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Thread Statistics | Show CCP posts - 4 post(s) |

Jenn aSide
STK Scientific Initiative Mercenaries
1491
|
Posted - 2013.03.19 16:59:00 -
[91] - Quote
GreenSeed wrote:gankers argue that ganking is pvp, then how come ganking should be profitable when pvp isnt? yes, theres an incentive in the form of bounties and insurance payouts, but you are not supposed to break even, ever. every year or so you will find that holy grail of stupidity flying in low with a mission boat, but thats not the norm.
ganking should not be profitable, in an average way, period. if you want to make a profit, then sit in a belt scanning to find a barge that fits a faction tank or a mission runner with officer fittings near a gate. but randomly shooting at a barge with 3 t1 catalysts and making a profit, all the while avoiding -10 gameplay because your catalyst pilot is a 2m sp highsec superhero is a no. definite no.
translation: I got ganked.
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Bagrat Skalski
Poseidaon
177
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Posted - 2013.03.19 17:03:00 -
[92] - Quote
Make ganking profitable - everyone now go ganking, oh wait, we will be ganking gankers that are ganking another gankers. What a fun.  New CQ prototype |

Karl Hobb
Stellar Ore Refinery and Crematorium
1378
|
Posted - 2013.03.19 17:05:00 -
[93] - Quote
Tippia wrote:Even so, PvP can be plenty profitable if you can avoid being blown up. You're still looking at a couple of tens of millions in T2 modules and salvage (especially if you killed a T2 ship) if you win the fight. This. Even small gang and solo fights generate a lot of loot. ****, I scoop pretty much any loot I find lying around and salvage when I can. If you head out into facwar space specifically to salvage and loot you can sometimes make quite a bit if you're daring enough. The best part is when you're flying some trade route and scoop gank ship loot; those meta 1400mm guns are worth a decent chunk.
People leave **** lying around all the time; if they're not going to clean up after themselves, I certainly will. I support Malcanis and Psychotic Monk for CSM8. |

Malcanis
Vanishing Point. The Initiative.
8223
|
Posted - 2013.03.19 17:09:00 -
[94] - Quote
GreenSeed wrote:gankers argue that ganking is pvp, then how come ganking should be profitable when pvp isnt? yes, theres an incentive in the form of bounties and insurance payouts, but you are not supposed to break even, ever. every year or so you will find that holy grail of stupidity flying in low with a mission boat, but thats not the norm.
ganking should not be profitable, in an average way, period. if you want to make a profit, then sit in a belt scanning to find a barge that fits a faction tank or a mission runner with officer fittings near a gate. but randomly shooting at a barge with 3 t1 catalysts and making a profit, all the while avoiding -10 gameplay because your catalyst pilot is a 2m sp highsec superhero is a no. definite no.
If you're not flying a tanked Skif then dont pretend you're worried about being ganked. You're just worried about your AFK isk printing being interrupted. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Whitehound
1280
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Posted - 2013.03.19 17:12:00 -
[95] - Quote
Jenn aSide wrote:GreenSeed wrote:gankers argue that ganking is pvp, then how come ganking should be profitable when pvp isnt? yes, theres an incentive in the form of bounties and insurance payouts, but you are not supposed to break even, ever. every year or so you will find that holy grail of stupidity flying in low with a mission boat, but thats not the norm.
ganking should not be profitable, in an average way, period. if you want to make a profit, then sit in a belt scanning to find a barge that fits a faction tank or a mission runner with officer fittings near a gate. but randomly shooting at a barge with 3 t1 catalysts and making a profit, all the while avoiding -10 gameplay because your catalyst pilot is a 2m sp highsec superhero is a no. definite no. translation: I got ganked. So she speaks out of experience. It is still true that with the complexity of the mechanics and the learning in EVE it should not be possible to have players participate in the dumbest form of game play imaginable, that is, playing the game to cause someone else a greater loss than your own, because it is all one can think of. Obviously is the game too complicated for some or else they would not go for the cheap fun. I can tolerate the stupid game play, but why should one allow it when it annoys those who enjoy EVE for the greater challenges it offers? I still do not know why and nor have I seen a good reason coming from those who get off on the cheap fun. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Tippia
Sunshine and Lollipops
13293
|
Posted - 2013.03.19 17:14:00 -
[96] - Quote
Whitehound wrote:I can tolerate the stupid game play, but why should one allow it when it annoys those who enjoy EVE for the greater challenges it offers? I still do not know why and nor have I seen a good reason coming from those who get off on the cheap fun. Because the GÇ£stupid gameplayGÇ¥ in question is the greater challenge that EVE offers. Remove it and the challenge is gone. Vote Malcanis for CSM8. |

baltec1
Bat Country
5628
|
Posted - 2013.03.19 17:14:00 -
[97] - Quote
Bagrat Skalski wrote:Make ganking profitable - everyone now go ganking, oh wait, we will be ganking gankers that are ganking another gankers. What a fun. 
Oddly enough, most gank ships are profitable to gank. |

Karl Hobb
Stellar Ore Refinery and Crematorium
1378
|
Posted - 2013.03.19 17:16:00 -
[98] - Quote
Whitehound wrote:cause someone else a greater loss than your own Incidentally, this is the best way to wage war. I support Malcanis and Psychotic Monk for CSM8. |

Whitehound
1280
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Posted - 2013.03.19 17:17:00 -
[99] - Quote
Malcanis wrote:You're just worried about your AFK isk printing being interrupted. You talk like this was an argument. We had these threads a hundred times, but never have I seen a good reason why one should not let players mine afk. I make a lot more just with trading. Nobody ganks me when I am logged off and still I get rich. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Whitehound
1280
|
Posted - 2013.03.19 17:23:00 -
[100] - Quote
Karl Hobb wrote:Whitehound wrote:cause someone else a greater loss than your own Incidentally, this is the best way to wage war. In a pyrrhus war, where nobody wins, is this true. But why let one month old players in cheap destroyers do this? With whom could they possibly be at war? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
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Tippia
Sunshine and Lollipops
13294
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Posted - 2013.03.19 17:25:00 -
[101] - Quote
Whitehound wrote:You talk like this was an argument. We had these threads a hundred times, but never have I seen a good reason why one should not let players mine afk. I make a lot more just with trading. Nobody ganks me when I am logged off But what they are doing is stealing your sales, making you less rich than you would have been if you had taken active part in the process. You're being interrupted in your money-making as a result of you not being there.
Same goes for the miners. No-one is saying that they can't mine AFK if they want to. What people are saying is that, by choosing to not be actively engaged in the process, they forfeit any right to complain about it being interrupted when they're not looking.
Quote:In a pyrrhus war, where nobody wins, is this true. But why let one month old players in cheap destroyers do this? With whom could they possibly be at war? Because it's a good place to start for new players. They can (and should) be at war with the same people everyone else is: everyone.  Vote Malcanis for CSM8. |

Whitehound
1280
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Posted - 2013.03.19 17:28:00 -
[102] - Quote
Tippia wrote:Remove it and the challenge is gone. And thereby makes room for better challenges. I agree. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Whitehound
1280
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Posted - 2013.03.19 17:31:00 -
[103] - Quote
Tippia wrote:But what they are doing is stealing your sales ... And I still make more while being logged off. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Tippia
Sunshine and Lollipops
13294
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Posted - 2013.03.19 17:32:00 -
[104] - Quote
Whitehound wrote:Tippia wrote:Remove it and the challenge is gone. And thereby makes room for better challenges. I agree. There's no shortage of room for challenges. You can add other GǣbetterGǥ ones without removing the existing ones. GǪand that's without even touching the debate on what makes it a GǣbadGǥ challenge that you constantly have to watch out for other players.
But it's nice that you agree that they should not be removed since that would rather kill the main draw of the game. Vote Malcanis for CSM8. |

Andski
GoonWaffe Goonswarm Federation
7130
|
Posted - 2013.03.19 17:33:00 -
[105] - Quote
HollyShocker 2inthestink wrote:I dont have this problem in null. The enemy is very clear. He will be the one not blue 
Really? What alliance is your main in, I can help show you the error in that belief. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Andski
GoonWaffe Goonswarm Federation
7130
|
Posted - 2013.03.19 17:34:00 -
[106] - Quote
GreenSeed wrote:gankers argue that ganking is pvp, then how come ganking should be profitable when pvp isnt?
Does fighting over a tech moon constitute PvP? ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Jenn aSide
STK Scientific Initiative Mercenaries
1493
|
Posted - 2013.03.19 17:36:00 -
[107] - Quote
Whitehound wrote: but never have I seen a good reason why one should not let players mine afk\
People need a "reason" to shoot their space ship guns at other space ships in a space ship video game?
This is called "projecting your morality onto others" and it's wrong.
Whether they admit it or not, everyone had a moral code, or "norms" they follow, even in game playing. I certainly do.
I don't gank or scam or shoot cyno noob ships etc etc because i don't find those activities fun. I prefer "fair" fights where i can get them and such. That's my "gaming moral code" so to speak.
The difference between me and folks like you is that I know my code applies only to me, which is why i didn't get made at all yesterday when someone shot my cyno ship in low sec. Sure it was annoying, the nearest cyno on market was 3 jumps away and I needed to make another jump last night so it cost me sometime, but its a video game , people are supposed to be able to do that, and not just in low sec, but everywhere.
I think all of you "I don't understand, WHY do this" types simply want people to play the game your way, and if you've read what I think of people making the accusation I just made, you'd know I don't make it lightly lol. |

NEONOVUS
Saablast Followers
403
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Posted - 2013.03.19 17:42:00 -
[108] - Quote
My thought is ganking hulls (salvage only) should be unprofitable. Period end of it all. Now ganking ships fit with no tank, just hull plus mods should be profitable as the mods now drop, but you must use appropriate ships, ie something other than large value n of gankalysts. An easy way to solve this factor of gankalysts killing everything for single digit percent of the cost would be to have Concord jam and neut along with their warp scramming. Larger ships will laugh at this as they fit cap boosters and eccm mods (im looking at you awesome people of batcounty) This allows gankalysts to get off a few shots without hampering the larger ships. Basically the issue is that as it stands, if someone can obtain sufficient gankalysts they will kill you regardless of tank and always well below mod drop. That is my complaint. Dont nerf dessies, dont hurt big ships with more slots. Just remove one specific style of play that currently can not be countered. Alphanados are acceptable as that is their role. Gankalyst however get to move within optimal and you can watch them prepare but nothing can be done to stop it.
Though that would be nice to have, some method of acting on gankers so as to remove the whole bit of by the time you can react it is already over.
Ooh maybe have a Concord patrol in system that flits between belts and customs office and cannot be drug away. This way those at keyboard get to see the patrol warp off and know to follow while those afk have to continue rolling dice. No need to nerf or buff and it rewards active play while not nerfing afk play. |

Whitehound
1281
|
Posted - 2013.03.19 17:44:00 -
[109] - Quote
Tippia wrote:There's no shortage of room for challenges. I am not talking about room for challenges. I am asking why allow it? I want to know the reason why when there are plenty of challenges to allow for a cheap play style? Just because we can seems like a weak reason and an excuse for not shutting it out. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

GreenSeed
250
|
Posted - 2013.03.19 17:45:00 -
[110] - Quote
baltec1 wrote:GreenSeed wrote:gankers argue that ganking is pvp, then how come ganking should be profitable when pvp isnt? yes, theres an incentive in the form of bounties and insurance payouts, but you are not supposed to break even, ever. every year or so you will find that holy grail of stupidity flying in low with a mission boat, but thats not the norm.
ganking should not be profitable, in an average way, period. if you want to make a profit, then sit in a belt scanning to find a barge that fits a faction tank or a mission runner with officer fittings near a gate. but randomly shooting at a barge with 3 t1 catalysts and making a profit, all the while avoiding -10 gameplay because your catalyst pilot is a 2m sp highsec superhero is a no. definite no. Ganking = piracy. When did people do piracy for no profit?
i clearly wasn't talking about killing targets that are stupid enough to fly something worth killing just for a chance at looting, im talking about ships that cant help but pay for their own gank, then its not piracy, its just killing for fun. in which case fun should account for the expense, just like it does when pvping. |
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Skeln Thargensen
Filthy Carebear Tax Avoidance Shell Corp
66
|
Posted - 2013.03.19 17:45:00 -
[111] - Quote
Ganking should be profitable.
ie. you don't do it for unprofitable targets unless you especially enjoy this activity.
High sec can be almost completely safe if you follow the first rule of eve. In fact, the corollary should be 'don't fly something others can afford to lose ships destroying on the averages' I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Karl Hobb
Stellar Ore Refinery and Crematorium
1378
|
Posted - 2013.03.19 17:47:00 -
[112] - Quote
Whitehound wrote:Karl Hobb wrote:Whitehound wrote:cause someone else a greater loss than your own Incidentally, this is the best way to wage war. In a pyrrhus war, where nobody wins, is this true. In any war situation is is preferable to do more damage to the enemy than they do to you. It would be the height of idiocy to engineer a fight in such a way to even the odds.
Whitehound wrote:But why let one month old players in cheap destroyers do this? How would we balance the game in such a way that one month old players couldn't gank people in cheap destroyers but could still get ahead in the game skillwise? That makes no sense in a sandbox environment where players define their own goals.
Whitehound wrote:With whom could they possibly be at war? Everybody. EVE is a PvP sandbox where nearly everyone is in competition with everyone else. I support Malcanis and Psychotic Monk for CSM8. |

Whitehound
1281
|
Posted - 2013.03.19 17:47:00 -
[113] - Quote
Jenn aSide wrote:Whitehound wrote: but never have I seen a good reason why one should not let players mine afk\ People need a "reason" to shoot their space ship guns at other space ships in a space ship video game? This is called "projecting your morality onto others" and it's wrong. Whether they admit it or not, everyone had a moral code, or "norms" they follow, even in game playing. I certainly do. I don't gank or scam or shoot cyno noob ships etc etc because i don't find those activities fun. I prefer "fair" fights where i can get them and such. That's my "gaming moral code" so to speak. The difference between me and folks like you is that I know my code applies only to me, which is why i didn't get made at all yesterday when someone shot my cyno ship in low sec. Sure it was annoying, the nearest cyno on market was 3 jumps away and I needed to make another jump last night so it cost me sometime, but its a video game , people are supposed to be able to do that, and not just in low sec, but everywhere. I think all of you "I don't understand, WHY do this" types simply want people to play the game your way, and if you've read what I think of people making the accusation I just made, you'd know I don't make it lightly lol. So why allow it? Because of Falcon, err, morals? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Andski
GoonWaffe Goonswarm Federation
7132
|
Posted - 2013.03.19 17:48:00 -
[114] - Quote
NEONOVUS wrote:My thought is ganking hulls (salvage only) should be unprofitable. Period end of it all. Now ganking ships fit with no tank, just hull plus mods should be profitable as the mods now drop, but you must use appropriate ships, ie something other than large value n of gankalysts. An easy way to solve this factor of gankalysts killing everything for single digit percent of the cost would be to have Concord jam and neut along with their warp scramming. Larger ships will laugh at this as they fit cap boosters and eccm mods (im looking at you awesome people of batcounty) This allows gankalysts to get off a few shots without hampering the larger ships. Basically the issue is that as it stands, if someone can obtain sufficient gankalysts they will kill you regardless of tank and always well below mod drop. That is my complaint. Dont nerf dessies, dont hurt big ships with more slots. Just remove one specific style of play that currently can not be countered. Alphanados are acceptable as that is their role. Gankalyst however get to move within optimal and you can watch them prepare but nothing can be done to stop it.
Though that would be nice to have, some method of acting on gankers so as to remove the whole bit of by the time you can react it is already over.
Ooh maybe have a Concord patrol in system that flits between belts and customs office and cannot be drug away. This way those at keyboard get to see the patrol warp off and know to follow while those afk have to continue rolling dice. No need to nerf or buff and it rewards active play while not nerfing afk play.
If someone can gather a sufficient number of noobships, they'll kill anything regardless of tank. Death by a thousand papercuts.
That really isn't a problem. It's not like regular T2 fit ships are profitably ganked by Catalysts. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Tippia
Sunshine and Lollipops
13297
|
Posted - 2013.03.19 17:51:00 -
[115] - Quote
NEONOVUS wrote:Now ganking ships fit with no tank, just hull plus mods should be profitable as the mods now drop, but you must use appropriate ships, ie something other than large value n of gankalysts. Can't be done. Anything killable by an GÇ£appropriate shipGÇ¥ can be killed by n GÇ£inappropriateGÇ¥ ones.
Quote:An easy way to solve this factor of gankalysts killing everything for single digit percent of the cost would be to have Concord jam and neut along with their warp scramming. This already happens.
Quote:Just remove one specific style of play that currently can not be countered. It can be countered just fine. The whole GÇ£add more shipsGÇ¥ solution is countered by itself because GÇ£more shipsGÇ¥ means GÇ£less profitGÇ¥ and GÇ£smaller shares of the profitGÇ¥, which means you quickly reach a point of unprofitability compared to using larger, more capable ships.
It also runs afoul of the patently absurd notion that one ship should be able to stand up to ten or thirty or fifty or however many that large n turns out to be.
Quote:im talking about ships that cant help but pay for their own gank There are no such ships. Vote Malcanis for CSM8. |

Josef Djugashvilis
Acme Mining Corporation
1085
|
Posted - 2013.03.19 17:55:00 -
[116] - Quote
This is a 'burp' thread. This is not a signature. |

Runeme Shilter
New Order Logistics CODE.
59
|
Posted - 2013.03.19 17:57:00 -
[117] - Quote
NEONOVUS wrote: Basically the issue is that as it stands, if someone can obtain sufficient gankalysts they will kill you regardless of tank and always well below mod drop.
If that would be true, you'd see a hell of a lot more ganking happening - when it is at an all time low. |

Whitehound
1283
|
Posted - 2013.03.19 17:58:00 -
[118] - Quote
Karl Hobb wrote:In any war situation is is preferable to do more damage to the enemy than they do to you. It would be the height of idiocy to engineer a fight in such a way to even the odds.
How would we balance the game in such a way that one month old players couldn't gank people in cheap destroyers but could still get ahead in the game skillwise? That makes no sense in a sandbox environment where players define their own goals.
Everybody. EVE is a PvP sandbox where nearly everyone is in competition with everyone else. One does not fight wars just for the death of it, but for the gains that one might get from the time after the war. Still, this does not answer my question of why it should be allowed in a game with many challenges and great diversity.
Perhaps I should ask if it was a significant loss if it wasn't allowed? And for whom?
I am not asking for whom this would be a win as obviously a lot of players would be happy about it... Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

NEONOVUS
Saablast Followers
403
|
Posted - 2013.03.19 18:01:00 -
[119] - Quote
Really I thought the neuting and jamming happens only after they arrive on scene not during transits. And yeah I agree there is no way to counter determined numbers. The idea was to just make it so the AMD solution was a lot worse idea.
Though what of the having a patrol in place already? Since to my understanding shooting while Concord is within 150km means you only get the one shot. |

GreenSeed
250
|
Posted - 2013.03.19 18:02:00 -
[120] - Quote
Tippia wrote:Quote:im talking about ships that cant help but pay for their own gank There are no such ships.
a therm/kin tanked mack dies to 3 t1 cats, considering an average of 22m isk worth of stuff in the ship at the time of death (including 3m in average salvage drop)
cat fleet cost in total less than 4 millon isk.
4 millon isk. for a cat fleet, not a single cat... a fleet. barges cant help but pay for their own gank, and this is specially true with all the simple minded people boxing 3 - 5 catalyst alts to gank in highsec, avoiding -10 gameplay. |
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