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Rek Seven
Zandathorn Industries
10
|
Posted - 2011.10.19 10:13:00 -
[781] - Quote
@ CCP devs, can you confirm if we will be able to set different access rights and tax rates for each level of standing? (i.e. terrible, bad, neutral, good, excellent) |

Tas Nok
Hedion University Amarr Empire
0
|
Posted - 2011.10.19 10:18:00 -
[782] - Quote
TL:DR I'm out 114.3 mil on PI 1.0 64.8mil on PI 2.0 and now PI 3.0 will cost me 558mil, apparently PI needs to be nerfed repeatedly?
so here's how I'm getting screwed...
PI 1.0 I tested it on sisi liked what I saw and sought out a place to make it work so I could produce POS'es and stuff for fun and profit
Train up alts to use PI to maximize planet use across 20 planets in 0.0 and HS (at my HQ) and produce all items from p0 to P4. (bandwidth is good enough so I could just barely get from p0 -> p2 on each planet) then go from p2 -> p4 on a dedicated assembly planet)
Pay out the start up costs: launch pad each planet with each toon = 900,000 x20 command center each planet(old system cost more for the bigger ones) advanced command center 20 x 3,700,000 basic facility x 80 (4 on each planet) x 75,000 advanced facility x 40 (2 on each planet) x 250,000 then all the various extractors which was usually 6-9 per planet based on distance and size 45,000 isk x 140 (pretty sure I had almost 200 clicks to re-set my PI each time I did it) forgetting Taxes and moving things... this was my start up cost:
900,000 x20 = 18mil launch pads 3,700,000 x20 = 74mil advanced command centers 75,000 x 80 = 6mil basic facility 250,000 x 40 = 10mil advanced facility 45,000 x 140 = 6.3mil extractors
114.3mil
THEN... PI 2.0 with the new extractor heads, cpu gets a huge nerf... doing PI the same way with low volume links across the planet is no longer viable... I quit PI for 6 months
CEO and friends encourage me to restart and I start focusing on how to revamp my set-up to just do POS fuels
set-up 2.0 remove all HS installations (not profitable) relocate on 9 planets because Temperate, Gas and Ice are no longer needed (I get O2 from corp noobs who are learning PI) (get a refund on all the extractor heads...) +6.3mil need to pay for the 9 planets from scratch: re-locate facilities to optimize no more than (2) two resources per planet current command centers paid for 9 new command centers at lvl 5 = 9x 4,300,000 because bulk of P0 material is so high I invest in a second launch pad as storage 20x900,000 34 extra basic facilities x 75,000 15 extra advanced facilities x 250,000 40 new and revised extractors x 45,000
9x4,300,000 = 38.7milcommand centers 20x900,000 = 18mil launch pads 34x75,000 = 2.55milbasic facility 15x250,000 = 3.75mil advanced facility 40x45,000 = 1.8mil extractors
64.8mil to become productive again, on top of my original 114.3mil *** so far none of this includes any of the taxes or costs associated with re-aligning when hotspots go cold***
NOW PI 3.0 I suspect I will need to re-locate again, and concentrate on a bare minimum of 5-6 planets this means my toons will all be sucking from the same resources making them less productive Rebuild 11 planet networks so POCO (sucky name BTW) can be maximized buy and build 6 POCO's 80mil x 6 (if I'm lucky)
11 command centers x 4,300,000 = 47.3mil 44 basic facilities x 75,000 = 3.3mil 22 advanced facilities x 250,000 = 5.5mil 22 launch pads x 900,000 = 19.8mil 44 extractors x 45,000 = 1.98mil 6 Player owned Customs Office 80mil = 480mil
557.88mil
added to the start up of 114.3 mil and the revised startup of 64.8mil and I will have sunk 736.98mil into PI... thus making my profit on the whole venture shrink to near zero
CCP IT REALLY SEEMS AS IF YOU WANT EVERYONE TO STOP PI AND GO DO SOMETHING ELSE, Why else would you force players to re-finance their operations repeatedly??
PI produces items that are needed in the game, but with all these changes, you are seriously screwing with us, now that my 480mil investment has to just sit in space defenseless... It will be a recurring cost that will cause me to quit PI again after I lose one. if POS fuels spike (they will) and I lose my investment to the 1st bored super-carrier in system (likely) the POS will come down and into storage until this is fixed.
PI isn't Broke (needs some fixing, but it does work) I suggest you fix other things first: * 1 capital ship array per region (will belong to the dominant power) * 1 moon goo array per pos and double the goo, but quadruple the power/cpu so basically itGÇÖs nearly a undefended POS * triple the rate of invention success with all lvl 5 skills and finally nerf T2 BPO's * limit the total number of manufacturing jobs a corp can have active based on membership 100 members = 10 jobs * make GCC timers re-activate if the player docked, jumped or logged at a pos, they need to survive that countdown out in the open where they can get shot at * if an alliance owns a station, every 7 days there should be a random malfunction like repair services going out for 48 hours unless the system is FULLY upgraded * make it so bounties from all missions must be collected in Yuali * make it so bounties placed on players must be placed in that players HQ system * randomize missions so that players aren't always prepared * randomize complexes more so that sometimes they end up 20 jumps from the last one * once 10 rats in the same belt have died, that's it for 12 hours
go ahead and iterate something else.... you've "fixed" PI enough
I suspect at the rate of things PI 4.0 will roll out in 2014-15
GL with that.
PS. I actually LIKE that you tried to make this MORE player powered and driven, but I really think you haven't thought this through, ALL the small corps and small operations are just going to stop
|

Trader Hansen
Failure Assured
0
|
Posted - 2011.10.19 10:21:00 -
[783] - Quote
Sounded like a decent idea until I got to the part that there won't be any BPO's and the only source of BPC's will be Concord or Militias.
"Here at CCP we believe in EVE being a sandbox game. NOW RUN OUR DAMN FACTION WARFARE AND INCURSIONS!".
Also... Costs associated with this don't really match up with the reality of what PI colonies are worth given current market prices. |

Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
10
|
Posted - 2011.10.19 10:22:00 -
[784] - Quote
Will corporate wallet tax payment entries show which planets customs office they are for?
Will there be any controls provided for which corporate wallet division the tax payments go into?
Make it so that you canGÇÖt stop anyone using a CO but the tax rate scales with standings i.e. (simplified) blue = tax rate, neutral = 1.5 x tax rate, red = 2 x tax rate.
|

Steve Ronuken
Fuzzwork Enterprises
27
|
Posted - 2011.10.19 10:29:00 -
[785] - Quote
Tas Nok wrote:TL:DR I'm out 114.3 mil on PI 1.0 64.8mil on PI 2.0 and now PI 3.0 will cost me 558mil, apparently PI needs to be nerfed repeatedly?
So... You've not made any money at all from PI? Odd, as I'm pulling, with minimal effort, around 10 mil a week, per planet. And that's far from optimal. Risk free isk isn't the way of Eve. |

Mecinia Lua
Galactic Express Intrepid Crossing
10
|
Posted - 2011.10.19 10:35:00 -
[786] - Quote
CCP Omen wrote:Aynen wrote:Well, there goes my wormhole space Ninja-PI operation. I had all my alts set up in one wh system where they do PI even though the system is occupied by another corp with far superior numbers and capabilities. With these changes, my main source of income will be gone, which was substantial when all planets are running at capacity.
When these changes get onto TQ, the occupying corp will make the costums offices, and I won't have access anymore exept for the small canisters I can shoot into orbit. Personally I'd have created a system where the ninja wh PI player can have his place, like having to bribe the costums officers or something. Or, in favor of more interaction, building a temporary pirate station that will appear on overview in the system and takes 15 minutes to make ready for use, then, after a certain amount has been transfered through it, it blows up. This way there's a bit more danger to Ninja-wh-PI and it creates an environment that stimulates pvp. You have some cool ideas but why do you assume the larger corporation won't tolerate you? Do people hate money all of a sudden?  On a serious note, do you actually think they are more likely to disallow you? We are operating under the assumption that most PCO owners will allow "neutral" at least for the extra dough. If they indeed don't allow you, I would bet there will be wormholes that operate free for all COs for profit. At least that's what we hope.
I think your working under a false assumption. Currently alliances/corporations try to limit who can/can't use their planets, this will give them more tools to control that. However I do like the idea overall just worried about the transition period. In may open up a small market where some pay rental fees to run offices in certain areas, but we'll see how it works out.
I'd leave the NPC custom offices up until someone places a PCO around the planet. To give you an example Intrepid Crossing in just its Cobalt Edge holdings controls 332 planets. I'd say at least half of those have active colonies probably more. It will take time to replace all those NPC custom stations, thus allowing them to remain until a PCO can be put down makes sense to keep from causing market shortages. Once a PCO is anchored the NPC one should disappear, never to return even if the PCO is later destroyed. |

Spanking Monkeys
ZC Industries
4
|
Posted - 2011.10.19 10:44:00 -
[787] - Quote
i cant belive this is something you have worked on for a while CCP owen. this is a badly thought out structure driven boring activity, rather than just a boring activity. started offlining pos's already cos theres no way currently to absorb the extra costs involved. glad i have 3 months worth of fuel stored for 6 towers. i now have 18months for the 1 that will stay.
i just dont see why you at ccp are always trying to **** over the smaller guys/corps/alliances. this is directly what your doing here, have no doubt about it.
|

Andre Jean Sarpantis
University of Caille Gallente Federation
8
|
Posted - 2011.10.19 10:46:00 -
[788] - Quote
TBH. implementing this change technically will have a huge impact on current market and Eve economy as it is rigth now, the final result will be an enormous skyrocketing from all prices for PI products and POS fuels to a point small Corps and such wont be able anylonger to uphold their jobs or anything else, and most of them aren't willing to go to lowsec or null at all so CCP say goodbye to another bulkload of Subscriptions getting chanceld soon as this crap hits TQ.
|

GeeShizzle MacCloud
11
|
Posted - 2011.10.19 10:49:00 -
[789] - Quote
how about allowing the PCO blueprint copy to be invented instead of seeding it in highsec/faction stations?
Then seed the gantry BPO in hisec/faction stations as per usual.
so turn the PCO bpc into a t2 styled blueprint of the gantry, without the t2 resource requirement. |
|

CCP Nullarbor
C C P C C P Alliance
1

|
Posted - 2011.10.19 10:52:00 -
[790] - Quote
Jackie Fisher wrote:Will corporate wallet tax payment entries show which planets customs office they are for?
Yes.
Jackie Fisher wrote:Will there be any controls provided for which corporate wallet division the tax payments go into?
At the moment no, they go into the Master Wallet.
|
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GeeShizzle MacCloud
11
|
Posted - 2011.10.19 10:52:00 -
[791] - Quote
i also dont understand the massive amount of emo-rage on here... u can still launch stuff into space without going through the PCO, and it wont be taxed. plus if you're in someone elses space as a neut or worse... thats how u should be doing it anyway!
|

Nemtar Nataal
Demonic Retribution
0
|
Posted - 2011.10.19 10:55:00 -
[792] - Quote
Great addition to the game....it is good with some additional isksinks This will finally make big 00 alliances PI structure vulnable to small and medium size raids...
Will the structure drop what ever is in the member hangers if it is destoryed ? How much hitpoints will it have ? please dont tell me that it will be like a POS that will prevent the small raids. Remember that the usual way to handle attacks at the moment is to let them happen and clean up when the reinforcment timer is up. If the structures have a limited amount of hitpoints it will be easier to force alliaces to come out and fight you rather then hide in there space...
While you are at it you should change datacores in such a way that they need to be manufactured threw PI and drop the passive datacore income that is widely used today. That will also give 00 enteties access to everything they need for invention in 00 so they dont have to go to empire...
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Rek Seven
Zandathorn Industries
10
|
Posted - 2011.10.19 11:01:00 -
[793] - Quote
@ CCP Nullarbor, can you confirm if we will be able to set different access rights and tax rates for each level of standing? (i.e. terrible, bad, neutral, good, excellent)
|

Mike Whiite
Progressive State
1
|
Posted - 2011.10.19 11:08:00 -
[794] - Quote
I like the general idea I also share the fear of small operations being terminated and low sec knows many small corps.
Though while thinking on it for a while I like to give some options that would make it more intresting for people to allow other people on their turf for low sec anyway.
1) Make the POCO's taxble by owner and Militia occupying the system, which give the PACO's protection from the entire militia, who on their turn gain from allowing more poeple to use it, by getting more tax refenue (which might be devided among the corpses that are part of the milita)
2) And make them Capturable
This make's it a option for a small time operator to start his PACO without being blown out of the skies in a day. Gives FW an extra demention And even if one Militia takes over from the other they have no reason to remove the PACO owner since they could as easly split the tax refenue with the new militia. I't might even be preferable for militia's to let the PACO's be runned by "Specialised PI corps"
It also makes it more likely more planets will get a CO.
|

Max Von Sydow
Droneboat Diplomacy
0
|
Posted - 2011.10.19 11:09:00 -
[795] - Quote
Not sure if already suggested but couldn't you let the current custom offices stay where they are but make them destructible and give them less HP than the POCOs and no RF timer, so that people wont be forced to get a POCO for every planet but at the same time, some enemies could show up and easily destroy the old custom offices to mess with the locals. Give them low enough HP so that a small fleet of SBs can destroy one in a few minutes making it fairly easy to get rid of them. |

Kim Lesley Hartman
Hartman Ornamental Confectionery and Pies The 20 Minuters
1
|
Posted - 2011.10.19 11:10:00 -
[796] - Quote
Rek Seven wrote:Dinsdale Pirannha wrote:Great, so now someone who runs PI in a quiet low sec system on a small scale basis is screwed. Now they have to put up PI structures within said quiet low sec system, with a "blow me up" sign on them.
Small scale low end PI in low sec is now dead for small corps. Once again, CCP has developed something for the huge alliances, and screwed the little guy.
It is one thing to dodge the gankers in low sec to do PI, it quite another to fight alliances.
All hail the megacorps and mega alliances. A small corp living in a low sec system should be able to control some of the customs offices and reinforce any enemy customs offices in that system. What gives "the little guy" the right to fly his warp core stab fit hauler into a low sec system and milk the planets when he doesn't even live in that system, without paying for the privilege? If people are serious about continuing their PI business, they should be considering setting up in WH space or joining a corp that has the power to control a system. If you're not willing to do this then high sec PI is meant for you.
How about if the "little guy" lives in said (heavily pirated) lowsec system and has always managed to avoid said pirates by being clever (bookmarks of customs offices, cloaky/mwd occators etc)?
And I think you are missing a rather important point for most industrialists I NEED access to the plethora of corporate wallets otherwise administration, tracking cost/expense flow and auditing becomes a total nightmare so joining another corp isn't really an option.
Sure I could join an alliance but why exactly would a PvP alliance want me? And don't say; "So you can sell them those robotics for their POS at a discount!" Because you know what? If I start eating into my margins on that scale I can make as much in hisec without giving up any of my independence. Besides I can do without the drama that large PvP alliances seem to be riddled with.
What gives the little guy the right? His/her ability outsmart and dodge a much larger hostile force out to get him/her that gives them the right. This change means however I will now simply be denied access to the planets and no amount of cleverness will save me. That seems wrong to me.
p.s. if stabbed haulers bother you try a HIC.
|
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CCP Nullarbor
C C P C C P Alliance
1

|
Posted - 2011.10.19 11:11:00 -
[797] - Quote
Rek Seven wrote:@ CCP Nullarbor, can you confirm if we will be able to set different access rights and tax rates for each level of standing? (i.e. terrible, bad, neutral, good, excellent)
Access rights are based on setting a minimum standing but currently the tax rate is the same for everyone who has access. |
|

Lady Vici
Vanishing Point. The Initiative.
1
|
Posted - 2011.10.19 11:13:00 -
[798] - Quote
Overall the idea is not bad, but just to clarify:
if you are funny with your corp you spam those custom offices all over because there can only be ONE per planet in total and not per corp?
This also means if someone was faster you have to grind the structure... well at least this could generate some fights but overall it will force a lot of people to use the "jet can" for the ressources and assemble on empire planets to avoid getting access removed. Than you are still independent from all those offices.
Also a lot of people still have to recalculate if its still really usefull to produce anything else than POS Fuel. It really reduces the attractivity for the rest - especially for all those producers not part of a powerful 0.0 alliance. |

Lorna Sicling
Helix Pulse
1
|
Posted - 2011.10.19 11:16:00 -
[799] - Quote
No doubt I'll be trolled for this, but what I see is:
1. BPC only for gantry - nice ISK sink CCP 2. Griefer Corps controlling low sec systems that border hi-sec - set tax rate to 0% and blue only access 3. New fun targets for super-caps to grief people 4. POS fuel prices about to climb significantly
I do like the RF timer thing - that's a good change that could be rolled out to other things.
They've completely missed the opportunity to have shared Corp hangers - if we the Corp own the Customs Office, why shouldn't we have a Corp hanger there?
I think the idea was good, but the implementation is not good and about to make running a POS and undertaking T2 and POS / Sovereignty manufacturing very expensive indeed.
It was always bizzare that Customs Offices appeared in WH space - how did they get there? I can also see an argument for Customs Offices needing to be built in null sec Sov claimable known space, but systems where you can't claim Sov, particularly low sec?
I wonder how many weeks / months after this change there will be a "patch".
No tears here - just opinion. |

War Kitten
Panda McLegion
105
|
Posted - 2011.10.19 11:17:00 -
[800] - Quote
Awesome new change to PI - and I like how you tied it in to other game mechanics, even if it is a bit contrived. (FW LP store buff).
I especially like that it's a boost to lowsec industry / activity and becomes a player-run structure that *can* be opened to the public (unlike POS refineries).
I look forward to the struggles to control the taxes on PI exports, and the increase in POS fuel prices :)
For implementation, I'd suggest a week or two grace period where a new POCO can be errected to replace the existing NPC one, and after that period, then you can yank all the remaining ones out of the universe. Otherwise the sudden hiccup of stalled PI production and spike in materials for constructing POCOs will just disrupt markets more than necessary. This is my signature.-á There are many others like it, but this one is mine. |

Suki Okiwana
Perkone Caldari State
0
|
Posted - 2011.10.19 11:18:00 -
[801] - Quote
Steve Ronuken wrote: So... You've not made any money at all from PI? Odd, as I'm pulling, with minimal effort, around 10 mil a week, per planet. And that's far from optimal. Risk free isk isn't the way of Eve.
What game are you playing? |

Rek Seven
Zandathorn Industries
10
|
Posted - 2011.10.19 11:19:00 -
[802] - Quote
CCP Nullarbor wrote:Rek Seven wrote:@ CCP Nullarbor, can you confirm if we will be able to set different access rights and tax rates for each level of standing? (i.e. terrible, bad, neutral, good, excellent) Access rights are based on setting a minimum standing but currently the tax rate is the same for everyone who has access.
Ah thanks for answering my question.
I'm sure you see the flaw in this feature now and I hope that this will be "fixed" upon release... If a customs office owner wishes to charge negative standing players a high tax, i don't think they will be happy if this adversely affects their relationship with friendly corps. |

War Kitten
Panda McLegion
105
|
Posted - 2011.10.19 11:23:00 -
[803] - Quote
Rek Seven wrote:CCP Nullarbor wrote:Rek Seven wrote:@ CCP Nullarbor, can you confirm if we will be able to set different access rights and tax rates for each level of standing? (i.e. terrible, bad, neutral, good, excellent) Access rights are based on setting a minimum standing but currently the tax rate is the same for everyone who has access. Ah thanks for answering my question. I'm sure you see the flaw in this feature now and I hope that this will be "fixed" upon release... If a customs office owner wishes to charge negative standing players a high tax, i don't think they will be happy if this adversely affects their relationship with friendly corps.
I wouldn't call it a flaw as it stands, but being able to set a different tax rate for each standings level would be a great feature. This is my signature.-á There are many others like it, but this one is mine. |

Rek Seven
Zandathorn Industries
10
|
Posted - 2011.10.19 11:27:00 -
[804] - Quote
Kim Lesley Hartman wrote:
How about if the "little guy" lives in said (heavily pirated) lowsec system and has always managed to avoid said pirates by being clever (bookmarks of customs offices, cloaky/mwd occators etc)?
And I think you are missing a rather important point for most industrialists I NEED access to the plethora of corporate wallets otherwise administration, tracking cost/expense flow and auditing becomes a total nightmare so joining another corp isn't really an option.
Sure I could join an alliance but why exactly would a PvP alliance want me? And don't say; "So you can sell them those robotics for their POS at a discount!" Because you know what? If I start eating into my margins on that scale I can make as much in hisec without giving up any of my independence. Besides I can do without the drama that large PvP alliances seem to be riddled with.
What gives the little guy the right? His/her ability outsmart and dodge a much larger hostile force out to get him/her that gives them the right. This change means however I will now simply be denied access to the planets and no amount of cleverness will save me. That seems wrong to me.
p.s. if stabbed haulers bother you try a HIC.
I suppose you would like the government to let you pump oil directly from their land so that you can make cheap fuel for your car too?!
Seriously tho, i understand where you are coming from but i think it will be healthy for the eve economy. Like others have said, eve isn't about earning isk risk free, but the people willing to take a risk should be rewarded.
Ps. And if you are a i PI guy living in low sec, i think you overestimate how badly these pirates want to catch you. If they really wanted you dead, they would find your planets and wait buy the customs office when the see you log. it's that simple. |

Scarlett Ninja
Section 5
8
|
Posted - 2011.10.19 11:31:00 -
[805] - Quote
CCP Omen wrote:Raziphan Rebular wrote:Why require corporations? Okay so I love PI it's something everyone can do with a little skill, and a lot of understanding. But this move, takes PI away from the little guy and moves it into the hands of corporations. Why must these custom offices be ran by corporations and not simply players? Why can't becoming a baron of a ton of profitable planets be another possibility for players? It's always irked me that only Corporations can setup Poses, and now it seems like only corporation will be able to run their own customs office despite the fact they seem to be well with in the range of the single player to afford and deploy.
PLEASE PLEASE PLEASE CCP make it so that we can launch our own personal custom offices as well not simply 'for the corporation'. It's really quite cheap to create your own one man corporation. Also, the "little" guy is adviced to use CONCORD's customs offices in High-Sec. Regards Omen
OMGWTF..........did you REALLY say that Omen......are you on drugs, pissed up or what?
I am the "little" guy you so insultingly disregard in your response to this question, i started in hi sec, then gathered my resorces and moved to NPC 0.0..........I obviously missed the sign saying " RESERVED SPACE, MEGA CORPS ONLY!!"
Because you make it very plain that you can't be bothered with us "little" guys, should i take my 3 "little" accounts and close them down i wonder?
When i first read your blog i was not happy, now you've added insult to injury......go f**k your self! |

Echo Mande
0
|
Posted - 2011.10.19 11:38:00 -
[806] - Quote
Reading the original devblog, some of the dev responses and part of the thread I've got the following notes, suggestions and comments. I do lowsec PI with blockade runners, allowing me to get materials for my POS in quiet systems.
1) Locking people out of the COPO is in my opinion a bad idea outside of sovereign 0.0 space. In your space you can make (some of) the rules but in lowsec or even NPC 0.0 the sovholder should make the 'rules' on this, IMO to favor trade (and take their cut).
If a lockout is added in sov and WH 0.0 some general changes should be made to both encourage ninja-PI and allow a sovereign COPO owner to profit from his COPO. Those changes are to allow non-sovholders to plant command centers (I'm thinking of Providence and non-sov renters here) and adding larger capacity cans launchable from the launch pad (where else?) with less cooldown. If CCP feels the need, let those larger launched cans become probeable (with difficulty) a certain time after launch.
Adding a lockout in lowsec would IMO be a particularly bad idea because what will almost certainly happen is that lowsec 'leet PVP' alliances (read: sadistic sociopaths) will plant COPOs for the express purpose of locking them and the planet to others (particularly plasmas or lavas), griefing anyone interested in lowsec PI and padding their killboard. Their reasons for this and for their shooting any other COPO will almost certainly boil down to 'NBSI', 'lulz' and 'tears'. They'll feel secure in this due to most indy players not having capital fleets on call. If the griefers want to grief PI toons let them (try to) catch the haulers.
2) It hasn't been stated yet how many runs will be on the BPCs. Personally I hope they are not one-runs due to the large number of COPOs that will be needed. This might also be a good time to make POS, sovereignty and COPO structures buildable in a POS structure. Not allowing this will severely penalize the WH crowd due to their having to haul gantries into their WH for anchoring instead of building the gantries in local stations like the low-/null-sec crowd can. Having these structures buildable at POSses will also help make deep nullsec and WH systems less dependant on stations/highsec/Jita.
3) The changes proposed to the PI infrastructure are welcome but aren't the once that are IMO really needed. The road changes, for instance, would be a lot better if they were inversed (current load at 20% grid and CPU). To IMO really improve PI and PI production capability, the following changes ought to be made. First, allow warehouse and launchpad capacity to be expanded to at least triple base capacity (preferably more). Second chop ECUs in half, for half current base cost, grid and CPU for half the number of heads. Third, allow warehouses and launchpads to distribute materials automatically on an hourly basis. Optionally reduce warehouse grid and CPU use (half them and half base capacity?) to make them popular.
4) the current hit points seem to make POCOs targets for dreads, bored gangs and supers. The rep requirements should also draw people to logistics (bring Basilisks) or triage. I assume this is part of a 'make ordinary capitals popular' campaign. Do the posted HP values include or exclude resists?
5) While I am opposed to taxes in principle, CCP needs its ISK sinks. Is setting standings-dependant taxes being considered? Is the taxing of non-sov PI taxes (call it 20%-40% of gross PI taxes) being considered? Will the base tax levels CCP is thinking of be published somewhere?
6) Will extra roles be created to anchor and administrate COPOs? Larger corps are notoriously stingy with equipment and starbase config roles. Will COPO administration otherwise be protected (passwords)?
7) A transition period ought to be considered.
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Rek Seven
Zandathorn Industries
10
|
Posted - 2011.10.19 11:42:00 -
[807] - Quote
Scarlett Ninja wrote:CCP Omen wrote:Raziphan Rebular wrote:Why require corporations? Okay so I love PI it's something everyone can do with a little skill, and a lot of understanding. But this move, takes PI away from the little guy and moves it into the hands of corporations. Why must these custom offices be ran by corporations and not simply players? Why can't becoming a baron of a ton of profitable planets be another possibility for players? It's always irked me that only Corporations can setup Poses, and now it seems like only corporation will be able to run their own customs office despite the fact they seem to be well with in the range of the single player to afford and deploy.
PLEASE PLEASE PLEASE CCP make it so that we can launch our own personal custom offices as well not simply 'for the corporation'. It's really quite cheap to create your own one man corporation. Also, the "little" guy is adviced to use CONCORD's customs offices in High-Sec. Regards Omen OMGWTF..........did you REALLY say that Omen......are you on drugs, pissed up or what? I am the "little" guy you so insultingly disregard in your response to this question, i started in hi sec, then gathered my resorces and moved to NPC 0.0..........I obviously missed the sign saying " RESERVED SPACE, MEGA CORPS ONLY!!" Because you make it very plain that you can't be bothered with us "little" guys, should i take my 3 "little" accounts and close them down i wonder? When i first read your blog i was not happy, now you've added insult to injury......go f**k your self!
That was uncalled for.
I think what the dev was trying to say was that high sec will still have customs offices to enable you to do PI without interacting with other players. If you want to do PI in null sec (potentially player owned space) where you can earn significantly more than people in high sec, then be prepared to have to interact with other players... you did know this is an MMO right?! |

Aenrea
Royal Amarr Institute Amarr Empire
1
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Posted - 2011.10.19 11:43:00 -
[808] - Quote
I like the idea of building my own CO, seems logical in wormhole spaces mainly (there shouldn't be any), building in null sec, oook, well low sec, okay, maybe it could create some new gameplay, but WHY must be current COs decommissioned and removed? -- I will talk mainly about low sec situation -- Why you want to ruin my weeks of training and mils of ISK? In the systems, where I barely see other pilots, do you have any idea how long I will wait until someone will buy (since I definitely won't be able to buy few COs with this price) an overpriced CO base structure and build CO above all my planets? I've invested into this a lot of time, lot of money, and PI became almost my main job in EVE.. Please try to think about some continual change in CO system, like at the release time, let the old COs there and remove them automatically when some corporation will decide to start earning money from own COs (question is if it would be same also in w-space) . And I dont know, maybe after 1/2 year, wipe the rest of the npc COs (which were not replaced by anyone) - price for the CO base structure could be in that time more affordable anyway.
ps: I'have already tried to suggest some changes when CO is selected in the selected target window, it is possible to have there a button called 'Access Custom Office' (now you have to right click and access custom office)? Is this changed with this? if not, please consider it  |

Dirk Smacker
Caldari Provisions Caldari State
6
|
Posted - 2011.10.19 11:48:00 -
[809] - Quote
Question: Since the best place to get the BPC's will be from the militia LP stores, are the devs considering limiting the anchoring of custom offices to occupancy for militia corps? Or maybe a +/- commission based on occupancy?
This may be a golden opportunity to put some functional benefits behind occupancy and push some of the stronger militia corps to take ownership over the whole FW mechanic thing. |

bilingi
Ghosts of the Storm
2
|
Posted - 2011.10.19 11:51:00 -
[810] - Quote
To bad we cant get our PI skill points back... and to bad CCP workers are getting BJS from RMT allainces and corps... because this is what this is designed for, |
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