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![Liang Nuren Liang Nuren](https://images.evetech.net/characters/835925604/portrait?size=64)
Liang Nuren
Perkone Caldari State
75
|
Posted - 2011.11.16 22:32:00 -
[361] - Quote
Goose99 wrote:A real fix would be to nerf Minmatar speed so that it's possible for catch them in a blasterboat.
It seems like it might be prudent to see where the hybrid weapon and ship changes land before complaining about this particular problem. But hey, we could always massively boost hybrids and then massively nerf projectiles because that's not going to cause problems at all.
/facepalm
-Liang |
![Goose99 Goose99](https://images.evetech.net/characters/617681539/portrait?size=64)
Goose99
Republic Military School Minmatar Republic
166
|
Posted - 2011.11.16 22:49:00 -
[362] - Quote
Goose99 wrote:Zarnak Wulf wrote:Falloff was changed from 10% per level to 5% per level. The Grimpak Idea ![Attention](https://forums-archive.eveonline.com/Images/Emoticons/ccp_attention.png) is to do this to all ships that currently have the falloff bonus as they are the worst offenders. Bad idea, obviously result of EFT warrioring. The only larger ships with 10% falloff bonus are expensive boats like Mach, Vargur and Sleipnir. 10% falloff bonus from small boats like Wolf doesn't make it as op due to the speed in that class. Vargur is bad for pvp. Machs and Sleipnir are too expensive to field en mass. It's the cheap non-10% falloff bonused boats, like canes and rifters, seen in every corner of Eve, that made Winmatar what it is. A real fix would be to nerf Minmatar speed so that it's possible for catch them in a blasterboat.
Liang Nuren wrote:Goose99 wrote:A real fix would be to nerf Minmatar speed so that it's possible for catch them in a blasterboat. It seems like it might be prudent to see where the hybrid weapon and ship changes land before complaining about this particular problem. But hey, we could always massively boost hybrids and then massively nerf projectiles because that's not going to cause problems at all. /facepalm -Liang
The hybrid "buff" so far has been laughable. Less fittings? 5% tracking? But you're right, massive boost or nerf of weapon systems can cause problems, which is why the underlying cause of Winmatar - speed - should be looked at.
How does AC stack up against Scorch? What gives? Speed. When ppl whine about AC, what they're really whining about is getting kited - speed. Range or speed -> pick one. |
![Korg Tronix Korg Tronix](https://images.evetech.net/characters/1129579867/portrait?size=64)
Korg Tronix
Heretic Army
7
|
Posted - 2011.11.16 23:41:00 -
[363] - Quote
Goose99 wrote:Im going to shrink the rest of this
The hybrid "buff" so far has been laughable. Less fittings? 5% tracking? But you're right, massive boost or nerf of weapon systems can cause problems, which is why the underlying cause of Winmatar - speed - should be looked at.
How does AC stack up against Scorch? What gives? Speed. When ppl whine about AC, what they're really whining about is getting kited - speed. Range or speed -> pick one.
Most of the complaints I have seen, aren't that you can kite easily in Minnie ships but more that they can disengage so easily. I dont necessarily agree with this as you can get a kiting fit on most races ships (minus Gallente) that will also have this trait.
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![Liang Nuren Liang Nuren](https://images.evetech.net/characters/835925604/portrait?size=64)
Liang Nuren
Perkone Caldari State
75
|
Posted - 2011.11.16 23:57:00 -
[364] - Quote
Goose99 wrote: The hybrid "buff" so far has been laughable. Less fittings? 5% tracking? But you're right, massive boost or nerf of weapon systems can cause problems, which is why the underlying cause of Winmatar - speed - should be looked at.
How does AC stack up against Scorch? What gives? Speed. When ppl whine about AC, what they're really whining about is getting kited - speed. Range or speed -> pick one.
Less fittings, less cap use, 10% damage and 5% tracking to rails, 5% damage and 20% tracking to blasters, faster and more agile ships, faster reloads, smaller ammo (and more cap charges), and more.... -_-
-Liang |
![Thomas Orca Thomas Orca](https://images.evetech.net/characters/90488082/portrait?size=64)
Thomas Orca
Intaki Armaments Important Internet Spaceship League
17
|
Posted - 2011.11.17 00:20:00 -
[365] - Quote
Goose99 wrote: The hybrid "buff" so far has been laughable. Less fittings? 5% tracking? But you're right, massive boost or nerf of weapon systems can cause problems, which is why the underlying cause of Winmatar - speed - should be looked at.
How does AC stack up against Scorch? What gives? Speed. When ppl whine about AC, what they're really whining about is getting kited - speed. Range or speed -> pick one.
I wouldn't laugh at "Less fittings". One of the primary causes of Winmatar is the fact that they are stupidly easy to fit in comparison to other races. |
![Goose99 Goose99](https://images.evetech.net/characters/617681539/portrait?size=64)
Goose99
Republic Military School Minmatar Republic
166
|
Posted - 2011.11.17 00:34:00 -
[366] - Quote
Thomas Orca wrote:Goose99 wrote: The hybrid "buff" so far has been laughable. Less fittings? 5% tracking? But you're right, massive boost or nerf of weapon systems can cause problems, which is why the underlying cause of Winmatar - speed - should be looked at.
How does AC stack up against Scorch? What gives? Speed. When ppl whine about AC, what they're really whining about is getting kited - speed. Range or speed -> pick one.
I wouldn't laugh at "Less fittings". One of the primary causes of Winmatar is the fact that they are stupidly easy to fit in comparison to other races.
ACs are easy to fit, it helps, but that's not what created Winmatar. Lasers are harder to fit, but it didn't break Amar. Hybrids won't suddenly be fixed just with more fittings, and it can be easily fixed through something other than fittings. Fittings don't make or break a race. Speed does.
Liang Nuren wrote:Goose99 wrote: The hybrid "buff" so far has been laughable. Less fittings? 5% tracking? But you're right, massive boost or nerf of weapon systems can cause problems, which is why the underlying cause of Winmatar - speed - should be looked at.
How does AC stack up against Scorch? What gives? Speed. When ppl whine about AC, what they're really whining about is getting kited - speed. Range or speed -> pick one.
Less fittings, less cap use, 10% damage and 5% tracking to rails, 5% damage and 20% tracking to blasters, faster and more agile ships, faster reloads, smaller ammo (and more cap charges), and more.... -_- -Liang
Yeah, thx for the info. And like 5 m/s faster too... Although it certainly didn't feel like I can take on Winmatar now on sisi though.![Lol](https://forums-archive.eveonline.com/Images/Emoticons/ccp_lol.png)
Korg Tronix wrote:
Most of the complaints I have seen, aren't that you can kite easily in Minnie ships but more that they can disengage so easily. I dont necessarily agree with this as you can get a kiting fit on most races ships (minus Gallente) that will also have this trait.
That comes with the territory of being the fastest.![Cool](https://forums-archive.eveonline.com/Images/Emoticons/ccp_cool.png)
True kiting - being both faster while outranging you - is uniquely Winmatar, and there's no way to beat it, which is what's causing all the whine. You don't stand a chance.
You don't hear people call amar boat with Scorch "kiting," because it's slower. You can eventually catch up if you don't pop first. You stand a chance.
Yes, you can nano fit to kit something... other than nano Minmatar. The speed at which your nano fit levels off will always be slower than that of the equivalent Minmatar boat. |
![Liang Nuren Liang Nuren](https://images.evetech.net/characters/835925604/portrait?size=64)
Liang Nuren
Perkone Caldari State
76
|
Posted - 2011.11.17 00:34:00 -
[367] - Quote
Thomas Orca wrote:Goose99 wrote: The hybrid "buff" so far has been laughable. Less fittings? 5% tracking? But you're right, massive boost or nerf of weapon systems can cause problems, which is why the underlying cause of Winmatar - speed - should be looked at.
How does AC stack up against Scorch? What gives? Speed. When ppl whine about AC, what they're really whining about is getting kited - speed. Range or speed -> pick one.
I wouldn't laugh at "Less fittings". One of the primary causes of Winmatar is the fact that they are stupidly easy to fit in comparison to other races.
Dude if the hybrid fittings change went just a little bit further... oh god. Just a tiny bit... >:-)
-Liang |
![Thomas Orca Thomas Orca](https://images.evetech.net/characters/90488082/portrait?size=64)
Thomas Orca
Intaki Armaments Important Internet Spaceship League
17
|
Posted - 2011.11.17 00:40:00 -
[368] - Quote
Liang Nuren wrote:Thomas Orca wrote:Goose99 wrote: The hybrid "buff" so far has been laughable. Less fittings? 5% tracking? But you're right, massive boost or nerf of weapon systems can cause problems, which is why the underlying cause of Winmatar - speed - should be looked at.
How does AC stack up against Scorch? What gives? Speed. When ppl whine about AC, what they're really whining about is getting kited - speed. Range or speed -> pick one.
I wouldn't laugh at "Less fittings". One of the primary causes of Winmatar is the fact that they are stupidly easy to fit in comparison to other races. Dude if the hybrid fittings change went just a little bit further... oh god. Just a tiny bit... >:-) -Liang
Then they'd almost be like Minmatar ![Big smile](https://forums-archive.eveonline.com/Images/Emoticons/ccp_smile-big.png) |
![Desudes Desudes](https://images.evetech.net/characters/636027260/portrait?size=64)
Desudes
Federal Defence Union Gallente Federation
28
|
Posted - 2011.11.17 00:46:00 -
[369] - Quote
Liang Nuren wrote:Less fittings, less cap use, 10% damage and 5% tracking to rails, 5% damage and 20% tracking to blasters, faster and more agile ships, faster reloads, smaller ammo (and more cap charges), and more.... -_-
-Liang
*Remembers Axel's 3rd "Berserk" movie and wonders if Rails will truly be coming back into style* Excuse me, but what the f*ck are you desu? |
![Mfume Apocal Mfume Apocal](https://images.evetech.net/characters/752717608/portrait?size=64)
Mfume Apocal
Origin. Black Legion.
93
|
Posted - 2011.11.17 00:48:00 -
[370] - Quote
Goose99 wrote:True kiting - being both faster while outranging you - is uniquely Winmatar, and there's no way to beat it, which is what's causing all the whine. You don't stand a chance.
You don't hear people call amar boat with Scorch "kiting," because it's slower. You can eventually catch up if you don't pop first. You stand a chance.
"Whenyou're flying an HML nanodrake at 30km and pwning face, that's not 'kiting', it's a method whereby you use range to mitigate damage while leveraging superior damage projection of your own. This is very similar to kiting, but since it's not a Minmatar ship, using Minmatar weapons, it's not."
Quote:Yes, you can nano fit to kit something... other than nano Minmatar. The speed at which your nano fit levels off will always be slower than that of the equivalent Minmatar boat.
Hookbills kite Firetails, pretty easily. Nanodrake kites AC Cane, pretty easily. |
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![Nimrod Nemesis Nimrod Nemesis](https://images.evetech.net/characters/91031015/portrait?size=64)
Nimrod Nemesis
Royal Amarr Institute Amarr Empire
110
|
Posted - 2011.11.17 00:54:00 -
[371] - Quote
Discussion veers towar the topic of hybrids:
DRAKE DRAKE DRAKE DRAKE DRAKE
lol |
![Mfume Apocal Mfume Apocal](https://images.evetech.net/characters/752717608/portrait?size=64)
Mfume Apocal
Origin. Black Legion.
93
|
Posted - 2011.11.17 08:25:00 -
[372] - Quote
Nimrod Nemesis wrote:Discussion veers towar the topic of hybrids:
DRAKE DRAKE DRAKE DRAKE DRAKE
lol
?
so you agree with goose99 that kiting is only possible with minmatar ships? |
![Lyris Nairn Lyris Nairn](https://images.evetech.net/characters/1629399332/portrait?size=64)
Lyris Nairn
GoonWaffe Goonswarm Federation
4429
|
Posted - 2011.11.17 09:43:00 -
[373] - Quote
Irrespective of the merits for nerfing the Minmatar ships and the modules that support them expressed in this thread, I have issue with the concept of nerfing things in general as a solution. Nerfing and balancing are not the same thing. Nerfing a thing merely creates a temporary power vacuum which is then promptly filled by the next flavor of the month. This is as much true in EVE Online as it is in other MMOs, where you can observe a pattern of things being nerfed only to have some other thing being decried as overpowered a few weeks later by the same people.
More than that, I think it reeks of cowardice and laziness. Why nerf anything? I personally think there is a lot of satisfaction to be had in watching my alliance mates log in by the hundreds and slam themselves into super-capital ships in their disposable battle cruisers. Is this indicative of a power imbalance? Sure. Should something be done about it? Yes, and in fact something is being done about it in Crucible. But was it necessary? That's where I am unsure. Sure, you can say that I am comparing apples to oranges when I liken Minmatar sub-capitals to super-capitals in general, but the point remains the sameGÇöthere is a thing, commonly called out as being overpowered and imbalanced, which can and demonstrably has been taken down through numbers, through tactics, or through some other tool available to the players.
We can do so much more than whinge on the forums about imbalances. If we truly believe that A Thing is imbalanced, then perhaps the single best way to force change is to overwhelmingly embrace it or analyse and adopt whatever mechanics make that particular Thing so good and apply it to other Things. Hurricanes with AutoCannons and Medium Energy Neutralizers was the Clusterfuck Coalition's response to the proliferation of super-capitals, and it works; but, with greater or fewer numbers one could just as easily have used Armageddons or Thoraxes to accomplish the same thing.
We have within us, each and every one of us, the capacity for innovative thinking and adaptability. Let us use it!
Whinging on forums just makes us appear weak, lazy, and cowardly.
Overcoming obstacles puts us in control of the game. Sky Captain of Your Heart; Lyris Chronicles of Narnia in the World of Tomorrow's Goonfleet dot Com; Good Poster Extraordinaire and Spacebook Superstar : RIFTERSWARM Theta Squad : Best Squad |
![Zarnak Wulf Zarnak Wulf](https://images.evetech.net/characters/1218130486/portrait?size=64)
Zarnak Wulf
Amok. Goonswarm Federation
96
|
Posted - 2011.11.17 09:46:00 -
[374] - Quote
How much have you had to drink tonight?![Shocked](https://forums-archive.eveonline.com/Images/Emoticons/ccp_shocked.png) ![Roll](https://forums-archive.eveonline.com/Images/Emoticons/ccp_roll.png) |
![Lyris Nairn Lyris Nairn](https://images.evetech.net/characters/1629399332/portrait?size=64)
Lyris Nairn
GoonWaffe Goonswarm Federation
4431
|
Posted - 2011.11.17 09:48:00 -
[375] - Quote
Zarnak Wulf wrote:How much have you had to drink tonight? ![Shocked](https://forums-archive.eveonline.com/Images/Emoticons/ccp_shocked.png) ![Roll](https://forums-archive.eveonline.com/Images/Emoticons/ccp_roll.png) I hope you're following me, space buddy, because it's about to get furious. Sky Captain of Your Heart; Lyris Chronicles of Narnia in the World of Tomorrow's Goonfleet dot Com; Good Poster Extraordinaire and Spacebook Superstar : RIFTERSWARM Theta Squad : Best Squad |
![NightmareX NightmareX](https://images.evetech.net/characters/1896934808/portrait?size=64)
NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
4
|
Posted - 2011.11.17 15:16:00 -
[376] - Quote
Enough is Enough: Nerf Whiners. |
![Goose99 Goose99](https://images.evetech.net/characters/617681539/portrait?size=64)
Goose99
Republic Military School Minmatar Republic
176
|
Posted - 2011.11.17 16:29:00 -
[377] - Quote
Mfume Apocal wrote:Nimrod Nemesis wrote:Discussion veers towar the topic of hybrids:
DRAKE DRAKE DRAKE DRAKE DRAKE
lol ? so you agree with goose99 that kiting is only possible with minmatar ships?
When you're slower but has more range, where it's possible for the opponent to catch up and kill you, it's not kiting, and thus balanced.
When you're faster and has more range, where it's impossible for the opponent to catch up and kill you, it's kiting, and thus unbalanced.
And no, nano drake is lulz, and will never be faster than nano cane. In the best case, cane warp away and you get to survive.![Lol](https://forums-archive.eveonline.com/Images/Emoticons/ccp_lol.png) |
![m0cking bird m0cking bird](https://images.evetech.net/characters/91215286/portrait?size=64)
m0cking bird
Republic Military School Minmatar Republic
13
|
Posted - 2011.11.17 17:01:00 -
[378] - Quote
To be honest. Even a Dual-repair-Mrymidon with pulse lasers. Kites very well and has a really good tank. Most ships can catch the thing, but I'm able to maintain range for a very long time before that happens alot. Pilots who believe that a increase in speed will be enough are r3tard3d. It may be useful in a 1 v 1 situation, but not most other situation were range is alot more important. Gallente are seen threw somewhat of a prism or most close range ships. They're not able to deal with multiple targets unless they're able to tank alot of damage or do so much damage things drop and numbers dont matter as much.
So active tanking (myrmidon) and Insane damage (daredevil, thrasher). Even a brutix with rigs and active reps is as fast as a drake without nano's. THink there is like 50m/sec diff. All the Drake has to do is prolong any atempts the brutix makes to catch it. In a 1 v 1 sit. Eve has been slowly becoming 1 v many and direct engagements are not very viable. That is with any close range setup. Be it either ham-drake, armor-hurricane. 2 ships with weapon systems that are not hybrids but have the same issue.
BOOST CLOSE RANGE PVP! |
![Tanya Powers Tanya Powers](https://images.evetech.net/characters/90871103/portrait?size=64)
Tanya Powers
Science and Trade Institute Caldari State
203
|
Posted - 2011.11.17 17:32:00 -
[379] - Quote
Lyris Nairn wrote:Zarnak Wulf wrote:How much have you had to drink tonight? ![Shocked](https://forums-archive.eveonline.com/Images/Emoticons/ccp_shocked.png) ![Roll](https://forums-archive.eveonline.com/Images/Emoticons/ccp_roll.png) I hope you're following me, space buddy, because it's about to get furious.
St Martin !!
Boujoulais Nouveau -I'm gonna get drunk for all you guys tonight don't worry ![Lol](https://forums-archive.eveonline.com/Images/Emoticons/ccp_lol.png)
Maybe I'll find hybrids good enough after being drunk ![Lol](https://forums-archive.eveonline.com/Images/Emoticons/ccp_lol.png) |
![Zarnak Wulf Zarnak Wulf](https://images.evetech.net/characters/1218130486/portrait?size=64)
Zarnak Wulf
Amok. Goonswarm Federation
98
|
Posted - 2011.11.17 21:19:00 -
[380] - Quote
Break it down to the basics:
Amarr should be masters of medium range. Nice optimal. Poorer tracking up close.
Gallente should be masters of point blank combat. We'll see how they fare once the changes hit TQ.
Minmatar thread the needle between the two and are masters of neither. They can control the range though and either get under the Amarr's lasors or stay out of the range of blasters.
Now let's suppose for the sake of argument that the Gallente are once again masters of short range. Let's also suppose that they can now more easily close the gap with Amarr. Would people use them? High risk and do or die vs. the Winmatar platform that doesn't have to risk it all every time.
When Minmatar are out of wack the game notices alot more. When ships were going super fast in the nano age - Amarr medium range meant absolutely nothing. When the range of Minmatar ships got drastically increased - almost doubling in some cases - Gallente are completely shut out. In the old days that kiting window was 5km - 10km. You can make a mistake in that window. You can get caught. Not so much when your window is 20km+ |
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![Julia Connor Julia Connor](https://images.evetech.net/characters/90751220/portrait?size=64)
Julia Connor
Caldari Provisions Caldari State
0
|
Posted - 2011.11.17 21:42:00 -
[381] - Quote
Nerfing ACs into the ground won't change ****. A new FOTM will be out in as little as 2 weeks. I'm already thinking of active vindis that can fit neutrons and 2 x-type large deadspace reppers at the same time after this patch comes out. That's 1500+ tank and 1600dps if you include a full set of ogre IIs plus a 90% web and tracking good enough to hit a logi orbiting at close range. I wish my maelstrom could pull this off![Roll](https://forums-archive.eveonline.com/Images/Emoticons/ccp_roll.png)
P.S. I'm not sure if this fit will be possible after the patch but I guess so given that it is possible with a full rack of ions atm on TQ. |
![m0cking bird m0cking bird](https://images.evetech.net/characters/91215286/portrait?size=64)
m0cking bird
Republic Military School Minmatar Republic
13
|
Posted - 2011.11.17 23:06:00 -
[382] - Quote
Zarnak Wulf wrote:Break it down to the basics:
Amarr should be masters of medium range. Nice optimal. Poorer tracking up close.
Gallente should be masters of point blank combat. We'll see how they fare once the changes hit TQ.
Minmatar thread the needle between the two and are masters of neither. They can control the range though and either get under the Amarr's lasors or stay out of the range of blasters.
Now let's suppose for the sake of argument that the Gallente are once again masters of short range. Let's also suppose that they can now more easily close the gap with Amarr. Would people use them? High risk and do or die vs. the Winmatar platform that doesn't have to risk it all every time.
When Minmatar are out of wack the game notices alot more. When ships were going super fast in the nano age - Amarr medium range meant absolutely nothing. When the range of Minmatar ships got drastically increased - almost doubling in some cases - Gallente are completely shut out. In the old days that kiting window was 5km - 10km. You can make a mistake in that window. You can get caught. Not so much when your window is 20km+
No! The so called nano-nerf only made another nano-age. Gallente were being kited before. In fact, it has always been that way for awhile. Minmatar did control mid-range pvp, while still being able to be very viable close range. Amarr was long range but, still had the ability to engage close range. Gallente were not very dynamic to begin with. What hurt close range engagements alot more than the range control of most other races was a increase in the player base. More pilots, more fleets. Which made 1 v 1 situations less likely. Something that can only be compensated for by a solo pvper by skirmishing.
It's also the case that Minmatar did and are in Amarrr territory. Minmatar dominated medium and now are very effective long range. The area where Amarr should excel in. Amarr now barely excel there. Something I mentioned has happened when the changes were introduced and many Amarr pilots have suggested happened. Tracking enhancers increased auto-cannons viability alot more than CCP realised. See, they got something that is alot like having ships like a Brutix do 1000- 1500 damage per second. CCP increased Minmatar ships applied damage by many folds. Something like 30 - 40%. It's nice to be able to do 1500 damage per second on paper. If you're only able to apply half of that in game. That increase does not mean much. Minmatar changes increased Minmatars applied damage, which was alot better than a str8 damage boost. Applied damage being a result of projected damage, of course.
[Rupture, Break copy 1] Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Gyrostabilizer II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Stasis Webifier II
Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M
Medium Projectile Ambit Extension I Medium Projectile Ambit Extension I Medium Projectile Ambit Extension I
Warrior II x5
This was a example of what I was using before the changes to Tracking enhancers. I limited overall damage with this set-up, but increased overall velocity and damage projection. This is what I was using to engage multiple frigates in the past and now (4 - 7 mix assault frigates on average). I still use this over the shield Rupture when dealing with multiple frigates. Even though its overall velocity is low. I've also engaged and destroyed ships like a Vagabond in this set-up.
I was quickly able to know the difference between paper damage and actual applied damage with set-ups like this. This is why heavy missiles are superior to heavy assault missiles overall and why pulse lasers are still superior to auto-cannons.
This is how i compensated for the large difference in Gallente damage and tank (Vexor more than Thorax). Most Minmatar pilots @ the time had no interest in figuring out ways to optimise their set-ups and was a big reason for the boost to MInmatar. They would not have needed it if they did set-ups like the one above to deal with what was the environment @ the time.
Gallente on the other hand is somewhat different. Gallente drone ships are infact the kings of close range pvp. Blaster ships never exceled there and they dont now. There is no Minmatar, Amarr or Caldari ship I'm able to fly that compared with Gallente drone ships in most classes, close range. I'm not sure what blasters ever excel @. Also, these are what I consider drone ships and all excel @ close range pvp. No other ships come close in there class: Taranis, Comet, Ishkur, Ishtar, Gila, Rattlesnake, Mrymidon, Eos, Vexor navy, Vexor, Dominix, Dominix Navy. Noticed that all these ships have noticeable more drones in their subsequent classes than any other ship. I made these classification 2 years ago, with the intent of finding Minmatar and Caldari alternatives that are as good or better, but I was never able to. I dont think I need to explain why drone ships are usefull close range if you've ever solo pvped (ecm resistant, tank, damage, neut resistant). |
![Large Collidable Object Large Collidable Object](https://images.evetech.net/characters/91072482/portrait?size=64)
Large Collidable Object
morons.
581
|
Posted - 2011.11.17 23:57:00 -
[383] - Quote
Julia Connor wrote:Nerfing ACs into the ground won't change ****. A new FOTM will be out in as little as 2 weeks.
Of course it would, but it would be nice to have FOTMs change once in a while - that's why it's called FOTM.
Minmatar has been the Flavour of the last years, if you disregard the minor gap between the nano nerf and projectile boost (where they still were great but the nano crowd was sulking because they weren't invulnerable anymore).
I can fly all races, but it would be nice to actually have a reason to fly anything but winmatar except very few niches.
morons- sting like a butterfly and-ápost like a bee. |
![Desudes Desudes](https://images.evetech.net/characters/636027260/portrait?size=64)
Desudes
Federal Defence Union Gallente Federation
29
|
Posted - 2011.11.18 00:33:00 -
[384] - Quote
Lyris Nairn wrote:Irrespective of the merits for nerfing the Minmatar ships and the modules that support them expressed in this thread, I have issue with the concept of nerfing things in general as a solution. Nerfing and balancing are not the same thing. Nerfing a thing merely creates a temporary power vacuum which is then promptly filled by the next flavor of the month. This is as much true in EVE Online as it is in other MMOs, where you can observe a pattern of things being nerfed only to have some other thing being decried as overpowered a few weeks later by the same people.
More than that, I think it reeks of cowardice and laziness. Why nerf anything? I personally think there is a lot of satisfaction to be had in watching my alliance mates log in by the hundreds and slam themselves into super-capital ships in their disposable battle cruisers. Is this indicative of a power imbalance? Sure. Should something be done about it? Yes, and in fact something is being done about it in Crucible. But was it necessary? That's where I am unsure. Sure, you can say that I am comparing apples to oranges when I liken Minmatar sub-capitals to super-capitals in general, but the point remains the sameGÇöthere is a thing, commonly called out as being overpowered and imbalanced, which can and demonstrably has been taken down through numbers, through tactics, or through some other tool available to the players.
We can do so much more than whinge on the forums about imbalances. If we truly believe that A Thing is imbalanced, then perhaps the single best way to force change is to overwhelmingly embrace it or analyse and adopt whatever mechanics make that particular Thing so good and apply it to other Things. Hurricanes with AutoCannons and Medium Energy Neutralizers was the Clusterfuck Coalition's response to the proliferation of super-capitals, and it works; but, with greater or fewer numbers one could just as easily have used Armageddons or Thoraxes to accomplish the same thing.
We have within us, each and every one of us, the capacity for innovative thinking and adaptability. Let us use it!
Whinging on forums just makes us appear weak, lazy, and cowardly.
Overcoming obstacles puts us in control of the game.
Not exactly in correct order but heres my 2isk...
1) Same reason Battleships aren't able to roflstomp frigates is why caps/supercaps shouldn't be what they are. CCP seems to have a clear "size doesn't equal I-Win"; until you hit capital ship level. If they have said capital ships are exempt from this then please link and I will stand corrected (I will chalk it up to asinine game developing as I do a lot of things in EVE)
I disagree strongly against "zerg the living **** out of it" as a solution to any problem in MMOs. Why? This would suggest you can't do exactly the same with an intensely smaller number. If it takes your zerg to kill one guy, what happens when he brings half a dozen friends?
"I brought a bigger ship so suck my wang and gimme yer loot"
2) The argument of "nerfing one FOTM is useless because a new FOTM will take its place" derails the purpose of the nerf. It isn't nerfed because it is popular (or shouldn't be), it is nerfed because it is giving unfair advantages.
3) as for nerfing in general: Game development in MMOs when done right is a series of nerfs and buffs. An example of another game is healers when Arenas were first introduced in WoW. There were 4 healers; Paladins were dominating, Priests were useful as a counter-composition, Shamans were just below mediocre and Druid healers were non-existant. Throughout the expansion they were tweaked until every healer was useful in many ways. (disclaimer: I have no idea how the current scene is as I haven't played since around 2009)
Also you have to keep in mind that where balance is the issue, and only one item is overpowered, it is much easier to change that one item then to change every single other item to match it
4) Whinging on the forums is useless, I agree. The honest to god best and quickest way to get things changed in MMO's from my 11 years experience playing them is to record tons and tons of footage of it and get it seen by lots and lots of people. Be extremely meticulous and have as much raw data as possible. Making a HUGE uproar out of valid and proven data which can be easy assimilated gets things changed (though to be honest, CCP seems one of the blindest companies as far as balance goes)
For instance in Everquest the classes that frequently got looked at were ones that had intelligent and dedicated players providing feedback directly to devs. You'd see the same Necromancers talking about expansion closed betas for instance, the same Beastlords.
Excuse me, but what the f*ck are you desu? |
![Zarnak Wulf Zarnak Wulf](https://images.evetech.net/characters/1218130486/portrait?size=64)
Zarnak Wulf
Amok. Goonswarm Federation
98
|
Posted - 2011.11.18 00:51:00 -
[385] - Quote
The first MMO I ever played was EQII. I still have a very close friend from college who plays it. While it wasn't for me the one thing I admired about it was the constant balancing that went on with the classes. Tweaks were done weekly if not daily. Players didn't have an extended period of time - much less years - to get acclimated to something unbalanced. It's an area I wish CCP was better in. |
![Mfume Apocal Mfume Apocal](https://images.evetech.net/characters/752717608/portrait?size=64)
Mfume Apocal
Origin. Black Legion.
95
|
Posted - 2011.11.18 03:42:00 -
[386] - Quote
Zarnak Wulf wrote:Minmatar thread the needle between the two and are masters of neither. They can control the range though and either get under the Amarr's lasors or stay out of the range of blasters.
How is a Cane supposed to get under a Harb's lasers? Getting that close just turns the fight into a straight up DPS/EHP race, which your typical shield cane loses to a plated Harb. |
![Nezumiiro Noneko Nezumiiro Noneko](https://images.evetech.net/characters/1375018941/portrait?size=64)
Nezumiiro Noneko
Alternative Enterprises
14
|
Posted - 2011.11.18 04:01:00 -
[387] - Quote
Large Collidable Object wrote:Julia Connor wrote:Nerfing ACs into the ground won't change ****. A new FOTM will be out in as little as 2 weeks. Of course it would, but it would be nice to have FOTMs change once in a while - that's why it's called FOT M. Minmatar has been the Flavour of the last years, if you disregard the minor gap between the nano nerf and projectile boost (where they still were great but the nano crowd was sulking because they weren't invulnerable anymore). I can fly all races, but it would be nice to actually have a reason to fly anything but winmatar except very few niches.
thats more a matter of where you are at tbh. . Going against xyz who like ship abc....yeah you are gonna see abc alot. Was in one plance it was minny spam. Another place that wished I had a zealot bpo becasue they ran the crap out of them.
Fotm for years has favored minny ships? No ****....its favored 2 races (amarr and minny). 1 of those races, minmatar, is more popular since for years its where most caldari players went when they heard "fly something else?" that one time too many. Why I went there. Didn't waste my train time in shield and missiles unlike amarr (nag runs citadel, it own't waste my cruise train). Actually like amarr but that x-train wasted too many skills.
But for your average caldari player minny is a walk in x-train damn near. As the carebear race of choice for noobs nerfed or not nerfed, server will see minny spam till the day it shuts down from the drake/ falcon / rokh burnouts from caldari side. Hybrid may fix that....can wait and see. Might make eagle, lolrox and vulture good. Not betting isk on it, but I will keep an open mind and see what the players do with em. |
![Zarnak Wulf Zarnak Wulf](https://images.evetech.net/characters/1218130486/portrait?size=64)
Zarnak Wulf
Amok. Goonswarm Federation
98
|
Posted - 2011.11.18 04:29:00 -
[388] - Quote
Mfume Apocal wrote:Zarnak Wulf wrote:Minmatar thread the needle between the two and are masters of neither. They can control the range though and either get under the Amarr's lasors or stay out of the range of blasters. How is a Cane supposed to get under a Harb's lasers? Getting that close just turns the fight into a straight up DPS/EHP race, which your typical shield cane loses to a plated Harb.
That's a crappy example as you have 250m+ ships shooting at eachother with weapons that have 125m resolution. Try cruiser to cruiser. The pulses will still hit but it's alot more 'barely scratched'. |
![Mfume Apocal Mfume Apocal](https://images.evetech.net/characters/752717608/portrait?size=64)
Mfume Apocal
Origin. Black Legion.
95
|
Posted - 2011.11.18 04:45:00 -
[389] - Quote
Zarnak Wulf wrote:That's a crappy example as you have 250m+ ships shooting at eachother with weapons that have 125m resolution. Try cruiser to cruiser. The pulses will still hit but it's alot more 'barely scratched'.
Any example that compares Rupture to Omen is just going to wind up in the Rupture's favor because the Omen is terrible ship in need of several buffs.
EDIT: And now that I've checked, both of them are at or above the sig radius for medium guns. |
![Desudes Desudes](https://images.evetech.net/characters/636027260/portrait?size=64)
Desudes
Federal Defence Union Gallente Federation
30
|
Posted - 2011.11.18 13:29:00 -
[390] - Quote
A ships 1v1 abilities against another ship have little to do with its balance with that other ship. Excuse me, but what the f*ck are you desu? |
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