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Thread Statistics | Show CCP posts - 23 post(s) |

Sigras
Conglomo
471
|
Posted - 2013.07.29 22:59:00 -
[451] - Quote
Along the lines of my last post, my proposed change for the deimos would be to change the MWD cap use bonus to either:
5% increase in MWD overload speed per level 5% reduction in armor plate mass penalty per level
This and maybe swapping a mid for a low; if you want to get really crazy put in both bonuses one instead of MWD cap bonus and one in place of the falloff bonus.
This would assist with the deimos goal of "get in close to tank and gank" Losing a mid and the falloff bonus would keep it a brawler contributing to the idea of "good at one and only one thing"
This would make for the super specialized ships that HACs are supposed to be. |

Omnathious Deninard
Novis Initiis
1370
|
Posted - 2013.07.29 23:01:00 -
[452] - Quote
MeBiatch wrote:Phoenix Jones wrote:MeBiatch wrote:Phoenix Jones wrote:A tracking bonus only helps a rail Deimos and not the blaster variation. The bonus itself does t save it (or even assist it) in surviving under fire.
Tracking, no it doesn't need it. It needs a tank, or a way of surviving. It doesn't have it yet Wtf? You have played eve before yes? Yes and even with a tracking bonus the ship still derps and is melted into Ashe at point blank range. The ship doesn't need to be navyfied (tracking bonus). It needs to survive (a tank of some way, shape or form). i did not mean tank vrs tracking... you said that tracking does not affect blasters and only rails... that was the wtf moment. personally i would switch falloff for tracking and give it some sort of armor per level bonus for the mwd bonus. The falloff bonus doesn't belong on a gallente ship, of we want range we will use Railguns or drones. A tracking bonus would be better for the Gallente doctrine than a falloff bonus.
This is what I would like to see, from the last thread.
Gallente Cruiser +5% Armor HP per Level +5% Medium Hybrid Damage per level. Heavy Assault Ships +7.5% medium hybrid tracking per level +5% medium hybrid damage per level. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

MeBiatch
Republic University Minmatar Republic
1175
|
Posted - 2013.07.29 23:07:00 -
[453] - Quote
Omnathious Deninard wrote:
This is what I would like to see, from the last thread.
Gallente Cruiser +5% Armor HP per Level +5% Medium Hybrid Damage per level. Heavy Assault Ships +7.5% medium hybrid tracking per level +7.5% medium hybrid rate of fire per level.
i would then reduce to 4 turrets but keep 5 high slots so its gets a high slot back... think of it as a mini mega. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

Xequecal
Ministry of War Amarr Empire
9
|
Posted - 2013.07.29 23:08:00 -
[454] - Quote
Ranger 1 wrote:Seriously, you view 25% more range (with the same flight time) for your high damage short range weapons system as a useless bonus?
Now, I'll agree I'd prefer perhaps a bonus that allowed them to apply that damage better... especially since a range bonus would be of more benefit to a faster hull.... but I don't find that bonus to be useless. Sometimes getting in range with a Sac can be problematic.
Well, it depends. Do your opponents have OGB with skirmish links? If yes, then yes the range bonus is useless, because anything BC size and down not webbed and/or scrammed will take next to no damage from your HAMs anyway.
HAMs are crippled by OGB more than any other weapon system due to the 4.8 damage reduction factor that results in an almost 1:1 ratio between decrease in sig and a decrease in damage, as well as an almost 1:1 ratio between an increase in speed and a decrease in damage.
Basically, against anything BC size and down, if its MWD is running and it's not webbed, skirmish links reduce HAM DPS by 50%. Yes, it's that bad. |

Bouh Revetoile
TIPIAKS
346
|
Posted - 2013.07.29 23:12:00 -
[455] - Quote
Wow ! I'm realizing people are complaining about the Deimos losing a utility high slot for a mid slot...
Then, I understand why CCP is rather conservative in these changes. The ships are mostly only better than before in a lot of ways, and yet people cry, and often for no real reason, like the Sacrilege capacitor or the Vagabond shield boost bonus.
I'm losing hope for humanity. |

Kais Fiddler
Merch Industrial Goonswarm Federation
21
|
Posted - 2013.07.29 23:20:00 -
[456] - Quote
Bouh Revetoile wrote:Wow ! I'm realizing people are complaining about the Deimos losing a utility high slot for a mid slot...
Then, I understand why CCP is rather conservative in these changes. The ships are mostly only better than before in a lot of ways, and yet people cry, and often for no real reason, like the Sacrilege capacitor or the Vagabond shield boost bonus.
I'm losing hope for humanity. We're not complaining about the ishtar, which is being buffed in reasonable and powerful ways. The deimos isn't getting that kind of love however. |

I'm Down
Macabre Votum Northern Coalition.
178
|
Posted - 2013.07.29 23:24:00 -
[457] - Quote
Bouh Revetoile wrote:Wow ! I'm realizing people are complaining about the Deimos losing a utility high slot for a mid slot...
Then, I understand why CCP is rather conservative in these changes. The ships are mostly only better than before in a lot of ways, and yet people cry, and often for no real reason, like the Sacrilege capacitor or the Vagabond shield boost bonus.
I'm losing hope for humanity.
Nobody is saying they aren't more powerful than before... What we're saying is that they are dull as **** and outclassed by other options in terms of price and/or ability and therefore have no reason to be used other than "just because." That is horrible design implementation. |

MeBiatch
Republic University Minmatar Republic
1175
|
Posted - 2013.07.29 23:24:00 -
[458] - Quote
honestly i think a heat reduction as a role bonus would be perfect for hacs.
Role bonus: 37.5% reduction in overheating damage to modules There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

Madbuster73
RED SQUAD
43
|
Posted - 2013.07.29 23:24:00 -
[459] - Quote
I love the new changes, giving the HACS the treatment they deserve  |

Sabriz Adoudel
Paragon Blitz
576
|
Posted - 2013.07.29 23:26:00 -
[460] - Quote
My concerns with the Ishtar remain.
It goes from having a bonused weapons system that can be overheated (in a 1v1 PVP environment where your goal is to destroy the opponent before their reinforcements arrive) to not having an overheatable bonused weapons system.
In short its burst DPS drops a lot.
Given that this ship was (IMO) one of the finest solo roaming ships in the game, I will be sad to see it lose that aspect.
That said, a 37.5% bonus to heavy drone speed is unique and powerful for anyone that prefers to engage at medium range (rather than my preferred short range) with their Ishtar.
An enemy is just a friend that you stab in the front. |

M1k3y Koontz
Thorn Project Surely You're Joking
220
|
Posted - 2013.07.29 23:27:00 -
[461] - Quote
Ender Wiggan wrote:Don't be assholes guys. They're clearly trying to iterate towards a solution that works for as many people as possible. No balance pass is going to make everyone happy.
That being said, there are a lot of improvements that could be made to this current iteration. The Sac changes proposed by Sarkelias come to mind. The weird bonuses on the Ishtar as well. The sig explosions from T1 to T2, specifically on the Deimos but on other HACs as well just don't make sense. The Eagle is still a red-headed step child. It's not fast enough to kite (and its damage is aneimic), its sig + shield tanking reduce the effectiveness as an up close brawler.
Good steps, but at least another iteration to go still.
There were tons of suggestions in the first iteration thread that would fix HACs and not make them OP.
CCP, tell us what their role is! We can't be helpful in our suggestions until we know what the role is supposed to be. If that role is better versions of T1 Cruisers then give them more DPS, more EHP, and another slot. Only then will they be able to compete with ABCs, T1 cruisers (the massive jump in cost warrants a massive bump in effectiveness), and battlecruisers.
As they are, HACs are underpowered and overpriced. Except the Ishtar, because seriously wtf are you doing with all these OP drone boats (I'm looking at you Dominix).
How much herp could a herp derp derp if a herp derp could herp derp. |

X Gallentius
Justified Chaos
1497
|
Posted - 2013.07.29 23:27:00 -
[462] - Quote
Grath Telkin wrote:X Gallentius wrote:
2. The cost structure already fits well with the "diminishing returns" philosophy of Eve.
Not hardly, simply saying something is true without posting any actual facts doesn't actually make it real, and in this case you're wrong. X Gallentius wrote:3. The additional benefit of HACs is survivability - which is clearly defined: Better resists. More tank. Lower sig radius when in motion. Better Ewar stats. Better capacitor. These ships will perform extremely well in any gang with logi support. Survivability in a game dominated by group alpha is laughable. Speed when they are matched or outpaced by t1 cruisers that cost 1/15th of their hull price is laughable Better EWAR stats when the EWAR game for jamming is a joke of a game of chance meaning that even if your SS was 10 million theres still a chance that a single light EC-300 jams you I wont even touch the cap comment since its just silly, cap isn't a problem until it is and then you fit an injector and its not again They already perform well in a gang, that gang is called armor HACs, and thats largely the only role they're used in simply because you dont skirmish in a 150 million isk hull when you can get the same or better results in either a 10 million isk t1 cruiser hull or a 60 million isk ABC hull.
Diminishing Returns: T1 Cruiser Hull - 10 Mil. Faction Navy Cruiser Hull - 50-100 mil, T2 HAC - 150 mil. Check.
|

Bouh Revetoile
TIPIAKS
346
|
Posted - 2013.07.29 23:33:00 -
[463] - Quote
Kais Fiddler wrote:Bouh Revetoile wrote:Wow ! I'm realizing people are complaining about the Deimos losing a utility high slot for a mid slot...
Then, I understand why CCP is rather conservative in these changes. The ships are mostly only better than before in a lot of ways, and yet people cry, and often for no real reason, like the Sacrilege capacitor or the Vagabond shield boost bonus.
I'm losing hope for humanity. We're not complaining about the ishtar, which is being buffed in reasonable and powerful ways. The deimos isn't getting that kind of love however. Yup, and the Ishtar was already reasonably powerful, and yet it receive the Dominix treatment. It's rather scary in fact.
The new mid slot for the Deimos can account for almost whatever it could need. Asking for a tracking bonus on top of it is understandable as it would be insanely powerful, but 7 (seven !) low slots ?! Come on...
What is a bit comical in all these balancing thread is that gallente pilots are asking for more low slots and despise mid slots when amarr pilots are begging for more mid slots from all their heart. No wonder why people don't understand why gallente ship have blasters and armor tank : what they need is an "I win" button with shiny graphics and nothing else will satisfy them. |

Ender Wiggan
The Scope Gallente Federation
17
|
Posted - 2013.07.29 23:33:00 -
[464] - Quote
X Gallentius wrote:Grath Telkin wrote:X Gallentius wrote:
2. The cost structure already fits well with the "diminishing returns" philosophy of Eve.
Not hardly, simply saying something is true without posting any actual facts doesn't actually make it real, and in this case you're wrong. X Gallentius wrote:3. The additional benefit of HACs is survivability - which is clearly defined: Better resists. More tank. Lower sig radius when in motion. Better Ewar stats. Better capacitor. These ships will perform extremely well in any gang with logi support. Survivability in a game dominated by group alpha is laughable. Speed when they are matched or outpaced by t1 cruisers that cost 1/15th of their hull price is laughable Better EWAR stats when the EWAR game for jamming is a joke of a game of chance meaning that even if your SS was 10 million theres still a chance that a single light EC-300 jams you I wont even touch the cap comment since its just silly, cap isn't a problem until it is and then you fit an injector and its not again They already perform well in a gang, that gang is called armor HACs, and thats largely the only role they're used in simply because you dont skirmish in a 150 million isk hull when you can get the same or better results in either a 10 million isk t1 cruiser hull or a 60 million isk ABC hull. Diminishing Returns: T1 Cruiser Hull - 10 Mil. Faction Navy Cruiser Hull - 50-100 mil, T2 HAC - 150 mil. Check.
Except that T2's are meant to perform on par with Navy Cruisers but be more "specialised" whatever that means. For the "specialisation" we have, I don't agree that we're getting a 50 mil performance increase over faction.
|

Tuxedo Catfish
GoonWaffe Goonswarm Federation
45
|
Posted - 2013.07.29 23:35:00 -
[465] - Quote
Bouh Revetoile wrote:Wow ! I'm realizing people are complaining about the Deimos losing a utility high slot for a mid slot...
Then, I understand why CCP is rather conservative in these changes. The ships are mostly only better than before in a lot of ways, and yet people cry, and often for no real reason, like the Sacrilege capacitor or the Vagabond shield boost bonus.
I'm losing hope for humanity.
Nobody's complaining about the Deimos losing a utility high by itself. The ship needed an extra mid and the slot had to come from somewhere -- unless CCP is willing to budge and give the entire class +1 slots overall, which might be a good idea but seems unlikely. The problem is that the ship was underpowered to begin with, so a series of 1:1 trade-offs (one slot for one slot, more speed for less ehp, etc.) are not the balance change it needs. |

nikar galvren
Hedion University Amarr Empire
32
|
Posted - 2013.07.29 23:37:00 -
[466] - Quote
X Gallentius wrote:Grath Telkin wrote:X Gallentius wrote:
2. The cost structure already fits well with the "diminishing returns" philosophy of Eve.
Not hardly, simply saying something is true without posting any actual facts doesn't actually make it real, and in this case you're wrong. X Gallentius wrote:3. The additional benefit of HACs is survivability - which is clearly defined: Better resists. More tank. Lower sig radius when in motion. Better Ewar stats. Better capacitor. These ships will perform extremely well in any gang with logi support. Survivability in a game dominated by group alpha is laughable. Speed when they are matched or outpaced by t1 cruisers that cost 1/15th of their hull price is laughable Better EWAR stats when the EWAR game for jamming is a joke of a game of chance meaning that even if your SS was 10 million theres still a chance that a single light EC-300 jams you I wont even touch the cap comment since its just silly, cap isn't a problem until it is and then you fit an injector and its not again They already perform well in a gang, that gang is called armor HACs, and thats largely the only role they're used in simply because you dont skirmish in a 150 million isk hull when you can get the same or better results in either a 10 million isk t1 cruiser hull or a 60 million isk ABC hull. Diminishing Returns: T1 Cruiser Hull - 10 Mil. Faction Navy Cruiser Hull - 50-100 mil, T2 HAC - 150 mil. Check.
T1 cruiser with Performance=X: 10Mil. Navy cruiser with performance=1.4 * X: 50-100Mil. T2 HAC with performance = 1.15 * X: 150-180Mil.
The diminishing returns argument does not hold for the HAC lineup. |

MeBiatch
Republic University Minmatar Republic
1176
|
Posted - 2013.07.29 23:37:00 -
[467] - Quote
no seriously guys think about it.
what is missing from hacs? resilience.
so its role bonus should help it add that.
but a 37.5% reduction in heat damage to modules. would do this!
need to have that mwd with heat on to win that fight now you can last longer
need that extra dps for fleets now you can hit harder
need that extra ehp from resist mods now you can be hit longer There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

M1k3y Koontz
Thorn Project Surely You're Joking
220
|
Posted - 2013.07.29 23:39:00 -
[468] - Quote
MeBiatch wrote:no seriously guys think about it.
what is missing from hacs? resilience.
so its role bonus should help it add that.
but a 37.5% reduction in heat damage to modules. would do this!
need to have that mwd with heat on to win that fight now you can last longer
need that extra dps for fleets now you can hit harder
need that extra ehp from resist mods now you can be hit longer
They would still lack the EHP and DPS to be practical. How much herp could a herp derp derp if a herp derp could herp derp. |

Tuxedo Catfish
GoonWaffe Goonswarm Federation
45
|
Posted - 2013.07.29 23:43:00 -
[469] - Quote
Bouh Revetoile wrote: Yup, and the Ishtar was already reasonably powerful, and yet it receive the Dominix treatment. It's rather scary in fact.
The new mid slot for the Deimos can account for almost whatever it could need. Asking for a tracking bonus on top of it is understandable as it would be insanely powerful, but 7 (seven !) low slots ?! Come on...
What is a bit comical in all these balancing thread is that gallente pilots are asking for more low slots and despise mid slots when amarr pilots are begging for more mid slots from all their heart. No wonder why people don't understand why gallente ship have blasters and armor tank : what they need is an "I win" button with shiny graphics and nothing else will satisfy them.
It's irritating (though not surprising) that when people see Gallente ships finally being brought up to par, they scream "overpowered" just because they're not used to them being competetive. |

MeBiatch
Republic University Minmatar Republic
1176
|
Posted - 2013.07.29 23:45:00 -
[470] - Quote
M1k3y Koontz wrote:MeBiatch wrote:no seriously guys think about it.
what is missing from hacs? resilience.
so its role bonus should help it add that.
but a 37.5% reduction in heat damage to modules. would do this!
need to have that mwd with heat on to win that fight now you can last longer
need that extra dps for fleets now you can hit harder
need that extra ehp from resist mods now you can be hit longer They would still lack the EHP and DPS to be practical.
150 sig radius is pretty small. so ahacs just got a boost. though i do agree i am sad that they did not 'round up' the base hp.
personally the only hac lacking imo is the deimos and in a previous post i think i might have fixed it.
5% to armor 5% to medium hybrid damage 7.5% to tracking 7.5% to rate of fire 4 turret slots 5 high slots.
it would turn the diemos into a mini megathron There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

Omnathious Deninard
Novis Initiis
1370
|
Posted - 2013.07.29 23:48:00 -
[471] - Quote
MeBiatch wrote:Omnathious Deninard wrote:
This is what I would like to see, from the last thread.
Gallente Cruiser +5% Armor HP per Level +5% Medium Hybrid Damage per level. Heavy Assault Ships +7.5% medium hybrid tracking per level +5% medium hybrid damage.
+7.5% medium hybrid rate of fire per level i would then reduce to 4 turrets but keep 5 high slots so its gets a high slot back... think of it as a mini mega. I'm not too concerned with a utility high slot, I just don't like the falloff bonus and the MWD cap bonus, in my opinion, is not terrible it would be better served as a armor HP bonus. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Bouh Revetoile
TIPIAKS
346
|
Posted - 2013.07.29 23:48:00 -
[472] - Quote
Tuxedo Catfish wrote:Nobody's complaining about the Deimos losing a utility high by itself. The ship needed an extra mid and the slot had to come from somewhere -- unless CCP is willing to budge and give the entire class +1 slots overall, which might be a good idea but seems unlikely. The problem is that the ship was underpowered to begin with, so a series of 1:1 trade-offs (one slot for one slot, more speed for less ehp, etc.) are not the balance change it needs. Yes people are complaining about the high to mid slot of the Deimos. Anyway, what would it need to have satisfying performances for you ? Yes, it's not exactly 50% better than a Talos, yet it's better than a Talos in a number of ways -- in fact, it only lack dps compared to it, but is better at everything else.
BTW, I've seen some good use of the Deimos, suggesting that it's far from so bad as people are saying it to be.
In fact, with these changes, I can see them have the same place AF have between cruisers and frigates, but keep their speed, and now earn a boosted electronic. |

Bouh Revetoile
TIPIAKS
346
|
Posted - 2013.07.29 23:52:00 -
[473] - Quote
Tuxedo Catfish wrote:It's irritating (though not surprising) that when people see Gallente ships finally being brought up to par, they scream "overpowered" just because they're not used to them being competetive. Things often need to be overpowered for a lot of people to see them as "competitive". But then, they are not "competitive" but overpowered. |

MeBiatch
Republic University Minmatar Republic
1177
|
Posted - 2013.07.29 23:52:00 -
[474] - Quote
Omnathious Deninard wrote:MeBiatch wrote:Omnathious Deninard wrote:
This is what I would like to see, from the last thread.
Gallente Cruiser +5% Armor HP per Level +5% Medium Hybrid Damage per level. Heavy Assault Ships +7.5% medium hybrid tracking per level +5% medium hybrid damage.
+7.5% medium hybrid rate of fire per level i would then reduce to 4 turrets but keep 5 high slots so its gets a high slot back... think of it as a mini mega. I'm not too concerned with a utility high slot, I just don't like the falloff bonus and the MWD cap bonus, in my opinion, is not terrible it would be better served as a armor HP bonus.
i like the options that a utility gives. the updated nos would be key on this deimos setup or a nuet or a cyno or a cloak or a scan probe launcher or a salvager or tractor beam... especially if the role bonus was switched to 37.5% reduction in heat damage to modules.
personally i am a big fan of the new mega. and i would make the diemos a mini mega.
5% to armor 5% to medium hybrid damage
7.5% to tracking 7.5% to rate of fire
4 turret slots 5 high slots There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

X Gallentius
Justified Chaos
1497
|
Posted - 2013.07.29 23:53:00 -
[475] - Quote
nikar galvren wrote: T1 cruiser with Performance=X: 10Mil. Navy cruiser with performance=1.4 * X: 50-100Mil. T2 HAC with performance = 1.15 * X: 150-180Mil. The diminishing returns argument does not hold for the HAC lineup.
Show us where your 1.15 number comes from.
|

Omnathious Deninard
Novis Initiis
1370
|
Posted - 2013.07.29 23:55:00 -
[476] - Quote
MeBiatch wrote:Omnathious Deninard wrote:MeBiatch wrote:Omnathious Deninard wrote:
This is what I would like to see, from the last thread.
Gallente Cruiser +5% Armor HP per Level +5% Medium Hybrid Damage per level. Heavy Assault Ships +7.5% medium hybrid tracking per level +5% medium hybrid damage.
+7.5% medium hybrid rate of fire per level i would then reduce to 4 turrets but keep 5 high slots so its gets a high slot back... think of it as a mini mega. I'm not too concerned with a utility high slot, I just don't like the falloff bonus and the MWD cap bonus, in my opinion, is not terrible it would be better served as a armor HP bonus. i like the options that a utility gives. the updated nos would be key on this deimos setup or a nuet or a cyno or a cloak or a scan probe launcher or a salvager or tractor beam... especially if the role bonus was switched to 37.5% reduction in heat damage to modules. personally i am a big fan of the new mega. and i would make the diemos a mini mega. But, this is a T2 ship, which are supposed to be specialized, the mega is a T1 ship where you are supposed to have lots of options. I would support the thorax to become a mini mega though. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

MeBiatch
Republic University Minmatar Republic
1177
|
Posted - 2013.07.30 00:00:00 -
[477] - Quote
Omnathious Deninard wrote: But, this is a T2 ship, which are supposed to be specialized, the mega is a T1 ship where you are supposed to have lots of options. I would support the thorax to become a mini mega though.
IMO Utility/versatility can be a specialty. like a swiss army knife There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

Tuxedo Catfish
GoonWaffe Goonswarm Federation
46
|
Posted - 2013.07.30 00:06:00 -
[478] - Quote
Bouh Revetoile wrote:Tuxedo Catfish wrote:Nobody's complaining about the Deimos losing a utility high by itself. The ship needed an extra mid and the slot had to come from somewhere -- unless CCP is willing to budge and give the entire class +1 slots overall, which might be a good idea but seems unlikely. The problem is that the ship was underpowered to begin with, so a series of 1:1 trade-offs (one slot for one slot, more speed for less ehp, etc.) are not the balance change it needs. Yes people are complaining about the high to mid slot of the Deimos. Anyway, what would it need to have satisfying performances for you ? Yes, it's not exactly 50% better than a Talos, yet it's better than a Talos in a number of ways -- in fact, it only lack dps compared to it, but is better at everything else.
It's not better than a Talos. It has inferior range, inferior damage, inferior speed, and while it has a superior tank the range at which it has to engage renders that point moot.
Nobody would prefer a Deimos to a Zealot in a large-scale AHAC fleet because it has inferior damage and tracking; this may change with the railgun buff, but considering that in exchange for that buff rails are eating a 15% tracking nerf, I'm not so sure. (I know they are used somewhat, but mostly as a sop to people who haven't trained lasers.)
Nobody would prefer a Deimos to a tier 3 battlecruiser -- or even a Muninn! -- in a sniping fleet because it has neither especially good range nor especially good tracking, and on top of this it's slow to align.
Very few people would prefer a Deimos over a Vagabond for small gang PvP because the Deimos is slow, unable to catch up with opponents, and cannot project damage. With the proposed changes it would no longer be able to fit a neut or a cloak without cutting into its damage; soloing in a Deimos was already a bad idea and this would make it worse.
It's also an abysmal ratting ship, but I'll let that slide since the Ishtar makes up for it.
Anyways, I would be content if they reverted the decision to lower its ehp, kept the rest of the hull changes, swapped the falloff bonus for tracking, and replaced the MWD cap bonus with something small but useful -- decreased heat damage, decreased armor mass penalty, something along those lines.
I would be happy if they did that, but instead of a small sympathy bonus they just gave it tracking + falloff. |

Daniel Plain
Science and Trade Institute Caldari State
1312
|
Posted - 2013.07.30 00:09:00 -
[479] - Quote
before even reading the OP, i would like to express my gratitude for the thoroughness of the balancing team and their willingness to listen to (constructive) feedback.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Tsubutai
Drifting Falling
220
|
Posted - 2013.07.30 00:17:00 -
[480] - Quote
Tuxedo Catfish wrote:Bouh Revetoile wrote:Tuxedo Catfish wrote:Nobody's complaining about the Deimos losing a utility high by itself. The ship needed an extra mid and the slot had to come from somewhere -- unless CCP is willing to budge and give the entire class +1 slots overall, which might be a good idea but seems unlikely. The problem is that the ship was underpowered to begin with, so a series of 1:1 trade-offs (one slot for one slot, more speed for less ehp, etc.) are not the balance change it needs. Yes people are complaining about the high to mid slot of the Deimos. Anyway, what would it need to have satisfying performances for you ? Yes, it's not exactly 50% better than a Talos, yet it's better than a Talos in a number of ways -- in fact, it only lack dps compared to it, but is better at everything else. It's not better than a Talos. It has inferior range, inferior damage, inferior speed, and while it has a superior tank the range at which it has to engage renders that point moot. Compared to a shield tanked blaster talos, a shield tanked 250mm rail deimos will be a lot quicker, much more agile, and slightly tankier with much better resists. It will also have more range, ~50% better tracking once you account for the difference in the signature resolutions of the turrets (comparing null L to CNAM M, i.e. the ammo types you'd use for point range kiting in each case), around 75% of the raw dps, a more flexible drone bay, and a stronger capacitor.
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