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Thread Statistics | Show CCP posts - 63 post(s) |
Nyla Skin
Dark Circle Enforcement Templis Dragonaors
67
|
Posted - 2011.10.20 08:00:00 -
[1021] - Quote
CCP Omen wrote:
It's really quite cheap to create your own one man corporation. Also, the "little" guy is adviced to use CONCORD's customs offices in High-Sec.
Regards Omen
That is not the POINT.
Being in a solo corp is BORING. Being in another corp means you propably do NOT HAVE the ROLES.
Why is it so difficult to understand? CCP should maybe play their own game more. How many CCP people play eve in a solo corp?
At the very least, improve corp roles and make it so you can assign access rights individually to each piece of corp property.
CCP Omen wrote: CONCORD (or someone) demands that all Customs Offices are always visible on the Overview per default no matter who owns them.
And what did Concord have to do in nullsec, let alone wormhole space?
CCP Omen wrote:Orakkus wrote:
Your comment earlier indicates that you would still be able to withdraw materials even in reinforced mode, which means that any physical reward to taking one of these down is pretty minor, and that even the tactical or strategic reward would be very minor at best.
Yes, we don't incentivize taking Customs Offices down, other than if you want the spot or want to refuse the current owner access. We want it to be a political feature more than a mechanical one.
Then you will propably forget to add a feature that allows corp to transfer ownership of CO to another corp.. |
Minamel
Stardust Heavy Industries United Pod Service
0
|
Posted - 2011.10.20 08:15:00 -
[1022] - Quote
I in general like the changes. Could be interesting even if it will be harder to get some shiny Pi mats.
What i am affraid off, is removing Storage of Launchpads. Power on planets is short with all setups. If Power and Cpucost stays the same you will have to add one or more storages and i hope that for removing storage of Launchpads they will lower the Power requirements a bit that the overall setup costs dont rise too much. |
Bad Messenger
draketrain Confederation of xXPIZZAXx
117
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Posted - 2011.10.20 08:19:00 -
[1023] - Quote
Overall this is good change for bigger alliances.
Current PI system did not produce any profits for them.
This game is really favoring those alliances anyway, if we think what moon mining is practise:
You setup pos which produce goods for you were you online or not, and that is legit.
CCP is fightning against macro miners who try to do same in smaller scale on belts.
Now these customs offices will bring more money to those who setup new 'bot' to collect taxes.
So what i am trying to say is that CCP provides some kind of botting services for those who can and can afford to setup moon mining pos or custom offices.
CCP should really get rid of this kind of mechanics not to produce more of those. |
Nyla Skin
Dark Circle Enforcement Templis Dragonaors
67
|
Posted - 2011.10.20 08:30:00 -
[1024] - Quote
XavierVE wrote:CCP Omen wrote:Raziphan Rebular wrote: Ya I'm just a guy and I'm not part of some alliance, just a small corporation but I do my PI in lowsec, it's not great to have the Devs tell me 'tough *****' go do PI in highsec. I'm taking the risk here shouldn't I get some sort of reward? Instead I'm getting shoved out of Lowsec so that larger corporations that have massive resources can control everything. PI was great because it was accessible to all, now it's just another resource for alliances to fight over.
That's not our intention, if you are a small corp you are very much the focus of this. But honestly, what if a large alliance takes control of a CO and charge you 9% tax? Isn't that fine? they provide the service, you pay for it and it's cheaper than highsec? Our assumption is that Alliances or any corp will want to make money off their CO in low-sec. If that assumption turns out to be wrong, then we might intervene with a future update. Regards Omen I don't mean to be rude, though it may sound rude to ask... but do you play the game? In what age and era do 0.0 alliances do anything to "provide services" to those who aren't on their blue-lists? They will simply blow up the low-sec CO's they haven't set standings on in order to grief everyone who hasn't signed up to the biggest bluefest in EVE's history. No null entity will care about making a 9% tax profit off of these things, they will simply want them gone so they can corner the market on POS fuel production. Like the Russians or the Goons give a horse's ass about a small isk profit on low-sec CO's when they control tech moons. They will simply destroy to grief. The state of 0.0 is so shite right now that Goons are camping Gallente ice fields out of pure bluefest boredom. It's not a matter of 0.0 alliances becoming even richer by monopolizing their nearby low sec CO's, it is that they will simply destroy them and replace them with nothing. And even if your scenario were true, no, that isn't "fine." Why are you trying to design a mechanic that simply allows the rich to get richer? Nothing in this change helps small entities, and that you would say "if you are a small corp you are very much the focus of this" almost sounds like a complete troll. You designed yet another HP-grind that will only benefit the blobfest while giving the average capsuleer even less incentive to dip their toe out of high sec.
I so wish I could double-like this post.
CCP Omen wrote:You have some cool ideas but why do you assume the larger corporation won't tolerate you? Do people hate money all of a sudden? On a serious note, do you actually think they are more likely to disallow you? We are operating under the assumption that most PCO owners will allow "neutral" at least for the extra dough. If they indeed don't allow you, I would bet there will be wormholes that operate free for all COs for profit. At least that's what we hope.
Now its official, you have no idea whatsoever how eve works. Just the kind of person who I want to be in charge of making gameplay changes. Not.
The alliances don't care for peanuts when they are making 1000000x more money by other means which you so graciously awarded them with. They MAY care that the planet provides pos fuels to the enemy, and will therefore take down the office, put their own up and set tax to 100%. Or more propably just take it down if they dont need it. They deny resources to non-blue entities, period.
This change, like every one for the past 1,5 years or so (Ive lost count) directly benefits large alliances ONLY, since it gives them yet another mechanic they can use to oppress the weak.
Can all of CCP take a month off and just PLAY the game? Maybe you would get some revelations. It would certainly be an improvement in the quality of patches (not making them that is). |
Sylar McIntyr
Konstrukteure der Zukunft The Initiative.
27
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Posted - 2011.10.20 08:41:00 -
[1025] - Quote
Why didn't you implement something like this: Link
Would be moar awesome. And why 10Mio eHP? that will just encourage more supercap blobs Give everyone in the cluster a voice! |
Solar Wander
5th Front enterprises Nulli Tertius
2
|
Posted - 2011.10.20 09:01:00 -
[1026] - Quote
Just another way of making smaller players lives harder yet again. Do something in 0.0 if you want but why stuff up what was running ok. Unless your in a Corps how are you meant to run a CO with out mutluple accts. So as a single player you start using one then the corp owner decides to pull it down, what happen to the stuff you have in storage?? Will it mean corp wont be able to tear it down until all stuff moved out.
Just leave the things alone surely there must be more pressing things you can tinker with. This side of P.I isn't broken you will just make it less attractive to do anything with P.I and the rich corps get richer and the small players get screwed yet again |
Sashaaa
4S Corporation RAZOR Alliance
15
|
Posted - 2011.10.20 09:03:00 -
[1027] - Quote
Nyla Skin wrote:XavierVE wrote:CCP Omen wrote:Raziphan Rebular wrote: Ya I'm just a guy and I'm not part of some alliance, just a small corporation but I do my PI in lowsec, it's not great to have the Devs tell me 'tough *****' go do PI in highsec. I'm taking the risk here shouldn't I get some sort of reward? Instead I'm getting shoved out of Lowsec so that larger corporations that have massive resources can control everything. PI was great because it was accessible to all, now it's just another resource for alliances to fight over.
That's not our intention, if you are a small corp you are very much the focus of this. But honestly, what if a large alliance takes control of a CO and charge you 9% tax? Isn't that fine? they provide the service, you pay for it and it's cheaper than highsec? Our assumption is that Alliances or any corp will want to make money off their CO in low-sec. If that assumption turns out to be wrong, then we might intervene with a future update. Regards Omen I don't mean to be rude, though it may sound rude to ask... but do you play the game? In what age and era do 0.0 alliances do anything to "provide services" to those who aren't on their blue-lists? They will simply blow up the low-sec CO's they haven't set standings on in order to grief everyone who hasn't signed up to the biggest bluefest in EVE's history. No null entity will care about making a 9% tax profit off of these things, they will simply want them gone so they can corner the market on POS fuel production. Like the Russians or the Goons give a horse's ass about a small isk profit on low-sec CO's when they control tech moons. They will simply destroy to grief. The state of 0.0 is so shite right now that Goons are camping Gallente ice fields out of pure bluefest boredom. It's not a matter of 0.0 alliances becoming even richer by monopolizing their nearby low sec CO's, it is that they will simply destroy them and replace them with nothing. And even if your scenario were true, no, that isn't "fine." Why are you trying to design a mechanic that simply allows the rich to get richer? Nothing in this change helps small entities, and that you would say "if you are a small corp you are very much the focus of this" almost sounds like a complete troll. You designed yet another HP-grind that will only benefit the blobfest while giving the average capsuleer even less incentive to dip their toe out of high sec. I so wish I could double-like this post. CCP Omen wrote:You have some cool ideas but why do you assume the larger corporation won't tolerate you? Do people hate money all of a sudden? On a serious note, do you actually think they are more likely to disallow you? We are operating under the assumption that most PCO owners will allow "neutral" at least for the extra dough. If they indeed don't allow you, I would bet there will be wormholes that operate free for all COs for profit. At least that's what we hope. Now its official, you have no idea whatsoever how eve works. Just the kind of person who I want to be in charge of making gameplay changes. Not. The alliances don't care for peanuts when they are making 1000000x more money by other means which you so graciously awarded them with. They MAY care that the planet provides pos fuels to the enemy, and will therefore take down the office, put their own up and set tax to 100%. Or more propably just take it down if they dont need it. They deny resources to non-blue entities, period. This change, like every one for the past 1,5 years or so (Ive lost count) directly benefits large alliances ONLY, since it gives them yet another mechanic they can use to oppress the weak. Can all of CCP take a month off and just PLAY the game? Maybe you would get some revelations. It would certainly be an improvement in the quality of patches (not making them that is).
For the love of all things Holy, please listen.
Isn't listening, what the new CCP does ? |
Arra Lith
HUSARIA Curatores Veritatis Alliance
8
|
Posted - 2011.10.20 09:16:00 -
[1028] - Quote
Players Customs Offices are great, but CCP needs to add some protection against griefing.
Some group just want to screw someone else and decides to mount a gang and kill all COs in region. Few caps or bunch of BS can reinforce all COs in region in few hours (will take around minute per CO). Next day it will be impossible for defenders to defend all of them, so around 50-80% will get killed.
To attack CO it should require attacking side to first deploy their own Gantry to start "siege" working one. Anchoring and onlining time should be like 30 mins total - enough to alert some defenders so we can have battle, and short enough to not make attackers bored. After working Customs Office is destroyed attackers can activate their own, which they used to start sieging process. Or if they want they can unanchor it.
That means griefing will be much harder (but not impossible), but if you want fight for control over planet it will change nothing, as you need your own Customs Office anyway.
Suggestion
1) There is no CO at planet: Anyone can anchor and online Costoms Office Gantry.
2) Once placed and upgraded to Customs Office it goes active to use and invulnerable.
3) To attack CO attackers need to anchor and online their own CO Gantry. It can be attacked immediatelly, and time to online should be short (15-30 mins - just enough to alert defenders so they can organise fleet)
4) When attackers Gantry onlines defenders CO goes vulnerable and can be attacked.
5-a) If attackers CO gets destroyed defenders CO goes back to invulnerable mode. 5-b) If defenders CO gets to 25% shields it goes invulnerable, as well as attackers CO.
6) After reinforce ends and defenders lose their own CO attackers have option to upgrade it from Gantry to working CO (and collect isk from taxes) - it then goes invulnerable (going back to step 2); or they can unanchor their structure, leaving planet without CO (going back to step 1).
--edit-- There still can be only one working CO at same time. If second Gantry is anchored it cannot be accessed from planet - its used only to make active Customs Office vulnerable, (ie by breaking energy link with planet that makes shield inpenetrable). |
Pesadel0
the muppets RED.OverLord
26
|
Posted - 2011.10.20 09:19:00 -
[1029] - Quote
Sorry but he is rigth (the dev) if you as a player want to harvest big game you have to belong to alliances or disrupt their activities, i agree the only thing that it needs tweaking is the amount of HP so that we can reinforce.
|
Mikron Alexarr
New Age Solutions The Laughing Men
66
|
Posted - 2011.10.20 09:20:00 -
[1030] - Quote
CCP Nullarbor wrote:Daedalus II wrote:It's also extremely hard to find a good deal; maybe the system next door has much better taxes, but you have to manually fly there and check out every damn office to know that. What if you have hundreds of potential systems? it will take forever to check them all out. Tax rate is available to you while you are in system but you can see them all on the overview so you don't need to actually fly up to each one. I will cite technical complexity as the reason it isn't initially available to everyone / everywhere but I can also see an argument for exploration as being part of the PI gameplay anyway. Re comments about not responding, give us some time, today has been a particularly rough day at CCP. We did have a meeting this morning to discuss the many ideas and comments in this thread and some points are being acting on already so hang tight.
My condolences. My software company saw lay offs awhile back, and I can seriously say that nothing impacted my productivity more. Survivor's guilt can be a tough thing to deal with.
Sad stuff aside, I've been (sadly) following this thread for entirely too long. I'm still seeing a lot of the same information being posted. If you are considering posting, please tie your comments back to something that's been said previously if you haven't got something altogether different to say. It will make it easier for the information to be digested by the people that actually need to hear what the players have to say. |
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Sauraah
Voracious Violence
1
|
Posted - 2011.10.20 09:21:00 -
[1031] - Quote
Abramul wrote: Further, make command center storage space increase with upgrades, to 5k m3 or so.
Agreed on making the command center storage space larger with upgrades. Only being able to launch 500m3 into space at a time will be a major headache.
I'm saying goodbye to easy, partially passive, low sec isk making.
|
Razor Blue
Hyvat Pahat ja Eric The Polaris Syndicate
12
|
Posted - 2011.10.20 09:47:00 -
[1032] - Quote
At first i thought that this would be good idea, but then i gave little thought about it. I do have 4 chars in low sec, having 22 command centers in 8 planets. The system is nice and quiet... So if POCOs are implemented, its probably me who is going to launch all those POCOs, the price tag would be around 500mil - 1b, and that investment probably would be never covered.
And why would anyone blow POCOs up then? The reason is simple: Because they can. Same reason aplies as to why would anyone block people from using their planets? Because they can...
The reason, imo, why POCOs wil not work is that there would be no "middle gound" in their usage. It would be either 100% tax, total block out, or blow 'em up.
Lastly, 2 things: 1 ."Blinking wallet intel". If im using someone elses POCO, does his/hers wallet blink everytime me/my alts use the service? 2. Can you make them deployable by all Blockade Runners? The Customs Gantry (9600m3) doesnt fit into Prowler nor Crane.
edit. Adding this idea: 1. Allow multiple POCOs at planet and reduce their price and hp 2. Make them indestructible, but attackable. So someone could raid and put other peoples POCOs out of order for a few days 3. Repairing them would not happen by shield transfers nor armor repairers, but adding certain minerals and/or PI materials into POCO hangar and starting "repair timer". Kinda like POS refineries. 4. After 30days unused POCO would be decommissioned automatically |
Paski
Alchemy Enterprises Corporation
14
|
Posted - 2011.10.20 10:41:00 -
[1033] - Quote
CCP Omen wrote: Also, the "little" guy is adviced to use CONCORD's customs offices in High-Sec.
Regards Omen
did you really say that the little guy can get out of low sec and null sec and should just stay in empire, did you not read CCPs own design principles for Null Sec Design Principles, you have just taken the one activity that a careful solo indy player can do in low/null and opened them to the mercy of the bored blob
and your apparently professional CCP Dev response is "get back to empire, null sec and low sec belong to the blob" you should be ashamed of such an ill considered approach
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Arra Lith
HUSARIA Curatores Veritatis Alliance
8
|
Posted - 2011.10.20 10:53:00 -
[1034] - Quote
Razor Blue wrote: 2. Can you make them deployable by all Blockade Runners? The Customs Gantry (9600m3) doesnt fit into Prowler nor Crane.
Signed. It should be either same as Control Towers (8000 m3) - fitting to all cov op transports. Or it should be 12000 m3, making it only for industrial / deep space transports. Visually they seems to be smaller than Control Towers, so it seems strange they have larger packed volume ;s
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Paski
Alchemy Enterprises Corporation
14
|
Posted - 2011.10.20 10:56:00 -
[1035] - Quote
CCP Omen wrote:You have some cool ideas but why do you assume the larger corporation won't tolerate you? Do people hate money all of a sudden? On a serious note, do you actually think they are more likely to disallow you? We are operating under the assumption that most PCO owners will allow "neutral" at least for the extra dough. If they indeed don't allow you, I would bet there will be wormholes that operate free for all COs for profit. At least that's what we hope.
This post and the quotes from the dev prove that CCP Omen has not a clue about human nature and how eve works, he sounds like Alan Greenspan thinking that the financial markets will self-regulate themselves based on logic, and look where that got us
and he says that if it does not work the way he expects then he has other plans, by then it is broken mate, too late
wake up a realise what you are doing, your theories might work in a spreadsheet in a perfect world but they certainly won't work in eve, can we get a real dev without training wheels to step in and bring a little CCP sense to this, you guys seem to be doing a great job lately, now this
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Kim Lesley Hartman
Hartman Ornamental Confectionery and Pies The 20 Minuters
21
|
Posted - 2011.10.20 11:13:00 -
[1036] - Quote
There is a good reason to deny others access to your POCO's even if you are not in null.
Multiple players extracting from the same resource pockets depletes them faster, at least according to CCP's own PI tutorial video. So by locking out the competition I can have my hotspots last longer.
Add to this that for the first months after this is introduced in it's current form CO's in lowsec will be rarity and publicly accessible ones will be even rarer. Not only making them more likely to get 'camped' also resulting in a larger number of players using the same planets and thus depleting the pockets faster (further reducing the profitably compared to hi-sec).
Basically under the new system I am required to invest heavily in infrastructure that is more likely to be camped (risking a 100 million transport vessel, that would take weeks to earn back by itself). Share whatever resources are on the planet with more players further reducing my profit (cause lets be frank if I close the POCO I vastly increase the risk of it being shot at).
I still have to do the math but I think you may effectively be telling me to move to hi-sec and train a couple more PI alts on my accounts to make up the difference. Thanks for the extra grind of clicking for an extra hour each day I guess leaving me with less time to actually do 'fun' stuff. |
none nalim
Lamb Federation Navy Against ALL Authorities
2
|
Posted - 2011.10.20 11:25:00 -
[1037] - Quote
So when owner of sov changes I will have to:
1. Gather fleet to reinforce (I see those happy faces when they hear word 'reinforce') 5x POC thats is 50mln ehp. 2. Ask my corp to give me rights to anchor POC or find someone that will do it. 3. Buy 5x POC (yes, buy, no corp will be interested in investing 375-500kk isks when they calculate profit/risk).
Hell no, won't do it.
Why not to: 1. Make tax not in isks but percentage from good people produce. example: 5% tax for tier 1 products. 5% of coolant produced goes to "corp storage" in POC? Yeah that will be interesting in 0.0. Allow different taxes for different tiers. 2. Make bigger silos to allow to setup production for 1 week. Good passive income every week? Thats the thing worth fighting for. Doing PI every day isn't fun. 5,10.15 planets every day or two? no thank you.
This way corp gets good that are needed in 0.0 or can sell them, people have good income without hours of clicking mouse. Worth defending and worth attacking if only corp storage is big enough to gather 1 month tax. (attacker should see how many goods are in POC and if defender can't take them out while in reinforce)
Sorry for my English. |
bilingi
Ghosts of the Storm
31
|
Posted - 2011.10.20 11:26:00 -
[1038] - Quote
Basicly since he knows not to much about eve he should have been on that fireing list they just went thru. |
Dr Mercy
Doctrine. FEARLESS.
56
|
Posted - 2011.10.20 11:26:00 -
[1039] - Quote
Crossposting from the FHC thread on this: http://failheap-challenge.com/showthread.php?4144-DEVBLOG-Player-owned-customs-office
I wrote:
It occurs to me that unless there is an (optional) mechanic to steal ownership of a PCO then the natural preference of lowsec natives to salt the earth (rather than leaving a stable population to 'farm') will practically ensure that individual PI entrepreneurs will not operate anywhere except lowsec backwater islands as the PCOs they are using will be destroyed. Make isk with PI: http://failheap-challenge.com/showthread.php?1207-What-to-do-PI-Processor-only-planets |
Sashaaa
4S Corporation RAZOR Alliance
15
|
Posted - 2011.10.20 11:32:00 -
[1040] - Quote
I am truly sorry for all the CCP employees that are going to lose their jobs.
However, judging by CCP Omen's responses in this thread, he is totally clueless about this game and how people play it.
I was just wondering if he is still going to have a job within CCP, and if so why ? |
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Dr Mercy
Doctrine. FEARLESS.
56
|
Posted - 2011.10.20 11:38:00 -
[1041] - Quote
And please add a simple corp hanger? I did have 10x the space planned for the corp hanger, but that just makes the personal hanger size obsolete. 35,000m3 for both then, I guess.
http://i.imgur.com/rSdoZ.png becomes http://i.imgur.com/VQAc0.png Make isk with PI: http://failheap-challenge.com/showthread.php?1207-What-to-do-PI-Processor-only-planets |
Via Shivon
Garoun Investment Bank Gallente Federation
53
|
Posted - 2011.10.20 11:47:00 -
[1042] - Quote
this thread is full of tears *rofl*
this game is a MMO - MASSIVE Multiplayer Online game: You are NOT suppose to play ths game all allone... You SHOULD interact with other ppl, join corps, join allys.... So stop ******* crying because you cant get rich anymore doing PI ALL ALLONE, having a POS ALL ALLONE, you are NOT suppose to...
Just stop PI then if its to complicatet, to expensive because of those LOLTAXES or JOIN A CORP OR ALLY ... And nothing is wrong on big blobs...real life is full of big blobs : USA, RUSSIAN, EUROS....its normal
CCP has to fire ppl because of mistakes and PI in is actuall way its fail - SOOOO MUCH ******* AFK ISK coming in the game, every idiot can pay 3 acc with isk from PI... and CCP earns? what?
Just stop crying, be constructive like allot ppl are in this thread and eat what comes or do something different.
PI is not the main part of eve...
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Rek Seven
Probe Patrol Project Wildfire
214
|
Posted - 2011.10.20 11:47:00 -
[1043] - Quote
Solo Player wrote:Rek Seven wrote:As a percentage, how much more material is on a low sec planet compared to a high sec planet?
I'm just thinking that if a low sec planet has a 50% better yield than a high sec planet but the this new system restricts high sec tax to 10% max, would it be feasible to set low sec tax to anything above 15%?
I get the impression that people think that the risk of doing PI in low sec does not outweigh the benefit, so perhaps for this to work, low sec pi would need to be buffed significantly to bring it closer inline with that of WH space and PI in null sec should be nerfed to prevent massive alliances from gaining a monopoly over the system... let's see: high sec profits * 1.5 (50% increase) * 0.85 (detract 15% tariffs) / (0.90 (high sec profits - high sec tariffs) equals about 1.4, so there's easily 40% more profit in low sec at the taxes you suggest. even upping those taxes to 40% would still give you profits on a level to high sec. Of course, this does not calculate the difference in risk. Edit: yay, #1000!
Then maybe CCP need to seriously consider buffing low sec PI materials to a level closer to that of null sec and WH space if they want this to work.
I think Low sec POCO are at the biggest risk of being attacked by random gangs so there has to be a major advantage for people to set a POCO up in low sec. |
Jade Nexia
CHON THE R0NIN
12
|
Posted - 2011.10.20 11:48:00 -
[1044] - Quote
Bad bones of idea around POCO:
1) presumption about that someone will share planet if he will have posibility to lock it down. Lock it down mean more profit and eliminating competition. Monopoly do you know it from RL life? There are laws against monopoly and it has reason. 2) logs in wallet show exactly who and when he did pay taxes. When I want hunt down someone who is in my space. I would put small taxes on POCO to see who and when, then I will just camp POCO with cloked gang boat and kill him. Free juicy targets. 3) all CO's will be eliminated in one single step, with supply of BPC just from LP store will production of new POCOs slowly fullfil market needs. CCP know how many active planets actually producing PI to market. Imagine spike in demand/supply chain at least in one month transition period. POCOs wouldn't cost 100mil but I expect it in first few weeks going over 1bil per each. 4) POCOs can be set up only player who is in corporation and have correct rights to do it. How many coporations have given these rights to all members? I can't imagine that I would travel across EVE universe just because some peon in my corporation want to POCO at particular planet. BTW it completely block access to PI for huge number of players in EVE.
Conclusion: I can foresee 1st flashes of it by just cheacking graphs on market. PI pices will go 10 times expensive than are, then will slowly fall down over months. Because many planets get locked just for only owner of POCO and his friends (may be). Most of PI producers would give it up or partially move alts to high-sec. High sec planets does produce 1/5 to 1/10 of what planets in 0.0 or wh-space does. So I do expect new stable prices around 5 times more expensive than are pre-blog annoucement.
It is really what Omen want to, or he has no authority who will correct him? Are there in CCP any senior developers who can teach other to rething steps with more care?
Quick bandage of bad idea is removing ability to lock down POCO access, 100% taxes could be enough. Owner still have great intel adventage by just checking wallet to see who and when using his POCO. It is like having cloaked spy 24/7 sitting at all his owned POCOs. |
Sashaaa
4S Corporation RAZOR Alliance
15
|
Posted - 2011.10.20 11:50:00 -
[1045] - Quote
Via Shivon wrote: SOOOO MUCH ******* AFK ISK coming in the game, every idiot can pay 3 acc with isk from PI... and CCP earns? what?
ummm....your tech moons - no AFK ISK coming in there
Jeez
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Rek Seven
Probe Patrol Project Wildfire
214
|
Posted - 2011.10.20 11:52:00 -
[1046] - Quote
Sashaaa wrote:I am truly sorry for all the CCP employees that are going to lose their jobs.
However, judging by CCP Omen's responses in this thread, he is totally clueless about this game and how people play it.
I was just wondering if he is still going to have a job within CCP, and if so why ?
Damn, you guys need to take a long hard look at your selves... Calling for people to be fired because they have the desency to try and answer some questions?! That's real scummy.
How many games have you played where the developers are this active on the forums and let you know way ahead of time what they have planed?
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Jade Nexia
CHON THE R0NIN
12
|
Posted - 2011.10.20 11:54:00 -
[1047] - Quote
Via Shivon wrote:this thread is full of tears *rofl*
this game is a MMO - MASSIVE Multiplayer Online game: You are NOT suppose to play ths game all allone... You SHOULD interact with other ppl, join corps, join allys.... So stop ******* crying because you cant get rich anymore doing PI ALL ALLONE, having a POS ALL ALLONE, you are NOT suppose to...
Just stop PI then if its to complicatet, to expensive because of those LOLTAXES or JOIN A CORP OR ALLY ... And nothing is wrong on big blobs...real life is full of big blobs : USA, RUSSIAN, EUROS....its normal
CCP has to fire ppl because of mistakes and PI in is actuall way its fail - SOOOO MUCH ******* AFK ISK coming in the game, every idiot can pay 3 acc with isk from PI... and CCP earns? what?
Just stop crying, be constructive like allot ppl are in this thread and eat what comes or do something different.
PI is not the main part of eve...
dear Via Shivon,
PI is main part of eve, everything in your T2 ship and T2 module is build from materials produced in PI. Without PI you shiny T2,T3 wouldn't evere exist. Enjoy time flying T1 ship with T1 fit, if you think that PI isn't main part of EVE. Think twice before you raise your voice.
Thank you |
Rek Seven
Probe Patrol Project Wildfire
214
|
Posted - 2011.10.20 11:58:00 -
[1048] - Quote
Jade Nexia wrote:Via Shivon wrote:this thread is full of tears *rofl*
this game is a MMO - MASSIVE Multiplayer Online game: You are NOT suppose to play ths game all allone... You SHOULD interact with other ppl, join corps, join allys.... So stop ******* crying because you cant get rich anymore doing PI ALL ALLONE, having a POS ALL ALLONE, you are NOT suppose to...
Just stop PI then if its to complicatet, to expensive because of those LOLTAXES or JOIN A CORP OR ALLY ... And nothing is wrong on big blobs...real life is full of big blobs : USA, RUSSIAN, EUROS....its normal
CCP has to fire ppl because of mistakes and PI in is actuall way its fail - SOOOO MUCH ******* AFK ISK coming in the game, every idiot can pay 3 acc with isk from PI... and CCP earns? what?
Just stop crying, be constructive like allot ppl are in this thread and eat what comes or do something different.
PI is not the main part of eve...
dear Via Shivon, PI is main part of eve, everything in your T2 ship and T2 module is build from materials produced in PI. Without PI you shiny T2,T3 wouldn't evere exist. Enjoy time flying T1 ship with T1 fit, if you think that PI isn't main part of EVE. Think twice before you raise your voice. Thank you
Yes but it is a relatively new feature so it's foolish to think that it would never change. And don't kid yourself, some crybabies may stop their PI production but new PI industrialists will spring up to take their place. |
Scrapyard Bob
EVE University Ivy League
744
|
Posted - 2011.10.20 12:05:00 -
[1049] - Quote
Mikron Alexarr wrote:[quote=CCP Nullarbor] Sad stuff aside, I've been (sadly) following this thread for entirely too long. I'm still seeing a lot of the same information being posted. If you are considering posting, please tie your comments back to something that's been said previously if you haven't got something altogether different to say. It will make it easier for the information to be digested by the people that actually need to hear what the players have to say.
People aren't used to using the "Like" button to push stuff to the top and they want to get their 0.02 ISK. |
Sashaaa
4S Corporation RAZOR Alliance
15
|
Posted - 2011.10.20 12:07:00 -
[1050] - Quote
Rek Seven wrote:Sashaaa wrote:I am truly sorry for all the CCP employees that are going to lose their jobs.
However, judging by CCP Omen's responses in this thread, he is totally clueless about this game and how people play it.
I was just wondering if he is still going to have a job within CCP, and if so why ? Damn, you guys need to take a long hard look at your selves... Calling for people to be fired because they have the desency to try and answer some questions?! That's real scummy. How many games have you played where the developers are this active on the forums and let you know way ahead of time what they have planed?
I am not calling for anyone to be sacked.
I was just suggesting that if people need to be sacked, they should keep the guys who have a clue.
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