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Tres Farmer
Gallente Federation Intelligence Service
1
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Posted - 2011.10.19 13:21:00 -
[841] - Quote
Holy One wrote:Dominus Alterai wrote:Kassasis Dakkstromri wrote:Absolutely need a search function for POCO's - and I really hope CCP Omen you guys had the for sight to prepare that too?
Cause here's the scenario:
- Corp places Low Sec Temperate / Barren POCO(s) - Corp camps Low Sec Temperate / Barren POCO(s) - Corp waits for Indy Pilot to generate Tax/Tarif revenue - Corp kills Indy Pilot and collects Tier 4 Advanced Commodities (in addition to the tax/tariff they just got) - Corp gets much more preferred Transport Kill Mail - Corp breaks CCPs POCO system, because Corp prefers Kill Mail to tax/tariff revenue - Corp waits for next sucker
Hence a searchability function is essential! THIS OMG THIS!!! count me in btw....in a bomber, not a transport. LOL EDIT: Also, the wallet blink from the tax revenue is a dead give away that someone is using your POCO, essentially alerting people to neutral activity, creating impromptu gate camps. Pirates won't need to camp a POCO, just be in station or a safe waiting for the flashy flashy: Step 1.) pirate sees wallet flash from PI taxes. Step 2.) pirate undocks and warps to the out gate Step 3.).... Step 4.) PROFIT!!! All of which is facilitated nicely by the date, time and name of the person paying you tax as recorded in the wallet transaction. This whole idea is so dumb I'm honestly wondernig if its some kind of joke or something. If my interns came to me with this proposal, that has been comprehensively blown to shreds as illogical, uneccessary and likely to cost ccp money, I'd have fired them. Re-enforceable CO won't work anywhere in eve. Period.
> delay of flashy income will screw this > anonymous tax income will screw this
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Echo Mande
2
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Posted - 2011.10.19 13:24:00 -
[842] - Quote
Tres Farmer wrote: > delay of flashy income will screw this > anonymous tax income will screw this
Yup. For greatest effect the payments should be accumulated and deposited every 20 minutes or so like how rat bounties are handled now. |

Nose ElGrande
Cha Ching LtD Ewoks
1
|
Posted - 2011.10.19 13:24:00 -
[843] - Quote
Liquidus Lamnia wrote:The proposed change lacks economic incentive, corporate-level functionality, and managibile defenses --snip-- 2) Enable Corporate Hangers in the PCO, this would allow for the exchange of PI between characters remotely without moving it from the PCO
- This would reduce the number of Planets needing PCOs
- The PCO owning corp would reduce tax to 0% therefore saving 5% over current taxes or more if tax is raised at NPC COs
3) Do not remove the existing NPC COs
- Increase the taxes charged by NPC COs in LS/0.0/w-space to 500% or more
- Allow them to be attacked except in HS, giving them less HP than a CPO
- Increase the capacity of the Command Center planetary ejection system to enable tax evasion.
--snip-- 6) The HP as stated is good, but the ability to mount ECM/Batteries must be included as well. 7) Currently only the following are used in other products: ---snip - list of current PI products--- All the other P2/P3/P4 products need to be used in non-POS recipes to justify/balance PI. This needs to be addressed to increase demand and justify PCO defense risk. --snip-- For PCOs to succeed, DO NOT IMPLEMENT WITHOUT items 2, 3, and 6
This was posted back on page 29 of this thread and I haven't heard a response from CCP Omen since page 24 or so...
Many of these thoughts have been echoed by other posts ... CCP can you please provide a response?
2) I do not understand the logic of converting a single-user interface/structure (NPC CO) into a multi-user/Corporate structure (PCO) without providing the mechanism for the exchange of items between users in the Corporation. As proposed this is like creating a station/POS without permitting the creation of a Corporate Office/Hanger. Please explain why the PI team is unable to provide the Corporate functionality (beyond standings/tax) at this time.
3) Please explain why this poster's suggestion of a gradual, player and economic-driven conversion from NPC-CO to PCO cannot be implemented? If Corporate-centric PI exchange is enabled in the structure, the savings in labor by putting all the P2-P4 assembly work on one planet would justify the purchase and defense of the PCO. Many posters have also reminded you of the CCP stated 'put your Command Center anywhere' design now being critical to non-PCO PI.
6) The Bill of Material for the Gantry/CO reads like a POS, so why not allow it to be defended like a POS? You *could* create PCO-unique defenses (someone had suggested ressurrecting mines about 15 pages back) using some of the P2/P3 PI *not* used for Fuel and T2.
Omen, can you please clarify your response stating that 50% of PI is currently in HS? Can you reveal the split of that statistic by PO/P1 extraction vs P2-P4 assembly? I suspect there is an assumption that most folks haul P1 to HS for final assembly, given the low fertility of the planets themselves. I'm asking because the assumption that small corp/solo players can still do PI in HS makes some assumptions about volume and source for the PO/P1 materials ...
When PI was first introduced there was a concern about ganking at the Custom Office. In my experience, this has only been true in 0.0/w=space about 2% of the time. Most gankers/pirates have better ways of spending their time, and i don't think the PCO conversion with change this. If #3 is implemented as suggested here, there will not be the 'easy' PCO or no PCO indication of where PI is being done. Sure, you can determine which is a NPC-CO and which is a PCO, but users could be using both.
Is the real reason for all this really a DUST514 scaling issue? You can't manage 7500 possible locations/Planets for DUST514 deployment, so you would like the current user base to determine how many planets are *really* of interest? That seems like a weak justification for the high economic impact limiting PI sources will bring.
One last thing. The current design of the CO does a poor job of defining the structure boundries. Industrials are constantly ending warp to the CO inside the structure or on the opposite side from the departure point making return-warp a hidden obstacle circus. Only warping to 10K of the structure resolves this. Please design the PCO with warp-in points far enough out to prevent the inertia of the ship from passing through the structure. |

Arana Mirelin
Te'Rava Industries
0
|
Posted - 2011.10.19 13:25:00 -
[844] - Quote
Dierdra Vaal wrote: The relative low value of most CO won't matter compared to the relative high value of hilarious carebear tears.
Exactly. I had a (very) low skill alt flying to Jita in a pod to pick up a new ship. One of the local "miner gankers" decided to pop my pod, then convo me about it and try to get a reaction. (Yeah, I probably deserved it in some way, as I was complacent, but it was kinda like "Who the hell would lose a destroyer to shoot a pod." Then came the convo request, the killboard link, and the "your pod looked good on my killboard" kind of comments...)
Not really knowing any of the actual pirates out there, but would it be so fun/desirable if you didn't get a reaction? |

John McCreedy
Eve Defence Force Fatal Ascension
4
|
Posted - 2011.10.19 13:32:00 -
[845] - Quote
I admit, I'm not the most experienced when it comes to PI but from a PvP perspective, what you're basically asking us to do is shoot more structures which as most PvPers keep telling you, is just about the single most boring aspect of Eve. There has to be a better way of interdicting player/corp's/alliance's economys other than shooting structures. |

Cailais
Nasty Pope Holding Corp Talocan United
52
|
Posted - 2011.10.19 13:34:00 -
[846] - Quote
Ingvar Angst wrote:Cailais wrote:Kim Lesley Hartman wrote:
What gives the little guy the right? His/her ability outsmart and dodge a much larger hostile force out to get him/her that gives them the right. This change means however I will now simply be denied access to the planets and no amount of cleverness will save me. That seems wrong to me.
You make some good points, but I think we have to keep in mind where CCP are going with PI and its inevitable interaction with DUST 514. To illustrate: Dustbunny "Hi my teams here to defend this world from your aggressors!" Dave "Er..hi." Dustbunny "So what support can your corp mates give? Orbital bombardment? How big's your fleet?!" Dave "Er...well its just me tbh" Dustbunny "..." Having said all that CCP could include some interesting smuggling mechanics in here > avoiding custom office tariffs for example. Personally I don't fear to much for the smart little guy; they typically outwit the larger entities as is and I don't think POCO will be much different. C. Hey Cail, you know we'll need ten of these damnable structures in our hole and we won't benefit in any way, shape or form from having them? The only thing that will happen is our PI will be screwed while we try and get these over priced pieces of crap in there.
You have to consider the bigger picture: WH PI will be more cost effective than High Sec PI, that's pretty much a given. It will also be significantly less vulnerable to 'outside influence' than say a low sec / null PI set up. Less vulnerable also equals less expensive in the long term.
Accepting that PI materials increase in price (or at least are considerably more unstable) WH PI could prove to be quite lucrative.
C.
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Cailais
Nasty Pope Holding Corp Talocan United
53
|
Posted - 2011.10.19 13:37:00 -
[847] - Quote
Apodis Blue wrote:Sorry, this is FAIL ! EPIC FAIL ! Think of the economical impact! Prices of PI stuff aren't high enough already?? And as said in the latest Price Indices report, ice product prices and PI product prices are negatively correlated! In other words, ice products will get cheap, bottom prices, and PI stuff expensive. Btw, PI stuff isn't all for POS fuel, but also for T2 production. I don't wanna think about the price risings there... The BPO only available through CONCORD LP shops or Faction Warfare... Another FAIL !! Who gets CONCORD LPs? Those who do incursions. PI is for industrials !! They don't run incursions !!! And they don't do faction warfare either !! Industrials don't / can't fly combat ships !! So how do you want us to defend our custom offices ??!! Oh! And another thing... PI in hisec is already very time consuming, due to low resources on those hisec planets, and now you're going to double import/export taxes ??!! Thanks alot! But this change will break PI even more, if not completely !!!
What you mean to say is that someone, somewhere, will make a buck out of the whole process. Incursion players by selling POCO BPCs. PI manufacturers who are successful, POCO owners etc etc etc.
Adapt or die as we used to say around here.
C.
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Danny Centauri
Baltic Eagle
10
|
Posted - 2011.10.19 13:40:00 -
[848] - Quote
Will also make for a much easier to influence market. For example posageddon formed by players to influce fuel prices, much like hulkageddon. Could be awesome fun. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
178
|
Posted - 2011.10.19 13:40:00 -
[849] - Quote
Cailais wrote:Ingvar Angst wrote:Cailais wrote:Kim Lesley Hartman wrote:
What gives the little guy the right? His/her ability outsmart and dodge a much larger hostile force out to get him/her that gives them the right. This change means however I will now simply be denied access to the planets and no amount of cleverness will save me. That seems wrong to me.
You make some good points, but I think we have to keep in mind where CCP are going with PI and its inevitable interaction with DUST 514. To illustrate: Dustbunny "Hi my teams here to defend this world from your aggressors!" Dave "Er..hi." Dustbunny "So what support can your corp mates give? Orbital bombardment? How big's your fleet?!" Dave "Er...well its just me tbh" Dustbunny "..." Having said all that CCP could include some interesting smuggling mechanics in here > avoiding custom office tariffs for example. Personally I don't fear to much for the smart little guy; they typically outwit the larger entities as is and I don't think POCO will be much different. C. Hey Cail, you know we'll need ten of these damnable structures in our hole and we won't benefit in any way, shape or form from having them? The only thing that will happen is our PI will be screwed while we try and get these over priced pieces of crap in there. You have to consider the bigger picture: WH PI will be more cost effective than High Sec PI, that's pretty much a given. It will also be significantly less vulnerable to 'outside influence' than say a low sec / null PI set up. Less vulnerable also equals less expensive in the long term. Accepting that PI materials increase in price (or at least are considerably more unstable) WH PI could prove to be quite lucrative. C.
I need a hug. Six months in the hole... it changes a man. |

Hirana Yoshida
Behavioral Affront
63
|
Posted - 2011.10.19 13:45:00 -
[850] - Quote
/queue irate FW nerd.
What the hell is wrong with you morons in Iceland?
Why the **** do you introduce MOAR! bloody boring blob inducing EHP grinding mechanics at this stage? Hasn't that piece of **** idea been proven to be broken at its core by the complete collapse of anything non blobby in null?
Why the hell do you add it to the biggest goddamn ISK farm this side of the drone regions? FW does NOT need bloody more incentive for lame ass blob monkey alts to stink up the place.
Did you even consider what will happen by doing this so-stupid-it-hurts thing? The null blobs will add income from ALL worthwhile planets to their already bottomless (from moons) wallets, because being part of a 1000+ man blob is mandatory to have any hope in the EHP grind stupidity.
So **** you CCP. **** you for ******* up low-sec even more than it is ..
/end rant
PS: Yes, that is a lot of harsh words. Normally can't stand even thinking about using them as they are generally massive overkill, but there are as with all things exceptions. |
|

Scarlett Ninja
Section 5
11
|
Posted - 2011.10.19 13:53:00 -
[851] - Quote
Ingvar Angst wrote:Cailais wrote:Ingvar Angst wrote:Cailais wrote:Kim Lesley Hartman wrote:
What gives the little guy the right? His/her ability outsmart and dodge a much larger hostile force out to get him/her that gives them the right. This change means however I will now simply be denied access to the planets and no amount of cleverness will save me. That seems wrong to me.
You make some good points, but I think we have to keep in mind where CCP are going with PI and its inevitable interaction with DUST 514. To illustrate: Dustbunny "Hi my teams here to defend this world from your aggressors!" Dave "Er..hi." Dustbunny "So what support can your corp mates give? Orbital bombardment? How big's your fleet?!" Dave "Er...well its just me tbh" Dustbunny "..." Having said all that CCP could include some interesting smuggling mechanics in here > avoiding custom office tariffs for example. Personally I don't fear to much for the smart little guy; they typically outwit the larger entities as is and I don't think POCO will be much different. C. Hey Cail, you know we'll need ten of these damnable structures in our hole and we won't benefit in any way, shape or form from having them? The only thing that will happen is our PI will be screwed while we try and get these over priced pieces of crap in there. You have to consider the bigger picture: WH PI will be more cost effective than High Sec PI, that's pretty much a given. It will also be significantly less vulnerable to 'outside influence' than say a low sec / null PI set up. Less vulnerable also equals less expensive in the long term. Accepting that PI materials increase in price (or at least are considerably more unstable) WH PI could prove to be quite lucrative. C. I need a hug.
I've another option for your Dust scenario:
Dustbunny "Hi my teams here to defend this world from your aggressors!" Dave "Er..hi." Dustbunny "So what support can your corp mates give? Orbital bombardment? How big's your fleet?!" Dave "Sorry you all came so far but a huge blob just blew up my CO so partys over"
|

Bilaz
Fremen Sietch DarkSide.
14
|
Posted - 2011.10.19 13:53:00 -
[852] - Quote
i've read on eve-ru idea i cant wait to share. simply put its proposed not shoot customs but instead hack them. we have analyzer and decryptor - so one would be temp solution - like force something in/out and second - permanent: first time you get emergency lockdown, second time you get it in your hands. ofc both things should be time-consuming, maybe some system wide alerts may go off and/or some corp level notifications. ultimately that would allow even two pilot have a feud in the middle of nowhere becouse it doesn't involve millions of hp to grind thru plus it would only be interesting to mess with customs if you want it or something from previous owner.
By also making it upgradable with ground lvl one being everywhere and superior versions being superior to it in some ways - you could make players interested in getting into all your gantry anchoring and upgrading mumba-umba instead of forcing them to do it. |

Dragnkat
HAMMER STAR BLADE Universal Paranoia Alliance
14
|
Posted - 2011.10.19 14:08:00 -
[853] - Quote
Quote: What gives "the little guy" the right to fly his warp core stab fit hauler into a low sec system and milk the planets when he doesn't even live in that system, without paying for the privilege?
Quote: What gives the little guy the right? His/her ability outsmart and dodge a much larger hostile force out to get him/her that gives them the right. This change means however I will now simply be denied access to the planets and no amount of cleverness will save me. That seems wrong to me.
I'll one up that and add the characters who specifically set their entire skill queue up and by a blockade runner SPECIFICALLY to ninja PI fron under the noses of the mega corps and enjoy the risk that such actions entailed. Which for in my low sec PI has included gate camps, people trying to scan me down (good luck), people watching customs offices on focused D-scan (which got another guy hauling PI out who was less on the ball then me) and even one "lazy" pirate using a HIC with a focused warp disruptor over the bubble.
And why we're at it, what right does CCP have to kick me and every person who took the time to train the skills right in the balls and make an ENTIRE playstyle in eve totally invalid by this change?
Quote: Ps. And if you are a i PI guy living in low sec, i think you overestimate how badly these pirates want to catch you. If they really wanted you dead, they would find your planets and wait buy the customs office when the see you log. it's that simple.
Never mind that the whole point of blockade runners was to smuggle, cloak in, zip out, and be undetectable, and PCO's throw that idea right out the window too. As they do put up a giant sign that says "Camp here for hauler tears." and trust me those so called lazy pirates can, will, and do, because haulers on the killboard pad it nicely more then some mythical cap ship coming in. and guess what, you just made their job even easier and more lazy for them, congrats CCP.
Now if rockets held more then 500 i wouldn't be as pissed. And I'd take the risk to stay in low.
If these PCO's were able to actually be obtained at a reasonable cost I'd take the risk putting them up, or ask the alliances where I do PI for permission, or if they were gonna put up their own. 100 million isk is currently my entire wallet.
If my alliance was willing to help fund these it might be doable, but do you really think I have the right to ask them to drop everything and work on my problem should my out of the way PI get attacked? Where's the profit in it for them to risk pvp ships over it?
Quote: Seriously tho, i understand where you are coming from but i think it will be healthy for the eve economy. Like others have said, eve isn't about earning isk risk free, but the people willing to take a risk should be rewarded.
This PCO concept throws every risk reward equation right out the window under the assumptions that we'll all somehow play nice, people will be bothered to put these up, we'll actually see decent tax rates, and they won't be blown apart by bored gangs in week one.
Lot of assuming there, my parents had a saying about that, something it makes you involving those first three letters......
This idea is a totally if it aint broke don't fix it, and the only thing more offensive then it is Omen's let them eat cake attitude towards anyone who isn't part of the blob. |

Mikron Alexarr
New Age Solutions The Laughing Men
32
|
Posted - 2011.10.19 14:10:00 -
[854] - Quote
GeeShizzle MacCloud wrote:i also dont understand the massive amount of emo-rage on here... u can still launch stuff into space without going through the PCO, and it wont be taxed. plus if you're in someone elses space as a neut or worse... thats how u should be doing it anyway!
This demonstrates a lack of knowledge. Read previous threadnaught before posting. Launches are not a viable option. There are already pages of discussion on that alone. Try again. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
179
|
Posted - 2011.10.19 14:15:00 -
[855] - Quote
Mikron Alexarr wrote:GeeShizzle MacCloud wrote:i also dont understand the massive amount of emo-rage on here... u can still launch stuff into space without going through the PCO, and it wont be taxed. plus if you're in someone elses space as a neut or worse... thats how u should be doing it anyway!
This demonstrates a lack of knowledge. Read previous threadnaught before posting. Launches are not a viable option. There are already pages of discussion on that alone. Try again.
There's also the unaddressed problem of launching things TO the planet for further refinement. Six months in the hole... it changes a man. |

Mikron Alexarr
New Age Solutions The Laughing Men
32
|
Posted - 2011.10.19 14:17:00 -
[856] - Quote
Rek Seven wrote:Scarlett Ninja wrote:CCP Omen wrote:Raziphan Rebular wrote:Why require corporations? Okay so I love PI it's something everyone can do with a little skill, and a lot of understanding. But this move, takes PI away from the little guy and moves it into the hands of corporations. Why must these custom offices be ran by corporations and not simply players? Why can't becoming a baron of a ton of profitable planets be another possibility for players? It's always irked me that only Corporations can setup Poses, and now it seems like only corporation will be able to run their own customs office despite the fact they seem to be well with in the range of the single player to afford and deploy.
PLEASE PLEASE PLEASE CCP make it so that we can launch our own personal custom offices as well not simply 'for the corporation'. It's really quite cheap to create your own one man corporation. Also, the "little" guy is adviced to use CONCORD's customs offices in High-Sec. Regards Omen OMGWTF..........did you REALLY say that Omen......are you on drugs, pissed up or what? I am the "little" guy you so insultingly disregard in your response to this question, i started in hi sec, then gathered my resorces and moved to NPC 0.0..........I obviously missed the sign saying " RESERVED SPACE, MEGA CORPS ONLY!!" Because you make it very plain that you can't be bothered with us "little" guys, should i take my 3 "little" accounts and close them down i wonder? When i first read your blog i was not happy, now you've added insult to injury......go f**k your self! That was uncalled for. I think what the dev was trying to say was that high sec will still have customs offices to enable you to do PI without interacting with other players. If you want to do PI in null sec (potentially player owned space) where you can earn significantly more than people in high sec, then be prepared to have to interact with other players... you did know this is an MMO right?!
While there are some people upset, many can't say why. There has already been pages of discussion on why this is a bad implementation of this feature. I won't beat the dead horse any further into the ground. Those 'carebear tears' are justified even if they don't know it. |

War Kitten
Panda McLegion
110
|
Posted - 2011.10.19 14:24:00 -
[857] - Quote
Dragnkat wrote:This PCO concept throws every risk reward equation right out the window under the assumptions that we'll all somehow play nice, people will be bothered to put these up, we'll actually see decent tax rates, and they won't be blown apart by bored gangs in week one.
Yes, I'm sure the same lowsec blobs that go around blowing up every POS they see in every system will also now spend a few hours reinforcing every customs office they come across as well.
Because shooting structures for hours is fun.
And then coming back 24 hours+ later to even have an appreciable effect on the office is sure to be an exciting fleet goal.
Until you've tried to remove even an undefended small POS with your gang, quit yer whining. People with a will and a purpose will shoot at a customs office just like people with a will and a purpose will remove a POS they want taken down. Bored pilots or fleets will shoot for maybe 15 minutes, get even more bored, and move on.
This is my signature.-á There are many others like it, but this one is mine. |

Smoking Blunts
Zebra Corp BricK sQuAD.
109
|
Posted - 2011.10.19 14:24:00 -
[858] - Quote
so this is the dust eve link. thats pretty much it.
so while with that in mind i put on my tin foil hat and came up with some wild speculation.
you have 5 maybe 6 mega blobs in 0.0 currently. while most of these are not blue with each other they have in place NIP's(none infrastrure pacts) so they wont shoot each others sov structures, there pilots are fair game.
these planet things will allow each of these groups to pick fights with each other with out any sov fights taking place, they can all say were not blue with each other and link many fights over low cost planet thingys, but all without any risk to there sov infrastructure.
it will only cement the mega blob groups into there own space with no risk to there isk incomes as fights shift from pos's, sov and important structures towards planet things. leading to an even more stagnate 0.0.
awesom job ccp. these are the farms and fields **** you lot have been banging on about, how dull that looks now CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
|

Vastek Non
State War Academy Caldari State
23
|
Posted - 2011.10.19 14:28:00 -
[859] - Quote
The idea sounds great but has some fatal flaws.
I would liken it to funding free girls schools in some of the more 'restless' tribal regions of Afghanistan. Free schools? Awesome, who doesn't like education? Free schools for girls? Great idea. Traditionaly undereducated in that area. Only positives can come of it.
What could possibly go wrong? 
What 'could' go wrong is your average low sec 'pirate' has the attention span and interest in industry of a gnat. I could count the time it will take until the PCO's are being reinforced in days, on one hand.
Tears > Proft, always. That is all. Assume you are planning for Mogadishu in this game and you won't go wrong. Some members of CCP definitely seem to have a 'peace in our time' and 'wouldn't it be nice if we could all just be logical and get along' attitude.
Disapointing news - we don't. |

Mikron Alexarr
New Age Solutions The Laughing Men
32
|
Posted - 2011.10.19 14:36:00 -
[860] - Quote
Vastek Non wrote:The idea sounds great but has some fatal flaws. I would liken it to funding free girls schools in some of the more 'restless' tribal regions of Afghanistan. Free schools? Awesome, who doesn't like education? Free schools for girls? Great idea. Traditionaly undereducated in that area. Only positives can come of it. What could possibly go wrong?  What 'could' go wrong is your average low sec 'pirate' has the attention span and interest in industry of a gnat. I could count the time it will take until the PCO's are being reinforced in days, on one hand. Tears > Proft, always. That is all. Assume you are planning for Mogadishu in this game and you won't go wrong. Some members of CCP definitely seem to have a 'peace in our time' and 'wouldn't it be nice if we could all just be logical and get along' attitude. Disapointing news - we don't.
not only that, but peace is not profitable. The eve economy would literally shut down over night if everyone just stopped fighting. |
|

Floydd Heywood
Science and Trade Institute Caldari State
10
|
Posted - 2011.10.19 14:40:00 -
[861] - Quote
I'd love if there was a multi-tiered approach to attacking/conquering structures. I was asking myself: How will this change help me to get owners of COs in w-space to come out of their POS and defend their assets? Or give us an incentive to board a ship and attack people who attack our COs.
Right now, the change will do little to generate actual fights, as in ships firing upon other ships. When I attack a CO, the owner, even if online, will probably just ignore me and expect that I will go away after a while. And he'll be right, because shooting that stupid structure isn't worth hours of my time.
It's clear that a structure must be hard to conquer and reinforced mode is necessary because nobody can or should have to be online 24/7. But what if there were multiple escalations while attacking a CO, or any structure?
Ideas:
1. Instead of a "it's either whole or it's destroyed" approach, create several states for COs. A fleet attacking a CO could now put it into a "disrupted mode" quickly and without reinforcing it. The attacker would get some benefit out of this and the owner would suffer a loss. Maybe the CO could have 100% efficiency initially, and when damaged, it would drop valuable parts which can be looted. Its efficiency decreases and the owner has to replace the lost parts later GÇô or come out and defend the CO.
This way a limited disruptive attack would make sense for attackers and be bad for the owners, but they wouldn't lose their CO unless the attacker is willing to go all the way.
Of course the problem remains that owners may simply be asleep at the time of the attack. That's a serious obstacle. So here's another, quite crazy idea:
2. Let corps define an official "prime-time window". This should probably be 8 hours long. During this time of day, the corp is expected to be active and logged-in, and their structures are especially vulnerable. Outside of this time window, they are better protected. The window can be changed, but any change becomes effective only after some days or maybe a week, so it cannot be changed to impede an ongoing or imminent attack.
So for example, when I enter a w-space and the resident corp is active, it will be their prime-time window and I can attack their COs easily, doing a lot of damage in a short time. The owners will have to fight to stop me, or suffer some loss.
If I come into their system when no one is online, it will probably not be their prime-time and I'll have a hard time getting those COs down. This could be implemented by lowering/heightening their resistances.
There still needs to be protection for those days when everybody is just busy with RL. So structures couldn't be lost completely without reinforced mode, only damaged and looted. Incentivize regular, limited attacks without completely screwing over people who just couldn't be there. |

Jada Maroo
Mysterium Astrometrics BRABODEN
280
|
Posted - 2011.10.19 14:56:00 -
[862] - Quote
What I don't get is...
If you want more direct player interaction, why not introduce a mobile launch reception ship (like a mobile customs office) that forces players in low/null/WH space to FLY to the planet in a SHIP that could be the target instead of having a big dumb cargo cannister floating in space? Seriously, it gives us a new ship and allows for ganking. It seems like such an easy solution and doesn't force anyone to anchor / shoot at structures for hours at a time. |

Rek Seven
Zandathorn Industries
11
|
Posted - 2011.10.19 15:03:00 -
[863] - Quote
Clearly people are divided on this new feature and i think CCP need to put some more thought into it instead of their "release the feature and if it doesn't work, we'll nerf it later" approach.
What i would like to see:
The destruction of the customs office should not net the agressor a killmail - this may dissuade roaming fleets from attacking without any real purpose other that to pad their killboard.
Customs offices should have a corp hanger (rentable) - Players should be able to grant launch pad access to their corporation
Multiple tax rate - The owner of a customs office should be able to assign different tax rates to the different standing available.
I think all the above could enable the players to create a corp wide business out of the PI system, and we would eventually see the majority of customs offices only being destroyed by competing PI industry corps and not a blob of pirates.
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Mograthi
0
|
Posted - 2011.10.19 15:14:00 -
[864] - Quote
CCP Omen wrote:You have some cool ideas but why do you assume the larger corporation won't tolerate you? Do people hate money all of a sudden?  On a serious note, do you actually think they are more likely to disallow you? We are operating under the assumption that most PCO owners will allow "neutral" at least for the extra dough. If they indeed don't allow you, I would bet there will be wormholes that operate free for all COs for profit. At least that's what we hope.
You obviously don't know the player base very well. In 0.0 (aside from old providence style areas) these things will be set so no one but blues will be able to use them. Any POCO setup by a neut or red will be summarily destroyed. Just look at how stations are configured now, we COULD allow neuts to dock for a fee but it doesn't happen so money is not an incentive to make 0.0 folks allow anyone to use the POCO.
In lo sec if they are configured to allow everyone to use them, they will just become nice traps to get easy kills of haulers.
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Dominus Alterai
No Bullshit Jokers Wild.
20
|
Posted - 2011.10.19 15:30:00 -
[865] - Quote
So, I've been reading this forum since yesterday and so far, this is the TL;DR version:
-POCO in null is a decent idea, stay with it -POCO in low-sec is NOT, I repeat, NOT a good idea, as illustrated by the dozens of issues that people already brought up -Tax increase in high sec, well, no one really cares that much because prices will go up to compensate -POCO in WH: great idea if the PI stuff is transferred automatically to a station or a corp hanger on the POCO itself |

Innar Mong
Mong's Marauders The 0rphanage
1
|
Posted - 2011.10.19 15:50:00 -
[866] - Quote
Noobs in highsec pay more taxes. Big deal.
00 sov blobbers will pay NO taxes once the additional upfront cost is paid.
Those of us who operate in small gangs and execute PI in lowsec and NPC 00 space to help pay for it are forced to incur additional risk with no additional profit.
Nice job. That sounds like a really positive change. |

Mr Management
Anger Management
5
|
Posted - 2011.10.19 15:51:00 -
[867] - Quote
@ the Dev's
Maybe a little suggestion ....................
The designers / teams that are both working on the Capital changes and the PI Changes just ..
Swap over
Maybe then you will get a better idea on how to change the game because you really haven't got a clue at the moment tbh. |

Dominus Alterai
No Bullshit Jokers Wild.
21
|
Posted - 2011.10.19 15:53:00 -
[868] - Quote
Mograthi wrote:CCP Omen wrote:You have some cool ideas but why do you assume the larger corporation won't tolerate you? Do people hate money all of a sudden?  On a serious note, do you actually think they are more likely to disallow you? We are operating under the assumption that most PCO owners will allow "neutral" at least for the extra dough. If they indeed don't allow you, I would bet there will be wormholes that operate free for all COs for profit. At least that's what we hope. You obviously don't know the player base very well. In 0.0 (aside from old providence style areas) these things will be set so no one but blues will be able to use them. Any POCO setup by a neut or red will be summarily destroyed. Just look at how stations are configured now, we COULD allow neuts to dock for a fee but it doesn't happen so money is not an incentive to make 0.0 folks allow anyone to use the POCO. In lo sec if they are configured to allow everyone to use them, they will just become nice traps to get easy kills of haulers.
To play devil's advocate here, I guess if you do PI over near devoid or my the providence border you'd be ok. as long as CVA still has that NRDS rule in effect....
Otherwise, there would only be 2-5 of these things per low-sec system, as no one would need to set up any more, and that will only be in the systems with good planets like plasma, lava, or storm. This will create, as people have already said, nice traps that 3-4 people could set and get multiple kills in a day with no worry about getting shot back. |

Vegare
Das zweite Konglomerat The Initiative.
2
|
Posted - 2011.10.19 15:56:00 -
[869] - Quote
Year 2011, 18th of October: CCP publishes a devblog detailing changes to EVE - changes which are going to add new gameplay and iterate on an older feature. Finally.
One day and 44 pages later: There's an outcry in the community. Again.

On a serious note: Great feature - would love to set different tax rates according to standings though. Noone wants to charge his friends the same as his enemies. Making the CO take alliance standings into consideration would be cool too. |

banton
Intergalactic Combined Technologies
0
|
Posted - 2011.10.19 15:57:00 -
[870] - Quote
This is a bad idea, in fact i am willing to bet that with it's introduction you will see a real decrease in wh, 0, and low sec PI. the reason is simple, why would i risk assets to provide someone with un defended targets.
The devs will never understand that there are people in this game that are not interested in having to be online ALL the time to defend.
I am now very happy I never set up a PI and now i never will. |
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