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Istyn
Freight Club Whores in space
219
|
Posted - 2013.07.03 17:07:00 -
[271] - Quote
Infinity Ziona wrote:imbalance makes them quite pointless to use to transport valusble bulk cargo - the role they are intended to perform.
That explains why they're so rare nowadays. |

Tippia
Sunshine and Lollipops
15363
|
Posted - 2013.07.03 17:11:00 -
[272] - Quote
Infinity Ziona wrote:Cost is a big factor in MMOs because it balances the game. GǪexcept that cost is not a balancing factor. It is a product of balance, not a factor in it. It might have been in ancient time, back before CCP learned that perennial truth the hard way with Titans, but just because they might have incorrectly believed it was, doesn't mean it actually was.
Quote:The cost has been drastically reduced and an imbalance makes them quite pointless to use to transport valusble bulk cargo - the role they are intended to perform. Close, but not quite. Their role is to transport bulk cargo, not valuable cargo. You have Transports to deal with that particular logistical segment. Freighters are excellent for this particular task. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Infinity Ziona
Cloakers
165
|
Posted - 2013.07.03 17:13:00 -
[273] - Quote
Maximillian German wrote:Infinity Ziona wrote:Tippia wrote:Infinity Ziona wrote:1. Very highrisk LMAO no. If it were, they'd be dying all over the place. They aren't. So we'll put that down as very low to no risk as well. BALANCE! They die in high a lot. Undocking and using jumpdrive is safe but piloting them around high is very dangerous due to epeen gankers in cheap dessies. To the poster before you the gank ship is not put at risk - its purpose is to die. Your definition of risk is so ****** ******* subjective that it physically pains me to read your idiotic posts. risk [risk] noun 1. exposure to the chance of injury or loss; a hazard or dangerous chance Just because you plan to suicide you ship when you gank, doesn't mean there is no risk. Allow me to count the ways: 1. You lose your ship. Is it intended? yea. Does it expose you the the chance of injury of loss? No ****, of course it does 2. You lose standing. "B-b-but Max", you whine, "can't you avoid letting your standing drop to a level that will harm you?" Why of course I can, but to do so I must invoke the ancient art of 'Planning' to mitigate my risk. More on that later. 3. Someone gains killrights on you that can be activated at any time. This risk follows you around even after the gank. Can't alts mitigate some of this risk? yes, but you would have to once again invoke the ancient art of 'planning'. Plus, the train to get a new character into a freighter ganking ship(brutix, nado, etc) will cost you in plex 4. And finally, there is the very real risk that the target will escape and you will have lost ships for nothing. This, too, can be mitigated via proper planning. Now, I know many people say that carebears have lost their ability to invoke the ritual of planning, but I say NAY! I believe in you, carebears! I believe that you can find a friend or an alt to create an escape cyno! I believe that you can scout ahead for gank gangs! I BELIEVE that you can web your freighters to get them off of the gate quicker. I believe. I know that gangers have it easy. After all, all they have to do is put together a fleet of bumpers and gankers, and coordinate them such that they run through the entirety of your hp in the span of about 20 seconds. Easy right? Compared to them, yours is a monumental task. Yet I believe in your ingenuity. YOU CAN DO IT CAREBEARS! I BELIEVE IN YOU! /sarcasm Yeah before you start calling people idiots you should try using that little thing inside your skull. Your dictionary definition has the word "chance" in it. When you use a tool (the gank ship in this instance) intending to destroy it, and you accept the resulting sec loss as a given then it becomes an expense, not a risk. Risk is the possibility of, not expense of.
By your own definition firing a weapon and expending ammo, or activating an ASB is a risk. Heres a clue, your wrong. |

Benny Ohu
Chaotic Tranquility Casoff
1176
|
Posted - 2013.07.03 17:15:00 -
[274] - Quote
citation needed on developer intention of need of battleships to gank freighters due to cost of freighter at release, intention of number and type of ships to gank freighter at release, intention of cargo containers to be unscannable (especially since they were either always or have been changed to be scannable) |

Tippia
Sunshine and Lollipops
15365
|
Posted - 2013.07.03 17:18:00 -
[275] - Quote
Infinity Ziona wrote:When you use a tool (the gank ship in this instance) intending to destroy it, and you accept the resulting sec loss as a given then it becomes an expense, not a risk. Risk is the possibility of, not expense of. Expenses are still risks.
Risk is cost +ù probability. Just because the probability happens to be 1 doesn't mean it's not a risk.
GǪoh, and the probability isn't 1. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Infinity Ziona
Cloakers
165
|
Posted - 2013.07.03 17:23:00 -
[276] - Quote
Benny Ohu wrote:citation needed on developer intention of need of battleships to gank freighters due to cost of freighter at release, intention of number and type of ships to gank freighter at release, intention of cargo containers to be unscannable (especially since they were either always or have been changed to be scannable) No citation needed. You could only gank them with many battleships. EHP has always been a balancing factor. Its why big expensive ships have lots and little inexpensive ships have little.
When freighters were released it was common usage to hide cargo in cans. Cargo containers didn't show contents.
@Tippia - a full freighter with non-faction non-deadspace modules and T1 ships is valuable bulk cargo. Its not that special value of modules that make bulk cargo valuable its the "bulk" part of the cargo that does. |

Benny Ohu
Chaotic Tranquility Casoff
1176
|
Posted - 2013.07.03 17:28:00 -
[277] - Quote
no i'm pretty sure claims need to be backed up. i'm not only asking for an indication bs were needed but intention of bs to be needed and intention of bs requirement to gank due to respective costs of the ships.
and the fact that cargo containers were changed to be scannable indicates that the unscannability of cargo containers was considered to be unbalanced. |

Infinity Ziona
Cloakers
165
|
Posted - 2013.07.03 17:31:00 -
[278] - Quote
Tippia wrote:Infinity Ziona wrote:When you use a tool (the gank ship in this instance) intending to destroy it, and you accept the resulting sec loss as a given then it becomes an expense, not a risk. Risk is the possibility of, not expense of. Expenses are still risks. Risk is cost +ù probability. Just because the probability happens to be 1 doesn't mean it's not a risk. GǪoh, and the probability isn't 1. A risk is only a risk if it has chance in it. A certainty of loss is not a risk its a choice. If I want to gank player A for giggles and I know I will lose 100 mill doing it but ganking player A is worth the loss then I am not taking a risk. I am losing 100 mill in expenses but obviously ganking player A is worth more to me than 100 mill so I choose to do it. I risk nothing unless I fail to gank player A and lose my 100 mill.
Since these ganks cannot fail, EvE is not chance based except for ECM there is no risk or at least its so negligible its not a factor. |

Benny Ohu
Chaotic Tranquility Casoff
1176
|
Posted - 2013.07.03 17:34:00 -
[279] - Quote
Quote:Since these ganks cannot fail, yes they can  |

Tippia
Sunshine and Lollipops
15365
|
Posted - 2013.07.03 17:36:00 -
[280] - Quote
Infinity Ziona wrote:A risk is only a risk if it has chance in it. Nope. A risk is any cost (including negative ones) that can have a probaility value attached to it. If that probability happens to come out as 1, it just makes it a very high risk. The only way for it to be no risk is if we equate zero risk (cost = 0 or probability = 0) with GÇ£noGÇ¥ risk, but strictly speaking, that's still a risk at a value of zero.
Quote:Since these ganks cannot fail GǪexcept that they can. So: since these ganks can fail, and since there's even the chance that you won't lose your ship in the process, the probability isn't 1 to begin with, so even with a limited definition of risk where p<1, it's still a risk.
Oh, and if you think that ECM is the only chance-based mechanic in EVE, you've just disqualified yourself from talking aboutGǪ ohGǪ EVE. Almost all of it. You need to read up a bit first. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Infinity Ziona
Cloakers
165
|
Posted - 2013.07.03 17:38:00 -
[281] - Quote
Benny Ohu wrote:no i'm pretty sure claims need to be backed up. i'm not only asking for an indication bs were needed but intention of bs to be needed and intention of bs requirement to gank due to respective costs of the ships.
and the fact that cargo containers were changed to be scannable indicates that the unscannability of cargo containers was considered to be unbalanced. They're not "claims" they're historical facts. As for the devs the intention can be reached by the fact the system of EHP vs DPS has existed since EvE first launched. Again reached by the EHP buff the devs made because ships were popping to quickly in combat. Its not rocket science. |

Benny Ohu
Chaotic Tranquility Casoff
1176
|
Posted - 2013.07.03 17:42:00 -
[282] - Quote
Infinity Ziona wrote:Benny Ohu wrote:no i'm pretty sure claims need to be backed up. i'm not only asking for an indication bs were needed but intention of bs to be needed and intention of bs requirement to gank due to respective costs of the ships.
and the fact that cargo containers were changed to be scannable indicates that the unscannability of cargo containers was considered to be unbalanced. They're not "claims" they're historical facts. As for the devs the intention can be reached by the fact the system of EHP vs DPS has existed since EvE first launched. Again reached by the EHP buff the devs made because ships were popping to quickly in combat. Its not rocket science. you're claiming they are facts, yes. this does not make them facts. |

Ramona McCandless
The McCandless Clan Turing Tested
567
|
Posted - 2013.07.03 17:45:00 -
[283] - Quote
Infinity Ziona wrote:
Since these ganks cannot fail
For the third bloody time
PLEASE EXPLAIN HOW THIS IS SO " Ramona McCandless, you're my hero." - Domanique Altares, Rifterlings, Point Blank Alliance
Tell The Others |

Infinity Ziona
Cloakers
165
|
Posted - 2013.07.03 17:48:00 -
[284] - Quote
Tippia wrote:Infinity Ziona wrote:A risk is only a risk if it has chance in it. Nope. A risk is any cost (including negative ones) that can have a probaility value attached to it. If that probability happens to come out as 1, it just makes it a very high risk. The only way for it to be no risk is if we equate zero risk (cost = 0 or probability = 0) with GǣnoGǥ risk, but strictly speaking, that's still a risk at a value of zero. Quote:Since these ganks cannot fail GǪexcept that they can. So: since these ganks can fail, and since there's even the chance that you won't lose your ship in the process, the probability isn't 1 to begin with, so even with a limited definition of risk where p<1, it's still a risk. Probability and chance are the same thing.
They cant fail if you bring enough ships. Its a mathematical certainty a ship which cannot fit a variable tank with a set max number of hit points will be destroyed if the DPS output exceeds the EHP of the ship and the ship cannot escape.
There maybe a very remote possibility the bumpers may both lose connection at the same time on the off chance someone messed up and the ship didn't pop initially and reshipping is required but thats stretching things a little far. |

Infinity Ziona
Cloakers
165
|
Posted - 2013.07.03 17:53:00 -
[285] - Quote
Ramona McCandless wrote:Infinity Ziona wrote:
Since these ganks cannot fail
For the third bloody time PLEASE EXPLAIN HOW THIS IS SO I explained it above. If you do it right the freighter will pop every time. If you do it wrong you can bump till people reship. |

OldWolf69
IR0N. SpaceMonkey's Alliance
59
|
Posted - 2013.07.03 17:57:00 -
[286] - Quote
Elder TheRock wrote:NEXT sensless Jumpfreighter was ganked by Goons
Cargovalue: 1.2 bil
CCP you want this kind of "pvp"....if yes, you will lost all old players which gave your game the chance to grow 10 years ago!
I play now over 8 years Eve....but now its over for me....
and all other players who want to tell me: "why you re so dump and fly in highsec with your Jumpfreighter"
It was not my, it was only a good friend in my corporation....the second one in the last 2 month....
we will quit now....
THANKYOU CCP Regards Tom After 8 years of playing this game, if you did not learn that autopiloting will hurt your feelings... so i suspect bad troll. 1/10. |

Ramona McCandless
The McCandless Clan Turing Tested
569
|
Posted - 2013.07.03 18:00:00 -
[287] - Quote
Infinity Ziona wrote:Ramona McCandless wrote:Infinity Ziona wrote:
Since these ganks cannot fail
For the third bloody time PLEASE EXPLAIN HOW THIS IS SO I explained it above. If you do it right the freighter will pop every time. If you do it wrong you can bump till people reship.
Sorry which post number is it? I cant find it
Sorry for shouting if Ive gone temporarily blind " Ramona McCandless, you're my hero." - Domanique Altares, Rifterlings, Point Blank Alliance
Tell The Others |

Benny Ohu
Chaotic Tranquility Casoff
1176
|
Posted - 2013.07.03 18:04:00 -
[288] - Quote
Infinity Ziona wrote:I explained it above. If you do it right the freighter will pop every time. If you do it wrong you can bump till people reship. if we're balancing on the idea that everyone always does everything perfectly
let's hypothetically give the freighter pilot as many perfectly competent friends in rookie ships as the gankers do taloses and brutixes and catalysts and scouts and bumpers
and balance from there
ps the velators have webs |

Infinity Ziona
Cloakers
165
|
Posted - 2013.07.03 18:12:00 -
[289] - Quote
Benny Ohu wrote:Infinity Ziona wrote:I explained it above. If you do it right the freighter will pop every time. If you do it wrong you can bump till people reship. if we're balancing on the idea that everyone always does everything perfectly let's hypothetically give the freighter pilot as many perfectly competent friends in rookie ships as the gankers do taloses and brutixes and catalysts and scouts and bumpers and balance from there ps the velators have webs We're discussing a gank of a single jump freighter in high sec. Not metagaming fleet freighter warfare.
As for your previous comment on fact - what I described is historical EvE fact. Been playing since 2003 and know this to be accurate. Look up the very first freighter ganks and read corresponding threads comments.
|

Benny Ohu
Chaotic Tranquility Casoff
1176
|
Posted - 2013.07.03 18:30:00 -
[290] - Quote
Infinity Ziona wrote:We're discussing a gank of a single jump freighter in high sec. Not metagaming fleet freighter warfare.
As for your previous comment on fact - what I described is historical EvE fact. Been playing since 2003 and know this to be accurate. Look up the very first freighter ganks and read corresponding threads comments.
i'm trying to compare equal amounts of effort put in by both gankers and target (hypothetically) in an attempt to properly assess balance. we'll assume both sides make absolutely no mistakes as you do when you claim there is no risk in ganking.
i've been thinking a bit and i'd like to add one more fact i'd like you to provide (you have provided none as of yet) - that past freighter balance goals (which we don't actually know what they are yet) are the same as any current freighter balance goals. please write this down wherever you wrote the other facts you need to provide to back up your claims so you don't forget to follow it up.
if you can also comment on why so few organised freighter ganks occur despite it being so simple and riskless that'd also be great |

Tippia
Sunshine and Lollipops
15365
|
Posted - 2013.07.03 18:38:00 -
[291] - Quote
Infinity Ziona wrote:Probability and chance are the same thing. No. Chance is the (indeterministic) result of the application of probabilities. Even if you were the equate the two, it doesn't particularly change anything. Just because the probability|chance is 1 doesn't mean that there is no risk GÇö just that the risk is the full value of the cost.
Quote:They cant fail if you bring enough ships. Sure they can. Everyone rolls a 100 on their to-hit rolls, miss completely, and keep doing enough times to not do enough damage before they get shot to pieces themslves. Probability of gank success <1.
Conversely, everyone might roll 1 on their to-hit rolls, getting 3+ù damage crits and miraculously alpha the poor thing with their DPS ships, so by the time the last guy is firing, the target is gone and he has nothing to shoot at. Probability of ship loss <1. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Istyn
Freight Club Whores in space
220
|
Posted - 2013.07.03 18:39:00 -
[292] - Quote
Infinity Ziona wrote:Benny Ohu wrote:Infinity Ziona wrote:I explained it above. If you do it right the freighter will pop every time. If you do it wrong you can bump till people reship. if we're balancing on the idea that everyone always does everything perfectly let's hypothetically give the freighter pilot as many perfectly competent friends in rookie ships as the gankers do taloses and brutixes and catalysts and scouts and bumpers and balance from there ps the velators have webs We're discussing a gank of a single jump freighter in high sec. Not metagaming fleet freighter warfare.
Everyone else replying to you has already gone over how your ideas are bad so I just wondered if, in all your time thinking about risk, you had also thought about effort involved. As you've been claiming that ganks can't fail if they manage to be doing everything perfectly 100% of the time, did you think about how much effort is involved in that in comparison to the effort expended by hitting autopilot?
Just a thought.
edit: Figured it's worth also mentioning that while a gank might 'succeed' and the target die, it can easily fail and lose money if the high value is in a single item/stack/can/plastic wrap and the loot fairy says no. |

Lugia3
End-of-Line
433
|
Posted - 2013.07.03 18:46:00 -
[293] - Quote
You know that a jump freighter is worse than a normal freighter for hauling, right?
HTFU and do what a jump freighter is made for, jumping out. Yarr |

Murk Paradox
Red Tsunami The Cursed Few
421
|
Posted - 2013.07.03 18:50:00 -
[294] - Quote
Infinity Ziona wrote:Murk Paradox wrote:Phish wrote:Honestly it is a very stupid mechanic. To let a bunch of ships that total less then 30M kill a freighter. There needs to be a way to fight back on the freighters side, so if your AFK your dead but if your active and there you can so something with at least a chance of saving your ship. (a chance, doesn't have to be 100%, but at least 50% would be nice) Whereas the value of a hull should have an idea of how well it can perform... the value of the ships don't really have anything to do with its' roles (in other fields-edit-). A sentinel can ewar a helluva lot better than an Abaddon for instance. My pilgrim I use as a fun hostile territory blockade runner can never freight my pi better than a freighter, but it can transverse my movements better and safer, at the cost of more trips. Point being... cost doesn't have anything to do with this scenario. Cost is a big factor in MMOs because it balances the game. Theres a reason freighters were introduced in game with huge (at the time) EHP. They were expensive ships and so to gank one one needed to sacrifice a large number of expensive battleships. If cost wasnt a factor they would have had 10000 EHP and you could have ganked then with a couple of cruisers. Since they were introduced changes have made them gankable with a lot less ships than originally intended. Changes have also made their contents scannable where before with containers they couldnt be. The cost has been drastically reduced and an imbalance makes them quite pointless to use to transport valusble bulk cargo - the role they are intended to perform.
I'd think that the mineral cost in building such a behemoth would actually attribute to it's cost versus trying to infer it's survivability is based on the amount of isk you spent on it. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
421
|
Posted - 2013.07.03 19:00:00 -
[295] - Quote
I also really hope you guys aren't trying to bring up risk and cost again. That's foolhardy and has been gone over again.
When you buy gas for the intention of putting it in your car, you aren't risking losing that amount of money. You spend it. You know even if you do not put that gas in your car (such as another container) you will lose some of it, simply due to evaporation. Even if the fuel does not get combusted.
It's the nature of the stuff.
Now, you CAN however try to eliminate cost... but you cannot eliminate the waste. It will happen regardless.
If you buy a gank ship, and keep it in your hangar.. you still lost the amount of money spent on it. Whether it gets blown up in a failed gank, a successful gank, or never used again.
That's not risk. That's cost. It's spent. No matter what happens to it.
You risk not getting any reward, but you don't risk the money spent already on it. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Psychotic Monk
Big Red Wardec Co Petition Blizzard
1366
|
Posted - 2013.07.03 19:05:00 -
[296] - Quote
Just a quick thought:
The logic here is apparently that given enough gankers the outcome is inevitable if I'm reading this correctly. Because of this attribute, the outcome is certain. Given this logic, we should be playing in a game where all things are happening simultaneously because of unlimited participants? All freighters are being ganked, all materials are being hauled, all TCUs are being shot, etc.
I mean, given enough gankers, a freighter will die. Given enough freighters, a load will get moved. Given enough shooters, a TCU will be shot.
Thoughts on this? Belligerent Undesirables Selling Griefer Immunity |

Alavaria Fera
GoonWaffe Goonswarm Federation
3758
|
Posted - 2013.07.03 19:09:00 -
[297] - Quote
Psychotic Monk wrote:Just a quick thought:
The logic here is apparently that given enough gankers the outcome is inevitable if I'm reading this correctly. Because of this attribute, the outcome is certain. Given this logic, we should be playing in a game where all things are happening simultaneously because of unlimited participants? All freighters are being ganked, all materials are being hauled, all TCUs are being shot, etc.
I mean, given enough gankers, a freighter will die. Given enough freighters, a load will get moved. Given enough shooters, a TCU will be shot.
Thoughts on this? You only need one Boat to have a TCU shot. One boat and enough time.... There are no goons. The goons' 0.0 dream is over. TEST Defence, Please Ignore
Projecting regards and power all over your space. http://wiki.eveonline.com/en/wiki/%27Regard%27_I_Power_Projector |

Tippia
Sunshine and Lollipops
15365
|
Posted - 2013.07.03 19:15:00 -
[298] - Quote
Lugia3 wrote:You know that a jump freighter is worse than a normal freighter for hauling, right? Nah. JFs are worse for hauling tons of stuff, but for just carting around merely a large amount of stuff, they're hellalot better since they're that much more agile (and sturdy). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Red Tsunami The Cursed Few
421
|
Posted - 2013.07.03 19:16:00 -
[299] - Quote
Psychotic Monk wrote:Just a quick thought:
The logic here is apparently that given enough gankers the outcome is inevitable if I'm reading this correctly. Because of this attribute, the outcome is certain. Given this logic, we should be playing in a game where all things are happening simultaneously because of unlimited participants? All freighters are being ganked, all materials are being hauled, all TCUs are being shot, etc.
I mean, given enough gankers, a freighter will die. Given enough freighters, a load will get moved. Given enough shooters, a TCU will be shot.
Thoughts on this?
Blob rules? "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Infinity Ziona
Cloakers
166
|
Posted - 2013.07.04 04:38:00 -
[300] - Quote
Tippia wrote:Infinity Ziona wrote:Probability and chance are the same thing. No. Chance is the (indeterministic) result of the application of probabilities. Even if you were the equate the two, it doesn't particularly change anything. Just because the probability|chance is 1 doesn't mean that there is no risk GÇö just that the risk is the full value of the cost. Quote:They cant fail if you bring enough ships. Sure they can. Everyone rolls a 100 on their to-hit rolls, miss completely, and keep doing enough times to not do enough damage before they get shot to pieces themslves. Probability of gank success <1. Conversely, everyone might roll 1 on their to-hit rolls, getting 3+ù damage crits and miraculously alpha the poor thing with their DPS ships, so by the time the last guy is firing, the target is gone and he has nothing to shoot at. Probability of ship loss <1. Nice try but hitting a freighter with light missiles, or even med guns is a certainty.
And the ship popping and not getting concordekened is a moot point.
You're arguing semantics which have no bearing on the discussion. More obfuscation, have an indefensible point of view argue semantic technicalities to avoid the inescapable truth that you're wrong even if that argument is the reverse of what you were originally trying to prove - ie its not 100% certain your ship is an expense because they dont always die.
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