Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 25 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |

HollyShocker 2inthestink
State War Academy Caldari State
177
|
Posted - 2013.03.19 01:04:00 -
[1] - Quote
Dev soundwave wrote.
"Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender)."
What is everyones opinion? |

Karl Hobb
Stellar Ore Refinery and Crematorium
1374
|
Posted - 2013.03.19 01:06:00 -
[2] - Quote
Insofar as the ganker can figure out how to make it profitable, yes.
E: Also, that quote is out of context, there's a "they" that isn't clear in the first sentence. I support Malcanis and Psychotic Monk for CSM8. |

Abrazzar
Vardaugas Family
1087
|
Posted - 2013.03.19 01:07:00 -
[3] - Quote
And in a moment's notice you will have 50+ pages of the same few people going back and forth over this topic.
It's like the cheapest troll there is. It's basically just opening the cargo bays and all the fish in the area jump into it on their own. Just the fish is already rotten and riddled with cancer and disease and heavy metals and radioactive isotopes. Mining Overhaul Nothing changed since 2008. |

Karl Hobb
Stellar Ore Refinery and Crematorium
1374
|
Posted - 2013.03.19 01:10:00 -
[4] - Quote
Abrazzar wrote:It's like the cheapest troll there is. That's all OP will ever amount to. I support Malcanis and Psychotic Monk for CSM8. |

Alara IonStorm
4654
|
Posted - 2013.03.19 01:13:00 -
[5] - Quote
I don't think Ganking a ship that has a tank should be profitable. However Ganking a ship with a strong tank but a valuable cargo should be.
Management of tank to wealth of cargo ratio should be an important factor and certain ships like T1 Industrials should not be safe reward wise while caring valuable items above their strength and instead should require skill time and money or fall to people with skill into stronger haulers.
Ganking is your reminder to use the right types of ships for the right jobs with the proper fit. Otherwise people will profit by taking your overstuffed wallet off your bullet ridden corpse. |

Azami Nevinyrall
Carbon Circle Tactical Narcotics Team
740
|
Posted - 2013.03.19 01:13:00 -
[6] - Quote
Yes...
/thread I'm not entirely clear on the point of this, but I do have a sudden urge to jump in a catalyst and blow up a miner. Twitter! - @AzamiNevinyrall I'm half expecting a ban for this post. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2985
|
Posted - 2013.03.19 01:19:00 -
[7] - Quote
HollyShocker 2inthestink wrote:Dev soundwave wrote.
"Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender)."
What is everyones opinion?
First, cite your sources. Especially when you're amputating context.
Second, He was specifically talking about Exhumers when he said that. And while I disagree with his thesis (that fitted, AFK, and untanked Exhumers shouldn't be profitable to gank*), the Exhumer buff has largely put to rest the for-profit Exhumer ganking venture.
Third, since (judging from another thread) you seem to think that all ships should be unprofitable to gank, why do you feel that my Freighter should gain EHP proportional to the amount of valuable stuff I put into it?
*Because if a fitted, AFK, but untanked Exhumer isn't likely to be ganked, why in the world would you bother being ATK or fitting a Tank? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Steve Ronuken
Fuzzwork Enterprises
1223
|
Posted - 2013.03.19 01:27:00 -
[8] - Quote
Ganking shouldn't always be profitable.
It /should/ be profitable, when someone's done their research and picked their target appropriately.
Ganking Exhumers probably won't be profitable. At least not if the exhumer pilot has a clue what they're doing. If they're an idiot who doesn't have any tank (small shield booster doesn't count) then sure. Though profit is iffy. Not a huge amount to get a profit from with it. Steve Ronuken for CSM 8 Handy tools and SDE conversions Twitter: @fuzzysteve on Twitter |

Theron Vetrus
Republic Military School Minmatar Republic
25
|
Posted - 2013.03.19 02:16:00 -
[9] - Quote
HollyShocker 2inthestink wrote:What is everyones opinion?
My opinion is, if there were a poster child for carebears, you would be it. Take what you can, give nothing back. I'm looking for a pirate corp Psychotic Monk for CSM8 |

GreenSeed
250
|
Posted - 2013.03.19 02:36:00 -
[10] - Quote
by ganking not being profitable hes obviously talking about 2 catalysts killing a 200m barge and salvaging looting it for a profit. even if the barge is fitted with meta crap it will still make the gank a profit, thats not ok. hes not talking about blowing up a fail faction fit tengu thats sitting afk at a gate. that's a good gank, with planning and coordination, plus a lot of work to check the fit and find a target.
by just making gank targets drop a can only and no wreck mission runners still drop all the goodies, while barges don't drop t2 salvage. |
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3204
|
Posted - 2013.03.19 02:49:00 -
[11] - Quote
Why shouldn't it be profitable to gank a Tengu carrying officer fittings? Day 0 advice for new players: Day 0 Advice for New Players |

Olf Barrenbur
Guardians of Asceticism
15
|
Posted - 2013.03.19 03:02:00 -
[12] - Quote
GreenSeed wrote:by ganking not being profitable hes obviously talking about 2 catalysts killing a 200m barge and salvaging looting it for a profit. even if the barge is fitted with meta crap it will still make the gank a profit, thats not ok. hes not talking about blowing up a fail faction fit tengu thats sitting afk at a gate. that's a good gank, with planning and coordination, plus a lot of work to check the fit and find a target.
by just making gank targets drop a can only and no wreck mission runners still drop all the goodies, while barges don't drop t2 salvage.
Tough to gank a T2 barge with only 2 catas profitably, friend. It will have to be completely untanked and in a low enough security system (min 0.6) to allow enough volleys to land. It's just too easy to fit a tank on a Hulk/Mac/Skiff and prevent this scenario (mid slots/rigs??). It definitely is ok to learn the hard way, even if its only 2 catalysts teaching them.
They'll only get ganked once, then they'll learn to EVE. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2987
|
Posted - 2013.03.19 03:17:00 -
[13] - Quote
GreenSeed wrote:by ganking not being profitable hes obviously talking about 2 catalysts killing a 200m barge and salvaging looting it for a profit. even if the barge is fitted with meta crap it will still make the gank a profit, thats not ok.
Why should a untanked but otherwise fully fit ship not be profitable to gank?
I've never gotten a good, straight answer for that question.
PS. An untanked, fitted (guns and damage mods) Zealot is still profitable to gank. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Alara IonStorm
4656
|
Posted - 2013.03.19 03:26:00 -
[14] - Quote
RubyPorto wrote: Why should a untanked but otherwise fully fit ship not be profitable to gank?
I've never gotten a good, straight answer for that question.
I never liked the Procurer and Skiff update for this reason. I said that they should have gotten 150-250 Grid for Large Shield Extenders instead of base huge HP so people would have to fit the tank.
I also wished that the Covetor and Retriever got 3 Mids or the same T1 to T2 Slot Ratio as the Procurer to the Skiff to fit a small tank + min scanner.
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3205
|
Posted - 2013.03.19 03:52:00 -
[15] - Quote
Alara IonStorm wrote:I never liked the Procurer and Skiff update for this reason. I said that they should have gotten 150-250 Grid for Large Shield Extenders instead of base huge HP so people would have to fit the tank.
Yup. EVE design philosophy should be about giving pilots enough rope to hang themselves.
Day 0 advice for new players: Day 0 Advice for New Players |

NightCrawler 85
Phoibe Enterprises Project Wildfire
322
|
Posted - 2013.03.19 03:58:00 -
[16] - Quote
Yes and no.
If someone is flying around with **** plexes in an untanked hauled on AP, well yea that should be profitable and potentially the AFK pilot will learn a lesson (or more likely just rage quit). But for ganking miners..No this should not be profitable. Please note im not saying im against ganking barges and similar, but it should be for a reason beyond "ohh shiny". Weather or not its the "tears" as people put it, because its marco miners, or some other reason that can make it..play more into the story of EVE (like defending "your" belts, cutting down on competition or you just dont like the name of that corp and you want to harass them).
For the hauler it takes work and dediction to find a suitable target and people should be rewarded for their effort. For the barges.. Well go to the closest ice belt and have fun! Not much work requiered thus a player should have a... deeper reason beyond the ISK value to see those barges dead.
But thats just my opinion, and since i have never done this my self there might be something im missing or have not considered.
Phoibe Enterprises official recruitment thread The Eve Reader - -áAudio Recordings of Eve Chronicles
|

Galaxy Pig
New Order Logistics CODE.
706
|
Posted - 2013.03.19 04:01:00 -
[17] - Quote
As a ganker, I'm gonna say yes. |

Raiz Nhell
Kangaroo Ate my baby Orchestrated Alliance
241
|
Posted - 2013.03.19 04:17:00 -
[18] - Quote
Last time I checked it was the Gankee not the Ganker that made a gank profitable...
If your dumb and you carry too much stuff... you should always be open to a gank...
You put Cal Navy Invuls on a Mack... of course someone is going to shoot you... Plex in that noobship... its going to disappear in a rapidly expanding cloud of high energy particles...
Even The New Order get profit from their ganks... they get the warm and fuzzy feeling of steering the miner away from the path that leads to botdom... There is no such thing as a fair fight...
If your fighting fair you have automatically put yourself at a disadvantage. |

Jenn aSide
STK Scientific Initiative Mercenaries
1489
|
Posted - 2013.03.19 04:18:00 -
[19] - Quote
Of course the correct answer is "if the pilot of the ship in question is stupid, then yes". Why should a frieighter pilot be able to stuff 30 bil worth of stuff (for example) into a scannable ship and not suffer consequences? if it's just a normal ship with normal mods, then no, or course not, but flying shiney stuff and taking no precautions is begging for negative results.
That's what EVE is, consequences for actions. When EVE stops allowing playuers to punish other players for being stupid ANYWHERE including high sec, it' stops being EVE Online and starts being damn near every other video game ever. If people want that that's fine, but they don't belong in EVE.
No matter how much i play games, i will never ever understand people's reactions to imagninary losses of pixels.... |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3206
|
Posted - 2013.03.19 04:59:00 -
[20] - Quote
Galaxy Pig wrote:As a ganker, I'm gonna say yes.
As a miner, mission-runner and general hisec carebear, I also say yes. Day 0 advice for new players: Day 0 Advice for New Players |
|

Silvara Nocturn
Nocturn Industries
14
|
Posted - 2013.03.19 05:59:00 -
[21] - Quote
Ganking should be profitable if you have a brain. It should not be free lunch money. |

Josef Djugashvilis
Acme Mining Corporation
1085
|
Posted - 2013.03.19 07:35:00 -
[22] - Quote
This is a new and never before discussed topic in Eve.
So many new and interesting viewpoints to consider.
Thank you. This is not a signature. |

Tippia
Sunshine and Lollipops
13286
|
Posted - 2013.03.19 07:39:00 -
[23] - Quote
Of course it should be profitable to gank loot pi+¦atas (loot pi+¦ata being defined as any ship that carries more equipment or cargo than its tank can really protect).
GǪand no, cost does not, and should not, affect how easy something is to kill. It's been tried. It failed, as expected. Vote Malcanis for CSM8. |

Dave Stark
2053
|
Posted - 2013.03.19 07:44:00 -
[24] - Quote
only if that profit comes from cargo. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |

Tippia
Sunshine and Lollipops
13286
|
Posted - 2013.03.19 07:47:00 -
[25] - Quote
Dave Stark wrote:only if that profit comes from cargo. Why? What difference does it make where on the ship the loot comes from? Vote Malcanis for CSM8. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2989
|
Posted - 2013.03.19 07:48:00 -
[26] - Quote
Dave Stark wrote:only if that profit comes from cargo.
[Ibis, Not Cargo: must be safe]
Draclira's Modified Energized Adaptive Nano Membrane Draclira's Modified Energized Adaptive Nano Membrane
Estamel's Modified Adaptive Invulnerability Field Estamel's Modified Adaptive Invulnerability Field
True Sansha Small Energy Neutralizer True Sansha Small Energy Neutralizer
This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Malcanis
Vanishing Point. The Initiative.
8211
|
Posted - 2013.03.19 08:03:00 -
[27] - Quote
HollyShocker 2inthestink wrote:Dev soundwave wrote.
"Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender)."
What is everyones opinion?
Maybe it shouldn't be profitable to gank properly fitted, actively pilot ships. But nothing in EVE should be balanced around untanked ships and especially not around AFKing. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Eugene Kerner
TunDraGon
618
|
Posted - 2013.03.19 08:28:00 -
[28] - Quote
In Eve everyone should have the opportunity to get successful with his business model. Not everyone is able to gank profitable but if you know how you can earn the one or the other isk. If you are solo you-¦d need quite a few alts but CCP likes people with multiple accounts because they mean money.
"Also, your boobs " -á CCP Eterne, 2012
|

monkfish2345
D'reg The Methodical Alliance
34
|
Posted - 2013.03.19 09:30:00 -
[29] - Quote
it's fairly straightforward there are pretty much 2 reasons which 'should' leading to killings in high sec.
1) ship is carrying very valuable stuffs in a way that makes it vulnerable 2) the pilot is an enemy of yours.
the problem is the second point should come under war dec'd targets, but with plain ganking so isk efficient there is little to no reason to pay to have a war created. another result of this is that you can deem anybody to be a target.
All that said ships getting blown up is good news and helps the economy. and for players that fit ships properly there is little to no risk.
it's pretty much the same as everything in eve, if you are/act stupid, expect to become a target. |

Domina Trix
McKNOBBLER DRINKING CLAN
19
|
Posted - 2013.03.19 09:44:00 -
[30] - Quote
HollyShocker 2inthestink wrote:Dev soundwave wrote.
"Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender)."
What is everyones opinion?
It is the player being ganked that determines whether or not it is profitable to gank them, not CCP. A low value ship, fittings and cargo is far less likely to be ganked than a pimped out ship carrying BPOs. That assumes that the purpose of the ganking is for profit though because there is more than one reason to gank someone without wardeccing them first. Two of the defining characteristics of a carebear are wanting other players to play the way the carebear wants and whining on the forums for the game to change when they don't. Yet I see more threads on these forums from gankers than I do miners whining about wanting the game changed to suit them. |
|

Steve Ronuken
Fuzzwork Enterprises
1225
|
Posted - 2013.03.19 09:53:00 -
[31] - Quote
Tippia wrote:Dave Stark wrote:only if that profit comes from cargo. Why? What difference does it make where on the ship the loot comes from?
I'm guessing his argument comes from T2 salvage from Exhumers being ganked. Intact armour plats do a pretty good job of paying for a gank.
Of course, tanking an exhumer isn't hard these days. Sure, enough catalysts will get you. But the idea is making it not viable, rather than not possible. Steve Ronuken for CSM 8 Handy tools and SDE conversions Twitter: @fuzzysteve on Twitter |

Whitehound
1261
|
Posted - 2013.03.19 10:18:00 -
[32] - Quote
HollyShocker 2inthestink wrote:Dev soundwave wrote.
"Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender)."
What is everyones opinion? He is right. Only it is not as simple as CCP Soundwave makes it sound.
He knows there is more to it so he can make such statements, but for noobs to understand this do they first need to understand profit, and profit is not only about ship prices. It is about time and effort, ship roles, ISK/hour, production, player numbers, and lots of other things, too.
Balance is a delicate network of factors and counter factors. If one factor becomes so overwhelming that it will outweigh others, and all the time, does it become a danger to the balance. This is what he means by saying "necessarily profitable" - a factor become so strong that it will always outweigh others.
When a Hulk makes 15m ISKs/hour and costs 200m ISKs, while another ship costs 100m ISKs and makes 30m ISKs/hour, then you may have a problem.
When a ship like the Hulk needs three strip miners to fill its role and these modules cost 12m ISKs and the drop-chance is 50% resulting in 6m ISKs worth of loot, but the Hulk can be ganked by another ship costing less than 5m ISKs, then you may have a problem.
When a Hulk then needs a month and more of skill training and requires rare materials for building it, materials which have caused many great wars, but the ship can be shot down by practically a noob ship that is flown by many new players in their first week, then you may have another problem.
It is not even about high-sec and how safe it is and how safe it should be in one's opinion, but about the imbalances, which lurk in the fundamentals of the mechanic, and where factors begin to fail countering other factors. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Malcanis
Vanishing Point. The Initiative.
8214
|
Posted - 2013.03.19 10:30:00 -
[33] - Quote
If miners don't like the danger of suicide ganking, they're welcome to come to nice, safe 0.0 where there isn't any.
Admittedly, the ore isn't quite as profitable here, but that's the price one pays for safety. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Lost Greybeard
Drunken Yordles
326
|
Posted - 2013.03.19 10:36:00 -
[34] - Quote
There should be a balance of risk and reward, as with everything.
How it is now is basically pretty reasonable. You always have the option to pile on more defense, to mine in a safer area, etc, making it harder for people to gank you successfully at a profit. |

Velicitia
Arma Artificer
1263
|
Posted - 2013.03.19 10:59:00 -
[35] - Quote
Olf Barrenbur wrote: They'll only get ganked once, then they'll learn to EVE. cry to CCP to fix mechanics because of falcon ~hisec~
FYP.
ninja edit -- wrong meme  One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

Princess Saskia
Hyperfleet Industries xXPlease Pandemic Citizens Reloaded Alliance.Xx
936
|
Posted - 2013.03.19 11:02:00 -
[36] - Quote
TLDR: Yes stupid people will continue to be stupid. Hyperfleet Industries is selectivly recruiting. Enquire today. Killboard
|

baltec1
Bat Country
5620
|
Posted - 2013.03.19 11:06:00 -
[37] - Quote
HollyShocker 2inthestink wrote:Dev soundwave wrote.
"Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender)."
What is everyones opinion?
That quote was in reference the the bare hull of exhumers and barges. He thought that they were profitable to gank with no mods fitted. This was wrong and has been pointed out countless times. |

aerynn jewell
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.03.19 11:16:00 -
[38] - Quote
Suicide ganking shouldn't be as profitable as it currently is , I think the entire mechanic should be changed to only dropping current cargo of the destroyed target ,not fittings or even a salvageable wreck, just the cargo it carries then is more akin to a hold up you can even go so far as actually ransoming the target off to drop cargo or pop it for it .
Of course you could leave the normal fit \ wreck drops as is for a war decced target ,making war deccing actually usefull for some thing.
|

Brooks Puuntai
Solar Nexus.
1227
|
Posted - 2013.03.19 11:20:00 -
[39] - Quote
Suicide ganking always has the possibility to be profitable, so long as people continue to put more and more isk into their ships. There is nothing you can really do to change that. However removing insurance payouts for concord kills is one way to raise the bar on what actually is profitable and what isn't. Plus to me, it always seemed like insurance fraud, which no actual company would payout on. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

baltec1
Bat Country
5620
|
Posted - 2013.03.19 11:21:00 -
[40] - Quote
Brooks Puuntai wrote:Suicide ganking always has the possibility to be profitable, so long as people continue to put more and more isk into their ships. There is nothing you can really do to change that. However removing insurance payouts for concord kills is one way to raise the bar on what actually is profitable and what isn't. Plus to me, it always seemed like insurance fraud, which no actual company would payout on.
This has to be a troll. |
|

Vaerah Vahrokha
Vahrokh Consulting
3960
|
Posted - 2013.03.19 11:22:00 -
[41] - Quote
Ganking should be an EvE philosophy thing: you get given tools (and weapons ), you deal with the consequences.
In particular, the barges buff and also how freighters are made, are totally against EvE philosophy.
Barges should be profitable or unprofitable depending on how much smart (or not) their owner is, like most other ships. Barges should be given as many slots as the other ships and then let the owner pick between yield / cargo / tank exactly like he'd do for a BC or a BS.
Many would still choose for max AFK or max yield and face the consequences. The others could pick an intermediate setup out of dozens possible, and do a risk vs reward compromise.
In the past the barges just sucked even when tanked (except some shameful "I am bait all tank" Hulks fittings) now they have been made an one way, no choices deal. Both are wrong.
Edit: I can see the point of "those are ships that can't really dodge / flee / manouver so they deserve some "dev gods imposed buffer tank" but not as much as today. I'd shift this buffer tank "buff" more on the actual players.
Freighters should have a similar compromise and thus be "player fitted". Most of the times I don't carry but half cargo, why shouldn't I be able to tank it more giving up such space? After all it's how JFs work, less cargo for more tank (and cyno ofc).
baltec1 wrote:HollyShocker 2inthestink wrote:Dev soundwave wrote.
"Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender)."
What is everyones opinion? That quote was in reference the the bare hull of exhumers and barges. He thought that they were profitable to gank with no mods fitted. This was wrong and has been pointed out countless times.
Last gank times I have been involved in, the average loot I'd get was 8M+ a pop. 2 T1 fitted catalysts for 1 tanked Mack = still profitable. And it's Macks that were the "queens of AFK", even before the revamp, as they were the ices specialized ship so those are a fair meter. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Runeme Shilter
New Order Logistics CODE.
57
|
Posted - 2013.03.19 11:26:00 -
[42] - Quote
Whitehound wrote: When a ship like the Hulk needs three strip miners to fill its role and these modules cost 12m ISKs and the drop-chance is 50% resulting in 6m ISKs worth of loot, but the Hulk can be ganked by another ship costing less than 5m ISKs, then you may have a problem.
Could you show me the ship fitting that will kill a properly fitted Hulk for 5M ISK? I'd be very interested in that.
|

baltec1
Bat Country
5620
|
Posted - 2013.03.19 11:27:00 -
[43] - Quote
Vaerah Vahrokha wrote:
Last gank times I have been involved in, the average loot I'd get was 8M+ a pop. 2 T1 fitted catalysts for 1 tanked Mack = still profitable. And it's Macks that were the "queens of AFK", even before the revamp, as they were the ices specialized ship so those are a fair meter.
You have very different numbers to what we had. |

Vaerah Vahrokha
Vahrokh Consulting
3960
|
Posted - 2013.03.19 11:34:00 -
[44] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:
Last gank times I have been involved in, the average loot I'd get was 8M+ a pop. 2 T1 fitted catalysts for 1 tanked Mack = still profitable. And it's Macks that were the "queens of AFK", even before the revamp, as they were the ices specialized ship so those are a fair meter.
You have very different numbers to what we had.
What numbers did you have? I found out I'd usually salvage from 0 to 2 intact armor plates. If it was not 2 plates it was some minor salvage, the average was about 1 plate, which at that time I could sell for 14 to 16M a piece. Add ship dropped mods = at least 8M a pop. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Runeme Shilter
New Order Logistics CODE.
57
|
Posted - 2013.03.19 11:43:00 -
[45] - Quote
Vaerah Vahrokha wrote:Last gank times I have been involved in, the average loot I'd get was 8M+ a pop. 2 T1 fitted catalysts for 1 tanked Mack = still profitable. And it's Macks that were the "queens of AFK", even before the revamp, as they were the ices specialized ship so those are a fair meter.
[Mackinaw, Mack - Ice] Ice Harvester Upgrade I Ice Harvester Upgrade I Damage Control II
Small Shield Extender I Adaptive Invulnerability Field II Upgraded Thermic Dissipation Amplifier I [empty med slot]
Ice Harvester II Ice Harvester II
Medium Ice Harvester Accelerator I Medium Core Defense Field Extender I
32k ehp, not profitable to gank.
[Mackinaw, Mack - Ore] Damage Control II Mining Laser Upgrade II Mining Laser Upgrade I
Adaptive Invulnerability Field II Upgraded Thermic Dissipation Amplifier I Small Shield Extender I [empty med slot]
Modulated Strip Miner II, Veldspar Mining Crystal I Modulated Strip Miner II, Veldspar Mining Crystal I
Medium Core Defense Field Extender I Medium Core Defense Field Extender I
34k ehp, not profitable to gank. |

Whitehound
1265
|
Posted - 2013.03.19 11:48:00 -
[46] - Quote
Runeme Shilter wrote:Whitehound wrote: When a ship like the Hulk needs three strip miners to fill its role and these modules cost 12m ISKs and the drop-chance is 50% resulting in 6m ISKs worth of loot, but the Hulk can be ganked by another ship costing less than 5m ISKs, then you may have a problem.
Could you show me the ship fitting that will kill a properly fitted Hulk for 5M ISK? I'd be very interested in that. Just go away and biomass. Do you even know from when CCP Soundwave's statement was? Probably from before you started playing EVE. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Andski
GoonWaffe Goonswarm Federation
7127
|
Posted - 2013.03.19 11:50:00 -
[47] - Quote
ganking ships for their fittings and cargo should certainly be profitable. of course, the wretches will quote soundwave on how "ganking is not supposed to be profitable" as if pirating has never been a valid profession in this game, which it has been since 2003, because these wretches want to switch their mission bots to officer-fit golems.
that trash were the ones that threw their toys out of the pram when they could not be asked to put an iota of thought into how they play this game and figure out how to fit their hulks in a way that isn't "all MLUs in the lows, strip miner IIs in the highs, survey scanner in mids, cargo rigs". as they are seemingly incapable of thought, it was apparent that keeping this trash subscribed was necessary, so CCP accommodated them, changed their ships so that their ore would not drop, gave them more hitpoints in order to ensure that they wouldn't have to sacrifice their precious yield and, most importantly, wouldn't have to think, since asking people to think is just too much for the part of the playerbase that CCP has embraced for the last three years. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

TheGunslinger42
All Web Investigations
1111
|
Posted - 2013.03.19 11:53:00 -
[48] - Quote
The concept of isk-tanking - i.e. my ship cost X isk therefor anyone who ganks it should lose >X isk - is complete bullshit if you ask me. It's so obviously stupid and yet some people honestly still support it |

dexington
Caldari Provisions Caldari State
620
|
Posted - 2013.03.19 12:08:00 -
[49] - Quote
TheGunslinger42 wrote:The concept of isk-tanking - i.e. my ship cost X isk therefor anyone who ganks it should lose >X isk - is complete bullshit if you ask me. It's so obviously stupid and yet some people honestly still support it
it's more complicated that x = x isk, you need to at least take the size of the group into account.
50 people flying cheap frigs or dessies can probably gank something larger then 5 people flying tier 3 battlecruiser, even if the total value of the ships are about the same. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Whitehound
1267
|
Posted - 2013.03.19 12:21:00 -
[50] - Quote
TheGunslinger42 wrote:The concept of isk-tanking - i.e. my ship cost X isk therefor anyone who ganks it should lose >X isk - is complete bullshit if you ask me. It's so obviously stupid and yet some people honestly still support it It is all about a healthy balance.
When one thing dominates over everything else then what is the point? Players will figure it out and when enough players are doing it will it ruin the game and end it. So you need to have a balance and this balance can show in many different forms. The cost factor is just one of them. It should only not be as primitive and as simple by consisting of a single factor, which is likely the thing you are concerned about - that it is too simple.
"ISK-tanking" is not dumb or stupid, but it makes the bill of materials to each ship. If "ISK tanking" was actually bad then Titans should not cost 60b ISKs and only need a single Tritanium to be build. Yet, do we all appreciate the difference in costs and efforts, and we do not want this to be turned into nonsense.
By the way, the only fear I have, is that destroyers may eventually lose their 8 high-slots. Rookies do not really need all 8 and it is only the experienced players who use all 8 and mostly for ganking. So if CCP ever decides to fix anything about ganking will it probably be a nerf to destroyers. The new destroyers already have less high-slots... Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
|

Dave Stark
2054
|
Posted - 2013.03.19 13:05:00 -
[51] - Quote
Tippia wrote:Dave Stark wrote:only if that profit comes from cargo. Why? What difference does it make where on the ship the loot comes from?
RubyPorto wrote:Dave Stark wrote:only if that profit comes from cargo. [Ibis, Not Cargo: must be safe] Draclira's Modified Energized Adaptive Nano Membrane Draclira's Modified Energized Adaptive Nano Membrane Estamel's Modified Adaptive Invulnerability Field Estamel's Modified Adaptive Invulnerability Field True Sansha Small Energy Neutralizer True Sansha Small Energy Neutralizer
i didn't say the cargo had to be in the cargo hold, as apposed to the wreck...
an essentially empty ship shouldn't be profitable to gank though. while i appreciate the game shouldn't be risk free i don't think simply undocking [in high sec] should be a reason for some one to want to actively gank you just because they make money doing so. exceptions being, if that profit is from bounties.
should it be profitable to gank a bog standard t2 fit ship with nothing but a few reloads of ammo in it's cargo? no, i don't think it should. it should, however, still be possible. did he insult your mother? open fire.
should it be profitable to gank a clueless player who thinks an officer fit ibis is a good idea? absolutely.
what i'm trying to get at is that i don't think there should be a reason [profit] for ganking people going about their daily business sensibly. however; if you want to go out of your way then you should still be able to shoot whoever you want wherever you want.
even as a miner i don't have an issue with people wanting to suicide gank me to ruin my day, **** me off, try to get tears, just because they can, etc. however, i do have an issue with it being profitable as if i'm nothing more than a red cross... (bounties excluded)
of course, i say all this with respect to high sec and nowhere else. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |

Vaerah Vahrokha
Vahrokh Consulting
3961
|
Posted - 2013.03.19 13:06:00 -
[52] - Quote
Runeme Shilter wrote: Stuff
34k ehp, not profitable to gank.
Both me and Baltec were talking of ganks before the barges buff, your fitting is irrelevant. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Roime
Shiva Furnace
2269
|
Posted - 2013.03.19 13:12:00 -
[53] - Quote
Yes, but lossmails involving CONCORD should be pulled from the API by all major killboards.
-á- All I really wanted was to build a castle among the stars - |

Runeme Shilter
New Order Logistics CODE.
57
|
Posted - 2013.03.19 13:13:00 -
[54] - Quote
Whitehound wrote:Just go away and biomass. Do you even know from when CCP Soundwave's statement was? Probably from before you started playing EVE.
So, you can't show me that magical 5M ship that can kill a tanked hulk? Thanks, no further questions.
|

Jonah Gravenstein
Khalkotauroi Defence Labs
6620
|
Posted - 2013.03.19 13:14:00 -
[55] - Quote
The profitability of ganking is entirely down to the gankee.
A correctly fitted exhumer is not profitable to gank because the cost of the ships required to reallocate its pixels > than the value of the possible loot and salvage drop from doing so.
An Orca that has been fitted properly is also unprofitable to gank, cargo expanders are the primary cause of Orca accidents, regardless of shield mods. A tip for Orca pilots, an unfitted Orca has 68% of its EHP in the structure, one module on a naked hull, a Damage Control II, bumps that structure up to 80% of the EHP, and gives the structure a 60% omni resist as a bonus, that's before you even think about shield extenders, invuls and the like.
A properly fitted T1 hauler can field enough EHP to survive the alpha strike from a Tornado, although tbh if someone is carrying enough value in a T1 hauler to tempt a Tier 3 BC pilot they deserve to explode anyway.
I can't comment on the shiny bling like pirate Battleships and the Tech 3 cruisers, I don't fly them because I refuse to undock in something that valuable.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Felicity Love
STARKRAFT
349
|
Posted - 2013.03.19 13:23:00 -
[56] - Quote
Ganking should be profitable -- but only as a "risk vs reward" factor generated by the pilot stupidity (or bravado, as the case may be).
Specifially, if you're a freighter pilot overloaded with valuable cargo *OR* a mission runner with a faction fitted T2 bs, AND -- here's the important part for the folks playing along at home -- you do something very risky with either ship, then good luck to you -- and thanks for the loot.
Duh. 
Proud Beta Tester for "Bumping Uglies for Dummies" |

Velicitia
Arma Artificer
1265
|
Posted - 2013.03.19 13:23:00 -
[57] - Quote
Vaerah Vahrokha wrote:Runeme Shilter wrote: Stuff
34k ehp, not profitable to gank.
Both me and Baltec were talking of ganks before the barges buff, your fitting is irrelevant.
while 34k EHP might not be profitable for the ganker in that instance, what happens when the ganker's market toon now has sold off another 100m trit at 7.xx ISK/unit, since the now-ganked miner was unable to set an order for 10m trit at (7.xx -0.01).
Sure, we could say "just wait for that 1m trit to sell out" ... but in the meantime, that's ~70m ISK that's going to a someone else, and not the ganker's wallet.
As long as that 70m is still more than the "cost" of the gank ... seems like profit works as a motivator. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

Jenn aSide
STK Scientific Initiative Mercenaries
1489
|
Posted - 2013.03.19 13:27:00 -
[58] - Quote
Malcanis wrote:If miners don't like the danger of suicide ganking, they're welcome to come to nice, safe 0.0 where there isn't any.
Admittedly, the ore isn't quite as profitable here, but that's the price one pays for safety.
Is this where i get to say "I see what you did there"?
Yes?
Ok, I see what you did there. 
|

Dave Stark
2054
|
Posted - 2013.03.19 13:32:00 -
[59] - Quote
TheGunslinger42 wrote:The concept of isk-tanking - i.e. my ship cost X isk therefor anyone who ganks it should lose >X isk - is complete bullshit if you ask me. It's so obviously stupid and yet some people honestly still support it
if isk tanking is stupid, explain the current retriever. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |

Whitehound
1268
|
Posted - 2013.03.19 13:34:00 -
[60] - Quote
Dave Stark wrote:should it be profitable to gank a clueless player who thinks an officer fit ibis is a good idea? absolutely. If you believe this then all dumb stuff in EVE needs to pay off for somebody... You open grounds for all kinds of arguments just based on this one.
Shooting a ship for its modules should not be like shaking an apple tree for catching falling apples. I am thinking modules need to drop damaged, ranging from utterly broken to heavily damaged, because this makes sense. Further does the damage need to affect the modules' performance, because it, too, makes sense. One cannot expect a broken thing to work perfectly. And last but not least should the repair costs for modules scale with the market price, because it, too, makes sense. Or why should a 4b ISK module only cost a few millions to repair? Or why should the nanos in the repair paste know how Mr. Estamel has modified his invulnerability field to be as good as it it is? If nanos were this smart then one should be able to turn all inv. shields into better ones.
If you then shoot an Ibis with officer mods will it still be as easy as taking candy from a baby, but wrecking the Ibis with all those shiny stuff in it will have a massive impact on the values of dropped modules. You might still consider doing it just for the chance of getting a completely damaged officer mod and a huge repair bill, because you may find getting one an officer spawn in 0.0 to be more difficult.
If one drops a bomb onto a weapons arsenal does one not expect it to rain brand new weapons from the sky either. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
|

baltec1
Bat Country
5620
|
Posted - 2013.03.19 13:39:00 -
[61] - Quote
Velicitia wrote:Vaerah Vahrokha wrote:Runeme Shilter wrote: Stuff
34k ehp, not profitable to gank.
Both me and Baltec were talking of ganks before the barges buff, your fitting is irrelevant. while 34k EHP might not be profitable for the ganker in that instance, what happens when the ganker's market toon now has sold off another 100m trit at 7.xx ISK/unit, since the now-ganked miner was unable to set an order for 10m trit at (7.xx -0.01). Sure, we could say "just wait for that 1m trit to sell out" ... but in the meantime, that's ~70m ISK that's going to a someone else, and not the ganker's wallet. As long as that 70m is still more than the "cost" of the gank ... seems like profit works as a motivator.
Its damn near impossible to manipulate the trit market that way. |

Dave Stark
2054
|
Posted - 2013.03.19 13:40:00 -
[62] - Quote
Whitehound wrote:Dave Stark wrote:should it be profitable to gank a clueless player who thinks an officer fit ibis is a good idea? absolutely. If you believe this then all dumb stuff in EVE needs to pay off for somebody... You open grounds for all kinds of arguments just based on this one.
sure i open grounds for all kinds of arguments; and most of them can and will be answered with "apples vs oranges".
the simple fact is, i personally believe that if you do something dumb and some one catches you, the price should be high. if you do something dumb and nobody catches you, lady luck was smiling at you.
then again, perhaps i misunderstood what it was that brought me to eve.
edit: oh as to the stuff i missed out in that quote, i like it. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |

dexington
Caldari Provisions Caldari State
620
|
Posted - 2013.03.19 13:42:00 -
[63] - Quote
Whitehound wrote:Mr. Estamel
it's ms. Estamal if i'm not mistaken. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Whitehound
1268
|
Posted - 2013.03.19 13:42:00 -
[64] - Quote
Dave Stark wrote:Whitehound wrote:Dave Stark wrote:should it be profitable to gank a clueless player who thinks an officer fit ibis is a good idea? absolutely. If you believe this then all dumb stuff in EVE needs to pay off for somebody... You open grounds for all kinds of arguments just based on this one. sure i open grounds for all kinds of arguments; and most of them can and will be answered with "apples vs oranges". the simple fact is, i personally believe that if you do something dumb and some one catches you, the price should be high. if you do something dumb and nobody catches you, lady luck was smiling at you. then again, perhaps i misunderstood what it was that brought me to eve. The price for doing it should be high, yes, because this is why we call it "dumb" in the first place. It only should not automatically contribute to somebody else's wealth. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Lin Suizei
118
|
Posted - 2013.03.19 13:56:00 -
[65] - Quote
Whitehound wrote:Shooting a ship for its modules should not be like shaking an apple tree for catching falling apples. I am thinking modules need to drop damaged, ranging from utterly broken to heavily damaged, because this makes sense. Further does the damage need to affect the modules' performance, because it, too, makes sense. One cannot expect a broken thing to work perfectly. And last but not least should the repair costs for modules scale with the market price, because it, too, makes sense. Or why should a 4b ISKs module only cost a few millions to repair? Or why should the nanos in the repair paste know how Mr. Estamel has modified his invulnerability field to be as good as it is? If nanos were this smart then one should be able to turn all adapt. inv. fields into better ones.
By the same logic, CONCORD should be evadeable, and should require the victim to manually activate a "call for assistance" module. The fact that CONCORD can instantly detect any criminal activity in highsec and respond with a magical infinipoint from nowhere is clearly ridiculous, and makes no sense.
Xeros S*** > are you really suprised? im not here to pvp so why the fuc not Xeros S**** > oh go cry somewhere else, im not in fw for the ****** pvp
Welcome to faction war. |

Velicitia
Arma Artificer
1266
|
Posted - 2013.03.19 14:12:00 -
[66] - Quote
baltec1 wrote: Its damn near impossible to manipulate the trit market that way.
well, yeah .. but the point wasn't "you're manipulating the market" ... but that just because you're "losing" ISK on one activity (i.e. ganking) doesn't mean you're losing ISK as a whole (i.e. the full business). Trit was just an example ... I'm sure you could have other things (barge + fittings that the miner now bought from the ganker's alt, etc) that would also offset the "unprofitable" gank.
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

Whitehound
1271
|
Posted - 2013.03.19 14:32:00 -
[67] - Quote
Lin Suizei wrote:By the same logic, ... Nonsense. I am talking about sense and not logic.
You want logic? How about this: if modules and cargo would not drop as pristine as they do now would we need less of CONCORD.
The amount of time and effort as well as science fiction that goes into making T2 modules, from invention, to reactions, to holding moons, is ridiculous compared to how easy these drop from another player's ship.
The reason why we have CONCORD is because of this imbalance. If it was as complex to loot a ship as it is to make the items would we probably not need CONCORD. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Arduemont
Rotten Legion Ops
1307
|
Posted - 2013.03.19 14:36:00 -
[68] - Quote
HollyShocker 2inthestink wrote:Dev soundwave wrote.
"Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender)."
What is everyones opinion?
Ganking should be profitable in extreme circumstances and with a lot of organization. Ganking miners does not require organization and it does not require any skill, so what people traditionally view as ganking shouldn't ever be profitable. Hell, even if it's nor profitable it wont stop people doing it. If you have to scan ships for long periods and do your research and then group a large fleet together to achieve a profit, then that's fine. You deserve your ISK. Find a hulk in a belt using faction mods? Fine, that should be profitable.
But you shouldn't be able to just fly to a belt, start shooting, and then profit. Effort to reward ratio and all that. If it doesn't require any effort, you shouldn't be getting paid for it. "In the age of information, ignorance is a choice." |

highonpop
Quantum Cats Syndicate Samurai Pizza Cats
471
|
Posted - 2013.03.19 14:38:00 -
[69] - Quote
I think its cool the way it is.
If you are ganking for profit, it takes a bit of planning and know-how. It takes Logistics and People to do it right.
If Jeo-Shmoe was able to get in his rifter and go out ganking for profit, there would be a problem. As it stands now, you need several BC's ganking a freighter full of loot or a Mission runner Loot Pinata to be profitable... As it should be.. http://www.soundboard.com/sb/Very%20best%20of%20Makalu%20Zarya
The best advice I can give any Eve player, new or old, is to never ever ever read the general discussion subforum. It is a cancer on this game and should just be deleted. |

Runeme Shilter
New Order Logistics CODE.
57
|
Posted - 2013.03.19 14:53:00 -
[70] - Quote
Arduemont wrote:But you shouldn't be able to just fly to a belt, start shooting, and then profit. Effort to reward ratio and all that. If it doesn't require any effort, you shouldn't be getting paid for it.
Then everything is ok as ganking properly fitted barges/exhumers isn't profitable. |
|

HollyShocker 2inthestink
State War Academy Caldari State
177
|
Posted - 2013.03.19 14:59:00 -
[71] - Quote
How about if its a normal pve ship? Should 2-4 people be able to gank lets say your Tengu or your navy issue ship with cheap fit dps ships. If so what logical reason would you give besides you can and its eve.
Where is the risk vs reward?
I say remove the profit and let these people that want to kill stuff go to low/null where there can be more targets. Stop leting them take advantage of the game mechanics as a way to grief hi-sec players.
Im not saying remove the ability to gank, just the profit from it. If you want to gank people then it should cost you and not profit from it. |

Runeme Shilter
New Order Logistics CODE.
58
|
Posted - 2013.03.19 15:17:00 -
[72] - Quote
HollyShocker 2inthestink wrote:How about if its a normal pve ship? Should 2-4 people be able to gank lets say your Tengu or your navy issue ship with cheap fit dps ships. If so what logical reason would you give besides you can and its eve.
Where is the risk vs reward?
There is a number of risks involved with ganking:
- Your friends might ambush the gankers, exploding them (gank ships have little tank) - Your friends loot your wreck before the ganker's friend can - Your friends might use ECM to prevent the gank - Your friends might provide logistic support - Your friends kill the ganker's looter (he goes suspect)
- The ganker can't stand still in highsec space due to his secstatus (after a few ganks) - Even if the ganker rats his secstatus back up (which is a long, tedious process), he lives under the constant threat of killrights being activated on him.
Quote:I say remove the profit and let these people that want to kill stuff go to low/null where there can be more targets. Stop leting them take advantage of the game mechanics as a way to grief hi-sec players.
Im not saying remove the ability to gank, just the profit from it. If you want to gank people then it should cost you and not profit from it.
Most ships are unprofitable to gank and (as CCP stated) ganking is at an all-time low already. Why would you want to make highsec even safer? |

HollyShocker 2inthestink
State War Academy Caldari State
177
|
Posted - 2013.03.19 15:20:00 -
[73] - Quote
Runeme Shilter wrote:HollyShocker 2inthestink wrote:How about if its a normal pve ship? Should 2-4 people be able to gank lets say your Tengu or your navy issue ship with cheap fit dps ships. If so what logical reason would you give besides you can and its eve.
Where is the risk vs reward?
There is a number of risks involved with ganking: - Your friends might ambush the gankers, exploding them (gank ships have little tank) - Your friends loot your wreck before the ganker's friend can - Your friends might use ECM to prevent the gank - Your friends might provide logistic support - Your friends kill the ganker's looter (he goes suspect) - The ganker can't stand still in highsec space due to his secstatus (after a few ganks) - Even if the ganker rats his secstatus back up (which is a long, tedious process), he lives under the constant threat of killrights being activated on him. Quote:I say remove the profit and let these people that want to kill stuff go to low/null where there can be more targets. Stop leting them take advantage of the game mechanics as a way to grief hi-sec players.
Im not saying remove the ability to gank, just the profit from it. If you want to gank people then it should cost you and not profit from it. Because ganking should be out of revenge or spite not profit. Most ships are unprofitable to gank and (as CCP stated) ganking is at an all-time low already. Why would you want to make highsec even safer?
|

Aramatheia
European Nuthouse
106
|
Posted - 2013.03.19 15:23:00 -
[74] - Quote
i had a bit of a rush recently, i decided to go risky mode and move a 600m mwd in a rookie ship, i even got locked up upon undocking in jita. fortunately i had a speedy fit and a cloak so i was rapidly able to flee then hide before aligning and quickly warping away. Needless to say if someone blew up my little ship and got my mwd i wouldnt be mad at them because they would have taken the effort to find me work out that i was worth the loss of thier ship (maybe) and taken the required action before i could move out.
If the kill requires effort then it should definately reward accordingly. Maybe if some idiot wants to fly an untanked barge they should be tough as tissue as expected, but all thier mlus should die, to balance the cost/reward to the killer? not that that would happen. After hearing about hulkageddon first time i never idiot fitted a mining ship again (not that i flew mlus in the lows) |

Liafcipe9000
Smeghead Empire
1527
|
Posted - 2013.03.19 15:26:00 -
[75] - Quote
if a player is autopiloting in an iteron quafe edition with a cargohold full of Tech 2 / Faction mods
YOU HAVE TO BE INSANE NOT TO GANK IT |

Andski
GoonWaffe Goonswarm Federation
7129
|
Posted - 2013.03.19 15:29:00 -
[76] - Quote
Ganking some moron in an officer-fit Rattlesnake isn't easy, you have to scan them first, get a group together in DPS ships (this cannot be done solo unless you can multibox) and get everyone to engage at roughly the same time. It's completely easy for this to go south (i.e. the target isn't a moron, thinks - which might be difficult for some mission runners, I know - and gets out) and if the gank is successful, the loot has to be scooped up in a ship that can get out of there as soon as it scoops, since it will get a suspect flag. It's entirely possible for whatever module the gankers are hoping drops will not drop, since the chance of any given module or stack in cargo dropping is 50/50.
Since the wretches who get their Rattlesnakes ganked only see their ships pop, they immediately assume that suicide ganking is easy. It's not and if it upsets you that someone else who likes your stuff can take it, well, deal with it or biomass and unsubscribe - you won't be missed. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Runeme Shilter
New Order Logistics CODE.
58
|
Posted - 2013.03.19 15:31:00 -
[77] - Quote
HollyShocker 2inthestink wrote:Also a person shouldnt have to have all these friends online to undock.
Of course, if you don't have any friends [online], you shouldn't expect to come out ahead of your opponent.
Quote:I can see you are only able to look at this issue from your own point of view.
Currently the smart miner/missionrunner is almost 100% safe. You want to extend that safety to include the dumb ones, too. |

baltec1
Bat Country
5621
|
Posted - 2013.03.19 15:32:00 -
[78] - Quote
HollyShocker 2inthestink wrote:
Because ganking should be out of revenge or spite not profit. Also a person shouldnt have to have all these friends online to undock. A good alpha strike wont stop the gank or allow time for ecm. I can see you are only able to look at this issue from your own point of view.
Good luck taking down a well tanked deep space transport in a single volly. |

Jenn aSide
STK Scientific Initiative Mercenaries
1489
|
Posted - 2013.03.19 16:03:00 -
[79] - Quote
HollyShocker 2inthestink wrote:How about if its a normal pve ship? Should 2-4 people be able to gank lets say your Tengu or your navy issue ship with cheap fit dps ships. If so what logical reason would you give besides you can and its eve.
I underlined the only relevant part of that sentence for you
Quote: Where is the risk vs reward?
The "gankerS" lose their ships and some sec status.
Quote: I say remove the profit and let these people that want to kill stuff go to low/null where there can be more targets. Stop leting them take advantage of the game mechanics as a way to grief hi-sec players.
Im not saying remove the ability to gank, just the profit from it. If you want to gank people then it should cost you and not profit from it.
Again, that's simply wrong. The GANKEE decides if a gank is profitable, if you don't want your ship to be ganked, use some simple math and keep it under the gank threshold OR fly a ship above the gank threshold but have a trick or 2 up your sleeve.
My shiney tengu survived several high sec gank attempts because the gankers could scan my fit, but NOT my +6 hull, armor and shield hardwirings (thank you CCP for incursion LP) + my set of sig lowering implants. Sure, missile hardwirings would have me running missions faster, but i'd have lots my ship and some T3 skill points, so overall I win.
Then again, I don't think the game should do my thinking for me, unlike some people........ |

Tippia
Sunshine and Lollipops
13290
|
Posted - 2013.03.19 16:26:00 -
[80] - Quote
HollyShocker 2inthestink wrote:Because ganking should be out of revenge or spite not profit. Why should it not be profitable to rob people of thier riches?
Quote:Also a person shouldnt have to have all these friends online to undock. Good news: you don't. You just have to play smart.
Quote:A good alpha strike wont stop the gank or allow time for ecm. A good alpha strike massively increases the cost, making it a lot easier to avoid being ganked to begin with.
Vote Malcanis for CSM8. |
|

HollyShocker 2inthestink
State War Academy Caldari State
177
|
Posted - 2013.03.19 16:34:00 -
[81] - Quote
I understand ganking a freighter being stupid and carrying to much, but fitting your ship for incursions or misisons is not being stupid. Infact people make fun of stupid fits all the time. Undocking and going to meet with your fleet or buddies isint being stupid.
What is stupid is people can make minimal effort and cost and gank these high dollar ships for profit. |

Tippia
Sunshine and Lollipops
13291
|
Posted - 2013.03.19 16:43:00 -
[82] - Quote
HollyShocker 2inthestink wrote:I understand ganking a freighter being stupid and carrying to much, but fitting your ship for incursions or misisons is not being stupid. GǪbut flying around in them without due concern and without taking precautions to protect your investment is.
Quote:What is stupid is people can make minimal effort and cost and gank these high dollar ships for profit. No, that's not particularly stupid. It's just the suitable result of the gankee being careless GÇö he has to be, or it won't take minimal effort and cost. Also, if they truly are high-dollar ships, then it's a suitable punishment for RMT.
Vote Malcanis for CSM8. |

HollyShocker 2inthestink
State War Academy Caldari State
177
|
Posted - 2013.03.19 16:46:00 -
[83] - Quote
Andski wrote:Ganking some moron in an officer-fit Rattlesnake isn't easy, you have to scan them first, get a group together in DPS ships (this cannot be done solo unless you can multibox) and get everyone to engage at roughly the same time. It's completely easy for this to go south (i.e. the target isn't a moron, thinks - which might be difficult for some mission runners, I know - and gets out) and if the gank is successful, the loot has to be scooped up in a ship that can get out of there as soon as it scoops, since it will get a suspect flag. It's entirely possible for whatever module the gankers are hoping drops will not drop, since the chance of any given module or stack in cargo dropping is 50/50.
Since the wretches who get their Rattlesnakes ganked only see their ships pop, they immediately assume that suicide ganking is easy. It's not and if it upsets you that someone else who likes your stuff can take it, well, deal with it or biomass and unsubscribe - you won't be missed.
This is not true. Goons just dont hang out solo and say oh hey guys I have a target. Most times you guys are already formed up and ready to go. I have seen this many times as well as herd it in comms. You are very organised. Yes if the guy is running missions he may have enogh situational awareness to get out in time. Most times its the person not paying attention your going to get.
I dont have this problem in null. The enemy is very clear. He will be the one not blue 
I truely belive many of you would change your mind should somone make the effort to hunt you down while in missions or incursions or insta popped you every chance they had.
Its not the ganking that bothers me its the fact that it can be done so cheap as well as with minimal effort. |

Tippia
Sunshine and Lollipops
13292
|
Posted - 2013.03.19 16:52:00 -
[84] - Quote
HollyShocker 2inthestink wrote:Its not the ganking that bothers me its the fact that it can be done so cheap as well as with minimal effort. GǪneither of which is true, unless the target makes it so. The target can also make it not so.
Above all, the simple fact remains that asking it to be any other way is to say that five players should not be able to beat one, just because the one guy spent a bunch of ISK. There is a word for that kind of setup GÇö it's called GÇ£unbalanced as hellGÇ¥.
Vote Malcanis for CSM8. |

baltec1
Bat Country
5624
|
Posted - 2013.03.19 16:53:00 -
[85] - Quote
HollyShocker 2inthestink wrote:
Its not the ganking that bothers me its the fact that it can be done so cheap as well as with minimal effort.
We dont make our targets easy to gank, they do that all on their own. |

GreenSeed
250
|
Posted - 2013.03.19 16:54:00 -
[86] - Quote
gankers argue that ganking is pvp, then how come ganking should be profitable when pvp isnt? yes, theres an incentive in the form of bounties and insurance payouts, but you are not supposed to break even, ever. every year or so you will find that holy grail of stupidity flying in low with a mission boat, but thats not the norm.
ganking should not be profitable, in an average way, period. if you want to make a profit, then sit in a belt scanning to find a barge that fits a faction tank or a mission runner with officer fittings near a gate. but randomly shooting at a barge with 3 t1 catalysts and making a profit, all the while avoiding -10 gameplay because your catalyst pilot is a 2m sp highsec superhero is a no. definite no. |

Whitehound
1280
|
Posted - 2013.03.19 16:56:00 -
[87] - Quote
HollyShocker 2inthestink wrote:Most times you guys are already formed up and ready to go. God damn it! Now I am thinking of a 9er Chicken McNuggets when thinking about Goons.  Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

baltec1
Bat Country
5626
|
Posted - 2013.03.19 16:58:00 -
[88] - Quote
GreenSeed wrote:gankers argue that ganking is pvp, then how come ganking should be profitable when pvp isnt? yes, theres an incentive in the form of bounties and insurance payouts, but you are not supposed to break even, ever. every year or so you will find that holy grail of stupidity flying in low with a mission boat, but thats not the norm.
ganking should not be profitable, in an average way, period. if you want to make a profit, then sit in a belt scanning to find a barge that fits a faction tank or a mission runner with officer fittings near a gate. but randomly shooting at a barge with 3 t1 catalysts and making a profit, all the while avoiding -10 gameplay because your catalyst pilot is a 2m sp highsec superhero is a no. definite no.
Ganking = piracy.
When did people do piracy for no profit? |

Jenn aSide
STK Scientific Initiative Mercenaries
1491
|
Posted - 2013.03.19 16:58:00 -
[89] - Quote
Tippia wrote:HollyShocker 2inthestink wrote:Its not the ganking that bothers me its the fact that it can be done so cheap as well as with minimal effort. GǪneither of which is true, unless the target makes it so. The target can also make it not so. Above all, the simple fact remains that asking it to be any other way is to say that five players should not be able to beat one, just because the one guy spent a bunch of ISK. There is a word for that kind of setup GÇö it's called GÇ£unbalanced as hellGÇ¥.
I always imagine Tippia standing in front of a brick wall while saying these things lol. Because that's how effective it is at convincing the other party that their beliefs are unfounded.
The disconnect for the OP is that he really thinks "cost" should have something to do with it. You can see it in the thread that got locked when he talks about how "people should be able to fly their hard earned ships in high sec". Most ships I've lost in EVE have dies at the hands of people in "cheaper" ships and sometimes they proffitted by my mistake, even in high sec.
But that's the difference, I know it was MY mistake, not the game's, not ccps, not the ebil no-life gankers.. A player who can't take personal responsibility for their actions is always gonna want ccp to "fix" the game for them it seems.
|

Tippia
Sunshine and Lollipops
13293
|
Posted - 2013.03.19 16:58:00 -
[90] - Quote
GreenSeed wrote:gankers argue that ganking is pvp, then how come ganking should be profitable when pvp isnt? Simple: PvP should be profitable if done right. The difference is that gankers go after targets that have made themselves valuable by stuffing their ships full of goodies. The average combat-fit target will not do that because he's half-planning on losing his ship and doesn't want that loss to be too big. As a result, he fits it (relatively) cheaply.
Even so, PvP can be plenty profitable if you can avoid being blown up. You're still looking at a couple of tens of millions in T2 modules and salvage (especially if you killed a T2 ship) if you win the fight.
Quote:ganking should not be profitable, in an average way, period. Why should it not be profitable to rob people of their valuables?
Quote:but randomly shooting at a barge with 3 t1 catalysts and making a profit, all the while avoiding -10 gameplay because your catalyst pilot is a 2m sp highsec superhero is a no. definite no. As luck would have it, this doesn't happen any more, and the only reason it happened in the past was because the barges chose to make themselves easy and profitable targets, meaning it was entirely as it should be that you could make a profit from killing them. Vote Malcanis for CSM8. |
|

Jenn aSide
STK Scientific Initiative Mercenaries
1491
|
Posted - 2013.03.19 16:59:00 -
[91] - Quote
GreenSeed wrote:gankers argue that ganking is pvp, then how come ganking should be profitable when pvp isnt? yes, theres an incentive in the form of bounties and insurance payouts, but you are not supposed to break even, ever. every year or so you will find that holy grail of stupidity flying in low with a mission boat, but thats not the norm.
ganking should not be profitable, in an average way, period. if you want to make a profit, then sit in a belt scanning to find a barge that fits a faction tank or a mission runner with officer fittings near a gate. but randomly shooting at a barge with 3 t1 catalysts and making a profit, all the while avoiding -10 gameplay because your catalyst pilot is a 2m sp highsec superhero is a no. definite no.
translation: I got ganked.
|

Bagrat Skalski
Poseidaon
177
|
Posted - 2013.03.19 17:03:00 -
[92] - Quote
Make ganking profitable - everyone now go ganking, oh wait, we will be ganking gankers that are ganking another gankers. What a fun.  New CQ prototype |

Karl Hobb
Stellar Ore Refinery and Crematorium
1378
|
Posted - 2013.03.19 17:05:00 -
[93] - Quote
Tippia wrote:Even so, PvP can be plenty profitable if you can avoid being blown up. You're still looking at a couple of tens of millions in T2 modules and salvage (especially if you killed a T2 ship) if you win the fight. This. Even small gang and solo fights generate a lot of loot. ****, I scoop pretty much any loot I find lying around and salvage when I can. If you head out into facwar space specifically to salvage and loot you can sometimes make quite a bit if you're daring enough. The best part is when you're flying some trade route and scoop gank ship loot; those meta 1400mm guns are worth a decent chunk.
People leave **** lying around all the time; if they're not going to clean up after themselves, I certainly will. I support Malcanis and Psychotic Monk for CSM8. |

Malcanis
Vanishing Point. The Initiative.
8223
|
Posted - 2013.03.19 17:09:00 -
[94] - Quote
GreenSeed wrote:gankers argue that ganking is pvp, then how come ganking should be profitable when pvp isnt? yes, theres an incentive in the form of bounties and insurance payouts, but you are not supposed to break even, ever. every year or so you will find that holy grail of stupidity flying in low with a mission boat, but thats not the norm.
ganking should not be profitable, in an average way, period. if you want to make a profit, then sit in a belt scanning to find a barge that fits a faction tank or a mission runner with officer fittings near a gate. but randomly shooting at a barge with 3 t1 catalysts and making a profit, all the while avoiding -10 gameplay because your catalyst pilot is a 2m sp highsec superhero is a no. definite no.
If you're not flying a tanked Skif then dont pretend you're worried about being ganked. You're just worried about your AFK isk printing being interrupted. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Whitehound
1280
|
Posted - 2013.03.19 17:12:00 -
[95] - Quote
Jenn aSide wrote:GreenSeed wrote:gankers argue that ganking is pvp, then how come ganking should be profitable when pvp isnt? yes, theres an incentive in the form of bounties and insurance payouts, but you are not supposed to break even, ever. every year or so you will find that holy grail of stupidity flying in low with a mission boat, but thats not the norm.
ganking should not be profitable, in an average way, period. if you want to make a profit, then sit in a belt scanning to find a barge that fits a faction tank or a mission runner with officer fittings near a gate. but randomly shooting at a barge with 3 t1 catalysts and making a profit, all the while avoiding -10 gameplay because your catalyst pilot is a 2m sp highsec superhero is a no. definite no. translation: I got ganked. So she speaks out of experience. It is still true that with the complexity of the mechanics and the learning in EVE it should not be possible to have players participate in the dumbest form of game play imaginable, that is, playing the game to cause someone else a greater loss than your own, because it is all one can think of. Obviously is the game too complicated for some or else they would not go for the cheap fun. I can tolerate the stupid game play, but why should one allow it when it annoys those who enjoy EVE for the greater challenges it offers? I still do not know why and nor have I seen a good reason coming from those who get off on the cheap fun. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Tippia
Sunshine and Lollipops
13293
|
Posted - 2013.03.19 17:14:00 -
[96] - Quote
Whitehound wrote:I can tolerate the stupid game play, but why should one allow it when it annoys those who enjoy EVE for the greater challenges it offers? I still do not know why and nor have I seen a good reason coming from those who get off on the cheap fun. Because the GÇ£stupid gameplayGÇ¥ in question is the greater challenge that EVE offers. Remove it and the challenge is gone. Vote Malcanis for CSM8. |

baltec1
Bat Country
5628
|
Posted - 2013.03.19 17:14:00 -
[97] - Quote
Bagrat Skalski wrote:Make ganking profitable - everyone now go ganking, oh wait, we will be ganking gankers that are ganking another gankers. What a fun. 
Oddly enough, most gank ships are profitable to gank. |

Karl Hobb
Stellar Ore Refinery and Crematorium
1378
|
Posted - 2013.03.19 17:16:00 -
[98] - Quote
Whitehound wrote:cause someone else a greater loss than your own Incidentally, this is the best way to wage war. I support Malcanis and Psychotic Monk for CSM8. |

Whitehound
1280
|
Posted - 2013.03.19 17:17:00 -
[99] - Quote
Malcanis wrote:You're just worried about your AFK isk printing being interrupted. You talk like this was an argument. We had these threads a hundred times, but never have I seen a good reason why one should not let players mine afk. I make a lot more just with trading. Nobody ganks me when I am logged off and still I get rich. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Whitehound
1280
|
Posted - 2013.03.19 17:23:00 -
[100] - Quote
Karl Hobb wrote:Whitehound wrote:cause someone else a greater loss than your own Incidentally, this is the best way to wage war. In a pyrrhus war, where nobody wins, is this true. But why let one month old players in cheap destroyers do this? With whom could they possibly be at war? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
|

Tippia
Sunshine and Lollipops
13294
|
Posted - 2013.03.19 17:25:00 -
[101] - Quote
Whitehound wrote:You talk like this was an argument. We had these threads a hundred times, but never have I seen a good reason why one should not let players mine afk. I make a lot more just with trading. Nobody ganks me when I am logged off But what they are doing is stealing your sales, making you less rich than you would have been if you had taken active part in the process. You're being interrupted in your money-making as a result of you not being there.
Same goes for the miners. No-one is saying that they can't mine AFK if they want to. What people are saying is that, by choosing to not be actively engaged in the process, they forfeit any right to complain about it being interrupted when they're not looking.
Quote:In a pyrrhus war, where nobody wins, is this true. But why let one month old players in cheap destroyers do this? With whom could they possibly be at war? Because it's a good place to start for new players. They can (and should) be at war with the same people everyone else is: everyone.  Vote Malcanis for CSM8. |

Whitehound
1280
|
Posted - 2013.03.19 17:28:00 -
[102] - Quote
Tippia wrote:Remove it and the challenge is gone. And thereby makes room for better challenges. I agree. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Whitehound
1280
|
Posted - 2013.03.19 17:31:00 -
[103] - Quote
Tippia wrote:But what they are doing is stealing your sales ... And I still make more while being logged off. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Tippia
Sunshine and Lollipops
13294
|
Posted - 2013.03.19 17:32:00 -
[104] - Quote
Whitehound wrote:Tippia wrote:Remove it and the challenge is gone. And thereby makes room for better challenges. I agree. There's no shortage of room for challenges. You can add other GǣbetterGǥ ones without removing the existing ones. GǪand that's without even touching the debate on what makes it a GǣbadGǥ challenge that you constantly have to watch out for other players.
But it's nice that you agree that they should not be removed since that would rather kill the main draw of the game. Vote Malcanis for CSM8. |

Andski
GoonWaffe Goonswarm Federation
7130
|
Posted - 2013.03.19 17:33:00 -
[105] - Quote
HollyShocker 2inthestink wrote:I dont have this problem in null. The enemy is very clear. He will be the one not blue 
Really? What alliance is your main in, I can help show you the error in that belief. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Andski
GoonWaffe Goonswarm Federation
7130
|
Posted - 2013.03.19 17:34:00 -
[106] - Quote
GreenSeed wrote:gankers argue that ganking is pvp, then how come ganking should be profitable when pvp isnt?
Does fighting over a tech moon constitute PvP? ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Jenn aSide
STK Scientific Initiative Mercenaries
1493
|
Posted - 2013.03.19 17:36:00 -
[107] - Quote
Whitehound wrote: but never have I seen a good reason why one should not let players mine afk\
People need a "reason" to shoot their space ship guns at other space ships in a space ship video game?
This is called "projecting your morality onto others" and it's wrong.
Whether they admit it or not, everyone had a moral code, or "norms" they follow, even in game playing. I certainly do.
I don't gank or scam or shoot cyno noob ships etc etc because i don't find those activities fun. I prefer "fair" fights where i can get them and such. That's my "gaming moral code" so to speak.
The difference between me and folks like you is that I know my code applies only to me, which is why i didn't get made at all yesterday when someone shot my cyno ship in low sec. Sure it was annoying, the nearest cyno on market was 3 jumps away and I needed to make another jump last night so it cost me sometime, but its a video game , people are supposed to be able to do that, and not just in low sec, but everywhere.
I think all of you "I don't understand, WHY do this" types simply want people to play the game your way, and if you've read what I think of people making the accusation I just made, you'd know I don't make it lightly lol. |

NEONOVUS
Saablast Followers
403
|
Posted - 2013.03.19 17:42:00 -
[108] - Quote
My thought is ganking hulls (salvage only) should be unprofitable. Period end of it all. Now ganking ships fit with no tank, just hull plus mods should be profitable as the mods now drop, but you must use appropriate ships, ie something other than large value n of gankalysts. An easy way to solve this factor of gankalysts killing everything for single digit percent of the cost would be to have Concord jam and neut along with their warp scramming. Larger ships will laugh at this as they fit cap boosters and eccm mods (im looking at you awesome people of batcounty) This allows gankalysts to get off a few shots without hampering the larger ships. Basically the issue is that as it stands, if someone can obtain sufficient gankalysts they will kill you regardless of tank and always well below mod drop. That is my complaint. Dont nerf dessies, dont hurt big ships with more slots. Just remove one specific style of play that currently can not be countered. Alphanados are acceptable as that is their role. Gankalyst however get to move within optimal and you can watch them prepare but nothing can be done to stop it.
Though that would be nice to have, some method of acting on gankers so as to remove the whole bit of by the time you can react it is already over.
Ooh maybe have a Concord patrol in system that flits between belts and customs office and cannot be drug away. This way those at keyboard get to see the patrol warp off and know to follow while those afk have to continue rolling dice. No need to nerf or buff and it rewards active play while not nerfing afk play. |

Whitehound
1281
|
Posted - 2013.03.19 17:44:00 -
[109] - Quote
Tippia wrote:There's no shortage of room for challenges. I am not talking about room for challenges. I am asking why allow it? I want to know the reason why when there are plenty of challenges to allow for a cheap play style? Just because we can seems like a weak reason and an excuse for not shutting it out. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

GreenSeed
250
|
Posted - 2013.03.19 17:45:00 -
[110] - Quote
baltec1 wrote:GreenSeed wrote:gankers argue that ganking is pvp, then how come ganking should be profitable when pvp isnt? yes, theres an incentive in the form of bounties and insurance payouts, but you are not supposed to break even, ever. every year or so you will find that holy grail of stupidity flying in low with a mission boat, but thats not the norm.
ganking should not be profitable, in an average way, period. if you want to make a profit, then sit in a belt scanning to find a barge that fits a faction tank or a mission runner with officer fittings near a gate. but randomly shooting at a barge with 3 t1 catalysts and making a profit, all the while avoiding -10 gameplay because your catalyst pilot is a 2m sp highsec superhero is a no. definite no. Ganking = piracy. When did people do piracy for no profit?
i clearly wasn't talking about killing targets that are stupid enough to fly something worth killing just for a chance at looting, im talking about ships that cant help but pay for their own gank, then its not piracy, its just killing for fun. in which case fun should account for the expense, just like it does when pvping. |
|

Skeln Thargensen
Filthy Carebear Tax Avoidance Shell Corp
66
|
Posted - 2013.03.19 17:45:00 -
[111] - Quote
Ganking should be profitable.
ie. you don't do it for unprofitable targets unless you especially enjoy this activity.
High sec can be almost completely safe if you follow the first rule of eve. In fact, the corollary should be 'don't fly something others can afford to lose ships destroying on the averages' I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Karl Hobb
Stellar Ore Refinery and Crematorium
1378
|
Posted - 2013.03.19 17:47:00 -
[112] - Quote
Whitehound wrote:Karl Hobb wrote:Whitehound wrote:cause someone else a greater loss than your own Incidentally, this is the best way to wage war. In a pyrrhus war, where nobody wins, is this true. In any war situation is is preferable to do more damage to the enemy than they do to you. It would be the height of idiocy to engineer a fight in such a way to even the odds.
Whitehound wrote:But why let one month old players in cheap destroyers do this? How would we balance the game in such a way that one month old players couldn't gank people in cheap destroyers but could still get ahead in the game skillwise? That makes no sense in a sandbox environment where players define their own goals.
Whitehound wrote:With whom could they possibly be at war? Everybody. EVE is a PvP sandbox where nearly everyone is in competition with everyone else. I support Malcanis and Psychotic Monk for CSM8. |

Whitehound
1281
|
Posted - 2013.03.19 17:47:00 -
[113] - Quote
Jenn aSide wrote:Whitehound wrote: but never have I seen a good reason why one should not let players mine afk\ People need a "reason" to shoot their space ship guns at other space ships in a space ship video game? This is called "projecting your morality onto others" and it's wrong. Whether they admit it or not, everyone had a moral code, or "norms" they follow, even in game playing. I certainly do. I don't gank or scam or shoot cyno noob ships etc etc because i don't find those activities fun. I prefer "fair" fights where i can get them and such. That's my "gaming moral code" so to speak. The difference between me and folks like you is that I know my code applies only to me, which is why i didn't get made at all yesterday when someone shot my cyno ship in low sec. Sure it was annoying, the nearest cyno on market was 3 jumps away and I needed to make another jump last night so it cost me sometime, but its a video game , people are supposed to be able to do that, and not just in low sec, but everywhere. I think all of you "I don't understand, WHY do this" types simply want people to play the game your way, and if you've read what I think of people making the accusation I just made, you'd know I don't make it lightly lol. So why allow it? Because of Falcon, err, morals? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Andski
GoonWaffe Goonswarm Federation
7132
|
Posted - 2013.03.19 17:48:00 -
[114] - Quote
NEONOVUS wrote:My thought is ganking hulls (salvage only) should be unprofitable. Period end of it all. Now ganking ships fit with no tank, just hull plus mods should be profitable as the mods now drop, but you must use appropriate ships, ie something other than large value n of gankalysts. An easy way to solve this factor of gankalysts killing everything for single digit percent of the cost would be to have Concord jam and neut along with their warp scramming. Larger ships will laugh at this as they fit cap boosters and eccm mods (im looking at you awesome people of batcounty) This allows gankalysts to get off a few shots without hampering the larger ships. Basically the issue is that as it stands, if someone can obtain sufficient gankalysts they will kill you regardless of tank and always well below mod drop. That is my complaint. Dont nerf dessies, dont hurt big ships with more slots. Just remove one specific style of play that currently can not be countered. Alphanados are acceptable as that is their role. Gankalyst however get to move within optimal and you can watch them prepare but nothing can be done to stop it.
Though that would be nice to have, some method of acting on gankers so as to remove the whole bit of by the time you can react it is already over.
Ooh maybe have a Concord patrol in system that flits between belts and customs office and cannot be drug away. This way those at keyboard get to see the patrol warp off and know to follow while those afk have to continue rolling dice. No need to nerf or buff and it rewards active play while not nerfing afk play.
If someone can gather a sufficient number of noobships, they'll kill anything regardless of tank. Death by a thousand papercuts.
That really isn't a problem. It's not like regular T2 fit ships are profitably ganked by Catalysts. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Tippia
Sunshine and Lollipops
13297
|
Posted - 2013.03.19 17:51:00 -
[115] - Quote
NEONOVUS wrote:Now ganking ships fit with no tank, just hull plus mods should be profitable as the mods now drop, but you must use appropriate ships, ie something other than large value n of gankalysts. Can't be done. Anything killable by an GÇ£appropriate shipGÇ¥ can be killed by n GÇ£inappropriateGÇ¥ ones.
Quote:An easy way to solve this factor of gankalysts killing everything for single digit percent of the cost would be to have Concord jam and neut along with their warp scramming. This already happens.
Quote:Just remove one specific style of play that currently can not be countered. It can be countered just fine. The whole GÇ£add more shipsGÇ¥ solution is countered by itself because GÇ£more shipsGÇ¥ means GÇ£less profitGÇ¥ and GÇ£smaller shares of the profitGÇ¥, which means you quickly reach a point of unprofitability compared to using larger, more capable ships.
It also runs afoul of the patently absurd notion that one ship should be able to stand up to ten or thirty or fifty or however many that large n turns out to be.
Quote:im talking about ships that cant help but pay for their own gank There are no such ships. Vote Malcanis for CSM8. |

Josef Djugashvilis
Acme Mining Corporation
1085
|
Posted - 2013.03.19 17:55:00 -
[116] - Quote
This is a 'burp' thread. This is not a signature. |

Runeme Shilter
New Order Logistics CODE.
59
|
Posted - 2013.03.19 17:57:00 -
[117] - Quote
NEONOVUS wrote: Basically the issue is that as it stands, if someone can obtain sufficient gankalysts they will kill you regardless of tank and always well below mod drop.
If that would be true, you'd see a hell of a lot more ganking happening - when it is at an all time low. |

Whitehound
1283
|
Posted - 2013.03.19 17:58:00 -
[118] - Quote
Karl Hobb wrote:In any war situation is is preferable to do more damage to the enemy than they do to you. It would be the height of idiocy to engineer a fight in such a way to even the odds.
How would we balance the game in such a way that one month old players couldn't gank people in cheap destroyers but could still get ahead in the game skillwise? That makes no sense in a sandbox environment where players define their own goals.
Everybody. EVE is a PvP sandbox where nearly everyone is in competition with everyone else. One does not fight wars just for the death of it, but for the gains that one might get from the time after the war. Still, this does not answer my question of why it should be allowed in a game with many challenges and great diversity.
Perhaps I should ask if it was a significant loss if it wasn't allowed? And for whom?
I am not asking for whom this would be a win as obviously a lot of players would be happy about it... Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

NEONOVUS
Saablast Followers
403
|
Posted - 2013.03.19 18:01:00 -
[119] - Quote
Really I thought the neuting and jamming happens only after they arrive on scene not during transits. And yeah I agree there is no way to counter determined numbers. The idea was to just make it so the AMD solution was a lot worse idea.
Though what of the having a patrol in place already? Since to my understanding shooting while Concord is within 150km means you only get the one shot. |

GreenSeed
250
|
Posted - 2013.03.19 18:02:00 -
[120] - Quote
Tippia wrote:Quote:im talking about ships that cant help but pay for their own gank There are no such ships.
a therm/kin tanked mack dies to 3 t1 cats, considering an average of 22m isk worth of stuff in the ship at the time of death (including 3m in average salvage drop)
cat fleet cost in total less than 4 millon isk.
4 millon isk. for a cat fleet, not a single cat... a fleet. barges cant help but pay for their own gank, and this is specially true with all the simple minded people boxing 3 - 5 catalyst alts to gank in highsec, avoiding -10 gameplay. |
|

Andski
GoonWaffe Goonswarm Federation
7132
|
Posted - 2013.03.19 18:03:00 -
[121] - Quote
Also, even if it was profitable to kill some T2 fit Maelstrom running missions with 10 T1 fit Catalysts costing ~4M each, which it is not, you'd have 10 characters locked down for the next 15 minutes, and assuming that you only need 10 of them to kill that Maelstrom, they'd have to have fairly good gunnery skills, so they're not throwaway characters. The potential profit would also be pathetically low, even if you owned all 10 characters. Mining scordite in Ventures would be more profitable than that. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Andski
GoonWaffe Goonswarm Federation
7132
|
Posted - 2013.03.19 18:04:00 -
[122] - Quote
GreenSeed wrote:cat fleet cost in total less than 4 millon isk.
please show me this mythical Catalyst fit that costs a hair over a million
oh wait you're basing this off of hull price because apparently mods are free ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Runeme Shilter
New Order Logistics CODE.
59
|
Posted - 2013.03.19 18:05:00 -
[123] - Quote
GreenSeed wrote:Tippia wrote:Quote:im talking about ships that cant help but pay for their own gank There are no such ships. a therm/kin tanked mack dies to 3 t1 cats, considering an average of 22m isk worth of stuff in the ship at the time of death (including 3m in average salvage drop) cat fleet cost in total less than 4 millon isk.
Can you show me the fit that drops 19M from a mack?
|

Jenn aSide
STK Scientific Initiative Mercenaries
1493
|
Posted - 2013.03.19 18:07:00 -
[124] - Quote
Whitehound wrote:Jenn aSide wrote:Whitehound wrote: but never have I seen a good reason why one should not let players mine afk\ People need a "reason" to shoot their space ship guns at other space ships in a space ship video game? This is called "projecting your morality onto others" and it's wrong. Whether they admit it or not, everyone had a moral code, or "norms" they follow, even in game playing. I certainly do. I don't gank or scam or shoot cyno noob ships etc etc because i don't find those activities fun. I prefer "fair" fights where i can get them and such. That's my "gaming moral code" so to speak. The difference between me and folks like you is that I know my code applies only to me, which is why i didn't get made at all yesterday when someone shot my cyno ship in low sec. Sure it was annoying, the nearest cyno on market was 3 jumps away and I needed to make another jump last night so it cost me sometime, but its a video game , people are supposed to be able to do that, and not just in low sec, but everywhere. I think all of you "I don't understand, WHY do this" types simply want people to play the game your way, and if you've read what I think of people making the accusation I just made, you'd know I don't make it lightly lol. So why allow it? Because of Falcon, err, morals?
Why allow it? Because EVE is a pvp-centric open world mmo.
|

Jenn aSide
STK Scientific Initiative Mercenaries
1493
|
Posted - 2013.03.19 18:10:00 -
[125] - Quote
Whitehound wrote:Karl Hobb wrote:In any war situation is is preferable to do more damage to the enemy than they do to you. It would be the height of idiocy to engineer a fight in such a way to even the odds.
How would we balance the game in such a way that one month old players couldn't gank people in cheap destroyers but could still get ahead in the game skillwise? That makes no sense in a sandbox environment where players define their own goals.
Everybody. EVE is a PvP sandbox where nearly everyone is in competition with everyone else. One does not fight wars just for the death of it, but for the gains that one might get from the time after the war. Still, this does not answer my question of why it should be allowed in a game with many challenges and great diversity. Perhaps I should ask if it was a significant loss if it wasn't allowed? And for whom?I am not asking for whom this would be a win as obviously a lot of players would be happy about it...
It would be a loss for everyone who plays EVE. as the game would essentially stop being EVE.
That's a very terrible argument that "who would miss it" thing. "Who would miss it" is not a reason to exclude valid gameplay from a video game. Ganking is a part of EVE (and one you would expect from a game that promotes "harsh" and "dark" on the damn box it sometimes comes in) even if it's something i don't personally do.
Quite frankly, if you can't find a way to deal with it, you're probably playing the wrong video game. |

Tippia
Sunshine and Lollipops
13300
|
Posted - 2013.03.19 18:11:00 -
[126] - Quote
GreenSeed wrote:a therm/kin tanked mack dies to 3 t1 cats, considering an average of 22m isk worth of stuff in the ship at the time of death (including 3m in average salvage drop) GǪmeaning it can help paying for its own gank.
If it GÇ£can't help but to pay for its own gankGÇ¥, it must 1) not be able to make the gank more expensive; 1a) or have its tank be more valuable than the amount it helps the ship survive the gank; 2) be profitable only though the salvage it yields (otherwise, you can strip it to the point of being unprofitable); 3) always drop enough valuables to be worth spending 15 minutes of n people's time on.
Quote:cat fleet cost in total less than 4 millon isk. No. But let's say it did: that cat fleet costs 4 million; the Mack only drops 3M average in salvage GÇö thus, it can easily be made unprofitable to gank and is in fact, inherently a loss (not just unprofitable) to gank. Vote Malcanis for CSM8. |

Andski
GoonWaffe Goonswarm Federation
7132
|
Posted - 2013.03.19 18:24:00 -
[127] - Quote
actually I'm looking at a T1 Catalyst fit that costs less than 2m and it's **** for suicide ganking, dealing only 330 DPS with all skills at 5 and faction antimatter
a handful of those might kill a mackinaw but it's hardly profitable since the value of the potential drop less the value of the ships used for the gank leaves hardly any profit at all. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Whitehound
1284
|
Posted - 2013.03.19 18:28:00 -
[128] - Quote
Jenn aSide wrote:Why allow it? Because EVE is a pvp-centric open world mmo. ... It would be a loss for everyone who plays EVE. as the game would essentially stop being EVE.
That's a very terrible argument that "who would miss it" thing. "Who would miss it" is not a reason to exclude valid gameplay from a video game. Ganking is a part of EVE (and one you would expect from a game that promotes "harsh" and "dark" on the damn box it sometimes comes in) even if it's something i don't personally do.
Quite frankly, if you can't find a way to deal with it, you're probably playing the wrong video game. I do not think the cheap ganks would be a loss for those who "suffer" from it. I have doubts the gankers, when forced to doing something else, like low-sec PvP, would have a major loss either.
Let me know when you have found a good, convincing argument, cause it would shut the whole thing up like a sock in a mouth. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Dave Stark
2054
|
Posted - 2013.03.19 18:28:00 -
[129] - Quote
Malcanis wrote:If you're not flying a tanked Skif then dont pretend you're worried about being ganked. You're just worried about your AFK isk printing being interrupted.
while that probably wasn't a wholly serious answer i feel i must point out the moment you put a damage control on an exhumer, you make it worse at doing it's primary activity than it's t1 counterpart would if you were isk tanking.
any one that thinks they're better off with a 200m ship that does it's primary activity worse than a 30m ship that you can give 0 fucks about if it gets popped is quite frankly delusional. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |

Jenn aSide
STK Scientific Initiative Mercenaries
1494
|
Posted - 2013.03.19 18:48:00 -
[130] - Quote
Whitehound wrote:Jenn aSide wrote:Why allow it? Because EVE is a pvp-centric open world mmo. ... It would be a loss for everyone who plays EVE. as the game would essentially stop being EVE.
That's a very terrible argument that "who would miss it" thing. "Who would miss it" is not a reason to exclude valid gameplay from a video game. Ganking is a part of EVE (and one you would expect from a game that promotes "harsh" and "dark" on the damn box it sometimes comes in) even if it's something i don't personally do.
Quite frankly, if you can't find a way to deal with it, you're probably playing the wrong video game. I do not think the cheap ganks would be a loss for those who "suffer" from it. I have doubts the gankers, when forced to doing something else, like low-sec PvP, would have a major loss either. Let me know when you have found a good, convincing argument, cause it would shut the whole thing up like a sock in a mouth.
Since your name isn't "CCP", there is no need to give you a "good convincing argument" that will change your mind (seeing as nothing could change your mind in the 1st place).
You don't NEED reasons to keep key elements of the game, you need reasons to remove them. And "I don't like it" is not a reason.
What is it hurting? And where is your proof of the damage this game play element is inflicting? |
|

Fractal Muse
Sebiestor Tribe Minmatar Republic
231
|
Posted - 2013.03.19 19:08:00 -
[131] - Quote
This seems like a good place to ask this question as it pertains directly to 'ganking' in highsec.
In regards to AFK mining should it be 100% safe to do?
I read this a lot that people are mining Highsec and are AFK then get upset that their ship is destroyed which, to me, begs the question about this activity. Is this something that should be 100% safe to do?
|

Whitehound
1285
|
Posted - 2013.03.19 19:10:00 -
[132] - Quote
Jenn aSide wrote:What is it hurting? And where is your proof of the damage this game play element is inflicting? An interesting question. It is probably hurting everything else.
These gankers could be doing something else, which could be anything and as such would contribute to all other areas of the game. They could populate low-sec, help grind sov. in 0.0, join the militias or just RvB to support their activities. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Dave Stark
2054
|
Posted - 2013.03.19 19:13:00 -
[133] - Quote
Fractal Muse wrote:This seems like a good place to ask this question as it pertains directly to 'ganking' in highsec.
In regards to AFK mining should it be 100% safe to do?
I read this a lot that people are mining Highsec and are AFK then get upset that their ship is destroyed which, to me, begs the question about this activity. Is this something that should be 100% safe to do?
no, it shouldn't be 100% safe.
on the other hand, you shouldn't have to make a 200m ship worse than it's 30m isk counterpart in order to be unprofitable to gank. part of the issue with ganking miners is that the mining ships are horribly balanced but i'm not sure any one even realises that because they're too busy "crying" or "not fitting a tank" or some other equally ******** "point" made by one party or the other. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |

Skeln Thargensen
Filthy Carebear Tax Avoidance Shell Corp
66
|
Posted - 2013.03.19 19:17:00 -
[134] - Quote
Fractal Muse wrote:This seems like a good place to ask this question as it pertains directly to 'ganking' in highsec.
In regards to AFK mining should it be 100% safe to do?
I read this a lot that people are mining Highsec and are AFK then get upset that their ship is destroyed which, to me, begs the question about this activity. Is this something that should be 100% safe to do?
no, because there's no way to accomplish that without making suicide ganking officially an exploit. And that changes the role of the police to protector, rather than avenger . it effects the whole ethos of the game. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

baltec1
Bat Country
5630
|
Posted - 2013.03.19 19:19:00 -
[135] - Quote
Whitehound wrote:Jenn aSide wrote:What is it hurting? And where is your proof of the damage this game play element is inflicting? An interesting question. It is probably hurting everything else. These gankers could be doing something else, which could be anything and as such would contribute to all other areas of the game. They could populate low-sec, help grind sov. in 0.0, join the militias or just RvB to support their activities.
They could also quit because their game just got removed. Removing entire gameplay choices is never a good thing to do. |

HollyShocker 2inthestink
State War Academy Caldari State
177
|
Posted - 2013.03.19 19:24:00 -
[136] - Quote
Tippia wrote:HollyShocker 2inthestink wrote:Its not the ganking that bothers me its the fact that it can be done so cheap as well as with minimal effort. GǪneither of which is true, unless the target makes it so. The target can also make it not so. Above all, the simple fact remains that asking it to be any other way is to say that five players should not be able to beat one, just because the one guy spent a bunch of ISK. There is a word for that kind of setup GÇö it's called GÇ£unbalanced as hellGÇ¥.
Again im sure in your mind because you say it then it has to be. Sorry thats just not the case. I never mentioned the amount of guys just the amount of isk and reward vs isk and profit and effort.
I dont care how many it takes to gank someone it should not yield a profit in hi-sec. In certain cases it may only take one person to break the tank during a mission. The variables are endless.
I just asked peoples opinion on the matter. There are plenty of options avail to CCP to correct the problem without creating unbalance.
The unbalance is you can loose a high value mission specific pvp/pve ship to low value high dps ships from alt accounts. |

Theron Vetrus
Black Label Mafia SCUM.
37
|
Posted - 2013.03.19 19:28:00 -
[137] - Quote
HollyShocker 2inthestink wrote:The unbalance is you can loose a high value mission specific pvp/pve ship to low value high dps ships from alt accounts.
The largest balance issue is that extreme risk-averse players shouldn't even be allowed to post arguments on the forums. Take what you can, give nothing back. Psychotic Monk for CSM8 |

HollyShocker 2inthestink
State War Academy Caldari State
177
|
Posted - 2013.03.19 19:29:00 -
[138] - Quote
Jenn aSide wrote:Whitehound wrote:Jenn aSide wrote:Why allow it? Because EVE is a pvp-centric open world mmo. ... It would be a loss for everyone who plays EVE. as the game would essentially stop being EVE.
That's a very terrible argument that "who would miss it" thing. "Who would miss it" is not a reason to exclude valid gameplay from a video game. Ganking is a part of EVE (and one you would expect from a game that promotes "harsh" and "dark" on the damn box it sometimes comes in) even if it's something i don't personally do.
Quite frankly, if you can't find a way to deal with it, you're probably playing the wrong video game. I do not think the cheap ganks would be a loss for those who "suffer" from it. I have doubts the gankers, when forced to doing something else, like low-sec PvP, would have a major loss either. Let me know when you have found a good, convincing argument, cause it would shut the whole thing up like a sock in a mouth. Since your name isn't "CCP", there is no need to give you a "good convincing argument" that will change your mind (seeing as nothing could change your mind in the 1st place). You don't NEED reasons to keep key elements of the game, you need reasons to remove them. And "I don't like it" is not a reason. What is it hurting? And where is your proof of the damage this game play element is inflicting?
Always good to see your point of view cant be supported on its own merit. Yea im not gonna give you a good reason because well because your not the president. |

HollyShocker 2inthestink
State War Academy Caldari State
177
|
Posted - 2013.03.19 19:33:00 -
[139] - Quote
Theron Vetrus wrote:HollyShocker 2inthestink wrote:The unbalance is you can loose a high value mission specific pvp/pve ship to low value high dps ships from alt accounts. The largest balance issue is that extreme risk-averse players shouldn't even be allowed to post arguments on the forums.
Learn the difference kid between a discussion and or question and what your trying to promote which is a argument. |

Tippia
Sunshine and Lollipops
13308
|
Posted - 2013.03.19 19:33:00 -
[140] - Quote
HollyShocker 2inthestink wrote:I never mentioned the amount of guys just the amount of isk and reward vs isk and profit and effort. GǪaside from when you did. Also, without numbers, it's far more low effort and definitely not low cost.
Quote:I dont care how many it takes to gank someone it should not yield a profit in hi-sec. Why not? Why should it not be profitable to relieve someone of their valuables?
Quote:I just asked peoples opinion on the matter. There are plenty of options avail to CCP to correct the problem without creating unbalance. What problem? Losing a high-value ship to low-value ships is not a problem, and it has nothing to do with balance GÇö if anything it shows that we have proper game balance, since cost is not a factor and since the reason the high-value ship lost was because it wasn't fit for purpose or flown improperly.
Correcting GÇ£the problemGÇ¥ as you define it inherently creates imbalance. The only way for it not to is to define the problem in such a way that it no longer exists.
Quote:Yea im not gonna give you a good reason because well because your not the president. So you agree, then, that there is no reason to unbalance the game by making ISK a factor in survivability. Good. /thread Vote Malcanis for CSM8. |
|

Whitehound
1286
|
Posted - 2013.03.19 19:38:00 -
[141] - Quote
Fractal Muse wrote:In regards to AFK mining should it be 100% safe to do? Mining never was 100% safe and in lack of real numbers will I just say that it has always been 99% save. So it may well be 100%! Just joking...
I think it makes for a bad argument, because one could ask for random ship explosions (i.e. to simulate the ageing of ships) without first discussing the need for such a feature. I can imagine ship ageing being a fun element if it is implemented in a smart way, where it is fun for everyone, and so that it not just blows up someone's Titan after a week and we all start laughing about it. So that is why I think any point made purely based on those 100% are not good points. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Karl Hobb
Stellar Ore Refinery and Crematorium
1379
|
Posted - 2013.03.19 19:38:00 -
[142] - Quote
Whitehound wrote:Jenn aSide wrote:What is it hurting? And where is your proof of the damage this game play element is inflicting? An interesting question. It is probably hurting everything else. Explain.
Whitehound wrote:These gankers could be doing something else, which could be anything and as such would contribute to all other areas of the game. They could populate low-sec, help grind sov. in 0.0, join the militias or just RvB to support their activities. Gankers are part of what makes high-sec as unsafe as it currently is. If ganking were not allowed, high-sec would essentially be perfectly safe, which would likely destroy the EVE economy.
You still have yet to show a compelling reason why ganking shouldn't be allowed. I support Malcanis and Psychotic Monk for CSM8. |

baltec1
Bat Country
5630
|
Posted - 2013.03.19 19:44:00 -
[143] - Quote
HollyShocker 2inthestink wrote:
Again im sure in your mind because you say it then it has to be. Sorry thats just not the case. I never mentioned the amount of guys just the amount of isk and reward vs isk and profit and effort.
I dont care how many it takes to gank someone it should not yield a profit in hi-sec. In certain cases it may only take one person to break the tank during a mission. The variables are endless.
I just asked peoples opinion on the matter. There are plenty of options avail to CCP to correct the problem without creating unbalance.
The unbalance is you can loose a high value mission specific pvp/pve ship to low value high dps ships from alt accounts.
CCP cant fix stupid and should never try.
|

Jenn aSide
STK Scientific Initiative Mercenaries
1494
|
Posted - 2013.03.19 19:45:00 -
[144] - Quote
Whitehound wrote:Jenn aSide wrote:What is it hurting? And where is your proof of the damage this game play element is inflicting? An interesting question. It is probably hurting everything else. These gankers could be doing something else, which could be anything and as such would contribute to all other areas of the game. They could populate low-sec, help grind sov. in 0.0, join the militias or just RvB to support their activities.
In other words, things you might find "useful" or "productive" or something? that's the thing, in a sandbox, YOU get to decide what YOU do, others get the same choices within the games rule set.
I don't understand what you could possibly see as a problem, it's not like the person doing the ganking isn't losing stuff. While i don't gank (and have survived several, again thanks to those concord implants the gankers don't expect, my incursion running toon now has similar implants, not only does it protect me it ), it's know it's a good thing for the game that it exists.
What cold, harsh game would be worth it's salt without the threat of terrorism? The gank threat makes players THINK (if they want to avoid negative consequences). The big problem I have with high sec is that for the most part, it doesn't make it's resdients THINK.
The rest of EVE (low/null/wormholes) force the player to learn game mechanics, survival/mitigation tactics, the value of group play for purposes of defense and success and so on. In high sec its as easy as not being to shiney or maybe adding a couple mods like a damage control and invul.
But for some reason some of you want to kill what little emergent gameplay inducing risk their is in high sec, trammelizing EVE more than it has been. I think that's very misguided thinking.
|

Whitehound
1286
|
Posted - 2013.03.19 19:46:00 -
[145] - Quote
baltec1 wrote:They could also quit because their game just got removed. Removing entire gameplay choices is never a good thing to do. "Is never a good thing to do"? So we could add a ton of other stuff, because adding game play choices is always a good thing to do?
Or I could say "to make an omelette one needs to break eggs", or "never say never", or some other seemingly smart saying.
I do not see this convincing anyone. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Jenn aSide
STK Scientific Initiative Mercenaries
1495
|
Posted - 2013.03.19 19:47:00 -
[146] - Quote
Tippia wrote:HollyShocker 2inthestink wrote:I never mentioned the amount of guys just the amount of isk and reward vs isk and profit and effort. GǪaside from when you did. Also, without numbers, it's far more low effort and definitely not low cost. Quote:I dont care how many it takes to gank someone it should not yield a profit in hi-sec. Why not? Why should it not be profitable to relieve someone of their valuables?
Because he has valuable he doesn't want to lose, nor does he want to take the time and effort to defend them properly, thus he needs CCP intervention.
In other words, he lives in High Sec. I heard the "Highsec" is Old Aramaic for "Land of Entitlement and Welfare". it's in the bible, look it up. |

Jenn aSide
STK Scientific Initiative Mercenaries
1495
|
Posted - 2013.03.19 19:49:00 -
[147] - Quote
Whitehound wrote:baltec1 wrote:They could also quit because their game just got removed. Removing entire gameplay choices is never a good thing to do. "Is never a good thing to do"? So we could add a ton of other stuff, because adding game play choices is always a good thing to do? Or I could say "to make an omelette one needs to break eggs", or "never say never", or some other seemingly smart saying. I do not see this convincing anyone.
No one save ccp needs convincing, they are the only ones who are important. While they have backslid some on the nature o the game, I still think they want to (for the most part) continue to provide an excellent open world space ship game centered on pvp and conflict.
|

GreenSeed
250
|
Posted - 2013.03.19 19:54:00 -
[148] - Quote
Runeme Shilter wrote:GreenSeed wrote:Tippia wrote:Quote:im talking about ships that cant help but pay for their own gank There are no such ships. a therm/kin tanked mack dies to 3 t1 cats, considering an average of 22m isk worth of stuff in the ship at the time of death (including 3m in average salvage drop) cat fleet cost in total less than 4 millon isk. Can you show me the fit that drops 19M from a mack? i said 22m on the ship, if you were half as smart as you pretend to be you could have easily know that the mack would drop in average half that.
also, 1m catalysts are possible, i use 1.4m isk thrashers.
stop fitting t2. and stop pretending your fleet is compromised of "real" people. |

Whitehound
1286
|
Posted - 2013.03.19 19:55:00 -
[149] - Quote
Karl Hobb wrote:Gankers are part of what makes high-sec as unsafe as it currently is. If ganking were not allowed, high-sec would essentially be perfectly safe, which would likely destroy the EVE economy.
You still have yet to show a compelling reason why ganking shouldn't be allowed. You are just picking up parts of the discussion.
I am referring to those gankers, who only destroy and with the cheapest ships and for "tears" as they say. A play style where it only matters to have the smaller loss than the targets. Please, do go back to where this started and you might understand.
I am only asking why it should be allowed as I have not seen anyone giving a good reason for it.
Ganking for profit is a quite reasonable as it is done for profit. One can see this when Goons have ganked another freighter and the cargo was less than 1b ISKs. Suddenly you have people asking why they did this (usually someone flying with an active wardec or being enemy to Goons who get shot for retaliation), but you do not see them asking when they gank the fat loads. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Karl Hobb
Stellar Ore Refinery and Crematorium
1379
|
Posted - 2013.03.19 20:09:00 -
[150] - Quote
Whitehound wrote:A play style where it only matters to have the smaller loss than the targets. For-profit gankers do exactly the same thing, minimize the loss for maximum gain.
Whitehound wrote:I am only asking why it should be allowed as I have not seen anyone giving a good reason for it. I have yet to see a good reason to remove it.
E: Since such ganking still provides a vital function to the economy. That is, churning of the mineral market, at the very least. I support Malcanis and Psychotic Monk for CSM8. |
|

Whitehound
1287
|
Posted - 2013.03.19 20:13:00 -
[151] - Quote
Jenn aSide wrote:In other words, things you might find "useful" or "productive" or something? No, not me. Why me?! I am talking about everyone in EVE!
If we can allow for it and by forcing miners to only fly Skiffs are we already forcing one group of players to accept something they do not like. So it is no good argument against turning it around and force these gankers to do something they might not like. Someone will always get forced.
I say might because we do not really know until we have tried it. It still leaves open the question about how everyone else would profit from it. Like I said, they could possibly add to other areas of game play. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Runeme Shilter
New Order Logistics CODE.
59
|
Posted - 2013.03.19 20:14:00 -
[152] - Quote
GreenSeed wrote: i said 22m on the ship, if you were half as smart as you pretend to be you could have easily know that the mack would drop in average half that.
Could you show me that setup?
Quote:also, 1m catalysts are possible, i use 1.4m isk thrashers.
And what DPS does your magical 1M catalyst do? You need around 430 dps, 3 of them do 1.3k. A properly tanked mack has 31k EHP, 33k if he overheats, so you need at least 24 seconds to kill it. That means it's only possible in a 0.5 system.
[Catalyst, setup1] Insulated Stabilizer Array I Insulated Stabilizer Array I Insulated Stabilizer Array I
Prototype Sensor Booster, Targeting Range Script Initiated Harmonic Warp Scrambler I
Light Neutron Blaster I, Caldari Navy Antimatter Charge S Light Neutron Blaster I, Caldari Navy Antimatter Charge S Light Neutron Blaster I, Caldari Navy Antimatter Charge S Light Neutron Blaster I, Caldari Navy Antimatter Charge S Light Neutron Blaster I, Caldari Navy Antimatter Charge S Light Neutron Blaster I, Caldari Navy Antimatter Charge S Light Neutron Blaster I, Caldari Navy Antimatter Charge S Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Small Hybrid Burst Aerator I Small Hybrid Collision Accelerator I [empty rig slot]
does 429 dps with perfect skills, but costs more than 1.3M, so I'd really be interested in your fits.
Quote:stop fitting t2. and stop pretending your fleet is compromised of "real" people.
Yeah, we are all James 315's alts, we know that already. |

HollyShocker 2inthestink
State War Academy Caldari State
177
|
Posted - 2013.03.19 21:33:00 -
[153] - Quote
Jenn aSide wrote:Tippia wrote:HollyShocker 2inthestink wrote:I never mentioned the amount of guys just the amount of isk and reward vs isk and profit and effort. GǪaside from when you did. Also, without numbers, it's far more low effort and definitely not low cost. Quote:I dont care how many it takes to gank someone it should not yield a profit in hi-sec. Why not? Why should it not be profitable to relieve someone of their valuables? Because he has valuable he doesn't want to lose, nor does he want to take the time and effort to defend them properly, thus he needs CCP intervention. In other words, he lives in High Sec. I heard the "Highsec" is Old Aramaic for "Land of Entitlement and Welfare". it's in the bible, look it up.
Your inability to see any point of view other than your own never ceases to amaze. I actually have multiple accounts in three areas. Hi-sec low/null just not wormholes. I donGÇÖt know everything about the game or even as much as others. I do know how I see things and have the ability of being even brained and can see things from multiple points of view. I may not always agree with those views but I will state my case and stand for what I believe to be right and what may help others. |

Andski
GoonWaffe Goonswarm Federation
7132
|
Posted - 2013.03.19 21:34:00 -
[154] - Quote
"i consider suicide ganking a cheap playstyle, so it should be removed from the game"
well, I consider AFK mining a cheap playstyle since it involves the most minimal interaction with the game possible
as a result, I support the scourging of those engaging in that gameplay ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Andski
GoonWaffe Goonswarm Federation
7132
|
Posted - 2013.03.19 21:38:00 -
[155] - Quote
HollyShocker 2inthestink wrote:Your inability to see any point of view other than your own never ceases to amaze. I actually have multiple accounts in three areas. Hi-sec low/null just not wormholes. I donGÇÖt know everything about the game or even as much as others. I do know how I see things and have the ability of being even brained and can see things from multiple points of view. I may not always agree with those views but I will state my case and stand for what I believe to be right and what may help others.
you also want to make hisec incredibly safe to the point that players can simply get around the limitations imposed by l4/incursion payouts by flying officer fit faction battleships and printing massive amounts of ISK with absolutely no risk of losing their valuables
naturally, those of us who care about game balance are opposed to your ridiculous ideas ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Tesal
239
|
Posted - 2013.03.19 21:49:00 -
[156] - Quote
Andski wrote:"i consider suicide ganking a cheap playstyle, so it should be removed from the game"
well, I consider AFK mining a cheap playstyle since it involves the most minimal interaction with the game possible
as a result, I support the scourging of those engaging in that gameplay
I'm an angry NAP aspirant. I want to scourge people. I am obsessed with hi-sec miners. |

Andski
GoonWaffe Goonswarm Federation
7132
|
Posted - 2013.03.19 21:49:00 -
[157] - Quote
Tesal wrote:Andski wrote:"i consider suicide ganking a cheap playstyle, so it should be removed from the game"
well, I consider AFK mining a cheap playstyle since it involves the most minimal interaction with the game possible
as a result, I support the scourging of those engaging in that gameplay I'm an angry NAP aspirant. I want to scourge people. I am obsessed with hi-sec miners.
what ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Whitehound
1291
|
Posted - 2013.03.19 22:06:00 -
[158] - Quote
Andski wrote:well, I consider AFK mining a cheap playstyle since it involves the most minimal interaction with the game possible Sure, point taken, but you are wrong about it, because there are more profitable and less interactive play styles. You then cannot kick miners out of the game, because you need the minerals, but you can well kick gankers out of the game, because they are not needed for anything.
So it still needs a good argument. Miners have all the good arguments. Why cannot those cheap gankers have good arguments? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Lin Suizei
119
|
Posted - 2013.03.19 22:18:00 -
[159] - Quote
Whitehound wrote:Sure, point taken, but you are wrong about it, because there are more profitable and less interactive play styles. You then cannot kick miners out of the game, because you need the minerals, but you can well kick gankers out of the game, because they are not needed for anything.
So it still needs a good argument. Miners have all the good arguments. Why cannot those cheap gankers have good arguments?
Fellow capsuleers, look now to the highsec miner among us. So corrupted is he by bot-aspirant gameplay that he can only see things in terms of passive ISK/hour - that is, profit. Concepts like "fun" and "social bonds" are completely alien to him. Day after day, his kind proliferates in the ice belts, asteroid fields, mission hubs and incursion areas. Protected by the skirts of CONCORD, they pursue the only thing they can see - ISK - rejecting entirely the sandbox concept which we hold so dear.
Next time you see such a creature, do not ask yourself, "why should I kill him". Instead, ask yourself - "what right do I have to let him live". Xeros S*** > are you really suprised? im not here to pvp so why the fuc not Xeros S**** > oh go cry somewhere else, im not in fw for the ****** pvp
Welcome to faction war. |

Asmodai Xodai
Royal Amarr Institute Amarr Empire
26
|
Posted - 2013.03.19 22:31:00 -
[160] - Quote
I have far too little experience in this game to comment intelligently in a broad manner. So I will simply offer an observation I have made:
It seems that ganking of a ship can occur ridiculously fast (I don't mean a titan ganking a noobship - that SHOULD occur ridiculously fast). For instance, I have had a retriever ganked by a rifter, and it died literally in seconds. I have had industrials ganked by cruisers which decloaked next to me, and they were essentially one-shotted. I just remember thinking at the time that the kills just seemed to happen too fast for the power differential between the ships.
Should ganking be allowed to occur? Of course. Should it be allowed to be profitable? Of course. But I do think there needs to be an assessment of power levels or "tiers" between ships, and adjustments to make sure that the speed at which one ship can gank another is consistent with the difference in power between ships. For instance, I think perhaps a battleship should be able to one shot gank a retriever. But I don't know that a rifter should be able to.
Again, that's simply an observation and thoughts from a noob, so take it for what it is. |
|

Whitehound
1292
|
Posted - 2013.03.19 22:32:00 -
[161] - Quote
Lin Suizei wrote:Next time you see such a creature, do not ask yourself, "why should I kill him". Instead, ask yourself - "what right do I have to let him live". I'd love to see you mining. I hardly ever do. It would shut you right up. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Andski
GoonWaffe Goonswarm Federation
7132
|
Posted - 2013.03.19 22:34:00 -
[162] - Quote
Whitehound wrote:Sure, point taken, but you are wrong about it, because there are more profitable and less interactive play styles. You then cannot kick miners out of the game, because you need the minerals, but you can well kick gankers out of the game, because they are not needed for anything.
So it still needs a good argument. Miners have all the good arguments. Why cannot those cheap gankers have good arguments?
i too overestimate my own importance and project my own playstyle upon everyone else who engages in the same activity, and immediately assume that the hole currently filled by wretched bot aspirants would not be filled by players who choose to play more actively ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Andski
GoonWaffe Goonswarm Federation
7132
|
Posted - 2013.03.19 22:35:00 -
[163] - Quote
gankers are important because they add a dimension of gameplay to the staleness that is hisec, the fact that it's only relatively safer than other areas of the game and not to the point where you can expose the entirety of your wealth in a single ship and not risk losing it in one swoop ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Whitehound
1292
|
Posted - 2013.03.19 22:36:00 -
[164] - Quote
Andski wrote:i too overestimate my own importance and ... You still do. I do not. I ask and still have not seen an argument as solid as any of the miners. So I keep asking. You keep overestimating. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

baltec1
Bat Country
5636
|
Posted - 2013.03.19 22:40:00 -
[165] - Quote
Whitehound wrote:Andski wrote:i too overestimate my own importance and ... You still do. I do not. I ask and still have not seen an argument as solid as any of the miners. So I keep asking. You keep overestimating.
Miners?
The same people who refuse to fit a tank to their ships to stop them from being ganked? |

Andski
GoonWaffe Goonswarm Federation
7132
|
Posted - 2013.03.19 22:40:00 -
[166] - Quote
miners cannot argue why their wealth generation which scales indefinitely needs to be so passive and safe beyond "mining is boring" which is still an awful argument since other forms of wealth/isk generation are also boring and cannot be done so passively
sure you can argue that moons generate wealth passively but they cannot be mined in areas that minimize the risk profile, as anywhere that moon mining is allowed also allows sieging of towers without the need for a wardec, and high-end moon mining does not scale indefinitely as the number of those moons is very, very limited - for example, there are less than 400 tech moons in the entire game, while there is no limit to the number of afk retrievers/macks that can operate in a single ice belt ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Tesal
239
|
Posted - 2013.03.19 22:46:00 -
[167] - Quote
Lin Suizei wrote:Whitehound wrote:Sure, point taken, but you are wrong about it, because there are more profitable and less interactive play styles. You then cannot kick miners out of the game, because you need the minerals, but you can well kick gankers out of the game, because they are not needed for anything.
So it still needs a good argument. Miners have all the good arguments. Why cannot those cheap gankers have good arguments? Fellow capsuleers, look now to the highsec miner among us. So corrupted is he by bot-aspirant gameplay that he can only see things in terms of passive ISK/hour - that is, profit. Concepts like "fun" and "social bonds" are completely alien to him. Day after day, his kind proliferates in the ice belts, asteroid fields, mission hubs and incursion areas. Protected by the skirts of CONCORD, they pursue the only thing they can see - ISK - rejecting entirely the sandbox concept which we hold so dear. Next time you see such a creature, do not ask yourself, "why should I kill him". Instead, ask yourself - "what right do I have to let him live".
I can't stand the idea that there are people who don't play the game like I do. This is my religion. I am the sandbox.
|

Tesal
239
|
Posted - 2013.03.19 22:49:00 -
[168] - Quote
Andski wrote:miners cannot argue why their wealth generation which scales indefinitely needs to be so passive and safe beyond "mining is boring" which is still an awful argument since other forms of wealth/isk generation are also boring and cannot be done so passively
sure you can argue that moons generate wealth passively but they cannot be mined in areas that minimize the risk profile, as anywhere that moon mining is allowed also allows sieging of towers without the need for a wardec, and high-end moon mining does not scale indefinitely as the number of those moons is very, very limited - for example, there are less than 400 tech moons in the entire game, while there is no limit to the number of afk retrievers/macks that can operate in a single ice belt
After we destroy the miners who make passive isk, we must destroy the traders who make isk while not even being logged in. Death to traders.
|

Andski
GoonWaffe Goonswarm Federation
7132
|
Posted - 2013.03.19 22:55:00 -
[169] - Quote
"afk mining is a valid playstyle" is an oxymoron since "afk" and "gameplay" are fundamentally incompatible but continue to defend your quasi-botting, it is amusing ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Alara IonStorm
4669
|
Posted - 2013.03.19 22:58:00 -
[170] - Quote
Tesal wrote: After we destroy the miners who make passive isk, we must destroy the traders who make isk while not even being logged in. Death to traders.
Don't be silly, CCP introduced the Dirt Cheap Proc and Strong Skiff. They are literally the fallout shelters of mining.
It would be quite hard to destroy the miners who perceive a large threat and move to stronger ships like these that also have a more then adequate yield.
Thank you CCP for helping provide the tools for Miners to defend themselves. |
|

Jonah Gravenstein
Khalkotauroi Defence Labs
6654
|
Posted - 2013.03.19 23:03:00 -
[171] - Quote
Tesal wrote: After we destroy the miners who make passive isk, we must destroy the traders who make isk while not even being logged in. Death to traders.
It's hard to destroy people that never undock.
Miners don't have to die by the dozen, with a little effort and actually paying attention at least 50% of exhumer ganks would fail, it's probably a similar percentage for haulers. One of the reasons that gankers are successful is that they're not out walking the dog, or doing their laundry, they're at their keyboard, because ganking actually requires you to play the game. AFK hauling or ice mining don't require you to be at the keyboard, all they require is that you undock, hit a few buttons, and then go and do something else if you feel like it. If AFK gameplay in space was removed from the game, it would become a better game for everybody, including the currently AFK.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Skeln Thargensen
Filthy Carebear Tax Avoidance Shell Corp
67
|
Posted - 2013.03.19 23:04:00 -
[172] - Quote
Andski wrote:"afk mining is a valid playstyle" is an oxymoron since "afk" and "gameplay" are fundamentally incompatible but continue to defend your quasi-botting, it is amusing
I like ship spinning too :) I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Whitehound
1294
|
Posted - 2013.03.19 23:05:00 -
[173] - Quote
Andski wrote:gankers are important because they add a dimension of gameplay to the staleness that is hisec, the fact that it's only relatively safer than other areas of the game and not to the point where you can expose the entirety of your wealth in a single ship and not risk losing it in one swoop I honestly do not know what that thing with the dimensions of staleness is. Seems to be a fabrication of your own mind. Other than this have I already explained that there is not just one type of ganking.
Just because something is PvP does not automatically make it good PvP. It is the dumbest thing one can do just after hating PvP itself. It is important to ask for the reasons why a play style exists and to see why it is good and why it is bad, because it can be used to improve the PvP experience.
Having no reasons for either removing it, or keeping it, means that it can be ignored, because it is of no value whatsoever. It just hangs in there until someone cares enough to do something (either improve it or drop it for something better). Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Theron Vetrus
Black Label Mafia SCUM.
38
|
Posted - 2013.03.19 23:09:00 -
[174] - Quote
HollyShocker 2inthestink wrote:I do know how I see things and have the ability of being even brained and can see things from multiple points of view. I may not always agree with those views...
Confirming that "even brained" is code for "has schizophrenia". At least now we know what's wrong with you. Your points of view are so erratic, you can't even agree with yourself.
Take what you can, give nothing back. Psychotic Monk for CSM8 |

Vaerah Vahrokha
Vahrokh Consulting
3962
|
Posted - 2013.03.19 23:13:00 -
[175] - Quote
GreenSeed wrote:gankers argue that ganking is pvp, then how come ganking should be profitable when pvp isnt?
In fact the wrong is that PvP isnt.
I have played other PvP games where I never had to stop PvPing to earn a lot of money by killing scores of people. That was fun and profitable.
EvE PvP should be profitable too. That'd be also an excellent "Joe The 0.0 Grunt" bottom up income.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3962
|
Posted - 2013.03.19 23:15:00 -
[176] - Quote
Jenn aSide wrote: I always imagine Tippia standing in front of a brick wall while saying these things lol. Because that's how effective it is at convincing the other party that their beliefs are unfounded.
1) Because convincing anyone out of their ideas on a forum (or television too) is a futile task.
2) Because some of Tippia's posts are boring and/or mind numbing and/or captious enough that would make the brick wall fall asleep.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Alara IonStorm
4669
|
Posted - 2013.03.19 23:20:00 -
[177] - Quote
Vaerah Vahrokha wrote: In fact the wrong is that PvP isnt.
I have played other PvP games where I never had to stop PvPing to earn a lot of money by killing scores of people. That was fun and profitable.
EvE PvP should be profitable too. That'd be also an excellent "Joe The 0.0 Grunt" bottom up income.
EVE needs to let us disable, board and tow ships. 
|

Lin Suizei
119
|
Posted - 2013.03.19 23:21:00 -
[178] - Quote
Whitehound wrote:Just because something is PvP does not automatically make it good PvP. It is the dumbest thing one can do just after hating PvP itself. It is important to ask for the reasons why a play style exists and to see why it is good and why it is bad, because it can be used to improve the PvP experience.
Clearly, "good" PvP is everything except suicide ganking miners, which is arbitrarily bad. Xeros S*** > are you really suprised? im not here to pvp so why the fuc not Xeros S**** > oh go cry somewhere else, im not in fw for the ****** pvp
Welcome to faction war. |

Xen Solarus
Inner 5phere
312
|
Posted - 2013.03.19 23:26:00 -
[179] - Quote
I think that ganking should only be profitable when the correct target is found. Such as someone who is carrying a massive amount of isk in goods or mods, silly enough to be flying around advertising themselves. General ganking of any-old person should not be profitable. If it were, they'd be even more people claiming to be elite "PvPers" in highsec than there already are. True PvP should be found in low and nullsec space, where is suppose to be going down. But the highsec ganker crowd have found their easy-mode, with their risk-free completely one-sided carebear targets. Why risk an actual PvP battle when they can get their kills and loot so easily from targets that don't shoot back?
Most of them wouldn't know PvP if it came up and slapped them in the face! 
I'd argue that pirates are a victim of their own success. They've taught highsec players over and over, the hard way, that coming to lowsec often results in a quick death, often in the jaws of a waiting gatecamp. Now they've succeeded in turning lowsec into a wasteland, seems only logicial they'd move to highsec to continue the slaughter. Who cares that it harms the game as a whole, and prevents newer players from making the natural progression to low and nullsec space? As long as they're getting their easymode, the gankers will continue to defend their niche, and continue to yammer their highsec-hating rhetoric to justify their position. Post with your main, like a BOSS! |

baltec1
Bat Country
5641
|
Posted - 2013.03.19 23:31:00 -
[180] - Quote
Xen Solarus wrote:I think that ganking should only be profitable when the correct target is found. Such as someone who is carrying a massive amount of isk in goods or mods, silly enough to be flying around advertising themselves. General ganking of any-old person should not be profitable. If it were, they'd be even more people claiming to be elite "PvPers" in highsec than there already are. True PvP should be found in low and nullsec space, where is suppose to be going down. But the highsec ganker crowd have found their easy-mode, with their risk-free completely one-sided carebear targets. Why risk an actual PvP battle when they can get their kills and loot so easily from targets that don't shoot back? Most of them wouldn't know PvP if it came up and slapped them in the face!  I'd argue that pirates are a victim of their own success. They've taught highsec players over and over, the hard way, that coming to lowsec often results in a quick death, often in the jaws of a waiting gatecamp. Now they've succeeded in turning lowsec into a wasteland, seems only logicial they'd move to highsec to continue the slaughter. Who cares that it harms the game as a whole, and prevents newer players from making the natural progression to low and nullsec space? As long as they're getting their easymode, the gankers will continue to defend their niche, and continue to yammer their highsec-hating rhetoric to justify their position.
We have been pirating ships in high sec for a decade. This is not anything new. |
|

Vaerah Vahrokha
Vahrokh Consulting
3964
|
Posted - 2013.03.19 23:33:00 -
[181] - Quote
Andski wrote:"afk mining is a valid playstyle" is an oxymoron since "afk" and "gameplay" are fundamentally incompatible but continue to defend your quasi-botting, it is amusing
It is not valid, it's the only way to do it while not going even more insane (more = insanity is being present enough already to make the person mine to begin with). Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Andski
GoonWaffe Goonswarm Federation
7133
|
Posted - 2013.03.19 23:33:00 -
[182] - Quote
Lin Suizei wrote:Whitehound wrote:Just because something is PvP does not automatically make it good PvP. It is the dumbest thing one can do just after hating PvP itself. It is important to ask for the reasons why a play style exists and to see why it is good and why it is bad, because it can be used to improve the PvP experience. Clearly, "good" PvP is everything except suicide ganking miners, which is arbitrarily bad.
the only bad PvP is the PvP where I'm on the losing end, you see
naturally if I was in a ship that could shoot back they'd be pasted since i'm the best pvper in the universe ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Vaerah Vahrokha
Vahrokh Consulting
3964
|
Posted - 2013.03.19 23:35:00 -
[183] - Quote
Alara IonStorm wrote:Vaerah Vahrokha wrote: In fact the wrong is that PvP isnt.
I have played other PvP games where I never had to stop PvPing to earn a lot of money by killing scores of people. That was fun and profitable.
EvE PvP should be profitable too. That'd be also an excellent "Joe The 0.0 Grunt" bottom up income.
EVE needs to let us disable, board and tow ships. 
Imagine an EvE with SWTor elements...
And dogfights. Oh if only I could hop in a Rifter and use the joystick and be blasted by irradiating fun like I did when I played X-Wing and Tie Figther for DOS. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Andski
GoonWaffe Goonswarm Federation
7133
|
Posted - 2013.03.19 23:36:00 -
[184] - Quote
Vaerah Vahrokha wrote:Andski wrote:"afk mining is a valid playstyle" is an oxymoron since "afk" and "gameplay" are fundamentally incompatible but continue to defend your quasi-botting, it is amusing It is not valid, it's the only way to do it while not going even more insane (more = insanity is being present enough already to make the person mine to begin with).
Sure, but demanding total safety when you're literally not playing the game is just absurd. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Vaerah Vahrokha
Vahrokh Consulting
3964
|
Posted - 2013.03.19 23:37:00 -
[185] - Quote
baltec1 wrote:Xen Solarus wrote:I think that ganking should only be profitable when the correct target is found. Such as someone who is carrying a massive amount of isk in goods or mods, silly enough to be flying around advertising themselves. General ganking of any-old person should not be profitable. If it were, they'd be even more people claiming to be elite "PvPers" in highsec than there already are. True PvP should be found in low and nullsec space, where is suppose to be going down. But the highsec ganker crowd have found their easy-mode, with their risk-free completely one-sided carebear targets. Why risk an actual PvP battle when they can get their kills and loot so easily from targets that don't shoot back? Most of them wouldn't know PvP if it came up and slapped them in the face!  I'd argue that pirates are a victim of their own success. They've taught highsec players over and over, the hard way, that coming to lowsec often results in a quick death, often in the jaws of a waiting gatecamp. Now they've succeeded in turning lowsec into a wasteland, seems only logicial they'd move to highsec to continue the slaughter. Who cares that it harms the game as a whole, and prevents newer players from making the natural progression to low and nullsec space? As long as they're getting their easymode, the gankers will continue to defend their niche, and continue to yammer their highsec-hating rhetoric to justify their position. We have been pirating ships in high sec for a decade. This is not anything new.
TBH I'd love to see actual boarding of the ships and then taking them away, no destruction needed for a pirate who wants to profit off his victims. That's piracy!  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3964
|
Posted - 2013.03.19 23:40:00 -
[186] - Quote
Andski wrote:Vaerah Vahrokha wrote:Andski wrote:"afk mining is a valid playstyle" is an oxymoron since "afk" and "gameplay" are fundamentally incompatible but continue to defend your quasi-botting, it is amusing It is not valid, it's the only way to do it while not going even more insane (more = insanity is being present enough already to make the person mine to begin with). Sure, but demanding total safety when you're literally not playing the game is just absurd.
Well the whole mining concept is a testament to bad design and absurdity.
Why would someone who is "normal" want to sit for several hours watching painting dry roids pop is beyond me. To add insult to injury, why would someone "normal" even want to PAY to do that.
That's really either a developer engineered instigation to botting or something that should be changed fast... 8 years ago! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

baltec1
Bat Country
5641
|
Posted - 2013.03.19 23:41:00 -
[187] - Quote
Vaerah Vahrokha wrote:TBH I'd love to see actual boarding of the ships and then taking them away, no destruction needed for a pirate who wants to profit off his victims. That's piracy! 
I would need a large hat and a flintlock. |

Tesal
239
|
Posted - 2013.03.20 00:26:00 -
[188] - Quote
Andski wrote:"afk mining is a valid playstyle" is an oxymoron since "afk" and "gameplay" are fundamentally incompatible but continue to defend your quasi-botting, it is amusing
I am against AFK ,miners because the idea of them playing AFK is so offensive that it destroys all the enjoyment I get from playing the game. Now I don't enjoy myself at all, and all I have is my rage to keep me company. This is not amusing Mr. Andski. This is as personal as it will ever get.
|

Theron Vetrus
Black Label Mafia SCUM.
38
|
Posted - 2013.03.20 00:37:00 -
[189] - Quote
baltec1 wrote:Xen Solarus wrote:I think that ganking should only be profitable when the correct target is found. Such as someone who is carrying a massive amount of isk in goods or mods, silly enough to be flying around advertising themselves. General ganking of any-old person should not be profitable. If it were, they'd be even more people claiming to be elite "PvPers" in highsec than there already are. True PvP should be found in low and nullsec space, where is suppose to be going down. But the highsec ganker crowd have found their easy-mode, with their risk-free completely one-sided carebear targets. Why risk an actual PvP battle when they can get their kills and loot so easily from targets that don't shoot back? Most of them wouldn't know PvP if it came up and slapped them in the face!  I'd argue that pirates are a victim of their own success. They've taught highsec players over and over, the hard way, that coming to lowsec often results in a quick death, often in the jaws of a waiting gatecamp. Now they've succeeded in turning lowsec into a wasteland, seems only logicial they'd move to highsec to continue the slaughter. Who cares that it harms the game as a whole, and prevents newer players from making the natural progression to low and nullsec space? As long as they're getting their easymode, the gankers will continue to defend their niche, and continue to yammer their highsec-hating rhetoric to justify their position. We have been pirating ships in high sec for a decade. This is not anything new.
That doesn't make his point any less valid.
Take what you can, give nothing back. Psychotic Monk for CSM8 |

Andski
GoonWaffe Goonswarm Federation
7134
|
Posted - 2013.03.20 00:44:00 -
[190] - Quote
Tesal wrote:Andski wrote:"afk mining is a valid playstyle" is an oxymoron since "afk" and "gameplay" are fundamentally incompatible but continue to defend your quasi-botting, it is amusing I am against AFK ,miners because the idea of them playing AFK is so offensive that it destroys all the enjoyment I get from playing the game. Now I don't enjoy myself at all, and all I have is my rage to keep me company. This is not amusing Mr. Andski. This is as personal as it will ever get.
yeah maybe i just dislike the fact that ice products are dirt-cheap; most of the value of fuel blocks comes from the PI products used for their production rather than the ice products
things are supposed to have a non-trivial cost, and that is not the case right now because of CCP's "everybody wins" nonsense ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
|

Andski
GoonWaffe Goonswarm Federation
7134
|
Posted - 2013.03.20 00:48:00 -
[191] - Quote
goddamn it double post ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Andski
GoonWaffe Goonswarm Federation
7134
|
Posted - 2013.03.20 00:48:00 -
[192] - Quote
Theron Vetrus wrote:That doesn't make his point any less valid.
his point isn't valid because right now it is the case that ganking isn't profitable unless it's a loot pinata
it's also not valid because he's harping on that "lowsec is a ring of death" myth when people jump into lowsec systems flying solo all the damn time
~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

baltec1
Bat Country
5648
|
Posted - 2013.03.20 01:15:00 -
[193] - Quote
Theron Vetrus wrote:
That doesn't make his point any less valid.
It does when you look back to the start of high sec piracy. We are just a breeze in the wind compared to the hellstorm that was M0o. |

Georgina Parmala
Science and Trade Institute Caldari State
17
|
Posted - 2013.03.20 01:54:00 -
[194] - Quote
Whitehound wrote:[quote=Andski] You then cannot kick miners out of the game, because you need the minerals, but you can well kick gankers out of the game, because they are not needed for anything.
So it still needs a good argument. Miners have all the good arguments. Why cannot those cheap gankers have good arguments?
There are some people that would disagree with you. Traders and industrialists for example. You know, the ones that make transport and sell things. Things like Catalysts, Retrievers, Mackinaws, Mining modules, Small Blasters, Tornados, Talos, Large Artillery, Large blasters, Invuls,Small and Medium rigs, Kin/Therm hardeners. Mission runners who dump (however marginally) higher amounts of faction Antimatter.
You need minerals you say? Well salvage is needed too. Considering ships of both parties turn into salvage in almost all ganks, that provides a steady supply.
You want a good argument why someone should be able to gank for ***** and giggles? Because without that you can't do it when you have a legitimate reason either. It's a perfectly fine way to get around people dropping to NPC corps/refusing to undock/not logging in when wardeced. You just take a personal loss on the gank, Sec status hits and give them kill rights instead of paying the wardec fee. I did this a while back, deliberately using some pretty silly overkill just to make a point. You don't think I should be able to do that?
If you remove suicide ganking because it's no fun for the target, what's next? Stop other miners from targeting "your" rock? Stop people from scanning down and invading "your" mission to shoot triggers and screw with you? Stop people from salvaging "your" wrecks? After all, there are "good reasons" for why these things are bad for the target and unnecessary for the offender to be able to do. I mean, the offender can just go run missions or mine or go to low/null to pew pew. It's not like there's nothing better for them to do.
What's next? Save CCP bandwidth by not even connecting to the server? Hosting your own local instances while in high sec systems, connecting to the server only to pick up market orders or when you choose to join a chat channel? You could mine what you want in peace, mission effortlessly in all the bling you want, autopilot around with 80 Bil in a freighter.
Sounds like a perfect game. A single player one. |

Georgina Parmala
Science and Trade Institute Caldari State
17
|
Posted - 2013.03.20 02:08:00 -
[195] - Quote
Vaerah Vahrokha wrote:
Imagine an EvE with SWTor elements...
And dogfights. Oh if only I could hop in a Rifter and use the joystick and be blasted by irradiating fun like I did when I played X-Wing and Tie Figther for DOS.
Rifter? More like a speed tanked executioner... with no shields.. or armor. The first three (four?) TIE Fighter campaigns were a blast. Nothing like half hour dogfights in a ship where half your modules explode the first time you take a hit, and most of the time you won't live through a second. |
|

ISD Flidais Asagiri
ISD Community Communications Liaisons
77

|
Posted - 2013.03.20 02:11:00 -
[196] - Quote
Vaerah Vahrokha wrote:Jenn aSide wrote: I always imagine Tippia standing in front of a brick wall while saying these things lol. Because that's how effective it is at convincing the other party that their beliefs are unfounded.
1) Because convincing anyone out of their ideas on a forum (or television too) is a futile task. 2) Because some of Tippia's posts are boring and/or mind numbing and/or captious enough that would make the brick wall fall asleep.
Greetings
First, excellent use of the word captious! Second, comes very close to badgering and a personal attack, let us keep posts on topic and constructive.
I do however +1 the interesting words used correctly.
On On ISD Flidais Asagiri Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|

HollyShocker 2inthestink
State War Academy Caldari State
177
|
Posted - 2013.03.20 03:31:00 -
[197] - Quote
Theron Vetrus wrote:HollyShocker 2inthestink wrote:I do know how I see things and have the ability of being even brained and can see things from multiple points of view. I may not always agree with those views... Confirming that "even brained" is code for "has schizophrenia". At least now we know what's wrong with you. Your points of view are so erratic, you can't even agree with yourself.
Confirming you have never contributed anything positive in any post you have made.
I didnGÇÖt choose you to raise and it isnGÇÖt my place to teach the ways of the world. I understand someone disagrees with your play style perhaps and some people may like to see a change to the ability to gank high value ships with low cost high dps trash fits.
Since you seem to lack the maturity to communicate effectively as an adult which allows for constructive conversation I can see why you choose to troll or lash out and have a tantrum but it does not add anything of value.
Please take a step back or ask your Mom and Dad for permission to leave the basement and leave the adults to continue their discussion on the topic at hand. Trying to get the post banned for trolling wont make the issue go away.
Again I may not agree with everyoneGÇÖs point of view but I do respect their privilege to have that point of view regardless of how it may differ from my own.
As you get older you may find the world like this game is full of different point of views. How you choose to deal with those that differ from your own can determine how far you can grow as a human being. |

HollyShocker 2inthestink
State War Academy Caldari State
177
|
Posted - 2013.03.20 03:35:00 -
[198] - Quote
I would argue that you could get plenty of salvage from ratting and mission running. |

Georgina Parmala
Science and Trade Institute Caldari State
18
|
Posted - 2013.03.20 03:46:00 -
[199] - Quote
HollyShocker 2inthestink wrote:I would argue that you could get plenty of salvage from ratting and mission running. My memory seems to be rusty. Can you remind me which belt rats drop Intact Armor Plates? |

Alara IonStorm
4673
|
Posted - 2013.03.20 03:51:00 -
[200] - Quote
HollyShocker 2inthestink wrote:I would argue that you could get plenty of salvage from ratting and mission running. T2 Salvage being rarer (practically non existent in missions) and coming with the buy in cost of a big ship to run them. Also it is an entirely different profession which some find fun and other don't. Popping an untanked barge is cheap if Sec Stats are not an issue and you get a commemorative plaque to hang on your wall. |
|

Andski
GoonWaffe Goonswarm Federation
7136
|
Posted - 2013.03.20 03:54:00 -
[201] - Quote
It's all well and good to have a different opinion but even suggesting that piracy has no place in EVE is completely and utterly wrong. The mechanics are fine, but not your attitude. Being able to putter about in an excessively shiny ship without any risk has never been a theme in EVE, period. You are literally asking for a massive change to the game's design philosophy. If you want a game where you can play in isolation without worrying that someone else will kill you and loot your epics, try some other game. EVE is not and should never become such a game. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Oxandrolone
Bite Me inc Bitten.
163
|
Posted - 2013.03.20 04:53:00 -
[202] - Quote
I think it should be profitable to an extent. Its like getting mugged in real life, if you carry to much value that someone is willing to risk police for they will try and take it from you by force.
There was a problem when peeople could continually farm buddy-program alts and not care about security status because they could activate new accounts with PLEX. It so stupid that mining barges refused to choose fittings, they would only ever fit for max yield. If they fit for tank they become unprofitable to gank but they absolutely refuse to do this, they just cry until CCP change the ship stats so they can only fit for max yield. |

Galan Amarias
Kantian Principle
0
|
Posted - 2013.03.20 05:04:00 -
[203] - Quote
Should it? No, ideally clever players would be aware of their surroundings and the gank would fail. However if people want to fly around with billions of isk in one fragile balloon.. then yes, yes others should come and take their stuff. |

Frostys Virpio
Lame Corp Name
349
|
Posted - 2013.03.20 05:05:00 -
[204] - Quote
The real debate really should be about when it should be profitable not if it should or not. What amount of pimp needed to be worth it? Shoult a good but cheap T1 fit be profitable? What about a good T2 fit? How much in the hold of a hauler? |

Theron Vetrus
Black Label Mafia SCUM.
40
|
Posted - 2013.03.20 06:07:00 -
[205] - Quote
HollyShocker 2inthestink wrote:Failed troll attempt.
Nice try, but I'm above letting you goad me into personal attacks. I've been around the interwebs for a spell, and my forum Kung Fu is much stronger than yours. Especially when the points you try to make are so easily picked apart.
I posted before that you are the poster child for carebears in this game. That holds true again in this thread. You seem to be a strong advocate against any kind of emergent gameplay, in a game whose sole claim to fame is exactly that which you seem to dislike the most.
The PvE element of this game is boring. Like every other MMO, it's repetitive, predictable, and at best, moderately entertaining even for the players who engage in it most. In most other games, there is a very clear distinction between PvE and PvP elements. There are different servers, and an entirely different player base. None of that exists in Eve. Here, PvP is a very real possibility every time you are in space, whether you choose to participate or even acknowledge it.
Maybe you just want to be left alone to play the game in peace. I can respect that. However, I have equal respect for the player who wants to blow you to smithereens. And THAT is where we differ. You are vocal about wanting to play your game the way you want to play it at the expense of how others choose to play the same game. Take what you can, give nothing back. Psychotic Monk for CSM8 |

Vaerah Vahrokha
Vahrokh Consulting
3964
|
Posted - 2013.03.20 07:09:00 -
[206] - Quote
ISD Flidais Asagiri wrote:Vaerah Vahrokha wrote:Jenn aSide wrote: I always imagine Tippia standing in front of a brick wall while saying these things lol. Because that's how effective it is at convincing the other party that their beliefs are unfounded.
1) Because convincing anyone out of their ideas on a forum (or television too) is a futile task. 2) Because some of Tippia's posts are boring and/or mind numbing and/or captious enough that would make the brick wall fall asleep. Greetings First, excellent use of the word captious! Second, comes very close to badgering and a personal attack, let us keep posts on topic and constructive. I do however +1 the interesting words used correctly. On On
Considering I know English quite little and I use Google translate including for that word, then it means thanks to Google!  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Azrael Dinn
The 20th Legion Mildly Sober
68
|
Posted - 2013.03.20 07:11:00 -
[207] - Quote
Oxandrolone wrote:I think it should be profitable to an extent. Its like getting mugged in real life, if you carry to much value that someone is willing to risk police for they will try and take it from you by force.
There was a problem when peeople could continually farm buddy-program alts and not care about security status because they could activate new accounts with PLEX. It so stupid that mining barges refused to choose fittings, they would only ever fit for max yield. If they fit for tank they become unprofitable to gank but they absolutely refuse to do this, they just cry until CCP change the ship stats so they can only fit for max yield.
The problemin EVE is that the police stops after they have stopped the aggression while in RL the police tries to track you down if you get away and get the stolen items back from you.
So I do agree that ganging should be profitable but it should be alot harder. |

Amyclas Amatin
The Phantom Regiment THE ROYAL NAVY
85
|
Posted - 2013.03.20 08:39:00 -
[208] - Quote
Azrael Dinn wrote:Oxandrolone wrote:I think it should be profitable to an extent. Its like getting mugged in real life, if you carry to much value that someone is willing to risk police for they will try and take it from you by force.
There was a problem when peeople could continually farm buddy-program alts and not care about security status because they could activate new accounts with PLEX. It so stupid that mining barges refused to choose fittings, they would only ever fit for max yield. If they fit for tank they become unprofitable to gank but they absolutely refuse to do this, they just cry until CCP change the ship stats so they can only fit for max yield. The problemin EVE is that the police stops after they have stopped the aggression while in RL the police tries to track you down if you get away and get the stolen items back from you. So I do agree that ganging should be profitable but it should be alot harder.
The other problem in EVE is that the police are operating in videogame God-Mode. They already DO hunt criminals relentlessly. But they'll forgive you if all you have is an itchy twitchy finger, and someone with a plex passes under your gunsights.
Now, if ganking were TOTALLY unprofitable, then the only people who'd do it would be well-funded crusaders who are just out to ruin high-sec. Then CCP would decide that they don't want such undesirables around to ruin everyone's game, and pile on more nerfs. Null-Sec would then revolt, building invincible out-of-corp industries in high-sec, whilst refusing to fight properly in sov-null, with the exception of the occasional thunderdome.
Of course, such a situation would be impossible. The post that got me banned from Eve-Uni: https://forums.eveonline.com/default.aspx?g=posts&t=210049&find=unread |

Whitehound
1301
|
Posted - 2013.03.20 09:04:00 -
[209] - Quote
Georgina Parmala wrote:There are some people that would disagree with you. Traders and industrialists for example. ... You want a good argument why someone should be able to gank for ***** and giggles? Because without that you can't do it when you have a legitimate reason either. ... If you remove suicide ganking because it's no fun for the target, what's next? No, not really. If the gankers were forced to do something else would they still participate in the overall game and its economy unless they decided to quit the game. Having a legitimate reason does not mean you cannot have your giggles, too. I have also not said to remove all ganking. The thread is still about profitable ganking, thus ganking for a reason, and I am saying it should be allowed. Only the kind of ganking where the only goal is to cause a random player a greater loss than yourself is what I am questing. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Velicitia
Arma Artificer
1268
|
Posted - 2013.03.20 09:43:00 -
[210] - Quote
Georgina Parmala wrote: Stop other miners from targeting "your" rock?
Antimatter is probably your best bet ... although griffin, kitsune, blackbird, falcon, rook, maulus, kitsune, arazu, lachesis work, although best bet with those is during wartime, because they're less "permanent" solutions otherwise.
Georgina Parmala wrote: Stop people from scanning down and invading "your" mission to shoot triggers and screw with you?
Don't run missions ... so, IDK here
Georgina Parmala wrote: Stop people from salvaging "your" wrecks?
Salvage them first? One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |
|

Velicitia
Arma Artificer
1268
|
Posted - 2013.03.20 09:51:00 -
[211] - Quote
Frostys Virpio wrote:The real debate really should be about when it should be profitable not if it should or not. What amount of pimp needed to be worth it? Shoult a good but cheap T1 fit be profitable? What about a good T2 fit? How much in the hold of a hauler?
good but cheap T1 -- no. But then again, you run into the bit where the hull itself may be the profitable bit (e.g. T2 salvage), so it's a tossup here.
T2 -- if it's the same fit as our "good but cheap T1" fit (e.g. we went from meta 2/3 to T2), then most likely not. This is due to needing comparatively too many ships to break the T2 tank.
An industrial's cargohold is usually "rated" for an ISK tank of approximately 100 million; freighter is usually "rated" for an ISK tank of about a billion. Now, keep in mind that these are generalizations, and either ship can (and sometimes will) be ganked for less. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

Amyclas Amatin
The Phantom Regiment THE ROYAL NAVY
86
|
Posted - 2013.03.20 10:09:00 -
[212] - Quote
Velicitia wrote:Frostys Virpio wrote:The real debate really should be about when it should be profitable not if it should or not. What amount of pimp needed to be worth it? Shoult a good but cheap T1 fit be profitable? What about a good T2 fit? How much in the hold of a hauler? good but cheap T1 -- no. But then again, you run into the bit where the hull itself may be the profitable bit (e.g. T2 salvage), so it's a tossup here. T2 -- if it's the same fit as our "good but cheap T1" fit (e.g. we went from meta 2/3 to T2), then most likely not. This is due to needing comparatively too many ships to break the T2 tank. An industrial's cargohold is usually "rated" for an ISK tank of approximately 100 million; freighter is usually "rated" for an ISK tank of about a billion. Now, keep in mind that these are generalizations, and either ship can (and sometimes will) be ganked for less.
The limiting factor to ganks is manpower, not isk.
Now, factor that with the upcoming combined-high-sec operations, and your best defense is docking up, and not playing the game.
Which is exactly what some people want you to do.
The post that got me banned from Eve-Uni: https://forums.eveonline.com/default.aspx?g=posts&t=210049&find=unread |

pussnheels
The Fiction Factory
1049
|
Posted - 2013.03.20 11:11:00 -
[213] - Quote
HollyShocker 2inthestink wrote:Dev soundwave wrote.
"Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender)."
What is everyones opinion?
my opinion and i am sure many will agree If the gank is done with the hope that the target will drop valuable modules and/or cargo sure a gank can be profitable since the ganker(s) do put effort into choosing their targets n setting up the gank and hope that the loot is valuable , highway robbery true but it fits the game
If the gank is done with the sole purpose of griefing , never griefing people soley because you can , because it ruins somebody else his day and soley because you do not like their playing style is lame , cheap and says enough about the childish character of the ganker and never should be rewarded I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Amyclas Amatin
The Phantom Regiment THE ROYAL NAVY
86
|
Posted - 2013.03.20 13:36:00 -
[214] - Quote
pussnheels wrote:HollyShocker 2inthestink wrote:Dev soundwave wrote.
"Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender)."
What is everyones opinion? my opinion and i am sure many will agree If the gank is done with the hope that the target will drop valuable modules and/or cargo sure a gank can be profitable since the ganker(s) do put effort into choosing their targets n setting up the gank and hope that the loot is valuable , highway robbery true but it fits the game If the gank is done with the sole purpose of griefing , never griefing people soley because you can , because it ruins somebody else his day and soley because you do not like their playing style is lame , cheap and says enough about the childish character of the ganker and never should be rewarded
Let me put it this way: As the economic incentives for ganking are reduced, we end up with less and less "pirates" who gank for profits, until the primary perpetrators of ganking are comprised mostly of fanatical griefers.
This is why the ganking scene is now mostly alliance sponsored. This is why madmen like James 315 can thrive, and have hundreds of volunteers who are all too willing too force his doctrines down high-sec's collective throats.
The less it is about money, the more it becomes a matter of ideology, and of seeing how the player-base can force CCP's hand. The post that got me banned from Eve-Uni: https://forums.eveonline.com/default.aspx?g=posts&t=210049&find=unread |

Jenn aSide
STK Scientific Initiative Mercenaries
1497
|
Posted - 2013.03.20 14:06:00 -
[215] - Quote
Amyclas Amatin wrote:
The less it is about money, the more it becomes a matter of ideology, and of seeing how the player-base can force CCP's hand.
OMG, we can't have that now can we? It's unrealistic to think people would perform acts of terrorism to make other's dance to their toon without any kind of financial incentive. It totally never happens like that in real life!
|

HollyShocker 2inthestink
State War Academy Caldari State
177
|
Posted - 2013.03.20 14:16:00 -
[216] - Quote
Theron Vetrus wrote:HollyShocker 2inthestink wrote:Failed troll attempt. Nice try, but I'm above letting you goad me into personal attacks. I've been around the interwebs for a spell, and my forum Kung Fu is much stronger than yours. Especially when the points you try to make are so easily picked apart. I posted before that you are the poster child for carebears in this game. That holds true again in this thread. You seem to be a strong advocate against any kind of emergent gameplay, in a game whose sole claim to fame is exactly that which you seem to dislike the most. The PvE element of this game is boring. Like every other MMO, it's repetitive, predictable, and at best, moderately entertaining even for the players who engage in it most. In most other games, there is a very clear distinction between PvE and PvP elements. There are different servers, and an entirely different player base. None of that exists in Eve. Here, PvP is a very real possibility every time you are in space, whether you choose to participate or even acknowledge it. Maybe you just want to be left alone to play the game in peace. I can respect that. However, I have equal respect for the player who wants to blow you to smithereens. And THAT is where we differ. You are vocal about wanting to play your game the way you want to play it at the expense of how others choose to play the same game.
Kung Fu? DonGÇÖt you mean Dung Du?
You have yet to post anything constructive. All I have seen are one line troll attempts
I donGÇÖt want to be left alone. I want you and people like you to come to low/null and provide content. People that want to hide behind the mechanics of hi-sec and gank miners and people that ships arenGÇÖt fit or prepped for pvp should be able to do so if they like but they should do it at their own expense and not yield a profit. If you want to kill miners and come to the forums and beat your chest and boast about your pvp prowess you should be allowed to but not at a profit.
I am not asking for CCP to remove the ability to gank people just the profit from it in hi-sec especially look at the imbalance of a few . It could be a simple change like no mods drop for the gankers but cargo only this would still pose a limit to what should be carriedGǪi.e. the right ship for the right job. As it stands now the rig slots donGÇÖt drop from any wrecks.
I realize that just removing the profit from ganking in hi-sec and not the ability to gank will cause a lot of butt hurt with a lot of you trolling forum warriors. I am sure you can come up with all sort of reason of how or why this will break the game, but did it break the game when they made ganking retrievers non profitable? Nope.
In the end it would not remove your ability or play style to gank just the profit from griefing miners or the high value ships in hi-sec
|

Jenn aSide
STK Scientific Initiative Mercenaries
1497
|
Posted - 2013.03.20 14:21:00 -
[217] - Quote
HollyShocker 2inthestink wrote:Theron Vetrus wrote:HollyShocker 2inthestink wrote:Failed troll attempt. Nice try, but I'm above letting you goad me into personal attacks. I've been around the interwebs for a spell, and my forum Kung Fu is much stronger than yours. Especially when the points you try to make are so easily picked apart. I posted before that you are the poster child for carebears in this game. That holds true again in this thread. You seem to be a strong advocate against any kind of emergent gameplay, in a game whose sole claim to fame is exactly that which you seem to dislike the most. The PvE element of this game is boring. Like every other MMO, it's repetitive, predictable, and at best, moderately entertaining even for the players who engage in it most. In most other games, there is a very clear distinction between PvE and PvP elements. There are different servers, and an entirely different player base. None of that exists in Eve. Here, PvP is a very real possibility every time you are in space, whether you choose to participate or even acknowledge it. Maybe you just want to be left alone to play the game in peace. I can respect that. However, I have equal respect for the player who wants to blow you to smithereens. And THAT is where we differ. You are vocal about wanting to play your game the way you want to play it at the expense of how others choose to play the same game. Kung Fu? DonGÇÖt you mean Dung Du? You have yet to post anything constructive. All I have seen are one line troll attempts I donGÇÖt want to be left alone. I want you and people like you to come to low/null and provide content. People that want to hide behind the mechanics of hi-sec and gank miners and people that ships arenGÇÖt fit or prepped for pvp should be able to do so if they like but they should do it at their own expense and not yield a profit. If you want to kill miners and come to the forums and beat your chest and boast about your pvp prowess you should be allowed to but not at a profit. I am not asking for CCP to remove the ability to gank people just the profit from it in hi-sec especially look at the imbalance of a few . It could be a simple change like no mods drop for the gankers but cargo only this would still pose a limit to what should be carriedGǪi.e. the right ship for the right job. As it stands now the rig slots donGÇÖt drop from any wrecks. I realize that just removing the profit from ganking in hi-sec and not the ability to gank will cause a lot of butt hurt with a lot of you trolling forum warriors. I am sure you can come up with all sort of reason of how or why this will break the game, but did it break the game when they made ganking retrievers non profitable? Nope. In the end it would not remove your ability or play style to gank just the profit from griefing miners or the high value ships in hi-sec
And the whole idea is really dumb. You want some magical shiled around not just people flying inexpensive ships, but people flying REALLY EXPENSIVE ships. It's pure welfare queenesque entitlement thinking. NO PLACE in EVE except inside a station should ever work like that.
The idea is anti-EVE and you should be ashamed of yourself for even posting it
|

Arduemont
Rotten Legion Ops
1307
|
Posted - 2013.03.20 14:34:00 -
[218] - Quote
Unless I didn't make this clear in my last post in this thread. I think is perfect where it is at the moment.
Edit: I wrote "ganking" where that frowny face is, and for some reason it auto-changed it to the frowny face... Not sure why, but I am leaving it there because I thought it was awesome. "In the age of information, ignorance is a choice." |

Jonah Gravenstein
Khalkotauroi Defence Labs
6667
|
Posted - 2013.03.20 14:49:00 -
[219] - Quote
HollyShocker 2inthestink wrote:Theron Vetrus wrote:HollyShocker 2inthestink wrote:Failed troll attempt. Nice try, but I'm above letting you goad me into personal attacks. I've been around the interwebs for a spell, and my forum Kung Fu is much stronger than yours. Especially when the points you try to make are so easily picked apart. I posted before that you are the poster child for carebears in this game. That holds true again in this thread. You seem to be a strong advocate against any kind of emergent gameplay, in a game whose sole claim to fame is exactly that which you seem to dislike the most. The PvE element of this game is boring. Like every other MMO, it's repetitive, predictable, and at best, moderately entertaining even for the players who engage in it most. In most other games, there is a very clear distinction between PvE and PvP elements. There are different servers, and an entirely different player base. None of that exists in Eve. Here, PvP is a very real possibility every time you are in space, whether you choose to participate or even acknowledge it. Maybe you just want to be left alone to play the game in peace. I can respect that. However, I have equal respect for the player who wants to blow you to smithereens. And THAT is where we differ. You are vocal about wanting to play your game the way you want to play it at the expense of how others choose to play the same game. Kung Fu? DonGÇÖt you mean Dung Du? You have yet to post anything constructive. All I have seen are one line troll attempts
I'm fairly sure that a 4 paragraph reply is slightly more than a one line troll.
You call it ganking, some call it piracy.
Pirates have been around since at least the 14th century BC, that's 3400+ years of plundering the unwary and the unarmed, for profit. If they get support from external concerns then they're called Privateers.
Pirates and Privateers have historically chosen to plunder valuable cargo, kill unarmed merchants, and damage the industrial backbone of their target audience. Generally they would try and avoid taking on the forces of law and order or anyone that may be able to beat them.
In Eve they do the same, they take on merchants carrying valuable cargo, they take on the miners who provide minerals to the merchants, who in turn produce ships and modules to sell to someone who may be an enemy or competitor. In a historical context, they're doing something that has been going on for thousands of years.
Who are we to frown upon, and demand changes to, what is quite possibly the worlds second oldest profession?
As for the actual question originally asked, gankers may or may not profit directly from their activities, it depends on what sort of mood the loot fairy is in. Even if the gankers take a loss, someone somewhere is making a profit out of their activities, if CCP really want to make ganking unprofitable then they need to remove the possibility of profit from those not directly involved in the ganking, then we'll really see some tears.
The original question opens up a very very deep and complex rabbit hole, where is the line drawn?
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Tippia
Sunshine and Lollipops
13324
|
Posted - 2013.03.20 14:59:00 -
[220] - Quote
HollyShocker 2inthestink wrote:People that want to hide behind the mechanics of hi-sec and gank miners and people that ships arenGÇÖt fit or prepped for pvp should be able to do so if they like but they should do it at their own expense and not yield a profit. Why should you not be allowed to rob people of their valuables? Why should you be able to hide your valuables behind mechanics rather than have to protect them yourself?
Quote:In the end it would not remove your ability or play style to gank just the profit from griefing miners or the high value ships in hi-sec GǪin other words, it would remove the play style of robbing people of their valuables for no reason that you can articulate.
By the way, griefing is a bannable offense in EVE. Robbing people of their valuables is not, nor is blowing stuff up for profit. What reason do you have to turn legitimate gameplay into griefing? Vote Malcanis for CSM8. |
|

Andski
GoonWaffe Goonswarm Federation
7138
|
Posted - 2013.03.20 15:17:00 -
[221] - Quote
There's a difference between ~griefing~ and what CCP considers "griefing." Capitalizing upon another player's mistakes is simply a part of the game, period. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

March rabbit
No Name No Pain
590
|
Posted - 2013.03.20 15:32:00 -
[222] - Quote
Amyclas Amatin wrote:Let me put it this way: As the economic incentives for ganking are reduced, we end up with less and less "pirates" who gank for profits, until the primary perpetrators of ganking are comprised mostly of fanatical griefers.
This is why the ganking scene is now mostly alliance sponsored. This is why madmen like James 315 can thrive, and have hundreds of volunteers who are all too willing too force his doctrines down high-sec's collective throats. what did i miss?  gankers only lost easy mode for mining barges. No industrials got protection, no mission runners got protection, ....
IF "we end up with less and less pirates who gank for profits" then they were not pirates but kiddo-gankers i suppose. Easy mode: google "catalyst fit for ganking hulk", fit it, go to belt, etc....
Real pirates who spend :EFFORT: and choose real VALUABLE target haven't got any changes as far as i remember. Mission runners still getting ganked, jump freighters still getting killed, etc...
|

Frostys Virpio
Lame Corp Name
349
|
Posted - 2013.03.20 15:35:00 -
[223] - Quote
[quote=Tippia]Why should you not be allowed to rob people of their valuables? Why should you be able to hide your valuables behind mechanics rather than have to protect them yourself?
quote]
They still can protect thier stuff behind game mecanic. Those emcanics are called tank, EHP, resistance, ... If people want protection, there is all the protection in the world. People not using such possibility like my untanked retriever for example should just deal with the fact that they did not use what was available to them to protect thier wares.
I personally think if people were fitting a decent T2 tank with no stupid misstakes and still get ganked profitably, then maybe some of those tnaking module are not good. If you bling it or leave resist holes, then you deserve to loose your stuff. |

Amyclas Amatin
The Phantom Regiment THE ROYAL NAVY
87
|
Posted - 2013.03.20 16:12:00 -
[224] - Quote
Frostys Virpio wrote:[quote=Tippia]Why should you not be allowed to rob people of their valuables? Why should you be able to hide your valuables behind mechanics rather than have to protect them yourself?
quote]
They still can protect thier stuff behind game mecanic. Those emcanics are called tank, EHP, resistance, ... If people want protection, there is all the protection in the world. People not using such possibility like my untanked retriever for example should just deal with the fact that they did not use what was available to them to protect thier wares.
I personally think if people were fitting a decent T2 tank with no stupid misstakes and still get ganked profitably, then maybe some of those tnaking module are not good. If you bling it or leave resist holes, then you deserve to loose your stuff.
Tank won't save you.
There are fanatics who will target tanked ships just to make an example of them. You trusted in your tank, and not in the mercy of The New Order. How dare you, and all that...
High-Sec is a fiasco, and the not-so-profitable ganking scene is now heavily subsidized by null-sec dwellers to the tune of billions.
Sign up for terrorism today. The post that got me banned from Eve-Uni: https://forums.eveonline.com/default.aspx?g=posts&t=210049&find=unread |

Tippia
Sunshine and Lollipops
13324
|
Posted - 2013.03.20 16:12:00 -
[225] - Quote
March rabbit wrote:Real pirates who spend :EFFORT: and choose real VALUABLE target haven't got any changes as far as i remember. Mission runners still getting ganked, jump freighters still getting killed, etc... Their looters got a massive nerf with CW2.0 (especially in the case of freighters), and the new AI makes mission ganking a fair bit more problematic.
Quote:IF "we end up with less and less pirates who gank for profits" then they were not pirates but kiddo-gankers i suppose. No, if they were ganking for profit, they were pirates. If we end up with less of them, then that's a pretty bad direction for the game at this stage.
Amyclas Amatin wrote:Tank won't save you. Of course it will, to the extent that any tank will save you. If they're really determined to kill you, then nothing (short of not undocking) will save you, but if all they're after is cash, then a tank will work wonders. Vote Malcanis for CSM8. |

Andski
GoonWaffe Goonswarm Federation
7139
|
Posted - 2013.03.20 16:35:00 -
[226] - Quote
Amyclas Amatin wrote:High-Sec is a fiasco, and the not-so-profitable ganking scene is now heavily subsidized by null-sec dwellers to the tune of billions.
No, The New Order's list of benefactors consists of players from every part of the game, not just 0.0. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

HollyShocker 2inthestink
State War Academy Caldari State
177
|
Posted - 2013.03.20 16:52:00 -
[227] - Quote
Jenn aSide wrote:HollyShocker 2inthestink wrote:Theron Vetrus wrote:HollyShocker 2inthestink wrote:Failed troll attempt. Nice try, but I'm above letting you goad me into personal attacks. I've been around the interwebs for a spell, and my forum Kung Fu is much stronger than yours. Especially when the points you try to make are so easily picked apart. I posted before that you are the poster child for carebears in this game. That holds true again in this thread. You seem to be a strong advocate against any kind of emergent gameplay, in a game whose sole claim to fame is exactly that which you seem to dislike the most. The PvE element of this game is boring. Like every other MMO, it's repetitive, predictable, and at best, moderately entertaining even for the players who engage in it most. In most other games, there is a very clear distinction between PvE and PvP elements. There are different servers, and an entirely different player base. None of that exists in Eve. Here, PvP is a very real possibility every time you are in space, whether you choose to participate or even acknowledge it. Maybe you just want to be left alone to play the game in peace. I can respect that. However, I have equal respect for the player who wants to blow you to smithereens. And THAT is where we differ. You are vocal about wanting to play your game the way you want to play it at the expense of how others choose to play the same game. Kung Fu? DonGÇÖt you mean Dung Du? You have yet to post anything constructive. All I have seen are one line troll attempts I donGÇÖt want to be left alone. I want you and people like you to come to low/null and provide content. People that want to hide behind the mechanics of hi-sec and gank miners and people that ships arenGÇÖt fit or prepped for pvp should be able to do so if they like but they should do it at their own expense and not yield a profit. If you want to kill miners and come to the forums and beat your chest and boast about your pvp prowess you should be allowed to but not at a profit. I am not asking for CCP to remove the ability to gank people just the profit from it in hi-sec especially look at the imbalance of a few . It could be a simple change like no mods drop for the gankers but cargo only this would still pose a limit to what should be carriedGǪi.e. the right ship for the right job. As it stands now the rig slots donGÇÖt drop from any wrecks. I realize that just removing the profit from ganking in hi-sec and not the ability to gank will cause a lot of butt hurt with a lot of you trolling forum warriors. I am sure you can come up with all sort of reason of how or why this will break the game, but did it break the game when they made ganking retrievers non profitable? Nope. In the end it would not remove your ability or play style to gank just the profit from griefing miners or the high value ships in hi-sec And the whole idea is really dumb. You want some magical shiled around not just people flying inexpensive ships, but people flying REALLY EXPENSIVE ships. It's pure welfare queenesque entitlement thinking. NO PLACE in EVE except inside a station should ever work like that. The idea is anti-EVE and you should be ashamed of yourself for even posting it
Not true its already working like that for the retrievers. Can retrievers still be ganked? Yes they can. Is it profitable to do at the moment? No it isint. Seems to be a place in EVE atm for retrievers to be non profit and working as intended.
Sorry you dont like the idea. I am not asking for the ability for ganking to be removed only the profit how is that asking for welfare? The people taking advantage of the welfare are the gankers able to use low cost fits to kill high value ships.
If the profit is removed and you feel the need to kill people nothing would be stoping. Just like nothing stoping you from killing retrievers.
What mentality are you using that justifies your ability to use high dps low value ships to kill high value ships little effort or risk. You decide who when and where the attack happens and if you have enough dps. If this isint pure welfare queenesque entitlement thinking then I dont know what is. |

Tippia
Sunshine and Lollipops
13326
|
Posted - 2013.03.20 17:00:00 -
[228] - Quote
HollyShocker 2inthestink wrote:I am not asking for the ability for ganking to be removed only the profit how is that asking for welfare? Because you're asking the game to do something the players should be doing for themselves. This is also why the barge buff is not working as intended: because it removed player choice from the equation.
Quote:If the profit is removed and you feel the need to kill people nothing would be stoping you. Just like nothing stoping you from killing retrievers. Why should you not be able to rob people of their valuables? Vote Malcanis for CSM8. |

Jenn aSide
STK Scientific Initiative Mercenaries
1498
|
Posted - 2013.03.20 17:10:00 -
[229] - Quote
HollyShocker 2inthestink wrote:
Not true its already working like that for the retrievers. Can retrievers still be ganked? Yes they can. Is it profitable to do at the moment? No it isint. Seems to be a place in EVE atm for retrievers to be non profit and working as intended.
So a retirever pilot should be able to put on an X-type tank or whatever, get ganked and the gankers get nothing?
As I said, the idea is anti EVE.
Quote: Sorry you dont like the idea. I am not asking for the ability for ganking to be removed only the profit how is that asking for welfare? The people taking advantage of the welfare are the gankers able to use low cost fits to kill high value ships.
If the profit is removed and you feel the need to kill people nothing would be stoping you. Just like nothing stoping you from killing retrievers.
So what about the people in null sec and wormholes who risk their ships providing trhe materials and bpcs for the pirate faction and tech3 ships commonly used in high sec PVE?
If those ships and modules almost never go boom (and they wouldn't, because most gankers do what they do because of a chance to profit), then null sec/wormhole PVe players get screwed. When they get screwed, the High Sec incursions runners and mission runners get screwed because their LP (a lot of which is converted to ammo and stuff null sec PVE players use) get screwed too.
Expensive Ships and modules blowing up in EVE is a good thing for the economy and thus for everyone.
And you want to stop that so you can fly missions without getting ganked. How completely selfish can one person be?
Quote: What mentality are you using that justifies your ability to use high dps low value ships to kill high value ships little effort or risk. You decide who when and where the attack happens and if you have enough dps. If this isint pure welfare queenesque entitlement thinking then I dont know what is.
The person flying the loot pinata get to decide if a gank is worth it, not the gankers. You want to take personal responsibility away from people flying 20 bil isk mission boats. This is wrong.
If you don't want to lose stuff of your ship when flying in space, you should be playing Star Trek online. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6692
|
Posted - 2013.03.20 17:11:00 -
[230] - Quote
Tippia wrote:Why should you not be able to profit by relieving people of their valuables? FTFY
The main reason that ganking is currently, always has been, and always will be profitable is other peoples stupidity.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |
|

Andski
GoonWaffe Goonswarm Federation
7139
|
Posted - 2013.03.20 17:12:00 -
[231] - Quote
HollyShocker 2inthestink wrote:The people taking advantage of the welfare are the gankers able to use low cost fits to kill high value ships.
A T2 fit Talos only deals 3x the DPS of a T2 fit Catalyst while costing more than ten times as much. This is, of course, by design. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Murk Paradox
Red Tsunami No Value
272
|
Posted - 2013.03.20 17:53:00 -
[232] - Quote
Whitehound wrote:HollyShocker 2inthestink wrote:Dev soundwave wrote.
"Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender)."
What is everyones opinion? He is right. Only it is not as simple as CCP Soundwave makes it sound. He knows there is more to it so he can make such statements, but for noobs to understand this do they first need to understand profit, and profit is not only about ship prices. It is about time and effort, ship roles, ISK/hour, production, player numbers, and lots of other things, too. Balance is a delicate network of factors and counter factors. If one factor becomes so overwhelming that it will outweigh others, and all the time, does it become a danger to the balance. This is what he means by saying "necessarily profitable" - a factor become so strong that it will always outweigh others. When a Hulk makes 15m ISKs/hour and costs 200m ISKs, while another ship costs 100m ISKs and makes 30m ISKs/hour, then you may have a problem. When a ship like the Hulk needs three strip miners to fill its role and these modules cost 12m ISKs and the drop-chance is 50% resulting in 6m ISKs worth of loot, but the Hulk can be ganked by another ship costing less than 5m ISKs, then you may have a problem. When a Hulk then needs a month and more of skill training and requires rare materials for building it, materials which have caused many great wars, but the ship can be shot down by practically a noob ship that is flown by many new players in their first week, then you may have another problem. It is not even about high-sec and how safe it is and how safe it should be in one's opinion, but about the imbalances, which lurk in the fundamentals of the mechanic, and where factors begin to fail countering other factors.
A $2 hammer can always put a nail into a board better than any $300 plate made out of porcelain. Oh wait, that's an analogy, and people in GD hate those...
A hulk that specializes in one certain thing doesn't guarantee it will outperform a different ship in something else just because it costs more. It just means it is bigger and took more minerals to build it. Cost versus skillpoints doesn't equate into that formula.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Whitehound
1311
|
Posted - 2013.03.20 17:59:00 -
[233] - Quote
Murk Paradox wrote:A hulk that specializes in one certain thing doesn't guarantee it will outperform a different ship in something else just because it costs more. It just means it is bigger and took more minerals to build it. Cost versus skillpoints doesn't equate into that formula. My example was not about performance, but about investment. If something becomes too expensive, and I do not mean necessarily ISK-wise but also time-wise, and there are less factors to make up for it will players stop going for it. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Georgina Parmala
Science and Trade Institute Caldari State
18
|
Posted - 2013.03.20 18:03:00 -
[234] - Quote
HollyShocker 2inthestink wrote: What mentality are you using that justifies your ability to use high dps low value ships to kill high value ships little effort or risk. You decide who when and where the attack happens and if you have enough dps. If this isint pure welfare queenesque entitlement thinking then I dont know what is.
The mentality that a coordinated group of individuals should be able to accomplish feats above and beyond what an individual is capable of. It's at the heart of every multiplayer game.Their teamwork and time is a resource that is used instead of something that can be measured with ISK.
Oh wait, that can be measured with ISK too!
Before we even start to look at what loot drops and how much the gank ships cost, we have to consider the opportunity cost of the gank. Lets say it takes 15 minutes for everyone to get their gank ship together in the station and prepare, pick a target. After execution is complete, there is a 15 minute GCC to wait out. So let us say we use half an hour per person. Lets say 3 Catalysts. That means 4 people. You need a scout to provide a warp in and loot/salvage.
That's 4 people that could have spent the half hour running missions and making ~15 million. Each. Unless the gank yields a profit of more than 60 million, it is NOT "profitable" for them to engage in the task.
It's not about "oh on average we're one million ahead of losses". Hell, between the four of them, they could have made 20 million mining in retrievers themselves in that time. Ganking barges is far prom profitable. Adding more people to the effort increases opportunity cost while dividing the reward into smaller chunks.
Then there's risk vs reward. You say ganking is risk free. People say It's all math of scan ship - get ehp - eft sufficient dps. Your looter goes suspect. It takes time to salvage all the wrecks too. In my aforementioned gank, there was an assault ship in the mining fleet that warped in on the gank and tried to drop one of the gank ships. He forced the looter to scoop the barge loot as he entered warp and leave everything else behind. Others can salvage and loot the remaining wrecks. There are countless things that can go wrong to eliminate profit, all at the hands of the miners. Or even putting said profit in the hands of the miners.That is, if they work together. Because multiple people working together can and should accomplish far more than individuals ever can. See how that works?
Just imagine. An entire mining fleet playing at the keyboard. Mining fleets running shield and armor gang links with some tank implants. With not tank in the mid slots, but ECM. Imagine calculating not how long until CONCORD magically appears, but how many successful jams you can expect from these 20 barges huddled together all fitted with ECM. All ready for the gank, with a plan to distribute jams accordingly. With combat drones aggressing when you go GCC, all on a called primary and dropping a gank ship before concord even shows up. And guess what? by the time the GCC times out, so does the limited engagement with assisting barges.
Now for the part of why should it be profitable? Every activity in eve that gives any kind of reward carries risk with it. Even the missioner has risk from NPCs. I know people who stopped their guns in a blinged Mach to step away for a minute and came back to a pod (drones killed a trigger). Mining in high sec is the only risk free income. I've literally started my lasers in a belt and walked away for 12 hours unmolested in a max yield fit barge. I should not be able to do that.
There should be risk, especially to effortless ISK printing in a "max gank" fit. The only risk a high sec miner ever faces is ganks from other players. Therefore the ganks need to be profitable. Otherwise the risk disappears, breaking the fundamentals eve is built on. If there is no risk and no effort involved, the rewards are too damn high. |

Theron Vetrus
Black Label Mafia SCUM.
47
|
Posted - 2013.03.20 18:15:00 -
[235] - Quote
I'd like to thank the OP and his care bear brethren.
After being a mission runner myself since I started in mid-December, I decided to biomass those toons and start completely over as a pirate. Having nothing to show for myself in my previous months of play, I'm happy to report that I've been a content provider for the last 4 days.
More yarr to come... Take what you can, give nothing back. Psychotic Monk for CSM8 |

HollyShocker 2inthestink
State War Academy Caldari State
177
|
Posted - 2013.03.20 19:10:00 -
[236] - Quote
Georgina Parmala wrote:HollyShocker 2inthestink wrote: What mentality are you using that justifies your ability to use high dps low value ships to kill high value ships little effort or risk. You decide who when and where the attack happens and if you have enough dps. If this isint pure welfare queenesque entitlement thinking then I dont know what is.
The mentality that a coordinated group of individuals should be able to accomplish feats above and beyond what an individual is capable of. It's at the heart of every multiplayer game.Their teamwork and time is a resource that is used instead of something that can be measured with ISK. Oh wait, that can be measured with ISK too! Before we even start to look at what loot drops and how much the gank ships cost, we have to consider the opportunity cost of the gank. Lets say it takes 15 minutes for everyone to get their gank ship together in the station and prepare, pick a target. After execution is complete, there is a 15 minute GCC to wait out. So let us say we use half an hour per person. Lets say 3 Catalysts. That means 4 people. You need a scout to provide a warp in and loot/salvage. That's 4 people that could have spent the half hour running missions and making ~15 million. Each. Unless the gank yields a profit of more than 60 million, it is NOT "profitable" for them to engage in the task. It's not about "oh on average we're one million ahead of losses". Hell, between the four of them, they could have made 20 million mining in retrievers themselves in that time. Ganking barges is far prom profitable. Adding more people to the effort increases opportunity cost while dividing the reward into smaller chunks. Then there's risk vs reward. You say ganking is risk free. People say It's all math of scan ship - get ehp - eft sufficient dps. Your looter goes suspect. It takes time to salvage all the wrecks too. In my aforementioned gank, there was an assault ship in the mining fleet that warped in on the gank and tried to drop one of the gank ships. He forced the looter to scoop the barge loot as he entered warp and leave everything else behind. Others can salvage and loot the remaining wrecks. There are countless things that can go wrong to eliminate profit, all at the hands of the miners. Or even putting said profit in the hands of the miners.That is, if they work together. Because multiple people working together can and should accomplish far more than individuals ever can. See how that works? Just imagine. An entire mining fleet playing at the keyboard. Mining fleets running shield and armor gang links with some tank implants. With not tank in the mid slots, but ECM. Imagine calculating not how long until CONCORD magically appears, but how many successful jams you can expect from these 20 barges huddled together all fitted with ECM. All ready for the gank, with a plan to distribute jams accordingly. With combat drones aggressing when you go GCC, all on a called primary and dropping a gank ship before concord even shows up. And guess what? by the time the GCC times out, so does the limited engagement with assisting barges. Now for the part of why should it be profitable? Every activity in eve that gives any kind of reward carries risk with it. Even the missioner has risk from NPCs. I know people who stopped their guns in a blinged Mach to step away for a minute and came back to a pod (drones killed a trigger). Mining in high sec is the only risk free income. I've literally started my lasers in a belt and walked away for 12 hours unmolested in a max yield fit barge. I should not be able to do that. There should be risk, especially to effortless ISK printing in a "max gank" fit. The only risk a high sec miner ever faces is ganks from other players. Therefore the ganks need to be profitable. Otherwise the risk disappears, breaking the fundamentals eve is built on. If there is no risk and no effort involved, the rewards are too damn high.
Its still risk free, you know concord is going to kill you once you engage. You can do all this at your leisure. No worries about anything else until you make the call to kill the target.
Should a bunch of torandos be able to take out a Tengu? Sure you bet. Should they be able able to profit from it? Hell no. You have to decide what is best for you and what is better for your time vs reward. Should you decide to kill retrievers you can. Just have to determine if you want to take the loss. This should be no different for anything else in hi-sec.
Gankable yes profitable no. |

Tippia
Sunshine and Lollipops
13328
|
Posted - 2013.03.20 19:13:00 -
[237] - Quote
HollyShocker 2inthestink wrote:Its still risk free, you know concord is going to kill you once you engage. GǪwhich doesn't remove the risk.
Quote:Should a bunch of torandos be able to take out a Tengu? Sure you bet. Should they be able able to profit from it? Hell no. Why not? Why shouldn't you be able to rob people of their valuables? Vote Malcanis for CSM8. |

Karl Hobb
Stellar Ore Refinery and Crematorium
1382
|
Posted - 2013.03.20 19:14:00 -
[238] - Quote
HollyShocker 2inthestink wrote:Should a bunch of torandos be able to take out a Tengu? Sure you bet. Should they be able able to profit from it? Hell no. wat
So what you're saying is that no loot should ever drop from any ship, ever. I support Malcanis and Psychotic Monk for CSM8. |

Jenn aSide
STK Scientific Initiative Mercenaries
1500
|
Posted - 2013.03.20 19:21:00 -
[239] - Quote
Karl Hobb wrote:HollyShocker 2inthestink wrote:Should a bunch of torandos be able to take out a Tengu? Sure you bet. Should they be able able to profit from it? Hell no. wat So what you're saying is that no loot should ever drop from any ship, ever.
That's exactly what he's saying, and I'm sure you can see how bloody insane the idea is.
|

Frostys Virpio
Lame Corp Name
349
|
Posted - 2013.03.20 19:38:00 -
[240] - Quote
Amyclas Amatin wrote:Frostys Virpio wrote:[quote=Tippia]Why should you not be allowed to rob people of their valuables? Why should you be able to hide your valuables behind mechanics rather than have to protect them yourself?
quote]
They still can protect thier stuff behind game mecanic. Those emcanics are called tank, EHP, resistance, ... If people want protection, there is all the protection in the world. People not using such possibility like my untanked retriever for example should just deal with the fact that they did not use what was available to them to protect thier wares.
I personally think if people were fitting a decent T2 tank with no stupid misstakes and still get ganked profitably, then maybe some of those tnaking module are not good. If you bling it or leave resist holes, then you deserve to loose your stuff. Tank won't save you. There are fanatics who will target tanked ships just to make an example of them. You trusted in your tank, and not in the mercy of The New Order. How dare you, and all that... High-Sec is a fiasco, and the not-so-profitable ganking scene is now heavily subsidized by null-sec dwellers to the tune of billions. James 315 also pays 5 million isk for you to lose ships that he supplies at 4 million isk... Sign up for terrorism today.
As long as you are not profitable to gank, the tank did it's job. If the attacker is willing to pour money into killing you, then you will go down but this thread is about profitability of the action. The tank is then doing it's job. |
|

Murk Paradox
Red Tsunami No Value
272
|
Posted - 2013.03.20 19:53:00 -
[241] - Quote
Whitehound wrote:Georgina Parmala wrote:There are some people that would disagree with you. Traders and industrialists for example. ... You want a good argument why someone should be able to gank for ***** and giggles? Because without that you can't do it when you have a legitimate reason either. ... If you remove suicide ganking because it's no fun for the target, what's next? No, not really. If the gankers were forced to do something else would they still participate in the overall game and its economy unless they decided to quit the game. Having a legitimate reason does not mean you cannot have your giggles, too. I have also not said to remove all ganking. The thread is still about profitable ganking, thus ganking for a reason, and I am saying it should be allowed. Only the kind of ganking where the only goal is to cause a random player a greater loss than yourself is what I am questing.
That kind of borders a bit on you defining how I should play doesn't it?
What if your anger or misery is more valuable to me than the 20mil I dumped into a gank ship?
Sometimes ganking just isn't all about the isk. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Karl Hobb
Stellar Ore Refinery and Crematorium
1383
|
Posted - 2013.03.20 19:57:00 -
[242] - Quote
Jenn aSide wrote:That's exactly what he's saying, and I'm sure you can see how bloody insane the idea is. Please refer to my comment on page 1 regarding OP. I support Malcanis and Psychotic Monk for CSM8. |

Vaerah Vahrokha
Vahrokh Consulting
3966
|
Posted - 2013.03.20 20:01:00 -
[243] - Quote
There's one thing that I have not understood.
What's the exact reason to ever fit some pimped modules? I mean, the ship WILL get ganked: every relevant mission hub has some scan alts outside the stations to detect pimpmobiles.
So what's the point of putting in game 5B modules if there's no use for them as it's dumb to fit them? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Velicitia
Arma Artificer
1272
|
Posted - 2013.03.20 20:05:00 -
[244] - Quote
Vaerah Vahrokha wrote:There's one thing that I have not understood.
What's the exact reason to ever fit some pimped modules? I mean, the ship WILL get ganked: every relevant mission hub has some scan alts outside the stations to detect pimpmobiles.
So what's the point of putting in game 5B modules if there's no use for them as it's dumb to fit them?
probably didn't originally intend them to be that super expensive
looking back to '08 or so, I remember getting a 5 run guristas tower BPC (small), and thinking that the 400m ISK profit was going to be amazing. They're going for ... what, a bil and a half now? One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

Whitehound
1313
|
Posted - 2013.03.20 20:06:00 -
[245] - Quote
Murk Paradox wrote:That kind of borders a bit on you defining how I should play doesn't it? Oh my... No, it does not just border on it. It is about defining how one should play it.
What is wrong is to believe that one is not forced already. Or tell me, can you jump from the first day on into a Titan? Can you fly into any system you want to? Can you buy everything of the market? ... No.
Fact is that the game is full of "no can dos" and players who complain about being forced are just trolling you. So do not pick this up as an argument, please. You might as well be standing in a fully crammed bus and start complaining to the next passenger not to touch you with his coat. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3011
|
Posted - 2013.03.20 20:18:00 -
[246] - Quote
Dave Stark wrote:an essentially empty ship shouldn't be profitable to gank though. while i appreciate the game shouldn't be risk free i don't think simply undocking [in high sec] should be a reason for some one to want to actively gank you just because they make money doing so. exceptions being, if that profit is from bounties.
Sure. But ganking unfit ships has never been profitable.
Quote:should it be profitable to gank a bog standard t2 fit ship with nothing but a few reloads of ammo in it's cargo? no, i don't think it should. it should, however, still be possible. did he insult your mother? open fire.
If they don't fit any tank whatsoever, why shouldn't it be profitable?
Why do you think the Tornado should get large amounts of extra EHP? (Common, untanked sniper fits have under 10k EHP and have ~50m worth of fittings subject to dropping. 25m is plenty to make ganking a T2 gun Tornado profitable.) This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Tippia
Sunshine and Lollipops
13328
|
Posted - 2013.03.20 20:25:00 -
[247] - Quote
Vaerah Vahrokha wrote:So what's the point of putting in game 5B modules if there's no use for them as it's dumb to fit them? No-one put 5bn modules in the game, though. That's just how much people are willing to pay for them for the minute (and often questionable) advantage they provide.
They also have their uses GÇö costing 5bn being one of them GÇö and there are plenty of ways to make use of them without being ganked.
Vote Malcanis for CSM8. |

Andski
GoonWaffe Goonswarm Federation
7139
|
Posted - 2013.03.20 20:32:00 -
[248] - Quote
Vaerah Vahrokha wrote:There's one thing that I have not understood.
What's the exact reason to ever fit some pimped modules? I mean, the ship WILL get ganked: every relevant mission hub has some scan alts outside the stations to detect pimpmobiles.
So what's the point of putting in game 5B modules if there's no use for them as it's dumb to fit them?
it's called risk vs. reward, you see
if you're willing to put a 5bn module on the line for a marginal gain in performance, that is your choice, but do not cry when that choice backfires because you take no extra caution with your pimpmobile than you did with your t2 fit mission raven ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Georgina Parmala
Science and Trade Institute Caldari State
18
|
Posted - 2013.03.20 20:35:00 -
[249] - Quote
Vaerah Vahrokha wrote:There's one thing that I have not understood.
What's the exact reason to ever fit some pimped modules? I mean, the ship WILL get ganked: every relevant mission hub has some scan alts outside the stations to detect pimpmobiles.
So what's the point of putting in game 5B modules if there's no use for them as it's dumb to fit them?
A) Fitting half a dozen different modules that add up to 5Bil is a player choice. Do you really need ALL of them? The extent of pimp on my mission navy apoc is a core B repper and one navy heat sink. I don't see any sense in quadrupling the cost of that ship purely for the purpose of shooting crosses.
B) These rare modules were probably intended to be accumulated as an alliance level asset and fitted to Titans and Supers. Not every John's Smith's personal Machariel for shooting petty pirates in high sec. |

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
926
|
Posted - 2013.03.20 20:38:00 -
[250] - Quote
HollyShocker 2inthestink wrote:Dev soundwave wrote.
"Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender)."
What is everyones opinion?
Guess what... the nerf bat cometh.
Told ya. You gone and done ruined it.
|
|

Montevius Williams
Eclipse Industrial Inc
423
|
Posted - 2013.03.20 20:38:00 -
[251] - Quote
If we are talking about the serious ganker, the guy or gal that takes their time to plan, research, scout their targets, I say, yes, I have no problem with them turning a profit.
If we are talking about the random ganker who just takes whatever comes to them without doing any research, or just wardecs anyone just to be able to shoot hi sec targets, I'd say, hell no. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |

Andski
GoonWaffe Goonswarm Federation
7140
|
Posted - 2013.03.20 20:43:00 -
[252] - Quote
as for projecting Soundwave's opinion on the profitability of ganking exhumers for salvage to ganking pimp fit mission boats, that is goddamn stupid because there is huge difference between ganking an exhumer solely for its salvage and targeting a shiny mission Machariel because it's a loot pinata
in the former case, exhumers were profitable to gank from the get go, before any modules were fitted. in the latter, the pilot made the choice to paint a bullseye on his ship.
however, wretches desperate to tell everyone "GANKING MY 20B OFFICER FIT MACHARIEL SHOULDN'T BE PROFITABLE" quoting Soundwave out of context does not surprise me in the least bit ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Georgina Parmala
Science and Trade Institute Caldari State
18
|
Posted - 2013.03.20 20:51:00 -
[253] - Quote
HollyShocker 2inthestink wrote: Its still risk free, you know concord is going to kill you once you engage. You can do all this at your leisure. No worries about anything else until you make the call to kill the target.
You covered 30% of the process there. Let me spell it out for you.
We are talking about profitability of a gank In order for a gank to be profitable, you have to EARN money In order to make money from a gank, you have to: 1) Loot the ganked ship. This has to be done by someone not involved in the shooting and triggers a suspect flag. 2) Salvage the ganked ship. This requires you to sit there for the module to cycle. While suspect. 3) Loot n gank ships. While suspect. 4) Salvage n gank ships. While suspect.
Did I mention the looter is a suspect? As in anyone in system can and will shoot at them? Did I mention you make (back) the money you were guaranteed to lose to concord by selling the loot?
Notice how the suspect is gathering the loot for an extended period of time, vulnerable to being driven off and/or destroyed before being able to secure and sell the loot?
That's a RISK. You're right, I'm almost guaranteed I'll kill the target. When the target is afk and unprepared and has no friends. It would be a failure the likes of dying to rats in a L4 mission not to. But there is PLENTY at risk as far as getting the loot to turn the profit. All it takes is an opportunist assault frig with a salvager to pop your covops warp-in provider/looter/salvager and steal all the loot and salvage. Including looting and salvaging your lost covops, which you were not counting on losing. Hey, that means you're RISKING your loot/salvage ship as well as risking not getting the loot and salvage after the kill.
|

HollyShocker 2inthestink
State War Academy Caldari State
177
|
Posted - 2013.03.20 21:10:00 -
[254] - Quote
Jenn aSide wrote:Karl Hobb wrote:HollyShocker 2inthestink wrote:Should a bunch of torandos be able to take out a Tengu? Sure you bet. Should they be able able to profit from it? Hell no. wat So what you're saying is that no loot should ever drop from any ship, ever. That's exactly what he's saying, and I'm sure you can see how bloody insane the idea is.
I am glad to see that you both seem to suffer from the same reading comprehension disability. I understand someone is trying to take away your easy hi-sec ganking and you donGÇÖt like, but please donGÇÖt be stupid and try and speak for me. Take the time to go back perhaps and re-read (gasp... read I know right...not skim)
I never said nothing should ever drop . I referenced that rigs donGÇÖt drop as it is now and that also it is not profitable to gank the retriever. Has the game exploded from this change yet? I said perhaps a way to achieve the no profit would be to make it cargo only drop as a possible solution. This is probably the part that confused you the most. I didnGÇÖt just sit here and cry and stomp my feet and post like a whine baby on the forums. I stated my opinion as well as perhaps a way to achieve the change. DidnGÇÖt just bring the problem to the table but offered a possible solutions. DidnGÇÖt say it was the best or perfect one just a possible one.
Go back to page one post one in reference to Dev Soundwave quote. He as well stated that ganking should be possible but not profitable per say. This concept could and should be carried over to encompass high value ships as well. Gankable but not profitable. CanGÇÖt say it or dumb it down any further than that for you sorry.
|

Andski
GoonWaffe Goonswarm Federation
7140
|
Posted - 2013.03.20 21:11:00 -
[255] - Quote
let's not forget the chance of nothing worthwhile dropping in the wreck ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Andski
GoonWaffe Goonswarm Federation
7142
|
Posted - 2013.03.20 21:15:00 -
[256] - Quote
also rigs have never, ever dropped as they are intended to be destroyed with the ship they're on, same reason they cannot be removed from a ship for reuse on another ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Andski
GoonWaffe Goonswarm Federation
7142
|
Posted - 2013.03.20 21:16:00 -
[257] - Quote
HollyShocker 2inthestink wrote:Go back to page one post one in reference to Dev Soundwave quote. He as well stated that ganking should be possible but not profitable per say. This concept could and should be carried over to encompass high value ships as well. Gankable but not profitable. CanGÇÖt say it or dumb it down any further than that for you sorry.
yes this has already been addressed
Andski wrote:as for projecting Soundwave's opinion on the profitability of ganking exhumers for salvage to ganking pimp fit mission boats, that is goddamn stupid because there is huge difference between ganking an exhumer solely for its salvage and targeting a shiny mission Machariel because it's a loot pinata
in the former case, exhumers were profitable to gank from the get go, before any modules were fitted. in the latter, the pilot made the choice to paint a bullseye on his ship.
however, wretches desperate to tell everyone "GANKING MY 20B OFFICER FIT MACHARIEL SHOULDN'T BE PROFITABLE" quoting Soundwave out of context does not surprise me in the least bit ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Karl Hobb
Stellar Ore Refinery and Crematorium
1385
|
Posted - 2013.03.20 21:19:00 -
[258] - Quote
HollyShocker 2inthestink wrote:I said perhaps a way to achieve the no profit would be to make it cargo only drop as a possible solution. So some mission runner who loses a ship to NPCs shouldn't be able to go back and possibly get a few of their modules? What about PVPers who gain the field and get a chance to recoup some of their losses through loot drops? It makes no sense and it's stupid because most ganking for profit is done against haulers which have the majority of the wealth in the cargo bay.
HollyShocker 2inthestink wrote:Go back to page one post one in reference to Dev Soundwave quote. You quoted it out of context, so there's no reason to refer back to it. I support Malcanis and Psychotic Monk for CSM8. |

Tippia
Sunshine and Lollipops
13332
|
Posted - 2013.03.20 21:26:00 -
[259] - Quote
HollyShocker 2inthestink wrote:I never said nothing should ever drop . So how will you ensure that it's not possible to profit from ganking a Tengu? Your entire thesis hinges on stuff not dropping.
Quote:I referenced that rigs donGÇÖt drop as it is now and that also it is not profitable to gank the retriever. Has the game exploded from this change yet? That's because they're permanent fixtures to the ship that can't be swapped out at your leisure. If you want the same rules to apply to modules, then fine GÇö everyone will love it when they have to have one entire ship for every variant fitting they want to use with it.
Quote:I didnGÇÖt just sit here and cry and stomp my feet and post like a whine baby on the forums. I stated my opinion as well as perhaps a way to achieve the change. DidnGÇÖt just bring the problem to the table but offered a possible solutions. GǪexcept that you didn't explain what the problem was, which means you're offering a GÇ£solutionGÇ¥ (which breaks things and which is so half-baked and incomplete that it doesn't solve anything either) to something that isn't a problem to begin with, which means that you're pretty much whining and stomping your feet for a change that serves no purpose that you can articulate.
Quote:Go back to page one post one in reference to Dev Soundwave quote. He as well stated that ganking should be possible but not profitable per say. What does Per say? He stated something that he was immediately proven to have misunderstood. The problem he was talking about doesn't exist, and never has existed, and he was shown the error of his assumption rather quickly. So no, he's not saying the same thing you are.
Quote:Gankable but not profitable. Why should it not be possible to rob people of their valuables?
Vote Malcanis for CSM8. |

Solstice Project
Sebiestor Tribe Minmatar Republic
2966
|
Posted - 2013.03.20 21:30:00 -
[260] - Quote
Tippia for CSM8. ^_^ |
|

Murk Paradox
Red Tsunami No Value
272
|
Posted - 2013.03.20 21:30:00 -
[261] - Quote
Whitehound wrote:Murk Paradox wrote:That kind of borders a bit on you defining how I should play doesn't it? Oh my... No, it does not just border on it. It is about defining how one should play it. What is wrong is to believe that one is not forced already. Or tell me, can you jump from the first day on into a Titan? Can you fly into any system you want to? Can you buy everything of the market? ... No. Fact is that the game is full of "no can dos" and players who complain about being forced are just trolling you. So do not pick this up as an argument, please. You might as well be standing in a fully crammed bus and start complaining to the next passenger not to touch you with his coat.
Sure I can. I can do all of those things. Except for the "anything off of the market", which CAN be defined by player market.
Again, using generalities for a specific is ill fated at best.
I can pilot a titan on my first day; buy a titan pilot.
I can fly into any system I want; at the cost of encouraging the wrath of a player.
I can post on the market forums for any ship hull, blueprint or marketable item.
But telling me or anyone that ganking should not be possible based of profiteering? Apparently there's a few corps doing it wrong (TEAR for instance).
If I have 5 billion isk.. why would I gank someone for their 20mil cargo hold? If I have the RL money to buy isk by the 10s, why would I worry about a wallet flash? Maybe I like emergent gameplay.
Maybe I want to see the world burn.
Isk isn't real money after all, it's an end to a means. Where's the fun in just having isk if you aren't going to spend it?
That's the point of ganking. People doing it as a method of income is, well, a non factor to be honest. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Whitehound
1315
|
Posted - 2013.03.20 21:47:00 -
[262] - Quote
Murk Paradox wrote:I can pilot a titan on my first day; buy a titan pilot.
I can fly into any system I want; at the cost of encouraging the wrath of a player.
I can post on the market forums for any ship hull, blueprint or marketable item. Not really the point I was making. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

BoBoZoBo
Divine Beasts Nite's Reign
215
|
Posted - 2013.03.20 22:00:00 -
[263] - Quote
Ganking should be as profitable as the ganker can make it by using his/her own timing, strategy, skill and target selection. No more - no less
Making ganking artificially profitable is stupid and reeks of regulation. No thanks. Primary Test Subject GÇó SmackTalker Elite |

Tippia
Sunshine and Lollipops
13332
|
Posted - 2013.03.20 22:04:00 -
[264] - Quote
BoBoZoBo wrote:Ganking should be as profitable as the ganker can make it by using his/her own timing, strategy, skill and target selection. No more - no less
Making ganking artificially profitable is stupid and reeks of regulation. No thanks. GǪand, of course, the same goes for artificially making it unprofitable. Vote Malcanis for CSM8. |

HollyShocker 2inthestink
State War Academy Caldari State
177
|
Posted - 2013.03.21 01:33:00 -
[265] - Quote
Karl Hobb wrote:HollyShocker 2inthestink wrote:I said perhaps a way to achieve the no profit would be to make it cargo only drop as a possible solution. So some mission runner who loses a ship to NPCs shouldn't be able to go back and possibly get a few of their modules? What about PVPers who gain the field and get a chance to recoup some of their losses through loot drops? It makes no sense and it's stupid because most ganking for profit is done against haulers which have the majority of the wealth in the cargo bay. HollyShocker 2inthestink wrote:Go back to page one post one in reference to Dev Soundwave quote. You quoted it out of context, so there's no reason to refer back to it.
So you dont think CCP is smart enough to code to where you could get your own sheet back? That was just thrown out there as possible. Again I understand you oppose the idea and want to find micro fault with everything but I have faith CCP could work it out should they choose. |

Andski
GoonWaffe Goonswarm Federation
7144
|
Posted - 2013.03.21 02:08:00 -
[266] - Quote
HollyShocker 2inthestink wrote:So you donGÇÖt think CCP is smart enough to code to where you could get your own sheet back?
why should you get your stuff back if you're dumb enough to lose it?
if you can't take measures to protect it, you don't deserve it, period
like I said, if you want a game where you won't lose your ~epix~ this isn't it, keep looking ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Andski
GoonWaffe Goonswarm Federation
7144
|
Posted - 2013.03.21 02:14:00 -
[267] - Quote
i realize that you don't want to take extra precautions when flying an officer-fit rattlesnake as everyone else who plays this game does and thus believe that you should get everything back when you die, but that is not what eve is about and if you believe that that is somehow what this game was intended to be, you are terribly wrong
if you believe that this will have a strong impact on your decision to continue playing, let me just help you with that because you're asking for a change that will not happen any time soon ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

HollyShocker 2inthestink
State War Academy Caldari State
177
|
Posted - 2013.03.21 02:36:00 -
[268] - Quote
Andski wrote:i realize that you don't want to take extra precautions when flying an officer-fit rattlesnake as everyone else who plays this game does and thus believe that you should get everything back when you die, but that is not what eve is about and if you believe that that is somehow what this game was intended to be, you are terribly wrong if you believe that this will have a strong impact on your decision to continue playing, let me just help you with that because you're asking for a change that will not happen any time soon
They seemed to do it for the miners so the game must have been for them. maybe they will make it so this game is for me next.
For the record I have yet to loose a high dollar ship to hi-sec pvp but I know several pilots that have.
I play in all three secs. I feel each should provide its own unique play style. hi-sec shouldnt be for bored players as a venue to gank and grief players and make a profit.
If you want to kill and or grief players in hi-sec then it should cost you. |

Andski
GoonWaffe Goonswarm Federation
7144
|
Posted - 2013.03.21 02:39:00 -
[269] - Quote
HollyShocker 2inthestink wrote:They seemed to do it for the miners so the game must have been for them. maybe they will make it so this game is for me next.
For the record I have yet to loose a high dollar ship to hi-sec pvp but I know several pilots that have.
I play in all three secs. I feel each should provide its own unique play style. hi-sec shouldnt be for bored players as a venue to gank and grief players and make a profit.
If you want to kill and or grief players in hi-sec then it should cost you.
maybe you don't understand what "losing a ship" entails
hint, it entails losing the ship and everything in it, unless you manage to loot your wreck before someone else does
also last I heard miners don't keep whatever ore they mined when they were suicide ganked, nor do they get anything back
because, well, losses actually matter in this game unlike in whatever wretched themepark you came from ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Jenn aSide
STK Scientific Initiative Mercenaries
1502
|
Posted - 2013.03.21 03:33:00 -
[270] - Quote
HollyShocker 2inthestink wrote:
They seemed to do it for the miners so the game must have been for them. maybe they will make it so this game is for me next.
Just gonna highlight this so CCP can see what happens when you give one group of people something (they don't really need) for free instead of requiring them to figure it out for themselves. Every single "gimmie gimmie" person in the game then demands the same considereration.
Think about that next time......... |
|

Karl Hobb
Stellar Ore Refinery and Crematorium
1387
|
Posted - 2013.03.21 04:49:00 -
[271] - Quote
HollyShocker 2inthestink wrote:So you donGÇÖt think CCP is smart enough to code to where you could get your own sheet back? That was just thrown out there as possible. Again I understand you oppose the idea and want to find micro fault with everything but I have faith CCP could work it out should they choose. So what about if someone gets ganked and they ask their friends to scoop the loot? Oh wait, they got ganked so no one can scoop the loot because that would mean someone could profit.
I turn down idiotic ideas like this every week at my job because edge cases result in terrible code that is very hard to maintain.
HollyShocker 2inthestink wrote:Also it isnGÇÖt out of text. It is. The Soundwave quote was specifically referring to exhumers and barges (indirectly, IIRC). You misrepresented it as a blanket statement against any profitable ganking. I support Malcanis and Psychotic Monk for CSM8. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6735
|
Posted - 2013.03.21 06:25:00 -
[272] - Quote
HollyShocker 2inthestink wrote: If you want to kill and or grief players in hi-sec then it should cost you.
It does cost the ganker, it costs them their ships (and pods/implants if they're careless), it costs them their security status (if they aren't already -10), it involves opportunity cost (they could be doing something much more conducive to lining their pockets in the time it takes to organise and execute a gank).
It's a numbers game, one in which the loot fairy/RNG regularly turns round and says "screw you a-hole", loot and salvage only covers the cost some of the time, the rest of the time the gankers are operating at a net loss, which is why they prey on the targets that a: they can kill fast, b: are carrying enough ISK value in modules or cargo that the RNG works in their favour or c: the pilot is so damn lazy that they're not actually playing the game at all but are down the pub having a drink while the game plays for them.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Azrael Dinn
The 20th Legion Mildly Sober
69
|
Posted - 2013.03.21 08:04:00 -
[273] - Quote
This is why ganging is out of line atm
https://forums.eveonline.com/default.aspx?g=posts&t=216694&find=unread
Now I do agree that people should be able to gang ships in high sex. The problem what I have with it is that it's too easy and I have no legimet claim to my own property that has stolen from me.
I see it in the way that customs officers and concord should engage (for a period of time) the persons robbing my stuff from my wrecks.
Now yes yes it's not right, we can't get anything ever after that. How about if you then add the bloackade runners into to the mix so you could have a chance to get the loot if you where the pirate. This would be something that would make ganging abit harder for pirates and mayby abit more interesting cause someone would be chacing you actualy. risk vs. reward  |

Tesal
240
|
Posted - 2013.03.21 09:14:00 -
[274] - Quote
Azrael Dinn wrote:This is why ganging is out of line atm https://forums.eveonline.com/default.aspx?g=posts&t=216694&find=unreadNow I do agree that people should be able to gang ships in high sex. The problem what I have with it is that it's too easy and I have no legimet claim to my own property that has stolen from me. I see it in the way that customs officers and concord should engage (for a period of time) the persons robbing my stuff from my wrecks. Now yes yes it's not right, we can't get anything ever after that. How about if you then add the bloackade runners into to the mix so you could have a chance to get the loot if you where the pirate. This would be something that would make ganging abit harder for pirates and mayby abit more interesting cause someone would be chacing you actualy. risk vs. reward 
I read your post. Please tell me what language its in so I can use Google translate.
|

Runeme Shilter
New Order Logistics CODE.
65
|
Posted - 2013.03.21 09:19:00 -
[275] - Quote
You say ganking is out of line because when 50-75 people attack you don't magically survive?
Quote: Now I do agree that people should be able to gang ships in high sex. The problem what I have with it is that it's too easy and I have no legimet claim to my own property that has stolen from me.
Yes, clearly organizing 50-75 people, have them online at the same time and ready to undock is a very easy thing to do. All the gank target needs to counter this gang of catalysts is a 2-3 friends in a logi.
Quote:I see it in the way that customs officers and concord should engage (for a period of time) the persons robbing my stuff from my wrecks. Now yes yes it's not right, we can't get anything ever after that. How about if you then add the bloackade runners into to the mix so you could have a chance to get the loot if you where the pirate. This would be something that would make ganging abit harder for pirates and mayby abit more interesting cause someone would be chacing you actualy. risk vs. reward 
The looter already goes suspect so can be freely attacked by the gank target's friends and any passersby. Seems balanced to me.
|

Amyclas Amatin
The Phantom Regiment THE ROYAL NAVY
91
|
Posted - 2013.03.21 09:52:00 -
[276] - Quote
Runeme Shilter wrote:You say ganking is out of line because when 50-75 people attack you don't magically survive? Quote: Now I do agree that people should be able to gang ships in high sex. The problem what I have with it is that it's too easy and I have no legimet claim to my own property that has stolen from me.
Yes, clearly organizing 50-75 people, have them online at the same time and ready to undock is a very easy thing to do. All the gank target needs to counter this gang of catalysts is a 2-3 friends in a logi. Quote:I see it in the way that customs officers and concord should engage (for a period of time) the persons robbing my stuff from my wrecks. Now yes yes it's not right, we can't get anything ever after that. How about if you then add the bloackade runners into to the mix so you could have a chance to get the loot if you where the pirate. This would be something that would make ganging abit harder for pirates and mayby abit more interesting cause someone would be chacing you actualy. risk vs. reward  The looter already goes suspect so can be freely attacked by the gank target's friends and any passersby. Seems balanced to me.
The harder and less profitable ganking becomes, the more you'll be left with fanatics and highly-organised goon-sponsored crusaders.
CCP traded having to deal with pirates to having to deal with madmen. The post that got me banned from Eve-Uni: https://forums.eveonline.com/default.aspx?g=posts&t=210049&find=unread |

Andski
GoonWaffe Goonswarm Federation
7150
|
Posted - 2013.03.21 11:14:00 -
[277] - Quote
i realize that most people in hisec just think "if money out > money in, then it's worth doing" but that really isn't the case and you clearly don't know the first thing about suicide ganking
also whoever loots your stuff gets suspect flagged, and i find it unsurprising that an entitled hiseccer is demanding that NPCs fight his battles even more ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Velicitia
Arma Artificer
1273
|
Posted - 2013.03.21 12:09:00 -
[278] - Quote
Andski wrote: also whoever loots your stuff gets suspect flagged, and i find it unsurprising that an entitled hiseccer is demanding that NPCs fight his battles even more
Personally, I'd rather that they can't dock up (or jump) for 15 minutes, so I can chase them around system.
Granted, this can be negated by: POS Cloak I'm just that bad at probing Someone else got to them first
edit for clarity --> Buff hisec -- nerf CONCORD! One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

Mallak Azaria
GoonWaffe Goonswarm Federation
2716
|
Posted - 2013.03.21 12:35:00 -
[279] - Quote
HollyShocker 2inthestink wrote:but more that the expenses should be higher for the attacker than the defender)."
What is everyones opinion?
Anyone who supports isk tanking probably shouldn't be working for CCP right now.
Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

Whitehound
1330
|
Posted - 2013.03.21 13:49:00 -
[280] - Quote
Mallak Azaria wrote:Anyone who supports isk tanking probably shouldn't be working for CCP right now. ISK tanking is fine. If it was nonsense then Titans should not cost billions and yet we find the cost factor makes complete sense. It works on the large scale and on the small scale has it additional detail to it including a few twists. That is all right. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
|

Andski
GoonWaffe Goonswarm Federation
7154
|
Posted - 2013.03.21 13:57:00 -
[281] - Quote
Whitehound wrote:Mallak Azaria wrote:Anyone who supports isk tanking probably shouldn't be working for CCP right now. ISK tanking is fine. If it was nonsense then Titans should not cost billions and yet we find the cost factor makes complete sense. It works on the large scale and on the small scale has it additional detail to it including a few twists. That is all right.
that isn't how it works ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Lin Suizei
126
|
Posted - 2013.03.21 14:00:00 -
[282] - Quote
Whitehound wrote:Mallak Azaria wrote:Anyone who supports isk tanking probably shouldn't be working for CCP right now. ISK tanking is fine. If it was nonsense then Titans should not cost billions and yet we find the cost factor makes complete sense. It works on the large scale and on the small scale has it additional detail to it including a few twists. That is all right.
WTB bomber with a cruiser-sized tank. Xeros S*** > are you really suprised? im not here to pvp so why the fuc not Xeros S**** > oh go cry somewhere else, im not in fw for the ****** pvp
Welcome to faction war. |

Whitehound
1331
|
Posted - 2013.03.21 14:14:00 -
[283] - Quote
Andski wrote:Whitehound wrote:Mallak Azaria wrote:Anyone who supports isk tanking probably shouldn't be working for CCP right now. ISK tanking is fine. If it was nonsense then Titans should not cost billions and yet we find the cost factor makes complete sense. It works on the large scale and on the small scale has it additional detail to it including a few twists. That is all right. that isn't how it works Sure it is. Just because I can tag a price of 1 ISK onto a Titan or a trillion ISK onto a frigate does not contradict it. Only idiots sell Titans for 1 ISK or pay a trillion for a frigate, and anyone who believes this contradicts ISK tanking is one of them idiots. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Andski
GoonWaffe Goonswarm Federation
7154
|
Posted - 2013.03.21 14:20:00 -
[284] - Quote
Whitehound wrote:Andski wrote:Whitehound wrote:Mallak Azaria wrote:Anyone who supports isk tanking probably shouldn't be working for CCP right now. ISK tanking is fine. If it was nonsense then Titans should not cost billions and yet we find the cost factor makes complete sense. It works on the large scale and on the small scale has it additional detail to it including a few twists. That is all right. that isn't how it works Sure it is. Just because I can tag a price of 1 ISK onto a Titan or a trillion ISK onto a frigate does not contradict it. Only idiots sell Titans for 1 ISK or pay a trillion for a frigate, and anyone who believes this contradicts ISK tanking is one of them idiots.
yes titans are definitely isk tanked when they die to 20-30 neuting tempests and have only 6x the base HP of a carrier while costing 40-50x as much ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Whitehound
1332
|
Posted - 2013.03.21 14:27:00 -
[285] - Quote
Andski wrote:yes titans are definitely isk tanked when they die to 20-30 neuting tempests and have only 6x the base HP of a carrier while costing 40-50x as much It still is not a contradiction. You only have discovered the factors which influence it. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Mara Tessidar
Bat Country Goonswarm Federation
816
|
Posted - 2013.03.21 14:31:00 -
[286] - Quote
Hey whitehound you should go back to badposting on Kugu Reading the EVEO forums is like huffing gas or sniffing glue. Sure it's funny and you get high, but you pay a terrible, terrible price in the long run. |

Whitehound
1332
|
Posted - 2013.03.21 14:33:00 -
[287] - Quote
Mara Tessidar wrote:Hey whitehound you should go back to badposting on Kugu Why is that? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Mara Tessidar
Bat Country Goonswarm Federation
816
|
Posted - 2013.03.21 14:47:00 -
[288] - Quote
Because I'm a sadistic jerk who wants to see the rest of the world burn, obviously
I mean what other kind of person would want others to have to read what you write Reading the EVEO forums is like huffing gas or sniffing glue. Sure it's funny and you get high, but you pay a terrible, terrible price in the long run. |

Mara Tessidar
Bat Country Goonswarm Federation
816
|
Posted - 2013.03.21 14:49:00 -
[289] - Quote
Also because they're calling you a "flash in the pan" and frankly I just think that's an unfair judgment
(you're more of an excruciating chronic posting disease) Reading the EVEO forums is like huffing gas or sniffing glue. Sure it's funny and you get high, but you pay a terrible, terrible price in the long run. |

Whitehound
1333
|
Posted - 2013.03.21 15:02:00 -
[290] - Quote
Haha, that went well. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
|

HollyShocker 2inthestink
State War Academy Caldari State
177
|
Posted - 2013.03.21 16:13:00 -
[291] - Quote
Andski wrote:HollyShocker 2inthestink wrote:They seemed to do it for the miners so the game must have been for them. maybe they will make it so this game is for me next.
For the record I have yet to loose a high dollar ship to hi-sec pvp but I know several pilots that have.
I play in all three secs. I feel each should provide its own unique play style. hi-sec shouldnt be for bored players as a venue to gank and grief players and make a profit.
If you want to kill and or grief players in hi-sec then it should cost you. maybe you don't understand what "losing a ship" entails hint, it entails losing the ship and everything in it, unless you manage to loot your wreck before someone else does also last I heard miners don't keep whatever ore they mined when they were suicide ganked, nor do they get anything back because, well, losses actually matter in this game unlike in whatever wretched themepark you came from
So using your words "maybe you don't understand what "losing a ship" entails
hint, it entails losing the ship and everything in it". Then no one should get any salvage. Great idea Goon |

HollyShocker 2inthestink
State War Academy Caldari State
177
|
Posted - 2013.03.21 16:16:00 -
[292] - Quote
Jenn aSide wrote:HollyShocker 2inthestink wrote:
They seemed to do it for the miners so the game must have been for them. maybe they will make it so this game is for me next.
Just gonna highlight this so CCP can see what happens when you give one group of people something (they don't really need) for free instead of requiring them to figure it out for themselves. Every single "gimmie gimmie" person in the game then demands the same considereration. Think about that next time.........
It seemed the DEV's felt it was needed. |

Theron Vetrus
Black Label Mafia SCUM.
66
|
Posted - 2013.03.21 16:20:00 -
[293] - Quote
If a self-entitled care bear whimpers in space and no one is around to hear him, does he still make a sound?
 Take what you can, give nothing back. Psychotic Monk for CSM8 |

baltec1
Bat Country
5680
|
Posted - 2013.03.21 16:20:00 -
[294] - Quote
HollyShocker 2inthestink wrote:
So using your words "maybe you don't understand what "losing a ship" entails
hint, it entails losing the ship and everything in it". Then no one should get any salvage. Great idea Goon
And at a stroke you just made all ship pvp unprofitable and wiped out several playstyles.
Congrats you just broke a great chunk of the core of EVE. |

HollyShocker 2inthestink
State War Academy Caldari State
177
|
Posted - 2013.03.21 16:20:00 -
[295] - Quote
Bottom line here is DEV Soundwave said he felt ganking should be possible but not profitable I agreee with him. Argue with him about. |

baltec1
Bat Country
5680
|
Posted - 2013.03.21 16:21:00 -
[296] - Quote
HollyShocker 2inthestink wrote:
It seemed the DEV's felt it was needed.
They were wrong and we got an unbalanced ship lineup. |

baltec1
Bat Country
5680
|
Posted - 2013.03.21 16:23:00 -
[297] - Quote
HollyShocker 2inthestink wrote:Bottom line here is DEV Soundwave said he felt ganking should be possible but not profitable I agreee with him. Argue with him about.
No he said that bare barge hulls should not be profitable to gank and everyone agrees with him. He never said ALL ganking should be unprofitable. |

Velicitia
Arma Artificer
1274
|
Posted - 2013.03.21 16:27:00 -
[298] - Quote
Whitehound wrote:Andski wrote:Whitehound wrote:Mallak Azaria wrote:Anyone who supports isk tanking probably shouldn't be working for CCP right now. ISK tanking is fine. If it was nonsense then Titans should not cost billions and yet we find the cost factor makes complete sense. It works on the large scale and on the small scale has it additional detail to it including a few twists. That is all right. that isn't how it works Sure it is. Just because I can tag a price of 1 ISK onto a Titan or a trillion ISK onto a frigate does not contradict it. Only idiots sell Titans for 1 ISK or pay a trillion for a frigate, and anyone who believes this contradicts ISK tanking is one of them.
I'm pretty sure you messed something up somewhere in your arguments.
"ISK Tanking" is mostly only relevant in hisec... to the point where a freighter has a "1 bil ISK Tank" -- i.e. you throw stuff that collectively is worth more than a billion into it, and you're suddenly a juicy suicide gank target... One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

HollyShocker 2inthestink
State War Academy Caldari State
177
|
Posted - 2013.03.21 16:28:00 -
[299] - Quote
baltec1 wrote:HollyShocker 2inthestink wrote:
So using your words "maybe you don't understand what "losing a ship" entails
hint, it entails losing the ship and everything in it". Then no one should get any salvage. Great idea Goon
And at a stroke you just made all ship pvp unprofitable and wiped out several playstyles. Congrats you just broke a great chunk of the core of EVE. Not me, the Goon did. They made ganking retrievers not profitable I am sure they could find a way to do it for other high value ships in hi-sec.
You guys keep trying to find micro fault with every little comment becuase you are afaraid you may loose something. I didnt say it should be done for the whole game. Obviously if you make the effort and kill somone in low/null then you earned your reward.
The problem most of you have with it is you think it takes away your easy mode pvp. You could still gank just like you can a retriever just wouldnt make a profit. I understand you dont want to go to null/low where the playing field might be more level and where people are more prepared for pvp.
Only thing I would like to see is the proifit removed just as DEV Soundwave suggested. |

Frostys Virpio
Lame Corp Name
349
|
Posted - 2013.03.21 16:31:00 -
[300] - Quote
baltec1 wrote:HollyShocker 2inthestink wrote:Bottom line here is DEV Soundwave said he felt ganking should be possible but not profitable I agreee with him. Argue with him about. No he said that bare barge hulls should not be profitable to gank and everyone agrees with him. He never said ALL ganking should be unprofitable.
Would it just have been possible to nerf the salvage drop from exhumer/barge to make them unprofitable to gank when naked without changing the EHP at all?
Keep the idea of function change where one is more tanky, one more hold and one more yield but no EHP buff on top of that. |
|

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
2950
|
Posted - 2013.03.21 16:34:00 -
[301] - Quote
The only way to ensure that ganking cannot be profitable is to artificially regulate supply and demand so that the ships used in ganking become too expensive...effectively nerfing every other use they might have. That's a lot of blaster and artillery ships being hit with a nerf because some idiots think they should be able to fly expensive untanked ships.
What's more, how does one regulate profitability based on cargo? I've seen billion-isk badger kills. Would we have CCP go so far as to have Concord confiscate loot drops above a certain isk value in order to prevent profit? Founding member of the Belligerent Undesirables movement. |

Andski
GoonWaffe Goonswarm Federation
7155
|
Posted - 2013.03.21 16:37:00 -
[302] - Quote
the npc alt made an attempt to look clever by turning my argument around, but i already addressed that part
see the post it quoted out of context:
Andski wrote:maybe you don't understand what "losing a ship" entails
hint, it entails losing the ship and everything in it, unless you manage to loot your wreck before someone else does
also last I heard miners don't keep whatever ore they mined when they were suicide ganked, nor do they get anything back
because, well, losses actually matter in this game unlike in whatever wretched themepark you came from
~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Theron Vetrus
Black Label Mafia SCUM.
66
|
Posted - 2013.03.21 16:38:00 -
[303] - Quote
HollyShocker 2inthestink wrote:Only thing I would like to see is the proifit removed just as DEV Soundwave suggested.
Time and time again in this thread you have been told that you took that quote out of context, most recently just a few posts above this one. Yet you goad other people about not reading your relentless whining.
While I'm sure the easymode pvp is an issue for some, that's not the issue at hand here. Most players who gank miners aren't doing it for profit, and even if they are, the margin is so slim, it's not really worth the hassle to do it for money. The issue is that miners continue to want to PvE by themselves, usually while semi-AFK or totally AFK, not fit tanks on their ships, and then cry because they feel they're being picked on in a PvP game.
Why is this so difficult for you to understand?
Take what you can, give nothing back. Psychotic Monk for CSM8 |

Andski
GoonWaffe Goonswarm Federation
7155
|
Posted - 2013.03.21 16:41:00 -
[304] - Quote
what he wants is for eve online to become a full-respawn, no-loot game with restricted PvP
maybe he should play a full-respawn, no-loot game with restricted PvP ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

baltec1
Bat Country
5680
|
Posted - 2013.03.21 16:44:00 -
[305] - Quote
HollyShocker 2inthestink wrote:baltec1 wrote:HollyShocker 2inthestink wrote:
So using your words "maybe you don't understand what "losing a ship" entails
hint, it entails losing the ship and everything in it". Then no one should get any salvage. Great idea Goon
And at a stroke you just made all ship pvp unprofitable and wiped out several playstyles. Congrats you just broke a great chunk of the core of EVE. Not me, the Goon did. They made ganking retrievers not profitable I am sure they could find a way to do it for other high value ships in hi-sec. You guys keep trying to find micro fault with every little comment becuase you are afaraid you may loose something. I didnt say it should be done for the whole game. Obviously if you make the effort and kill somone in low/null then you earned your reward. The problem most of you have with it is you think it takes away your easy mode pvp. You could still gank just like you can a retriever just wouldnt make a profit. I understand you dont want to go to null/low where the playing field might be more level and where people are more prepared for pvp. Only thing I would like to see is the proifit removed just as DEV Soundwave suggested.
Firstly retrievers are still profitable to kill.
Secondly, ganking has been with us for 10 years. Its intended to be there in high sec because high sec is not ment to be 100% safe. If you want to stop us from getting easy kills then stop being stupid and fit tanks to your ships and stop transporting billions in untanked teron IIIs. Its only easy because the targets make it easy. |

Karl Hobb
Stellar Ore Refinery and Crematorium
1388
|
Posted - 2013.03.21 16:44:00 -
[306] - Quote
HollyShocker 2inthestink wrote:Bottom line here is DEV Soundwave said he felt ganking should be possible but not profitable I agreee with him. Argue with him about. "Hi, I'm losing an argument so I'll keep misrepresenting a Soundwave quote." I support Malcanis and Psychotic Monk for CSM8. |

Primary This Rifter
Imperial Academy Amarr Empire
15
|
Posted - 2013.03.21 16:47:00 -
[307] - Quote
Theron Vetrus wrote:Why is this so difficult for you to understand?
I'm sure he understands perfectly. But as he usually does he's simply discarding everything that doesn't agree with his presupposed conclusions. Yes, I'm an alt. Congratulations. |

Andski
GoonWaffe Goonswarm Federation
7155
|
Posted - 2013.03.21 16:48:00 -
[308] - Quote
it greatly bothers me that other players in this "cold, harsh universe" with hyper-competitive gameplay will capitalize on my carelessness and kill me while i'm running missions afk in my officer-fit rattlesnake in motsu
naturally there is no other use for things like officer damage mods and x-type/a-type hardeners other than running missions, which is the only gameplay in eve online, so why do they exist in the first place ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Vaerah Vahrokha
Vahrokh Consulting
3966
|
Posted - 2013.03.21 16:54:00 -
[309] - Quote
Velicitia wrote:Whitehound wrote:Andski wrote:Whitehound wrote:Mallak Azaria wrote:Anyone who supports isk tanking probably shouldn't be working for CCP right now. ISK tanking is fine. If it was nonsense then Titans should not cost billions and yet we find the cost factor makes complete sense. It works on the large scale and on the small scale has it additional detail to it including a few twists. That is all right. that isn't how it works Sure it is. Just because I can tag a price of 1 ISK onto a Titan or a trillion ISK onto a frigate does not contradict it. Only idiots sell Titans for 1 ISK or pay a trillion for a frigate, and anyone who believes this contradicts ISK tanking is one of them. I'm pretty sure you messed something up somewhere in your arguments. "ISK Tanking" is mostly only relevant in hisec... to the point where a freighter has a "1 bil ISK Tank" -- i.e. you throw stuff that collectively is worth more than a billion into it, and you're suddenly a juicy suicide gank target...
What you describe is not exactly ISK tanking. ISK tanking would be paying to survive (reactive process)
Putting below 1B on a freighter is a proactive and complimentary process, that is you choose not to enable a fat "Target Painter" on your ship. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tippia
Sunshine and Lollipops
13348
|
Posted - 2013.03.21 16:55:00 -
[310] - Quote
HollyShocker 2inthestink wrote:They made ganking retrievers not profitable I am sure they could find a way to do it for other high value ships in hi-sec. Incorrect on the first account and non-sequitur on the second account.
What they did was make something unprofitable slightly more unprofitable (ganking bare hulls), and it had nothing to do with the value of the ship since ship cost is not a factor in balance.
Quote:Only thing I would like to see is the proifit removed just as DEV Soundwave suggested. What he suggested turned out to already be true and he was corrected in his misunderstanding of what was going on. Why do you refuse to do the same? At no point did he suggest what you're suggesting.
More to the point: why should it not be possible to rob people of their valuables? Vote Malcanis for CSM8. |
|

Vaerah Vahrokha
Vahrokh Consulting
3966
|
Posted - 2013.03.21 16:58:00 -
[311] - Quote
Andski wrote: naturally there is no other use for things like officer damage mods and x-type/a-type hardeners other than running missions, which is the only gameplay in eve online, so why do they exist in the first place
They still don't make a lot of sense. When I checked officer mods an empty Titan hull costed 60-70B. An Estamel invuln at the time costed 12-15B on contracts. Just putting 2-3 of similar high end mods on a Titan would have been a massive drain, bringing the ship up by 30% of the price or more.
Considering those mods certainly don't give god mode, all I can see they would do - even on a Titan - is to provide a big giggles kill mail for the posterity to preserve and link when they want to show off a fool. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Whitehound
1336
|
Posted - 2013.03.21 16:58:00 -
[312] - Quote
Velicitia wrote:I'm pretty sure you messed something up somewhere in your arguments.
"ISK Tanking" is mostly only relevant in hisec... to the point where a freighter has a "1 bil ISK Tank" -- i.e. you throw stuff that collectively is worth more than a billion into it, and you're suddenly a juicy suicide gank target... No. The expression "ISK Tanking" describes the relationship of a ship's tank and a ship's cost. This relationship is proportional, non-linear and existent. What it is not is non-existent, anti-proportional, linear or random. And it has got nothing to do with sec. status. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Vaerah Vahrokha
Vahrokh Consulting
3966
|
Posted - 2013.03.21 17:01:00 -
[313] - Quote
Tippia wrote:To be fair, the concept has had both meanings in parallel depending on context this whole time.
Some are advocating GÇ£ISK tankingGÇ¥ in the sense that a high ship cost should always mean high survivability for no good reason. Some are saying that you should GÇ£ISK tankGÇ¥ in the sense of making a kill yield so little valuable goods (in relation to what the kill will cost) that it's not worth attacking.
Well, imo one can't fit in the same name an effect (true ISK tanking) and the opposide of that effect (making tanking pointless due to too low ISK).
I'd call it "target painter dodging". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Andski
GoonWaffe Goonswarm Federation
7156
|
Posted - 2013.03.21 17:05:00 -
[314] - Quote
Vaerah Vahrokha wrote:Andski wrote: naturally there is no other use for things like officer damage mods and x-type/a-type hardeners other than running missions, which is the only gameplay in eve online, so why do they exist in the first place
They still don't make a lot of sense. When I checked officer mods an empty Titan hull costed 60-70B. An Estamel invuln at the time costed 12-15B on contracts. Just putting 2-3 of such mods on a Titan would have been a massive drain, bringing the ship up by 30% of the price or more. Considering those mods certainly don't give god mode, all I can see they would do - even on a Titan - is to provide a big giggles kill mail for the posterity to preserve and link when they want to show off a fool.
they cost 12-15b because they're rare, you see
you can belt rat in guristas space for hours on end and never see an officer spawn, and out of n officer spawns you'll get one estamel tharchon, and out of n estamel tharchon wrecks you'll get 1 estamel's invuln
see how that works?
and even though they cost 12-15,000 times as much as a t2 invuln, they're less than twice as effective
"diminishing returns" ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Vaerah Vahrokha
Vahrokh Consulting
3966
|
Posted - 2013.03.21 17:14:00 -
[315] - Quote
Andski wrote: they cost 12-15b because they're rare, you see
you can belt rat in guristas space for hours on end and never see an officer spawn, and out of n officer spawns you'll get one estamel tharchon, and out of n estamel tharchon wrecks you'll get 1 estamel's invuln
see how that works?
and even though they cost 12-15,000 times as much as a t2 invuln, they're less than twice as effective
"diminishing returns"
I know that stuff, I still find it insane that somebody would buy a below twice as effective mod costing 1000 times more than another.
I mean, there's plenty of rare yet cheap stuff nobody bothers to get because rarity does not imply being a worthy alternative.
So is it that EvE players are "special"? Or ISK comes to easy these days? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

baltec1
Bat Country
5680
|
Posted - 2013.03.21 17:18:00 -
[316] - Quote
Vaerah Vahrokha wrote:
I know that stuff, I still find it insane that somebody would buy a below twice as effective mod costing 1000 times more than another.
I mean, there's plenty of rare yet cheap stuff nobody bothers to get because rarity does not imply being a worthy alternative.
So is it that EvE players are "special"? Or ISK comes to easy these days?
Same reason why people spend a fortune on expensive parts for their clapped out 206. People like swag. |

Vaerah Vahrokha
Vahrokh Consulting
3966
|
Posted - 2013.03.21 17:23:00 -
[317] - Quote
By the way, nobody mentioned my preferred fitting style, I call it "brain tanking". Back in 2010 I wanted my own "pimpmobile".
I knew about the tiny detail about undocking on a 5-10B+ ship and getting it popped so I wanted to see if it was really so much of an impossible task to have the cake and eat it.
Faction and above mods were still only listed on contracts, I noticed that I could easily use Dread Guristas invuln in place of a CN and would pay 80M instead of 350M+
Then I noticed the most expensive deadspace shield booster costed 1.5B but there was another with identical tanking specs costing 110M. The difference was that the latter required more CPU or PG (I don't recall exactly now, it's years since I have undocked that ship). Now, by replacing two mods with 2 faction mods costing 25M each I could fit that 110M shield and have the same performance of the 1.5B shield plus the added performance for using those 2 faction mods.
In the end I made up a ship netting me 100M+ per hour doing L4 while it costed below 1B and it'd cost several billions if I just went the "basic carebear-I-buy-the-bling" way.
Have been scanned several times, nobody ever bothered to gank it despite the multiple deadspace and faction mods. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3966
|
Posted - 2013.03.21 17:24:00 -
[318] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:
I know that stuff, I still find it insane that somebody would buy a below twice as effective mod costing 1000 times more than another.
I mean, there's plenty of rare yet cheap stuff nobody bothers to get because rarity does not imply being a worthy alternative.
So is it that EvE players are "special"? Or ISK comes to easy these days?
Same reason why people spend a fortune on expensive parts for their clapped out 206. People like swag.
Hehe I have to be an alien. When I got told to "clap" (if I get the meaning) a mediocre car I just used a bit more of the equivalent amount and bought a proper sports car. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
2951
|
Posted - 2013.03.21 17:29:00 -
[319] - Quote
Vaerah Vahrokha wrote:I know that stuff, I still find it insane that somebody would buy a below twice as effective mod costing 1000 times more than another. But...it's PURPLE. Founding member of the Belligerent Undesirables movement. |

Olf Barrenbur
Guardians of Asceticism
17
|
Posted - 2013.03.21 17:35:00 -
[320] - Quote
If you don't like being ganked, fit a tank. Use tech 1 modules. If you are very averse to ganking, fly a tanked procurer/skiff -- I mean why else would they exist? It's not like bringing barges into low-sec is a thing. |
|

Beekeeper Bob
Beekeepers Anonymous
521
|
Posted - 2013.03.21 17:38:00 -
[321] - Quote
Andski wrote:the npc alt made an attempt to look clever by turning my argument around, but i already addressed that part see the post it quoted out of context: Andski wrote:maybe you don't understand what "losing a ship" entails
hint, it entails losing the ship and everything in it, unless you manage to loot your wreck before someone else does
also last I heard miners don't keep whatever ore they mined when they were suicide ganked, nor do they get anything back
because, well, losses actually matter in this game unlike in whatever wretched themepark you came from
The whole problem with your argument or the other guy's is this. How is it balance when the gankers risk nothing?
Your various ganking pets, like CODE, don't care about losing isk. Which makes it obvious they are being supplied by the endless moon-goo faucet. When there are no risks to the ganker, and he loses nothing, ganking becomes a meaningless sport, with mostly new players taking the brunt of it. Five cataylsts to gank a noob retriever seems excessive, but I have seen a lot of it lately. Just to avoid having the gank failed by me or some other person in the belt.
Ganking is part of EvE, I'm all for it, but with CCP's idiotic income imbalance, that they seem to be powerless to fix, it's way out of balance.
The other problem is Freighters, CCP put cheap new ganking ships into the game, but didn't bother to consider the long term ramifications. Freighters are meant to carry lots of stuff, yet you can't really use them for that anymore. Since all it takes is a measly 2 bil to make you a gank target, Freighters are useless except for hauling worthless cargos. CCP continues punishing new players for joining the game. Lack of real world tutorials, lack of info on what really goes on in the game. Lack of options to avoid ganking.
CCP keeps taking about balance, but they clearly have no idea how to achieve it. They seem incapable of understanding that ISK balance is every bit important as ship balance.....
The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|

Primary This Rifter
Imperial Academy Amarr Empire
16
|
Posted - 2013.03.21 17:42:00 -
[322] - Quote
Beekeeper Bob wrote:The whole problem with your argument or the other guy's is this. How is it balance when the gankers risk nothing?
They're guaranteed to lose their ships. Did you forget that important little detail? Yes, I'm an alt. Congratulations. |

HollyShocker 2inthestink
State War Academy Caldari State
177
|
Posted - 2013.03.21 17:58:00 -
[323] - Quote
Theron Vetrus wrote:If a self-entitled care bear whimpers in space and no one is around to hear him, does he still make a sound? 
More content from the Mom and Dad basement dwelling troll. |

Primary This Rifter
Imperial Academy Amarr Empire
16
|
Posted - 2013.03.21 18:01:00 -
[324] - Quote
HollyShocker 2inthestink wrote:Theron Vetrus wrote:If a self-entitled care bear whimpers in space and no one is around to hear him, does he still make a sound?  More content from the Mom and Dad basement dwelling troll. Don't degrade yourself like that. Yes, I'm an alt. Congratulations. |

Takseen
University of Caille Gallente Federation
366
|
Posted - 2013.03.21 18:06:00 -
[325] - Quote
Beekeeper Bob wrote: CCP keeps taking about balance, but they clearly have no idea how to achieve it. They seem incapable of understanding that ISK balance is every bit important as ship balance.....
But you just said that its already unprofitable to gank a noob Retriever. And it takes over 2 billion in cargo to make ganking a freighter potentially worthwhile.
|

HollyShocker 2inthestink
State War Academy Caldari State
177
|
Posted - 2013.03.21 18:08:00 -
[326] - Quote
Primary This Rifter wrote:Beekeeper Bob wrote:The whole problem with your argument or the other guy's is this. How is it balance when the gankers risk nothing?
They're guaranteed to lose their ships. Did you forget that important little detail?
No this point has been stated and is common knowledge that if you engage in hi-sec Concord comes and destroys the low cost minimal effort high dps ships used to kill the high value mission fit billion isk ship.
Yes ships should be able to be ganked but they should not yield a profit. The cost should be greater for the ganker as it would still allow to gank for revenge or spite just not profit. Just as it is now with the retriever.
|

Primary This Rifter
Imperial Academy Amarr Empire
16
|
Posted - 2013.03.21 18:09:00 -
[327] - Quote
HollyShocker 2inthestink wrote:Primary This Rifter wrote:Beekeeper Bob wrote:The whole problem with your argument or the other guy's is this. How is it balance when the gankers risk nothing?
They're guaranteed to lose their ships. Did you forget that important little detail? No this point has been stated and is common knowledge that if you engage in hi-sec Concord comes and destroys the low cost minimal effort high dps ships used to kill the high value mission fit billion isk ship. Yes ships should be able to be ganked but they should not yield a profit. The cost should be greater for the ganker as it would still allow to gank for revenge or spite just not profit. Just as it is now with the retriever. And as it is with every other ship.
It's the gankee's decisions that make it profitable. Yes, I'm an alt. Congratulations. |

Tippia
Sunshine and Lollipops
13348
|
Posted - 2013.03.21 18:12:00 -
[328] - Quote
HollyShocker 2inthestink wrote:Yes ships should be able to be ganked but they should not yield a profit. The cost should be greater for the ganker as it would still allow to gank for revenge or spite just not profit. Why? Why shouldn't it be possible to profit from robbing people of their valuables? Also, how on earth are you going to enforce that to make sure that what is required to kill a ship depends entirely on the value of what the victim is carrying, rather than on the stats of what he has fitted?
Quote:Just as it is now with the retriever. GǪexcept that just now, retrievers can be ganked for profit. Vote Malcanis for CSM8. |

baltec1
Bat Country
5683
|
Posted - 2013.03.21 18:13:00 -
[329] - Quote
HollyShocker 2inthestink wrote:
No this point has been stated and is common knowledge that if you engage in hi-sec Concord comes and destroys the low cost minimal effort high dps ships used to kill the high value mission fit billion isk ship.
Yes ships should be able to be ganked but they should not yield a profit. The cost should be greater for the ganker as it would still allow to gank for revenge or spite just not profit. Just as it is now with the retriever.
The retriever is profitable to gank still. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6774
|
Posted - 2013.03.21 18:14:00 -
[330] - Quote
Beekeeper Bob wrote: The whole problem with your argument or the other guy's is this. How is it balance when the gankers risk nothing?
Incorrect, the gankers risk being podded while a suspect, and most risk being shot at every time they undock, because they're -10.
Quote:Your various ganking pets, like CODE, don't care about losing isk. Which makes it obvious they are being supplied by the endless moon-goo faucet. When there are no risks to the ganker, and he loses nothing, ganking becomes a meaningless sport, with mostly new players taking the brunt of it. Five cataylsts to gank a noob retriever seems excessive, but I have seen a lot of it lately. Just to avoid having the gank failed by me or some other person in the belt. There's no denying that CODE. are partially funded by nullsec players, they're also funded by multiple highsec players, what the do is good for business if you're in the business of building mining vessels, Catalysts, Small Hybrid rigs, blasters and magstabs. Noobs don't tend to fly Retrievers, if they can afford to buy one, they can afford to lose it, you are right in one respect 5 Gankalysts for a Retriever is overkill, at worst you need 2 to kill one.
Quote:Ganking is part of EvE, I'm all for it, but with CCP's idiotic income imbalance, that they seem to be powerless to fix, it's way out of balance. You're right here as well there certainly is an income imbalance, highsec in general has a better income to risk ratio than anywhere else in the game.
Quote:The other problem is Freighters, CCP put cheap new ganking ships into the game, but didn't bother to consider the long term ramifications. Freighters are meant to carry lots of stuff, yet you can't really use them for that anymore. Since all it takes is a measly 2 bil to make you a gank target, Freighters are useless except for hauling worthless cargos. Freighters are for hauling bulky cargo, not stuffing full of bling that you'd be better off carrying in a blockade runner, transport ship or Orca. In the time it takes a freighter to make one trip another ship will have probably made 3 or 4. The ships required to gank a freighter aren't exactly cheap, given the amount of ships required. A tier 3 BC full fitted and used for ganking is easily double the price of a BC used for PVE, and it's guaranteed to explode, courtesy of Concord.
Quote:CCP continues punishing new players for joining the game. Lack of real world tutorials, lack of info on what really goes on in the game. Lack of options to avoid ganking. CCP keeps taking about balance, but they clearly have no idea how to achieve it. They seem incapable of understanding that ISK balance is every bit important as ship balance.....
CCP aren't punishing new players, the in game tutorials are a magnitude better than they have been at any time in the past. If people want real world information, it's a Google search away, there is a plethora of out of game websites that are stuffed full to the brim with information about Eve and what goes on in it, the Eve Uni Wiki is a prime example it manages to cover every single part of the game, in detail. I'm fairly sure if the Goon wiki was public you'd find even more depth than Eve Uni provides. There isn't a lack of options to avoid being ganked, it's fairly simple, don't AFK, fit a tank if the ship allows you to, and don't carry obscene amounts of ISK value in cargo.
I'll agree with you on the ISK balance being as important as ship balance, one is nearly there, hopefully they can get working on making null and lowsec actually worthwhile doing industry in.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |
|

Takseen
University of Caille Gallente Federation
366
|
Posted - 2013.03.21 18:19:00 -
[331] - Quote
HollyShocker 2inthestink wrote:
No this point has been stated and is common knowledge that if you engage in hi-sec Concord comes and destroys the low cost minimal effort high dps ships used to kill the high value mission fit billion isk ship.
Yes ships should be able to be ganked but they should not yield a profit. The cost should be greater for the ganker as it would still allow to gank for revenge or spite just not profit. Just as it is now with the retriever.
But the retriever is in no way similar to a "high value mission fit billion isk ship". The equivalent is a T2 fit T1 battleship, which are extremely unprofitable to gank. If you want to bling your ship out, of course its going to be profitable to gank. |

Runeme Shilter
New Order Logistics CODE.
65
|
Posted - 2013.03.21 18:24:00 -
[332] - Quote
Takseen wrote:But the retriever is in no way similar to a "high value mission fit billion isk ship". The equivalent is a T2 fit T1 battleship, which are extremely unprofitable to gank. If you want to bling your ship out, of course its going to be profitable to gank.
A ship built for battle and combat is more resilient than a ship built for mining? Surely that must be wrong. |

Takseen
University of Caille Gallente Federation
366
|
Posted - 2013.03.21 18:25:00 -
[333] - Quote
And on freighter ganks, it seems obvious from browsing freighter kills that the ones targetted are the pilots/couriers who just hit Ctrl-A in their station hanger and throw it all into the freighter/courier contract. If they split out the deadspace mods and other low size/high cost modules, the risk of ganking would be much less. |

Takseen
University of Caille Gallente Federation
366
|
Posted - 2013.03.21 18:27:00 -
[334] - Quote
Runeme Shilter wrote:Takseen wrote:But the retriever is in no way similar to a "high value mission fit billion isk ship". The equivalent is a T2 fit T1 battleship, which are extremely unprofitable to gank. If you want to bling your ship out, of course its going to be profitable to gank. A ship built for battle and combat is more resilient than a ship built for mining? Surely that must be wrong.
Given how often mining ships explode, its no wonder ORE retrofit them with more tank. |

Georgina Parmala
Science and Trade Institute Caldari State
19
|
Posted - 2013.03.21 18:29:00 -
[335] - Quote
Beekeeper Bob wrote:
The whole problem with your argument or the other guy's is this. How is it balance when the gankers risk nothing?
Your various ganking pets, like CODE, don't care about losing isk. Which makes it obvious they are being supplied by the endless moon-goo faucet. When there are no risks to the ganker, and he loses nothing, ganking becomes a meaningless sport, with mostly new players taking the brunt of it.
Right. That's the problem with ganking and profitability. The null sec isk fountain. How else could anyone possibly get the money to put together a 2-10 Mil catalyst and go throw it away for lulz without caring about how they will secure the loot and salvage to make it "risk free".
Oh wait! one page back, there was an interesting post.
Vaerah Vahrokha wrote: In the end I made up a ship netting me 100M+ per hour doing L4 while it costed below 1B and it'd cost several billions if I just went the "basic carebear-I-buy-the-bling" way.
Have been scanned several times, nobody ever bothered to gank it despite the multiple deadspace and faction mods.
An hour's "work" under CONCORD'S free protection, with a 0% tax rate 1 man alt corp nets enough ISK for 10-50 ganks. Clearly you need to be a Goon puppet to throw away a catalyst.
PS: Real men gank exhumers for lulz in T3 Battlecruisers |

Estella Osoka
Deep Void Merc Syndicate Villore Accords
65
|
Posted - 2013.03.21 18:31:00 -
[336] - Quote
Ganking is profitable if you do it right. What's the problem?
Robbers don't target poor people they go after the rich. Use a scan ship, scan the ship and cargo, if it has valuable fittings or cargo, set up to gank it. This is what the gankers in Uedama do. Sometimes the loot fairy will be kind, sometimes not. After all you are basically blowing up the car and hoping the parts/cargo are still salvageable. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6774
|
Posted - 2013.03.21 18:31:00 -
[337] - Quote
Takseen wrote: Given how often mining ships explode, its no wonder ORE retrofit them with more tank.
Given the amount of whining that occurs when a mining ship explodes you'd think that they were exploding at a prodigious rate, yet CCP have stated that the explosion of mining vessels is at a historical low.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Karl Hobb
Stellar Ore Refinery and Crematorium
1390
|
Posted - 2013.03.21 18:33:00 -
[338] - Quote
Karl Hobb wrote:Abrazzar wrote:It's like the cheapest troll there is. That's all OP will ever amount to. Still apropos. I support Malcanis and Psychotic Monk for CSM8. |

Georgina Parmala
Science and Trade Institute Caldari State
20
|
Posted - 2013.03.21 18:40:00 -
[339] - Quote
Tippia wrote:HollyShocker 2inthestink wrote:Yes ships should be able to be ganked but they should not yield a profit. The cost should be greater for the ganker as it would still allow to gank for revenge or spite just not profit. Why? Why shouldn't it be possible to profit from robbing people of their valuables? Also, how on earth are you going to enforce that to make sure that what is required to kill a ship depends entirely on the value of what the victim is carrying, rather than on the stats of what he has fitted? Well clearly magical CONCORD should arrive seconds before the target dies every time, loot all the wrecks on grid, salvage them, and contract it all to the pod pilot who got ganked. Duh. And faction/deadspace/officer loot should always survive criminal attacks in high sec while at it. Thanks to a new "high tech" CONCORD system wide damage control projector. |

Velicitia
Arma Artificer
1275
|
Posted - 2013.03.21 18:44:00 -
[340] - Quote
Vaerah Vahrokha wrote:
What you describe is not exactly ISK tanking. ISK tanking would be paying to survive (reactive process)
Putting below 1B on a freighter is a proactive and complimentary process, that is you choose not to enable a fat "Target Painter" on your ship.
Fair enough -- I've always thought of "Tanking" as proactive rather than reactive ...  One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |
|

Whitehound
1336
|
Posted - 2013.03.21 18:44:00 -
[341] - Quote
Jonah Gravenstein wrote:Takseen wrote: Given how often mining ships explode, its no wonder ORE retrofit them with more tank.
Given the amount of whining that occurs when a mining ship explodes you'd think that they were exploding at a prodigious rate, yet CCP have stated that the explosion of mining vessels is at a historical low. Who remembers the initial version of the Doomsday Device? It was an AoE weapon that wiped out entire subcap fleets.
What did the players do about it? They cried about it.
What did CCP do? No, they did not tell the players to HTFU. They changed it quickly.
So whatever arguments players might have will crying about it do, too. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Tippia
Sunshine and Lollipops
13348
|
Posted - 2013.03.21 18:47:00 -
[342] - Quote
Whitehound wrote:Who remembers the initial version of the Doomsday Device? It was an AoE weapon that wiped out entire subcap fleets.
What did the players do about it? They cried about it.
What did CCP do? No, they did not tell the players to HTFU. They changed it quickly. Not really. It took them a loooong while to change it, and it didn't happen until it was shown to be massively out of line as a result of supercap proliferation, ot the point where chain-DDDs were wiping out capfleets. Vote Malcanis for CSM8. |

Primary This Rifter
Imperial Academy Amarr Empire
16
|
Posted - 2013.03.21 18:48:00 -
[343] - Quote
Stating that something is overpowered when it is is definitely not the same as "crying about it". Yes, I'm an alt. Congratulations. |

Whitehound
1336
|
Posted - 2013.03.21 18:51:00 -
[344] - Quote
Primary This Rifter wrote:...stuff... All right, all right. Not meaning to take candy from you.  Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Velicitia
Arma Artificer
1275
|
Posted - 2013.03.21 18:55:00 -
[345] - Quote
Whitehound wrote:Velicitia wrote:I'm pretty sure you messed something up somewhere in your arguments.
"ISK Tanking" is mostly only relevant in hisec... to the point where a freighter has a "1 bil ISK Tank" -- i.e. you throw stuff that collectively is worth more than a billion into it, and you're suddenly a juicy suicide gank target... No. The expression "ISK Tanking" describes the relationship of a ship's tank and a ship's cost. This relationship is proportional, non-linear and existent. What it is not is non-existent, anti-proportional, linear or random. And it has got nothing to do with sec. status.
I've never seen "ISK Tank' used in a way as to refer to the cost of the ship. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

baltec1
Bat Country
5683
|
Posted - 2013.03.21 18:56:00 -
[346] - Quote
Whitehound wrote:Primary This Rifter wrote:...stuff... All right, all right. 
What they say is true. Titans were DDing dread fleets out of the sky, it was impossible to fight them. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6774
|
Posted - 2013.03.21 18:57:00 -
[347] - Quote
Whitehound wrote:Jonah Gravenstein wrote:Takseen wrote: Given how often mining ships explode, its no wonder ORE retrofit them with more tank.
Given the amount of whining that occurs when a mining ship explodes you'd think that they were exploding at a prodigious rate, yet CCP have stated that the explosion of mining vessels is at a historical low. Who remembers the initial version of the Doomsday Device? It was an AoE weapon that wiped out entire subcap fleets. What did the players do about it? They cried about it. What did CCP do? No, they did not tell the players to HTFU. They changed it quickly. So whatever arguments players might have will crying about it do, too.
Could you have possibly posted a more irrelevant reply to the quote?
The fact of the matter is that mining vessels are exploding less than they have at any time in the past, yet people are still whining about the rate at which they explode, generally because the gankee expects to leave a 150,000,000+ isk ship unattended, without taking any precautions at all to protect it while they're not there.
Doomsday devices and titans have absolutely no relevance to the topic at hand, unless you're into suicide ganking titans.
Stay on topic please.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Whitehound
1336
|
Posted - 2013.03.21 19:00:00 -
[348] - Quote
Velicitia wrote:I've never seen "ISK Tank' used in a way as to refer to the cost of the ship. Here in EVE have seen it only as such, when players say their ship was expensive and so it should also tank well.
I have seen other forms of it, too. One particular one was in the RPG Sacred, where an armor attribute turned damage into cost. x% of the incoming damage was then absorbed and instead taken as gold out of your stash. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Velicitia
Arma Artificer
1275
|
Posted - 2013.03.21 19:01:00 -
[349] - Quote
Tippia wrote:Whitehound wrote:Who remembers the initial version of the Doomsday Device? It was an AoE weapon that wiped out entire subcap fleets.
What did the players do about it? They cried about it.
What did CCP do? No, they did not tell the players to HTFU. They changed it quickly. Not really. It took them a loooong while to change it, and it didn't happen until it was shown to be massively out of line as a result of supercap proliferation, ot the point where chain-DDDs were wiping out capfleets.
wasn't the ORIGINAL DDD able to be set off remotely (via cyno or something?) One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

Velicitia
Arma Artificer
1275
|
Posted - 2013.03.21 19:03:00 -
[350] - Quote
Whitehound wrote:Velicitia wrote:I've never seen "ISK Tank' used in a way as to refer to the cost of the ship. Here in EVE have seen it only as such, when players say their ship was expensive and so it should also tank well.
that's called "being wrong".
Just because I dropped 200m on a cruiser doesn't mean it should tank like a BS. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |
|

Whitehound
1336
|
Posted - 2013.03.21 19:04:00 -
[351] - Quote
baltec1 wrote:What they say is true. Titans were DDing dread fleets out of the sky, it was impossible to fight them. Sure it is true. I was not trying to tell a lie. Just making a point after Jonah Gravenstein needed to comment on players' whining. Now he wants me to stay on topic...  Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Whitehound
1336
|
Posted - 2013.03.21 19:05:00 -
[352] - Quote
Velicitia wrote:that's called "being wrong".
Just because I dropped 200m on a cruiser doesn't mean it should tank like a BS. You are not really making a point. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2059

|
Posted - 2013.03.21 19:07:00 -
[353] - Quote
Thread temporarily locked for a cleaning. Please pardon our dust. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Jonah Gravenstein
Khalkotauroi Defence Labs
6776
|
Posted - 2013.03.21 19:44:00 -
[354] - Quote
Whitehound wrote:baltec1 wrote:What they say is true. Titans were DDing dread fleets out of the sky, it was impossible to fight them. Sure it is true. I was not trying to tell a lie. Just making a point after Jonah Gravenstein needed to comment on players' whining. Now he wants me to stay on topic... 
Bizarrely enough I was on topic, people whine about suicide ganking and say that it shouldn't be profitable.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Whitehound
1336
|
Posted - 2013.03.21 19:48:00 -
[355] - Quote
Jonah Gravenstein wrote:Whitehound wrote:baltec1 wrote:What they say is true. Titans were DDing dread fleets out of the sky, it was impossible to fight them. Sure it is true. I was not trying to tell a lie. Just making a point after Jonah Gravenstein needed to comment on players' whining. Now he wants me to stay on topic...  Bizarrely enough I was on topic, people whine about suicide ganking and say that it shouldn't be profitable. But what is the point of saying people whine about it? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6777
|
Posted - 2013.03.21 19:52:00 -
[356] - Quote
Did you actually read the OP with its edited and out of context CCP quote? The OP is a stealth whine from someone who thinks that it shouldn't be.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Whitehound
1336
|
Posted - 2013.03.21 20:01:00 -
[357] - Quote
Jonah Gravenstein wrote:Did you actually read the OP with its edited and out of context CCP quote? The OP is a stealth whine from someone who thinks that it shouldn't be. Yes, I did.
Do you want to tell me now the relevance this make on the topic or shall we just leave it out? I am fine with accepting whines (and as long as I am not required to join in). Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Mara Tessidar
Bat Country Goonswarm Federation
817
|
Posted - 2013.03.21 20:11:00 -
[358] - Quote
Whitehouse posting about relevance...the irony is crushing. Reading the EVEO forums is like huffing gas or sniffing glue. Sure it's funny and you get high, but you pay a terrible, terrible price in the long run. |

Vaerah Vahrokha
Vahrokh Consulting
3966
|
Posted - 2013.03.21 20:19:00 -
[359] - Quote
Jonah Gravenstein wrote:Quote:The other problem is Freighters, CCP put cheap new ganking ships into the game, but didn't bother to consider the long term ramifications. Freighters are meant to carry lots of stuff, yet you can't really use them for that anymore. Since all it takes is a measly 2 bil to make you a gank target, Freighters are useless except for hauling worthless cargos. Freighters are for hauling bulky cargo, not stuffing full of bling that you'd be better off carrying in a blockade runner, transport ship or Orca. In the time it takes a freighter to make one trip another ship will have probably made 3 or 4. The ships required to gank a freighter aren't exactly cheap, given the amount of ships required. A tier 3 BC full fitted and used for ganking is easily double the price of a BC used for PVE, and it's guaranteed to explode, courtesy of Concord.
There's one interesting empty ship niche right now. What about bulky stuff that also happens to be valuable?
I had to ferry some less than 100B worth of T2 materials and I assure you what saved my day was using a trusty (still unscannable at that time) Orca.
As of today it'd be a fairly daunting task, there's no ship that can be modded to tank for 10B or so value per trip (still taking 10 trips). Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Whitehound
1336
|
Posted - 2013.03.21 20:34:00 -
[360] - Quote
Mara Tessidar wrote:Whitehouse posting about relevance...the irony is crushing. Are you talking about Obama? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
|

Ginger Barbarella
Caldari Provisions Caldari State
1215
|
Posted - 2013.03.21 20:42:00 -
[361] - Quote
If the ganker or gankers can find a way to make it profitable without CCP sanctioning a payment for doing so, by all means, rock on.
CCP rewarding ganking (beyond what it already does)?? Hardly... If they do that I should get rewarded for calling out idiot posts here in GD... "Blow it all on Quafe and strippers." --- Sorlac |

Ginger Barbarella
Caldari Provisions Caldari State
1215
|
Posted - 2013.03.21 20:43:00 -
[362] - Quote
Mara Tessidar wrote:Whitehouse posting about relevance...the irony is crushing.
Whitehound, someone has a crush on you...  "Blow it all on Quafe and strippers." --- Sorlac |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
678
|
Posted - 2013.03.21 20:47:00 -
[363] - Quote
Good old story *removed inappropriate ASCII art signature* - CCP Eterne |

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.21 20:51:00 -
[364] - Quote
baltec1 wrote:HollyShocker 2inthestink wrote:
No this point has been stated and is common knowledge that if you engage in hi-sec Concord comes and destroys the low cost minimal effort high dps ships used to kill the high value mission fit billion isk ship.
Yes ships should be able to be ganked but they should not yield a profit. The cost should be greater for the ganker as it would still allow to gank for revenge or spite just not profit. Just as it is now with the retriever.
The retriever is profitable to gank still.
if you say so...I guess thats why so many of them are getting ganked? NOT |

Primary This Rifter
Imperial Academy Amarr Empire
16
|
Posted - 2013.03.21 20:52:00 -
[365] - Quote
Beekeeper Bob wrote:The other problem is Freighters, CCP put cheap new ganking ships into the game After they removed insurance payout from Concord kills. Yes, I'm an alt. Congratulations. |

Dersen Lowery
Laurentson INC StructureDamage
463
|
Posted - 2013.03.21 21:01:00 -
[366] - Quote
Caldari Citizen 1897289768188 wrote:if you say so...I guess thats why so many of them are getting ganked? NOT
Is your name a Retriever? Because someone just ganked it.
I really don't understand this question. I'm surprised the thread's gone on this long (though I suppose that's partly because it's gone veering off into Titan doomsdays...). If you have a game where people can choose how much to spend on ships and modules, what stats to optimize for, and how much of which cargo, which varies wildly in value/bulk, to put into ships which vary wildly in terms of bulk carried--then it's impossible to guarantee that a gank is profitable or not. If I hit my head really hard against something and decide to deadspace-fit a Retriever and hit the belts in Perimeter, why shouldn't it be profitable to blow my barge up? More to the point, how could it not be profitable?
CCP can set a baseline, and they will, but I can't think of a system short of a full Trammel-style gameplay nerf under which the PL Anshar full of Technetium wouldn't have been ganked in Niarja recently. The sandbox allows you to paint a truly enormous, day-glo target on your back if you want to. Malcanis, Ripard Teg, and Trebor Daehdoow for CSM 8
(I have three accounts, so why not?) |
|

ISD Ezwal
ISD Community Communications Liaisons
199

|
Posted - 2013.03.21 21:08:00 -
[367] - Quote
Thread locked temporarily for some seriously needed floor sweeping, dusting and window cleaning. ISD Ezwal Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Whitehound
1340
|
Posted - 2013.03.22 00:07:00 -
[368] - Quote
Before the 2nd clean up did someone raise an interesting question, which is now gone. I'll try to pick it up anyway. It was about moving expensive items...
As long as it is cheaper to acquire common goods on the market than through ganking is there little wrong with it.
The problem is that when items begin to cost billions of ISKs does one need to begin to question the prices, too. Some items become extremely expensive simply because they are rare and might not always be available. At that point will the prices of items then turn into fiction and any statements with such prices in mind will turn into fiction, too. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Vaerah Vahrokha
Vahrokh Consulting
3967
|
Posted - 2013.03.22 00:28:00 -
[369] - Quote
I don't understand why my question about a missing ship able to carry bulky and expensive cargo has been removed.
Orcas used to fill the role quite well, now I'd cringe at the thought to have to carry 5-10 runs with a load of 10B worth of T2 materials (they won't fit in a cloaky hauler). Splitting it in a blockade runner would take like 100 runs instead of 10. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Takseen
University of Caille Gallente Federation
366
|
Posted - 2013.03.22 00:32:00 -
[370] - Quote
Vaerah Vahrokha wrote:I don't understand why my question about a missing ship able to carry bulky and expensive cargo has been removed.
Orcas used to fill the role quite well, now I'd cringe at the thought to have to carry 5-10 runs with a load of 10B worth of T2 materials (they won't fit in a cloaky hauler). Splitting it in a blockade runner would take like 100 runs instead of 10.
Hmm. Perhaps it shouldn't be possible to safely move about billions of bulky and valuable goods?
What would be the economic implications of allowing vs not allowing this, do you think? |
|

Tesal
240
|
Posted - 2013.03.22 00:41:00 -
[371] - Quote
I don't get the controversy over this. Suicide ganking is a part of life in EvE. If you prepare for it and don't do stupid stuff you won't get ganked. Of course there are people who are oblivious to danger. You can also see the risk to the gankers in the stuff not dropping from the ship they killed. If they were ganking freighters for 2b isk or less, that might be a problem, but that doesn't happen often.
I have only had an attempted suicide gank on me once. I was a newb hauling salvage in a Thorax. The salvage was junk, worth only a few million but I had a big pile of it. It was a big investment for me at the time. I had tanked my ship as much as I could because I knew I might be a target, and the industrials I was flying had a terrible tank. Some guy scanned me so I flew to a station and unloaded my cargo, thinking I would come back later when they were gone. He shot my empty ship on the way out of the system and got me into armor iirc. My tank held. Then he got concorded.
That was a lesson for me, and I made it a policy not to carry around too much stuff on autopilot. When I had a valuable cargo I didn't fly on autopilot and I picked a ship with the right tank for the job. I also started using courier jobs instead of hauling the stuff myself. Not only was I not risking my ship, but I turned a profit when they died, and it was much easier.
Suicide ganking is not a problem. The problem is that people are too stupid and load up their ship, or they are too greedy and don't break up their cargo into different stacks and put a courier contracts on them. Suicide ganking is extremely easy to avoid if you have even a basic grasp of game mechanics. Miners are more at risk, but even there, if they are prepared and use their head they will usually survive. I used to guard mining ops (I hated mining but still wanted to help). That was fun. I never lost a mining ship on my watch.
I see the OP has a new name. Hahaha. Now he will probably get biomassed. How fitting. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3017
|
Posted - 2013.03.22 00:42:00 -
[372] - Quote
Vaerah Vahrokha wrote:I don't understand why my question about a missing ship able to carry bulky and expensive cargo has been removed.
Orcas used to fill the role quite well, now I'd cringe at the thought to have to carry 5-10 runs with a load of 10B worth of T2 materials (they won't fit in a cloaky hauler). Splitting it in a blockade runner would take like 100 runs instead of 10.
I believe that was the point of the change.
You probably shouldn't be able to move 10b worth of T2 materials in one run in the near-perfect safety of a pre-nerf Orca. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.22 01:16:00 -
[373] - Quote
Theron Vetrus wrote:HollyShocker 2inthestink wrote:Only thing I would like to see is the proifit removed just as DEV Soundwave suggested. Time and time again in this thread you have been told that you took that quote out of context, most recently just a few posts above this one. Yet you goad other people about not reading your relentless whining. While I'm sure the easymode pvp is an issue for some, that's not the issue at hand here. Most players who gank miners aren't doing it for profit, and even if they are, the margin is so slim, it's not really worth the hassle to do it for money. The issue is that miners continue to want to PvE by themselves, usually while semi-AFK or totally AFK, not fit tanks on their ships, and then cry because they feel they're being picked on in a PvP game. Why is this so difficult for you to understand? If they donGÇÖt gank for profit then removing that little or no profit shouldnGÇÖt be an issue. Also the quote isnGÇÖt taken of context. It was referring to miners. Did they make the change to where there is little or no profit to gank some mining hulls?? Well yes GǪyes they did.
Look I cant dumb it down for you any further then I already have. I think ganking in hi-sec should be possible and should be done as much as anyone wants. I dont think the ganker or gankers should profit from it.
This is very simply said and very easy to understand. Even you should be able to comprehend. |

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.22 01:34:00 -
[374] - Quote
Tippia wrote:HollyShocker 2inthestink wrote:I never said nothing should ever drop . So how will you ensure that it's not possible to profit from ganking a Tengu? Your entire thesis hinges on stuff not dropping.
OMG TippiaGǪ. do you want me to implement the idea and program the code also and go to Iceland and download it??
Millions of ways to make this happen. Could make it if you get killed in hi-sec only some of your mods are loot accessible for the gankers and you could get them back, or the percentage on the roll if a mod is lootable at all drops in chance. Or I donGÇÖt know maybe balance the ships where you cant fit insane dps on a small investment.
I know it could be doneGǪthatGÇÖs for CCP to workout not Caldari Citizen 1897289768188 |

Andski
GoonWaffe Goonswarm Federation
7161
|
Posted - 2013.03.22 01:39:00 -
[375] - Quote
HollyShocker 2inthestink wrote:Could make it if you get killed in hi-sec only some of your mods are loot accessible for the gankers and you could get them back, or the percentage on the roll if a mod is lootable at all drops in chance.
maybe CCP could add a mechanic that determines whether any given bit on a ship drops
like a 50/50 chance for any given module or stack in cargo ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Tesal
242
|
Posted - 2013.03.22 01:43:00 -
[376] - Quote
RubyPorto wrote:Vaerah Vahrokha wrote:I don't understand why my question about a missing ship able to carry bulky and expensive cargo has been removed.
Orcas used to fill the role quite well, now I'd cringe at the thought to have to carry 5-10 runs with a load of 10B worth of T2 materials (they won't fit in a cloaky hauler). Splitting it in a blockade runner would take like 100 runs instead of 10. I believe that was the point of the change. You probably shouldn't be able to move 10b worth of T2 materials in one run in the near-perfect safety of a pre-nerf Orca.
The gankers have a certain threshold where they decide its worth ganking a freighter. Looking at the killmails I would venture a guess that it would be 6 or 7 billion or more for them to gank you. That's not a scientifically based number, but a rough approximation of what I know about ganking. They might strike you below that number, but it probably isn't worth their while.
If you broke up your runs into 4 billion isk lots there would be some risk but more than likely they would let you pass. The overwhelming majority of your cargo would make it to the destination unmolested. If you lost a freighter with a load that size, that's just the cost of doing business. Work in the loss of your freighters into your business plan. Losing 5.5 billion (cargo and ship) out of 50 or 100 billion isn't a crippling loss. You can guestimate you might lose a freighter every 100 runs, that's a very small percentage. The trick to hauling expensive things is to manage your risk. Pick a number of what you are willing to lose and price your loads accordingly.
You can also build into your business plan, the cost of having a courier carry stuff for you. If you put the reward high enough on public contracts people will haul it. I had big margins on the stuff I used to carry, so I set the reward at 10% of what I expected to get in Jita because I wanted the stuff hauled fast. I never had to wait more than a day for the stuff to move unless it was in lowsec. In lowsec, I put a 20% reward, and my stuff got hauled most of the time or the courier died trying. If you put a reward of 50 million on a 4 billion isk collateral load, some greedy freighter pilot would probably haul it in short order. You can set the collateral at 5 billion and if he died that would be fantastic, you are a billion isk richer.
The risk of getting ganked isn't a crisis. Just expect that it will happen if you haul enough loads. You can literally price your risk vs. reward.
|

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.22 01:52:00 -
[377] - Quote
Tesal wrote:RubyPorto wrote:Vaerah Vahrokha wrote:I don't understand why my question about a missing ship able to carry bulky and expensive cargo has been removed.
Orcas used to fill the role quite well, now I'd cringe at the thought to have to carry 5-10 runs with a load of 10B worth of T2 materials (they won't fit in a cloaky hauler). Splitting it in a blockade runner would take like 100 runs instead of 10. I believe that was the point of the change. You probably shouldn't be able to move 10b worth of T2 materials in one run in the near-perfect safety of a pre-nerf Orca. The gankers have a certain threshold where they decide its worth ganking a freighter. Looking at the killmails I would venture a guess that it would be 6 or 7 billion or more for them to gank you. That's not a scientifically based number, but a rough approximation of what I know about ganking. They might strike you below that number, but it probably isn't worth their while. If you broke up your runs into 4 billion isk lots there would be some risk but more than likely they would let you pass. The overwhelming majority of your cargo would make it to the destination unmolested. If you lost a freighter with a load that size, that's just the cost of doing business. Work in the loss of your freighters into your business plan. Losing 5.5 billion (cargo and ship) out of 50 or 100 billion isn't a crippling loss. You can guestimate you might lose a freighter every 100 runs, that's a very small percentage. The trick to hauling expensive things is to manage your risk. Pick a number of what you are willing to lose and price your loads accordingly. You can also build into your business plan, the cost of having a courier carry stuff for you. If you put the reward high enough on public contracts people will haul it. I had big margins on the stuff I used to carry, so I set the reward at 10% of what I expected to get in Jita because I wanted the stuff hauled fast. I never had to wait more than a day for the stuff to move unless it was in lowsec. In lowsec, I put a 20% reward, and my stuff got hauled most of the time or the courier died trying. If you put a reward of 50 million on a 4 billion isk collateral load, some greedy freighter pilot would probably haul it in short order. You can set the collateral at 5 billion and if he died that would be fantastic, you are a billion isk richer. The risk of getting ganked isn't a crisis. Just expect that it will happen if you haul enough loads. You can literally price your risk vs. reward. Its not only freighters but high value mission ships. |

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.22 01:56:00 -
[378] - Quote
Andski wrote:HollyShocker 2inthestink wrote:Could make it if you get killed in hi-sec only some of your mods are loot accessible for the gankers and you could get them back, or the percentage on the roll if a mod is lootable at all drops in chance. maybe CCP could add a mechanic that determines whether any given bit on a ship drops like a 50/50 chance for any given module or stack in cargo
Exactly and then lower that chance to 10% or less while in hi-sec....you sir are a frign genius. |

Vaerah Vahrokha
Vahrokh Consulting
3967
|
Posted - 2013.03.22 02:04:00 -
[379] - Quote
Takseen wrote:Vaerah Vahrokha wrote:I don't understand why my question about a missing ship able to carry bulky and expensive cargo has been removed.
Orcas used to fill the role quite well, now I'd cringe at the thought to have to carry 5-10 runs with a load of 10B worth of T2 materials (they won't fit in a cloaky hauler). Splitting it in a blockade runner would take like 100 runs instead of 10. Hmm. Perhaps it shouldn't be possible to safely move about billions of bulky and valuable goods? What would be the economic implications of allowing vs not allowing this, do you think?
Considering it had going on for 10 years before Orcas were made scan-able, the implications were not too devastating for the game.
Pray tell me, what ship to use to ferry valuable but bulky stuff. We have cov ops for BPOs, blockade runners for relatively small volumes, freighters and JFs for large volume-low per unit value items. What's missing is something for large volume-high per unit value. I'd like a 50-70k m3 cargo ship that could be tanked to about a JF tank spec. I do have a JF so I am not the one totally needing it, but I can't imagine imposing a 7B ship (whose primary role is not even to be an hi sec cargo ship) to everybody. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dersen Lowery
Laurentson INC StructureDamage
463
|
Posted - 2013.03.22 02:07:00 -
[380] - Quote
Well yeah. As long as ships have the potential to drop really valuable fittings, or really valuable salvage, there is a profit potential there.
I'm really not sure how you can correct for that in a game that offers players as many options as EVE does--unless your solution is to do away with loot drops and salvage? Or to prevent mission runners from buying shinies? I'm really not sure.
Or, you know, you could just not put 10Bn ISK worth of stuff onto a battleship, or into a freighter... Malcanis, Ripard Teg, and Trebor Daehdoow for CSM 8
(I have three accounts, so why not?) |
|

Vaerah Vahrokha
Vahrokh Consulting
3967
|
Posted - 2013.03.22 02:07:00 -
[381] - Quote
RubyPorto wrote:Vaerah Vahrokha wrote:I don't understand why my question about a missing ship able to carry bulky and expensive cargo has been removed.
Orcas used to fill the role quite well, now I'd cringe at the thought to have to carry 5-10 runs with a load of 10B worth of T2 materials (they won't fit in a cloaky hauler). Splitting it in a blockade runner would take like 100 runs instead of 10. I believe that was the point of the change. You probably shouldn't be able to move 10b worth of T2 materials in one run in the near-perfect safety of a pre-nerf Orca.
I shouldn't need to do 10 x 40 jumps trips in a slowass ship leaving 850k m3 of it completely empty either. It's totally unrealistic a futuristic technology would let such waste exist for long. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Andski
GoonWaffe Goonswarm Federation
7161
|
Posted - 2013.03.22 02:36:00 -
[382] - Quote
HollyShocker 2inthestink wrote:Exactly and then lower that chance to 10% or less while in hi-sec....you sir are a frign genius.
Drop chance already exists, and it's 50%, so it obviously went right over your head. Sorry, no, hisec doesn't need more exceptions. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Jerome Hauleralt
Pator Tech School Minmatar Republic
0
|
Posted - 2013.03.22 02:49:00 -
[383] - Quote
Andski wrote:HollyShocker 2inthestink wrote:Exactly and then lower that chance to 10% or less while in hi-sec....you sir are a frign genius. Drop chance already exists, and it's 50%, so it obviously went right over your head. Sorry, no, hisec doesn't need more exceptions.
But...but...think of the care bears!  |

Alara IonStorm
4689
|
Posted - 2013.03.22 02:54:00 -
[384] - Quote
Vaerah Vahrokha wrote: I shouldn't need to do 10 x 40 jumps trips in a slowass ship leaving 850k m3 of it completely empty either. It's totally unrealistic a futuristic technology would let such waste exist for long.
You could always hire a fleet of professionals to move it for you. |

Tesal
242
|
Posted - 2013.03.22 02:55:00 -
[385] - Quote
HollyShocker 2inthestink wrote: Its not only freighters but high value mission ships.
For high value mission ships the same principle holds true. Make an estimate of how expensive your ship needs to be for it to be attacked. The higher the value of the ship, the greater the risk. Then estimate how many missions you can do before you get destroyed. That's your risk vs reward for mission ships. If you set the budget for your ship low enough, you can control the risk until it reaches to near zero. You might want to include the risk of being blown up by NPC's as well and figure that into your plan.
A pirate or faction battleship might need to be 4 or 5 billion isk in modules before suicide gankers target it. That's a guestimate on my part. You can figure that you are entering an increasingly risky zone when you go over that. So set your ship budget at 2 or 3 billion in modules. You still might be suicide ganked, but at that level, it would be very rare. At that level you can probably assume it will be profitable for you to mission and if you lose your ship, you have will probably have already done enough missions to cover the cost of the ship and a large amount of profit. If you do 2000 missions for every time you get ganked, assuming 20m a mission you will have made 40 billion, well more than enough to cover the cost of your ship.
If your ship is worth say 10b, you can figure the risk is much higher. You might assume you will be ganked 1 every 1000 missions. You will have earned 20 billion with a loss of about 11.5 billion for perhaps a Vindicator or Machariel (10 billion in modules and 1.5 billion for hull) or something like that. You can see the risk vs. reward doesn't stack up as well. Even assuming the same risk as a 2 or 3 billion isk ship, it still doesn't stack up very well, 11.5b/40b.
You can also figure that there are other ways to reduce risk, perhaps staying in the same system will keep you from being scanned at the gates. If someone warps into your mission, perhaps you should dock up, that might reduce your risk. You might figure to switch from a Machariel or whatever to a Tengu and haul that in your Orca, so you don't get ganked on the gate. If you find enough ways to reduce your risk, you might determine that using 10 billion isk in modules is safe enough to earn a decent return on your investment considering the risks. The more likely scenario is that you will decide not go that high and stay in the 2 or 3 billion isk range.
tl;dr: You can very easily make a risk vs reward assessment for pimp mission ships and control the odds of them getting ganked. You might not get exact numbers, but you can game out the scenario.
|

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.22 03:33:00 -
[386] - Quote
Andski wrote:HollyShocker 2inthestink wrote:Exactly and then lower that chance to 10% or less while in hi-sec....you sir are a frign genius. Drop chance already exists, and it's 50%, so it obviously went right over your head. Sorry, no, hisec doesn't need more exceptions.
No this didn't go over my head. It was spot on. If any thing the joke may of been a little to complex for you...my apologies. The mechanic is already there at 50% so lowering that chance if in hi-sec would not require much effort from CCP.
|

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.22 03:37:00 -
[387] - Quote
Hi-sec does need more exceptions. It needs all the protection it can get from goonie exploitation. |

Amyclas Amatin
The Phantom Regiment THE ROYAL NAVY
91
|
Posted - 2013.03.22 03:58:00 -
[388] - Quote
Caldari Citizen 1897289768188 wrote:Hi-sec does need more exceptions. It needs all the protection it can get from goonie exploitation.
But should this protection be organised by players, or should CCP intervene to save your ships and pods? The post that got me banned from Eve-Uni: https://forums.eveonline.com/default.aspx?g=posts&t=210049&find=unread |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3021
|
Posted - 2013.03.22 05:01:00 -
[389] - Quote
Vaerah Vahrokha wrote:RubyPorto wrote:Vaerah Vahrokha wrote:I don't understand why my question about a missing ship able to carry bulky and expensive cargo has been removed.
Orcas used to fill the role quite well, now I'd cringe at the thought to have to carry 5-10 runs with a load of 10B worth of T2 materials (they won't fit in a cloaky hauler). Splitting it in a blockade runner would take like 100 runs instead of 10. I believe that was the point of the change. You probably shouldn't be able to move 10b worth of T2 materials in one run in the near-perfect safety of a pre-nerf Orca. I shouldn't need to do 10 x 40 jumps trips in a slowass ship leaving 850k m3 of it completely empty either. It's totally unrealistic a futuristic technology would let such waste exist for long.
You don't need to.
You might choose to, accepting that it will take longer in exchange for it being safer, or you might choose to do it all in one run, accepting an increased risk in exchange for less effort.
Or you could pay others to do your hauling.
Or you could choose your manufacturing location to be near LS, and JF the stuff to nearby LS, accepting fuel cost in exchange for safety+speed.
Safely hauling large volumes of extremely valuable things should not be fast, safe, and free. It should be 1 or 2 of those things. And with the Orca nerf, you can pick one or two of them.
Fast + Free = Freighter with everything loaded in. Fast + Safe = JF to nearby LS (then multiple 1 jump JF trips to haul it out of LS in not gank worthy shipments. This is likely faster than the option above.). Free + Safe = 10 x 40 jump trips in a Freighter.
Oh, and there's really no valid reason to park your manufacturing setup 40 jumps from your material source. That's just silly. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Vaerah Vahrokha
Vahrokh Consulting
3967
|
Posted - 2013.03.22 06:53:00 -
[390] - Quote
RubyPorto wrote:Vaerah Vahrokha wrote:RubyPorto wrote:Vaerah Vahrokha wrote:I don't understand why my question about a missing ship able to carry bulky and expensive cargo has been removed.
Orcas used to fill the role quite well, now I'd cringe at the thought to have to carry 5-10 runs with a load of 10B worth of T2 materials (they won't fit in a cloaky hauler). Splitting it in a blockade runner would take like 100 runs instead of 10. I believe that was the point of the change. You probably shouldn't be able to move 10b worth of T2 materials in one run in the near-perfect safety of a pre-nerf Orca. I shouldn't need to do 10 x 40 jumps trips in a slowass ship leaving 850k m3 of it completely empty either. It's totally unrealistic a futuristic technology would let such waste exist for long. You don't need to. You might choose to, accepting that it will take longer in exchange for it being safer, or you might choose to do it all in one run, accepting an increased risk in exchange for less effort. Or you could pay others to do your hauling. Or you could choose your manufacturing location to be near LS, and JF the stuff to nearby LS, accepting fuel cost in exchange for safety+speed. Safely hauling large volumes of extremely valuable things should not be fast, safe, and free. It should be 1 or 2 of those things. And with the Orca nerf, you can pick one or two of them. Fast + Free = Freighter with everything loaded in. Fast + Safe = JF to nearby LS (then multiple 1 jump JF trips to haul it out of LS in not gank worthy shipments. This is likely faster than the option above.). Free + Safe = 10 x 40 jump trips in a Freighter.
So you'd be OK (I am) to completely remove JFs and return to the golden days of ferrying everything around and to 0.0 for 40 jumps in escorted T1 indys? Because that's the sh!tty "choice" you give me, so I just return the favor.
RubyPorto wrote: Oh, and there's really no valid reason to park your manufacturing setup 40 jumps from your material source. That's just silly.
Of course when people complain about belts being empty and slots full close to Jita (the place where bulk T2 materials are found) then people like you tell them to move out and find less congestion.
Always one self serving answer for everything, eh? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Tesal
242
|
Posted - 2013.03.22 07:13:00 -
[391] - Quote
Caldari Citizen 1897289768188 wrote:Hi-sec does need more exceptions. It needs all the protection it can get from goonie exploitation.
No lie. Goons blow up a lot of freighters. Are they rich because of that. Yes. But like all things, if it gets out of control CCP will nerf it. Right now its not out of control. There are also limits to what CCP can do without breaking the game. In the grand scheme of things, billions taken out of an economy worth trillions won't break things. They aren't making isk like they did with the totally broken factional warfare. That was obscene.
As for mission ships. Go look over Eve-kill and see for yourself. Mission ships aren't being suicide ganked all that much.
There are problems on the horizon though. My worry is that people will find a way to automate suicide ganking, then you really have a big problem. I don't know what CCP would try to do about something like that. But stuff like that is in the future. Right now its not a crisis.
If you hate Goons so much my advice is to improve your propaganda. The stuff you are churning out right now is pretty weak. Hire someone to make a funny video that mocks Goons. People would eat that stuff up. Here is an oldie but a goodie. A lot of people used to see Goons that way. Too bad they have been able to shake some of that off. The serious Goons have taken over. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3023
|
Posted - 2013.03.22 07:22:00 -
[392] - Quote
Vaerah Vahrokha wrote: So you'd be OK (I am) to completely remove JFs and return to the golden days of ferrying everything around and to 0.0 for 40 jumps in escorted T1 indys or paying "professionals" to do it?
Because that's the sh!tty "choice" you give me, so I just return the favor.
Not at all. You have the choice of Fast, Safe, Free, pick 2.
Nullsec does not have all of those options, and only certain parts get to pick Safe at all (the areas with a chain of friendly stations all the way to LS/NPC null).
Also, removing JFs would simply cripple those alliances too small to have a dedicated Titan bridge network to bridge their Freighters.
Quote:Also your "choice to do it all in one run" is as precious as your epic fail Mack fittings, all what they made sure was to get an useless ship that could be easily ganked anyway.
Let me guess how many probabilities I have to get a 10B freighter from say Jita to Rens: 50%. 50% if I do it at odd hours of in the night course.
As always (and you still don't seem to understand this), just because something is an option that you do not want to choose does not mean it is not an available option.
Just like the Mackinaw fits, Just because you don't feel like giving up a small amount of income to protect your 200m investment does not mean that investment cannot be protected. But that's drifting off topic.
Quote:I did not become wealthy by doing such "smart choices".
Show me where I said that putting 10b in a Freighter was a "smart choice." I said it was an option. Hell, I even pointed out that it was not a safe option, just a fast and free one.
Quote:Of course when people complain about belts being empty and slots full close to Jita (the place where bulk T2 materials are found) then people like you tell them to move out and find less congestion.
Always one self serving answer for everything, eh?
There are empty slots and full belts within 5-10 jumps of Jita. I know, because I use quite a number of them, and did all my pre-buff BC manufacturing 2 jumps from Jita.
There is no valid reason to set yourself up 40 jumps from your source of T2 materials.
Now, Why do you think you should have the ability to transport large volumes of valuable material fast, safe, and free via the Orca corp hangar? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Vaerah Vahrokha
Vahrokh Consulting
3967
|
Posted - 2013.03.22 07:47:00 -
[393] - Quote
RubyPorto wrote: Not at all. You have the choice of Fast, Safe, Free, pick 2.
Point 1:
Even if I chose something like Red Frog, they'd still not be as time critical as I need to AND most of all, they'd still carry 50k m3 of stuff (out of 900k m3 room) at at time because they seem to know the game well enough and so they hard limit the value they ferry.
So, I just pay somebody else to still fly "crippled" because neither their ships nor their expertise nor being a "fitting pro" would help them a iota avoiding being ganked. What game design did I fix by having others flying crippled in my place? None.
Point 2:
There's a reason why an huge number of people wasted sizable skill points to train the mining Orca prerequisites (luckly being removed but guess what, I had to waste them) and are using a mining, capital ship to do the job of a not existing, non mining, non capital ship. There's just an empty niche, I am very surprised self appointed industrialists defenders don't see the obvious lack of such a ship.
RubyPorto wrote: Nullsec does not have all of those options, and only certain parts get to pick Safe at all (the areas with a chain of friendly stations all the way to LS/NPC null).
Also, removing JFs would simply cripple those alliances too small to have a dedicated Titan bridge network to bridge their Freighters.
Maybe the soft null seccers of these days can't even drink water without a titan bridge network. I have been logistics officer in a low sec / FW / 0.0 corporation and done the whole "fly escorted indy / freigthers all the way down there" thing and nobody suffered particular diseases. And we took sov from others who had it. And their moons. And full capital ships replacement program before we had a single moon. How's that possible, eh?
So get off these excuses, they are exactly that, excuses to never touch something (bridges) that should NEVER have been implemented in a vaguely decent game.
RubyPorto wrote: As always (and you still don't seem to understand this), just because something is an option that you do not want to choose does not mean it is not an available option.
Just like the Mackinaw fits, Just because you don't feel like giving up a small amount of income to protect your 200m investment does not mean that investment cannot be protected. But that's drifting off topic.
In my country we are told the same options: "nobody cares to build a decent railway nor a speedway so feel free to take 6 hours to travel just 200 km between two chief towns throught awful small roads or take a ferry boat taking 6 hours to do the same".
Sure it's available options... and sure they are pathetic.
RubyPorto wrote: There are empty slots and full belts within 5-10 jumps of Jita. I know, because I use quite a number of them, and did all my pre-buff BC manufacturing 2 jumps from Jita.
There is no valid reason to set yourself up 40 jumps from your source of T2 materials.
Making more profit in there maybe is a good reason enough?
RubyPorto wrote: Now, what game mechanical reason leads you to think that you should have the ability to transport large volumes of valuable material fast, safe, and free via something like the Orca corp hangar?
Let me tell you how you don't exactly mind read too well. I don't want a safe hidden corp hangar, I don't want a stupid god mode tank nor a "CCP tanked" ship with nothing fitted like a freighter.
I just want something that is not a "steal" from a mining capital ship but a proper, fittable *with my choices of tank* ship that comes with 60-70k m3 cargo. Available cargo that *by making choices* can go down by fitting more tank.
It's certainly more EvE philosophy abiding than some lol "CCP tanked" freighter with zero fitting choice, it's certainly more EvE "ships are specialized" philosophy than borrowing a capital mining ship and it's certainly more fair than a "god mode" Mackinaw tank. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

baltec1
Bat Country
5686
|
Posted - 2013.03.22 07:53:00 -
[394] - Quote
Tesal wrote:Caldari Citizen 1897289768188 wrote:Hi-sec does need more exceptions. It needs all the protection it can get from goonie exploitation. No lie. Goons blow up a lot of freighters. Are they rich because of that. Yes. But like all things, if it gets out of control CCP will nerf it. Right now its not out of control. There are also limits to what CCP can do without breaking the game. In the grand scheme of things, billions taken out of an economy worth trillions won't break things. They aren't making isk like they did with the totally broken factional warfare. That was obscene. As for mission ships. Go look over Eve-kill and see for yourself. Mission ships aren't being suicide ganked all that much. There are problems on the horizon though. My worry is that people will find a way to automate suicide ganking, then you really have a big problem. I don't know what CCP would try to do about something like that. But stuff like that is in the future. Right now its not a crisis. If you hate Goons so much my advice is to improve your propaganda. The stuff you are churning out right now is pretty weak. Hire someone to make a funny video that mocks Goons. People would eat that stuff up. Here is an oldie but a goodie. A lot of people used to see Goons that way. Too bad they have been able to shake some of that off. The serious Goons have taken over.
We blow up less than 1% of freighter traffic and if there was a legal way to automate ganking we would have found it. Right now ganking is close to its lowest point in a decade. We have suffered enough nerfs to our gameplay. |

Whitehound
1341
|
Posted - 2013.03.22 07:53:00 -
[395] - Quote
Vaerah Vahrokha wrote:I don't understand why my question about a missing ship able to carry bulky and expensive cargo has been removed.
Orcas used to fill the role quite well, now I'd cringe at the thought to have to carry 5-10 runs with a load of 10B worth of T2 materials (they won't fit in a cloaky hauler). Splitting it in a blockade runner would take like 100 runs instead of 10. I move tens of billions each week, but I do not do it by flying multiple times. Instead do I use other players to do it for me (courier contracts).
This means that with ganking for profit I do lose the possibility to move expensive stuff completely on my own, but it has not become impossible for me and turns into a gain for a greater number of players. I still have control over the additional cost this creates and this cost is regulated by demand and offer on the courier contract market. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Vaerah Vahrokha
Vahrokh Consulting
3967
|
Posted - 2013.03.22 08:33:00 -
[396] - Quote
Whitehound wrote: I move tens of billions each week, but I do not do it by flying multiple times. Instead do I use other players to do it for me (courier contracts).
First of all I am not talking about moving mods and similar, those have high value per m3 and can be carried around in cloakies and similar. I am talking about bulky stuff that is also expensive.
Second, you are still just outsourcing the shortcomings on someone else. They'll still have to keep 90% of their cargo empty in order to not get ganked. Non dedicated couriers at least have the decent option to fill 10% with valuable stuff and then accept large bulk of cheap minerals other contracts. Dedicated ones and people using their own ships don't really use that (as the big cheap stuff is often times several jumps off-track to pick up and this goes exactly against the need for timely delivery). Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3024
|
Posted - 2013.03.22 09:01:00 -
[397] - Quote
Vaerah Vahrokha wrote:Point 1:
Even if I chose something like Red Frog, they'd still not be as time critical as I need to AND most of all, they'd still carry 50k m3 of stuff (out of 900k m3 room) at at time because they seem to know the game well enough and so they hard limit the value they ferry.
So, I just pay somebody else to still fly "crippled" because neither their ships nor their expertise nor being a "fitting pro" would help them a iota avoiding being ganked. What game design did I fix by having others flying crippled in my place? None.
Point 2:
There's a reason why an huge number of people wasted sizable skill points to train the mining Orca prerequisites (luckly being removed but guess what, I had to waste them) and are using a mining, capital ship to do the job of a not existing, non mining, non capital ship. There's just an empty niche, I am very surprised self appointed industrialists defenders don't see the obvious lack of such a ship.
Read my post again. None of the three pair options I presented were Red-Frog. Fast + Free = Overloaded Freighter Fast + Safe = JF to nearest LS Free + Safe = 10 Freighters
Doesn't matter who does the movement, you can pick two of the 3. There is no niche remaining (aside the Overpowered "all three" that the Orca used to fill).
Yes, lots of people train for OP things (I sure as hell did). That does not imply that it is balanced.
Quote:Maybe the soft null seccers of these days can't even drink water without a titan bridge network. I have been logistics officer in a low sec / FW / 0.0 corporation and done the whole "fly escorted indy / freigthers all the way down there" thing and nobody suffered particular diseases. And we took sov from others who had it. And their moons. And full capital ships replacement program before we had a single moon. How's that possible, eh?
So get off these excuses, they are exactly that, excuses to never touch something (bridges) that should NEVER have been implemented in a vaguely decent game.
I'm just explaining what would happen if you removed JFs. You would make things significantly harder for smaller groups, and not significantly affect the operations of larger ones.
Also Freighter Escort Ops don't belong in any half decent game.
Quote:In my country we are told the same options: "nobody cares to build a decent railway nor a speedway so feel free to take 6 hours to travel just 200 km between two chief towns throught awful small roads or take a ferry boat taking 6 hours to do the same".
Sure it's available options... and sure they are pathetic.
Except that the options I present are not all identical. In this case, 3 options each with different specific advantages and disadvantages.
Quote:Making more profit in there maybe is a good reason enough? Then don't complain about the extra expense to move your materials.
Quote:Let me tell you how you don't exactly mind read too well. I don't want a safe hidden corp hangar, I don't want a stupid god mode tank nor a "CCP tanked" ship with nothing fitted like a freighter.
I just want something that is not a "steal" from a mining capital ship but a proper, fittable *with my choices of tank* ship that comes with 60-70k m3 cargo. Available cargo that *by making choices* can go down by fitting more tank.
It's certainly more EvE philosophy abiding than some lol "CCP tanked" freighter with zero fitting choice, it's certainly more EvE "ships are specialized" philosophy than borrowing a capital mining ship and it's certainly more fair than a "god mode" Mackinaw tank.
Ok. You'll have that in the spring expansion with the new Orca (and it comes with bonus free mining support abilities). Doesn't have much to do with your original "how do I move 10b safely in one trip" issue. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Vaerah Vahrokha
Vahrokh Consulting
3967
|
Posted - 2013.03.22 09:35:00 -
[398] - Quote
RubyPorto wrote: Read my post again. None of the three pair options I presented were Red-Frog. Fast + Free = Overloaded Freighter Fast + Safe = JF to nearest LS Free + Safe = 10 Freighters
Doesn't matter who does the movement, you can pick two of the 3. There is no niche remaining (aside the Overpowered "all three" that the Orca used to fill).
Yes, lots of people train for OP things (I sure as hell did). That does not imply that it is balanced.
Fast + Free = dies almost for sure. Fast + Safe = needs JF pilot + JF + cyno alt (of course I have them all but how many do?) + doing it close to downtime (this cuts off lots of people) + once you get back to hi sec to go to the closest hub you still have the Overloaded Freighter setup and you are exactly passing through 0.5 sec systems (as you just arrived from low sec) where the ganks are best done. Free + Safe = it's the only "real" option and guess what, you are using a Ferrari (freighter) engaging the first gear and staying stuck into it. That's some good design!
RubyPorto wrote: Also Freighter Escort Ops don't belong in any half decent game.
Every and all the space games I have ever played featured cargo escort missions. You know, content gets created exactly there. No need for Tunderdomes and similar when you get those 70-80 ships escorting 1-2 freighters running about. You should try it. I multiboxed 2 cargo ships (1 freighter) some times (in a train of 7-8), and escorted them other times and those were some of the most heart pounding times of my EvE life.
THAT's EvE, not some quasi automated (quasi because there are people making it work but you don't feel their effort) welfare bridge that kicks the welfare free replacement PvP ships into a fight.
RubyPorto wrote: Then don't complain about the extra expense to move your materials.
You don't seem to have invested a lot of time in large arbitrage trading. 1 hour is too much already, imagine having to wait for a third party to move the stuff or having to wait for a downtime to move a JF "safely" or even just having to wait for next low pop hours to move an overloaded freighter across Uedama etc.
RubyPorto wrote: Ok. You'll have that in the spring expansion with the new Orca (and it comes with bonus free mining support abilities). Doesn't have much to do with your original "how do I move 10b safely in one trip" issue.
Sure, please link me a 450k EHP fitting for it. It'd be really overpowered, like a Mack is overpowered because it has tank and large cargo. That's why I was happy to compromise for a ship with smaller cargo than an Orca, else it'd be totally out of balance. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Velicitia
Arma Artificer
1280
|
Posted - 2013.03.22 09:51:00 -
[399] - Quote
Vaerah Vahrokha wrote:RubyPorto wrote: Not at all. You have the choice of Fast, Safe, Free, pick 2.
Point 1: Even if I chose something like Red Frog, they'd still not be as time critical as I need to AND most of all, they'd still carry 50k m3 of stuff (out of 900k m3 room) at at time because they seem to know the game well enough and so they hard limit the value they ferry.
There is always blue/black frog as well.
Blue Frog has a base "limit" of 5b, though will g over that if contacted first. Black Frog has a limit of 5b.
granted, "time critical" is the important thing. Perhaps talking to their leadership about paying more for "overnight delivery" or something? One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3028
|
Posted - 2013.03.22 10:17:00 -
[400] - Quote
Vaerah Vahrokha wrote:Fast + Free = dies almost for sure. Fast + Safe = needs JF pilot + JF + cyno alt (of course I have them all but how many do?) + doing it close to downtime (this cuts off lots of people) + once you get back to hi sec to go to the closest hub you still have the Overloaded Freighter setup and you are exactly passing through 0.5 sec systems (as you just arrived from low sec) where the ganks are best done. Free + Safe = it's the only "real" option and guess what, you are using a Ferrari (freighter) engaging the first gear and staying stuck into it. That's some good design!
Once again, the fact that you don't want to choose an option does not mean that it ceases to exist. None of the options are perfect, and none are meant to be. They are all tradeoffs.
1. Why in the world would it matter when you do your JF run through LS? 2. You do multiple (very short) trips in your Freighter/JF rather than just one. 3. The JF option is Fast and Safe but not free. And If you had actually read the inital post containing it, you'd have noticed that the suggestion includes safely splitting the load for the remainder of the HS trip, likely traveling fewer jumps than the overloaded JF option.
Why do you think you should be able to move large volumes of expensive cargo in a manner that is fast, free, and safe?
Quote:Every and all the space games I have ever played featured cargo escort missions. You know, content gets created exactly there. No need for Tunderdomes and similar when you get those 70-80 ships escorting 1-2 freighters running about. You should try it. I multiboxed 2 cargo ships (1 freighter) some times (in a train of 7-8), and escorted them other times and those were some of the most heart pounding times of my EvE life.
I've done freighter escort ops. Back when the NC was evacuating assets from Branch. They suck.
Quote:THAT's EvE, not some quasi automated (quasi because there are people making it work but you don't feel their effort) welfare bridge that kicks the welfare free replacement PvP ships into a fight.
Once again, just because you're not the one putting the effort in, doesn't mean that the effort doesn't happen. Also, removing JFs would not change the "problem" that the end user doesn't feel the pain of moving freighters.
Quote:You don't seem to have invested a lot of time in large arbitrage trading. 1 hour is too much already, imagine having to wait for a third party to move the stuff or having to wait for a downtime to move a JF "safely" or even just having to wait for next low pop hours to move an overloaded freighter across Uedama etc.
Again, there's no reason whatsoever to wait for DT to move a JF (unless you have terrible taste in midpoints).
Offer a third party a bonus for timely delivery or do it yourself (Multiboxing freighters is another option to consider).
Quote:Sure, please link me a 450k EHP fitting for it. It'd be really overpowered, like a Mack is overpowered because it has tank and large cargo. That's why I was happy to compromise for a ship with smaller cargo than an Orca, else it'd be totally out of balance.
Why in the world should it need to have 450k EHP? The whole point of removing the CHA cheese was that you should not be able to move large volumes of expensive cargo fast, free, and safely.
325k EHP (or 270k and 10s align) is pretty good for the volume carried. The Obelisk only has 200k EHP, so you're at better than 150% its EHP.
You don't always get to have the perfect tool for your job. Sometimes you're stuck with something "pretty good." The Orca is going to be the mini-Freighter people have been calling for for ages, and its skill plan is going to reflect that.
If you want something safer, take tank out of the equation and use a JF (with appropriate splitting to prevent ganks at the LS exit). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
|

Whitehound
1342
|
Posted - 2013.03.22 10:44:00 -
[401] - Quote
Vaerah Vahrokha wrote:First of all I am not talking about moving mods and similar, those have high value per m3 and can be carried around in cloakies and similar. I am talking about bulky stuff that is also expensive.
Second, you are still just outsourcing the shortcomings on someone else. They'll still have to keep 90% of their cargo empty in order to not get ganked. Non dedicated couriers at least have the decent option to fill 10% with valuable stuff and then accept large bulk of cheap minerals other contracts. Dedicated ones and people using their own ships don't really use that (as the big cheap stuff is often times several jumps off-track to pick up and this goes exactly against the need for timely delivery).
To make a comparison: if I told "don't like sov structures grind? You have options, like paying others to take sov for you". Would it work? Maybe. Does it solve the excruciating structures grinding underlying foundation issue? No, it doesn't. It just throws the ball on someone else's head. But what bulky and expensive stuff is there? There just is not much and the rarity only leads to the problem of prices becoming meaningless for a sensible discussion, because it turns towards fiction.
You also cannot blame outsourcing for being a bad solution, when ganking itself is an organized endeavour. It rather seems to balance it, which I think is a good balance considering this is an MMO. I do not expect to fight a fleet single-handedly. Nor do I want others to haul my stuff for free and nor do the gankers want to work without pay. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Andski
GoonWaffe Goonswarm Federation
7164
|
Posted - 2013.03.22 12:14:00 -
[402] - Quote
Caldari Citizen 1897289768188 wrote:Hi-sec does need more exceptions. It needs all the protection it can get from goonie exploitation.
so you're admitting that hiseccers should not need to make wise choices and simply have everything handed to them by CCP so that gameplay in hisec is even more mindless?
sorry but your mentality is the problem ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Whitehound
1342
|
Posted - 2013.03.22 12:24:00 -
[403] - Quote
Andski wrote:Caldari Citizen 1897289768188 wrote:Hi-sec does need more exceptions. It needs all the protection it can get from goonie exploitation. so you're admitting that hiseccers should not need to make wise choices and simply have everything handed to them by CCP so that gameplay in hisec is even more mindless? sorry but your mentality is the problem No, just yours is, because this is a terrible response you are giving.
Goons do use their knowledge of 0.0 survival and apply it against high-sec players when really it should only be a necessity for 0.0 life. You only have no better challenges to go for. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Andski
GoonWaffe Goonswarm Federation
7164
|
Posted - 2013.03.22 12:36:00 -
[404] - Quote
Whitehound wrote:Andski wrote:Caldari Citizen 1897289768188 wrote:Hi-sec does need more exceptions. It needs all the protection it can get from goonie exploitation. so you're admitting that hiseccers should not need to make wise choices and simply have everything handed to them by CCP so that gameplay in hisec is even more mindless? sorry but your mentality is the problem No, just yours is, because this is a terrible response you are giving. Goons do use their knowledge of 0.0 survival and apply it against high-sec players when really it should only be a necessity for 0.0 life. You only have no better challenges to go for.
No, it should be a necessity everywhere. Hisec should never become a place where you can be complacent and go AFK, period. Deal with it. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Whitehound
1342
|
Posted - 2013.03.22 13:06:00 -
[405] - Quote
Andski wrote:No, it should be a necessity everywhere. Hisec should never become a place where you can be complacent and go AFK, period. Deal with it. Sure it should, but it cannot, because it is how most players start in EVE. You then do not teach them the necessary skills with what you do. What you do is like punching someone in the nose and expecting he now knows Jujitsu. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Ginger Barbarella
Caldari Provisions Caldari State
1216
|
Posted - 2013.03.22 13:07:00 -
[406] - Quote
ISD Ezwal wrote: 5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
Wow, really?!?!? Since when?!?  "Blow it all on Quafe and strippers." --- Sorlac |

Whitehound
1342
|
Posted - 2013.03.22 13:12:00 -
[407] - Quote
Ginger Barbarella wrote:ISD Ezwal wrote: 5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
Wow, really?!?!? Since when?!?  The rules have numbers and their numbers somewhat represent their birth time. Number 5 means it is pretty old. You should check the rules once in a while. It is quite amusing what they had to add as new rules. I might be discussion forum rules with you at this moment..., but all I am really saying is that I appreciate the effort.  Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Andski
GoonWaffe Goonswarm Federation
7164
|
Posted - 2013.03.22 13:16:00 -
[408] - Quote
Whitehound wrote:Andski wrote:No, it should be a necessity everywhere. Hisec should never become a place where you can be complacent and go AFK, period. Deal with it. Sure it should, but it cannot, because it is how most players start in EVE. You then do not teach them the necessary skills with what you do. What you do is like punching someone in the nose and expecting he now knows Jujitsu.
No, if they're flying a pimp-fit mission ship, they better damn well know their Jujitsu.
Also if you're going to say that new players are the ones who start out by going AFK, you should be asking for the tutorial to be changed to say that PvP is a possibility anywhere, not for more exceptions to be made to hisec that would benefit you more than it would any newbie. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Solstice Project
Sebiestor Tribe Minmatar Republic
2985
|
Posted - 2013.03.22 13:29:00 -
[409] - Quote
I cant imagine how dumb you all are. Except whitehound. 16 pages in a trollthread and it only needed a small quote put out of context and you morons keep going, because whitehound owns all of you.
This isnt a matter of perspective. He owns you guys.
I congratulate you for your ability to manipulate people. |

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.22 13:31:00 -
[410] - Quote
Andski wrote:Whitehound wrote:Andski wrote:No, it should be a necessity everywhere. Hisec should never become a place where you can be complacent and go AFK, period. Deal with it. Sure it should, but it cannot, because it is how most players start in EVE. You then do not teach them the necessary skills with what you do. What you do is like punching someone in the nose and expecting he now knows Jujitsu. No, if they're flying a pimp-fit mission ship, they better damn well know their Jujitsu. Also if you're going to say that new players are the ones who start out by going AFK, you should be asking for the tutorial to be changed to say that PvP is a possibility anywhere, not for more exceptions to be made to hisec that would benefit you more than it would any newbie.
Right because every one has endless moon goo and isk and can buy everything they want day one in the game. Hi-sec should be a more relaxed area of the game. It shouldnt be an area where the goons can manipulate with hulkagedeon and ganking.
This game can and should be for every play style not just the way you wish or want it or imagine it to be. |
|

Vaerah Vahrokha
Vahrokh Consulting
3967
|
Posted - 2013.03.22 13:31:00 -
[411] - Quote
RubyPorto wrote: Once again, the fact that you don't want to choose an option does not mean that it ceases to exist. None of the options are perfect, and none are meant to be. They are all tradeoffs.
Look, Velicitia above you has replied in a satisfactory and effective way. Your suggestions tend to provide vastly suboptimal solutions I am sorry. It was back at the barges times, it's now.
A simple "Black Frog" (I did not know they also do hi sec) reply was a good one.
Why do you think you should be able to move large volumes of expensive cargo in a manner that is fast, free, and safe?
I want freedom to choose my ships fittings in case you have not noticed yet. EvE is an all round sandbox game, I should be able to decide if I want a slower, expensive, tanked solution or a riskier one or even a smuggler setup. There's no "safe" in EvE, just degrees of compromise. I want to be able to compromise on the ship setup, not to have some artificial cap imposed on the ship, as "artificial" is as bad as the barges tank.
RubyPorto wrote:I've done freighter escort ops. Back when the NC was evacuating assets from Branch. They suck.
And I loved them. See, I am not the only one that begs to differ about other people's opinions 
RubyPorto wrote: Once again, just because you're not the one putting the effort in, doesn't mean that the effort doesn't happen. Also, removing JFs would not change the "problem" that the end user doesn't feel the pain of moving freighters.
I indicated that there was effort behind. I *have been* logistics officers, have you been that? The average Joe though will never notice that, they just have an happy life.
RubyPorto wrote: Again, there's no reason whatsoever to wait for DT to move a JF (unless you have terrible taste in midpoints).
Unsurprisingly, the low sec systems next to trade hubs tend to be inhabitated by ill intentioned guys. I am not going to waste a 7B ship + 10B cargo because at peak hour the server coughed, black screened of death or whatever.
RubyPorto wrote: Offer a third party a bonus for timely delivery or do it yourself (Multiboxing freighters is another option to consider).
Why in the world should it need to have 450k EHP? The whole point of removing the CHA cheese was that you should not be able to move large volumes of expensive cargo fast, free, and safely.
325k EHP (or 270k and 10s align) is pretty good for the volume carried. The Obelisk only has 200k EHP, so you're at better than 150% its EHP.
I am already doing that. 4 freighters carrying 50k m3 each out of 900k, talk about a waste of multiboxing.
About the EHP, people can sacrifice their tank to fit cargo expanders and triple+ their payload, why isn't there a "bulkheads plus" mod to create a slow, smaller cargo brick?
After all there are battleships that can be bought for super brick fitting. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3967
|
Posted - 2013.03.22 13:33:00 -
[412] - Quote
Andski wrote: No, it should be a necessity everywhere. Hisec should never become a place where you can be complacent and go AFK, period. Deal with it.
Hi sec should never have existed, period.
Can't understand why way lesser PvP games have extremely limited "safe" zones (and they provide nothing but shelter and some training NPCs) while EvE - the premier PvP game - has so much hi sec it hurts. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.22 13:41:00 -
[413] - Quote
Andski wrote:Caldari Citizen 1897289768188 wrote:Hi-sec does need more exceptions. It needs all the protection it can get from goonie exploitation. so you're admitting that hiseccers should not need to make wise choices and simply have everything handed to them by CCP so that gameplay in hisec is even more mindless? sorry but your mentality is the problem
No what I am saying that as goons find more ways to exploit game mechanics that changes need to be made to counter your exploits. Thats what I am saying sorry its not what you would like or want me to say.
Moving forward plesase dont be presumptuous and try to speak for me. I am certain the only thing we share are the same planet. |

Velicitia
Arma Artificer
1282
|
Posted - 2013.03.22 13:46:00 -
[414] - Quote
Vaerah Vahrokha wrote: A simple "Black Frog" (I did not know they also do hi sec) reply was a good one.
Well, it's actually Blue Frog if you're sticking to hisec with >1b collateral. Blackfrog is for low/NPC Null deliveries. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

Karl Hobb
Stellar Ore Refinery and Crematorium
1392
|
Posted - 2013.03.22 13:49:00 -
[415] - Quote
Solstice Project wrote:16 pages in a trollthread and it only needed a small quote put out of context and you morons keep going Apparently calling a troll a troll in a troll thread constitutes a personal attack, so instead people entertain themselves.
vOv I support Malcanis and Psychotic Monk for CSM8. |

Whitehound
1342
|
Posted - 2013.03.22 13:52:00 -
[416] - Quote
Velicitia wrote:Vaerah Vahrokha wrote: A simple "Black Frog" (I did not know they also do hi sec) reply was a good one.
Well, it's actually Blue Frog if you're sticking to hisec with >1b collateral. Blackfrog is for low/NPC Null deliveries. There is also Push Industries, who offer this all in one (high-, low-, null-sec, 860k m3 standard, up to 981k m3 possible and up to 5b ISKs). Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Skeln Thargensen
Filthy Carebear Tax Avoidance Shell Corp
67
|
Posted - 2013.03.22 13:53:00 -
[417] - Quote
Vaerah Vahrokha wrote:Hi sec should never have existed, period.
Can't understand why way lesser PvP games have extremely limited "safe" zones (and they provide nothing but shelter and some training NPCs) while EvE - the premier PvP game - has so much hi sec it hurts.
This is simple to explain.
EVE is not a PvP game. It's an MMORG with both PvE and PvP elements and nothing much compels you to do either. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Andski
GoonWaffe Goonswarm Federation
7164
|
Posted - 2013.03.22 13:54:00 -
[418] - Quote
Caldari Citizen 1897289768188 wrote:Right because every one has endless moon goo and isk and can buy everything they want day one in the game.
We don't have endless moongoo and ISK either.
Caldari Citizen 1897289768188 wrote:Hi-sec should be a more relaxed area of the game. It shouldnt be an area where the goons can manipulate with hulkagedeon and ganking.
It is more relaxed. But it's not a perfectly quiet part of the game where you can putter about free of worries.
Caldari Citizen 1897289768188 wrote:This game can and should be for every play style not just the way you wish or want it or imagine it to be.
Yep, including ganking for profit. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

dexington
Red Federation RvB - RED Federation
635
|
Posted - 2013.03.22 14:04:00 -
[419] - Quote
Andski wrote:We don't have endless moongoo
the moons has run dry?
I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.22 14:06:00 -
[420] - Quote
Karl Hobb wrote:Solstice Project wrote:16 pages in a trollthread and it only needed a small quote put out of context and you morons keep going Apparently calling a troll a troll in a troll thread constitutes a personal attack, so instead people entertain themselves. vOv
I would venture to guess you had almost all your post removed? |
|

Andski
GoonWaffe Goonswarm Federation
7164
|
Posted - 2013.03.22 14:07:00 -
[421] - Quote
dexington wrote:Andski wrote:We don't have endless moongoo the moons has run dry?
Number of moons * 100 * 24 per day isn't endless ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

March rabbit
No Name No Pain
593
|
Posted - 2013.03.22 14:20:00 -
[422] - Quote
Andski wrote:dexington wrote:Andski wrote:We don't have endless moongoo the moons has run dry? Number of moons * 100 * 24 per day isn't endless endless means "without end". It does not mean anything about width.
so yes, unless moons are going dry moon goo is endless. |

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.22 14:43:00 -
[423] - Quote
Vaerah Vahrokha wrote:Andski wrote: No, it should be a necessity everywhere. Hisec should never become a place where you can be complacent and go AFK, period. Deal with it.
Hi sec should never have existed, period. Can't understand why way lesser PvP games have extremely limited "safe" zones (and they provide nothing but shelter and some training NPCs) while EvE - the premier PvP game - has so much hi sec it hurts.
No one is asking for complete safety. In fact had you read the entire thread you would noticed I said gank all you want just remove the profit. Ganking should be for spite or revenge just as DEV Soundwave suggested not profit.
The problem exist because of what we have created in null. Null players are bored. Null is set up on a moon goo production to keep making ships and isk. Null pvp is blob warfare and Blackop cynos and Titan bridges. PVP in null requires effort planning and is far from safe as opposed to be able to run to hi-sec and gank some people who arenGÇÖt set up expecting or ready for pvp.
So yes changes need to continue to be implemented by CCP just like they did for mining barges to ensure no one group can exploit game mechanics.
|

Andski
GoonWaffe Goonswarm Federation
7164
|
Posted - 2013.03.22 14:50:00 -
[424] - Quote
March rabbit wrote:endless means "without end". It does not mean anything about width.
so yes, unless moons are going dry moon goo is endless.
mission income is endless as it cannot be taken away
moons, however, can be taken away ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Andski
GoonWaffe Goonswarm Federation
7164
|
Posted - 2013.03.22 14:51:00 -
[425] - Quote
Caldari Citizen 1897289768188 wrote:So yes changes need to continue to be implemented by CCP just like they did for mining barges to ensure no one group can exploit game mechanics.
ganking you to revoke your privilege of owning shinies you are unwilling to protect isn't an exploit, it's Working As Intended(tm) ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

March rabbit
No Name No Pain
594
|
Posted - 2013.03.22 14:57:00 -
[426] - Quote
Andski wrote:March rabbit wrote:endless means "without end". It does not mean anything about width.
so yes, unless moons are going dry moon goo is endless. mission income is endless as it cannot be taken away moons, however, can be taken away mission income can be taken away by any off-war or few pilots suicide ganking. Sometime you even don't need to kill ratter to prevent his mission to pay.
moons on the contrary can not be taken from your alliance(s) at the time (show me 1 moon which was taken from TEST/PL/GOONS for last month)
At least we speak about totally different levels and scales of player interaction |

Jenn aSide
STK Scientific Initiative Mercenaries
1512
|
Posted - 2013.03.22 15:13:00 -
[427] - Quote
Caldari Citizen 1897289768188 wrote: Right because every one has endless moon goo and isk and can buy everything they want day one in the game. Hi-sec should be a more relaxed area of the game. It shouldnt be an area where the goons can manipulate with hulkagedeon and ganking.
This game can and should be for every play style not just the way you wish or want it or imagine it to be.
Every game has a "flavor". EVe's flavor is cold, harsh, dark and decidedly Icelandic (ie full of Ammonia). Being able to lose your stuff, being exposed to pvp and danger EVERYWHERE, these things aren't just part of EVE, they are part of what makes EVE great and different from other games.
What's funny is sometimes i don't want to lose my stuff. So, sometime I put EVE aside and play Star Trek Online (Romulan plasma Beams and purple Conn officers ftw yo). Because that's what you do, you find something that FITS what you want rather than trying to make EVERYONE ELSE fit what you want.
Why must the game change to suit you? Don't you understand other people play EVE and like it/live with it as is?
I fly shiny stuff in empire, My Incursion Vindicator costs more than 5 bill. But i take precautions for its protection rather than expecting the game or ccp to do it for me (for example, my incursion running clone is chocked full of defense related implants that Gankers will not be expecting, i sit at a safe spot aligned rather than sit on a new HQ site's gate while waiting for the FC to get the fleet together etc etc etc).
That's really the philosophical difference here between people like me and folks like you. We like EVE as it is, danger and all, and play it as such rather than asking for unreasonable and selfish (not to mention bad for the game) changes because we can't be bothered to pay attention to our in-game surroundings. I've survived gank attempt after gank attempt because of the way i play.
No amount of ccp gerrymandering the game for you is going to make you a good player holyshocker/caldari citizen/whoever you are. Thinking for yourself, taking personal responsibility for you in-game outcomes and stopping this insane crusade to get the pwoer that be to dumb down EVE, THESE THINGS will make you an actually good EVE player. |

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.22 15:14:00 -
[428] - Quote
Andski wrote:March rabbit wrote:endless means "without end". It does not mean anything about width.
so yes, unless moons are going dry moon goo is endless. mission income is endless as it cannot be taken away moons, however, can be taken away People gank mission runners all the time and gank their mission fit ships all the time so yes they can be taken away. |

Andski
GoonWaffe Goonswarm Federation
7166
|
Posted - 2013.03.22 15:26:00 -
[429] - Quote
March rabbit wrote:mission income can be taken away by any off-war or few pilots suicide ganking. Sometime you even don't need to kill ratter to prevent his mission to pay.
Wardecs don't matter.
March rabbit wrote:moons on the contrary can not be taken from your alliance(s) at the time (show me 1 moon which was taken from TEST/PL/GOONS for last month)
Yes they can. The difference is that we actually defend that income. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Andski
GoonWaffe Goonswarm Federation
7166
|
Posted - 2013.03.22 15:28:00 -
[430] - Quote
Caldari Citizen 1897289768188 wrote:People gank mission runners all the time and gank their mission fit ships all the time so yes they can be taken away.
Okay, show me one that isn't a ridiculously shiny T3. Mission runners tend to get ganked when they're using multibillion ISK fits and not paying attention. Your average joe running missions in his 1-2b CNR isn't going to be ganked unless he's running missions under a wardec. And getting ganked is only a temporary setback that requires you to simply buy another ship - if someone takes tech moons from us, we can't simply buy new ones. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
|

baltec1
Bat Country
5688
|
Posted - 2013.03.22 15:33:00 -
[431] - Quote
Caldari Citizen 1897289768188 wrote:Andski wrote:March rabbit wrote:endless means "without end". It does not mean anything about width.
so yes, unless moons are going dry moon goo is endless. mission income is endless as it cannot be taken away moons, however, can be taken away People gank mission runners all the time and gank their mission fit ships all the time so yes they can be taken away.
No they dont. 99% of mission runners are left alone because there is no profit in ganking them. The NPCs in the mission pose a far greater risk. |

Skeln Thargensen
Filthy Carebear Tax Avoidance Shell Corp
67
|
Posted - 2013.03.22 15:34:00 -
[432] - Quote
funnily enough nobody has ever scanned down my drake except to ninja loot my mission and that's because it has an obscene tank b2b T2 meh loot drop if you can crack it.
And that's how you complacently bum your way around highsec. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.22 16:00:00 -
[433] - Quote
Jenn aSide wrote:Caldari Citizen 1897289768188 wrote: Right because every one has endless moon goo and isk and can buy everything they want day one in the game. Hi-sec should be a more relaxed area of the game. It shouldnt be an area where the goons can manipulate with hulkagedeon and ganking.
This game can and should be for every play style not just the way you wish or want it or imagine it to be.
That's really the philosophical difference here between people like me and folks like you. We like EVE as it is, danger and all, and play it as such rather than asking for unreasonable and selfish (not to mention bad for the game) changes because we can't be bothered to pay attention to our in-game surroundings. I've survived gank attempt after gank attempt because of the way i play. No amount of ccp gerrymandering the game for you is going to make you a good player holyshocker/caldari citizen/whoever you are. Thinking for yourself, taking personal responsibility for you in-game outcomes and stopping this insane crusade to get the pwoer that be to dumb down EVE, THESE THINGS will make you an actually good EVE player.
The philosophical difference between me and yourself and people like you is I play in low/null/hi-sec. I feel because this is a MMORPG with PVE and PVP elements that there should be a division between the two that should allow game play for those that donGÇÖt want to have school yard bully tactics and broken game mechanic forced upon them.
Should this happen the person who is attacking the hi-sec person shouldnGÇÖt profit from it. The ganker is using hi-sec mechanics as a safety net to decide when they want to initiate combat on a target that is neither set up fit or prepared for PVP. You want to grief someone just because you can and you have the advantage all from the safety of the rules of hi-sec.
There are two other system null/low that are open pvp where people are fit ready and willing to fight. These people would not provide you the same sense school yard fulfillment because you might lose or look stupid.
If hi-sec is where you need to get your sense of nerd rage school yard bully fulfillment then you should not profit from it.
ThatGÇÖs the difference. I donGÇÖt feel these people are here to fill the void for something I may be missing but they are here in hi-sec for themselves and their own needs not yours. |

Andski
GoonWaffe Goonswarm Federation
7166
|
Posted - 2013.03.22 16:04:00 -
[434] - Quote
Skeln Thargensen wrote:funnily enough nobody has ever scanned down my drake except to ninja loot my mission and that's because it has an obscene tank b2b T2 meh loot drop if you can crack it.
And that's how you complacently bum your way around highsec.
What they want you to think is that mission runners can't get anything done without getting their t2 fit ravens ganked
In reality it's the everbears in their 8b isk ~cap stable~ nightmares that deal less DPS than an apoc ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Andski
GoonWaffe Goonswarm Federation
7166
|
Posted - 2013.03.22 16:14:00 -
[435] - Quote
Caldari Citizen 1897289768188 wrote:The philosophical difference between me and yourself and people like you is I play in low/null/hi-sec. I feel because this is a MMORPG with PVE and PVP elements that there should be a division between the two that should allow game play for those that donGÇÖt want to have school yard bully tactics and broken game mechanic forced upon them.
No, there should not be a division between the two. EVE has never, ever been a game where you can do things in absolute safety. You are literally asking for EVE to become a WoW clone in space with passive skill training. If you want that, this is not the game for you, sorry.
Caldari Citizen 1897289768188 wrote:Should this happen the person who is attacking the hi-sec person shouldnGÇÖt profit from it. The ganker is using hi-sec mechanics as a safety net to decide when they want to initiate combat on a target that is neither set up fit or prepared for PVP. You want to grief someone just because you can and you have the advantage all from the safety of the rules of hi-sec.
No, he absolutely should profit from you if you are unwilling to be more cautious with your expensive assets. You know you are a target and you refuse to acknowledge that and adjust how you play. Safety is your responsibility, the mechanics only deliver consequences to your attackers. Your attackers are taking on killrights, sec status loss, potential bounties and the loss of a ship for a chance at taking what you do not wish to protect. It is on you to ensure that they do not succeed, not CCP.
Caldari Citizen 1897289768188 wrote:There are two other system null/low that are open pvp where people are fit ready and willing to fight. These people would not provide you the same sense school yard fulfillment because you might lose or look stupid.
Hisec has made itself into a place full of overly shiny targets. Players decide to put everything at stake in a single ship, other players decide that they don't deserve to own their things.
Caldari Citizen 1897289768188 wrote:If hi-sec is where you need to get your sense of nerd rage school yard bully fulfillment then you should not profit from it.
If you don't want the ~bullies~ to profit, it is up to you to make it unprofitable. Not CCP. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Tippia
Sunshine and Lollipops
13352
|
Posted - 2013.03.22 16:35:00 -
[436] - Quote
Caldari Citizen 1897289768188 wrote:I feel because this is a MMORPG with PVE and PVP elements that there should be a division between the two that should allow game play for those that donGÇÖt want to have school yard bully tactics and broken game mechanic forced upon them. Can't happen. The game setup simply doesn't support it.
Quote:Should this happen the person who is attacking the hi-sec person shouldnGÇÖt profit from it. Why not? Why shouldn't you be able to rob people of their valuables and profit from it?
Quote:There are two other system null/low that are open pvp where people are fit ready and willing to fight. Highsec is just as much an arena for combat as high and low is. The only difference is that the areas offer different rulesets. Vote Malcanis for CSM8. |

Jenn aSide
STK Scientific Initiative Mercenaries
1512
|
Posted - 2013.03.22 16:37:00 -
[437] - Quote
Caldari Citizen 1897289768188 wrote: The philosophical difference between me and yourself and people like you is I play in low/null/hi-sec. I feel because this is a MMORPG with PVE and PVP elements that there should be a division between the two that should allow game play for those that donGÇÖt want to have school yard bully tactics and broken game mechanic forced upon them.
Then your "philosphy" is at odds with EVE Online. As i said, i play Star Trek Online. Not once have I had the urge to go on the forums and say "This game would be so much better if it had non-consensual pvp and a harsh death penalty!". I accept the STO isn't that kind of game.
EVE online has NEVER have a dividing line between pvp and pve. You are subject to pvp everywhere in new eden accept (by ccp rule) the NPC starter systems and 1 of the epic arc missions. Period.
And this is how it should be.
Quote: Should this happen the person who is attacking the hi-sec person shouldnGÇÖt profit from it. The ganker is using hi-sec mechanics as a safety net to decide when they want to initiate combat on a target that is neither set up fit or prepared for PVP. You want to grief someone just because you can and you have the advantage all from the safety of the rules of hi-sec.
There are two other system null/low that are open pvp where people are fit ready and willing to fight. These people would not provide you the same sense school yard fulfillment because you might lose or look stupid.
If hi-sec is where you need to get your sense of nerd rage school yard bully fulfillment then you should not profit from it.
ThatGÇÖs the difference. I donGÇÖt feel these people are here to fill the void for something I may be missing but they are here in hi-sec for themselves and their own needs not yours.
That's a bunch of self serving non-sense. It is not the ganker hiding behind hi sec, it is the high sec resident flying a pimped out mission ship or a freighter with 30 bil worth of plex. It is the guy in the npc corp who can't be war-decced at all.
"School yard bullying" is and has always been a part of EVE. You options are "adapt to it" or (as I sometimes do) play another game where that can't happen.
But for some reason you think there is an "option 3- change the rules to suit me" Sorry, it don't work that way, no matter how badly you lie about a CCP developers words. My advice is join me in Star Trek Online where no one can screw with you unless you choose to go to a pvp zone.
The pvp zone in EVE (yep, even pvp for profit, like piracy) is called EVE. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6813
|
Posted - 2013.03.22 16:58:00 -
[438] - Quote
Caldari Citizen 1897289768188 wrote:
The philosophical difference between me and yourself and people like you is I play in low/null/hi-sec. I feel because this is a MMORPG with PVE and PVP elements that there should be a division between the two that should allow game play for those that donGÇÖt want to have school yard bully tactics and broken game mechanic forced upon them.
Should this happen the person who is attacking the hi-sec person shouldnGÇÖt profit from it. The ganker is using hi-sec mechanics as a safety net to decide when they want to initiate combat on a target that is neither set up fit or prepared for PVP. You want to grief someone just because you can and you have the advantage all from the safety of the rules of hi-sec.
There are two other system null/low that are open pvp where people are fit ready and willing to fight. These people would not provide you the same sense school yard fulfillment because you might lose or look stupid.
If hi-sec is where you need to get your sense of nerd rage school yard bully fulfillment then you should not profit from it.
ThatGÇÖs the difference. I donGÇÖt feel these people are here to fill the void for something I may be missing but they are here in hi-sec for themselves and their own needs not yours.
You're looking at it the wrong way, Eve is primarily a PVP game that happens to have some (quite poor) PVE elements.
What you appear to be proposing is that highsec becomes a gated enclave where crime isn't profitable thus making safety virtually guaranteed. Human history has shown us that no matter what, crime is profitable, it's the way of the world, and no amount of posturing on your part, or anyone else's for that matter is going to change that. If someone is silly enough to fly around in a blinged out ship, or is carrying an extremely valuable cargo, then eventually someone is going to try and part them from their cargo or bling.
If you have something someone else wants or that they can make a profit on, they will try and take it from you, this fact of life is played out everyday, both in Eve and in the real world even in the supposed safe zones such as highsec or major cities.
You also seem to be avoiding one very pertinent question, as asked by Tippia. Why shouldn't people be able to profit from robbing someone of their valuables? Another directly related question would be why shouldn't people be able to profit by replacing the valuables that have been stolen?
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

baltec1
Bat Country
5690
|
Posted - 2013.03.22 17:07:00 -
[439] - Quote
Caldari Citizen 1897289768188 wrote:
The philosophical difference between me and yourself and people like you is I play in low/null/hi-sec. I feel because this is a MMORPG with PVE and PVP elements that there should be a division between the two that should allow game play for those that donGÇÖt want to have school yard bully tactics and broken game mechanic forced upon them.
Should this happen the person who is attacking the hi-sec person shouldnGÇÖt profit from it. The ganker is using hi-sec mechanics as a safety net to decide when they want to initiate combat on a target that is neither set up fit or prepared for PVP. You want to grief someone just because you can and you have the advantage all from the safety of the rules of hi-sec.
There are two other system null/low that are open pvp where people are fit ready and willing to fight. These people would not provide you the same sense school yard fulfillment because you might lose or look stupid.
If hi-sec is where you need to get your sense of nerd rage school yard bully fulfillment then you should not profit from it.
ThatGÇÖs the difference. I donGÇÖt feel these people are here to fill the void for something I may be missing but they are here in hi-sec for themselves and their own needs not yours.
I see its back to " you do it because you are a bully" argument.
Once again, no. We kill them for profit because we are pirates. |

Jenn aSide
STK Scientific Initiative Mercenaries
1513
|
Posted - 2013.03.22 17:08:00 -
[440] - Quote
Jonah Gravenstein wrote:
You also seem to be avoiding one very pertinent question, as asked by Tippia. Why shouldn't people be able to profit from robbing someone of their valuables? Another directly related question would be why shouldn't people be able to profit by replacing the valuables that have been stolen?
Obviously, because it's "not nice", and who ever said "not nice" is allowed in EVE (other than the people who make it)....
:)
|
|

Jonah Gravenstein
Khalkotauroi Defence Labs
6813
|
Posted - 2013.03.22 17:11:00 -
[441] - Quote
Jenn aSide wrote: Obviously, because it's "not nice", and who ever said "not nice" is allowed in EVE (other than the people who make it)....
:)
What is this nice you speak of?
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.22 17:57:00 -
[442] - Quote
Jenn aSide wrote:[quote=Caldari Citizen 1897289768188] The philosophical difference between me and yourself and people like you is I play in low/null/hi-sec. I feel because this is a MMORPG with PVE and PVP elements that there should be a division between the two that should allow game play for those that donGÇÖt want to have school yard bully tactics and broken game mechanic forced upon them.
Then your "philosphy" is at odds with EVE Online. As i said, i play Star Trek Online. Not once have I had the urge to go on the forums and say "This game would be so much better if it had non-consensual pvp and a harsh death penalty!". I accept the STO isn't that kind of game.
EVE online has NEVER have a dividing line between pvp and pve. You are subject to pvp everywhere in new eden accept (by ccp rule) the NPC starter systems and 1 of the epic arc missions. Period.
And this is how it should be. [quote]
No my phiosphy is at odds with yours not EVE. I am glad you play Star trek...I play EVE. People want to continue to say thats how it. Very true but also I say thats how it was. It was that way before the barge changes it was that way before xyz...
Just because something is a certain way now doesnt mean it cant or wont adjust or adapt as it has before in this game Do you really think popeple are so stupid they will just accept things as they are? No they will ask for change. Has eve changed since day one?certainly it has and it will continue to change and evolve.
You guys are trying to act like I am asking to make it totaly safe...I am not, your trying to suggest that because you cant comprehend or dont want to accept somone else point of view.
Profit for ganking in hi-sec should be removed not the ability. If you want to bully the kids in hi-sec then it should cost you. |

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.22 17:58:00 -
[443] - Quote
Jonah Gravenstein wrote:Caldari Citizen 1897289768188 wrote:
The philosophical difference between me and yourself and people like you is I play in low/null/hi-sec. I feel because this is a MMORPG with PVE and PVP elements that there should be a division between the two that should allow game play for those that donGÇÖt want to have school yard bully tactics and broken game mechanic forced upon them.
Should this happen the person who is attacking the hi-sec person shouldnGÇÖt profit from it. The ganker is using hi-sec mechanics as a safety net to decide when they want to initiate combat on a target that is neither set up fit or prepared for PVP. You want to grief someone just because you can and you have the advantage all from the safety of the rules of hi-sec.
There are two other system null/low that are open pvp where people are fit ready and willing to fight. These people would not provide you the same sense school yard fulfillment because you might lose or look stupid.
If hi-sec is where you need to get your sense of nerd rage school yard bully fulfillment then you should not profit from it.
ThatGÇÖs the difference. I donGÇÖt feel these people are here to fill the void for something I may be missing but they are here in hi-sec for themselves and their own needs not yours.
You're looking at it the wrong way, Eve is primarily a PVP game that happens to have some (quite poor) PVE elements. What you appear to be proposing is that highsec becomes a gated enclave where crime isn't profitable thus making safety virtually guaranteed. Human history has shown us that no matter what, crime is profitable, it's the way of the world, and no amount of posturing on your part, or anyone else's for that matter is going to change that. If someone is silly enough to fly around in a blinged out ship, or is carrying an extremely valuable cargo, then eventually someone is going to try and part them from their cargo or bling. If you have something someone else wants or that they can make a profit on, they will try and take it from you, this fact of life is played out everyday, both in Eve and in the real world even in the supposed safe zones such as highsec or major cities. You also seem to be avoiding one very pertinent question, as asked by Tippia. Why shouldn't people be able to profit from robbing someone of their valuables? Another directly related question would be why shouldn't people be able to profit by replacing the valuables that have been stolen?
No I think I am seeing correct. |

Tippia
Sunshine and Lollipops
13353
|
Posted - 2013.03.22 18:00:00 -
[444] - Quote
Caldari Citizen 1897289768188 wrote:No my phiosphy is at odds with yours not EVE. GǪexcept that EVE is specifically designed to be and do the exact opposite of what you want.
Quote:Just because something is a certain way now doesnt mean it cant or wont adjust or adapt as it has before in this game . Actually, it does in many cases. In particular, your idea of creating separation between combat and non-combat cannot be brought into this game without completely breaking it.
Quote:Profit for ganking in hi-sec should be removed not the ability. Why? Why shouldn't you be able to rob people of their valuables for profit?
Quote:If you want to bully the kids in hi-sec then it should cost you. It does. It earns you a ban and costs you your account. Vote Malcanis for CSM8. |

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.22 18:04:00 -
[445] - Quote
Tippia wrote:[quote=Caldari Citizen 1897289768188]No my phiosphy is at odds with yours not EVE. GǪexcept that EVE is specifically designed to be and do the exact opposite of what you want.
[quote]
Doesnt seem to be to me. That your opinion. |

baltec1
Bat Country
5691
|
Posted - 2013.03.22 18:04:00 -
[446] - Quote
Caldari Citizen 1897289768188 wrote:
No I think I am seeing correct.
CCP doesn't agree with you. |

Tippia
Sunshine and Lollipops
13353
|
Posted - 2013.03.22 18:08:00 -
[447] - Quote
Caldari Citizen 1897289768188 wrote:Doesnt seem to be to me. That your opinion. Nope. It's a matter of recorded history and of game design.
By the way, why shouldn't you be able to rob people of their valuables for profit? Vote Malcanis for CSM8. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6818
|
Posted - 2013.03.22 18:23:00 -
[448] - Quote
Tippia wrote:Caldari Citizen 1897289768188 wrote:Doesnt seem to be to me. That your opinion. Nope. It's a matter of recorded history and of game design. By the way, why shouldn't you be able to rob people of their valuables for profit?
OP appears to have selective reading and singlemindedness trained to V. You'll never get that question answered, because it doesn't exist as far as the OP is concerned.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.22 18:32:00 -
[449] - Quote
baltec1 wrote:Caldari Citizen 1897289768188 wrote:
No I think I am seeing correct.
CCP doesn't agree with you.
See thats were you are wrong. The changes brought about for the barges prove this. As well as Dev Soundwaves quote refference to those changes. |

Tippia
Sunshine and Lollipops
13353
|
Posted - 2013.03.22 18:34:00 -
[450] - Quote
Caldari Citizen 1897289768188 wrote:See thats were you are wrong. The changes brought about for the barges prove this. Nope, as has been explained to you on multiple occasions. In fact, it does nothing remotely the same as what you're suggesting.
Quote:As well as Dev Soundwaves quote refference to those changes. Nope, as has been explained to you on multiple occasions. In fact, it means nothing even remotely related to what you're saying.
By the way, why shouldn't you be able to rob people of their valuables for profit? Vote Malcanis for CSM8. |
|

Georgina Parmala
Science and Trade Institute Caldari State
20
|
Posted - 2013.03.22 18:41:00 -
[451] - Quote
Caldari Citizen 1897289768188 wrote:Tippia wrote:Caldari Citizen 1897289768188 wrote:No my phiosphy is at odds with yours not EVE. GǪexcept that EVE is specifically designed to be and do the exact opposite of what you want. Doesnt seem to be to me. That your opinion. http://www.eveonline.com/sandbox/pirate/ |

Gank Knight
Nihilism.
0
|
Posted - 2013.03.22 18:46:00 -
[452] - Quote
Ganking T2 fit retreivers is mildly profitable if you have three accounts. Two gankers and one scout allows you to gank up to eight times an hour, although seven is a more reasonable number. With an average loot drop of 3 - 3.5 mil per ship, plus your own ship's drop that comes out to 21 - 24 million per hour. When you factor in the odd hulk here or there the practice starts approaching the same ISK/hr as running lvl 4s albeit with two more accounts.
Ganking miners also has the added entertainment factor which at times is priceless. |

Andski
GoonWaffe Goonswarm Federation
7172
|
Posted - 2013.03.22 18:47:00 -
[453] - Quote
Caldari Citizen 1897289768188 wrote:See thats were you are wrong. The changes brought about for the barges prove this. As well as Dev Soundwaves quote refference to those changes.
oh you mean that quote that you took out of context, have been told you took out of context, and have been shown evidence that he was referring specifically to ganking exhumers specifically for their salvage?
that quote? ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

baltec1
Bat Country
5691
|
Posted - 2013.03.22 19:08:00 -
[454] - Quote
Caldari Citizen 1897289768188 wrote:baltec1 wrote:Caldari Citizen 1897289768188 wrote:
No I think I am seeing correct.
CCP doesn't agree with you. See thats were you are wrong. The changes brought about for the barges prove this. As well as Dev Soundwaves quote refference to those changes.
Prove what?
We are still ganking them for profit and that quote is about a single line of ship hulls that he thinks should not be profitable to gank when they have nothing at all fitted.
You have no argument. |

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.22 19:09:00 -
[455] - Quote
Didnt take any thing out of context... He refered to barges just as i have he said ganking those shouldnot be profit. Changes were made I agree with those changes. Then I asked if ganking should yield a profit and you girls have had your panties in a bind ever since.
Dont like the barge changes to bad tell it to CCP. Sounwaves quote was very specific. Changes were made a I see more coming. |

baltec1
Bat Country
5691
|
Posted - 2013.03.22 19:19:00 -
[456] - Quote
Caldari Citizen 1897289768188 wrote:Didnt take any thing out of context... He refered to barges just as i have he said ganking those shouldnot be profit. Changes were made I agree with those changes. Then I asked if ganking should yield a profit and you girls have had your panties in a bind ever since.
Dont like the barge changes to bad tell it to CCP. Sounwaves quote was very specific. Changes were made a I see more coming.
The problem we have with barges is a balance issue between the barges. Mainly with the Mack rendering the skiff pointless. You swing and miss again. |

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.22 19:25:00 -
[457] - Quote
Riiiiiight if you say so. You guys crack me up |

baltec1
Bat Country
5692
|
Posted - 2013.03.22 19:31:00 -
[458] - Quote
Caldari Citizen 1897289768188 wrote:Riiiiiight if you say so. You guys crack me up
Run the numbers yourself. The base tank of a mack renders the skiff pointless, the barge teircide has failed in its goal. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6823
|
Posted - 2013.03.22 19:32:00 -
[459] - Quote
Caldari Citizen 1897289768188 wrote:Dev soundwave wrote.
"Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender)."
What is everyones opinion? Your OP made no mention of mining vessels, in fact you went out of your way to avoid mentioning mining vessels in your OP
Caldari Citizen 1897289768188 wrote:Didnt take any thing out of context... He refered to barges just as i have he said ganking those shouldnot be profit. Changes were made I agree with those changes. Then I asked if ganking should yield a profit and you girls have had your panties in a bind ever since.
Dont like the barge changes to bad tell it to CCP. Sounwaves quote was very specific. Changes were made a I see more coming. Slight change of tune, now you're mentioning mining vessels, but only after repeatedly being told that you took the original quote out of context. On the subject at hand, if a ship is fitted then there is a chance that modules will drop thus there is a chance of profit, albeit a profit that is entirely down to the loot fairy. If a ship is unfitted then all you're left with is salvage, which, unless it's T2 salvage such as intact armor plates, is pretty worthless for the most part, thus unprofitable.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Mallak Azaria
GoonWaffe Goonswarm Federation
2725
|
Posted - 2013.03.22 19:37:00 -
[460] - Quote
baltec1 wrote:Caldari Citizen 1897289768188 wrote:baltec1 wrote:Caldari Citizen 1897289768188 wrote:
No I think I am seeing correct.
CCP doesn't agree with you. See thats were you are wrong. The changes brought about for the barges prove this. As well as Dev Soundwaves quote refference to those changes. Prove what? We are still ganking them for profit and that quote is about a single line of ship hulls that he thinks should not be profitable to gank when they have nothing at all fitted. You have no argument.
To put it simply (for the OP), they shouldn't have been profitable to gank at the base level. As above, this related to a completely unfit ship. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |
|

Jonah Gravenstein
Khalkotauroi Defence Labs
6823
|
Posted - 2013.03.22 19:41:00 -
[461] - Quote
Mallak Azaria wrote: To put it simply (for the OP), they shouldn't have been profitable to gank at the base level. As above, this related to a completely unfit ship.
You might want to write that in 300 feet tall flashing pink neon letters that are visible from outer space, because that's the only way some people will take any notice.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.22 19:42:00 -
[462] - Quote
Tippia wrote:Caldari Citizen 1897289768188 wrote:See thats were you are wrong. The changes brought about for the barges prove this. Nope, as has been explained to you on multiple occasions. In fact, it does nothing remotely the same as what you're suggesting. Quote:As well as Dev Soundwaves quote refference to those changes. Nope, as has been explained to you on multiple occasions. In fact, it means nothing even remotely related to what you're saying. By the way, why shouldn't you be able to rob people of their valuables for profit?
Tippia saying nope wont change the facts. His quote was spot on reff. the barge changes and they made that change. I am sorry you cant see that or im certain in your case refuse to acknowledge it.
Either way I have stated my opinion and provided reasons for those opinions. I am done with your petty arguing and attempts to drag the topic to where it is now.
Should you have any further questions pleas visit the previous pages. |

Jenn aSide
STK Scientific Initiative Mercenaries
1513
|
Posted - 2013.03.22 19:43:00 -
[463] - Quote
Jonah Gravenstein wrote:Mallak Azaria wrote: To put it simply (for the OP), they shouldn't have been profitable to gank at the base level. As above, this related to a completely unfit ship.
You might want to write that in 300 feet tall flashing pink neon letters that are visible from outer space, because that's the only way some people will take any notice.
Not even then.....
|

Mallak Azaria
GoonWaffe Goonswarm Federation
2727
|
Posted - 2013.03.22 19:45:00 -
[464] - Quote
Caldari Citizen 1897289768188 wrote:Tippia saying nope wont change the facts. His quote was spot on reff. the barge changes and they made that change. I am sorry you cant see that or im certain in your case refuse to acknowledge it.
Either way I have stated my opinion and provided reasons for those opinions. I am done with your petty arguing and attempts to drag the topic to where it is now.
Should you have any further questions pleas visit the previous pages.
Of course just ignore the clear facts that have been presented to you over the entire thread, bury your head in the sand & yell "LALALALALA I'm not listening to you LALALALALA". Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

Tippia
Sunshine and Lollipops
13355
|
Posted - 2013.03.22 19:54:00 -
[465] - Quote
Caldari Citizen 1897289768188 wrote:Didnt take any thing out of context... GǪaside from the quote, which was based on a misunderstanding of what was going on GÇö something the context of the thread makes clear.
Quote:He refered to barges just as i have he said ganking those shouldnot be profit. Incorrect, as the quote shows.
Quote:Changes were made I agree with those changes. Then I asked if ganking should yield a profit and you girls have had your panties in a bind ever since. It's a bit weird that you agree with the changes seeing as how they aren't related to what you're asking for, and, in fact, the changes do not in any way achieve the goal you're looking for. Also, you got your answer, so why can you answer a simple question in return?
Why shouldn't you be able to rob people of their valuables for profit?
Quote:Sounwaves quote was very specific. Yes. It pretty specifically said that your interpretation is incorrect.
Quote:Tippia saying nope wont change the facts. No. The facts remain the same: what he was commenting on was a situation that he had misunderstood, and the changes did not do what you're suggesting (nor were they ever intended to). They also didn't do what you misinterpret his quote to say. Just because you're hoping that he was saying something he didn't say, and that they made changes that they didn't make, doesn't change the fact: neither the quote nor the changes in question are even remotely related to your idea of not allowing people to profit from the stupidity of others or to rob people of their valuables (for profit).
In fact, I have a question for you: why shouldn't you be able to rob people of their valuables for profit? It's a very simple question. You have no answer to it. You have no point. You have no basis for your argument. You have no understanding of the game; of balance; of mechanics; of CCP's stance; of Soundwave's quote. All of these are facts and no matter how much you try to evade them, they won't change.
But let's try again. Prove us wrong about one simple thing. Prove that, contrary to everyone's belief and contrary to what's empirically been proven, show us that you can answer this very very simple question GÇö a question that, unless you can answer it GÇö blows your entire idea out of the water: why shouldn't you be able to rob people of their valuables for profit? Vote Malcanis for CSM8. |

Takseen
University of Caille Gallente Federation
369
|
Posted - 2013.03.22 20:12:00 -
[466] - Quote
March rabbit wrote: mission income can be taken away by any off-war or few pilots suicide ganking. Sometime you even don't need to kill ratter to prevent his mission to pay.
There is a safety system in place that prevents people being hounded out of the game. If you fly a tanky mining ship or cheap tanky mission ship, you will be unprofitable to gank. If you're in an NPC corp, you're immune to war decs. If you're in highsec, you're immune to everything else. If people continued to harass you at that point, you could probably petition them, but I doubt its a common occurence.
But I support the right to gank expensively fit ships, because it keeps some of the crazy mudflation in highsec in check. Otherwise everyone would aspire to fly 10B ISK monstrosities. |

Skeln Thargensen
Filthy Carebear Tax Avoidance Shell Corp
69
|
Posted - 2013.03.22 20:42:00 -
[467] - Quote
I think it probably encourages people to move out of highsec also, just because they come to understand that if you're flying an expensive fit for highsec mission money then you're taking too much risk for too little reward and there's too much noise in highsec to identify threats easily. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

DrHekki
Science and Trade Institute Caldari State
0
|
Posted - 2013.03.22 20:46:00 -
[468] - Quote
Caldari Citizen 1897289768188 wrote:Dev soundwave wrote.
"Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender)."
What is everyones opinion?
I think eve which is a player driven game makes anything possible, including ganking. if people are stupid enough to put their assets straight in the hold of a hauler or transport ship and autopilot it thought 0.5 space then im sorry anything is game.
I know that people don't want that aspect of the game because they find missioning enough content but eve is a totally different MMORPG. |

Takseen
University of Caille Gallente Federation
371
|
Posted - 2013.03.22 20:49:00 -
[469] - Quote
Skeln Thargensen wrote:I think it probably encourages people to move out of highsec also, just because they come to understand that if you're flying an expensive fit for highsec mission money then you're taking too much risk for too little reward and there's too much noise in highsec to identify threats easily.
Yeah to the last bit. "Watch local" is fine advice in low and null, but not much good when a quiet highsec system will have two dozen players in it. |

Mag's
the united Negative Ten.
14595
|
Posted - 2013.03.22 20:53:00 -
[470] - Quote
Why shouldn't you be able to rob people of their valuables for profit? Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
|

RustyPwnStar
Azn Empire Negative Ten.
0
|
Posted - 2013.03.22 20:54:00 -
[471] - Quote
Why shouldn't you be able to rob people of their valuables for profit? |

Jonah Gravenstein
Khalkotauroi Defence Labs
6829
|
Posted - 2013.03.22 20:57:00 -
[472] - Quote
Takseen wrote:Skeln Thargensen wrote:I think it probably encourages people to move out of highsec also, just because they come to understand that if you're flying an expensive fit for highsec mission money then you're taking too much risk for too little reward and there's too much noise in highsec to identify threats easily. Yeah to the last bit. "Watch local" is fine advice in low and null, but not much good when a quiet highsec system will have two dozen players in it.
You can get round that to a degree, I have a lot of the known ninja and ganker groups, as well as the boys from Goonswarm and some of the mercs that like to indulge in piracy set to poor standing so that they show up as possible trouble both in local and on the overview.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Georgina Parmala
Science and Trade Institute Caldari State
21
|
Posted - 2013.03.22 21:01:00 -
[473] - Quote
Takseen wrote:Skeln Thargensen wrote:I think it probably encourages people to move out of highsec also, just because they come to understand that if you're flying an expensive fit for highsec mission money then you're taking too much risk for too little reward and there's too much noise in highsec to identify threats easily. Yeah to the last bit. "Watch local" is fine advice in low and null, but not much good when a quiet highsec system will have two dozen players in it.
I'm sorry. If suddenly 5 people with -10 sec status show up in local and sit there 5-10 minutes before ganking you, you should have checked local. If there are 4-5 outlaws all docked at your home station next to the Ice belt and a dozen asteroid belts, you should have checked local and the guest list.
If you did see them there and still went to mine, untanked, stationary, unaligned and went afk... There is little hope for you. |

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.22 21:05:00 -
[474] - Quote
I dont need to prove my opinion. It is just that. I am glad Tippia that you speak for Soundwave now and are able to say he was wrong. I am sure he approves.
I have stated my case as have others and I will not continue to argue over invalid points because you dont agree. You and people like you do this for every thread you dont agree with.
You choose to ignore valid points of views that differ from your own and try and turn it into a troll thread until it gets locked.
Soundwave said what he said and it was quoted I agree with him, ganking should not yield profit. |

Mag's
the united Negative Ten.
14597
|
Posted - 2013.03.22 21:06:00 -
[475] - Quote
Why shouldn't you be able to rob people of their valuables for profit? Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6830
|
Posted - 2013.03.22 21:08:00 -
[476] - Quote
Caldari Citizen 1897289768188 wrote: Soundwave said what he said and it was quoted I agree with him, ganking should not yield profit.
It's been repeatedly pointed out that his statement only applied to unfitted mining ships, it is NOT a blanket statement saying that all ganking should be unprofitable.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Zircon Dasher
152
|
Posted - 2013.03.22 21:10:00 -
[477] - Quote
Sheep wrote:Why shouldn't you be able to rob people of their valuables for profit?
His name is Robert Paulson
His name is Robert Paulson
His name is....... Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Skeln Thargensen
Filthy Carebear Tax Avoidance Shell Corp
69
|
Posted - 2013.03.22 21:11:00 -
[478] - Quote
Georgina Parmala wrote:I'm sorry. If suddenly 5 people with -10 sec status show up in local and sit there 5-10 minutes before ganking you, you should have checked local. If there are 4-5 outlaws all docked at your home station next to the Ice belt and a dozen asteroid belts, you should have checked local and the guest list.
If you did see them there and still went to mine, untanked, stationary, unaligned and went afk... There is little hope for you.
Edit: You referring to a miner ignoring the information presented by the game for their safety, not you in particular.
it's not just miners that get ganked though and that's a problem for highsec mission runners because you could have any number of red things in local and still be safe until you see combat probes, but are those combat probes concerned about you? do they even belong to the pirates? what if they have a corpmate or alt scanning for them in a covops ship? they could have warped in already and bookmarked the mission room.
if you have those concerns in nullsec then you just wait for them to **** off out of local. in highsec you have no idea what's going on . I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Takseen
University of Caille Gallente Federation
372
|
Posted - 2013.03.22 21:12:00 -
[479] - Quote
Georgina Parmala wrote:
I'm sorry. If suddenly 5 people with -10 sec status show up in local and sit there 5-10 minutes before ganking you, you should have checked local. If there are 4-5 outlaws all docked at your home station next to the Ice belt and a dozen asteroid belts, you should have checked local and the guest list.
Well if that's what gankers can get away with doing, shame on the miners. I thought they'd enter the system and be ready to warp to the neutral spotter immediately. |

Georgina Parmala
Science and Trade Institute Caldari State
21
|
Posted - 2013.03.22 21:15:00 -
[480] - Quote
Caldari Citizen 1897289768188 wrote:I dont need to prove my opinion. It is just that. I am glad Tippia that you speak for Soundwave now and are able to say he was wrong. I am sure he approves.
I have stated my case as have others and I will not continue to argue over invalid points because you dont agree. You and people like you do this for every thread you dont agree with.
You choose to ignore valid points of views that differ from your own and try and turn it into a troll thread until it gets locked.
Soundwave said what he said and it was quoted I agree with him, ganking should not yield profit.
You offered solutions in this thread such as reducing module drop rate in high sec to make ganking mission ships unprofitable.
This is completely unrelated to what you have quoted. You failed to consider what that suggestion does to high sec wars or people who die in a mission and retrieve their own wreck. You have not provided arguments of any kind. You have failed to so much as define a problem. All you do is stomp your feet that ganking in high sec should not yield profit to the ganker.
We are still waiting for you to actually present an argument.
ar-+gu-+ment a statement, reason, or fact for or against a point:
Why shouldn't you be able to rob people of their valuables for profit? |
|

Whitehound
1344
|
Posted - 2013.03.22 21:18:00 -
[481] - Quote
Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? Maybe because it is too easy. Compare how complicated it is to manufacture T2 items - from getting moon goo, to protecting moons, to reactions, to invention - with how easy it is to loot a wreck. Or take officer items and how rare they are, and when they drop does it need only little repair if any at all and it is like new.
It would not hurt the game if the 50% drop chance would get replaced by something more complex and fun. People often point out how stupid WoW is and then they get all sparkly eyes when they seeessz preccessioussz lootszz. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6830
|
Posted - 2013.03.22 21:26:00 -
[482] - Quote
Whitehound wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? Maybe because it is too easy. Compare how complicated it is to manufacture T2 items - from getting moon goo, to protecting moons, to reactions, to invention - with how easy it is to loot a wreck. Or take officer items and how rare they are, and when they drop does it need only little repair if any at all and it is like new. It would not hurt the game if the 50% drop chance would get replaced by something more complex and fun. People often point out how stupid WoW is and then they get all sparkly eyes when they seeessz preccessioussz lootszz.
Which bit is too easy, the looting or the ganking?
If it's the ganking, it's only relatively easy because of the complacency of the victims.
Why shouldn't you be able to rob people of their valuables for profit?
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Georgina Parmala
Science and Trade Institute Caldari State
21
|
Posted - 2013.03.22 21:35:00 -
[483] - Quote
Takseen wrote:Georgina Parmala wrote:
I'm sorry. If suddenly 5 people with -10 sec status show up in local and sit there 5-10 minutes before ganking you, you should have checked local. If there are 4-5 outlaws all docked at your home station next to the Ice belt and a dozen asteroid belts, you should have checked local and the guest list.
Well if that's what gankers can get away with doing, shame on the miners. I thought they'd enter the system and be ready to warp to the neutral spotter immediately.
When the player behind the target barge has not looked at his screen, or touched his keyboard in 20 minutes, there is no need.
Skeln Thargensen wrote: it's not just miners that get ganked though and that's a problem for highsec mission runners because you could have any number of red things in local and still be safe until you see combat probes, but are those combat probes concerned about you? do they even belong to the pirates? what if they have a corpmate or alt scanning for them in a covops ship? they could have warped in already and bookmarked the mission room.
if you have those concerns in nullsec then you just wait for them to **** off out of local. in highsec you have no idea what's going on .
If you have red things in local, you are only as safe as the precautions you take.
To start with, you can set your DScan range to somewhere in the 1-4 AU range. If you see 5+ combat probes on dscan at that range, you align out. If the mission is gated, you will see them on scan when they activate the gate and have plenty of time to warp out. You can always turn down ungated missions or hop a system or two over for the day.
Or you can just not make yourself a target by fitting 5 bil of modules to a 300 mil hull and relax. As a general rule, I keep the cost of my fittings about equal to the price of the hull. |

Whitehound
1344
|
Posted - 2013.03.22 21:40:00 -
[484] - Quote
Jonah Gravenstein wrote:Whitehound wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? Maybe because it is too easy. Compare how complicated it is to manufacture T2 items - from getting moon goo, to protecting moons, to reactions, to invention - with how easy it is to loot a wreck. Or take officer items and how rare they are, and when they drop does it need only little repair if any at all and it is like new. It would not hurt the game if the 50% drop chance would get replaced by something more complex and fun. People often point out how stupid WoW is and then they get all sparkly eyes when they seeessz preccessioussz lootszz. Which bit is too easy, the looting or the ganking? If it's the ganking, it's only relatively easy because of the complacency of the victims. Why shouldn't you be able to rob people of their valuables for profit? You are complacent, too, when you think ganking should be this easy. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Andski
GoonWaffe Goonswarm Federation
7174
|
Posted - 2013.03.22 21:43:00 -
[485] - Quote
Pray tell, why shan't you profit from others' folly? ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Jonah Gravenstein
Khalkotauroi Defence Labs
6831
|
Posted - 2013.03.22 21:57:00 -
[486] - Quote
Whitehound wrote: You are complacent, too, when you think ganking should be this easy.
Have you tried it? The gank itself is the only visible and extremely quick part of the operation.
The real work goes on behind the scenes, a lot of planning and organisation goes into a gank, somebody has to organise enough pilots to complete the task at hand, somebody has to scout and ship scan for potential victims as well as provide warpins, somebody has to make multiple pre bookmarked insta undocks (for the flashy reds), somebody has to FC and know what they're doing, somebody has to lure Concord away from the immediate area of operation, somebody has to complete the task of preseeding ships and modules for the gankers to be able to replace their concorded vessels at a favourable price, somebody has to beat the vultures to looting the spoils, while trying not to explode.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Georgina Parmala
Science and Trade Institute Caldari State
21
|
Posted - 2013.03.22 21:59:00 -
[487] - Quote
Whitehound wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? Maybe because it is too easy. Compare how complicated it is to manufacture T2 items - from getting moon goo, to protecting moons, to reactions, to invention - with how easy it is to loot a wreck. Or take officer items and how rare they are, and when they drop does it need only little repair if any at all and it is like new. It would not hurt the game if the 50% drop chance would get replaced by something more complex and fun. People often point out how stupid WoW is and then they get all sparkly eyes when they seeessz preccessioussz lootszz. If manufacturing a T2 module is so :effort: why is the cost equivalent to shooting a battleship or two for bounty in a high sec L4 mission?
I think we'll agree looting a 0.7 belt rat wreck is not the same as looting the wreck of a ganked freighter on a populated gate. So it's not just "looting a wreck".
Officer items are rare. Officer fit mission boats worth ganking are equally rare.
It's not a undock f1 loot dock repeat process like some people like to believe. Ganking takes :effort: from a coordinated group of characters, if not people. From finding the target, getting enough people, getting the right ships with the right fit in the right place, to setting up the gank itself and pulling it off, to securing the loot, to turning it into ISK. Finally down to issuing payouts and replacing losses to set up the next one.
It's not F1 > loot > magical ISK in wallet. It takes planning and effort from multiple people. These people should be rewarded for their efforts in capitalizing on the failures of their target.
I'm also all for complex and fun. Let me run a salvager on a targeted ship to strip fitted modules off it while I hold it tackled on a gate at half structure. Loot sparkles a hell of a lot brighter when you wrestle it away from another player. Not when it's handed to you from a lottery after successfully getting Timmey to stop standing in the fire. Then made obsolete three months later with another patch. |

Whitehound
1344
|
Posted - 2013.03.22 22:01:00 -
[488] - Quote
Andski wrote:Pray tell, why shan't you profit from others' folly? Everyone profits from others - traders, miners, industrialists, etc.. It is about how you do it.
Players have complained about ECM being a stupid mechanic, because it is chance-based and an "all or nothing" mechanic. So what about looting? Why does it not matter there when loot drops with a fixed 50% chance?
Or take the suspect flagging when taking from a wreck. Why is it needed? When you mine the asteroid of someone else does one not get suspect flagged, but I am sure some would love to see this happen.
Get rid of the fixed drop chance, get rid of suspect flagging, and make looting+salvaging a full profession. It does not have to be like mining where one points a device at a wreck for 50 minutes to get something out of it, but it would remove the "cookie jar" image of looting.
Let us make EVE colder and harsher. There is no need for looting to be sweet. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Tippia
Sunshine and Lollipops
13357
|
Posted - 2013.03.22 22:03:00 -
[489] - Quote
Caldari Citizen 1897289768188 wrote:I dont need to prove my opinion. No-one is asking you to. I'm simply asking you to prove that you have the slightest shred of coherent thought behind your claim GÇö something you can do by answering a simple question: why shouldn't you be able to rob people of their valuables for profit?
Quote:I have stated my case No. You've made a GÇ£shouldGÇ¥-claim without explaining why it GÇ£shouldGÇ¥ be that way. You have presented no case at all.
Quote:Soundwave said what he said and it was quoted I agree with him So you agree, then, that there's nothing to preclude ganking from being profitable GÇö you know, what he actually said, and what was the end result of the changes (since they were not intended to make ganking unprofitable). Good. So why do you keep claiming that it shouldn't be? And why shouldn't it be profitable?
By the way, here's a quote for you to considerGǪ
GÇ£However, the idea behind the GÇ£risk versus rewardGÇ¥ motto so often used here is that it should apply to everyone GÇô including to the side suicide ganking for shiny loot. We do not contest the profitability of the profession, nor do we deny Hulk pilots had the option to fit a tank to protect themselves (which they often failed to do indeed), what we wanted to achieve here is to give more time for them to react if they donGÇÖt fit one.GÇ¥
So no. You should be able to profit from ganking. The purpose of the barge changes was never to make it unprofitable to gank them.
Vote Malcanis for CSM8. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3033
|
Posted - 2013.03.22 22:27:00 -
[490] - Quote
Whitehound wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? Maybe because it is too easy. Compare how complicated it is to manufacture T2 items - from getting moon goo, to protecting moons, to reactions, to invention - with how easy it is to loot a wreck. Or take officer items and how rare they are, and when they drop does it need only little repair if any at all and it is like new. It would not hurt the game if the 50% drop chance would get replaced by something more complex and fun. People often point out how stupid WoW is and then they get all sparkly eyes when they seeessz preccessioussz lootszz.
It's exactly as easy to gank for profit as the victims make it.
Why shouldn't you be able to rob people of their valuables for profit? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
|

Mag's
the united Negative Ten.
14599
|
Posted - 2013.03.22 22:31:00 -
[491] - Quote
Whitehound wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? Maybe because it is too easy. Compare how complicated it is to manufacture T2 items - from getting moon goo, to protecting moons, to reactions, to invention - with how easy it is to loot a wreck. Or take officer items and how rare they are, and when they drop does it need only little repair if any at all and it is like new. It would not hurt the game if the 50% drop chance would get replaced by something more complex and fun. People often point out how stupid WoW is and then they get all sparkly eyes when they seeessz preccessioussz lootszz. They have choices to not make it easy.
So why shouldn't you be able to rob people of their valuables for profit? Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Whitehound
1344
|
Posted - 2013.03.22 22:31:00 -
[492] - Quote
RubyPorto wrote:It's exactly as easy to gank for profit as the victims make it. So let us change it, and if they players do not change then change the game. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6841
|
Posted - 2013.03.22 22:33:00 -
[493] - Quote
Whitehound wrote:RubyPorto wrote:It's exactly as easy to gank for profit as the victims make it. So let us change it, and if they players do not change then change the game.
They did that already, they gave barges a built in tank, look how well that's working out.
Why shouldn't you be able to rob people of their valuables for profit?
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Mallak Azaria
GoonWaffe Goonswarm Federation
2741
|
Posted - 2013.03.22 22:41:00 -
[494] - Quote
Whitehound wrote: You are complacent, too, when you think ganking should be this easy.
On the contrary, I love it when a potential victim makes my job that much more difficult. Unfortunately it's too much effort for most of them. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

Georgina Parmala
Science and Trade Institute Caldari State
23
|
Posted - 2013.03.22 22:41:00 -
[495] - Quote
Tippia wrote:Whitehound wrote:Players have complained about ECM being a stupid mechanic, because it is chance-based and an "all or nothing" mechanic. So what about looting? Why does it not matter there when loot drops with a fixed 50% chance? Because it's not all or nothing. Because it is a fixed chance, rather than something that may without fail remove all randomness. Because we aren't talking about the most detested of all combat effects GÇö stun. More like a Disarm. You can still move and use non-targeted modules.
Loot needs to be random, because that's what creates half the risk in ganking. If the risk was shifted towards securing the loot more so than now (suspect) vs the loot not dropping, it would also likely mean a whole lot more people getting ganked. The threshold would actually be lower. Then we would have more posts like "OMG 100 Goons worked together nerf Goons". Because "they blockaded a high sec system and just get free money cause my hauler alt can't stop a hundred people from securing the loot by himself". |

Mallak Azaria
GoonWaffe Goonswarm Federation
2741
|
Posted - 2013.03.22 22:43:00 -
[496] - Quote
Whitehound wrote:RubyPorto wrote:It's exactly as easy to gank for profit as the victims make it. So let us change it, and if they players do not change then change the game.
Just like CCP has already done 13 times in the past. Players have the power to make the life of a ganker very difficult, but they choose not too. They choose to be victims.
In these cases: Why shouldn't you be able to rob people of their valuables for profit? Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

Titus Phook
8
|
Posted - 2013.03.22 22:53:00 -
[497] - Quote
I'm normally quite anti-pirate, I tend to avoid PvP at all costs and I'm so carebear that I pee rainbows, but I accept that PvP can and does happen regardless. But in this case, if you're dumb enough to fly a blinged out pimpmobile without taking precautions or choose to abandon your expensive ship in space while you do something else, then you deserve to explode, and lose your stuff. If a ganker can make a profit from someone being daft, then more power to his elbow. They said I could be anything I wanted, so I became fabulous. |

Whitehound
1344
|
Posted - 2013.03.22 23:04:00 -
[498] - Quote
Mallak Azaria wrote:On the contrary, I love it when a potential victim makes my job that much more difficult. Let us change the game so that it is always difficult. You would still be able to rob people and you would love it much more. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6867
|
Posted - 2013.03.22 23:10:00 -
[499] - Quote
Whitehound wrote:Mallak Azaria wrote:On the contrary, I love it when a potential victim makes my job that much more difficult. Let us change the game so that it is always difficult. You would still be able to rob people and you would love it much more.
Unfortunately CCP can't patch stupidity, ganking isn't a game balance problem, it's a social problem.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Mallak Azaria
GoonWaffe Goonswarm Federation
2745
|
Posted - 2013.03.23 00:00:00 -
[500] - Quote
Whitehound wrote:Mallak Azaria wrote:On the contrary, I love it when a potential victim makes my job that much more difficult. Let us change the game so that it is always difficult. You would still be able to rob people and you would love it much more.
The game isn't what needs changing (there's been enough changes in favour of people too lazy to mitigate the risks already). The way people choose to play is what needs to be changed & only those people can change that. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |
|

Vaerah Vahrokha
Vahrokh Consulting
3968
|
Posted - 2013.03.23 00:22:00 -
[501] - Quote
Andski wrote:Pray tell, why shan't you profit from others' folly?
That's why I love the markets (and EvE markets), there's no hi sec bullcrap, no immunities, no protection, only small scale, pure PvP. 
In particular, there are plenty of fools ready to buy high or sell low and markets are a perfect battleground to make them lose more than a paltry 200M.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3034
|
Posted - 2013.03.23 01:17:00 -
[502] - Quote
Whitehound wrote:RubyPorto wrote:It's exactly as easy to gank for profit as the victims make it. So let us change it, and if they players do not change then change the game.
Why should it be changed? The victims of ganking have complete control over whether they can be profitable to gank and how easy it is for them to be ganked profitably. Why should they have less control over the value of the cargo/fittings of the ship they undock in? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

baltec1
Bat Country
5697
|
Posted - 2013.03.23 02:11:00 -
[503] - Quote
Whitehound wrote:RubyPorto wrote:It's exactly as easy to gank for profit as the victims make it. So let us change it, and if they players do not change then change the game.
Why change it?
People can be perfectly safe right now if they choose to be. |

Singulis Pacifica
Pator Tech School Minmatar Republic
89
|
Posted - 2013.03.23 02:59:00 -
[504] - Quote
I don't think anything should be changed as such. Ganks should always occur and be profitable. However, I would favor a more severe penalty on the ganker. He can gank, but his sec status should drop dramatically. You can gank, sure, but then you know your sec rating will drop that much that you'll be busy ratting for a few weeks in low and null-sec before you can do it again. |

Andski
GoonWaffe Goonswarm Federation
7177
|
Posted - 2013.03.23 03:12:00 -
[505] - Quote
Singulis Pacifica wrote:I don't think anything should be changed as such. Ganks should always occur and be profitable. However, I would favor a more severe penalty on the ganker. He can gank, but his sec status should drop dramatically. You can gank, sure, but then you know your sec rating will drop that much that you'll be busy ratting for a few weeks in low and null-sec before you can do it again.
The current sec status penalty is fine. You now get the same sec status loss whether the target loses a ship or not, since it's front-loaded rather than dependent on the result. Plus, kill rights are no longer something you can simply laugh off, and bounties can't simply be claimed by podding yourself with another character. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3218
|
Posted - 2013.03.23 03:21:00 -
[506] - Quote
Tippia wrote:Because we aren't talking about the most detested of all combat effects GÇö stun.
ECM is more a "silence" mechanic, rather than a "stun" mechanic. There is a subtle difference: when silenced you can still defend yourself, flee, or use non-vocal attacks such as drones or smart bombs.
From what I can see, the main reason ECM is so hated in EVE is that the people getting jammed feel emasculated when they can't shoot their load of ammunition into space.
Day 0 advice for new players: Day 0 Advice for New Players |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3034
|
Posted - 2013.03.23 04:22:00 -
[507] - Quote
Singulis Pacifica wrote:I don't think anything should be changed as such. Ganks should always occur and be profitable. However, I would favor a more severe penalty on the ganker. He can gank, but his sec status should drop dramatically. You can gank, sure, but then you know your sec rating will drop that much that you'll be busy ratting for a few weeks in low and null-sec before you can do it again.
Cool, even more incentive to use dedicated Gank alts for ganking. 
And, as always, negative incentives best incentives, amirite everybody? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.23 04:34:00 -
[508] - Quote
Whitehound wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? Maybe because it is too easy. Compare how complicated it is to manufacture T2 items - from getting moon goo, to protecting moons, to reactions, to invention - with how easy it is to loot a wreck. Or take officer items and how rare they are, and when they drop does it need only little repair if any at all and it is like new. It would not hurt the game if the 50% drop chance would get replaced by something more complex and fun. People often point out how stupid WoW is and then they get all sparkly eyes when they seeessz preccessioussz lootszz.
White, I feel certain it wont make a difference as to any point brought forward. As always, should anyone choose to have a view or opinion that differs from their own they will do in this thread as they have done in every other thread that goes against their skewed point of view which is try and trivialize any and every thing they can.
It seems they are more comfortable arguing obtuse points in an attempt to derail the thread rather than acknowledge any validity in any thing you may offer.
At first I had thought to continue to ignore them but after thinking about I think I shall continue to state my opinion and continue to bring to light that ganking for profit is an area of the game that needs addressed.
The longer it goes perhaps the more attention it may receive.
|

Alara IonStorm
4725
|
Posted - 2013.03.23 04:38:00 -
[509] - Quote
Caldari Citizen 1897289768188 wrote: The longer it goes perhaps the more attention it may receive.
Here is hoping it goes on forever.
Or at least until players learn to tank their ship and be careful about over stuffing it with goodies. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3034
|
Posted - 2013.03.23 04:40:00 -
[510] - Quote
Caldari Citizen 1897289768188 wrote:At first I had thought to continue to ignore them but after thinking about I think I shall continue to state my opinion and continue to bring to light that ganking for profit is an area of the game that needs addressed.
Why?
Why shouldn't you be able to rob people of their valuables for profit? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
|

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.23 04:52:00 -
[511] - Quote
Jonah Gravenstein wrote:Whitehound wrote:Mallak Azaria wrote:On the contrary, I love it when a potential victim makes my job that much more difficult. Let us change the game so that it is always difficult. You would still be able to rob people and you would love it much more. If CCP could patch stupidity, they'd be omnipotent deities. Ganking isn't a game balance problem, it's a social problem.
I disagree. If ganking was not motivated by profit...which if you look at claims that retriever ganks are at a all time low, then people would still be ganking retrievers. Since people have moved on to better targets like the more profitable mackinaw then this shows its motivated by profit.
Profit from a gank is directly tied to balance not social. Again low cost high dps ships killing higher value ships. If this were not the case then people would still be ganking ships like the retriever. This is also why they donGÇÖt use 3 tornados to gank a sheet fir myrmidon zero profit to be had.
So this is why you are incorrect in stating it is a social issue when in fact itGÇÖs a balance issue.
Hope this helped you come to a better understanding of the issue.
|

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.23 04:54:00 -
[512] - Quote
RubyPorto wrote:Caldari Citizen 1897289768188 wrote:At first I had thought to continue to ignore them but after thinking about I think I shall continue to state my opinion and continue to bring to light that ganking for profit is an area of the game that needs addressed. Why? Why shouldn't you be able to rob people of their valuables for profit?
Because it is not balanced. Please see previous reasons given all thru out this thread.
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3034
|
Posted - 2013.03.23 04:59:00 -
[513] - Quote
Caldari Citizen 1897289768188 wrote:RubyPorto wrote:Caldari Citizen 1897289768188 wrote:At first I had thought to continue to ignore them but after thinking about I think I shall continue to state my opinion and continue to bring to light that ganking for profit is an area of the game that needs addressed. Why? Why shouldn't you be able to rob people of their valuables for profit? Because it is not balanced. Please see previous reasons given all thru out this thread.
You're right. It isn't balanced. The victim has complete control over the possibility of their ship being ganked profitably. The ganker has no control over the availability of targets which can be ganked profitably.
Of course, that imbalance is how it should be.
Also, you still have never answered: Why shouldn't you be able to rob people of their valuables for profit? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Alara IonStorm
4726
|
Posted - 2013.03.23 04:59:00 -
[514] - Quote
Caldari Citizen 1897289768188 wrote: I disagree. If ganking was not motivated by profit...which if you look at claims that retriever ganks are at a all time low, then people would still be ganking retrievers. Since people have moved on to better targets like the more profitable mackinaw then this shows its motivated by profit.
First off who says Retty's are not being ganked, second why gank Retty's when Mack's have the exact same tank.
Why do they have the exact same tank, because people don't tank them. They are an easy target because people make them an easy target.
Tank the Mackinaws and Mack Ganks would be a drop in the bucket do to the effort involved. If Mack pilots were that concerned this issue it would have been solved. |

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.23 05:05:00 -
[515] - Quote
Alara IonStorm wrote:Caldari Citizen 1897289768188 wrote: The longer it goes perhaps the more attention it may receive.
Here is hoping it goes on forever. Or at least until players learn to tank their ship and be careful about over stuffing it with goodies.
I think I shall choose to be as pig headed as some of the others on here who want to argue silly semantics. They seem to think because they have said it is so that it has to be that way. I know this is the internet and everything they say has to be true ...right? |

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.23 05:23:00 -
[516] - Quote
Alara IonStorm wrote:Caldari Citizen 1897289768188 wrote: I disagree. If ganking was not motivated by profit...which if you look at claims that retriever ganks are at a all time low, then people would still be ganking retrievers. Since people have moved on to better targets like the more profitable mackinaw then this shows its motivated by profit.
First off who says Retty's are not being ganked, second why gank Retty's when Mack's have the exact same tank. Why do they have the exact same tank, because people don't tank them. They are an easy target because people make them an easy target. Tank the Mackinaws and Mack Ganks would be a drop in the bucket do to the effort involved. If Mack pilots were that concerned this issue it would have been solved.
Not true. I fit my Mack for tank for several reasons. First it cost more as a tech II ship and I know it is more likely to be looked at by gankers.
Second I donGÇÖt want to have to replace it should they decide to try and gank it. I do know that should I get caught by a gank fleet that how I fit my ship will be irrelevant. They will throw ships at it till it implodes. I can only hope I fit it to where they did not make a profit.
My retriever I could care less really. I fit for yield mainly because it cheap and easy to replace and not profitable any more to gank.
Last here is where you guys need to cover your eyes and stop reading. Prior to the barge change a single Catalyst could do the job. OMG they seen it as a BALANCE issue and adjusted.
Same holds true for other ships as well. These ships can be ganked by low value high dps ships minimal training effort skill. Risk/effort vs. reward. Same Balance issue different part of the game.
Again all this ties in to hi-sec which opens up a plethora of other topics and debates and opinions and concepts and mind sets. |

Tesal
243
|
Posted - 2013.03.23 05:24:00 -
[517] - Quote
Caldari Citizen 1897289768188 wrote:Alara IonStorm wrote:Caldari Citizen 1897289768188 wrote: The longer it goes perhaps the more attention it may receive.
Here is hoping it goes on forever. Or at least until players learn to tank their ship and be careful about over stuffing it with goodies. I think I shall choose to be as pig headed as some of the others on here who want to argue silly semantics. They seem to think because they have said it is so that it has to be that way. I know this is the internet and everything they say has to be true ...right?
The final word is from CCP. They do what they think is best for the game. I don't see the changes you want on the horizon, they aren't discussing it at all. That's the reality. You can be as pig headed as you want, but you can't make reality go away just because you choose to ignore it.
|

Alara IonStorm
4726
|
Posted - 2013.03.23 05:33:00 -
[518] - Quote
Caldari Citizen 1897289768188 wrote: Not true. I fit my Mack for tank for several reasons. First it cost more as a tech II ship and I know it is more likely to be looked at by gankers.
Second I donGÇÖt want to have to replace it should they decide to try and gank it. I do know that should I get caught by a gank fleet that how I fit my ship will be irrelevant. They will throw ships at it till it implodes. I can only hope I fit it to where they did not make a profit.
My retriever I could care less really. I fit for yield mainly because it cheap and easy to replace and not profitable any more to gank.
So you fit your Mack like 90% of the Macks not ganked, no problem there. The Retriever you said is not profitable to gank. Problem solved. You fixed it with no changes needed.
Caldari Citizen 1897289768188 wrote: Last here is where you guys need to cover your eyes and stop reading. Prior to the barge change a single Catalyst could do the job. OMG they seen it as a BALANCE issue and adjusted.
Same holds true for other ships as well. These ships can be ganked by low value high dps ships minimal training effort skill. Risk/effort vs. reward. Same Balance issue different part of the game.
Again all this ties in to hi-sec which opens up a plethora of other topics and debates and opinions and concepts and mind sets.
I need to cover my eyes because you already covered yours, first page.
Alara IonStorm wrote: I never liked the Procurer and Skiff update for this reason. I said that they should have gotten 150-250 Grid for Large Shield Extenders instead of base huge HP so people would have to fit the tank.
I also wished that the Covetor and Retriever got 3 Mids, the same T1 to T2 Mid Slot Ratio as the Procurer to the Skiff to fit a small tank + min scanner.
It is the players prerogative to make ganks unprofitable as long as the ship is balanced which is what CCP is trying to do. There is nothing wrong with CCP shoring up a weak ships stats to make it more defensible, but it should be up to the players to defend it effectively.
I was an early supporter of the Cruiser buff, the Barge buff and have made threads about a Industrial Buff. I am not against better tools, just protecting ships that tools fly poorly fit and overloaded. |

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.23 06:06:00 -
[519] - Quote
Tesal wrote:Caldari Citizen 1897289768188 wrote:Alara IonStorm wrote:Caldari Citizen 1897289768188 wrote: The longer it goes perhaps the more attention it may receive.
Here is hoping it goes on forever. Or at least until players learn to tank their ship and be careful about over stuffing it with goodies. I think I shall choose to be as pig headed as some of the others on here who want to argue silly semantics. They seem to think because they have said it is so that it has to be that way. I know this is the internet and everything they say has to be true ...right? The final word is from CCP. They do what they think is best for the game. I don't see the changes you want on the horizon, they aren't discussing it at all. That's the reality. You can be as pig headed as you want, but you can't make reality go away just because you choose to ignore it. How do you know they arenGÇÖt discussing it? You are correct the final word does belong to CCP and they said balance was needed with mining barges and I am sure they will have the ability to look at the other problem areas objectively as they did the barge issue.
|

Caldari Citizen 1897289768188
State War Academy Caldari State
177
|
Posted - 2013.03.23 06:18:00 -
[520] - Quote
Alara IonStorm wrote:Caldari Citizen 1897289768188 wrote: Not true. I fit my Mack for tank for several reasons. First it cost more as a tech II ship and I know it is more likely to be looked at by gankers.
Second I donGÇÖt want to have to replace it should they decide to try and gank it. I do know that should I get caught by a gank fleet that how I fit my ship will be irrelevant. They will throw ships at it till it implodes. I can only hope I fit it to where they did not make a profit.
My retriever I could care less really. I fit for yield mainly because it cheap and easy to replace and not profitable any more to gank.
So you fit your Mack like 90% of the Macks not ganked, no problem there. The Retriever you said is not profitable to gank. Problem solved. You fixed it with no changes needed. Caldari Citizen 1897289768188 wrote: Last here is where you guys need to cover your eyes and stop reading. Prior to the barge change a single Catalyst could do the job. OMG they seen it as a BALANCE issue and adjusted.
Same holds true for other ships as well. These ships can be ganked by low value high dps ships minimal training effort skill. Risk/effort vs. reward. Same Balance issue different part of the game.
Again all this ties in to hi-sec which opens up a plethora of other topics and debates and opinions and concepts and mind sets.
I need to cover my eyes because you already covered yours, first page. Alara IonStorm wrote: I never liked the Procurer and Skiff update for this reason. I said that they should have gotten 150-250 Grid for Large Shield Extenders instead of base huge HP so people would have to fit the tank.
I also wished that the Covetor and Retriever got 3 Mids, the same T1 to T2 Mid Slot Ratio as the Procurer to the Skiff to fit a small tank + min scanner.
It is the players prerogative to make ganks unprofitable as long as the ship is balanced which is what CCP is trying to do. There is nothing wrong with CCP shoring up a weak ships stats to make it more defensible, but it should be up to the players to defend it effectively. I was an early supporter of the Cruiser buff, the Barge buff and have made threads about a Industrial Buff. I am not against better tools, just protecting ships that tools fly poorly fit and overloaded.
No i didnt fix, it no change from me. CCP made the change. CCP made it more balanced in refference to barges not Caldari Citizen 1897289768188.
As I agree people should fit what you call proper many would argue you fit for the mission. Also to move off the barges. Should a mission runner have to fit for pvp because he may get ganked or should he fit for the mission?
Another of the balance issues I have is if you fit your mission ship for its mission then you open yourself up to possible gank. Again a hi-sec balance issue where the ganker is fit for pvp and the pve player is not.
Balance needs to be achieved to prevent exploitation of the PVE/PVP fitting issue.
There are other areas as well in need of balance but we shouldnt cause to many tears at once from the gankers since they are not interested in balance only easy kills. |
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3036
|
Posted - 2013.03.23 06:19:00 -
[521] - Quote
Caldari Citizen 1897289768188 wrote:How do you know they arenGÇÖt discussing it? You are correct the final word does belong to CCP and they said balance was needed with mining barges and I am sure they will have the ability to look at the other problem areas objectively as they did the barge issue.
That quote was from before the barge buff. They then buffed barges to fix the problem that they saw, and unfit barges are not profitable to gank, and miners have the option to fit extremely stiff tanks.
So, if you're claiming that CCP thinks that there is currently a balance problem based on their statements before the buff, your claim is a bit pants-on-head.
And the question you keep dodging: Why shouldn't you be able to rob people of their valuables for profit? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Alara IonStorm
4728
|
Posted - 2013.03.23 06:23:00 -
[522] - Quote
Caldari Citizen 1897289768188 wrote: As I agree people should fit what you call proper many would argue you fit for the mission. Also to move off the barges. Should a mission runner have to fit for pvp because he may get ganked or should he fit for the mission?
Another of the balance issues I have is if you fit your mission ship for its mission then you open yourself up to possible gank. Again a hi-sec balance issue where the ganker is fit for pvp and the pve player is not.
Balance needs to be achieved to prevent exploitation of the PVE/PVP fitting issue.
What unfit mission ships easy enough to wreck to make a profit? Heck even fit T2 it is nearly impossible to make it back. Bling however is Risk territory where a pilot should watch their back. |

Andski
GoonWaffe Goonswarm Federation
7177
|
Posted - 2013.03.23 07:16:00 -
[523] - Quote
Caldari Citizen 1897289768188 wrote:Another of the balance issues I have is if you fit your mission ship for its mission then you open yourself up to possible gank. Again a hi-sec balance issue where the ganker is fit for pvp and the pve player is not.
Are faction, deadspace and officer modules necessary parts of mission fits? What, they're not? Then no, you're not a profitable gank target by default.
Also, this "fitting imbalance" exists in every part of the game. It is not, in fact, a problem. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

March rabbit
No Name No Pain
594
|
Posted - 2013.03.23 07:50:00 -
[524] - Quote
Andski wrote:Caldari Citizen 1897289768188 wrote:Another of the balance issues I have is if you fit your mission ship for its mission then you open yourself up to possible gank. Again a hi-sec balance issue where the ganker is fit for pvp and the pve player is not. Are faction, deadspace and officer modules necessary parts of mission fits? What, they're not? Then no, you're not a profitable gank target by default. ....because every ganked mining barge has had faction, deadspace and officer modules 
Andski wrote:Also, this "fitting imbalance" exists in every part of the game. It is not, in fact, a problem. not really. unless PvPers operate in mission area they don't need to fit tanks against NPC.
while any other play-styles force players to keep in mind PvP part. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3046
|
Posted - 2013.03.23 08:50:00 -
[525] - Quote
March rabbit wrote:Andski wrote:Caldari Citizen 1897289768188 wrote:Another of the balance issues I have is if you fit your mission ship for its mission then you open yourself up to possible gank. Again a hi-sec balance issue where the ganker is fit for pvp and the pve player is not. Are faction, deadspace and officer modules necessary parts of mission fits? What, they're not? Then no, you're not a profitable gank target by default. ....because every ganked mining barge has had faction, deadspace and officer modules  Andski wrote:Also, this "fitting imbalance" exists in every part of the game. It is not, in fact, a problem. not really. unless PvPers operate in mission area they don't need to fit tanks against NPC. while any other play-styles force players to keep in mind PvP part.
Bolded what you didn't read. They weren't talking about Exhumers there. Besides, Mining barges/Exhumers got buffed, and Exhumers were always able to fit to be unprofitable to gank.
PvP players have to fit to take NPCs into account if they're hunting PvE players, PvE players have to fit to take into account PvP (in this case, simply not fitting a 5b-no-buffer-Tengu works) attacks if they're being hunted by PvP players. Balanced.
And, as always: Why shouldn't you be able to rob people of their valuables for profit? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Mag's
the united Negative Ten.
14609
|
Posted - 2013.03.23 10:26:00 -
[526] - Quote
Why shouldn't you be able to rob people of their valuables for profit? Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

baltec1
Bat Country
5702
|
Posted - 2013.03.23 10:38:00 -
[527] - Quote
March rabbit wrote:....because every ganked mining barge has had faction, deadspace and officer modules 
They all had expensive mining equipment and no tank mods. They made the choice and we simply took advantage of it. We still take advantage of untanked barges with expensive mining equipment. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 11:57:00 -
[528] - Quote
Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? why should you? |

Skeln Thargensen
Filthy Carebear Tax Avoidance Shell Corp
70
|
Posted - 2013.03.23 12:02:00 -
[529] - Quote
Caldari Citizen 1897289768188 wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? why should you?
So, what's the point of robbery if nothing is worth taking? I feel like a tourist in this game. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 12:06:00 -
[530] - Quote
RubyPorto wrote:Caldari Citizen 1897289768188 wrote:RubyPorto wrote:Caldari Citizen 1897289768188 wrote:At first I had thought to continue to ignore them but after thinking about I think I shall continue to state my opinion and continue to bring to light that ganking for profit is an area of the game that needs addressed. Why? Why shouldn't you be able to rob people of their valuables for profit? Because it is not balanced. Please see previous reasons given all thru out this thread. You're right. It isn't balanced. The victim has complete control over the possibility of their ship being ganked profitably. The ganker has no control over the availability of targets which can be ganked profitably. Of course, that imbalance is how it should be./quote] So you feel the game should stay imbalanced just so you can Gank? Also, you still have never answered: Why shouldn't you be able to rob people of their valuables for profit?[/quote]
Yes I have over and over you just refuse to acknowledge it. |
|

baltec1
Bat Country
5704
|
Posted - 2013.03.23 12:06:00 -
[531] - Quote
Caldari Citizen 1897289768188 wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? why should you?
Because we have been playing as pirates for a decade. |

Scatim Helicon
GoonWaffe Goonswarm Federation
1737
|
Posted - 2013.03.23 12:10:00 -
[532] - Quote
Caldari Citizen 1897289768188 wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? why should you?
Eve Online: A Dark and Harsh Universe*
*no naughty behaviour allowed. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Alara IonStorm
4738
|
Posted - 2013.03.23 12:13:00 -
[533] - Quote
Caldari Citizen 1897289768188 wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? why should you? I don't know if you noticed but good and evil are a big part of the game...
... From recent to the beginning.
Hi-Sec isn't immune. Play smart you live, play stupid you die penniless while padding some scammer or gankers bank account.
|

Jonah Gravenstein
Khalkotauroi Defence Labs
6957
|
Posted - 2013.03.23 12:24:00 -
[534] - Quote
Caldari Citizen 1897289768188 wrote: I disagree. If ganking was not motivated by profit...which if you look at claims that retriever ganks are at a all time low, then people would still be ganking retrievers. Since people have moved on to better targets like the more profitable mackinaw then this shows its motivated by profit.
Firstly, it's the ganking of all mining vessels that's at an all time low, not just Retrievers. Secondly people are still ganking Retrievers, and they're still doing it solo. In fact looking at the CODE. killboard, more T1 mining barges than T2 exhumers are exploding, primarily because people still haven't figured out that a shield booster isn't up to the job when it is the sole tanking module fitted, a DCII is a better choice, but people won't fit it because it's not an MLU and impacts on yield.
I regularly mine in a Retriever, in down to 0.8 space, for 0.7 and below I use a Procuror. While I'm a shareholder in the most visible miner relocation organisation I'm not exempt from needing a permit, which I don't have , therefore I am subject to the risk of being exploded by them. I know the level at which I become unprofitable to gank and how long I need to survive before Concord turn up, because I've indulged in the ganking itself, and I fit my ships accordingly.
The only thing that you appear to have right in this entire thread is that profit is one of the motivations for ganking, what you have failed to acknowledge is that it's the person being ganked who is responsible for the amount of profit there is to be made.
Why shouldn't you be able to rob people of their valuables for profit?
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Solstice Project
Sebiestor Tribe Minmatar Republic
2994
|
Posted - 2013.03.23 12:25:00 -
[535] - Quote
It's not possible to teach the victims of our pain-fearing "modern", "civilized" society (the people who ask for changes like these) that nature is not unbalanced and that natural behaviour/mechanics, as we can see them in EvE happening every single day, are in fact balanced and how things work.
The weak will always ask for the strong to be limited, because the strong are forced to accept that the weak have been put into a position of power they should have never been given in the first place.
THAT'S the actual unbalance here. People asking for changes that push the strong ones down to their own levels. Instead of improving themselves, they want the better to be crippled. This is something that will NEVER stop, until the weak accept the NATURAL fact that the only balanced way to correct issues the weak have, is to improve themselves and become strong.
Strong are all those who outperform, outlast, outsmart the weaker.
This perfectly reflects the unbalance of "modern", "civilized" societies.
Anyhow ... such changes will never happen, as CCP is well aware of basic mechanics of nature and evolution.
That's also the reason why it's not easily possible to give smaller alliances the ability to overpower bigger alliances, without actually breaking everything. The *idea* that they should be able to doesn't even make sense !
Same as the simple idea of thinking that ganking shouldn't be profitable just reflects the mindset of the weak, not willing to improve upon themselves and rather have the strong ones be crippled in their freedom.
Unlike most weak, who don't perceive themselves as victims by choice, CCP very well knows how things work in reality.
Case closed.
Next. |

Tippia
Sunshine and Lollipops
13361
|
Posted - 2013.03.23 12:31:00 -
[536] - Quote
Caldari Citizen 1897289768188 wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? why should you? Because you can; because it's like that by design; and because you can't think of a single reason why that should change.
You have given plenty of opportunity to provide one, but you have failed at every single occasion including this one. The only reasonable conclusion is that you are a troll and that you have no interest to see such a change at all. Vote Malcanis for CSM8. |

Danks
Fat Angry Toe Tappin Inbreds
137
|
Posted - 2013.03.23 12:33:00 -
[537] - Quote
Caldari Citizen 1897289768188 wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? why should you?
Because pirating is a viable career choice in Eve, says so on the box. |

Murk Paradox
Red Tsunami No Value
274
|
Posted - 2013.03.23 13:14:00 -
[538] - Quote
Whitehound wrote:Andski wrote:Pray tell, why shan't you profit from others' folly? Everyone profits from others - traders, miners, industrialists, etc.. It is about how you do it. Players have complained about ECM being a stupid mechanic, because it is chance-based and an "all or nothing" mechanic. So what about looting? Why does it not matter there when loot drops with a fixed 50% chance? Or take the suspect flagging when taking from a wreck. Why is it needed? When you mine the asteroid of someone else does one not get suspect flagged, but I am sure some would love to see this happen. Get rid of the fixed drop chance, get rid of suspect flagging, and make looting+salvaging a full profession. It does not have to be like mining where one points a device at a wreck for 50 minutes to get something out of it, but it would remove the "cookie jar" image of looting. Let us make EVE colder and harsher. There is no need for looting to be sweet.
I think you are approaching it the wrong way.
The 50% of a wreck dropping loot is the "risk vs reward" aspect. It's a gamble!
And mining? Suspect flag for mining who's rock? It isn't your's. Nor mine. There are no rights to it. It's a freakin rock. Setting rules wouldn't make it colder and harsher. It would be more candyass because you are enforcing "sharing" (sharing is caring wtf).
The point isn't for making Eve harder for the other person. It's for making it harder for "you". Hence our awesome learning curve.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami No Value
274
|
Posted - 2013.03.23 13:26:00 -
[539] - Quote
Caldari Citizen 1897289768188 wrote:Whitehound wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? Maybe because it is too easy. Compare how complicated it is to manufacture T2 items - from getting moon goo, to protecting moons, to reactions, to invention - with how easy it is to loot a wreck. Or take officer items and how rare they are, and when they drop does it need only little repair if any at all and it is like new. It would not hurt the game if the 50% drop chance would get replaced by something more complex and fun. People often point out how stupid WoW is and then they get all sparkly eyes when they seeessz preccessioussz lootszz. White, I feel certain it wont make a difference as to any point brought forward. As always, should anyone choose to have a view or opinion that differs from their own they will do in this thread as they have done in every other thread that goes against their skewed point of view which is try and trivialize any and every thing they can. It seems they are more comfortable arguing obtuse points in an attempt to derail the thread rather than acknowledge any validity in any thing you may offer. At first I had thought to continue to ignore them but after thinking about I think I shall continue to state my opinion and continue to bring to light that ganking for profit is an area of the game that needs addressed. The longer it goes perhaps the more attention it may receive.
What exactly? Our opinions? Anyone's opinions? The quote you put forwarded originally is still there, in place in the game, and is working. Perhaps maybe you need to expand on how ganking an unfitted hull IS profitable? Because it isn't. Just like they changed it. Which you quoted. Which is a working fix. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami No Value
274
|
Posted - 2013.03.23 13:28:00 -
[540] - Quote
Caldari Citizen 1897289768188 wrote:Jonah Gravenstein wrote:Whitehound wrote:Mallak Azaria wrote:On the contrary, I love it when a potential victim makes my job that much more difficult. Let us change the game so that it is always difficult. You would still be able to rob people and you would love it much more. If CCP could patch stupidity, they'd be omnipotent deities. Ganking isn't a game balance problem, it's a social problem. I disagree. If ganking was not motivated by profit...which if you look at claims that retriever ganks are at a all time low, then people would still be ganking retrievers. Since people have moved on to better targets like the more profitable mackinaw then this shows its motivated by profit. Profit from a gank is directly tied to balance not social. Again low cost high dps ships killing higher value ships. If this were not the case then people would still be ganking ships like the retriever. This is also why they donGÇÖt use 3 tornados to gank a sheet fir myrmidon zero profit to be had. So this is why you are incorrect in stating it is a social issue when in fact itGÇÖs a balance issue. Hope this helped you come to a better understanding of the issue.
This has nothing to do with the original post. Originally gankers ganked retrievers because they could salvage the hull for a profit. That has been fixed. By the original quote posted in the first opening post in this thread.
The social factor comes from people being out in space, with fittings worth trying to take. That has nothing to do with the original post in the opening of this thread.
IE- social problem. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |
|

Turelus
Caldari Independent Navy Reserve The Fourth District
303
|
Posted - 2013.03.23 13:35:00 -
[541] - Quote
The only reason ganking is profitable is because people fly around with Pinata Freighters.
CCP have made every change they can in favour of the defender but CCP can't patch out stupid, as long as people fly ships with 10billions worth in then it's going to be profitable to suicide gank. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Murk Paradox
Red Tsunami No Value
275
|
Posted - 2013.03.23 13:43:00 -
[542] - Quote
Caldari Citizen 1897289768188 wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? why should you?
Because Eve is about taking from someone else. CCP even gives you multiple methods on how to do that; ransoming, scamming, ganking, pvp, EVEN FW is about taking from someone else.
That's not even mentioning the competitiveness of the market, which is pure player driven. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Mag's
the united Negative Ten.
14609
|
Posted - 2013.03.23 14:12:00 -
[543] - Quote
Caldari Citizen 1897289768188 wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? why should you? Because it's by design since day one. People can remove that option, but many choose not too.
So again.
Why shouldn't you be able to rob people of their valuables for profit? Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6967
|
Posted - 2013.03.23 14:50:00 -
[544] - Quote
Still no answer to "Why shouldn't you be able to rob people of their valuables for profit?"
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Vaerah Vahrokha
Vahrokh Consulting
3970
|
Posted - 2013.03.23 15:52:00 -
[545] - Quote
Murk Paradox wrote:Caldari Citizen 1897289768188 wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? why should you? Because Eve is about taking from someone else. CCP even gives you multiple methods on how to do that; ransoming, scamming, ganking, pvp, EVEN FW is about taking from someone else.
You forgot Gifting 
There have been 3 charities, 2 to help people in RL emergency with the PLEX for good campaign and one gathering "2nd hand" mods etc. to give to new pilots, recently featured on the EvE news. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Singulis Pacifica
Pator Tech School Minmatar Republic
89
|
Posted - 2013.03.23 15:52:00 -
[546] - Quote
Solstice Project wrote:It's not possible ....
....Case closed.
Next.
Apologies for not quoting all, but it's for keeping the post easier to read.
TLDR: Future property laws may end up forcing CCP to either shut down or bend to governmental international and national rules anyway. So the question of should a gank be profitable is easy: yes, but penalties will end up being more severe.
You my friend, are more or less spot on. What you wrote down is the exact behavior of what is going on here. I too favor to limit the strong in favor of the weak, granted that I would only punish a consequence of an "illegal" action and not the action itself. (so don't make ganks harder to do, but make the punshiment more severe if you gank)
What you wrote down defies human civilization. Essentially, the Darwinism approach can not be applied to human societies. It's simply because we as humans have developed more intelligence than the average animal. So implementing Social Darwinism in EVE is possible, but then the natural course of action is to limit the strong. CCP doesn't really want to do that, but they are on thin ice here. At the end of the day, we're all human beings. And in the real world, our national laws protect the weak from the strong. Suppose you would gank me with your friends in EVE and I would get a few of my friends and come to your house to wreck the place or worse actually harm you, then your constitution protects you from my actions. And to be honest, I'd rather have a beer with you than anything else, but that's beside the point.
The problem is that there's a thin line on the matter of property. This question has been asked before by those who favor the strong: "Why shouldn't you be able to rob people of their valuables for profit?" The answer is that nearly in all countries in the world (if not all), such actions are unconstitutional. And of course, it's just a game right? Yes, I agree, but how much of the effort someone has put into a game (or perhaps even RL money) should be protected by government law? There are no laws yet on property law in relation to online games, but this will likely happen with mmos becoming more popular each generation.
And then too, CCP will need to bend to the rules (whether they like it or not) and protect the weak from the strong. After all, if you see a person walking around with lots of dollars in a suitcase, you can't rob him, because if you do, you're going to jail (or maybe receive a death penalty in some countries). At some point, online gaming ends up falling under the same property rights as real life property does. All those of you who favor the strong in EVE may hate it, but if you all really think about it. It's what your constitution is all about: Protect an individual against another or a group of individuals. So you too are protected by it in real life, and likely, in your online gaming actions as well. |

Takseen
University of Caille Gallente Federation
375
|
Posted - 2013.03.23 15:56:00 -
[547] - Quote
Singulis Pacifica wrote:words
I look forward to filing assault and murder charges against the next person who frags me in Unreal Tournament. |

Tippia
Sunshine and Lollipops
13362
|
Posted - 2013.03.23 15:58:00 -
[548] - Quote
Singulis Pacifica wrote:but how much of the effort someone has put into a game (or perhaps even RL money) should be protected by government law? Nothing. At that point, it's no longer a game, but gambling and/or an investment scheme. There's also pretty much nothing to suggest that anything of the kind will ever happen. All cases that people like to cite in relation to such activities have been cases of real-world crimes being committed over virtual goods, rather than the other way around.
Quote:There are no laws yet on property law in relation to online games, but this will likely happen with mmos becoming more popular each generation. GǪand just like gambling is a different thing from investment banking, companies will be able to say that, no, nothing you put in will in any way guarantee that you get anything back. Vote Malcanis for CSM8. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6972
|
Posted - 2013.03.23 15:59:00 -
[549] - Quote
There's only one problem with Singulis Pacificas' post, pixels are not physical property, even if they were the Eula, which everybody is deemed to have signed and agreed to, puts any and all game content firmly under the ownership of CCP, ergo it never belonged to the person that is robbed, it belongs to CCP and is merely a redistribution of pixels.
With any and all the content in Eve being the property of CCP, any future amendments to the law with regards to property in a virtual world should have no effect on the way that gankers conduct their business. Because all your stuff belongs to CCP.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Murk Paradox
Red Tsunami No Value
276
|
Posted - 2013.03.23 16:03:00 -
[550] - Quote
Singulis Pacifica wrote:Solstice Project wrote:It's not possible ....
....Case closed.
Next. Apologies for not quoting all, but it's for keeping the post easier to read. TLDR: Future property laws may end up forcing CCP to either shut down or bend to governmental international and national rules anyway. So the question of should a gank be profitable is easy: yes, but penalties will end up being more severe.You my friend, are more or less spot on. What you wrote down is the exact behavior of what is going on here. I too favor to limit the strong in favor of the weak, granted that I would only punish a consequence of an "illegal" action and not the action itself. (so don't make ganks harder to do, but make the punshiment more severe if you gank) What you wrote down defies human civilization. Essentially, the Darwinism approach can not be applied to human societies. It's simply because we as humans have developed more intelligence than the average animal. So implementing Social Darwinism in EVE is possible, but then the natural course of action is to limit the strong. CCP doesn't really want to do that, but they are on thin ice here. At the end of the day, we're all human beings. And in the real world, our national laws protect the weak from the strong. Suppose you would gank me with your friends in EVE and I would get a few of my friends and come to your house to wreck the place or worse actually harm you, then your constitution protects you from my actions. And to be honest, I'd rather have a beer with you than anything else, but that's beside the point. The problem is that there's a thin line on the matter of property. This question has been asked before by those who favor the strong: "Why shouldn't you be able to rob people of their valuables for profit?" The answer is that nearly in all countries in the world (if not all), such actions are unconstitutional. And of course, it's just a game right? Yes, I agree, but how much of the effort someone has put into a game (or perhaps even RL money) should be protected by government law? There are no laws yet on property law in relation to online games, but this will likely happen with mmos becoming more popular each generation. And then too, CCP will need to bend to the rules (whether they like it or not) and protect the weak from the strong. After all, if you see a person walking around with lots of dollars in a suitcase, you can't rob him, because if you do, you're going to jail (or maybe receive a death penalty in some countries). At some point, online gaming ends up falling under the same property rights as real life property does. All those of you who favor the strong in EVE may hate it, but if you all really think about it. It's what your constitution is all about: Protect an individual against another or a group of individuals. So you too are protected by it in real life, and likely, in your online gaming actions as well.
You mean the same humans who fled earth and it's galaxies to go through Eve gate and eventually become the Gallente/Amarr/Caldari/Minmatar people, or do you mean the players who control the pilots that have no bearing on the innerworkings of a game based on intergalactic spaceships? "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |
|

Singulis Pacifica
Pator Tech School Minmatar Republic
89
|
Posted - 2013.03.23 16:05:00 -
[551] - Quote
Takseen wrote:Singulis Pacifica wrote:words I look forward to filing assault and murder charges against the next person who frags me in Unreal Tournament.
This is not the case here. You're taking my words out of context. I assume you have a brain and that it works as it should. We all know that if you get fragged in a shooter, you virtually don't lose anything. You simply respawn and go back at it. There is no loss other than a digital statistic. What I mean is robbing you from in-game currencies and such. EVE is one of the MMO's that reaches the borderline of governmental interference. Second Life (does that still exist nowadays?) is even a step further. China and Russia already want to intervene as much as they can in online activities. This may include Online gaming as well.
|

Takseen
University of Caille Gallente Federation
375
|
Posted - 2013.03.23 16:09:00 -
[552] - Quote
Singulis Pacifica wrote: This is not the case here. You're taking my words out of context. I assume you have a brain and that it works as it should. We all know that if you get fragged in a shooter, you virtually don't lose anything. You simply respawn and go back at it. There is no loss other than a digital statistic. What I mean is robbing you from in-game currencies and such. EVE is one of the MMO's that reaches the borderline of governmental interference. Second Life (does that still exist nowadays?) is even a step further. China and Russia already want to intervene as much as they can in online activities. This may include Online gaming as well.
You don't actually own any of your in-game currency, CCP does. As such, CCP is free to redistribute it among any of its players. If they wanted they could drain everyone's wallet at the next downtime and give it to the Mittani, or Chribba. It'd probably kill Eve, but it wouldn't be illegal.
Also I don't think we should be looking to emulate Russia or China too closely. |

Singulis Pacifica
Pator Tech School Minmatar Republic
89
|
Posted - 2013.03.23 16:11:00 -
[553] - Quote
Tippia wrote:Nothing. At that point, it's no longer a game, but gambling and/or an investment scheme. There's also pretty much nothing to suggest that anything of the kind will ever happen. All cases that people like to cite in relation to such activities have been cases of real-world crimes being committed over virtual goods, rather than the other way around.
There was once a case in China I believe in which a person robbed a virtual item (I think it was a sword) from the original owner. That case even went to court. I can't recall the verdict anymore, but it does point out that governments could impose new laws in relation to property rights on digital currencies and goods. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6972
|
Posted - 2013.03.23 16:13:00 -
[554] - Quote
Singulis Pacifica wrote:
This is not the case here. You're taking my words out of context. I assume you have a brain and that it works as it should. We all know that if you get fragged in a shooter, you virtually don't lose anything. You simply respawn and go back at it. There is no loss other than a digital statistic. What I mean is robbing you from in-game currencies and such. EVE is one of the MMO's that reaches the borderline of governmental interference. Second Life (does that still exist nowadays?) is even a step further. China and Russia already want to intervene as much as they can in online activities. This may include Online gaming as well.
Second life is an entirely different kettle of fish, people can and do make a living wage in second life because linden dollars can be exchanged directly for real life currency which is why it is a taxable income, if you try that in Eve, CCP will ban you, and rightfully so.
China and Russia are totalitarian regimes, it wouldn't surprise me in the slightest to see them try and interfere in virtual worlds, fortunately countries like that are not the norm.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Danks
Fat Angry Toe Tappin Inbreds
138
|
Posted - 2013.03.23 16:15:00 -
[555] - Quote
If you're worried about the time wasted when someone takes away your internet pixels maybe you shouldn't have put that time into your internet pixels in the first place. |

Murk Paradox
Red Tsunami No Value
277
|
Posted - 2013.03.23 16:16:00 -
[556] - Quote
Singulis Pacifica wrote:Tippia wrote:Nothing. At that point, it's no longer a game, but gambling and/or an investment scheme. There's also pretty much nothing to suggest that anything of the kind will ever happen. All cases that people like to cite in relation to such activities have been cases of real-world crimes being committed over virtual goods, rather than the other way around. There was once a case in China I believe in which a person robbed a virtual item (I think it was a sword) from the original owner. That case even went to court. I can't recall the verdict anymore, but it does point out that governments could impose new laws in relation to property rights on digital currencies and goods.
I'd suggest looking up the laws that govern CCP then. See how that applies. Beyond that, it wouldn't belong in this post since that would include hacking the account and doing a pilot-pilot transfer. Awoxing, scamming ingame et al is not against the virtual laws of CCP's world.
We are talking about using a spaceship for it's intended use; to blow up another spaceship. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Singulis Pacifica
Pator Tech School Minmatar Republic
89
|
Posted - 2013.03.23 16:21:00 -
[557] - Quote
Jonah Gravenstein wrote:There's only one problem with Singulis Pacificas' post, pixels are not physical property, even if they were the Eula, which everybody is deemed to have signed and agreed to, puts any and all game content firmly under the ownership of CCP, ergo it never belonged to the person that is robbed, it belongs to CCP and is merely a redistribution of pixels.
With any and all the content in Eve being the property of CCP, any future amendments to the law with regards to property in a virtual world should have no effect on the way that gankers conduct their business. Because all your stuff belongs to CCP.
Correct, but as much as you say CCP holds all rights, they too are subject to governmental rules. If Iceland would decide to implement new propery laws concerning in-game currencies, then CCP either has to abide by it, or they simply move out and settle elsewhere.
Jonah Gravenstein wrote: I presume the "constitution" is referring to the US constitution, guess what? it doesn't affect or apply to me, CCP, or anybody else that lives or does business outside of the United States.
The only laws that apply are the ones of your country of residence or business.
Mmm, any country has a constitution, not just the US. Correct, the US constitution doesn't apply here. But guess what.. You (wherever you come from, I'm sure it's a great country) have your own consitution. And when your government decides that you should be protected from this game, you can no longer play it. That's one of the reason why setting up an MMO is somewhat challenging in say.. China. It's not so much about the availability. It's more that the Chinese government needs to approve it.
|

Singulis Pacifica
Pator Tech School Minmatar Republic
89
|
Posted - 2013.03.23 16:29:00 -
[558] - Quote
Murk Paradox wrote:
I'd suggest looking up the laws that govern CCP then. See how that applies. Beyond that, it wouldn't belong in this post since that would include hacking the account and doing a pilot-pilot transfer. Awoxing, scamming ingame et al is not against the virtual laws of CCP's world.
We are talking about using a spaceship for it's intended use; to blow up another spaceship.
Agreed, but the post was in reaction to the question: why can't you gank someone for profit. And also in reaction to Soltice's excellent comment.
Back to the topic at hand then: Yes you should gank for profit. But as I said before, the punishment for doing so should be more severe. It's now the weak individual vs the strong group. Then the weak individual should form up as well right? You're absolutely right, but not everyone plays an MMO the way you must play it. If that would be the case, then CCP would have to force players out of the NPC corps and have them join with player-corps. (Come to think of it, would that be a bad thing I wonder?)
Anyway, as far as the topic goes, let's not de-rail any further. Though I do find these conversations on forums very interesting. That's what you get when you've studied sociology I suppose . |

Mag's
the united Negative Ten.
14610
|
Posted - 2013.03.23 16:29:00 -
[559] - Quote
Singulis Pacifica wrote:Tippia wrote:Nothing. At that point, it's no longer a game, but gambling and/or an investment scheme. There's also pretty much nothing to suggest that anything of the kind will ever happen. All cases that people like to cite in relation to such activities have been cases of real-world crimes being committed over virtual goods, rather than the other way around. There was once a case in China I believe in which a person robbed a virtual item (I think it was a sword) from the original owner. That case even went to court. I can't recall the verdict anymore, but it does point out that governments could impose new laws in relation to property rights on digital currencies and goods. That case involved real life violence, hence why it ended up in court.
You do not own anything in Eve. It remains the property of CCP. Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6975
|
Posted - 2013.03.23 16:29:00 -
[560] - Quote
Singulis Pacifica wrote:
Mmm, any country has a constitution, not just the US. Correct, the US constitution doesn't apply here. But guess what.. You (wherever you come from, I'm sure it's a great country) have your own consitution. And when your government decides that you should be protected from this game, you can no longer play it. That's one of the reason why setting up an MMO is somewhat challenging in say.. China. It's not so much about the availability. It's more that the Chinese government needs to approve it.
Actually I'm from the UK, we don't have an official written constitution. We've never needed one.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |
|

baltec1
Bat Country
5706
|
Posted - 2013.03.23 16:30:00 -
[561] - Quote
Singulis Pacifica wrote:Jonah Gravenstein wrote:There's only one problem with Singulis Pacificas' post, pixels are not physical property, even if they were the Eula, which everybody is deemed to have signed and agreed to, puts any and all game content firmly under the ownership of CCP, ergo it never belonged to the person that is robbed, it belongs to CCP and is merely a redistribution of pixels.
With any and all the content in Eve being the property of CCP, any future amendments to the law with regards to property in a virtual world should have no effect on the way that gankers conduct their business. Because all your stuff belongs to CCP.
Correct, but as much as you say CCP holds all rights, they too are subject to governmental rules. If Iceland would decide to implement new propery laws concerning in-game currencies, then CCP either has to abide by it, or they simply move out and settle elsewhere. Jonah Gravenstein wrote: I presume the "constitution" is referring to the US constitution, guess what? it doesn't affect or apply to me, CCP, or anybody else that lives or does business outside of the United States.
The only laws that apply are the ones of your country of residence or business.
Mmm, any country has a constitution, not just the US. Correct, the US constitution doesn't apply here. But guess what.. You (wherever you come from, I'm sure it's a great country) have your own consitution. And when your government decides that you should be protected from this game, you can no longer play it. That's one of the reason why setting up an MMO is somewhat challenging in say.. China. It's not so much about the availability. It's more that the Chinese government needs to approve it.
This thing you talk about is daft. No law is ever going to be made that bans people from being a space pirate in a game that advertises as having space pirates. Internet spaceship lawyers will not ever happen because its stupid. Your dream of suing Goons and CCP over blowing up your pixels in a game and stealing the pixel cargo is about as realistic as me becoming the king of Mars and suing NASA for tresspass every time it lands a rover on the planet. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 16:31:00 -
[562] - Quote
baltec1 wrote:Caldari Citizen 1897289768188 wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? why should you? Because we have been playing as pirates for a decade. Others have played as carebares even longer. No where does is say pirating has to yield a profit. Pirates should be able to pirate in hi-sec if they choose just not profit from it. |

Tippia
Sunshine and Lollipops
13363
|
Posted - 2013.03.23 16:33:00 -
[563] - Quote
Singulis Pacifica wrote:Tippia wrote:Nothing. At that point, it's no longer a game, but gambling and/or an investment scheme. There's also pretty much nothing to suggest that anything of the kind will ever happen. All cases that people like to cite in relation to such activities have been cases of real-world crimes being committed over virtual goods, rather than the other way around. There was once a case in China I believe in which a person robbed a virtual item (I think it was a sword) from the original owner. That case even went to court. I can't recall the verdict anymore, but it does point out that governments could impose new laws in relation to property rights on digital currencies and goods. GǪwhich, as mentioned, was a case of a real-world crime being committed over virtual goods, not the other way around. It had nothing to do with the value of the goods.
And no, governments can't really impose new laws like that because it would be in direct competition with the pre-existing contract laws that regulate these things. Also, with those laws already in place, there's simply no reason to clog up the rule books with more laws that compete and contradict each other to regulate the same thing.
Caldari Citizen 1897289768188 wrote:Pirates should be able to pirate in hi-sec if they choose just not profit from it. Why shouldn't you be able to rob people of their valuables for profit? Vote Malcanis for CSM8. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6975
|
Posted - 2013.03.23 16:34:00 -
[564] - Quote
Caldari Citizen 1897289768188 wrote:baltec1 wrote:Caldari Citizen 1897289768188 wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? why should you? Because we have been playing as pirates for a decade. Others have played as carebares even longer. No where does is say pirating has to yield a profit. Pirates should be able to pirate in hi-sec if they choose just not profit from it.
Why shouldn't you be able to rob people of their valuables for profit?
Pirates have been in Eve for exactly the same amount of time as the carebears, namely a decade, which bizarrely enough is the exact amount of time that Eve has been around.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 16:34:00 -
[565] - Quote
Danks wrote:If you're worried about the time wasted when someone takes away your internet pixels maybe you shouldn't have put that time into your internet pixels in the first place.
Same should hold true for worrying over making a profit when you gank someone. |

Mag's
the united Negative Ten.
14610
|
Posted - 2013.03.23 16:34:00 -
[566] - Quote
Why shouldn't you be able to rob people of their valuables for profit? Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Murk Paradox
Red Tsunami No Value
279
|
Posted - 2013.03.23 16:35:00 -
[567] - Quote
Singulis Pacifica wrote:Murk Paradox wrote:
I'd suggest looking up the laws that govern CCP then. See how that applies. Beyond that, it wouldn't belong in this post since that would include hacking the account and doing a pilot-pilot transfer. Awoxing, scamming ingame et al is not against the virtual laws of CCP's world.
We are talking about using a spaceship for it's intended use; to blow up another spaceship.
Agreed, but the post was in reaction to the question: why can't you gank someone for profit. And also in reaction to Soltice's excellent comment. Back to the topic at hand then: Yes you should gank for profit. But as I said before, the punishment for doing so should be more severe. It's now the weak individual vs the strong group. Then the weak individual should form up as well right? You're absolutely right, but not everyone plays an MMO the way you must play it. If that would be the case, then CCP would have to force players out of the NPC corps and have them join with player-corps. (Come to think of it, would that be a bad thing I wonder?) Anyway, as far as the topic goes, let's not de-rail any further. Though I do find these conversations on forums very interesting. That's what you get when you've studied sociology I suppose  .
Well, in all honesty, you cannot say weak vs strong. That's too "relative".
If I can make a 2 day old pilot, and awox a corp and steal 1 billion of corp isk, or have a 1 week old pvp pilot gank a 5 year old miner for his fittings... I'm the weaker, favored over the strong.
I simply won (by Eve's standards).
It's not a bullying tactic, or even unfair. It's perfectly fair, otherwise I should be able to mine in a bantam and make more than a mack using that same mentality, which we all know is untrue.
"Ganking for profit" is the weirdest homogenized term to date in this thread, and suprisingly, it's the main focus of this thread!
I think it's simply a broken ideology from the beginning, but opinions were asked for. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Singulis Pacifica
Pator Tech School Minmatar Republic
89
|
Posted - 2013.03.23 16:36:00 -
[568] - Quote
Mag's wrote: That case involved real life violence, hence why it ended up in court.
No no, not that one. That was like.. 5 years ago? No, I read about it when I was in Australia, so that must have been around 2010-ish. It never got any huge attention I suppose. The only reason why I still remember parts of it was because it never lead to RL-violence. The original owner just sued the digital thief to court. |

Murk Paradox
Red Tsunami No Value
279
|
Posted - 2013.03.23 16:37:00 -
[569] - Quote
Vaerah Vahrokha wrote:Murk Paradox wrote:Caldari Citizen 1897289768188 wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? why should you? Because Eve is about taking from someone else. CCP even gives you multiple methods on how to do that; ransoming, scamming, ganking, pvp, EVEN FW is about taking from someone else. You forgot Gifting  There have been 3 charities, 2 to help people in RL emergency with the PLEX for good campaign and one gathering "2nd hand" mods etc. to give to new pilots, recently featured on the EvE news.
That's true! You can do good as well! I've also taken a chance on one of those "send isk and I'll double it" games and have come away richer.
But it's definitely social in nature =). "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Takseen
University of Caille Gallente Federation
376
|
Posted - 2013.03.23 16:37:00 -
[570] - Quote
Caldari Citizen 1897289768188 wrote:Danks wrote:If you're worried about the time wasted when someone takes away your internet pixels maybe you shouldn't have put that time into your internet pixels in the first place. Same should hold true for worrying over making a profit when you gank someone.
Right now I can control my likelihood of being ganked just by keeping my fitting and cargo cost low. I'd like to keep it that way. |
|

Murk Paradox
Red Tsunami No Value
279
|
Posted - 2013.03.23 16:38:00 -
[571] - Quote
Caldari Citizen 1897289768188 wrote:baltec1 wrote:Caldari Citizen 1897289768188 wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? why should you? Because we have been playing as pirates for a decade. Others have played as carebares even longer. No where does is say pirating has to yield a profit. Pirates should be able to pirate in hi-sec if they choose just not profit from it.
This is absolutely true. Freewill reigns! I can do what I want in MY game! Profit is merely a by product of my actions. Such as mining, ratting, incursions, mission running...
If you are doing it solely for profit, you are doing it wrong. You will get bored of it. You will be forcing yourself to grind away. This is a game first and foremost.
The only thing you should actually do for profit and profit alone, is ransom! (when talking ship vs ship) "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13364
|
Posted - 2013.03.23 16:39:00 -
[572] - Quote
Caldari Citizen 1897289768188 wrote:Danks wrote:If you're worried about the time wasted when someone takes away your internet pixels maybe you shouldn't have put that time into your internet pixels in the first place. Same should hold true for worrying over making a profit when you gank someone. So there's no reason for any change then. Goodie. That's the second time you come to that conclusion (not counting the fact that you can't articulate a reason why you shouldn't be able to rob people of their valuables for profit, which amounts to the same thing).
Vote Malcanis for CSM8. |

Mag's
the united Negative Ten.
14610
|
Posted - 2013.03.23 16:40:00 -
[573] - Quote
Singulis Pacifica wrote:Mag's wrote: That case involved real life violence, hence why it ended up in court.
No no, not that one. That was like.. 5 years ago? No, I read about it when I was in Australia, so that must have been around 2010-ish. It never got any huge attention I suppose. The only reason why I still remember parts of it was because it never lead to RL-violence. The original owner just sued the digital thief to court. Citation needed. Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 16:44:00 -
[574] - Quote
Alara IonStorm wrote:Caldari Citizen 1897289768188 wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? why should you? I don't know if you noticed but good and evil are a big part of the game... ... From recent to the beginning. Hi-Sec isn't immune. Play smart you live, play stupid you die penniless while padding some scammer or gankers bank account.
Lol good and evil? not really just different points of views and play styles. I see hi-sec as a more secure space. Should you be able to gank people in this secure space? You bet. Should it come at a higher price? Absolutely. Null/low dont have Concord for a reason.
As it is now there is imbalance between the value of some ships you have to fit for missions not pvp and the cost it requires to destroy those ships in hi-sec. This gap should remain as for the less secure spaces like low/null but should be shortened for what is suppose to be the higher safety of hi-sec.
Same concept and change that was done for the barges. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 16:46:00 -
[575] - Quote
Tippia wrote:Caldari Citizen 1897289768188 wrote:Danks wrote:If you're worried about the time wasted when someone takes away your internet pixels maybe you shouldn't have put that time into your internet pixels in the first place. Same should hold true for worrying over making a profit when you gank someone. So there's no reason for any change then. Goodie. That's the second time you come to that conclusion (not counting the fact that you can't articulate a reason why you shouldn't be able to rob people of their valuables for profit, which amounts to the same thing). Sure there is just as they made the change for the barges. Hope this helped you understand it better. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6976
|
Posted - 2013.03.23 16:47:00 -
[576] - Quote
Caldari Citizen 1897289768188 wrote:Lol good and evil? not really just different points of views and play styles. I see hi-sec as a more secure space. Should you be able to gank people in this secure space? You bet. Should it come at a higher price? Absolutely. Null/low dont have Concord for a reason.
As it is now there is imbalance between the value of some ships you have to fit for missions not pvp and the cost it requires to destroy those ships in hi-sec. This gap should remain as for the less secure spaces like low/null but should be shortened for what is suppose to be the higher safety of hi-sec.
Same concept and change that was done for the barges. The cost of ganking is already higher in highsec, if you gank in lowsec or nullsec Concord don't roll up and instapwn your ship. In highsec your ship is a guaranteed loss, ergo you make less profit from ganking.
Why shouldn't you be able to rob people of their valuables for profit?
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Dash Bishop
State War Academy Caldari State
6
|
Posted - 2013.03.23 16:48:00 -
[577] - Quote
Caldari Citizen 1897289768188 wrote:What is everyones opinion?
Should ganking be profitable? Yes.
After reading most of the arguments in this thread, I have to agree with Tippia and others. The OP hasn't presented any actual defense of Soundwave's quote, which was taken out of context anyway as far as I can tell. After reading some of the OP's other posts, it's pretty clear that he is anti-EVE or pro-carebear. Which is the same thing.
EVE = Everybody vs Everybody.
This is the ultimate sandbox MMO. In theme park games, obtaining shiny gear is the pinnacle for PvEers. Ooooooh look, he has Uber Gauntlets of Flaming Death!!!!! That's fine, you can still do that in EVE and fit your blinged out faction ship with officer mods if that's your thing. But that shouldn't take away from the guy who wants to PvP and hunt your ass down to take everything you worked for.
This isn't WoW where you get to visit Ye Olde Armor Shoppe and fix your shiny gear. |

Murk Paradox
Red Tsunami No Value
280
|
Posted - 2013.03.23 16:48:00 -
[578] - Quote
Caldari Citizen 1897289768188 wrote:Alara IonStorm wrote:Caldari Citizen 1897289768188 wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? why should you? I don't know if you noticed but good and evil are a big part of the game... ... From recent to the beginning. Hi-Sec isn't immune. Play smart you live, play stupid you die penniless while padding some scammer or gankers bank account. Lol good and evil? not really just different points of views and play styles. I see hi-sec as a more secure space. Should you be able to gank people in this secure space? You bet. Should it come at a higher price? Absolutely. Null/low dont have Concord for a reason. As it is now there is imbalance between the value of some ships you have to fit for missions not pvp and the cost it requires to destroy those ships in hi-sec. This gap should remain as for the less secure spaces like low/null but should be shortened for what is suppose to be the higher safety of hi-sec. Same concept and change that was done for the barges.
You should petition to have ships made specifically for certain areas. Oh wait, they did when they changed the barges tank ability. Not to mention they introduced the venture for that specific reason! "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

baltec1
Bat Country
5707
|
Posted - 2013.03.23 16:49:00 -
[579] - Quote
Caldari Citizen 1897289768188 wrote:baltec1 wrote:Caldari Citizen 1897289768188 wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? why should you? Because we have been playing as pirates for a decade. Others have played as carebares even longer. No where does is say pirating has to yield a profit. Pirates should be able to pirate in hi-sec if they choose just not profit from it.
Then they arnt pirates.
pi-+rate (prt)
One who robs at sea or plunders the land from the sea without commission from a sovereign nation.
Also carebears have not played longer than pirates because pirates have been in EVE from day one and advertised from the very start.
What you want are called terrorists. |

Tippia
Sunshine and Lollipops
13366
|
Posted - 2013.03.23 16:49:00 -
[580] - Quote
Caldari Citizen 1897289768188 wrote:Sure there is just as they made the change for the barges. So in other words, there's no reason for any kind of change even remotely like what you're suggesting, since the barge change was not a matter of profitability. Goodie.
That makes it three times you've come to that conclusion and roughly half a billion times you haven't been able to provide a reason for the change you're suggesting. We can thus safely conclude that your GÇ£shouldGÇ¥-claim is nonsense; that you don't believe in it yourself; that there's no GÇ£shouldGÇ¥ about it; and that you're just stalling to try to look less like you lost the argument on page one.
Quote:Should you be able to gank people in this secure space? You bet. Should it come at a higher price? Absolutely. GǪfour times, sorry.
Quote:As it is now there is imbalance between the value of some ships you have to fit for missions not pvp and the cost it requires to destroy those ships in hi-sec. No, there really isn't, since cheap-as-chips ships killing more expensive ones is balance; since the value of the ship is pretty much irrelevant for the ability to kill it; and since the profit for killing the ship is entirely in the hands of the ship owner. If he wants to make it unprofitable to kill him, he already can. No change needed.
Quote:Same concept and change that was done for the barges. The change that was done to barges was done to give unfitted ships a few more seconds to get away before they died. It had nothing to do with them being less profitable to gank or making their GÇ£gankabilityGÇ¥ match their value.
GǪsoGǪ five times? Vote Malcanis for CSM8. |
|

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 16:51:00 -
[581] - Quote
Tippia, I hope its more of a unwillingness or a refusal to accept someone else valid points of views more then a reading comprehension issue.
I have sated my opinion and point of view clearly and stated reason's for those. Should you have any further questions please take the time and perhaps read them again.
Hope this helps you.
Have a nice day. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 16:53:00 -
[582] - Quote
baltec1 wrote:Caldari Citizen 1897289768188 wrote:baltec1 wrote:Caldari Citizen 1897289768188 wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? why should you? Because we have been playing as pirates for a decade. Others have played as carebares even longer. No where does is say pirating has to yield a profit. Pirates should be able to pirate in hi-sec if they choose just not profit from it. Then they arnt pirates. pi-+rate (prt) One who robs at sea or plunders the land from the sea without commission from a sovereign nation. Also carebears have not played longer than pirates because pirates have been in EVE from day one and advertised from the very start. What you want are called terrorists.
No what I want is balance. |

Singulis Pacifica
Pator Tech School Minmatar Republic
89
|
Posted - 2013.03.23 16:53:00 -
[583] - Quote
Mag's wrote:
Citation needed.
Yup, and sadly, I can't give it anymore. Which in your terms would mean that it simply didn't happen. And that's fair. All I know is what I can remember and when I read it. And the event afterwards in which my colleague tripped over a carpet and spilt coffee over my shirt. I then quirked to sue her as well as it seems everyone does referring to the article.
Please don't get me wrong, I'm not in favor of any governmental interference. I'm just saying that we may not even have this discussion anymore in about 20-30 years or something as new governmental laws in digital property rights are implemented worldwide.
|

Jonah Gravenstein
Khalkotauroi Defence Labs
6976
|
Posted - 2013.03.23 16:54:00 -
[584] - Quote
Caldari Citizen 1897289768188 wrote:Tippia, I hope its more of a unwillingness or a refusal to accept someone else valid points of views more then a reading comprehension issue.
I have sated my opinion and point of view clearly and stated reason's for those. Should you have any further questions please take the time and perhaps read them again.
Hope this helps you.
Have a nice day.
Pot meet kettle.
By the way, you still haven't answered the burning question, in fact you've taken such a circuitous route around it that politicians are jealous of your ability to avoid answering it.
Why shouldn't you be able to rob people of their valuables for profit?
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

baltec1
Bat Country
5709
|
Posted - 2013.03.23 16:54:00 -
[585] - Quote
Caldari Citizen 1897289768188 wrote:Tippia, I hope its more of a unwillingness or a refusal to accept someone else valid points of views more then a reading comprehension issue.
I have sated my opinion and point of view clearly and stated reason's for those. Should you have any further questions please take the time and perhaps read them again.
Hope this helps you.
Have a nice day.
You havent given any reasons for the removal of an entire playstyle that has been a part of EVE from the very start and one of its more heavily advertised features. |

Tippia
Sunshine and Lollipops
13368
|
Posted - 2013.03.23 16:56:00 -
[586] - Quote
Caldari Citizen 1897289768188 wrote:Tippia, I hope its more of a unwillingness or a refusal to accept someone else valid points of views more then a reading comprehension issue. Well, you're a better judge than us as to how poor your reading comprehension is.
The simple fact remains: CCP disagrees with you and have stated that very clearly. The entire game design disagrees with you. The quote and changes you keep referring to disagree with you. Your refusal to accept these facts is something only you can fix, and if it's just a matter of you not understanding what has been written, then maybe there's hopeGǪ but I doubt it.
Quote:I have sated my opinion and point of view clearly and stated reason's for those. You have stated your baseless opinion, and posted a whole lot of lies, fantasies, and inventions. You haven't posted any real reasons other than GÇ£it just shouldGÇ¥.
Quote:No what I want is balance. It already exists. If you think otherwise, prove it.
Why shouldn't you be able to rob people of their valuables for profit? Vote Malcanis for CSM8. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6979
|
Posted - 2013.03.23 16:57:00 -
[587] - Quote
Caldari Citizen 1897289768188 wrote:baltec1 wrote:
Then they arnt pirates.
pi-+rate (prt)
One who robs at sea or plunders the land from the sea without commission from a sovereign nation.
Also carebears have not played longer than pirates because pirates have been in EVE from day one and advertised from the very start.
What you want are called terrorists.
No what I want is balance.
Nope what you want is to swing the nerf bat at what is one of oldest professions in human history, robbing people of their valuables for profit.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

baltec1
Bat Country
5709
|
Posted - 2013.03.23 16:57:00 -
[588] - Quote
Caldari Citizen 1897289768188 wrote:
No what I want is balance.
We have that. |

Mag's
the united Negative Ten.
14610
|
Posted - 2013.03.23 16:58:00 -
[589] - Quote
Why shouldn't you be able to rob people of their valuables for profit? Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 16:59:00 -
[590] - Quote
Jonah Gravenstein wrote:Caldari Citizen 1897289768188 wrote:Tippia, I hope its more of a unwillingness or a refusal to accept someone else valid points of views more then a reading comprehension issue.
I have sated my opinion and point of view clearly and stated reason's for those. Should you have any further questions please take the time and perhaps read them again.
Hope this helps you.
Have a nice day. Pot meet kettle. By the way, you still haven't answered the burning question, in fact you've taken such a circuitous route around it that politicians are jealous of your ability to avoid answering it. Why shouldn't you be able to rob people of their valuables for profit?
They should in low/null. again they should not in hi-sec because of the imbalance from low cost/effort high dps ships. I have answered this over and over. Take the time to read not skim. Are you certain you and Tippia are not one in the same? Or maybe just both suffer from the same infliction. |
|

Murk Paradox
Red Tsunami No Value
281
|
Posted - 2013.03.23 17:00:00 -
[591] - Quote
If myself and baltec1 and Tippia are on the same page.....
Something is seriously amiss. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 17:00:00 -
[592] - Quote
baltec1 wrote:Caldari Citizen 1897289768188 wrote:
No what I want is balance.
We have that. Sorry not even close. |

Tippia
Sunshine and Lollipops
13368
|
Posted - 2013.03.23 17:01:00 -
[593] - Quote
Caldari Citizen 1897289768188 wrote:They should in low/null. GǪand according to CCP, in high. After all, there's nothing special about high that is meant to make this impossible. In fact, they have gone through a great amount of effort to ensure that it remains possible, and they have explicitly said that they want it to be possible.
So why shouldn't it be?
Quote:again they should not in hi-sec because of the imbalance from low cost/effort high dps ships. What imbalance, and what does that have to do with something as completely unrelated as allowing piracy for profit?
Why shouldn't you be able to rob people of their valuables for profit? Vote Malcanis for CSM8. |

Murk Paradox
Red Tsunami No Value
281
|
Posted - 2013.03.23 17:03:00 -
[594] - Quote
Caldari Citizen 1897289768188 wrote:Jonah Gravenstein wrote:Caldari Citizen 1897289768188 wrote:Tippia, I hope its more of a unwillingness or a refusal to accept someone else valid points of views more then a reading comprehension issue.
I have sated my opinion and point of view clearly and stated reason's for those. Should you have any further questions please take the time and perhaps read them again.
Hope this helps you.
Have a nice day. Pot meet kettle. By the way, you still haven't answered the burning question, in fact you've taken such a circuitous route around it that politicians are jealous of your ability to avoid answering it. Why shouldn't you be able to rob people of their valuables for profit? They should in low/null. again they should not in hi-sec because of the imbalance from low cost/effort high dps ships. I have answered this over and over. Take the time to read not skim. Are you certain you and Tippia are not one in the same? Or maybe just both suffer from the same infliction.
What imbalance of cost/effort? You get popped from Concord. That's already less profit than from null/lowsec. WHY should highsec not have the same abilities for ganking, with a higher cost to do so? It's already in place. That's where everyone is questioning your posts. You keep saying it's not there. It is.
Ask baltec1 how many ships he has lost doing his ganks in highsec. I'm willing to assume each and every single one of them. Which would not necessarily hold true in lowsec, or nullsec.
you keep saying you answered it. But you haven't. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 17:04:00 -
[595] - Quote
Jonah Gravenstein wrote:Caldari Citizen 1897289768188 wrote:baltec1 wrote:
Then they arnt pirates.
pi-+rate (prt)
One who robs at sea or plunders the land from the sea without commission from a sovereign nation.
Also carebears have not played longer than pirates because pirates have been in EVE from day one and advertised from the very start.
What you want are called terrorists.
No what I want is balance. Nope what you want is to swing the nerf bat at what is one of oldest professions in human history, robbing people of their valuables for profit.
Industry? OMG get a grip. SNAP back to reality. This is a game with coded gaming mechanics. In reference to the topic at hand the mechanic in not balanced. Just like other changes they made in the past to fix the game. LMAO did this get moved to the role playing forum and I didnt notice? |

Jonah Gravenstein
Khalkotauroi Defence Labs
6979
|
Posted - 2013.03.23 17:05:00 -
[596] - Quote
Caldari Citizen 1897289768188 wrote: They should in low/null. again they should not in hi-sec because of the imbalance from low cost/effort high dps ships. I have answered this over and over. Take the time to read not skim. Are you certain you and Tippia are not one in the same? Or maybe just both suffer from the same infliction.
Firstly I'm pretty certain that Tippia and myself are not related in any way, outside of the common gene pool that humanity shares. Secondly I have taken the time to read all of your posts, I'm now somewhat dumber because of it. Thirdly you haven't answered the question, you have gone so far out of the way to avoid doing so that you've completed a lap of the solar system. Fourthly the only affliction I'm suffering from is the spontaneous death of some braincells, mainly because of your posts.
Why shouldn't you be able to rob people of valuables for profit?
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Abrazzar
Vardaugas Family
1157
|
Posted - 2013.03.23 17:06:00 -
[597] - Quote
Funny how I predicted the future of this thread in the third post. And I was right. Read it on EVE-Search! Mining Overhaul Nothing changed since 2008. |

baltec1
Bat Country
5710
|
Posted - 2013.03.23 17:06:00 -
[598] - Quote
Caldari Citizen 1897289768188 wrote: Sorry not even close.
Why?
Because the stupids out there cant fit 7 billion in mods on their ship with 10k EHP without being vulnerable to pirates?
If people didnt do daft things then there would be nobody to pirate in high sec. It is 100% in the hands of the victim to not be a victim. The ganker get no say in how a target fits their ship or what cargo they load.
If anything its more in favor of the target than anything else. |

Whitehound
1371
|
Posted - 2013.03.23 17:08:00 -
[599] - Quote
Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? The majority does not like to be robbed. It is a very well known fact. How can you ask such a question in the first place? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Takseen
University of Caille Gallente Federation
377
|
Posted - 2013.03.23 17:08:00 -
[600] - Quote
Caldari Citizen 1897289768188 wrote: They should in low/null. again they should not in hi-sec because of the imbalance from low cost/effort high dps ships.
A gankship earns far far less over its lifetime than a typical 3B mission ship. Its perfectly balanced in the longrun.
|
|

Tippia
Sunshine and Lollipops
13368
|
Posted - 2013.03.23 17:09:00 -
[601] - Quote
Caldari Citizen 1897289768188 wrote:This is a game with coded gaming mechanics. In reference to the topic at hand the mechanic in not balanced. In what way?
Quote:Just like other changes they made in the past to fix the game. GǪchanges that came about because something was amiss, so rather unlike what we have here. After all, why shouldn't you be able to rob people of their valuables for profit?
Whitehound wrote:The majority does not like to be robbed. GǪand they can choose not to. If they don't choose that, why shouldn't you be able to rob them of their valuables for profit? Vote Malcanis for CSM8. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 17:10:00 -
[602] - Quote
Murk Paradox wrote:Caldari Citizen 1897289768188 wrote:Jonah Gravenstein wrote:Caldari Citizen 1897289768188 wrote:Tippia, I hope its more of a unwillingness or a refusal to accept someone else valid points of views more then a reading comprehension issue.
I have sated my opinion and point of view clearly and stated reason's for those. Should you have any further questions please take the time and perhaps read them again.
Hope this helps you.
Have a nice day. Pot meet kettle. By the way, you still haven't answered the burning question, in fact you've taken such a circuitous route around it that politicians are jealous of your ability to avoid answering it. Why shouldn't you be able to rob people of their valuables for profit? They should in low/null. again they should not in hi-sec because of the imbalance from low cost/effort high dps ships. I have answered this over and over. Take the time to read not skim. Are you certain you and Tippia are not one in the same? Or maybe just both suffer from the same infliction. What imbalance of cost/effort? You get popped from Concord. That's already less profit than from null/lowsec. WHY should highsec not have the same abilities for ganking, with a higher cost to do so? It's already in place. That's where everyone is questioning your posts. You keep saying it's not there. It is. Ask baltec1 how many ships he has lost doing his ganks in highsec. I'm willing to assume each and every single one of them. Which would not necessarily hold true in lowsec, or nullsec. you keep saying you answered it. But you haven't.
No one said he has not lost ship..again that fact has already been stated. We all know you get poped by concord...Welcome to ten pages ago. The value of those ships are way out of balance with the dps they can bear and the effort they require for the value and effort they can destroy is not balanced.
Again hi-sec does not exist just to be exploited it should be the best balanced space of the three. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 17:11:00 -
[603] - Quote
Tippia wrote:Caldari Citizen 1897289768188 wrote:This is a game with coded gaming mechanics. In reference to the topic at hand the mechanic in not balanced. In what way? Quote:Just like other changes they made in the past to fix the game. GǪchanges that came about because something was amiss, so rather unlike what we have here. After all, why shouldn't you be able to rob people of their valuables for profit? Whitehound wrote:The majority does not like to be robbed. GǪand they can choose not to. If they don't choose that, why shouldn't you be able to rob them of their valuables for profit? This has been explained already. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 17:13:00 -
[604] - Quote
Takseen wrote:Caldari Citizen 1897289768188 wrote: They should in low/null. again they should not in hi-sec because of the imbalance from low cost/effort high dps ships.
A gankship earns far far less over its lifetime than a typical 3B mission ship. Its perfectly balanced in the longrun. numbers? |

Tippia
Sunshine and Lollipops
13369
|
Posted - 2013.03.23 17:13:00 -
[605] - Quote
Caldari Citizen 1897289768188 wrote:The value of those ships are way out of balance with the dps they can bear and the effort they require for the value and effort they can destroy is not balanced. In what way? What's GÇ£imbalancedGÇ¥ about small and cheap ships being able to kill large and expensive ones, especially considering the fact that cost is not a balancing factor? In fact, in this game, small and cheap being able to beat large and expensive is what makes it balanced.
So why do you want that balance removed? Why shouldn't you be able to rob people of their valuables for profit?
Quote:Again hi-sec does not exist just to be exploited it should be the best balanced space of the three. Incorrect on both accounts. Highsec, like all space, is there to be exploited, or it would serve no purpose. Highsec, like all space, should be balanced. You have yet to show that it isn't.
Quote:This has been explained already. Avoiding the question and not providing any kind of facts or reasoning is not hte same thing as GÇ£explainingGÇ¥, so no, it really hasn't.
Or do you mean that you once again agree: because yes, it has been explained why you should be able to gank people for profit GÇö because the game is explicitly and purposefully designed to allow it, because the devs want it to happen (yes, even in highsecGǪ hell, especially in highsec). Vote Malcanis for CSM8. |

Zyress
Weapons of Divine Temper
134
|
Posted - 2013.03.23 17:16:00 -
[606] - Quote
Caldari Citizen 1897289768188 wrote:Dev soundwave wrote.
"Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender)."
What is everyones opinion?
No matter how despicable you or I feel that activity to be, there are always going to be jerks in the sandbox out to ruin your day..
Its your responsibility to insure that their sick idea of fun is not profitable. With the changes to mining barges there is no longer a good excuse not to tank them. If its freight that is particularly valuable you may want to use one of the freight services, you can easily insure it for more than it is worth so they don't get your isk and the freight corp can see to the miscreants.
I've personally never been ganked in highsec when I wasn't autopiloting. I consider that my fault. They should probably fix autopilot to warp to zero and jump or just take the button out. Its just a trap of convenience ccp has put on the screen, possibly solely for the benefit of gankers. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 17:18:00 -
[607] - Quote
Jonah Gravenstein wrote:Caldari Citizen 1897289768188 wrote: They should in low/null. again they should not in hi-sec because of the imbalance from low cost/effort high dps ships. I have answered this over and over. Take the time to read not skim. Are you certain you and Tippia are not one in the same? Or maybe just both suffer from the same infliction.
Firstly I'm pretty certain that Tippia and myself are not related in any way, outside of the common gene pool that humanity shares. Secondly I have taken the time to read all of your posts, I'm now somewhat dumber because of it. Thirdly you haven't answered the question, you have gone so far out of the way to avoid doing so that you've completed a lap of the solar system. Fourthly the only affliction I'm suffering from is the spontaneous death of some braincells, mainly because of your posts. Why shouldn't you be able to rob people of valuables for profit?
My apologies then, you are far beyond any help I could provide regarding you lack of understanding.
There are professional services and organizations that offer this type of service. |

Whitehound
1371
|
Posted - 2013.03.23 17:19:00 -
[608] - Quote
Tippia wrote:GǪand they can choose not to. If they don't choose that, why shouldn't you be able to rob them of their valuables for profit? Quitting EVE is not the answer. Again, why ask the question when you know it is wrong? You are trolling when you ask a question like "Why not rob people?"
It is needless to say that it is the dumbest, most offensive question to ask anywhere in the world.
If it is not trolling then tell me, why ask it? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6979
|
Posted - 2013.03.23 17:20:00 -
[609] - Quote
I'm actually going to go a little off topic here.
Gankers use cheap specialised ships that are designed to inflict the maximum hurt on much bigger and more expensive vessels. The OP (formerly known as HollyShocker 2inthestink) believes that cheap, small, maximum damage ships shouldn't be able to destroy much bigger vessels that are specialised for carrying cargo or mining, and make a profit
In real world terms what gankers do is the equivalent of using a $200 RPG to disable a $10,000,000 cargo carrier, and loot it to make a profit.
This is the off topic bit Alternatively in the realms of cinema, they used X-wings, a cheap disposable ship, to destroy the Death Star, a monstrosity the size of a moon (admittedly the Revel Alliance didn't directly profit from the Death Stars destruction, indirectly they saved many lives and may well have been showered with financial support from the planets that didn't get destroyed because of their actions). Back on topic
Why shouldn't you be able to rob people of their valuables for profit?
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Tippia
Sunshine and Lollipops
13369
|
Posted - 2013.03.23 17:22:00 -
[610] - Quote
Whitehound wrote:Quitting EVE is not the answer. Good thing that I didn't suggest anything of the kind, then.
Quote:Again, why ask the question when you know it is wrong? What's wrong about the question?
Quote:If it is not trolling then tell me, why ask it? Because the OP is asking for the removal of gameplay without providing a reason why it should happen, and he's deliberately misrepresenting dev statements and lying about game changes to support his stance. I want to know if he has anything that even remotely resembles a legit reason for the kinds of changes he wants to see.
Vote Malcanis for CSM8. |
|

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 17:25:00 -
[611] - Quote
Zyress wrote:Caldari Citizen 1897289768188 wrote:Dev soundwave wrote.
"Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender)."
What is everyones opinion? No matter how despicable you or I feel that activity to be, there are always going to be jerks in the sandbox out to ruin your day.. Its your responsibility to insure that their sick idea of fun is not profitable. With the changes to mining barges there is no longer a good excuse not to tank them. If its freight that is particularly valuable you may want to use one of the freight services, you can easily insure it for more than it is worth so they don't get your isk and the freight corp can see to the miscreants. I've personally never been ganked in highsec when I wasn't autopiloting. I consider that my fault. They should probably fix autopilot to warp to zero and jump or just take the button out. Its just a trap of convenience ccp has put on the screen, possibly solely for the benefit of gankers.
I understand where you are coming from and respect your opinion but I donGÇÖt feel I should have to alter the fit or value of any ship to the point where it hinders its ability to do what it was designed to do.
I understand there are many things people can do to help themselves to prevent the gank butGǪ. At some point regardless of you efforts you could fail. Should you pay the price and get ganked? Perhaps but if there where balance and effort required to take you out then it would make better sense.
There is a reason a frig cant blow up a Titan right? Right?? |

NocturnalDeath
0ne Percent. Transmission Lost
1
|
Posted - 2013.03.23 17:26:00 -
[612] - Quote
Quote:
Again hi-sec does not exist just to be exploited it should be the best balanced space of the three.
SUBSCRIBER RETAINMENT
What is one of the best ways for CCP to retain new subscribers? For those subscribers to interact with others and develop relationships with other pilots.
How does CCP do this? By encouraging new pilots to huddle together for fun, profit, and protection.
1. Create incentive to join a player corp 2. Create incentive to invest time/isk in the corporation entity 3. Create incentive to work together instead of solo 4. Create a need for pilots to play smarter - allow/buff HiSec Antagonists such as thieves, gankers, scammers, etc 5. Create incentive to fight for each other - functioning wardecs and mercenary mechanics.
__________ "The greatest aspect of this game is not acually the sandbox, ...but is the competitive nature of the game" - Psychotic Monk |

Murk Paradox
Red Tsunami No Value
282
|
Posted - 2013.03.23 17:31:00 -
[613] - Quote
Caldari Citizen 1897289768188 wrote:Murk Paradox wrote:Caldari Citizen 1897289768188 wrote:Jonah Gravenstein wrote:Caldari Citizen 1897289768188 wrote:Tippia, I hope its more of a unwillingness or a refusal to accept someone else valid points of views more then a reading comprehension issue.
I have sated my opinion and point of view clearly and stated reason's for those. Should you have any further questions please take the time and perhaps read them again.
Hope this helps you.
Have a nice day. Pot meet kettle. By the way, you still haven't answered the burning question, in fact you've taken such a circuitous route around it that politicians are jealous of your ability to avoid answering it. Why shouldn't you be able to rob people of their valuables for profit? They should in low/null. again they should not in hi-sec because of the imbalance from low cost/effort high dps ships. I have answered this over and over. Take the time to read not skim. Are you certain you and Tippia are not one in the same? Or maybe just both suffer from the same infliction. What imbalance of cost/effort? You get popped from Concord. That's already less profit than from null/lowsec. WHY should highsec not have the same abilities for ganking, with a higher cost to do so? It's already in place. That's where everyone is questioning your posts. You keep saying it's not there. It is. Ask baltec1 how many ships he has lost doing his ganks in highsec. I'm willing to assume each and every single one of them. Which would not necessarily hold true in lowsec, or nullsec. you keep saying you answered it. But you haven't. No one said he has not lost ship..again that fact has already been stated. We all know you get poped by concord...Welcome to ten pages ago. The value of those ships are way out of balance with the dps they can bear and the effort they require for the value and effort they can destroy is not balanced. Again hi-sec does not exist just to be exploited it should be the best balanced space of the three.
Aha now we're getting somewhere.
First, the bolded/italicized part-
You defeated you're own logic again. Nowhere is it said it isn't. You've never proven that point.
You say null should yield MORE profit than highsec. It does.
You say lowsec should yield more profit than highsec. It does.
Highsec is the only sector that has concord. Least amount of profit to be made. Period. It is the most protected, highseccers take advantage of that by trying to fit more yield due to this fact. Therefore, complacency has its' place in regards to fitting. People in null and low realize this and therefore fit more tank accordingly, as a second nature!
Now the underlined part.
Nowhere, NOWHERE in this thread, is it even referenced, or mentioned, about how powerful certain ships could be.
ANYTHING can be ganked. Period. Welcome to spaceships and battle and "do not undock what you cannot afford to lose". Also, the "value" is placed on ships based on 2 very important things. Mineral cost to physically build them. And 2nd, popularity. Specifically for gank ships, which you seem to have focused on, destroyers are very affordable and easy to fly and fit.
You don't like this apparently.
Take a combat destroyer out for a spin and attack a cruiser. See how well you fare. Chances are, that cruiser can hold tank against your destroyer. Even with only 2/3 number of gun slots. So now you want to look at dps versus ehp?
You do realize that exhumers have VERY VERY low ehp? Especially when fitted for yield?
And do you also realize, that a frigate, hell, even a MINING frigate, specifically a venture, built FOR mining(!!!) can gank an exhumer? Simply because it CAN fit guns.
I personally think you have gone waaay too far down this rabbit hole by taking ownership of something you do not understand. Trust me, I question everything and recognize this.
But any and all of that will NEVER remove the ability to do something, whether it for fun OR profit.
All YOU can do, as a pilot, is mitigate your chances at cost effectiveness for a ganker to want to target you.
In fact, how do you know a ganker targeted you personally, for profit, as opposed to wanting to see you burn?
CODE. is a combat/gank branch of the New Order of Halaima, and does not gank for profit. They gank to enforce a rule. Each and every single catalyst or any other ship enjoys it, and will target any and all exhumers that do not follow their dogma.
Most get those ships replaced, some prefer NOT to accept the reimbursement.
People even DONATE BILLIONS to the cause.
So no offense (or get offended, whatever), but take your "because of profit" and just quit while you can.
Welcome to Eve.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13369
|
Posted - 2013.03.23 17:31:00 -
[614] - Quote
Caldari Citizen 1897289768188 wrote:I understand where you are coming from and respect your opinion but I donGÇÖt feel I should have to alter the fit or value of any ship to the point where it hinders its ability to do what it was designed to do. Good news: you don't.
Quote:I understand there are many things people can do to help themselves to prevent the gank butGǪ. At some point regardless of you efforts you could fail. Should you pay the price and get ganked? Yes. If you failed to prevent the gank when you had every opportunity and ability to do so, you should pay the price.
Quote:Perhaps but if there where balance and effort required to take you out then it would make better sense. GǪwhich is already the case.
Quote:There is a reason a frig cant blow up a Titan right? Right?? Setting aside that it's probably possibleGǪ yes, but that reason has nothing to do with value. Vote Malcanis for CSM8. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 17:36:00 -
[615] - Quote
Tippia wrote:Whitehound wrote:Quitting EVE is not the answer. Good thing that I didn't suggest anything of the kind, then. Quote:Again, why ask the question when you know it is wrong? What's wrong about the question? Quote:If it is not trolling then tell me, why ask it? Because the OP is asking for the removal of gameplay without providing a reason why it should happen, and he's deliberately misrepresenting dev statements and lying about game changes to support his stance. I want to know if he has anything that even remotely resembles a legit reason for the kinds of changes he wants to see. Again please see previous post and statements. Not asking to remove game play. Tippia statement is said only in an attempt to invalidate what she/he can not realistically or logical debate as he/she always reverts to when all else fails.
I have stated many times leave in the ability to gank. Close the gap on the effort and cost to kill high value ships in hi-sec remove the profit from ganking not the ability. |

baltec1
Bat Country
5710
|
Posted - 2013.03.23 17:40:00 -
[616] - Quote
Caldari Citizen 1897289768188 wrote: Not asking to remove game play.
Removing ganking for profit IS removing piracy which means a lot of people just lost their gameplay. All because you don't want there to be conciquences for your own actions. |

Murk Paradox
Red Tsunami No Value
282
|
Posted - 2013.03.23 17:40:00 -
[617] - Quote
Zyress wrote:Caldari Citizen 1897289768188 wrote:Dev soundwave wrote.
"Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender)."
What is everyones opinion? No matter how despicable you or I feel that activity to be, there are always going to be jerks in the sandbox out to ruin your day.. Its your responsibility to insure that their sick idea of fun is not profitable. With the changes to mining barges there is no longer a good excuse not to tank them. If its freight that is particularly valuable you may want to use one of the freight services, you can easily insure it for more than it is worth so they don't get your isk and the freight corp can see to the miscreants. I've personally never been ganked in highsec when I wasn't autopiloting. I consider that my fault. They should probably fix autopilot to warp to zero and jump or just take the button out. Its just a trap of convenience ccp has put on the screen, possibly solely for the benefit of gankers.
Or enforce you are indeed at the helm and not afk =). "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 17:43:00 -
[618] - Quote
Tippia wrote: Good news: you don't..
Sure you do.
Tippia wrote: Yes. If you failed to prevent the gank when you had every opportunity and ability to do so, you should pay the price.
I agree the but the ganker should also pay a higher price.
Tippia wrote: Setting aside that it's probably possibleGǪ yes, but that reason has nothing to do with value. Sure it does same concept you just refuse to acknowledge it
|

Whitehound
1371
|
Posted - 2013.03.23 17:43:00 -
[619] - Quote
Tippia wrote:[Because the OP is asking for the removal of gameplay ... I have provided ideas how it can be extended and these do not have to be the only ones.
If mining was as easy as looting then we could fly into asteroid belts and go from asteroid to asteroid, click "Open Asteroid" and "Loot All". It would be the end of all AFK mining and players would race each other to get to it. Prices would fall drastically and everyone would be PvPing, because it would be a lot cheaper then. Players who sit with hundreds of ships in icebelts, using ISBoxer to mine ice, would be a thing of the past, too.Players would start fighting over asteroid belts...
Fighting wars then is not easy and looting being all sweet was not much of a problem. However gankers try to avoid fighting and want to get to the loot as quickly as possible like it was WoW we are playing. It is not ganking, which is the problem, it is looting.
If we can hold on to the way mining works, then we can changing looting, too. Or we change mining to be as simple as looting... Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Tippia
Sunshine and Lollipops
13369
|
Posted - 2013.03.23 17:43:00 -
[620] - Quote
Caldari Citizen 1897289768188 wrote:Again please see previous post and statements. Not asking to remove game play. GǪexcept for highsec piracy, which is something CCP has worked pretty hard to allow, and they explicitly want people to be able to profit from it.
Quote:Close the gap on the effort and cost to kill high value ships in hi-sec remove the profit from ganking not the ability. Why?
Vote Malcanis for CSM8. |
|

Jonah Gravenstein
Khalkotauroi Defence Labs
6980
|
Posted - 2013.03.23 17:44:00 -
[621] - Quote
Caldari Citizen 1897289768188 wrote:Jonah Gravenstein wrote:Caldari Citizen 1897289768188 wrote: They should in low/null. again they should not in hi-sec because of the imbalance from low cost/effort high dps ships. I have answered this over and over. Take the time to read not skim. Are you certain you and Tippia are not one in the same? Or maybe just both suffer from the same infliction.
Firstly I'm pretty certain that Tippia and myself are not related in any way, outside of the common gene pool that humanity shares. Secondly I have taken the time to read all of your posts, I'm now somewhat dumber because of it. Thirdly you haven't answered the question, you have gone so far out of the way to avoid doing so that you've completed a lap of the solar system. Fourthly the only affliction I'm suffering from is the spontaneous death of some braincells, mainly because of your posts. Why shouldn't you be able to rob people of valuables for profit? My apologies then, you are far beyond any help I could provide regarding you lack of understanding. There are professional services and organizations that offer this type of service.
Thank you for your concern, rest assured I have no problems with understanding what I read, reading is actually one of my favourite pastimes. I've thought, spoken and written in English for nearly 40 years, it is after all my native tongue.
I'm not beyond any help that you can offer, for example if you stopped posting it would be a great help, both to me and anyone else that has found they are somewhat dumber after reading your mindless drivel. You are quite possibly one of the most ill informed and intransigent posters I have ever had the displeasure of seeing on any forum anywhere in all my years of using the internet.
I bid you good day and suggest that you take on board the opinions of those who obviously understand game balance and mechanics better than you do, CCP is amongst them.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Murk Paradox
Red Tsunami No Value
282
|
Posted - 2013.03.23 17:49:00 -
[622] - Quote
Whitehound wrote:Tippia wrote:Because the OP is asking for the removal of gameplay ... I have provided ideas how it can be extended and these do not have to be the only ones. If mining was as easy as looting then we could fly into asteroid belts and go from asteroid to asteroid, click "Open Asteroid" and "Loot All". It would be the end of all AFK mining and players would race each other to get to it. Prices would fall drastically and everyone would be PvPing, because it would be a lot cheaper then. Players who sit with hundreds of ships in icebelts, using ISBoxer to mine ice, would be a thing of the past, too. Players would start fighting over asteroid belts... Fighting wars then is not easy and looting being all sweet was not much of a problem. However gankers try to avoid fighting and want to get to the loot as quickly as possible like it was WoW we are playing. It is not ganking, which is the problem, it is looting. If we can hold on to the way mining works, then we can changing looting, too. Or we change mining to be as simple as looting...
Or take caldari citizen's approach and remove mining from highsec since exhumers get ganked "for profit". Or do not allow exhumers in highsec (much like capitals are no longer allowed to enter highsec(keyword "enter").
That would solve this problem right?
/sarcasm
EDIT- in fact, that might also help with the whole highsec industry debacle as well! "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Zyress
Weapons of Divine Temper
134
|
Posted - 2013.03.23 17:49:00 -
[623] - Quote
Caldari Citizen 1897289768188 wrote:Zyress wrote:Caldari Citizen 1897289768188 wrote:Dev soundwave wrote.
"Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender)."
What is everyones opinion? No matter how despicable you or I feel that activity to be, there are always going to be jerks in the sandbox out to ruin your day.. Its your responsibility to insure that their sick idea of fun is not profitable. With the changes to mining barges there is no longer a good excuse not to tank them. If its freight that is particularly valuable you may want to use one of the freight services, you can easily insure it for more than it is worth so they don't get your isk and the freight corp can see to the miscreants. I've personally never been ganked in highsec when I wasn't autopiloting. I consider that my fault. They should probably fix autopilot to warp to zero and jump or just take the button out. Its just a trap of convenience ccp has put on the screen, possibly solely for the benefit of gankers. I understand where you are coming from and respect your opinion but I donGÇÖt feel I should have to alter the fit or value of any ship to the point where it hinders its ability to do what it was designed to do. I understand there are many things people can do to help themselves to prevent the gank butGǪ. At some point regardless of you efforts you could fail. Should you pay the price and get ganked? Perhaps but if there where balance and effort required to take you out then it would make better sense. There is a reason a frig cant blow up a Titan right? Right??
Have you ever played Civilization? Fun game, lots of ways to win. My favorite method is to win the space race. Building military units and technologies for the most part distracts and takes resources away from that goal. However if I have warriors protecting my science-industrial complex some primitive with swordsmen could easily wipe me out. Building defenses and the needed technologies while detrimental to my goal are a necesary part of the game. Its the same in eve. You have to defend yourself at all times, its part of the game and a cost of any activity you do outside of a station.
|

Takseen
University of Caille Gallente Federation
377
|
Posted - 2013.03.23 17:52:00 -
[624] - Quote
Caldari Citizen 1897289768188 wrote:Takseen wrote: A gankship earns far far less over its lifetime than a typical 3B mission ship. Its perfectly balanced in the longrun.
numbers?
I've heard level 4 mission income quoted at 50-100M ISK.
Take a typical Retriever gank like this
Barely 7M ISK in loot, split between 2 pilots, and before the cost of the Catalysts and fittings. And you can't chain-gank miners nearly as easily as you can chainrun missions. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 17:53:00 -
[625] - Quote
NocturnalDeath wrote:Quote:
Again hi-sec does not exist just to be exploited it should be the best balanced space of the three.
SUBSCRIBER RETAINMENTWhat is one of the best ways for CCP to retain new subscribers? For those subscribers to interact with others and develop relationships with other pilots. How does CCP do this? By encouraging new pilots to huddle together for fun, profit, and protection. 1. Create incentive to join a player corp 2. Create incentive to invest time/isk in the corporation entity 3. Create incentive to work together instead of solo 4. Create a need for pilots to play smarter - allow/buff HiSec Antagonists such as thieves, gankers, scammers, etc 5. Create incentive to fight for each other - functioning wardecs and mercenary mechanics. __________ "The greatest aspect of this game is not acually the sandbox, ...but is the competitive nature of the game" - Psychotic Monk This ties into the topic how? So I need 20 of my friends on line to run a solo mission? Even with those 20 friends online the mechanics of hi-sec still favor the gankers. Again this also part of the balance. If you want to be a pirate then I say yarr avast me me scurvy prutid ship mates....then you should be shoot on sight in hi-sec the first time you gank the first person till the day you bio mass. Some one brought up the pirates of old. Were they allowed to sail around the seas unmolested? No they were hunted down and hung.
|

Tippia
Sunshine and Lollipops
13369
|
Posted - 2013.03.23 17:56:00 -
[626] - Quote
Caldari Citizen 1897289768188 wrote:This ties into the topic how? Ok. That answer the previous question about reading comprehension at leastGǪ 
Try #4 againGǪ
Quote:Some one brought up the pirates of old. Were they allowed to sail around the seas unmolested? No they were hunted down and hung. GǪor taken back home and given medals for their service to the empire. Vote Malcanis for CSM8. |

Takseen
University of Caille Gallente Federation
377
|
Posted - 2013.03.23 17:57:00 -
[627] - Quote
Caldari Citizen 1897289768188 wrote: This ties into the topic how? So I need 20 of my friends on line to run a solo mission?
No. The point is that activities that encourage being at the keyboard and working with other players are inherently superior to activities that encourage solo gameplay and being away from your keyboard. Both in terms of subscriber retention and new player acquisition, because they generate more interesting content for each other and those around them. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 17:58:00 -
[628] - Quote
Murk Paradox wrote:
Nowhere, NOWHERE in this thread, is it even referenced, or mentioned, about how powerful certain ships could be.
Sure it has several times. This tells me you havent read it. |

Zyress
Weapons of Divine Temper
134
|
Posted - 2013.03.23 18:00:00 -
[629] - Quote
Murk Paradox wrote:Zyress wrote:Caldari Citizen 1897289768188 wrote:Dev soundwave wrote.
"Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender)."
What is everyones opinion? No matter how despicable you or I feel that activity to be, there are always going to be jerks in the sandbox out to ruin your day.. Its your responsibility to insure that their sick idea of fun is not profitable. With the changes to mining barges there is no longer a good excuse not to tank them. If its freight that is particularly valuable you may want to use one of the freight services, you can easily insure it for more than it is worth so they don't get your isk and the freight corp can see to the miscreants. I've personally never been ganked in highsec when I wasn't autopiloting. I consider that my fault. They should probably fix autopilot to warp to zero and jump or just take the button out. Its just a trap of convenience ccp has put on the screen, possibly solely for the benefit of gankers. Or enforce you are indeed at the helm and not afk =).
If they want to enforce that they should just remove the button and take away all doubt of their intentions. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6980
|
Posted - 2013.03.23 18:00:00 -
[630] - Quote
Caldari Citizen 1897289768188 wrote: Some one brought up the pirates of old. Were they allowed to sail around the seas unmolested? No they were hunted down and hung.
That would be me among others, in fact most of them were given a "letter of marque and reprisal" by their country to prey upon enemy shipping, including merchants. They stopped being pirates and became privateers.
Sir Francis Drake, an English hero famous for his role in the utter defeat of the Spanish Armada was one such man, he had a letter of marque from Queen Elizabeth I to prey upon Spanish shipping, needless to say the Spanish weren't too happy about it and classed him as a pirate.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |
|

Murk Paradox
Red Tsunami No Value
282
|
Posted - 2013.03.23 18:00:00 -
[631] - Quote
Caldari Citizen 1897289768188 wrote:NocturnalDeath wrote:Quote:
Again hi-sec does not exist just to be exploited it should be the best balanced space of the three.
SUBSCRIBER RETAINMENTWhat is one of the best ways for CCP to retain new subscribers? For those subscribers to interact with others and develop relationships with other pilots. How does CCP do this? By encouraging new pilots to huddle together for fun, profit, and protection. 1. Create incentive to join a player corp 2. Create incentive to invest time/isk in the corporation entity 3. Create incentive to work together instead of solo 4. Create a need for pilots to play smarter - allow/buff HiSec Antagonists such as thieves, gankers, scammers, etc 5. Create incentive to fight for each other - functioning wardecs and mercenary mechanics. __________ "The greatest aspect of this game is not acually the sandbox, ...but is the competitive nature of the game" - Psychotic Monk This ties into the topic how? So I need 20 of my friends on line to run a solo mission? Even with those 20 friends online the mechanics of hi-sec still favor the gankers. Again this also part of the balance. If you want to be a pirate then I say yarr avast me me scurvy prutid ship mates....then you should be shoot on sight in hi-sec the first time you gank the first person till the day you bio mass. Some one brought up the pirates of old. Were they allowed to sail around the seas unmolested? No they were hunted down and hung.
Oh this is good.
First, #4. Specifically; gankers.
Second. Don't need 20 people to do a mission. Especially when you are talking about miners' exhumers getting ganked for profit.
3rd, pirates generally have -10 standings. Which in fact means they are shoot on sight. We have a standings system in place, pod kills being VERY detrimental to those standings. Since eve is first and foremost combat oriented, simple agressing will not incur those steep penalties, although you will get a small penalty.
And lastly, not all pirates of old were hung. Some were simply imprisoned, but that's not the point, because even merchant ships in those times had escorts or even had some guns on deck (in hold/ports) for that very reason.
Enjoy. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami No Value
282
|
Posted - 2013.03.23 18:01:00 -
[632] - Quote
Caldari Citizen 1897289768188 wrote:Murk Paradox wrote:
Nowhere, NOWHERE in this thread, is it even referenced, or mentioned, about how powerful certain ships could be.
Sure it has several times. This tells me you havent read it.
"numbers?" "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 18:02:00 -
[633] - Quote
Tippia wrote:Caldari Citizen 1897289768188 wrote:This ties into the topic how? Ok. That answer the previous question about reading comprehension at leastGǪ  Try #4 againGǪ Quote:Some one brought up the pirates of old. Were they allowed to sail around the seas unmolested? No they were hunted down and hung. GǪor taken back home and given medals for their service to the empire.
Point being gankers/pirates are allowed to roam around in hi-sec because? This is a hi-sec safety net which only adds to the already existing balance issue.
|

baltec1
Bat Country
5711
|
Posted - 2013.03.23 18:02:00 -
[634] - Quote
Caldari Citizen 1897289768188 wrote:Some one brought up the pirates of old. Were they allowed to sail around the seas unmolested? No they were hunted down and hung.
We knighted pirates. |

Murk Paradox
Red Tsunami No Value
282
|
Posted - 2013.03.23 18:02:00 -
[635] - Quote
Zyress wrote:Murk Paradox wrote:Zyress wrote:Caldari Citizen 1897289768188 wrote:Dev soundwave wrote.
"Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender)."
What is everyones opinion? No matter how despicable you or I feel that activity to be, there are always going to be jerks in the sandbox out to ruin your day.. Its your responsibility to insure that their sick idea of fun is not profitable. With the changes to mining barges there is no longer a good excuse not to tank them. If its freight that is particularly valuable you may want to use one of the freight services, you can easily insure it for more than it is worth so they don't get your isk and the freight corp can see to the miscreants. I've personally never been ganked in highsec when I wasn't autopiloting. I consider that my fault. They should probably fix autopilot to warp to zero and jump or just take the button out. Its just a trap of convenience ccp has put on the screen, possibly solely for the benefit of gankers. Or enforce you are indeed at the helm and not afk =). If they want to enforce that they should just remove the button and take away all doubt of their intentions.
They used to have it that way in fact. You used to have to own every bm in order to travel.
Before warp to 0 existed.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 18:03:00 -
[636] - Quote
Murk Paradox wrote:Caldari Citizen 1897289768188 wrote:Murk Paradox wrote:
Nowhere, NOWHERE in this thread, is it even referenced, or mentioned, about how powerful certain ships could be.
Sure it has several times. This tells me you havent read it. "numbers?" Sorry do your own research not doing it for you. |

Tippia
Sunshine and Lollipops
13369
|
Posted - 2013.03.23 18:04:00 -
[637] - Quote
Caldari Citizen 1897289768188 wrote:Point being gankers/pirates are allowed to roam around in hi-sec because? Because the game would suffer from mechanically enforcing restrictions on players' movement.
Quote:This is a hi-sec safety net which only adds to the already existing balance issue. What balance issue? What safety net? Being -10 is, if anything, an unsafety net.
Vote Malcanis for CSM8. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 18:05:00 -
[638] - Quote
baltec1 wrote:Caldari Citizen 1897289768188 wrote:Some one brought up the pirates of old. Were they allowed to sail around the seas unmolested? No they were hunted down and hung.
We knighted pirates. One became a Vice Admiral of the royal navy. Was this before or after being kicked from the country? |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 18:07:00 -
[639] - Quote
Tippia wrote:Caldari Citizen 1897289768188 wrote:Point being gankers/pirates are allowed to roam around in hi-sec because? Because the game would suffer from mechanically enforcing restrictions on players' movement. Quote:This is a hi-sec safety net which only adds to the already existing balance issue. What balance issue? What safety net? Being -10 is, if anything, an unsafety net. Quote:Sorry do your own research not doing it for you. So in other words, you have nothing to offer that would prove him wrong and you right.
The very ones that have and are being discussed through out this thread Tippia. |

Whitehound
1371
|
Posted - 2013.03.23 18:07:00 -
[640] - Quote
baltec1 wrote:Caldari Citizen 1897289768188 wrote:Some one brought up the pirates of old. Were they allowed to sail around the seas unmolested? No they were hunted down and hung.
We knighted pirates. One became a Vice Admiral of the royal navy. And we chopped the heads off of kings, too. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
|

Murk Paradox
Red Tsunami No Value
282
|
Posted - 2013.03.23 18:09:00 -
[641] - Quote
Drinks all around! "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Touchin Myself
Silver Octopus Infernal Octopus
3
|
Posted - 2013.03.23 18:09:00 -
[642] - Quote
This thread makes me sad... Lets take away what makes EVE EVE for the sake of some crybabies that got suicide ganked.
How many of you guys complaining have actually had it happen to you? How many have just heard about it and are being little scaredy cats?
The whole point of EVE is to be an anything goes player run sandbox. What you guys are asking for goes against the very essence of EVE. This is not supposed to be your hand holding solo friendly MMO, if you thought so you where very mistaken.
"Oh but, hi sec is supposed to be safe" WRONG. |

Tippia
Sunshine and Lollipops
13369
|
Posted - 2013.03.23 18:10:00 -
[643] - Quote
Caldari Citizen 1897289768188 wrote:The very ones that have and are being discussed through out this thread Tippia. What balance issues? What safety net? Describe them.
Because all we're doing here is watching you making baseless claim after baseless claim about things that exist, without you ever proving it or showing what the actual problem is. No issues or safety nets have been discussed GÇö just implied by you and questioned by everyone else because you can't actually articulate them. Vote Malcanis for CSM8. |

baltec1
Bat Country
5711
|
Posted - 2013.03.23 18:12:00 -
[644] - Quote
Caldari Citizen 1897289768188 wrote: Was this before or after being kicked from the country?
Knighted for his piracy against the spanish. Made second in command of the royal fleet that defeated the spanish armada.
Seems you know as little history in RL as in this game. |

Murk Paradox
Red Tsunami No Value
282
|
Posted - 2013.03.23 18:14:00 -
[645] - Quote
Caldari Citizen 1897289768188 wrote:Tippia wrote:Caldari Citizen 1897289768188 wrote:Point being gankers/pirates are allowed to roam around in hi-sec because? Because the game would suffer from mechanically enforcing restrictions on players' movement. Quote:This is a hi-sec safety net which only adds to the already existing balance issue. What balance issue? What safety net? Being -10 is, if anything, an unsafety net. Quote:Sorry do your own research not doing it for you. So in other words, you have nothing to offer that would prove him wrong and you right. The very ones that have and are being discussed through out this thread Tippia.
Let's get back on track then...
What would you propose be done? Keep in mind we want something that can be argued, not for argument sake, but for balance. There has to be pros and cons therefore some thought must be given to such a proposal.
You said I should do my research in this thread, and I have. I started with the OP that referenced exhumers being changed as to not offer a profit from the hull being salvaged after being destroyed (which ganking is a facet of obviously, but a wreck is a wreck).
So what changes would you like to be made, that haven't already been made?
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami No Value
282
|
Posted - 2013.03.23 18:15:00 -
[646] - Quote
baltec1 wrote:Caldari Citizen 1897289768188 wrote: Was this before or after being kicked from the country?
Knighted for his piracy against the spanish. Made second in command of the royal fleet that defeated the spanish armada seven years later. Also a close companion of the queen. Seems you know as little history in RL as in this game.
I don't think he was ever kicked from his country to be honest. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6980
|
Posted - 2013.03.23 18:16:00 -
[647] - Quote
Caldari Citizen 1897289768188 wrote:baltec1 wrote:Caldari Citizen 1897289768188 wrote:Some one brought up the pirates of old. Were they allowed to sail around the seas unmolested? No they were hunted down and hung.
We knighted pirates. One became a Vice Admiral of the royal navy. Was this before or after being kicked from the country? The man baltec1 refers to is Sir Francis Drake, Pirate, Privateer, Member of Parliament, Knight, Slaver, and Vice Admiral of the Royal Navy are amongst his achievements. For the record he was never kicked out of England, at least as far as the history books go.
Whitehound wrote: And we chopped the heads off of kings, too.
If only we could do the same to bad posters.
Why shouldn't you be able to rob people of their valuables for profit?
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Steve Ronuken
Fuzzwork Enterprises
1243
|
Posted - 2013.03.23 18:17:00 -
[648] - Quote
Touchin Myself wrote:This thread makes me sad... Lets take away what makes EVE EVE for the sake of some crybabies that got suicide ganked.
How many of you guys complaining have actually had it happen to you? How many have just heard about it and are being little scaredy cats?
The whole point of EVE is to be an anything goes player run sandbox. What you guys are asking for goes against the very essence of EVE. This is not supposed to be your hand holding solo friendly MMO, if you thought so you where very mistaken.
"Oh but, hi sec is supposed to be safe" WRONG.
Thankfully, it seems to be one or two people saying 'ganking is bad', with a larger number of people saying 'no it isn't, just stop carrying 15 billion in your freighter, and stick a tank on your barge'
Ganking: It's not good. It's not bad. It's just EVE. Live with it, or leave. Steve Ronuken for CSM 8 Handy tools and SDE conversions Twitter: @fuzzysteve on Twitter |

Murk Paradox
Red Tsunami No Value
282
|
Posted - 2013.03.23 18:19:00 -
[649] - Quote
Jonah Gravenstein wrote:Caldari Citizen 1897289768188 wrote:baltec1 wrote:Caldari Citizen 1897289768188 wrote:Some one brought up the pirates of old. Were they allowed to sail around the seas unmolested? No they were hunted down and hung.
We knighted pirates. One became a Vice Admiral of the royal navy. Was this before or after being kicked from the country? The man baltec1 refers to is Sir Francis Drake, Pirate, Privateer, Member of Parliament, Knight, Slaver, and Vice Admiral of the Royal Navy are amongst his achievements. For the record he was never kicked out of England, at least as far as the history books go. Whitehound wrote: And we chopped the heads off of kings, too.
If only we could do the same to bad posters. Why shouldn't you be able to rob people of their valuables for profit?
Sounds like an Amarr. I like him already. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13369
|
Posted - 2013.03.23 18:19:00 -
[650] - Quote
Steve Ronuken wrote:Ganking: It's not good. It's not bad. It's just EVE. Specifically, it GÇ£was, is and will remain a proper endorsed activity in EVEGÇ¥, according to the devs. 
Vote Malcanis for CSM8. |
|

Whitehound
1371
|
Posted - 2013.03.23 18:20:00 -
[651] - Quote
Jonah Gravenstein wrote:Why shouldn't you be able to rob people of their valuables for profit? Why should you? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Tippia
Sunshine and Lollipops
13369
|
Posted - 2013.03.23 18:21:00 -
[652] - Quote
Whitehound wrote:Jonah Gravenstein wrote:Why shouldn't you be able to rob people of their valuables for profit? Why should you? Because it was, is and will remain a proper endorsed activity in EVE. Vote Malcanis for CSM8. |

Takseen
University of Caille Gallente Federation
377
|
Posted - 2013.03.23 18:21:00 -
[653] - Quote
Whitehound wrote:Jonah Gravenstein wrote:Why shouldn't you be able to rob people of their valuables for profit? Why should you?
It adds interesting gameplay possibilities, and helps prevent mudflation. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 18:23:00 -
[654] - Quote
I have all day if you want to keep playing this dumb game. I told you I am just as capable as being just as obtuse and pig headed as some of you have already shown to be. You think because you can continue to ask the same questions over and over that have already been answered that this some how makes that persons point of view or opinion any less valid. Sorry it does not.
There is a imbalance in the game at the moment in regards to the mechanics of hi-sec ganking/pirates and the profit associated with it. Asking the same questions over and over doesnGÇÖt change the fact that it exist.
I can understand why those who abuse or exploit this imbalance choose not to acknowledge it. NIMBY Not in my back yard.
This game like all things can and will change. Just like when they proposed the barge change. Prior to the change there was the very exact same arguments and methods used to try and counter or invalidate the need for that change also. Guess what the game changed.
Pointing out imbalance is not a bad thing and I will continue to do so until they kick from the forums. |

Murk Paradox
Red Tsunami No Value
282
|
Posted - 2013.03.23 18:23:00 -
[655] - Quote
Whitehound wrote:Jonah Gravenstein wrote:Why shouldn't you be able to rob people of their valuables for profit? Why should you?
Because I can. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

baltec1
Bat Country
5711
|
Posted - 2013.03.23 18:23:00 -
[656] - Quote
Whitehound wrote:Jonah Gravenstein wrote:Why shouldn't you be able to rob people of their valuables for profit? Why should you?
To get rich. |

Whitehound
1371
|
Posted - 2013.03.23 18:24:00 -
[657] - Quote
Takseen wrote:Whitehound wrote:Jonah Gravenstein wrote:Why shouldn't you be able to rob people of their valuables for profit? Why should you? It adds interesting gameplay possibilities, and helps prevent mudflation. The majority hates being robbed.
So why should you? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6980
|
Posted - 2013.03.23 18:24:00 -
[658] - Quote
Whitehound wrote:Jonah Gravenstein wrote:Why shouldn't you be able to rob people of their valuables for profit? Why should you? Because we can, because it's a sandbox and the game mechanics allow us to, because people refuse to tank their ships, excluding freighters, because people insist on putting obscene ISK values in cargo and because some people are so damn lazy they can't be bothered to actually be at the keyboard while they "play" the game.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 18:24:00 -
[659] - Quote
Tippia wrote:Whitehound wrote:Jonah Gravenstein wrote:Why shouldn't you be able to rob people of their valuables for profit? Why should you? Because it was, is and will remain a proper endorsed activity in EVE. Not valid reason..see how that works  |

Ignitious Hellfury
Minmatar Republic Military Skool
7
|
Posted - 2013.03.23 18:31:00 -
[660] - Quote
Caldari Citizen 1897289768188 wrote:Dev soundwave wrote.
"Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender)."
What is everyones opinion?
You can't control how profittable ganking is. It's not worth it to gank 99% of players, it's the 1% of retards hauling their billions in 1 afk untanked autopiloting hauler. It's only profittable now because people are stupid. |
|

Tippia
Sunshine and Lollipops
13369
|
Posted - 2013.03.23 18:33:00 -
[661] - Quote
Whitehound wrote:And we can change it. So provide a reason why we should.
Vote Malcanis for CSM8. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6980
|
Posted - 2013.03.23 18:34:00 -
[662] - Quote
Ignitious Hellfury wrote:Caldari Citizen 1897289768188 wrote:Dev soundwave wrote.
"Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender)."
What is everyones opinion? You can't control how profittable ganking is. It's not worth it to gank 99% of players, it's the 1% of retards hauling their billions in 1 afk untanked autopiloting hauler. It's only profittable now because people are stupid.
Or using untanked but otherwise fitted mining vessels, that does fall under the stupid category admittedly.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Murk Paradox
Red Tsunami No Value
282
|
Posted - 2013.03.23 18:37:00 -
[663] - Quote
Dammit, we never even touched on the bounty aspect of putting bounties on miners and ganking them.
That's another source of "for profit".
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Mag's
the united Negative Ten.
14610
|
Posted - 2013.03.23 18:39:00 -
[664] - Quote
Whitehound wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? The majority does not like to be robbed. It is a very well known fact. How can you ask such a question in the first place? They may not like it, but then we shouldn't have to like all aspects of Eve. Being as it's pertinent to his thread, I'll ask again.
Why shouldn't you be able to rob people of their valuables for profit? Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

baltec1
Bat Country
5712
|
Posted - 2013.03.23 18:40:00 -
[665] - Quote
Murk Paradox wrote:Dammit, we never even touched on the bounty aspect of putting bounties on miners and ganking them.
That's another source of "for profit".
Only if someone else is putting the bounty on them. I did enjoy all the rage from bears thinking goons could use tech isk to put bounties on miners and turn a profit by ganking them |

Takseen
University of Caille Gallente Federation
377
|
Posted - 2013.03.23 18:40:00 -
[666] - Quote
Whitehound wrote:[ The majority hates being robbed.
So why should you?
Today I've lost a SB to a warpdisrupting rat, had to jump 20 times just to retrieve a different ship, and been permajammed by the Caldari Navy for 5 minutes straight. I didn't like any of those things, but I don't want to remove the possibility of it happening either. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6980
|
Posted - 2013.03.23 18:41:00 -
[667] - Quote
Murk Paradox wrote:Dammit, we never even touched on the bounty aspect of putting bounties on miners and ganking them.
That's another source of "for profit".
Mother of God, do you really want to open that hornets nest given the OPs consistent record of intransigence and ignorance?
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 18:41:00 -
[668] - Quote
Tippia wrote: Because the game would suffer from mechanically enforcing restrictions on players' movement. Quote: No it wouldnGÇÖt. You would just get shot at. Get some friends together fleet up protect yourself donGÇÖt be a victimGǪsame counters many have provided seems pertenent.
[quote=Tippia] What safety net? Being -10 is, if anything, an unsafety net.
the safety net of hi-sec where the ganker/pirate enjoys imunity and the ability to fit and be ready for pvp while they choose which non pvp fit/trained ship thye want to alpha strike and prevents others from attacking them to this point. Simple solution you want to be a pirate be hunted like one [quote=Tippia] Quote:Sorry do your own research not doing it for you. So in other words, you have nothing to offer that would prove him wrong and you right. The point has been stated and restated. I am not his secretary or his keeper. Not my place to teach reading comprehinsion or take the time to do for him what he should have dome for himself from the start. |

Whitehound
1371
|
Posted - 2013.03.23 18:43:00 -
[669] - Quote
Tippia wrote:Whitehound wrote:And we can change it. So provide a reason why we should. Plenty of reasons have been give including ideas how it could be changed. All you are providing is criticism. So how about you start doing it, too? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Murk Paradox
Red Tsunami No Value
282
|
Posted - 2013.03.23 18:43:00 -
[670] - Quote
baltec1 wrote:Murk Paradox wrote:Dammit, we never even touched on the bounty aspect of putting bounties on miners and ganking them.
That's another source of "for profit".
Only if someone else is putting the bounty on them. I did enjoy all the rage from bears thinking goons could use tech isk to put bounties on miners and turn a profit by ganking them 
Yea lol, I just keep seeing holes in dude's mentality of a special giant pos shield that's highsec is all. "for profit" is a terrible terrible term. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |
|

Murk Paradox
Red Tsunami No Value
282
|
Posted - 2013.03.23 18:44:00 -
[671] - Quote
Jonah Gravenstein wrote:Murk Paradox wrote:Dammit, we never even touched on the bounty aspect of putting bounties on miners and ganking them.
That's another source of "for profit".
Mother of God, do you really want to open that hornets nest given the OPs consistent record of intransigence and ignorance?
Sorry! I'm feelin a bit "saucy" at the moment. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6980
|
Posted - 2013.03.23 18:45:00 -
[672] - Quote
Caldari Citizen 1897289768188 wrote: The point has been stated and restated. I am not his secretary or his keeper. Not my place to teach reading comprehinsion or take the time to do for him what he should have dome for himself from the start.
Where? you can't even answer a simple question without circumnavigating the universe.
Why shouldn't you be able to rob people of their valuables for profit?
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Whitehound
1372
|
Posted - 2013.03.23 18:47:00 -
[673] - Quote
Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? You are asking the wrong question. The question is why should it be easy to rob people and why should it be profitable?
Keep asking the same question again and again and I might report you for trolling! We then see how much you like to ask the question then...  Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 18:47:00 -
[674] - Quote
Jonah Gravenstein wrote:Caldari Citizen 1897289768188 wrote: The point has been stated and restated. I am not his secretary or his keeper. Not my place to teach reading comprehinsion or take the time to do for him what he should have dome for himself from the start.
Where? you can't even answer a simple question without circumnavigating the universe. Why shouldn't you be able to rob people of their valuables for profit?
Read. The question has been answered over and over. |

Tippia
Sunshine and Lollipops
13371
|
Posted - 2013.03.23 18:48:00 -
[675] - Quote
Caldari Citizen 1897289768188 wrote:No it wouldnGÇÖt. You would just get shot at. That's not a mechanical restriction. In fact, it's deliberately non-restrictive. More importantly, it is like the exactly because the game would suffer from mechanically restricting people's movement. That's why the pirates and gankers are allowed to roam in highsec.
Quote:the safety net of hi-sec where the ganker/pirate enjoys imunity and the ability to fit and be ready for pvp while they choose which non pvp fit/trained ship thye want to alpha strike and prevents others from attacking them to this point. Simple solution you want to be a pirate be hunted like one GǪwhich is already the case, and as long as they abide by the same rules and take the penalties in stride, there's no reason why they shouldn't be afforded the same immunities and abilities as everyone else.
Quote:The point has been stated and restated. I am not his secretary or his keeper. GǪbut you are the person claiming that he's wrong when he says he can't find something. You apparently can't back your claim up, and can only offer abuse and personal attacks instead. Unfortunately, that only really serves to strengthen his point and weaken your claim.
Whitehound wrote:You are asking the wrong question. The question is why should it be easy to rob people and why should it be profitable? Incorrect on both accounts. He's asking the right question, because it's just a re-wording of the question GÇ£why should the game change?GÇ¥ The OP is asking for a change but can't explain why it should happen.
What you're asking is why the game should remain the same, which is trivially answered by GÇ£because there's no reason to change it (and the OP certainly can't provide one).GÇ¥ Vote Malcanis for CSM8. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 18:48:00 -
[676] - Quote
Whitehound wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? You are asking the wrong question. The question is why should it be easy to rob people and why should it be profitable? Keep asking the same question again and again and I might report you for trolling! We then see how much you like to ask the question then...  Well said sir. |

Murk Paradox
Red Tsunami No Value
284
|
Posted - 2013.03.23 18:50:00 -
[677] - Quote
Whitehound wrote:Tippia wrote:Whitehound wrote:And we can change it. So provide a reason why we should. Plenty of reasons have been give including ideas how it could be changed. All you are providing is criticism. So how about you start doing it, too?
Well, considering any miner can have friends, can have escorts, can learn how to move ship if any neg status member enters system (I know not an end all be all), can frequent DIFFERENT belts each time you fill a hold instead of returning to the same spot (also means you learn how to use the map and check systems with a greater # of belts).
That's not even mentioning wardecs, alliances, corp activities, skilling up some combat skills of your own... tons of things.
But yes, players can definitely change things up! That's the best part! "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6982
|
Posted - 2013.03.23 18:51:00 -
[678] - Quote
Caldari Citizen 1897289768188 wrote:Jonah Gravenstein wrote:Caldari Citizen 1897289768188 wrote: The point has been stated and restated. I am not his secretary or his keeper. Not my place to teach reading comprehinsion or take the time to do for him what he should have dome for himself from the start.
Where? you can't even answer a simple question without circumnavigating the universe. Why shouldn't you be able to rob people of their valuables for profit? Read. The question has been answered over and over.
Once again, where has the question been answered? All I've seen from you is the complete avoidance of an answer, that a politician would be proud of when faced with a difficult question, that he doesn't know the answer to.
And just to push the envelope Why shouldn't you be able to rob people of their valuables for profit?
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Murk Paradox
Red Tsunami No Value
284
|
Posted - 2013.03.23 18:53:00 -
[679] - Quote
Whitehound wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? You are asking the wrong question. The question is why should it be easy to rob people and why should it be profitable? Keep asking the same question again and again and I might report you for trolling! We then see how much you like to ask the question then... 
2 words; pilot error. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Mag's
the united Negative Ten.
14610
|
Posted - 2013.03.23 18:54:00 -
[680] - Quote
Whitehound wrote:Mag's wrote:Why shouldn't you be able to rob people of their valuables for profit? You are asking the wrong question. The question is why should it be easy to rob people and why should it be profitable? Keep asking the same question again and again and I might report you for trolling! We then see how much you like to ask the question then...  When the question is answered, we will stop. How can I be trolling, when it's pertinent to the thread? You may have issues answering the question too, which is why you also skirt around it. People can stop it being easy and they can stop you robbing them for profit. So this begs the question.
Why shouldn't you be able to rob people of their valuables for profit? Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
|

Whitehound
1372
|
Posted - 2013.03.23 18:55:00 -
[681] - Quote
Jonah Gravenstein wrote:Once again, where has the question been answered? All I've seen from you is a complete avoidance of an answer that a politician would be proud of when faced with a difficult question, that he doesn't know the answer to.
I already said that it is trolling. All of us know why it should not be allowed. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Whitehound
1372
|
Posted - 2013.03.23 18:56:00 -
[682] - Quote
Mag's wrote:When the question is answered, we will stop. How can I be trolling, when it's pertinent to the thread? Are you saying you have an answer to the question? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 18:57:00 -
[683] - Quote
Piracy should come at a price. Low/Null offer goods and services. I see no issue with ganker turning red or KOS the first time they choose to gank in hi-sec. Why should a pirate enjoy the same Privileges and life style as that of a law abiding citizen? |

Jonah Gravenstein
Khalkotauroi Defence Labs
6984
|
Posted - 2013.03.23 18:58:00 -
[684] - Quote
Whitehound wrote:Jonah Gravenstein wrote:Once again, where has the question been answered? All I've seen from you is a complete avoidance of an answer that a politician would be proud of when faced with a difficult question, that he doesn't know the answer to.
I already said that it is trolling. All of us know why it should not be allowed. Why shouldn't it be allowed? Why shouldn't you be able to rob people of their valuables for profit?
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Tippia
Sunshine and Lollipops
13372
|
Posted - 2013.03.23 18:58:00 -
[685] - Quote
Whitehound wrote:Jonah Gravenstein wrote:Once again, where has the question been answered? All I've seen from you is a complete avoidance of an answer that a politician would be proud of when faced with a difficult question, that he doesn't know the answer to. I already said that it is trolling. All of us know why it should not be allowed. GǪexcept, of course, that asking questions that are pertinent to the topic is not trolling, and all of us know why it is allowed. We also know that the only one trolling here is the OP, since he responds to even the simplest question with nothing but evasions and abuse and non-answers.
Oh andGǪ
Quote:Plenty of reasons have been give including ideas how it could be changed. All you are providing is criticism. So how about you start doing it, too? Sure. As soon as someone gives an actual reason why it should change. None has been given so far GÇö just vague insinuations about problems that have not been articulated or demonstrated, and quite a few inventions, exaggerations, misrepresentations and other lies. Vote Malcanis for CSM8. |

Mag's
the united Negative Ten.
14610
|
Posted - 2013.03.23 18:58:00 -
[686] - Quote
Whitehound wrote:Mag's wrote:When the question is answered, we will stop. How can I be trolling, when it's pertinent to the thread? Are you saying you have an answer to the question? The OP is asking for no profit, we are asking why. It's a very simply concept, I find it odd you don't understand. Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

baltec1
Bat Country
5713
|
Posted - 2013.03.23 18:59:00 -
[687] - Quote
Caldari Citizen 1897289768188 wrote:
Read. The question has been answered over and over.
No it hasn't. You have never answered any of the questions asked or given any evidence to back up your argument. |

Tippia
Sunshine and Lollipops
13372
|
Posted - 2013.03.23 19:01:00 -
[688] - Quote
Caldari Citizen 1897289768188 wrote:There should be consequences for choosing your life style. Good news: there are.
Quote:You gank someone you turn red problem solved. Keep any profit you make. Indeed. There is no problem. So why do you keep claiming that there is one?
Quote:Why should pirates be given any consideration? Because they are no different from any other players, so they should be treated like everyone else.
Quote:Piracy in hi-sec is like having your cake and getting to eat it too. You can't eat the cake without having it. And no, piracy in highsec is like paying for your cake, and then eating it. With a bit of luck, it was tasty enough to be worth the price, and no-one came along and put a pie in your face while doing itGǪ Vote Malcanis for CSM8. |

Murk Paradox
Red Tsunami No Value
286
|
Posted - 2013.03.23 19:02:00 -
[689] - Quote
Whitehound wrote:Jonah Gravenstein wrote:Once again, where has the question been answered? All I've seen from you is a complete avoidance of an answer that a politician would be proud of when faced with a difficult question, that he doesn't know the answer to.
I already said that it is trolling. All of us know why it should not be allowed.
I don't. I think it should be allowed. So does CCP. This thread is to explain why my opinion (and CCP's?) should be changed.
So by all means. Explain. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tesal
245
|
Posted - 2013.03.23 19:03:00 -
[690] - Quote
Tippia wrote:Caldari Citizen 1897289768188 wrote:There should be consequences for choosing your life style. Good news: there are. Quote:You gank someone you turn red problem solved. Keep any profit you make. Indeed. There is no problem. So why do you keep claiming that there is one? Quote:Why should pirates be given any consideration? Because they are no different from any other players, so they should be treated like everyone else. Quote:Piracy in hi-sec is like having your cake and getting to eat it too. You can't eat the cake without having it. And no, piracy in highsec is like paying for your cake, and then eating it. With a bit of luck, it was tasty enough to be worth the price, and no-one came along and put a pie in your face while doing itGǪ
Mmmmm.... Cake. Oh wait, what I meant to say was beer.
|
|

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 19:04:00 -
[691] - Quote
baltec1 wrote:Caldari Citizen 1897289768188 wrote:
Read. The question has been answered over and over.
No it hasn't. You have never answered any of the questions asked or given any evidence to back up your argument.
Yes...yes people have. |

Tippia
Sunshine and Lollipops
13372
|
Posted - 2013.03.23 19:05:00 -
[692] - Quote
Caldari Citizen 1897289768188 wrote:Yes...yes people have. Prove it.
Vote Malcanis for CSM8. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 19:05:00 -
[693] - Quote
Quote:You gank someone you turn red problem solved. Keep any profit you make. Indeed. There is no problem. So why do you keep claiming that there is one?
Quote:Why should pirates be given any consideration? Because they are no different from any other players, so they should be treated like everyone else.
Quote:Piracy in hi-sec is like having your cake and getting to eat it too. You can't eat the cake without having it. And no, piracy in highsec is like paying for your cake, and then eating it. With a bit of luck, it was tasty enough to be worth the price, and no-one came along and put a pie in your face while doing itGǪ[/quote]
Mmmmm.... Cake. Oh wait, what I meant to say was beer. [/quote] Once red you should stay that way from then on not go safe spot or dock up till it clears. Sorry if I wasnt specific enough |

Jonah Gravenstein
Khalkotauroi Defence Labs
6986
|
Posted - 2013.03.23 19:06:00 -
[694] - Quote
Caldari Citizen 1897289768188 wrote:baltec1 wrote:Caldari Citizen 1897289768188 wrote:
Read. The question has been answered over and over.
No it hasn't. You have never answered any of the questions asked or given any evidence to back up your argument. Yes...yes people have. Where? Nowhere in this thread is an answer to "why shouldn't you be able to rob people of their valuables for profit?" there is simply avoidance and pontification.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 19:06:00 -
[695] - Quote
Tippia wrote:Caldari Citizen 1897289768188 wrote:Yes...yes people have. Prove it. Sorry already have. So this is how you intend to get the topic locked? |

Tesal
245
|
Posted - 2013.03.23 19:08:00 -
[696] - Quote
The OP has no clue Making lots of pointless threads Never listening |

Jonah Gravenstein
Khalkotauroi Defence Labs
6986
|
Posted - 2013.03.23 19:09:00 -
[697] - Quote
Caldari Citizen 1897289768188 wrote:Tippia wrote:Caldari Citizen 1897289768188 wrote:Yes...yes people have. Prove it. Sorry already have. So this is how you intend to get the topic locked? Nope, people have not, you in particular have failed time and time again to address any of the questions raised by your OP. In fact you have failed so much that Band of Brothers are jealous of your mastery of failure.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

baltec1
Bat Country
5713
|
Posted - 2013.03.23 19:09:00 -
[698] - Quote
Caldari Citizen 1897289768188 wrote:baltec1 wrote:Caldari Citizen 1897289768188 wrote:
Read. The question has been answered over and over.
No it hasn't. You have never answered any of the questions asked or given any evidence to back up your argument. Yes...yes people have.
Where?
I see no evidence at all to back up anything you have tried to argue here. |

Tippia
Sunshine and Lollipops
13372
|
Posted - 2013.03.23 19:10:00 -
[699] - Quote
Caldari Citizen 1897289768188 wrote:Once red you should stay that way from then on not go safe spot or dock up till it clears. That's not what happens. Even if it did, why should you stay red?
Quote:Sorry already have. No. You just failed to do exactly that. So, again, prove it.
If it's as prevalent as pervasive in the thread as you seem to suggest, it should be trivial for you to do so. So prove it. Vote Malcanis for CSM8. |

Whitehound
1375
|
Posted - 2013.03.23 19:12:00 -
[700] - Quote
Murk Paradox wrote:I don't. I think it should be allowed. Why? You seem to have a reason when you say this. So you should be able to explain it. I will not repeat my answer to the question every time someone asks it. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
|

Jonah Gravenstein
Khalkotauroi Defence Labs
6990
|
Posted - 2013.03.23 19:19:00 -
[701] - Quote
Whitehound wrote:Murk Paradox wrote:I don't. I think it should be allowed. Why? You seem to have a reason when you say this. So you should be able to explain it. I will not repeat my answer to the question every time someone asks it. I can answer at least in part,
A: because the ganker has to spend time and effort to carry out the gank, therefore they should have the possibility of reaping the fruits of their labour. B: because it annoys the hell out of a certain minority of the server population.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 19:24:00 -
[702] - Quote
Well it is good to see we are at this point, and when I mean at this point I reference the replies they offered when what has always worked for them in past with this type of troll posting where people give in or just give up. I did neither and if you scan over the last few pages you can see the results.
I have stated and reiterated my points and refuse to keep doing so. Not because I give up but because like my children when the only reply you can give is why? Or why not then you know you have reached that person limit of understanding or willingness to understand.
At the very least keeping them posting may have saved a few imbalanced ganks. I will be happy to keep posting to your impertinent questions but I will not restate what has already been said over and over. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6991
|
Posted - 2013.03.23 19:26:00 -
[703] - Quote
Caldari Citizen 1897289768188 wrote:Well it is good to see we are at this point, and when I mean at this point I reference the replies they offered when what has always worked for them in past with this type of troll posting where people give in or just give up. I did neither and if you scan over the last few pages you can see the results.
I have stated and reiterated my points and refuse to keep doing so. Not because I give up but because like my children when the only reply you can give is why? Or why not then you know you have reached that person limit of understanding or willingness to understand.
At the very least keeping them posting may have saved a few imbalanced ganks. I will be happy to keep posting to your impertinent questions but I will not restate what has already been said over and over. It would help if you actually answered the question you've been asked multiple times instead of avoiding it. You have failed to do so on numerous occasions, you have also failed to make any valid points beyond "because I don't like it", although you have reiterated that you don't like it repeatedly, I'll give you that much.
One more chance to actually give a straight answer beyond "I don't like gankers making a profit from their activities". It's a very pertinent question and is actually the whole crux of the thread. We've given multiple reasons as to why ganking should be profitable, you have given none as to why it should not. So here goes nothing
Why shouldn't you be able to rob people of their valuables for profit?
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Andski
GoonWaffe Goonswarm Federation
7181
|
Posted - 2013.03.23 19:28:00 -
[704] - Quote
And you repeatedly ignore the points we've been reiterating such as:
Ganking for salvage and ganking for loot are two separate concepts entirely
Why shouldn't you be able to rob people of their valuables for profit? ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Tippia
Sunshine and Lollipops
13372
|
Posted - 2013.03.23 19:28:00 -
[705] - Quote
Caldari Citizen 1897289768188 wrote:I have stated and reiterated my points and refuse to keep doing so. Good for you. The problem is that they don't answer the questions people are asking you, and without those answers, your points fall pretty flat since there's nothing to support them.
Quote:At the very least keeping them posting may have saved a few imbalanced ganks. Unlikely, since most of us aren't gankers. That said, what imbalance?
Quote:I will not restate what has already been said over and over. It would be nice if you didn't, and instead actually started to answer the questions rather than regurgitate the tired old GÇ£answer that alreadyGÇ¥ response without being able to show that you did or how anything you've said is in any way an answer to what people are wondering.
For extra brownie points, trying doing it without being abusive, since that'll only end up losing you more than your nameGǪ Vote Malcanis for CSM8. |

Murk Paradox
Red Tsunami No Value
287
|
Posted - 2013.03.23 19:29:00 -
[706] - Quote
Whitehound wrote:Murk Paradox wrote:I don't. I think it should be allowed. Why? You seem to have a reason when you say this. So you should be able to explain it. I will not repeat my answer to the question every time someone asks it.
Fair enough! The ingame mechanics allow for me to take away your valuables at the cost of maybe getting me blown up, a failed attempt, and take a hit to my security status. Which in turn I'll be needed to redeem myself by killing enemies of the state to regain my reputation (see; killing rats).
I also got the idea from CCP themselves when they put an advert up on a website (IMDB.com I think, or some gaming sites from years past) that said I could do anything I wanted! I could fly spaceships to build an empire, I can join fleets to kill npcs, I can get into mining and other industrial endeavors. I could even be a pirate! I could blow people up! I also can salvage wrecks that do not belong to me, learned through trial and error. I could also loot other peoples' wrecks, again learned through trial and error.
I also came up with some ideas back in rookie help, and also paid attention by reading forums posts, local, other channels, google, etc.
Basically, I think it should be allowed because it has been allowed and proven to be allowed. And also encouraged. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami No Value
287
|
Posted - 2013.03.23 19:31:00 -
[707] - Quote
Caldari Citizen 1897289768188 wrote:Well it is good to see we are at this point, and when I mean at this point I reference the replies they offered when what has always worked for them in past with this type of troll posting where people give in or just give up. I did neither and if you scan over the last few pages you can see the results.
I have stated and reiterated my points and refuse to keep doing so. Not because I give up but because like my children when the only reply you can give is why? Or why not then you know you have reached that person limit of understanding or willingness to understand.
At the very least keeping them posting may have saved a few imbalanced ganks. I will be happy to keep posting to your impertinent questions but I will not restate what has already been said over and over.
You're going to have to go back a few pages to even remotely get caught up with the questrons being asked of you. You even said you needed new questions because you didn't want to repeat your nonexistent answers.
You have yet to even remotely address those. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 19:32:00 -
[708] - Quote
Murk Paradox wrote:Whitehound wrote:Murk Paradox wrote:I don't. I think it should be allowed. Why? You seem to have a reason when you say this. So you should be able to explain it. I will not repeat my answer to the question every time someone asks it. Fair enough! The ingame mechanics allow for me to take away your valuables at the cost of maybe getting me blown up, a failed attempt, and take a hit to my security status. Which in turn I'll be needed to redeem myself by killing enemies of the state to regain my reputation (see; killing rats). I also got the idea from CCP themselves when they put an advert up on a website (IMDB.com I think, or some gaming sites from years past) that said I could do anything I wanted! I could fly spaceships to build an empire, I can join fleets to kill npcs, I can get into mining and other industrial endeavors. I could even be a pirate! I could blow people up! I also can salvage wrecks that do not belong to me, learned through trial and error. I could also loot other peoples' wrecks, again learned through trial and error. I also came up with some ideas back in rookie help, and also paid attention by reading forums posts, local, other channels, google, etc. Basically, I think it should be allowed because it has been allowed and proven to be allowed. And also encouraged.
You could still do all those things even if the balance issue was fixed. When they said you could be a pirate did they say you could take a frigrate and kill a Titan? Nope |

Tippia
Sunshine and Lollipops
13372
|
Posted - 2013.03.23 19:33:00 -
[709] - Quote
Caldari Citizen 1897289768188 wrote:You could still do all those things even if the balance issue was fixed. What balance issue?
Quote:When they said you could be a pirate did they say you could take a frigrate and kill a Titan? Nope GǪand yet, you can.
Vote Malcanis for CSM8. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 19:33:00 -
[710] - Quote
Murk Paradox wrote:Caldari Citizen 1897289768188 wrote:Well it is good to see we are at this point, and when I mean at this point I reference the replies they offered when what has always worked for them in past with this type of troll posting where people give in or just give up. I did neither and if you scan over the last few pages you can see the results.
I have stated and reiterated my points and refuse to keep doing so. Not because I give up but because like my children when the only reply you can give is why? Or why not then you know you have reached that person limit of understanding or willingness to understand.
At the very least keeping them posting may have saved a few imbalanced ganks. I will be happy to keep posting to your impertinent questions but I will not restate what has already been said over and over. You're going to have to go back a few pages to even remotely get caught up with the questrons being asked of you. You even said you needed new questions because you didn't want to repeat your nonexistent answers. You have yet to even remotely address those. The questions were answered if people dont like the answer thats on them not me. |
|

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 19:34:00 -
[711] - Quote
Tippia wrote:Caldari Citizen 1897289768188 wrote:You could still do all those things even if the balance issue was fixed. What balance issue? Quote:When they said you could be a pirate did they say you could take a frigrate and kill a Titan? Nope GǪand yet, you can. The ones already covered. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6991
|
Posted - 2013.03.23 19:35:00 -
[712] - Quote
Caldari Citizen 1897289768188 wrote: You could still do all those things even if the balance issue was fixed. When they said you could be a pirate did they say you could take a frigrate and kill a Titan? Nope
Pirates historically have avoided taking on targets that they know are impossible to take, especially combat vessels, the targets of choice have always been merchants and infrastructure/industry, please choose another more realistic comparison.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 19:36:00 -
[713] - Quote
Jonah Gravenstein wrote:Caldari Citizen 1897289768188 wrote: You could still do all those things even if the balance issue was fixed. When they said you could be a pirate did they say you could take a frigrate and kill a Titan? Nope
Pirates historically have avoided taking on targets that they know are impossible to take, especially combat vessels, the targets of choice have always been merchants and infrastructure/industry, please choose another more realistic comparison. because this is a game I choose game specific example. |

Tippia
Sunshine and Lollipops
13373
|
Posted - 2013.03.23 19:38:00 -
[714] - Quote
Caldari Citizen 1897289768188 wrote:The questions were answered Prove it. It has nothing to do with people not liking the answers GÇö it has to do with them not finding any answers in your posts.
Quote:The ones already covered. Nope. You've just said that there is a balance issue; you have not explained what that issue actually is. So, again: what balance issue?
Quote:because this is a game I choose game specific example. GǪso did he, which is why he rejected your nonsensical titan-vs-frigate comparison (which, btw, only takes about 4h to perform). Vote Malcanis for CSM8. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6991
|
Posted - 2013.03.23 19:40:00 -
[715] - Quote
Caldari Citizen 1897289768188 wrote:Jonah Gravenstein wrote:Caldari Citizen 1897289768188 wrote: You could still do all those things even if the balance issue was fixed. When they said you could be a pirate did they say you could take a frigrate and kill a Titan? Nope
Pirates historically have avoided taking on targets that they know are impossible to take, especially combat vessels, the targets of choice have always been merchants and infrastructure/industry, please choose another more realistic comparison. because this is a game I choose game specific example. It's not a realistic example though, even as a gameplay example, nobody in their right mind enters into a solo fight with an opponent that is magnitudes stronger than them, they bring friends. While one frigate may not be able to take a titan, thousands can. There is strength in numbers. As the age old saying goes "united we stand, divided we fall".
Why shouldn't you be able to rob people of their valuables for profit?
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Whitehound
1375
|
Posted - 2013.03.23 19:45:00 -
[716] - Quote
Jonah Gravenstein wrote:Whitehound wrote:Murk Paradox wrote:I don't. I think it should be allowed. Why? You seem to have a reason when you say this. So you should be able to explain it. I will not repeat my answer to the question every time someone asks it. I can answer at least in part, A: because the ganker has to spend time and effort to carry out the gank, therefore he should have the possibility of reaping the fruits of his labour. B: because it annoys the hell out of a certain minority of the server population. I'll ignore B for obvious reasons.
A: It is not a good answer. Effort alone does not warrant a reward. Your victim has spend time and effort, too. It does not need "fruits". All it needs is consequence. This can be a reward, but it can be a punishment, too.
So we should discuss why it needs reward here and why not only punishment.
To me it seems like you want it to be an easy reward, because of the high punishment, and it seems you do this to avoid the purpose of the punishment and to ignore the punishment and to keep doing it.
Further do I see the rewards as the key element for the PvE, but not for PvP. PvP is about power, control, dominance, territory, etc.. I would go as far as saying that gankers are trying to make PvP into PvE and therefore do not deserve a reward, but a punishment. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Tippia
Sunshine and Lollipops
13373
|
Posted - 2013.03.23 19:49:00 -
[717] - Quote
Jonah Gravenstein wrote:While one frigate will not be able to take a titan, thousands can. GǪas can one.
A Merlin can be pushed up to 333 DPS of Kn/Th damage. A mining-fitted Erebus will have 3.77k EHP against that and a mere 100 DPS of passive regen. Even if we incorrectly assume that this regen will work the same across the entire range of shield values as the Merlin eats through that, thus massively increasing the damage-soaking potential, we're still looking at 971k EHP @-á233 DPS and 2M + 800k EHP @ 333 DPS = 4200s for the shield and 8400s for the rest GÇö a total of 3-+hGǪ 
Ph34r teh Merlin!
Caldari Citizen 1897289768188 wrote:because its a game it doesnt have to be realistic. He's saying that it's not realistic in the game either. Vote Malcanis for CSM8. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 19:49:00 -
[718] - Quote
Whitehound wrote:Jonah Gravenstein wrote:Whitehound wrote:Murk Paradox wrote:I don't. I think it should be allowed. Why? You seem to have a reason when you say this. So you should be able to explain it. I will not repeat my answer to the question every time someone asks it. I can answer at least in part, A: because the ganker has to spend time and effort to carry out the gank, therefore he should have the possibility of reaping the fruits of his labour. B: because it annoys the hell out of a certain minority of the server population. I'll ignore B for obvious reasons. A: It is not a good answer. Effort alone does not warrant a reward. Your victim has spend time and effort, too. It does not need "fruits". All it needs is consequence. This can be a reward, but it can be a punishment, too. So we should discuss why it needs reward here and why not only punishment. To me it seems like you want it to be an easy reward, because of the high punishment, and it seems you do this to avoid the purpose of the punishment and to ignore the punishment and to keep doing it. Further do I see the rewards as the key element for the PvE, but not for PvP. PvP is about power, control, dominance, territory, etc.. I would go as far as saying that gankers are trying to make PvP into PvE and therefore do not deserve a reward, but a punishment.
Nice Answer |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 19:49:00 -
[719] - Quote
Tippia wrote:Caldari Citizen 1897289768188 wrote:The questions were answered Prove it. It has nothing to do with people not liking the answers GÇö it has to do with them not finding any answers in your posts. Quote:The ones already covered. Nope. You've just said that there is a balance issue; you have not explained what that issue actually is. So, again: what balance issue? Quote:because this is a game I choose game specific example. GǪso did he, which is why he rejected your nonsensical titan-vs-frigate comparison (which, btw, only takes about 4h to perform). already have. |

Tippia
Sunshine and Lollipops
13373
|
Posted - 2013.03.23 19:52:00 -
[720] - Quote
Whitehound wrote:A: It is not a good answer. Effort alone does not warrant a reward. Your victim has spend time and effort, too. GǪand he gets rewarded for it.
Quote:So we should discuss why it needs reward here and why not only punishment. For the same reason the miner gets it. Also, for the simple reason that the game is designed to provide one, and no-one has put forward a good reason why this should change.
Caldari Citizen 1897289768188 wrote:already have. Prove it. A simple link will do. Just prove it. Any avoidance or evasion will be interpreted as you admitting that you are a liar, here and everywhere else you've posted in the thread. Vote Malcanis for CSM8. |
|

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 19:54:00 -
[721] - Quote
Tippia wrote:Jonah Gravenstein wrote:While one frigate will not be able to take a titan, thousands can. GǪas can one. A Merlin can be pushed up to 333 DPS of Kn/Th damage. A mining-fitted Erebus will have 3.77k EHP against that and a mere 100 DPS of passive regen. Even if we incorrectly assume that this regen will work the same across the entire range of shield values as the Merlin eats through that, thus massively increasing the damage-soaking potential, we're still looking at 971k EHP @-á233 DPS and 2M + 800k EHP @ 333 DPS = 4200s for the shield and 8400s for the rest GÇö a total of 3-+hGǪ  Ph34r teh Merlin! Caldari Citizen 1897289768188 wrote:because its a game it doesnt have to be realistic. He's saying that it's not realistic in the game either.
|

Jonah Gravenstein
Khalkotauroi Defence Labs
6995
|
Posted - 2013.03.23 19:56:00 -
[722] - Quote
TY for the correction on Frigate vs Titan Tippia, the Merlin is obviously OP, NERF MERLINS.
Whitehound wrote:Jonah Gravenstein wrote:Whitehound wrote:Murk Paradox wrote:I don't. I think it should be allowed. Why? You seem to have a reason when you say this. So you should be able to explain it. I will not repeat my answer to the question every time someone asks it. I can answer at least in part, A: because the ganker has to spend time and effort to carry out the gank, therefore he should have the possibility of reaping the fruits of his labour. B: because it annoys the hell out of a certain minority of the server population. I'll ignore B for obvious reasons. A: It is not a good answer. Effort alone does not warrant a reward. Your victim has spend time and effort, too. It does not need "fruits". All it needs is consequence. This can be a reward, but it can be a punishment, too. So we should discuss why it needs reward here and why not only punishment. To me it seems like you want it to be an easy reward, because of the high punishment, and it seems you do this to avoid the purpose of the punishment and to ignore the punishment and to keep doing it. Further do I see the rewards as the key element for the PvE, but not for PvP. PvP is about power, control, dominance, territory, etc.. I would go as far as saying that gankers are trying to make PvP into PvE and therefore do not deserve a reward, but a punishment.
There is consequence, both for the ganker and the gankee. The victim may well have spent time and effort gathering the resources needed for their ship or cargo, the ship itself or the value of the cargo are their potential reward, they then risk that reward. The chances of being ganked are pretty tiny ergo the consequences of undocking are also pretty tiny.
The ganker spends time and effort setting up the gank, knowing full well that there is a 50/50 chance of no reward at all, they purchase a ship and modules, they organise some friends and a looter, they ship scan potential targets. They gank the target, Concord turn up and BBQ their ships, the looter scoops the loot, if any, and they divide up any resulting ISK.
The consequence for the gankee is provided by the ganker, the consequence for the ganker is provided by Concord, and kill rights, and bounties, and loss of sec status, and being criminally flagged.
The potential gankee is actually getting the lesser consequence, because the chances of being ganked are next to nil, if you're paying attention and don't do silly things, like carry an excessive isk value in cargo.
The ganker gets hit with consequence from multiple directions, and is guaranteed to lose a ship.
Ganking is the farming of stupidity, the sooner CCP makes PvE more like PvP the better, we've already seen them start along this path with the NPC AI.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Murk Paradox
Red Tsunami No Value
288
|
Posted - 2013.03.23 19:59:00 -
[723] - Quote
Jonah Gravenstein wrote:Whitehound wrote:Jonah Gravenstein wrote:Whitehound wrote:Murk Paradox wrote:I don't. I think it should be allowed. Why? You seem to have a reason when you say this. So you should be able to explain it. I will not repeat my answer to the question every time someone asks it. I can answer at least in part, A: because the ganker has to spend time and effort to carry out the gank, therefore he should have the possibility of reaping the fruits of his labour. B: because it annoys the hell out of a certain minority of the server population. I'll ignore B for obvious reasons. A: It is not a good answer. Effort alone does not warrant a reward. Your victim has spend time and effort, too. It does not need "fruits". All it needs is consequence. This can be a reward, but it can be a punishment, too. So we should discuss why it needs reward here and why not only punishment. To me it seems like you want it to be an easy reward, because of the high punishment, and it seems you do this to avoid the purpose of the punishment and to ignore the punishment and to keep doing it. Further do I see the rewards as the key element for the PvE, but not for PvP. PvP is about power, control, dominance, territory, etc.. I would go as far as saying that gankers are trying to make PvP into PvE and therefore do not deserve a reward, but a punishment. There is consequence, both for the ganker and the gankee. The victim may well have spent time and effort gathering the resources needed for their ship or cargo the ship itself or the value of the cargo are their potential reward, they then risk that reward for their efforts by undocking. The chances of being ganked are pretty tiny. The consequences of undocking are also pretty tiny. The ganker spends time and effort setting up the gank, knowing full well that there is a 50/50 chance of no reward at all, they purchase a ship and modules, they organise some friends and a looter, they ship scan potential targets. They gank the target, Concord turn up and BBQ their ships, the looter scoops the loot, if any, and they divide up any resulting ISK. The consequence for the gankee is provided by the ganker, the consequence for the ganker is provided by Concord, and kill rights, and bounties, and loss of sec status, and being criminally flagged. The potential gankee is actually getting the lesser consequence, because the chances of being ganked are next to nil, if you're paying attention and don't do silly things, like carry an excessive isk value in cargo. The ganker gets hit with consequence from multiple directions, and is guaranteed to lose a ship. Ganking is the farming of stupidity, the sooner CCP makes PvE more like PvP the better, we've already seen them start along this path with the Drone AI.
Evil evil drone ai. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Jonah Gravenstein
Khalkotauroi Defence Labs
6995
|
Posted - 2013.03.23 20:06:00 -
[724] - Quote
Murk Paradox wrote:
Evil evil drone ai.
My bad that should have said NPC AI , a prime example of my fingers running ahead of my brain.
At the OP (I ain't typing out your new name, it's nearly as bad as your old one) Why shouldn't you be able to rob people of their valuables for profit?
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 20:06:00 -
[725] - Quote
Jonah Gravenstein wrote:Whitehound wrote:Jonah Gravenstein wrote:Whitehound wrote:Murk Paradox wrote:I don't. I think it should be allowed. Why? You seem to have a reason when you say this. So you should be able to explain it. I will not repeat my answer to the question every time someone asks it. I can answer at least in part, A: because the ganker has to spend time and effort to carry out the gank, therefore he should have the possibility of reaping the fruits of his labour. B: because it annoys the hell out of a certain minority of the server population. I'll ignore B for obvious reasons. A: It is not a good answer. Effort alone does not warrant a reward. Your victim has spend time and effort, too. It does not need "fruits". All it needs is consequence. This can be a reward, but it can be a punishment, too. So we should discuss why it needs reward here and why not only punishment. To me it seems like you want it to be an easy reward, because of the high punishment, and it seems you do this to avoid the purpose of the punishment and to ignore the punishment and to keep doing it. Further do I see the rewards as the key element for the PvE, but not for PvP. PvP is about power, control, dominance, territory, etc.. I would go as far as saying that gankers are trying to make PvP into PvE and therefore do not deserve a reward, but a punishment. There is consequence, both for the ganker and the gankee. The victim may well have spent time and effort gathering the resources needed for their ship or cargo the ship itself or the value of the cargo are their potential reward, they then risk that reward for their efforts by undocking. The chances of being ganked are pretty tiny. The consequences of undocking are also pretty tiny. The ganker spends time and effort setting up the gank, knowing full well that there is a 50/50 chance of no reward at all, they purchase a ship and modules, they organise some friends and a looter, they ship scan potential targets. They gank they target, Concord turn up and BBQ their ships, the looter scoops the loot and they divide up any resulting ISK. The consequence for the gankee is provided by the ganker, the consequence for the ganker is provided by Concord, and kill rights, and bounties, and loss of sec status, and being criminally flagged. The potential gankee is actually getting the lesser consequence, because the chances of being ganked are next to nil, if you're paying attention and don't do silly things, like carry an excessive isk value in cargo. The ganker gets hit with consequence from multiple directions, and is guaranteed to lose a ship. Ganking is the farming of stupidity, the sooner CCP makes PvE more like PvP the better, we've already seen them start along this path with the Drone AI. Correct there are consequences but those dont seem to be balanced at the moment. The mechanics and balance favor the ganker as it is now. Why should there be even a 50/50 chance? Your chances increase to get ganked the more you play the game. it may never happen but chances are sooner or later it can and will always depending on the circumstances. Let say I see you in hi-sec and get 4 of my buddies to help gank you. I would only do this for spite or revenge because I know it would not be cost effective to kill you low value hi-dps ship.
Being a pirate should come with a cost and even a price. |

Murk Paradox
Red Tsunami No Value
288
|
Posted - 2013.03.23 20:08:00 -
[726] - Quote
Caldari Citizen 1897289768188 wrote: Correct there are consequences but those dont seem to be balanced at the moment. The mechanics and balance favor the ganker as it is now. Why should there be even a 50/50 chance? Your chances increase to get ganked the more you play the game. it may never happen but chances are sooner or later it can and will always depending on the circumstances. Let say I see you in hi-sec and get 4 of my buddies to help gank you. I would only do this for spite or revenge because I know it would not be cost effective to kill you low value hi-dps ship.
Being a pirate should come with a cost and even a price.
And it does, those questions "have already been answered". "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13373
|
Posted - 2013.03.23 20:10:00 -
[727] - Quote
Caldari Citizen 1897289768188 wrote:Correct there are consequences but those dont seem to be balanced at the moment. The mechanics and balance favor the ganker as it is now. In what way?
Quote:Why should there be even a 50/50 chance? Because it means you can make a good profit from a good target, and there's just a good a chance that the Loot Fairy will hate your guts. It's a nice compromise between risk and reward.
Quote:Being a pirate should come with a cost and even a price. It already does.
Also, I notice you're not responding to my postGǪ what's the matter? No proof?
Vote Malcanis for CSM8. |

Murk Paradox
Red Tsunami No Value
288
|
Posted - 2013.03.23 20:13:00 -
[728] - Quote
He still never posted those "repeated answers" he said he did =( "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Whitehound
1377
|
Posted - 2013.03.23 20:14:00 -
[729] - Quote
Jonah Gravenstein wrote:There is consequence, both for the ganker and the gankee. The victim may well have spent time and effort gathering the resources needed for their ship or cargo, the ship itself or the value of the cargo are their potential reward, they then risk that reward. The chances of being ganked are pretty tiny ergo the consequences of undocking are also pretty tiny.
The ganker spends time and effort setting up the gank, knowing full well that there is a 50/50 chance of no reward at all, they purchase a ship and modules, they organise some friends and a looter, they ship scan potential targets. They gank the target, Concord turn up and BBQ their ships, the looter scoops the loot, if any, and they divide up any resulting ISK.
The consequence for the gankee is provided by the ganker, the consequence for the ganker is provided by Concord, and kill rights, and bounties, and loss of sec status, and being criminally flagged.
The potential gankee is actually getting the lesser consequence, because the chances of being ganked are next to nil, if you're paying attention and don't do silly things, like carry an excessive isk value in cargo.
The ganker gets hit with consequence from multiple directions, and is guaranteed to lose a ship.
Ganking is the farming of stupidity, the sooner CCP makes PvE more like PvP the better, we've already seen them start along this path with the NPC AI. You are not addressing my point. You are trying to avoid it.
I agree that future PvE should be more like PvP, but also future PvP should be less like PvE. Both, PvE and PvP need to progress and not just one of them. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Murk Paradox
Red Tsunami No Value
288
|
Posted - 2013.03.23 20:16:00 -
[730] - Quote
Whitehound wrote:Jonah Gravenstein wrote:There is consequence, both for the ganker and the gankee. The victim may well have spent time and effort gathering the resources needed for their ship or cargo, the ship itself or the value of the cargo are their potential reward, they then risk that reward. The chances of being ganked are pretty tiny ergo the consequences of undocking are also pretty tiny.
The ganker spends time and effort setting up the gank, knowing full well that there is a 50/50 chance of no reward at all, they purchase a ship and modules, they organise some friends and a looter, they ship scan potential targets. They gank the target, Concord turn up and BBQ their ships, the looter scoops the loot, if any, and they divide up any resulting ISK.
The consequence for the gankee is provided by the ganker, the consequence for the ganker is provided by Concord, and kill rights, and bounties, and loss of sec status, and being criminally flagged.
The potential gankee is actually getting the lesser consequence, because the chances of being ganked are next to nil, if you're paying attention and don't do silly things, like carry an excessive isk value in cargo.
The ganker gets hit with consequence from multiple directions, and is guaranteed to lose a ship.
Ganking is the farming of stupidity, the sooner CCP makes PvE more like PvP the better, we've already seen them start along this path with the NPC AI. You are not addressing my point. You are trying to avoid it. I agree that future PvE should be more like PvP, but also future PvP should be less like PvE. Both, PvE and PvP need to progress and not just one of them.
But I also answered your question WHound. I didn't avoid it. I don't really think Jonah avoided it either. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3047
|
Posted - 2013.03.23 20:17:00 -
[731] - Quote
Caldari Citizen 1897289768188 wrote:Correct there are consequences but those dont seem to be balanced at the moment. The mechanics and balance favor the ganker as it is now.
How does the fact that the victim has complete control over the possibility of being ganked for profit favor the ganker?
Quote:Why should there be even a 50/50 chance? Your chances increase to get ganked the more you play the game.
Since we're talking only of being ganked for profit, the only time your chances increase is when you're being stupid. You have complete control over the possibility of being ganked for profit.
Quote:it may never happen but chances are sooner or later it can and will always depending on the circumstances. Let say I see you in hi-sec and get 4 of my buddies to help gank you. I would only do this for spite or revenge because I know it would not be cost effective to kill you low value hi-dps ship.
Since I don't fly gank magnets in HS (or when I do, I fly them intelligently, i.e. in a manner that prevents ganking them), your revenge/spite would cost you money. So it wouldn't be profitable, so there's no problem and you're conflating two different issues.
Quote:Being a pirate should come with a cost and even a price. It does. It costs you your ship. In most cases, that cost is higher than the potential loot of the target, so the gank either doesn't happen or isn't profitable.
Once again: Why shouldn't you be able to steal someone else's unprotected valuables for profit?
This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Jonah Gravenstein
Khalkotauroi Defence Labs
6995
|
Posted - 2013.03.23 20:21:00 -
[732] - Quote
Caldari Citizen 1897289768188 wrote: Let say I see you in hi-sec and get 4 of my buddies to help gank you. I would only do this for spite or revenge because I know it would not be cost effective to kill you low value hi-dps ship.
Go for it, I don't gank on this character, so you're unlikely to find me in a low value high DPS ship, you're much more likely to find me hauling or doing some PvE, does that tempt you?
It'll never happen though, you don't have the balls to try, or the organisational skills to succeed.
Consequence wise, I'd rally up some friends and come down on you like a ton of bricks, repeatedly, regardless of consequence from Concord, because I have ingame friends that are quite accomplished at it, hell they'd do it for the lols, I'd just need to supply the ships and modules.
I'd welcome the kill rights that come with the gank, I can think of several people who would gladly take them off my hands, even at a price.
But first you have to catch me, secondly you're unlikely to make a profit because A: I don't AFK haul, B: I fit a tank to everything, C: I never carry enough value in cargo to make your attempt profitable, D: I don't undock in things I can't afford to lose.
So I challenge you, put your money where your mouth is, prove that ganking is unbalanced and entirely in the hands of the ganker.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Caldari Citizen 1897289768188
State War Academy Caldari State
178
|
Posted - 2013.03.23 20:34:00 -
[733] - Quote
Tippia wrote:[ Also, I notice you're not responding to my postGǪ what's the matter? No proof?
Why should or would I when I have already said I wasnt going to keep answering the same questions repeatadly. |

Tippia
Sunshine and Lollipops
13373
|
Posted - 2013.03.23 20:37:00 -
[734] - Quote
Caldari Citizen 1897289768188 wrote:Why should or would I when I have already said I wasnt going to keep answering the same questions repeatadly. So you're a liar, then. It would have been so easy for you to show that you weren't and to prove us all wrong, and instead you opted to out yourself.
Well, that's nice to know for future reference, if nothing else. A bit sad, but still nice to know.  Vote Malcanis for CSM8. |
|

ISD Tyrozan
ISD Community Communications Liaisons
40

|
Posted - 2013.03.23 20:37:00 -
[735] - Quote
This topic has become primarily trolling and repetitive posts. It is therefore being locked. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 25 :: [one page] |