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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
Jack Miton
Semper Ubi Sub Ubi
2065
|
Posted - 2013.06.30 05:09:00 -
[601] - Quote
CCP listening to feedback and making the correct changes from it?!?!?! In my EVE?!?!? Guess the world is ending....
+1 |
HiddenPorpoise
BG-1 The Craniac
2
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Posted - 2013.06.30 06:22:00 -
[602] - Quote
Eladaris wrote:Octoven wrote: Bestower - 2H 4M 6L - For 11 slots, 6 Armor Tank slots Total Base HP - 2240
Armor tank... on a T1 industrial. For reals? Sorry, I pretty much stopped reading anything you were posting after that. I quit at 2+4+6=11 |
Roseline Penshar
Illusory Superiority R O G U E
10
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Posted - 2013.06.30 11:27:00 -
[603] - Quote
1 question, when will the change happen? need to get some type of ship |
Aaron Kyoto
Brutor Tribe Minmatar Republic
6
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Posted - 2013.06.30 14:10:00 -
[604] - Quote
Evelgrivion wrote:The ammunition bay seems like an avenue for considerable abuse; you can fit quite a few hoarders inside of a carrier's ship maintenance bay, and each of those hoarders can be filled to the brim with ammunition for mineral compression purposes.
We'll call it Tardis Hauling! |
Erik Finnegan
Polytechnique Gallenteenne
92
|
Posted - 2013.06.30 14:34:00 -
[605] - Quote
I am still waiting for a feedback on the potential name changes which Rise wanted to talk to the Story Team about. Other than that, this is a pretty nice round 2. |
Claire Raynor
NovaGear Limitless Inc.
156
|
Posted - 2013.06.30 14:44:00 -
[606] - Quote
CCP Rise wrote:First page all positive, I'm outta here
You are doing awesome work - I selfishly really hate some of what you've done - But I just look at these new Industrial designs - and I might start using more than just my Mammoth! It carries on your effort -> I'm seeing more ships in EVE than ever before -> and this will only make that more so.
Epic
(Remember to give Freighters Slots :) ) |
Eryn Velasquez
44
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Posted - 2013.06.30 15:24:00 -
[607] - Quote
As well as i appreciate the changes to the T1-industrials, i wish we could have a new class of ships, specialized haulers.
Some Rorqual-tech inside, only applicable to raw-materials and refined/processed stuff. Means base-cargo around 10-15k, with compression maximum 100-150k. GÇ£A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.GÇ¥-áGÇò Jean-Jacques Rousseau-á |
Freelancer117
so you want to be a Hero
68
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Posted - 2013.06.30 19:34:00 -
[608] - Quote
I welcome any non-bland non-nerf ship balance, round 2 welldone Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg http://bit.ly/1a5dQGs |
Galen Dnari
Fhloston Paradise E.Y
11
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Posted - 2013.06.30 21:58:00 -
[609] - Quote
Thorn Galen wrote:Great job! Battle Iterons incoming I agree, I like it too.
Can you say "Q ship"? http://eveboard.com/ub/1939472205-31.png |
Gareth Sedorak
Sedorak Corporation
0
|
Posted - 2013.07.01 01:53:00 -
[610] - Quote
Hey Rise, What a bout a hauler that can fit mining foreman links?
Maybe with no extra bonus as to not step on any toes, yet still open up possibiities for small scale ops |
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Ten Bulls
Sons of Olsagard
258
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Posted - 2013.07.01 03:05:00 -
[611] - Quote
Outer Ring Excavations specialize in industry ships.
They should take control of tech behind the Iteron II, III, IV and Horder.
So new BPO seeders and new skins for those ships. |
Gareth Sedorak
Sedorak Corporation
0
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Posted - 2013.07.01 04:16:00 -
[612] - Quote
Ten Bulls wrote:Outer Ring Excavations specialize in industry ships.
They should take control of tech behind the Iteron II, III, IV and Horder.
So new BPO seeders and new skins for those ships.
They've already spoken about this at length, If you read back through the thread you'll see it all over the place :)
Currently, They feel the art teams time is better spent on other things.
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Darling Hassasin
Imperial Academy Amarr Empire
4
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Posted - 2013.07.01 06:31:00 -
[613] - Quote
I havent read the whole 30+ pages, overall awsome changes but ore hold and mineral hold being the same is wrong. 45k / 450k better |
Gareth Sedorak
Sedorak Corporation
0
|
Posted - 2013.07.01 07:13:00 -
[614] - Quote
Darling Hassasin wrote:I havent read the whole 30+ pages, overall awsome changes but ore hold and mineral hold being the same is wrong. 45k / 450k better
As someone that does a lot of mining and hauling for selling, Being able to haul 450k ore would leave indy/exhumer mining too automated.
It still makes plenty of sense to have a 40k ore hold to haul form wher eyou're mining back to the station, then refine it before hauling it to sell as refined minerals take up way less psace than ore does. |
Liafcipe9000
Smeghead Empire
6805
|
Posted - 2013.07.01 07:20:00 -
[615] - Quote
The return of jetcan mining? AND CAN FLIPPING?
Altho Agility would make much more sense if it was a bonus on ALL haulers instead of just a few of them...
I do love the idea of mineral and PI bays. +1 Yes for you CCP Rise. You may gain the knowledge, but you will lose your belief, with all its mystery and comfort. If there was proof, absolute and certain, there is an afterlife, why not quit this life, and be done with it? Ponder about these things all your life, and you're a philosopher. Compress these ponderings into a couple of pages, and you'll go mad. |
Maximus Aerelius
PROPHET OF ENIGMA
184
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Posted - 2013.07.01 09:42:00 -
[616] - Quote
CCP Rise thank you for listening and for the awesome revision...can't wait for these to come in!
Love the difference's between them and the special love given to the "extra" haulers.
Good work my man, good work indeed! My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Wulfys Cleanup
Perkone Caldari State
7
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Posted - 2013.07.01 11:10:00 -
[617] - Quote
We still need a t1, t2 that can carry a packaged battleship. It is stupid that we have to train for an orca or a freighter in an industrial sense, when it's faster to train to fly the ship it self to haul it.
Even giving a ship the capability to haul 2 packaged battleships will not interfere with the roles of the orca and freighter, but servers a middleground.
If this can be done trough a container or special bay, it will not be able to be abused, and the m3 problem solved |
Wulfys Cleanup
Perkone Caldari State
7
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Posted - 2013.07.01 11:22:00 -
[618] - Quote
Even a t2 cloacky hauler specialized to carry a fitted ship into the depths of low 0.0 would seriously help people out to get slow moving ships out there, and help us move t2 rigged ships without having to train for a carrier first.
This would help getting people to low, 0.0 incursions or frontlines and ease up some burden on logistics throughout space. |
Phoenix Jones
Shockwave Innovations Surely You're Joking
38
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Posted - 2013.07.01 14:24:00 -
[619] - Quote
Wulfys Cleanup wrote:We still need a t1, t2 that can carry a packaged battleship. It is stupid that we have to train for an orca or a freighter in an industrial sense, when it's faster to train to fly the ship it self to haul it.
Even giving a ship the capability to haul 2 packaged battleships will not interfere with the roles of the orca and freighter, but servers a middleground.
If this can be done trough a container or special bay, it will not be able to be abused, and the m3 problem solved
There is actually a reason for not being able to carry over 50,000m3 of general storage in a T1 (or T2) industrial.
Currently C1 wormholes have a mass limit of 20,000,000 m3. In simple terms, everything BUT a battleship can fit into that wormhole (a battleship is too massive that it will not fit). For a point of reference, the ORCA cannot fit into a C1. A Retriever (mining barge) can fit into a C1, the Covetor (also a mining barge), Cannot.
Giving the T1 and T1 small industrial the ability to fit battleship hulls would circumvent the C1 mass limitation on battleship hulls. Currently the only way to bring a BS or higher into a C1 is to build it in there, but then it cannot ever leave.
There might be a few other reasons but those are the ones I know of atm.
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Mineral Ore
KnownUnknown
9
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Posted - 2013.07.01 15:00:00 -
[620] - Quote
Quote:ITERON MARK IV - Ore Bay (Ore includes Gas, Ice, and Mineral Ore) <--- I'd rather not be confined to an Ore Bay....
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Vayn Baxtor
Brutor Tribe Minmatar Republic
58
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Posted - 2013.07.01 15:19:00 -
[621] - Quote
Phoenix Jones wrote:Wulfys Cleanup wrote:We still need a t1, t2 that can carry a packaged battleship. It is stupid that we have to train for an orca or a freighter in an industrial sense, when it's faster to train to fly the ship it self to haul it.
Even giving a ship the capability to haul 2 packaged battleships will not interfere with the roles of the orca and freighter, but servers a middleground.
If this can be done trough a container or special bay, it will not be able to be abused, and the m3 problem solved There is actually a reason for not being able to carry over 50,000m3 of general storage in a T1 (or T2) industrial. Currently C1 wormholes have a mass limit of 20,000,000 m3. In simple terms, everything BUT a battleship can fit into that wormhole (a battleship is too massive that it will not fit). For a point of reference, the ORCA cannot fit into a C1. A Retriever (mining barge) can fit into a C1, the Covetor (also a mining barge), Cannot. Giving the T1 and T1 small industrial the ability to fit battleship hulls would circumvent the C1 mass limitation on battleship hulls. Currently the only way to bring a BS or higher into a C1 is to build it in there, but then it cannot ever leave. There might be a few other reasons but those are the ones I know of atm.
Suppose a query on cargo if one try's to use a C1 could cover that particular issue. If BS in cargo, deny access.
Using tablet, typoes are common and I'm not going to fix them all. |
Maximus Andendare
Future Corps Sleeper Social Club
330
|
Posted - 2013.07.01 15:32:00 -
[622] - Quote
Mineral Ore wrote:Quote:ITERON MARK IV - Ore Bay (Ore includes Gas, Ice, and Mineral Ore) <--- I'd rather not be confined to an Ore Bay.... Use another ship?
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CCP Rise
C C P C C P Alliance
1540
|
Posted - 2013.07.01 16:43:00 -
[623] - Quote
Hey sorry I've been missing for a bit - weekends you know.
So I don't have much to add here, glad that you guys are still feeling good about this mostly. A couple small updates though:
We are not going to do any name changes. There's just too much risk/cost in doing that with not enough benefit in this case. It is specifically concerning that we would change them based on current function, then change function in some way down the line and be left with names that make no sense. In general changing what things are called is pretty yucky so I feel good about avoiding it here.
As far as WHEN, I can't say exactly but its a good chance that it will be before the end of Summer.
Have fun see you o/ |
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Maximus Andendare
Future Corps Sleeper Social Club
330
|
Posted - 2013.07.01 17:20:00 -
[624] - Quote
CCP Rise wrote:Hey sorry I've been missing for a bit - weekends you know.
So I don't have much to add here, glad that you guys are still feeling good about this mostly. A couple small updates though:
We are not going to do any name changes. There's just too much risk/cost in doing that with not enough benefit in this case. It is specifically concerning that we would change them based on current function, then change function in some way down the line and be left with names that make no sense. In general changing what things are called is pretty yucky so I feel good about avoiding it here.
As far as WHEN, I can't say exactly but its a good chance that it will be before the end of Summer.
Have fun see you o/ Now ze HACs?
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Mineral Ore
KnownUnknown
9
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Posted - 2013.07.01 17:24:00 -
[625] - Quote
Maximus Andendare wrote:Mineral Ore wrote:Quote:ITERON MARK IV - Ore Bay (Ore includes Gas, Ice, and Mineral Ore) <--- I'd rather not be confined to an Ore Bay.... Use another ship? Where's your humor!? My name is Mineral Ore. |
Gareth Sedorak
Sedorak Corporation
0
|
Posted - 2013.07.01 17:55:00 -
[626] - Quote
Mineral Ore wrote:Quote:ITERON MARK IV - Ore Bay (Ore includes Gas, Ice, and Mineral Ore) <--- I'd rather not be confined to an Ore Bay....
Then fly one of the many other industrial haulers.... |
Endeavour Starfleet
902
|
Posted - 2013.07.01 19:41:00 -
[627] - Quote
CCP Rise wrote:Hey sorry I've been missing for a bit - weekends you know.
So I don't have much to add here, glad that you guys are still feeling good about this mostly. A couple small updates though:
We are not going to do any name changes. There's just too much risk/cost in doing that with not enough benefit in this case. It is specifically concerning that we would change them based on current function, then change function in some way down the line and be left with names that make no sense. In general changing what things are called is pretty yucky so I feel good about avoiding it here.
As far as WHEN, I can't say exactly but its a good chance that it will be before the end of Summer.
Have fun see you o/
I really hope you and CCP can find a way to get them out sooner than that. The new haulers are going to make these tasks something that isn't as much as a nightmare to use. Then again I can understand if there are other changes like AHAC rebalancing scheduled as well. |
Sassums
Mom 'n' Pop Ammo Shoppe R.E.P.O.
106
|
Posted - 2013.07.01 21:21:00 -
[628] - Quote
What will the mineral requirements be for these ships, will they be changing?
I would assume (granted i've never built one) that the mark II, III, and IV require less minerals than the Ity V? |
Endeavour Starfleet
902
|
Posted - 2013.07.01 21:42:00 -
[629] - Quote
Sassums wrote:What will the mineral requirements be for these ships, will they be changing?
I would assume (granted i've never built one) that the mark II, III, and IV require less minerals than the Ity V?
This is Tiericide the other times they have done this kind of change they have moved build requirements up to or near that of the highest Tier before the change.
Personally I suspect we will see a similar change here. These ships will become useful so their Mineral requirements will go up to that of the V today in my opinion. |
Kraschyn Thek'athor
Asgard Ammunitions
11
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Posted - 2013.07.02 01:07:00 -
[630] - Quote
Evelgrivion wrote:The ammunition bay seems like an avenue for considerable abuse; you can fit quite a few hoarders inside of a carrier's ship maintenance bay, and each of those hoarders can be filled to the brim with ammunition for mineral compression purposes.
Hoarder is 240.000m, so 4x Hoarders per carrier. 4x 41.000 = 164.000m normal Bays = 50.000 214.000m capacity for the price of an 1,3 billion isk carrier. Roughly two carrier substitute an JF in the role of high sec mineral import.
But before, it was also possible to fit ammo loaded industrials into the carriers. So... not a big thing. |
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