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Daemien Murdoc
Capital Systems INC Shadow of xXDEATHXx
0
|
Posted - 2011.10.19 11:53:00 -
[811] - Quote
Just please increase the can size from 500M3 to help smaller 1 man bands not to kill em off playing right into the hands of the larger corps |

Sable Moran
Moran Light Industries
5
|
Posted - 2011.10.19 11:54:00 -
[812] - Quote
Dominus Alterai wrote:Kassasis Dakkstromri wrote:Absolutely need a search function for POCO's - and I really hope CCP Omen you guys had the for sight to prepare that too?
Cause here's the scenario:
- Corp places Low Sec Temperate / Barren POCO(s) - Corp camps Low Sec Temperate / Barren POCO(s) - Corp waits for Indy Pilot to generate Tax/Tarif revenue - Corp kills Indy Pilot and collects Tier 4 Advanced Commodities (in addition to the tax/tariff they just got) - Corp gets much more preferred Transport Kill Mail - Corp breaks CCPs POCO system, because Corp prefers Kill Mail to tax/tariff revenue - Corp waits for next sucker
Hence a searchability function is essential! THIS OMG THIS!!! count me in btw....in a bomber, not a transport. LOL EDIT: Also, the wallet blink from the tax revenue is a dead give away that someone is using your POCO, essentially alerting people to neutral activity, creating impromptu gate camps. Pirates won't need to camp a POCO, just be in station or a safe waiting for the flashy flashy: Step 1.) pirate sees wallet flash from PI taxes. Step 2.) pirate undocks and warps to the out gate Step 3.)....
Step 3.) Another corp jumps in with a bait hauler. Step 4.) Pirate corp engages Step 5.) Second corp jumps in the rest of their fleet and beats the **** out of the pirates
Dominus Alterai wrote:Step 4.) PROFIT!!!
Indeed. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Laboratories Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Cailais
Nasty Pope Holding Corp Talocan United
51
|
Posted - 2011.10.19 11:57:00 -
[813] - Quote
War Kitten wrote:Rek Seven wrote:CCP Nullarbor wrote:Rek Seven wrote:@ CCP Nullarbor, can you confirm if we will be able to set different access rights and tax rates for each level of standing? (i.e. terrible, bad, neutral, good, excellent) Access rights are based on setting a minimum standing but currently the tax rate is the same for everyone who has access. Ah thanks for answering my question. I'm sure you see the flaw in this feature now and I hope that this will be "fixed" upon release... If a customs office owner wishes to charge negative standing players a high tax, i don't think they will be happy if this adversely affects their relationship with friendly corps. I wouldn't call it a flaw as it stands, but being able to set a different tax rate for each standings level would be a great feature.
Tax by standings level would indeed be a seriously good move. I'm not sure if it has been answered elsewhere but will there be a 'show info' for the customs office? For example if I tootle up to a planet and find an established CO can I check its details (owning corp, relative standings, tax rates etc)?
C.
|

War Kitten
Panda McLegion
107
|
Posted - 2011.10.19 11:59:00 -
[814] - Quote
Scarlett Ninja wrote:CCP Omen wrote:Raziphan Rebular wrote:Why require corporations? Okay so I love PI it's something everyone can do with a little skill, and a lot of understanding. But this move, takes PI away from the little guy and moves it into the hands of corporations. Why must these custom offices be ran by corporations and not simply players? Why can't becoming a baron of a ton of profitable planets be another possibility for players? It's always irked me that only Corporations can setup Poses, and now it seems like only corporation will be able to run their own customs office despite the fact they seem to be well with in the range of the single player to afford and deploy.
PLEASE PLEASE PLEASE CCP make it so that we can launch our own personal custom offices as well not simply 'for the corporation'. It's really quite cheap to create your own one man corporation. Also, the "little" guy is adviced to use CONCORD's customs offices in High-Sec. Regards Omen OMGWTF..........did you REALLY say that Omen......are you on drugs, pissed up or what? I am the "little" guy you so insultingly disregard in your response to this question, i started in hi sec, then gathered my resorces and moved to NPC 0.0..........I obviously missed the sign saying " RESERVED SPACE, MEGA CORPS ONLY!!" Because you make it very plain that you can't be bothered with us "little" guys, should i take my 3 "little" accounts and close them down i wonder? When i first read your blog i was not happy, now you've added insult to injury......go f**k your self!
Yes, I'm sure Omen was talking directly to you when he put air quotes around "little" guy.
You're trying way too hard to be a victim here.
If you can manage 3 accounts, I'm sure you can handle creating your own corp too, which is what he was referring to. If you're too "little" to form your own simple corporation to run the office, then his advice was use the high sec offices.
If you just want to paint a target on yourself and jump in front of the bullet, go right ahead. The world needs another misguided martyr. This is my signature.-á There are many others like it, but this one is mine. |

Kim Lesley Hartman
Hartman Ornamental Confectionery and Pies The 20 Minuters
1
|
Posted - 2011.10.19 12:05:00 -
[815] - Quote
Rek Seven wrote:Kim Lesley Hartman wrote:
How about if the "little guy" lives in said (heavily pirated) lowsec system and has always managed to avoid said pirates by being clever (bookmarks of customs offices, cloaky/mwd occators etc)?
And I think you are missing a rather important point for most industrialists I NEED access to the plethora of corporate wallets otherwise administration, tracking cost/expense flow and auditing becomes a total nightmare so joining another corp isn't really an option.
Sure I could join an alliance but why exactly would a PvP alliance want me? And don't say; "So you can sell them those robotics for their POS at a discount!" Because you know what? If I start eating into my margins on that scale I can make as much in hisec without giving up any of my independence. Besides I can do without the drama that large PvP alliances seem to be riddled with.
What gives the little guy the right? His/her ability outsmart and dodge a much larger hostile force out to get him/her that gives them the right. This change means however I will now simply be denied access to the planets and no amount of cleverness will save me. That seems wrong to me.
p.s. if stabbed haulers bother you try a HIC.
Ps. And if you are a i PI guy living in low sec, i think you overestimate how badly these pirates want to catch you. If they really wanted you dead, they would find your planets and wait buy the customs office when the see you log. it's that simple.
You make a couple tacs of the customs offices and warp to those first hit dscan warp down if clear I only need to be there for around 5-10 seconds dependant on how much agility I fitted. Not many pirates wanna sit at a customs office 23,5/7. You ninja the PI when the pirates head out on ops which happily for me they do on the same days around the same times (yes indy's can gather intel too), guess when I collect my goo ^_^ |

Adunh Slavy
Ammatar Trade Syndicate
32
|
Posted - 2011.10.19 12:14:00 -
[816] - Quote
Any one else think this is a push, by CCP, to induce more use of alts? Get more people sucked into the trap of security status losses?
/Cynic |

none nalim
Lamb Federation Navy Against ALL Authorities
0
|
Posted - 2011.10.19 12:15:00 -
[817] - Quote
So when owner of sov changes I will have to:
1. Gather fleet to reinforce (I see those happy faces when they hear word 'reinforce') 5x POC thats is 50mln ehp. 2. Ask my corp to give me rights to anchor POC or find someone that will do it. 3. Buy 5x POC (yes, buy, no corp will be interested in investing 375-500kk isks when they calculate profit/risk).
Hell no, won't do it.
Why not to: 1. Make tax not in isks but percentage from good people produce. example: 5% tax for tier 1 products. 5% of coolant produced goes to "corp storage" in POC? Yeah that will be interesting in 0.0. Allow different taxes for different tiers. 2. Make bigger silos to allow to setup production for 1 week. Good passive income every week? Thats the thing worth fighting for. Doing PI every day isn't fun. 5,10.15 planets every day or two? no thank you.
This way corp gets good that are needed in 0.0 or can sell them, people have good income without hours of clicking mouse. Worth defending and worth attacking if only corp storage is big enough to gather 1 month tax. (attacker should see how many goods are in POC and if defender can't take them out while in reinforce)
Sorry for my English. |

Unforgiven Storm
Eternity INC. Goonswarm Federation
40
|
Posted - 2011.10.19 12:18:00 -
[818] - Quote
my questions got lost in the middle of this thread re posting them again in the hopes CCP responds:
Questions to CCP:
- what was the motivation for the upgrade step, why not include the materials of the upgrade in the construction step, and then is a just a simple anchor and online? Is that a way to avoid online ninja tactics?
- Will you provide 5 runs BPCs in concord store for a discount like the capital modules?
- This customs offices shields regenerate?
- Its possible to have a second and third version of this structure with more and less raw HP (for more / less money and materials of course) so people can have a choice to choose having in account their corp wallets size vs risk / defense capabilities -> (small, medium, large)
- Why not allow, In low sec, multiple customs offices (max 3 for planet) and let the market / concurrency / prices decide how this possibility plays out?
- Will people attacking the costumer office in low sec gain aggression and drop in standings?
- If the custom office is only anchor, not upgraded, can I still shoot it and reinforce it?
- Can downgrade the customs offices and un-anchor it?
- The customs offices will need stront? |

Jack Dant
The Gentlemen of Low Moral Fibre
12
|
Posted - 2011.10.19 12:21:00 -
[819] - Quote
Kim Lesley Hartman wrote:You make a couple tacs of the customs offices and warp to those first hit dscan warp down if clear I only need to be there for around 5-10 seconds dependant on how much agility I fitted. Not many pirates wanna sit at a customs office 23,5/7. You ninja the PI when the pirates head out on ops which happily for me they do on the same days around the same times (yes indy's can gather intel too), guess when I collect my goo ^_^
This method will still work with POCOs.
Frankly, you are underestimating the laziness of most pirate entities (and I was CEO of such a corp for a long time). They'd be happy to get PI tax from neutrals (zero admin involved), while still trying to kill the same neutrals as usual. Closing the POCO to blues (renters) means less targets, and more diplo/admin work to find renters, collect payment and deal with them. |

Dr Mercy
EC Riders Mech Alliance
6
|
Posted - 2011.10.19 12:24:00 -
[820] - Quote
I'm wondering why we can't have this:
http://i.imgur.com/SBnBA.png
Rather than the current planned:
http://content.eveonline.com/www/newssystem/media/2690/2899/Configure.PNG |
|

Cailais
Nasty Pope Holding Corp Talocan United
51
|
Posted - 2011.10.19 12:28:00 -
[821] - Quote
Kim Lesley Hartman wrote:
What gives the little guy the right? His/her ability outsmart and dodge a much larger hostile force out to get him/her that gives them the right. This change means however I will now simply be denied access to the planets and no amount of cleverness will save me. That seems wrong to me.
You make some good points, but I think we have to keep in mind where CCP are going with PI and its inevitable interaction with DUST 514. To illustrate:
Dustbunny "Hi my teams here to defend this world from your aggressors!" Dave "Er..hi." Dustbunny "So what support can your corp mates give? Orbital bombardment? How big's your fleet?!" Dave "Er...well its just me tbh" Dustbunny "..."
Having said all that CCP could include some interesting smuggling mechanics in here > avoiding custom office tariffs for example. Personally I don't fear to much for the smart little guy; they typically outwit the larger entities as is and I don't think POCO will be much different.
C.
|

Apodis Blue
Indicium Technologies Hephaestus Forge Alliance
0
|
Posted - 2011.10.19 12:30:00 -
[822] - Quote
Sorry, this is FAIL ! EPIC FAIL !
Think of the economical impact! Prices of PI stuff aren't high enough already?? And as said in the latest Price Indices report, ice product prices and PI product prices are negatively correlated! In other words, ice products will get cheap, bottom prices, and PI stuff expensive. Btw, PI stuff isn't all for POS fuel, but also for T2 production. I don't wanna think about the price risings there...
The BPO only available through CONCORD LP shops or Faction Warfare... Another FAIL !! Who gets CONCORD LPs? Those who do incursions. PI is for industrials !! They don't run incursions !!! And they don't do faction warfare either !! Industrials don't / can't fly combat ships !! So how do you want us to defend our custom offices ??!!
Oh! And another thing... PI in hisec is already very time consuming, due to low resources on those hisec planets, and now you're going to double import/export taxes ??!!
Thanks alot! But this change will break PI even more, if not completely !!! |

Tres Farmer
Gallente Federation Intelligence Service
0
|
Posted - 2011.10.19 12:34:00 -
[823] - Quote
deter the big blob and lure the small gang:
- make the reinforcement timers for low sec and npc null 2-3 times that of sov-null.. minimum 48 hours - people attacking the structure should cost the owner isk/material, but 'payout' should be organised similar to Incursions (an optimal attacking group should be your average local roaming gang) - milking the CO should be more attractive than destroying it and only be lucrative to small gangs
Also, set up a flat tax for joe average in low sec/npc null sec so that he still is able to pi-ninja out there if he feels like it. 200% flat tax, anonymously. Or make it so that only standings from corp to corp or alliance to alliance count for the taxation, and entrepreneurs have a chance..
As for using the corp managment/roles that also relate to pos.. are you out of your freaking mind? I mean really? *facepalm* |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
178
|
Posted - 2011.10.19 12:37:00 -
[824] - Quote
Cailais wrote:Kim Lesley Hartman wrote:
What gives the little guy the right? His/her ability outsmart and dodge a much larger hostile force out to get him/her that gives them the right. This change means however I will now simply be denied access to the planets and no amount of cleverness will save me. That seems wrong to me.
You make some good points, but I think we have to keep in mind where CCP are going with PI and its inevitable interaction with DUST 514. To illustrate: Dustbunny "Hi my teams here to defend this world from your aggressors!" Dave "Er..hi." Dustbunny "So what support can your corp mates give? Orbital bombardment? How big's your fleet?!" Dave "Er...well its just me tbh" Dustbunny "..." Having said all that CCP could include some interesting smuggling mechanics in here > avoiding custom office tariffs for example. Personally I don't fear to much for the smart little guy; they typically outwit the larger entities as is and I don't think POCO will be much different. C.
Hey Cail, you know we'll need ten of these damnable structures in our hole and we won't benefit in any way, shape or form from having them? The only thing that will happen is our PI will be screwed while we try and get these over priced pieces of crap in there. Six months in the hole... it changes a man. |

Apodis Blue
Indicium Technologies Hephaestus Forge Alliance
0
|
Posted - 2011.10.19 12:43:00 -
[825] - Quote
Cunane Jeran wrote:Loving the sound of these changes. PI really needed something to kick it up the ass and this is perfect.
... to break it completely...  |

Scarlett Ninja
Section 5
9
|
Posted - 2011.10.19 12:46:00 -
[826] - Quote
Rek Seven wrote:Scarlett Ninja wrote:CCP Omen wrote:Raziphan Rebular wrote:Why require corporations? Okay so I love PI it's something everyone can do with a little skill, and a lot of understanding. But this move, takes PI away from the little guy and moves it into the hands of corporations. Why must these custom offices be ran by corporations and not simply players? Why can't becoming a baron of a ton of profitable planets be another possibility for players? It's always irked me that only Corporations can setup Poses, and now it seems like only corporation will be able to run their own customs office despite the fact they seem to be well with in the range of the single player to afford and deploy.
PLEASE PLEASE PLEASE CCP make it so that we can launch our own personal custom offices as well not simply 'for the corporation'. It's really quite cheap to create your own one man corporation. Also, the "little" guy is adviced to use CONCORD's customs offices in High-Sec. Regards Omen OMGWTF..........did you REALLY say that Omen......are you on drugs, pissed up or what? I am the "little" guy you so insultingly disregard in your response to this question, i started in hi sec, then gathered my resorces and moved to NPC 0.0..........I obviously missed the sign saying " RESERVED SPACE, MEGA CORPS ONLY!!" Because you make it very plain that you can't be bothered with us "little" guys, should i take my 3 "little" accounts and close them down i wonder? When i first read your blog i was not happy, now you've added insult to injury......go f**k your self! That was uncalled for. I think what the dev was trying to say was that high sec will still have customs offices to enable you to do PI without interacting with other players. If you want to do PI in null sec (potentially player owned space) where you can earn significantly more than people in high sec, then be prepared to have to interact with other players... you did know this is an MMO right?!
My main char is part of a large 0.0 alliance so i know what the game is about smartarse!
Also I do my PI in 0.0 NPC space, so no player holds sov, as i understand it you cannot do PI in someone elses sov space!
As for "interacting", you should try working 18 planets in a hostile system......there is plenty of "interaction"!
Why should I loose out to the Alliance that makes it's home in the same system, they have their chances to kill me, they do not own the system but under the new system as far as PI goes they might as well!
And I think what is uncalled for is to get people to invest heavily, say maybe a Jumpfreighter, then risk your investment to do an activity that CCP said is for everybody, just to have the door slamed in your face in favor of the biggest blob that resides in your area.....thats just bollocks
|

Tres Farmer
Gallente Federation Intelligence Service
0
|
Posted - 2011.10.19 12:46:00 -
[827] - Quote
Ingvar Angst wrote:*snip*
Hey Cail, you know we'll need ten of these damnable structures in our hole and we won't benefit in any way, shape or form from having them? The only thing that will happen is our PI will be screwed while we try and get these over priced pieces of crap in there.
Uhm?
Pro: 0% tax from there on increased revenue from PI products
Con: upfront install cost of COs
Again, milking the CO by a small gang must be more attractive than the reinforcement/destruction by the big blob. The other side is, that the milking must be a big enough nuisance for the CO owners/users to 'feel the urge' to do something about it. A big blob, putting the thing into reinforce is not it. |

Jeff Geoff
Reprocity Knights Of The Singularity
0
|
Posted - 2011.10.19 12:49:00 -
[828] - Quote
Get ready to defend your wormhole!
PI is important to us as a source of POS fuel and income (excess sold in Empire). The changes give you a temporary degree of ownership of planets in your wh system.
When are changes scheduled to be introduced?
I assume planetary industrial modules will continue to function but not be accessible until Corp owned customs put in place.
Key to successful defence is the timers on access wormholes to our system unless the aggressor logs off in system. It would take a lot of time and effort on behalf of an aggressor to take down all our customs offices.
Small is beautiful. C1 wh would seem to be the most easily defended.
Jeff
|

Rek Seven
Zandathorn Industries
10
|
Posted - 2011.10.19 12:50:00 -
[829] - Quote
Ingvar Angst wrote:[quote=Cailais]
Hey Cail, you know we'll need ten of these damnable structures in our hole and we won't benefit in any way, shape or form from having them? The only thing that will happen is our PI will be screwed while we try and get these over priced pieces of crap in there.
Incorrect. Your corp will have the option of getting an additional income from the tax. Don't want to tax your corp? That's up to you. |

Par'Gellen
Neon Cranium
1
|
Posted - 2011.10.19 12:51:00 -
[830] - Quote
Here are the four things PI really needs:
- Click-fest has to go. It's really quite simple. GET RID OF MANUAL ROUTING! A simple "up-the-chain" routing system would be fine.
- Plop down extractor and tell it what to do.
- Attach basic factory to it and it should DEFAULT to converting whatever the extractor is pulling.
- Any attached Advanced factories should pull what they need from the Basics AUTOMATICALLY.
- Any attached High-Tech factories should pull what they need from the Advanceds AUTOMATICALLY.
- Any overflow/excess should DEFAULT to AND from any attached storage facility AUTOMATICALLY.
- Storage Facilities (spaceports especially) should be ENORMOUS! They should be capable of storing freighter sized loads.
- Colonies should be creatable as Private (for a single character) or Corporate (for a corporation). Access to corporate customs offices controls and storage should be just like access to corporate hangars (accessible by anyone that has access granted to them by the corp). This is a no-brainer and should already be implemented.
- Link upgrades have to go. They serve no purpose other than to eat power and CPU and add nothing of benefit. This power and CPU drain mechanic could easily be included into the links themselves AUTOMATICALLY depending on their length and load.
These are the things I want to see fixed in PI. Anything else is just a waste of time. |
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
178
|
Posted - 2011.10.19 12:53:00 -
[831] - Quote
Tres Farmer wrote:Ingvar Angst wrote:*snip*
Hey Cail, you know we'll need ten of these damnable structures in our hole and we won't benefit in any way, shape or form from having them? The only thing that will happen is our PI will be screwed while we try and get these over priced pieces of crap in there. Uhm? Pro: 0% tax from there on increased revenue from PI products Con: upfront install cost of COs Again, milking the CO by a small gang must be more attractive, than the reinforcement/destruction by the big blob. The other side is, that the milking must be a big enough nuisance for the CO owners/users to 'feel the urge' to do something about it. A big blob, putting the thing into reinforce is not it.
Unfurtunately the "CON" of the price for these abominations will eat any profit to be gleamed from PI, including the lower tax rate, for a considerable time, especially when you consider needing ten of these things. So, while trying to get ten, PI will be broken. Generic lauches won't work, unless someone can tell me how to do launches when your command center is no longer connected to the rest of the network because you moved the network following resources, or how to get those P1 materials being made on the gathering planets down to the industrial planet that converts them to P2 on up.
They're really screwing things up, and the fact that CCP won't even address the concerns the players have now indicates that the whole Hilmar apology and promise for better communication was just a lie to coddle the community. Six months in the hole... it changes a man. |

Ahrman Vanaheim
Chimaera Combine Novus Dominatum
1
|
Posted - 2011.10.19 12:54:00 -
[832] - Quote
Not at all enthusiastic about this for lowsec.
Given that lowsec is 'still' considered the domain of the empires with gate guns and stations, how do players suddenly have the ability to place customs offices in sovereign territory?
Ok, the big problem from my point is that there is vast numbers of bored low sec inhabitants who have sucessfully killed anyone else in their region. This will give them somthing else to destroy (even if taxes are set to 0 I would imagine) and then wonder why their space is so empty.
It really is a great idea in theory, just not for space that really can't be controlled. Null Sec yes, Low Sec definitely not. |

Rek Seven
Zandathorn Industries
10
|
Posted - 2011.10.19 12:55:00 -
[833] - Quote
Scarlett Ninja wrote: My main char is part of a large 0.0 alliance so i know what the game is about smartarse!
As for "interacting", you should try working 18 planets in a hostile system......there is plenty of "interaction"!
You are part of a 0.0 alliance and operate on 18 different planets and claim to be "the little guy"... Interesting argument. |

Afandi
Paradise Delivery
1
|
Posted - 2011.10.19 12:55:00 -
[834] - Quote
Par'Gellen wrote:Here are the four things PI really needs:
- Click-fest has to go. It's really quite simple. GET RID OF MANUAL ROUTING! A simple "up-the-chain" routing system would be fine.
- Plop down extractor and tell it what to do.
- Attach basic factory to it and it should DEFAULT to converting whatever the extractor is pulling.
- Any attached Advanced factories should pull what they need from the Basics AUTOMATICALLY.
- Any attached High-Tech factories should pull what they need from the Advanceds AUTOMATICALLY.
- Any overflow/excess should DEFAULT to AND from any attached storage facility AUTOMATICALLY.
- Storage Facilities (spaceports especially) should be ENORMOUS! They should be capable of storing freighter sized loads.
- Colonies should be creatable as Private (for a single character) or Corporate (for a corporation). Access to corporate customs offices controls and storage should be just like access to corporate hangars (accessible by anyone that has access granted to them by the corp). This is a no-brainer and should already be implemented.
- Link upgrades have to go. They serve no purpose other than to eat power and CPU and add nothing of benefit. This power and CPU drain mechanic could easily be included into the links themselves AUTOMATICALLY depending on their length and load.
These are the things I want to see fixed in PI. Anything else is just a waste of time.
This.
|

Afandi
Paradise Delivery
2
|
Posted - 2011.10.19 12:57:00 -
[835] - Quote
Rek Seven wrote:Scarlett Ninja wrote: My main char is part of a large 0.0 alliance so i know what the game is about smartarse!
As for "interacting", you should try working 18 planets in a hostile system......there is plenty of "interaction"!
You are part of a 0.0 alliance and operate on 18 different planets and claim to be "the little guy"... Interesting argument.
Not sure if dumb or trolling...
Obviously he has an alt to do PI, who is a "little guy".
Troll away.
|

Dierdra Vaal
Veto. Veto Corp
21
|
Posted - 2011.10.19 13:00:00 -
[836] - Quote
CCP Omen wrote:David Carel wrote:a) Will it be possible to set a tax rate for different standings/groups? Say, Alliance has 0%, +10 has 0% too, +5 has 10%, +0 has 20%, -5 has 50% and -10 has 100%? Wow, that was a good idea but it's not the case. If the time fairy smiles, then maybe...but don't count on it.
I realise you're on a tight budget but I would like to emphasise that allowing different tax rates would make this a much more interesting mechanic. If possible, ask one of your programmers how long it would take to do please :D
CCP Omen wrote:We will try and figure out how to avoid the blob incentive without making the experience of owning one, EVEN WORSE. It's a very delicate problem. The relative low value of most CO might be enough not to warrant assembling a blob.
Regards Omen
and
CCP Omen wrote:Yes, we don't incentivize taking Customs Offices down, other than if you want the spot or want to refuse the current owner access. We want it to be a political feature more than a mechanical one.
The relative low value of most CO won't matter compared to the relative high value of hilarious carebear tears.
My point is that just because a sandcastle is cheap or unimportant, doesn't mean people won't go disproportionate lengths to kick it over. Especially when everyone and their mother has a supercap, which makes reinforcing them a matter of minutes with only a few supers.
You should consider making the COs immune to doomsdays and fighter bombers. That would at least increase the effort of kicking them over a little.
Veto #205 * * * Director Emeritus at EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman |

Rek Seven
Zandathorn Industries
10
|
Posted - 2011.10.19 13:01:00 -
[837] - Quote
Afandi wrote:Rek Seven wrote:Scarlett Ninja wrote: My main char is part of a large 0.0 alliance so i know what the game is about smartarse!
As for "interacting", you should try working 18 planets in a hostile system......there is plenty of "interaction"!
You are part of a 0.0 alliance and operate on 18 different planets and claim to be "the little guy"... Interesting argument. Not sure if dumb or trolling... Obviously he has an alt to do PI, who is a "little guy". Troll away.
neither.
The guy that considers someone with 3 characters to be the little guy is the dummy here.
|

Holy One
SniggWaffe
48
|
Posted - 2011.10.19 13:03:00 -
[838] - Quote
Dominus Alterai wrote:Kassasis Dakkstromri wrote:Absolutely need a search function for POCO's - and I really hope CCP Omen you guys had the for sight to prepare that too?
Cause here's the scenario:
- Corp places Low Sec Temperate / Barren POCO(s) - Corp camps Low Sec Temperate / Barren POCO(s) - Corp waits for Indy Pilot to generate Tax/Tarif revenue - Corp kills Indy Pilot and collects Tier 4 Advanced Commodities (in addition to the tax/tariff they just got) - Corp gets much more preferred Transport Kill Mail - Corp breaks CCPs POCO system, because Corp prefers Kill Mail to tax/tariff revenue - Corp waits for next sucker
Hence a searchability function is essential! THIS OMG THIS!!! count me in btw....in a bomber, not a transport. LOL EDIT: Also, the wallet blink from the tax revenue is a dead give away that someone is using your POCO, essentially alerting people to neutral activity, creating impromptu gate camps. Pirates won't need to camp a POCO, just be in station or a safe waiting for the flashy flashy: Step 1.) pirate sees wallet flash from PI taxes. Step 2.) pirate undocks and warps to the out gate Step 3.).... Step 4.) PROFIT!!!
All of which is facilitated nicely by the date, time and name of the person paying you tax as recorded in the wallet transaction.
This whole idea is so dumb I'm honestly wondernig if its some kind of joke or something. If my interns came to me with this proposal, that has been comprehensively blown to shreds as illogical, uneccessary and likely to cost ccp money, I'd have fired them.
Re-enforceable CO won't work anywhere in eve. Period. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
178
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Posted - 2011.10.19 13:08:00 -
[839] - Quote
What's sad is that in this time of supposed "better communications with the players" CCP Omen and the rest won't address the concerns people are bringing up at all.
This does not bode well. Six months in the hole... it changes a man. |

eaterofcheese
Solar Deliberative Games of Divinity
0
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Posted - 2011.10.19 13:08:00 -
[840] - Quote
CCP Omen wrote:We consider Player Owned Customs Offices in High-Sec a MUCH bigger impact on the game and the economy. It's not part of what we are doing now, but we aren't excluding it if this feature pans out well =)
If you are going to look at that, does this mean there's going to be opportunities for Alliances to 'rent' or otherwise acquire semi-sov of some sort in high-sec?
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