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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Cypherdog
Pator Tech School Minmatar Republic
1
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Posted - 2013.07.15 11:29:00 -
[1] - Quote
I wonder how is EVE preparing to face the might of Chris Roberts' new MMO. I am a devoted "casual" EVE player and so far I managed to convince 1 player -my cousin- to join me in EVE, but lately we are having conversations about Star Citizen, and I am afraid I am going to loose my only wingman in space. EVE has a decade of Lore and stories that players have written. EVE can hold massive battles in one single server. EVE is brutal, unforgiving. EVE is EVE. But because most of us are familiar with Robert's Space Industries and games (freelancer, Wing Commander) , I wonder what is CCP's plan to counteract the loss of subscriptions to an MMO that promises (and surely deliver) a more personal and immersive space flying experience? The universe size will not be as big at launch, but in time, just like CCP did when player's are handed the tools to shape the universe, it will expand massively, and probably match most of he expectations of many scy-fi players. I thought Incarna was a cool step to attract skeptical players and make the experience more personal. Why didn't The Mittani and henchmen expressed their negative opinions at the previous fanfest , when the Incarna facts were unveiled, instead of burning Jita and leave a fair chuck of designers and Devs unemployed. I could not wait for Incarna to be online. Alas, tradition proved more resilient than change. And Incarna will never come back....unless.... Star Citizen proves that it can be done. Now I understand the prejudice against "spacebarbie" gameplay. But just like with everything in EVE, if you don't like it, you don't have to do it. (I am against the gtfo stance of most) I still think that Dust 514is destined to fail. It won't do any favours to EVE. There's a game called Titan Fall, that is so reminiscent of Dust. And better imo. I am a casual player, I see EVE from outside the box. My opinions are just the way I feel at the moment, and at the moment I see EVE going for another decade but significantly less strong after SC is launched. Care to share your thoughts? |
Alice Saki
Mind Games. Suddenly Spaceships.
72155
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Posted - 2013.07.15 11:32:00 -
[2] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=256497&find=unread
And other Threads are in there somewhere
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Vaju Enki
Secular Wisdom
859
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Posted - 2013.07.15 11:34:00 -
[3] - Quote
How about Street Fighter vs Sim City? The Tears Must Flow |
Cypherdog
Pator Tech School Minmatar Republic
2
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Posted - 2013.07.15 11:35:00 -
[4] - Quote
Sorry, I searched for other threads and page crashed. Hence my post. |
Tiber Ibis
Republic Military School Minmatar Republic
75
|
Posted - 2013.07.15 11:40:00 -
[5] - Quote
Eve has had it easy the past ten years with relatively little competition. Once it faces a competitor then hopefully it will give CCP a kick to get their act together.
Don't get me wrong I think CCP is on the right track now, but I also think it has become complacent somewhat due to the success it has had over the ten years. MMORPG's are fragile, and If they don't reinvest properly into the game then it could easily decline when a new competitor comes along.
I feel as though if they actually spent the money which Eve players bankroll role CCP with back onto Eve instead of all these side projects then we would be in a lot better position right now. That is just my feeling though. |
Malcanis
Vanishing Point. The Initiative.
10740
|
Posted - 2013.07.15 11:40:00 -
[6] - Quote
Anyone can make a lot of promises. Delivering on them is harder.
1 Kings 12:11
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Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
355
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Posted - 2013.07.15 11:42:00 -
[7] - Quote
Vaju Enki wrote:How about Street Fighter vs Sim City?
This.
Malcanis wrote:Anyone can make a lot of promises. Delivering on them is harder.
And this. |
Scatim Helicon
GoonWaffe Goonswarm Federation
2023
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Posted - 2013.07.15 11:46:00 -
[8] - Quote
Eve is dying because of Star Wars GalaxiesJumpgate EvolutionBlack ProphecyDarkfallThe Old Republic Star Citizen! Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
SmokinDank
Horizon Research Group
25
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Posted - 2013.07.15 11:49:00 -
[9] - Quote
Funny, in many years of online gaming I've always seen these posts about how "x game will kill our current game".
Back when I played EnB it was Eve that was going to kill it
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Lugalbandak
Anunnaku Industrial Corp. Northern Associates.
15
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Posted - 2013.07.15 11:50:00 -
[10] - Quote
Looking at the star citizins site already dont want to play that game
100 systems, whoeieeeee , dont want manualy drive my ship also and etc etc etc
Eve will be safe |
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Cypherdog
Pator Tech School Minmatar Republic
2
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Posted - 2013.07.15 11:54:00 -
[11] - Quote
Note that I didn't say the EVE was going to get Killed. That's not happening for many years if ever. ...a dwindling player base on the other hand... And regarding delivering promises...we're talking Chris Roberts, a passionate guy with loads of backing from a big fanbase over the years that precede CCP! |
Jose Black
Royal Amarr Institute Amarr Empire
25
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Posted - 2013.07.15 11:59:00 -
[12] - Quote
Cypherdog wrote:[..]I am afraid I am going to loose my only wingman in space I'm sure there's a couple of wingmen among the several thousand people logged in each given time. Finding one that really suits you can be some interesting game of its own. Personally I wouldn't care about less players. For me the game was as much fun when the PCU was about 20k. Better have a good core of players that are mentally grown up and have the fitting mindset than have masses of silly ones that think the sandbox should be changed to work in their favor. |
Victor Dathar
GoonWaffe Goonswarm Federation
99
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Posted - 2013.07.15 12:01:00 -
[13] - Quote
Oh I know the answer:
EVE is real Star Citizen is another Kickstarter trainwreck
What do I win? |
Private Pineapple
Tea And Sympathy Ltd. Liability Reckless Ambition
406
|
Posted - 2013.07.15 12:18:00 -
[14] - Quote
If Star Citizen delivers, the people who move over are those most affected by avatar gameplay. Personally I've always wanted to be able to control my own ship, swoop around my enemies the way I want to instead of clicking an orbit/approach/keep at range button etc. So if SC pulls it off, I'll probably put EVE on the shelf.
It doesn't mean EVE is bad. Just that EVE is ship-perspective and SC is person-perspective. It's just flavor. I am the Kingpin of the Crime and Punishment forum. |
Derath Ellecon
Washburne Holdings Situation: Normal
1537
|
Posted - 2013.07.15 12:24:00 -
[15] - Quote
Tiber Ibis wrote:Eve has had it easy the past ten years with relatively little competition. Once it faces a competitor then hopefully it will give CCP a kick to get their act together.
Yes but that competitor won't be Star Citizen. It's apples and oranges. |
Nox Solitudo
Space Ants
29
|
Posted - 2013.07.15 12:39:00 -
[16] - Quote
Ooooh, we finally have this fresh new thread about SC killing EvE, so we can read some totally new arguments about it.
Also, SC is as MMORPG as Minecraft. |
Prince Kobol
837
|
Posted - 2013.07.15 12:46:00 -
[17] - Quote
For the love of god not another one of these threads.
Look.. SC and Eve are 2 different games, the only thing they share is that they are set in space and have space ships.
Also SC is not due out until the 1st quarter of 2015 at the absolute earliest, so its a tad early yet to start pitching the 2 against each other.
However saying all of this, yes SC will most like take some people away from Eve. Mainly those who only live in HS and enjoy PvE and Indy and hate PvP with a passion.
Now some people will say good, I hope it does make some carebears leave Eve.. well those people are idiots as every person who leaves means less money for CCP.
Anyway if you look here - http://starcitizen.wikia.com/wiki/Anticipated_release_schedule - you will see that there is a long wait until we can actually really see how the game is going to progress. |
Jenn aSide
STK Scientific Initiative Mercenaries
2320
|
Posted - 2013.07.15 12:48:00 -
[18] - Quote
Nox Solitudo wrote:Ooooh, we finally have this fresh new thread about SC killing EvE, so we can read some totally new arguments about it.
Also, SC is as MMORPG as Minecraft.
CCP should make a standard "this game will kill EVE" form that we can print out and snail mail to everyone everytime they talk about something killing EVE. It will then be easier to keep track of all the games that are supposed to kill EVE.
Still waiting for Star Trek Online and however many Star Wars MMOs there have been to kill EVE. They just didn't understand that, like a Zombie, you have to shoot EVE in the head to kill it, body shots just **** it off.
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
966
|
Posted - 2013.07.15 12:57:00 -
[19] - Quote
My bet is about both having a nice and growing players subs, while similar at first look they will be totally different.
I'll be testing it for sure and will not expect it to be with the size or content possibilities of Eve, one has 10 years experience and development the other is not even out yet but I predict a nice success for this new title over time.
At the beginning Eve players didn't had as many systems, as much high sec, pve content, ships, modules, starbase modules, outposts, industrial ships etc etc, everything was added overtime and so will Star Citizen.
I wish him good luck with this new game and to send me a tester beta key, I definitively want to test it out. *removed inappropriate ASCII art signature* - CCP Eterne |
Cypherdog
Pator Tech School Minmatar Republic
3
|
Posted - 2013.07.15 13:08:00 -
[20] - Quote
I see some just like to dismiss any new space game, because EVE is so "niche" and nothing can touch it. I hope that's not the same attitude CCP have towards EVE. I don't think because some of you are sure SC cannot make a dent on EVE, it will always be safe in it's niche. Or will it? |
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Pookie McPook
The Whiskers of Kurvi-Tasch
36
|
Posted - 2013.07.15 13:10:00 -
[21] - Quote
Can't see it being a direct choice between Star Citizen and EVE. If you can play EVE then I don't see the attraction of Star Citizen which just looks like an online version of WC4 with cartoony graphics and twitch dependent gameplay. EVE has a depth to it developed over a decade that will kill at birth most of the competition.
That said though, props to Chris Roberts for trying to break the mould of games design with his market funded development policy. I do feel that he, together with his background in space games, identified the market niche least populated in order to maximise his chances of success. I hope he's successful so that more developers adopt this method of taking on the EAs, Sonys and Blizzards of this world. I just don't believe that Star Citizen will affect the playerbase of EVE one iota in the long run. |
Harry Forever
SpaceJunkys
371
|
Posted - 2013.07.15 13:15:00 -
[22] - Quote
Cypherdog wrote:I wonder how is EVE preparing to face the might of Chris Roberts' new MMO. I am a devoted "casual" EVE player and so far I managed to convince 1 player -my cousin- to join me in EVE, but lately we are having conversations about Star Citizen, and I am afraid I am going to loose my only wingman in space. EVE has a decade of Lore and stories that players have written. EVE can hold massive battles in one single server. EVE is brutal, unforgiving. EVE is EVE. But because most of us are familiar with Robert's Space Industries and games (freelancer, Wing Commander) , I wonder what is CCP's plan to counteract the loss of subscriptions to an MMO that promises (and surely deliver) a more personal and immersive space flying experience? The universe size will not be as big at launch, but in time, just like CCP did when player's are handed the tools to shape the universe, it will expand massively, and probably match most of he expectations of many scy-fi players. I thought Incarna was a cool step to attract skeptical players and make the experience more personal. Why didn't The Mittani and henchmen expressed their negative opinions at the previous fanfest , when the Incarna facts were unveiled, instead of burning Jita and leave a fair chuck of designers and Devs unemployed. I could not wait for Incarna to be online. Alas, tradition proved more resilient than change. And Incarna will never come back....unless.... Star Citizen proves that it can be done. Now I understand the prejudice against "spacebarbie" gameplay. But just like with everything in EVE, if you don't like it, you don't have to do it. (I am against the gtfo stance of most) I still think that Dust 514is destined to fail. It won't do any favours to EVE. There's a game called Titan Fall, that is so reminiscent of Dust. And better imo. I am a casual player, I see EVE from outside the box. My opinions are just the way I feel at the moment, and at the moment I see EVE going for another decade but significantly less strong after SC is launched. Care to share your thoughts?
I don't think star citizen will be that big, however I hope some of the really aggro player move there and do their brainless pew pew pew... but I agree that incarna should have been pushed forward, however it was put down because some people here where afraid that they lose if the social part of the game gets more attention, looking at their social skills in the forums, a justified fear.
If CCP would not listen so much to those monkeys, EvE could already be much bigger then WoW or any other MMO out there, they would have brought girls to the game and the whole thing would be much more balanced, however girls are another thing some are afraid here, we just have seen that in an recent event. OMG! the asteroid is depleted! |
Sarmatiko
1307
|
Posted - 2013.07.15 13:18:00 -
[23] - Quote
Cypherdog wrote:Chris Roberts' new MMO. - Is not MMO but rather session game a la WoT/Star Conflict with improved instanced lobby where you can PVE between matches. - Devs are blinded with free kickstarter money and now any small addition cost 1M unlock. They clearly don't have any strong vision or plan. -Set to "release" in "early 2015"
Taking these into account, no thanks, not interested. -¥ |
Lord Ryan
True Xero
835
|
Posted - 2013.07.15 13:31:00 -
[24] - Quote
If it works on Mac! Get all excited about a game and it usually fails before a Mac client is ever made. I have to use a PC at working, I hate it, hate it, hate it! Freezes every other click.
Do not assume-áanything above this line-áwas typed by me. Nerf the Truth, it's inconvenient.
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Pookie McPook
The Whiskers of Kurvi-Tasch
36
|
Posted - 2013.07.15 13:35:00 -
[25] - Quote
Lord Ryan wrote:If it works on Mac! Get all excited about a game and it usually fails before a Mac client is ever made. I have to use a PC at working, I hate it, hate it, hate it! Freezes every other click.
Defrag, optimise registry, antivirus, malwarebytes and stop cruising **** at work.
Mac isn't for business as it's next to impossible to network them. They are for those people who think Bang and Olufson make great hi-fi. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2533
|
Posted - 2013.07.15 13:42:00 -
[26] - Quote
Cypherdog wrote:I wonder how is EVE preparing to face the might of Chris Roberts' new MMO. I am a devoted "casual" EVE player and so far I managed to convince 1 player -my cousin- to join me in EVE, but lately we are having conversations about Star Citizen, and I am afraid I am going to loose my only wingman in space. EVE has a decade of Lore and stories that players have written. EVE can hold massive battles in one single server. EVE is brutal, unforgiving. EVE is EVE. But because most of us are familiar with Robert's Space Industries and games (freelancer, Wing Commander) , I wonder what is CCP's plan to counteract the loss of subscriptions to an MMO that promises (and surely deliver) a more personal and immersive space flying experience? The universe size will not be as big at launch, but in time, just like CCP did when player's are handed the tools to shape the universe, it will expand massively, and probably match most of he expectations of many scy-fi players. I thought Incarna was a cool step to attract skeptical players and make the experience more personal. Why didn't The Mittani and henchmen expressed their negative opinions at the previous fanfest , when the Incarna facts were unveiled, instead of burning Jita and leave a fair chuck of designers and Devs unemployed. I could not wait for Incarna to be online. Alas, tradition proved more resilient than change. And Incarna will never come back....unless.... Star Citizen proves that it can be done. Now I understand the prejudice against "spacebarbie" gameplay. But just like with everything in EVE, if you don't like it, you don't have to do it. (I am against the gtfo stance of most) I still think that Dust 514is destined to fail. It won't do any favours to EVE. There's a game called Titan Fall, that is so reminiscent of Dust. And better imo. I am a casual player, I see EVE from outside the box. My opinions are just the way I feel at the moment, and at the moment I see EVE going for another decade but significantly less strong after SC is launched. Care to share your thoughts? I'm pretty excited for Star Citizen too. I actually came to EvE from playing Freelancer Crossfire mods. I'm a little cautious though... I was excited for Black Prophecy too... but that game played like crap. It wasn't much fun at all... and then they went crazy with the micro transactions... and then they went out of business and shut the server down. Years of development and hype for a game that went **** up in under a year. I was excited for Jumpgate Evolution too... years of development and hype for a game that turned out to be vaporware and was never even released. Lotta lawsuits there... but Chris Roberts has a reputation few can hold a candle to. The concept is awesome. I have a lot of questions about how certain things are actually going to work, as it seemed like Chris was promising everything to everyone... and I'm not sure how the sharding will work, or if there will be sharding. I know people will be able to run their own servers... so I suppose it depends on a lot of things. Sharding is a HUGE drawback for me. Also, I've become so accustomed to being a dirtbag in EvE I'm not sure if I'll playing for long if it is one shard I guess we just have to wait and see. I'm looking forward to it. If it's better than EvE I'll probably smell you cats later. If not, it'll become apparent in relatively short order.
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Xen Solarus
Inner 5phere
471
|
Posted - 2013.07.15 13:49:00 -
[27] - Quote
I'm pretty excited about star citizen, though i think it's pretty early to be trying to compare it with EvE. I very much doubt it would have an effect on the playerbase mind, most EvE players have invested far too much to leave now. Post with your main, like a BOSS! |
De'Veldrin
Norse'Storm Battle Group Circle-Of-Two
1713
|
Posted - 2013.07.15 13:56:00 -
[28] - Quote
I give Chris Roberts mad props. His games have kept me entertained (quite literally) for years.
That said, I'll believe the hype when it's delivered. Eve Online: The full-contact sport for your brain. |
Jenn aSide
STK Scientific Initiative Mercenaries
2320
|
Posted - 2013.07.15 14:00:00 -
[29] - Quote
Cypherdog wrote:I see some just like to dismiss any new space game, because EVE is so "niche" and nothing can touch it. I hope that's not the same attitude CCP have towards EVE. I don't think because some of you are sure SC cannot make a dent on EVE, it will always be safe in it's niche. Or will it?
Yes, it will.
And we have evidence. 10 years of "omg this new thing will kill EVE" is an excellent predictor of future events given the health of the game. If EVE were in some kind of noticeable, measurable decline AND a new EVE like (not just spaceship) game were coming around, we and CCP would need to worry, maybe.
As that is not happening and Star Citizen will not allow players to do the things they can in EVE and vice versa. All the worry about SC is, like in multiple times in the past , completely unfounded.
It's just funny watching it happen over and over and over and over again. It's like watching those religious freaks who say the world will end on "X" date, and when it doesn't they just go back and "recalculate" a new date and start the cycle of doomsday saying anew lol. |
Ace Uoweme
Republic Military School Minmatar Republic
456
|
Posted - 2013.07.15 14:00:00 -
[30] - Quote
SC is so far in the future it's like trying to comment on what Titan is, other than it's MMO 2.0.
It has potential of being the WoW of space games, but it won't be. There's things in it I feel are laboring, and won't hit that "wow" mark. The animations come to mind, again (so focused on the design, but forgetting what separates Disney animations from anime -- smooth flow and framerates. 9 million players are used to it, not what is looked at as "sandbox" quality. It's those little things like that, which can't be ignored either as it's so in your face, that sends players right back to WoW. Polish).
I liked what RIFT offered, especially dynamic world bosses; AoE looting and a better loot distribution system. But apart from that, the game wasn't different enough from WoW to stay on the content side. Plus, having to look at anime style animations with the flickering (READING THIS CCP), it was enough to go back to WoW. At least the flickering isn't there, the animations gamers look at for hours a night don't tire the eyes. I can play for 15hrs in WoW, my eyes don't tire to the same strobing effects that CRT monitors offered. After seeing the video of what SC offers, sure enough, it offers flickering animations. Like they directly cut and paste the animations they got from the body suits into the game. The keying is off, it's very much like anime. Fine in film/TV, horrible to the eyes and brain in a video game.
See? The little details that is overlooked for the design? Yet details that separate a labored game from one that is polished?
Starting a new game is an investment of the most precious commodity in gaming, time ("Time is money, friend"). If you already enjoy the time sinking in one game, and it's to your liking, the competing game has to offer something that is tolerable and enjoyable to players. If the little annoying things add up, it's no longer worth the time to play.
The ace EvE has is that it didn't spend it's time on the animations (until now, and now they see what can happen). On the WoW forums there's threads on the animations for years, but what they're not discussing is the real factor in why WoW is successful. The animations are smooth even on the lowest quality computers. The eyes don't get tired (or players suffer from vertigo). They can invest their time into a game for the long haul, and enjoy it.
Playing RIFT for 4hrs was all my eyes could handle. EvE without the gate animation, is like WoW, can fly and do the things I prefer without tiring. It's a long term friendly game (and you notice its one of the few 2004 games that survived? And it's not because it offered content, it's because players can play for hours upon hours without tiring...the animations don't take from gameplay).
So from the gate, SC has a problem. Graphics in itself can make or break a game. From what I saw, it's a 1 year game, again. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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