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Thread Statistics | Show CCP posts - 3 post(s) |
Vishnej
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Posted - 2006.02.18 08:58:00 -
[361]
Edited by: Vishnej on 18/02/2006 09:00:06
Originally by: Tuxford
Originally by: Vox Virilis
Originally by: Zippy Pinno And another thing: We dont need the stinking optimal range bonus on Jaguars and Wolfes. It discriminates against Auto Cannons. Make it a falloff bonus. Guns have equal rights too.
Agreed! should definitely be changed to falloff bonus.
Oh now everybody wants my falloff bonus.
As well, the Thrasher deserves a 50% falloff bonus instead of optimal, the Cormorant deserves +25% optimal +25% falloff in place of optimal bonus, and the Typhoon would be worth playing as a dual missile/projectile ship(rather than a tempest that just happens to have two less turrets) if it got a 15%/level falloff bonus and 30%/level missile velocity bonus.
Industry Demands |
Kai Lae
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Posted - 2006.02.18 18:49:00 -
[362]
Originally by: Tuxford
Originally by: Vox Virilis
Originally by: Zippy Pinno And another thing: We dont need the stinking optimal range bonus on Jaguars and Wolfes. It discriminates against Auto Cannons. Make it a falloff bonus. Guns have equal rights too.
Agreed! should definitely be changed to falloff bonus.
Oh now everybody wants my falloff bonus.
No, only where it makes sense. I disagree about falloff on the wolf. In general, the layout of the wolf is similar to the muninn, suggesting artillery, where the speed and lesser grid of the jaguar suggests autocannons, meaning logically falloff (which it doesn't have). This is not only an issue with the minmatar ships but if a MWD bonus is added to the ishkur then logic would hold that the optimal bonus should be replaced with falloff as well.
In short, currently there seems to be an issue with AF where the bonuses in some cases drive them to use the same weapons in the same way. No differentiation in roles. This then creates an issue because of different slot layouts where some ships do the role that currently they are pointed at (long range) better than the others, leading to what could be described as "second class" assault frigates. That's what Weirda (I think) and I really don't like the most, is that you have for some races what is considered to be a "useful" AF and then a ship that's considered to be the one you get if you're low on cash and can't afford the first. I think that all should be about equal, and that's where this thread comes from IMO.
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Grimpak
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Posted - 2006.02.18 21:11:00 -
[363]
Edited by: Grimpak on 18/02/2006 21:12:30
Originally by: Kai Lae
Originally by: Tuxford
Originally by: Vox Virilis
Originally by: Zippy Pinno And another thing: We dont need the stinking optimal range bonus on Jaguars and Wolfes. It discriminates against Auto Cannons. Make it a falloff bonus. Guns have equal rights too.
Agreed! should definitely be changed to falloff bonus.
Oh now everybody wants my falloff bonus.
No, only where it makes sense. I disagree about falloff on the wolf. In general, the layout of the wolf is similar to the muninn, suggesting artillery, where the speed and lesser grid of the jaguar suggests autocannons, meaning logically falloff (which it doesn't have). This is not only an issue with the minmatar ships but if a MWD bonus is added to the ishkur then logic would hold that the optimal bonus should be replaced with falloff as well.
In short, currently there seems to be an issue with AF where the bonuses in some cases drive them to use the same weapons in the same way. No differentiation in roles. This then creates an issue because of different slot layouts where some ships do the role that currently they are pointed at (long range) better than the others, leading to what could be described as "second class" assault frigates. That's what Weirda (I think) and I really don't like the most, is that you have for some races what is considered to be a "useful" AF and then a ship that's considered to be the one you get if you're low on cash and can't afford the first. I think that all should be about equal, and that's where this thread comes from IMO.
hmm here's a silly idea: How about making the wolf and the jag proficient in both artys AND ac's? That would reinforce the idea of versatile race.
For example: Wolf works nicely with AC's but better with artys and Jag works nicely with artys but better with AC's? ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
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Zippy Pinno
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Posted - 2006.02.19 00:44:00 -
[364]
Arr.. denied - just checked the Yarrdware test server. No changes to any of the AFs i know.
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Ortu Konsinni
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Posted - 2006.02.19 01:12:00 -
[365]
Originally by: Zippy Pinno Arr.. denied - just checked the Yarrdware test server. No changes to any of the AFs i know.
I have no idea whether changes to AFs are planned, however I do think that if there were any such changes, you would not see them on the new yarrdware server, as it's the same build as Tranquility for now. --- Ship Gallery Helpdesk from Hell |
Sarmaul
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Posted - 2006.02.27 09:16:00 -
[366]
A man walks into a bar...
*bump*
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
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Weirda
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Posted - 2006.02.27 10:12:00 -
[367]
sweet mother! back from the dead!
maybe they do this stuff post kali? we need to get a lot of new t2 ships out there first! __ Weirda Assault Ship deserve a 4th Bonus and More!
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Sarmaul
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Posted - 2006.02.27 10:23:00 -
[368]
Originally by: Weirda sweet mother! back from the dead!
damn right, I want a reason to use a jaguar over a rifter
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
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Captain Merkin
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Posted - 2006.02.27 10:48:00 -
[369]
Fall off bonus on Wolf would be nice and helpful for both artie and autocannons :)
Jaguar seems ok, though cant find much use for it over a rifter.
I would like to see both ships being able to use arties and autos just as well as each other, though I struggle to fit a full wrack of 280's on a wolf :(
Also on the wolf the resistances are pretty sucky which makes a real difference in a fight and means a bit of a struggle fitting it up for a nice rounded resistance machine like the harpy.
The Harpy I have no complaints about at all, though would like to see some sort of tracking bonus thrown into the mix. (simply because i cant hit ****)
Enyo and Ishkur seem ok from what I hear though I have a few days left before I can hop into them.
Proving natural selection and Charles Darwin wrong since 1981.
The Kamikaze pilot
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Forsch
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Posted - 2006.02.27 11:16:00 -
[370]
Originally by: Sarmaul damn right, I want a reason to use a jaguar over a rifter
That's right. Nerf the Rifter!
________________________________________________________________
- Forsch
Defender of the empire
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Sarmaul
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Posted - 2006.02.27 13:34:00 -
[371]
zomg I bumped it again
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Kai Lae
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Posted - 2006.02.27 14:24:00 -
[372]
Originally by: Grimpak
hmm here's a silly idea: How about making the wolf and the jag proficient in both artys AND ac's? That would reinforce the idea of versatile race.
For example: Wolf works nicely with AC's but better with artys and Jag works nicely with artys but better with AC's?
The muninn works with autocannons, and the vagabond works with artillery, just not as well as if you used artillery on the muninn and autocannons on the vagabond. This is why I think optimal bonus is better on the wolf and falloff better on the jaguar.
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Zippy Pinno
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Posted - 2006.02.27 22:25:00 -
[373]
Lets face it, AF use for pvp is dying out. My corp mates who lose AFs dont replace them. I see everyone flying cruisers, the only people flying frigs anymore are noobs like me (intys excluded). We need to boost these fun little ships.
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Sarmaul
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Posted - 2006.02.27 22:28:00 -
[374]
Originally by: Zippy Pinno Lets face it, AF use for pvp is dying out. My corp mates who lose AFs dont replace them. I see everyone flying cruisers, the only people flying frigs anymore are noobs like me (intys excluded). We need to boost these fun little ships.
actually, the issue is more that interceptors go faster and do more damage than assault frigs.
The biggest thing assault frigs have going for them is their tank, but tbh the role of a frig in pvp isn't to tank, it's to slap as many damn scramblers on the target as fast as possible.
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Grimpak
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Posted - 2006.02.27 23:33:00 -
[375]
Originally by: Sarmaul
Originally by: Zippy Pinno Lets face it, AF use for pvp is dying out. My corp mates who lose AFs dont replace them. I see everyone flying cruisers, the only people flying frigs anymore are noobs like me (intys excluded). We need to boost these fun little ships.
actually, the issue is more that interceptors go faster and do more damage than assault frigs.
The biggest thing assault frigs have going for them is their tank, but tbh the role of a frig in pvp isn't to tank, it's to slap as many damn scramblers on the target as fast as possible.
so true
if only intys could dish less damage and Afrigs more damage ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
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Denrace
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Posted - 2006.02.28 01:05:00 -
[376]
Why not give inties a bonus to scrambler strength instead of the dmg bonus.
Give AF's a 10% Dmg bonus.
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Replace the Nighthawk's Target Nav bonus with a ROF bonus!
I make Custom Sigs. |
OrangeAfroMan
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Posted - 2006.02.28 01:10:00 -
[377]
Originally by: Denrace Why not give inties a bonus to scrambler strength instead of the dmg bonus.
Give AF's a 10% Dmg bonus.
I wouldnt be able to keep from getting my keyboard all sticky if they did that....
That would actually fix two balance issues at once, the fact that Inties can do as much damage as most AFs and that AFs need a little boost
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Grimpak
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Posted - 2006.02.28 22:41:00 -
[378]
Originally by: OrangeAfroMan
Originally by: Denrace Why not give inties a bonus to scrambler strength instead of the dmg bonus.
Give AF's a 10% Dmg bonus.
I wouldnt be able to keep from getting my keyboard all sticky if they did that....
That would actually fix two balance issues at once, the fact that Inties can do as much damage as most AFs and that AFs need a little boost
indeed, however that brings another issue.
Claw/Crusader/Ares would be useless because they only have 2 meds. ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
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Zippy Pinno
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Posted - 2006.02.28 22:57:00 -
[379]
How about giving intys decent asault resists? Then take the double damage bonus away and give it to the AFs. We should end up with harder tacklers and usefull AFs.
The frigs got shafted with the 25% hitpoint increase in RMR. We can boost all the elite frig resists without making them overpowered.
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Pes T'Lance
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Posted - 2006.03.01 00:59:00 -
[380]
Gimme +5 explosive or kinetic damage per level for lasers on the ret and vengence, it would make a change for amarr to be brought inline with other races that have damage type flexibility. Min can choose damage with missiles and ammo, caldari can choose damage with missiles, galante can choose damage with drones and amarr can choose feck all. Ok maybe not entirely spot on as there are the odd few ships with drones and missiles but not in the same numbers or capability as the other 3 races. That would also more than make up for the mid slot envy ret pilots get.
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Damien Vox
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Posted - 2006.03.01 01:04:00 -
[381]
Pest if you want that then I want the other AF's to be able to have three high armor resists not two. The Amarr do EM damage, that's what your weapon is. Like you guys tell the Minmatar "deal with it", so we do.
All I want to see is the wolf/jag get a bit more grid/cpu cause both of them are hard to fit most times. After that I'll be happy, well...unless you wanna give AF's damage bonuses. Because right now the Inty's have quite a few advantages over AF's and they need something to help them out. I love my wolf and jag but its hard to find a niche to fit into with them.
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Valea Silpha
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Posted - 2006.03.01 01:21:00 -
[382]
Amen to all of this.
Personally i want to see the jag boosted most of all, becuase im due to start flying AFs in a month, but i flatly refuse to fly any minmatar ship with an armor tank.
So 4 meds please :)
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Arashi Miike
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Posted - 2006.03.01 03:02:00 -
[383]
Ditto to the spirit of this thread...AFs need more lovin'
Especially the Hawk and Vengence. Both, I think, need another missile hardpoint.
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Corey Grim
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Posted - 2006.03.01 03:25:00 -
[384]
i havent read all the 13 page thread sorry about that guys but Yes Af¦s need some love.
Jag need that 4th med slot and it and it needs lil more cpu/grid also the missing bonus should be imho agility/mass reduction so it speed really comes handfull oh and if u see it balanced 27M sig radius wouldnt be so bad thing either... the more cpu/grid thingie explains itself quite easily: JAG should be mwd fitted AF.
sry if these have been proposed.
{VIDEO}No Mattter The Cost. |
Captain Merkin
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Posted - 2006.03.01 08:50:00 -
[385]
Hmmm how about this.
Boost Jag and Wolf cpu/power slightly enabling an artie set up and a degree of tank.
Add a racial +5/af lv to a damage type, maybe even throw something unsual into the mix like em damage on minmatar ships.
Sort out the resistances so they are more spread out and no major weak spots.
Increase armour hp or shield hp of all af by 10% - 15% relevant to lay out, ie: harpy- shield, jag - shield, wolf - armour
Sort out a caldari missiles/rocket af with relevant bonuses.
Remove the resistance bonus that is already built in and rethink them .. 60% or there abouts across the board is not too bad?
Change wolf to fall off bonus rather than optimal.
this is really just ideas so just say what you think about them..
most important to me is: wolf resists and falloff bonus need looking at
Harpy could use a bigger bonus to damage Hawk needs missile slots and bonuses looked at!
As for ceptors I think they should still keep some degree of damage bonuses but have increased scrambler strenght or webber strengh.. ie: stilleto +0.5 point scrambler strenght per/af lv or +0.25, claw +5% to webber strengh/lv
but that is a different thread
Proving natural selection and Charles Darwin wrong since 1981.
The Kamikaze pilot
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TuRtLe HeAd
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Posted - 2006.03.01 08:57:00 -
[386]
Instead of changing PowerGrid, Slot load outs Etc....
Make them fulfil their roles. Give them the Damage output of interceptors. Afterall they are assualt ships, and they hust cannot dish out the damage an inty can. (Forget DPS, DOT and all those crummy statistics) The fact of the matter is that Interceptors get a 10% Damage bonus whereas Assualt frigs get normal 5%
------------------------------------------------ I Pity the Fool ! |
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TomB
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Posted - 2006.03.01 10:29:00 -
[387]
It's being looked at for a post-Blood patch; we will also use this chance to balance them out a little by giving the craps a better bonus than the anti-craps.
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Grimpak
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Posted - 2006.03.01 10:48:00 -
[388]
Originally by: TomB It's being looked at for a post-Blood patch; we will also use this chance to balance them out a little by giving the craps a better bonus than the anti-craps.
WOOOOHOOOOOO! ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
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Logan Xerxes
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Posted - 2006.03.01 10:54:00 -
[389]
Next question: when will the titanic fight between Hellgremlin's and TomB's egos begin?
Originally by: Balrog Valarauko Iknew a guy back in high school that was from Romania I think. His name was Anus. No joke...poor kid.[/qu |
Corey Grim
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Posted - 2006.03.01 11:06:00 -
[390]
Originally by: Captain Merkin
Change wolf to fall off bonus rather than optimal.
grrr no... Wolf is good when it has optimal bonus /me likes optimal bonus in wolf.
{VIDEO}No Mattter The Cost. |
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