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CCP Ytterbium
C C P C C P Alliance
1886

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Posted - 2013.05.03 10:59:00 -
[1] - Quote
Hello folks,
We have long term plans to improve Certificates as a whole and we would appreciate your input regarding their public visibility. At the moment it is possible to set individual certificates as public by going into your character sheet, under the Certificates > Permissions Tab.
Initial research has shown a low usage of characters set Certificates as public, we thus are considering the following options:
- Remove the ability to set Certificates as public
- Offer the ability to drag and drop individual Certificates, or a whole Certificate profile from a character into any kind of text input field (conversation channels or EVE mails for instance GÇô this already is possible for individual Certificates from the planner)
- Offer means to compare Certificates with a particular individual that give you permission with your own
- For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.
Would you feel comfortable with any of these options? Which ones do you like? Options outside that list may be considered as well, if expressed in a constructive manner.
As another topic for you guys to voice your feedback to, what information would you feel worried about if it was displayed as public by default and why?
In all cases, please note all of this remains high-level conceptual work that is in no way set in stone or even planned for the immediate future, which is why we are asking for your input in the first place.
Many thanks for your time.
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Max Kolonko
High Voltage Industries Ash Alliance
267
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Posted - 2013.05.03 11:10:00 -
[2] - Quote
Not sure if anything on that list Would make them more used by anyone.
The main problem with certificates is that level of representesion of skills. Its low compared to what people (for example - recruiters) want to know about candidates.
They are also weak in terms of goal for skilling. No one is telling You "go skill for core defense elite" - thy tell You to train shield / armor skills.
If at any point in time there was MAJOR revision of certificate structure then yes, proposed changes (especially drag&drop of certificates) would be used to:
- verify if character have required level of skills - bragging rights - set skill plans based on certificates instead of separate skills Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

monkfish2345
D'reg The Methodical Alliance
71
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Posted - 2013.05.03 11:13:00 -
[3] - Quote
I think the bigger problem is finding a place for certificates where they have some relevance to both the player that is awarded them and a reason for someone else to want to see them.
I cannot think of a time where i have seen (or even heard) where one player has asked "do you have certificate xxx? you cannot fly in ship / fleet / corp without it" there is either a situation where you are asked can you fly ship type x and there is a level of trust you know how to fit the ship effectivly, or especially with the rise of specific doctrines and being able to link fits and immediately see if you are able to fit all of the modules etc. it is usually far quicker just to link and fit and say "can you fly this?". Adding to this, there are some certificates that are so broad in the skills the require that they do not necessarily accurately represent your ability to fulfill the role it is for dependent on the current ship doctrine meta.
I guess i understand the reasoning behind them being in game, and I see how they can be a useful guideline to new players, but i just thin generally there is simpler or more commonly used methods to ask the same questions the certs answer. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
501
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Posted - 2013.05.03 11:16:00 -
[4] - Quote
I think the first hurdle for certificates is that very few people understand what they are for.
- Hints about what you should train? - Easy way for experienced players to tell younger players what they should train? - Bragging (and handing free intel)?
It appears that there was some ideas behind them, but this idea wasn't very well communicated when they showed up and it's not very well communicated new players.
Made worse by the fact that many of them contain stuff that it's not very clear why the player should spend time training a certain skill which doesn't appear to have any use at all, except for getting a certificate.
I had a wise CEO back in the days that managed to use several of the core ones to teach us n00bs about what we should train, but it very much appear to be limited to wise CEOs dealing with n00bs ;)
CCP Eterne: Silly player, ALL devs are evil. CCP (aka Judge) Peligro: I will find your main.
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MuraSaki Siki
Minmatar Ship Construction Services Ushra'Khan
12
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Posted - 2013.05.03 11:24:00 -
[5] - Quote
1. I agree the removal of the publicity of Certificates. 2. And I dun think showing the number of the Certificates you've get is a good idea
hide the information of the character is a way to confuse the enemy, or at least dun let him know my ability. As you know more, you will be better chance to win. The skills info of character should not be public
Also, fixing the certificates content is much more important. Tag some useful certificates to fly the ship well. |

Chi'Nane T'Kal
Interminatus Aeterna Anima
72
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Posted - 2013.05.03 11:26:00 -
[6] - Quote
The problem with certificates is, that it's far too easy and common to bully people into disclosing their full API.
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Lloyd Roses
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
65
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Posted - 2013.05.03 11:30:00 -
[7] - Quote
Don't see any good coming out of public certificates, as they won't be looked up unless for intel in pvp.
Inaccurate information about certificates also doesn't seem to be of much use afterall, the current option to display certificates at least allows for a brief skillcheck, but even that is more handled by eveboard (for recruiting purposes) or evemon (regarding setting up plans)
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Kagura Nikon
Mentally Assured Destruction Whores in space
221
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Posted - 2013.05.03 11:35:00 -
[8] - Quote
Certificates up to today Only made damage to the game. I see lots of new players focused in the certificates instead of skilling to fly ships for specific roles and they get misleaded!
Today there is a LOT more peopel that think they do not have enough skilsl to PVP because they do not have elite on the role they Think the certificates describe. I have 100 MILLION sp and i have only a very few elite certificates and MOST are on basics. That is completely misleading and is making HUGE damage to new players experience. I had several friedns thatI introduced to the game complain that they were unable to do this or that because the certificates said they were weak on that.
Not to forget hat most new players think certificates are somethign you go adquire somewhere and keep asking how do I buy a certificate for X or Y so I can fly that ship...
It was a HORRIBLe idea and need to be totally reworked. |

0wl
Pocket Pirates
31
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Posted - 2013.05.03 11:46:00 -
[9] - Quote
- Remove Them. - Let's be honest after a while into the game, who really cares? I have an '05 Character and I've never claimed any of them. Seams like a waste of time and resources to me. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
133
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Posted - 2013.05.03 11:58:00 -
[10] - Quote
well i have been in corps were the noobs ask for help with skillplans etc. so certificates were of some use in guiding them we would often say core competency was an important set of skills to train as a solid base to move into better ships etc.
Main point for me though is they need some work to clarify what the certificates are and why they are useful... they are a bit unclear and not the easiest to find and interact with. and since its mainly new players to the game these are actually useful as when you have played the game for a while you know what skills you need for what ship... Its more of a information tool for noobs and anything to improve new player experience is worth doing is it not?
Also on public thing yes as an intel tool the certificates would be useful to see what character can fly what so i would suggest it needs to be more of a corp view so its easy to help new guys to prioritize and understand things. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
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To mare
Advanced Technology
186
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Posted - 2013.05.03 12:01:00 -
[11] - Quote
just remove them, they are one of the most useless things in the game and like someone already said they are misleading. |

Sexy Cakes
Have A Seat
260
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Posted - 2013.05.03 12:14:00 -
[12] - Quote
CCP Ytterbium wrote:Initial research has shown a low usage of characters set Certificates as public
Why should this drive a change?
The reason no one uses them is it gives out free info as to what your character has trained to anyone who wants to know.
As paranoid as this game requires you to be why would anyone set them as public?
Leave them as is, their good for people who need to know what skill sets are recommended to fly new ships. Just because certificates have a low percentage of people setting them as public doesn't mean they need changing.
As a side note when I claim a certificate I would love to be able to double click it in the window that pops up just after you claim a new certificate and it take me to that certificate in the certification planner. As it is now its like 'Hey heres a new cert but go Not today spaghetti. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
800
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Posted - 2013.05.03 12:15:00 -
[13] - Quote
Put a disclaimer on the cert planner that says "Warning, this planner does not help you plan your skill progression in any way shape or form"
TBH i think you need to totally overhaul the cert thing or just scrap it. Its not something that will become useful with some minor tweaks BYDI (Shadow cartel) Recruitment open!
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Debora Tsung
The Investment Bankers Guild
114
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Posted - 2013.05.03 12:15:00 -
[14] - Quote
Weren't certificates initially implemented so people would better know what to train for?
I've never made any of my certificates public, earlier because I used to be very specialized and I didn't want anyone to know just what to use to counter me before the fight even started and later because I never saw any reason to do so, as a certificate does not require any kind of special commitment to gain, just time. There's nothing a million chinese guys can't do cheaper. |

Daedalus II
The Oasis Group TOG - The Older Gamers Alliance
161
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Posted - 2013.05.03 12:23:00 -
[15] - Quote
The only certificate I show publicly is Hull tanking: elite, because as we all know, real men hull tank.
I think certificates should be changed into what people expected them to be when they were introduced; a collection of skills an experienced person can define and then distribute to less experienced persons to indicate what they need to train to reach a specific goal (to join a corp, to fit in a fleet, and so on). This is pretty much the only thing that would make certificates truly useful.
I guess the original certificates could be kept, at least for the basic stuff, but there need to be a possibility to inject new custom certificates. |

Benny Ohu
Chaotic Tranquility Casoff
1067
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Posted - 2013.05.03 12:28:00 -
[16] - Quote
CCP Ytterbium wrote: For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.
Sounds like an intel tool to me. This would give an indication if that guy in local is a cyno/scout alt or someone's main - depending on if they actually claim their certificates.
I like certificates! I used the certificate tool a lot when starting out. I liked being able to click on a cert and seeing all the skills that could effect a certain aspect of flying ships. I found the certificate tree a lot less daunting to look at and comprehend than either the skill queue or the skills in market - there's so many it felt difficult to choose between them. The certificate tree, however, showed me the skills I could train for capacitor or the skills that I could train for lasers.
I didn't care too much about actually finishing the skills for a level of a certificate, but I did use the tool to decide what to train next for what I wanted to do in space.
I'd never make certs public, though. There's no real use for me. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
133
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Posted - 2013.05.03 12:28:00 -
[17] - Quote
Daedalus II wrote:The only certificate I show publicly is Hull tanking: elite, because as we all know, real men hull tank.
I think certificates should be changed into what people expected them to be when they were introduced; a collection of skills an experienced person can define and then distribute to less experienced persons to indicate what they need to train to reach a specific goal (to join a corp, to fit in a fleet, and so on). This is pretty much the only thing that would make certificates truly useful.
I guess the original certificates could be kept, at least for the basic stuff, but there need to be a possibility to inject new custom certificates.
This also opens up other interesting things, such as personal skill planning (like a built in EveMon). Also new types of services where you for example could sell fully fitted ships + certificate to fly them properly.
mmm.. create new ones with specific skills // like doctrine certificates 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Dato Koppla
Rage of Inferno Malefic Motives
173
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Posted - 2013.05.03 12:30:00 -
[18] - Quote
When I was a young player with no idea of whats going on, I used to choose the certificates as goals that were recommended for ships, it wasn't a very good or orderly progression, but most of the skills ended up being relevant and useful.
I think with some proper direction and focus the certificates can be useful. |

ExAstra
Echoes of Silence Kraken.
42
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Posted - 2013.05.03 12:39:00 -
[19] - Quote
CCP Ytterbium wrote:
- For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.
Would you feel comfortable with any of these options? Which ones do you like? Options outside that list may be considered as well, if expressed in a constructive manner. This gets my full support. It'd be nice to be able to "show" people the certificates you have without broadcasting: "Oh, he has maxed all of his shield, tank, fitting, and laser skills".
Etc.. Save the drones! |

Mike Whiite
Cupid Stunts. Casoff
180
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Posted - 2013.05.03 12:43:00 -
[20] - Quote
Lots already said here.
1) Public certiicates only give pvp-ers informations you don't want them to have.
2) I like the idea of certiicates, but they don't realy do anything. why claim them? it's not I get coolios from anyone for claiming them.
3) they're out dated, skills changed, new skills have be incerted. Missile Precision might be one of the single most importand missiles support skill and it's in non of the missile certiicates (Neither was Guided missile precision)
4) You could use them as prequisits for ships, though that would throw away the whole new setup. It might be a tool to be used for certain mission agents, in stead of standing, some mission agents would be more intrested in skill than how well they know their company. Some agents might think better of them not knowing their corp.
but as they are now.
the only time people speak about them is when advicing a new player and only
- Core certiicates - Defence Certiicates - Gunnery/Missile certificates
Navigation consists of so few skills people usualy tell you wich skills to learn. and all others are nevermentioned in my part o New Eden.
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John 1135
6
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Posted - 2013.05.03 12:52:00 -
[21] - Quote
I guess my immediate response is
Corporation configured certificates
So you know, corps and alliances could configure certs for their key doctrines, and then they'd want players to display them. And having Elite in skillsets your alliance expressly desires would afford meaningful bragging rights. |

Debora Tsung
The Investment Bankers Guild
116
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Posted - 2013.05.03 12:54:00 -
[22] - Quote
Jonas Sukarala wrote:mmm.. create new ones with specific skills // like doctrine certificates
That is actually a great idea. +1 There's nothing a million chinese guys can't do cheaper. |

Claire Raynor
NovaGear Limitless Inc.
116
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Posted - 2013.05.03 12:57:00 -
[23] - Quote
They are nice. I get a warm feeling when it pops up and says I have a new certificate. I used EvEMon to try and work out how I could get the most Certificates in one go once by doing a REALLY stoopid skill queue - (I think I got 7 at once or something).
But other than that - Certificates need a game play function to get used more. I've never seen someone displaying their certificates - except for pirates listing industrial sounding certs for lols.
Information is power in EVE - and Certificates give power away. If you see me in a Hybrid ship - well - I don't want people to know I have virtually ZERO hybrid weapons specific skills - etc.
And I can't think of a way of introducing Certificates into the game mechanic that will not give a bigger advantage to higher SP players. . . . .
I mean - If you had the A++ Ship Parking Certificate - you might be able to get slightly reduced Insurance Premiums?
If you ever Expand WiS - and this is a brain fart idea - but you could have "Clubs" that you could only enter if you have say Elite Cert in this or that ? - but it isn't really Game Play that's vanity stuff
Maybe - Certs could get you access to different Clothes from the Nex Store? - Maybe you could get different haircuts or tattoos or something. |

Debora Tsung
The Investment Bankers Guild
116
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Posted - 2013.05.03 13:01:00 -
[24] - Quote
CCP Ytterbium wrote:
Remove the ability to set Certificates as public
Actually I'd also like the ability to set them on visible to corp/alliance members only, etc. There's nothing a million chinese guys can't do cheaper. |

John 1135
8
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Posted - 2013.05.03 13:07:00 -
[25] - Quote
Debora Tsung wrote:Actually I'd also like the ability to set them on visible to corp/alliance members only, etc. Nice.
So I'm imagining here certificates that are created by your corporation/alliance, and can be made visible to only your corp/alliance so they can see what their pilots can do.
A finesse would be a Corp Certs View, that lets appropriate officers get the count of pilots with each of their custom certs. So they can see how well prepared they are to fly given doctrines (and can use that to plan new ones). |

C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
111
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Posted - 2013.05.03 13:11:00 -
[26] - Quote
Debora Tsung wrote:Jonas Sukarala wrote:mmm.. create new ones with specific skills // like doctrine certificates That is actually a great idea. +1
Costumizable certificates by corporations/alliances where only our corp/alliance members could see it would be usefull. This way we could see what members what fleet doctrines can fly. General public certificates visible only for corp/alli members could be also usefull.
Quote: For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.
I don't like it. The whole point of holding back information is to make ourselfs more unpredictable for the enemy. More info about a players capabilities removes meta form the game and the importance of intel gathering. On the other hand shared corp/alliance notes on a character could be usefull. We have many mails about awoxers, baiters, hotdroppers and cynoalts becuse this is the easiest way to warn alliance members about tricky characters with dirty tactics. Shared notes could make such things easier.
Also ship skins for the general certificates \o/ |

Unforgiven Storm
Eternity INC. Goonswarm Federation
354
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Posted - 2013.05.03 13:34:00 -
[27] - Quote
Reuse the certificate system and transform it into an achievement system, then you can make it public at will.
...But if achievements is something that will not happen, my recommendation is:
Their main focus should be about guiding someone to choose the skills that needs to fly a ship x, so instead of having this complex matrix of certificates you have today, drop them all.
Create flight certificate for each ship that lines up all the different levels of training you need to fly it (basic, standard, elite) and that is it.
Then you should be able to drag the basic rifter flight certificate (example) to the skill window and this window fills up with all the rifter skills and plans for its training even if it goes above 24 hours and this is the only exception to the 24h max, you choose or drag and drop a certificate to the skill window and the skill queue will follow it to the end.
That will be cool and will bring certificates back to being a useful tool.
PS: if the skills are not injected, if they are in a hangar that belongs to the user, inject them automatically, if not, bypass the training. Test 1, 2, 3... |

DTson Gauur
Underground-Operators Illuminantur Dominium Sicarioum
5
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Posted - 2013.05.03 13:43:00 -
[28] - Quote
Just remove the whole lot, they're useless in their current incarnation.
Totally unrealistic and utterly obtuse targets for certificate X and so on.
Remove, THINK about how to make them actually usable, THEN bring them back.
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Mole Guy
Xoth Inc Unclaimed.
84
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Posted - 2013.05.03 14:07:00 -
[29] - Quote
i have 2x 2003 toons and a 2004.
one is indy mostly, one is a mix and one is mostly pvp. if i am on my miner/drone ratter, i dont want anyone looking to see my missile skills are crap, gun skills are crap, i have good gallente bs and max drone skills, maxed mining and manufacturing skills. they automatically assume they can take my toon and it aids them by encouraging them to stalk me down.
now, if i am playing possum in my pvp main, i dont want someone to look in my cert planner and see i have 132 rank 5 combat/pvp skills but i am flying an itty 5... can you say "A TRAP!" ?
BUT HEY, WHAT DO I KNOW?
ccp seems to be making this gme so that the stalkers can prey on those who wish to play. if i wanna pvp, i want it on my terms. i want to dictate who does what and when. i dont want someone flyin around checking certificates to see who they could easily gang and who to leave alone. personally, i assume everyone who comes into nul sec is ready for war and the know their shyt. i dont even check their planner. i check corp history to see who they are with. goons? i suspect someone else lurkying around the corner. noob corp? they are a cyno for a hotdrop.
the concept of making these planning tools was good. it "should have helped" newer people. to me, they are still kind of conflicting. one doesnt need ALL the skills of a certain tree to be effective in a certain style ship. with the tools we have now, one can tailor make a toon to be just as lethal as mole is in 1/16th the time (in a particular type of ship). now, the benefits of being old is i can jump in ANY sub cap and almost be maxed out. time in game... certificates almost did their jobs, but evemon and others help more.
to force someone to display his training invites trouble for the someone.
if you want to do that, please allow the option to give ALL certificates back. to me, they were a novelty item. but i do not want someone sable to gain ANY info on my toons what-so-ever until they start taking damage and realize that they should have stayed in station. "oh crap! this isnt the indy toon!" |

Gizznitt Malikite
Agony Unleashed Agony Empire
2090
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Posted - 2013.05.03 14:11:00 -
[30] - Quote
In my opinion, there's very little motivation to bother messing with the certificate display settings... --- They don't alter your character's appearance. --- They don't provide any reliable, easy-to-access, utilizable metagaming information. For example, api keys provide full account information, including skills which is far more useful for recruitment, killboards provide combat prowess, and more importantly, previous ship fittings and fighting style/associates.
There's very little reason to "display" certificates, and so people simply don't bother to display them.
On thing that will make certificates more useful is to allow training a certificate level in the skill tree.... ---- What I mean by this, is training a certificate will simply auto-queue all related skills. Have this be the only way to add/train multiple day+ skills.
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Marcel Devereux
Aideron Robotics
226
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Posted - 2013.05.03 14:11:00 -
[31] - Quote
What value add does certificates add to the game? Right now the are pretty much useless and I think the question you should be asking yourself is what you are trying to accomplish with certificates. The certificate system provides almost no value add because they do not line up with the skills to fly ships for doctrines.
Personally I would like to see the certificate system scrapped and replaced with a tool that allows mentors, CEO's, and FC's to help newer players out. When i want to determine the capability of a new pilot and how they fit into my fleet, I have to look at the various pre made fits and see what the pilot can fly. The certificates tell me very little. With the API I can pull all the the pilots skills and determine 1. Can the pilot fly the ship and 2. How appropriate it is for the pilot to be flying the ship.
This about this. A pilot just joins a corp and is looking through the corps fittings. In the list of fittings he sees 1-5 pips (much like skills) next to each one letting him or her know how well they can fly that particular fit. The FC can tell them to pick a fit that you have at least X number of pips in. In addition in the fleet composition window, the FC can see the pips next to each ship so if someone shows up in a ship that they can't fly really well he can fix it (by either having them switch out or kicking them from the fleet).
This is just an example but it illustrates that we need a system that allows for more streamlined interaction between players. The certificate system is a solo feature. We want something that helps use organize our corp and fleet members. Please put your development and design resources on that. |

Ace Echo
The Shadow Raiders Fleet Coordination Coalition
39
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Posted - 2013.05.03 14:11:00 -
[32] - Quote
I understand that your team's goal is to tweak the visibility of Certificates to make it a more used and enjoyed feature... but it seems most people agree that the problem with certificates is with much larger issues that probably aren't the scope of this thread.
I'm CEO of a corp that deals with a lot of newbies... any growing corp nearly has to with the current recruitment market, and I gotta say certificates are a very good feature in that regard. Experienced players quickly outgrow it, but it's a great help to be able to look at a ship you want and know what to train for with the certificates. Most certificates I've seen are decently constructed, emphasizing support skills as much as the prereq skills, discouraging the common "Newbs rush to a megathron, train just the prereqs, then wonder why the can't run lvl4's" scenario.
The only bullet point I really like is the last one. The rest I wouldn't mind but I don't think they'd be used much and would not be an effective use of devtime. The problem with certificates is that past the newbie stage they really don't mean much at all. |

Nagarythe Tinurandir
Tormented of Destiny Cha Ching PLC
123
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Posted - 2013.05.03 14:23:00 -
[33] - Quote
currently certificates have no value except telling your enemy how much sp your character may have based on wether you made them public or not.
a cool thing would be (as already mentioned by others in this thread), if certificates would be given to you by other players, e.g. the CEO of your Corp. they could still be skill based: for example to satisfy the requirements for fleet doctrine certificate ABC the player needs skills abc+xyz once the player meets those requirements it can be awarded to the player by the ceo of his corp or whatever. a nice window in corp managment could for example show which dudes still haven't caught up with the doctrines your corp has.
they could show that you mastered a certain style of gameplay e.g. certificate in fast tackling. awarded to players who have proven a dozen times, that they know how to use an interceptor or whatever. it could additionaly show how much game time you've spend e.g. tackling and or in how many kills your tackling resulted. that may be a good addition for the corp applying process. having something like a r+¬sum+¬-page where your accomplishments are listed.
maybe a combination of both?
either way certificates should be a player-controlled feature. if a certificate would show, who issued it, there would be actually an incentive to create a "market" for certificates. Corps like EvE-University would profit a lot from a feature like this. Depending on who issued the certificate they could mean more (or less). |

Zloco Crendraven
BALKAN EXPRESS
322
|
Posted - 2013.05.03 14:47:00 -
[34] - Quote
Atm certificates are used only by new players. Quite a few newbies are guided by certificates. Imo the whole UI should be done and made somehow more simply. do them according professions, ships and fleet roles. Tips how to do that profession or how to fly a ship sould be included in those certs.
Ex. If u want to be a trader u go for these ships and skills. Ifu like to kite, brawl, logi, ewar, bootser, active or passive tank u should find those skills in certs with role explanations.
2nd reason is for bragging. So transform the certificates in some kind of fun achievement system.
And as 3rd certificates shuld be configurable and able to be saved. If u save a cert about a certain ship or role. That cert should be visible on the ship cert tab or all ships that fullfill that role.
Shrotly, certs should be an igame evemon with some ship, fleet role and proffession presets. LF CSM8 candidate. Are you what lowsec needs? --->-átinyurl.com/afaawrb
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Omnathious Deninard
The Scope Gallente Federation
941
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Posted - 2013.05.03 14:47:00 -
[35] - Quote
Make Certificates display in your CC on a wall or holographic display on your coffee table.
Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |

Callduron
198
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Posted - 2013.05.03 14:59:00 -
[36] - Quote
Could we have configurable certificates please?
In Test we have a 30 day newbie plan, a 104 day plan, a special set of skill requirements in order to be eligible for certain ships (eg recons, logi, foxcats) and a set of required skills to be a cap ship pilot.
It would be great if we could simply take the certificate off a central place, see what skills we still need to train to qualify and/or see if pilots claiming for reimbursement meet the skill requirements.
It's a sandbox game - let's have player-created certs as well as CCP-created ones. I'm sure organisation like Eve Uni and RvB would love such a feature. |

AyayaPanda
15 Minute Outliers Novus Dominatum
23
|
Posted - 2013.05.03 15:04:00 -
[37] - Quote
The certificate is useful for new players. Help them know the name of all the related skills if they want to improve their gunnery, cap, etc.
|

Kadl
Imperial Academy Amarr Empire
25
|
Posted - 2013.05.03 15:09:00 -
[38] - Quote
The certificate system as it currently stands is nearly worthless. None of your ideas seem worth an hour of development time unless it has some other unexpected benefit. I really appreciate that you are asking!
Any form of public display is merely a intel tool.
Third party sites using a limited api is a better option for bragging.
Evemon's reminder system is the only reason why I claim them. Evemon is better for skill planning. In general I think you should leave skill planning to the players and third parties.
What type of skill planning support might you give that would be useful? A corporate skill plan that you and the directors can compare your skills to. This would help a corporation answer the question: does this person meet our minimum standards? You could also have CCP prepared plans within the NPC corps. I still don't think this idea is worth any development time, but at least there would be some use and it would incorporate the players into planning the actual "certificates." |

C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
113
|
Posted - 2013.05.03 15:27:00 -
[39] - Quote
Stop saying certificates are useless!
I'm still using it to follow my skill progression on my alts and it helps in the process of long-term skillqueue planning. It's not useless it's just outdated a little bit. |

Theia Matova
Dominance Theory
36
|
Posted - 2013.05.03 15:42:00 -
[40] - Quote
Certificates provide many functions: - As new player they may give you either right or wrong direction where to go - They can be used for checking skill levels of player - For me personally they also work as "achievements", I just want that higher level core competency! gaagh!
I know that public certificates are rarely used but is there real reason to take them away? Many people joke with them. Pirates also use them for misleading info and so on.
When you would implement easy certificate comparison then make us also feature that where one can set filter for minimum required skills and compare this certificate profile to the filter.
Definitely don't take certificates away like many seem to say. Even reconsider if public certificates have purpose in EVE they might even have.. What comes to such comparison I perhaps would prefer pure comparison of skill rather than certificates. Since comparison between certificates can leave holes.
so hmm in summary * don't take public certificates away * don't make comparison for certificates * make comparison to skills since thats what really matters?
Certificates have purpose it does not need changing? |
|

Master Technique
Club Bear
3
|
Posted - 2013.05.03 15:56:00 -
[41] - Quote
I agree people need to stop saying they are useless, because if you actually read this thread, it is apparent that people are using them to track skills stuff for themselves, or to help guide them if they are truly new to Eve.
I think the latter is extremely important because Eve is infamous for its steep learning curve. In light of that, I suppose my recommendation would be to cut back on how many there are, significantly. Re-design them as a tool to show new players what they need to semi-competently sit in a ship, fit it, use its intended weapon system, and activate its intended tank.
Another idea I have wondered about is actually using them as a license in the eyes of NPCs. For instance, higher level mission agents not allowing you to run combat missions for them unless you have a basic set of certs for the class of ship that is required for those level of missions. The NPCs obviously don't want under-qualified pilots representing them in space! In a similar vein, I thought they could be used as a license for the Navy Factions ships, but I think that would require keeping the higher level ones, which don't really serve as much of a purpose as the basics.
Lastly, I think the people saying they want customizable ones for corps/alliances should look into creating medals instead. Create a skill list your pilots have to have, they request the medal when then say they have the skills, check with API, then tag 'em. Then you have a quick indicator for things like if they qualify for a reimbursement. |

Aprudena Gist
GoonWaffe Goonswarm Federation
34
|
Posted - 2013.05.03 16:04:00 -
[42] - Quote
Most certificates promote long skills trains for V's for things that are not good uses of training time like t2 large spec specilization V's |

Khoul Ay'd
Blue Republic RvB - BLUE Republic
49
|
Posted - 2013.05.03 16:22:00 -
[43] - Quote
Lloyd Roses wrote:Don't see any good coming out of public certificates, as they won't be looked up unless for intel in pvp.
I think many people overlook the value of using certificates as a form of disinformation in the intelligence arena. You can selectively choose which certificates you make public. If I only advertise my low skilled certs and leave off my elites, and my enemy chooses to believe this am I not gaining an advantage, at least in the first engagement?
Obviously an experienced intelligence agent should not fall for this, but what is it they say about one being born every minute... Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717
Mangala Solaris for CSM 8 https://forums.eveonline.com/default.aspx?g=posts&t=210535 |

Kadl
Imperial Academy Amarr Empire
25
|
Posted - 2013.05.03 16:23:00 -
[44] - Quote
C DeLeon wrote:Stop saying certificates are useless!
I'm still using it to follow my skill progression on my alts and it helps in the process of long-term skillqueue planning. It's not useless it's just outdated a little bit.
I am surprised to see so many supporters of certificates, since I have thought they were a joke since my first days in Eve. I would not trust a gaming company to tell me what I should be training. Every company, not just CCP, seems to have a set of weird and unrealistic ideas about what a new person in their game should be doing. This is part of their marketing and causes a type of game company blindness. For this reason any certificate created by CCP is likely to be disputable, and deemed insufficient, silly or meaningless.
Which is why the real certificates should be built by players. This also fits in with the sandbox theme of the game. If TEST has a stupid 30 day training program then we can laugh at them (or copy a good program), but CCP stays away from the fray. Additional requirements for flying ships or doing missions are not needed.
The problem with all of this is that the api and webtools already solve the problem for corporations. Which is why further development may not be worth the developer time, unless there is a secondary benefit (less character loading lag).
Theia Matova wrote: so hmm in summary * don't take public certificates away * don't make comparison for certificates * make comparison to skills since thats what really matters?
Certificates have purpose it does not need changing?
If they told you that they could decrease character loading lag and double the number of people in fights would you still want to keep them? I am opposed to doing anything unless there is a side benefit. |

Ersahi Kir
Infinite Mobility SpaceMonkey's Alliance
147
|
Posted - 2013.05.03 16:31:00 -
[45] - Quote
Generally speaking certs are only good for helping new players skill through the first few months. Getting a weapon cert, a core cert, and a defensive cert can help them end up with a decently solid character after a few months.
The issue with many of the certs is that they're ********. The higher level defensive certs require all damage type compensation skills to 5, but what's the point when most players are going to either use active hardeners or use passive hardeners on one or two damage types? Do we really need all racial drone specializations to 5 to be effective with drones? The system really breaks down outside of a few of the core certs.
The other issue is that anyone who needs to know what your character can do isn't going to ask for a list of certs, they're going to ask for an API key and use that. Why use a less complete and useful tool (certs) when a better tool exists that gives a complete picture of what you have trained and what you are currently training?
Certs need to help new players come up with a skill plan that makes sense. |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
52
|
Posted - 2013.05.03 16:34:00 -
[46] - Quote
While I have some ELITE certificates open to public they do not fill any role in EvE. Most of the certificates are wrong/do not help even when flying a ship and you follow the recommended certificates on the ship info panel. By that they do not help new players to actually use their skills correctly or guide them in their skillplan. Either rework all the certificates, remove them (when it is easy to do) or just plain ignore them in your development plan. Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Onnen Mentar
Murientor Tribe Defiant Legacy
56
|
Posted - 2013.05.03 17:18:00 -
[47] - Quote
Investing developer resources into this broken monstrosity of a system seems like a huge waste of time.
What would be useful is a way to know by which skills a certain item/ship is affected. That way if you want to be the ultimate rifter pilot you could just fit up your dream setup, then get an overview of the skills you may want to train to get better at flying it.
|

Aliventi
Burning Napalm Northern Coalition.
56
|
Posted - 2013.05.03 17:42:00 -
[48] - Quote
I think it would be awesome if we could make customizable certificates.
For example: Say I had a noob that wanted to train a caracal and asked me what skills they would need. I would create a "caracal certificate". In this certificate I could have a missile skills sub certificate, a buffer shield tanking sub certificate, Navigation sub certificate (MWD skills), core skills sub certificate (fitting skills needed for a fit), Other sub certificate (Warp disruptor and maybe a stasis web). In these sub certificates I can highlight skills as critical or "can't fly it without these" and important "these skills will make you more effective".
From there I can save this certificate. Then I can drag and drop it to them to save. This would allow them to see skills they need to train. Also, if this certificate could swap over to a skill plan where it would be quick and easy for them to right click -> market details to buy the skills. Boom. Trade-able skill plans.
Back on topic: certificate are useless. Removing them from the game would have minor effect. The most use I have ever gotten out of them is I have maybe 2-3 times found a useful skill by going through the certificates. They aren't even a useful intel source because no one leaves them on public.
It would be more useful to just get rid off the basic/standard/improved/elite and just have "groups" of skills. For example say I wanted to train ECM for a falcon. I could find the "ECM certificate" and it would have relevant ECM skills (perhaps laid out in a tree format showing prereqs) that I could hover over and find out more info on each skill. That would actually be useful to find out about skills you didn't know existed. |

Kel hound
Lycosa Syndicate Surely You're Joking
35
|
Posted - 2013.05.03 17:55:00 -
[49] - Quote
The entire cert system either needs to have a good solid review, followed by an overhaul or it needs to be left alone.
I don't really want to give away any more information than I have to when someone runs info on me, so I don't like to display many certs. Even if it just displayed how many certs I had I still wouldn't be down with that. It gives an idea as to how skilled a character is and even that is more information than I wish to give someone looking to fight me.
I suppose being able to compare certs with other people would be "interesting" but since so many certs are pointless anyway I cant say my care-cup is overflowing to see this happen.
...and really thats the biggest problem for doing anything with certs. What is the point of them? Really, the only reason I even claim them is so the damn button stops blinking at me. You can say they help newbies with skill training but honestly as a newbie I benefited much more from talking to people and playing with EVE mon than I ever did from reviewing certs. Indeed, I think I wasted more time with certs than I saved.
If you want my honest feedback I think certs need a much better reason to exist than currently they have. |

Salpad
Carebears with Attitude
332
|
Posted - 2013.05.03 18:32:00 -
[50] - Quote
CCP Ytterbium wrote:Remove the ability to set Certificates as public
This is ****ing stupid. Anything but this!
I haven't set my certs visibile, and I'm unlikely to do that, although once I get Core Competency maxed out (if I ever do) I might set that one visible. But still, why take something away that players other than me might find useful?
One idea: Allow each player the choice of making each individual certificate visible by:
- Other members of his corp
- Other members of his corp (except when he's in an NPC corp)
- Other members of his alliance
- Everyone to whom he has set his standing as Excellent
- Everyone to whom he has set his standing as Good or better
- Everyone to whom he has set his standing to neutral or better
- No one
|
|

Mia Restolo
Royal Amarr Institute Amarr Empire
96
|
Posted - 2013.05.03 18:41:00 -
[51] - Quote
Meh, no need to even look at it... they make ok skilling guides for new people but don't have much relevance to anyone else. No one has them set to public because they give away too much information. I don't see any reason to spend any time changing or looking at them as most players won't see any benefit from it. |

Kaarous Aldurald
ROC Academy The ROC
88
|
Posted - 2013.05.03 18:45:00 -
[52] - Quote
I wouldn't waste dev time on this.
Certs are for newbros to figure out a semi appropriate path to certain ships when they first start out.
And making them public is either to show off something hard, or is just a good way to tell your prospective opponent what skills you have and what ships you fly ahead of time.
If there were a "Space Pimpin'" certificate, I'd make that one public. If they were achievement style stuff, like "100 players podded", or "Scrap-monger" (salvagers), then yeah, I can see them being used.
But unless you entirely revamp what they are for, no, I wouldn't waste the time to do it. Not posting on my main, and loving it.-á Because free speech.-á |

mkint
1020
|
Posted - 2013.05.03 18:45:00 -
[53] - Quote
I think for certs to become even more useful, a few things should happen:
a) every single skill worked into it. Or even optional skills and certs simply to show how every last skill connect. Plus ships pages, and perhaps modules. Maybe tie it into fitting management.
b) combine the cert planner and the skill queue.
It'd be pretty freakin' awesome if the cert browser had every last bit of functionality for skill planning, scheduling, browsing. Make the system such an indispensable tool that people use it every single day. Combine in that all the tools to share any possible skill information with various levels of granularity. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Ruze
Next Stage Initiative Trans-Stellar Industries
193
|
Posted - 2013.05.03 18:49:00 -
[54] - Quote
First and foremost, any information on our character sheet should be voluntary, not mandatory. Give the player the option to hide any and all data.
Secondly, incorporate this in the corporate mechanics that we can pull up a 'detailed' character sheet which shows not just certificates but employment history and the like when the character applies, IF they submit to this level of detail.
Thirdly, incorporate into those very same mechanics the API system, so that it's in-game and no longer external.
Focusing on the actual Op, since my protest for less available detail is probably going to be ignored: The certificates, regretfully, don't reflect very well for any metric beyond 'skills complete'. It sounds great in theory, but if you need a player who is capable of armor tanking an Amarr cruiser and using t2 lasers while having the supporting skills to make them effective at it, the certificates are so convoluted and confusing (with many skills used that are not necessary, etc), that it's easier just to ask the person and scan their ship when they show up.
Overhauling the system, not just for visibilities sake, is probably a great suggestion. Please refer to the very helpful and visually accessible listing you made in the player orientation videos:
http://www.youtube.com/watch?list=PLF614A7A6461E61E1&feature=player_detailpage&v=aI4VkO6qr0U#t=98s If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |

Liang Nuren
Heretic Army Atrocitas
3400
|
Posted - 2013.05.03 18:53:00 -
[55] - Quote
CCP Ytterbium wrote:Remove the ability to set Certificates as public
People tend to be protective of their SP and abilities, so I'd say this is definitely the right answer.
Quote: As another topic for you guys to voice your feedback to, what information would you feel worried about if it was displayed as public by default and why?
I don't want anything visible which would give someone any insight into my current tactical status. This includes whether I'm in a fleet, undocked, what ship I'm in, where I am, how many SP I have, what SP I have, etc. I don't mind things like bounty status, sec status, employment history, and such.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Scatim Helicon
GoonWaffe Goonswarm Federation
1874
|
Posted - 2013.05.03 19:04:00 -
[56] - Quote
Yeah, repeating the idea of player/corp/alliance created certificates. The existing ones are kinda arbitrary and have some weird quirks to them, allowing us to define our own would make far more sense and be much more useful for nudging players in the direction of training useful skills. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Jovat
Science and Trade Institute Caldari State
11
|
Posted - 2013.05.03 19:21:00 -
[57] - Quote
Certificates are fun, but they suffer from the problem that they have no gameplay mechanic whatsoever.
I'd like it if granting a certificate should have a very small bonus to some part of the game in one way or other; Shield tanking granting .5% bonus to shield hp for instance would be interesting, representing the synergistic learning of what the certificate grants.
Or perhaps certificates grant a small standing bonus with certain NPC corps/agents.
Granting certificates should cost ISK (and perhaps relevant materials) but come with some item as a 'graduation present' to add another item generation mechanism in the game and present an ISK sink.
corp/alliance visibility settings of certificates sounds useful to me.
|

Max Kolonko
High Voltage Industries Ash Alliance
269
|
Posted - 2013.05.03 19:37:00 -
[58] - Quote
Jonas Sukarala wrote:Daedalus II wrote:The only certificate I show publicly is Hull tanking: elite, because as we all know, real men hull tank.
I think certificates should be changed into what people expected them to be when they were introduced; a collection of skills an experienced person can define and then distribute to less experienced persons to indicate what they need to train to reach a specific goal (to join a corp, to fit in a fleet, and so on). This is pretty much the only thing that would make certificates truly useful.
I guess the original certificates could be kept, at least for the basic stuff, but there need to be a possibility to inject new custom certificates.
This also opens up other interesting things, such as personal skill planning (like a built in EveMon). Also new types of services where you for example could sell fully fitted ships + certificate to fly them properly. mmm.. create new ones with specific skills // like doctrine certificates
Problem with doctrines is that they evolve and change drastically in time - Unless You make player made certificates this will not work. Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Camios
Minmatar Bread Corporation
149
|
Posted - 2013.05.03 19:53:00 -
[59] - Quote
What are the goals of certificates beyond skills?
- Simplification, that makes goal-setting more easy and immediate thanks to the "recommended" tab of the info panel of every subcapital ship. They should look like "Brief Skill"
- Privacy, if you don't want to show all your character data you can use these.
Issues that frustrate this design:
- Currently, I have 250 skills trained to various levels, and I have 70 certificates. There's little simplification in this: they look and work like another layer of skills.
- All those who want to see your personal data will ask you for api keys and be done with it, they won't bother looking into certificates that they don't even know the meaning of.
How I think they could be made better:
- Remove most of them, they should be a "condensation" of skills while instead they are only another mess we don't need at all
- Less levels. It does not make sense to have 5 levels of certificates when the generic prescription is to train almost all skills to level 4, or 5, or at least in some cases to 3. There are strange cases that should not be covered by certificates.
- Certificates are a tool for newbies. Certificates like "Cruiser Advanced Rail Turrets" are useless, in my opinion all "advanced" certificates are useless.
- Starter profession and Core certificates are complessively good.
|

Atomic Option
Taggart Transdimensional Virtue of Selfishness
55
|
Posted - 2013.05.03 20:09:00 -
[60] - Quote
John 1135 wrote:Debora Tsung wrote:Actually I'd also like the ability to set them on visible to corp/alliance members only, etc. Nice. So I'm imagining here certificates that are created by your corporation/alliance, and can be made visible to only your corp/alliance so they can see what their pilots can do. A finesse would be a Corp Certs View, that lets appropriate officers get the count of pilots with each of their custom certs. So they can see how well prepared they are to fly given doctrines (and can use that to plan new ones).
Remove the current certs. They're useless.
The corp/alliance certs are a great idea and should be combined with a rework of Decorations. Make them automatically awarded when corp/alliance set criteria are met. The criteria could be anything from skills trained to kills in a certain ship or ship class or with a certain weapon class or kills of a some other corp or kills against corps with certain standings (RvB could use that)
Since it's folded into a new Decorations system, the certificate would stay with the character after leaving the corp or alliance. This way you could get an ingame "degree" from places like EVE University that would stick with you after you left and could be shown to a corp you're applying to. These decorations would be visible to alliance by default but could be discarded, made private, made public or made visible just to corp. If you discard a certificate you'd have to rejoin the corp that gave it to you to get it back. |
|

Drunken Bum
266
|
Posted - 2013.05.03 20:25:00 -
[61] - Quote
Certiwhats? Delete the things and quit wasting time on this useless feature. Spare some change?-á |

Che Biko
Humanitarian Communists
434
|
Posted - 2013.05.03 20:48:00 -
[62] - Quote
CCP Ytterbium wrote:Initial research has shown a low usage of characters set Certificates as public, we thus are considering the following options: Would you feel comfortable with any of these options? Which ones do you like?
- Remove the ability to set Certificates as public
Comfy: yes Like: Meh
- Offer the ability to drag and drop individual Certificates, or a whole Certificate profile from a character into any kind of text input field (conversation channels or EVE mails for instance GÇô this already is possible for individual Certificates from the planner)
Comfy: Yes Like: Yes
- Offer means to compare Certificates with a particular individual that give you permission with your own
Comfy: Yes Like: Yes
- For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.
Comfy: As option, yes. As default, no Like: No
Quote:As another topic for you guys to voice your feedback to, what information would you feel worried about if it was displayed as public by default and why? In the context of certificates: Any as it is free intel for those that want to know skill levels, possible weak and strong points, likely routines etc. Certain performance details, properties and capabilities of military hardware are confidential, and a lot of capsuleers can be considered as such. Nightmares - A short story by Ch+¬ Biko |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
135
|
Posted - 2013.05.03 23:00:00 -
[63] - Quote
Nope to the automatic display of certificates in any form, I like my enemies to work for their intel. I got certs but I only make them public when they get to elite status in order to intimidate my enemies. It might not work though as they might also be elite.
Superb training aide though. |

Zephyr Amilupar
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.05.03 23:08:00 -
[64] - Quote
I have never used certs for anything useful, and find them generally difficult to navigate, unclear as to what skills and capabilities they represent, and totally convinced they are information overload.
What would be an exceptional change to certs would be to allow individuals, corporations, or alliances, to define their own certificates... much like medals, and allow those to be granted to characters.
This would greatly enhance the ability for recruitment officers to identify if an applicant meets requirements, and what they are missing. Furthermore, there would be more use for certs in bragging contests... IE, I have "Everything Amarr at Lvl 5" cert, and folks can see that A) I have it, and B) what skills/lvls it represents. |

Sekraf Reln
D3LTA FORC3 Orion Empire
1
|
Posted - 2013.05.03 23:12:00 -
[65] - Quote
tl;dr improve certs (extend to modules) DO NOT make any cert/skill information public by default
certs are decent for quickly giving a noob a refrence on what they might want to look at. in the raven it says i should have active shield tanking.
when you look at the cert, it shows what ships it is recommended for.. why not turn that list into a 'tree' and have ships for one section, and modules for another.
in the active shield tanking for instance, shield amps, boosters, and hardeners should probably be listed. for the higher tier active shield tanking cert, maybe add the ancillary shield boosts.
note: i also agree to NOT showing any skill information by default. if that were a good idea, we'd probably already have a SP amount shown on character info.. giving more info to the potential adversaries without control options for the individual is like facebook by default geotagging every 'post' you make, and some levels of information would be like if facebook checked your gps info periodically and automatically posted an approximation of where you live. the information can be figured out, just look at late night posts and approximate their location, but the same could be done in eve for your 'home' by seeing where you do the most combat.
a better metric for how much certs are used should probably be more of a 'how many people have large numbers of certs that they're just one or two levels of a skill away from?' not 'how many people have their certs private?"
'nother option, add the choice to have certs made public to your PERSONAL contacts based on standing. and make it a 'check all that apply' (shield tanking, show to -10, -5, 0, 5, 10) NOT a 'show to everyone above/bellow x standing' - who knows, i might want my enemies to know something that a +5 shouldn't know, in the hopes of intimidation, heck, i might use 0 standing to control what a corp i'm trying to infiltrate sees...
yes it's long, yes it's rambly.. get over it. |

Lelob
ElitistOps Pandemic Legion
133
|
Posted - 2013.05.03 23:47:00 -
[66] - Quote
I have never willingly claimed a certificate and nor will I. For a feature that offers me no benefit, and tells people what skills I may or may not have, it seems like a utterly useless feature. |

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
446
|
Posted - 2013.05.04 00:05:00 -
[67] - Quote
CCP Ytterbium,
Certificates are not interesting at all, because they don't really show your skill capabilities towards a task. The skill list show it better. They are too generic. Don't say if you are a good explorer, a good combat pilot, or a good miner. And definitely don't show if your skills matches the required for some corp to accept you.
So, I suggest you to take all this certificates out, and make new ones that actually show how are the character skills towards all EVE tasks and ships and situations...
But if you guys are going to plan all the certificates, and all the meaningful variations to cover all aspects of eve, you will have to hire hundreds of DEVS just for it... or you will end up with a frustrating feature in hands...
So I will give you the best option, Make certificates like the real life certificates (ISO 9002 for example), this certificates are not made by the govern. And Eve Certificates should not be made by CCP.
Put it in the hand of corporations!!!!
Allow corps CEO and directors to assembly custom Certificates, so corp members(or in case for an oppen certificate everyone), could click on them and check if the certificate is compatible with their skill, If so, they can claim and it becomes visible to the corp members. And the certificated pilot can post on chats to show it. If the corp CEO change the certificate people will have to claim it again.
I bet that EVE University will be the corp that will certify most of pilots with open certificates. and as most corps trust on them, this certificates will have value! (other then the current system)
also some big corps will need its pilots to train for their certificates.... or will only accept certified pilots, so probably the Director will only allow players certified by them to join.
What is your oppinion on this CCP Ytterbium? Don't you think this save your time and gives a good feature?
Please read these! > New POS system > New SOV system |

Schmata Bastanold
Keep It Burning Stupid
742
|
Posted - 2013.05.04 06:31:00 -
[68] - Quote
Geezus, with all those fragged up things in Eve you chose certificates as your hot issue? Really??? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Flyinghotpocket
Amarrian Vengeance
118
|
Posted - 2013.05.04 06:57:00 -
[69] - Quote
0wl wrote:- Remove Them. - Let's be honest after a while into the game, who really cares? I have an '05 Character and I've never claimed any of them. Seams like a waste of time and resources to me. litterly takes 2 seconds to claim certificates. then your done. |

Schmata Bastanold
Keep It Burning Stupid
743
|
Posted - 2013.05.04 07:13:00 -
[70] - Quote
Flyinghotpocket wrote:0wl wrote:- Remove Them. - Let's be honest after a while into the game, who really cares? I have an '05 Character and I've never claimed any of them. Seams like a waste of time and resources to me. litterly takes 2 seconds to claim certificates. then your done.
I think he meant dev's worktime :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
|

Nikuno
Atomic Heroes The G0dfathers
131
|
Posted - 2013.05.04 07:34:00 -
[71] - Quote
I've no interest in certificates, sorry. They're quite useless as far as I'm concerned and mine will always remain away from public view. I can't even see any good reason for sharing in any of the formats suggested in the OP, I'd always rather talk to newer players about training than get them to follow a prescribed certificate training route, they're a poor element of the game. |

Buzzmong
Aliastra Gallente Federation
261
|
Posted - 2013.05.04 17:15:00 -
[72] - Quote
I say remove them completely. They don't add anything to the game.
I remember when they first came out, the basic premise of them being a guide of what to train was ok, but being honest, if you can't discern what you need to train for a ship from the ship's description and the bonuses, then certs aren't going to help you get better at EVE.
Means you guys at CCP will have less code to manage, the design teams won't have to make sure they apply the correct one to the ship info when they design a ship, and if they don't exist (or no longer shown), less writes and reads on the DB as you won't be looking for the cert info anymore. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
286
|
Posted - 2013.05.04 17:38:00 -
[73] - Quote
Certificates provide nothing meaningful to the game.
Remove them. Also delete this thread.
I find it insulting that you are putting resources into updating a "feature" that provides nothing towards gameplay when there is so much that still needs desperate attention.
For Example...
Hybrid and Laser Ammo.... where is the update for this you promised years ago Rigs...... Most rigs are utterly useless and their drawbacks tend to be completely counter intuitive. Drones.... Their UI and AI is awful |

Super Chair
Project Cerberus Caldari State Capturing
500
|
Posted - 2013.05.04 19:18:00 -
[74] - Quote
I would like to see certificates changed some. For instance, I wish there was a cert that showed you were capable of using all tech 2 shield tanking modules, or all tech 2 armor tanking modules. Project Cerberus is recruiting for the US Timezone, click here |

Xorth Adimus
Blackwater USA Inc. Pandemic Legion
30
|
Posted - 2013.05.04 20:07:00 -
[75] - Quote
1. Remove certificates from game.
2. Change skills so they made sense and were laid out as a tree (similar to that seen for DUST at fanfest 2013) so they are easy to use for new people and not Fugly for old timers.
3. Allow people to easily share the top level view of the tree if they need to (call it a certificate to reach a certain branch if you really need to have these things to saving face) or you could just do 2. and make everyone happy.
Hell you could just do 1. and people would cheer. 
[Edit to answer your actual question]
'what information would you feel worried about if it was displayed as public by default and why?'
None of it what kind of stupid question is this, do you play eve? I don't want people to know anything about any of my toons unless its an API check / sale (Hence 1. still applies ) |

Tonto Auri
Vhero' Multipurpose Corp
138
|
Posted - 2013.05.04 20:12:00 -
[76] - Quote
CCP Ytterbium wrote:We have long term plans to improve Certificates as a whole and we would appreciate your input regarding their public visibility. At the moment it is possible to set individual certificates as public by going into your character sheet, under the Certificates > Permissions Tab. Which is rather tedious, and the presence of the "Permissions" tab is not justified in any way, other than "we've born from Microsoft stupidity". Why not remove it altogether, and provide ability to set certificate public by right-clicking it? And a button at the bottom - make all - public/private.
Quote:Initial research has shown a low usage of characters set Certificates as public, we thus are considering the following options: Because it's not readily apparent in first place.
Quote:Remove the ability to set Certificates as public That would be bad choice.
Quote:Offer the ability to drag and drop individual Certificates, or a whole Certificate profile from a character into any kind of text input field (conversation channels or EVE mails for instance GÇô this already is possible for individual Certificates from the planner) How would you protect from fakes?
Quote:Offer means to compare Certificates with a particular individual that give you permission with your own Jealous of WoW fame? The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
138
|
Posted - 2013.05.04 20:12:00 -
[77] - Quote
Quote:For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills. Wouldn't that be a worse scenario of a "long Bio" problem?
Quote:As another topic for you guys to voice your feedback to, what information would you feel worried about if it was displayed as public by default and why? Any information, that is not othervise readily available. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
138
|
Posted - 2013.05.04 20:16:00 -
[78] - Quote
Xorth Adimus wrote:1. Remove certificates from game. Some people can't find their socks on their own legs, unless they take shoes off first. Certificates are made for them.
Quote:2. Change skills so they made sense and were laid out as a tree (similar to that seen for DUST at fanfest 2013) so they are easy to use for new people and not Fugly for old timers. Skills are specifically not made to be easy. They made to be consistent. You want easy - you have certificates. Which is all but consistent, but... yeah, easy. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
653
|
Posted - 2013.05.04 20:36:00 -
[79] - Quote
Here I thought that certs. were a curious thing to develop in the first place, good to know that the powers that be also deem them rather unsatisfying/useless/pointless/superfluous/etc. 
The question you should ask yourself (and us) is what is the purpose of certificates?
Without knowing where you want to go, choosing the correct path or indeed mode of transport traps you a never ending circle of doubt and second guessing. Zen navigation can be good if you have the time to burn, even fun when in unknown territory, but somehow I doubt either is the case here 
The way I understood them when they were implemented, was that they were primarily to help incoming players climbing down the skill tree towards the top and/or branch where they would feel 'useful' to themselves and others. Second objective was to provide an alternative to API's for recruitment purposes.
First failed because the relevant data is buried so damn deep that the incoming will have to go elsewhere to find out what/where to train. Much better to simply have a comprehensive wiki page about the various paths and synergies between skills, the "DING!" moment does not really exist around here but if that is part of what you want then increase the fade-out timer on the little pop-up/notification on skill completion and include a link and/or descriptive text of what has been 'unlocked' and at key points which paths are viable/possible.
Second failed because of SPAIZ!. Recruiters need/want near full disclosure of finances and relevant history for them to be able to spot discrepancies that might indicate that a person is of the less than reliable sort. API provides all of it in one fell swoop courtesy of the eternally awesome EveMON thus rendering anything in-game such as certs. irrelevant.
So again, the question is what is the purpose? |

Bienator II
madmen of the skies
1715
|
Posted - 2013.05.04 23:12:00 -
[80] - Quote
CCP Ytterbium wrote: For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.
i somehow don't see any use for this. Its like making SP a public accessible value. Having X elite certs can mean anything, it doesn't really contain any interesting info. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
|

Admiral Rufus
New Eden Renegades
31
|
Posted - 2013.05.04 23:36:00 -
[81] - Quote
I would rather see certificates take on a role more similar to achievements in other games and have things linked to PvP (and pve) prowess. Things like killed a battleship in a frigate, won a fight in <5% structure. Successfully tanked x damage. Stuff like that, I have no idea if this is possible to track in eve but achievement unlocks can really add something to other games and adjust your play style at times and it could also open the PvP aspect of eve to more pve orientated players when they have achievement unlocks to aim for as I believe a lot or players which actively avoid PvP do so because they see no structure in it and no clear progression, just a lot of blown up risk, it might also highlight what is achievable through existing game mechanics as I would wager a lot of inexperienced pilots would not think it possible to destroy a larger or more expensive ship than their own in a 1v1 but it obviously is. |

Nix Anteris
Bite Me inc Bitten.
35
|
Posted - 2013.05.05 00:27:00 -
[82] - Quote
CCP Ytterbium wrote: For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.
This would still allow you to tell whether that 03 player had 170m SP or had been un-subscribed for 10 years.
I like Certificates as a tool for guidance (grouping useful skills together into tiers, and recommending good sets of skills for piloting different ships), but I don't think they serve much purpose, even as a bragging right, beyond that.
I guess my opinion leans towards removing public visibility altogether. |

Unkind Omen
Russian Thunder Squad Darkness of Despair
13
|
Posted - 2013.05.05 05:20:00 -
[83] - Quote
Nagarythe Tinurandir wrote:currently certificates have no value except telling your enemy how much sp your character may have based on wether you made them public or not.
a cool thing would be (as already mentioned by others in this thread), if certificates would be given to you by other players, e.g. the CEO of your Corp. they could still be skill based: for example to satisfy the requirements for fleet doctrine certificate ABC the player needs skills abc+xyz once the player meets those requirements it can be awarded to the player by the ceo of his corp or whatever. a nice window in corp managment could for example show which dudes still haven't caught up with the doctrines your corp has.
they could show that you mastered a certain style of gameplay e.g. certificate in fast tackling. awarded to players who have proven a dozen times, that they know how to use an interceptor or whatever. it could additionaly show how much game time you've spend e.g. tackling and or in how many kills your tackling resulted. that may be a good addition for the corp applying process. having something like a r+¬sum+¬-page where your accomplishments are listed.
maybe a combination of both?
either way certificates should be a player-controlled feature. if a certificate would show, who issued it, there would be actually an incentive to create a "market" for certificates. Corps like EvE-University would profit a lot from a feature like this. Depending on who issued the certificate they could mean more (or less).
+1 on this one. Summarising my PoV it would be nice to have two kinds of certificates:
- Skill and SP based certificates for incorportation/alliance use. Add corp directors ability for issuing custom certificates. Let those certificates assigned to the ship hulls by directors. Let corp members apply for those certificates when they have enough skills. Let FC/Boss/Squadcoms automatically see the certificate levels of the ships in his fleet/squads (but only those that are specific to that ships). Let people link those skill certificates everywhere they need to providing a temporary access to that info so FC can pick ships by those certs. May be even let people to link all the certificates that are set as related to the specific hull in a single bunch.
- Pilot qualification certificates. Those certificates should be working pretty much as skills system in the linkedin social network. You can create a certificate for yourself and ask people to sign it either as private persons or as officers of a certain corporation/alliance prooving that you fullfill that certificate requirements. The sign of the certificate can not be cancelled and the name of the issuer of the sign is visible to everyone who looks at that certificate. Let pilots link those certificates where they want to. Let people set those certificates as public if they want to. (I am sure there will be some fun made with that system. It may even grow into some public petition collection).
|

Huttan Funaila
Terminal Radioactivity
175
|
Posted - 2013.05.05 05:21:00 -
[84] - Quote
CCP Ytterbium wrote:We have long term plans to improve Certificates as a whole and we would appreciate your input regarding their public visibility. At the moment it is possible to set individual certificates as public by going into your character sheet, under the Certificates > Permissions Tab.
Initial research has shown a low usage of characters set Certificates as public, we thus are considering the following options: I keep most of mine private because I don't want folks checking up on me to know what my weapon skills are. What is public makes me look like a carebear.
I am fine with them as they are.
CCP Ytterbium wrote:Offer the ability to drag and drop individual Certificates, or a whole Certificate profile from a character into any kind of text input field (conversation channels or EVE mails for instance GÇô this already is possible for individual Certificates from the planner)
If this is going to be like on Xbox Live, comparing achievements between yourself and someone else, this will be cumbersome and I think even less people will do it.
CCP Ytterbium wrote:For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills. This will have a very high correlation to "time played". I already know that someone who has been playing for 5 years can fly ships & weapons that I can't. Knowing that they have umpty zillion certificates won't add to my knowledge.
I like the idea that some folks have mentioned about having corporate/alliance certificates. Maybe limit those to basic and improved, and include the corp/alliance name. So you might see things like "Test Foxcat Basic". |

Vega Umbranox
Eternal Darkness. Fatal Ascension
2
|
Posted - 2013.05.05 05:47:00 -
[85] - Quote
confirming the reason no one uses them is because the skill set that makes up a certificate usually is largely irrelevant/has useless skills included.
especially the combat profession ones..
simplify the certificates to be alot more specific and dont be afraid to use a skill in more than 1 kind of certificate |

Mra Rednu
Black Watch Guard Amarr 7th Fleet
198
|
Posted - 2013.05.05 05:49:00 -
[86] - Quote
0wl wrote:- Remove Them. - Let's be honest after a while into the game, who really cares? I have an '05 Character and I've never claimed any of them. Seams like a waste of time and resources to me.
Agree, they are counter productive esp to newer players. |

rswfire
Firesworn Security
67
|
Posted - 2013.05.05 08:29:00 -
[87] - Quote
Daedalus II wrote:I guess the original certificates could be kept, at least for the basic stuff, but there need to be a possibility to inject new custom certificates. This also opens up other interesting things, such as personal skill planning (like a built in EveMon). Also new types of services where you for example could sell fully fitted ships + certificate to fly them properly.
I really like this idea, especially if it is also integrated into the Corp APIs so we can use them in out-of-game assets. I can see a lot of potential in this area. One example that comes to mind would be for corps that offer ship replacement programs but require certain skills to be met for whatever ship they are in. We do this currently and considered using certs but they are just not robust enough to be helpful in this regard, so we have to define our prereqs based on skills.
I happen to show my certs publically. I know that I am part of a small percentage, and I know that it gives an idea of what my skills are, but it can be misleading. It might say "Basic" but if I never claimed the ones after it, you would not know that I've trained them beyond that (so I actually use that to my advantage by giving misleading intel). In the same light, I could be missing a single level of one skill but meet all of the other requirements; you really just don't know.
Also, some of the certs are very important -- we teach all of our new players to focus on core certs because they are so integral to basically any activity that involves flying a ship. So some certs are certainly more important than others. I would encourage you to take a fresh look at Eve and see if there are ways to improvise an improved certification path. As it stands, many important skillsets are not present or they are incomplete or they are tied to other skills that are not intuitively related.
I don't like the idea of them being removed. I like to display mine. And I don't see why you would remove them just because not many people do. You're just taking away something that already exists, so you'd be expending effort on actually "removing" things from Eve rather than "adding" things. I tend to feel that MMOs should not remove things in most cases. I don't like the idea of showing how many basic, standard, and elite certs a player has, unless they can be hidden (for many reasons, one of which is listed above.)
Please consider this carefully. While they are "meaningless" to many, some of the proposed changes are "harmful" in my humble opinion. http://www.youtube.com/watch?v=ZYAz0aWEzpw
http://www.firesworn.com/index.php?/topic/69-about-firesworn-nation/
|

Trinneth
Knights of Nii The 20 Minuters
0
|
Posted - 2013.05.05 08:49:00 -
[88] - Quote
Any public display of certificates will be primarily used as an intel tool. Personally I don't feel such a tool would be a good addition to the game, but if your goal is to create an intel tool then do it better, list SP or approximate SP, or approximate combat related SP.
Similarly, I don't think there's a lot of value in adding the ability to compare certificates to the game, but if you're going to do it, then do it better - let players compare skills instead, that way at least you create a situation where older players can explain to newer ones which the more valuable skills are and why. |

Sizeof Void
Center for Advanced Studies Gallente Federation
353
|
Posted - 2013.05.05 09:55:00 -
[89] - Quote
The current public/private visibility settings are fine, as is. Don't fix what ain't broken, please.
The problem with the certificate system is that no effort was ever made to tweak the certificate requirements, based on player feedback, after the system was released. New players who strictly follow the certificate program are often frustrated, since certain necessary skills are missing and a number of less useful skills have been included.
This is simple to fix. But, rather than devoting dev resources to this matter and bouncing back/forth for weeks with the players on the forums for feedback, assign it to the new CSM as a NPE task. Let them assemble a volunteer group of players to go through all of the certificates, and tweak the values for you. It should not require much time/effort for a dev then to make the database changes.
CCP Ytterbium wrote:As another topic for you guys to voice your feedback to, what information would you feel worried about if it was displayed as public by default and why? There is only one type of information contained in the certificates, and that information is directly related to a player's skills and the level to which they have been trained. Obviously, and correctly, most players feel that publicly displaying such information can give an unnecessary advantage to an opponent. As you noted:
CCP Ytterbium wrote:Initial research has shown a low usage of characters set Certificates as public So, if you are seriously thinking about making such information public by default, you might as well publicly broadcast every ship's current fit, as well. |

Beaver Retriever
Science and Trade Institute Caldari State
61
|
Posted - 2013.05.05 10:06:00 -
[90] - Quote
Kagura Nikon wrote:Certificates up to today Only made damage to the game. I see lots of new players focused in the certificates instead of skilling to fly ships for specific roles and they get misleaded!
Today there is a LOT more peopel that think they do not have enough skilsl to PVP because they do not have elite on the role they Think the certificates describe. I have 100 MILLION sp and i have only a very few elite certificates and MOST are on basics. That is completely misleading and is making HUGE damage to new players experience. I had several friedns thatI introduced to the game complain that they were unable to do this or that because the certificates said they were weak on that.
Not to forget hat most new players think certificates are somethign you go adquire somewhere and keep asking how do I buy a certificate for X or Y so I can fly that ship...
It was a HORRIBLe idea and need to be totally reworked. I agree entirely with the removal of canned certificates. I haven't actually heard of the above happening but now that I hear it described it sounds plausible, and it's a pretty terrible thing if that's actually happening.
I would suggest replacing the certificate system with customizable skill requirements you set up yourself, so that they are basically like skill plans in EVEMon. That way corporations can make their own skill plans for recruitment, for example, or capital ships, and you can add these plans ('certificates') and see how far off you are. |
|

Unkind Omen
Russian Thunder Squad Darkness of Despair
13
|
Posted - 2013.05.05 11:36:00 -
[91] - Quote
Sizeof Void wrote: So, if you are seriously thinking about making such information public by default, you might as well publicly broadcast every ship's current fit, as well.
You have misread the following part. It states opposite.
CCP Ytterbium wrote:Initial research has shown a low usage of characters set Certificates as public, we thus are considering the following options:
- Remove the ability to set Certificates as public
|

John 1135
14
|
Posted - 2013.05.05 12:42:00 -
[92] - Quote
Admiral Rufus wrote:I would rather see certificates take on a role more similar to achievements in other games and have things linked to PvP (and pve) prowess. Things like killed a battleship in a frigate, won a fight in <5% structure. Successfully tanked x damage. Stuff like that, I have no idea if this is possible to track in eve but achievement unlocks can really add something to other games and adjust your play style at times and it could also open the PvP aspect of eve to more pve orientated players when they have achievement unlocks to aim for as I believe a lot or players which actively avoid PvP do so because they see no structure in it and no clear progression, just a lot of blown up risk, it might also highlight what is achievable through existing game mechanics as I would wager a lot of inexperienced pilots would not think it possible to destroy a larger or more expensive ship than their own in a 1v1 but it obviously is. I don't like too much the idea of introducing achievements to Eve. I guess I want my emergent content to be emergent rather than x killed y with small laserz because there's an achievement for that. |

Perseus Parker
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.05.05 15:29:00 -
[93] - Quote
Certificates shouldn't be just simply a list of standardised skills. There should be the ability to make certificates to give to a corp for them to follow for certain roles, as to what a corp expects them. Similarly, they should be able to be posted in a fleet MOTD as a baseline minimum doctrine for flying the ships required to a basic level, such as having hull upgrades V for an armour fleet, and tackle skills etc |

Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
159
|
Posted - 2013.05.05 20:14:00 -
[94] - Quote
Remove the ability for certificates to be public. Allow people to opt in to whether or not you share to corp (the recruiter and higher ups have your API anyway) so that you can get help from others. Allow corporations and alliances to make certificates. Allow certificates to be dragged and dropped, much like how fittings can be.
Also (thinking cap), though it may not be useful for some certs but how about giving certs a "fill to training queue" option. Make the system "dumb" though, so it attempts to fill all level I skills, all level II skills, but "smart" so that it wont "break" when you don't have the skill injected. Make all of this subject to the normal training queue rules, so if you were training level V skills it would only add one to queue. |

Nometh Xergent
GLU CANU Open Space Consultancy
195
|
Posted - 2013.05.05 21:37:00 -
[95] - Quote
Why not many choose to inform other people with certificates is that the other player can see what you are good/bad in. For example: I dont want to show of something i suck in. Theres another thing showing your certificates for ELITE tanking skills than it is showing a standard certificate for T2 tank since it is very common.
The certificates are good for myself so i have strategy for my skill training and sometimes prove what i have to others, but i always think i make a better target for others showing of my **** skills. With great responsibility comes great DPS.-á |

Celestial One
Militant Miners
17
|
Posted - 2013.05.05 22:23:00 -
[96] - Quote
As a way to make certificates more useful to new players maybe list all certificates that have any effect on a ship rather than just the recommended. Also someone should look at what certificates are recommended for each ship. For example the Viator lists only Core Competency and and Armor Tanking... Cloak Operator seems like a no brainer to be listed on that hull. I am sure that this is not the only ship missing obvious recomendations. |

Iagus Damaclese
Zero-G Dogs
26
|
Posted - 2013.05.06 03:51:00 -
[97] - Quote
I think one of the biggest issues with the difference between certificates and what needs to be viewed by other players, i.e. corp CEOs, is that too often corp CEOs want know what guns and what ships a player can, get the certificates lined up with vessel and weaponry proficiency and I think it would help a lot. |

Sinner aint'no'Saint
Hard Knocks Inc.
0
|
Posted - 2013.05.06 04:00:00 -
[98] - Quote
Thanks CCP for reaching out for comments. Here are my thoughts on certificates:
I really don't care for certificates at all. All I ever see is this annoying popup on eve mon telling me that I have some that I need to claim and when I get annoyed enough I actually go and claim them.
I don't see that they serve any useful purpose, they are not inline with anything practical or useful from a piloting perspective.
If you want certificates to be useful, give a bonus for completing them. ie, 1% bonus to shield hitpoints for the shield cert or @% drone damage for the drone cert ( i don't know their real names, I looked at them once a few years ago and saw how they didn't affect a single part of my game play). |

Sabriz Adoudel
AWOXalypse
310
|
Posted - 2013.05.06 04:57:00 -
[99] - Quote
I liked certificates when I was new as a form of general training advice.
However, I think some of the skill prerequisites for them should change, and they should be private only. (The API system now lets you disclose skills when required without revealing other sensitive info like wallet history or alt names).
A fair number of certs have downright odd prerequisite combinations. Level 5 in a 5x skill but only level 3 in an also relevant x2 skill, or similar. Also certs should have much better advice with them.
Also there should be separate "Active Armor Tanking" and "Armor Buffer Tanking" certificates, with advice like "Active armor tanking is prefered for engagements that you expect to last some time - for shorter battles, including most fights against other capsuleers, consider Armor Buffer Tanking instead".
The recommended certs by ship should be massively overhauled too. AWOXalypse is coming! https://forums.eveonline.com/default.aspx?g=posts&m=2898431
Buy shares: https://forums.eveonline.com/default.aspx?g=posts&t=226618
An enemy is a friend you stab in the front. |

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
454
|
Posted - 2013.05.06 05:54:00 -
[100] - Quote
Hey, Don't make new certificates! Add "Mass Drivers" and "Streamers" to the weapons!!!
Revamp POS! it is needed!!!
And .. other .. stuff! ... Please read these! > New POS system > New SOV system |
|

Galmas
United System's Commonwealth R.E.P.O.
91
|
Posted - 2013.05.06 09:06:00 -
[101] - Quote
Regarding the second topic about what information i would be worried about showing public regarding my skills: any!!!
Regarding the whole certificates thing: Is it possible to get rid of any notification about any available certificate via notification config? (without removing any other notifications)
The less notification noise the better. Which is a rule the UI team doesnt seem to like, see the super annoying "agression noises".
Regards Gal |

John 1135
14
|
Posted - 2013.05.06 09:09:00 -
[102] - Quote
Point. But also certs serve a purpose of helping people into the game and (if corp-customised) into corp roles. So that's a purpose that merits work I think. Assuming more players more often participating at a deeper level with the game = good. |

Selmak Kado
Tok'Ra.
1
|
Posted - 2013.05.06 10:47:00 -
[103] - Quote
When certificates came, we all thougth that this would be a great way to guide us to information about skills and how they connect to each other. In my opinion certificates should work in two fashions,
a. Work as an actual certificate, showing your character have actually trained these skills. In this sense it should be up to the player if he want these to be public or not. Taking away the public part, takes away grains of sand from the sanbox. Adding drag capability to it is nice!
b. Certificates should be a in depth guide to how skills corrolate to each other and what they are for. Lately alot this information have been stuck into the actual skills, removing any reason to view certificates in the first place. Example; you want to get into a carrier, you open certificates, you see the label capital ships, and you get all the information needed to get the "i can drive this carrier with support skills certificate, now im a real space captain #yarr". |

BiggestT
Amarrian Retribution Amarr 7th Fleet
60
|
Posted - 2013.05.06 11:11:00 -
[104] - Quote
Certificates are bad by design.
The only super important skills recruiters usually want are:
-Ship skills (which you hardly include in certificates???!!!) -Basics like engineering, electronics, adv. weapon upgrades (so you can properly fit the ships you skilled for) -T2 guns/equipment
2/3 of these you can instantly tell by the ships and fitting's they field on killboards (most are honest about that anyway). The other one (fitting skills etc.) most people train early regardless.
You might get the odd question like, "Can you cyno?". This is only a short skill to train so it's not an issue.
Get rid of all these stupid fluff skill req's for certificates like "multi-tasking"; I have never needed this skill, locked targets are always limited by the ship itself anyway.
Make PVP specific certificates with the skill types above and you might actually get people using them.
And a big NO to listed elite/standard skills etc. It has no use as people may simply not have claimed them yet etc. |

Alsyth
28
|
Posted - 2013.05.06 11:13:00 -
[105] - Quote
Allow us to create customized certificates in game and link them to others for them to save. A skillplan simply cannot be as effective because it's linear.
I would then create certificates for my corpmates to skill for: -bomber basic, advanced, elite -Snipe Zealot basic, advanced, elite (using medium beam turrets and nano-shield certificates) -Incursion Legion basic, advanced, elite (using medium beam turrets and armor tanking certificates) etc. And link them the exact corresponding fits.
Public certificates are useless for pvp players, unless you could make them public for corporation only.
For me who manages my corpies APIs and training, the combination of the above two would be absolutely awesome.
But at the moment I am not interested in certificates the slightest. Except to say "core competency elite", but then again, the certificates are really outdated. Shield compensations are not utterly useless for most players, so I tend to rewrite skillplans without them for new players (thus skipping the certificate).
|

Alsyth
28
|
Posted - 2013.05.06 11:28:00 -
[106] - Quote
And also:
+1 to [CCP] certificates giving small bonuses (+0,+0.5,+1,+1.5% armor for armor reinforcement at different levels, etc.) as it would make some skills interesting. (shield compensation and tactical shield manipulation for instance) +1 for a whole revamp with the new skills (sensor strenght skills, reactive armor hardener...) +1 for some agents asking you certificates on top of/instead of standings, makes sense |

Talsha Talamar
Nebula Rasa Holdings Nebula Rasa
8
|
Posted - 2013.05.06 12:13:00 -
[107] - Quote
My basic problem with the current certificates is that they are still to generic and abstract as well as that there is no point in giving your enemy any kind of intelligence for free.
Also there are so many certificates that they seem to add another level of complexity for the new player and at the same time create a refuge from really understanding what skills do.
If certificates were more down to earth and provided essential skill templates for specific roles they would be much more useful and probably used. (tackler, inventor, t1 industrialist, freighter captain...)
Additionally I would love to see customizable certificates for player Corps:
- Defining custom certificates on corp/alliance level
This would allow every corp to communicate clearly to new and old player what skills it expects from them to fill a specific role. It would allow for both quality control and skill path orientation
- Connecting corporation level certificates with titles
Serves as a little motivational boost and allows the next point to be implemented.
- Querying those certificates from the corporation interface
Darn we need at least two Interdictors, who is online and can fly them? How many potential cap pilots do we actually have?
[quote=Alsyth]Allow us to create customized certificates in game and link them to others for them to save. A skillplan simply cannot be as effective because it's linear. |

Aducat Ragnarson
Cult of the Black Goat Dark Taboo
130
|
Posted - 2013.05.06 12:44:00 -
[108] - Quote
Talsha Talamar wrote:[...]
- Defining custom certificates on corp/alliance level
This would allow every corp to communicate clearly to new and old player what skills it expects from them to fill a specific role. It would allow for both quality control and skill path orientation
- Connecting corporation level certificates with titles
Serves as a little motivational boost and allows the next point to be implemented.
- Querying those certificates from the corporation interface
Darn we need at least two Interdictors, who is online and can fly them? How many potential cap pilots do we actually have?
^This
It would really help with the organizational effort of leading a corporation, both at a small level, where the corporation leaders/directors/vets have to explain to each new person what he can/should skill for, that would allow him to fly with the other people. It would scale perfectly to alliance and large corp levels, where one can use this system to publish the accepted fleet doctrines.
|

JahMun
Anomalous Existence Disavowed.
9
|
Posted - 2013.05.06 13:46:00 -
[109] - Quote
Current certificates are useless, remove the CCP certificates and add custom certificates! Custom certificates would actually be usefull, many good ideas in this thread about them. |

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
456
|
Posted - 2013.05.06 16:46:00 -
[110] - Quote
John 1135 wrote:Point. But also certs serve a purpose of helping people into the game and (if corp-customised) into corp roles. So that's a purpose that merits work I think. Assuming more players more often participating at a deeper level with the game = good.
I'm aware of that... the biggest piont is that this feature need the lowest number of devs possible, 2 at most, and working in a system that would be something like my other post. Crafted in a way that leaves the hardest work and the freedom in the hand of players.
maybe 3 devs if add this system with the training queue, so you select the desired certificate and it gets to the training queue (if you have the books.)
But I'm sure that there are other important features that really deserve allot of attention. Especially the infrastructure like the POS and SOV changes, that would allow small alliances and new players to find a way easier out of the "mission runner" game.
So, I only ask that CCP save man-hours in this feature.
Alx Warlord wrote: CCP Ytterbium,
Certificates are not interesting at all, because they don't really show your skill capabilities towards a task. The skill list show it better. They are too generic. Don't say if you are a good explorer, a good combat pilot, or a good miner. And definitely don't show if your skills matches the required for some corp to accept you.
So, I suggest you to take all this certificates out, and make new ones that actually show how are the character skills towards all EVE tasks and ships and situations...
But if you guys are going to plan all the certificates, and all the meaningful variations to cover all aspects of eve, you will have to hire hundreds of DEVS just for it... or you will end up with a frustrating feature in hands...
So I will give you the best option, Make certificates like the real life certificates (ISO 9002 for example), this certificates are not made by the govern. And Eve Certificates should not be made by CCP.
Put it in the hand of corporations!!!!
Allow corps CEO and directors to assembly custom Certificates, so corp members(or in case for an oppen certificate everyone), could click on them and check if the certificate is compatible with their skill, If so, they can claim and it becomes visible to the corp members. And the certificated pilot can post on chats to show it. If the corp CEO change the certificate people will have to claim it again.
I bet that EVE University will be the corp that will certify most of pilots with open certificates. and as most corps trust on them, this certificates will have value! (other then the current system)
also some big corps will need its pilots to train for their certificates.... or will only accept certified pilots, so probably the Director will only allow players certified by them to join.
What is your oppinion on this CCP Ytterbium? Don't you think this save your time and gives a good feature?
Please read these! > New POS system > New SOV system |
|

Deornoth Drake
Agony Unleashed Agony Empire
24
|
Posted - 2013.05.06 21:07:00 -
[111] - Quote
Some certificates are good guidelines ... others are, well, not.
E.g. not so good: Rare Ore Refiner - Improved ... requiring several processing skills at level 5 (not Arkonor, Bistot, Mercoxit) and Rare Ore Refiner - Elite ... requiring the missing skills at level 5 (Arkonor, Bistot, Mercoxit) What is missing? Rare Ore Refiner - ??? with Arkonor, Bistot, Mercoxit So, that a recruiter would know that you could use T2 crystals for mining
In case of processing skills, there are two things: - refining the ore and - using the crystals for mining One of them is covered (refining) the other one isn't (at least for Arkonor, Bistot, Mercoxit)
For mining, level 4 of each processing skill is enough. For refining, level 5 is required only in certain cases (outposts or some stations)
Anyway, recruitment would probably ask for a key and check your stats via eve-board or other things.
Developer commitment ... ask players to rework the certificates! They might be able to provide good ideas. Then the certificates might be even more useful. Concentrate on the "guideline" part and care less about the sharing part (-> plenty of tools available)
my 2 cents |

Quintessen
Jalepeno Self Sabatoge
59
|
Posted - 2013.05.06 22:10:00 -
[112] - Quote
Please do NOT get rid of certificates. Right now they stink, but they would be very helpful if they were better. Right now I'm training up some friends in the game, but when I'm not there I can at least point them in the right direction.
Frankly the game has a bunch of UI issues and doesn't communicate information well. Certificates are just one example. Ships are another. Skills are okay, but could be a lot better.
There's no easy way to see the ships in the game broken up by role and by suggested or required skills/certificates.
I imagine creating a ship browser and next to each ship is five pips that indicate your ability to fly that ship/role. It wouldn't be comprehensive to everything, but it would help communicate what you can do in EVE and how good you are at flying certain ships.
This browser with your ships/roles would be visible to anyone who has a standing with you of your choice (terrible to excellent and then no one).
But this will require a commitment to maintain or else you'll just return to what you have now... an outdated mess. |

Caljiav Ocanon
4
|
Posted - 2013.05.07 10:40:00 -
[113] - Quote
Just remove them already, save the server/database resources for other stuff. Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |

Shiva LaFayette
EvE-nt Horizon
0
|
Posted - 2013.05.07 11:35:00 -
[114] - Quote
If you want certificates to be used in EvE, check out the way certificates are used in real life.
Usually certificates get framed and pinned to walls in offices.
In some rare circumstances they are entrance cards to (more or less) exclusive circles.
None of both is of any relevance to EvE - so why not simply bury (pod) certificates and concentrate on better aproches to improve EvE gameplay. Maybe EvE-Olution once will clone them back in game for some really good reason.
Face the truth - there currently is no need for certificates. |

Berluth Luthian
Meltdown.
68
|
Posted - 2013.05.07 14:32:00 -
[115] - Quote
What if you could export a certificate straight from a fitting, then train skills from that certificate. It would get the assigned fitting name on a local folder, but the skills would only be applied that were plugged in, the rest would have to be bought obviously.
Other certificates could also be generated, and maybe attached to fittings to increase the effectiveness of the fit...
That way your corp could say, check out these 5 ships, get into A first, then B, then C, etc... |

commander aze
Sub--Zero
4
|
Posted - 2013.05.07 17:48:00 -
[116] - Quote
certification holds no benefit... it gives away information about your target. also is not used for hiring purposes either... everyone checks api so we can see all their skills
|

Dersen Lowery
Laurentson INC StructureDamage
487
|
Posted - 2013.05.07 18:05:00 -
[117] - Quote
It looks to me like you're approaching the problem from the wrong end. I've never seen anyone in game who publishes their certificates, and I have no idea what the point would be. We have more granular access to that information via the API and evewho--granting that evewho isn't an in-game resource.
We do use certificates, as a tool to help newbies, but the root problem is that we have to tell newbies what they are, why they're useful, when they're useful, when they aren't useful (because seriously, some of them are WTF) where the interface is, etc., etc., etc. It seems to me that you should worry about whether they're useful and well-integrated into the NPE and the game before you worry about something like this. Unless you're fishing for a role outside of skill training guidance? Thinking of them as EVE's version of achievements? I don't see how that would work, honestly.
Basically, what Quintessen said. Proud founder and member of the Belligerent Desirables. |

Stegas Tyrano
GLU CANU Open Space Consultancy
434
|
Posted - 2013.05.08 01:00:00 -
[118] - Quote
Integrate them into the application process. Let corporations set out their own certificates for different roles. Then when pilots applies to corp he can claim the certificates that he is eligible for and have them displayed in his application. There could even be a separate tab for Corp Certificates so directors, members can see what skills other corp members have. Herping your derp since 19Potato --á[Proposal] - Ingame Visual Adverts |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
286
|
Posted - 2013.05.09 09:27:00 -
[119] - Quote
Quintessen wrote: There's no easy way to see the ships in the game broken up by role and by suggested or required skills/certificates.
I imagine creating a ship browser and next to each ship is five pips that indicate your ability to fly that ship/role. It wouldn't be comprehensive to everything, but it would help communicate what you can do in EVE and how good you are at flying certain ships. This browser with your ships/roles would be visible to anyone who has a standing with you of your choice (terrible to excellent and then no one).
But this will require a commitment to maintain or else you'll just return to what you have now... an outdated mess.
This is the only useful thing certificate could do. This is probably a very good suggestion Quintessen has made and is the best idea I've read for certificates so far.
It will be very complex to implement though. This is because the the five "pips" that would appear on the ship fitting screen would give you an overall idea of your skills to the ship AND its fitted modules. So it would have to average out the level of certificates for everything on your ship and also decide which certificates were relevent depending on what modules are fitted. You could then click on on the "pips" and have it expand and show all levels of certificates that are applying to the ship to see what is bringing your average down and where you need to concentrate SP to bring it up. This way a new pilot who jumps very quickly into a battleship can see that they only score 1/5 and can see that they really shouldn't be flying that ship until they improve that score.
Complex but actually a very good tool.
Am I making sense? |

Reaver Glitterstim
Dromedaworks inc Tribal Band
504
|
Posted - 2013.05.10 03:03:00 -
[120] - Quote
I display my important certificates publicly and it bothers me that I am so alone in this. I am in favor of a system that gets certificates to be used more, as long as I still have control over it. As it stands, I keep the majority of my certificates invisible because they are either redundant or do not accurately reflect my abilities. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |
|

Ekaterina 'Ghetto' Thurn
Department 10
16
|
Posted - 2013.05.10 08:49:00 -
[121] - Quote
I do like the certificates although I'm not entirely sure why. I tend to display my elite certificates probably in a bragging kind of way but I can fully understand why most pilots, especially PvP-orientated pilots, would not wish to do this. I think the API system is probably used far more for corporations to organise the capabilities of their pilots to fly set ship fittings etc . But as I'm a bit of luddite I don't really touch the API side of things. It goes over my head so in that sense the certificates are more user friendly.
The following idea which I have received some 'likes' for in the recent past might be of interest to you:
Combine availability of lines available to buy on the NEX store with elite skill certificates that your pilot has attained. Once you have an Elite certificate for eg mining you would be able to buy a complete mining uniform and/or a mining medal from the NEX store. Uniforms & medals could be available for: Mining Refining Exploration Squad/Wing/Fleet Command Logistics Trader Pirate Drug Dealer Moon Miner Corp/Alliance CEO/Director Manufacturer/Industrialist etc. People like to brag by wearing eye-pieces etc so this would make this method more diverse.
Of course if there was a choice of you setting the man-hours to do the above OR to fix Corporation/Alliance Roles and Permissions then I would much rather you fixed the Roles & Permissions first.  |

Buzz Dura
Epsilon Lyr Nulli Secunda
0
|
Posted - 2013.05.10 09:31:00 -
[122] - Quote
Hi,
A lot of thing written here, not the time to read all of them..
If you want to put certificate in the center of EvE, you got a very simple way to do it.
Change the requirements of ship from a skill tree to certificate tree.
That would make piloting a ship more "i can use it well" than "i can turn the key to switch it on"
Just look at what was done to carrier in odyssey : you need jump calibration to be able to fly it. That is totally "certificate way of thinking" skill requirements.
What do you think of that ? |

KiithSoban
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
17
|
Posted - 2013.05.13 21:47:00 -
[123] - Quote
Hiding certificates, and having that be the default option, sounds like the best idea.
It's way more exciting when you don't know what you are going to encounter, you don't know what kind of skills are going to be applied, how you enemy will use the ship he/she is flying, or how the encounter will turn out. |

Olaf4862
KnownUnknown
20
|
Posted - 2013.05.14 02:46:00 -
[124] - Quote
CCP Ytterbium wrote:Hello folks, We have long term plans to improve Certificates as a whole and we would appreciate your input regarding their public visibility. At the moment it is possible to set individual certificates as public by going into your character sheet, under the Certificates > Permissions Tab. Initial research has shown a low usage of characters set Certificates as public, we thus are considering the following options:
- Remove the ability to set Certificates as public
- Offer the ability to drag and drop individual Certificates, or a whole Certificate profile from a character into any kind of text input field (conversation channels or EVE mails for instance GÇô this already is possible for individual Certificates from the planner)
- Offer means to compare Certificates with a particular individual that give you permission with your own
- For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.
Would you feel comfortable with any of these options? Which ones do you like? Options outside that list may be considered as well, if expressed in a constructive manner. As another topic for you guys to voice your feedback to, what information would you feel worried about if it was displayed as public by default and why?In all cases, please note all of this remains high-level conceptual work that is in no way set in stone or even planned for the immediate future, which is why we are asking for your input in the first place. Many thanks for your time.
Certificates should be private unless you reveile them. Many players prefer to keep there skill trees private for any number of good reasons. This info if public can be a tacticaly usefull info. Leaving it as is follows the change that was done to npc corp standings awhile back.
I think the current display options are good, but I do agree that the cert trees need an overhaul and cleaned up to fix some of the gaps. |

Quintessen
The Scope Gallente Federation
66
|
Posted - 2013.05.14 03:53:00 -
[125] - Quote
I'm currently training to new players this month and I can tell you that the certificates while needing a lot of work, are potentially a very useful tool.
Part of the problem is that they no longer take into account the differing roles of ships. They also don't cover T2 or T3 ships or the industry around them which is why I think many more advanced players they aren't very useful. At some point they just aren't all that useful. If you want to pursue deeper into the T2 frigates, the certificate system can't help direct you.
There are a lot of people here who are talking about dropping certificates except for the ability for corporations to create them. And while corporate created certificates could be useful, you have to be careful as the UI needs to be easy to use. But also not everyone is in a player corporation and not everyone is in a good player-run corporation that can actually be helpful. And before people say change "just change corporations," players completely new to the game probably don't know about them. In most MMOs you can learn reasonably well independently. Certificates can be a very useful tool for people to learn the game from within the game.
Fundamentally the information that certificates give players needs to be succinct, relevant, and easy to access. Right now certificates fail a little on the succinct and ease of access fronts and massively on the relevant front. The names of the certificates and the organization of the certificates needs some work. Partly the problem with relevancy is that roles and ships are kind of nebulous. They're not really well explained and aren't really talked about in detail inside the game. Creating a useful vocabulary for ship roles would be helpful. It would at least create a starting point for learning.
Secondarily, the big problem with certificates is a problem with ships. There are over a hundred ships in the game, but no real good way of browsing them and evaluating your skill at flying them. The certificates for a ship are mentioned on the ship itself, but that's not a good way to browse you general competency. There really needs to be a good ship viewer.
Each ship could then easily show your your general competency either through levels of competency or individual certificates that show up around the ship in the ship browser. Then as players gain certificates they will light up around ships that use them giving them a natural progression from one ship to the next. This kind of thing would make it blindingly obvious, e.g., that the Kestral leads to the Caracal leads to the Raven. There is no where in game where those connections are clearly visible without looking at the individual ships.
While I understand that major changes are hard to accomplish in two week sprints over a period of six months, it's absolutely critical, I believe, to give something like this to the players. The certificate viewer as it stands for just viewing certificates isn't actually all that bad. It just needs entry points that make sense -- e.g. from a ship browser. So please, please take your time and do a re-evaluation not just on the certificates, but also on the items related to it. |

Kadl
Imperial Academy Amarr Empire
38
|
Posted - 2013.05.14 20:05:00 -
[126] - Quote
I have just watched the Progressing with Ship Identification System presentation from Fanfest. That context has helped me understand your question here. I watched the presentation and there were many beautiful graphics, but it has not convinced me that the certificates will justify the effort. Still I want to give you feedback so that you can move forward in ways that are more useful than others.
This feedback will be long so I will split it up. First I will try to explain the fundamental errors that could be made in designing this system. Second I will present some options for a different system which will actually meet your goals. Third, I will do a review on some of the extra things I saw in the presentation.
Errors NIH (Not invented here) Syndrome is the first enemy in this processes. It is great that other people have spent huge amounts of time figuring out this game. EVEMon solves many of your problems. Don't dismiss it because it was not created by CCP.
That dismissive attitude also comes from the designer's error, where you assume that because you designed it you understand it. Listen to CCP Presents particularly the story CEO Hilmar gives of his introduction to EVE. He created a game and did not understand it. This error leads CCP to write descriptions for ships that don't make any sense. It might also lead to the development of Certificates which have meaningless skills.
Solutions Relax. Realize that the players will have their own ideas about the skills needed to fly specific ships, and they are probably better than yours. That does not mean that this project is over.
What you can do is provide aids to the players to express their knowledge. The graphical ideas in the Fanfest Presentation were good. The problem was that you are imagining that CCP will come up with the useful skill lists for those certificates. Let the players, specifically corporations, do that. You may think that Shield Compensation V skills make you elite, but most players think that they just show how much time you wasted. You can use the current graphical models that you have already prototyped and let the corporations fill in the skills needed for each of the ships.
The goals in the presentation were: show progression of players, help players choose ships, help make training goals, and reduce certificate complexity. Progression of players is social and based on activities, not based on achievements imagined by CCP. Corporations and friends are the most likely method of choosing a ship. Training goals should be guided by corporations and friends not some imagined setup by CCP. The rework on the certificate interface will improve understanding them significantly.
Now in the context of a corporation created certificates it makes perfect sense to share that information within the corp and perhaps in a recruitment process. Bragging about how you matched CCP's certificates is only humorous.
Ship Identification System Presentation i) Eve is a sandbox, not a progression game. You progress by having fun, and doing things that matter socially. Therefore real progression is measured in the corp not by CCP. ii) EVEMon is a success for CCP not a failure. Don't compete add value. iii) The broad certificates will lead to bad skill choices. Navigation includes MWD and Afterburners, but for some ships shouldn't use one or the other. In your system you will suggest they learn both. This is just one small example of problems in the certificate system. iv) Long term planning is done with EVEMon and it is ok if CCP does not control that tool. v) The skill group changes will help new players find skills they want. Many people in this thread seem to use certificates because the skill groups are so weird. vi) The ship icons for industrials should have a blunt nose. I think that will help convey, non-combat better then the aft symbols. vii) The new certificate interface looks understandable. I think a dedicated corporation could setup their own list of certificates and skills. It can be the mark of an established corporation. Others can use a preset list. |

Marlona Sky
D00M. Northern Coalition.
3642
|
Posted - 2013.05.14 20:31:00 -
[127] - Quote
The ability to customize certificates would be nice. So an FC from a corp could create one, link it and players could click it, link it, save it, whatever. They could then see what skills they are missing and need to train. Also once they have it, perhaps the ability to notify the person with the right roles be able to see what members qualify and who doesn't.
|

Gerrick Palivorn
Caldari Provisions Caldari State
370
|
Posted - 2013.05.14 22:21:00 -
[128] - Quote
Marlona Sky wrote:The ability to customize certificates would be nice. So an FC from a corp could create one, link it and players could click it, link it, save it, whatever. They could then see what skills they are missing and need to train. Also once they have it, perhaps the ability to notify the person with the right roles be able to see what members qualify and who doesn't.
My thoughts exactly, the ability for corps/FC's to create specific Certificates for characters would be amazing. Also having Certs corp visible only or Directer/CEO visible only would go a long way in people using the certs. So to put it simply, have a Corp Certificate program to go along with that Corp Management revamp we've been promised.
The only certs I ever tell people to look at is the core competency standard as a goal for base level PVP, the rest are 'meh' and I just claim them to see thru my random skilling what I've managed to qualify for. MMOs come and go, but Eve remains.-á -Garresh- |

Quintessen
The Scope Gallente Federation
66
|
Posted - 2013.05.15 04:18:00 -
[129] - Quote
For the people asking for player created certificates, you do not know what you are asking for. And frankly many of you probably wouldn't use it much past its introduction. That is a huge feature that people are asking CCP to implement and frankly that part is of little use. How many fleet commanders are actually going to make decisions on whether or not they put someone in a role based on their own custom made certificates? Player analysis will likely happen at the time of induction to the corporation and will likely happen through the API since they are asking for that anyways for a multitude of reasons.
The purpose, as I see it, for certificates it to create a common vocabulary. That vocabulary may not be as precise as an individual would like but its primary use comes in its commonality. A common set of certificates becomes useful outside of the client. The primary purpose for certificates is a shorthand for stating desired or acquired competency in a selection of skills. If everyone comes up with their own versions of the certificates those certificates only matter to the issuing authority and not to the pilots attaining them.
There are people who will go for the elite certificates for the sake of doing so. That's fine. That's how they want to play Eve and it isn't any more valid or invalid than any other non-Eula-breaking way to play. But asking CCP to implement a huge feature when their time could be put to better use elsewhere is a bad idea.
The biggest problem with the current certificate system is its lack of visibility and seeing the demos they produced at Fanfest it looks promising. They still need to iterate a few more time, but it's a major step in the right direction. As for a presentation in game, I think that certificates and decorations should be visible, optionally, on the character's avatar just like they would be on most world military personnel. Certificate visibility should be set based on standings, including 'never show'.
If CCP finds they have lots of time lying around then they can go and make a player certificate system, but I believe it will end up a lot like titles and roles where the system ends up requiring a very convoluted UI to master where a simpler system is really what would have helped the players most.
We are not junior game designers. I am a usability engineer and one of the first things I learned was to listen to the users, understand their needs, but do not let them design the system. It almost always turns out bad.
- We need a common vocabulary so that established players can communicate might benefit newer players.
- We need a system that allows users to opt into showing off their progress.
- We need a system that allows users who need it to see both immediate progress and progress towards longer goals.
- We need a system that helps establish a common vocabulary for in-game systems. E.g. roles, hull sizes, weapon systems and module types.
- We need a system that helps to explain the various kinds of things you can do in Eve. More than just combat and industry, but also exploration, piracy and all the other myriad things you can do.
- We need UI that will connect the dots for players and show them how ships connect to roles and certificates; and how modules connect to roles and ships. Eve is too big not to get this kind of help.
- We need UI that helps show the progression for players. Once I decide I like using missiles on my first frigate how do I figure out what else I can fly that will feel the same.
I don't and can't speak for everyone. But my friends who have tried the game and some who still play firmly agree with those ideas above. I want a game that I can bring people into that is challenging, but because it's difficult to master, and not just because it does a lousy job of communicating. A simple game can be difficult if the rules are hard to understand and unsatisfying once you do. A good game can be challenging and difficult to master even if the rules are easy to follow. I've been trying to bring people to this game now for years. I keep as many as I can, but many simply feel lost because so little is communicated well. Please help me keep them around. |

Kadl
Imperial Academy Amarr Empire
41
|
Posted - 2013.05.15 20:42:00 -
[130] - Quote
Quintessence, I would like to reply to your comments. Instead of quoting, and making an long reply even longer, I am going to comment with few quotes.
There are better uses of developer time then working on certificates and many people agree. Looking at the Fanfest presentation makes it clear that they are going to "fix" this problem. Therefore, it makes perfect sense to ask them to do something that will have some minimal uses.
We have a common vocabulary already in skills. I have seen many good starter skill packages. I would love to see those package suggestions available to beginners. Those packages were developed by players not CCP. The changes to the skill panel at Fanfest look good to me.
Now for your list:
Quintessen wrote:
- We need a common vocabulary so that established players can communicate might benefit newer players.
We have that in skills. Wasting time would be to convince younger players that they really need to spend a few weeks working on their shield compensation skills before they fly a drake.
Quintessen wrote:
- We need a system that allows users to opt into showing off their progress.
- We need a system that allows users who need it to see both immediate progress and progress towards longer goals.
This is a sandbox, that means we define progress not CCP. Watch the Fanfest presentation Coaching them up in EVE. DNSBlack discusses real progression as a group and an individual within a sandbox. Decide on your own goal. Pursue that goal. Enjoy the results of your own work. CCP is not a validating agent for progress.
Quintessen wrote:
- We need a system that helps establish a common vocabulary for in-game systems. E.g. roles, hull sizes, weapon systems and module types.
- We need a system that helps to explain the various kinds of things you can do in Eve. More than just combat and industry, but also exploration, piracy and all the other myriad things you can do.
- We need UI that will connect the dots for players and show them how ships connect to roles and certificates; and how modules connect to roles and ships. Eve is too big not to get this kind of help.
- We need UI that helps show the progression for players. Once I decide I like using missiles on my first frigate how do I figure out what else I can fly that will feel the same.
I actually like the graphics in the presentation. Giving you a list of other ships with missile bonuses would be fine. Neither of these are related to certificates, which is where the real problems exist. Certificates are a list of skills which should be trained together. If CCP makes those lists then they will feel compelled to promote their skills, even when the skill is not sufficiently useful.
New players need communities to help them understand the game and figure out their own goals. EVE would be better if CCP fixed the corporation interface, and forgot certificates. The corporation interface is something that players would actually like fixed. Corporations can provide the community that actually helps and encourages new players. This is just one example of a better use for CCP's developer time.
My summary is quick. This is not a progressing theme-park, but rather a sandbox with personal goals. CCP should work on something different. Since CCP is likely to go forward with this project, at least they could add corporation certificates which would actually help communities (even if only a small amount). |
|

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
695
|
Posted - 2013.05.16 17:31:00 -
[131] - Quote
offer a one time free reward with the claiming of certificates and you will see usage rise dramatically.
could even offer a standings boost or something by training certificates of racial skills. |

Bad Messenger
Nasranite Watch
486
|
Posted - 2013.05.16 17:54:00 -
[132] - Quote
current system is fine, now players can decide what they want to do with certificates.
|

Quintessen
Orion's Belt Mining and Pharmaceuticals
67
|
Posted - 2013.05.16 18:59:00 -
[133] - Quote
Kadl wrote:Quintessence, I would like to reply to your comments. Instead of quoting, and making an long reply even longer, I am going to comment with few quotes. There are better uses of developer time then working on certificates and many people agree. Looking at the Fanfest presentation makes it clear that they are going to "fix" this problem. Therefore, it makes perfect sense to ask them to do something that will have some minimal uses. We have a common vocabulary already in skills. I have seen many good starter skill packages. I would love to see those package suggestions available to beginners. Those packages were developed by players not CCP. The changes to the skill panel at Fanfest look good to me. Now for your list: We have that in skills. Wasting time would be to convince younger players that they really need to spend a few weeks working on their shield compensation skills before they fly a drake. This is a sandbox, that means we define progress not CCP. Watch the Fanfest presentation Coaching them up in EVE. DNSBlack discusses real progression as a group and an individual within a sandbox. Decide on your own goal. Pursue that goal. Enjoy the results of your own work. CCP is not a validating agent for progress. I actually like the graphics in the presentation. Giving you a list of other ships with missile bonuses would be fine. Neither of these are related to certificates, which is where the real problems exist. Certificates are a list of skills which should be trained together. If CCP makes those lists then they will feel compelled to promote their skills, even when the skill is not sufficiently useful. New players need communities to help them understand the game and figure out their own goals. EVE would be better if CCP fixed the corporation interface, and forgot certificates. The corporation interface is something that players would actually like fixed. Corporations can provide the community that actually helps and encourages new players. This is just one example of a better use for CCP's developer time. My summary is quick. This is not a progressing theme-park, but rather a sandbox with personal goals. CCP should work on something different. Since CCP is likely to go forward with this project, at least they could add corporation certificates which would actually help communities (even if only a small amount).
I've snipped my own points. They should be close enough to see in the discussion, but I wanted to also reply to your points.
The problem is the vocabulary of skills in this game is highly technical and therefore difficult for someone to grasp. By grouping them into certificates and skill groups you help create a simpler vocabulary much as we categorize all sorts of things.
To your point about CCP not setting goals, I agree. CCP doesn't in either sense. They do however give us a common playground in order to create our own goals. It may be a sandbox, but it's still a sandbox with walls and very specific tools in place. I may not choose to make a sandcastle with my sandcastle blocks, but it helps to know what the thing was designed to do in the first place. CCP gives us tool. We do with them what we will. Certificates doesn't take away from that. I can claim only certificates that create an anagram of "Suck it Trebek" but the tools are still there.
I'm not going to dispute that the corporation interface needs fixing. I've fun a corporation myself for most of my time in Eve with one character or another. But my concern is that problems that affect current players are not the same as affect new players. Existing players don't need nearly as much explanation because they already have a good mental model. And as for community, not every corp is going to give good advice. Nor is everyone going to find a good corp right away. Several people jump back and forth looking for a good play experience. It's good that Eve University and RvB exist, but those should be one option of many. What I want to see is for someone new coming in so saw an Eve ad and who doesn't know anyone -- I want them to be able to get in and learn the game because they game will help teach you. I'm not looking for hand holding all the way, but this game doesn't have to be antagonistic towards new players. I remember when Eve just dropped you in the middle of space and trying to figure out how to even navigate. It's better now, but for the people who feel those were the good-ole-days, I want to tell them Eve can't grow and be awesome as a niche product. It's doesn't have to be mass consumer WoW-clone crap, but it can't beat people up who want to learn the game on their own. Not everyone wants to learn from the community. A lot of them want to learn things at their own pace using the tools in front of them. I think Eve should support those players too.
I don't believe certificates create a theme park any more than certificates created a theme park of those people's lives who have them in real life. People are certified for all sorts of things. When done well they're an effective way of communicating. But no one says you need to get a specific certificate or any certificate for that matter. It's opt in. But they exist and I think for a great many people they make communicating just a little easier.
|

Meytal
School of Applied Knowledge Caldari State
193
|
Posted - 2013.05.16 19:38:00 -
[134] - Quote
Many corps require specific skills from prospective new members. Certificates are a great way to group skills, but they are rigidly defined by CCP now, so they're not overly useful beyond being recommendations for ships.
Allow corporations to define their own certificates that can be used for recruitment. This means:
1) A Director or Recruiter or designee can create a certificate by specifying skills to be included. 2) Certificates can be listed in the corp Show Info, or recruitment advertisement, or other, or all of the above. 3) Flexible options to show certificate(s) that are required or recommended: - Require all of the following certificate(s): - Require (x) of the following certificate(s): - Following certificate(s) are recommended but not required: 4) Players can save certifictes pertaining to corps they are interested in. It's really just a link to the certificate, so the character's saved link is always current as long as the certificate is not deleted. 5) Corps can specify that characters meet the certificate requirements before being allowed to apply, and may optionally grant a temporary override in special cases. 6) If certificate requirements are not strictly enforced for application, the application itself should show which, if any, of the certificates that the prospective applicant meets and does not meet.
This could streamline a lot of recruitment chores for many corps.
If these changes are not deemed suitable, then really certificates have little purpose besides a warm fuzzy and general recommendations to players for skills useful in flying the various ships. In this situation, leave them alone as they are now, since they're not hurting anything.
|

Mire Stoude
Antelope with Night Vision Goggles
184
|
Posted - 2013.05.17 16:34:00 -
[135] - Quote
Removed the post as the idea has already been proposed and under major discussion already! |

Tom Gerard
Blue Republic RvB - BLUE Republic
1046
|
Posted - 2013.05.17 17:08:00 -
[136] - Quote
Certificates need to be replaced with the ability to link your FULL SKILL SET.
Right click on an icon on your skill tab and drop it into chat, this will let new players ask questions and give everyone an in-game easy version of eveboard. One of the oldest mission players in EVE designed a chart that explains stat priority in regards to mission running, compared Alpha, DPS, Ship Speed and Sig Radius and scores them. http://25.media.tumblr.com/tumblr_m24dbrfuWn1r86ax8o1_1280.jpg |

X Gallentius
Justified Chaos
1422
|
Posted - 2013.05.17 17:29:00 -
[137] - Quote
First thought is to get rid of them. Second thought is to use them as a filter to view your skills.
"Armor Tanking Proficiency" Brings up all the relevant armor tanking Skills to the screen with your current levels.
And you or your corp should be able to set a group of skills to a given filter.
"JUSTK RR Domi Skills" - A list of skills important for running an RR Domi that members can use to filter their current skills. Then they'll know what they need to train to get good with that ship. |

Troy LS
Colonic Hyperbole
0
|
Posted - 2013.05.17 18:03:00 -
[138] - Quote
I'm not sure why anyone would make their certificates publicly visible. Your opponent could very easily get intel on you to your detriment.
Corp level visibility makes much more sense, but its not useful in its current form.
Customizable certificates (think skill plans) issued by corp to its members could be a useful way of tracking a members skill progression.
Certs are useless in their current form. Devs shouldn't waste time fixing certs unless its to make them a truly useful tool. |

Unkind Omen
Russian Thunder Squad Darkness of Despair
14
|
Posted - 2013.05.18 00:51:00 -
[139] - Quote
Quintessen wrote:For the people asking for player created certificates, you do not know what you are asking for. And frankly many of you probably wouldn't use it much past its introduction.
Step 1. Look at fittings window. http://clip2net.com/s/554Fuw
Step 2. Create a "Skills" category. Let people add skill requirements to fittings by picking from a list/dragndropping/whatever.
Step 3. Let people link not just the fitting but all their checklist markers via separate button. This can be done by extending specifications on "url=fitting" chat tag Which is looking like
Quote:url=fitting:29990:2048;1:3841;2:29974;1:30163;1:1541;4:2281;1:2410;3:31790;3:30066;1:3955;2:30134;1:17559;1:12058;1:1565;1:30110;1::
Step 4. See me using those improved fittings a lot as our alliance standard fittings are changing quite often and the members' skills management is a disaster. |

Quintessen
Orion's Belt Mining and Pharmaceuticals
67
|
Posted - 2013.05.18 16:22:00 -
[140] - Quote
Unkind Omen wrote:Quintessen wrote:For the people asking for player created certificates, you do not know what you are asking for. And frankly many of you probably wouldn't use it much past its introduction. Step 1. Look at fittings window. http://clip2net.com/s/554FuwStep 2. Create a "Skills" category. Let people add skill requirements to fittings by picking from a list/dragndropping/whatever. Step 3. Let people link not just the fitting but all their checklist markers via separate button. This can be done by extending specifications on "url=fitting" chat tag Which is looking like Quote:url=fitting:29990:2048;1:3841;2:29974;1:30163;1:1541;4:2281;1:2410;3:31790;3:30066;1:3955;2:30134;1:17559;1:12058;1:1565;1:30110;1:: Step 4. See me using those improved fittings a lot as our alliance standard fittings are changing quite often and the members' skills management is a disaster.
I know what that gets for the corporation that is trying to get their people to get in line or to measure people for entry, but what does the player get out of it that would make them want to use this feature more than a few times?
Honestly while corporations are the backbone of Eve, their management is in the hands of a very small percentage of people. Features should take corporate management into account, but should be weighed heavily against the larger player base. The problem is that that larger player base is rarely represented here because the forums represent those more invested in the game than your average player, but Eve still needs those players.
Each feature introducing UI complexity needs to be evaluated to see if that additional UI complexity is warranted by the benefits of the feature and for corp certificates, for the non-corp running player, I just don't think it is. |
|

Unkind Omen
Russian Thunder Squad Darkness of Despair
14
|
Posted - 2013.05.18 19:52:00 -
[141] - Quote
We are not discussing the priority of the certificate system over other stuff here. The UI complexity would be an issue for any kind of system as the amount of information is huge. The system is already here and serves little to no purpose. And the smallest step required to make it feasible is to make certificates customizable. They will not get any usability while they are static. The game evolves too fast in comparison to a standard game production cycle. So the certificates would be permanently outdated bringing useless and even harmful information. |

Quintessen
Orion's Belt Mining and Pharmaceuticals
67
|
Posted - 2013.05.19 13:07:00 -
[142] - Quote
Unkind Omen wrote:We are not discussing the priority of the certificate system over other stuff here. The UI complexity would be an issue for any kind of system as the amount of information is huge. The system is already here and serves little to no purpose. And the smallest step required to make it feasible is to make certificates customizable. They will not get any usability while they are static. The game evolves too fast in comparison to a standard game production cycle. So the certificates would be permanently outdated bringing useless and even harmful information.
Putting my usability engineer hat on I'm not sure I can agree with those sentiments. The certificate system can be made cleaner and it can almost be simplistic. Certainly there are plenty of models for even more complicated skill sets than what we see in Eve.
As for customizable certificates being the only ones that are viable, there are a few problems with that. Quite a few new players corp jump at the beginning while they find their way. They also sometimes stick with the newbie corp until they find a corp they like. These methods of finding a corp are both viable. But both systems do not conform well to player-created certificates being the primary or only way certificates are created.
For better or worse a centralized authority for certificates at least gives us consistency of language and something that even players outside of a competently run corporation can use. That means that CCP can provide a baseline minimum for certificates. While some will disagree with the logic of this skill or that skill to V, at least its something that everyone can partake in. Hopefully the player will have found a good enough corporation after awhile that they can get further advice and then people can about certificates in terms of which ones are useful and not so fine grained as talking about which skills are useful for which roles.
And while I agree that parts of this game change rather rapidly, there are a lot of things that haven't. Sometimes I think we lose sight of that. The tracking mechanism for turrets hasn't really changed. Missiles still apply their damage the same way. There is still value in those things. That's not to say that CCP shouldn't take player feedback in terms of creating and maintaining the certificates, but I think there's a core there that just doesn't change that much.
The added UI complexity from player-made certificates will mean that there will have to be a place for players to
- create new ones;
- share them with others;
- delete, rename and generally manage them;
- track ownership (roles) of who can manage them for corps;
- let players determine what certificates are kept or visible;
- modify existing ones (what happens to ones already out there);
- potentially manage versions;
- assign certificates to certain ships
And that's just a sampling. Custom anything becomes a huge task. And what CCP is proposing is a fraction of what player-made certificates would take. I know from professional experience that any time you take something read-only and made it customizable we just multiplied the work ten times. I just don't think the cost for player made certificates is justified. |

Ioci
Bad Girl Posse Somethin Awfull Forums
387
|
Posted - 2013.05.19 14:45:00 -
[143] - Quote
Another question you could ask is, when was the last time anyone looked at another pilots Certs?
If you want them to have game epeen value, put 5 stars under our name, above our corp. Up to 5 and we need to get 5 elite to fill the stars.
If you want people to strive for them, add value to them. Cool down actions would be a suggestion I might make. Example: I have Core Nav elite. I can slot core Nav and when I click on a star between my name and corp, I get a 25% boost to max velocity for 60 seconds and it has a 24 hrs cool down. Max of 5 slotted, the slot goes to CD, so you don't switch them out. R.I.P. Vile Rat |

E'lyna Mis Dimaloun
Imperial Dreams Curatores Veritatis Alliance
1
|
Posted - 2013.05.19 15:37:00 -
[144] - Quote
CCP Ytterbium wrote:
- Offer means to compare Certificates with a particular individual that give you permission with your own
Will never get used.
CCP Ytterbium wrote:
- For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.
No. There's a reason why most people have certificates set to private - because you want your enemy to know as little about you as possible before he engages you.
|

Ashandra Phoenix
Space Exploitation Inc Get Off My Lawn
0
|
Posted - 2013.05.19 21:39:00 -
[145] - Quote
Certs are only good for guiding new players in the right direction, initially.
Once newbies get up to speed on what is important, it's not really very helpful.
Even the ability to create your own for corps/alliances is redundant, as most serious corps/alliances require API for verification. |

Quintessen
Orion's Belt Mining and Pharmaceuticals
67
|
Posted - 2013.05.20 03:29:00 -
[146] - Quote
Ioci wrote:Another question you could ask is, when was the last time anyone looked at another pilots Certs?
If you want them to have game epeen value, put 5 stars under our name, above our corp. Up to 5 and we need to get 5 elite to fill the stars.
If you want people to strive for them, add value to them. Cool down actions would be a suggestion I might make. Example: I have Core Nav elite. I can slot core Nav and when I click on a star between my name and corp, I get a 25% boost to max velocity for 60 seconds and it has a 24 hrs cool down. Max of 5 slotted, the slot goes to CD, so you don't switch them out.
Don't discount people's desire for e-peen. I'm not sure that CCP wants to add twitch like gameplay though I'm sure there are a lot of people who would be for it. Perhaps finishing certificates could open up access to specialty skills or other things based on NPC corporation's acknowledgement of your "elite skills". There is design space here, but CCP will have to keep careful of increasing player power level. |

Barrogh Habalu
Imperial Shipment Amarr Empire
462
|
Posted - 2013.05.20 05:41:00 -
[147] - Quote
I honestly have no idea why certs are even exist. Baseline suggestions function gets basically eradicated the moment "show relevant skills" feature is implemented. Beyond that, core competency is the only one that is being mentioned and only to newcomers. I personally never cared about that either since the first thing I did when I launched EVE beyond opening tutorial is opening "skill" market bookmark and browsed through everything there was.
I think that corp- and alliance-specific certificates could be of at least some use (think certificates like "Alphamael pilot" or something, including all skills you could be asked to have to participate in fleets and count as reimbursable). Even then, making those certs visible for someone who isn't the player himself or someone from corp/alliance with relevant roles is pointless. |

Verity Sovereign
Pator Tech School Minmatar Republic
426
|
Posted - 2013.05.20 07:30:00 -
[148] - Quote
E'lyna Mis Dimaloun wrote:CCP Ytterbium wrote:
- Offer means to compare Certificates with a particular individual that give you permission with your own
Will never get used. CCP Ytterbium wrote:
- For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.
No. There's a reason why most people have certificates set to private - because you want your enemy to know as little about you as possible before he engages you.
|

Joseph North
University of Caille Gallente Federation
0
|
Posted - 2013.05.20 08:25:00 -
[149] - Quote
One of the biggest things wrong with certificates imo is the way in which they seem carelessly or inconsistently thrown together.
There are many certificates at a basic level, for example, with skill training required to 5 in one or more skills. This, while corresponding certificates in other areas are far easier to get. Often this is true between exactly analagous certificates -- like racial soldier. Honestly, sometimes I look at the inconsistency across all the certificates and I wonder what the thought process was in their creation
In order to make the certificates make more sense, why not make comparable certificates have more even sp requirements and actually represent 'basic', 'standard', 'improved', and 'elite' skill levels.
In my opinion, something like a basic certificate in anything should take about a day or so. standard should take maybe 3-5 times as long. improved 3-5 times as long as that. elite 3-5 times as long again.
Then, make certificates which actually use lesser certificates as prereqs (like core competency basic) start at the standard level so that this all stays consistent.
I can practically guarantee that if certificates became customize-able people would create schemes like this anyways. As a new player I actually loved certificates and wanted to get them in an almost RP kind of way but I quickly realized they made little sense. It wouldn't be that hard to fix this. While doing this, rethink some of the the actual skill requirements so that they take into account various game changes that have occurred and make more sense from a recommended training point of view.
One example is the 'core' certificates, which are mostly good, but have some very strange requirements at different levels (why targeting 4 for basic?) and seem to be missing some pretty core skills at the same time (shield operation?)
THEN...
once you have fixed all this and have made the certificates make more sense and have more consistency of sp requirements, give the certificates a small purpose. I love the idea of tying together certifications with Nex items or other custom features.
The fact is, as much as people say things like 'I don't want to give away information' etc, the real problem is that certificates are just poorly designed. Fix the overall design and consistency and give them a real purpose (even if just vanity) and they will start to be used |

Meytal
School of Applied Knowledge Caldari State
199
|
Posted - 2013.05.20 14:11:00 -
[150] - Quote
Joseph North wrote:The fact is, as much as people say things like 'I don't want to give away information' etc, the real problem is that certificates are just poorly designed. Fix the overall design and consistency and give them a real purpose (even if just vanity) and they will start to be used I'd go so far as to say they're well-designed for their purpose: recommendations to new-ish players of the skills they should train toward for flying various ships. The problem is the different viewpoints between CCP and the players :) Once you become familiar with how the game works, what each skill does, the certificates aren't needed for guidance anymore, and only those who want to complete them just to complete them will bother with them.
The default certificates are adequate, but are limited. If we could define our own certs for corp recruiting, it could breathe new life into a system that has a lot of unfulfilled potential right now. |
|

Edward Pierce
GoonWaffe Goonswarm Federation
49
|
Posted - 2013.05.20 19:57:00 -
[151] - Quote
I think this was brought up before, but not really up to reading 8 pages on certificates.
You should allow corps to make their own certs, players can claim them if they're in the corp and lose them whenever they leave.
If you then give players the ability to allow certain people to view certs (corp/alliance/+5/+10 etc) FCs and the like would be able to easily check if a player can/should be flying a certain ship.
Adding this kind of information to APIs would help people doing things like reimbursements to verify that the player has the skills needed to fly whatever ship they are claiming reimbursement for.
Allowing corps to run statistics on these would also be useful, it would allow them to check how many of their people would be able to fly a new doctrine for example. |

chaosgrimm
Universal Production and Networking Services
0
|
Posted - 2013.05.21 22:13:00 -
[152] - Quote
I think the certificate system would be better if it was changed into more of a benchmarker as opposed to a straight achievement / goal system. It could then find a place being integrated into linked fits and as well as the current skill window.
EX; instead of: Basic -> Standard -> Improved -> Elite
maybe something along the lines of: not trained -> beginner -> intermediate -> expert -> elite
for fits: when you click on a linked fit or view your own, the game could give you a rough idea of how compatible your skill point allocations are with it. (maybe like: Overall: Expert, Defensive: Expert, Offensive: Elite, etc)
for skill window: I think it could be integrated into the main skill window has a set of vertical tabs to the left of the list of all available skills, and also have the option to sort certs by active ship.
So a beginner in their lil frigate might see tabs like:
CORE LEVEL: BEGINNER
PROJECTILE LEVEL: BEGINNER
If they click the PROJECTILE tab, the normal skill area filters to all skills relevant to projectiles turrets (or just optionally to the active ship's, regardless of whether the skill in injected). They could have an option to buy missing skills from the current skill area. As this player progresses, they might notice all of their skills except their defensive set, is at an intermediate level, which could serve as an indicator to train skills within defensive certs.
I think this integration style would allow vets to continue using the skill window they way they are used to, but also provide additional filter options for those who would use them |

Steve Ronuken
Fuzzwork Enterprises
1437
|
Posted - 2013.05.22 03:36:00 -
[153] - Quote
Give me access to a Read only character sheet through CREST, so I can implement my plans of user defined certificates, shared with people through a specific link for that player (or public, should they so choose)
(Downside: It needs people to trust that I'm not going to abuse having a point in time copy of their character sheet. I'll probably make the code public though.)
 Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |

feihcsiM
Deep Core Mining Inc. Caldari State
242
|
Posted - 2013.05.22 15:33:00 -
[154] - Quote
TBH the only thing I would want with certificates is the option to display the elite ones on the wall of my Captain's Quarters... which I never actually enter right now because some ba***rd has welded my door shut  It's the end of the world as we know it and I feel fine. |

Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
45
|
Posted - 2013.05.22 21:14:00 -
[155] - Quote
I can't understand the reasun to disable public certificates. If I want to tell I'm a mining fleet commander, I can set related certificates as public so that everyone who bothers to look at who I am would see this.
All other features look nice. |

Rytell Tybat
Kallocain Pharmaceuticals
39
|
Posted - 2013.05.22 23:56:00 -
[156] - Quote
The problem with certificates isn't a public/private issue, the problem is:
1) They aren't particularly useful for players to plan their skills.
2) They aren't relevant to other players. This is for a number of reasons. One of which is that there aren't really any true skill paths. Choices in which skills you train only have short term repercussions because it doesn't limit future choices. You can always go back and train something you've forgotten.
3) They have absolutely no connection to the EVE universe. There are no benefits or drawbacks for either having a certificate or not. Certificates don't tie into any other system with consequence.
If you're going to change anything with certificates than just add a "Claim certificate" button in the Certificates tab. Why do I have to open the planner to claim a certificate? 2 clicks that only need to be one. As far the "public" thing, I suspect the reason why its not being used is more a reflection of how useless certificates are and how little they are used (aside from just claiming them). |

iskflakes
460
|
Posted - 2013.05.23 01:52:00 -
[157] - Quote
Summary: I think you should work on other things. Scrap certificates so you don't have to maintain the code.
Justification:
Certificates are inherently useless both to new players and to old. They are equally complicated to the skill system, which is the reason they fail as a means to help new players. As a new player I remember avoiding them completely and just training what I wanted. I was actually very confused about this extra tab that appeared when I looked at ships, that seemed to be related to skills but wasn't really. I eventually figured out it was a SECOND view of the skill tree, but did nothing, how pointless is that? By the time I started to play seriously I knew what skills I needed to make a fit work, and so certificates were again pointless.
A player could in theory use public certificates to let them prove to another player they had mastered a set of skills. However, this is currently done via EVEBoard which is much more convenient. If a CEO was recruiting a new corporation member and wanted to check if they could fly an interdictor, it's much easier for the CEO to just see if that person has the relevant skills than to try and work out what all those certificates mean.
If you absolutely have to fix certificates rather than scrap them do this:
1) Have a huge green box which says "You should train THIS next", and a button to automatically populate your skill queue with recommendations when it becomes empty. Put this on the skillqueue UI, not the certificate one. 2) Reduce the number of certificates drastically 3) Reorganize the requirements, they were apparently created by somebody who has never played the game 4) When listing certificates recommended for a ship, list the actual skills each certificate contains under its name. I have no idea what skills go with what certificate and I'm not going to look it up. 5) Simplify UI
Other "bling" features: 3) When you undock a ship have some text appear at the side of the screen saying "Competency: Elite", this would give all players a basic reason to claim their certificates 4) Rename certificates to "achievements", people are familiar with what that means. Let people link them in chat and compare number of achievements (or achievement points).
--
Would you feel comfortable with any of these options? Which ones do you like? Options outside that list may be considered as well, if expressed in a constructive manner.
The only feature that seems useful is the bragging rights.
As another topic for you guys to voice your feedback to, what information would you feel worried about if it was displayed as public by default and why?
Do not display skills publicly. I don't want people to know if my neutral alt has cyno skills or not, or whether he can use a covops cloak, or whether my freighter alt can actually fly a freighter or is about to kill you.
- |

Adunh Slavy
835
|
Posted - 2013.05.23 02:33:00 -
[158] - Quote
Player Made then Corp/Alliance visible is about the best idea I've seen in this thread.
Let players make them using a ship as a basic template.
You fit the modules to the ship and then open the cert window and choose "Create Cert Template".
The player can then add/remove skills to the cert by dragging and dropping from the skills tree of the market for further customization.
Once this is complete, the player can "Save Cert" to their own personal "Cert Storage".
From here, a player can add a certificate to a "Corp Cert Storage" where other players may copy it to their own personal store.
A player may dragdrop a cert from their personal store to chat or email if they wish. Only corp or alliance members can see it.
If server side sharing and creation is more than CCP wants to handle, simply let us export and import them as XML files, and on the export, we can choose to export with or with out the character's skills included in the data.
Surely with XML and using standard skill names/IDs, someone will come up with a handy dandy app or web app for the community. |

Von Keigai
9
|
Posted - 2013.05.23 14:28:00 -
[159] - Quote
First, I agree with others in that this is not a system to be spending a lot of developer time on. But given that you appear to want to spend developer time on it anyway, here are my opinions.
Since the cert system is not connected to anything in-game, there's no reason to get them other than to stop EVEMon from bugging you. (That's the only reason I know about them.) One thing I'd like to see done is that certs are awarded automatically. That way, EVEMon does not bug me and I don't have to waste time in-game getting certs just to shut it up.
Certs should not be public. Having the option to publicize them is fine, given that it is already there, although I cannot see why anyone would use it. It would be much more useful, though, if there could be the option to restrict publicity to useful groups. Particularly to corp and alliance, but also maybe by standings.
I love the idea of allowing players to define certs, making them a cross between a medal and an achievement and a diploma. However, I also think doing this would require a lot of developer time. Too much for what it gets. However I would use it if it existed.
Others in this thread have given good analysis and criticism of the cert system. The existing certs have no clear purpose and are not very useful. This has to be priority #1: no matter what fancy UI you come up, if the certs aren't good your work is wasted. So, I think one pretty easy thing you could do is go to the CSM and get them to review every certificate, revising and updating the set of skills in each one. Remove certificates that are not useful. Add certs for useful things. This does not seem like it should take much developer time at all; you just need to twiddle a database. No new code is needed. This seems like just the sort of thing the CSM would be really good for.
To get to solo newbs, I'd like to see you implement some limited in-game uses of (some) certs. The obvious thing to use here is missions. Make all agents require increasingly difficult certs. If you don't have a cert that an agent requires, he should be able to tell you about it and point you at the cert system, and give you some snotty message like "You don't have the skills to complete a level 1 mission. Come back when you have learned [link]Core Basic[/link]", or whatever. Thus, newbs would get an in-game pointer to the cert system. And assuming that you've revised the certs to be useful, this should actually help guide the newbie in the right direction. |

Nike Andedare
Confederation Navy Research Epsilon Fleet
3
|
Posted - 2013.05.26 02:10:00 -
[160] - Quote
From what I have been reading so far I have summarized thisGǪ yes a summaryGǪ
The scope of what you are asking is too small but the simple answer isGǪ Remove the system of showing certificates publicly. Yes, we know how you like players to show off their egos in as many ways possible, however, the Certificate Planner has never presented the pros to be better than the cons, any information on character sheets that can be private will stay that way because of the tactical disadvantage it gives, except maybe for the funny ones like GÇ£Hull Tanking.GÇ¥ For care bears, they donGÇÖt need to worry and will show whatever they feel like, and as stated several times over, most people donGÇÖt know or understand it, or even care about the system after their first month or so because EVEMon does it better, and does a lot more on top of that.
CCP Ytterbium knows the certificate system is useful, just not anywhere near its potential. Outside of new player help and sarcastic public certificates the system is being underutilized. So they want to revive it with new life, and the main suggestion that will be taken away from this is give it to the corporations and alliances as a new tool to make their own based on their needs. Too bad there is a lot of complexities in corporation management already.
See I told you it was a summary, now how are we going to do it?
Table of contents
- You donGÇÖt need to rework the system; you need a new system AND rebuild the current system!
- Certificates (aka EVE Achievements that you can make public)
- Tutorials (bit of a rant on current career missions)
- Career Advancement Agents
- Storylines/Epic Arcs/Factions/Events/Statistical/etc.
- Certifications
- What is the current system being used for?
- What CCP has done so far and what I think needs to be done to smooth it out
- Rebuilding the skill list/layout
- Module GÇ£Prerequisites/Required ForGÇ¥ Rework
- Personal, Corporate and Alliance Certifications for Fittings
- Corporate Recruiting
- Calendar Sign-Ups & Fleet Roles
- Corporation Roles
- Additional points of interest
The new system needs to be split up into two new entities with similar names GÇô Certificates (which are the bragging rights/achievements that you wish to keep as the GÇ£social-toolGÇ¥) and Certifications (the rebuilt Certificate Planner for character, corporation and alliance GÇ£skill management toolGÇ¥). For simplicity sake, do not make us claim them, just give us the notification, GÇ£Certificate(s) Gained!GÇ¥ and GÇ£Certification(s) met,GÇ¥ (the more I look at it, you do not even need to have a notification for certifications as they will change in time with fittings and as you move corporations or alliances. You could also have an option to GÇ£track progressGÇ¥ so that you will get a notification saying GÇ£Personal/Corporation/Alliance Certification met for GÇ£this fitting, role, or module.GÇ¥
Another key point, keep all certificates gained private by default and if you can implement different options of publicity (ie Standing based, corporation/alliance) go for it. Certifications are player, corporation and alliance focused, therefore no reason of having the option to show them. But you do state that you want to share fittings publicly somewhere. Now to explain in detail Certificates, Aura, Agents and CONCORD to provide certificatesGǪ From tutorials GÇô Your very first set of missions, Aura congratulates you on becoming a fully GÇ£Certified Capsuleer,GÇ¥ so the first one is a no brainer. Next you should require that certificate to start the career agents where Aura leaves you. This is where the certificates can help your problem with GÇ£streamliningGÇ¥ the Career Advancement Agents and stop handing out multiple skill books to new characters.
First off, you should start by only allowing a choice between Exploration, Industry, Business and Military agents, Advanced Military after you get certificate.
Exploration would be on its own teaching and giving you only skill books, modules and racial ship for scanning, salvaging, hacking and archeology. Once done all of them, GÇ£Basic Exploration Certificate Gained!GÇ¥
Industry would start off giving you everything you need for mining, the venture plus skill book with a couple of mining lasers, dare I say add in a couple of civilian gas mining modules to add another missionGǪ) then teach refining and how standings affect it and maybe add something in about refining scraps and modules. Then give you some civilian stuff to build, haul, research, copy, invent, again giving you the racial hauler and the basic start-up skill books. GǣBasic Industry Certificate Gained!Gǥ
Business would teach you WAY more about the market, because letGÇÖs be honest no new player ever is going to understand that system at first glance, so put some NPC buy and sell orders and contracts up in those rookie stations and show them how it all works, and if you could somehow allow trial accounts to do a couple of contracts for the NPCs (buy, sell or courier) only (if those are even really useful for anything besides selling fitted ships, couriers, legal scamming and avoiding the GÇÿtax manGÇÖ) that would be really great. GÇ£Basic Business Certificate Gained!GÇ¥
Military needs the biggest overhaul of all, why? Because it should teach as much as possible and be racial specific. Anyways this gets really long just here so sticking to the topic, GÇ£Basic Military Certificate Gained!GÇ¥
Then you can do Advanced Military, which will provide all the great things as they are now, but improved. Again, I will not go into detail but then you will get GÇ£Basic GÇÿRacialGÇÖ Military Certificate Gained!GÇ¥
This is just the tip of the ice berg, but for starters CCP could get that implemented then GÇÿpatchGÇÖ certificates in as they are developed. |
|

Nike Andedare
Confederation Navy Research Epsilon Fleet
3
|
Posted - 2013.05.26 02:13:00 -
[161] - Quote
Once a player is done all of these there should be Career Agents for each level, I to V expanding on these and also becoming specialized into certain things. As some suggest, certificates for specialized hulls ie. Stealth Bomber, Interdictor, Heavy Assault, Cruiser, Mining Barge; the best part is CCP already has the functionality to make these missions with acceleration gates that only those hulls can go into.
SistersGÇÖ of EVE Epic Arc and all others Arcs; provide certificates for completing the missions (and get x3 or something next to it for completing it three times!). COSMOS missions should also be a no brainer, give certificates for completing them, they cannot be repeated every three months, or ever again.
Pirate Faction Certificates; A few certificates might spawn a group or corporation of players work for a pirate faction to get achievements plus the goodies they provide already...
So that covers the GǣEpic JournalGǥ why stop there? Certificates for completed Expeditions and Incursions, and someone said achievements for killing or doing things in unique waysGǪ This gives players goals to try solo and in fleets, or get a corporation or alliance certificate for doing something as part of the entity. Also statistical certificates for completing/killing/mining/producing/researching X number something, level 8 standings with NPC corporations, you get the point.
Now to explain certificationsGǪ
To start, what is the purpose of the Certification Planner? As take from AuraGÇÖs tutorial, GÇ£A certificate is a collection of skills that will make you more competent within a particular field.GÇ¥ Unfortunately as many have stated, taking the skills will not make YOU more competent in your field, it will make YOUR CHARACTER more able to fit, equip or simply be able to use more GÇ£stuff.GÇ¥ If you, the player, donGÇÖt know how to fit a proper tank then the trained skills do little good. Yes there is some very good basic information on some certificates (Missile/Turret Control), but most of them just say that you have the skills and therefore the competence (EWAR Operator). Also stated several times, some certificates are plain useless (Starter Professions - cut them), or incomplete; Planetary Interaction you donGÇÖt need all skills at V to be elite, Business and Industry missing a few skills from certifications entirely, there is no Corporation Management or Social certifications at all, and you seem to cut off at battleships, what happened to the capital certifications?
This is where the relevant Fanfest video will fit in nicely. Around 16:20, you can read their goals and they are good, however, they only show and talk about the progression tree of skills for flying the ships and going up in size. The new look I totally enjoy, see 32:00. Suggestions about the holograms and trees; make the colour of the T2/T3/Navy/Faction hull holograms different than T1 (and for the battlecruisers and frigates where you use the same hull twiceGǪ Use the more logical hull ie. Myrmidon for the Eos and Tristan for the Ishkur); also the camera does not need to move so much, (the focus on the middle can be a zoom out option to see all trees and see every ship you can train) by default have the character looking at their racial tree of ships, then they can GÇ£spin or rollGÇ¥ left or right to see the factions and other races like a wheel, probably have emblems along the bottom to click on for ease. A note for the faction trees, they should be merged between the racial skills they require so when GÇ£rollingGÇ¥ over to Gurista from Gallente tree, it fades out/removes everything except frigate, destroyer, cruiser, battlecruiser and battleship from the Gallente and fades in/brings up the same for Caldari, the lines now connect from frigates, cruisers and battleships to show the Gurista ships requirements. If this ship skill tree is all they implement off the start, thatGÇÖs okayGǪ but there is more to do.
There are three major issues; first, they do not break down the roles or progression of hulls within the same group, they will need to make this GÇÿcodeGÇÖ as they say modular, and be able to put in several more major GÇ£treesGÇ¥ or webs. They SHOULD put in an option for ship lines with similar bonuses, ie. Attack and Combat being the most complete T1 wise, but they need to include T2/T3/Navy/Faction here as well. |

Nike Andedare
Confederation Navy Research Epsilon Fleet
3
|
Posted - 2013.05.26 02:15:00 -
[162] - Quote
Example, if I started out, and loved flying my Tristan and wanted to move up to the next GÇ£sizeGÇ¥ there should be an option or button saying GÇ£Display Combat LineGÇ¥ or GÇ£Display Drone Bonus ShipsGÇ¥ and so every ship and line that does not have a drone bonus in the Gallente tree disappears, and since the Gurista have a drone bonus they come into view. So all the ships showing would be Tristan, Ishkur, Worm GÇô Algos GÇô Vexor, Gila, Mrymidon, Eos GÇô Dominix, Rattlesnake GÇô Thanatos, Nyx. The same sort of product lines should be in place for modules of similar effect but of different sizes and meta levels.
Second, the GÇ£MasteryGÇ¥ systemGǪ is still just skills, you just save a few clicks; still the old GÇ£Certificate Planner,GÇ¥ sorry CCP Ytterbium. What needs to be made is a web or network for the skills based off the same feeling of the ship tree. Like the ships, you start at the bottom with the skill groupGÇÖs basic skill, letGÇÖs take Engineering, if you can visualize, it becomes very complex very fast; each skill unlocks different skill books and modules at each level, plus they also provide either a ship, social, industrial, science, trade, corporate, etc. bonus.
There is two ways I can think of developing the web, have the skill as one circle and a visualization showing levels I to V, or having five circles in a line, I at the bottom and V at the top, all with coloured circle around them; green (trained), blue or green (or maybe it fades to a green as it gets closer to a full circle) line slowly going around completing the circle (in training), blue (trainable), yellow (you have some but not all the skill required to train that skill), red (no skills trained to required level). The unlock-able modules can then appear as icons around the appropriate skill level, using that amazing hologram technology and colour coordination I suggested for different Tech levels. The training time for the skills and bonus can also pop-up or be highlighted in some fashion around the circles. Of course, for many modules there are multiple skills required.
I have Engineering V, and I see it has a line branching off that shows me Thermodynamics, but it is still yellow, when I mouse over it or click it, everything shifts to focus on Thermodynamics, becoming center the skill; now I notice that to train Thermodynamics I, there are 3 circles connecting to the bottom of the skill. Engineering V is connected and has a green circle around it, Science level IV is connected and is blue, so I must be at level III, which means I can train now, and another skill is connected Energy Management III, it has a red circle around is which means I donGÇÖt have skill II, there should allow be a notification showing if you have the skill injected at all yet. It would show me a total time for Thermodynamics and how much time to get each level on the other skill circles.
ThatGÇÖs the essence of the skill level network where almost all the ship skills are interconnected. For some webs like social, corporation management, trade, research (this is me really hoping you do separate research skills from science one day), planetary management, and any other non-ship based skills they would be on their own web that you simply side over to from the menu, or the show info from the training queue window. You can still incorporate the GÇ£Elite/MasteryGÇ¥ certifications; leave a list of certifications to select from. Selecting a certification will highlight the entire web or path of skills for basic, standard and elite GÇ£MasteryGÇ¥ of the selected field; ie Elite Core Certification (competency is the wrong word) every skill required will light up and come into view showing green, blue, yellow or red circles, this will inform the player they have maximized the potential for that field, ship or module group when they are all green.
Third, they do not incorporate modules. My paragraph above does talk about showing the modules unlocked by the skill, but it needs to work in reverse for both modules and ships. I would say something towards non-ship skills too but there is no visualization representation in-game to show what you can or canGÇÖt do with said skills (they could be implemented at a later date though.)
Working with Market Browser as the basic list, you can see it will be the biggest task of all, thankfully there will be minimal overlap in categories. Starting off simple, the ships will not require much because they are special and already have their own skill tree which has become very liner, so let say I want to fly an Eos, everything from the skill tree fades or disappears and shows me the skills needed to fly that ship, how much training time needed with current attributes/implants, and what skills I do not yet have, simple enough.
But letGÇÖs apply it to a module or a ship that requires skills other than those from Spaceship Command, just for complexity sake a Doomsday Device, I picked this for three reasons: it has no in-game picture, requires capital ship skills which in turn requires Science and Navigation skills.
For the image, CCP will need to either develop a 3D image of the icon, which would be cool and take up precious Art & Design time, but I would settle for a 2D hologram image of the icon as is. |

Nike Andedare
Confederation Navy Research Epsilon Fleet
3
|
Posted - 2013.05.26 02:16:00 -
[163] - Quote
For the list of required skills it would have two circles connecting to it, Doomsday Operation I & Racial Titan I, both circles would then branch out to show all the required skills get those two skills. There should also be an option to only show the next skill(s) in line that your character can train just to simplify for the much larger modules and ships. This is where the minimum and maximum truly come into play, once trained and able to use the Doomsday, you have the minimum or GÇ£Basic CertificationGÇ¥ for that module, then CCP can set-up standard and elite certifications for the module giving everyone a benchmark, and knowing when you have maximized the potential of the module. Standard certifications should represent the most appropriate median between performance level and skill training time, while elite remains max potential of module. For the Doomsday Device there is only one skill that can be trained to keep improving performance or fit, Doomsday Operation, and it gives 10% increase in damage per level, minimum is 10% bonus, maxium is 50%, based on the training time to power increase per-level, a standard certification could be extracted giving the optimal training time/level ratio (IGÇÖm not doing the math but I would guess level III would be standard certification). For a smaller modules, like a turret, there are several Gunnery skills that will continue to improve fitting and performance.
If CCP can set-up the certification based on the skill network I just explained, they should be able to combine it with the tools I am about to describe. The fitting tool designed for the character, corporation and alliance level with ship fit certifications, corporation recruitment and skill certifications, calendar sign-up and fleet role certification, management role certifications.
The fitting tool, right now its use is to store 300 fits, (100 personal, 200 corporate) and all it gives is a check or cross to the modules for fitting, this needs to be improved. EFT and Battleclinic have great resources to support the EVE community, and we need to build the in-game functionality to make the community stronger and more knowledgeable about fittings. I believe in the video mentioned above they thought about having in-game public fittings being voted up or down. If there is a way to allow or post fittings publicly it would be an interesting and dynamic idea. Back to the point, one thing is being able to fit ships in game, right now you can only fit the ship you are in, with skills and implants affecting your hull and modules, EFT allows you to work around this, and thatGÇÖs fine (Power to the EFT Warriors!), but if you have a fit in your folder, you all have the skills to use all the modules, I donGÇÖt think it would be too much of a stretch to ask to be able to fit an assembled ship in your station(or corporation) hanger. If you want to limit that though I would check against implants and skills to see if everything can be GÇ£onlineGÇ¥ however that does not stop us from fitting modules right now. Which brings me to another function, the fitting tool should tell you with your current skills and implants if you can have all modules online for a fit. For full functionality it should show all the attributes of the fit like you were in the ship, ie Capacitor, Offense, Defense, Targeting and Navigation plus PG, CPU, Calibration, Drone bay, ammo, and if you could add in mining yield and remote emissions numbers for remote energy, shield and armor please. Note for Capacitor, if you could incorporate the functionality in the fitting window between active and non-active modules in-game, would be great.
Once the functionality is implemented, you should be able to set basic, standard and elite certifications on the fitting as a whole based on hull and modules equipped. Back into the certification window you now have your list of fittings showing the ships with all the modules equipped, you select your Rifter PvP fit; it will then bring up your Rifter, the top skill circles will then connect around it for every skill needed at minimum to fly and fit that fit. If in a corporation or alliance fitting folder it will show the corporation certification level by default. How to set your own, corporate or alliance certifications will be based off the minimum, standard or elite certification developed my CCP, you can then modify any skill within the network up to V or down to the minimum required to fly the ship or use the modules applied to the fitting. This will allow any entity to make an awesome fitting and then modify the potential of it by reducing/increasing the training time to a more practical goal (and not train every skills to V until you have balanced all of them to the standard you make for yourself or your corporation or alliance has provided.
Corporation Recruitment and Skill Certifications. GÇ£We are a type A only corporation, what relevant skills do you have?GÇ¥
True EVEMon will give you everything, but the idea here is to deliver informative concise data to the recruiter, the API check will still be around for a while donGÇÖt worry, but imagine if directors and recruiters could check applicants in-game for against a list of desired ship hull, industry, leadership, tanking, weapon groups, electronic warfare or support skills? It would tell you how useful they will be in the beginning and once accepted they could use the information and plans you provide to plan out their training to become a better pilot for the corporation. |

Nike Andedare
Confederation Navy Research Epsilon Fleet
3
|
Posted - 2013.05.26 02:17:00 -
[164] - Quote
Calendar Sign-Ups, Fleets Roles. GÇ£Wing/Squad Leaders, X up! Support, X up! Damage, X up! Ewar, X up!GÇ¥
You know wouldnGÇÖt it be nice to have a way to put roles in fleets? But how would you base them? There are no set classes like there are in other games; you can play whatever you want! The simplest thing is that you can just implement in sign-ups or join fleet and you personally can select your role, then once in fleet you will be marked as the role you selected! (I bet Incursions or other GÇ£pick-up fleetsGÇ¥ would enjoy this.) But what if we want standards? For corporation or alliance operations you would be able to take fittings or skill certifications and apply them to roles for calendar events and fleet advertisements. GÇ£Want to fly support? Then you need one of these certifications.GÇ¥ Role name suggestions GÇô Damage, EWAR, Support, Scout, Salvage, Command, Miner, Hauler.
Corporation and Alliance Management. CEOs and Directors seeing the relevant skills of your members in roles and what roles members can be in and have the full functionality of the role. Almost too simple and amazing to be true. Too bad it might get mix around with old corporation code that needs to be completely simplified and overhauled itselfGǪ But again something that could be added after the base format is developed at the player level.
Additional Points to mention that I wanted to comment onGǪ Linking to medals, again this is a corporation tools, do not mix them let the directors decide on a per person basis. NEX Store outfits unlocked by gaining certifications, great idea when CCP begins putting effort back into ambulation, so put it on the back burner with the rest of that. Display the Certificates and Certifications on or in the CaptainGÇÖs Quarters, again great idea, but still part of ambulation, on the back burner.
This is by no means a complete idea or solution, but this is what I developed from the forum, Fanfest video and my ideas so far.  |

X Gallentius
Justified Chaos
1428
|
Posted - 2013.05.26 06:03:00 -
[165] - Quote
Maybe use Certificates as a filter in fleet finder (?) |

Zorn Madullier
Sons of Sord
0
|
Posted - 2013.05.31 21:16:00 -
[166] - Quote
Get rid of the current certificate UI entirely.
It's only real reason for existence is to make it easier for new players to select reasonable skill sets. Having just gone through learning the game myself, I can agree with most others here that it doesn't help with this. It just wraps the actual skills in another layer of complexity while hiding training times and other information necessary for deciding which objective to go after next.
The advice provided by the commercial and industrial certificates is very bad, often recommending stopping soon after getting the level V gate skills. For example, since I have Refining III, it recommends that my next step is to get Refining V and to stop at Refining Efficiency I without getting any of the ore skills, and without training for a good mining ship. This is just wrong. If you get Refining V, you definitely get Production Efficiency III are ore skills to III as well.
Even for the certificates which are reasonable, deciding which certificate to go after next isn't any easier than deciding which skill to go after, since the cost information isn't available.
There are some minor tweaks which would help the skills UI a bit. Items should have a tab which lists all skills which give them bonuses, and things like hulls and shields and armor should have the same list in a right-click menu. There should be a button to group skills into nested functional groups instead of always having them listed by skill attribute. More advanced agent tutorial quests which hand-hold the user to a reasonable setup wouldn't hurt.
The certificate UI, though, is just an unnecessary layer of complication and abstraction without functionality.
|

Ms Michigan
Aviation Professionals for EVE
13
|
Posted - 2013.06.01 05:53:00 -
[167] - Quote
I had to chime in on a "certificate " thread.
1) We need to discuss general certificate issues here not just should they be visible. 2) Make certificate LEVELS make more sense. Only 3 types: "BASIC, IMPROVED, ELITE" 2b) BASIC is having level 2 of the skill(s). 2c) IMPROVED is having level 4 of the skill(s) (adjusted for unlocking most T2 items) 2d) ELITE is having level 5 of the skills (keeping in mind this is major gloating - ie. Advanced Battleship Autocannon Specilization Certificate comes to mind. Who really trains Large Autocannon specilization to 5. 2e) But this keeps things more realistic doing it this way. That 4 tier thing was overly complex.
3) Make MORE certificates and adjust the current ones so they make sense. 3b) Corp certificates. 3c) Certificates like on STEAM - Stuff like A PVP certificate - Your first kill and "10 kills - Unstoppable" :) Certificates for completing all the Cosmos Tag missions (as mentioned here) or Running a corp or Epic Arcs! The list goes on and on as others have shown.
4) Leave the Visibility options as is - JUST FIX THE INTERFACE.
Hope this helps. I noticed there is NO CCP feedback in this thread. I hope they read this. : ( |

DmitryEKT
AMMO INC
117
|
Posted - 2013.06.01 13:24:00 -
[168] - Quote
Personally I display publicly things like leadership-skill certificates so that when in fleet it is easy to check who has which bonuses. I run the only free empire jumpclone service where you can get a clone without changing corps! Check it out! |

Temai
The Scope
0
|
Posted - 2013.06.01 14:15:00 -
[169] - Quote
i only use them to show i have the ability to Hull tank. like a boss.
i was teaching a some new players and tbh i found the certificates more of a pain in the ass as they got warped up in them and then asked if this was a better thing to do here or their or is The Standerd Indy skill something they should aim for ect ect
in the end the only ones i used on the certs are core and defense with wepons left to what they wanted with a quick explination of the support skills are king then the damg aplications after that.
updating the skill in the menu and add in training times from 1-5 and a total training time on the cert its self with more corrected linked skills and clear understanding of their use and value would probly be better lot of work but would help ^^
- Temai - Lost in Space looking for a Home dreaming of building outpost's acrross EVE - |

Rhapsodae
Bedlam Escapees Silent Requiem
13
|
Posted - 2013.06.04 00:04:00 -
[170] - Quote
I love certificates.
I use them to point things out to new people as well as bragging rights, squad leaders in my fleets have them enabled.
but the same as medals they are stuffed under something and are hardly any part of the game. Make them more on the foreground, As a selectable plaque in CQ or something visual in the portaits or what ever,
I'd love to see a cert counter, but not by default, perception is part of the game, pretending your a 3 year old pirate being dangerous but only to be found out you have 5 certificates and Trading ones even! Isnt going to scare any one and gives too much info you dont want to share. Jitters 4-4: Eve Online Comic. |
|

DetKhord Saisio
Seniors Clan Get Off My Lawn
22
|
Posted - 2013.06.04 09:46:00 -
[171] - Quote
Daedalus II wrote:The only certificate I show publicly is Hull tanking: elite, because as we all know, real men hull tank.
I think certificates should be changed into what people expected them to be when they were introduced; a collection of skills an experienced person can define and then distribute to less experienced persons to indicate what they need to train to reach a specific goal (to join a corp, to fit in a fleet, and so on). This is pretty much the only thing that would make certificates truly useful.
I guess the original certificates could be kept, at least for the basic stuff, but there need to be a possibility to inject new custom certificates.
This also opens up other interesting things, such as personal skill planning (like a built in EveMon). Also new types of services where you for example could sell fully fitted ships + certificate to fly them properly. EveMon is such an awesome program. I use EveMon every day for checking required skills for new blueprints, material requirements to research/copy/invent/build. Certificates tab on character info page has always been useless to me.
I do not expect or even need certificate tab changes since EveMon already helps me manage my character. CCP could change the certificate tab to be an in-game version of http://eveboard.com/, buy why? Why not remove the certificate tab altogether? What does not benefit me may benefit others in the game, so I say just leave it as is. Or improve the functionality to make it intuitive, useful, and awesome. Otherwise, why even bother. |

Gevlin
Sebiestor Tribe Minmatar Republic
218
|
Posted - 2013.06.07 00:17:00 -
[172] - Quote
I am always partial to the idea that certificates open up the optional name tags to display titles in a chapters name ie "GEVLIN the lost" if I have basic probing skill, or GEVLIN the Astrologer, if my prob skills are make..... Though GEVLIN the lost, I would choose because that is more me even I I had max skills Some day I will have the internet and be able to play again. |

veku daimwv
School of Applied Knowledge Caldari State
0
|
Posted - 2013.06.07 03:48:00 -
[173] - Quote
The "compare" option mentioned in the opening post has merit. Certs are useful when counselling new players on training regimens. Incenting people by offering payouts etc for say hitting core competencies also happens. But the conversation is a lot shorter and easier by pointing to certs. Being able to quick compare is valuable too. A picture is worth a 1000 words, etc. |

Jen Takhesis
The Scope Gallente Federation
13
|
Posted - 2013.06.09 05:33:00 -
[174] - Quote
Talsha Talamar wrote:
Querying those certificates from the corporation interface Darn we need at least two Interdictors, who is online and can fly them? How many potential cap pilots do we actually have?
Similar to this, I think that certificates might have use tied in with the fleet interface for the FC to see and perhaps be able to drag names to different squads. Who do I have with elite Propulsion Jammer? Drag to squad X and tell them to fit their ships with webs. Who has elite leadership skills? Congrats, you're a wing commander. No one has decent shield skills? Do I have armor boosters instead? |

Sir Dragon
Einherjar Yggdrasils
22
|
Posted - 2013.06.09 06:26:00 -
[175] - Quote
An global rule that would make all certificates viewable, would prevent certain player actions: con artists, lying, evil behaviour. . . And ultimately restrict free will, such that the option should be "option-able" by each player.
Lets keep this universe, from becoming a clone vat, of exactly similar players and player behaviour, due to "such" restrictions
Lets stay away from creating rules defined by a general hive of whiners, that demand game-destructive flaws as rules, so that they can feal comfortable in their ashed nest.
Thank you for asking. [Lt. Cmdr. Data]: "Perhaps. Perhaps not, sir." [Capt. Picard]: "That's hardly a scientific observation, Commander. "[Data]: "Captain, the most elementary and valuable statement in science, the beginning of wisdom, is, 'I do not know'. I do not know what that is, sir." |

Laylle Nightblade
Silence of the Darkness
2
|
Posted - 2013.06.10 09:45:00 -
[176] - Quote
The certs as they are laid out right now are pretty misguided and generally focus too heavily on taking certain skills higher than most people would bother with. As a guide for new players... there are just too many of them. Outside of the core stuff, it's too hard to just dig in and figure out what would be good for a new player to work on. Personally I use them more as an achievement system more then anything else.
I would start by ripping out all of the current certificates. Then get together with the big corporations that deal with new characters (RvB, Eve Uni, etc) and figure out what *they* recommend new players train for certain roles. Make it a tree branching off PvP, PvE, Mining, Manufacturing, etc.
Make the certificates broad and covering the skills required to fly the class of ship, the skills one typically needs for a minimum fitting in said ship, and the skills that corporations generally expect you to have while flying that ship.
Basic is the minimum required for the ship class and it's normal fittings. Normal would be a version that corps would recommend new players work on for flying said ship. Advanced would be for T2 fittings. Elite could be maxed out (within reason) for flying said ship.
Additionally, you could then have basic doctrine certificates which focus on being able to use the modules for the most used doctrines.
This way, a corp could then say... link certificates for a ship class and a doctrine to a newer player as a recommendation on what to train. It would also make a lot more sense for having in the Recommended tab for a ships info.
With something like the above, it could be really useful to have the ability to sort and filter through corp members that match specific certificates. Especially if the corp could then group certs together. Add to that the ability to list members capable of using specific fits and you have some really solid corp tools.
Sorry. Guess I am supposed to say, "As they are right now the visibility doesn't matter much" :P. |

Freighdee Katt
Center for Advanced Studies Gallente Federation
195
|
Posted - 2013.06.10 21:43:00 -
[177] - Quote
CCP Ytterbium wrote:
- Remove the ability to set Certificates as public
- Offer the ability to drag and drop individual Certificates, or a whole Certificate profile from a character into any kind of text input field (conversation channels or EVE mails for instance GÇô this already is possible for individual Certificates from the planner)
- Offer means to compare Certificates with a particular individual that give you permission with your own
- For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.
Back to the actual topic of this thread . . .
Item 1 would not cause much real pain, but it's in there now, so might as well leave it. If it takes away code you no longer have to maintain, sure, then lose it.
Item 2 sounds nice, but unlikely to generate a whole lot of love. If it's easy, sure, do it.
Item 3 sounds useful on paper, but it's not going to help much unless it does something really neat like also showing a skill plan to bridge the gap between the toons compared. If that skill plan was copy-pastable in some standard text format (i.e., a format that EveMon would accept), then it could possibly the great. Otherwise, if it only drills down to the cert level, it's fairly useless.
Item 4 sounds somewhat more useless than just making certs publicly viewable, which is already pretty useless. If someone already did it, then whatever. Otherwise, what's the point? With the exception of characters who have been idle for most of their lifetimes, I could tell almost as much about a character just by looking at his or her age (in other words, very little). If you do add this, just make it so we can CHOOSE whether to expose it or not. A lot of the recent new ideas are neat, but they'd be a whole lot neater if you remembered to include an OFF button with them.
As far as "what information we worry about exposing," the answer, as always, is "all of it." Any of this information that we can select to hide or reveal should remain hideable if we want to hide it. Even if you add new options for exposing it, the option to not expose it should remain. |

Jessica Danikov
Ubuntu Inc. The Fourth District
90
|
Posted - 2013.06.10 22:24:00 -
[178] - Quote
I don't see the point in taking away the entirely optional ability to make Certificates public- not many people may think it's worthwhile to do so, but the few that do must have good enough reasons to do so- who are the majority to take that away from them?
Drag/dropping certificates could be useful, but what if someone holds on to that link? Can they view your certificate profile forever? There's a reason sharing skills and such is done via API.
The core problem with certificates is they are quite arbitrary and not a good measure of a pilot's skills- any corp that does involve itself with its pilots skill training is likely to come up with custom tailored skill plans. Short of providing a way to make custom certificates and allowing a corporation to monitor the status of their pilots certification (so, have private, corp and public as visibility options) I think certificates will remain, for most people, pointless. |

Xeraphi
The Gun Runners
33
|
Posted - 2013.06.11 21:50:00 -
[179] - Quote
Don't force certificates to be public that's way too much intel.
The starter career certs are way outdated.
Looks like the consensus is to keep core certs and weapons system certs, then have some kind of custom certifications people can create and share. That'd be really cool. Target death animation flicker problem #2 Target death animation flicker problem #1 Please fix before June 21 I'd like to keep playing EVE! |

Alx Warlord
SUPERNOVA SOCIETY The Nightingales of Hades
479
|
Posted - 2013.06.12 20:50:00 -
[180] - Quote
Also, matching sets of skills togather could add small bonuses to the capsuler, some skills are multidisciplinar! Please read these! > New POS system > New SOV system |
|

Nantwig Mutbrecht
State War Academy Caldari State
1
|
Posted - 2013.06.12 23:41:00 -
[181] - Quote
First off, let me say WOW to the length of some of the posts in this thread. It had me floored.
Now onto the topic. I agree with the general sentiment expressed by previous posters before me, certificates are ok for new players, but should remain private or on blue lvl. corp certs would be awesome.
1. Now, i think it should be emphasised that in order to be genuinly usefull to new players, the certificates need to be viewed in the same window as the skillque, perhaps with such a 'sliding' subwindow such as the new inventory filters; or it should be possible to drag / drop certs into the sqillque.
2. next, the names of Certificates need to be absolutly clear. no more "high-velocity Helsman". it needs to be something like "Staship Maneuverability"
3. The Tooltip of the Certificate is as important as the certificate itself. For example, the current tooltip for Fittingskills, basic.
Quote:This certificate represents a basic level of competence in fitting ships. It certifies that the holder is able to use baseline modules which improve power and CPU capabilities such as Co-Processors, Power Diagnostic Systems and Reactor Control Units. This is the first step towards broadening your fitting options.
This is what the tooltip should have Looked like: Holders of this certificate have a basic proficiency at fitting Starships. The Engineering Skill provides +5% Powergrid for all ships, permanently. The Electronics Skill provides +5% CPU for all ships, permanently. The Electronics Upgrades Skill enables the fitting of Co-processor I (LINK), which provides CPU. Higher Lvl of the skill provide more CPU by these modules. The Energy Grid Upgrades Ski9ll enables the fitting of Reactor Control Unit I (link) Which provides more Powergrid.
All tooltips should at first glance allow a new player to see WHY they should train for this certificate, and what benefits they get by it. The whole point of Certificates is to prevent new players from having to click "show info" on all skills in the game. therefore the tooltips need to provide the most basic information on what benefits the player will get from that skill.
4. All Certificates need to be reworked. I think it might be a good idea to create one set of Certificates for Professions: a) Exploration b) Mining c) Trading d) Production d.1) Reasearch d.2)Planetary Interaction e) Missioning [Social skills, Salvaging]
Furthermore : f) Core Competency g) Core Fitting h) Core Tanking (shield / armor) i) Core Capacitor j) Core Navigation k) Core Electronics (Targeting, Signalstr. ect.)
l) Gunnery m) Missiles n) Drones o) Leadership p) Piracy [EWAR, Points, Overheat, Nano paste, Boosters] i think i played the game for 7 month before i found out about boosters.
I know those are 18 Certs, but any less would really not help. for professions, you are only going to do one, really
Some more GENERAL guidelines concerning Certificates. BASIC should take no more than one day to achieve IMPROVED should be 2-4 skills to lvl 4 STANDARD should be ESSENTIAL skills lvl 5 , rest 4 (for fitting: Electronics, Engineering, Wepeon Upgrades 5, advanced 4, for example) ELITE all V
Thats all i could think of for now. EDIT : Looks like my post wasn't any shorter, lol. and they say people can't provide constructive critisism. |

Alsyth
34
|
Posted - 2013.06.13 11:56:00 -
[182] - Quote
Bump for customized certificates or getting rid of them altogether :) |

Loki Feiht
Feiht Family Clan
80
|
Posted - 2013.06.17 10:32:00 -
[183] - Quote
Seems like a bit of a waste of time to me personally, they don't really hold any value and seem fine the way they are More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Melek D'Ivri
Wheel Tappers And Shunters
20
|
Posted - 2013.06.19 22:15:00 -
[184] - Quote
If you are more or less removing them altogether, API certifcation might be a good way to go. Obviously anyone that does API checks on another pilot or is viewing them through a third-party board can just look at skills, but in a few cases being able to see they have a certificate might speed up the process for them.
I like certificates, but in real Eve, I've never seen a practical purpose. They are usually quite far off track from what a beginning pilot really needs, or unlocked with exceedingly unrelated skills. I'm glad you guys are looking at them! |

AurielS
Dirt Nap Squad Dirt Nap Squad.
0
|
Posted - 2013.06.20 00:27:00 -
[185] - Quote
As many people already said, the problem with certificates is deeper than just a visualization issue. They need a complete overhaul.
In my opinion, the ideal solution would have the following points:
1) EVERYTHING is private by default
You can let the player link a specific certificate into a chat window, for example, but let every information about skills and certificates be private by default. If the player wants to show something to someone, let him/her decide in that specific case, otherwise hide everything else.
2) Custom certificates
Different people value different skills in different situations. Define some default certificates that actually make sense (e.g. capacitor-related skills, shield tanking, stealth bombers), but let people add, edit and remove certificates as they see fit. Which skills are important heavily depend on the player, what he/she likes to do in the game, what are his/her goals. As someone else pointed out, turn the certificates into "custom bundles of skills" and let people decide if the default ones are sufficient or if they need something else.
3) Give a nice visual tool to navigate through certificates
You guys showed some amazing prototypes at Fanfest related to Ship Progression. Do it with certificates. Make it that when you open a certificate, you can see the tree of skills you should train, how long it will take, which ones do you already have (injected, trained, available and unavailable), which skills are pre-requisites to other skills, etc.
|

Pantorus Necraliss
Giza'Msafara
6
|
Posted - 2013.06.20 07:42:00 -
[186] - Quote
Allow to show certificates to Corp, Alliance and Fleet (only to be see by FC, WC and SC) level pls
Corp will be the most used, mainly to help new pilots in their skill training queue. Fleet will help FC to manage his fleet. |

Yogsoloth
Origin. Black Legion.
130
|
Posted - 2013.06.20 14:05:00 -
[187] - Quote
Hooray for wasted dev resources and useless bloated code ! \o/
* (unrelated) Now, can we get rid of the stoopid system sweep already. If I didn't care enough to act on it the first thousand times I saw it, why would I want to see it another thousand times. |

Sugar Kyle
The humbleless Crew
257
|
Posted - 2013.06.20 17:40:00 -
[188] - Quote
Being able to create our own or corporate certificates like fitting ships would be useful.
You could give them to newbies as training plans. You could use them to make sure people could fly particular doctrines.
The public aspect seems silly. We spent so much time hiding things in this game.
Tilde soaked words from something kinda like a pirate. |

Caliph Muhammed
Caldari Investment and Security Industries Enigma Project
403
|
Posted - 2013.06.21 05:35:00 -
[189] - Quote
I like certificates. I keep all of my elites on public display. It makes for something character related to link in the profile. I've collected quite a few.
Giving free intel means squat to me. If you want to know how I trained ill send you a list before I kill you. 
I do not however want to see my profile cluttered with basic comp certificates.
I won't bother arguing with people about the importance of them. I personally find them a good guideline for how to focus training. |

Oraac Ensor
School of Applied Knowledge Caldari State
245
|
Posted - 2013.06.21 10:33:00 -
[190] - Quote
The existing system is fine, don't waste time interfering with it - you must have far more important things to be doing. |
|

Euripedies
nul-li-fy Inc. Nulli Tertius
9
|
Posted - 2013.06.21 23:49:00 -
[191] - Quote
The certificates are really good for knowing how skilled and in what direction your possible target is, hence it is not information I want known to those seeking to gank me. Although it is funny to see an elite hull tanker. |

Kraal Utrecht
Running with Knives Nexus Fleet
9
|
Posted - 2013.06.22 09:18:00 -
[192] - Quote
I must agree on uselessness of certificates. I am quite new pilot and the standard path is: 1. Check what I want to fly/fit/use/do. 2. Check what skills it needs according to point 1. 3. Set skill queue according to point 2.
Certificates in my experience are just for collecting purposes... and are BAD guideline. Common sense and experienced players from corp are best guideline.
Just like Oraac Ensor mentioned earlier in this topic - leave it as it is for now and spend this time to do something else of higher importance - I am sure there must be plenty of such things. |

Albert Spear
meadhan oidhche cinneach HELM Alliance
19
|
Posted - 2013.06.22 15:25:00 -
[193] - Quote
This is one of the few things in Eve that I think could disappear and cause little or no heart burn.
Without a major overhaul of what the certificates are, they are basically no useful. |

Theng Hofses
Blackwater USA Inc. Pandemic Legion
15
|
Posted - 2013.06.22 16:54:00 -
[194] - Quote
I would like to be able to completely disable certificates for my characters as the whole system has no redeeming value for more seasoned pilots and is an annoyance at best. The repeated notification of useless certificate is really a pain. If people want them, great, but let the other people opt out. |

Eija-Riitta Veitonen
Unicorn Enterprise
96
|
Posted - 2013.06.22 22:34:00 -
[195] - Quote
CCP Ytterbium wrote:Hello folks, We have long term plans to improve Certificates as a whole and we would appreciate your input regarding their public visibility. At the moment it is possible to set individual certificates as public by going into your character sheet, under the Certificates > Permissions Tab. Initial research has shown a low usage of characters set Certificates as public, we thus are considering the following options:
- Remove the ability to set Certificates as public
- Offer the ability to drag and drop individual Certificates, or a whole Certificate profile from a character into any kind of text input field (conversation channels or EVE mails for instance GÇô this already is possible for individual Certificates from the planner)
- Offer means to compare Certificates with a particular individual that give you permission with your own
- For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.
Would you feel comfortable with any of these options? Which ones do you like? Options outside that list may be considered as well, if expressed in a constructive manner. As another topic for you guys to voice your feedback to, what information would you feel worried about if it was displayed as public by default and why?In all cases, please note all of this remains high-level conceptual work that is in no way set in stone or even planned for the immediate future, which is why we are asking for your input in the first place. Many thanks for your time. Don't remove something just because it's rarely used, especially if it's already in the game and working w/o issues. As per other options, those are cool, especially the comparison option, should be great tool to people who specialize in training new pod pilots or corporation recruiters to quickly assess pilot's capability. As for the last question, i'd be worried if any of the information on certificates would be by available publicly w/o the option to hide it. |

Cardith
United Individuals
0
|
Posted - 2013.06.25 06:05:00 -
[196] - Quote
I would like the idea of being able to create corp specific certificates. We are using prefitted ships lying in the corp hangar and it would be awesome if I could make a certificate which shows me if the corp member fulfills the requirements I want him to have.
greetings Car |

Loki Feiht
Feiht Family Clan
83
|
Posted - 2013.06.25 20:03:00 -
[197] - Quote
Maybe if you added a new gameplay element to them through some sort of 'training' arcs through the npc schools might provide some interest More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
226
|
Posted - 2013.06.25 22:01:00 -
[198] - Quote
I just noticed that some certificates are now unclaimable as they require 'battlecruisers' skill which of course has been split into 4 racial variants. This would obviously require 4 racial certificates to put right. If this could be addressed I would be pleased as I've got noob in the alliance who likes collecting certificates.
Thanks for the good work, as I've mentioned previouly I like the structured training plan that certificates give me in terms of character progression. Tiericide is tiers by another name. |

Swiftstrike1
Interfector INC. Fade 2 Black
47
|
Posted - 2013.06.26 12:39:00 -
[199] - Quote
CCP Ytterbium wrote:
For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.
That sounds awesome! I have a potentially controversial suggestion to make certificates generally more popular:
Basic Certificate: +0.25% bonus to all skills under this certificate Standard Certificate: +0.5% bonus to all skills under this certificate Improved Certificate: +0.75% bonus to all skills under this certificate Elite Certificate: +1.0% bonus to all skills under this certificate
Failing that, some small yet tangible benefit to getting a certificate. Bragging rights are great, but they don't win fights :'( |

Tiber Ibis
Republic Military School Minmatar Republic
64
|
Posted - 2013.06.29 22:26:00 -
[200] - Quote
CCP Ytterbium wrote:Hello folks, We have long term plans to improve Certificates as a whole and we would appreciate your input regarding their public visibility. At the moment it is possible to set individual certificates as public by going into your character sheet, under the Certificates > Permissions Tab. Initial research has shown a low usage of characters set Certificates as public, we thus are considering the following options:
- Remove the ability to set Certificates as public
- Offer the ability to drag and drop individual Certificates, or a whole Certificate profile from a character into any kind of text input field (conversation channels or EVE mails for instance GÇô this already is possible for individual Certificates from the planner)
- Offer means to compare Certificates with a particular individual that give you permission with your own
- For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.
Would you feel comfortable with any of these options? Which ones do you like? Options outside that list may be considered as well, if expressed in a constructive manner. As another topic for you guys to voice your feedback to, what information would you feel worried about if it was displayed as public by default and why?In all cases, please note all of this remains high-level conceptual work that is in no way set in stone or even planned for the immediate future, which is why we are asking for your input in the first place. Many thanks for your time.
I agree with some of the others on here. The reason certificates are not widely used is because they don't represent anything meaningful to the corporation looking to recruit. Running a corporation myself, what would be very useful would be the ability for me to create a certificate myself with the skills required to achieve it. And then if candidates do have the requirements for the certificate then they could drag and drop it into chat so that it would be visible to a recruiter.
Certificates generally at the moment aren't very useful, because the skills involved to get the certificates are for the most part meaningless to a corporation who needs a specific set of skills not listed on the certificates. |
|

Caleb Ayrania
TarNec Invisible Exchequer
181
|
Posted - 2013.06.29 23:50:00 -
[201] - Quote
Personally I think the current certificate function is a bit boring, and basically is made obsolete by players sharing information on skills via 3rd party service api when needed.
However.. There is a potential to use certificates in a more engaging and meaningful way.
Make all npc corps open to join, but limited based on skills, certificates, and standings.
Exchange the current certificate system with an improved version of corp membership history. This is basically the pilots CV and they should be allowed to make them visible or not as they see fit.
Also consider making our kill list kills / losses public from inside the client instead.
Thus the public shown kills and losses would be visible on player info based on inside client and thus 100% ccp confirmed information. The information would be updated at Down-Time.
Also a flag feature / notification from corps positive and negative should be considered added to the game. The equivalent to real life phoning the company for a statement, or the police to check criminal records.
A simplified version of the above would be really useful and give a lot more depth to the game.
Also it would get rid of those stupid long employment history lists that is only making it to easy to avoid spys and awoxers. Something a bit more demanding regarding background checking would be preferred..
|

Nikolai Vodkov
Pro Synergy
44
|
Posted - 2013.06.30 15:53:00 -
[202] - Quote
Allow us to make our own certificates? Sandbox it, players will figure out how to use them. Run level 4 missions? -áIncrease your income and help new players earn ISK. -áJoin channel: Pro Synergy Pro Synergy is looking for dedicated Salvagers. -áWant to learn more? -áJoin channel: Pro Synergy |

Liafcipe9000
Smeghead Empire
6805
|
Posted - 2013.07.01 07:29:00 -
[203] - Quote
I find certificates to be utterly useless, especially for their intended use of replacement of the need for API keys and access to a character's skill sheet(as said by a CCP during a fanfest years ago).
Remove certificates. nobody cares. You may gain the knowledge, but you will lose your belief, with all its mystery and comfort. If there was proof, absolute and certain, there is an afterlife, why not quit this life, and be done with it? Ponder about these things all your life, and you're a philosopher. Compress these ponderings into a couple of pages, and you'll go mad. |

Caleb Ayrania
TarNec Invisible Exchequer
181
|
Posted - 2013.07.01 18:38:00 -
[204] - Quote
I think Certificates, Employment History and Decorations all need a big remake. Preferably one that integrates all the aspects, and gives them some new and proper used features.
Certificates:
Used for granting access to membership in npc corps, and thus granting a benefit to standing gains when doing PVE, while sacrificing isk via taxation. Tax in npc corps should be fixed to work on taxing all types of transactions in a well balanced way, and thus making it worth it to move into player corps.
Employment History.
This should be changed to a CV based function, where players can set visual parts. Also corps should be able to have an employment history log, that can be exported. The important missing part of this feature is showing length of time as a member better, and maybe granted roles and decorations. (see next)
Decoration
These are currently only vanity oriented this is making them less interesting to most players. A nice way to change this would be to integrate it into the implants system. Thus making it a sort of guild-booster. The corp issuing a decoration can install an implant that then grants a bonus to all members with the decoration. The price to grant the decoration would be base price + price of the installed implant. (the implant would be consumed when granting the decoration)
This would be 1 or 2 slots dedicated to this feature and maybe a specific type would be needed, or any existing implant could be used but at 50% efficiency, to add stacking penalty.
|

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1309
|
Posted - 2013.07.03 14:49:00 -
[205] - Quote
The only certificates I direct new players to is the Core skills, because they never seem to understand how valuable these things are.
I don't know what your plans to improve them are, but I think that few people use the certificates as is, and are misleading in other ways.
I don't think you should have any info displayed that we don't want displayed, either way.
I don't want people to know how many elite certs I have. I don't have an ego-narcissism issue. Deception is my tool of warfare. In fact, I would like to only show my novice certs so everyone thinks I'm a noob. 
More importantly, I think this feature needs to be streamlined into the corp management a bit more, I would say.
Where I am. |

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1309
|
Posted - 2013.07.03 14:50:00 -
[206] - Quote
Get out of EVE. The door is that way 
Caleb Ayrania wrote:I think Certificates, Employment History and Decorations all need a big remake. Preferably one that integrates all the aspects, and gives them some new and proper used features.
Certificates:
Used for granting access to membership in npc corps, and thus granting a benefit to standing gains when doing PVE, while sacrificing isk via taxation. Tax in npc corps should be fixed to work on taxing all types of transactions in a well balanced way, and thus making it worth it to move into player corps.
Employment History.
This should be changed to a CV based function, where players can set visual parts. Also corps should be able to have an employment history log, that can be exported. The important missing part of this feature is showing length of time as a member better, and maybe granted roles and decorations. (see next)
Decoration
These are currently only vanity oriented this is making them less interesting to most players. A nice way to change this would be to integrate it into the implants system. Thus making it a sort of guild-booster. The corp issuing a decoration can install an implant that then grants a bonus to all members with the decoration. The price to grant the decoration would be base price + price of the installed implant. (the implant would be consumed when granting the decoration)
This would be 1 or 2 slots dedicated to this feature and maybe a specific type would be needed, or any existing implant could be used but at 50% efficiency, to add stacking penalty.
Where I am. |

Kahega Amielden
Rifterlings Point Blank Alliance
809
|
Posted - 2013.07.03 16:19:00 -
[207] - Quote
Quote:Remove the ability to set Certificates as public
Offer the ability to drag and drop individual Certificates, or a whole Certificate profile from a character into any kind of text input field (conversation channels or EVE mails for instance GÇô this already is possible for individual Certificates from the planner)
Offer means to compare Certificates with a particular individual that give you permission with your own
For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.
-I think the ability to set certs as public should stay unless having the option there causes problems elsewhere
-Being able to show specific certs and profiles would be a very strong improvement - my corp recruits a fair number of newbies and being able to see what they're skilling for would put me in a better position to know what they can do and where I can make suggestions.
-I'm not convinced a comparison feature would be exceptionally useful. If you really need to know who has better skills in an area, it's either completely obvious (one player is vastly more skilled in the area than the other), or so small that the differences probably wouldn't show up on the certificate level.
-No one would give half a **** about certificate statistics for "bragging rights". They don't mean anything, people don't think they mean anything. Certificates are only useful in that they are a skill training guideline for people who don't otherwise know what they should train. If I want to brag about how many skills I have trained I'll talk about my SP total or my SP total in particular skill groups.
Also, make sure when you're doing this revamp you actually sort which skills go in which certificates to include the newer skills
...And some of the certs need a revamp. Seriously, having targeting to V and Multitasking trained at all is completely useless unless you're flying Logi. There's no reason that low-level core competency certs should require them. Having low-priority skills to high levels in the certificates undermines the certs' purpose as a guideline to newbies. It's because of stuff like this that people point newbies to online skill guides rather than just telling them to look at the relevant certs. |

Octoven
Phoenix Productions Headshot Gaming
166
|
Posted - 2013.07.06 21:10:00 -
[208] - Quote
I think the focus needs to shift from things that arent game breaking to something that needs addressing. For instance just off the top of my head. I would rather see more attention give to eve voice rather then something that really doesnt make a difference like certs. |

YuuKnow
Terra-Formers
815
|
Posted - 2013.07.07 01:00:00 -
[209] - Quote
I like the current certificate setup as it is now. Please don't change it.
thx.
yk |

Zappity
Red Federation RvB - RED Federation
169
|
Posted - 2013.07.09 03:00:00 -
[210] - Quote
Keep the core sets but concentrate on professions for the rest. "Lowsec PvP, missiles" or "Explorer, highsec" etc.
Completely useless once you are more familiar with the skill tree (i.e. you just talk about specific skills) so narrow usage down to new players. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |
|

Lipbite
Express Hauler
705
|
Posted - 2013.07.09 13:43:00 -
[211] - Quote
1) I don't care. EVE made my toon complete introvert, I don't use present system, I won't use future system, I won't join corp, won't invite people to mine (because I cannot recommend EVE to any of my real life friends);
2) if you want to do something actually useful - re-make fleet broadcast window, please: bigger buttons and highlights of broadcasts by type. Broadcast window is are unusable during bigger encounters because there is no time to read every string out of 3-5 coming out each second. Also there should be limit how many times a person may broadcast per 10 seconds or minute. |

YuuKnow
Terra-Formers
818
|
Posted - 2013.07.10 12:43:00 -
[212] - Quote
Octoven wrote:I think the focus needs to shift from things that arent game breaking to something that needs addressing. For instance just off the top of my head. I would rather see more attention give to eve voice rather then something that really doesnt make a difference like certs.
This.
yk |

Charles RunningHawk
Caldari Provisions Caldari State
1
|
Posted - 2013.07.10 20:03:00 -
[213] - Quote
Keep some of the core skill sets, and revamp the starter professions to professions so instead of Caldari special forces you have Caldari Electronic Warfare Specialist Basic - Caldari Frigate II, ECM operator basic, Frigate missiles basic certificates and a few others, Caldari Electronic Warfare Specialist Elite would take you up though Caldari Battleship, ECM Elite, and Battleship Missiles Elite/Basic??? Have the profession certificates relate to a role either PvP or PvE, and wrap core certificates into them.
Make the certificates Private, Viewable by Corp / Alliance or Public - That way an FC can tell if you can fly a particular role, such as Armor Logistics. |

John DaiSho
Applied Creations The Fendahlian Collective
114
|
Posted - 2013.07.10 23:18:00 -
[214] - Quote
Just...please dont take away my "Elite hull tanking certificate" |

CtrlAltDelete Dethahal
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.07.16 18:27:00 -
[215] - Quote
Doesn't matter if they're visible or not, people still won't use them in their current incarnation.
An idea to make them useful would be to let corporations set their own certificates. Lets face it, they only people who care what you can fly are your corp/alliance pilots and that is strictly so they can figure out if you can fly the ships they use, identify who can refine perfectly, identify who can manufacture without loss, etc.
I know it would make my life easier not going through 10 spreadsheets and wiki pages to figure out what doctrine ships I can fly. If I could just look at my "Custom Certs" and figure out what's correct it would save me and whoever makes these TL:DR spreadsheets happy and point out what I need to do to get "qualified".
A corp role for setting certifications and forced visibility to corp/alliance (or maybe another viewing certs role?) would be all that's required.
Industry corps could use the same thing, but instead of PVP fleet doctrines they could use things like "Ice Miner Basic", "Ice Miner Intermediate", "Orca Booster", or whatever in the world industry corps do/care about. |

Buzzy Warstl
The Strontium Asylum
535
|
Posted - 2013.07.17 02:15:00 -
[216] - Quote
The certificates could use some updating, but the biggest issue with them is the "everyone or noone" sharing model.
Corp leaders could definitely use certificates as a quick way to see when their players have the skills prepped for various roles, without needing to use API keys and out-of-game tools to do so. *Especially* if the permissions were settable to Private-Blue-Public, or Private-Corp-Public. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Ditrius Bedala
BecauseICaNDoIt
1
|
Posted - 2013.07.17 11:48:00 -
[217] - Quote
The certificates alone are not that bad. This serve as indication, that capsuler posses a certain number of skills.
The problem is now noone in right mind will make it's certificate public, cause this will give strategic advantage to enemy in PvP and will disclose that player do not meet required skills in PvE.
I suggest the following: 1) Make certificates "autoclaimable". Right now to get certificate to need to claim it, which seems to be unnecessary action. 2) Set visibility certificates to public for people, who are in the same fleet. This will help both FC of PvP and PvE fleets. |

Goran Konjich
Ten Thousand Years Shinjiketo
62
|
Posted - 2013.07.19 13:29:00 -
[218] - Quote
Remove them. Your databases will be thankful. Your code will be lighter. Focus on Drone management.
Thank you. I'm a diplomat. Sometimes i throw 425mm wide briefcases at enemy. Such is EVE. |

Lapuna Nejilii
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.07.19 17:12:00 -
[219] - Quote
As many said, customizable certs would be great, we could use it to plan our skill training, to guide new players more easily, etc. |

Tampopo Field
Blue Republic RvB - BLUE Republic
25
|
Posted - 2013.07.19 20:25:00 -
[220] - Quote
The current certificate system is almost completely pointless. The basic certificates can give new players some direction about what to train for. Or possibly Inform them about some skills they didn't know about and could get if they trained some skill or another a few levels. Also I believe the proposed skills and skill gorups renaming and organisation thingy, if implemented, will further reduce the usefullness of certificates.
Personally the only reason I even bother to claim certificates is because the "you can claim this many certificates" announcement every time I log in is annoying. As for certificate visibility, showing what certificates you have, or even how many certificates you have, is practically giving out free information to people who'd like nothing more then to reduce your ship to a smoldering pile, loot all you had fitted and stored in your caro hold(s), salvage the wreck for some scrap to sell, crack open your pod, and add your cadaver to some creepy collection of cold dead corpses used for god only knows what. And wishes to himself/herself that he/her didn't.
The contets of the certificates are also dated and do not, beyond the most basic level, reflect in any meaningful way, to a character's ability to fly this ship or tha effectivly. It was proposed (too lazy to look for a quoute) that the certificates could be reworked into something that would reflect more accurately the requirements to fly effectively the doctorines used in todays meta. How ever, doing this would meat that the certification planner would give dated information when the meta has changed. Doing so would also either leave a large number of docorines out of the certificates or require far too mutch work.
All that being said, remaking the system into something that would allow corporations and alliances to create their own certificates could be very useful. These certificates could be set visible to corporation members or corporation members with a spesific role. This type of system would make it easier for new-player friendly corporations to give recommendations about what to train, give corporations/alliances that use doctorine fleest an easy tool to tell their members what they should train for their doctorines, as well as giving those same corporations/alliances more easy a means to make sure the members could actually fly the doctorines properly. Notification: Because I'm lazy, I have a tendency to post without proof reading. This may result in various errors including but not limited to typos, weird typos, grammatical errors, bizarre sentence structure, words written repeatedly, mislocated paragraphs, pointlessly complicated explanations, general incoherency, and abrupt endings. |
|

Bwana Tian
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.07.20 13:46:00 -
[221] - Quote
To attain my certificate for "Battlespace Technician", I require "Warfare Link Specialist" skill (which I have) and "Battlecruisers" skill. I am unable to get a Market Report on this item, so can not purchase it. I have already reported this once before thinking that it was an account issue because the Skill Information tells me that I can not purchase this item whilst on a trial account. I have attempted to use the search engine on the Market screen to no avail. Apparently it does not exist on the Market on my account. The Battlespace Technician certificate comes under the Leadership tab in the certificate planner. I do hope you can help me with this problem. |

FateInMotion
Federal Defense Union Gallente Federation
0
|
Posted - 2013.07.23 12:09:00 -
[222] - Quote
Just to voice an opinion. I agree with some people they are helpful. They do indeed help newer players and I think the more advanced certs like full level 5 stuff should be gone. Maybe change certs into a learning tool with the tutorial, more focus there. I don't tend to show my certs publicly and like the post says not many do.
I think the underlying problem here is that Certificates act like: ACHIEVEMENTS
And achievements in EVE like saying hey I can fly - XXX - is probably not as cool as in other mmos because of the intel it gives.
I think WE the players should be able to create certificates, like we can with fittings and use them as a tool for new players joining alliances be it in high sec or low/null etc. They should be a training tool but that the players can use. Not some wannabe achievement system.
So imagine you are a new player - joined a corp and someone throws this ship fitting window at you. With guns or mining lasers, tech 2 things and stuff and says.. HEY YOU!! NEW GUY - train for that!!!! - as a new player you kinda go.. ok... and you see somethings that will take 3/5 days+ and are like erm.. ugh. But the real problem is you don't know why. You might not ask why do I need a gyro. Why the cap booster. Why tech 2.
Where as you could say, welcome go to your certificates menu in the corporation and we have listed somethings for you to train for to be usless in fleets - here is a tackler cert and a HAC cert : You check this certificate planner - it has the skills and explains what they mean and links then into the fitting ship you saw so you understand what the hell you are training for. Why you need that mining laser upgrade thing or that rig. Certs could have mouse over explanations and things. PLAYERS could even write something to go with their own certs, like the order etc and what use they give. The higher damage or extra benefit of have that skill to 3 or 4 or 5.
So to change a lot of the negative posts. I think certs could become a brilliant tool, but they need to change from a second skills queue type of achievement thing into that learning tool. More information and a guide for new players that older ones can use to help assist.
Overview: Allow players/corps to make custom certificates + assign them to members
Possibly add mouse over text that players can add
*Link in certs with fitting window to allow newer players to get a better understanding of how it will affect their gameplay. Maybe a preview option of the same ship with the certs - like a tick box for the one you got assigned and they can see Oh I do "10" damage now but later "50" |

CtrlAltDelete Dethahal
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.07.23 18:58:00 -
[223] - Quote
FateInMotion wrote: Overview: Allow players/corps to make custom certificates + assign them to members
Possibly add mouse over text that players can add
*Link in certs with fitting window to allow newer players to get a better understanding of how it will affect their gameplay. Maybe a preview option of the same ship with the certs - like a tick box for the one you got assigned and they can see Oh I do "10" damage now but later "50"
An extension on what I proposed. And I like the additional ideas. I think adding custom ones that can be assigned by your corp/alliance are the only way they'll get used. These additional ideas for showing benefits to having them would be icing on the cake. |

Balzac Legazou
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.07.25 02:03:00 -
[224] - Quote
Max Kolonko wrote:Not sure if anything on that list Would make them more used by anyone.
The main problem with certificates is that level of representesion of skills. Its low compared to what people (for example - recruiters) want to know about candidates.
They are also weak in terms of goal for skilling. No one is telling You "go skill for core defense elite" - thy tell You to train shield / armor skills.
/thread
Current certificates bear only a vague connection to actual gameplay abilities, and that's one of the reasons why so many corporations demand full API access. The certificates are simply not useful.
If certificates actually corresponded to some real abilities (ex., "Certified Gallente freighter pilot", "Certified Tech-2 artillery operator", "Elite Tech-2 artillery operator", etc.), it would be much easier to recruit for or apply to corps.
Once the certificates represent relevant abilities, then the suggestions on the OP could make some sense (ex., ability to drag a link into chat, proving that the pilot has a certain certificate, or comparing your certificates to a "certificate checklist" created by someone else - similar to ship fits).
Also, what's the point of having to manually "claim" the certificates?
|

Qalix
Long Jump.
29
|
Posted - 2013.07.26 19:17:00 -
[225] - Quote
I totally missed this thread before. If you're still taking opinions, then: remove certificate visibility completely. It's pretty unnecessary. I don't want any of my piloting skills known by potential targets/aggressors and even listing how many elite/etc I have is too much information, esp for a pilot who is either high SP or old birthdate (meaning people might expect an old player to have higher SP than he actually has and thus not engage him out of fear of his potential abilities).
Balzac Legazou wrote:Also, what's the point of having to manually "claim" the certificates? I've always wondered about that too. |

Kerdrak
D00M. Northern Coalition.
67
|
Posted - 2013.07.29 08:31:00 -
[226] - Quote
The whole idea of certificates as they are now have little sense. They can be useful for newbies as an objetive, but for long term players is useless.
Maybe the idea of certificates should be reduced to a tutorial thing, so they can advance in knowing the game better while getting some kind of collectible reward.
For veterans or corp recruitment, API is more useful and frequently used. |

Mythus Supremus
Prision Break Inc. Northern Associates.
1
|
Posted - 2013.07.30 06:50:00 -
[227] - Quote
the certificate system is good as the way they are now. I actively use it to track skills but i thinks that they need to be updated.
The visibility thing is completely useless.
:D |

Kagura Nikon
Mentally Assured Destruction
464
|
Posted - 2013.07.30 11:16:00 -
[228] - Quote
Player made certificates to be sisues/tested inside corps and alliances woudl be the only way to make this certificte systme USEFUL.
As of now, I advise all new players that I bring into the game to NEVER EVER look at that certificates tab on the risk of being misleaded into making something very stupid with their own training. |

ElQuirko
Jester Syndicate S0UTHERN C0MF0RT
1690
|
Posted - 2013.07.30 22:32:00 -
[229] - Quote
Don't remove certificates from decorations! My bio is too full to show off Hull Tanking: Elite. I need another way! Save the Domi model! Spacewhales should be preserved. |

Andrew Indy
Four Pillar Production Headshot Gaming
14
|
Posted - 2013.08.01 08:37:00 -
[230] - Quote
If we do ever get customer Certs it would be pretty cool if we could drag and drop ships in to add all the required skills which you could then increase to a desirer level. |
|

Jake Centauri
School of Applied Knowledge Caldari State
42
|
Posted - 2013.08.02 03:23:00 -
[231] - Quote
I like the ability to display a wall of elite certificates purely for prestige, but I guess I'm in the minority. |

Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
176
|
Posted - 2013.08.02 03:54:00 -
[232] - Quote
Allow corporation directors to design their own certificate skill plans for their members to guide them through the process of building up their repertoire of corp-certified doctrines.
Give it an initial fee like a medal or whatever and put it into a corp certificate "pool". Let all corpmates have access to the certs in a corp window with a prioritized list. This would help greatly with getting members to train support skills. When the player finishes the certificate they can display it publicly/hidden/director view only, this allows allows the FCs and directors to quickly see how many people are certed out for various doctrines. Confederation of xXPIZZAXx CEO Watch PIZZA Videos http://www.youtube.com/user/LunchSquad |

Dairokuten Maoh
High Flyers Ex Cinere Scriptor
2
|
Posted - 2013.08.02 15:18:00 -
[233] - Quote
I do not want my target to know I have Elite Core Competency or Elite gunnery skill or missile skills when I am baiting them. So, no, I do not want to be force to let them see my elite certificates.
I however made my harvesting related certificate public so my target would assume that I am a carebear instead of a pvper. S+Öpü«sëìpü½S¦¦pü»täípüÅpÇüS+Öpü«s+îpü½pééS¦¦pü»täípüù Before me, nobody stands. Behind me, nobody stood.
|

Kitfox Shachi
Reckless Spendings Trading Company
0
|
Posted - 2013.08.05 06:29:00 -
[234] - Quote
CCP Ytterbium wrote:
- Remove the ability to set Certificates as public
- Offer the ability to drag and drop individual Certificates, or a whole Certificate profile from a character into any kind of text input field (conversation channels or EVE mails for instance GÇô this already is possible for individual Certificates from the planner)
- Offer means to compare Certificates with a particular individual that give you permission with your own
- For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.
None of the above.
Visibility of certificates is nonsence. I use it simply to bait noobs sometimes who dont know any better thinking im a hauler and miing alt.
Alot of new players dont even know some of the modules that are required to fly a ship they want to get into let alone the myriad of supporting skills to fly that ship effectively. They have to go on battleclinic, look up builds then find out what those modules are then look into setting up skill training plan. What does happen time and time again people come with OPTIMAL BUILD mindset and often OPTIMAL=MAX OUT so they pick a certificate and they think they need ELITE to be good at flying that ship. zero experience and maybe lack of community participation and they just go by the certificates. Alot o them dont even think to get the ship and start flying it with all 2s and 3s in the skills necessary but wait till they max out a certificate and then come and whinge trainign is taking too long to be a good pilot.
Certificates should be SHIP based competency list of skills. So a noob or any pilot can pick up a say BASIC Stealth bomber certificate and get a list of skills needed to GET INTO a bomber. the advanced bomber certificate can have a torp bomber skill needs and bombing skills too. the elite one would have things like tech 2 capability on launchers etc. at the very list a vanilla setup of these ships and their most common loadouts should be the 'norm' for these CCP provided certificates.
having the ability to make customized certificates would be great, even greater if a corp recruitment ad can contain said certificates so anyone applying for the corp that willing to enforce a minimum completency the required certificates will be compared to the applicants skills and auto rejected the application if skills missing. or maybe just a warning of list of skills missing so the recruitment officer can have a look and adjudicate on the matter. no point of auto rejectng someone is he is missing only 1 skill that takes 20 minutes to attain. this will save lots of time and remove alot of "we need your API to see if you have the skills you say you have" and let the certificates speak for themselves.
maybe even allow corp ranks to have certificates linked to them so only certain people with specific minimum skills are in those roles and not just because some dude is a friend of a friend of my missus. |

Caliph Muhammed
Caldari Investment and Security Industries Enigma Project
410
|
Posted - 2013.08.05 13:29:00 -
[235] - Quote
No to customizable certificates. Nothing more than unfocused pilots looking to create elite certs in one man corps. The same ones saying the elite certs are useless now are the same ones who can't fit what a Core Comp Elite certed toon can. In the worse case you'll have these guys pretending to know more about the game than the designers themselves and teaching newbs that x skill isn't needed or good because they themselves don't have it. |

Fyrkraag
Ganja Labs Exodus.
16
|
Posted - 2013.08.06 01:48:00 -
[236] - Quote
The certificate system is best served in TRUE SANDBOX STYLE -- player made certificates!
A corporation can fill create some skill groupings and set them as a 'certificate'. If someone clicks on a linked certificate made by that corp, they will immediately see which ones they 'match'. Anyone with application processing roles in the corporation will also be able to see the match *if someone applies*. Thus, the act of applying would act as your mode of information disclosure rather than the public/no public system.
|

WilliamMays
Stuffs Inc.
61
|
Posted - 2013.08.06 02:39:00 -
[237] - Quote
Whatever you do, I only have one thing to say for sure. Please do not make certificates requirements for flying ships or using advanced modules. People flying big and shiny stuff, without the proper skills, is good for the game. I miss seeing carrier pilots with short jump range, guzzling extra fuel (i know, people use them for ratting in one system and never jump, but I still miss it)
As far as linking and permissions go, I think custom certs would be more helpful than anything. Allow a recruiter or FC to build them, link them to whoever, and compare. Link a beginner cert to your noob friend so he gets a better idea what to train 1st. You want to fly titans with your alliance ops? The supercap FC links you his titan cert, and you know what you need. start the POS revamp NOW--make it happen |

Fyrkraag
Ganja Labs Exodus.
16
|
Posted - 2013.08.06 06:05:00 -
[238] - Quote
The certificate system is best served in TRUE SANDBOX STYLE -- player made certificates!
A corporation can fill create some skill groupings and set them as a 'certificate'. If someone clicks on a linked certificate made by that corp, they will immediately see which ones they 'match'. Anyone with application processing roles in the corporation will also be able to see the match *if someone applies*. Thus, the act of applying would act as your mode of information disclosure rather than the public/no public system.
|

Red Sains
Red Serpent Industries
0
|
Posted - 2013.08.06 12:14:00 -
[239] - Quote
WilliamMays wrote:Whatever you do, I only have one thing to say for sure. Please do not make certificates requirements for flying ships or using advanced modules. People flying big and shiny stuff, without the proper skills, is good for the game. ...
What he said +1 |

DetKhord Saisio
Seniors Clan Get Off My Lawn
25
|
Posted - 2013.08.06 15:49:00 -
[240] - Quote
There is one thing certificates can be used for. The captain's quarters "ME Wall" for showing your achievements to guests and visitors. Then again, who really still uses CQ? lol |
|

Unsuccessful At Everything
The Troll Bridge
5611
|
Posted - 2013.08.07 23:25:00 -
[241] - Quote
There is only 1 certificate worth having, and that is Hull Tanking - Elite, and even then its mostly just because supposedly only real men do it. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Miyamoto Uroki
Commando Aeternitas Blinky Red Brotherhood
0
|
Posted - 2013.08.08 12:32:00 -
[242] - Quote
As has been said before, certificates won't be used as long as you cannot define your own corporate certificates (much like Corporate Fittings)
|

Maximillion Cocksnap
State War Academy Caldari State
0
|
Posted - 2013.08.08 14:31:00 -
[243] - Quote
Please no to certificate transparency. The fact you can field the correctly fitted ship in a fleet should be enough. Think football for example:
When you turn up, people can see you've got the right kit (boots, socks, right colour shirt etc)by the fact you have it on. They cant check if you have good skills at goalkeeping, shooting or tackling. They just know by implication that you are willing to try - when you tell them you fancy being in goal and pull out your goalkeeping gloves, they have to decide if they are willing to let you.
Thats the way EVE should be - you join a fleet in the right ship, that proves you are in a position to try and contribute. The FC's (and other pilots) job is to determine if you're worth flying with, and if you can fly the ship you've turned up in. Plus, just because youve sat there and trained a skill to 5 doesnt mean you can use it properly - its too easy for other pilots to make that assumption if they can see your skills.
Just because one pilot has something at V and another only has III doesnt make the first pilot a better one. It just meant they clicked the skill a while before the second guy. |

Vartan Sarkisian
Inner Visions Of Sound Mind
119
|
Posted - 2013.08.08 16:17:00 -
[244] - Quote
And there was me thinking before I read it that this post maybe about being able to train a certificate in the skills (as well as still being able to train individual skills).
What purpose does showing your certificates provide, does anyone really care if they are public or not, surely there are other more urgent areas of the game that need looking into rather than should certificates be public or not.
If not many people use them publicly then bin the feature, will it improve anything else? performance perhaps? I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |

Altaen
Calamitous-Intent
75
|
Posted - 2013.08.08 16:41:00 -
[245] - Quote
I think player-created certificates would be the way to go.
A corp or alliance could create doctrine-based certificates at different levels, which would create an in-game skill plan for newbros to easily follow, and an easy to measure goalpost for some corp or alliance specific reward system.
I could easily imagine designing a Basic, Standard, and Elite competency level for Armor Cruisers for a corp that was open to recruiting new players. These competency levels would be set by the corp's military leadership, and reaching them would qualify the player for reimbursement, and perhaps the corp would provide them with the related hull completely fitted as a reward for hitting the achievement. Just as an example: At Basic the corp would hand them a fitted Maller, at Standard a fitted Zealot, and at Elite a fitted Legion.
Design a whole separate certificate planner for logistics, Basic Augoror, Standard Guardian, Elite Archon
And so on for any corp/alliance doctrine, including mining, industry, PVE, PVP, whatever. |

Sunai Karvinoinas
3
|
Posted - 2013.08.08 17:18:00 -
[246] - Quote
Max Kolonko wrote:If at any point in time there was MAJOR revision of certificate structure then yes, proposed changes (especially drag&drop of certificates) would be used to:
- verify if character have required level of skills - bragging rights - set skill plans based on certificates instead of separate skills I'm quite new in Game with almost 1 year. I have to agree some of the answers given before.
Some of the certificates do not really represent a special ability anymore, because they are too broad. in example: "common ore refiner advanced" needs "rare ore refiner basic". I did'nt understand yet.
I'm really sure certificates need a bigger revamp at all. Maybe they can guide a newbie into a professional skillpath. They don't do that right now.
If I decide to publish certificates, I want to have the ability to decide, who will see them. Otherwise I won't publish them. So I should be allowed to go following pathes: - Publish corp internal (only means players corps, no NPC corps) - Publish alliance internal - make them public, if I'd like - keep them private, if I like
I'm the only one, who can decide to publish or not. No corp has rights to force or view it, if they are not been published for by myself.
As far as certificates become useful, it would be great to have an export function of published certificates, if this is not possible to handle within clients char profile window.
- this is an unskilled forum char |

Velarra
263
|
Posted - 2013.08.10 03:52:00 -
[247] - Quote
Remove entirely or leave them as is. While your return to them is surprising, please invest dev time elsewhere. |

Tycho Volari
Eye of the Void
0
|
Posted - 2013.08.10 15:20:00 -
[248] - Quote
I think removing the sharing functionality would be a half-assed attempt at fixing something that already seems half-assed.
Have you considered adding the option to make certs available to corpmates or blues only?
What about bringing it in line with other things? You can link your kills, you can link your fitting - why not have a drag n drop feature with certificates. So players can show a cert with the players name signed onto it that proves its legit. If for instance a corp/fleet wanted to check someone had a certain cert before granting a role, the applicant could just link it - and wouldn't have to screw around with making it public or using API.
Making them automatically viewable to everyone would just be silly. A huge part of this game is about bluffing and baiting. That ambiguity as to who/what you're up against is part of what encourages otherwise pointless engagements. |

TheSmokingHertog
TALIBAN EXPRESS
137
|
Posted - 2013.08.11 03:28:00 -
[249] - Quote
The Corp / Aliance certificates are a good idea! Make them exportable, so corps can make templates that can be shared.
1) I like bragging, so, please, don't remove the public option 2) This is a good idea 3) Good idea too 4) This is not comfortable with me at all. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3953
|
Posted - 2013.08.13 01:37:00 -
[250] - Quote
Hisec miners have no need for refining Mercoxit. Thus hisec miners can never get "elite" certificates.
Nobody except logistics pilots has need for Multitasking.
Certificates are broken. Will CCP be prepared to collaborate with players to either provide corp-defined certificates (ie: SLOWCAT Standard/Advanced/Elite comprising specific ship, weapon and module skills to specific levels) or refine existing certificates so that it is safe to advise new players to aim for particular certificates without wasting months of their time?
IMHO a finer grained certificate system with corporate/alliance certificates based on collections of CCP certificates might work.
The ability to show certificates based on standings and corp/alliance affiliation would be lovely. Day 0 advice for new players: Day 0 Advice for New Players |
|

oohthey ioh
Republic University Minmatar Republic
5
|
Posted - 2013.08.13 08:46:00 -
[251] - Quote
how about making them a requirement to join some corps? |

Eric de'Locke
Wildstorm Corporation
0
|
Posted - 2013.08.13 09:56:00 -
[252] - Quote
As a new player my understanding of what skills work well within a given certificate is limited, but I have found them to be a great foundation to build upon.
I'm used them to plan out minimum requirements for my fledgling corporation's key positions, which I think is a good why for Directors to see what capabilities a given character has. So maybe making them corporation centered as opposed to publicially available. |

Jumpshot244
EntroPrelatial Industria Here Be Dragons
24
|
Posted - 2013.08.13 15:12:00 -
[253] - Quote
I can't even remember the last time I even looked at the certificates menu. Other than when it blinks at me and I have to claim the certificates to make it stop.
Just get rid of certificates and go do something useful. If people want to plan skills/fits they use EveMON and pyfa anyways. |

WhoBeI
Black Thorne Corporation The Cursed Few
0
|
Posted - 2013.08.13 17:15:00 -
[254] - Quote
Make it an alliance/corp tool or remove it.
I'd like it if you roll it into the fitting screen. Do something similar to what EFT does and tell me what skill(s) I'm missing to fly a certain fitting.
Extend on that and allow alliance/corp/me to modify the skill levels for a certain fit and even add from the skill tree.
Then when I open corp fitting and click/hover on one I get a list of skills and levels I'm missing compared to the corp recommendation.
|

Jordanna Bauer
My Other Capital Ship is Your Mom
43
|
Posted - 2013.08.13 23:34:00 -
[255] - Quote
The entire certification system is a silly concept and I still wouldn't care for it with the proposed changes. |

Cassius Invictus
Thou shalt not kill Exiled Ones
1
|
Posted - 2013.08.14 10:10:00 -
[256] - Quote
Sorry for being harsh and exaggerating but this is needed to prove my point. Someone who needs certificates and doesnGÇÖt clearly see that some of the skills required are silly, unnecessary or outright useless should learn more about game mechanicsGǪ and yes and IGÇÖm talking about noobs also. If someone relays on certificates and does not try to understand what particular skills gives him and his ship, than he should consider playing a simpler game. Met one guy, an older player (1,5 year char), who was certain that he needs core competency elite before maxing out anything elseGǪ what was his use to the fleet? NoneGǪ while younger players were rocking with their maxed out t3 ships.
If u donGÇÖt understand that when flaying an amarr ship you donGÇÖt need any skills to shield tank or skills to falloff range of your turrets than you deserve to shoot on sight by more competent players. Recently found a guy who can fly abso, but canGÇÖt fit T2 lasersGǪ
And before u say GÇ£u stupid, shield skills will also improve an armour tank, bla, bla, blaGÇ¥ I will replay: every skill ads a little to the ship. Every one. That doesnGÇÖt mean you need to every frigging skill before you start faying anything.
You need to prioritize GÇô some skills will greatly improve your ship, others only slightly. Be sure you chose the right one first. That doesnGÇÖt require certificates and skill plans. It requires some effort to dig in on role of particular ship and skills it needs the most to be effective.
|

Janna Sway
20
|
Posted - 2013.08.15 12:23:00 -
[257] - Quote
My certificates are private and I do not wish to reveal to anybody in what areas I am specializing in. Only in very rare occasions, when I would want to give someone of choice an rough overview over my current level of capabilities (authorities, like to my CEO, etc.), i would put my certificates temporarily on public, for writing all down would be inefficient.
I would rather welcome the option to create my own certificates (a "skill tree") and save them, for the purpose of my own skillplanning purposes. This would help me tremendously and this does not need to be put on public, too. |

DetKhord Saisio
Seniors Clan Get Off My Lawn
25
|
Posted - 2013.08.17 13:08:00 -
[258] - Quote
CCP, although it may be a valiant and noble attempt to "save the sinking ship" that is certificate visibility... if any change you make increases lag in large fleet battles, I suggest you rethink.
In my opinion, there is a limit to data visibility needs during combat, so access via non-live server makes more sense. Alternatively, I would suggest adding a filter to any system with more than 1000... or 2000 players.... whatever a good cutoff is that makes sense for the capabilities of your servers to handle...
...This "combat" filter would only be applied as necessary, when the live game server becomes clogged with too much data to operate at optimum. i.e. tidi makes huge alliance vs alliance battles unbearable, so apply filters to reduce data collected from each player, such as certificates, or corp history... for the duration of the battle. |

Mournful Conciousness
Embers Children TOHA Conglomerate
162
|
Posted - 2013.08.19 15:23:00 -
[259] - Quote
CCP Yterbium, (was that spelled correctly?)
I have given your question some thought, and this is what I'd like to see:
I'd like certificates to be visible to corporate superiors (perhaps people with the ship fitting role?).
I'd like certificates to be customisable per corp or alliance.
In this way, I would no longer have to give training advice to new pilots. When they say to me, "what skills do I need to fly a Talos?", I would say, "Well, before you get into it, you need to Embers Children Certificate of Competence with the Talos, but I would advise you to then train for the Embers Children Certificate of Talos Excellence". The answering of repetitive questions would end there.
I could also say, "today we're going on a roam. players A, B, C are in scimitars because I can see you are skilled for them, and D, E, and F shall be in vagabonds. G and H shall be in drakes because that's all those losers can fly, and I and J shall be forward scouts in stealth bombers. We leave in 5 minutes. Get your sh*t together, shut the f*ck up, don't forget your ammo, let's go kill some c*cks*cker!"
And never again would I have to sigh deeply when I realised that one of my talos pilots has T1 shield hardeners, T1 guns and had fitted IRON ammo to try to compete on range with the guys who can use NULL.... (sigh!)
This is what certificates should be for. Please make this happen.
|

elitatwo
Congregatio
109
|
Posted - 2013.08.21 19:34:00 -
[260] - Quote
Mournful Conciousness wrote:CCP Yterbium, (was that spelled correctly?)
-snip-
Ytterbium is a chemical element with symbol Yb and atomic number 70. /quote Wikipedia
It is rare on Earth.
The atomic number would suggest that CCP Ytterbium is CCP employee number 70. FB_Addon_TelNo{height:15px !important;white-space: nowrap !important;background-color: #0ff0ff;} |
|

Mournful Conciousness
Embers Children TOHA Conglomerate
180
|
Posted - 2013.08.21 19:41:00 -
[261] - Quote
elitatwo wrote:Mournful Conciousness wrote:CCP Yterbium, (was that spelled correctly?)
-snip-
Ytterbium is a chemical element with symbol Yb and atomic number 70. /quote Wikipedia It is rare on Earth. The atomic number would suggest that CCP Ytterbium is CCP employee number 70.
If he gives me the custom corp certificates, I'll rename him to CCP Awsomenium.
|

Caliph Muhammed
Perkone Caldari State
417
|
Posted - 2013.08.21 20:17:00 -
[262] - Quote
Custom corp certs are going to lead to many badly skilled pilots whose training will revolve around what the cert planner decided was too good/bad for the training time. |

Mournful Conciousness
Embers Children TOHA Conglomerate
180
|
Posted - 2013.08.21 21:26:00 -
[263] - Quote
There'll be no shortcuts in my training plans, I can assure you.
|

Goldiiee
Tax and War Haven
517
|
Posted - 2013.08.23 21:35:00 -
[264] - Quote
Quote:''Remove the ability to set Certificates as public'' I understand this, but setting it to default 'Public' should allow Veterans to see how far the Noob has come in order to be more helpful. Of course that assuming the Noob has any training plan thought out in the first place
Quote:GÇó Offer the ability to drag and drop individual Certificates, or a whole Certificate profile from a character into any kind of text input field (conversation channels or EVE mails for instance GÇô this already is possible for individual Certificates from the planner)
GÇó Offer means to compare Certificates with a particular individual that give you permission with your own
GÇó For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.
I like the last three, additionally since this is both a way to prove competency and to grain trust it would be nice to have a current character implants drag and drop link as well.
Afterthought; Of course this is EVE and I am sure the instant an Implant set link is shared it will make those with super shiny implant sets (Or at the least the ones that linked their set) a target regardless of what they are flying.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Dristan Evrard
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.08.27 03:55:00 -
[265] - Quote
Just a small suggestion. If certificates are to be tweaked to better broadcast to corpmates and fleetmates your skill training, then the Spaceship Command set of skills should be included. Of all the skills, the ones that provide ship bonuses are some of the biggest and most important.
For example, certificates should provide a way to see who can fly a Dominix with Gallente BS 5. |

Ravasta Helugo
Republic University Minmatar Republic
1
|
Posted - 2013.08.30 01:02:00 -
[266] - Quote
Suggestion:
Add cert based restrictions to corporate applications.
Allow the corp to reject automatically applicants in station that do not have x, y or z cert. |

DetKhord Saisio
Seniors Clan Get Off My Lawn
26
|
Posted - 2013.08.31 00:26:00 -
[267] - Quote
And when CCP fixes certificate visibility for alliance/corp/blue-standings players, I suggest a new fleet setting to toggle in the fleet window for auto-join fleet placement into command slots for those with correct certificates in squad/wing/fleet commander positions. If you always have to manually move out of squad 4 to fill squad cmdr slot, you know what I am talking about. |

Psychoactive Stimulant
TinklePee
27
|
Posted - 2013.09.03 22:44:00 -
[268] - Quote
I vote remove visibility, but certificates as a whole are amazing and wonderful. |

DetKhord Saisio
Seniors Clan Get Off My Lawn
28
|
Posted - 2013.09.04 07:17:00 -
[269] - Quote
I suggest you think about the certificate visibility in terms of a poker game. You do not want to show your hand until you have to.
With this game, showing your hand to anyone too early could cause you to become easier to kill. PvP is not a poker game, but I think everyone can figure out the translation.
I suppose a method for "sneaky" players to discover non-public certificates is using a Passive Targeter I and (new module) Certificate Scanner I. Make the sneaks have to work for the information; maybe add some sort of mini-game to it, like you have to bypass security protocols, etc. Just throwing ideas in to see if anything can get a response or interest.
Then again, there would likely be an uproar against allowing full access to another player's certificates with a single scan of the Certificate Scanner I; would releasing only 20 percent of target's certificates be better? But CCP seems to jump at anything shady, so maybe this idea will fly.
Here are two more in that vein... Implant Scanner I, which tells you what the other player's implants are. Boost Scanner I, which tells you what the other player's boosts/buffs are. It seems anything slanted towards "secret", "cloak", "hacking", ghost, special ops, etc easily gets attention and can be quite popular.
I can only imagine when/if walking in stations ever materializes and the "door" finally opens, knowing what your enemy's capabilities (certificate scanner), drug habits (boost scanner), and enhancements (implant scanner) may give you the edge you need to take him out before he even reaches his ship. I am going to go ahead and create the term now: Clone Ganking. |

culo duro
The Bootcamp EveryoneVersusEveryone.com.
268
|
Posted - 2013.09.12 08:29:00 -
[270] - Quote
Make Armor, Shield, and Hull a different entity in the certs. |
|

Quintessen
Orion's Belt Mining and Pharmaceuticals
183
|
Posted - 2013.09.13 20:50:00 -
[271] - Quote
Certificates should be publishable to your corporation and also your alliance. Additionally it might be worthwhile for there to be a way in game using something akin to locator agents to discover the certificates of others (which might lead to some interesting gameplay where people purposefully leave off one skill to hide their true abilities).
Certificates managed by corporations while good for those who like telling other people what to do isn't so good for new players who need an unbiased viewpoint and which has a minimal level of quality -- something impossible to maintain if the feature is primarily run by corporations. Also remember that a large chunk of your players are in corporations with a handful of people where there may not be a qualified individual to plan out certificates. Corporate run certificates also can't help people in NPC corps. All-in-all I don't think the corporate run certificates are worth the effort for those that need them. Big corporations have facilities and software for managing this stuff anyways. The 3rd party market will always serve those with a vested interest in that level of management. But for everyone else -- the players whom CCP can't seem to keep. A good certificate system would be a godsend that will help you keep players around. |

Wiu Ming
Dracos Dozen
56
|
Posted - 2013.09.13 23:57:00 -
[272] - Quote
ignoring the "should they be public or private" debate, i think certificates' usefulness could be vastly improved by grouping them differently. currently, being an Elite EWAR Operator doesn't mean someone can fly a falcon well, or even at all. being an Elite Cloak Operator doesn't mean they can use a Covert Ops ship. the current certificates, while perhaps helpful to someone just starting the game (like Core Skills), are too disjointed and ambiguous to be of any real use later on.
consider breaking them down by ship type or class, for example, the new, improved Gallente Battleship Certificate:
Gallente Battleship - Basic (bs 1, blasters & rails 1, armor comps 1, capacitor skills 1, etc.) - Standard (bs 3, blasters & rails 4, etc.) - Improved (bs 4, t2 blasters & rails to spec 3, etc.) - Elite (bs 5, blaster & rail spec 5, armor comps 5, capacitor skills 5, etc.)
this isn't perfect by any means, but i think it's a step in the right direction. it would still help that brand new character skill for the type of ship they want to fly and would also help veterans improve on or max out a particular ship or class. also consider dropping from 4 levels to 3: Basic, Improved & Elite. others have mentioned Custom Certificates, and this style could better lead to those as well. |

Cage Man
262
|
Posted - 2013.09.19 01:43:00 -
[273] - Quote
I think for new players having the certificates to plan your training to is a really neat feature, I would say keep them. I see no value in showing other players my certificates, why give away free intel. I only claim mine to stop evemon from giving the popups. The thick plottens... |

Barrogh Habalu
Imperial Shipment Amarr Empire
513
|
Posted - 2013.09.19 15:33:00 -
[274] - Quote
Ravasta Helugo wrote:Suggestion:
Add cert based restrictions to corporate applications.
Allow the corp to reject automatically applicants in station that do not have x, y or z cert. They should be custom then. All too often I see stuff like "these certs plus those skills minus those skills" on recruitment boards.
For that matter, "auto-reject" may be not too good of an option if there are no alternatives to it except disabling them. Automatically sort applicants by availability of theese ot those skills (with an option to auto-decline) would be nice. |

Mioelnir
Cataclysm Enterprises Easily Offended
105
|
Posted - 2013.09.19 20:59:00 -
[275] - Quote
DetKhord Saisio wrote:I suggest you think about the certificate visibility in terms of a poker game. You do not want to show your hand until you have to.
With this game, showing your hand to anyone too early could cause you to become easier to kill. PvP is not a poker game, but I think everyone can figure out the translation. Or think of them like an encryption algorithm. If they are good, making them public changes nothing. |

Ahnn
Space Zombiez
2
|
Posted - 2013.09.20 15:54:00 -
[276] - Quote
Velarra wrote:Remove entirely or leave them as is. While your return to them is surprising, please invest dev time elsewhere.
QFT.
The time investment to get Certs to any sort of meaningful useability would be much better spent elsewhere. |

Shivanthar
Thrilling Institution of TaTas Permanent Mental Syndrome
9
|
Posted - 2013.09.20 19:25:00 -
[277] - Quote
- Make their visibility as is. We can choose its publicity anyway. - Make them much harder to achieve. - Remove basic - std - imp - elite, just names. EWAR Cert = old ewar elite for example. - Generalize them and make their count decrease (Example: Ewar = all ewar related @ level V, Defense = all at+st @ level V) - Since they are much harder to achieve, give bonus upon completing a certification (Example: Ewar cert = increase optimal+falloff and strength by %3 of all ewars). - Give player a credit for its completion for a cert via in-game mail.
Just brainstorming. |

Psychoactive Stimulant
TinklePee
33
|
Posted - 2013.09.21 15:20:00 -
[278] - Quote
No one cares much but here:
Make them optionally public, and make them optionally searchable, so if someone needs something done (pow pow), people can hire out their skills. That's really the only way to do it.
|

Yolo
Yolo Corp
23
|
Posted - 2013.09.23 03:15:00 -
[279] - Quote
I like my public certificates. :-(
But I agree that certificates needs an overhaul - since 2003, bitches |

Ganthrithor
GoonWaffe Goonswarm Federation
663
|
Posted - 2013.09.23 23:50:00 -
[280] - Quote
Certificates aren't useful because the one thing they would be good for (demonstrating which skills you have trained to someone who is evaluating your character) is better dealt with through the API, which gives much more information and doesn't require you to memorize or look up individual "certificate" requirements to make sense of things. Unless you tie certificates to mission handouts or something (or discontinue the skills api) there will never be a use for them. |
|

Anthar Thebess
REPUBLIKA ORLA C0VEN
140
|
Posted - 2013.09.25 13:47:00 -
[281] - Quote
Rethink all certificates. I think i saw some notifications on one of my chars that over 90 certificates are claimable. ( and i click there from time to time , to stop this spam)
There is to much of those certificates - simplify them, and limit their numbers.
For example: Gallente (Battle)cruiser Basic - med guns and all needed skills to lvl 3
Gallente Battlecruiser Standard - t2 guns / t2 res / support skills lvl 4
Gallente Battlecruiser Advanced - all T2 / all support skills lvl 5
Support skills for me are all connected to cap/powergrid/speed/damage. |

Mars Theran
Red Rogue Squadron Heart 0f Darkness
1658
|
Posted - 2013.09.26 02:06:00 -
[282] - Quote
If players weren't so focused on having complete access to all your information whenever you apply to a Corp or Alliance, then certificates might be more relevant. As is, they are not, and whatever you do with them is likely a waste of time. They are a cool, (and I mean relatively interesting), feature, but there is no specific use for them in the game.
I don't see any point in wasting time on them. zubzubzubzubzubzubzubzub |

Obsidiana
White-Noise
221
|
Posted - 2013.09.27 05:51:00 -
[283] - Quote
Can someone explain to me why I have to "claim" a certificate that really doesn't do anything? |

ArchenTheGreat
BRAB0 The Volition Cult
14
|
Posted - 2013.09.27 16:18:00 -
[284] - Quote
Obsidiana wrote:Can someone explain to me why I have to "claim" a certificate that really doesn't do anything?
Probably to avoid server overload. If you have to claim certifate it is an single action started by you. Claiming certificate by server require some sort of a worker thread which periodically claimes them. Of course there are ways to avoid this problem* but CCP is too lazy to implement it. I see this pattern in many different places.
*server could claim all certificates on login and after login your client can periodically check if they are ready to claim and inform server. |

Lukas Langeheuvel
13 Rocks and Wrecks LTD. Vindication Mob
0
|
Posted - 2013.09.27 16:40:00 -
[285] - Quote
Making certificates public to me is giving away information about your character to everyone. Alot of people would not do that. If you can set the visibility to just your corp/alliance, it would be pretty good so everyone can keep tabs on what their corp/alliance mates can do. |

Jaz Antollare
Deadly Loneliness
25
|
Posted - 2013.09.27 21:43:00 -
[286] - Quote
I like the first 3 Ideas,
don't show them publicly
Drag them into text
and look at them on permission! |

Jack Miton
Semper Ubi Sub Ubi
2334
|
Posted - 2013.09.30 23:49:00 -
[287] - Quote
Why remove the option to set certificates public? This is disappointing to me since I like to set all my Elite certificates public so that people know I am better than they are.
I don't see any reason to remove the functionality, it's not like the system forces you to make them public if you don't want to. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ |

Yolo
Yolo Corp xXPlease Pandemic Citizens Reloaded Alliance.Xx
47
|
Posted - 2013.10.03 08:55:00 -
[288] - Quote
I like certificates being possible to set as public, so people can view how awesome I am. ;)
However, what I find more important is that custom certificates can be designed for recruitment situations for example. We recuire that you have "this" certificate (custom group of skills), the recruit claims the certificate (from link) and then re-posts it as where it displays as claimed eg; the recruit has the base skills required.
This could in turn allow for custom roles based on corporation certificates, when you have capital and jumpskills, you get access to hangar 4 which is fuel hangar, as an example.
Other than that, I would expect that career choices are introduced that are more inline with what people do. One thing I would like to enlighten is the usage of refining skills as a pre-requisit for t2 mining crystals and mining certificates.
refining is not equal to mining, its like if your production required your science to be maxed, or missiles for gunnery skills. They are similar, but they are not related in such a way that it is defendable to force players to train refining skills, allow it to be a specialization for those who want to be good at refining.
Also, as always before, I have always thought that spacship command and advanced spaceship command along with navigation should be the skills that determines if you can fly a given ship. While all other skills are focused on bonuses to make the ship usable to its full potential. eg; the only required prerequisit should be spacehip command (t1) or advanced spacehip command (t2) and navigation (class dependant). - since 2003, bitches |

Rykki Atruin
IPC Logistics
0
|
Posted - 2013.10.04 13:28:00 -
[289] - Quote
As a 4 month old player I can say that the "Core Competency" certificates were very useful to me. I really like the idea of having a clear way to see just how well (or not) I'm flying that new battleship, because let's be honest the first time I sat in a BS I was way underskilled and did better damage with a battlecruiser.
Now that I have a better idea of what my skill goals are (EveMon FTW) I still find myself recommending to all new corp members to get their "Core Competency - Basic" cert as soon as possible followed very shortly with either the armor or shield defense cert.
TL;DR Certs are awesome for new players like me. |

Barzhad
Hoplite Brigade White-Lotus
0
|
Posted - 2013.10.17 08:01:00 -
[290] - Quote
I think the mature thing on CCP's side would be to yield to the masses and admitting that certificates have no value. not only they are pretty useless for recruiters, ship-fitting and bragging they are pretty obsolete with the revised skill tree from Odyssey where all the skills make perfect sense in their categories and people would skill according the skill group. for example: I fly Minmatar. so, that usually speed and shields, no? let's see what we have in the shield and navigation skill categories - this is much more informative. also, some certs are misleading you to think that the skills that are required to obtain them are all equally important, like Core Competency has targeting skills, this is so not necessary to be a competent pilot compared to, say, CPU management. this is a very generic and not very effective way of prioritizing skills. every non-noob pilot can go over the list in EVEmon and see for himself what he needs and prioritize better. this besicaly makes the certs only relevant to newbies but after a few weeks they too will move on to evemon and forget about them. |
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Silent Cyborg
WIFI Express TAXU
1
|
Posted - 2013.10.17 23:39:00 -
[291] - Quote
Well I have been avoiding this forum because of not knowing how to respond about certificates with out insulting CCP more so then I do on any good day.
CCP take a look at the web site www.fleet-up.com then load a fitting in to the web site and see how effective your toon is in that ship. Look at the amazing work put in to calculate how well you are in that ship.
Right now take what you seen and imbed it in to game as certificates or the Mastery lvl on the ship. Much better and more useful. then put in a system that if I was assisting a fellow corp mate in fitting a ship that when I link up my fit he/she can see how effective they would be in that ship.
The system for this is already around and you really wouldn't have to actually do much work to bring it in to game.
as for certificates as they are and the 'Mastery' system your introducing they suck balls as according to the test server my alt is lvl2 mastery for a few battle cruisers such are the drake.
Slight problem........He doesn't have Caldri Battlecruiser trained???? shouldn't I be able to fly the ship as part of the mastery? FAIL!
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Krios42
Unified Combatants Against ALL Authorities
3
|
Posted - 2013.10.20 22:35:00 -
[292] - Quote
I think removal of the the option to make them visible. It's not really a bragging thing, and if anything, could give a hostile information on your abilities. If people want to make that public, they can hand out API keys, or use eveboard. |

Mars Theran
Red Rogue Squadron Heart 0f Darkness
1659
|
Posted - 2013.10.25 01:33:00 -
[293] - Quote
Jack Miton wrote:Why remove the option to set certificates public? This is disappointing to me since I like to set all my Elite certificates public so that people know I am better than they are.
I don't see any reason to remove the functionality, it's not like the system forces you to make them public if you don't want to.
I have elite certs, and there's lots of people better than me. 
zubzubzubzubzubzubzubzub |

Sky Falcorr
Perkone Caldari State
1
|
Posted - 2013.10.26 16:54:00 -
[294] - Quote
CCP Ytterbium wrote:
Offer the ability to drag and drop individual Certificates, or a whole Certificate profile from a character into any kind of text input field (conversation channels or EVE mails for instance GÇô this already is possible for individual Certificates from the planner) Offer means to compare Certificates with a particular individual that give you permission with your own
i would like to have the ability to create custom certificates\certificate lists. this could be used to allow other players "sign" them which would show if the signing character has or has not the skills needed for this certificate.
should be usable not only by corp\alliance , but by any private person\community to verify if respondents answer to certain criteria |

Sarah Stallman
International Unification
32
|
Posted - 2013.10.26 17:23:00 -
[295] - Quote
Personally, I don't really see the intelligence problem with certs being public. For anyone who would care, you can get a better idea of their skills by looking at their lost fits on kill boards. |

Felo Maxun
Pator Tech School Minmatar Republic
21
|
Posted - 2013.11.10 16:24:00 -
[296] - Quote
I would like them to remain public, or atleast visible to corperation members, might be a bit more of a useful option. Its not jsut about bragging rites, its also a good internal intel tool and handy for recruiting low sp pilots into training corps. |

Karle Tabot
State War Academy Caldari State
30
|
Posted - 2013.11.10 18:49:00 -
[297] - Quote
CCP Ytterbium wrote:Hello folks, We have long term plans to improve Certificates as a whole and we would appreciate your input regarding their public visibility. At the moment it is possible to set individual certificates as public by going into your character sheet, under the Certificates > Permissions Tab. Initial research has shown a low usage of characters set Certificates as public, we thus are considering the following options:
- Remove the ability to set Certificates as public
- Offer the ability to drag and drop individual Certificates, or a whole Certificate profile from a character into any kind of text input field (conversation channels or EVE mails for instance GÇô this already is possible for individual Certificates from the planner)
- Offer means to compare Certificates with a particular individual that give you permission with your own
- For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.
Would you feel comfortable with any of these options? Which ones do you like? Options outside that list may be considered as well, if expressed in a constructive manner. As another topic for you guys to voice your feedback to, what information would you feel worried about if it was displayed as public by default and why?In all cases, please note all of this remains high-level conceptual work that is in no way set in stone or even planned for the immediate future, which is why we are asking for your input in the first place. Many thanks for your time.
Please do not display any additional information about my characters by default, specifically including, but not limited to, the state of my certificates.
I pay to play a game here, and I should be the one making these decisions about my character information, and not you. |

Chanina
ASGARD HEAVY INDUSTRIES Kadeshians
44
|
Posted - 2013.11.12 08:35:00 -
[298] - Quote
Making certificates public isn't used much, don't want to tell your enemy how good you are right? Viewable on permission sounds good.
A simple "Corp only" might be good too especially for trainee corporations. By default it should be off.
- remove public | yes - drag and drop certificates | a fine idea - comparing | good one - for bragging | not needed, should be opt in but default hidden. |

Varenth Esher
Reverberation Inc
2
|
Posted - 2013.11.12 20:26:00 -
[299] - Quote
I'm sorry I don't really have the spare time to read more than the OP, but I did want to jump in and voice my take on the subject.
I use certificates to be able to prove to others that I do in fact have the required skills for certain roles/ships/mods without having to show them all my skills through an api. It allows me to boast some of my skill set while allowing for the ability to keep hidden other aspects of my characters. |

Chris Carlyle
Brave Newbies Inc. Brave Collective
0
|
Posted - 2013.11.19 11:39:00 -
[300] - Quote
CCP Ytterbium wrote:Hello folks, We have long term plans to improve Certificates as a whole and we would appreciate your input regarding their public visibility. At the moment it is possible to set individual certificates as public by going into your character sheet, under the Certificates > Permissions Tab. Initial research has shown a low usage of characters set Certificates as public, we thus are considering the following options:
- Remove the ability to set Certificates as public
- Offer the ability to drag and drop individual Certificates, or a whole Certificate profile from a character into any kind of text input field (conversation channels or EVE mails for instance GÇô this already is possible for individual Certificates from the planner)
- Offer means to compare Certificates with a particular individual that give you permission with your own
- For bragging rights, display unlocked Certificates publicly on all character show info, but donGÇÖt mention to which fields they apply GÇô for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.
Would you feel comfortable with any of these options? Which ones do you like? Options outside that list may be considered as well, if expressed in a constructive manner. As another topic for you guys to voice your feedback to, what information would you feel worried about if it was displayed as public by default and why?In all cases, please note all of this remains high-level conceptual work that is in no way set in stone or even planned for the immediate future, which is why we are asking for your input in the first place. Many thanks for your time.
I'm still a bit of a rookie and I love the certificates, because they give me an idea of what skills I need to get info. I do not, however, share all of them them publicly. Certificates can easily reveal PvP relevant information and allows hostile forces to take advantages of the 'gaps' in my combat training.
My list would look like this:
- Don't remove the ability to set Certificates as public, but make it opt-in.
- Offer the ability to drag and drop individual Certificates, or a whole Certificate profile from a character into any kind of text input field (conversation channels or EVE mails for instance GÇô this already is possible for individual Certificates from the planner)
- Offer means to compare Certificates with a particular individual that give you permission with your own
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