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Ace Uoweme
Republic Military School Minmatar Republic
344
|
Posted - 2013.07.02 11:44:00 -
[121] - Quote
If you don't learn by history, you're doomed to repeat it. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Tippia
Sunshine and Lollipops
15344
|
Posted - 2013.07.02 11:45:00 -
[122] - Quote
Anna Djan wrote:Although I see this as a whine post, being able to gank a 7bil ship with 500mil worth in highsec needs looking at. Not really, no. Being able to gank one ship with 10 or 20 is entirely as it should be. The respective costs are not a factor.
Infinity Ziona wrote:I believe that EvE should be a difficult game. It should take effort to kill a multi-billion isk ship. As luck would have it, it does. It requires the co-ordination of dozens of people in purpose-built ships, often in many stages. The numbers inherently increase the cost and the risk, on top of the inherent risks involved and the consequences that need to be paid.
Kaarous Aldurald wrote:Thing is, how do you increase the risk/cost of ganking? Nah. The thing is, why should you increase the risk/cost of ganking? The rest is much the same, though. In the end, it's the victims that determine the risks and costs, and if they think they are too low, they should try to raise them rather than complain about how their actions have made it GÇ£too easyGÇ¥ to gank them. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kaarous Aldurald
ROC Academy The ROC
361
|
Posted - 2013.07.02 11:51:00 -
[123] - Quote
Ace Uoweme wrote:If you don't learn by history, you're doomed to repeat it.
Especially if you roam around all day with a bullhorn loudly and obnoxiously demanding that the many mistakes of the past be repeated in an entirely different setting.
Quote:Nah. The thing is, why should you increase the risk/cost of ganking? The rest is much the same, though. In the end, it's the victims that determine the risks and costs, and if they think they are too low, they should try to raise them rather than complain about how their actions have made it GÇ£too easyGÇ¥ to gank them.
Oh, very true. But at this point I am arguing on the premise that the whiners have no real idea as to the "how", and that their "why" mostly consists of "I got ganked and it's my fault but I want ganking banned because losing my space pixels hurt my precious feelings!". Since they have neither a solution or actual proof that there is a problem...
Basically, I am attempting to discredit their entire position. Not posting on my main, and loving it.-á Because free speech.-á |

Malcanis
Vanishing Point. The Initiative.
10492
|
Posted - 2013.07.02 11:51:00 -
[124] - Quote
Anna Djan wrote:Although I see this as a whine post, being able to gank a 7bil ship with 500mil worth in highsec needs looking at.
Right because PvP is purely balanced on cost 
2 bill worth of cruisers and BCs would trivially kill a 30 bill supercarrier; why shouldn't the same ratio apply to a JF?
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10492
|
Posted - 2013.07.02 11:54:00 -
[125] - Quote
Ace Uoweme wrote:If you don't learn by history, you're doomed to repeat it.
As it seems you're doomed to repeat the same thing over and over. I guess you don't learn...
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10492
|
Posted - 2013.07.02 11:58:00 -
[126] - Quote
Infinity Ziona wrote:Ramona McCandless wrote:Infinity Ziona wrote: I believe that EvE should be a difficult game. It should take effort to kill a multi-billion isk ship. Being able to kill freighters and other high value targets in high sec in seconds, with a bunch of low skilled alts for giggles devalues EvE. Why put in effort and pay 50 - 500 mill wardecs to hunt targets, or pirate in low or null and hunt targets and in turn be hunted when you can just sit safely and immune in high ganking multi billion isk freighters / jump freighters risk free.
Oh I seeee It should be easy for one group of players and not another Got it Should be easy for no one.
You mean players shouldn't be allowed to make it easy for others to gank them?
So if I jump a completely untanked carrier into a fight with no exit cyno, no smartbomb, no neut, it shouldn't be any easier to kill than a carrier with faction tank, 2 exits, etc.?
1 Kings 12:11
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Turelus
Caldari Independent Navy Reserve The Fourth District
439
|
Posted - 2013.07.02 12:00:00 -
[127] - Quote
I would still personally like to see the Empires react to ganking in their space, people should get some kind of Faction hit for criminal acts with Empire space. It's like you can run around Caldari space causing hell and the State just goes "Oh well CONCORD will sort it out... no need for us to get annoyed he's ruining our trade routes"
Having Faction standing losses added would for me add more feel that the Empires are meaningful as well as another barrier against what has become a far too easy and common profession within EVE. Security Status is far too easy to regain and not a real penalty for suicide ganking, in fact most ganking alts don't even bother to regain the standings because the Faction Police can be avoided long enough to warp to the next gank target and kill them.
Faction standing loss is something which will hurt that character in the long term making suicide ganking a profession with real consequences (although again most people are using alts and don't care about the long term effects).
A solution to this could be to start having Factions deny docking in their stations after your faction standings have dropped low enough, so if you continue to gank in Caldari HighSec you wont be able to use Caldari stations to keep you gank alt in or dock to get new ships. This also add more to the feel that the Empires are doing something and adds more to the Choices Matter which CCP keep saying they want in EVE.
TL;DR: Revamp HighSec to make Factions more alive and mean more than what LP you're getting.
http://themittani.com/features/bringing-life-highsec-tying-worlds-together Svetlana Scarlet also has
Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

Infinity Ziona
Cloakers
157
|
Posted - 2013.07.02 12:01:00 -
[128] - Quote
baltec1 wrote:Infinity Ziona wrote: Should be easy for no one.
Its much harder to set up a freighter gank than to make a freighter safe and requires at least 17 more people for the gank. Lol. Its not hard at all. As you pointed out you make very high profits while sitting in high sec totally safe from harm. You're pretty much identical to the risk averse hi-sec miner except your profit is much higher. The miner has to worry about ganks and performs some effort. You bump a freighter and click a button once or twice.
If high sec pvers were as risk free and profitable as you, you guys would be screaming like little girls for CCP to nerf them. It benefits you, so you defend it. Thats pretty much the facts. |

Benny Ohu
Chaotic Tranquility Casoff
1167
|
Posted - 2013.07.02 12:04:00 -
[129] - Quote
Infinity Ziona wrote:baltec1 wrote:Infinity Ziona wrote: Should be easy for no one.
Its much harder to set up a freighter gank than to make a freighter safe and requires at least 17 more people for the gank. Lol. Its not hard at all. As you pointed out you make very high profits while sitting in high sec totally safe from harm. You're pretty much identical to the risk averse hi-sec miner except your profit is much higher. The miner has to worry about ganks and performs some effort. You bump a freighter and click a button once or twice. If high sec pvers were as risk free and profitable as you, you guys would be screaming like little girls for CCP to nerf them. It benefits you, so you defend it. Thats pretty much the facts. darn you make it sound so easy
perhaps you should try it yourself if it's so simple and profitable |

Tippia
Sunshine and Lollipops
15344
|
Posted - 2013.07.02 12:10:00 -
[130] - Quote
Turelus wrote:I would still personally like to see the Empires react to ganking in their space, people should get some kind of Faction hit for criminal acts with Empire space. It's like you can run around Caldari space causing hell and the State just goes "Oh well CONCORD will sort it out... no need for us to get annoyed he's ruining our trade routes" None of their goods, services, or citizens are being attacked, so why would the State care?
Quote:Having Faction standing losses added would for me add more feel that the Empires are meaningful as well as another barrier against what has become a far too easy and common profession within EVE. Why does it need more barriers? It's rare as hell, and if it were easy and common, stuff would be dying left right and centre like it did in the olden days. Instead, there's only two or three groups doing it. That gives me the impression that it's a pretty difficult and very rare profession.
Infinity Ziona wrote:Lol. Its not hard at all. As you pointed out you make very high profits while sitting in high sec totally safe from harm. Then why is it so rare? Why is it that no-one manages to replicate it en masse? Just because it's profitable doesn't mean it's not hard GÇö in fact, I'd venture to guess that it's the opposite: because it is so hard, it has become an exceedingly rare event. That rarity has made freighter pilots uninformed and disinterested about the risks in what they do, and they go scampering around with massively overloaded ships as a result. This, in turn, makes it possible for those who have learned all the required tricks to actually make a profit, but it doesn't mean that anyone can just park on a gate and wait for the cash to roll in.
Difficulty GåÆ Rarity GåÆ Carelessness GåÆ Huge windfall on the few occasions it works. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
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Infinity Ziona
Cloakers
157
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Posted - 2013.07.02 12:12:00 -
[131] - Quote
Malcanis wrote:Infinity Ziona wrote:Ramona McCandless wrote:Infinity Ziona wrote: I believe that EvE should be a difficult game. It should take effort to kill a multi-billion isk ship. Being able to kill freighters and other high value targets in high sec in seconds, with a bunch of low skilled alts for giggles devalues EvE. Why put in effort and pay 50 - 500 mill wardecs to hunt targets, or pirate in low or null and hunt targets and in turn be hunted when you can just sit safely and immune in high ganking multi billion isk freighters / jump freighters risk free.
Oh I seeee It should be easy for one group of players and not another Got it Should be easy for no one. You mean players shouldn't be allowed to make it easy for others to gank them? So if I jump a completely untanked carrier into a fight with no exit cyno, no smartbomb, no neut, it shouldn't be any easier to kill than a carrier with faction tank, 2 exits, etc.? Your analogy doesn't work. Its just obfuscation.
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Tippia
Sunshine and Lollipops
15344
|
Posted - 2013.07.02 12:13:00 -
[132] - Quote
Infinity Ziona wrote:Malcanis wrote:You mean players shouldn't be allowed to make it easy for others to gank them?
So if I jump a completely untanked carrier into a fight with no exit cyno, no smartbomb, no neut, it shouldn't be any easier to kill than a carrier with faction tank, 2 exits, etc.? Your analogy doesn't work. Its just obfuscation. Why doesn't it work? What is it obfuscating?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Debora Tsung
The Investment Bankers Guild
161
|
Posted - 2013.07.02 12:18:00 -
[133] - Quote
Turelus wrote:I would still personally like to see the Empires react to ganking in their space, people should get some kind of Faction hit for criminal acts with Empire space. It's like you can run around Caldari space causing hell and the State just goes "Oh well CONCORD will sort it out... no need for us to get annoyed he's ruining our trade routes"
They get concordokened and a hit on their sec status, why do You think that wouldn't be enough?
So long as they stay out of their business the empires just don't care about capsuleers, why would that suddenly change when some capsuleers gank some other capsuleers?
And, it's not "their" trade routes. It's our trade routes, I've never seen an NPC hauler on the main trades routes in the last couple of years. There's nothing a million chinese guys can't do cheaper. |

Alpha Taredi
Imperial Academy Amarr Empire
0
|
Posted - 2013.07.02 12:25:00 -
[134] - Quote
Verunae Caseti wrote:Elder TheRock wrote:CCP you want this kind of "pvp"....if yes, you will lost all old players which gave your game the chance to grow 10 years ago!m Uhh, but this kind of PvP has been going on for all those years, and hasn't stopped the growth at all. So which is it? Sorry for your troubles, but EVE has clawed and scraped its way into being the game it is today precisely BECAUSE it has not caved to the status quo and made PvP a watered-down, roped-off, optional afterthought but kept it as an integral part of everything that happens in the game. You are never safe. Your ship is never safe. Your pod is never safe. Your cargo is never safe. These are the facts that make EVE special, and if EVE ceases to be special it will simply cease to be. Don't fit, haul or pilot what you can't afford to watch go down in flames (or up in smoke). If 1.2B is really quit-worthy after 8 years then I'm sorry. You should manage your budget more carefully. Quote:Cargovalue: 1.2 bil Tearsvalue: priceless
sigh. thinking hurts, doesnt it? obviously he lost the jumpy. 6.5b. 1.2b is a small amount that should not attract attention from suicide gankers. |

Tippia
Sunshine and Lollipops
15344
|
Posted - 2013.07.02 12:35:00 -
[135] - Quote
Oh andGǪAce Uoweme wrote:If you don't learn by history, you're doomed to repeat it. Historical lesson #1: Don't ever try to copy or emulate WoW GÇö it inevitably leads to failure and ruin.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
100
|
Posted - 2013.07.02 12:40:00 -
[136] - Quote
Buff freighter : +100% structure one low slot for a damage control 8 hi slot Role bonus : 99.9% decrease in CPU, cap usage, tracking and PWG of capital guns
and every 5 minutes, a plex appears in your cargo. |

Bruce Kemp
Autarky The Autonomy
48
|
Posted - 2013.07.02 12:47:00 -
[137] - Quote
That's it goons, separate the seeds from the chafe.  |

baltec1
Bat Country
7131
|
Posted - 2013.07.02 12:50:00 -
[138] - Quote
Infinity Ziona wrote:baltec1 wrote:Infinity Ziona wrote: Should be easy for no one.
Its much harder to set up a freighter gank than to make a freighter safe and requires at least 17 more people for the gank. Lol. Its not hard at all. As you pointed out you make very high profits while sitting in high sec totally safe from harm. You're pretty much identical to the risk averse hi-sec miner except your profit is much higher. The miner has to worry about ganks and performs some effort. You bump a freighter and click a button once or twice. If high sec pvers were as risk free and profitable as you, you guys would be screaming like little girls for CCP to nerf them. It benefits you, so you defend it. Thats pretty much the facts.
Fun fact. You can gank our t2 brutix and make a profit. Its also possible to gank our t2 catalysts for profit too. We also operate while under several wardecs, have countless killrights on us and the freighters tbat scoop the loot can be shot at by everyone with no concord help. So no, we operate at a much greater risk. |

Jorden Ishonen
Kinetic Technologies
0
|
Posted - 2013.07.02 12:51:00 -
[139] - Quote
Tippia wrote:Oh andGǪ Ace Uoweme wrote:If you don't learn by history, you're doomed to repeat it. Historical lesson #1: Don't ever try to copy or emulate WoW GÇö it inevitably leads to failure and ruin.
Now all we need is a time machine and the 2005 personal cell phone numbers of the developers of Star Wars Galaxies. |

Malcanis
Vanishing Point. The Initiative.
10492
|
Posted - 2013.07.02 12:58:00 -
[140] - Quote
baltec1 wrote:Infinity Ziona wrote:baltec1 wrote:Infinity Ziona wrote: Should be easy for no one.
Its much harder to set up a freighter gank than to make a freighter safe and requires at least 17 more people for the gank. Lol. Its not hard at all. As you pointed out you make very high profits while sitting in high sec totally safe from harm. You're pretty much identical to the risk averse hi-sec miner except your profit is much higher. The miner has to worry about ganks and performs some effort. You bump a freighter and click a button once or twice. If high sec pvers were as risk free and profitable as you, you guys would be screaming like little girls for CCP to nerf them. It benefits you, so you defend it. Thats pretty much the facts. Fun fact. You can gank our t2 brutix and make a profit. Its also possible to gank our t2 catalysts for profit too. We also operate while under several wardecs, have countless killrights on us and the freighters tbat scoop the loot can be shot at by everyone with no concord help. So no, we operate at a much greater risk.
Yes but those are just facts. You can prove anything you want with those things.
1 Kings 12:11
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Vaerah Vahrokha
Vahrokh Consulting
4221
|
Posted - 2013.07.02 12:59:00 -
[141] - Quote
Tippia wrote:on top of the inherent risks involved and the consequences that need to be paid.
Thank you. I needed a good giggle in an otherwise quite bad day  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Malcanis
Vanishing Point. The Initiative.
10492
|
Posted - 2013.07.02 12:59:00 -
[142] - Quote
Infinity Ziona wrote:Malcanis wrote:Infinity Ziona wrote:Ramona McCandless wrote:Infinity Ziona wrote: I believe that EvE should be a difficult game. It should take effort to kill a multi-billion isk ship. Being able to kill freighters and other high value targets in high sec in seconds, with a bunch of low skilled alts for giggles devalues EvE. Why put in effort and pay 50 - 500 mill wardecs to hunt targets, or pirate in low or null and hunt targets and in turn be hunted when you can just sit safely and immune in high ganking multi billion isk freighters / jump freighters risk free.
Oh I seeee It should be easy for one group of players and not another Got it Should be easy for no one. You mean players shouldn't be allowed to make it easy for others to gank them? So if I jump a completely untanked carrier into a fight with no exit cyno, no smartbomb, no neut, it shouldn't be any easier to kill than a carrier with faction tank, 2 exits, etc.? Your analogy doesn't work. Its just obfuscation.
My analogy works perfectly.
(ahh, the power of naked assertion!)
1 Kings 12:11
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Infinity Ziona
Cloakers
157
|
Posted - 2013.07.02 13:00:00 -
[143] - Quote
Benny Ohu wrote:Infinity Ziona wrote:baltec1 wrote:Infinity Ziona wrote: Should be easy for no one.
Its much harder to set up a freighter gank than to make a freighter safe and requires at least 17 more people for the gank. Lol. Its not hard at all. As you pointed out you make very high profits while sitting in high sec totally safe from harm. You're pretty much identical to the risk averse hi-sec miner except your profit is much higher. The miner has to worry about ganks and performs some effort. You bump a freighter and click a button once or twice. If high sec pvers were as risk free and profitable as you, you guys would be screaming like little girls for CCP to nerf them. It benefits you, so you defend it. Thats pretty much the facts. darn you make it sound so easy perhaps you should try it yourself if it's so simple and profitable If I wanted PvE against unarmed ships. . . Actually I wouldn't want that. |

Malcanis
Vanishing Point. The Initiative.
10492
|
Posted - 2013.07.02 13:02:00 -
[144] - Quote
Vaerah Vahrokha wrote:Tippia wrote:on top of the inherent risks involved and the consequences that need to be paid. Thank you. I needed a good giggle in an otherwise quite bad day 
Indeed. The idea of these whiners actually using the tools they're given and learning to apply them effectively is rather whimsical. They've comprehensively failed to do so for the last 10 years - why on earth would they start now?
Because we have to remember: many people are just born helpless. They're incapable of learning new techniques or changing their methods. All that can possibly be done is to hard-code the game to protect them.
1 Kings 12:11
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Q 5
Royal Amarr Institute Amarr Empire
93
|
Posted - 2013.07.02 13:05:00 -
[145] - Quote
Hey no freighter troll post, that was my job |

Benny Ohu
Chaotic Tranquility Casoff
1168
|
Posted - 2013.07.02 13:08:00 -
[146] - Quote
Infinity Ziona wrote:Benny Ohu wrote:darn you make it sound so easy
perhaps you should try it yourself if it's so simple and profitable If I wanted PvE against unarmed ships. . . Actually I wouldn't want that. well. it's pvp, actually. it's so simple and profitable you don't want to do it? please explain |

Soylent Jade
New Order Logistics CODE.
8
|
Posted - 2013.07.02 13:11:00 -
[147] - Quote
Turelus wrote:I would still personally like to see the Empires react to ganking in their space, people should get some kind of Faction hit for criminal acts with Empire space. It's like you can run around Caldari space causing hell and the State just goes "Oh well CONCORD will sort it out... no need for us to get annoyed he's ruining our trade routes" Having Faction standing losses added would for me add more feel that the Empires are meaningful as well as another barrier against what has become a far too easy and common profession within EVE. Security Status is far too easy to regain and not a real penalty for suicide ganking, in fact most ganking alts don't even bother to regain the standings because the Faction Police can be avoided long enough to warp to the next gank target and kill them. Faction standing loss is something which will hurt that character in the long term making suicide ganking a profession with real consequences (although again most people are using alts and don't care about the long term effects). A solution to this could be to start having Factions deny docking in their stations after your faction standings have dropped low enough, so if you continue to gank in Caldari HighSec you wont be able to use Caldari stations to keep you gank alt in or dock to get new ships. This also add more to the feel that the Empires are doing something and adds more to the Choices Matter which CCP keep saying they want in EVE. TL;DR: Revamp HighSec to make Factions more alive and mean more than what LP you're getting. http://themittani.com/features/bringing-life-highsec-tying-worlds-together Svetlana Scarlet also has
Caldari faction would probably be happy if I gank a Gallente ship and give me a standing increase. 
IIRC most of the stations are owned by corporations, and not government entities, so state faction standing should be irrelevant. If your idea would be implemented, they might as well make all faction navies hunt any non faction citizen. I doubt the Caldari Navy would be keen on letting some random Gallente citizen fly a BB through their space, regardless of standing. Making hisec better...one Catalyst at a time |

Infinity Ziona
Cloakers
157
|
Posted - 2013.07.02 13:12:00 -
[148] - Quote
Tippia wrote:Infinity Ziona wrote:Malcanis wrote:You mean players shouldn't be allowed to make it easy for others to gank them?
So if I jump a completely untanked carrier into a fight with no exit cyno, no smartbomb, no neut, it shouldn't be any easier to kill than a carrier with faction tank, 2 exits, etc.? Your analogy doesn't work. Its just obfuscation. Why doesn't it work? What is it obfuscating? Player A (freighter) undocks in high sec in an slot less PvE ship. Player A only takes 10% of his capacity (2 billion isk of junk loot) to avoid being ganked. Player A is using his ship for its intended purpose. Player A gets ganked anyway because a bunch of low skilled cheap dessies costing 20 times less than his ship can kill his highly skilled expensive ship so cheaply they can do it just for lulz.
Player B (Carrier) undocks in a PvP ship without PvP mods. Player B jumps his ship deliberately into a battle (suicides). Player B is a moron and not using his ship for its intended purpose. |

baltec1
Bat Country
7131
|
Posted - 2013.07.02 13:12:00 -
[149] - Quote
Benny Ohu wrote:Infinity Ziona wrote:Benny Ohu wrote:darn you make it sound so easy
perhaps you should try it yourself if it's so simple and profitable If I wanted PvE against unarmed ships. . . Actually I wouldn't want that. well. it's pvp, actually. it's so simple and profitable you don't want to do it? please explain It would seem the punishment and risk is too high. |

Infinity Ziona
Cloakers
157
|
Posted - 2013.07.02 13:18:00 -
[150] - Quote
Benny Ohu wrote:Infinity Ziona wrote:Benny Ohu wrote:darn you make it sound so easy
perhaps you should try it yourself if it's so simple and profitable If I wanted PvE against unarmed ships. . . Actually I wouldn't want that. well. it's pvp, actually. it's so simple and profitable you don't want to do it? please explain Its PvP. Aggressor can not be aggressed. Pilot cannot do anything to avoid aggressor. Pilot is just sitting there non-interactable. May as well not be in the ship. |
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