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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
eiedu
Wildly Inappropriate Goonswarm Federation
5
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Posted - 2014.11.08 15:19:27 -
[1321] - Quote
Suggestion: Drone groups on action bar Keywords: Drones, UI, Drone control Note: The ability to select specific/groups of drones through keybinds, and then being able to issue commands to those drones removes the need to use mouse and keyboard for the same series of actions. Less clicks = better clicks |
SeneschaI
Ordo Ministorum Violent Society
15
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Posted - 2014.11.08 19:29:33 -
[1322] - Quote
1 Suggestion: Add another 'sort by' option using "power slots" Keywords: ui, inventory, n00bs Note: So new players can identify what items will fit in an empty slot --- As a n00b, long ago, I found it extremely frustrating that there was no easy way to sort in my items bay low, mid and high power slot modules in a way that would help me figure out how to fit my ship...In fact, I believe alot of my poor fitting choices stemmed from not being able to visual my options beyond that which i had been used to fitting into certain slots by limited n00b memory.
2 Suggestion: Add another tab in station information showing agents residing there Keywords: agents, info sheets, missing options Note: so players can explore the complete options available at a station for services offered --- I found it strange that immersion could be enhanced so much by having agents be searchable via actually looking at the station information window instead of JUST the abstract 'agent finder' (now ingame not just grismar.net of olde) ...i'm surprised it hasn't been added in the past to the info panel of stations
3 Suggestion: Remove passive R&D research for datacore purchasing altogether Keywords: agents, R&D, passive economy Note: So data exploration will actually means something when you get datacores --- Don't know why this didn't occur to me before...perhaps i'd not realized how sucky data sites were, before Phoebe.
254 Suggestion: Audio notification when ore hold is full or mining crystal depleted Keywords: audio, notifications, mining Note: self explanatory --- Nearly all other actions in game such as running out of charges or an asteroid being depleted announce themselves except for your mining lasers/strip miners deactivating due to a full hold or a mining crystal being consumed. |
sten mattson
Virtus Crusade Curatores Veritatis Alliance
73
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Posted - 2014.11.08 20:13:41 -
[1323] - Quote
suggestion:
for moon goo: have the same links as in PI products
-> tab for what they are used for (reactions) -> tab for what mats are needed to make them
example: http://dl.eve-files.com/media/1411/coolant.png
IMMA FIRING MA LAZAR!!!
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Maruk Ihnati
V I R I I Ineluctable.
36
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Posted - 2014.11.09 07:21:41 -
[1324] - Quote
When you log in or other people log in, standings in local are not always updated. In order to do it, you just refresh local.
It would be nice to be able to do that also to station guests.
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Suicide Smith
Center for Advanced Studies Gallente Federation
17
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Posted - 2014.11.09 08:04:32 -
[1325] - Quote
So, I haven't read the topic, so sue me if some of these have come up.
Suggestion - Bookmarks visible on the Overview. We already see them in space, it would be nice to have them as an option to show on the overview too.. just like beacons, and other celestial.
Suggestion - Full Channel Name in Tooltips. If you have a lot of chat channels together, the names start to get turnicated. It would be nice if hovering over a turnicated tab's name would give the full name. This is especially helpful where you have a lot of channels that start with the same word(s).
Suggestion - Search Cargo and Fit of Ships We already can search inside can's now, would be great to be able to do the same for ships cargo, and modules that have been fit.
Suggestion - Management of remote assets. I would love to be able to do simple things like Splitting a stack of items, without having to initial a contract to get the split option. Also it would be nice to be able to move items out of cans, thus allowing you to contract them.
And now the big one.
Suggestion - Merge Missile Damage Hardwires Missiles, unlike every other weapon system with hardwires, has two for each size. Hybrids have a single class of hardwire for ALL Small, Medium, or Large Hybrid weapons. This is not the case for missiles. They have separate hardwires for each type of small/medium/large system. For example, there's one for Torps, and another for Cruise. This limits the choices/gameplay of people who use missiles, as they can't simply refit between DPS/Ranged fits and still get all their bonuses. On the other hand I can switch from Railguns to Blasters and still have my 6% Large Hybrid implant apply it's effect. |
Axloth Okiah
Future Corps Sleeper Social Club
534
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Posted - 2014.11.09 09:52:22 -
[1326] - Quote
Please please add recieved conversation invites to some log or ideally to the new notification feed. It happens too often than new convo invite just flashes and closes while already typing and hitting space/enter. Theres no way to find out who just tried to convo you. Please please.
W-Space Realtor
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Kristian Hackett
Alpha Republic - Transcenders of Space and Time Solyaris Chtonium
35
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Posted - 2014.11.09 11:11:15 -
[1327] - Quote
Suggestion - Allow the fleet advert to have the option of being persistent, instead of having the advert removed every time everyone else in the fleet leaves.
I have an alt with an Orca that I'll set up in an alliance POS that I'll leave parked in system with the mining links online, so that anyone in my alliance can simply log in, join the fleet at their leisure and get some nice mining boosts. Problem is that unless I either A) keep an eye on the fleet status or B) keep myself in the fleet, I can't just AFK boost from the POS without the advert vanishing the first time someone joins fleet, gets their mining in and then leaves fleet. This gets really annoying as a good portion of my alliance plays in a different TZ. I'd rather just have to leave one account logged in instead of both.
Aircraft Maintenance - Using a high school diploma to fix what a college degree just f***ed up.
"Life is too short to drink cheap beer."
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Memory Fades
State War Academy Caldari State
0
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Posted - 2014.11.09 13:52:22 -
[1328] - Quote
Suggestion:
Seperate the d-scan results, with an option to see either Scan Probes or Combat probes. PvPers don't care about Scan probes, and there's endless tons of them all over. We just need to see if Combat probes pop up, but instead out d-scan is flooded by normal probes, the option is not separated. Please fix. |
Chilly83 Tissant
Latter Day Saints
1
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Posted - 2014.11.09 14:56:16 -
[1329] - Quote
Kristian Hackett wrote:Suggestion - Allow the fleet advert to have the option of being persistent, instead of having the advert removed every time everyone else in the fleet leaves.
I have an alt with an Orca that I'll set up in an alliance POS that I'll leave parked in system with the mining links online, so that anyone in my alliance can simply log in, join the fleet at their leisure and get some nice mining boosts. Problem is that unless I either A) keep an eye on the fleet status or B) keep myself in the fleet, I can't just AFK boost from the POS without the advert vanishing the first time someone joins fleet, gets their mining in and then leaves fleet. This gets really annoying as a good portion of my alliance plays in a different TZ. I'd rather just have to leave one account logged in instead of both.
this is very usefull indeed, one that i would like to see in the game |
Harvey James
The Sengoku Legacy
946
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Posted - 2014.11.09 15:52:08 -
[1330] - Quote
on the market when i am entering a number, could we have the decimals persistent .. the amount of times i type in a number and it ends up being changed to about 10 times the number .. persistent fullstops please ..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Omnathious Deninard
Novis Initiis
2505
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Posted - 2014.11.09 17:57:56 -
[1331] - Quote
Suggestion: Allow us to customize the F11 mini-map Keywords: Mini-map, filters, customization Note: Great tool but underdeveloped.
It would be nice to be able to apply filters to the F11 mini-map similar to how the Full screen map allows. Some filters that would be good to have are; Security Status, Kills per system, cynos lit, sovereignty The customization that would be useful would be the ability to change the 4 windows to what type of map we would like. You could do all 4 as a constellation with different filters applied to each one, or one of the region and 2 constellation maps, one where you are at and another for the neighboring constellation, and then your system map.
-
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Caiman Graystock
Confederation Navy Research Epsilon Fleet
25
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Posted - 2014.11.10 00:35:41 -
[1332] - Quote
In Fleets:
Is there any way to show what fleet bonuses/boosters you're receiving as a squad member, i.e. what bonuses you're getting from the squad commander?
What about showing us the docked/undocked status of fleet members (the fleet/squad commander at least)? |
ScorpyX Neoris
Imperial Academy Amarr Empire
1
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Posted - 2014.11.10 01:22:31 -
[1333] - Quote
Suggestion: Collapsible Scrolls in "Attributes tab" of "Information window" by mouse clicks Keywords: ui, mouse button click Note: Can be useful to hide some "attributes tab" category sometime image example - http://i.imgur.com/DGZUSuL.png
- One "Left mouse button" click - can Collapse and Expand 1 scroll - Double "Left mouse button" click - can Collapse and Expand all scrolls in attributes tab at the same time |
ScorpyX Neoris
Imperial Academy Amarr Empire
1
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Posted - 2014.11.10 04:03:01 -
[1334] - Quote
Suggestion: Indicator of time amount (sum) for Selected skills in "Skill Queue" Keywords: ui Note: useful "meta" information for player image example - http://i.imgur.com/92pcM7f.png
time amount (sum) for Selected skills will popup if selected two of more skills
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Textan
Senex Legio
1
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Posted - 2014.11.10 10:15:25 -
[1335] - Quote
Suggestion: Additional Contact details in People & Places or smart labels Keywords: ui, contacts, smart labels Note: Useful to quickly locate/Sort contacts from specific Alliances/Corporations without needing to rely on labels. |
Ugurtan
The Dark Space Initiative Scary Wormhole People
8
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Posted - 2014.11.10 12:33:55 -
[1336] - Quote
Suggestion: Copy&Paste for blueprint list in the industry tab Keywords: ui, industry, blueprint Note: only place to see number of runs on copies in a structered list and to get it outside of the game with c&p
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Dirk Morbho
Mindstar Technology Get Off My Lawn
18
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Posted - 2014.11.10 16:21:36 -
[1337] - Quote
On courier contracts, anyone should be able to complete them once at desto. This will make corp moves much easier.
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Kristian Hackett
Alpha Republic - Transcenders of Space and Time Solyaris Chtonium
36
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Posted - 2014.11.11 00:08:39 -
[1338] - Quote
Caiman Graystock wrote:In Fleets:
Is there any way to show what fleet bonuses/boosters you're receiving as a squad member, i.e. what bonuses you're getting from the squad commander?
What about showing us the docked/undocked status of fleet members (the fleet/squad commander at least)? Fleet bonuses would be nice to see.
The fleet leadership can already see ship dock/undock status/location (however it can be delayed by up to 2 minutes). It's in the fleet window menu as "Show Fleet Composition."
Aircraft Maintenance - Using a high school diploma to fix what a college degree just f***ed up.
"Life is too short to drink cheap beer."
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Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
156
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Posted - 2014.11.11 01:08:06 -
[1339] - Quote
let players have the ability to close incursion chat when going through incursion systems, unless we're running incursions we dont need it, and it's annoying as hell not being able to close the chat window as not needed/wanted.
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Summer Isle
Autumn Industrial Enterprises
140
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Posted - 2014.11.11 01:16:14 -
[1340] - Quote
Suggestion: Add a chat filter that blocks a message with filtered keywords from even appearing. Keywords: chat, filters
---
Currently, we can censor text (with the keywords being replaced with asterisks) and highlight text, but we have no way of preventing a message from ever appearing. Being able to block a character works if one character is saying something 200 times, it's less useful if 200 characters are saying something once. Being able to block messages containing keywords would correct that.
-áTalk is cheap, but Void S and Quake L are cheaper.
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BeBopAReBop RhubarbPie
The Conference Elite CODE.
1119
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Posted - 2014.11.11 12:02:12 -
[1341] - Quote
Remove insurance. Increase bounty payouts.
Reward players for winning, not losing.
New player resources:
http://wiki.eveuniversity.org/Main_Page - General information
http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP
http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á
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Sawdeth Ternius
NEMESIS INCORPORATED NEMESIS INC UNITED
1
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Posted - 2014.11.11 12:17:02 -
[1342] - Quote
BeBopAReBop RhubarbPie wrote:Remove insurance. Increase bounty payouts.
Reward players for winning, not losing.
If we lose insurance for our ships I was wondering if this will give rise to the Ship Replacement Program in full force. |
Edward Olmops
Gunboat Commando
229
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Posted - 2014.11.11 14:10:52 -
[1343] - Quote
CCP Karkur, can we please have a Knitting skill to make Guristas Hoodies from Tags and Industrial FIbers? |
Rivr Luzade
Coreli Corporation Ineluctable.
909
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Posted - 2014.11.11 16:21:15 -
[1344] - Quote
Suggestion: A sorting option "Sort by Empire" Keywords: Ui, hangar, sorting, items Notes: I want to sort my ships by empire for better visibility where which ship in my hangar is. |
Raltera Muvila
Clan Shadow Wolf Fatal Ascension
1
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Posted - 2014.11.12 06:25:11 -
[1345] - Quote
Suggestion: Make the launcher display the most recently signed in username, instead of the last account logged in. Keywords: Launcher, Username, default Notes: Ex: Main account X signs in. Later signs in with alt account Y, then signs in with X again. Launcher will now and forever display account Y by default. |
Yongtau Naskingar
Yongtau Naskingar Corporation
78
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Posted - 2014.11.12 08:00:14 -
[1346] - Quote
Suggestion: Toggle for locations in the right click menu (a la Sensor Overlay Toggle) Keywords: ui, bookmarks Note: - --- Not all locations need to be quickly accessible from right click, it would clean up the menu a bit if we could pick which folders we want there and which we don't, like we can now for the sensor overlay (a much appreciated feature) |
Only Two
Life. Universe. Everything. Clockwork Pineapple
2
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Posted - 2014.11.12 10:02:07 -
[1347] - Quote
Suggestion: Put standard containers and jetcans in separate overview groups so that I can put jetcans on my dscan but not standard containers. At the moment, if I want to scan for jetcans I have to include standard containers in the scan, and most systems are cluttered with standard cans at safepsots that I don't care about, meaning every dscan is filled with clutter. Splitting up jetcans and standard cans would let me filter out one but not the other. Keywords: ui, overview, directional scanner |
Jur Tissant
The TERRA Guardians of Serenity
300
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Posted - 2014.11.12 17:07:57 -
[1348] - Quote
Suggestion: Personal wallet and hangar divisions keywords: wallet, inventory
Wallet divisions would be nice for budget purposes. But right now sorting your inventory means you have to use station containers. Station containers are just terrible. You can't sell from them. You can't contract items out of them. They have to be available in the station or you have to haul one in.
Effectively station containers are just a band-aid for a bad UI. There's no reason to restrict us from making inventory divisions in stations for personal usage. Even different inventory divisions in different stations. |
Heathkit
Merch Industrial Goonswarm Federation
91
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Posted - 2014.11.13 07:51:39 -
[1349] - Quote
"You cannot clone jump while you have a skill in training. Consider stopping the training or, in lieu of that, not jumping."
This message fills me with rage every time I see it. Like, seriously? Just make clone jumping pause the skill queue and eject me from my ship by default. Why do I have to do this manually?
Why can't activating a jump clone just eject me from my ship and pause skill training if that's what needs to happen. It's a minor thing, but it's so frustrating. |
Konrad Kane
109
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Posted - 2014.11.13 09:27:50 -
[1350] - Quote
Clear skill group button.
Could we have a button to clear the current skill group please?
Now we have awesome long training queues deleting them all can seem clunky if you want to change your queue to retrain for something else. |
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