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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Paul Leonard Kersey
Republic Military School Minmatar Republic
29
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Posted - 2013.07.10 19:48:00 -
[571] - Quote
CCP Falcon wrote:Paul Leonard Kersey wrote:CCP Falcon wrote: Hey guys.
We've been pretty busy talking about stuff internally, which is why there's been no communication in this thread.
I'll gather up some of the questions from here, and see if I can pin some answers to them in the next few days.
Oh 5 days and 27 pages later you care? More like "They're not letting it die! Quick to damage control!" There's thing thing, it's called the weekend, and it's that time where a lot of our development team spend time with their families after working long hours all week. There's this thing, it's called customer service, and it's something a company provides it's paying customers (not just when it's convenient for you).
If what you meant to say was, "everyone at CCP takes a 4 day weekend, and leaves no one around to even make a forum post" then that might just be your problem.
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Onictus
Silver Snake Enterprise Fatal Ascension
297
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Posted - 2013.07.10 19:50:00 -
[572] - Quote
Ace Uoweme wrote:Onictus wrote:Blizzard hasn't come close to fixing it, hence the cap on that outdoor PvP area in lich king. It's been 4 years since WotLK. Since September 2012, the WoW you know doesn't exist anymore. There's no caps. The world you know has been expanded to the point of those you play with aren't on your realm. You goto Icecrown and the players there now are split from a dozen realms. So a limit in the zone wouldn't matter, because they physically play on their own realm, but virtually connected to other realms. 5.4 patch it's virtually merging 10+ realms together including the AH. At this rate, WoW will be EvE as a one world Azeroth, but on independent realms in different datacenters around the country, nowhere connected physically.
And you are telling me that zone isn't instanced in some way? Our do you have ten servers merged into all outdoor zones.
Because otherwise it sounds like they just extended the battlegroup architecture
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Paul Leonard Kersey
Republic Military School Minmatar Republic
29
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Posted - 2013.07.10 19:57:00 -
[573] - Quote
Ace Uoweme wrote:Paul Leonard Kersey wrote:Go back to WoW. I'm sure you fit right in with the fairies and trolls and goblins or wtf ever those people roleplay.
I play both games. What's your excuse? Scared of a goblin hurting your pee pee?
What's my excuse? I'm above the age of 12? I'm not into role playing? I don't care for the " I'm a night-elf your a wizard, lighting bolt!" crap? I don't like games that simply hand you everything that you can never lose?
Take your pick.
I love Eve, have for over 10 years now. I understand people make mistakes, I'm just saying they shouldn't say "post in this thread only for feedback" then ignore it for 5 days.
I just want a little customer service for my money. |
Arrendis
Hephaestus LLC Fatal Ascension
32
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Posted - 2013.07.10 20:04:00 -
[574] - Quote
Ace Uoweme wrote: Considering the content, yep!
Just checking. Carry on, then! |
Kijo Rikki
Powder and Ball Alchemists Union The Predictables
473
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Posted - 2013.07.10 20:04:00 -
[575] - Quote
Honestly, I've been trying to research it because I left before they even implemented the original form of CRZ, where you had to be invited to a raid from someone already on the realm. While I couldn't find any concrete documentation on how it works, nor could I find documentation that shows how many players it is capable of supporting, I found plenty of documentation on how much it sucks and how it lags with more than 50 players in one location. |
Onictus
Silver Snake Enterprise Fatal Ascension
297
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Posted - 2013.07.10 20:23:00 -
[576] - Quote
Kijo Rikki wrote:Honestly, I've been trying to research it because I left before they even implemented the original form of CRZ, where you had to be invited to a raid from someone already on the realm. While I couldn't find any concrete documentation on how it works, nor could I find documentation that shows how many players it is capable of supporting, I found plenty of documentation on how much it sucks and how it lags with more than 50 players in one location.
It used to be the cluster was a arranged geographically by continent, each continent was its own cluster than the instance servers.
The cross server mechanics linked the battlegroup to the instance servers but left the individual servers discreet. |
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CCP Falcon
3460
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Posted - 2013.07.11 13:45:00 -
[577] - Quote
Hey guys,
I've been through this thread and gathered a few questions, which were then forwarded on to everyone involved. What can be answered will be outlined briefly and directly in this post.
Firstly, there were a lot of questions about our reboot and node remapping mechanics in terms of aggression/log off timer persistence. Right now, there is no plan to change how this works. Had everything gone to plan this would have not been a factor, which means the key priority here is to identify the root cause of what happened and either enact change or put new systems in place to prevent a re-occurrence.
On Tuesday, we held a multi-disciplined postmortem of the chain of events that led up to the mass disconnect, and as a direct result we are making changes to our internal policies and our tools to ensure that this does not happen again. However, these changes do not include alterations to game mechanics that would lead to ships remaining in space, or changes that would lead to a solar system resuming the exact state it was after such an event.
In terms of addressing the costs associated with dedicating more computing power to meet the requirements of large fleet fights, we are always looking at avenues to improve server performance. However, in the same respect we recognize that as soon as performance is improved, our players will of course test the new limit and continue to push against it. This is a continuous battle for us, and something we remain heavily committed to.
There were also questions raised regarding how we move systems from one node to another, in terms of why persistence occurs for drones and wrecks, but not for ships. This is a simple matter of players being governed by log off timers that cause their removal from space. Wrecks and drones do not have a logged in player tied to them.
Finally, there were questions regarding Internal Affairs involvement in investigating what happened. Since the issue was immediately spotted, investigated and confirmed as a mistake, this negates the need for any IA investigation at this point.
This is all that can be said right now, so I hope this answers the bulk of the questions.
CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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Ditrius Bedala
BecauseICaNDoIt
1
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Posted - 2013.07.11 13:52:00 -
[578] - Quote
Don't comapre WoW and Eve.
You will never experience a large World PvP fight in WoW. During classic the fight of 40 Shamans Vs. 40 Paladins has crashed down the server. WoW is not designed for World PvP and Blizzard was constantly killing World PvP since BC(January 2007). |
Xolve
Sniggerdly Pandemic Legion
1557
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Posted - 2013.07.11 13:54:00 -
[579] - Quote
Ace Uoweme wrote:I play both games. What's your excuse? Scared of a goblin hurting your pee pee?
Do you have to connect the two in every post you make? Inappropriate signature removed. Navigator. |
Djana Libra
DAB Black Legion.
258
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Posted - 2013.07.11 13:59:00 -
[580] - Quote
CCP Falcon wrote:Hey guys,
SNIP
Thank you for the update. |
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Arrendis
Hephaestus LLC Fatal Ascension
32
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Posted - 2013.07.11 20:26:00 -
[581] - Quote
Falcon;
Thanks for the update - seriously. I know I harped on the 'hey, how about acknowledging the thread' thing, but I do appreciate that when things started moving, they moved quickly, efficiently, and you've kept us in the loop on that process. |
Arrendis
Hephaestus LLC Fatal Ascension
32
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Posted - 2013.07.11 20:28:00 -
[582] - Quote
Xolve wrote:Ace Uoweme wrote:I play both games. What's your excuse? Scared of a goblin hurting your pee pee? Do you have to connect the two in every post you make?
But... but... they're already connected! Look at a map of WoW! There! Right there between the two continents!
The MAELSTROM. Clearly, the Minmatar have established a presence on Azeroth. |
Aprudena Gist
GoonWaffe Goonswarm Federation
81
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Posted - 2013.07.11 20:33:00 -
[583] - Quote
CCP Falcon wrote:Finally, there were questions regarding Internal Affairs involvement in investigating what happened. Since the issue was immediately spotted, investigated and confirmed as a mistake, this negates the need for any IA investigation at this point. This is all that can be said right now, so I hope this answers the bulk of the questions. Bullshit, Find out if this GM has any previous history with any player alliance and if so were they are on Test's side if they were he deserves to be let go for meddling. |
Alavaria
GoonWaffe Goonswarm Federation
12
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Posted - 2013.07.11 20:39:00 -
[584] - Quote
Aprudena Gist wrote:CCP Falcon wrote: Finally, there were questions regarding Internal Affairs involvement in investigating what happened. Since the issue was immediately spotted, investigated and confirmed as a mistake, this negates the need for any IA investigation at this point.
This is all that can be said right now, so I hope this answers the bulk of the questions.
Bullshit, Find out if this GM has any previous history with any player alliance and if so were they are on Test's side if they were he deserves to be let go for meddling. Glad we can be clear that there is nothing to see here, move on we shall.
Loyalty is a virtue, participation brings reward. Join Siegefleet, shoot structure, click participation link.
My main is out of sub ... NO, STOP BEING POOR |
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CCP Falcon
3470
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Posted - 2013.07.12 09:56:00 -
[585] - Quote
Keep it civil and on topic, and cut the bad language.
If you want to rumor monger with absolutely no evidence to back up wild accusations, then feel free to do so elsewhere. If you feel you have evidence of developer bias, contact [email protected].
It really is that simple. CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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Mag's
the united Negative Ten.
15155
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Posted - 2013.07.12 10:02:00 -
[586] - Quote
Xolve wrote:Ace Uoweme wrote:I play both games. What's your excuse? Scared of a goblin hurting your pee pee? Do you have to connect the two in every post you make? Pretty much.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
ectweak
Wildly Inappropriate Goonswarm Federation
13
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Posted - 2013.07.13 18:52:00 -
[587] - Quote
CCP Falcon wrote:Hey guys,
I've been through this thread and gathered a few questions, which were then forwarded on to everyone involved. What can be answered will be outlined briefly and directly in this post.
Firstly, there were a lot of questions about our reboot and node remapping mechanics in terms of aggression/log off timer persistence. Right now, there is no plan to change how this works. Had everything gone to plan this would have not been a factor, which means the key priority here is to identify the root cause of what happened and either enact change or put new systems in place to prevent a re-occurrence.
So the root cause of what happened isn't developer/sysadmin error (with a typo) and your system being flawed in accepting an erroneous entry and moving everything without proper precautions?
CCP Falcon wrote: On Tuesday, we held a multi-disciplined postmortem of the chain of events that led up to the mass disconnect, and as a direct result we are making changes to our internal policies and our tools to ensure that this does not happen again. However, these changes do not include alterations to game mechanics that would lead to ships remaining in space, or changes that would lead to a solar system resuming the exact state it was after such an event.
In terms of addressing the costs associated with dedicating more computing power to meet the requirements of large fleet fights, we are always looking at avenues to improve server performance. However, in the same respect we recognize that as soon as performance is improved, our players will of course test the new limit and continue to push against it. This is a continuous battle for us, and something we remain heavily committed to.
I am glad that this is still a priority with the team, especially considering that large fleet fights is a big advertising point that has been used in recent expansions.
CCP Falcon wrote: There were also questions raised regarding how we move systems from one node to another, in terms of why persistence occurs for drones and wrecks, but not for ships. This is a simple matter of players being governed by log off timers that cause their removal from space. Wrecks and drones do not have a logged in player tied to them.
But from what I am aware of, wrecks and drones DO have timers established for them. This, to me, seems to be a disparity in the thought, as why should having a "logged in player" be the requirement to them being in space or not? This was very clearly stated during the flagging changes that if you engage another capsuleer, you may lose your ship, and logging out won't save you. Instead with this it becomes more of "Everything stays persistent, except for players, because we don't see a reason to keep this data."
The wrecks were initially brought up because there is obviously something that is retained through a server hiccup/reset/mismanagement, so why shouldn't aggression timers and ship locations (as well as interdiction spheres and other items) be retained as well?
CCP Falcon wrote:Finally, there were questions regarding Internal Affairs involvement in investigating what happened. Since the issue was immediately spotted, investigated and confirmed as a mistake, this negates the need for any IA investigation at this point. This is all that can be said right now, so I hope this answers the bulk of the questions.
I think that this is being looked at and I am not one to tinfoil hat this as being an issue for IA to be involved in, however the topics I re-addressed here I would like some answers to... |
Ace Uoweme
Republic Military School Minmatar Republic
442
|
Posted - 2013.07.13 21:00:00 -
[588] - Quote
Ditrius Bedala wrote:Don't comapre WoW and Eve.
You will never experience a large World PvP fight in WoW. During classic the fight of 40 Shamans Vs. 40 Paladins has crashed down the server. WoW is not designed for World PvP and Blizzard was constantly killing World PvP since BC(January 2007).
To cut it short how wrong you statement is: check the skeletons. It wasn't because of Galleon.
Now imagine 4 40 man raids (over 160 players) rushing for that contested boss when he had a random spawn timer. Horde wanted it as badly as Alliance (oh, yeah world PvP happened with each trying to kill the other to tag the boss, not wasting time just pewpewpewing in Barrens).
One server (CRZ isn't enabled in MoP zones).
And it's non-instanced, open world (just like the Sha boss). You can see Galleon from near Halfhill (main hub in the region), and the raid in the process from that distance. Same with the Sha. Each of these bosses also doesn't have the vanilla/TBC loot nightmare of 40mans too. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Marlona Sky
D00M. Northern Coalition.
4031
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Posted - 2013.07.14 17:27:00 -
[589] - Quote
CCP Falcon wrote:Hey guys, I've been through this thread and gathered a few questions, which were then forwarded on to everyone involved. What can be answered will be outlined briefly and directly in this post. Firstly, there were a lot of questions about our reboot and node remapping mechanics in terms of aggression/log off timer persistence. Right now, there is no plan to change how this works. Had everything gone to plan this would have not been a factor, which means the key priority here is to identify the root cause of what happened and either enact change or put new systems in place to prevent a re-occurrence. On Tuesday, we held a multi-disciplined postmortem of the chain of events that led up to the mass disconnect, and as a direct result we are making changes to our internal policies and our tools to ensure that this does not happen again. However, these changes do not include alterations to game mechanics that would lead to ships remaining in space, or changes that would lead to a solar system resuming the exact state it was after such an event. In terms of addressing the costs associated with dedicating more computing power to meet the requirements of large fleet fights, we are always looking at avenues to improve server performance. However, in the same respect we recognize that as soon as performance is improved, our players will of course test the new limit and continue to push against it. This is a continuous battle for us, and something we remain heavily committed to. There were also questions raised regarding how we move systems from one node to another, in terms of why persistence occurs for drones and wrecks, but not for ships. This is a simple matter of players being governed by log off timers that cause their removal from space. Wrecks and drones do not have a logged in player tied to them. Finally, there were questions regarding Internal Affairs involvement in investigating what happened. Since the issue was immediately spotted, investigated and confirmed as a mistake, this negates the need for any IA investigation at this point. This is all that can be said right now, so I hope this answers the bulk of the questions. Very acceptable. . |
Xolve
Sniggerdly Pandemic Legion
1581
|
Posted - 2013.07.15 20:10:00 -
[590] - Quote
Ace Uoweme wrote:And it's non-instanced, open world (just like the Sha boss). You can see Galleon from near Halfhill (main hub in the region), and the raid in the process from that distance. Same with the Sha. Each of these bosses also doesn't have the vanilla/TBC loot nightmare of 40mans too.
Nobody cares. Inappropriate signature removed. Navigator. |
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Ginger Barbarella
Caldari Provisions Caldari State
1419
|
Posted - 2013.07.15 20:22:00 -
[591] - Quote
CCP Falcon wrote:Keep it civil and on topic, and cut the bad language. If you want to rumor monger with absolutely no evidence to back up wild accusations, then feel free to do so elsewhere. If you feel you have evidence of developer bias, contact [email protected]. It really is that simple.
Who woulda thunk that tin foil hats in a pod wouldn't affect piloting!!! "Blow it all on Quafe and strippers." --- Sorlac |
Ace Uoweme
Republic Military School Minmatar Republic
461
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Posted - 2013.07.15 20:32:00 -
[592] - Quote
Xolve wrote:Ace Uoweme wrote:And it's non-instanced, open world (just like the Sha boss). You can see Galleon from near Halfhill (main hub in the region), and the raid in the process from that distance. Same with the Sha. Each of these bosses also doesn't have the vanilla/TBC loot nightmare of 40mans too. Nobody cares.
People do care. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Alavaria Fera
GoonWaffe Goonswarm Federation
3845
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Posted - 2013.07.15 22:24:00 -
[593] - Quote
ectweak wrote:CCP Falcon wrote:I've been through this thread and gathered a few questions, which were then forwarded on to everyone involved. What can be answered will be outlined briefly and directly in this post.
Firstly, there were a lot of questions about our reboot and node remapping mechanics in terms of aggression/log off timer persistence. Right now, there is no plan to change how this works. Had everything gone to plan this would have not been a factor, which means the key priority here is to identify the root cause of what happened and either enact change or put new systems in place to prevent a re-occurrence. So the root cause of what happened isn't developer/sysadmin error (with a typo) and your system being flawed in accepting an erroneous entry and moving everything without proper precautions? It is.
Does that matter? Apparently not much. There are no goons. The goons' 0.0 dream is over. Fountain will never fall. Deklein by September. Thought is not heresy, wrong thought is.
PL, NC., N3, Tribe, 401k, you are our only hope ! ~TEST2013 |
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