Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 .. 61 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 63 post(s) |
Ranger 1
Ranger Corp
51
|
Posted - 2011.10.19 00:25:00 -
[661] - Quote
Henry Haphorn wrote:Welcome back to taxation without representation.
Welcome to EVE. Check your journal next time you make a purchase or build something.
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
Rented
Hunter Heavy Industries
4
|
Posted - 2011.10.19 00:35:00 -
[662] - Quote
CCP continues to make me glad I have no dealings with the tedious douchebaggery pointless poltical crap of nullsec.
Eve Online simply wasn't tedious enough, if I was actually affected by all the incredibly boring means by which nullsec dwellers endeavor to screw each other over, I'd be horrified that CCP had provided an even-yet-more-boring and inconvienient means by which to do so.
Fortunately I long ago made the (imo obvious) decision that nullsec wasn't worth all the tedious bothersome crap and that CCP clearly wasn't going ot change that, they do apparently wish to make it moreso however. |
Ranger 1
Ranger Corp
51
|
Posted - 2011.10.19 00:35:00 -
[663] - Quote
Liquidus Lamnia wrote:Demon View wrote:Liquidus Lamnia wrote:4) Using FW and Incursion LP for BPC purchase prevents characters with less than 18 months of experience from earning them (ability to fly Macherial/Nightmare/High-End BS), Uh, no. They're 3000 LP for FW. I can make more than that with one trip in a T1 frig doing L1 militia missions. Can't do FW missions while part of an Alliance I believe. And I'm a Trader, so even faction standings is important and FW is counter-productive for that.
The buy the BPC or Gantry off of the market like everyone else. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
Erik Finnegan
Polytechnique Gallenteenne
11
|
Posted - 2011.10.19 00:39:00 -
[664] - Quote
This feature iteration sounds like a good step. I am confident, the PI team will further watch it and balance as needed. |
Ranger 1
Ranger Corp
52
|
Posted - 2011.10.19 00:39:00 -
[665] - Quote
Mikron Alexarr wrote:Zoe Alarhun wrote:I like the changes. Become friends with local pirate corp. They don't blow you up and escort you if needed. You do PI in low sec and get out. A small fee per month covers that expense. New friends, New interaction and maby even some hair raising last minute runs out as your pirate friends jam/destroy aggressors while you get your squishy indi ship out.
I like. ^ go to low sec and make friends with the pirates. I have some friends that would love to meet your most expensive ship. -.-
Real pirates make deals, run protection rackets, collect and honor ransoms, etc. all the time.
The rest are brainless thugs, not pirates, and are usually not smart enough to be considered a real threat. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
Rees Noturana
Red Rock Mining Company
57
|
Posted - 2011.10.19 00:41:00 -
[666] - Quote
Himnos Altar wrote:... What I was butthurt about was the fact that it looked like neuts could be 100% locked out of the customs offices. Now, looking back over it, it doesn't appear to be the case. ... Scan for Customs Offices....
From the dev blog it clearly states that you set the minimum standing to access the customs office. If you can't access customs you'll have to resort to launching rockets.
Customs offices will remain on the overview. No scanning required.
Rees Noturana // Professional Treasure Hunter |
GoneMissing
Star League Expeditionary Force Star Council
0
|
Posted - 2011.10.19 00:44:00 -
[667] - Quote
Whoa whoa WHOA!!
> Customs Offices in all Low Sec, 0.0 and Wormhole systems will be decommissioned and removed.
I will need a much clearer explanation of the mechanics here. Those of us who currently DO have PI colonies running in non-empire spaces have already invested capital and logistical efforts in getting those colonies running under the previous rules with launchpads and Command Center logistical/behavioral rules already established. ONE of those rules is that the Command Centers merely must exist - they did *NOT* necessarily need to be a part of the installed communications links between the other facilities and launchpads in order to operate a colony and to import/export materials.
If all the existing Customs Offices are summarily removed, and we don't have either replacement Corporate Customs Offices _nor_ the availability of blueprints or the other materials to construct them readily available (say in wspace) to quickly replace them, then quite simply WE WILL GET SCREWED BY THIS CHANGE when the existing Customs Offices go *poof* and our launchpads have nothing to "communicate with"!
It will take us quite a bit of extra TIME AND CAPITAL and LOGISTICAL EFFORT in-game to regain our current functionality (not to mention the LOST INCOME)!
I cry FOUL!! |
xxxak
Intergalactic Syndicate Nulli Secunda
62
|
Posted - 2011.10.19 00:44:00 -
[668] - Quote
CCP Omen wrote:Ra Voreen wrote:How will it work in null-sec ? Are the planets still reserved to the alliance that holds sov ? We are undecided on this topic, it could go either way right now any preference? Regards Omen
Might be more fun if anyone can drop these. Nerfing supers is not going to help the N+1/Blob problem. It will just mean that superpilots will be even more likely to want to blob. Think more creatively. Support the idea of a subcap "assault bomber." |
A Lunchbox
Basgerin Pirate
3
|
Posted - 2011.10.19 00:50:00 -
[669] - Quote
On the structure HP being too high/low... I think it's just right. It's low enough where a small gang can reinforce it in a reasonable amount of time, and I love this. Small gangs have needed something to do objective wise for a long time, and this could definitely be a step in the right direction. It's true, if you make something accessable to small gangs, larger gangs will always be better... But hey, I don't care what alliance you roll with, getting people excited over a structure grind is already a huge chore. Getting people excited over multiple (being as how there are going to be tons of these things) junky 150 mil structure grinds with cheaper loot than you can score off some small pos mods? Yea, good luck with that.
I'm sure it'll happen anyway, I mean this IS eve, but after the new shinyness wears off it'll just be crappy profit and crap for isk added to kb stats. Only the people leaning super heavily on PI will likely be able to justify doing this on a regular basis, and even they have a few dozen other things to worry about blowing up and defending at any given time. Hell, that might even get them to split their blobs up to make sure things get done right. Imagine that.
As far as the supercap question goes, those are already getting the nerfbat. Fielding any number of these just to shoot at junky 150 mil structures is currently an easy thing, but when they become more vulnerable to, well, everything smaller than them, yea you're not going to see that happen too much. Have any of you even seen how many nyx are being resold because people won't be able to logoffski them? Hillarious. Take that into account and you shouldn't be worrying about putting accel gates on the silly things. Even pre-nerf I'd drool if I saw some dumb **** drop a single/small group of them on a freaking planet.
That being said, I highly approve of these changes and will personally be destroying every low-sec POCO I find, just to set up my own with 49% tax rates. |
Ranger 1
Ranger Corp
52
|
Posted - 2011.10.19 00:51:00 -
[670] - Quote
GoneMissing wrote:Whoa whoa WHOA!! > Customs Offices in all Low Sec, 0.0 and Wormhole systems will be decommissioned and removed. I will need a much clearer explanation of the mechanics here. Those of us who currently DO have PI colonies running in non-empire spaces have already invested capital and logistical efforts in getting those colonies running under the previous rules with launchpads and Command Center logistical/behavioral rules already established. ONE of those rules is that the Command Centers merely must exist - they did *NOT* necessarily need to be a part of the installed communications links between the other facilities and launchpads in order to operate a colony and to import/export materials. If all the existing Customs Offices are summarily removed, and we don't have either replacement Corporate Customs Offices _nor_ the availability of blueprints or the other materials to construct them readily available (say in wspace) to quickly replace them, then quite simply WE WILL GET SCREWED BY THIS CHANGE when the existing Customs Offices go *poof* and our launchpads have nothing to "communicate with"! It will take us quite a bit of extra TIME AND CAPITAL and LOGISTICAL EFFORT in-game to regain our current functionality (not to mention the LOST INCOME)! I cry FOUL!!
Within a few minutes after the patch goes live you will see BPC's for the gantry available in every major market.
Shortly after that, the Gantry's will be available on the market for purchase.
You may need to launch rockets for a while until you get set up again, which will be tedious.
You will need to shell out ISK for the BPC or Gantry (if you don't have loyalty points to spend), and for the materials to build/upgrade it to a PCO.
After your initial investment you will be making 5% more than you currently are, 10% more than anyone in Empire will be able to thereafter. It will take a little while to start pulling ahead in the game, but then your profits increase.
Pro's and Con's.
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
|
Mikron Alexarr
New Age Solutions The Laughing Men
24
|
Posted - 2011.10.19 00:53:00 -
[671] - Quote
Ranger 1 wrote:Mikron Alexarr wrote:Zoe Alarhun wrote:I like the changes. Become friends with local pirate corp. They don't blow you up and escort you if needed. You do PI in low sec and get out. A small fee per month covers that expense. New friends, New interaction and maby even some hair raising last minute runs out as your pirate friends jam/destroy aggressors while you get your squishy indi ship out.
I like. ^ go to low sec and make friends with the pirates. I have some friends that would love to meet your most expensive ship. -.- Real pirates make deals, run protection rackets, collect and honor ransoms, etc. all the time. The rest are brainless thugs, not pirates, and are usually not smart enough to be considered a real threat.
'real' pirates? Let me be clear, I've done my time in eve. I've stayed in the same corp for almost 6 years, but in that time, I've seen many things happen in many different places. Low-sec is not foreign to me. I've stated this already.
Low-sec is not the stepping stone to null-sec. The people there are not interested in what you have to offer unless it's a killmail or a good fight. There are exceptions to that description, but by and large, I go to low sec with the assumption that I will be shot on sight by anyone - and for good reason. Anyone claiming that low sec corps would be okay with a bunch of people from empire using their space for any reason is very clearly dealing with a minority of the low sec population.
People that are -10 go to low-sec - not people looking to deal with the volatility of -10 pilots. Industry cannot operate reliably with that kind of a population without security which very quickly turns a profitable model into an isk black hole.
The current implementation removes the security requirement. PI can exist. This change will make PI not exist. I cannot state the complex problem any simpler.
The rise in material price will not justify it so long as PI can be done in empire. |
Mikron Alexarr
New Age Solutions The Laughing Men
26
|
Posted - 2011.10.19 00:59:00 -
[672] - Quote
Ranger 1 wrote:GoneMissing wrote:Whoa whoa WHOA!! > Customs Offices in all Low Sec, 0.0 and Wormhole systems will be decommissioned and removed. I will need a much clearer explanation of the mechanics here. Those of us who currently DO have PI colonies running in non-empire spaces have already invested capital and logistical efforts in getting those colonies running under the previous rules with launchpads and Command Center logistical/behavioral rules already established. ONE of those rules is that the Command Centers merely must exist - they did *NOT* necessarily need to be a part of the installed communications links between the other facilities and launchpads in order to operate a colony and to import/export materials. If all the existing Customs Offices are summarily removed, and we don't have either replacement Corporate Customs Offices _nor_ the availability of blueprints or the other materials to construct them readily available (say in wspace) to quickly replace them, then quite simply WE WILL GET SCREWED BY THIS CHANGE when the existing Customs Offices go *poof* and our launchpads have nothing to "communicate with"! It will take us quite a bit of extra TIME AND CAPITAL and LOGISTICAL EFFORT in-game to regain our current functionality (not to mention the LOST INCOME)! I cry FOUL!! Within a few minutes after the patch goes live you will see BPC's for the gantry available in every major market. Shortly after that, the Gantry's will be available on the market for purchase. You may need to launch rockets for a while until you get set up again, which will be tedious. You will need to shell out ISK for the BPC or Gantry (if you don't have loyalty points to spend), and for the materials to build/upgrade it to a PCO. After your initial investment you will be making 5% more than you currently are, 10% more than anyone in Empire will be able to thereafter. It will take a little while to start pulling ahead in the game, but then your profits increase. Pro's and Con's.
The volatility introduced by the roll out process will essentially destroy every market associated with PI materials. If CCP carries on with this process, it will be an indication that they want to see the PI market and it's associated markets rebuilt by players from scratch.
As stated previously: Anyone who has any PI experience knows that rockets are a non-viable alternative in it's current form.
Your percentages are after market volatility has settled and are made with assumptions about the tax rate that will be charged for anyone trying to operate in low sec - about as accurate as we would be sending a probe to the nearest star IRL. |
Ranger 1
Ranger Corp
53
|
Posted - 2011.10.19 01:02:00 -
[673] - Quote
Mikron Alexarr wrote:Ranger 1 wrote:Mikron Alexarr wrote:Zoe Alarhun wrote:I like the changes. Become friends with local pirate corp. They don't blow you up and escort you if needed. You do PI in low sec and get out. A small fee per month covers that expense. New friends, New interaction and maby even some hair raising last minute runs out as your pirate friends jam/destroy aggressors while you get your squishy indi ship out.
I like. ^ go to low sec and make friends with the pirates. I have some friends that would love to meet your most expensive ship. -.- Real pirates make deals, run protection rackets, collect and honor ransoms, etc. all the time. The rest are brainless thugs, not pirates, and are usually not smart enough to be considered a real threat. 'real' pirates? Let me be clear, I've done my time in eve. I've stayed in the same corp for almost 6 years, but in that time, I've seen many things happen in many different places. Low-sec is not foreign to me. I've stated this already. Low-sec is not the stepping stone to null-sec. The people there are not interested in what you have to offer unless it's a killmail or a good fight. There are exceptions to that description, but by and large, I go to low sec with the assumption that I will be shot on sight by anyone - and for good reason. Anyone claiming that low sec corps would be okay with a bunch of people from empire using their space for any reason is very clearly dealing with a minority of the low sec population. People that are -10 go to low-sec - not people looking to deal with the volatility of -10 pilots. Industry cannot operate reliably with that kind of a population without security which very quickly turns a profitable model into an isk black hole. The current implementation removes the security requirement. PI can exist. This change will make PI not exist. I cannot state the complex problem any simpler. The rise in material price will not justify it so long as PI can be done in empire.
Just stating a fact my friend, sorry if you took it personally. You do realize that the "most expensive ship" the PI crowd will be bringing in is a cloaky transport right?
You are quite correct in that few people doing PI in low sec will be making deals with pirates, unless it is to pay a nominal fee to protect their PCO... although I'm sure the occasional ransom will change hands.
A smart "pirate" would be considering putting up a few PCO's of his own right about now. Not to make money off the rent (although they would) but to encourage more targets to frequent the area.
This again demonstrates the difference between a pirate and a thug.
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
Andre Jean Sarpantis
University of Caille Gallente Federation
8
|
Posted - 2011.10.19 01:03:00 -
[674] - Quote
Throwing in my two cents, i dislike the implemention from this idea as well i'm disapointed about CCP seemingly only to care about the PvP Crowd.
With this feature getting implementet, most lowsec PI will quickly die, and highsec PI will grow in an amount so even the last planet will get filled up with colonies until the resources are sufferd to an absolute minimum and arent worth getting worked with after a few weeks of peoples farming the planets dry.
So PI POS Fuels raising up in prices.....ergo another big hit on even the smaller corps to uphold and keep running a little research POS.......and this brings up again the question what if this is just the first strike followed up with the long discussed hiseciceremoval.....well thank you CCP for beeing on a good way to kill hisec industry and nearly all research.
And nobody should come and tell me 'But but ...you still have research and produktion stations in hisec!!'...Hah....if the changes occured and hisec POSses aren't longer runable in a fashionable way,, those Slots will get all blocked fpr months all the way up by the research and production bots!! |
Danuvia Za
Bellum Aeternus Imperial Ascension
1
|
Posted - 2011.10.19 01:05:00 -
[675] - Quote
I like the concept, however...
This will be a massive hassle even not considering the warfare aspects. There are thousands of systems in low & null sec and you want us to buy an office for every single planet in them?! This will kill off PI activity, which in turn will kill off PI products, which produce the very components that the new customs office are created out of! A double whammy. Not to mention driving POS and POS fuel prices through the roof, sending a shockwave through the market making many other seemingly unrelated things more expensive.
PLEASE don't change the Customs Office itself and instead let players anchor a "Systems Taxation Office" anywhere in the system (except in range of a POS) that will control the taxation functions of all the customs offices in the system. In addition do not allow players to completely deny access to a system's PI, outside of sov space. Instead let them place a maximum tax of say 300% or something.
In addition the gameplay of a simple undefended structure that takes a 1000dps battleship TWO HOURS of EHP to kill is LAME. You know that people are only rarely going to defend these places, make taking them not so mindnumbingly boring. Put the target in a deadspace complex with "taxation" officials you need to kill to change ownership or SOMETHING. Give the attackers something to DO while waiting for the owners to respond.
This will * provide a more important conflict point * not cost small-scale planeteers tens/hundreds of millions of isk PER PLANET to even do PI at all * not force players to perform ridiculous numbers of boring events in order to economically control an area
If you will not change the customs office idea then please at least make the structure much cheaper and easier to destroy. |
Anti Pod
The xDEATHx Squadron Legion of xXDEATHXx
0
|
Posted - 2011.10.19 01:06:00 -
[676] - Quote
Man this is suck and the new boring ****. |
Rakshasa Taisab
Sane Industries Inc.
371
|
Posted - 2011.10.19 01:07:00 -
[677] - Quote
Repost regarding the issue of large blobs reinforcing everything + your mom in 30 minutes;
They could add a small reinforcement (lol code reuse) that happens mid-way to the main reinforcement point, a 'partial reinforcement' that takes only e.g. 15-30 minutes. The genius part of the idea is that during that time the shields recharge, and if the attackers don't keep shooting at it the structure will exit the partial reinforcement with enough shield that you need to go through another partial reinforcement cycle.
Thus not only do you lengthen the time it takes for a blob to put a CO into reinforcement, you also require at least a small force to remain behind while waiting for the final part, which provides a good target for the defenders in addition to limiting how many CO's can be taken out. So a 50-man blob can't just reinforce 10 CO's in a system within 30 minutes. 84,000 AUR ($420) spent on NeX store for Troll and Profit. |
Ranger 1
Ranger Corp
53
|
Posted - 2011.10.19 01:09:00 -
[678] - Quote
Mikron Alexarr wrote:Ranger 1 wrote:GoneMissing wrote:Whoa whoa WHOA!! > Customs Offices in all Low Sec, 0.0 and Wormhole systems will be decommissioned and removed. I will need a much clearer explanation of the mechanics here. Those of us who currently DO have PI colonies running in non-empire spaces have already invested capital and logistical efforts in getting those colonies running under the previous rules with launchpads and Command Center logistical/behavioral rules already established. ONE of those rules is that the Command Centers merely must exist - they did *NOT* necessarily need to be a part of the installed communications links between the other facilities and launchpads in order to operate a colony and to import/export materials. If all the existing Customs Offices are summarily removed, and we don't have either replacement Corporate Customs Offices _nor_ the availability of blueprints or the other materials to construct them readily available (say in wspace) to quickly replace them, then quite simply WE WILL GET SCREWED BY THIS CHANGE when the existing Customs Offices go *poof* and our launchpads have nothing to "communicate with"! It will take us quite a bit of extra TIME AND CAPITAL and LOGISTICAL EFFORT in-game to regain our current functionality (not to mention the LOST INCOME)! I cry FOUL!! Within a few minutes after the patch goes live you will see BPC's for the gantry available in every major market. Shortly after that, the Gantry's will be available on the market for purchase. You may need to launch rockets for a while until you get set up again, which will be tedious. You will need to shell out ISK for the BPC or Gantry (if you don't have loyalty points to spend), and for the materials to build/upgrade it to a PCO. After your initial investment you will be making 5% more than you currently are, 10% more than anyone in Empire will be able to thereafter. It will take a little while to start pulling ahead in the game, but then your profits increase. Pro's and Con's. The volatility introduced by the roll out process will essentially destroy every market associated with PI materials. If CCP carries on with this process, it will be an indication that they want to see the PI market and it's associated markets rebuilt by players from scratch. As stated previously: Anyone who has any PI experience knows that rockets are a non-viable alternative in it's current form. Your percentages are after market volatility has settled and are made with assumptions about the tax rate that will be charged for anyone trying to operate in low sec - about as accurate as we would be sending a probe to the nearest star IRL.
The only Volatility that is likely to happen is that PI goods will be in short supply for a short time, making them more valuable. Not a bad thing in this example.
Rockets are not desirable, but would suffice in a pinch during the short time between patch day and your new PCO coming online. The smart PI industrialist will time his collections appropriately to minimize time without a PCO. I have also already suggested that CCP should consider upping the payload on rockets.
Since we were talking about about replacing the CPO with one they built themselves I would say there are few things in life more certain than what they will charge themselves in taxes. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
Tetragammatron Prime
Pink Sockers
6
|
Posted - 2011.10.19 01:10:00 -
[679] - Quote
If you're complaining that the customs office will take 2 hours to reinforce in your solo bs then you're pretty dumb. This is an MMO. Get friends or go do a pos in high sec where you can completely avoid pvp with dec shield. Also PI in high sec. |
Anishoara
Federal Institute Service
3
|
Posted - 2011.10.19 01:20:00 -
[680] - Quote
CCP Omen wrote:You have some cool ideas but why do you assume the larger corporation won't tolerate you? Do people hate money all of a sudden? On a serious note, do you actually think they are more likely to disallow you? We are operating under the assumption that most PCO owners will allow "neutral" at least for the extra dough. If they indeed don't allow you, I would bet there will be wormholes that operate free for all COs for profit. At least that's what we hope.
I do not agree with you.
In low-sec, yes, maybe some corporations will specialized themselves by "renting" CO, but in WH and Null-Sec, corporations will lock the planet to themselves. Don't forget planet has a depletion system, less people on the planet, more resourcs to take.
You have stats we don't have, but have a look to the docking rights from null-sec station. I'm quite sure, if your are not blue with owner, in the most case you can't dock ! Will be exactely the same with CO.
Is ok for me with this, but if you made your "brainstorming" thinking what you said, i think you took it wrong.
(sorry, english is not my native langage) |
|
Mikron Alexarr
New Age Solutions The Laughing Men
26
|
Posted - 2011.10.19 01:21:00 -
[681] - Quote
Ranger 1 wrote:Mikron Alexarr wrote:Ranger 1 wrote:Mikron Alexarr wrote:Zoe Alarhun wrote:I like the changes. Become friends with local pirate corp. They don't blow you up and escort you if needed. You do PI in low sec and get out. A small fee per month covers that expense. New friends, New interaction and maby even some hair raising last minute runs out as your pirate friends jam/destroy aggressors while you get your squishy indi ship out.
I like. ^ go to low sec and make friends with the pirates. I have some friends that would love to meet your most expensive ship. -.- Real pirates make deals, run protection rackets, collect and honor ransoms, etc. all the time. The rest are brainless thugs, not pirates, and are usually not smart enough to be considered a real threat. 'real' pirates? Let me be clear, I've done my time in eve. I've stayed in the same corp for almost 6 years, but in that time, I've seen many things happen in many different places. Low-sec is not foreign to me. I've stated this already. Low-sec is not the stepping stone to null-sec. The people there are not interested in what you have to offer unless it's a killmail or a good fight. There are exceptions to that description, but by and large, I go to low sec with the assumption that I will be shot on sight by anyone - and for good reason. Anyone claiming that low sec corps would be okay with a bunch of people from empire using their space for any reason is very clearly dealing with a minority of the low sec population. People that are -10 go to low-sec - not people looking to deal with the volatility of -10 pilots. Industry cannot operate reliably with that kind of a population without security which very quickly turns a profitable model into an isk black hole. The current implementation removes the security requirement. PI can exist. This change will make PI not exist. I cannot state the complex problem any simpler. The rise in material price will not justify it so long as PI can be done in empire. Just stating a fact my friend, sorry if you took it personally. You do realize that the "most expensive ship" the PI crowd will be bringing in is a cloaky transport right? You are quite correct in that few people doing PI in low sec will be making deals with pirates, unless it is to pay a nominal fee to protect their PCO... although I'm sure the occasional ransom will change hands. A smart "pirate" would be considering putting up a few PCO's of his own right about now. Not to make money off the rent (although they would) but to encourage more targets to frequent the area. This again demonstrates the difference between a pirate and a thug.
Foremost, you're a classy guy. I appreciate that.
Those same pirates you're talking about realize that setting up a PCO and watching the logs for when people pull their products off planet is a fruitless endeavor. They would farm any carebears stupid enough to fall for it right back out of low sec. There isn't an economic reason for a pirate corp to setup a PCO.
Ah, but then they would be able to open it up for their players to get PI materials out of it! Except the economic viability of keeping it there is only for as long as they want to live there. Most low-sec dwellers will not bother with a PCO unless they have been there for a long time and doing it already.
But what about protection rackets?! The same problem exists - money. No carebear will shell out the cash for this sort of thing, because they'll (sadly) make more in empire running missions and doing PI while waiting for their AFK Domi to finish off the last of the rats.
The problem I have is not with the situations you describe. Those will occur, but they will be a severe minority. As it stands, it's the casual player that can sneak in and out with minimal security that can eek out a living doing this sort of thing(some better than others). Those players will not be able to contribute their supply to the pool at all.
The problem is in the global impact and the effects on the game play of a significant portion of the player base.
|
GoneMissing
Star League Expeditionary Force Star Council
0
|
Posted - 2011.10.19 01:26:00 -
[682] - Quote
Ranger 1 wrote:GoneMissing wrote:Whoa whoa WHOA!! > Customs Offices in all Low Sec, 0.0 and Wormhole systems will be decommissioned and removed. I will need a much clearer explanation of the mechanics here. Those of us who currently DO have PI colonies running in non-empire spaces have already invested capital and logistical efforts in getting those colonies running under the previous rules with launchpads and Command Center logistical/behavioral rules already established. ONE of those rules is that the Command Centers merely must exist - they did *NOT* necessarily need to be a part of the installed communications links between the other facilities and launchpads in order to operate a colony and to import/export materials. If all the existing Customs Offices are summarily removed, and we don't have either replacement Corporate Customs Offices _nor_ the availability of blueprints or the other materials to construct them readily available (say in wspace) to quickly replace them, then quite simply WE WILL GET SCREWED BY THIS CHANGE when the existing Customs Offices go *poof* and our launchpads have nothing to "communicate with"! It will take us quite a bit of extra TIME AND CAPITAL and LOGISTICAL EFFORT in-game to regain our current functionality (not to mention the LOST INCOME)! I cry FOUL!! Within a few minutes after the patch goes live you will see BPC's for the gantry available in every major market. Shortly after that, the Gantry's will be available on the market for purchase. You may need to launch rockets for a while until you get set up again, which will be tedious. You will need to shell out ISK for the BPC or Gantry (if you don't have loyalty points to spend), and for the materials to build/upgrade it to a PCO. After your initial investment you will be making 5% more than you currently are, 10% more than anyone in Empire will be able to thereafter. It will take a little while to start pulling ahead in the game, but then your profits increase. Pro's and Con's.
That does not answer the issue of PI clusters built without having the command centers being a part of the communications links. What can be done to allow us to fix those things (since Command Centers can't be moved) so that at least SOME PI can still be used without the new Customs centers in place? |
Ranger 1
Ranger Corp
55
|
Posted - 2011.10.19 01:27:00 -
[683] - Quote
Anishoara wrote:CCP Omen wrote:You have some cool ideas but why do you assume the larger corporation won't tolerate you? Do people hate money all of a sudden? On a serious note, do you actually think they are more likely to disallow you? We are operating under the assumption that most PCO owners will allow "neutral" at least for the extra dough. If they indeed don't allow you, I would bet there will be wormholes that operate free for all COs for profit. At least that's what we hope. I do not agree with you. In low-sec, yes, maybe some corporations will specialized themselves by "renting" CO, but in WH and Null-Sec, corporations will lock the planet to themselves. Don't forget planet has a depletion system, less people on the planet, more resourcs to take. You have stats we don't have, but have a look to the docking rights from null-sec station. I'm quite sure, if your are not blue with owner, in the most case you can't dock ! Will be exactely the same with CO. Is ok for me with this, but if you made your "brainstorming" thinking what you said, i think you took it wrong. (sorry, english is not my native langage)
What about planets that they don't need, in systems that don't compromise their security?
Not as common an occurrence in most WH, but very common in Null.
Why not make money off of the planets you don't need for yourself, and if you are of a mind (and most are) lure more traffic/targets a short distance from your space?
Sort of like setting up a salt lick for hunting deer, or a honey trap for hunting (care) bear.
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
DARPA Blackswift
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.10.19 01:30:00 -
[684] - Quote
I am an independent ninja pi player in low-sec. 72 planets across 4 accounts. 6 months to train pi to max and cloaky hauler across all toons. 30M-40M per 33 days (10k m3 of p2 material) for each pi load.
The instability of destructible custom offices is not good. I will drain as much until the change and then move to high-sec.
Even with negotiating access with a strong local power is not worthwhile when I forecast yields on a monthly timespan and buildings can be destroyed so easily.
As it stands now, the 25k m3 storage gives me close to 3 months to harvest the pi in my cloaky haulers. Allowing me to pick slow times to ninja the goods out.
To move to a new area and setup fully upgraded command centers is a time sink and an isk sink. To recover from the isk sink of upgrade costs is about three-quarters of a month's yield.
Do I like the proposed changes? no.
I will adapt. |
Ranger 1
Ranger Corp
55
|
Posted - 2011.10.19 01:37:00 -
[685] - Quote
Quote:Foremost, you're a classy guy. I appreciate that.
Those same pirates you're talking about realize that setting up a PCO and watching the logs for when people pull their products off planet is a fruitless endeavor. They would farm any carebears stupid enough to fall for it right back out of low sec. There isn't an economic reason for a pirate corp to setup a PCO.
Ah, but then they would be able to open it up for their players to get PI materials out of it! Except the economic viability of keeping it there is only for as long as they want to live there. Most low-sec dwellers will not bother with a PCO unless they have been there for a long time and doing it already.
But what about protection rackets?! The same problem exists - money. No carebear will shell out the cash for this sort of thing, because they'll (sadly) make more in empire running missions and doing PI while waiting for their AFK Domi to finish off the last of the rats.
The problem I have is not with the situations you describe. Those will occur, but they will be a severe minority. As it stands, it's the casual player that can sneak in and out with minimal security that can eek out a living doing this sort of thing(some better than others). Those players will not be able to contribute their supply to the pool at all.
The problem is in the global impact and the effects on the game play of a significant portion of the player base.
I get where you are coming from (well put by the way).
One suggestion I have made that would mitigate a lot of these (valid) concerns is for the payload of rockets to be increased to a more practical level. It would cut into your profits but take the tedious aspect out of the equation.
I'm also concerned about the building costs of the PCO. I tend to agree with others in this thread that it might be a better route to make them very cheap to replace, thus lessening the incentive to spend time blowing it up (and making replacement relatively painless).
Then again, I'm an advocate of making NeX store items 1/10th the current price, but destructible and only available somewhere that you actually took/wore them to... so what do I know.
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
non judgement
Without Fear Flying Burning Ships Alliance
79
|
Posted - 2011.10.19 01:40:00 -
[686] - Quote
The price of the PI products will probably raise up, go back down and end up covering the high side of the average taxation on CO. People who have planets with lower tax will make more of a profit.
I'm interested to see if the prices of PI products at the major trade hubs have already gone up with people buying heaps in advance? |
Shinzann
Dead poets society The Laughing Men
0
|
Posted - 2011.10.19 01:47:00 -
[687] - Quote
Midnight Hope wrote:CCP Omen wrote:Midnight Hope wrote:If you are going to blow up every PO on launch date, I hope you thought what you are going to do with all the stuff in those offices. Are you going to blow it up as well??
I can already see PI prices spiking, regardless of the increase in link capacity. The stuff that you have in the CO's will be teleported to a station hangar. I forgot the exact details of which station etc. Station hangar! What about those of us who live in a wormhole? A station hangar is not exactly around the corner!
+1. ^^
|
Kassasis Dakkstromri
Four Horsemen of the Apocalypse
13
|
Posted - 2011.10.19 01:52:00 -
[688] - Quote
CCP Omen,
Wouldn't it make more sense to simply make the existing Low Sec, 0.0, and WH Custom's Offices destructible (even very easily destructible) instead of just wiping them?
Was there a reason for doing it this way than allowing the community to take them over but leave infastructure in place, until a planet's custom's office is taken over or simply destroyed?
**Not to mention that I hope you'll give us an event out of this with symaltanious explosions in system at a specific time eh?** |
Kagan Storm
Syndicated Systems
11
|
Posted - 2011.10.19 01:53:00 -
[689] - Quote
32 pages of comments.... and all together i see a bunch of people just trying to manipulate each other.
From those 32 pages i come to this conclusion:
alts go to 0.0 preferably npc they all train cloaky haulers i JF crap once a week to highsec.
I do p2 p3 p4 in highsec.
Problem solved.
On another note.... WTB precises tables on how much it costs to launch from command center.
ALSO!!!!!!!!!!!!!!!!!!!!
WANT CONFIRMATION WINDOW IM GONNA PAY MONEY TO SOMEBODY SO I DONT PAY IM THE MONEY FOR USING HIS PLANET POS.
P.S. looking at current CMS delegates and what they are doing its not exactly encouraging the fact you discussed this with them.... Offering small loans. Send message for details and arrangements. :)
|
Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
28
|
Posted - 2011.10.19 01:54:00 -
[690] - Quote
Rees Noturana wrote:
1. There was very little risk and none in high sec. This is being corrected.
2. The other option is to remove the customs offices entirely and rely on improved rockets. Having a static point provides for a possibility of hostile player interaction. If there is a structure it needs to be destructible.
3. I agree. The costs for a customs office seems quite high compared to likely income. I'd like to see the cost of these structures reduced to allow for profits sooner considering they are such a visible target.
4. It makes more sense than magically appearing structures, especially in w-space.
5. Greed is good. As an industrialist I'd rather collect taxes that just attempt to starve people out. If they use 'my' planet I get money. If I build an offices then I'll have them open. The only problem is figuring out a tax rate that makes it worthwhile.
6. PI has been fairly easy ISK. Just read back for all the people that fund their accounts with it. II think it's too easy to fund accounts with in-game money in EVE which is eventually going to trash the economy, but I'm not an economist, so my opinion doesn't matter much on this point.
I think the main issue they need to balance is the cost of the structure and balance the alternative so that smugglers can rocket their products off planet. Maybe look at dropping commodities to colonies too but personally I'll be doing my advanced production in empire.
1. The risk to reward won't be right in low sec. 2. I would support bigger rockets as a possible alternative in low sec. Again, just get the risk/reward right, this proposal doesn't. 3 :-) 4. OK, WH it doesn't make much sense either. WH should be like nul sec however this gets implemented. 5. More folks seem to about the starving other folk as compared to the income. The nature of Eve. 6. I am OK with PI getting more challenging. This proposal is not the way to make that happen.
So one other thing that this causes, a whole new class of necro structures, these things need to die on thier own if their owners don't visit them. We have all seen the dead corp POSs on moons. These will be a new type of "ghosts of dead corps" things to litter space that will need to be blown up to clear planets that they park on.
So to be clear parts of what this idea intends to accomplish make sense, but the low sec part as proposed makes no sense to me.
Issler |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 .. 61 :: one page |
First page | Previous page | Next page | Last page |