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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Drunken Bum
266
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Posted - 2013.05.03 20:25:00 -
[61] - Quote
Certiwhats? Delete the things and quit wasting time on this useless feature. Spare some change?-á |
Che Biko
Humanitarian Communists
434
|
Posted - 2013.05.03 20:48:00 -
[62] - Quote
CCP Ytterbium wrote:Initial research has shown a low usage of characters set Certificates as public, we thus are considering the following options: Would you feel comfortable with any of these options? Which ones do you like?
- Remove the ability to set Certificates as public
Comfy: yes Like: Meh
- Offer the ability to drag and drop individual Certificates, or a whole Certificate profile from a character into any kind of text input field (conversation channels or EVE mails for instance GÇô this already is possible for individual Certificates from the planner)
Comfy: Yes Like: Yes
- Offer means to compare Certificates with a particular individual that give you permission with your own
Comfy: Yes Like: Yes
- For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.
Comfy: As option, yes. As default, no Like: No
Quote:As another topic for you guys to voice your feedback to, what information would you feel worried about if it was displayed as public by default and why? In the context of certificates: Any as it is free intel for those that want to know skill levels, possible weak and strong points, likely routines etc. Certain performance details, properties and capabilities of military hardware are confidential, and a lot of capsuleers can be considered as such. Nightmares - A short story by Ch+¬ Biko |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
135
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Posted - 2013.05.03 23:00:00 -
[63] - Quote
Nope to the automatic display of certificates in any form, I like my enemies to work for their intel. I got certs but I only make them public when they get to elite status in order to intimidate my enemies. It might not work though as they might also be elite.
Superb training aide though. |
Zephyr Amilupar
Royal Amarr Institute Amarr Empire
0
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Posted - 2013.05.03 23:08:00 -
[64] - Quote
I have never used certs for anything useful, and find them generally difficult to navigate, unclear as to what skills and capabilities they represent, and totally convinced they are information overload.
What would be an exceptional change to certs would be to allow individuals, corporations, or alliances, to define their own certificates... much like medals, and allow those to be granted to characters.
This would greatly enhance the ability for recruitment officers to identify if an applicant meets requirements, and what they are missing. Furthermore, there would be more use for certs in bragging contests... IE, I have "Everything Amarr at Lvl 5" cert, and folks can see that A) I have it, and B) what skills/lvls it represents. |
Sekraf Reln
D3LTA FORC3 Orion Empire
1
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Posted - 2013.05.03 23:12:00 -
[65] - Quote
tl;dr improve certs (extend to modules) DO NOT make any cert/skill information public by default
certs are decent for quickly giving a noob a refrence on what they might want to look at. in the raven it says i should have active shield tanking.
when you look at the cert, it shows what ships it is recommended for.. why not turn that list into a 'tree' and have ships for one section, and modules for another.
in the active shield tanking for instance, shield amps, boosters, and hardeners should probably be listed. for the higher tier active shield tanking cert, maybe add the ancillary shield boosts.
note: i also agree to NOT showing any skill information by default. if that were a good idea, we'd probably already have a SP amount shown on character info.. giving more info to the potential adversaries without control options for the individual is like facebook by default geotagging every 'post' you make, and some levels of information would be like if facebook checked your gps info periodically and automatically posted an approximation of where you live. the information can be figured out, just look at late night posts and approximate their location, but the same could be done in eve for your 'home' by seeing where you do the most combat.
a better metric for how much certs are used should probably be more of a 'how many people have large numbers of certs that they're just one or two levels of a skill away from?' not 'how many people have their certs private?"
'nother option, add the choice to have certs made public to your PERSONAL contacts based on standing. and make it a 'check all that apply' (shield tanking, show to -10, -5, 0, 5, 10) NOT a 'show to everyone above/bellow x standing' - who knows, i might want my enemies to know something that a +5 shouldn't know, in the hopes of intimidation, heck, i might use 0 standing to control what a corp i'm trying to infiltrate sees...
yes it's long, yes it's rambly.. get over it. |
Lelob
ElitistOps Pandemic Legion
133
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Posted - 2013.05.03 23:47:00 -
[66] - Quote
I have never willingly claimed a certificate and nor will I. For a feature that offers me no benefit, and tells people what skills I may or may not have, it seems like a utterly useless feature. |
Alx Warlord
SUPERNOVA SOCIETY Last Resort.
446
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Posted - 2013.05.04 00:05:00 -
[67] - Quote
CCP Ytterbium,
Certificates are not interesting at all, because they don't really show your skill capabilities towards a task. The skill list show it better. They are too generic. Don't say if you are a good explorer, a good combat pilot, or a good miner. And definitely don't show if your skills matches the required for some corp to accept you.
So, I suggest you to take all this certificates out, and make new ones that actually show how are the character skills towards all EVE tasks and ships and situations...
But if you guys are going to plan all the certificates, and all the meaningful variations to cover all aspects of eve, you will have to hire hundreds of DEVS just for it... or you will end up with a frustrating feature in hands...
So I will give you the best option, Make certificates like the real life certificates (ISO 9002 for example), this certificates are not made by the govern. And Eve Certificates should not be made by CCP.
Put it in the hand of corporations!!!!
Allow corps CEO and directors to assembly custom Certificates, so corp members(or in case for an oppen certificate everyone), could click on them and check if the certificate is compatible with their skill, If so, they can claim and it becomes visible to the corp members. And the certificated pilot can post on chats to show it. If the corp CEO change the certificate people will have to claim it again.
I bet that EVE University will be the corp that will certify most of pilots with open certificates. and as most corps trust on them, this certificates will have value! (other then the current system)
also some big corps will need its pilots to train for their certificates.... or will only accept certified pilots, so probably the Director will only allow players certified by them to join.
What is your oppinion on this CCP Ytterbium? Don't you think this save your time and gives a good feature?
Please read these! > New POS system > New SOV system |
Schmata Bastanold
Keep It Burning Stupid
742
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Posted - 2013.05.04 06:31:00 -
[68] - Quote
Geezus, with all those fragged up things in Eve you chose certificates as your hot issue? Really??? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Flyinghotpocket
Amarrian Vengeance
118
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Posted - 2013.05.04 06:57:00 -
[69] - Quote
0wl wrote:- Remove Them. - Let's be honest after a while into the game, who really cares? I have an '05 Character and I've never claimed any of them. Seams like a waste of time and resources to me. litterly takes 2 seconds to claim certificates. then your done. |
Schmata Bastanold
Keep It Burning Stupid
743
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Posted - 2013.05.04 07:13:00 -
[70] - Quote
Flyinghotpocket wrote:0wl wrote:- Remove Them. - Let's be honest after a while into the game, who really cares? I have an '05 Character and I've never claimed any of them. Seams like a waste of time and resources to me. litterly takes 2 seconds to claim certificates. then your done.
I think he meant dev's worktime :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
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Nikuno
Atomic Heroes The G0dfathers
131
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Posted - 2013.05.04 07:34:00 -
[71] - Quote
I've no interest in certificates, sorry. They're quite useless as far as I'm concerned and mine will always remain away from public view. I can't even see any good reason for sharing in any of the formats suggested in the OP, I'd always rather talk to newer players about training than get them to follow a prescribed certificate training route, they're a poor element of the game. |
Buzzmong
Aliastra Gallente Federation
261
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Posted - 2013.05.04 17:15:00 -
[72] - Quote
I say remove them completely. They don't add anything to the game.
I remember when they first came out, the basic premise of them being a guide of what to train was ok, but being honest, if you can't discern what you need to train for a ship from the ship's description and the bonuses, then certs aren't going to help you get better at EVE.
Means you guys at CCP will have less code to manage, the design teams won't have to make sure they apply the correct one to the ship info when they design a ship, and if they don't exist (or no longer shown), less writes and reads on the DB as you won't be looking for the cert info anymore. |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
286
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Posted - 2013.05.04 17:38:00 -
[73] - Quote
Certificates provide nothing meaningful to the game.
Remove them. Also delete this thread.
I find it insulting that you are putting resources into updating a "feature" that provides nothing towards gameplay when there is so much that still needs desperate attention.
For Example...
Hybrid and Laser Ammo.... where is the update for this you promised years ago Rigs...... Most rigs are utterly useless and their drawbacks tend to be completely counter intuitive. Drones.... Their UI and AI is awful |
Super Chair
Project Cerberus Caldari State Capturing
500
|
Posted - 2013.05.04 19:18:00 -
[74] - Quote
I would like to see certificates changed some. For instance, I wish there was a cert that showed you were capable of using all tech 2 shield tanking modules, or all tech 2 armor tanking modules. Project Cerberus is recruiting for the US Timezone, click here |
Xorth Adimus
Blackwater USA Inc. Pandemic Legion
30
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Posted - 2013.05.04 20:07:00 -
[75] - Quote
1. Remove certificates from game.
2. Change skills so they made sense and were laid out as a tree (similar to that seen for DUST at fanfest 2013) so they are easy to use for new people and not Fugly for old timers.
3. Allow people to easily share the top level view of the tree if they need to (call it a certificate to reach a certain branch if you really need to have these things to saving face) or you could just do 2. and make everyone happy.
Hell you could just do 1. and people would cheer.
[Edit to answer your actual question]
'what information would you feel worried about if it was displayed as public by default and why?'
None of it what kind of stupid question is this, do you play eve? I don't want people to know anything about any of my toons unless its an API check / sale (Hence 1. still applies ) |
Tonto Auri
Vhero' Multipurpose Corp
138
|
Posted - 2013.05.04 20:12:00 -
[76] - Quote
CCP Ytterbium wrote:We have long term plans to improve Certificates as a whole and we would appreciate your input regarding their public visibility. At the moment it is possible to set individual certificates as public by going into your character sheet, under the Certificates > Permissions Tab. Which is rather tedious, and the presence of the "Permissions" tab is not justified in any way, other than "we've born from Microsoft stupidity". Why not remove it altogether, and provide ability to set certificate public by right-clicking it? And a button at the bottom - make all - public/private.
Quote:Initial research has shown a low usage of characters set Certificates as public, we thus are considering the following options: Because it's not readily apparent in first place.
Quote:Remove the ability to set Certificates as public That would be bad choice.
Quote:Offer the ability to drag and drop individual Certificates, or a whole Certificate profile from a character into any kind of text input field (conversation channels or EVE mails for instance GÇô this already is possible for individual Certificates from the planner) How would you protect from fakes?
Quote:Offer means to compare Certificates with a particular individual that give you permission with your own Jealous of WoW fame? The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |
Tonto Auri
Vhero' Multipurpose Corp
138
|
Posted - 2013.05.04 20:12:00 -
[77] - Quote
Quote:For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills. Wouldn't that be a worse scenario of a "long Bio" problem?
Quote:As another topic for you guys to voice your feedback to, what information would you feel worried about if it was displayed as public by default and why? Any information, that is not othervise readily available. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |
Tonto Auri
Vhero' Multipurpose Corp
138
|
Posted - 2013.05.04 20:16:00 -
[78] - Quote
Xorth Adimus wrote:1. Remove certificates from game. Some people can't find their socks on their own legs, unless they take shoes off first. Certificates are made for them.
Quote:2. Change skills so they made sense and were laid out as a tree (similar to that seen for DUST at fanfest 2013) so they are easy to use for new people and not Fugly for old timers. Skills are specifically not made to be easy. They made to be consistent. You want easy - you have certificates. Which is all but consistent, but... yeah, easy. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
653
|
Posted - 2013.05.04 20:36:00 -
[79] - Quote
Here I thought that certs. were a curious thing to develop in the first place, good to know that the powers that be also deem them rather unsatisfying/useless/pointless/superfluous/etc.
The question you should ask yourself (and us) is what is the purpose of certificates?
Without knowing where you want to go, choosing the correct path or indeed mode of transport traps you a never ending circle of doubt and second guessing. Zen navigation can be good if you have the time to burn, even fun when in unknown territory, but somehow I doubt either is the case here
The way I understood them when they were implemented, was that they were primarily to help incoming players climbing down the skill tree towards the top and/or branch where they would feel 'useful' to themselves and others. Second objective was to provide an alternative to API's for recruitment purposes.
First failed because the relevant data is buried so damn deep that the incoming will have to go elsewhere to find out what/where to train. Much better to simply have a comprehensive wiki page about the various paths and synergies between skills, the "DING!" moment does not really exist around here but if that is part of what you want then increase the fade-out timer on the little pop-up/notification on skill completion and include a link and/or descriptive text of what has been 'unlocked' and at key points which paths are viable/possible.
Second failed because of SPAIZ!. Recruiters need/want near full disclosure of finances and relevant history for them to be able to spot discrepancies that might indicate that a person is of the less than reliable sort. API provides all of it in one fell swoop courtesy of the eternally awesome EveMON thus rendering anything in-game such as certs. irrelevant.
So again, the question is what is the purpose? |
Bienator II
madmen of the skies
1715
|
Posted - 2013.05.04 23:12:00 -
[80] - Quote
CCP Ytterbium wrote: For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.
i somehow don't see any use for this. Its like making SP a public accessible value. Having X elite certs can mean anything, it doesn't really contain any interesting info. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
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Admiral Rufus
New Eden Renegades
31
|
Posted - 2013.05.04 23:36:00 -
[81] - Quote
I would rather see certificates take on a role more similar to achievements in other games and have things linked to PvP (and pve) prowess. Things like killed a battleship in a frigate, won a fight in <5% structure. Successfully tanked x damage. Stuff like that, I have no idea if this is possible to track in eve but achievement unlocks can really add something to other games and adjust your play style at times and it could also open the PvP aspect of eve to more pve orientated players when they have achievement unlocks to aim for as I believe a lot or players which actively avoid PvP do so because they see no structure in it and no clear progression, just a lot of blown up risk, it might also highlight what is achievable through existing game mechanics as I would wager a lot of inexperienced pilots would not think it possible to destroy a larger or more expensive ship than their own in a 1v1 but it obviously is. |
Nix Anteris
Bite Me inc Bitten.
35
|
Posted - 2013.05.05 00:27:00 -
[82] - Quote
CCP Ytterbium wrote: For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.
This would still allow you to tell whether that 03 player had 170m SP or had been un-subscribed for 10 years.
I like Certificates as a tool for guidance (grouping useful skills together into tiers, and recommending good sets of skills for piloting different ships), but I don't think they serve much purpose, even as a bragging right, beyond that.
I guess my opinion leans towards removing public visibility altogether. |
Unkind Omen
Russian Thunder Squad Darkness of Despair
13
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Posted - 2013.05.05 05:20:00 -
[83] - Quote
Nagarythe Tinurandir wrote:currently certificates have no value except telling your enemy how much sp your character may have based on wether you made them public or not.
a cool thing would be (as already mentioned by others in this thread), if certificates would be given to you by other players, e.g. the CEO of your Corp. they could still be skill based: for example to satisfy the requirements for fleet doctrine certificate ABC the player needs skills abc+xyz once the player meets those requirements it can be awarded to the player by the ceo of his corp or whatever. a nice window in corp managment could for example show which dudes still haven't caught up with the doctrines your corp has.
they could show that you mastered a certain style of gameplay e.g. certificate in fast tackling. awarded to players who have proven a dozen times, that they know how to use an interceptor or whatever. it could additionaly show how much game time you've spend e.g. tackling and or in how many kills your tackling resulted. that may be a good addition for the corp applying process. having something like a r+¬sum+¬-page where your accomplishments are listed.
maybe a combination of both?
either way certificates should be a player-controlled feature. if a certificate would show, who issued it, there would be actually an incentive to create a "market" for certificates. Corps like EvE-University would profit a lot from a feature like this. Depending on who issued the certificate they could mean more (or less).
+1 on this one. Summarising my PoV it would be nice to have two kinds of certificates:
- Skill and SP based certificates for incorportation/alliance use. Add corp directors ability for issuing custom certificates. Let those certificates assigned to the ship hulls by directors. Let corp members apply for those certificates when they have enough skills. Let FC/Boss/Squadcoms automatically see the certificate levels of the ships in his fleet/squads (but only those that are specific to that ships). Let people link those skill certificates everywhere they need to providing a temporary access to that info so FC can pick ships by those certs. May be even let people to link all the certificates that are set as related to the specific hull in a single bunch.
- Pilot qualification certificates. Those certificates should be working pretty much as skills system in the linkedin social network. You can create a certificate for yourself and ask people to sign it either as private persons or as officers of a certain corporation/alliance prooving that you fullfill that certificate requirements. The sign of the certificate can not be cancelled and the name of the issuer of the sign is visible to everyone who looks at that certificate. Let pilots link those certificates where they want to. Let people set those certificates as public if they want to. (I am sure there will be some fun made with that system. It may even grow into some public petition collection).
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Huttan Funaila
Terminal Radioactivity
175
|
Posted - 2013.05.05 05:21:00 -
[84] - Quote
CCP Ytterbium wrote:We have long term plans to improve Certificates as a whole and we would appreciate your input regarding their public visibility. At the moment it is possible to set individual certificates as public by going into your character sheet, under the Certificates > Permissions Tab.
Initial research has shown a low usage of characters set Certificates as public, we thus are considering the following options: I keep most of mine private because I don't want folks checking up on me to know what my weapon skills are. What is public makes me look like a carebear.
I am fine with them as they are.
CCP Ytterbium wrote:Offer the ability to drag and drop individual Certificates, or a whole Certificate profile from a character into any kind of text input field (conversation channels or EVE mails for instance GÇô this already is possible for individual Certificates from the planner)
If this is going to be like on Xbox Live, comparing achievements between yourself and someone else, this will be cumbersome and I think even less people will do it.
CCP Ytterbium wrote:For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills. This will have a very high correlation to "time played". I already know that someone who has been playing for 5 years can fly ships & weapons that I can't. Knowing that they have umpty zillion certificates won't add to my knowledge.
I like the idea that some folks have mentioned about having corporate/alliance certificates. Maybe limit those to basic and improved, and include the corp/alliance name. So you might see things like "Test Foxcat Basic". |
Vega Umbranox
Eternal Darkness. Fatal Ascension
2
|
Posted - 2013.05.05 05:47:00 -
[85] - Quote
confirming the reason no one uses them is because the skill set that makes up a certificate usually is largely irrelevant/has useless skills included.
especially the combat profession ones..
simplify the certificates to be alot more specific and dont be afraid to use a skill in more than 1 kind of certificate |
Mra Rednu
Black Watch Guard Amarr 7th Fleet
198
|
Posted - 2013.05.05 05:49:00 -
[86] - Quote
0wl wrote:- Remove Them. - Let's be honest after a while into the game, who really cares? I have an '05 Character and I've never claimed any of them. Seams like a waste of time and resources to me.
Agree, they are counter productive esp to newer players. |
rswfire
Firesworn Security
67
|
Posted - 2013.05.05 08:29:00 -
[87] - Quote
Daedalus II wrote:I guess the original certificates could be kept, at least for the basic stuff, but there need to be a possibility to inject new custom certificates. This also opens up other interesting things, such as personal skill planning (like a built in EveMon). Also new types of services where you for example could sell fully fitted ships + certificate to fly them properly.
I really like this idea, especially if it is also integrated into the Corp APIs so we can use them in out-of-game assets. I can see a lot of potential in this area. One example that comes to mind would be for corps that offer ship replacement programs but require certain skills to be met for whatever ship they are in. We do this currently and considered using certs but they are just not robust enough to be helpful in this regard, so we have to define our prereqs based on skills.
I happen to show my certs publically. I know that I am part of a small percentage, and I know that it gives an idea of what my skills are, but it can be misleading. It might say "Basic" but if I never claimed the ones after it, you would not know that I've trained them beyond that (so I actually use that to my advantage by giving misleading intel). In the same light, I could be missing a single level of one skill but meet all of the other requirements; you really just don't know.
Also, some of the certs are very important -- we teach all of our new players to focus on core certs because they are so integral to basically any activity that involves flying a ship. So some certs are certainly more important than others. I would encourage you to take a fresh look at Eve and see if there are ways to improvise an improved certification path. As it stands, many important skillsets are not present or they are incomplete or they are tied to other skills that are not intuitively related.
I don't like the idea of them being removed. I like to display mine. And I don't see why you would remove them just because not many people do. You're just taking away something that already exists, so you'd be expending effort on actually "removing" things from Eve rather than "adding" things. I tend to feel that MMOs should not remove things in most cases. I don't like the idea of showing how many basic, standard, and elite certs a player has, unless they can be hidden (for many reasons, one of which is listed above.)
Please consider this carefully. While they are "meaningless" to many, some of the proposed changes are "harmful" in my humble opinion. http://www.youtube.com/watch?v=ZYAz0aWEzpw http://www.firesworn.com/index.php?/topic/69-about-firesworn-nation/
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Trinneth
Knights of Nii The 20 Minuters
0
|
Posted - 2013.05.05 08:49:00 -
[88] - Quote
Any public display of certificates will be primarily used as an intel tool. Personally I don't feel such a tool would be a good addition to the game, but if your goal is to create an intel tool then do it better, list SP or approximate SP, or approximate combat related SP.
Similarly, I don't think there's a lot of value in adding the ability to compare certificates to the game, but if you're going to do it, then do it better - let players compare skills instead, that way at least you create a situation where older players can explain to newer ones which the more valuable skills are and why. |
Sizeof Void
Center for Advanced Studies Gallente Federation
353
|
Posted - 2013.05.05 09:55:00 -
[89] - Quote
The current public/private visibility settings are fine, as is. Don't fix what ain't broken, please.
The problem with the certificate system is that no effort was ever made to tweak the certificate requirements, based on player feedback, after the system was released. New players who strictly follow the certificate program are often frustrated, since certain necessary skills are missing and a number of less useful skills have been included.
This is simple to fix. But, rather than devoting dev resources to this matter and bouncing back/forth for weeks with the players on the forums for feedback, assign it to the new CSM as a NPE task. Let them assemble a volunteer group of players to go through all of the certificates, and tweak the values for you. It should not require much time/effort for a dev then to make the database changes.
CCP Ytterbium wrote:As another topic for you guys to voice your feedback to, what information would you feel worried about if it was displayed as public by default and why? There is only one type of information contained in the certificates, and that information is directly related to a player's skills and the level to which they have been trained. Obviously, and correctly, most players feel that publicly displaying such information can give an unnecessary advantage to an opponent. As you noted:
CCP Ytterbium wrote:Initial research has shown a low usage of characters set Certificates as public So, if you are seriously thinking about making such information public by default, you might as well publicly broadcast every ship's current fit, as well. |
Beaver Retriever
Science and Trade Institute Caldari State
61
|
Posted - 2013.05.05 10:06:00 -
[90] - Quote
Kagura Nikon wrote:Certificates up to today Only made damage to the game. I see lots of new players focused in the certificates instead of skilling to fly ships for specific roles and they get misleaded!
Today there is a LOT more peopel that think they do not have enough skilsl to PVP because they do not have elite on the role they Think the certificates describe. I have 100 MILLION sp and i have only a very few elite certificates and MOST are on basics. That is completely misleading and is making HUGE damage to new players experience. I had several friedns thatI introduced to the game complain that they were unable to do this or that because the certificates said they were weak on that.
Not to forget hat most new players think certificates are somethign you go adquire somewhere and keep asking how do I buy a certificate for X or Y so I can fly that ship...
It was a HORRIBLe idea and need to be totally reworked. I agree entirely with the removal of canned certificates. I haven't actually heard of the above happening but now that I hear it described it sounds plausible, and it's a pretty terrible thing if that's actually happening.
I would suggest replacing the certificate system with customizable skill requirements you set up yourself, so that they are basically like skill plans in EVEMon. That way corporations can make their own skill plans for recruitment, for example, or capital ships, and you can add these plans ('certificates') and see how far off you are. |
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