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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Whitehound
1287
|
Posted - 2013.03.19 20:13:00 -
[151] - Quote
Jenn aSide wrote:In other words, things you might find "useful" or "productive" or something? No, not me. Why me?! I am talking about everyone in EVE!
If we can allow for it and by forcing miners to only fly Skiffs are we already forcing one group of players to accept something they do not like. So it is no good argument against turning it around and force these gankers to do something they might not like. Someone will always get forced.
I say might because we do not really know until we have tried it. It still leaves open the question about how everyone else would profit from it. Like I said, they could possibly add to other areas of game play. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Runeme Shilter
New Order Logistics CODE.
59
|
Posted - 2013.03.19 20:14:00 -
[152] - Quote
GreenSeed wrote: i said 22m on the ship, if you were half as smart as you pretend to be you could have easily know that the mack would drop in average half that.
Could you show me that setup?
Quote:also, 1m catalysts are possible, i use 1.4m isk thrashers.
And what DPS does your magical 1M catalyst do? You need around 430 dps, 3 of them do 1.3k. A properly tanked mack has 31k EHP, 33k if he overheats, so you need at least 24 seconds to kill it. That means it's only possible in a 0.5 system.
[Catalyst, setup1] Insulated Stabilizer Array I Insulated Stabilizer Array I Insulated Stabilizer Array I
Prototype Sensor Booster, Targeting Range Script Initiated Harmonic Warp Scrambler I
Light Neutron Blaster I, Caldari Navy Antimatter Charge S Light Neutron Blaster I, Caldari Navy Antimatter Charge S Light Neutron Blaster I, Caldari Navy Antimatter Charge S Light Neutron Blaster I, Caldari Navy Antimatter Charge S Light Neutron Blaster I, Caldari Navy Antimatter Charge S Light Neutron Blaster I, Caldari Navy Antimatter Charge S Light Neutron Blaster I, Caldari Navy Antimatter Charge S Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Small Hybrid Burst Aerator I Small Hybrid Collision Accelerator I [empty rig slot]
does 429 dps with perfect skills, but costs more than 1.3M, so I'd really be interested in your fits.
Quote:stop fitting t2. and stop pretending your fleet is compromised of "real" people.
Yeah, we are all James 315's alts, we know that already. |

HollyShocker 2inthestink
State War Academy Caldari State
177
|
Posted - 2013.03.19 21:33:00 -
[153] - Quote
Jenn aSide wrote:Tippia wrote:HollyShocker 2inthestink wrote:I never mentioned the amount of guys just the amount of isk and reward vs isk and profit and effort. GǪaside from when you did. Also, without numbers, it's far more low effort and definitely not low cost. Quote:I dont care how many it takes to gank someone it should not yield a profit in hi-sec. Why not? Why should it not be profitable to relieve someone of their valuables? Because he has valuable he doesn't want to lose, nor does he want to take the time and effort to defend them properly, thus he needs CCP intervention. In other words, he lives in High Sec. I heard the "Highsec" is Old Aramaic for "Land of Entitlement and Welfare". it's in the bible, look it up.
Your inability to see any point of view other than your own never ceases to amaze. I actually have multiple accounts in three areas. Hi-sec low/null just not wormholes. I donGÇÖt know everything about the game or even as much as others. I do know how I see things and have the ability of being even brained and can see things from multiple points of view. I may not always agree with those views but I will state my case and stand for what I believe to be right and what may help others. |

Andski
GoonWaffe Goonswarm Federation
7132
|
Posted - 2013.03.19 21:34:00 -
[154] - Quote
"i consider suicide ganking a cheap playstyle, so it should be removed from the game"
well, I consider AFK mining a cheap playstyle since it involves the most minimal interaction with the game possible
as a result, I support the scourging of those engaging in that gameplay ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Andski
GoonWaffe Goonswarm Federation
7132
|
Posted - 2013.03.19 21:38:00 -
[155] - Quote
HollyShocker 2inthestink wrote:Your inability to see any point of view other than your own never ceases to amaze. I actually have multiple accounts in three areas. Hi-sec low/null just not wormholes. I donGÇÖt know everything about the game or even as much as others. I do know how I see things and have the ability of being even brained and can see things from multiple points of view. I may not always agree with those views but I will state my case and stand for what I believe to be right and what may help others.
you also want to make hisec incredibly safe to the point that players can simply get around the limitations imposed by l4/incursion payouts by flying officer fit faction battleships and printing massive amounts of ISK with absolutely no risk of losing their valuables
naturally, those of us who care about game balance are opposed to your ridiculous ideas ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Tesal
239
|
Posted - 2013.03.19 21:49:00 -
[156] - Quote
Andski wrote:"i consider suicide ganking a cheap playstyle, so it should be removed from the game"
well, I consider AFK mining a cheap playstyle since it involves the most minimal interaction with the game possible
as a result, I support the scourging of those engaging in that gameplay
I'm an angry NAP aspirant. I want to scourge people. I am obsessed with hi-sec miners. |

Andski
GoonWaffe Goonswarm Federation
7132
|
Posted - 2013.03.19 21:49:00 -
[157] - Quote
Tesal wrote:Andski wrote:"i consider suicide ganking a cheap playstyle, so it should be removed from the game"
well, I consider AFK mining a cheap playstyle since it involves the most minimal interaction with the game possible
as a result, I support the scourging of those engaging in that gameplay I'm an angry NAP aspirant. I want to scourge people. I am obsessed with hi-sec miners.
what ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Whitehound
1291
|
Posted - 2013.03.19 22:06:00 -
[158] - Quote
Andski wrote:well, I consider AFK mining a cheap playstyle since it involves the most minimal interaction with the game possible Sure, point taken, but you are wrong about it, because there are more profitable and less interactive play styles. You then cannot kick miners out of the game, because you need the minerals, but you can well kick gankers out of the game, because they are not needed for anything.
So it still needs a good argument. Miners have all the good arguments. Why cannot those cheap gankers have good arguments? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Lin Suizei
119
|
Posted - 2013.03.19 22:18:00 -
[159] - Quote
Whitehound wrote:Sure, point taken, but you are wrong about it, because there are more profitable and less interactive play styles. You then cannot kick miners out of the game, because you need the minerals, but you can well kick gankers out of the game, because they are not needed for anything.
So it still needs a good argument. Miners have all the good arguments. Why cannot those cheap gankers have good arguments?
Fellow capsuleers, look now to the highsec miner among us. So corrupted is he by bot-aspirant gameplay that he can only see things in terms of passive ISK/hour - that is, profit. Concepts like "fun" and "social bonds" are completely alien to him. Day after day, his kind proliferates in the ice belts, asteroid fields, mission hubs and incursion areas. Protected by the skirts of CONCORD, they pursue the only thing they can see - ISK - rejecting entirely the sandbox concept which we hold so dear.
Next time you see such a creature, do not ask yourself, "why should I kill him". Instead, ask yourself - "what right do I have to let him live". Xeros S*** > are you really suprised? im not here to pvp so why the fuc not Xeros S**** > oh go cry somewhere else, im not in fw for the ****** pvp
Welcome to faction war. |

Asmodai Xodai
Royal Amarr Institute Amarr Empire
26
|
Posted - 2013.03.19 22:31:00 -
[160] - Quote
I have far too little experience in this game to comment intelligently in a broad manner. So I will simply offer an observation I have made:
It seems that ganking of a ship can occur ridiculously fast (I don't mean a titan ganking a noobship - that SHOULD occur ridiculously fast). For instance, I have had a retriever ganked by a rifter, and it died literally in seconds. I have had industrials ganked by cruisers which decloaked next to me, and they were essentially one-shotted. I just remember thinking at the time that the kills just seemed to happen too fast for the power differential between the ships.
Should ganking be allowed to occur? Of course. Should it be allowed to be profitable? Of course. But I do think there needs to be an assessment of power levels or "tiers" between ships, and adjustments to make sure that the speed at which one ship can gank another is consistent with the difference in power between ships. For instance, I think perhaps a battleship should be able to one shot gank a retriever. But I don't know that a rifter should be able to.
Again, that's simply an observation and thoughts from a noob, so take it for what it is. |
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Whitehound
1292
|
Posted - 2013.03.19 22:32:00 -
[161] - Quote
Lin Suizei wrote:Next time you see such a creature, do not ask yourself, "why should I kill him". Instead, ask yourself - "what right do I have to let him live". I'd love to see you mining. I hardly ever do. It would shut you right up. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Andski
GoonWaffe Goonswarm Federation
7132
|
Posted - 2013.03.19 22:34:00 -
[162] - Quote
Whitehound wrote:Sure, point taken, but you are wrong about it, because there are more profitable and less interactive play styles. You then cannot kick miners out of the game, because you need the minerals, but you can well kick gankers out of the game, because they are not needed for anything.
So it still needs a good argument. Miners have all the good arguments. Why cannot those cheap gankers have good arguments?
i too overestimate my own importance and project my own playstyle upon everyone else who engages in the same activity, and immediately assume that the hole currently filled by wretched bot aspirants would not be filled by players who choose to play more actively ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Andski
GoonWaffe Goonswarm Federation
7132
|
Posted - 2013.03.19 22:35:00 -
[163] - Quote
gankers are important because they add a dimension of gameplay to the staleness that is hisec, the fact that it's only relatively safer than other areas of the game and not to the point where you can expose the entirety of your wealth in a single ship and not risk losing it in one swoop ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Whitehound
1292
|
Posted - 2013.03.19 22:36:00 -
[164] - Quote
Andski wrote:i too overestimate my own importance and ... You still do. I do not. I ask and still have not seen an argument as solid as any of the miners. So I keep asking. You keep overestimating. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

baltec1
Bat Country
5636
|
Posted - 2013.03.19 22:40:00 -
[165] - Quote
Whitehound wrote:Andski wrote:i too overestimate my own importance and ... You still do. I do not. I ask and still have not seen an argument as solid as any of the miners. So I keep asking. You keep overestimating.
Miners?
The same people who refuse to fit a tank to their ships to stop them from being ganked? |

Andski
GoonWaffe Goonswarm Federation
7132
|
Posted - 2013.03.19 22:40:00 -
[166] - Quote
miners cannot argue why their wealth generation which scales indefinitely needs to be so passive and safe beyond "mining is boring" which is still an awful argument since other forms of wealth/isk generation are also boring and cannot be done so passively
sure you can argue that moons generate wealth passively but they cannot be mined in areas that minimize the risk profile, as anywhere that moon mining is allowed also allows sieging of towers without the need for a wardec, and high-end moon mining does not scale indefinitely as the number of those moons is very, very limited - for example, there are less than 400 tech moons in the entire game, while there is no limit to the number of afk retrievers/macks that can operate in a single ice belt ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Tesal
239
|
Posted - 2013.03.19 22:46:00 -
[167] - Quote
Lin Suizei wrote:Whitehound wrote:Sure, point taken, but you are wrong about it, because there are more profitable and less interactive play styles. You then cannot kick miners out of the game, because you need the minerals, but you can well kick gankers out of the game, because they are not needed for anything.
So it still needs a good argument. Miners have all the good arguments. Why cannot those cheap gankers have good arguments? Fellow capsuleers, look now to the highsec miner among us. So corrupted is he by bot-aspirant gameplay that he can only see things in terms of passive ISK/hour - that is, profit. Concepts like "fun" and "social bonds" are completely alien to him. Day after day, his kind proliferates in the ice belts, asteroid fields, mission hubs and incursion areas. Protected by the skirts of CONCORD, they pursue the only thing they can see - ISK - rejecting entirely the sandbox concept which we hold so dear. Next time you see such a creature, do not ask yourself, "why should I kill him". Instead, ask yourself - "what right do I have to let him live".
I can't stand the idea that there are people who don't play the game like I do. This is my religion. I am the sandbox.
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Tesal
239
|
Posted - 2013.03.19 22:49:00 -
[168] - Quote
Andski wrote:miners cannot argue why their wealth generation which scales indefinitely needs to be so passive and safe beyond "mining is boring" which is still an awful argument since other forms of wealth/isk generation are also boring and cannot be done so passively
sure you can argue that moons generate wealth passively but they cannot be mined in areas that minimize the risk profile, as anywhere that moon mining is allowed also allows sieging of towers without the need for a wardec, and high-end moon mining does not scale indefinitely as the number of those moons is very, very limited - for example, there are less than 400 tech moons in the entire game, while there is no limit to the number of afk retrievers/macks that can operate in a single ice belt
After we destroy the miners who make passive isk, we must destroy the traders who make isk while not even being logged in. Death to traders.
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Andski
GoonWaffe Goonswarm Federation
7132
|
Posted - 2013.03.19 22:55:00 -
[169] - Quote
"afk mining is a valid playstyle" is an oxymoron since "afk" and "gameplay" are fundamentally incompatible but continue to defend your quasi-botting, it is amusing ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Alara IonStorm
4669
|
Posted - 2013.03.19 22:58:00 -
[170] - Quote
Tesal wrote: After we destroy the miners who make passive isk, we must destroy the traders who make isk while not even being logged in. Death to traders.
Don't be silly, CCP introduced the Dirt Cheap Proc and Strong Skiff. They are literally the fallout shelters of mining.
It would be quite hard to destroy the miners who perceive a large threat and move to stronger ships like these that also have a more then adequate yield.
Thank you CCP for helping provide the tools for Miners to defend themselves. |
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Jonah Gravenstein
Khalkotauroi Defence Labs
6654
|
Posted - 2013.03.19 23:03:00 -
[171] - Quote
Tesal wrote: After we destroy the miners who make passive isk, we must destroy the traders who make isk while not even being logged in. Death to traders.
It's hard to destroy people that never undock.
Miners don't have to die by the dozen, with a little effort and actually paying attention at least 50% of exhumer ganks would fail, it's probably a similar percentage for haulers. One of the reasons that gankers are successful is that they're not out walking the dog, or doing their laundry, they're at their keyboard, because ganking actually requires you to play the game. AFK hauling or ice mining don't require you to be at the keyboard, all they require is that you undock, hit a few buttons, and then go and do something else if you feel like it. If AFK gameplay in space was removed from the game, it would become a better game for everybody, including the currently AFK.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Skeln Thargensen
Filthy Carebear Tax Avoidance Shell Corp
67
|
Posted - 2013.03.19 23:04:00 -
[172] - Quote
Andski wrote:"afk mining is a valid playstyle" is an oxymoron since "afk" and "gameplay" are fundamentally incompatible but continue to defend your quasi-botting, it is amusing
I like ship spinning too :) I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Whitehound
1294
|
Posted - 2013.03.19 23:05:00 -
[173] - Quote
Andski wrote:gankers are important because they add a dimension of gameplay to the staleness that is hisec, the fact that it's only relatively safer than other areas of the game and not to the point where you can expose the entirety of your wealth in a single ship and not risk losing it in one swoop I honestly do not know what that thing with the dimensions of staleness is. Seems to be a fabrication of your own mind. Other than this have I already explained that there is not just one type of ganking.
Just because something is PvP does not automatically make it good PvP. It is the dumbest thing one can do just after hating PvP itself. It is important to ask for the reasons why a play style exists and to see why it is good and why it is bad, because it can be used to improve the PvP experience.
Having no reasons for either removing it, or keeping it, means that it can be ignored, because it is of no value whatsoever. It just hangs in there until someone cares enough to do something (either improve it or drop it for something better). Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Theron Vetrus
Black Label Mafia SCUM.
38
|
Posted - 2013.03.19 23:09:00 -
[174] - Quote
HollyShocker 2inthestink wrote:I do know how I see things and have the ability of being even brained and can see things from multiple points of view. I may not always agree with those views...
Confirming that "even brained" is code for "has schizophrenia". At least now we know what's wrong with you. Your points of view are so erratic, you can't even agree with yourself.
Take what you can, give nothing back. Psychotic Monk for CSM8 |

Vaerah Vahrokha
Vahrokh Consulting
3962
|
Posted - 2013.03.19 23:13:00 -
[175] - Quote
GreenSeed wrote:gankers argue that ganking is pvp, then how come ganking should be profitable when pvp isnt?
In fact the wrong is that PvP isnt.
I have played other PvP games where I never had to stop PvPing to earn a lot of money by killing scores of people. That was fun and profitable.
EvE PvP should be profitable too. That'd be also an excellent "Joe The 0.0 Grunt" bottom up income.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3962
|
Posted - 2013.03.19 23:15:00 -
[176] - Quote
Jenn aSide wrote: I always imagine Tippia standing in front of a brick wall while saying these things lol. Because that's how effective it is at convincing the other party that their beliefs are unfounded.
1) Because convincing anyone out of their ideas on a forum (or television too) is a futile task.
2) Because some of Tippia's posts are boring and/or mind numbing and/or captious enough that would make the brick wall fall asleep.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Alara IonStorm
4669
|
Posted - 2013.03.19 23:20:00 -
[177] - Quote
Vaerah Vahrokha wrote: In fact the wrong is that PvP isnt.
I have played other PvP games where I never had to stop PvPing to earn a lot of money by killing scores of people. That was fun and profitable.
EvE PvP should be profitable too. That'd be also an excellent "Joe The 0.0 Grunt" bottom up income.
EVE needs to let us disable, board and tow ships. 
|

Lin Suizei
119
|
Posted - 2013.03.19 23:21:00 -
[178] - Quote
Whitehound wrote:Just because something is PvP does not automatically make it good PvP. It is the dumbest thing one can do just after hating PvP itself. It is important to ask for the reasons why a play style exists and to see why it is good and why it is bad, because it can be used to improve the PvP experience.
Clearly, "good" PvP is everything except suicide ganking miners, which is arbitrarily bad. Xeros S*** > are you really suprised? im not here to pvp so why the fuc not Xeros S**** > oh go cry somewhere else, im not in fw for the ****** pvp
Welcome to faction war. |

Xen Solarus
Inner 5phere
312
|
Posted - 2013.03.19 23:26:00 -
[179] - Quote
I think that ganking should only be profitable when the correct target is found. Such as someone who is carrying a massive amount of isk in goods or mods, silly enough to be flying around advertising themselves. General ganking of any-old person should not be profitable. If it were, they'd be even more people claiming to be elite "PvPers" in highsec than there already are. True PvP should be found in low and nullsec space, where is suppose to be going down. But the highsec ganker crowd have found their easy-mode, with their risk-free completely one-sided carebear targets. Why risk an actual PvP battle when they can get their kills and loot so easily from targets that don't shoot back?
Most of them wouldn't know PvP if it came up and slapped them in the face! 
I'd argue that pirates are a victim of their own success. They've taught highsec players over and over, the hard way, that coming to lowsec often results in a quick death, often in the jaws of a waiting gatecamp. Now they've succeeded in turning lowsec into a wasteland, seems only logicial they'd move to highsec to continue the slaughter. Who cares that it harms the game as a whole, and prevents newer players from making the natural progression to low and nullsec space? As long as they're getting their easymode, the gankers will continue to defend their niche, and continue to yammer their highsec-hating rhetoric to justify their position. Post with your main, like a BOSS! |

baltec1
Bat Country
5641
|
Posted - 2013.03.19 23:31:00 -
[180] - Quote
Xen Solarus wrote:I think that ganking should only be profitable when the correct target is found. Such as someone who is carrying a massive amount of isk in goods or mods, silly enough to be flying around advertising themselves. General ganking of any-old person should not be profitable. If it were, they'd be even more people claiming to be elite "PvPers" in highsec than there already are. True PvP should be found in low and nullsec space, where is suppose to be going down. But the highsec ganker crowd have found their easy-mode, with their risk-free completely one-sided carebear targets. Why risk an actual PvP battle when they can get their kills and loot so easily from targets that don't shoot back? Most of them wouldn't know PvP if it came up and slapped them in the face!  I'd argue that pirates are a victim of their own success. They've taught highsec players over and over, the hard way, that coming to lowsec often results in a quick death, often in the jaws of a waiting gatecamp. Now they've succeeded in turning lowsec into a wasteland, seems only logicial they'd move to highsec to continue the slaughter. Who cares that it harms the game as a whole, and prevents newer players from making the natural progression to low and nullsec space? As long as they're getting their easymode, the gankers will continue to defend their niche, and continue to yammer their highsec-hating rhetoric to justify their position.
We have been pirating ships in high sec for a decade. This is not anything new. |
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