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Zarnak Wulf
Amok. Goonswarm Federation
24
|
Posted - 2011.11.01 13:44:00 -
[1] - Quote
Two thoughts:
- Lose the ~9% DPS increase that short range ammo got with the projectile buff. The purification of damage type was more then enough.
- Reduce the tracking enhancer falloff bonus from 30% to 15%.
Discuss. |

rodyas
The Scope Gallente Federation
19
|
Posted - 2011.11.01 13:47:00 -
[2] - Quote
Suppose we will see how the hybrid buff works out when it hits sisi and how minmitar compared to that, maybe will see nerf option or maybe not so bad. Would want to wait till then or so to make a call. |

Kyo Haku
Gradient Electus Matari
1
|
Posted - 2011.11.01 13:48:00 -
[3] - Quote
Zarnak Wulf wrote: Discuss.
Ok.
No. |

Morganta
Peripheral Madness The Midget Mafia
219
|
Posted - 2011.11.01 13:48:00 -
[4] - Quote
Zarnak Wulf wrote:Two thoughts:
- Lose the ~9% DPS increase that short range ammo got with the projectile buff. The purification of damage type was more then enough.
- Reduce the tracking enhancer falloff bonus from 30% to 15%.
Discuss.
how about NO
and
NO
now delete this post, you're giving the swarm a bad rep for posting stupid nerf rage threads
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Zarnak Wulf
Amok. Goonswarm Federation
24
|
Posted - 2011.11.01 13:52:00 -
[5] - Quote
Too bad. I prefer fun and balanced to the "I win" button. |

Morganta
Peripheral Madness The Midget Mafia
220
|
Posted - 2011.11.01 13:58:00 -
[6] - Quote
Zarnak Wulf wrote:Too bad. I prefer fun and balanced to the "I win" button.
is that the one where your bad-ass 35k shield buffer tank vanishes in 10 seconds while a gang alphas you?
common... do the math, lose the rage better tracking and better damage inside neut range in a ship with a crap tank and crap cap
just stop trying to out DPS them, attack their weaknesses and tank the damage
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

bornaa
GRiD.
11
|
Posted - 2011.11.01 14:02:00 -
[7] - Quote
no way! |

Zagam
Incompertus INC Fatal Ascension
215
|
Posted - 2011.11.01 14:02:00 -
[8] - Quote
You got ganked by someone flying a Minmatar ship, didn't you?
The butthurt is strong in the OP. |

Lharanai
Empyrean Guard
36
|
Posted - 2011.11.01 14:18:00 -
[9] - Quote
and what about us poor Amarr? Won't somebody please think of the children!?! Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

Hirana Yoshida
Behavioral Affront
104
|
Posted - 2011.11.01 14:19:00 -
[10] - Quote
Remove 1/2/4 (S/M/L) damage from the ammo. Increase fitting requirement slightly for autos. |
|

Byteflux
Southern Cross Incorporated Flying Dangerous
3
|
Posted - 2011.11.01 14:20:00 -
[11] - Quote
Enough is enough. Nerf terrible poasters. |

Nyio
Federal Navy Academy Gallente Federation
203
|
Posted - 2011.11.01 14:22:00 -
[12] - Quote
Racist  Features & Ideas Discussion: Skill Training, Agent Finder, Black Holes Needs a banner here.. |

Morganta
Peripheral Madness The Midget Mafia
221
|
Posted - 2011.11.01 14:23:00 -
[13] - Quote
Hirana Yoshida wrote:Remove 1/2/4 (S/M/L) damage from the ammo. Increase fitting requirement slightly for autos.
screw dat
and what ammo? the standard ammo? the faction ammo? the T2 ammo?
why don't you try flying minmatar before calling for nerfs
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Zarnak Wulf
Amok. Goonswarm Federation
25
|
Posted - 2011.11.01 14:24:00 -
[14] - Quote
You just have to visit the hybrid thread for the devblog to see how happy the Gallente are with their proposed "buff". I do fly Minmatar. And I say nerf it. Get us back to Eve on hard mode. |

Large Collidable Object
morons.
498
|
Posted - 2011.11.01 14:25:00 -
[15] - Quote
Zarnak Wulf wrote:Two thoughts:
- Lose the ~9% DPS increase that short range ammo got with the projectile buff. The purification of damage type was more then enough.
- Reduce the tracking enhancer falloff bonus from 30% to 15%.
Discuss.
Sensible changes. This and a little increase in fitting requirements should bring projectiles back in line with the other weapons. morons-áare recruiting. We're good at breeding! |

Destination SkillQueue
Are We There Yet
18
|
Posted - 2011.11.01 14:25:00 -
[16] - Quote
Lharanai wrote:and what about us poor Amarr? Won't somebody please think of the children!?!
I'm sure CCP can give some tender and loving nerfbat action to the Amarr too, if you really want it so badly. |

Mr LaForge
Deep Core Mining Inc. Caldari State
105
|
Posted - 2011.11.01 14:27:00 -
[17] - Quote
I declare this the Crying Thread. I Support the Goons! |

Hans Jagerblitzen
Autocannons Anonymous
417
|
Posted - 2011.11.01 14:42:00 -
[18] - Quote
Why you gotta oppress my people like that? Haven't we suffered enough? |

Hershman
G-Weezy
40
|
Posted - 2011.11.01 14:44:00 -
[19] - Quote
Zarnak Wulf wrote:
- Lose the ~9% DPS increase that short range ammo got with the projectile buff. The purification of damage type was more then enough.
- Reduce the tracking enhancer falloff bonus from 30% to 15%.
Minmatar ships have quite a few weaknesses to balance their many guns! Be creative and you will counter them  |

Alara IonStorm
RvB - BLUE Republic
274
|
Posted - 2011.11.01 14:45:00 -
[20] - Quote
+1,
While your at it take care of Scorch and lessen Arty as well. Bring back Beams and Rails as viable Fleet Weapons and Pulses as Short Range Weapons.
|
|

Renan Ruivo
Hipernova Vera Cruz Alliance
262
|
Posted - 2011.11.01 14:47:00 -
[21] - Quote
How does it feel to be on the other side of the "NO" for a change? =) Rated ARG for Pirates. **** you. |

Morganta
Peripheral Madness The Midget Mafia
221
|
Posted - 2011.11.01 14:49:00 -
[22] - Quote
Large Collidable Object wrote:Zarnak Wulf wrote:Two thoughts:
- Lose the ~9% DPS increase that short range ammo got with the projectile buff. The purification of damage type was more then enough.
- Reduce the tracking enhancer falloff bonus from 30% to 15%.
Discuss. Sensible changes. This and a little increase in fitting requirements should bring projectiles back in line with the other weapons.
only its pretty foolish to nerf one thing just prior to buffing everything else
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Alara IonStorm
RvB - BLUE Republic
274
|
Posted - 2011.11.01 14:51:00 -
[23] - Quote
Morganta wrote: only its pretty foolish to nerf one thing just prior to buffing everything else
You call what that Blog had as a serious buff?
Hahahaha cute.
|

Zagam
Incompertus INC Fatal Ascension
215
|
Posted - 2011.11.01 14:52:00 -
[24] - Quote
Zarnak Wulf wrote:Get us back to Eve on hard mode. Back in my day, we had to fight cruisers in noobships, and battleships with nothing except a Rifter and a single autocannon! Those were the days....
You're really pressing this troll for a character not even 2 years old, talking about "Eve on hard mode" and such.
|

Morganta
Peripheral Madness The Midget Mafia
221
|
Posted - 2011.11.01 14:56:00 -
[25] - Quote
Alara IonStorm wrote:Morganta wrote: only its pretty foolish to nerf one thing just prior to buffing everything else
You call what that Blog had as a serious buff? Hahahaha cute.
did I use the qualifier "serious"?
and no actually I'm talking about the numbers released from chaos last week.
and it makes no difference if its serious or not. when you make wide sweeping changes (or proposed ones) to deal with balance issues, you don't go and change some other aspect prior to it. if minm is OP now, it probably wont be then, if it is then ***** about it when it serves some purpose
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

5nake pliskan
Peripheral Madness The Midget Mafia
4
|
Posted - 2011.11.01 14:58:00 -
[26] - Quote
Zagam wrote:[quote=Zarnak Wulf]
You're really pressing this troll for a character not even 2 years old, talking about "Eve on hard mode" and such.
yeah, about that 2 years.... its somewhat longer you n00b
*that's 2 years older than you* |

Vyl Vit
Cambio Enterprises
86
|
Posted - 2011.11.01 15:00:00 -
[27] - Quote
Thuh hell you say! Get a bullet proof vest!!
rat-a-tat-a-tat tat tat!
To her it doesn't matter much.-á It's chasms have been leapt, and she leans upon the skepticism of her chosen fate. |

Joe Skellington
Caldari Elite Force Independence..
18
|
Posted - 2011.11.01 15:02:00 -
[28] - Quote
Best Cry Ever -á-á |\_/|-á -á/ @ @ \ -á-á -á( > -¦ < )-á -á`-+-+x-½-½-¦ -á-á / O \ |

Alara IonStorm
RvB - BLUE Republic
274
|
Posted - 2011.11.01 15:03:00 -
[29] - Quote
Morganta wrote: when you make wide sweeping changes (or proposed ones) to deal with balance issues, you don't go and change some other aspect prior to it.
No but you do change it at the same time. The best Hybrid fix will come from buffing what is weak and cutting what is strong.
Fill the Holes with the Mountains instead of trying to build new Mountains.
|

Hannibal Ord
Noir. Noir. Mercenary Group
8
|
Posted - 2011.11.01 15:12:00 -
[30] - Quote
Oh for gods sake.
A long time ago, Minmatar were a bloody shocking race to fly. The issue was, their weapon system was totally and utterly crap.
During this period of EVE's history it was Gallente that was top dog.
Amarr, somewhat unjustifiably was also thought of as a poor race to fly.
Caldari, with their crappy missile systems, were also a joke.
Over time Amarr ships and lasers were improved - the laser now being the best weapon system in the game as it stands, mounted on often perfect platforms - yes it is even better than projectiles.
Caldari had a missile balancing patch, which brought almost every weapon system into line bar Rockets and Cruise Missiles. Rockets have since been fixed, cruise missiles still have some issues.
Minmatar too, have benefited from a buff to their weapon system. This buff, has IMO, balanced them against lasers and results basically in a mostly equal weapon system. Both lasers and projectiles share similar engagement range - but one favours higher dps, quality of hit and instant ammo switching. The other favours less dps due to falloff...but same range overall, switch-able damage types and immunity to neuts. They are the two sides of the same coin in terms of balance to each other.
Hybrids and Gallente ships in general got shafted and are unbalanced because drones are crap, blasters are crap, rails are crap and active tanking is crap.
I don't really understand all this call for projectile nerf, since they are totally balanced with lasers.
My post doesn't go into my detail about exactly the changes and problems but that is kinda it in a nutshell... and IMO all this shouting about nerfing Minmatar isn't really justified. And before you ask whilst I fly all races, equally the only issues really atm with this game for PVP and indeed PVE are Gallente(and Caldari hybrid platforms). They are downright bullshit compared to the other races, with any luck this upcoming patch will boost them. Amarr, with their laser boats are still just as if not more competitive than their Minmatar counterparts.
If you nerf Minmatar, then you basically make Amarr THE race to fly, with few exceptions, in almost every ship category in the game. |
|

Tokougawa
Triton Research Illuminati.
16
|
Posted - 2011.11.01 15:15:00 -
[31] - Quote
Forums need a dislike button. |

Alara IonStorm
RvB - BLUE Republic
274
|
Posted - 2011.11.01 15:16:00 -
[32] - Quote
Hannibal Ord wrote: If you nerf Minmatar, then you basically make Amarr THE race to fly, with few exceptions, in almost every ship category in the game.
Amarr is not that good. Scorch is good. They make Pulse Lasers the long range weapon. Make Beams the Long Range Weapons again and Pulses Short Range and that will bring back Beams.
Put Artillery in line with Rails and Beams and you will have balance w/o any race being OP.
|

Morganta
Peripheral Madness The Midget Mafia
225
|
Posted - 2011.11.01 15:16:00 -
[33] - Quote
this is why I was saying you should let the winter patch come and then determine if the other races need work.
if a nerf is needed then its needed, but as a flyer of primarily minm ships, I have to stress they are paper tigers, they can do a lot of DPS, but if you get too ballsy you will be toast in an instant.
DPS is only half the equation.
am I biased, sure. but I'm also in a very good place to see the entire picture and I don't think its as bad as people make it out to be The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Alara IonStorm
RvB - BLUE Republic
274
|
Posted - 2011.11.01 15:19:00 -
[34] - Quote
Morganta wrote:this is why I was saying you should let the winter patch come and then determine if the other races need work.
DPS is only half the equation.
I disagree with the first statement, I say they should go a head and just balance the whole damn game before they get lost in establishments and fluff again.
But yeah DPS is such a small part of the equation.
|

Trin Javidan
Confederation of DuckTape Lovers
0
|
Posted - 2011.11.01 15:24:00 -
[35] - Quote
it is not the gun type that is wrong its the ship layout. Actuve tank and passive armour tank recuire more power grip witch those both fail to have (see gallente). Take a look at the 2 best roaming ships for 0.0. The hurricane and the vaga. Its the slot leyout that is the problem, the dual neut cane is over powerd but only because of the 2 neuts and the falloff from those 2 or 3 tracking enhancers.
The shield extenders make it possibel to fit 2 gyro and tracking and 2 neuts,
its the slot layout that makes it overpowerd not the weapon system |

Sakkar Arenith
PIE Inc.
13
|
Posted - 2011.11.01 15:28:00 -
[36] - Quote
Hannibal Ord wrote:Oh for gods sake.
A long time ago, Minmatar were a bloody shocking race to fly. The issue was, their weapon system was totally and utterly crap.
During this period of EVE's history it was Gallente that was top dog.
Amarr, somewhat unjustifiably was also thought of as a poor race to fly.
Caldari, with their crappy missile systems, were also a joke.
Over time Amarr ships and lasers were improved - the laser now being the best weapon system in the game as it stands, mounted on often perfect platforms - yes it is even better than projectiles.
Caldari had a missile balancing patch, which brought almost every weapon system into line bar Rockets and Cruise Missiles. Rockets have since been fixed, cruise missiles still have some issues.
Minmatar too, have benefited from a buff to their weapon system. This buff, has IMO, balanced them against lasers and results basically in a mostly equal weapon system. Both lasers and projectiles share similar engagement range - but one favours higher dps, quality of hit and instant ammo switching. The other favours less dps due to falloff...but same range overall, switch-able damage types and immunity to neuts. They are the two sides of the same coin in terms of balance to each other.
Hybrids and Gallente ships in general got shafted and are unbalanced because drones are crap, blasters are crap, rails are crap and active tanking is crap.
I don't really understand all this call for projectile nerf, since they are totally balanced with lasers.
My post doesn't go into my detail about exactly the changes and problems but that is kinda it in a nutshell... and IMO all this shouting about nerfing Minmatar isn't really justified. And before you ask whilst I fly all races, equally the only issues really atm with this game for PVP and indeed PVE are Gallente(and Caldari hybrid platforms). They are downright bullshit compared to the other races, with any luck this upcoming patch will boost them. Amarr, with their laser boats are still just as if not more competitive than their Minmatar counterparts.
If you nerf Minmatar, then you basically make Amarr THE race to fly, with few exceptions, in almost every ship category in the game.
........
wow....
Either this is pure trolling or youre quite ******** when it comes to eve mechanics or history indeed.
The only time amarr was top dog was before the stacking nerf two lifetimes ago. back then the 8 heat sink geddon was the FOTM. Ever since that point amarr has been tagging along...
Scorch, is basically the one and only reason that amarr ships are on par with the other races. ( And yes its imba, but amarr doesnt really have anything else...)
Anyway, rails always sucked. It was supposed tob e an ultra long range weapon in a game that does not allow fights over 30km to realistically happen.
Blasters used to be decent, but the webber nerf, along with the mwd changes made blaster boats very impractical.
However, the AC buff was actually what messed up the balance.
ACs have: - very decent range for 95% of combat situations - Best Tracking - best ammo variety - no cap use - very decent dps (and that is even before you apply the dmg type freedom)
- and they have almost non existent fitting requirements!
As such, Autocannons, not projectiles per se, are imba as hell. Because they simply have no downsides.
Now of course some minmatar ships are the FOTM (.. for five years ina row now..), but a lot of that is due to the fact that they can field a full rack of top tier ACs, along with a tank AND speed.
Ergo:
Nerf ACs by reducing on paper dps and by increasing their fitting requirements significantly |

kxdan
UK Corp RAZOR Alliance
0
|
Posted - 2011.11.01 15:32:00 -
[37] - Quote
Make projectiles use cap |

Akrasjel Lanate
Naquatech Conglomerate
152
|
Posted - 2011.11.01 15:32:00 -
[38] - Quote
Trolls |

Hirana Yoshida
Behavioral Affront
105
|
Posted - 2011.11.01 15:33:00 -
[39] - Quote
If projectiles were as perfectly balanced with lasers, then why/how can an AC Harbinger compete with a Pulse Harbinger? Or how about projectile Abbaddon's being equal to or better than laser ditto?
Damage type freedom, arty alpha and the insanely lax auto fittings make projectiles the best weapon system bar none .. the only place where they are beat out is at extreme ranges (150km+), but since those are not used any more due to last probe changes ....
CCP ****** it up when they boosted them .. they boosted guns only when they should have applied at least half of the boost to the ships on which they are to be used, result is what we have today. Hurricanes seeing MORE action than Drakes (Drakes have not been in second place for more than a week or a month on the outside since they were introduced) even though one must assume a good chunk are PvE fits killed by ganks... the top10 of ships used in combat reads like a Who's Who of auto-cannon boats.
In short: They were over-buffed quite severely and we need to either increase damage and EHP on everything to match or remove the 'over' part of their buff. |

Joe Skellington
Caldari Elite Force Independence..
18
|
Posted - 2011.11.01 15:33:00 -
[40] - Quote
These forums are starting to resemble the WoW forums with cry threads about nerfing things. Wow, just wow. -á-á |\_/|-á -á/ @ @ \ -á-á -á( > -¦ < )-á -á`-+-+x-½-½-¦ -á-á / O \ |
|

Hannibal Ord
Noir. Noir. Mercenary Group
10
|
Posted - 2011.11.01 15:35:00 -
[41] - Quote
Alara IonStorm wrote:Hannibal Ord wrote: If you nerf Minmatar, then you basically make Amarr THE race to fly, with few exceptions, in almost every ship category in the game.
Amarr is not that good. Scorch is good. They make Pulse Lasers the long range weapon. Make Beams the Long Range Weapons again and Pulses Short Range and that will bring backLR Weapon Balance. Put Artillery in line with Rails and Beams and you will have balance w/o any race being OP.
In terms of Close range weapons:-
Scorch = Barrage - Same range, different flavour. Balanced. MF = Fusion/EMP etc - same range, different flavour. Balanced.
In terms of long range weapons:-
I would agree that Minmatar has a trick with it's high alpha. For me this gives it flavour. Rails and also lasers could probably do with a buff in this regard and I will agree it is out of balance. This does not mean Minmatar should be nerfed, it means the others should be improved. But remember lasers still have instant ammo switch (which is a HUGE plus) and also quicker ROF.
If you nerf it so they are back in line with the others you basically just undo the changes that made the weapon good as opposed to completely shocking and underpowered, which it was before.
As someone above me has said, wait until hybrids are buffed, see how they do. Then consider nerfing/buffer certain aspects of various weapons and ships. Asking for a nerf to an only recently buffed weapon system, after YEARS of it being underpowered is a stupid stupid thing to be asking for.
Edit:- I will agree completely that the fitting requirements of Projectiles are out of balance, which is the best argument for why they are good. For fitting Gallente and Amarr ships, it is often a big pain in the arse to fit your most hard hitting weapons, and for Minmatar it is not. |

MNagy
Yo-Mama Quixotic Hegemony
26
|
Posted - 2011.11.01 15:38:00 -
[42] - Quote
I could argue the same problem about the drake's tank.
You can solo a c3 and possibly a c4 a hurricane cannot
If you think a minny ship is better - skill it up just as if i think a drake is good for some things - ill skill that up.
Nothing is stopping you. |

Alara IonStorm
RvB - BLUE Republic
274
|
Posted - 2011.11.01 15:42:00 -
[43] - Quote
Hannibal Ord wrote: In terms of Close range weapons:-
Scorch = Barrage - Same range, different flavour. Balanced. MF = Fusion/EMP etc - same range, different flavour. Balanced.
Bolded is where you stopped making sense.
The Range of Scorch invalidated long range weapons as it is right where fleet range is supposed to be.
Hannibal Ord wrote: In terms of long range weapons:-
I would agree that Minmatar has a trick with it's high alpha. For me this gives it flavour. Rails and also lasers could probably do with a buff in this regard and I will agree it is out of balance. This does not mean Minmatar should be nerfed, it means the others should be improved. But remember lasers still have instant ammo switch (which is a HUGE plus) and also quicker ROF.
Everything you said is pointless because of Scorch (except Artillery Alpha which is OP) compared to Beams and Rails(Better known as the weapons Scorch Replaced).
Fights over 30-40 in a Battleship should involve Long Range Weapons and except for Artillery it does not. Medium Beams and Rails see almost no use ether
Hannibal Ord wrote: As someone above me has said, wait until hybrids are buffed, see how they do. Then consider nerfing/buffer certain aspects of various weapons and ships. Asking for a nerf to an only recently buffed weapon system, after YEARS of it being underpowered is a stupid stupid thing to be asking for.
That Someone was wrong on every point.
Balance comes from looking at everything.
This should not be a Hybrid Buff but a Weapons Rebalance. |

Sakkar Arenith
PIE Inc.
13
|
Posted - 2011.11.01 15:43:00 -
[44] - Quote
MNagy wrote:I could argue the same problem about the drake's tank.
You can solo a c3 and possibly a c4 a hurricane cannot
If you think a minny ship is better - skill it up just as if i think a drake is good for some things - ill skill that up.
Nothing is stopping you.
Yes, and the drake needs a nerf too.
The key word is ******* BALANCE! If one ship or races is used disproportionally often, then guess what, something is WRONG, and needs ADJUSTMENT |

Zagam
Incompertus INC Fatal Ascension
216
|
Posted - 2011.11.01 15:45:00 -
[45] - Quote
5nake pliskan wrote:Zagam wrote:[quote=Zarnak Wulf]
You're really pressing this troll for a character not even 2 years old, talking about "Eve on hard mode" and such.
yeah, about that 2 years.... its somewhat longer you n00b *that's 2 years older than you* Actually, I mis-stated the OP's age... he was created 2007.04.21. As for him being older, I was created 2006.02.01.
Also, the intent of my post was not to get into an e-peen contest, but rather call the OP out for trolling (I'll have to upgrade their troll score to 4/10, for the sheer number of posts and real discussion).
|

Zagam
Incompertus INC Fatal Ascension
216
|
Posted - 2011.11.01 15:47:00 -
[46] - Quote
I have an idea! Lets balance all races and weapons at the same time!
Everyone gets pillows to hit each other with (Amarr get yellow ones, Minmatar get red ones, etc.). Everyone also gets a couch cushion fort to hide within.
This solution would be on the same level as most of the debate regarding weapon systems balance, and may also be slightly complex for some people's comprehension. |

MNagy
Yo-Mama Quixotic Hegemony
27
|
Posted - 2011.11.01 15:49:00 -
[47] - Quote
Sakkar Arenith wrote:MNagy wrote:I could argue the same problem about the drake's tank.
You can solo a c3 and possibly a c4 a hurricane cannot
If you think a minny ship is better - skill it up just as if i think a drake is good for some things - ill skill that up.
Nothing is stopping you. Yes, and the drake needs a nerf too. The key word is ******* BALANCE! If one ship or races is used disproportionally often, then guess what, something is WRONG, and needs ADJUSTMENT
For every adjustment made - I think it will almost be 'impossible' to get an inbalance somewhere else. I accept the imbalance knowing I can skill up what I need to skill up.
I agree with you about the "balance" problem, but I don't think its as a simple solution as made out to be. The tweaking on ships would take forever imo. |

Hannibal Ord
Noir. Noir. Mercenary Group
12
|
Posted - 2011.11.01 15:54:00 -
[48] - Quote
Alara IonStorm wrote:Hannibal Ord wrote: In terms of Close range weapons:-
Scorch = Barrage - Same range, different flavour. Balanced. MF = Fusion/EMP etc - same range, different flavour. Balanced.
Bolded is where you stopped making sense. The Range of Scorch invalidated long range weapons as it is right where fleet range is supposed to be.
Barrage and Scorch both share a very very similar range improvement.
An Maelstrom with 800's gets 6+36 with Barrage. An Abaddon with Mega Pulse gets 45+10 with Scorch.
No they are not the same exact ranges - but very similar to each other overall. As opposed to a Rokh or Hype loading Null. So basically you are talking out of your arse.
You see a similar theme with say, an AC Vaga and a Pulse Zealot. If pulse lasers invalidate long range weapons, then AC's also do a similar thing. And then you get to the ups and downs of both weapon systems which becomes situational in how they balance each other out. |

Twisted Alice
Twisted Universe
17
|
Posted - 2011.11.01 15:58:00 -
[49] - Quote
Joe Skellington wrote:These forums are starting to resemble the WoW forums with cry threads about nerfing things. Wow, just wow.
Funny enough I was just thinking the same a short while before I read your post. |

pussnheels
Vintage heavy industries
147
|
Posted - 2011.11.01 15:59:00 -
[50] - Quote
ok a question , ... why would there be a need to nerf projectile turrets
Granted they are good compared to hybrids and energy turrets they only drawback i see if that they are minmatar and minmatar tend to be a bit more skill intensive than the other races or am i wrong .? plus they usually tend to run away from my curse and don't anyone dare to touch my scorch I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |
|

Lord Ryan
True Xero
71
|
Posted - 2011.11.01 16:00:00 -
[51] - Quote
My Omen sucks, nerf Cane! Blaster are broke nerf Autocannons! Please CCP make all ship suck equally so I can go back to WOW.
I want to fly a badass Mon Calamari stlye-ácruiser painted to match my Tron clothes. |

Alara IonStorm
RvB - BLUE Republic
275
|
Posted - 2011.11.01 16:04:00 -
[52] - Quote
Hannibal Ord wrote: Barrage and Scorch both share a very very similar range improvement.
An Maelstrom with 800's gets 6+36 with Barrage. An Abaddon with Mega Pulse gets 45+10 with Scorch.
No they are not the same exact ranges - but very similar to each other overall. As opposed to a Rokh or Hype loading Null. So basically you are talking out of your arse.
You seem to beleive I was talking about something besides Scorch invalidating non Arty long range Weapons. You should stop thinking that.
The fact that any short range weapons system can get a 45km Optimal is a mistake. Barrage looses to much in falloff to be an effective fleet tool..
Hannibal Ord wrote: You see a similar theme with say, an AC Vaga and a Pulse Zealot. If pulse lasers invalidate long range weapons, then AC's also do a similar thing. And then you get to the ups and downs of both weapon systems which becomes situational in how they balance each other out.
Autocannons do not invalidate long range weapons because they deal way less DPS at range. They do however when combined with a good medium range and high speed screw over short range ships.
|

Alara IonStorm
RvB - BLUE Republic
275
|
Posted - 2011.11.01 16:09:00 -
[53] - Quote
pussnheels wrote: minmatar tend to be a bit more skill intensive than the other races or am i wrong .? Your wrong. They require about as much as any other race. 1400mm Arty can be used in Fleets at Lvl 4 while you need T2 for Scorch. Missiles are not a priority because there best ships do not use them. You don't need to train Armor early on because Shield is there real strength. Base Speed means you actually need to train less Nav skills in the beginning. Everything else(Support, Drones, ect) are on par with other races. This myth that Minmatar is harder to train is just that. I don't get why it is so popular.
pussnheels wrote: and don't anyone dare to touch my scorch
L2Beam |

Alistair Cononach
The Legion of Spoon Curatores Veritatis Alliance
34
|
Posted - 2011.11.01 16:12:00 -
[54] - Quote
I don't think Minmatar is overpowered by any degree as a lineup.
Where Minmatar shine (and are used most it seems) is in solo-PvP. It's rare in my experiences to see non-claoky solo-PvP'er roaming in anything other than either Hurricaine or Vagabond.
As they say, if you think something is OP, train it. Or try and build your own races ships to do it.
I prefer not to nerf stuff....well, SuperCaps go gfy, but other than them. |

Hannibal Ord
Noir. Noir. Mercenary Group
20
|
Posted - 2011.11.01 16:12:00 -
[55] - Quote
Alara IonStorm wrote:Hannibal Ord wrote: Barrage and Scorch both share a very very similar range improvement.
An Maelstrom with 800's gets 6+36 with Barrage. An Abaddon with Mega Pulse gets 45+10 with Scorch.
No they are not the same exact ranges - but very similar to each other overall. As opposed to a Rokh or Hype loading Null. So basically you are talking out of your arse.
You seem to beleive I was talking about something besides Scorch invalidating non Arty long range Weapons. You should stop thinking that. The fact that any short range weapons system can get a 45km Optimal is a mistake. Barrage looses to much in falloff to be an effective fleet tool.. Hannibal Ord wrote: You see a similar theme with say, an AC Vaga and a Pulse Zealot. If pulse lasers invalidate long range weapons, then AC's also do a similar thing. And then you get to the ups and downs of both weapon systems which becomes situational in how they balance each other out.
Autocannons do not invalidate long range weapons because they deal way less DPS at range. They do however when combined with a good medium range and high speed screw over short range ships.
If that's what you believe then why are you arguing against me when I said Amarr where overall better than Minmatar and I don't agree with nerfing projectiles. Basically you are asking for a Scorch nerf, when it shares such similar properties to Barrage. I will agree Beams need something to balance themselves against Arties, but if you nerf Scorch well we should also nerf Barrage. If we make everything nice and close range that's fine, and blasters will just then **** all over both weapon systems again. When I look at Long range weapons I look at 100km + for mediums and 150+ for large weapons. You seem to think that anything above point range it long range. |

Alara IonStorm
RvB - BLUE Republic
275
|
Posted - 2011.11.01 16:15:00 -
[56] - Quote
Alistair Cononach wrote: Where Minmatar shine (and are used most it seems) is in solo-PvP. It's rare in my experiences to see non-claoky solo-PvP'er roaming in anything other than either Hurricaine or Vagabond.
Minmatar Fleet PvP is almost on par with Amarr while ruling Solo. Maelstroms, Tempests, Muniins and Arty Canes are all great fleet choices backed by excellent Minmatar Recons and Logistics.
Minmatar can do it all. |

Onictus
Legendary Knights Vorpal's Edge
5
|
Posted - 2011.11.01 16:20:00 -
[57] - Quote
Zarnak Wulf wrote:You just have to visit the hybrid thread for the devblog to see how happy the Gallente are with their proposed "buff". I do fly Minmatar. And I say nerf it. Get us back to Eve on hard mode.
I fly gallente and matar.
Matar is way easier, you can disengage and all sorts of cool stuff.
|

Alara IonStorm
RvB - BLUE Republic
275
|
Posted - 2011.11.01 16:22:00 -
[58] - Quote
Hannibal Ord wrote: When I look at Long range weapons I look at 100km + for mediums and 150+ for large weapons. You seem to think that anything above point range it long range.
35-60 is where most fights get maneuvered to. Warp to/Probe Mechanics make it to hard to keep a fight out at those ranges and the enemy from escaping.
Hannibal Ord wrote: Basically you are asking for a Scorch nerf, when it shares such similar properties to Barrage. I will agree Beams need something to balance themselves against Arties, but if you nerf Scorch well we should also nerf Barrage. If we make everything nice and close range that's fine, and blasters will just then **** all over both weapon systems again.
Never said nerf Barrage directly. I would however say Nerf Large Barrage and Large Scorch and keep medium Scorch and Barrage the way they are.
That along with buffing Medium LR Weapons would great in my books. |

Hannibal Ord
Noir. Noir. Mercenary Group
29
|
Posted - 2011.11.01 16:23:00 -
[59] - Quote
Onictus wrote:Zarnak Wulf wrote:You just have to visit the hybrid thread for the devblog to see how happy the Gallente are with their proposed "buff". I do fly Minmatar. And I say nerf it. Get us back to Eve on hard mode. I fly gallente and matar. Matar is way easier, you can disengage and all sorts of cool stuff.
You will find similar pleasure flying Amarr then. Not to the same extent, but the flexibility is also there. |

Onictus
Legendary Knights Vorpal's Edge
6
|
Posted - 2011.11.01 16:33:00 -
[60] - Quote
Hannibal Ord wrote:Onictus wrote:Zarnak Wulf wrote:You just have to visit the hybrid thread for the devblog to see how happy the Gallente are with their proposed "buff". I do fly Minmatar. And I say nerf it. Get us back to Eve on hard mode. I fly gallente and matar. Matar is way easier, you can disengage and all sorts of cool stuff. You will find similar pleasure flying Amarr then. Not to the same extent, but the flexibility is also there.
Honestly, I'm still a rookie and trying to train up Matar and Gallente has my training queue fill for the forseeable future.
However, I do occasionally feel Kamikazi, so I have a hangar full of blaster boats, SOMEONE is going to get it, the ship may or may no (likely not) come back, but I'ma blast something. |
|

Hannibal Ord
Noir. Noir. Mercenary Group
31
|
Posted - 2011.11.01 16:35:00 -
[61] - Quote
Alara IonStorm wrote:Hannibal Ord wrote: When I look at Long range weapons I look at 100km + for mediums and 150+ for large weapons. You seem to think that anything above point range it long range.
35-60 is where most fights get maneuvered to. Warp to/Probe Mechanics make it to hard to keep a fight out at those ranges and the enemy from escaping. Hannibal Ord wrote: Basically you are asking for a Scorch nerf, when it shares such similar properties to Barrage. I will agree Beams need something to balance themselves against Arties, but if you nerf Scorch well we should also nerf Barrage. If we make everything nice and close range that's fine, and blasters will just then **** all over both weapon systems again.
Never said nerf Barrage directly. I would however say Nerf Large Barrage and Large Scorch and keep medium Scorch and Barrage the way they are. That along with buffing Medium LR Weapons would great in my books.
Then are asking really for a mechanics of game change. Most fights do happen between 15-60, which from my point of view is close range only. And it's here why blasters are so outclassed because their vision of short range is basically 0-20km. Both Minmatar and Amarr (and Caldari with missiles) are fine in this 15-60 envelope. But LR generally is looked upon being 100KM plus (for Sniper HACS) and 100KM-200KM for Sniper BS. The problems at these ranges are a recent occurrence because of ease of probing mechanics. Before the changes to probing, 150km was a very typical fighting range. |

Paragon Renegade
The Multinational Company.
62
|
Posted - 2011.11.01 16:36:00 -
[62] - Quote
Buff Hybrids & Missles, and make them the same quality as lasers & Projectiles. Nerfing isn't the be-all-end-all of game balancing, as most of the people here seem to think.
Also, making one weapon system weaker while simultaneously making other ones stronger is absolutely, abjectly stupid. "Man, you aren't actually trying to do this, right? Nobody is that stupid right?"
"How wrong you are" |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
30
|
Posted - 2011.11.01 16:36:00 -
[63] - Quote
balance
hmm
hmm
just remove every ship every weapon system all ammo all modules ..
make one ship with F1-F4 prefitted .. there you go you got balance, welcome to street fighter series EVE. |

Zarnak Wulf
Amok. Goonswarm Federation
31
|
Posted - 2011.11.01 16:39:00 -
[64] - Quote
Zagam wrote:I have an idea! Lets balance all races and weapons at the same time!
Everyone gets pillows to hit each other with (Amarr get yellow ones, Minmatar get red ones, etc.). Everyone also gets a couch cushion fort to hide within.
This solution would be on the same level as most of the debate regarding weapon systems balance, and may also be slightly complex for some people's comprehension.
A game this size should have rebalancing with almost every single patch. There's absolutely no reason that in a few weeks or months after the projectile nerf for CCP not to notice that it was too much. How many clues can you get? Fleets of shield canes tend to give it away.... The fact that people are entrenched now and have poured time and effort getting into ships that are "Winmatar" is just as bad as the situation itself. CCP should tweak, step back, tweak again, etc. Eve-O has never gotten that attention. |

ITTigerClawIK
Galactic Rangers Galactic-Rangers
36
|
Posted - 2011.11.01 16:40:00 -
[65] - Quote
Destination SkillQueue wrote:Lharanai wrote:and what about us poor Amarr? Won't somebody please think of the children!?! I'm sure CCP can give some tender and loving nerfbat action to the Amarr too, if you really want it so badly.
.... i will kill you both. |

Trainwreck McGee
Ghost Ship Inc.
95
|
Posted - 2011.11.01 16:40:00 -
[66] - Quote
nerf yo face biatch
MINMATAR $ LIFE CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool |

Paragon Renegade
The Multinational Company.
62
|
Posted - 2011.11.01 16:42:00 -
[67] - Quote
Zarnak Wulf wrote:Zagam wrote:I have an idea! Lets balance all races and weapons at the same time!
Everyone gets pillows to hit each other with (Amarr get yellow ones, Minmatar get red ones, etc.). Everyone also gets a couch cushion fort to hide within.
This solution would be on the same level as most of the debate regarding weapon systems balance, and may also be slightly complex for some people's comprehension. A game this size should have rebalancing with almost every single patch. There's absolutely no reason that in a few weeks or months after the projectile nerf for CCP not to notice that it was too much. How many clues can you get? Fleets of shield canes tend to give it away.... The fact that people are entrenched now and have poured time and effort getting into ships that are "Winmatar" is just as bad as the situation itself. CCP should tweak, step back, tweak again, etc. Eve-O has never gotten that attention.
From all I've seen, Minmatar ships are just as common as Caldari & Amarr ones, and slightly more common than Gallente.
Seriously, any semblance of tactics or use of intelligence can defeat a "Winmatar" just as easily as any Caldari or Amarr ship. "Man, you aren't actually trying to do this, right? Nobody is that stupid right?"
"How wrong you are" |

Zarnak Wulf
Amok. Goonswarm Federation
31
|
Posted - 2011.11.01 16:48:00 -
[68] - Quote
Paragon Renegade wrote:Zarnak Wulf wrote:Zagam wrote:I have an idea! Lets balance all races and weapons at the same time!
Everyone gets pillows to hit each other with (Amarr get yellow ones, Minmatar get red ones, etc.). Everyone also gets a couch cushion fort to hide within.
This solution would be on the same level as most of the debate regarding weapon systems balance, and may also be slightly complex for some people's comprehension. A game this size should have rebalancing with almost every single patch. There's absolutely no reason that in a few weeks or months after the projectile nerf for CCP not to notice that it was too much. How many clues can you get? Fleets of shield canes tend to give it away.... The fact that people are entrenched now and have poured time and effort getting into ships that are "Winmatar" is just as bad as the situation itself. CCP should tweak, step back, tweak again, etc. Eve-O has never gotten that attention. From all I've seen, Minmatar ships are just as common as Caldari & Amarr ones, and slightly more common than Gallente. Seriously, any semblance of tactics or use of intelligence can defeat a "Winmatar" just as easily as any Caldari or Amarr ship.
I would suggest looking at PvP ships used the most. |

Rhinanna
Brutor Tribe Minmatar Republic
55
|
Posted - 2011.11.01 16:55:00 -
[69] - Quote
Most likely OP is a bad pilot.
Minmatar ships have the lowest tank and are the hardest to fly, they ONLY work if you calculate the correct range for this particular enemy and HOLD that range while you kill the enemy.
OP most likely has no idea how to fly minmatar himself, can't do it so now he wants to nerf it because much better pilots can defeat him using it.
Deal with it, a better pilot will defeat you no matter what he is flying really, work out how to defeat minmatar and play to that advantage.
HINT: A minmatar ship that can't manuver easily (web, scram) is a dead minmatar ship against any equal foe. Its only their greater agility that allow them to stand a chance. -The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more)-á |

Paragon Renegade
The Multinational Company.
62
|
Posted - 2011.11.01 16:59:00 -
[70] - Quote
Zarnak Wulf wrote: I would suggest looking at PvP ships used the most.
Hurricane, Drake, Myrmidon, Megathron, Dominix, Rifter, Harbinger, Taranis..........
wut
Minmatar rely on speed & versatility, but against any decent foe of equal ability in their optimal range, they get slaughtered "Man, you aren't actually trying to do this, right? Nobody is that stupid right?"
"How wrong you are" |
|

Onictus
Legendary Knights Vorpal's Edge
6
|
Posted - 2011.11.01 17:03:00 -
[71] - Quote
Paragon Renegade wrote:Zarnak Wulf wrote: I would suggest looking at PvP ships used the most.
Hurricane, Drake, Myrmidon, Megathron, Dominix, Rifter, Harbinger, Taranis.......... wut Minmatar rely on speed & versatility, but against any decent foe of equal ability in their optimal range, they get slaughtered
RankShipsKills 1Drake933 2Hurricane878 3Dramiel378 4Cynabal287 5Harbinger268 6Sabre248 7Tengu246 8Manticore233 9Vagabond224 10Loki188 11Rapier177 12Machariel173 13Capsule156 14Hound155 15Rifter127 16Tempest110 17Zealot110 18Falcon105 19Armageddon101 20Abaddon95
....and methinks you have a different idea of optimal, AC's have shorter optimals than blasters....by half. Matar have falloff for days though. |

Alara IonStorm
RvB - BLUE Republic
277
|
Posted - 2011.11.01 17:04:00 -
[72] - Quote
Paragon Renegade wrote:Zarnak Wulf wrote: I would suggest looking at PvP ships used the most.
Hurricane, Drake, Myrmidon, Megathron, Dominix, Rifter, Harbinger, Taranis.......... wut Minmatar rely on speed & versatility, but against any decent foe of equal ability in their optimal range, they get slaughtered Said PvP ships that are used the most, not the ones you wish were used the most.
Hurricane, Drake, Abbadon, Maelstrom, Vagabond, Cynabal, Zealot, Dramiel, Hound, Tengu, Armageddon, Tempest..........
These ships are the most prominent on the top ten. The ones you listed are ok but not all that great.
|

Paragon Renegade
The Multinational Company.
62
|
Posted - 2011.11.01 17:07:00 -
[73] - Quote
Alara IonStorm wrote:[quote=Paragon Renegade]
Hurricane, Drake, Myrmidon, Megathron, Dominix, Rifter, Harbinger, Taranis.......... These ships are the most prominent on the top ten. The ones you listed are ok but not all that great.
Taranis' kick ass :3
But I just listed the ones I've seen the most, to illustrate the point that the preponderance of Minmatar is not nearly as large as one thinks. Minmatar ships are easy to use well, but really difficult to use exceptionally well. Don't confuse being versatile with being above & beyond.
"Man, you aren't actually trying to do this, right? Nobody is that stupid right?"
"How wrong you are" |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
31
|
Posted - 2011.11.01 17:08:00 -
[74] - Quote
Onictus wrote:Paragon Renegade wrote:Zarnak Wulf wrote: I would suggest looking at PvP ships used the most.
Hurricane, Drake, Myrmidon, Megathron, Dominix, Rifter, Harbinger, Taranis.......... wut Minmatar rely on speed & versatility, but against any decent foe of equal ability in their optimal range, they get slaughtered RankShipsKills 1Drake933 2Hurricane878 3Dramiel378 4Cynabal287 5Harbinger268 6Sabre248 7Tengu246 8Manticore233 9Vagabond224 10Loki188 11Rapier177 12Machariel173 13Capsule156 14Hound155 15Rifter127 16Tempest110 17Zealot110 18Falcon105 19Armageddon101 20Abaddon95 ....and methinks you have a different idea of optimal, AC's have shorter optimals than blasters....by half. Matar have falloff for days though.
Nerf the Capsule its being used too much. Really ...
All those statistic you can scrap prove nothing at all. If we talking about PvP, it depends on fleet composition and purpose of such fleet than you chose ships for it.
Dominixes are not that bad last time i checked, however you will hardly use them in massive fleet engagements. |

Onictus
Legendary Knights Vorpal's Edge
6
|
Posted - 2011.11.01 17:10:00 -
[75] - Quote
Jaroslav Unwanted wrote:Onictus wrote:Paragon Renegade wrote:Zarnak Wulf wrote: I would suggest looking at PvP ships used the most.
Hurricane, Drake, Myrmidon, Megathron, Dominix, Rifter, Harbinger, Taranis.......... wut Minmatar rely on speed & versatility, but against any decent foe of equal ability in their optimal range, they get slaughtered RankShipsKills 1Drake933 2Hurricane878 3Dramiel378 4Cynabal287 5Harbinger268 6Sabre248 7Tengu246 8Manticore233 9Vagabond224 10Loki188 11Rapier177 12Machariel173 13Capsule156 14Hound155 15Rifter127 16Tempest110 17Zealot110 18Falcon105 19Armageddon101 20Abaddon95 ....and methinks you have a different idea of optimal, AC's have shorter optimals than blasters....by half. Matar have falloff for days though. Nerf the Capsule its being used too much. Really ... All those statistic you can scrap prove nothing at all. If we talking about PvP, it depends on fleet composition and purpose of such fleet than you chose ships for it. Dominixes are not that bad last time i checked, however you will hardly use them in massive fleet engagements.
I dunno, in my neck of low-sec its almost exactly what eve-kills says.
Drakes, Canes, Rifters, Cyna's Vaga, snipe macks nano-pests and the occasional PL bait maller...that we align blow to hell, and dodge the incoming super blob.
|

Alara IonStorm
RvB - BLUE Republic
277
|
Posted - 2011.11.01 17:11:00 -
[76] - Quote
Paragon Renegade wrote: But I just listed the ones I've seen the most, to illustrate the point that the preponderance of Minmatar is not nearly as large as one thinks. Minmatar ships are easy to use well, but really difficult to use exceptionally well. Don't confuse being versatile with being above & beyond.
Point out the Ship that uses Hybrids or the Amarr Ship that does not need Scorch to be on that list.
Bombs Autocannons Scorch(Not Lasers, Scorch) Heavy Missiles Artillery
= Balance
|

Paragon Renegade
The Multinational Company.
62
|
Posted - 2011.11.01 17:13:00 -
[77] - Quote
Onictus wrote: I dunno, in my neck of low-sec its almost exactly what eve-kills says.
Drakes, Canes, Rifters, Cyna's Vaga, snipe macks nano-pests and the occasional PL bait maller...that we align blow to hell, and dodge the incoming super blob.
Now, just to clarify a point; I'd like if the other factions were beefed-up a bit, which they're doing in the winter anyway. My stance is that nerfing the minmatar ships so close to the update would be a short-sighted decision & a bad move.
:3
"Man, you aren't actually trying to do this, right? Nobody is that stupid right?"
"How wrong you are" |

Paragon Renegade
The Multinational Company.
62
|
Posted - 2011.11.01 17:15:00 -
[78] - Quote
Alara IonStorm wrote:[quote=Paragon Renegade] Point out the Ship that uses Hybrids or the Amarr Ship that does not need Scorch to be on that list.
Bombs Autocannons Scorch(Not Lasers, Scorch) Heavy Missiles Artillery
= Balance
I don't recall saying the other races didn't need to be looked at.
"Man, you aren't actually trying to do this, right? Nobody is that stupid right?"
"How wrong you are" |

Alara IonStorm
RvB - BLUE Republic
277
|
Posted - 2011.11.01 17:16:00 -
[79] - Quote
Paragon Renegade wrote: I don't recall saying the other races didn't need to be looked at.
Start with 1400mm Artillery and L Scorch.
|

Paragon Renegade
The Multinational Company.
62
|
Posted - 2011.11.01 17:18:00 -
[80] - Quote
Alara IonStorm wrote:Paragon Renegade wrote: I don't recall saying the other races didn't need to be looked at.
Start with 1400mm Artillery and L Scorch.
Is there a disagreemnet here? I sure as hell don't see one. "Man, you aren't actually trying to do this, right? Nobody is that stupid right?"
"How wrong you are" |
|

Alara IonStorm
RvB - BLUE Republic
277
|
Posted - 2011.11.01 17:20:00 -
[81] - Quote
Paragon Renegade wrote:Alara IonStorm wrote:Paragon Renegade wrote: I don't recall saying the other races didn't need to be looked at.
Start with 1400mm Artillery and L Scorch. Is there a disagreemnet here? I sure as hell don't see one. You would only ask if you are looking for one.
Page Snipe.
|

Paragon Renegade
The Multinational Company.
62
|
Posted - 2011.11.01 17:22:00 -
[82] - Quote
Alara IonStorm wrote: You would only ask if you are looking for one.
Page Snipe.
AC's > Snipers
Nub
:3
Just messin' wit' ya' "Man, you aren't actually trying to do this, right? Nobody is that stupid right?"
"How wrong you are" |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
59
|
Posted - 2011.11.01 17:26:00 -
[83] - Quote
Remove all minmatar hulls from the game.
Except the Typhoon Fleet Issue. |

Barakkus
988
|
Posted - 2011.11.01 17:27:00 -
[84] - Quote
Enough is enough, nerf Zarnak Wulf. |

Lord Ryan
True Xero
71
|
Posted - 2011.11.01 17:30:00 -
[85] - Quote
Barakkus wrote:Enough is enough, nerf Zarnak Wulf.
Is that the new 5th race rookie ship?
I want to fly a badass Mon Calamari stlye-ácruiser painted to match my Tron clothes. |

Rhinanna
Brutor Tribe Minmatar Republic
56
|
Posted - 2011.11.01 17:36:00 -
[86] - Quote
Zarnak Wulf wrote:Zagam wrote:I have an idea! Lets balance all races and weapons at the same time!
Everyone gets pillows to hit each other with (Amarr get yellow ones, Minmatar get red ones, etc.). Everyone also gets a couch cushion fort to hide within.
This solution would be on the same level as most of the debate regarding weapon systems balance, and may also be slightly complex for some people's comprehension. A game this size should have rebalancing with almost every single patch. There's absolutely no reason that in a few weeks or months after the projectile nerf for CCP not to notice that it was too much. How many clues can you get? Fleets of shield canes tend to give it away.... The fact that people are entrenched now and have poured time and effort getting into ships that are "Winmatar" is just as bad as the situation itself. CCP should tweak, step back, tweak again, etc. Eve-O has never gotten that attention.
Strange, 'cane fleets are RARE, drake fleets are more common. Clearly missiles must need nerfing by your reasoning, they are far more numerous than 'cane fleets.
Also, PLEASE try doing damage out to 30km with a mid sized AC, even with barrage fitted, other than on the few falloff boosted ships with TC/TE in quite a few slots, you are down to below 50% dps. Can we hit? Yes, for under half the damage lasers are doing at that range and decreasing massively from that point.
There is simple NO excuse for thinking projectiles need nerfing except a sheer lack of skill, like the other weapon systems they have their weaknesses which includes the shortest optimal of all 3 guns only slightly compensated for by the long fall-off. In general you'll find the dps of projectiles is almost always lower than that of Lasers unless you are sitting on the target at zero.
But hey, lets not let minor things like facts get in the way of a good nerf call right? -The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more)-á |

Rico Minali
Sons Of 0din Fatal Ascension
114
|
Posted - 2011.11.01 17:41:00 -
[87] - Quote
Its about tactics not making all ships vanilla flavour.
If a Hellcat fleet is kept at range, Alpha fleet rocks, if that Hellcat fleet gets a warpin due to great FCing/scouting Alpha fleet dies.
Tactics please, lets keep combat as tactical as we can, if you make all ships equal the game really does just come down to who brings more ships. Ships should NOT be equal, tehy should have advantages and disadvantages, keep combat interesting, or rather, make it even more interesting. |

Barakkus
990
|
Posted - 2011.11.01 17:43:00 -
[88] - Quote
Lord Ryan wrote:Barakkus wrote:Enough is enough, nerf Zarnak Wulf. Is that the new 5th race rookie ship?
I think it comes with 3 built in wcs. |

Morganta
Peripheral Madness The Midget Mafia
230
|
Posted - 2011.11.01 22:46:00 -
[89] - Quote
Trin Javidan wrote:it is not the gun type that is wrong its the ship layout. Actuve tank and passive armour tank recuire more power grip witch those both fail to have (see gallente). Take a look at the 2 best roaming ships for 0.0. The hurricane and the vaga. Its the slot leyout that is the problem, the dual neut cane is over powerd but only because of the 2 neuts and the falloff from those 2 or 3 tracking enhancers.
The shield extenders make it possibel to fit 2 gyro and tracking and 2 neuts,
its the slot layout that makes it overpowerd not the weapon system
ugh, you need to not look at specs as much as try and fly the fit you are speaking about
sure you have 2 neuts, big deal, if the neuts are the line where the cane becomes OP then you are the one with a problem, not the cane.
a fully fitted shield cane has a terrible tank, 35k or so and an awful recharge rate, all it does is give you a little time, and in some cases hardly any. those big bad neuts are there pretty much for frig and ceptor defense. if you try and get in to neut range, you are in someone else's neut range, and a heavy can drain an actively fighting cane in about 5-10 seconds.
there's a tradeoff for everything
an armor cane had much better tank (well... 10-15k better anyhow) but its gimped on the gyros and TEs so the best you can do is pop in sebos and a web or something in the mids and rocks on the highs because that 1600mm plate kills your neut power so now you have a fast lock slow boat with a marginal tank and bottom rung DPS
with the shield you get the DPS, you get the marginally effective neuts, better speed, long lock times and either better resists or a point, oh and don't forget the crappy tank
just ask the moon warriors how long my cane lasts when 20 of em alpha me. its about 10-15 seconds these days
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Sebastian N Cain
Aliastra Gallente Federation
9
|
Posted - 2011.11.01 22:51:00 -
[90] - Quote
What are you saying, minmatar just got massively nerfed!
Hail ammo will become significantly more expensive.
 "You either need less science fiction or more medication."
"Or less medication and more ammo!" |
|

Onictus
Legendary Knights Vorpal's Edge
6
|
Posted - 2011.11.01 23:25:00 -
[91] - Quote
Paragon Renegade wrote:Onictus wrote: I dunno, in my neck of low-sec its almost exactly what eve-kills says.
Drakes, Canes, Rifters, Cyna's Vaga, snipe macks nano-pests and the occasional PL bait maller...that we align blow to hell, and dodge the incoming super blob.
Now, just to clarify a point; I'd like if the other factions were beefed-up a bit, which they're doing in the winter anyway. My stance is that nerfing the minmatar ships so close to the update would be a short-sighted decision & a bad move. :3
I never said to nerf anything.
|

Kalot Sakaar
CragCO
8
|
Posted - 2011.11.01 23:29:00 -
[92] - Quote
+1 to nerfing Minmatar. Love it if only for the tears. |

Zarnak Wulf
Amok. Goonswarm Federation
34
|
Posted - 2011.11.01 23:31:00 -
[93] - Quote
Rhinanna wrote:Also, PLEASE try doing damage out to 30km with a mid sized AC, even with barrage fitted, other than on the few falloff boosted ships with TC/TE in quite a few slots, you are down to below 50% dps. Can we hit? Yes, for under half the damage lasers are doing at that range and decreasing massively from that point.
There is simple NO excuse for thinking projectiles need nerfing except a sheer lack of skill, like the other weapon systems they have their weaknesses which includes the shortest optimal of all 3 guns only slightly compensated for by the long fall-off. In general you'll find the dps of projectiles is almost always lower than that of Lasers unless you are sitting on the target at zero.
But hey, lets not let minor things like facts get in the way of a good nerf call right?
And what is it I'm asking for really? A rollback of short range ammo to it's old damage? That 'nerf' if you want to call it that is undercut by the new Hail buff. At least you'll have to stick to explosive damage if you want the superior DPS. Or matching the falloff bonus to the optimal bonus on tracking enhancers? Pulling back from 41km+ falloff on the fastest cruisers of the game surely would put them out of business. 
We still get the alpha on artillery. We still get the damage selection type. We still get the falloff tiers from the projectile buff as well as the tracking increase. We're just going to pull our range - on the fastest ships in the game - back a bit as well as get our DPS potential back in line with the other races.
Look at the total package: Minmatar have the smallest, fastest, most agile ships for damage mitigation. They have fitting requirements that can only be described as luxurious. Their drone bays are the second largest in the game. They have damage selection and their weapon systems are cap free. Minmatar ships have the fastest locking times in the game.
This argument is alot more then weapon system vs. weapon system. With all the other advantages that Minmatar get they should have a weaker weapon system. My suggestions are not crazy or way out of line. And noone should think that Minmatar should have all the advantages that they currently get as well as 90% of what the other races have. |

Buzzmong
Aliastra Gallente Federation
1
|
Posted - 2011.11.02 00:23:00 -
[94] - Quote
TE's certainly need nerfing down to 15/15.
The 15-30 split heavily favours projectiles as they get the big boost on their biggest stat.
Just making that change will at least go towards balancing out the weapons a bit.
The proposed removal of their 9% DPS boost will be good, as it'll certainly help make blasters seem to have a bigger edge (like CCP says they do, but don't). |

Running Clam
12
|
Posted - 2011.11.02 00:25:00 -
[95] - Quote
Hmmm.. No |

Amro One
One.
17
|
Posted - 2011.11.02 00:30:00 -
[96] - Quote
When can i buy Gold ammo? |

Roosterton
Eternal Frontier
123
|
Posted - 2011.11.02 00:42:00 -
[97] - Quote
Zarnak Wulf wrote:Rhinanna wrote:Also, PLEASE try doing damage out to 30km with a mid sized AC, even with barrage fitted, other than on the few falloff boosted ships with TC/TE in quite a few slots, you are down to below 50% dps. Can we hit? Yes, for under half the damage lasers are doing at that range and decreasing massively from that point.
There is simple NO excuse for thinking projectiles need nerfing except a sheer lack of skill, like the other weapon systems they have their weaknesses which includes the shortest optimal of all 3 guns only slightly compensated for by the long fall-off. In general you'll find the dps of projectiles is almost always lower than that of Lasers unless you are sitting on the target at zero.
But hey, lets not let minor things like facts get in the way of a good nerf call right? And what is it I'm asking for really? A rollback of short range ammo to it's old damage? That 'nerf' if you want to call it that is undercut by the new Hail buff. At least you'll have to stick to explosive damage if you want the superior DPS. Or matching the falloff bonus to the optimal bonus on tracking enhancers? Pulling back from 41km+ falloff on the fastest cruisers of the game surely would put them out of business.  We still get the alpha on artillery. We still get the damage selection type. We still get the falloff tiers from the projectile buff as well as the tracking increase. We're just going to pull our range - on the fastest ships in the game - back a bit as well as get our DPS potential back in line with the other races. Look at the total package: Minmatar have the smallest, fastest, most agile ships for damage mitigation. They have fitting requirements that can only be described as luxurious. Their drone bays are the second largest in the game. They have damage selection and their weapon systems are cap free. Minmatar ships have the fastest locking times in the game. This argument is alot more then weapon system vs. weapon system. With all the other advantages that Minmatar get they should have a weaker weapon system. My suggestions are not crazy or way out of line. And noone should think that Minmatar should have all the advantages that they currently get as well as 90% of what the other races have.
Again, lrn2 falloff. Show me a Vaga which can do more than ~150 turret DPS at 40km? Show me a Vaga which does this while having a tank on par with your typical armor Zealot? I'm very curious as to what sort of modules you're fitting to get those stats. 
There is no need to further reduce their range or DPS. The only ships on which this is justifiable, imo, are Angel ships, due to obsoleting the respective Minmatar ships in every possible way. (See: Cynabals compared to Vagas, Machariels compared to fleet Tempests) - this problem is not present with other pirate factions, as there is still plenty of reason to use Zealots over Phantasms, Ishtars over Vigilants, etc.
I'd also like to point out Minmatar's tremendously low sensor strength, which is a major crutch when it comes to the state of today's ECM/ecm drones. Oh, and another thing you're wrong about is dronebays: Minmatar actually have the third largest, after Gallente and Amarr.
So no, I don't think most Minmatar ships are in need of nerfing. |

Epiphaniess
Verboten Technologies
428
|
Posted - 2011.11.02 01:05:00 -
[98] - Quote
This whinny fix my stuff that I care about but break your stuff I don't care about is just silly.
If the only way people believe will buff their preferred races ships is to nerf another races ships. Then you certainly do not have any idea what you are doing.
Stop getting all teary eyed and whinny, just because hybrids are not getting your dream buff of wtfbqpawnness.
When CCP looks at things they do it by looking at the roles they play, and trying to make what is not working so well work with a bit more effectiveness. There not trying to over-buff or make another flavor of the month.
You are certainly not going to get your dream buff.
Projectiles did not when they got looked at and nether will you.
Crying to get another race nerfed because that is the only way you feel will fix your race, is just an absurd way to do things and I am glad CCP as enough since to ignore such stuff. |

Hannibal Ord
Noir. Noir. Mercenary Group
38
|
Posted - 2011.11.02 01:39:00 -
[99] - Quote
Roosterton wrote:Zarnak Wulf wrote:Rhinanna wrote:Also, PLEASE try doing damage out to 30km with a mid sized AC, even with barrage fitted, other than on the few falloff boosted ships with TC/TE in quite a few slots, you are down to below 50% dps. Can we hit? Yes, for under half the damage lasers are doing at that range and decreasing massively from that point.
There is simple NO excuse for thinking projectiles need nerfing except a sheer lack of skill, like the other weapon systems they have their weaknesses which includes the shortest optimal of all 3 guns only slightly compensated for by the long fall-off. In general you'll find the dps of projectiles is almost always lower than that of Lasers unless you are sitting on the target at zero.
But hey, lets not let minor things like facts get in the way of a good nerf call right? And what is it I'm asking for really? A rollback of short range ammo to it's old damage? That 'nerf' if you want to call it that is undercut by the new Hail buff. At least you'll have to stick to explosive damage if you want the superior DPS. Or matching the falloff bonus to the optimal bonus on tracking enhancers? Pulling back from 41km+ falloff on the fastest cruisers of the game surely would put them out of business.  We still get the alpha on artillery. We still get the damage selection type. We still get the falloff tiers from the projectile buff as well as the tracking increase. We're just going to pull our range - on the fastest ships in the game - back a bit as well as get our DPS potential back in line with the other races. Look at the total package: Minmatar have the smallest, fastest, most agile ships for damage mitigation. They have fitting requirements that can only be described as luxurious. Their drone bays are the second largest in the game. They have damage selection and their weapon systems are cap free. Minmatar ships have the fastest locking times in the game. This argument is alot more then weapon system vs. weapon system. With all the other advantages that Minmatar get they should have a weaker weapon system. My suggestions are not crazy or way out of line. And noone should think that Minmatar should have all the advantages that they currently get as well as 90% of what the other races have. Again, lrn2 falloff. Show me a Vaga which can do more than ~150 turret DPS at 40km? Show me a Vaga which does this while having a tank on par with your typical armor Zealot? I'm very curious as to what sort of modules you're fitting to get those stats.  There is no need to further reduce their range or DPS. The only ships on which this is justifiable, imo, are Angel ships, due to obsoleting the respective Minmatar ships in every possible way. (See: Cynabals compared to Vagas, Machariels compared to fleet Tempests) - this problem is not present with other pirate factions, as there is still plenty of reason to use Zealots over Phantasms, Ishtars over Vigilants, etc. I'd also like to point out Minmatar's tremendously low sensor strength, which is a major crutch when it comes to the state of today's ECM/ecm drones. Oh, and another thing you're wrong about is dronebays: Minmatar actually have the third largest, after Gallente and Amarr. So no, I don't think most Minmatar ships are in need of nerfing.
And they don't lock fastest either. |

Zarnak Wulf
Amok. Goonswarm Federation
35
|
Posted - 2011.11.02 01:56:00 -
[100] - Quote
Fastest lock time. Lowest ECM strength. Falcons and Rooks are not as numerous as they used to be. I'm not including faction ships like the Dramiel in the lock time comparison. |
|

Onictus
Legendary Knights Vorpal's Edge
6
|
Posted - 2011.11.02 02:01:00 -
[101] - Quote
Zarnak Wulf wrote:
Look at the total package: Minmatar have the smallest, fastest, most agile ships for damage mitigation. They have fitting requirements that can only be described as luxurious. Their drone bays are the second largest in the game. They have damage selection and their weapon systems are cap free. Minmatar ships have the fastest locking times in the game.
This argument is alot more then weapon system vs. weapon system. With all the other advantages that Minmatar get they should have a weaker weapon system. My suggestions are not crazy or way out of line. And noone should think that Minmatar should have all the advantages that they currently get as well as 90% of what the other races have.
Pulse vs AC is actually a good match turret to turret, at range pulses + scortch are arguably a better system
Its when you can stack three gyros and two TE's on a double bonused hull that happens to be fastest in class that the balance tips.
...and seriously, a set of EC-300s or a TD completely shuts down a Hurricane, its not hard to counter the more common fits, plan accordingly.
|

Zarnak Wulf
Amok. Goonswarm Federation
37
|
Posted - 2011.11.02 02:10:00 -
[102] - Quote
It's more like scorch vs. AC. We'll just have to agree to disagree. 
When and if they roll out a new intel system I hope Minmatar gets the short end of the stick there. Big barbarians and strong fighters - light on organization and team. It would put things in perspective at least. |

Morganta
Peripheral Madness The Midget Mafia
234
|
Posted - 2011.11.02 02:11:00 -
[103] - Quote
Onictus wrote:
Its when you can stack three gyros and two TE's on a double bonused hull that happens to be fastest in class that the balance tips.
no no no, bad dog (hits with rolled up newspaper)
the balance in DPS tips in favor of the cane, but the loss in tank goes in the other guys favor.
problem is people don't know how to counter the cane. you get great DPS while in someones face, but that also happens to be the worst possible place you can be with a shield fit cane.
people need to not go OMGWTFBBQ! when one gets up in your grill and actually do something that exploits its weakness, neut it, shoot it, outrun it. dump drones on him, web, jam....
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
32
|
Posted - 2011.11.02 02:41:00 -
[104] - Quote
Morganta wrote:problem is people don't know how to counter the cane.
Not really.
Morganta wrote: people need to not go OMGWTFBBQ! when one gets up in your grill and actually do something that exploits its weakness
This should be good...
Projectiles > Neuts and since any good cane will have neuts of it's own.. lol
Morganta wrote: shoot it, outrun it.
Most agile, highest speed while tackled. Disengage at will. Anything that can't out-run it, won't get the chance to shoot it in the first place. And most ships that can out-run it, will be needing to gtfo at this point.
Morganta wrote: dump drones on him, web, jam....
So basically jam him and hope to gtfo, nice. Ever wonder why literally everyone has a falcon alt? |

Morganta
Peripheral Madness The Midget Mafia
234
|
Posted - 2011.11.02 02:46:00 -
[105] - Quote
Nimrod Nemesis wrote:
So basically jam him and hope to gtfo, nice. Ever wonder why literally everyone has a falcon alt?
*facepalm*
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Nariya Kentaya
Celestial Ascension
56
|
Posted - 2011.11.02 03:09:00 -
[106] - Quote
Alara IonStorm wrote:Hannibal Ord wrote: If you nerf Minmatar, then you basically make Amarr THE race to fly, with few exceptions, in almost every ship category in the game.
Amarr is not that good. Scorch is good. They make Pulse Lasers the long range weapon. Make Beams the Long Range Weapons again and Pulses Short Range and that will bring backLR Weapon Balance. Put Artillery in line with Rails and Beams and you will have balance w/o any race being OP. not sure if i understand, but, you absically want every gun to have the same stats, beams = amrrian arty's kinda thing, absically you can fly whatever whenever and always have a chance to win?
cause as i see it now, ive seen players in blaster-boats and hybrid-platforms do serious damage against minnies who got cocky, and amarrians who egt neuuted.
honestly, every race ahs a specific battlefield role they fill, and then their ship classes fill sub-roles within that combat profile.
im not sure if im understanding your post here, but it sounds like your proposing what alot of ill-informed people sugest and thats making ever race equivalent, beams being basically the same as arty's except shooting flashlights.
BTW, seriosuly, you don't nerf something for being OP rigth ebfore you buff something else, it guarantees the Buffee is top-dog/FOTM until either they fidn a way to buff everything else again, or nerf it back to how it originally was. |

How2FoldSoup
Hull Tanking Elitists
6
|
Posted - 2011.11.02 03:11:00 -
[107] - Quote
At least we all saw the threads coming right? |

Nariya Kentaya
Celestial Ascension
56
|
Posted - 2011.11.02 03:16:00 -
[108] - Quote
Zarnak Wulf wrote:It's more like scorch vs. AC. We'll just have to agree to disagree.  When and if they roll out a new intel system I hope Minmatar gets the short end of the stick there. Big barbarians and strong fighters - light on organization and team. It would put things in perspective at least. ummm, wtf? actually, it would make sense that someone like the Minmatar would ahve the most advanced network/communications for teamwork, since growing from a tribal community, cooperation and mutual support is the only way to survive. if anything the Amarrians would get the short end of the stick in communications, since historically, overly-religious groups have always had an aversion for exploring ways of ciommunication, and instead had tendencies to show the opposition their own inferioirity (shitloads of EWAR or overwhelming weapon systems lasers= judgement/flames of god, anyone?) the gallente being centered around individual freedom should have the ebst tank in the game, since with most freedom centric society's focused on the protection of soldiers over firepower. and Caldari being a Corporatocracy, would revolve more around delegation of roles and strict structure (such as relying heavily on advanced gang links and other fleet-based systems to ensure cooperation relying heavily on FC's and boosters to push the fleet forward, a very solo unfriendly ship style)
granted i know very little about EvE Lore, but eh, im bored and ranting. |

Zarnak Wulf
Amok. Goonswarm Federation
37
|
Posted - 2011.11.02 03:21:00 -
[109] - Quote
I was thinking more the discipline of the Roman legions vs. the big, individualist barbarians. But that is a story for another thread.  |

Imawuss
United Atheist League
9
|
Posted - 2011.11.02 03:27:00 -
[110] - Quote
Nerf ac's? i say ney they need a buff! and CCP thinks so too. With the new Hail buff doubling the range of their highest DPS ammo they will be right where they are ment to be as FoTM. Reigning champion for the last few years with no contenders in sight for years to come. |
|

Bomberlocks
CTRL-Q
26
|
Posted - 2011.11.02 03:41:00 -
[111] - Quote
Zarnak Wulf wrote:Two thoughts:
- Lose the ~9% DPS increase that short range ammo got with the projectile buff. The purification of damage type was more then enough.
- Reduce the tracking enhancer falloff bonus from 30% to 15%.
Discuss. You're on a roll, I see.
Short answer: No.
Long answer: Reducing the falloff on 425mms can be discussed. Reducing the damage on t1 or faction ammo would be, in want of a better word, terrible, because they would then have less overall damage than either lasers or hybrids (they used to have less overall damage and are still mixed damage to a certain extent).
Minnies flew like that for a long time before Dominion and it was pretty damn awful.
There's a very good reason that before December 2009, Minnies were known as Eve on hard mode. |

Templar Dane
Amarrian Retribution
1
|
Posted - 2011.11.02 03:44:00 -
[112] - Quote
Hershman wrote:Minmatar ships have quite a few weaknesses to balance their many guns already as we speak! Be creative and you will counter them 
Yeah, all kinds of weaknesses.
You can neut out their guns They have trouble disengaging from a fight. Stuck with two damage types So easy to get under their guns Lack of utility highs makes them crap against tacklers So slow, they can't catch anything etc
Buff winmatar, nerf the rest.
|

Digital Messiah
The Scope Gallente Federation
61
|
Posted - 2011.11.02 03:45:00 -
[113] - Quote
Destination SkillQueue wrote:Lharanai wrote:and what about us poor Amarr? Won't somebody please think of the children!?! I'm sure CCP can give some tender and loving nerfbat action to the Amarr too, if you really want it so badly. Vegeta what does the scouter say!? His alpha is over 9000!
On a more serious note, waiting until after the hybrid buff is wisest when talking about balance. "Frankly, my dear, I don't give a damn" |

Bomberlocks
CTRL-Q
26
|
Posted - 2011.11.02 03:51:00 -
[114] - Quote
Nimrod Nemesis wrote:....
Most agile, highest speed while tackled. Disengage at will. Anything that can't out-run it, won't get the chance to shoot it in the first place. And most ships that can out-run it, will be needing to gtfo at this point.
.....
Good evening, Mr. OP Cane, I'd like to introduce you to Mr. Drake.
Long range?: Does it get any longer? Speed?: Nano Drakes are pretty fast Tank: Is there any BC that can out tank a Drake in a standard fit? Cap Stable?: Missiles don't need them
There's a reason why the Drake is the most used BC. There was a big whine, cry, tears and rage session last year when nullsec gangs came up with the Drake blob idea. Everyone and their mothers (and little sisters) wanted to NREF DRAEK!!!!!
Then someone else disocovered that Alpha Maelstroms were a pretty good counter to Drakes. Since then Drakes have been on the wane as FOTM.
EVE is a rock, paper, scissors game. FOTMs come and go. If the FOTM doesn't go, then you have a balance problem, as are (for a short while longer) supercaps and Dramiels.
Deal with it. |

Steelshine
Wildly Inappropriate Goonswarm Federation
38
|
Posted - 2011.11.02 03:54:00 -
[115] - Quote
kick amok dot |

Bomberlocks
CTRL-Q
27
|
Posted - 2011.11.02 03:59:00 -
[116] - Quote
Zarnak Wulf wrote:It's more like scorch vs. AC. We'll just have to agree to disagree.  When and if they roll out a new intel system I hope Minmatar gets the short end of the stick there. Big barbarians and strong fighters - light on organization and team. It would put things in perspective at least. The type of fits you're talking about, Gyros and TEs, are paper thin shield fits that have a specific weakness against lasers. Lasers do 100% damage all the way out to their considerable optimal, whereas falloff fits do about 50% damage in mid falloff.
And you want to have that nerfed?
No.
Now, you will counter and say the armour Canes are OMFG OP!!!!!! They have considerably less range than Pulses, lasers can switch ammo on the fly without the 10 second wait. The Harbinger has almost double the drone bay of a Cane and can fit a full set of ec-600 drones. The Harbinger has a bigger tank, i.e more ehp than a Cane. The only advantage if that the Cane is somewhat faster.
And you want to have the Cane nerfed?
No.
0/10. |

DarkAegix
Blue Republic RvB - BLUE Republic
208
|
Posted - 2011.11.02 04:33:00 -
[117] - Quote
Minmatar excel in the extremely niche role of PVP, so why nerf them? |

Ikarus Gaul
Eiffel Integrated
42
|
Posted - 2011.11.02 05:00:00 -
[118] - Quote
DarkAegix wrote:Minmatar excel in the extremely niche role of PVP, so why nerf them?
This comment is LOLtastic  |

Mina Sebiestar
Mactabilis Simplex Cursus
16
|
Posted - 2011.11.02 05:18:00 -
[119] - Quote
Another butt hurt attempt of fail
Artys are worst dps/tracking/rof/range weapon currently in game they suck in all of dose things exempt one thing ...Butt hurting alpha strike that i see most of whiners here received...gotta love how much butt pain it brings.
AC's are ok they have range but not most range that go to amarr or caldary if one is considering missiles,they don't have most dps they have worst dps that is, there is delay for switching dmg type.
Usually EHP is lowish on all mini ships but it is not rule...but what they do have is speed and agility =your fat arse pve to pvp ship is gonna be raped and thus butt hurt is created.
so no nerf they are fine.
|

Onictus
Legendary Knights Vorpal's Edge
6
|
Posted - 2011.11.02 05:40:00 -
[120] - Quote
Imawuss wrote:Nerf ac's? i say ney they need a buff! and CCP thinks so too. With the new Hail buff doubling the range of their highest DPS ammo they will be right where they are ment to be as FoTM. Reigning champion for the last few years with no contenders in sight for years to come.
Hail is arty ammo, and NO ONE uses it currently because it puts a rate or fire penalty on a weapon system that fires every 12 seconds with prefect skills and a three gyro's to speed it up in addition to a 50% range penalty. On 1400s there is no reason to use it ever, you get to fire more than 4 times a minute when you use faction ammo, and for sniping you use Tremor anyway because you need the range bonus.
I hardly think that that the change to Hailis groundbreaking. People aren't going to change the employment of 1400mm arties (Arty Baddon anyone) its just an option over using RF short range ammo types all of the time.
People should really welcome it, at least matar using T2 ammo is sticking to one damage type most likely, otherwise you are choosing by engagement. |
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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
39
|
Posted - 2011.11.02 05:41:00 -
[121] - Quote
Morganta wrote:Hirana Yoshida wrote:Remove 1/2/4 (S/M/L) damage from the ammo. Increase fitting requirement slightly for autos. screw dat and what ammo? the standard ammo? the faction ammo? the T2 ammo? why don't you try flying minmatar before calling for nerfs
I wouldn't be caught dead in one of those cardboard and bailing wire contraptions held together with duct-tape and spit...- [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Feyona
Ascetic Virtues
3
|
Posted - 2011.11.02 05:47:00 -
[122] - Quote
Onictus wrote:Imawuss wrote:Nerf ac's? i say ney they need a buff! and CCP thinks so too. With the new Hail buff doubling the range of their highest DPS ammo they will be right where they are ment to be as FoTM. Reigning champion for the last few years with no contenders in sight for years to come. Hail is arty ammo, and NO ONE uses it currently because it puts a rate or fire penalty on a weapon system that fires every 12 seconds with prefect skills and a three gyro's to speed it up in addition to a 50% range penalty. On 1400s there is no reason to use it ever, you get to fire more than 4 times a minute when you use faction ammo, and for sniping you use Tremor anyway because you need the range bonus. I hardly think that that the change to Hailis groundbreaking. People aren't going to change the employment of 1400mm arties (Arty Baddon anyone) its just an option over using RF short range ammo types all of the time. People should really welcome it, at least matar using T2 ammo is sticking to one damage type most likely, otherwise you are choosing by engagement.
Hail is autocannon ammo. |

Onictus
Legendary Knights Vorpal's Edge
6
|
Posted - 2011.11.02 05:55:00 -
[123] - Quote
Feyona wrote:
Hail is autocannon ammo.
Yeah I was busy fixing that post.
Point stands though, I've never seen hail used anywhere except battle clinic to bump up numbers.
|

Demon View
24th Imperial Crusade Amarr Empire
28
|
Posted - 2011.11.02 06:47:00 -
[124] - Quote
Eve Psychology
Concerning the drawbacks of his enemy's tools, the capsuleer is slow to see them, and full of doubt when presented with them. Concerning the drawbacks of his own tools, the capsuleer is a sage and a confident teacher. Concerning the advantages of either, the reverse is true. |

Alara IonStorm
RvB - BLUE Republic
285
|
Posted - 2011.11.02 07:49:00 -
[125] - Quote
Nariya Kentaya wrote: not sure if i understand, but, you absically want every gun to have the same stats, beams = amrrian arty's kinda thing, absically you can fly whatever whenever and always have a chance to win?
Not the same but similar enough that one does not have a glaring advantage and all of them are not teeth kicked by Scorch.
Nariya Kentaya wrote: cause as i see it now, ive seen players in blaster-boats and hybrid-platforms do serious damage against minnies who got cocky, and amarrians who egt neuuted.
honestly, every race ahs a specific battlefield role they fill, and then their ship classes fill sub-roles within that combat profile.
No one says they do not or should not.
Nariya Kentaya wrote: im not sure if im understanding your post here, but it sounds like your proposing what alot of ill-informed people sugest and thats making ever race equivalent, beams being basically the same as arty's except shooting flashlights.
An ill-informed person reading this might think so but then again they would be wrong.
I am however saying that:
1. Artillery has "too much" Alpha in comparison to the other 2 Weapons Systems. Whilst Artillery should be an Alpha Weapon it should still not be the "God Choice". DPS from Beams and Rails would need to give an advantage over Artillery that is at this point moot.
2. L Scorch has pretty much killed Rails and Beams. Make Pulses a short range weapon with Arty changes to bring these back on the field.
They should follow a pattern like this:
Artillery: More Alpha (Less then currently) Beam Laser: DPS Pump and Amarrs current fleet weapon.(Not Scorch) Rail Gun: Middle ground between DPS and Alpha.
Nariya Kentaya wrote: BTW, seriosuly, you don't nerf something for being OP rigth ebfore you buff something else, it guarantees the Buffee is top-dog/FOTM until either they fidn a way to buff everything else again, or nerf it back to how i t originally was.
Yes you do. You absolutely positively megatively you do want to.
That is called Rebalancing, not buffing and it is what this game needs more then the ineffective Hybrid Buff I saw. Nerf some buff others, change roles, bonuses and stats. Tweak ships so that when a player looks at a ship they can see 5 different uses for it.
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Hirana Yoshida
Behavioral Affront
107
|
Posted - 2011.11.02 07:55:00 -
[126] - Quote
Morganta wrote:[quote=Onictus]...people need to not go OMGWTFBBQ! when one gets up in your grill and actually do something that exploits its weakness, neut it, shoot it, outrun it. dump drones on him, web, jam.... You mean "call in the blob" is your recommended counter? When you get a day off from your busy schedule in your high-sec icebelt then I'd like you to go out and neut a Cane (doesn't use cap, doh!), try to outrun it (faster than Minnie?), use drones against it (anything but ECM is killed in a heartbeat), web it and survive long enough in his optimal for it to matter .. jamming him is probably your best bet but that means you are in an ECM bird, guess they do have a counter afterall (ignoring the fact that the broken-ass ECM counters EVERYTHING!
I and others warned CCP that they were over-buffing during SiSi testing of improved projectiles, but we were drowned out by screaming children that wanted even MORE (yeah, go figure) and CCP opted for OP rather than OMGBROKEN! .. now I almost wish they had listened to the whiners back then as they would never have been able to ignore a severely broken system for two plus years ..
Then again they managed to ignore the broken SCs and Sovereignty system for that long .... hahahahahahaha
REMOVE THE "OVER" IN THE PROJECTILE OVER-BUFF!
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Shadowsword
The Rough Riders Ares Protectiva
54
|
Posted - 2011.11.02 10:06:00 -
[127] - Quote
Didn't read past the first three pages, but here's what I think:
- Atrilleries are more or less fine, tought maybe have too much alpha. It's supposedly countered by lower dps, but depending of the time frame you're taking as a sample, the total can actually be higher than other weapon systems. Maybe a 20% lower alpha is in order, along with a rof increase to keep the same dps.
- Autocanons are out of whack. The things you can do with them are ludicrous. The Tornado, unless changed, will have 89km falloff with barrage and a pair of tracking enhancer (which it can fit without needing to sacrifice anything important). 89km falloff! Didn't some of the fineprint somewhere mention autocanons being a short range weapon? The second problem with them is that they're dirt-cheap to fit. Which mean you can have a pretty oversized tank on a cruiser/BC-sized powergrid, and don't need to do any compromise to take the biggest AC tier. An armageddon can't use 7 mega pulse lasers + plates + MWD. A Dominix can't fit 6 neutrons + plates + MWD. Yet which minmatar BS has to use 650mm AC because 800mm wouldn't fit? There is none. Let's look at FOTM ships in the last few years: Dramiel, Machariel, Cynabal, Vaggabond, Ishtar, Drake, Hurricane, Abaddon, Maelstrom. Notice a pattern here? |

Onictus
Legendary Knights Vorpal's Edge
7
|
Posted - 2011.11.02 10:12:00 -
[128] - Quote
Shadowsword wrote: Let's look at FOTM ships in the last few years: Dramiel, Machariel, Cynabal, Vaggabond, Ishtar, Drake, Hurricane, Abaddon, Maelstrom. Notice a pattern here?
To be fair Ishtar can't fit a 1600mm plate, a MWD and 3 medium turrets, no matter the flavor. |

Bomberlocks
CTRL-Q
27
|
Posted - 2011.11.02 10:43:00 -
[129] - Quote
Shadowsword wrote: Let's look at FOTM ships in the last few years: Dramiel, Machariel, Cynabal, Vaggabond, Ishtar, Drake, Hurricane, Abaddon, Maelstrom. Notice a pattern here?
Yes, two are Minmatar, three are angels (which require Minmatar and Gallente skills), one is Gallente, one is Amarr and one is Caldari. Also, you forgot the Zealot, and the Cane, which would bring that to three Minmatar, two Amarr, one Gallente and Caldari.
From this it becomes obvious where the problem is: Angel faction ships.
Onictus wrote: To be fair Ishtar can't fit a 1600mm plate, a MWD and 3 medium turrets, no matter the flavor.
Ishtars use sentries or heavies, ffs. |

My Postman
Royal Amarr Institute Amarr Empire
8
|
Posted - 2011.11.02 10:46:00 -
[130] - Quote
As my main finished gallente, and you might remember that gallente is the race with slow ships, drones, rails and blasters, i started crosstraining minnie. Hence a minnie nerf is just what i-¦m looking for. |
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Shivus Tao
Broski Enterprises Elite Space Guild
2
|
Posted - 2011.11.02 10:48:00 -
[131] - Quote
Shadowsword wrote:Didn't read past the first three pages, but here's what I think:
- Atrilleries are more or less fine, tought maybe have too much alpha. It's supposedly countered by lower dps, but depending of the time frame you're taking as a sample, the total can actually be higher than other weapon systems. Maybe a 20% lower alpha is in order, along with a rof increase to keep the same dps.
- Autocanons are out of whack. The things you can do with them are ludicrous. The Tornado, unless changed, will have 89km falloff with barrage and a pair of tracking enhancer (which it can fit without needing to sacrifice anything important). 89km falloff! Didn't some of the fineprint somewhere mention autocanons being a short range weapon? The second problem with them is that they're dirt-cheap to fit. Which mean you can have a pretty oversized tank on a cruiser/BC-sized powergrid, and don't need to do any compromise to take the biggest AC tier. An armageddon can't use 7 mega pulse lasers + plates + MWD. A Dominix can't fit 6 neutrons + plates + MWD. Yet which minmatar BS has to use 650mm AC because 800mm wouldn't fit? There is none. Let's look at FOTM ships in the last few years: Dramiel, Machariel, Cynabal, Vaggabond, Ishtar, Drake, Hurricane, Abaddon, Maelstrom. Notice a pattern here?
The issue with artillery balance is that fleet doctrines dictate the "in" weapons. Artillery seems overpowered because of alpha fleet. But if you get a hellcat fleet within range of an alphafleet then alphafleet gets torn apart. If blasters were any good they would also counter alphafleets with good warp ins. Rails just have a poor niche, being mediocre in putting strict kinetic damage on target at long range isn't really a good niche to fill and needs to be re-evaluated. At those ranges you need things to die fast, or immediately because either the warpin is a comin, or the target is a warpin'. I will say however it's awfully easy to fit a full rack of 1400's with no real compromise of tank, utility, or damage/tracking mods, even on abaddons *wink wink*.
Even with tracking enhancers barrage is a fairly poor tracker as anyone who's flown a vagabond can attest. That negative is reduced as transversal is reduced at long ranges, but barrage is still not the best in pure DPS, further reduced by a significantly wide gap between optimal and falloff. And don't forget these are large guns we're talking about. I'd be amazed if they can hit anything smaller than a cap, or at least a battleship reliably using barrage if it's moving with any decent speed. Furthermore, the tornado will, if lucky have as good of a buffer tank as the cyclone or hurricane if it even has that. Chances are it will be more like a well tanked Rupture.
Oh and the geddon has little trouble using 7 megapulses with 1600's and all the fixin's, it is a tight fit though needing a 3% pg implant or AWU 5 and a 1% I think, been quite a while since I've flown pvp geddons.
I would not actually be against altering requirements on autocannons and arty's or PG on the ships since it seems silly the only ship that actually has to use 650's for the lack of power is the Vargur. That spirit of balance also says I wouldn't mind them re-evaluating the purple elephant in the room that is scorch. |

Shadowsword
The Rough Riders Ares Protectiva
54
|
Posted - 2011.11.02 11:36:00 -
[132] - Quote
Bomberlocks wrote:Shadowsword wrote: Let's look at FOTM ships in the last few years: Dramiel, Machariel, Cynabal, Vaggabond, Ishtar, Drake, Hurricane, Abaddon, Maelstrom. Notice a pattern here?
Yes, two are Minmatar, three are angels (which require Minmatar and Gallente skills), one is Gallente, one is Amarr and one is Caldari. Also, you forgot the Zealot, and the Cane, which would bring that to three Minmatar, two Amarr, one Gallente and Caldari.
My bad, I didn't know angel ships weren't using autocanons. 
The Zealot was never FOTM to the extend the other ships on the list have experienced.
So on that list, there's one laser ship, one drone ship, one missile ship and six projectile ships. I shouldn't have had to point that out. |

Elistea
Seedless Inc Shadow of xXDEATHXx
2
|
Posted - 2011.11.02 12:23:00 -
[133] - Quote
Only recently i've started to fly minmatar ships but i instanly noticed incredible versatility of autocannons. Superior tracking, falloff, rate of fire makes them definitely most universal. Fact that in mach i can shoot from melee range up to 65km with HAIL is actualy kinda OP and makes autocannons weapon of choice for most PVPiers. CCP should rly do some small changes to it. (Mby take a bit from projectile weapons and give it to hybrids) |

Onictus
Legendary Knights Vorpal's Edge
7
|
Posted - 2011.11.02 12:30:00 -
[134] - Quote
Elistea wrote:Only recently i've started to fly minmatar ships but i instanly noticed incredible versatility of autocannons. Superior tracking, falloff, rate of fire makes them definitely most universal. Fact that in mach i can shoot from melee range up to 65km with HAIL is actualy kinda OP and makes autocannons weapon of choice for most PVPiers. CCP should rly do some small changes to it. (Mby take a bit from projectile weapons and give it to hybrids)
That is mostly ship bonuses.
...its an insanely good hull, but not indicative of the Matari BS line. |

Shinda Tenshi
Illegal Trading The Star League
0
|
Posted - 2011.11.02 13:07:00 -
[135] - Quote
Rhinanna wrote:Most likely OP is a bad pilot.
Minmatar ships have the lowest tank and are the hardest to fly, they ONLY work if you calculate the correct range for this particular enemy and HOLD that range while you kill the enemy.
OP most likely has no idea how to fly minmatar himself, can't do it so now he wants to nerf it because much better pilots can defeat him using it.
Deal with it, a better pilot will defeat you no matter what he is flying really, work out how to defeat minmatar and play to that advantage.
HINT: A minmatar ship that can't manuver easily (web, scram) is a dead minmatar ship against any equal foe. Its only their greater agility that allow them to stand a chance.
what she said
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Mfume Apocal
Origin. Black Legion.
74
|
Posted - 2011.11.02 13:12:00 -
[136] - Quote
Hirana Yoshida wrote:If projectiles were as perfectly balanced with lasers, then why/how can an AC Harbinger compete with a Pulse Harbinger?
Or how about projectile Abbaddon's being equal to or better than laser ditto?
if you're losing to an autocannon harb in a pulse harb, you should probably get your F1 button checked out. same for if your hellcat fleet is losing to arty-abaddons.
|

Elistea
Seedless Inc Shadow of xXDEATHXx
2
|
Posted - 2011.11.02 13:32:00 -
[137] - Quote
Onictus wrote:Elistea wrote:Only recently i've started to fly minmatar ships but i instanly noticed incredible versatility of autocannons. Superior tracking, falloff, rate of fire makes them definitely most universal. Fact that in mach i can shoot from melee range up to 65km with HAIL is actualy kinda OP and makes autocannons weapon of choice for most PVPiers. CCP should rly do some small changes to it. (Mby take a bit from projectile weapons and give it to hybrids) That is mostly ship bonuses. ...its an insanely good hull, but not indicative of the Matari BS line.
That combination was only an example. Same thing goes for vargur, cane, sleipnir, vagabond, cynabal....
However mach + "advanced" autocannons are way to strong. |

Hirana Yoshida
Behavioral Affront
109
|
Posted - 2011.11.02 13:32:00 -
[138] - Quote
Mfume Apocal wrote:if you're losing to an autocannon harb in a pulse harb, you should probably get your F1 button checked out. same for if your hellcat fleet is losing to arty-abaddons. So to you, an imbalance should only be considered such if it exists on fleet level?
"Hellcats" only work with a minimum number, same as the AHAC Swarm, same as Arty Swarms (although significantly lower number) .. but what of the majority of fights that are conducted at numbers below fleet level. That is where projectiles break the game completely thanks to allowing full gank + tank + damage selection + cap independence.
Metrics never lie (only the interpretation thereof) and projectile platforms have ruled the killboards (as in making up 75+% of all ships/weapons used) ever since the buff .. there is no way to spin that into "projectiles are fine" .. but you are of course welcome to try.
PS: All laser boats are defeated with one hand tied behind ones back with just two modules, EM Hardener and Neutralizer. So if you lose to a pulse anything flying anything other than frigs (Slicers > All) you need to go back and revisit the basics.
|

Rhinanna
Brutor Tribe Minmatar Republic
59
|
Posted - 2011.11.02 13:41:00 -
[139] - Quote
Quote:If projectiles were as perfectly balanced with lasers, then why/how can an AC Harbinger compete with a Pulse Harbinger?
Because you have no idea how to fly it? Otherwise pulse harby wins all the time
Same with any amarr ship with ACs, they are only better if 1> The guy with lasers have no clue 2> You are putting the ships at point blank range, aka AC perfect range vs lasers. Of course if you are doing this blasters would work even better. -The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more)-á |

Roosterton
Eternal Frontier
123
|
Posted - 2011.11.02 13:42:00 -
[140] - Quote
Hirana Yoshida wrote:Morganta wrote:...people need to not go OMGWTFBBQ! when one gets up in your grill and actually do something that exploits its weakness, neut it, shoot it, outrun it. dump drones on him, web, jam.... You mean "call in the blob" is your recommended counter? When you get a day off from your busy schedule in your high-sec icebelt then I'd like you to go out and neut a Cane (doesn't use cap, doh!), try to outrun it (faster than Minnie?), use drones against it (anything but ECM is killed in a heartbeat), web it and survive long enough in his optimal for it to matter .. jamming him is probably your best bet but that means you are in an ECM bird, guess they do have a counter afterall (ignoring the fact that the broken-ass ECM counters EVERYTHING! I and others warned CCP that they were over-buffing during SiSi testing of improved projectiles, but we were drowned out by screaming children that wanted even MORE (yeah, go figure) and CCP opted for OP rather than OMGBROKEN! .. now I almost wish they had listened to the whiners back then as they would never have been able to ignore a severely broken system for two plus years .. Then again they managed to ignore the broken SCs and Sovereignty system for that long .... hahahahahahaha REMOVE THE "OVER" IN THE PROJECTILE OVER-BUFF!
So much stupidity ITT...
Shield 'Canes do not fit webs because all their mids are used for either LSE's, long point, or MWD. If you use a short scram and web against such a hurricane, it is easy to get to the edge of scram range and hold distance there, where heavy missiles or lasers will do much better applied DPS than autocannons fighting in falloff.
Of course, I really don't know why you would WANT to outrun a shield cane, when they absolutely suck in 99% of close range scenarios. You have tank similar to that of an armor Rupture, and you have no short range tackle. A Harbinger would kill a shield Hurricane in a straight-up, close range brawl. Hell, a Brutix might have a shot. If you're actually trying to run away... Wow, okay. Do you run away from velators too? |
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Onictus
Legendary Knights Vorpal's Edge
8
|
Posted - 2011.11.02 13:58:00 -
[141] - Quote
Elistea wrote:Onictus wrote:Elistea wrote:Only recently i've started to fly minmatar ships but i instanly noticed incredible versatility of autocannons. Superior tracking, falloff, rate of fire makes them definitely most universal. Fact that in mach i can shoot from melee range up to 65km with HAIL is actualy kinda OP and makes autocannons weapon of choice for most PVPiers. CCP should rly do some small changes to it. (Mby take a bit from projectile weapons and give it to hybrids) That is mostly ship bonuses. ...its an insanely good hull, but not indicative of the Matari BS line. That combination was only an example. Same thing goes for vargur, cane, sleipnir, vagabond, cynabal.... However mach + "advanced" autocannons are way to strong.
Cane you can remove from that list, its good, but not that crazy, the Sleip I'll give you.
But Angles can't be held against the system, their speed and hull bonuses make them silly....and the Vargur is a dedicated PvE ship.
|

Roosterton
Eternal Frontier
123
|
Posted - 2011.11.02 14:23:00 -
[142] - Quote
Shadowsword wrote:Bomberlocks wrote:Shadowsword wrote: Let's look at FOTM ships in the last few years: Dramiel, Machariel, Cynabal, Vaggabond, Ishtar, Drake, Hurricane, Abaddon, Maelstrom. Notice a pattern here?
Yes, two are Minmatar, three are angels (which require Minmatar and Gallente skills), one is Gallente, one is Amarr and one is Caldari. Also, you forgot the Zealot, and the Cane, which would bring that to three Minmatar, two Amarr, one Gallente and Caldari. My bad, I didn't know angel ships weren't using autocanons. 
Nerfing an entire weapon system because of three overpowered ships seems like an unreasonable solution to fixing them.
|

Naomi Knight
Imperial Academy Amarr Empire
13
|
Posted - 2011.11.02 14:23:00 -
[143] - Quote
Imba matar is imba. No wonder why so many fanboys want to defend their favourite IWIN race.
Just look at ship stats matar ships are the best , no matter how you look at them. Best speed, best agility ,best fit, best scan res, best signature,best slot layouts. All of them is very important in pvp. What disadvantages: -low sensor range? who cares if it is enough for the weapon it uses , it wouldnt matter a thing if all were 250km. -low tank??rly? tank comes from fit anyway and not base stats mainly, with easy matar fitting +good slot layout ,matar ships are as tanky as other races ships , except vs resist bonused ones. so this isnt realy a disadvantage at all -low sensor strength, oh yes 10% lower than the average what a HUGE disadvantage , would only matter a little if ecm would be used much much more, like in every fight -lower maxcap? hmm the no cap weapons hugely negate this issue completly what else?? nothing? yeah the disadvantages completly outweights the advantages...matar ships are so weak bruhuhu
And adding that the ac-s are the perfect close range weapons or arties the only viable long range ones due to immense alpha.
Oh and angel ships are actually improved matar ships , same weapons same fits same style same skills needed. The gallente skill needed for them doesnt mean anything.
So matar fanboys accept the fact that balancing is needed. It doesnt matter if it done by nerfing or boosting, only stupid ppl think nerf = poorer gameplay , boost = improved gameplay.
Oh and yes about "why dont you fly matar then? " ******** questions , yes we all should fly the same ships... that would rly help the immersion and diversity of eve
btw matar is op for 3+years , should be enough for even the most hardcore easy pvp fanboys, lets change the game if you are that "PRO " pvp gods as you say i bet you will adapt well to anything to come, even if that means crosstrain to another race. |

Alexandria Aesirial
Masons of New Eden The Laughing Men
2
|
Posted - 2011.11.02 15:41:00 -
[144] - Quote
Naomi Knight wrote:Imba matar is imba.
You should at least wait for the proposed changes to be implemented before whining like a fowl. It's only blobbing when you lose, otherwise it's good fleet comp. |

Mfume Apocal
Origin. Black Legion.
74
|
Posted - 2011.11.02 15:46:00 -
[145] - Quote
Hirana Yoshida wrote:So to you, an imbalance should only be considered such if it exists on fleet level?
really im still stuck on how exactly the **** you lose to an autocannon harb in a pulse harb. harb gets an actual dmg bonus, how can you possibly welp to someone with the equivalent of BC 0? i mean, i was already 95% sure you were blithering idiot, but thanks for confirming you're bad at spaceships as well.
Quote:"Hellcats" only work with a minimum number, same as the AHAC Swarm, same as Arty Swarms (although significantly lower number) .. but what of the majority of fights that are conducted at numbers below fleet level. That is where projectiles break the game completely thanks to allowing full gank + tank + damage selection + cap independence.
If you didn't want to discuss fleets, you shouldn't have brought up arty-abaddons and how you thought they were better than Hellcats. I mean, I knew you were talking out of your ass, but might not want to be so obvious about deflecting once someone with a clue about fleet fights posted. At any rate, arty-abaddons only work with a significant numerical advantage against a close range fleet comp. This has nothing to do with dumb, irrelevant (in fleet) **** like "hurr, I'm trimarked so I get kited" and everything to do with unbonused artillery being able to kill only approximately 3 properly tanked ships a minute. Granted, properly tanked means like 150K EHP for shields or 200K EHP for armor and in the early stages of the fight, they can very well volley any subcap or an undertanked carrier. But Hellcats can kill upwards of 10 per minute and sustain this killing more or less indefinitely, unlike artyboats, which very rapidly fade as you lose the critical mass necessary to volley your primaries.
Additionally, Hellcats can continue killing under triage reps, whereas arty has the choice to either volley the triage carrier (not actually as hard as it sounds) or bail out.
Anyway, enough about fleets, since, despite your insistence on bringing up fleet comps, you want to talk about solo/small gang stuffz: -"Full" tank for a shield Cane is around 48k EHP against MF (assuming you fit a point, ofc). -a plated and trimarked (2x because 1 ACR necessary for med neut and cap booster) Harb with two heatsinks gets around 62k EHP against Barrage/Fusion (more against everything else) -that shield cane, with 3 gyros, 2 TEs and Warriors does about 676 DPS firing RF Fusion -the plated Harb, with 2 heatsinks, HPLs and full flight of Valkyries does 663.
That's around a 2% difference in DPS, with a (roughly) 25% difference in tank. If the shield Cane immediately closes to neut range, it will lose the DPS/EHP race. Even with a small cap booster, you can keep the tackle and turrets on a Harb running, easily.
But wait, there is kiting too, right?
-shield Cane loads Barrage, does 555 DPS -plated Harb loads Scorch, also does 555 DPS. -shield Cane does 405 DPS at 20km. -plated Harb still does 555 at 20km.
Unless the Harb is ******** and lets the Cane sit way out (beyond Scorch optimal, i.e. point range) and eat away it's buffer without trying to warp, it should be able to win or force the Cane to warp off.
This is completely ignoring the fact that the only good time to swap ammo in a Cane is before you are engaged. The 10 seconds of DPS you lose swapping from EMP to Barrage or whatever will not be regained in any reasonable timeframe, unless the Harb literally said "**** it" to any resist mods and is running around with a 10% EXP hole. In comparison, how long does it take to swap from MF to Scorch? Maybe three seconds? Perhaps five if you have fat fingers?
Quote:Metrics never lie (only the interpretation thereof) and projectile platforms have ruled the killboards (as in making up 75+% of all ships/weapons used) ever since the buff .. there is no way to spin that into "projectiles are fine" .. but you are of course welcome to try.
Killboards reflect the current fleet doctrines of major 0.0 entities more than anything. Fleet fights heavily, so very heavily, favor DPS applied across a broad spectrum of ranges. Canes are very much the exception that proves this rule, since the Goon FCs are actually pretty good at what they do and are constantly getting bounces and warpins, but still managing to lose fights when they outnumber their opponent, just because autocannons are barely workable in fleets.
The exceptions are Angel FOTM, which is more about the illusion of invulnerability via speed and the perception that flying nano is more skillful than other forms: i.e. how many Cynas have you seen die stupidly to a single well-flown nano-Drake or Drams dying to Hookbills and Daredevils?
Quote:PS: All laser boats are defeated with one hand tied behind ones back with just two modules, EM Hardener and Neutralizer. So if you lose to a pulse anything flying anything other than frigs (Slicers > All) you need to go back and revisit the basics.
Because nobody flies with a cap injector right? And an EM hardener fits well on my 2x LSE Cane. It also certainly does extremely well against MF which is half thermal. Which I'm going to be eating, since you apparently want me to close up and apply neuting. |

Alara IonStorm
RvB - BLUE Republic
298
|
Posted - 2011.11.02 16:52:00 -
[146] - Quote
Mfume Apocal wrote: -shield Cane does 405 DPS at 20km. -plated Harb still does 555 at 20km.
1. Barrage Cane can Disrupt, Hit and Kite out to 24 and even farther if you overheat. 2. Cane can escape if it is loosing, Harbinger has to stay and die. 5 Cane vs 1 Harbinger = Dead Harbinger. 5 Harbingers vs 1 Hurricane = 1 Hurricane entering Warp.
No wonder so many fly them and so few fly the golden slug. |

Naomi Knight
Imperial Academy Amarr Empire
16
|
Posted - 2011.11.02 17:16:00 -
[147] - Quote
why would anybody want to fight at 20km vs a pulse ship with ac fit?:O |

Ruah Piskonit
PIE Inc.
27
|
Posted - 2011.11.02 18:41:00 -
[148] - Quote
Mfume Apocal - 1) you are a 2010 character (or post with your main), 2) you spend too much time in EFT and don't give enough thought to larger strategic concerns. On paper it may seem balanced (its not) but reality and what you see out there speak volumes. Nice try though.
It is true that Pojectiles were overbuffed fo sure.
-- The TE falloff bonus was flat out wrong, it gives projectiles a second damage mod.
-- The ammo changes were not in keeping with minmatar 'jack of all trades' design - hybrids should have gotten the ammo changes.
-- the 9% damage buff was unnecessary.
- the core design concept for minmatar ships was always that they do the least dps - but trade that much lower dps with skirmish tactics (dictating a fight), the combination of multiple weapon systems (drones, missiles).
Arti was the warp in - alpha - warp out skirmish method, autos did pitiful damage, but had lots of falloff so the option to move close or far depending on the situation - the ultimate dictate the fight close range weapon system, the high tracking was to facilitate keeping high speeds while skirmishing. The key here is that even with perfect skills in all the weapon systems and all the tanking systems - you would either just break even with lazers (the best turrets in game - but at the cost of massive fitting and cap requirements), and could never compete with blasters at close range (if you get caught, you die, so kite). The advantage was that you could almost always get away.
Someone in CCP lost the core balance and now ACs do what blasters do, at near Amarr ranges, with low fitting requirements, no cap, and the best tracking AND do pure damage. Basically - the perfect weapon system. Now you don't need to fit missles in the highs - just fit neuts because the guns are good enough.
Minmatar are not the hard-mode race, they are the I-win race.
And of course because it still has the vernier of being the underdog system (which it was), people bat for it regardless of the fact that its clearly broken.
I also find it funny how scorch-pulse is the go-to defense.
1) Pulse lazers are incredibly difficult to fit, use lots of cap, and are only good with scorch. 2) They do great damage out to optimal for sure, but don't have the tracking to really take it closer, and, lose a lot if they fit any other crystal. 3) Amarr ships don't have the speed or flexibility to gtfo when things go south. 4) Lasers have 2 damage types. Mostly 1. 4) Lazers are supposed to be the best turrets in the game. Amarr ships often only have turrets to suppot their primary wepon system. No minmatar ship is a pure gunship. Some of the newer models are starting to look that way (Cane in particular) but the Cane is the least Minmatar-like minmatar ship and not representative. |

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
34
|
Posted - 2011.11.02 18:55:00 -
[149] - Quote
IDGI. The standard response's are:
1. Minmatar is fine, look at the drake. Actually, look at heavy missiles in general, but this is beside the point. Let me know when small, medium, and large missiles are all as great as their projectile counterparts.
2. Minmatar is fine, scorch pwns us! As it should, but the problem is you can engage or be engaged by any amarrian ship and have more than enough speed and agility to get out if you're loosing.
Projectiles are clearly out of line given the mobility of minmatar ships. Their only true weakness is sensor strength and I think most of us realize that is a problem. |

Ruah Piskonit
PIE Inc.
36
|
Posted - 2011.11.02 19:06:00 -
[150] - Quote
Mfume Apocal wrote:Hirana Yoshida wrote:So to you, an imbalance should only be considered such if it exists on fleet level? really im still stuck on how exactly the **** you lose to an autocannon harb in a pulse harb. harb gets an actual dmg bonus, how can you possibly welp to someone with the equivalent of BC 0? i mean, i was already 95% sure you were blithering idiot, but thanks for confirming you're bad at spaceships as well.
Because you can run a tank and MWD with all the cap you save. Thats why. You underestimate the fitting, cap use, and damage type selection that lazers sacrifice too much. And are only proving that you don't understand the limitations of small gang warfare.
Mfume Apocal wrote: Unless the Harb is ******** and lets the Cane sit way out (beyond Scorch optimal, i.e. point range) and eat away it's buffer without trying to warp, it should be able to win or force the Cane to warp off.
I could use the next paragraph to drive the point to you here - but you said it right here. 'or warp off' - I think a lot of mini pilots think all the races can do this. They can't.
Then you run off to things about fleets and how KBs are not an indicatior of anything and so on. . .
anyway - you math is also off by a fair bit - especially the insta-crystal swapping and how good that is. You see, you switch ammo to do more damage, lazeers switch crystals to do any damage.
anyway, just thought I should point a few things out there.
Onictus wrote:Feyona wrote:
Hail is autocannon ammo.
Yeah I was busy fixing that post. Point stands though, I've never seen hail used anywhere except battle clinic to bump up numbers.
The changes to Hail are huge. . . now its truly blaster level damage.
Apologies for the second post. |
|

Tanya Powers
Science and Trade Institute Caldari State
102
|
Posted - 2011.11.02 19:23:00 -
[151] - Quote
Joe Skellington wrote:These forums are starting to resemble the WoW forums with cry threads about nerfing things. Wow, just wow.
And just like wow forums has more and more trolls and kids posting "nothing"
Sure. |

Kelly Elongur
Republic University Minmatar Republic
7
|
Posted - 2011.11.02 21:48:00 -
[152] - Quote
Even winmatar's cloaky indy is on top of the rest for he has 2 high slots instead of one 1 as the others, which is mandatory in w-space (to fit a probe launcher). |

Mfume Apocal
Origin. Black Legion.
75
|
Posted - 2011.11.03 00:29:00 -
[153] - Quote
Ruah Piskonit wrote:Mfume Apocal - 1) you are a 2010 character (or post with your main), 2) you spend too much time in EFT and don't give enough thought to larger strategic concerns. On paper it may seem balanced (its not) but reality and what you see out there speak volumes. Nice try though.
"you're wrong because you've been playing this game for 18 months!" Seriously, is that the best you have?
WTB 500 DPS at 24km Cane WTB 700 DPS at 70km Maelstrom
Quote:Minmatar are not the hard-mode race, they are the I-win race.
I never said Minmatar was hard-mode, because that would be silly. Hard mode is Gallente.
Quote:Then you run off to things about fleets and how KBs are not an indicatior of anything and so on. . .
Your boy Veshta claimed that arty-abaddons were better than Hellcats, not me. I can't imagine what kind of cripple fight would lead one to believe that, but I assure you, from hands-on, non-EFT experience it's not true. |

Zarnak Wulf
Amok. Goonswarm Federation
53
|
Posted - 2011.11.03 01:31:00 -
[154] - Quote
I'm going to consider the view of someone who experienced AC before the buff alot more then the view of someone who had not. The older pilot would have followed the buff threads and seen how CCP had caved on every issue. From falloff tiers to tracking to tracking enhancers to even throwing in a 9% DPS buff on short range ammo that hadn't even been asked for. Many don't even remember what the original issues were. |

ImmutableDark
We Hit Women
0
|
Posted - 2011.11.03 05:10:00 -
[155] - Quote
The only people I see crying are the Minmatar idiots that want to keep their shiny overpowered win boats. |

ImmutableDark
We Hit Women
0
|
Posted - 2011.11.03 05:13:00 -
[156] - Quote
Nimrod Nemesis wrote:IDGI. The standard response's are:
1. Minmatar is fine, look at the drake. Actually, look at heavy missiles in general, but this is beside the point. Let me know when small, medium, and large missiles are all as great as their projectile counterparts.
2. Minmatar is fine, scorch pwns us! As it should, but the problem is you can engage or be engaged by any amarrian ship and have more than enough speed and agility to get out if you're loosing.
Projectiles are clearly out of line given the mobility of minmatar ships. Their only true weakness is sensor strength and I think most of us realize that is a problem.
Really take a look at the sensor strength of the Caldari counterparts to Minmatar ships and notice how there is basically no significant difference YET they still whinge about it. |

SOLMEN
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.11.03 05:28:00 -
[157] - Quote
Zarnak Wulf wrote: Look at the total package: Minmatar have the smallest, fastest, most agile ships for damage mitigation. Actually, that would be the Angels.
Their drone bays are the second largest in the game. I think you are confusing them with AmarrGǪ Amarr frigs with dronesGǪ (Off the top of my head) T2. Sentinel I canGÇÖt think of any Minmatar ones. Amarr Cruisers Drone boats... Pilgrim, Curse, and their T1 counterpart can all field flights of mediums with room to spare. MinmatarGǪ. Can only field one flight of mediums and maybe a light if they are lucky. BS, all the races have at least 1 BS that can field a full flight of heavies. Typhoon and Armageddon being similar in this respect but the Typhoon suffers from a split weapon system + being an armor tanker so itGÇÖs either decent damage or decent tank.
They have damage selection and their weapon systems are cap free. They also have terrible optimal. So while their range may equal that of AmarrGÇÖs, their damage is at about 30% while Amarr is still hitting at 100%. Learn the game mechanics.
And no one should think that Minmatar should have all the advantages that they currently get as well as 90% of what the other races have. Minmatar doesnGÇÖt. If you learn ANY of the races weaknesses, you can defeat them with any other race. However, for some people itGÇÖs easier to cry GÇ£nerfGÇ¥ than to learn how to adapt and overcome situations.
DIAF (in game) you ******* tard.
Learn to play the game.
|

Smiling Menace
Star Nebulae Holdings Inc.
23
|
Posted - 2011.11.03 05:37:00 -
[158] - Quote
Rhinanna wrote:Zarnak Wulf wrote:Zagam wrote:I have an idea! Lets balance all races and weapons at the same time!
Everyone gets pillows to hit each other with (Amarr get yellow ones, Minmatar get red ones, etc.). Everyone also gets a couch cushion fort to hide within.
This solution would be on the same level as most of the debate regarding weapon systems balance, and may also be slightly complex for some people's comprehension. A game this size should have rebalancing with almost every single patch. There's absolutely no reason that in a few weeks or months after the projectile nerf for CCP not to notice that it was too much. How many clues can you get? Fleets of shield canes tend to give it away.... The fact that people are entrenched now and have poured time and effort getting into ships that are "Winmatar" is just as bad as the situation itself. CCP should tweak, step back, tweak again, etc. Eve-O has never gotten that attention. Strange, 'cane fleets are RARE, drake fleets are more common. Clearly missiles must need nerfing by your reasoning, they are far more numerous than 'cane fleets. Also, PLEASE try doing damage out to 30km with a mid sized AC, even with barrage fitted, other than on the few falloff boosted ships with TC/TE in quite a few slots, you are down to below 50% dps. Can we hit? Yes, for under half the damage lasers are doing at that range and decreasing massively from that point. There is simple NO excuse for thinking projectiles need nerfing except a sheer lack of skill, like the other weapon systems they have their weaknesses which includes the shortest optimal of all 3 guns only slightly compensated for by the long fall-off. In general you'll find the dps of projectiles is almost always lower than that of Lasers unless you are sitting on the target at zero. But hey, lets not let minor things like facts get in the way of a good nerf call right?
Huh? Did you just say cane fleets are 'rare'? Oh really?
Take a trip out to null and have a look around at what's flying by. You will find it's mainly minmatar or amarr ships with the odd drake fleet floating around. Apart from the odd niche ships, you will rarely see Gallente or any blaster ships above frigate.
Having said that, I don't agree with nerfing projectiles. I think they are fine as they are. Lazers are also pretty good (yes, I know...because of scorch )
Blasters (and Gallente ships in general) need a lot of attention and probably more than CCP have currently proposed.
How about wait and see before we whine at CCP to swing the nerfbat. You know that's never good when they swing that.....
|

Liang Nuren
Parsec Flux
16
|
Posted - 2011.11.03 06:13:00 -
[159] - Quote
Hirana Yoshida wrote:If projectiles were as perfectly balanced with lasers, then why/how can an AC Harbinger compete with a Pulse Harbinger?
This is because of mobility and fittings, not damage. As to the OP: I'm -1 to them nerfing before they finish panning out the Hybrid boosts. I don't want to see projectiles turned into the new damps (remember: nerf damps, boost ECM - all in the name of balancing the whole game at a whack).
-Liang |

Zarnak Wulf
Amok. Goonswarm Federation
53
|
Posted - 2011.11.03 06:15:00 -
[160] - Quote
Go lose another Dramiel. You are hardcore addicted to FOTM. And your tears are delicious. |
|

Liang Nuren
Parsec Flux
16
|
Posted - 2011.11.03 06:23:00 -
[161] - Quote
Zarnak Wulf wrote:I'm going to consider the view of someone who experienced AC before the buff alot more then the view of someone who had not. The older pilot would have followed the buff threads and seen how CCP had caved on every issue. From falloff tiers to tracking to tracking enhancers to even throwing in a 9% DPS buff on short range ammo that hadn't even been asked for. Many don't even remember what the original issues were.
I remember what the original issues were, and I remember giving up on the thread where it was being discussed because it was just too noisy for reasonable conversation. I also remember that my preferred solution was a mild nerf to lasers instead of a boost to projectiles. At any rate, they attempted to boost projectiles (As a weapon platform) to be equal to lasers (as a weapon platform). IMO, they succeeded - but what is most of the time overlooked is that Pulse ships (as a whole) are mildly inferior to AC ships.
I think when you take everything into account, they probably should have simultaneously purified damage types as well as added falloff by tier. The Hybrid changes look unexciting, but I'd hesitate to go nerfing the crap out of Projectiles until the changes from that are pretty well panned out.
-Liang
PS: Anyone got a link to the new EFT thread? I have been out of game for a while now.... :) |

Zarnak Wulf
Amok. Goonswarm Federation
53
|
Posted - 2011.11.03 06:30:00 -
[162] - Quote
It's on page 2 of ships and modules. I'm on my cell phone at work and can't link :). Good to see you again. I did a double take. |

Liang Nuren
Parsec Flux
16
|
Posted - 2011.11.03 06:34:00 -
[163] - Quote
Zarnak Wulf wrote:It's on page 2 of ships and modules. I'm on my cell phone at work and can't link :). Good to see you again. I did a double take.
Got it. Thanks! Good to see you're up and about - though I'm mildly surprised to see you suggesting a Projectile nerf. :)
-Liang |

Mfume Apocal
Origin. Black Legion.
76
|
Posted - 2011.11.03 07:14:00 -
[164] - Quote
Zarnak Wulf wrote: You are hardcore addicted to FOTM. And your tears are delicious.
I don't actually fly many AC boats. Does this apply to me as well?
|

SOLMEN
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.11.03 07:16:00 -
[165] - Quote
Zarnak Wulf wrote:Go lose another Dramiel. You are hardcore addicted to FOTM. And your tears are delicious.
Dramiel? I think you may have an issue with your ability to use your eyes. |

JitaJane
Science and Trade Institute Caldari State
7
|
Posted - 2011.11.03 07:20:00 -
[166] - Quote
Matar are OP? Maybe. Just maybe. Consider. The intent was for them to be the most skill-intensive and rewarding ships available. This I think is the one thing CCP got right. 95% perfect skill to fly alll but 1 Matar Bs still means you are about a year from building a great Phoon. Will a minnie, pound for pound and ounce for ounce out perform every other ship in it's class? Most of the time. It will take more training to get that result? Yes. This, in game theory, is what you would call balance.... |

Hannibal Ord
Noir. Noir. Mercenary Group
43
|
Posted - 2011.11.03 09:22:00 -
[167] - Quote
Liang Nuren wrote:Zarnak Wulf wrote:I'm going to consider the view of someone who experienced AC before the buff alot more then the view of someone who had not. The older pilot would have followed the buff threads and seen how CCP had caved on every issue. From falloff tiers to tracking to tracking enhancers to even throwing in a 9% DPS buff on short range ammo that hadn't even been asked for. Many don't even remember what the original issues were. I remember what the original issues were, and I remember giving up on the thread where it was being discussed because it was just too noisy for reasonable conversation. I also remember that my preferred solution was a mild nerf to lasers instead of a boost to projectiles. At any rate, they attempted to boost projectiles (As a weapon platform) to be equal to lasers (as a weapon platform). IMO, they succeeded - but what is most of the time overlooked is that Pulse ships (as a whole) are mildly inferior to AC ships. I think when you take everything into account, they probably should have simultaneously purified damage types as well as added falloff by tier. The Hybrid changes look unexciting, but I'd hesitate to go nerfing the crap out of Projectiles until the changes from that are pretty well panned out. -Liang PS: Anyone got a link to the new EFT thread? I have been out of game for a while now.... :)
HOLY **** LIANG IS BACK! |

Bomberlocks
CTRL-Q
30
|
Posted - 2011.11.03 11:01:00 -
[168] - Quote
Liang Nuren wrote:Zarnak Wulf wrote:I'm going to consider the view of someone who experienced AC before the buff alot more then the view of someone who had not. The older pilot would have followed the buff threads and seen how CCP had caved on every issue. From falloff tiers to tracking to tracking enhancers to even throwing in a 9% DPS buff on short range ammo that hadn't even been asked for. Many don't even remember what the original issues were. I remember what the original issues were, and I remember giving up on the thread where it was being discussed because it was just too noisy for reasonable conversation. I also remember that my preferred solution was a mild nerf to lasers instead of a boost to projectiles. At any rate, they attempted to boost projectiles (As a weapon platform) to be equal to lasers (as a weapon platform). IMO, they succeeded - but what is most of the time overlooked is that Pulse ships (as a whole) are mildly inferior to AC ships. I think when you take everything into account, they probably should have simultaneously purified damage types as well as added falloff by tier. The Hybrid changes look unexciting, but I'd hesitate to go nerfing the crap out of Projectiles until the changes from that are pretty well panned out. -Liang PS: Anyone got a link to the new EFT thread? I have been out of game for a while now.... :) Welcome back, oh king of Ships and Modules! Good to see you, man. |

Bomberlocks
CTRL-Q
30
|
Posted - 2011.11.03 11:19:00 -
[169] - Quote
Zarnak Wulf wrote:I'm going to consider the view of someone who experienced AC before the buff alot more then the view of someone who had not. The older pilot would have followed the buff threads and seen how CCP had caved on every issue. From falloff tiers to tracking to tracking enhancers to even throwing in a 9% DPS buff on short range ammo that hadn't even been asked for. Many don't even remember what the original issues were. Good, I used to fly Ruppies and Rifters in FW before the projectile buff. It was simply hopeless. All those who could, flew Amarr or Gallente due to Minnie tank and dps being weak.
Even today, in FW, whenever there is a medium (for FW sizes) gang fight of say 30 vs 30, it's Amarr BS that are most used and get the most damage and survive the longest due to Guardians.
In other words, no. |

Tanya Powers
Science and Trade Institute Caldari State
103
|
Posted - 2011.11.03 11:59:00 -
[170] - Quote
Liang Nuren wrote:
-Liang
PS: Anyone got a link to the new EFT thread? I have been out of game for a while now.... :)
Welcome back home 
This sign missed me 
|
|

Arazel Chainfire
Fury Lords Apex United
11
|
Posted - 2011.11.03 13:32:00 -
[171] - Quote
First, this:
Second: I'm in favor of both a laser and a projectile nerf.
My favored projectile nerf is to reduce T2 tracking computers/tracking enhancers falloff bonus to 20% or maybe 25% instead of 30%, and then leave it at that. That means that if I want to orbit at 20km in a cane, I should be using barrage, instead of sticking to EMP. As it is right now, it makes little difference either way.
My favored laser nerf is to reduce scorch damage to the same as either standard, or navy standard. As it is now, I use (navy) multifrequency, rarely x-ray, and then scorch. I never, ever use anything in between. This would make it so that there is sometimes a point in carrying something other than multi and scorch, which at the moment there isn't. It would also reduce the dps of pulse lasers to the point where if you are consistantly trying to hammer people from beyond about 20km on a non-optimal bonused hull, you would probably be better off using lasers.
These two nerfs combined would keep the 2 weapon systems pretty balanced combared to each other, and making there be some poing of using longrange weapons again, which 90% of the time there isn't anymore. It would also start to bring them back closer to the range that blasters operate in, so that way hopefully with the upcoming hybrid buffs they will actually be able to catch their targets and damage them, provided that you have good piloting skills.
As for longrange weapons... lets see how the hybrid buff turns out before addressing anything more there.
-Arazel |

Wacktopia
Sicarius. Legion of The Damned.
25
|
Posted - 2011.11.03 13:46:00 -
[172] - Quote
Zagam wrote:I have an idea! Lets balance all races and weapons at the same time!
Everyone gets pillows to hit each other with (Amarr get yellow ones, Minmatar get red ones, etc.). Everyone also gets a couch cushion fort to hide within.
This solution would be on the same level as most of the debate regarding weapon systems balance, and may also be slightly complex for some people's comprehension.
Except the green pillows would be so heavy that they could not catch the people with red pillows. Also the people with yellow pillows could set the people with blue pillows on fire except the people with blue pillows would have a magic wand that made all the yellow pillows miss. The people with red pillows would have sharp things in them too so they hurt a lot more so now everyone wants a red pillow but the green pillows still cannot catch them. |

Gypsio III
Dirty Filthy Perverts
57
|
Posted - 2011.11.03 13:49:00 -
[173] - Quote
JitaJane wrote:Matar are OP? Maybe. Just maybe. Consider. The intent was for them to be the most skill-intensive and rewarding ships available. This I think is the one thing CCP got right. 95% perfect skill to fly alll but 1 Matar Bs still means you are about a year from building a great Phoon. Will a minnie, pound for pound and ounce for ounce out perform every other ship in it's class? Most of the time. It will take more training to get that result? Yes. This, in game theory, is what you would call balance....
Honestly, this is nonsense. The most skill point-intensive race is Caldari.
Caldari have three lines of ships, each using a different and mutually non-SP-supporting weapon - hybrids, missiles and ECM. There are no shared support skills between hybrids and missiles, and the missile skill tree is longer than any single turret weapon tree.
What do Minmatar have? Armour and shield, sure, but competence in both is not a large SP sink, and your average Scorpion needs to be able to armour tank when needed. Projectiles, that's equal to hybrids as a SP-sink. No great focus on drones for either race. No real purpose in specialising in target painting, unlike ECM. Minmatar have only two non-SB ship that use missiles to any extent. On one of these (Cyclone), they're very much an optional extra, and the Typhoon works fine with projectiles. |

Ruah Piskonit
PIE Inc.
40
|
Posted - 2011.11.03 13:54:00 -
[174] - Quote
Liang Nuren wrote:Zarnak Wulf wrote:I'm going to consider the view of someone who experienced AC before the buff alot more then the view of someone who had not. The older pilot would have followed the buff threads and seen how CCP had caved on every issue. From falloff tiers to tracking to tracking enhancers to even throwing in a 9% DPS buff on short range ammo that hadn't even been asked for. Many don't even remember what the original issues were. I remember what the original issues were, and I remember giving up on the thread where it was being discussed because it was just too noisy for reasonable conversation. I also remember that my preferred solution was a mild nerf to lasers instead of a boost to projectiles. At any rate, they attempted to boost projectiles (As a weapon platform) to be equal to lasers (as a weapon platform). IMO, they succeeded - but what is most of the time overlooked is that Pulse ships (as a whole) are mildly inferior to AC ships. I think when you take everything into account, they probably should have simultaneously purified damage types as well as added falloff by tier. The Hybrid changes look unexciting, but I'd hesitate to go nerfing the crap out of Projectiles until the changes from that are pretty well panned out. -Liang PS: Anyone got a link to the new EFT thread? I have been out of game for a while now.... :)
Then you will remember that the reason for the TE buff was not because ACs lacked tracking, but because TDs got falloff added to the optimal range script. The argument was that there was not hard counter to TDs and because TDs were so good now - everyone would use them in their spare mids like ECM used to be. An awful argument at best.
And yes - you see the problem when ACs are married to the ships.
And yes - I don't want to see projectiles nurfed to oblivion. Just take the edge off. Mainly 1) revert to the old ammo model - or at least tweak it so that they can't focus damage types. Reduce the flat dps increase from the previous 9% to something more reasonable, and remove the TE falloff bonus entirely.
and welcome back. while I don't agree with everything you say, its nice to have some reason back. |

Rhinanna
Brutor Tribe Minmatar Republic
61
|
Posted - 2011.11.03 14:26:00 -
[175] - Quote
Errr what damage buff to Minmatar Projectiles?
Fusion and Phased Plasma got buffed to be EQUAL in damage to EMP since they had the same disadvantages, the ammo was also made a bit smaller. Compared to using EMP previously there was no damage boost.
Because AC optimal was the smallest and the Arty optimal is the smallest of the long range guns, TEs + TCs prior to the change were practically pointless, they basically just added a bit of tracking and that was it. Now they are actually useful and can just about do some damage at long range, however its normally down to about 10-20% max DPS and ONLY if you half gimp yourself in other aspects to do this. Why are there complaints that ACs/Arties can finally increase their range via modules? Compared to a equivilent laser with the same number of TEs/TCs the Laser is going to always be more effective at range and far more easily able to switch crystals to keep max DPS on the target.
Minmatar have massive problems as soon as you remove their ability to move quickly, look at the Vaga's stats for example, its got 40k EHP with maxed skills and a good fit and only putting out a MAXIMUM of 500dps at point blank range, thats when it HASN'T been fitted out for max speed. The faster Vagas you see are often fit down to 25k EHP tank, less than some T1 cruisers. They maybe be harder to catch but it takes much less to drive them off, a single drake is a match for a vaga that tries it's luck, a zealot would however do nasty things to the same drake, particually if its AB fit.
Different ships for different roles, minmatar do work best in the skirmish, hard to catch but crap face to face role, thats how their ships are designed. Amarr ships are the slower, work better in massive fleets and combine fire better.
If we follow through with your suggestions then you have to nerf Minmatar for smaller gangs and buff them in bigger gangs, so basically make all the races an exact copy of the Amarr....... would that make you happy? Because thats the only way to make all the races balanced equally in all areas. -The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more)-á |

Alara IonStorm
RvB - BLUE Republic
323
|
Posted - 2011.11.03 15:07:00 -
[176] - Quote
Rhinanna wrote: Minmatar have massive problems as soon as you remove their ability to move quickly, look at the Vaga's stats for example, its got 40k EHP with maxed skills and a good fit and only putting out a MAXIMUM of 500dps at point blank range, thats when it HASN'T been fitted out for max speed. The faster Vagas you see are often fit down to 25k EHP tank, less than some T1 cruisers. They maybe be harder to catch but it takes much less to drive them off, a single drake is a match for a vaga that tries it's luck, a zealot would however do nasty things to the same drake, particually if its AB fit.
1. Drakes own Zealots. 2. Muninn is the long range HAC not the Vaga, 3. All skirmish ships are in trouble when they loose speed not just Minmatar. Vaga is one of the top skirmish ships. 4. Take away the Zealots 10% Range Bonus and it would suck as well. 5. Vega is probably the most extreme and over the top example since it is basically a Cruiser Frig.
Rhinanna wrote: If we follow through with your suggestions then you have to nerf Minmatar for smaller gangs and buff them in bigger gangs, so basically make all the races an exact copy of the Amarr....... would that make you happy? Because thats the only way to make all the races balanced equally in all areas.
Do you play the game?
1400mm Maelstrom 1400mm Tempest Nano Tempest 720mm Nano Hurricane Arty Muninn Scimitar Rapier Huginn Hound Sabre Broadsword
Vs
Caldari
Drake Tengu Cerberus Manticore
and Gallente
No Example Available
Poor Minmatar, they are really, really suffering in the fleet department.
|

Naomi Knight
Imperial Academy Amarr Empire
19
|
Posted - 2011.11.03 15:15:00 -
[177] - Quote
OH NO vaga cant solo a drake := lets boost matar !!! |

Alara IonStorm
RvB - BLUE Republic
323
|
Posted - 2011.11.03 15:18:00 -
[178] - Quote
Naomi Knight wrote:OH NO vaga cant solo a drake := lets boost matar !!! Fun Fact. 5 Vagabonds can solo a Drake while 5 Drakes can watch a Vagabond escape.
Everyone forgets that in balance discussions.
It has proved to be important. |

Roosterton
Eternal Frontier
123
|
Posted - 2011.11.03 15:22:00 -
[179] - Quote
Alara IonStorm wrote: 1400mm Maelstrom 1400mm Tempest Nano Tempest 720mm Nano Hurricane Arty Muninn Scimitar Rapier Huginn Hound Sabre Broadsword
Vs
Caldari
HAM Drake HML Drake Nano Drake HAM Tengu 100MN AB Tengu Falcon Rook Basilisk Cerberus Manticore Scorpion
Fixed.
|

Alara IonStorm
RvB - BLUE Republic
323
|
Posted - 2011.11.03 15:28:00 -
[180] - Quote
Roosterton wrote:Quote: Caldari
HAM Drake HML Drake Nano Drake HAM Tengu 100MN AB Tengu Falcon Rook Basilisk Cerberus Manticore Scorpion
Fixed. HAM Tengu, 2x Nano Drake and HAM Drake are small gang ships not blob boats. The Basilisk is a lesser Scimitar for when you don't have a Scimitar. The Falcon/Rook are not often big fleet assets. Not enough to be worth mentioning. The 1600mm Plate Scorp is one I forgot about.
Also you forgot the Vulture which means I did. |
|

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
38
|
Posted - 2011.11.03 16:13:00 -
[181] - Quote
Roosterton wrote:Alara IonStorm wrote: 1400mm Maelstrom 1400mm Tempest Nano Tempest 720mm Nano Hurricane Arty Muninn Scimitar Rapier Huginn Hound Sabre Broadsword
Vs
Caldari
HAM Drake HML Drake Nano Drake HAM Tengu 100MN AB Tengu Falcon Rook Basilisk Cerberus Manticore Scorpion
Fixed.
Looks like someone is desperately grabbing at straws.
|

Izuru Hishido
ADVANCED Combat and Engineering Violent Society
2
|
Posted - 2011.11.03 18:47:00 -
[182] - Quote
Zarnak Wulf wrote:Too bad. I prefer fun and balanced to the "I win" button.
I counter your 'too bad' with a 'too ******* bad.' Suck it up and deal with it, there are plenty of counters. If you learned how to play the game, you'd know what they were. |

Liang Nuren
Parsec Flux
30
|
Posted - 2011.11.03 19:06:00 -
[183] - Quote
Ruah Piskonit wrote:[quote=Liang Nuren] Then you will remember that the reason for the TE buff was not because ACs lacked tracking or needed more falloff, but because TDs got falloff added to the optimal range script. The argument was that there was no hard counter to TDs and because TDs were so good now - everyone would use them in their spare mids like ECM used to be. An awful argument at best. By the same logic, there should be a low slot mod that increases optimal. . .and that would buff pulse even more.
Comments: - There is a low slot mod that increases optimal... - The TD change happened well in advance of the Projectile changes. At the time of the Projectile changes, we were already seeing TDs becoming straight up hard counters to anything Minmatar. Claiming the argument is "awful at best" is simply deluding yourself with selective memory. :)
Quote: And yes - you see the problem when ACs are married to the ships. As I see it, the problem is that when taken as a whole, ACs are simply too good right now. They were ******, that is why they had all those advantages.
And yes - I don't want to see projectiles nurfed to oblivion. Just take the edge off. Mainly 1) revert to the old ammo model - or at least tweak it so that they can't focus damage types. And give that ammo change to hybrid ammo. Reduce the flat dps increase from the previous 9% to something more reasonable, and remove the TE falloff bonus entirely.
Comments: - Your changes are anything but "taking the edge off". A 9% damage penalty and removing falloff from TEs is totally ridiculous. - If you're going to nerf projectiles in any significant fashion, it'll be a good idea to nerf lasers as well. The two really are that close, and I find myself usually preferring lasers in situations where there exists a reasonable base ship to fit them on. - Suggesting a nerf to something and then a boost to something else in the same patch tends to create FOTM chasing - which IMO is bad for the game. I've never seen this work in all the years I've played MMOs. It really is best to wait until that hybrid buff settles down before suggesting any concrete nerf to projectiles.
Quote:and welcome back. while I don't agree with everything you say, its nice to have some reason back.
Thanks :)
-Liang
|

Liang Nuren
Parsec Flux
30
|
Posted - 2011.11.03 19:13:00 -
[184] - Quote
Alara IonStorm wrote: Fun Fact. 5 Vagabonds can solo a Drake while 5 Drakes can watch a Vagabond escape.
Everyone forgets that in balance discussions.
It has proved to be important.
Wat.
Alara IonStorm wrote: HAM Tengu, 2x Nano Drake and HAM Drake are small gang ships not blob boats. The Basilisk is a lesser Scimitar for when you don't have a Scimitar. The Falcon/Rook are not often big fleet assets. Not enough to be worth mentioning. The 1600mm Plate Scorp is one I forgot about.
Also you forgot the Vulture which means I did.
The Basilisk is almost wholesale superior to the Scimitar for small gang warfare. Large gangs too, I guess. Only time I'd go with a Scim is when I'm going into a mission/plex and need to keep up to the tackler as he crosses 70km to the next gate (repeatedly).
-Liang |

Alara IonStorm
RvB - BLUE Republic
326
|
Posted - 2011.11.03 19:19:00 -
[185] - Quote
Liang Nuren wrote: Wat.
-Liang
The Person said take away Minmatars speed and there not that good as to show projectiles are not OP. But speed is important because while a Vagabond can not solo a Drake a group can catch one easy enough. A group of Drakes on the other hand get nothing more then to watch a Vagabond leave.
The difference is pretty big. Yet people tend look at the issue as if they are talking only about 1v1's when it comes to balancing.
|

Liang Nuren
Parsec Flux
30
|
Posted - 2011.11.03 19:24:00 -
[186] - Quote
Alara IonStorm wrote:Liang Nuren wrote: Wat.
-Liang
The Person said take away Minmatars speed and there not that good as to show projectiles are not OP. But speed is important because while a Vagabond can not solo a Drake a group can catch one easy enough. A group of Drakes on the other hand get nothing more then to watch a Vagabond leave. The difference is pretty big. Yet people tend look at the issue as if they are talking only about 1v1's when it comes to balancing.
I'll have to remember that I got solo killed next time I die to five Vagabonds.
-Liang |

Alara IonStorm
RvB - BLUE Republic
326
|
Posted - 2011.11.03 19:26:00 -
[187] - Quote
Liang Nuren wrote: I'll have to remember that I got solo killed next time I die to five Vagabonds.
-Liang
What are you talking about?
|

Liang Nuren
Parsec Flux
31
|
Posted - 2011.11.03 19:28:00 -
[188] - Quote
Alara IonStorm wrote:Liang Nuren wrote: I'll have to remember that I got solo killed next time I die to five Vagabonds.
-Liang
What are you talking about?
I even underlined it in your post before responding. "5 Vagabonds can solo a Drake". That's not soloing a Drake.
-Liang |

Alara IonStorm
RvB - BLUE Republic
326
|
Posted - 2011.11.03 19:30:00 -
[189] - Quote
Liang Nuren wrote: I even underlined it in your post before responding. "5 Vagabonds can solo a Drake". That's not soloing a Drake.
-Liang
Stop getting caught up over typo's.
|

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
38
|
Posted - 2011.11.03 19:32:00 -
[190] - Quote
Point: Projectiles have too many perks and not enough drawbacks.
Counterpoints: Drakes! Scorch!
Effectiveness of counterpoints: 2/10
Considering the changes under development are for -hybrids- and (as far as any reasonable person can tell) those changes are not going to do much for hyrbids in comparison to projectiles. I'd say we're getting off topic arguing over drakes (nerf them, nerf heavy missiles too, who the hell cares?). |
|

Liang Nuren
Parsec Flux
31
|
Posted - 2011.11.03 19:32:00 -
[191] - Quote
Alara IonStorm wrote:Liang Nuren wrote: I even underlined it in your post before responding. "5 Vagabonds can solo a Drake". That's not soloing a Drake.
-Liang
Stop getting caught up over typo's.
Lighten up. It wasn't meant to be a big deal, but you're making it one.
-Liang |

Izuru Hishido
ADVANCED Combat and Engineering Violent Society
2
|
Posted - 2011.11.03 19:34:00 -
[192] - Quote
What concerns me the most about this is that it took five vagabonds to kill the drake. Must be some really god-awful pilots in those vagas. |

Naomi Knight
Imperial Academy Amarr Empire
19
|
Posted - 2011.11.03 19:37:00 -
[193] - Quote
****** liang is back defending the imba op matars again... |

Alara IonStorm
RvB - BLUE Republic
327
|
Posted - 2011.11.03 19:39:00 -
[194] - Quote
Liang Nuren wrote: Lighten up. It wasn't meant to be a big deal, but you're making it one.
-Liang
Ok then, I will post that it is your fault and we will see if your forum OCD overrides your lighten up sentiment making you need the last word.
Ahem: It is in fact you who needs to lighten up.
Now to see if all this time away from the forum has changed Liang.
|

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
38
|
Posted - 2011.11.03 19:42:00 -
[195] - Quote
:pokerface:
|

Vmir Gallahasen
Blue Republic RvB - BLUE Republic
2
|
Posted - 2011.11.03 19:47:00 -
[196] - Quote
Once upon a time, MWDs had a -25% shield penalty in addition to their -25% capacitor capacity penalty. Maybe that should be put back in.
It'd make nanokiting stuff much easier to kill if you caught it close range. Nanodrakes would be worse too, but they've already got huge range so it's unnecessary for them to be good at controlling it like the Minnies. Gallente and Amarr wouldn't be hit very hard at all except in specific circumstances (shield hype, brutix come to mind).
Then Minmatar will be much more fragile if they decide to go for close range with a shield gank fit, and have an interesting situation in an armor fit--not as good at tank or dps as Gallente in general due to fewer lows, but more utility for things like another web, TD, eccm, etc in extra mids.
Lasers were rubbish back when MWDs had the penalty though; a shield penalty might end up being a stealth buff to those already insane pulse using ships... |

Liang Nuren
Parsec Flux
33
|
Posted - 2011.11.03 19:54:00 -
[197] - Quote
Naomi Knight wrote:****** liang is back defending the imba op matars again...
Nah, I'm just saying that suggesting specific hybrid changes is really premature until the hybrid changes settle down - because that 's the biggest source of balancing QQ. And even then, if you're going to nerf projectiles you should probably nerf lasers too... which means there's a lot of instability introduced into the game.
It's probably best to go with the suggested path all along: make Hybrids actually useful and see where things are after that. Remember that CCP had a choice: nerf lasers (and probably torps) or boost everything else. They chose to boost projectiles to laser levels (And IMO did a fairly good job of it), but they left the job half finished by only boosting projectiles.
Hopefully they adequately finish the job here.
-Liang |

Mfume Apocal
Origin. Black Legion.
78
|
Posted - 2011.11.03 19:57:00 -
[198] - Quote
Someone on page 3 or 4 seriously argued that Barrage and Scorch have the same ranges. Since it, perhaps, didn't get the point across the first time:
WTB 500 DPS at 24km Cane. WTB 700 DPS at 60km Tempest.
I don't know how you guys could use an autocannon ship at any sort of range and say with a straight face, "Barrage is about as good as Scorch." |

Izuru Hishido
ADVANCED Combat and Engineering Violent Society
2
|
Posted - 2011.11.03 20:01:00 -
[199] - Quote
Mfume Apocal wrote:Someone on page 3 or 4 seriously argued that Barrage and Scorch have the same ranges. Since it, perhaps, didn't get the point across the first time:
WTB 500 DPS at 24km Cane. WTB 700 DPS at 60km Tempest.
I don't know how you guys could use an autocannon ship at any sort of range and say with a straight face, "Barrage is about as good as Scorch."
Anyone else want to agree with me that Mfume is boss for this post? |

Alara IonStorm
RvB - BLUE Republic
328
|
Posted - 2011.11.03 20:20:00 -
[200] - Quote
Mfume Apocal wrote: WTB 500 DPS at 24km Cane. WTB 700 DPS at 60km Tempest.
Artillery can do that, Barrage is more for close kiting which Cap Use and Speed are a greater factor.
Hurricane: 17Opt 33FO, 479 Gun DPS, 4000 Alpha, 61000 EHP, 1311m/s, 0 Cap Use and 3 Different Dmg Types Maelstrom: 30Opt 44FO, 682DPS, 11000 Alpha, 130000 EHP, 835m/s, 0 Cap Use and 3 Different Dmg Types
Well I say that those Artillery Ships are just damn to good. So Projectiles meet your dream stats almost dead on with even a few improvements just not Barrage.
Just so you know, I happen ton think Large Scorch needs a Nerf pretty badly. It makes Beams and Rails Pointless and as you can see above so does Artillery. |
|

Mfume Apocal
Origin. Black Legion.
78
|
Posted - 2011.11.03 20:36:00 -
[201] - Quote
Alara IonStorm wrote:Why are you only looking at DPS, Alpha and Dam type are just as important.
DPS > Alpha. Alphafleets only own Hellcats when they outnumber them more than 3 to 1. Even with a gross advantage in numbers, in the time that an alphafleet would kill 10 ships, pulse fleets would kill 30. In my experience, ofc. (taking Gem, drone regions invasion, clearing out Venal, the DRF counter-invasion, etc.)
You are free to provide links to all the alphafleet vs. hellcat fights you've experienced in RvB however. I'd be interested in see how it plays out there.
Quote:Well I say that those Artillery Ships are just damn to good. So Projectiles meet your dream stats almost dead on with even a few improvements just not Barrage.
In literally every fight artillery BS have run into equal numbers of pulse BS (Hellcats or Panic Geddons) the artillery ships lost. And to get my "dream stats" for alpha damage I have to put my artillery boat well within Scorch optimal. This is not just Scorch L either, but Scorch M as well.
|

Liang Nuren
Parsec Flux
36
|
Posted - 2011.11.03 20:41:00 -
[202] - Quote
Alara IonStorm wrote:Mfume Apocal wrote: WTB 500 DPS at 24km Cane. WTB 700 DPS at 60km Tempest.
Artillery can do that, Barrage is more for close kiting in which Cap Use and Speed are a greater factor. Kiting Amarr Ships tend to be run down or run out of Cap. Hurricane: 17Opt 33FO, 479 Gun DPS, 4000 Alpha, 61000 EHP, 1311m/s, 0 Cap Use and 3 Different Dmg Types Maelstrom: 30Opt 44FO, 682DPS, 11000 Alpha, 130000 EHP, 835m/s, 0 Cap Use and 3 Different Dmg Types Well I say that those Artillery Ships are just damn to good. So Projectiles meet your dream stats almost dead on with even a few improvements just not with Barrage. Just so you know, I happen ton think Large Scorch needs a Nerf pretty badly. It makes Beams and Rails Pointless and as you can see above so does Artillery.
A few comments: - All of your complaining seems centered around how both lasers and projectiles are better than Hybrids. As of Monaclegate, most weapons systems (sans Hybrids and Cruise) were pretty reasonably balanced. If you really feel that the Hybrid boost isn't strong enough, you should campaign for it to be strengthened. - It isn't really an apples to apples comparison to compare Artillery with its terrible tracking to Pulse and its relatively awesome tracking. - It seems really premature to complain that Pulse makes Rails pointless when Rails are getting a 10% damage boost in the next patch. - Continuing QQing for nerfs when competing weapons systems are getting buffed is pretty dubious and the realization of your desires would likely lead to even worse balance than we have now (which is actually pretty good, sans Hybrids).
-Liang |

Izuru Hishido
ADVANCED Combat and Engineering Violent Society
2
|
Posted - 2011.11.03 20:44:00 -
[203] - Quote
Alara IonStorm wrote:Mfume Apocal wrote: WTB 500 DPS at 24km Cane. WTB 700 DPS at 60km Tempest.
Artillery can do that... Just so you know, I happen ton think Large Scorch needs a Nerf pretty badly. It makes Beams and Rails Pointless and as you can see above so does Artillery.
Arties are not AC's, which we were talking about.
Scorch makes beams and rails pointless? How? Since when does scorch hit at 180+ optimal? Since when does scorch do 400 DPS at 150km+? Musta missed that buff.
Also, its Artillery. Its supposed to be long range, high volley, very slow rate of fire. I don't get what your problem is with the tradeoffs. Last I checked, a rail mega matched a tachapoc for almost everything except volley.
Edit: Thank you for covering the rail buff for me, Liang, forgot to mention that. |

Liang Nuren
Parsec Flux
36
|
Posted - 2011.11.03 20:47:00 -
[204] - Quote
Izuru Hishido wrote:Alara IonStorm wrote:Mfume Apocal wrote: WTB 500 DPS at 24km Cane. WTB 700 DPS at 60km Tempest.
Artillery can do that... Just so you know, I happen ton think Large Scorch needs a Nerf pretty badly. It makes Beams and Rails Pointless and as you can see above so does Artillery. Arties are not AC's, which we were talking about. Scorch makes beams and rails pointless? How? Since when does scorch hit at 180+ optimal? Since when does scorch do 400 DPS at 150km+? Musta missed that buff. Also, its Artillery. Its supposed to be long range, high volley, very slow rate of fire. I don't get what your problem is with the tradeoffs. Last I checked, a rail mega matched a tachapoc for almost everything except volley. Edit: Thank you for covering the rail buff for me, Liang, forgot to mention that.
10% rail damage makes a Rail Hype look very sexy indeed.
-Liang |

Alara IonStorm
RvB - BLUE Republic
328
|
Posted - 2011.11.03 20:49:00 -
[205] - Quote
Liang Nuren wrote: A few comments: - All of your complaining seems centered around how both lasers and projectiles are better than Hybrids. As of Monaclegate, most weapons systems (sans Hybrids and Cruise) were pretty reasonably balanced. If you really feel that the Hybrid boost isn't strong enough, you should campaign for it to be strengthened. - It isn't really an apples to apples comparison to compare Artillery with its terrible tracking to Pulse and its relatively awesome tracking. - It seems really premature to complain that Pulse makes Rails pointless when Rails are getting a 10% damage boost in the next patch. - Continuing QQing for nerfs when competing weapons systems are getting buffed is pretty dubious and the realization of your desires would likely lead to even worse balance than we have now (which is actually pretty good, sans Hybrids).
-Liang
1. No it is that Beams and Rails don't see use anymore. Scorch DPS, Artillery Alpha has limited the field. 2. Yes Pulse does have better tracking then a Long Range Weapon should. 3. Oh good 10% Buff now they are fine cept that they still do Lower DPS and there is the Tracking thing you mentioned. 4. That is only if you think the people running the balancing are drooling retards. 1 Massive Alpha Weapon and One Super Tracking Super DPS Weapon = Dead Rails and Beams.
Now that they are working to bring Hybrids in line is the perfect time to wrangle in everything.
Izuru Hishido wrote: Scorch makes beams and rails pointless? How? Since when does scorch hit at 180+ optimal? Since when does scorch do 400 DPS at 150km+? Musta missed that buff.
When is the last time you needed 10 be at that long a range since Apocrypha. When is the last time FC said Beams and Rails instead of Scorch and Arty. |

Naomi Knight
Imperial Academy Amarr Empire
19
|
Posted - 2011.11.03 20:55:00 -
[206] - Quote
Liang Nuren wrote:Naomi Knight wrote:****** liang is back defending the imba op matars again... Nah, I'm just saying that suggesting specific hybrid changes is really premature until the hybrid changes settle down - because that 's the biggest source of balancing QQ. And even then, if you're going to nerf projectiles you should probably nerf lasers too... which means there's a lot of instability introduced into the game. It's probably best to go with the suggested path all along: make Hybrids actually useful and see where things are after that. Remember that CCP had a choice: nerf lasers (and probably torps) or boost everything else. They chose to boost projectiles to laser levels (And IMO did a fairly good job of it), but they left the job half finished by only boosting projectiles. Hopefully they adequately finish the job here. -Liang
the usuall bs you always write in short : " just wait a little longer to see ..." to see what exactly??? huh??? that the dev blog will be the final hybrid boost as in 99% it is set into stone for ccp, or wait another 3 years? or what? yes projectiles are on laser lvl if you only compare the weapons ,but you need ships to use those and hand down matar ships are op compared to the others , those didnt get balanced at all, if matar noobs want as good weapons as the other races they should be satisfied with as bad ships also matars were balanced before the projectile boost because their ships compensated out the bad weapons but now they are just op
|

Liang Nuren
Parsec Flux
36
|
Posted - 2011.11.03 20:56:00 -
[207] - Quote
Alara IonStorm wrote:Now that they are working to bring Hybrids in line is the perfect time to wrangle in everything.
When they're mucking around with Hybrids is a ******* terrible time to nerf everything else.
Alara IonStorm wrote: When is the last time you needed 10 be at that long a range since Apocrypha. When is the last time FC said Beams and Rails instead of Scorch and Arty.
It isn't reasonable to talk about Blasters or Rails in the past and use them as a basis for nerfing anything today.
-Liang |

Izuru Hishido
ADVANCED Combat and Engineering Violent Society
2
|
Posted - 2011.11.03 20:58:00 -
[208] - Quote
Alara IonStorm wrote:Liang Nuren wrote: A few comments: - All of your complaining seems centered around how both lasers and projectiles are better than Hybrids. As of Monaclegate, most weapons systems (sans Hybrids and Cruise) were pretty reasonably balanced. If you really feel that the Hybrid boost isn't strong enough, you should campaign for it to be strengthened. - It isn't really an apples to apples comparison to compare Artillery with its terrible tracking to Pulse and its relatively awesome tracking. - It seems really premature to complain that Pulse makes Rails pointless when Rails are getting a 10% damage boost in the next patch. - Continuing QQing for nerfs when competing weapons systems are getting buffed is pretty dubious and the realization of your desires would likely lead to even worse balance than we have now (which is actually pretty good, sans Hybrids).
-Liang
1. No it is that Beams and Rails don't see use anymore. Scorch DPS, Artillery Alpha has limited the field. 2. Yes Pulse does have better tracking then a Long Range Weapon should. 3. Oh good 10% Buff now they are fine cept that they still do Lower DPS and there is the Tracking thing you mentioned. 4. That is only if you think the people running the balancing are drooling retards. 1 Massive Alpha Weapon and One Super Tracking Super DPS Weapon = Dead Rails and Beams. Now that they are working to bring Hybrids in line is the perfect time to wrangle in everything.
What in the hell are you going on about?
Pulse are a short range weapon, yes. They aren't the only short range weapon that can hit at above 50km either, if you want a list I can provide you with one.
Rails aren't blasters. They don't need a super tracking speed.
The only one massive alpha weapon that I know of is either called a Doomsday or a Quad 3500mm Repeating I Gallium cannon, which one of does I believe about 20k alpha. The only 'super tracking super DPS weapon' I know of is a Doomsday. You're bitching, but all I hear is the argument of a blithering idiot.
|

Liang Nuren
Parsec Flux
36
|
Posted - 2011.11.03 21:01:00 -
[209] - Quote
Naomi Knight wrote: the usuall bs you always write in short : " just wait a little longer to see ..." to see what exactly??? huh??? that the dev blog will be the final hybrid boost as in 99% it is set into stone for ccp, or wait another 3 years? or what? yes projectiles are on laser lvl if you only compare the weapons ,but you need ships to use those and hand down matar ships are op compared to the others , those didnt get balanced at all, if matar noobs want as good weapons as the other races they should be satisfied with as bad ships also matars were balanced before the projectile boost because their ships compensated out the bad weapons but now they are just op
Unfortunately, you're quite literally the very last person I would ever take seriously when speaking about Matari nerfs. As far as I've ever been able to tell, you won't be happy until Minmatar are literally nerfed into total oblivion. And by total oblivion, I mean making old Rockets look good in comparison.
-Liang |

Alara IonStorm
RvB - BLUE Republic
328
|
Posted - 2011.11.03 21:03:00 -
[210] - Quote
Liang Nuren wrote: When they're mucking around with Hybrids is a ******* terrible time to nerf everything else.
No it is not. Do you think the Devs are too stupid to muck around with more then one weapons system at a time then balance them against each other.
Liang Nuren wrote: It isn't reasonable to talk about Blasters or Rails in the past and use them as a basis for nerfing anything today.
-Liang
They are terrible today because there ultra long range role is dead. Rails and Beams will not out DPS Scorch or Out Alpha Artillery. Therefor this rebalance is pointless without looking at Scorch.
|
|

Liang Nuren
Parsec Flux
36
|
Posted - 2011.11.03 21:06:00 -
[211] - Quote
Alara IonStorm wrote:Liang Nuren wrote: When they're mucking around with Hybrids is a ******* terrible time to nerf everything else.
No it is not. Do you think the Devs are too stupid to muck around with more then one weapons system at a time then balance them against each other.
It's not a matter of "too stupid" as much as "not being prescient".
Liang Nuren wrote: It isn't reasonable to talk about Blasters or Rails in the past and use them as a basis for nerfing anything today.
-Liang
They are terrible today because there ultra long range role is dead. Rails and Beams will not out DPS Scorch or Out Alpha Artillery. Therefor this rebalance is pointless without looking at Scorch. [/quote]
If long range is dead, don't you think it'd be a better choice to look at why long range is dead? Or, I guess you could continue on QQing about how you want everyone else nerfed.
-Liang |

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
39
|
Posted - 2011.11.03 21:10:00 -
[212] - Quote
Let's get to the heart of the issue:
Quote: Hybrid Turrets
Reduce CPU usage: GÇó L Turrets: -3 CPU GÇó M Turrets: -2 CPU GÇó S Turrets: -1 CPU
Reduce Powergrid usage: GÇó All hybrid turrets: -12% Powergrid usage. Rounded to nearest whole number.
Reduced Capacitor usage: GÇó All hybrid turrets: -30% capacitor use
Tracking Speed Increase: GÇó All blaster turrets: +20% to Tracking speed
Railguns
Damage Increase: GÇó All railgun turrets: +10% to Damage modifier
Is this really a good start? What would you add to this list, if anything?
|

Alara IonStorm
RvB - BLUE Republic
328
|
Posted - 2011.11.03 21:11:00 -
[213] - Quote
Liang Nuren wrote: If long range is dead, don't you think it'd be a better choice to look at why long range is dead? Or, I guess you could continue on QQing about how you want everyone else nerfed.
-Liang
That is one solution to look into probing and Wrap too Mechanics.
Or they can nerf L Scorch Opt and:
Make Beams the fleet weapon for DPS Make Artillery the fleet Alpha Weapon Make Rails the middleground between Alpha and DPS.
And Finally make Pulse Lasers a Short Range Weapon.
Ether would be fine.
|

Liang Nuren
Parsec Flux
36
|
Posted - 2011.11.03 21:19:00 -
[214] - Quote
Alara IonStorm wrote:Liang Nuren wrote: If long range is dead, don't you think it'd be a better choice to look at why long range is dead? Or, I guess you could continue on QQing about how you want everyone else nerfed.
-Liang
That is one solution to look into probing and Wrap too Mechanics. Or they can nerf L Scorch Opt and: Make Beams the fleet weapon for DPS Make Artillery the fleet Alpha Weapon Make Rails the middleground between Alpha and DPS. And Finally make Pulse Lasers a Short Range Weapon. Ether would be fine.
No, either would not really be fine. If you are worried that range is dead and its depriving weapons of their role, then fix that. Once that's fixed you have literally no excuse to be comparing Artillery and Scorch anyway. Really, nerfing Scorch to solve this problem is the pants on head stupid way to solve it.
-Liang |

Alara IonStorm
RvB - BLUE Republic
328
|
Posted - 2011.11.03 21:24:00 -
[215] - Quote
Liang Nuren wrote: No, either would not really be fine. If you are worried that range is dead and its depriving weapons of their role, then fix that. Once that's fixed you have literally no excuse to be comparing Artillery and Scorch anyway. Really, nerfing Scorch to solve this problem is the pants on head stupid way to solve it.
-Liang
To solve your problem maybe. I don't mind effective being where it is now. So yes I want Scorch to have the same Damage as it does now and the range of Standard Ammo and Long Range Weapons rebalanced against each other.
If you care about 100+ ranges you are free to care about that all you want.
|

Liang Nuren
Parsec Flux
36
|
Posted - 2011.11.03 21:34:00 -
[216] - Quote
[quote=Nimrod Nemesis]Let's get to the heart of the issue:
Quote: Hybrid Turrets
Reduce CPU usage: GÇó L Turrets: -3 CPU GÇó M Turrets: -2 CPU GÇó S Turrets: -1 CPU
Reduce Powergrid usage: GÇó All hybrid turrets: -12% Powergrid usage. Rounded to nearest whole number.
Reduced Capacitor usage: GÇó All hybrid turrets: -30% capacitor use
Tracking Speed Increase: GÇó All blaster turrets: +20% to Tracking speed
Railguns
Damage Increase: GÇó All railgun turrets: +10% to Damage modifier
Is this really a good start? What would you add to this list, if anything?
My only comment on this is that it was never tracking that drove me to use Projectiles and then Lasers. It was just that the reward (DPS) for getting into web+scram+neut range wasn't good enough to justify doing it. It also seems that you left out a bunch of ship changes which (I hear) make it easier to get into blaster range in the first place.
-Liang |

Liang Nuren
Parsec Flux
36
|
Posted - 2011.11.03 21:36:00 -
[217] - Quote
Alara IonStorm wrote:Liang Nuren wrote: No, either would not really be fine. If you are worried that range is dead and its depriving weapons of their role, then fix that. Once that's fixed you have literally no excuse to be comparing Artillery and Scorch anyway. Really, nerfing Scorch to solve this problem is the pants on head stupid way to solve it.
-Liang
To solve your problem maybe. I don't mind effective being where it is now. So yes I want Scorch to have the same Damage as it does now and the range of Standard Ammo and Long Range Weapons rebalanced against each other. If you care about 100+ ranges you are free to care about that all you want.
So, you feel that Scorch should be balanced around long range weaponry used at fairly close range.
Wow.
-Liang |

Izuru Hishido
ADVANCED Combat and Engineering Violent Society
2
|
Posted - 2011.11.03 21:36:00 -
[218] - Quote
Alara IonStorm wrote:Liang Nuren wrote: When they're mucking around with Hybrids is a ******* terrible time to nerf everything else.
No it is not. Do you think the Devs are too stupid to muck around with more then one weapons system at a time then balance them against each other. Liang Nuren wrote: It isn't reasonable to talk about Blasters or Rails in the past and use them as a basis for nerfing anything today.
-Liang
They are terrible today because there ultra long range role is dead. Rails and Beams will not out DPS Scorch or Out Alpha Artillery. Therefor this rebalance is pointless without looking at Scorch and Artillery. Izuru Hishido wrote: Pulse are a short range weapon, yes. They aren't the only short range weapon that can hit at above 50km either, if you want a list I can provide you with one.
sure why not. To get above 50km you need 1 TC. Find me another Sub Cap SR Weapon that has a 50KM Optimal Range, don't waste any Rig Slots ether.
Kay. Javelin Torps with 3%-5% implants, but you do need one rocket fuel cache partition. With 3%'s you can easily exceed fifty kilometers. I think the max range I got was sixty seven kilometers. 800's get close to 70km without any tracking computers/enhancers. Figure out yourself how. No wasted rigs either. I've got a corpmate who has a mega setup that gets 60km optimal with antimatter with blasters. Think that negates your entire argument. No wasted rig slots either. Not giving you the fit either. Oh, and also, you don't need a tracking comp to get above 50km on scorch. You just need to think about it and you'll get above 50. Don't hurt yourself though.
So there, a short list. I've shown AC's get a long range in certain circumstances. Torps, Blasters, Pulses, they all hit out to sixty or higher if you know what the hell you're doing. Obviously you don't, or you'd have figured this out before crying that everything's broken. You'd probably be one of the people that would fit a large shield booster to a geddon, given the fact that you couldn't figure this out yourself. |

Naomi Knight
Imperial Academy Amarr Empire
19
|
Posted - 2011.11.03 21:38:00 -
[219] - Quote
Np liang im wont talk to you , it is like talking to a wall anyway. You just write the same bs all over and over and over again... |

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
39
|
Posted - 2011.11.03 21:44:00 -
[220] - Quote
Liang Nuren wrote: My only comment on this is that it was never tracking that drove me to use Projectiles and then Lasers. It was just that the reward (DPS) for getting into web+scram+neut range wasn't good enough to justify doing it. It also seems that you left out a bunch of ship changes which (I hear) make it easier to get into blaster range in the first place.
-Liang
I agree, the reward blasters get for living in scram range isn't worth it. One of many gripes I have with the list proposed is that (and the on-grid probing that plagues 100km+ sniping/rails). Oh and here's the bunch of ship changes you're alluding to:
Quote: Max Velocity +10 on the following ships:
Arazu, Astarte, Brutix, Catalyst, Deimos, Dominix, Dominix Navy Issue, Enyo, Eos, Falcon, Guardian-Vexor, Helios, Incursus, Ishtar, Lachesis, Maulus, Megathron, Megathron Federate Issue, Megathron Navy Issue, Thorax, Tristan, Utu, Vexor, Vexor Navy Issue, Vigilant
Max Velocity +5 on the following ships: Cormorant, Federation Navy Comet, Hyperion, Kronos, Sin, Vindicator
Inertia Modifier -5% on the following ships:
Adrestia, Arazu, Ares, Astarte, Atron, Brutix, Catalyst, Celestis, Cormorant, Daredevil, Deimos, Dominix, Dominix Navy Issue, Eagle, Enyo, Eos, Eris, Exequror Navy Issue, Falcon, Federation Navy Comet, Ferox, Guardian-Vexor, Harpy, Helios, Hyperion, Incursus, Ishkur, Ishtar, Kronos, Lachesis, Maulus, Megathron, Megathron Federate Issue, Megathron Navy Issue, Merlin, Moa, Phobos, Raptor, Rokh, Sin, Taranis, Thorax, Tristan, Utu, Vexor, Vexor Navy Issue, Vigilant, Vindicator, Vulture
And before you say "oh but there's more!" This rounds out the blog:
Quote: Tech II Ammo
GÇó Javelin (all sizes): Removed cap penalty GÇó Javelin, Gleam and Quake (all sizes): Removed tracking speed penalty, added 25% tracking speed bonus GÇó Hail (all sizes): Removed falloff penalty
Call me pessimistic, but I don't see those love-taps kicking hybrid platforms into fighting shape. |
|

Alara IonStorm
RvB - BLUE Republic
328
|
Posted - 2011.11.03 21:45:00 -
[221] - Quote
Izuru Hishido wrote:
Kay. Javelin Torps with 3%-5% implants, but you do need one rocket fuel cache partition. With 3%'s you can easily exceed fifty kilometers. I think the max range I got was sixty seven kilometers.lf.
Yet it is terribly inaccurate for fleets and slows your ship to a crawl making range control harder. But a fleet relying on Implants, good job.
Izuru Hishido wrote: 800's get close to 70km without any tracking computers/enhancers. lf.
Optimal Genius most of that Dmg gets lost in falloff.
Izuru Hishido wrote: I've got a corpmate who has a mega setup that gets 60km optimal with antimatter with blasters. Think that negates your entire argument. No wasted rig slots either. Not giving you the fit either.
What interesting fantasies you have.
Izuru Hishido wrote: Oh, and also, you don't need a tracking comp to get above 50km on scorch. You just need to think about it and you'll get above 50. Don't hurt yourself though.
On an unbonused ship you need a TC, TE, Implant or Rig to get that.
Izuru Hishido wrote: So there, a short list. I've shown AC's get a long range in certain circumstances. Torps, Blasters, Pulses, they all hit out to sixty or higher if you know what the hell you're doing. Obviously you don't, or you'd have figured this out before crying that everything's broken. You'd probably be one of the people that would fit a large shield booster to a geddon, given the fact that you couldn't figure this out yourself.
Well you have proven it 50+ Optimal for all those weapons... 
Now that I said what I want and this thread has been relocated to crazytown I shall ride my L Shield Booster Geddon into the Sunset. |

Vmir Gallahasen
Blue Republic RvB - BLUE Republic
2
|
Posted - 2011.11.03 21:45:00 -
[222] - Quote
Izuru Hishido wrote:I've got a corpmate who has a mega setup that gets 60km optimal with antimatter with blasters. Think that negates your entire argument. No wasted rig slots either. Not giving you the fit either. Your friend, he has been dishonest with you.
6% falloff implant, 6% optimal implant [Megathron, New Setup 1] Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II
Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L [empty high slot]
Large Hybrid Locus Coordinator II Large Hybrid Locus Coordinator II Large Hybrid Locus Coordinator I
7.8km optimal, 29km falloff. That's pretty close. Right? You definitely disproved all those naysayers
P.S. Null -> 19km optimal, 36km falloff. |

Vmir Gallahasen
Blue Republic RvB - BLUE Republic
2
|
Posted - 2011.11.03 21:54:00 -
[223] - Quote
Just to keep all the bases covered: [Rokh, New Setup 1] Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II
Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range
Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L
Large Hybrid Locus Coordinator II Large Hybrid Locus Coordinator II Large Hybrid Locus Coordinator I
12 + 29. Not even close man. 29km optimal with Null
|

Liang Nuren
Parsec Flux
36
|
Posted - 2011.11.03 21:56:00 -
[224] - Quote
Izuru Hishido wrote: 800's get close to 70km without any tracking computers/enhancers. Figure out yourself how. No wasted rigs either.
Eh, hitting isn't the same thing as doing good DPS. Even a Mach/Vargur hurts that far out.
Quote: I've got a corpmate who has a mega setup that gets 60km optimal with antimatter with blasters. Think that negates your entire argument. No wasted rig slots either. Not giving you the fit either.
Wat. Calling bullshit.
-Liang |

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
39
|
Posted - 2011.11.03 21:56:00 -
[225] - Quote
lol |

Izuru Hishido
ADVANCED Combat and Engineering Violent Society
2
|
Posted - 2011.11.03 21:56:00 -
[226] - Quote
Vmir Gallahasen wrote:Izuru Hishido wrote:I've got a corpmate who has a mega setup that gets 60km optimal with antimatter with blasters. Think that negates your entire argument. No wasted rig slots either. Not giving you the fit either. 7.8km optimal, 29km falloff. That's pretty close. Right? You definitely disproved all those naysayers P.S. Null -> 19km optimal, 36km falloff.
No, you are right, I just misspoke and said antimatter out of reflex (since its rare that blasters are used with anything but antimatter in my experience) when I should have said null. Also, it isn't a glass cannon super sniper fit, its plenty effective.
|

Liang Nuren
Parsec Flux
36
|
Posted - 2011.11.03 21:58:00 -
[227] - Quote
Izuru Hishido wrote:Vmir Gallahasen wrote:Izuru Hishido wrote:I've got a corpmate who has a mega setup that gets 60km optimal with antimatter with blasters. Think that negates your entire argument. No wasted rig slots either. Not giving you the fit either. 7.8km optimal, 29km falloff. That's pretty close. Right? You definitely disproved all those naysayers P.S. Null -> 19km optimal, 36km falloff. No, you are right, I just misspoke and said antimatter out of reflex (since its rare that blasters are used with anything but antimatter in my experience) when I should have said null. Also, it isn't a glass cannon super sniper fit, its plenty effective.
Are you sure he didn't say he could hit at 60km? Because... that's totally different. It'd be crap damage but it can probably be done.
-Liang |

Izuru Hishido
ADVANCED Combat and Engineering Violent Society
2
|
Posted - 2011.11.03 22:01:00 -
[228] - Quote
Yes, Liang, it was total range, not optimal. He could hit, and trust me, it hurts to be hit by a blasterboat at that range. Haven't flown the setup myself, but I imagine sixty is the edge of falloff, or barely out of optimal. |

Liang Nuren
Parsec Flux
36
|
Posted - 2011.11.03 22:05:00 -
[229] - Quote
Izuru Hishido wrote:Yes, Liang, it was total range, not optimal. He could hit, and trust me, it hurts to be hit by a blasterboat at that range. Haven't flown the setup myself, but I imagine sixty is the edge of falloff, or barely out of optimal.
Speaking purely from memory, 60km would be optimal + falloff (and a bit) from a max range max implanted (range bonused) Rokh. A Mega would surely be hitting optimal + edge of 2x falloff at the absolute best. The only thing that'd hurt would be frigs or something.
-Liang
Ed: More than happy to be wrong here. I'd like to know I've been missing something for the last several years. :) |

Jill Antaris
Imperial Academy Amarr Empire
21
|
Posted - 2011.11.03 22:12:00 -
[230] - Quote
[Rokh, New Setup 2] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range
Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L
Large Hybrid Locus Coordinator II Large Hybrid Locus Coordinator II Large Ancillary Current Router I
738 dps @ 27+34km. Behold, it does a massive 300 DPS at 60km.  |
|

Vmir Gallahasen
Blue Republic RvB - BLUE Republic
2
|
Posted - 2011.11.03 22:13:00 -
[231] - Quote
Edit: beaten to it |

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
39
|
Posted - 2011.11.03 22:15:00 -
[232] - Quote
We really need to stop this.
Attempting to publicize a well-kept secret fit that violates game mechanics is something that could come back to haunt Mr. Hishido in the future. |

Izuru Hishido
ADVANCED Combat and Engineering Violent Society
2
|
Posted - 2011.11.03 22:27:00 -
[233] - Quote
Nimrod Nemesis wrote:We really need to stop this.
Attempting to publicize a well-kept secret fit that violates game mechanics is something that could come back to haunt Mr. Hishido in the future.
OH GOD I'M HAUNTED NOW! SOMEONE CALL THE GHOST HUNTERS! I'M AFRAID OF GHOSTS!
Hurr, yeah, I derped when I was speaking and made a bit of an ass out of myself. At least I can admit mistakes though, more than 98% of the people I've met though. My typographical fuckup has provided me with a much needed source of humor, though. Keep trying to guess though, I'm sure you'll hit it eventually, :D |

Roosterton
Eternal Frontier
123
|
Posted - 2011.11.03 22:33:00 -
[234] - Quote
Nimrod Nemesis wrote:Roosterton wrote:Alara IonStorm wrote: 1400mm Maelstrom 1400mm Tempest Nano Tempest 720mm Nano Hurricane Arty Muninn Scimitar Rapier Huginn Hound Sabre Broadsword
Vs
Caldari
HAM Drake HML Drake Nano Drake HAM Tengu 100MN AB Tengu Falcon Rook Basilisk Cerberus Manticore Scorpion
Fixed. Looks like someone is desperately grabbing at straws.
What? Pointing out a biased, incomplete argument is considered "grasping at straws" now?  |

Izuru Hishido
ADVANCED Combat and Engineering Violent Society
3
|
Posted - 2011.11.03 22:37:00 -
[235] - Quote
No, pointing out a biased, incomplete argument just makes you wrong apparently, even when your logic is sound. Its like talking to a brick and expecting it to start singing Hamlet. |

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
40
|
Posted - 2011.11.03 22:53:00 -
[236] - Quote
Izuru Hishido wrote:No, pointing out a biased, incomplete argument just makes you wrong apparently, even when your logic is sound. Its like talking to a brick and expecting it to start singing Hamlet.
You, of all people here, talking about logic? |

Izuru Hishido
ADVANCED Combat and Engineering Violent Society
3
|
Posted - 2011.11.03 22:55:00 -
[237] - Quote
Nimrod Nemesis wrote:Izuru Hishido wrote:No, pointing out a biased, incomplete argument just makes you wrong apparently, even when your logic is sound. Its like talking to a brick and expecting it to start singing Hamlet. You, of all people here, talking about logic? Rambling always gets the best of logic. |

Tanya Powers
Science and Trade Institute Caldari State
106
|
Posted - 2011.11.03 22:55:00 -
[238] - Quote
Izuru Hishido wrote:I've got a corpmate who has a mega setup that gets 60km optimal with antimatter with blasters.
Megathron 7 low slots, I'd like to see how you get 60km optimal in any operational Blaster megathron.
Some lol EFT fit  |

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
40
|
Posted - 2011.11.03 23:02:00 -
[239] - Quote
Izuru Hishido wrote:Nimrod Nemesis wrote:Izuru Hishido wrote:No, pointing out a biased, incomplete argument just makes you wrong apparently, even when your logic is sound. Its like talking to a brick and expecting it to start singing Hamlet. You, of all people here, talking about logic? Rambling always gets the best of logic.
I think you just accidentally, your point. |

Roosterton
Eternal Frontier
123
|
Posted - 2011.11.03 23:16:00 -
[240] - Quote
Quote:No, I just think it's cute you threw HAMs in there (might as well include autocannon variants on the minmatar side if you're willing to make that stretch) just to make things look at bit more equitable. I'm quite comfortable putting the scorp on that list, but I don't feel that putting rook in the fleet list is genuine. Falcon/rook are gang ships and their effectiveness is diminished greatly in "fleet," numbers where you're simply better off having more logi for support. Personally, I thought the initial list was generous as hell for having the cerb on it.
Nanopests are AC ships. So fine, remove the HAM ships, also remove the nanopest. The list is still pretty even.
As for the Rook/Falcon, they're decent alternatives to Scorps if more mobility is needed. Maybe Scorps are more commonly used because flying them requires nothing but sitting there and activating jammers, but that doesn't nullify the viability of other ECM ships. |
|

Naomi Knight
Imperial Academy Amarr Empire
19
|
Posted - 2011.11.03 23:20:00 -
[241] - Quote
Roosterton wrote: Nanopests are AC ships. So fine, remove the HAM ships, also remove the nanopest. The list is still pretty even.
As for the Rook/Falcon, they're decent alternatives to Scorps if more mobility is needed. Maybe Scorps are more commonly used because flying them requires nothing but sitting there and activating jammers, but that doesn't nullify the viability of other ECM ships.
not rly we use many tempests with nano and 1400mm arty fitted rook/falcon only worth using in smaller gangs,they die too easily vs fleets , scorp has the range +tank for large fights |

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
40
|
Posted - 2011.11.03 23:24:00 -
[242] - Quote
Roosterton wrote: Nanopests are AC ships. So fine, remove the HAM ships, also remove the nanopest. The list is still pretty even.
At the MOST generous, it's 10 to 9.
Quote: 1400mm Maelstrom 1400mm Tempest 720mm Nano Hurricane Arty Muninn Scimitar Rapier Huginn Hound Sabre Broadsword
(10)
Vs
Caldari
HML Drake 100MN AB Tengu Falcon Rook Basilisk Cerberus (lol) Manticore Scorpion
(9) more like (6)
I would have to argue the Rook/Falcon don't belong in fleets. I would also argue the cerb is a truly LAUGHABLE fleet hac and I really can't imagine comparing it to the muninn. So that puts us, more realistically, at 10 to 6. Then you might as well consider the scimi is in most cases superior to the basi and the manticore is certainly not one of the better bombers... **** this is depressing.
Roosterton wrote: As for the Rook/Falcon, they're decent alternatives to Scorps if more mobility is needed. Maybe Scorps are more commonly used because flying them requires nothing but sitting there and activating jammers, but that doesn't nullify the viability of other ECM ships.
We're still talking about fleets, yes? |

Mfume Apocal
Origin. Black Legion.
79
|
Posted - 2011.11.03 23:34:00 -
[243] - Quote
Nimrod Nemesis wrote:We're still talking about fleets, yes?
Depends on how you define "fleet" because past a certain point, the 1400mm Pest and Muninn should be falling off that list as well. And who uses Sabres for fleets? More expensive for capabilities you don't need for a fleet dictor.
And that should be a 10MN Tengu. |

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
40
|
Posted - 2011.11.03 23:44:00 -
[244] - Quote
Mfume Apocal wrote: Depends on how you define "fleet" because past a certain point, the 1400mm Pest and Muninn should be falling off that list as well. And who uses Sabres for fleets? More expensive for capabilities you don't need for a fleet dictor.
And that should be a 10MN Tengu.
How do you define fleet? And don't you mean at a certain point everything BUT 1400mm X falls off the list? (I guess it depends on which side has them) Anyhow, valid point about the sabre.
Tengu should just be tengu.
Quote: 1400mm Maelstrom 1400mm Tempest 720mm Nano Hurricane Arty Muninn Scimitar Rapier Huginn Hound Broadsword (9)
Vs
HML Drake HML Tengu Basilisk Manticore Scorpion (5)
Edited for more realism. |

Zarnak Wulf
Amok. Goonswarm Federation
57
|
Posted - 2011.11.03 23:44:00 -
[245] - Quote
When the Deimos can approach vagabond speeds with the shortest range weapon system in the game I'll get excited about the hybrid buff. |

Mfume Apocal
Origin. Black Legion.
79
|
Posted - 2011.11.04 00:16:00 -
[246] - Quote
Nimrod Nemesis wrote:How do you define fleet?
More than 50 or so. At that level, you're looking at about 30-35 damage dealers. If those damage dealers are Pulse BS, they have enough alpha to pink-mist anything will less than 100K EHP, practically speaking and will do it at a pretty frightening rate. So the 1400mm Tempest, in spite of it's speed, sig and utility advantage, loses out to the Maelstrom as a fleet BS simply because of tank.
Quote:And don't you mean at a certain point everything BUT 1400mm X falls off the list? (I guess it depends on which side has them)
The Huginn serves a pretty crucial role and can be fairly survivable in big fights if you're willing to invest the SP and isk into a off-grid booster and faction webs. Scimitar works as well.
As for stuff that I wouldn't put on the list, I personally don't think the Broadsword is too different from the Onyx tbh. Properly fit, both have similar enough stats I'm pretty hesitant to put either one over the other. Anything past small gangs (10 or 11 guys), the Rapier is just a bad Huginn. Hounds are pretty much go-to bombers simply because of the explosive damage bonus; if armor tanks had an EM weakness, people would be singing the Purifier's praises instead.
Of course, all this changes in small(er) fights.
|

Ruah Piskonit
PIE Inc.
40
|
Posted - 2011.11.04 01:02:00 -
[247] - Quote
Zarnak Wulf wrote:When the Deimos can approach vagabond speeds with the shortest range weapon system in the game I'll get excited about the hybrid buff.
I like. . .a bit extreme but like. I have always argued that Gallente should have the best agility (get up to speed fastest - MWD) and the minmatar should remain the fastest top-speed but not get up to speed as fast. And i was glad to see CCP agrees.
Overall Liang, I don't think ACs should be balanced to Lazers. I feel that ACs should do the least DPS that will not-quite match Pulse damage at AC optimal. But if the Minmatar ship decides to go with a high-damage load-out - it can choose to load missiles in its extra high points (trading neuts), and use its drones (mobility). The drones especially take away from the mobility of the ship - but - when taken as a whole package - will just do less damage then a pure pulse ship. In exchange - the minmatar ship can elect to do less damage by removing the missiles and not using the drones - but gain major battlefield mobility and options instead.
That is something Mini ships have not lost - they still remain highly versatile in fittings and options. Hybrids and Lasers are both one trick ponies and impose very server load-outs and tactical considerations on the ship/pilot. Eagle is the perfect example of this kind of focused design that symbolizes Amarr and Caldari ship design. So if anyone argues to bring the weapon systems in line also have to propose to completely change the other three races to give them that degree of malleability. If not, then Mini ships and their weapon systems have to be balanced back to being the lowest damaging, highest mobility, lowest tech, highest adaptation race. The jack of all trades class of ships has to trade firepower, tank, and strategic focus for combat options, maneuverability, and a wide range of weapon systems employed. If not, then it will remain imba because it keep all the advantages and loses non of its disadvantages - with the exception of mass battleship fleet fights.
Now, does anyone want to take this kind of ship out to a fleet? Well, if its a skirmish fleet, yes. Which is why gallente and minmatar are the two skirmish style races (and conveniently allied). But not in a 'conventional fleet' where Amarr and Caldari with their more focused ships would dominate.
The desire to balance ACs to Pulse and Blasters ignores the core design of the ships and the advantages/disadvantages that those weapon systems have. But lasers are supposed to be the best turret platform. So if we nurf lazers, then there also needs to be a major re-evaluation of its cap use and fittings - because an Amarr ship sacrifices a lot to get that 'face melting' dps. Remember, Amarr ships have few mids, generally slow due to the 'gank and tank' design, almost no Amarr ship is an exception to this except perhaps the Arbitrator class.
As I see it - the balance has been borked. And the ones to suffer have not been so much Amarr as Gallente. Minmatar ships do everything Gallente ships do, with easier fittings, better ranges, more combat options, and faster speeds. And don't get people started on drones. . .
Also in the TD changes were before the TE changes - yes. But that is where the crying started. There is no way that Minmatar should get a low-slot mod that acts as a second damage mod - not even you can argue that that is balanced.
|

Grog Barrel
Federal Navy Academy Gallente Federation
8
|
Posted - 2011.11.04 01:15:00 -
[248] - Quote
Hannibal Ord wrote: Over time Amarr ships and lasers were improved - the laser now being the best weapon system in the game as it stands, mounted on often perfect platforms - yes it is even better than projectiles.
Since feeding the trolls is now a trend, i will go with it too.
You must be ******* kidding right? The only thing that makes amarrr still "flyable" is the ammunition: Scorch, not the terribad weapon system. Take scorch off amarr technology and amarr ships are nothing but flying dildos and that's a fact. For multifrequency range just switch to a completely new race and win. |

Bomberlocks
CTRL-Q
30
|
Posted - 2011.11.04 01:23:00 -
[249] - Quote
Gypsio III wrote:[quote=JitaJane].....the Typhoon works fine with projectiles. Wut?  |

Zarnak Wulf
Amok. Goonswarm Federation
58
|
Posted - 2011.11.04 01:43:00 -
[250] - Quote
Ruah Piskonit hits the nail on the head and alot more eloquently then I ever could. The skulls, the bones..... He gives it all such a glow. I don't know if it's art- but I like it!  |
|

Roosterton
Eternal Frontier
123
|
Posted - 2011.11.04 03:55:00 -
[251] - Quote
Nimrod Nemesis wrote:
I would have to argue the Rook/Falcon don't belong in fleets. I would also argue the cerb is a truly LAUGHABLE fleet hac and I really can't imagine comparing it to the muninn. So that puts us, more realistically, at 10 to 6. Then you might as well consider the scimi is in most cases superior to the basi and the manticore is certainly not one of the better bombers... **** this is depressing.?
Cerb has its niche in comparison to the Muninn - namely, perfect damage projection far, far past 100km. Of course, it will take a while for your missiles to hit out that far, but it can still make very viable support.
As for the Rook and Falcon, I would argue that they're still very useful in a fleet of around 50 people, where things like the added mobility of them will give them a role above the scorp. Once you start getting into the hundreds of people, I would agree that their usefulness begins to diminish... But so does the usefulness of Huginns/Rapiers.
Honestly, the Scimi is only superior to the basilisk in a perfect world where nothing hits you, nothing neuts you, and nothing tries to jam you. Even then, there are cases where the basi is better. (being able to run 5 large shield transporters as opposed to 4 comes to mind)
I actually prefer the Manti to the Hound, due to kinetic being a somewhat more flexible damage type than explosive, and four mids allows you to do some more interesting stuff with ewar. But I suppose that comes down to personal taste.
|

Ruah Piskonit
PIE Inc.
41
|
Posted - 2011.11.04 04:46:00 -
[252] - Quote
Zarnak Wulf wrote:Ruah Piskonit hits the nail on the head and alot more eloquently then I ever could. The skulls, the bones..... He gives it all such a glow. I don't know if it's art- but I like it! 
thanks man |

Mfume Apocal
Origin. Black Legion.
79
|
Posted - 2011.11.04 05:56:00 -
[253] - Quote
Ruah Piskonit wrote:Also in the TD changes were before the TE changes - yes. But that is where the crying started. There is no way that Minmatar should get a low-slot mod that acts as a second damage mod - not even you can argue that that is balanced.
1. Amarr get a mid-slot mod that acts a second damage mod. 2. Even with the Amarr ship having 0 TCs and a Minmatar ship having 2 TEs, lasers still project damage better.
Quote:Finally - ship lists of best and worst and this and that are not arguments. . .
WTB 700 DPS at 60km Tempest. |

Liang Nuren
Parsec Flux
43
|
Posted - 2011.11.04 06:45:00 -
[254] - Quote
Ruah Piskonit wrote: Overall Liang, I don't think ACs should be balanced to Lazers. I feel that ACs should do the least DPS that will not-quite match Pulse damage at AC optimal. ... But lasers are supposed to be the best turret platform.
Please justify why you believe this. So far, you've just told me the way that it "should be" with absolutely no justification. I'll go out on a limb here and say you are utterly and completely wrong - and claiming that lasers should be the best weapon platform is nothing short of ludicrous.
Quote: Also in the TD changes were before the TE changes - yes. But that is where the crying started. There is no way that Minmatar should get a low-slot mod that acts as a second damage mod - not even you can argue that that is balanced.
TEs work the same for everyone. Please stop pretending like they don't.
-Liang |

Zoe Alarhun
The Proactive Reappropriation Corporation
45
|
Posted - 2011.11.04 07:47:00 -
[255] - Quote
Yay! A wild Liang appears! |

Gypsio III
Dirty Filthy Perverts
60
|
Posted - 2011.11.04 09:51:00 -
[256] - Quote
Liang Nuren wrote:Ruah Piskonit wrote: Overall Liang, I don't think ACs should be balanced to Lazers. I feel that ACs should do the least DPS that will not-quite match Pulse damage at AC optimal. ... But lasers are supposed to be the best turret platform.
Please justify why you believe this. So far, you've just told me the way that it "should be" with absolutely no justification. I'll go out on a limb here and say you are utterly and completely wrong - and claiming that lasers should be the best weapon platform is nothing short of ludicrous. Quote: Also in the TD changes were before the TE changes - yes. But that is where the crying started. There is no way that Minmatar should get a low-slot mod that acts as a second damage mod - not even you can argue that that is balanced.
TEs work the same for everyone. Please stop pretending like they don't. -Liang
Come off it, that's a ridiculous statement. The benefit that a ship gains from a TE is dependent on the nature of the ship, its weapons and fittings and its slot layout.
Saying that TEs work the same for everyone is like giving a knife and fork to a man with no arms and saying "Just use them the way that I do". |

Mfume Apocal
Origin. Black Legion.
79
|
Posted - 2011.11.04 09:55:00 -
[257] - Quote
Gypsio III wrote:Come off it, that's a ridiculous statement. The benefit that a ship gains from a TE is dependent on the nature of the ship, its weapons and fittings and its slot layout.
Saying that TEs work the same for everyone is like giving a knife and fork to a man with no arms and saying "Just use them the way that I do".
Are you saying the TE doesn't help pulse with damage projection? |

Gypsio III
Dirty Filthy Perverts
60
|
Posted - 2011.11.04 10:04:00 -
[258] - Quote
Mfume Apocal wrote:Gypsio III wrote:Come off it, that's a ridiculous statement. The benefit that a ship gains from a TE is dependent on the nature of the ship, its weapons and fittings and its slot layout.
Saying that TEs work the same for everyone is like giving a knife and fork to a man with no arms and saying "Just use them the way that I do". Are you saying the TE doesn't help pulse with damage projection?
I'm saying that it helps different ships to different extents. Are you saying that a blasterboat gets the same benefit from a TE as a AC/pulse ship, and that all these ships have the same ability to fit the same number of TEs?
And don't say "yes they all get 30% falloff from the first TE" That's just a number in EFT, it's the usefulness of the ship in game that is important. |

Onictus
Legendary Knights Vorpal's Edge
17
|
Posted - 2011.11.04 10:35:00 -
[259] - Quote
Liang Nuren wrote:
TEs work the same for everyone. Please stop pretending like they don't.
-Liang
TE's favor AC's by virtue of increasing falloff considerably....they have a bigger effect on optimal+ falloff than any other turret system.
None of the other turrets have falloffs 130% of their optimal, by pushing falloff you reduce the drop in the curve and overall dps increases over x distance.
So a TE on a 800mm AC increases falloff what 7km or so? When you stack three of them you get about 25-30% (if memory serves) real range bonus with short range ammo (which I must say is going to rock when Hail gets buffed)
Opposed to the other systems that are primarily optimal, three TE's on a Neutron blaster cannon with faction AM pushes optimal + fall off from 19km (ish) to 28km where the comparable ACs go from 22km to 48km optimal + falloff with short range faction ammo. The amusing part is that the above example, blaster optimal is something like 11km and ACs are a whopping 3,500 or so with my my imperfect skills.
Not exactly game breaking in my opinion.
Hulls are more the issue than the turrets themselves.
|

Hannibal Ord
Noir. Noir. Mercenary Group
43
|
Posted - 2011.11.04 10:56:00 -
[260] - Quote
Grog Barrel wrote:Hannibal Ord wrote: Over time Amarr ships and lasers were improved - the laser now being the best weapon system in the game as it stands, mounted on often perfect platforms - yes it is even better than projectiles.
Since feeding the trolls is now a trend, i will go with it too. You must be ******* kidding right? The only thing that makes amarrr still "flyable" is the ammunition: Scorch, not the terribad weapon system. Take scorch off amarr technology and amarr ships are nothing but flying dildos and that's a fact. For multifrequency range just switch to a completely new race and win.
High Optimal range equals to perfect damage onto a target baring issues with tracking.
Your argument that remove Scorch and Amarr is **** can be mirrored by removing Barrage from Minmatar and they are equally crap, because Barrage allows the ships to kite and fire at range, with few exceptions. Infact, a great deal of Hybrid ships are also only effective when they load Null. The long range ammo makes or breaks the weapon systems of all races when concerning short range guns.
The lasers ability to switch different Crystals on the fly is a super awesome ability and if you have a clue about fitting ships and good skills, the cap requirements for them doesn't really matter that much.
Not saying that some Amarr ships need work, like the Omen for example, but the weapon is pretty darn good and balanced against Projectiles. |
|

Mfume Apocal
Origin. Black Legion.
81
|
Posted - 2011.11.04 12:00:00 -
[261] - Quote
Gypsio III wrote:I'm saying that it helps different ships to different extents.
OK.
Quote:Are you saying that a blasterboat gets the same benefit from a TE as a AC/pulse ship
Hell no. Which is part of the reason blasters specifically and Gallente in general are hard-mode EVE.
Quote:...and that all these ships have the same ability to fit the same number of TEs?
If shield tanked, *most* can fit the traditional 2+2 or 3+1. Higher damage is supposed to be the advantage of shield tanking, so I see nothing wrong with this. For ships locked into armor-tanking by virtue of bonuses, they (typically) have mids for TCs, which do the same thing as TEs. See: Hellcat Abaddon.
Quote:And don't say "yes they all get 30% falloff from the first TE"  That's just a number in EFT, it's the usefulness of the ship in game that is important.
I agree. Pulse BS still rule the day in fleet fights, shield tanked Zealots can ruin your day out to 50km (thanks to TEs!) and even a plated Harb with no TE/TCs still projects damage better over relevant solo/small gang ranges than a Hurricane. |

Bomberlocks
CTRL-Q
31
|
Posted - 2011.11.04 12:21:00 -
[262] - Quote
Mfume Apocal wrote:Gypsio III wrote:I'm saying that it helps different ships to different extents. OK. Quote:Are you saying that a blasterboat gets the same benefit from a TE as a AC/pulse ship Hell no. Which is part of the reason blasters specifically and Gallente in general are hard-mode EVE. Quote:...and that all these ships have the same ability to fit the same number of TEs? If shield tanked, *most* can fit the traditional 2+2 or 3+1. Higher damage is supposed to be the advantage of shield tanking, so I see nothing wrong with this. For ships locked into armor-tanking by virtue of bonuses, they (typically) have mids for TCs, which do the same thing as TEs. See: Hellcat Abaddon. Quote:And don't say "yes they all get 30% falloff from the first TE"  That's just a number in EFT, it's the usefulness of the ship in game that is important. I agree. Pulse BS still rule the day in fleet fights, shield tanked Zealots can ruin your day out to 50km (thanks to TEs!) and even a plated Harb with no TE/TCs still projects damage better over relevant solo/small gang ranges than a Hurricane. Wouldn't a change to rig mechanics help Gallente? Give the Hybrid burst aerator give higher bonus than the equivalent projectile and laser rigs? |

Onictus
Legendary Knights Vorpal's Edge
17
|
Posted - 2011.11.04 12:29:00 -
[263] - Quote
Bomberlocks wrote:
I agree. Pulse BS still rule the day in fleet fights, shield tanked Zealots can ruin your day out to 50km (thanks to TEs!) and even a plated Harb with no TE/TCs still projects damage better over relevant solo/small gang ranges than a Hurricane.
Wouldn't a change to rig mechanics help Gallente? Give the Hybrid burst aerator give higher bonus than the equivalent projectile and laser rigs?[/quote]
More like get rid of the speed penalty on active armor armor rigs
|

Sable Schroedinger
Jericho Fraction The Star Fraction
0
|
Posted - 2011.11.04 12:33:00 -
[264] - Quote
IMO 2 things were over buffed. Pulse tracking and TE fall off bonus.
For now, I have no problem with the damage level of projectiles, even the alpha on arties, though in time that opinion might change. However, at this time, the issue is too clouded by the above over buffs.
Lasers are listed as medium to long range weapons, however with the current tracking on Pulse there is no meaningful concept of getting under their tracking, therefore they become short, medium and long range weapons.
Projectiles are short to medium weapons, however with the boost to TEs they are short medium and long range weapons.
Blasters are short range weapons, rails are long range weapons.Since those divides have not been blurred (and nor should they be), the obvious imbalance we see is created.
Now I agree that pulse needed a tracking boost as it was too easy to get under their tracking. I also agree that TEs needed to effect falloff as TDs were changed to effect fall off. But in both cases, I think it went too far and removed flavour from the weapons systems by making them omni useful.
Other things need looking at, some need buffing and some need rolling back - others (mentioning no active tanks) need reworking completely, but the above issue just need their buffs rolling back a little (doesn't need to be huge). The reason it can't be a buff everything else to the same level answer, is a. as the gallente have found recently a buff to other things is often a nerf to another and because arms races never end (boosting the damage to everything just results in calls for more HPs again and the cycle begins anew). |

Naomi Knight
Imperial Academy Amarr Empire
19
|
Posted - 2011.11.04 16:41:00 -
[265] - Quote
what about a role bonus ? all matar fanboys say those ships arent tanky , so lets make it more apparent , add a "bonus" for all matar ships: -30% shield,armor,hull hp even for modules |

Liang Nuren
Perkone Caldari State
46
|
Posted - 2011.11.04 18:07:00 -
[266] - Quote
Gypsio III wrote:Mfume Apocal wrote:Gypsio III wrote:Come off it, that's a ridiculous statement. The benefit that a ship gains from a TE is dependent on the nature of the ship, its weapons and fittings and its slot layout.
Saying that TEs work the same for everyone is like giving a knife and fork to a man with no arms and saying "Just use them the way that I do". Are you saying the TE doesn't help pulse with damage projection? I'm saying that it helps different ships to different extents. Are you saying that a blasterboat gets the same benefit from a TE as a AC/pulse ship, and that all these ships have the same ability to fit the same number of TEs? And don't say "yes they all get 30% falloff from the first TE"  That's just a number in EFT, it's the usefulness of the ship in game that is important.
Comments: - Optimal is a much stronger mechanic than falloff, so I would say that lasers get a similar benefit. - Blasters are useless anyway and therefore not useful to bring into this conversation. The comment about the man with no arms is appropriate, but not very useful. - I make heavy use of TEs on all turret based ships. TEs would be simply useless most of the time without the falloff bonus.
-Liang |

Liang Nuren
Perkone Caldari State
46
|
Posted - 2011.11.04 18:15:00 -
[267] - Quote
Onictus wrote: TE's favor AC's by virtue of increasing falloff considerably....they have a bigger effect on optimal+ falloff than any other turret system.
Amusingly, optimal + falloff is a much less interesting mechanic than optimal + 0 falloff or optimal + falloff/2. You have to remember that just because you can deal damage doesn't make it good damage.
Quote: None of the other turrets have falloffs 130% of their optimal, by pushing falloff you reduce the drop in the curve and overall dps increases over x distance.
Please stop equating falloff with optimal. They are not at all the same. One of them is quite dramatically inferior.
-Liang |

Onictus
Legendary Knights Vorpal's Edge
17
|
Posted - 2011.11.04 18:26:00 -
[268] - Quote
Liang Nuren wrote:Onictus wrote: TE's favor AC's by virtue of increasing falloff considerably....they have a bigger effect on optimal+ falloff than any other turret system.
Amusingly, optimal + falloff is a much less interesting mechanic than optimal + 0 falloff or optimal + falloff/2. You have to remember that just because you can deal damage doesn't make it good damage. Quote: None of the other turrets have falloffs 130% of their optimal, by pushing falloff you reduce the drop in the curve and overall dps increases over x distance.
Please stop equating falloff with optimal. They are not at all the same. One of them is quite dramatically inferior. -Liang
Agreed, optimal is more valuable.
But no one is screaming about nerfing pulse lasers despite their very long optimals....
The optimal on ACs is shorter than blasters, under 2000 with 425s? Compared to 2300 with neutrons. While uninteresting you simply can't say damage in falloff is ineffective.
You just said yourself that blasters are useless, yet they have a LONGER optimal than ACs.....and I doubt you will hear many cries about under powered autocannons in fall off. |

cyka776
7
|
Posted - 2011.11.04 18:30:00 -
[269] - Quote
they should have just nerfed scorch and lasers a while back instead of buffing projectiles |

Liang Nuren
Perkone Caldari State
46
|
Posted - 2011.11.04 19:40:00 -
[270] - Quote
Onictus wrote: Agreed, optimal is more valuable.
But no one is screaming about nerfing pulse lasers despite their very long optimals....
The optimal on ACs is shorter than blasters, under 2000 with 425s? Compared to 2300 with neutrons. While uninteresting you simply can't say damage in falloff is ineffective.
You just said yourself that blasters are useless, yet they have a LONGER optimal than ACs.....and I doubt you will hear many cries about under powered autocannons in fall off.
Comments: - Actually, several people in this thread have stated their desire to nerf both projectiles and lasers. Or just projectiles (which would lead to lasers). - I didn't say that all damage in falloff is ineffective, so please stop putting words in my mouth. I said that optimal + falloff is not as interesting as optimal and optimal + falloff/2. If you're at optimal + falloff your damage isn't anything to write home about. - Again, blasters have deeper problems than can be solved by TEs. It is ******* useless to continue bringing them up. Either CCP will boost blasters to the levels of Lasers and Projectiles or they will continue to be useless. If you want to talk about the balance of TEs you should restrict yourself to functional weapons systems.
cyka776 wrote:they should have just nerfed scorch and lasers a while back instead of buffing projectiles
Yes, this was the right answer. Unfortunately (or fortunately?) that time has long since passed and it is no longer the right answer. CCP must now buff hybrids, which is the direction they're going. After that, they'll need to look at Cruise.
-Liang
|
|

Onictus
Legendary Knights Vorpal's Edge
18
|
Posted - 2011.11.04 20:57:00 -
[271] - Quote
Liang Nuren wrote:Onictus wrote: Agreed, optimal is more valuable.
But no one is screaming about nerfing pulse lasers despite their very long optimals....
The optimal on ACs is shorter than blasters, under 2000 with 425s? Compared to 2300 with neutrons. While uninteresting you simply can't say damage in falloff is ineffective.
You just said yourself that blasters are useless, yet they have a LONGER optimal than ACs.....and I doubt you will hear many cries about under powered autocannons in fall off.
Comments: - Actually, several people in this thread have stated their desire to nerf both projectiles and lasers. Or just projectiles (which would lead to lasers). - I didn't say that all damage in falloff is ineffective, so please stop putting words in my mouth. I said that optimal + falloff is not as interesting as optimal and optimal + falloff/2. If you're at optimal + falloff your damage isn't anything to write home about. - Again, blasters have deeper problems than can be solved by TEs. It is ******* useless to continue bringing them up. Either CCP will boost blasters to the levels of Lasers and Projectiles or they will continue to be useless. If you want to talk about the balance of TEs you should restrict yourself to functional weapons systems. cyka776 wrote:they should have just nerfed scorch and lasers a while back instead of buffing projectiles Yes, this was the right answer. Unfortunately (or fortunately?) that time has long since passed and it is no longer the right answer. CCP must now buff hybrids, which is the direction they're going. After that, they'll need to look at Cruise. -Liang
|

Onictus
Legendary Knights Vorpal's Edge
18
|
Posted - 2011.11.04 21:03:00 -
[272] - Quote
Liang Nuren wrote:Onictus wrote: Agreed, optimal is more valuable.
But no one is screaming about nerfing pulse lasers despite their very long optimals....
The optimal on ACs is shorter than blasters, under 2000 with 425s? Compared to 2300 with neutrons. While uninteresting you simply can't say damage in falloff is ineffective.
You just said yourself that blasters are useless, yet they have a LONGER optimal than ACs.....and I doubt you will hear many cries about under powered autocannons in fall off.
Comments: - Actually, several people in this thread have stated their desire to nerf both projectiles and lasers. Or just projectiles (which would lead to lasers). - I didn't say that all damage in falloff is ineffective, so please stop putting words in my mouth. I said that optimal + falloff is not as interesting as optimal and optimal + falloff/2. If you're at optimal + falloff your damage isn't anything to write home about. - Again, blasters have deeper problems than can be solved by TEs. It is ******* useless to continue bringing them up. Either CCP will boost blasters to the levels of Lasers and Projectiles or they will continue to be useless. If you want to talk about the balance of TEs you should restrict yourself to functional weapons systems. cyka776 wrote:they should have just nerfed scorch and lasers a while back instead of buffing projectiles Yes, this was the right answer. Unfortunately (or fortunately?) that time has long since passed and it is no longer the right answer. CCP must now buff hybrids, which is the direction they're going. After that, they'll need to look at Cruise. -Liang
And the functional difference between blasters and acs
Optimal..nope Dps.....nope Fitting.....already buffed on sisi
Oh wait.....they don't have any appriciable fall off thus no effictive range.
That is it.
And you goddamn sure said falloff was inferior ....which belied ACs effectiveness against pulse lasers at sane ranges |

Zarnak Wulf
Amok. Goonswarm Federation
60
|
Posted - 2011.11.04 21:21:00 -
[273] - Quote
There are two discussions going on here. The first is stubbornly comparing Pulse lasers to AC. When you do the comparison in just that context the argument that AC are a bit much seems tenuous at best.
It's only when you add in the respective hulls that you get the full picture. Minmatar have the ability to control engagement range. They can kite the Gallente or get in the Amarr's face. They can engage or disengage. When you add in the choice in damage selection, the luxurious fitting grid available, the generous drone bays, the utility highs - the argument becomes AC are too close to Pulse lasers considering all the other advantages Minmatar get.
Ruah Piskonit wrote:That is something Mini ships have not lost - they still remain highly versatile in fittings and options. Hybrids and Lasers are both one trick ponies and impose very server load-outs and tactical considerations on the ship/pilot. Eagle is the perfect example of this kind of focused design that symbolizes Amarr and Caldari ship design. So if anyone argues to bring the weapon systems in line also have to propose to completely change the other three races to give them that degree of malleability. If not, then Mini ships and their weapon systems have to be balanced back to being the lowest damaging, highest mobility, lowest tech, highest adaptation race. The jack of all trades class of ships has to trade firepower, tank, and strategic focus for combat options, maneuverability, and a wide range of weapon systems employed. If not, then it will remain imba because it keep all the advantages and loses non of its disadvantages - with the exception of mass battleship fleet fights.
Quoting for truth. |

m0cking bird
Republic Military School Minmatar Republic
5
|
Posted - 2011.11.04 22:18:00 -
[274] - Quote
This thread is not surprising and NO! All that matters was the 'Tracking Enhancer' and Artillery changes. You can take away the ammunition boost (damage increase, damage selection). Things would remain the same with the 'Tracking Enhancer' changes alone, which I don't want changed = )
I was flying Minmatar threw out all the times when they were considered less than even Gallente (Late 2007 - early 2009). Most ships that were viable in fleets still are and the ones that got thrown into fleet pvp. Were the Hurricane for the most part, auto-cannon Tempest, but there was artillery-Tempest and Rupture I suppose.
The same losers that complained about Minmatar being useless and Amarr all powerfull are the same losers fanning this thread with nonsense. Minmatar Didn't suddenly become better than Amarr, Caldari and Gallente. They always were in solo and small gang pvp. But! The 'Tracking Enhancer' boost made Minmatar ships that were already viable in fleets even more so and added the Hurricane and Rupture to the mix. Btw, if the Hurricane didn't become Vagabond like. It would have been the worst tier 2 battle-cruiser in-game (instead of the Harbinger now). I had every intention of replacing it with a Ham/Drake until the changes, in my opinion, saved the Hurricane.
So NO! This whole thing started because pilots are not capable of flying there ships correctly and complained that EVE was not easy. That's why you're able to cross train. That is why not all ships or One Race is NOT excellent in all classes. Gallente rule t2 frigates and solo battleships. Amarr Own Fleet battleships and have one of the best logistic ships in game. MInmatar owns cruiser hulls, Destroyers and T1 frigates and have one of the best logistic ships in-game. Caldari have the best T3, one of the best battlecruisers (Drake) one of the best logistics basilisk and MOF0cking ECM.
All that said has not change since I've been in-game (bar Introduction of strategic cruisers). Same sh!t different day of the month. Gallente will never be considered good unless they do massive damage or are viable in fleets. What matters most is their viability in fleets for the majority of pilots in this game because that is how most pvp. Minmatar is now good in it all, with the addition of 3 ships to fleet pvp: Hurricane, Tempest, Rupture (i dunno about this one <3). Now my beloved race is used by the masses and it disgusts me...
-proxyyyy |

Mfume Apocal
Origin. Black Legion.
81
|
Posted - 2011.11.04 22:25:00 -
[275] - Quote
Onictus wrote:And you goddamn sure said falloff was inferior ....which belied ACs effectiveness against pulse lasers at sane ranges
Inferior to optimal. It's not the same as saying falloff is competely useless. It's clearly not, especially when you can actually do decent damage outside of web/scram range (thanks to TEs!), but it's not competitive with Scorch by any means.
Zarnak Wulf wrote:The argument becomes AC are too close to Pulse lasers considering all the other advantages Minmatar get.
Ruah Piskonit wrote:That is something Mini ships have not lost - they still remain highly versatile in fittings and options. Hybrids and Lasers are both one trick ponies and impose very server load-outs and tactical considerations on the ship/pilot. If not, then it will remain imba because it keep all the advantages and loses non of its disadvantages - with the exception of mass battleship fleet fights.
You have the only short range weapons in the game that is competitive with long range weapons outside a small gang setting. This is quite a massive advantage and no amount of exceptionalism is going to get you off the hook of being top dog in one of the most common PvP scenarios in the game.
|

Onictus
Legendary Knights Vorpal's Edge
18
|
Posted - 2011.11.04 22:32:00 -
[276] - Quote
m0cking bird wrote:
All that said has not change since I've been in-game (bar Introduction of strategic cruisers). Same sh!t different day of the month. Gallente will never be considered good unless they do massive damage or are viable in fleets. What matters most is their viability in fleets for the majority of pilots in this game because that is how most pvp. Minmatar is now good in it all, with the addition of 3 ships to fleet pvp: Hurricane, Tempest, Rupture (i dunno about this one <3). Now my beloved race is used by the masses and it disgusts me...
-proxyyyy
its a consequence.
When I trained up Matar from Gallente and fit my frist Hurricane the first throught through me head was "Whoa that was easy"
No cap concerns, no fitting mods, no ridiculous ranges, overall they just work.
I planned on being a split Gal/Matar pilot before I knew anything about the game, what I didn't know was just how good Minmatar actually were.
I've never flown (indeed can't) fly a laser ship, but seeing AC's toned down a bit either range or raw damage wouldn't put them out of line for ALL of their other advantages.
I still want to see my native hybrids be useful, but they are taking baby steps with blasters ....while buffing the **** out of hail.
....and oddly I didn't see Void on the list of ammo being rebalnced...../sigh. |

Onictus
Legendary Knights Vorpal's Edge
18
|
Posted - 2011.11.04 22:35:00 -
[277] - Quote
Mfume Apocal wrote:
You have the only short range weapons in the game that is competitive with long range weapons outside a small gang setting. This is quite a massive advantage and no amount of exceptionalism is going to get you off the hook of being top dog in one of the most common PvP scenarios in the game.
Not arguing that one ...at all.
Its just a little silly when scortch pulses actually work BEYOND 425 railgun optimal.....
I mean really? Rails are supposed to be about range exclusively, and you need to get into range bonused ammo to get your optimal out to scortch range. |

Zarnak Wulf
Amok. Goonswarm Federation
60
|
Posted - 2011.11.04 22:35:00 -
[278] - Quote
Onictus wrote: When I trained up Matar from Gallente and fit my frist Hurricane the first throught through me head was "Whoa that was easy"
No cap concerns, no fitting mods, no ridiculous ranges, overall they just work.
I started Matar and tried to go over to Gallente/ Caldari. I started to try to fit their ships and my initial thought was 'WTF?!?'     |

Onictus
Legendary Knights Vorpal's Edge
18
|
Posted - 2011.11.04 23:07:00 -
[279] - Quote
Yeah without AWU IV and grid upgrades V its really not worth the trouble lol. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
34
|
Posted - 2011.11.04 23:35:00 -
[280] - Quote
Onictus wrote:Yeah without AWU IV and grid upgrades V its really not worth the trouble lol.
AWU IV?
Bush league, man, bush league. |
|

Onictus
Legendary Knights Vorpal's Edge
18
|
Posted - 2011.11.04 23:57:00 -
[281] - Quote
Herr Wilkus wrote:Onictus wrote:Yeah without AWU IV and grid upgrades V its really not worth the trouble lol. AWU IV? Bush league, man, bush league.
Yeah Yeah I know.....still don't have AWU V....but I only have a year in game, its....4th down the list for crap to finish up at the moment.
|

Bomberlocks
CTRL-Q
32
|
Posted - 2011.11.05 02:40:00 -
[282] - Quote
m0cking bird wrote:This thread is not surprising and NO! All that matters was the 'Tracking Enhancer' and Artillery changes. You can take away the ammunition boost (damage increase, damage selection). Things would remain the same with the 'Tracking Enhancer' changes alone, which I don't want changed = )
I was flying Minmatar threw out all the times when they were considered less than even Gallente (Late 2007 - early 2009). Most ships that were viable in fleets still are and the ones that got thrown into fleet pvp. Were the Hurricane for the most part, auto-cannon Tempest, but there was artillery-Tempest and Rupture I suppose.
The same losers that complained about Minmatar being useless and Amarr all powerfull are the same losers fanning this thread with nonsense. Minmatar Didn't suddenly become better than Amarr, Caldari and Gallente. They always were in solo and small gang pvp. But! The 'Tracking Enhancer' boost made Minmatar ships that were already viable in fleets even more so and added the Hurricane and Rupture to the mix. Btw, if the Hurricane didn't become Vagabond like. It would have been the worst tier 2 battle-cruiser in-game (instead of the Harbinger now). I had every intention of replacing it with a Ham/Drake until the changes, in my opinion, saved the Hurricane.
So NO! This whole thing started because pilots are not capable of flying there ships correctly and complained that EVE was not easy. That's why you're able to cross train. That is why not all ships or One Race is NOT excellent in all classes. Gallente rule t2 frigates and solo battleships. Amarr Own Fleet battleships and have one of the best logistic ships in game. MInmatar owns cruiser hulls, Destroyers and T1 frigates and have one of the best logistic ships in-game. Caldari have the best T3, one of the best battlecruisers (Drake) one of the best logistics basilisk and MOF0cking ECM.
All that said has not change since I've been in-game (bar Introduction of strategic cruisers). Same sh!t different day of the month. Gallente will never be considered good unless they do massive damage or are viable in fleets. What matters most is their viability in fleets for the majority of pilots in this game because that is how most pvp. Minmatar is now good in it all, with the addition of 3 ships to fleet pvp: Hurricane, Tempest, Rupture (i dunno about this one <3). Now my beloved race is used by the masses and it disgusts me...
-proxyyyy Hey man, good to see you back again as well. And well said.
This whole thread is based on some very strange ideas about what PvP is. Every time you see Canes in armour fleets you know which ships are going to be primaried. They then can't keep up with Drakes and Harbies outrange them. Canes make excellent arty gangs and they're excellent for small gangs when shield fit, but even then they have a pitiful tank compared to Drakes.
As soon as the numbers start to climb it becomes almost irrelevant what you fly so long at it's well tanked and you have enough of them.
Big fleet action was almost always armour based, due to the excellent Amarr BS ships. The only shield based big gangs were the Drake blobs and the Mael alpha fleets.
You do see Gallente ships in big armour gangs, mostly Megas, and they're about as evenly represented there, currently, as Pests are. With the fitting changes, Megas will probably be even more strongly present in armour fleets.
This leaves the Gallente BCs. The Myrm is currently competitive in small gangs, but is almost useless in big gangs. It would be A LOT better if it had 100mb drone bandwidth as 4 sentries or heavies in ranged or close combat would be pretty epic.
It would make the Myrm somewhat OP in solo or small gangs, though, but that would be ok, because Gallente have been bad for very long.
The Brutix shares the active tanking bonus of the Myrm without the low slots to use it well or the range or speed to be competitive apart from the shield gank fit, which is actually better than the Cane at close range.
A faster more agile Brutix (which is happening) with lower cap consumption and blaster fitting requirements (which are also happening) will make gank Brutixes with a full neutron stack and 5 x ec600 medium ecm drones very competitive in small gangs
The Gallente will still not have a good big gang BC, however, although a resistance fit rail Brutix might be much better after the changes. I don't know. I think it would probably still require an extra low slot to be useful.
I am NOT talking about cruisers, hacs or frigates (or the soon to be utterly OP dessies) here. The Gallente have two usable cruisers (Thorax and Vexor), which will soon be even better with the improved speed, agility and reduced fitting requirements and any complaints about that can GTFO. The same goes for frigates. Any moaning and whining there is childish and needs to go back to mommy.
One thing that gets ignored every single time the Gallente discussion comes up, is the big drone bays of Gallente Blaster boats (not talking about Myrm or Vexor here). The only cruiser with a 50m3 drone bay is the Thorax. The fit I used with great succes used the 5 x medium ecm drones, which effectively give a Thorax its own small falcon built in. The same goes for the Brutix and the Mega can do 125mb or 5 heavies, which adds to its dps considerably.
Sadly, after all is said and done, the people baying for buffing Gallente even more than they currently are will leave Caldari railboats still as useless as they are today. Slow, small drone bays, outranged and out dps'ed by the Drake at ranges where it matters. Cruise missiles will still not be used in combat and Torps will still be only used by Phoons for lack of anything better or by SBs which don't really figure into this conversation.
But all one reads is poor, poor Gallente. |

Pistrik
Noir. Noir. Mercenary Group
0
|
Posted - 2011.11.05 04:15:00 -
[283] - Quote
Leave the changes to CCP, and not forum whoring "desktop devs". Minmatar is fine. |

Ruah Piskonit
PIE Inc.
43
|
Posted - 2011.11.05 19:44:00 -
[284] - Quote
Liang Nuren wrote:Ruah Piskonit wrote: Overall Liang, I don't think ACs should be balanced to Lazers. I feel that ACs should do the least DPS that will not-quite match Pulse damage at AC optimal. ... But lasers are supposed to be the best turret platform.
Please justify why you believe this. So far, you've just told me the way that it "should be" with absolutely no justification. I'll go out on a limb here and say you are utterly and completely wrong - and claiming that lasers should be the best weapon platform is nothing short of ludicrous. Quote: Also in the TD changes were before the TE changes - yes. But that is where the crying started. There is no way that Minmatar should get a low-slot mod that acts as a second damage mod - not even you can argue that that is balanced.
TEs work the same for everyone. Please stop pretending like they don't. -Liang
Um. . . I did in the post. With all the justification and reasoning. Mini ships should do the lowest dps even with max skills, and in exchange they get ships that skirmish very well. And if you are not going to respond, then don't bother. The choice is pretty clear to me - either give every race the same degree of flexibility and fitting variations or balance them accordingly. Btw, arti is not the problem - art is difficult to fit and fills the high alpha/low dps niche well. Its ACs that are broken when married to the ships.
I have posted two relatively long posts arguing my point.
TEs don't work the same for everyone. . . they just don't. When you push falloff out on mini ships and raise the base optimal - you are doing a lot more to improve dps for ACs then any other weapon system. Again, when coupled with the wide range of falloff bonused ships (that are also high speed) the benefits of TEs on minmatar ships is evidently greater. Which is why you see them fitted on mini ships more then any other.
A little disappointing Lang. |

Cpt Fina
The Tuskers
73
|
Posted - 2011.11.05 23:37:00 -
[285] - Quote
Ruah Piskonit wrote: lazers should be the best turret platform because Amarr are the gank and tank race. They trade midslots for lowslots, and those lowslots are used to either fit tank or gank or a combination of both. The suffer the most for fitting mwds due to the cap penalty, so mobility is not their strong suit
Would like to echo this sentiment because i think this mentality has gone lost on the community when it used to be pretty widely understood. The races should be different. People wanting every race and weaponsystem to be able to preform in every situation is arguing for a less colourfull and more homogenous playing experience.
Amarr are supposed to be the tankiest race with awsome damageprojection with good range. The downside is their inability to fit tackle mods. Gallente are supposed to be the kings of short ranged dps and have reasonable abilities to fit tacklemods making them awsome in solo / small gang pvp. The downside is that they are supposed to suck in large fleets where instant damageprojection is key.
I would say this is was a pretty wide spread and accepted view in the playerbase - the notion that a race can excel at something while being bad at aomething else. Gallente has lost some GÇô not all by any means GÇô of their small gang / solo viability after a wide range of detrimental changes over the years. Minmatar have always (since 2006 atleast) been viable in small gang and solo engagements but they have become even more so recently.
The four races must have clearly defined roles - benefits and drawbacks - to fill before we start discussing balance. The payerbase must start accepting that each race should suck in some regards while they shine in other. |

Naomi Knight
Imperial Academy Amarr Empire
22
|
Posted - 2011.11.06 00:37:00 -
[286] - Quote
winter expansion in short: ccp can make matar even more op... awesome... |

Naomi Knight
Imperial Academy Amarr Empire
22
|
Posted - 2011.11.06 00:41:00 -
[287] - Quote
Cpt Fina wrote:
The four races must have clearly defined roles - benefits and drawbacks - to fill before we start discussing balance. The payerbase must start accepting that each race should suck in some regards while they shine in other.
yeah the problem is all matar disadvantages were removed , and all advantages were enchanted, so now we have one race which can adapt to be one of the best if not the best in every situation
it is time to put back those disadvantages ,and maybe cut back the advantages too |

Roosterton
Eternal Frontier
124
|
Posted - 2011.11.06 00:55:00 -
[288] - Quote
Naomi Knight wrote:winter expansion in short: ccp can make matar even more op... awesome...
Because removing a falloff penalty from a terrible ammunition type which nobody is going to use even after the change is making minmatar more op... how, exactly?
|

Naomi Knight
Imperial Academy Amarr Empire
24
|
Posted - 2011.11.06 07:59:00 -
[289] - Quote
Roosterton wrote:Naomi Knight wrote:winter expansion in short: ccp can make matar even more op... awesome... Because removing a falloff penalty from a terrible ammunition type which nobody is going to use even after the change is making minmatar more op... how, exactly? yes , more dmg , isnt enough for u? new tornado with hail 840 dps 64km falloff... imba opshit |

Shivus Tao
Broski Enterprises Elite Space Guild
8
|
Posted - 2011.11.06 08:11:00 -
[290] - Quote
Nerf scorch, nerf projectiles, suddenly hybrids look good again. |
|

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
35
|
Posted - 2011.11.06 08:25:00 -
[291] - Quote
You cry so hard about a ship that hasn't even been released yet.
Still, I like the 1400MM glass cannon fit, cycle the guns twice in highsec with a little Concord pre-manipulation - kill two Exhumers for a 50M insurable hull. Pow, blam, scoop Intact Armor Plates, Stripminers and Howitzers.
The projectile buff was much needed and projectiles are now on par with lazors. I know that makes you sad, but with all the extra training you have to do to fly Minmatar (a LOT of extra training), nice to have at least some subcap ships on par with other races. The return of the alphastrike was a nice bonus, gave Arty a much needed role for instapopping Tengus and Hulks, and freighters.
Gallente SP isn't wasted though - you need to train it to fly Angel ships after all.
|

Gypsio III
Dirty Filthy Perverts
72
|
Posted - 2011.11.06 11:59:00 -
[292] - Quote
Herr Wilkus wrote:but with all the extra training you have to do to fly Minmatar (a LOT of extra training), nice to have at least some subcap ships on par with other races.
This is a complete myth. The most SP-intensive race is easily Caldari. Minmatar compete with Amarr for being least SP-intensive. |

Alara IonStorm
RvB - BLUE Republic
350
|
Posted - 2011.11.06 16:00:00 -
[293] - Quote
Gypsio III wrote:Herr Wilkus wrote:but with all the extra training you have to do to fly Minmatar (a LOT of extra training), nice to have at least some subcap ships on par with other races.
This is a complete myth. The most SP-intensive race is easily Caldari. Minmatar compete with Amarr for being least SP-intensive. They require about as much as any other race. 1400mm Arty can be used in Fleets with Meta 4 while you need T2 for Scorch. Missiles are not a priority because there best ships do not use them. You don't need to train Armor early on because Shield is there real strength. Base Speed means you actually need to train less Nav skills in the beginning. Everything else(Support, Drones, ect) are on par with other races. This myth that Minmatar is harder to train is just that. I don't get why it is so popular. |

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
42
|
Posted - 2011.11.06 16:44:00 -
[294] - Quote
Alara IonStorm wrote:This myth that Minmatar is harder to train is just that. I don't get why it is so popular.
So a twat like wilkus can feel accomplished. |

Mfume Apocal
Origin. Black Legion.
82
|
Posted - 2011.11.06 18:19:00 -
[295] - Quote
Ruah Piskonit wrote:Btw, arti is not the problem - art is difficult to fit and fills the high alpha/low dps niche well. Its ACs that are broken when married to the ships.
I well and truly hope that Veshta wasn't claiming that an autocannon Abaddon beats a pulse Abaddon then. Because that's really silly. |

Roosterton
Eternal Frontier
132
|
Posted - 2011.11.06 19:12:00 -
[296] - Quote
Naomi Knight wrote:Roosterton wrote:Naomi Knight wrote:winter expansion in short: ccp can make matar even more op... awesome... Because removing a falloff penalty from a terrible ammunition type which nobody is going to use even after the change is making minmatar more op... how, exactly? yes , more dmg , isnt enough for u? new tornado with hail 840 dps 64km falloff... imba opshit
Oh! You mean the Tornado which isn't going to be released for another month, is still subject to modification, and which uses large projectiles with no tracking bonus? That tornado?
Please, oh please, try shooting my gallente cruiser/myrm with Hail L. I beg you.  |

Naomi Knight
Imperial Academy Amarr Empire
25
|
Posted - 2011.11.06 20:40:00 -
[297] - Quote
Roosterton wrote:Naomi Knight wrote:Roosterton wrote:Naomi Knight wrote:winter expansion in short: ccp can make matar even more op... awesome... Because removing a falloff penalty from a terrible ammunition type which nobody is going to use even after the change is making minmatar more op... how, exactly? yes , more dmg , isnt enough for u? new tornado with hail 840 dps 64km falloff... imba opshit Oh! You mean the Tornado which isn't going to be released for another month, is still subject to modification, and which uses large projectiles with no tracking bonus? That tornado? Please, oh please, try shooting my gallente cruiser/myrm with Hail L. I beg you.  (To give you an idea: With dual webs and a tracking computer loaded with tracking speed, you will still be missing a battleship if you're orbiting it at 2000m, and that's using fusion L. Hail is -30% tracking, for barely any more DPS than republic fleet fusion. And you have the idiocy to call it "overpowered" when they remove a falloff penalty from it?) There are many reasons why people have accused Minmatar of being OP. This is the stupidest one I've heard yet. omg , why the hell would i orbit at 2km when my weapon has 60km falloff with 6+ km optimal? pls tell me, btw who would use hail vs smaller targets? looks like you have absolutly no idea how pvp works |

Liang Nuren
Perkone Caldari State
49
|
Posted - 2011.11.06 20:40:00 -
[298] - Quote
Ruah Piskonit wrote: Um. . . I did in the post. With all the justification and reasoning. Mini ships should do the lowest dps even with max skills, and in exchange they get ships that skirmish very well. And if you are not going to respond, then don't bother. The choice is pretty clear to me - either give every race the same degree of flexibility and fitting variations or balance them accordingly (i.e. remove the flavor and balance through standarization). Btw, arti is not the problem - art is difficult to fit and fills the high alpha/low dps niche well. Its ACs that are broken when married to the ships.
lazers should be the best turret platform because Amarr are the gank and tank race. They trade midslots for lowslots, and those lowslots are used to either fit tank or gank or a combination of both. The suffer the most for fitting mwds due to the cap penalty, so mobility is not their strong suit (there are exceptions, but they remain exceptions), and basically thei entire ships is tungsten and lazer. Mini weapon systems are not equal, they overcome that gank and tank with flexibility, a myriad of weapon systems. Anyway, refer to my previous posts for the reasons.
Assertions: - Mini ships should do lowest damage - Mini ships should skirmish well - Lasers should be the best - Amarr is the tank and spank race - Amarr is hurt most of all races by fitting a MWD - Amarr have no flexibility - Mini weapons should not be equal - Mini ships are flexible
Justications: (null)
Your entire line of thinking is based around the idea that nobody should approach Amarr in tank and spank. The reality of the situation is that Gallente is more tank and spank than Amarr is. Gallente hurts more from MWDs than Amarr ever has. This is pretty easy to reason out as well, given that Gallente have to actually use the damn thing just to get into range to fire. So do Minmatar - ACs and missiles have a pretty low effective range (despite your whining about TEs).
And even more amusing is the fact that DPS is the primary determiner of who wins a skirmish. It is absolutely critical to get the DPS in, get the kill, and get the **** out before the blob lands.
Quote: TEs don't work the same for everyone. . . they just don't. When you push falloff out on mini ships and raise the base optimal - you are doing a lot more to improve dps for ACs then any other weapon system.
Three things: - Optimal is rather significantly stronger than falloff. - The optimal on ACs is pretty damn low... while it does affect the numbers (of course), it also isn't worth talking about most of the time. - Nerfing TEs heavily nerfs blaster boats and mildly nerfs shield laser ships, which makes me very much against it.
Quote: Again, when coupled with the wide range of falloff bonused ships (that are also high speed) the benefits of TEs on minmatar ships is evidently greater. Which is why you see them fitted on mini ships more then any other.
Also, you don't fit TEs on Amarr ships because it does not fit with the gank and tank, you may fit them on gallente, but with marginal success since falloff on Gallente is an afterthought.
Two things: - You see them fitted on Minnie ships because they have extra lows and can be fit with a passable shield tank. Putting a pinch more CPU on the Harby would make it a no brainer to do the same thing to it. - Blasters and Gallente are very much falloff centered. I'm a bit shocked that you're claiming its an "afterthought", and IMO this shows great ignorance of the game on your part. - Maybe you don't fit TEs on Amarr ships, but I know a lot of people do. In fact, for a long time I remember the standard Zealot, Harby, NOmen, and Omen fits all had TEs.
Quote:Falloff for Minmatar is damage and options. But you have not argued against this.
I find it hilarious that you are constantly complaining about Minmatar falloff being equal to "options" and ignoring the fact that Amarr optimal is the same thing -- except many times better. You keep talking about how Minnies can not use weapon slots and fill them up with neuts or RRs or something - which is notably something that you too can do as Amarr.
Quote:A little disappointing Lang - I don't think you are really interested in the debate at all.
Dude, ******* sorry. I guess I'll take a break from my 110+ hour work week more often just to poast more on the forumz and debate with you. 
-Liang |

Liang Nuren
Perkone Caldari State
49
|
Posted - 2011.11.06 20:44:00 -
[299] - Quote
Gypsio III wrote:Herr Wilkus wrote:but with all the extra training you have to do to fly Minmatar (a LOT of extra training), nice to have at least some subcap ships on par with other races.
This is a complete myth. The most SP-intensive race is easily Caldari. Minmatar compete with Amarr for being least SP-intensive.
It is not - at all - a myth. I have a character that can fly a ******* perfect Raven. Oh, and a bunch of other **** like freighters and stuff. I have another character that can only fly combat Minnie ships. He's got 75M pure combat SP and still doesn't have a perfect Typhoon.
*******.
Still.
-Liang |

Liang Nuren
Perkone Caldari State
49
|
Posted - 2011.11.06 20:47:00 -
[300] - Quote
Naomi Knight wrote:Roosterton wrote:Naomi Knight wrote:Roosterton wrote:Naomi Knight wrote:winter expansion in short: ccp can make matar even more op... awesome... Because removing a falloff penalty from a terrible ammunition type which nobody is going to use even after the change is making minmatar more op... how, exactly? yes , more dmg , isnt enough for u? new tornado with hail 840 dps 64km falloff... imba opshit Oh! You mean the Tornado which isn't going to be released for another month, is still subject to modification, and which uses large projectiles with no tracking bonus? That tornado? Please, oh please, try shooting my gallente cruiser/myrm with Hail L. I beg you.  (To give you an idea: With dual webs and a tracking computer loaded with tracking speed, you will still be missing a battleship if you're orbiting it at 2000m, and that's using fusion L. Hail is -30% tracking, for barely any more DPS than republic fleet fusion. And you have the idiocy to call it "overpowered" when they remove a falloff penalty from it?) There are many reasons why people have accused Minmatar of being OP. This is the stupidest one I've heard yet. omg , why the hell would i orbit at 2km when my weapon has 60km falloff with 6+ km optimal? pls tell me, btw who would use hail vs smaller targets? looks like you have absolutly no idea how pvp works
Huh, that sounds pretty wild. I kinda hope that doesn't come to TQ. Though I admit I'm taking what Naomi says at face value, which is typically something only a brain dead person would do. It seems kinda corroborated by the other posters though.....
Well anyway, this wouldn't be an example of Projectiles being OP but an example of a specific ship hull being OP.
-Liang |
|

Naomi Knight
Imperial Academy Amarr Empire
25
|
Posted - 2011.11.06 20:47:00 -
[301] - Quote
Liang Nuren wrote:Gypsio III wrote:Herr Wilkus wrote:but with all the extra training you have to do to fly Minmatar (a LOT of extra training), nice to have at least some subcap ships on par with other races.
This is a complete myth. The most SP-intensive race is easily Caldari. Minmatar compete with Amarr for being least SP-intensive. It is not - at all - a myth. I have a character that can fly a ******* perfect Raven. Oh, and a bunch of other **** like freighters and stuff. I have another character that can only fly combat Minnie ships. He's got 75M pure combat SP and still doesn't have a perfect Typhoon. *******. Still. -Liang still so dumb and biased ... dont be such a noob liangg |

Liang Nuren
Perkone Caldari State
50
|
Posted - 2011.11.06 21:06:00 -
[302] - Quote
Naomi Knight wrote:Liang Nuren wrote:Gypsio III wrote:Herr Wilkus wrote:but with all the extra training you have to do to fly Minmatar (a LOT of extra training), nice to have at least some subcap ships on par with other races.
This is a complete myth. The most SP-intensive race is easily Caldari. Minmatar compete with Amarr for being least SP-intensive. It is not - at all - a myth. I have a character that can fly a ******* perfect Raven. Oh, and a bunch of other **** like freighters and stuff. I have another character that can only fly combat Minnie ships. He's got 75M pure combat SP and still doesn't have a perfect Typhoon. *******. Still. -Liang still so dumb and biased ... dont be such a noob liangg
I'm not saying I can't put together an alright Typhoon... I'm saying that the Typhoon (very specifically) has a much higher SP cap than any other T1 BS in the game. Any claim that Caldari requires more SP overall is just.... well, ******* hilarious.
-Liang |

Alara IonStorm
RvB - BLUE Republic
352
|
Posted - 2011.11.06 21:10:00 -
[303] - Quote
Liang Nuren wrote: I'm not saying I can't put together an alright Typhoon... I'm saying that the Typhoon (very specifically) has a much higher SP cap than any other T1 BS in the game. Any claim that Caldari requires more SP overall is just.... well, ******* hilarious.
-Liang
So because it is so hard to fit out one Minmatar Ship they are the hard race. 
It is not even there Races best Battleship, the Maelstrom is so much more versatile on top of being easier to train then most other Races ships.
All of there good ships are quite low SP. |

Liang Nuren
Perkone Caldari State
50
|
Posted - 2011.11.06 21:19:00 -
[304] - Quote
Alara IonStorm wrote:Liang Nuren wrote: I'm not saying I can't put together an alright Typhoon... I'm saying that the Typhoon (very specifically) has a much higher SP cap than any other T1 BS in the game. Any claim that Caldari requires more SP overall is just.... well, ******* hilarious.
-Liang
So because it is so hard to fit out one Minmatar Ship they are the hard race.  It is not even there Races best Battleship, the Maelstrom is so much more versatile on top of being easier to train then most other Races ships.
A few comments: - The Maelstrom isn't the best Minnie BS. - The Maelstrom isn't the easiest BS to train. - If you're willing to accept T1 guns, lasers dramatically beat out all projectile based BS's. - The race as a whole is harder than the other races. The Cyclone is another example of a ship that follows the same traditional Minmatar schizophrenic design pattern that pushes its SP cap higher than its peers.
Basically: stop trying to push an anti Minmatar agenda and start pushing a pro game balance agenda. I literally have no vested interest in Minmatar (or any other race) being the best, but I'm damn sure not going to stand by while a bunch of clowns with no knowledge of the game ask for unnecessary nerfs.
-Liang |

Naomi Knight
Imperial Academy Amarr Empire
25
|
Posted - 2011.11.06 21:28:00 -
[305] - Quote
Oh no there is matar bs which can be fitted with everything... so you actually have to train all of them out bruhuhuh... not that one actual fit need much less sp , but still you want to fly it with every bossible fit at lvl5 , yeah totally sp intensive. liang fails totally |

Alara IonStorm
RvB - BLUE Republic
353
|
Posted - 2011.11.06 21:29:00 -
[306] - Quote
Liang Nuren wrote: A few comments: - The Maelstrom isn't the best Minnie BS.
Sure it is. Large Fleets, Active Solo/Gang and PvE. Sure the Phoon has some Niches but the Maelstrom just has so many roles.
Liang Nuren wrote: - The Maelstrom isn't the easiest BS to train.
Not any harder then other Races Battleships.
Liang Nuren wrote: - If you're willing to accept T1 guns, lasers dramatically beat out all projectile based BS's.
If you are willing to accept T1 anything T2 Lasers dramatically beat it out. Unlike Scorch you can still use Arty and Auto's with diminished success until you get T2.
Liang Nuren wrote: - The race as a whole is harder than the other races. The Cyclone is another example of a ship that follows the same traditional Minmatar schizophrenic design pattern that pushes its SP cap higher than its peers.
I know but the Hurricane firmly in place as the second best Battlecruiser in the game is very ready and willing to make up for that.
Liang Nuren wrote: Basically: stop trying to push an anti Minmatar agenda and start pushing a pro game balance agenda. I literally have no vested interest in Minmatar (or any other race) being the best, but I'm damn sure not going to stand by while a bunch of clowns with no knowledge of the game ask for unnecessary nerfs. -Liang
Basically I stopped doing that, my opinion is known and I don't feel like arguing it anymore. I am only speaking to the myth that Minmatar is difficult to train. There Best Ships are low skill, getting good with this race does not take a more time then any others. Just because there are a few ships that are rarely used that take more time to master does not make the race hard to train.
|

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
35
|
Posted - 2011.11.06 21:52:00 -
[307] - Quote
Alara IonStorm wrote:Gypsio III wrote:Herr Wilkus wrote:but with all the extra training you have to do to fly Minmatar (a LOT of extra training), nice to have at least some subcap ships on par with other races.
This is a complete myth. The most SP-intensive race is easily Caldari. Minmatar compete with Amarr for being least SP-intensive. They require about as much as any other race. 1400mm Arty can be used in Fleets with Meta 4 while you need T2 for Scorch. Missiles are not a priority because there best ships do not use them. You don't need to train Armor early on because Shield is there real strength. Base Speed means you actually need to train less Nav skills in the beginning. Everything else(Support, Drones, ect) are on par with other races. This myth that Minmatar is harder to train is just that. I don't get why it is so popular.
Don't be Min-hating morons. Of course Minmatar requires more skill training. If you don't crosstrain, you only get to fly half their ships.
Missiles are not a priority? Please. How many Typhoons actually go the gunnery route? God forbid you want to fly the Nag. And never mind the fact that missiles are intended to provide optional extra firepower on many ships, when neuts are not appropriate.
Oh, and did I mention that Trajectory Analysis (+falloff, only really useful for Projectiles) is a Rank 5 skill? Corresponding Laser skill is only rank 2. And there is a BIG difference in volley damage between Meta 4 and T2 1400MM. U can gank a Hulk with T2, Meta 4 doesn't always cut it.
Shield tanking is fine, unless you want to fly the Rupture, most Hurricanes, Typhoons or Tempests. (And most of you would argue, thats OK, Mins shouldn't be flying BS or cap size ships anyway. )
Everyone trains Nav skills, but its twice as important for Mins - plenty of hit and run ships that live or die by maintaining range. Cynabal, Vagabond, Rapier, shield Canes and Tempests. A webbed Vagabond is a dead Vagabond.
Don't want to bother with drones? Well Minmatar ships get the 2nd largest drone bays behind Gallente, so you are screwing yourself if you don't train them properly.
In short, spare me your whining. You are entitled to your own opinions, but not your own facts. Flying the Minmatar race's ships require a far wider skill set than any other race. "Oh, but you can fly half of their ships just fine" is not a valid argument. |

Alara IonStorm
RvB - BLUE Republic
353
|
Posted - 2011.11.06 22:09:00 -
[308] - Quote
Herr Wilkus wrote: Missiles are not a priority? Please. How many Typhoons actually go the gunnery route? God forbid you want to fly the Nag. And never mind the fact that missiles are intended to provide optional extra firepower on many ships, when neuts are not appropriate.
Typhoons are not necessary to be good at Minmatar. The Naglfar Dreadnaught is only really important if you are part of the 20% of Players that want to train them and the 1% that use Dreads. As for extra firepower very few Minmatar ships go the Missile route at all.
Herr Wilkus wrote: Oh, and did I mention that Trajectory Analysis (+falloff, only really useful for Projectiles) is a Rank 5 skill? Corresponding Laser skill is only rank 2. And there is a BIG difference in volley damage between Meta 4 and T2 1400MM. U can gank a Hulk with T2, Meta 4 doesn't always cut it.
Bigger difference between T2 Lasers which can not gank a Hulk at all.
Herr Wilkus wrote:Shield tanking is fine, unless you want to fly the Rupture, most Hurricanes, Typhoons or Tempests. (And most of you would argue, thats OK, Mins shouldn't be flying BS or cap size ships anyway.  ) Rutures, Hurricanes and Tempests work fine as Shield Ships. Basically the Phoon and that is about it.
Herr Wilkus wrote: Everyone trains Nav skills, but its twice as important for Mins - plenty of hit and run ships that live or die by maintaining range. Cynabal, Vagabond, Rapier, shield Canes and Tempests. A webbed Vagabond is a dead Vagabond. Don't want to bother with drones? Well Minmatar ships get the 2nd largest drone bays behind Gallente, so you are screwing yourself if you don't train them properly.
Yet they are still faster then other races equivalents without max skills.
As for Drones. The Typhoon is the only Minmatar Subcap that can field a full set of Heavies. Besides that they have no serious Drone Ships
Herr Wilkus wrote: In short, spare me your whining. You are entitled to your own opinions, but not your own facts. Flying the Minmatar race's ships require a far wider skill set than any other race. "Oh, but you can fly half of their ships just fine" is not a valid argument.
Bull, you can use over 90% of there ships without Armor, Missiles or Heavy Drones just fine. Gallente needs Drones and Hybrids, Caldari needs Missiles and Hybrids and Amarr needs T2 Lasers.
This Minmatar victim complex is silly. There lofty grids, high speed and still useful Meta Weapons make them on par with other races.
In Short Spare me your Whining you are entitled to your own opinions, but not your own facts. Flying Minmatar effectively requires as much training as any other race. But you can't fly the Typhoon and Dreadnaught is not a valid argument. |

Liang Nuren
Perkone Caldari State
52
|
Posted - 2011.11.06 22:15:00 -
[309] - Quote
Alara IonStorm wrote: In Short Spare me your Whining you are entitled to your own opinions, but not your own facts. Flying Minmatar effectively requires as much training as any other race. But you can't fly the Typhoon and Dreadnaught is not a valid argument.
Its more than just the Typhoon and dreads - its all the ships with split weapons systems and high "utility" slot count.
-Liang |

Alara IonStorm
RvB - BLUE Republic
353
|
Posted - 2011.11.06 22:19:00 -
[310] - Quote
Liang Nuren wrote: Its more than just the Typhoon and dreads - its all the ships with split weapons systems and high "utility" slot count.
-Liang
The Cyclone and the Phoon Basically.
|
|

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
42
|
Posted - 2011.11.06 22:20:00 -
[311] - Quote
I'll take a cyclone with (neut) utility slots over a brutix, ferox, or prophecy any day of the week, tbh. |

Liang Nuren
Perkone Caldari State
52
|
Posted - 2011.11.06 22:25:00 -
[312] - Quote
Nimrod Nemesis wrote:I'll take a cyclone with (neut) utility slots over a brutix, ferox, or prophecy any day of the week, tbh.
The Brutix and Ferox could be really exciting if the hybrid boosts go the right way. :)
-Liang |

Alara IonStorm
RvB - BLUE Republic
353
|
Posted - 2011.11.06 22:28:00 -
[313] - Quote
Liang Nuren wrote: The Brutix and Ferox could be really exciting if the hybrid boosts go the right way. :)
-Liang
Small Blaster Spec 4: 6 Hours 27 Min then Medium Blaster Spec 1 goes in the Que.
Here is hoping it goes well.
|

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
42
|
Posted - 2011.11.06 22:28:00 -
[314] - Quote
Liang Nuren wrote:Nimrod Nemesis wrote:I'll take a cyclone with (neut) utility slots over a brutix, ferox, or prophecy any day of the week, tbh. The Brutix and Ferox could be really exciting if the hybrid boosts go the right way. :) -Liang
I noticed you've been absent the hybrid changes thread. =/
GO!
(Sufficed to say, i've been on sisi and while they are going the "right way," they're certainly not seeming to realize just how far they need to go. Baby steps is probably an overstatement. Let your voice be heard - again - if you actually care.) |

Liang Nuren
Perkone Caldari State
52
|
Posted - 2011.11.06 22:30:00 -
[315] - Quote
Alara IonStorm wrote:Liang Nuren wrote: The Brutix and Ferox could be really exciting if the hybrid boosts go the right way. :)
-Liang
Small Blaster Spec 4: 6 Hours 27 Min then Medium Blaster Spec 1 goes in the Que. Here is hoping it goes well.
Heh, both large specs finished for me like 3-4 years ago. Here's hoping.
-Liang |

Roosterton
Eternal Frontier
133
|
Posted - 2011.11.06 22:54:00 -
[316] - Quote
Quote:omg , why the hell would i orbit at 2km when my weapon has 60km falloff with 6+ km optimal? pls tell me, btw who would use hail vs smaller targets? looks like you have absolutly no idea how pvp works
Perhaps because I specifically don't want the Abaddon who I'm orbiting to track me? 
I'm just saying, Tornados already track things horribly, and saying that Hail makes them overpowered is just silly.
Especially when, by your own admission, you're going to be fighting from "60km + 6," which is far out of hail range anyway. Try barrage, bro? |

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
42
|
Posted - 2011.11.06 22:56:00 -
[317] - Quote
Roosterton wrote:I'm just saying, Tornados already track things horribly
Come again? |

Roosterton
Eternal Frontier
133
|
Posted - 2011.11.06 22:58:00 -
[318] - Quote
Nimrod Nemesis wrote:Roosterton wrote:I'm just saying, Tornados already track things horribly Come again?
One web, one tracking enhancer, 800mm guns, moving at 1600m/s.
If you're not moving at 1600m/s, then you're getting pinned down by a lone rifter who will solo you, or you are taking full damage from nearly everything because of LSE sig bloom.
Oh, and getting driven off the field by a Drake because of your absolutely terrible tank. Can't forget that.
Is it OP in comparison to the other tier 3 BC's? Sure, maybe, I don't know. But justifying that Minmatar as a whole is getting buffed to a further extent than Gallente, just because of the Tornado - which is still subject to change - and the Hail buff - which nobody is going to use anyway - is just stupid. |

Gypsio III
Dirty Filthy Perverts
72
|
Posted - 2011.11.06 23:01:00 -
[319] - Quote
Herr Wilkus wrote:Alara IonStorm wrote:Gypsio III wrote:Herr Wilkus wrote:but with all the extra training you have to do to fly Minmatar (a LOT of extra training), nice to have at least some subcap ships on par with other races.
This is a complete myth. The most SP-intensive race is easily Caldari. Minmatar compete with Amarr for being least SP-intensive. They require about as much as any other race. 1400mm Arty can be used in Fleets with Meta 4 while you need T2 for Scorch. Missiles are not a priority because there best ships do not use them. You don't need to train Armor early on because Shield is there real strength. Base Speed means you actually need to train less Nav skills in the beginning. Everything else(Support, Drones, ect) are on par with other races. This myth that Minmatar is harder to train is just that. I don't get why it is so popular. In short, spare me your whining. You are entitled to your own opinions, but not your own facts. Flying the Minmatar race's ships require a far wider skill set than any other race. "Oh, but you can fly half of their ships just fine" is not a valid argument.
It's not just nonsense, it's stupid nonsense.
Caldari has three full lines of weapons - hybrids, missiles and ECM. Minmatar requires projectiles, which are equal to hybrids Apart from the lack of need for Controlled Bursts, of course. The Minmatar requirement for missile skills cannot be compared with Caldari's, nor can Minmatar's requirement for ewar skills. Full use of both races require skills for armour and shield tanks. Only a single Minmatar subcapital requires heavy/sentry drone skills, so let's put that equal to the Caldari ewar skills, and that's generous. Comments about Minmatar requiring more navigation skills are specious, given the high base speeds and "better than blasters at being blasters" theme of ACs. |

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
42
|
Posted - 2011.11.06 23:11:00 -
[320] - Quote
Roosterton wrote: Is it OP in comparison to the other tier 3 BC's? Sure, maybe, I don't know. But justifying that Minmatar as a whole is getting buffed to a further extent than Gallente, just because of the Tornado - which is still subject to change - and the Hail buff - which nobody is going to use anyway - is just stupid.
This would be the operative question. The problems you are describing apply to all the new BCs. I agree, using the new ship to make a case for minmatar nerfs is silly (there are plenty of existing minmatar ships to base those arguments on already). Having said that, you've been testing as much or more than I have so I can only assume you realize that, at present, the Tornado is head and shoulders above all but the oracle and even compared to the oracle it's probably got an edge.
My point was simply that, insisting that it had problems applying dps in relationship to the other new bc's would be fallacious. The worst-case scenario is there for your evaluation, it's called the naga and the talos isn't far behind. |
|

Liang Nuren
Perkone Caldari State
52
|
Posted - 2011.11.06 23:15:00 -
[321] - Quote
Gypsio III wrote: It's not just nonsense, it's stupid nonsense.
Caldari has three full lines of weapons - hybrids, missiles and ECM. Minmatar requires projectiles, which are equal to hybrids Apart from the lack of need for Controlled Bursts, of course. The Minmatar requirement for missile skills cannot be compared with Caldari's, nor can Minmatar's requirement for ewar skills. Full use of both races require skills for armour and shield tanks. Only a single Minmatar subcapital requires heavy/sentry drone skills, so let's put that equal to the Caldari ewar skills, and that's generous. Comments about Minmatar requiring more navigation skills are specious, given the high base speeds and "better than blasters at being blasters" theme of ACs.
Gypsio, I don't mind conversing with you and you were generally a good poster... but this poast is just pants on head. Claiming that ECM is a weapon platform for Caldari in the same paragraph that you say its reasonable to say Caldari are just as drone and armor intensive as Minmatar?
Dude what?
-Liang |

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
42
|
Posted - 2011.11.06 23:20:00 -
[322] - Quote
Liang Nuren wrote:
Gypsio, I don't mind conversing with you and you were generally a good poster... but this poast is just pants on head. Claiming that ECM is a weapon platform for Caldari in the same paragraph that you say its reasonable to say Caldari are just as drone and armor intensive as Minmatar?
Dude what?
-Liang
In his defense I fly more caldari ships with ecm than I fly minmatar ships with launchers and I also fly a plated scorpion about as often as I fly any minmatar ship that's armor tanked.
Technically, he's wrong, but practically, he's absolutely right. Hybrids shouldn't really be considered a weapon system for caldari atm. ECM has become the only role for caldari outside of heavy missile spam and the occasionall basi logistic chain. Plating scorps is one of the few ways to get a caldari ship into an armor fleet (admittedly not as commonplace as it used to be). |

Roosterton
Eternal Frontier
133
|
Posted - 2011.11.06 23:22:00 -
[323] - Quote
Quote:This would be the operative question. The problems you are describing apply to all the new BCs. I agree, using the new ship to make a case for minmatar nerfs is silly (there are plenty of existing minmatar ships to base those arguments on already). Having said that, you've been testing as much or more than I have so I can only assume you realize that, at present, the Tornado is head and shoulders above all but the oracle and even compared to the oracle it's probably got an edge.
My point was simply that, insisting that it had problems applying dps in relationship to the other new bc's would be fallacious. The worst-case scenario is there for your evaluation, it's called the naga and the talos isn't far behind.
I never tried comparing the Tornado the other tier 3 BC's, I was just trying to make a point to Naomi about how it's not going to be doing very much with Hail, that its paper DPS is going to be far less than 840 out to 64km, and that it's hardly as game-breaking as he was making it out to be.
But yes, the Naga and Talos could definitely use some sort of serious buff. |

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
42
|
Posted - 2011.11.06 23:29:00 -
[324] - Quote
Roosterton wrote: I never tried comparing the Tornado the other tier 3 BC's, I was just trying to make a point to Naomi about how it's not going to be doing very much with Hail, that its paper DPS is going to be far less than 840 out to 64km, and that it's hardly as game-breaking as he was making it out to be.
I think you should start making that comparison if you'd like to make a case that buffing the other ships could yeild balanced results in the new ship class. I conceded the point about the whole 'using the tornado as argument against hail,' thing. No argument from me there.
Roosterton wrote: But yes, the Naga and Talos could definitely use some sort of serious buff.
Glad we agree on this, but like I said, I'd like to hear what you and others think can be done with them. I don't see a torp or hybrid platform (given the test server state of both weapon systems) coming on par with the tornado without some miraculous fixing. |

Liang Nuren
Perkone Caldari State
52
|
Posted - 2011.11.06 23:31:00 -
[325] - Quote
Nimrod Nemesis wrote:Liang Nuren wrote:
Gypsio, I don't mind conversing with you and you were generally a good poster... but this poast is just pants on head. Claiming that ECM is a weapon platform for Caldari in the same paragraph that you say its reasonable to say Caldari are just as drone and armor intensive as Minmatar?
Dude what?
-Liang
In his defense I fly more caldari ships with ecm than I fly minmatar ships with launchers and I also fly a plated scorpion about as often as I fly any minmatar ship that's armor tanked. Technically, he's wrong, but practically, he's absolutely right. Hybrids shouldn't really be considered a weapon system for caldari atm. ECM has become the only role for caldari outside of heavy missile spam and the occasionall basi logistic chain. Plating scorps is one of the few ways to get a caldari ship into an armor fleet (admittedly not as commonplace as it used to be).
I know where you're coming from, but that makes him no less technically and practically wrong. Your point would be about as valid as someone saying that Minmatar have a large shield transporter as a primary weapon system.
-Liang |

Naomi Knight
Imperial Academy Amarr Empire
25
|
Posted - 2011.11.07 00:01:00 -
[326] - Quote
Roosterton wrote:Quote:omg , why the hell would i orbit at 2km when my weapon has 60km falloff with 6+ km optimal? pls tell me, btw who would use hail vs smaller targets? looks like you have absolutly no idea how pvp works Perhaps because I specifically don't want the Abaddon who I'm orbiting to track me?  I'm just saying, Tornados already track things horribly, and saying that Hail makes them overpowered is just silly. Especially when, by your own admission, you're going to be fighting from "60km + 6," which is far out of hail range anyway. Try barrage, bro? Edit: Okay, I know you're going to be a nit-pickey tard because that's what you do, so let me rephrase. A moving tornado has horrible tracking. Technically, a stationary tornado has the same tracking as any other matar BS, but sitting stationary in a tornado is foolish.
so you are fighting an abaddon , whoho so slow your orbit down to where you can hit him and he still cant hit you and dont try to tell me that your 800mm ac tracking is worse than the abaddons pulses... even before you take into the ships signature differences where did i say i would fight from 60+6km? reread what i wrote btw moving fast is not something you should always have to do, it is an option which other races dont have most of the time, use it only if it gives you advantage, i bet yours has brakes too...
I dont get where you get that tornados track things horribly , it track enemies as much as any other ship with 800mm ac-s fitteted. It is a bs size weapon after all. |

Roosterton
Eternal Frontier
133
|
Posted - 2011.11.07 00:22:00 -
[327] - Quote
Naomi Knight wrote:Roosterton wrote:Quote:omg , why the hell would i orbit at 2km when my weapon has 60km falloff with 6+ km optimal? pls tell me, btw who would use hail vs smaller targets? looks like you have absolutly no idea how pvp works Perhaps because I specifically don't want the Abaddon who I'm orbiting to track me?  I'm just saying, Tornados already track things horribly, and saying that Hail makes them overpowered is just silly. Especially when, by your own admission, you're going to be fighting from "60km + 6," which is far out of hail range anyway. Try barrage, bro? Edit: Okay, I know you're going to be a nit-pickey tard because that's what you do, so let me rephrase. A moving tornado has horrible tracking. Technically, a stationary tornado has the same tracking as any other matar BS, but sitting stationary in a tornado is foolish. so you are fighting an abaddon , whoho so slow your orbit down to where you can hit him and he still cant hit you and dont try to tell me that your 800mm ac tracking is worse than the abaddons pulses... even before you take into the ships signature differences where did i say i would fight from 60+6km? reread what i wrote btw moving fast is not something you should always have to do, it is an option which other races dont have most of the time, use it only if it gives you advantage, i bet yours has brakes too... I dont get where you get that tornados track things horribly , it track enemies as much as any other ship with 800mm ac-s fitteted. It is a bs size weapon after all.
Yes, and from my PoV, using Hail on BS sized weaponry is stupid because of a terrible tracking penalty, tornado or no, unless you're shooting capitals.
It's just worse with the tornado because a lot more of your fighting relies on moving quickly, which thus means your tracking is even worse. |

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
43
|
Posted - 2011.11.07 00:39:00 -
[328] - Quote
Liang Nuren wrote:
I know where you're coming from, but that makes him no less technically and practically wrong. Your point would be about as valid as someone saying that Minmatar have a large shield transporter as a primary weapon system.
-Liang
I see caldari being forced into ecm support ships more often than minmatar into scimis, although I recognize a bit of a cyclical relationship there (drake fleets encourage minmtar pilots to fly logi, minmtar fleets encourage caldari pilots to fly logi or ewar). As I said, I agree it's functionally incorrect to make the comparison from ewar system to weapon system, but I find the argument to be less than flagrantly misleading considering the state of caldari ships at the moment.
Not really an important argument, so I think we can agree to disagree on the finer points. =P |

Gypsio III
Dirty Filthy Perverts
72
|
Posted - 2011.11.07 09:11:00 -
[329] - Quote
Liang Nuren wrote:Gypsio III wrote: It's not just nonsense, it's stupid nonsense.
Caldari has three full lines of weapons - hybrids, missiles and ECM. Minmatar requires projectiles, which are equal to hybrids Apart from the lack of need for Controlled Bursts, of course. The Minmatar requirement for missile skills cannot be compared with Caldari's, nor can Minmatar's requirement for ewar skills. Full use of both races require skills for armour and shield tanks. Only a single Minmatar subcapital requires heavy/sentry drone skills, so let's put that equal to the Caldari ewar skills, and that's generous. Comments about Minmatar requiring more navigation skills are specious, given the high base speeds and "better than blasters at being blasters" theme of ACs.
Gypsio, I don't mind conversing with you and you were generally a good poster... but this poast is just pants on head. Claiming that ECM is a weapon platform for Caldari in the same paragraph that you say its reasonable to say Caldari are just as drone and armor intensive as Minmatar? Dude what? -Liang
No. Read again. I said that the additional drone skills required for Minmatar (heavies, sentries) could be regarded as equivalent to the additional ewar skills needed for Caldari. Griffin, Blackbird, Rook, Falcon, Scorpion, Kitsune, Widow form an entire line of T1 and T2 ships whose primary weapon system is ECM, requiring the rank 4 optimal, rank 2 falloff, rank 5 strength skill and rank 3 basic skills. It's absurd to dismiss this as you've done, and the rather pathetic line of painter ships cannot be compared,. In any case, as soon as you include capitals - and I'm sure you'll want to bring the Naglfar up - you'll find that Caldari now needs all of the drone skills anyway.
Falcon, Scorpion and occasionally Raven use armour buffers. Really, the SP required for armour buffer is pretty small, I'm happy to offset that against the additional Caldari ewar skills needed too, makes it about equal. Assuming that SP requirements of projectiles and hybrids are equal (ha controlled bursts), that just leaves missiles, a skill tree longer than any single turret tree, but one that Minmatar can enter at points of their choosing for their few missile boats, while Caldari has to train the whole thing.
I knew you'd react like this, you've grown old and stubborn. The difference is that Minmatar have a few ships with split weapons, while Caldari is a split race. |

DarkAegix
Blue Republic RvB - BLUE Republic
244
|
Posted - 2011.11.07 11:35:00 -
[330] - Quote
Minmatar have low skill requirements. There, I said it.
How many popular Minnie ships frequently fit missiles, anyway? Something like two. Of course, this is more than made up by the LUDICROUSLY easy fitting. No need to consider trade-offs between tank, gank and speed. Just slap on everything with the biggest numbers and you're done.
This is due to the extremely high PG of Minmatar ships, which is due to the high PG usage of arties. Reduce arty PG usage, reduce Minmatar ship powergrid. |
|

Kelly Elongur
Republic University Minmatar Republic
9
|
Posted - 2011.11.07 12:16:00 -
[331] - Quote
I'm reading everywhere that Minmatar is being the race that needs the most sp to be efficient. Because of the Typhoon and the Cyclone? I agree for these two ships. But please, compare amarr ships weapon systems with minmatar ships:
AF : Amarr : laser , rocket Minmatar : projectile
EAF : Amarr : drone Minmatar : projectile
Inty : Amarr : laser, rocket Minmatar : projectile
Recon : Amarr : drones + heavy missiles (curse), armor (pilgrim), shield (curse) Minmatar : projectile
HAC : Amarr : laser, HAM Minmatar : projectile
T3 : Amarr : laser, HAM Minmatar : projectile
So basically, there is the Typhoon (which can be compared with the geddon thanks to its dronebay) and the Cyclone (Tier 1 bc are almost *never* flown) requires more sp than the standard projectile ship the minmatars have.
Regarding nav skills, every faction need them to be maxed out.
I just wanted to point that out, thank you.
EDIT : my point is, if you stick with projectiles as a minmatar ship pilot you'll do very well and will be able to fill a lot of roles. if you stick with laser in amarr ships, you will be *very* limited. |

Hannibal Ord
Noir. Noir. Mercenary Group
44
|
Posted - 2011.11.07 14:27:00 -
[332] - Quote
Kelly Elongur wrote:I'm reading everywhere that Minmatar is being the race that needs the most sp to be efficient. Because of the Typhoon and the Cyclone? I agree for these two ships. But please, compare amarr ships weapon systems with minmatar ships:
AF : Amarr : laser , rocket - Armour Minmatar : projectile - Shield - Armour
EAF : Amarr : drone, TD, Neuts Minmatar : projectile, Webs, TP
Inty : Amarr : laser, rocket Minmatar : projectile
Recon : Amarr : drones + heavy missiles (curse), armor (pilgrim), shield (curse), TD, Neuts Minmatar : projectile - + Heavy Missiles (Huginn) + Drones (both) - Shield, Webs, TP
HAC : Amarr : laser, HAM - Armour - Shield Minmatar : projectile - Shield
T3 : Amarr : laser, HAM - Armour Minmatar : projectile - Armour - Shield - Missiles
Fixed. Your point still stands, but don't be selective. |

Hannibal Ord
Noir. Noir. Mercenary Group
44
|
Posted - 2011.11.07 14:28:00 -
[333] - Quote
Double Post FML |

Songbird
37
|
Posted - 2011.11.07 14:38:00 -
[334] - Quote
So I did a little test - put 3 L turrets on an unbonused ship (dread) and stuck a couple of tracking enhancers(which according to posters work best for minmatar)
With t2 long range ammo I get
800AC -7.8 +59 , DPS:40 Pulse - 58+16 , DPS:44 Blast - 15+26 , DPS:52
Unless my 8 years of eve online have taught me wrong 59km of falloff and 40 dps is significantly less than 58 optimal and 44 DPS, and blasters are just like a sword - deadly close up but ultimately melee weapons at gun fights.
Obviously the guns that need nerfing are the lazors - we should really nerf them good - their optimal , at least 3 seconds for exchanging the lenses and of course we should give them less DPS than AC's since they work in optimal and AC's in falloff.
or maybe give hybrids some more range instead of the stupid DPS increase I mean what good is all the DPS in the world when you can't apply it. |

Hannibal Ord
Noir. Noir. Mercenary Group
44
|
Posted - 2011.11.07 14:43:00 -
[335] - Quote
Songbird wrote:So I did a little test - put 3 L turrets on an unbonused ship (dread) and stuck a couple of tracking enhancers(which according to posters work best for minmatar)
With t2 long range ammo I get
800AC -7.8 +59 , DPS:40 Pulse - 58+16 , DPS:44 Blast - 15+26 , DPS:52
Unless my 8 years of eve online have taught me wrong 59km of falloff and 40 dps is significantly less than 58 optimal and 44 DPS, and blasters are just like a sword - deadly close up but ultimately melee weapons at gun fights.
Obviously the guns that need nerfing are the lazors - we should really nerf them good - their optimal , at least 3 seconds for exchanging the lenses and of course we should give them less DPS than AC's since they work in optimal and AC's in falloff.
or maybe give hybrids some more range instead of the stupid DPS increase I mean what good is all the DPS in the world when you can't apply it.
I would argue that, along with the improvements to tracking etc that blasters are getting in the expansion the numbers should look like this:-
800AC -7.8 +59 , DPS:40 Pulse - 58+16 , DPS:44 Blast - 15+26 , DPS:104 |

Niko Takahashi
Percone Outcasts
6
|
Posted - 2011.11.07 16:30:00 -
[336] - Quote
OK so
Eagle still sucks
Rokh is still the best sniper in useless theoretical scenario
Ferox well at least they are cheap.
Did I miss anything?
|

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
47
|
Posted - 2011.11.07 16:32:00 -
[337] - Quote
Niko Takahashi wrote:OK so
Eagle still sucks
Rokh is still the best sniper in useless theoretical scenario
Ferox well at least they are cheap.
Did I miss anything?
Something un-ironic about minmatar having a hard time and then a pot-shot at the drake or scorch. |

Liang Nuren
Perkone Caldari State
52
|
Posted - 2011.11.07 20:44:00 -
[338] - Quote
Gypsio III wrote: No. Read again. I said that the additional drone skills required for Minmatar (heavies, sentries) could be regarded as equivalent to the additional ewar skills needed for Caldari. Griffin, Blackbird, Rook, Falcon, Scorpion, Kitsune, Widow form an entire line of T1 and T2 ships whose primary weapon system is ECM, requiring the rank 4 optimal, rank 2 falloff, rank 5 strength skill and rank 3 basic skills. It's absurd to dismiss this as you've done, and the rather pathetic line of painter ships cannot be compared,. In any case, as soon as you include capitals - and I'm sure you'll want to bring the Naglfar up - you'll find that Caldari now needs all of the drone skills anyway.
Falcon, Scorpion and occasionally Raven use armour buffers. Really, the SP required for armour buffer is pretty small, I'm happy to offset that against the additional Caldari ewar skills needed too, makes it about equal. Assuming that SP requirements of projectiles and hybrids are equal (ha controlled bursts), that just leaves missiles, a skill tree longer than any single turret tree, but one that Minmatar can enter at points of their choosing for their few missile boats, while Caldari has to train the whole thing.
I knew you'd react like this, you've grown old and stubborn. The difference is that Minmatar have a few ships with split weapons, while Caldari is a split race.
Comments: - It's not fair to talk about the Griffin and Kitsune because nobody flies them (there are even dev blogs acknowledging this). At that rate we might as well talk about the Bellicose and Painter ships because I'm sure it gets more use than both combined. That aside, I didn't dismiss the ECM lineup of ships requiring skills - I said it was absurd to place support skills like that on an equal footing with other support skills. - If your entire line of ECM ships is acceptable evidence that Caldari have a third major weapon system, then its probably worth including all the missile skills for Minmatar for all the (more numerous) split weapon platform ships. - If Minmatar can enter at specific points in the missile tree, so can Caldari FWIW. The only case I can see any argument for Caldari being more SP intensive is with HML (if you ignore Arby HML Cyclone fits). Furthermore, the fact that no Minmatar ship gets a missile range bonus makes the range support skills even more important for Minmatar than Caldari. - I wasn't going to bring up the Nag, but since you did I will say that the jump to Carriers for Caldari (going from Drones being a kinda maybe sometimes weapons system to must ******* train the whole goddamn thing) is almost as bad as the Nag. Both are just massive SP :efforts:. - I find it amusing that you accuse me of having grown old and stubborn. One of my last threads before I left Eve was an expose on why the Basilisk is in fact the superior logi for small gang shield combat (over the Scimitar) - something that I hadn't previously believed and something that even still flies in the face of accepted doctrine. Of course, I'm sure you'll continue with your "woe is caldari" and "nerf Minmatar because they still exist" line of complaining.
-Liang |

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
48
|
Posted - 2011.11.07 21:03:00 -
[339] - Quote
Every race is easy to train for. Leave the bitch-fits to the gals on Jersey Shore you two. |

Hannibal Ord
Noir. Noir. Mercenary Group
44
|
Posted - 2011.11.07 21:13:00 -
[340] - Quote
Nimrod Nemesis wrote:Every race is easy to train for. Leave the bitch-fits to the gals on Jersey Shore you two.
Yeah if you stick completely to one race this game is super easy to skill for.
I for one could never keep to one race because they were all cool in their own way, so now I have good skills in all races haha! |
|

Rhinanna
The Warped Corpe Cascade Probable
70
|
Posted - 2011.11.16 14:35:00 -
[341] - Quote
So basically the anti-minmatar arguement is:
I don't like it and I know better than the devs.
Sorry I don't think you do, I don't think you have much of a clue at all about this game to be honest.
Its about tradeoff, if you don't like the trade-off you have made playing amarr (armour > speed) then try playing another race. They all have their different play-style. Minmatar style isn't superior to any of the others, its just different and probably the most annoying to fight against but that doesn't make it more powerful. All your defences are active (speed) which means keeping up transversal, not getting warped in on/probed, staying out of range, all at the same time WHILE at the same point taking down your enemy.
All the other races have less dependence on manuvering and more 'resistance' to messing up due to larger tanks allowing them to pull it out of the fire. Of course if the enemy gang is large enough it doesn't matter how much tank you have but thats more a problem with damage scaling in fleets than anything else. -The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more)-á |

Naomi Knight
Imperial Academy Amarr Empire
46
|
Posted - 2011.11.16 15:15:00 -
[342] - Quote
Rhinanna wrote:So basically the anti-minmatar arguement is:
I don't like it and I know better than the devs.
Sorry I don't think you do, I don't think you have much of a clue at all about this game to be honest.
Its about tradeoff, if you don't like the trade-off you have made playing amarr (armour > speed) then try playing another race. They all have their different play-style. Minmatar style isn't superior to any of the others, its just different and probably the most annoying to fight against but that doesn't make it more powerful. All your defences are active (speed) which means keeping up transversal, not getting warped in on/probed, staying out of range, all at the same time WHILE at the same point taking down your enemy.
All the other races have less dependence on manuvering and more 'resistance' to messing up due to larger tanks allowing them to pull it out of the fire. Of course if the enemy gang is large enough it doesn't matter how much tank you have but thats more a problem with damage scaling in fleets than anything else. omg
I know you have no clue about balance.
So what is the tradeoff between gall and matar ? less speed , weapon use cap , less range , fixed dmg types, slower lock hmm for like 5% dps advantage , that is not a tradeoff but complet disadvantage without any real compensation Minmatar style isnt superior ?? yeah sure dictacting range in small fleets is the most important thing , and in large fleets breaking up enemy fleet remote reps with huge alpha is also one of the best thing
yeah gallente is less dependant on manuvering than matar , oh and has more resistance too just look at deimos vs vaga we can completly see you are right.... or not
The problem is not matar is the speed race , the problem is it has as much dmg or more than gallente and even has as much buffer tank too. |

Songbird
38
|
Posted - 2011.11.16 15:44:00 -
[343] - Quote
No one is locked in 1 ship, feel free to cross train.
It's not a single player game. You think minmatar has that many advantages - include some minmatar ships in your gang. You are hating the game and it's the same game for everyone around. Adapt and survive. Or not.
Also stop whining.
Game has to have variety - different strokes and all that jazz. If all were the same we would be playing a first person shooter.
Also if you don't like the minmatar ships that much find a way to break them that doesn't include the forums - and if you can't live in an universe that has minmatar ships in it vote your displeasure with your wallet - I'm sure if a good percentage of paying customers quit because they couldn't stand how OP one of the factions is CCP will take notice and change it. |

Ong
AQUILA INC
21
|
Posted - 2011.11.16 16:44:00 -
[344] - Quote
lulz troll op
1/10 for originality
10/10 for a successfully troll of retards  |

Mr Bigwinky
Click Click BOOM 4U Holdings Inc
29
|
Posted - 2011.11.16 17:21:00 -
[345] - Quote
So many posts
Not enough will to live
- Winky GÖÑ Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |

TS0
Caldari Provisions Caldari State
0
|
Posted - 2011.11.16 18:22:00 -
[346] - Quote
Wait for Hybrid buff and un-nerf misiles...How about we buff instead of nerfing everthing? |

Vmir Gallahasen
Red Federation RvB - RED Federation
9
|
Posted - 2011.11.16 18:35:00 -
[347] - Quote
Songbird wrote:Game has to have variety - different strokes and all that jazz. If all were the same we would be playing a first person shooter. Yes, variety would be nice.
1 Drake 2 Hurricane 3 Abaddon 4 Armageddon 5 Zealot 6 Tempest 7 Maelstrom 8 Dramiel 9 Rifter 10 Cynabal 11 Sabre 12 Rapier 13 Scimitar 14 Tengu 15 Hound 16 Vagabond 17 Manticore 18 Loki 19 Harbinger 20 Capsule
Caldari Winmatar Amarr Amarr Amarr Winmatar Winmatar Winmatar Angel Style Winmatar Winmater Angel Style Winmatar Winmatar Winmatar Caldari Winmatar Winmatar Caldari Winmatar Amarr People who tried to kill someone but died during it
60% Winmatar 20% Amarr 15% Caldari 5% Pods
All three races represented quite well, wouldn't you say? Good thing we have variety
|

Liang Nuren
Perkone Caldari State
71
|
Posted - 2011.11.16 18:45:00 -
[348] - Quote
Naomi Knight wrote:Rhinanna wrote:So basically the anti-minmatar arguement is:
I don't like it and I know better than the devs.
Sorry I don't think you do, I don't think you have much of a clue at all about this game to be honest.
Its about tradeoff, if you don't like the trade-off you have made playing amarr (armour > speed) then try playing another race. They all have their different play-style. Minmatar style isn't superior to any of the others, its just different and probably the most annoying to fight against but that doesn't make it more powerful. All your defences are active (speed) which means keeping up transversal, not getting warped in on/probed, staying out of range, all at the same time WHILE at the same point taking down your enemy.
All the other races have less dependence on manuvering and more 'resistance' to messing up due to larger tanks allowing them to pull it out of the fire. Of course if the enemy gang is large enough it doesn't matter how much tank you have but thats more a problem with damage scaling in fleets than anything else. omg I know you have no clue about balance. So what is the tradeoff between gall and matar ? less speed , weapon use cap , less range , fixed dmg types, slower lock hmm for like 5% dps advantage , that is not a tradeoff but complet disadvantage without any real compensation Minmatar style isnt superior ?? yeah sure dictacting range in small fleets is the most important thing , and in large fleets breaking up enemy fleet remote reps with huge alpha is also one of the best thing yeah gallente is less dependant on manuvering than matar , oh and has more resistance too just look at deimos vs vaga we can completly see you are right.... or not The problem is not matar is the speed race , the problem is it has as much dmg or more than gallente and even has as much buffer tank too.
Yay, comparing Minmatar (a working race) to Gallente (a not working race) and claiming that Minmatar is overpowered. You could make the same comparison to Amarr and claim that Amarr is overpowered. Good job slick. -_-
-Liang |

Naomi Knight
Imperial Academy Amarr Empire
47
|
Posted - 2011.11.16 18:54:00 -
[349] - Quote
matarfanboi wrote: Yay, comparing Minmatar (a working race) to Gallente (a not working race) and claiming that Minmatar is overpowered. You could make the same comparison to Amarr and claim that Amarr is overpowered. Good job slick. -_-
-Liang
and you say what?? oh dont nerf matar dont nerf matar bruhuhu
Defending matar to bitter end yeah... just as usual , you are liang after all.
I love how you pretend you were against projectile buff... |

Liang Nuren
Perkone Caldari State
71
|
Posted - 2011.11.16 19:16:00 -
[350] - Quote
Naomi Knight wrote:matarfanboi wrote: Yay, comparing Minmatar (a working race) to Gallente (a not working race) and claiming that Minmatar is overpowered. You could make the same comparison to Amarr and claim that Amarr is overpowered. Good job slick. -_-
-Liang
and you say what?? oh dont nerf matar dont nerf matar bruhuhu Defending matar to bitter end yeah... just as usual , you are liang after all. I love how you pretend you were against projectile buff...
Your reading comprehension, as always, is poor. Here's the short form: - I was not against a projectile boost. I was very much in favor of having one. Once the main discussion thread went up, I found it too "noisy" and bowed out quickly. I had very little further interaction with it, though I did provide some graphs for Kaileen Starsong who was trying to prove that the projectile boosts were going too far towards the end. - Projectiles and lasers are reasonably well balanced against each other, with perhaps a slight edge towards projectiles. - Hybrids (both blasters and rails) are broken, and using them in any case to nerf another system is a fundamentally flawed concept. - There are good and bad projectile ships, as well as good/bad laser ships. Comparing bad laser ships with good projectile ships is kinda meaningless and serves more to illustrate how a particular ship sucks (hi Omen). - Its very dangerous to combine nerfs to one system and buffs to a competing system in the same patch. We should wait and see where Hybrids end up before making a case that projectiles need nerfed.
While the future is still pretty hazy, I think we're going to eventually see a Minmatar/projectile nerf. I just want it to be for the right reasons and actually address the heart of the matter.
-Liang |
|

vorneus
Hub2
1
|
Posted - 2011.11.16 19:38:00 -
[351] - Quote
This.
Liang Nuren wrote: - Its very dangerous to combine nerfs to one system and buffs to a competing system in the same patch. We should wait and see where Hybrids end up before making a case that projectiles need nerfed.
And this.
Liang Nuren wrote: While the future is still pretty hazy, I think we're going to eventually see a Minmatar/projectile nerf. I just want it to be for the right reasons and actually address the heart of the matter.
Balance is best achieved by small incremental changes and careful measuring of the effects in all areas. I wrote this in about 3 different posts regarding how hybrid changes aren't enough, minmatar still OP, etc etc.
-Ed |

Naomi Knight
Imperial Academy Amarr Empire
47
|
Posted - 2011.11.16 19:46:00 -
[352] - Quote
" Balance is best achieved by small incremental changes and careful measuring of the effects in all areas. "
oh yes then the next patch should give 0,05% more tracking and see if something will change for half year so maybe in year 40k we will have a balanced game....
no balance should be made by design and assumptions not small little steps , you should try to hit the best spot with the fist shot, you will see if it miss by a long shot then recalibrate , do this until it you are fine with the result these babysteps are only good for liang and bunch of other matarboys who still can use their imba ships for another half year and ofcourse lazy ccp tallest+team , it doesnt take much manpower to come op with something meaningfull especially with the help of community , if they cant that says they are uncapable of it should be fired and hire new staff |

Liang Nuren
Perkone Caldari State
72
|
Posted - 2011.11.16 19:55:00 -
[353] - Quote
Naomi Knight wrote:" Balance is best achieved by small incremental changes and careful measuring of the effects in all areas. "
oh yes then the next patch should give 0,05% more tracking and see if something will change for half year so maybe in year 40k we will have a balanced game....
no balance should be made by design and assumptions not small little steps , you should try to hit the best spot with the fist shot, you will see if it miss by a long shot then recalibrate , do this until it you are fine with the result these babysteps are only good for liang and bunch of other matarboys who still can use their imba ships for another half year and ofcourse lazy ccp tallest+team , it doesnt take much manpower to come op with something meaningfull especially with the help of community , if they cant that says they are uncapable of it should be fired and hire new staff
Lets assume that projectiles are OP as hell (like, way seriously WTF overpowered how the **** did that ever get in the game in the first place every CCP dev ever should be fired and tarred and feathered overpowered)... what got them that way in the fist place is the help of the community.
And yet, you think that the community should dictate design again. Something isn't adding up here. Notably, your opinion is inconsistent with itself.
-Liang |

Naomi Knight
Imperial Academy Amarr Empire
47
|
Posted - 2011.11.16 20:02:00 -
[354] - Quote
Not true , community never asked for such a huge buff. Still CCP stopped checking out what the change did, and stopped balanced there, instead of bring out another one to compensate it or bring those ships left in the dust to usefull lvl.
They say they will constantly balance and monitor balance. Yeah they had 3 years to start fix something ... At least CCP should make balance changes in every 1-2months. |

Liang Nuren
Perkone Caldari State
72
|
Posted - 2011.11.16 20:06:00 -
[355] - Quote
Naomi Knight wrote:Not true , community never asked for such a huge buff.
Yeah, they really did. That was one of the defining characteristics of the projectile boost movement - there was no clear way forward and nobody could agree about what they wanted. There were quite a few of us that tried to focus the movement but we weren't ever really successful. In a lot of ways, it seems like CCP did a bit of all of the suggestions.
-Liang |

Zarnak Wulf
Amok. Goonswarm Federation
91
|
Posted - 2011.11.16 21:17:00 -
[356] - Quote
Liang Nuren wrote: While the future is still pretty hazy, I think we're going to eventually see a Minmatar/projectile nerf. I just want it to be for the right reasons and actually address the heart of the matter.
-Liang
Did you notice they used Grimpak's idea on the Tornado? That's probably their future direction. |

Liang Nuren
Perkone Caldari State
73
|
Posted - 2011.11.16 22:02:00 -
[357] - Quote
Zarnak Wulf wrote:Liang Nuren wrote: While the future is still pretty hazy, I think we're going to eventually see a Minmatar/projectile nerf. I just want it to be for the right reasons and actually address the heart of the matter.
-Liang
Did you notice they used Grimpak's idea on the Tornado? That's probably their future direction.
No, what did they do to the Tornado?
-Liang |

Zarnak Wulf
Amok. Goonswarm Federation
93
|
Posted - 2011.11.16 22:10:00 -
[358] - Quote
Falloff was changed from 10% per level to 5% per level. The Grimpak Idea is to do this to all ships that currently have the falloff bonus as they are the worst offenders. |

Liang Nuren
Perkone Caldari State
74
|
Posted - 2011.11.16 22:19:00 -
[359] - Quote
Zarnak Wulf wrote:Falloff was changed from 10% per level to 5% per level. The Grimpak Idea  is to do this to all ships that currently have the falloff bonus as they are the worst offenders.
I'm kinda of two minds about that. On the one hand, it'll definitely smack the **** out of almost all projectile complaints... on the other hand, it makes falloff range bonuses way less useful than optimal falloff bonuses. Then again, TEs and falloff by weapon tier kinda makes up for it.....
I dunno. It'll kinda **** up my WH sleip, but I won't cry too hard over it.
/shrug
-Liang |

Goose99
Republic Military School Minmatar Republic
166
|
Posted - 2011.11.16 22:21:00 -
[360] - Quote
Zarnak Wulf wrote:Falloff was changed from 10% per level to 5% per level. The Grimpak Idea  is to do this to all ships that currently have the falloff bonus as they are the worst offenders.
Bad idea, obviously result of EFT warrioring. The only larger ships with 10% falloff bonus are expensive boats like Mach, Vargur and Sleipnir. 10% falloff bonus from small boats like Wolf doesn't make it as op due to the speed in that class.
Vargur is bad for pvp. Machs and Sleipnir are too expensive to field en mass. It's the cheap non-10% falloff bonused boats, like canes and rifters, seen in every corner of Eve, that made Winmatar what it is.
A real fix would be to nerf Minmatar speed so that it's possible for catch them in a blasterboat. |
|

Liang Nuren
Perkone Caldari State
75
|
Posted - 2011.11.16 22:32:00 -
[361] - Quote
Goose99 wrote:A real fix would be to nerf Minmatar speed so that it's possible for catch them in a blasterboat.
It seems like it might be prudent to see where the hybrid weapon and ship changes land before complaining about this particular problem. But hey, we could always massively boost hybrids and then massively nerf projectiles because that's not going to cause problems at all.
/facepalm
-Liang |

Goose99
Republic Military School Minmatar Republic
166
|
Posted - 2011.11.16 22:49:00 -
[362] - Quote
Goose99 wrote:Zarnak Wulf wrote:Falloff was changed from 10% per level to 5% per level. The Grimpak Idea  is to do this to all ships that currently have the falloff bonus as they are the worst offenders. Bad idea, obviously result of EFT warrioring. The only larger ships with 10% falloff bonus are expensive boats like Mach, Vargur and Sleipnir. 10% falloff bonus from small boats like Wolf doesn't make it as op due to the speed in that class. Vargur is bad for pvp. Machs and Sleipnir are too expensive to field en mass. It's the cheap non-10% falloff bonused boats, like canes and rifters, seen in every corner of Eve, that made Winmatar what it is. A real fix would be to nerf Minmatar speed so that it's possible for catch them in a blasterboat.
Liang Nuren wrote:Goose99 wrote:A real fix would be to nerf Minmatar speed so that it's possible for catch them in a blasterboat. It seems like it might be prudent to see where the hybrid weapon and ship changes land before complaining about this particular problem. But hey, we could always massively boost hybrids and then massively nerf projectiles because that's not going to cause problems at all. /facepalm -Liang
The hybrid "buff" so far has been laughable. Less fittings? 5% tracking? But you're right, massive boost or nerf of weapon systems can cause problems, which is why the underlying cause of Winmatar - speed - should be looked at.
How does AC stack up against Scorch? What gives? Speed. When ppl whine about AC, what they're really whining about is getting kited - speed. Range or speed -> pick one. |

Korg Tronix
Heretic Army
7
|
Posted - 2011.11.16 23:41:00 -
[363] - Quote
Goose99 wrote:Im going to shrink the rest of this
The hybrid "buff" so far has been laughable. Less fittings? 5% tracking? But you're right, massive boost or nerf of weapon systems can cause problems, which is why the underlying cause of Winmatar - speed - should be looked at.
How does AC stack up against Scorch? What gives? Speed. When ppl whine about AC, what they're really whining about is getting kited - speed. Range or speed -> pick one.
Most of the complaints I have seen, aren't that you can kite easily in Minnie ships but more that they can disengage so easily. I dont necessarily agree with this as you can get a kiting fit on most races ships (minus Gallente) that will also have this trait.
|

Liang Nuren
Perkone Caldari State
75
|
Posted - 2011.11.16 23:57:00 -
[364] - Quote
Goose99 wrote: The hybrid "buff" so far has been laughable. Less fittings? 5% tracking? But you're right, massive boost or nerf of weapon systems can cause problems, which is why the underlying cause of Winmatar - speed - should be looked at.
How does AC stack up against Scorch? What gives? Speed. When ppl whine about AC, what they're really whining about is getting kited - speed. Range or speed -> pick one.
Less fittings, less cap use, 10% damage and 5% tracking to rails, 5% damage and 20% tracking to blasters, faster and more agile ships, faster reloads, smaller ammo (and more cap charges), and more.... -_-
-Liang |

Thomas Orca
Intaki Armaments Important Internet Spaceship League
17
|
Posted - 2011.11.17 00:20:00 -
[365] - Quote
Goose99 wrote: The hybrid "buff" so far has been laughable. Less fittings? 5% tracking? But you're right, massive boost or nerf of weapon systems can cause problems, which is why the underlying cause of Winmatar - speed - should be looked at.
How does AC stack up against Scorch? What gives? Speed. When ppl whine about AC, what they're really whining about is getting kited - speed. Range or speed -> pick one.
I wouldn't laugh at "Less fittings". One of the primary causes of Winmatar is the fact that they are stupidly easy to fit in comparison to other races. |

Goose99
Republic Military School Minmatar Republic
166
|
Posted - 2011.11.17 00:34:00 -
[366] - Quote
Thomas Orca wrote:Goose99 wrote: The hybrid "buff" so far has been laughable. Less fittings? 5% tracking? But you're right, massive boost or nerf of weapon systems can cause problems, which is why the underlying cause of Winmatar - speed - should be looked at.
How does AC stack up against Scorch? What gives? Speed. When ppl whine about AC, what they're really whining about is getting kited - speed. Range or speed -> pick one.
I wouldn't laugh at "Less fittings". One of the primary causes of Winmatar is the fact that they are stupidly easy to fit in comparison to other races.
ACs are easy to fit, it helps, but that's not what created Winmatar. Lasers are harder to fit, but it didn't break Amar. Hybrids won't suddenly be fixed just with more fittings, and it can be easily fixed through something other than fittings. Fittings don't make or break a race. Speed does.
Liang Nuren wrote:Goose99 wrote: The hybrid "buff" so far has been laughable. Less fittings? 5% tracking? But you're right, massive boost or nerf of weapon systems can cause problems, which is why the underlying cause of Winmatar - speed - should be looked at.
How does AC stack up against Scorch? What gives? Speed. When ppl whine about AC, what they're really whining about is getting kited - speed. Range or speed -> pick one.
Less fittings, less cap use, 10% damage and 5% tracking to rails, 5% damage and 20% tracking to blasters, faster and more agile ships, faster reloads, smaller ammo (and more cap charges), and more.... -_- -Liang
Yeah, thx for the info. And like 5 m/s faster too... Although it certainly didn't feel like I can take on Winmatar now on sisi though.
Korg Tronix wrote:
Most of the complaints I have seen, aren't that you can kite easily in Minnie ships but more that they can disengage so easily. I dont necessarily agree with this as you can get a kiting fit on most races ships (minus Gallente) that will also have this trait.
That comes with the territory of being the fastest.
True kiting - being both faster while outranging you - is uniquely Winmatar, and there's no way to beat it, which is what's causing all the whine. You don't stand a chance.
You don't hear people call amar boat with Scorch "kiting," because it's slower. You can eventually catch up if you don't pop first. You stand a chance.
Yes, you can nano fit to kit something... other than nano Minmatar. The speed at which your nano fit levels off will always be slower than that of the equivalent Minmatar boat. |

Liang Nuren
Perkone Caldari State
76
|
Posted - 2011.11.17 00:34:00 -
[367] - Quote
Thomas Orca wrote:Goose99 wrote: The hybrid "buff" so far has been laughable. Less fittings? 5% tracking? But you're right, massive boost or nerf of weapon systems can cause problems, which is why the underlying cause of Winmatar - speed - should be looked at.
How does AC stack up against Scorch? What gives? Speed. When ppl whine about AC, what they're really whining about is getting kited - speed. Range or speed -> pick one.
I wouldn't laugh at "Less fittings". One of the primary causes of Winmatar is the fact that they are stupidly easy to fit in comparison to other races.
Dude if the hybrid fittings change went just a little bit further... oh god. Just a tiny bit... >:-)
-Liang |

Thomas Orca
Intaki Armaments Important Internet Spaceship League
17
|
Posted - 2011.11.17 00:40:00 -
[368] - Quote
Liang Nuren wrote:Thomas Orca wrote:Goose99 wrote: The hybrid "buff" so far has been laughable. Less fittings? 5% tracking? But you're right, massive boost or nerf of weapon systems can cause problems, which is why the underlying cause of Winmatar - speed - should be looked at.
How does AC stack up against Scorch? What gives? Speed. When ppl whine about AC, what they're really whining about is getting kited - speed. Range or speed -> pick one.
I wouldn't laugh at "Less fittings". One of the primary causes of Winmatar is the fact that they are stupidly easy to fit in comparison to other races. Dude if the hybrid fittings change went just a little bit further... oh god. Just a tiny bit... >:-) -Liang
Then they'd almost be like Minmatar  |

Desudes
Federal Defence Union Gallente Federation
28
|
Posted - 2011.11.17 00:46:00 -
[369] - Quote
Liang Nuren wrote:Less fittings, less cap use, 10% damage and 5% tracking to rails, 5% damage and 20% tracking to blasters, faster and more agile ships, faster reloads, smaller ammo (and more cap charges), and more.... -_-
-Liang
*Remembers Axel's 3rd "Berserk" movie and wonders if Rails will truly be coming back into style* Excuse me, but what the f*ck are you desu? |

Mfume Apocal
Origin. Black Legion.
93
|
Posted - 2011.11.17 00:48:00 -
[370] - Quote
Goose99 wrote:True kiting - being both faster while outranging you - is uniquely Winmatar, and there's no way to beat it, which is what's causing all the whine. You don't stand a chance.
You don't hear people call amar boat with Scorch "kiting," because it's slower. You can eventually catch up if you don't pop first. You stand a chance.
"Whenyou're flying an HML nanodrake at 30km and pwning face, that's not 'kiting', it's a method whereby you use range to mitigate damage while leveraging superior damage projection of your own. This is very similar to kiting, but since it's not a Minmatar ship, using Minmatar weapons, it's not."
Quote:Yes, you can nano fit to kit something... other than nano Minmatar. The speed at which your nano fit levels off will always be slower than that of the equivalent Minmatar boat.
Hookbills kite Firetails, pretty easily. Nanodrake kites AC Cane, pretty easily. |
|

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
110
|
Posted - 2011.11.17 00:54:00 -
[371] - Quote
Discussion veers towar the topic of hybrids:
DRAKE DRAKE DRAKE DRAKE DRAKE
lol |

Mfume Apocal
Origin. Black Legion.
93
|
Posted - 2011.11.17 08:25:00 -
[372] - Quote
Nimrod Nemesis wrote:Discussion veers towar the topic of hybrids:
DRAKE DRAKE DRAKE DRAKE DRAKE
lol
?
so you agree with goose99 that kiting is only possible with minmatar ships? |

Lyris Nairn
GoonWaffe Goonswarm Federation
4429
|
Posted - 2011.11.17 09:43:00 -
[373] - Quote
Irrespective of the merits for nerfing the Minmatar ships and the modules that support them expressed in this thread, I have issue with the concept of nerfing things in general as a solution. Nerfing and balancing are not the same thing. Nerfing a thing merely creates a temporary power vacuum which is then promptly filled by the next flavor of the month. This is as much true in EVE Online as it is in other MMOs, where you can observe a pattern of things being nerfed only to have some other thing being decried as overpowered a few weeks later by the same people.
More than that, I think it reeks of cowardice and laziness. Why nerf anything? I personally think there is a lot of satisfaction to be had in watching my alliance mates log in by the hundreds and slam themselves into super-capital ships in their disposable battle cruisers. Is this indicative of a power imbalance? Sure. Should something be done about it? Yes, and in fact something is being done about it in Crucible. But was it necessary? That's where I am unsure. Sure, you can say that I am comparing apples to oranges when I liken Minmatar sub-capitals to super-capitals in general, but the point remains the sameGÇöthere is a thing, commonly called out as being overpowered and imbalanced, which can and demonstrably has been taken down through numbers, through tactics, or through some other tool available to the players.
We can do so much more than whinge on the forums about imbalances. If we truly believe that A Thing is imbalanced, then perhaps the single best way to force change is to overwhelmingly embrace it or analyse and adopt whatever mechanics make that particular Thing so good and apply it to other Things. Hurricanes with AutoCannons and Medium Energy Neutralizers was the Clusterfuck Coalition's response to the proliferation of super-capitals, and it works; but, with greater or fewer numbers one could just as easily have used Armageddons or Thoraxes to accomplish the same thing.
We have within us, each and every one of us, the capacity for innovative thinking and adaptability. Let us use it!
Whinging on forums just makes us appear weak, lazy, and cowardly.
Overcoming obstacles puts us in control of the game. Sky Captain of Your Heart; Lyris Chronicles of Narnia in the World of Tomorrow's Goonfleet dot Com; Good Poster Extraordinaire and Spacebook Superstar : RIFTERSWARM Theta Squad : Best Squad |

Zarnak Wulf
Amok. Goonswarm Federation
96
|
Posted - 2011.11.17 09:46:00 -
[374] - Quote
How much have you had to drink tonight?  |

Lyris Nairn
GoonWaffe Goonswarm Federation
4431
|
Posted - 2011.11.17 09:48:00 -
[375] - Quote
Zarnak Wulf wrote:How much have you had to drink tonight?   I hope you're following me, space buddy, because it's about to get furious. Sky Captain of Your Heart; Lyris Chronicles of Narnia in the World of Tomorrow's Goonfleet dot Com; Good Poster Extraordinaire and Spacebook Superstar : RIFTERSWARM Theta Squad : Best Squad |

NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
4
|
Posted - 2011.11.17 15:16:00 -
[376] - Quote
Enough is Enough: Nerf Whiners. |

Goose99
Republic Military School Minmatar Republic
176
|
Posted - 2011.11.17 16:29:00 -
[377] - Quote
Mfume Apocal wrote:Nimrod Nemesis wrote:Discussion veers towar the topic of hybrids:
DRAKE DRAKE DRAKE DRAKE DRAKE
lol ? so you agree with goose99 that kiting is only possible with minmatar ships?
When you're slower but has more range, where it's possible for the opponent to catch up and kill you, it's not kiting, and thus balanced.
When you're faster and has more range, where it's impossible for the opponent to catch up and kill you, it's kiting, and thus unbalanced.
And no, nano drake is lulz, and will never be faster than nano cane. In the best case, cane warp away and you get to survive. |

m0cking bird
Republic Military School Minmatar Republic
13
|
Posted - 2011.11.17 17:01:00 -
[378] - Quote
To be honest. Even a Dual-repair-Mrymidon with pulse lasers. Kites very well and has a really good tank. Most ships can catch the thing, but I'm able to maintain range for a very long time before that happens alot. Pilots who believe that a increase in speed will be enough are r3tard3d. It may be useful in a 1 v 1 situation, but not most other situation were range is alot more important. Gallente are seen threw somewhat of a prism or most close range ships. They're not able to deal with multiple targets unless they're able to tank alot of damage or do so much damage things drop and numbers dont matter as much.
So active tanking (myrmidon) and Insane damage (daredevil, thrasher). Even a brutix with rigs and active reps is as fast as a drake without nano's. THink there is like 50m/sec diff. All the Drake has to do is prolong any atempts the brutix makes to catch it. In a 1 v 1 sit. Eve has been slowly becoming 1 v many and direct engagements are not very viable. That is with any close range setup. Be it either ham-drake, armor-hurricane. 2 ships with weapon systems that are not hybrids but have the same issue.
BOOST CLOSE RANGE PVP! |

Tanya Powers
Science and Trade Institute Caldari State
203
|
Posted - 2011.11.17 17:32:00 -
[379] - Quote
Lyris Nairn wrote:Zarnak Wulf wrote:How much have you had to drink tonight?   I hope you're following me, space buddy, because it's about to get furious.
St Martin !!
Boujoulais Nouveau -I'm gonna get drunk for all you guys tonight don't worry 
Maybe I'll find hybrids good enough after being drunk  |

Zarnak Wulf
Amok. Goonswarm Federation
98
|
Posted - 2011.11.17 21:19:00 -
[380] - Quote
Break it down to the basics:
Amarr should be masters of medium range. Nice optimal. Poorer tracking up close.
Gallente should be masters of point blank combat. We'll see how they fare once the changes hit TQ.
Minmatar thread the needle between the two and are masters of neither. They can control the range though and either get under the Amarr's lasors or stay out of the range of blasters.
Now let's suppose for the sake of argument that the Gallente are once again masters of short range. Let's also suppose that they can now more easily close the gap with Amarr. Would people use them? High risk and do or die vs. the Winmatar platform that doesn't have to risk it all every time.
When Minmatar are out of wack the game notices alot more. When ships were going super fast in the nano age - Amarr medium range meant absolutely nothing. When the range of Minmatar ships got drastically increased - almost doubling in some cases - Gallente are completely shut out. In the old days that kiting window was 5km - 10km. You can make a mistake in that window. You can get caught. Not so much when your window is 20km+ |
|

Julia Connor
Caldari Provisions Caldari State
0
|
Posted - 2011.11.17 21:42:00 -
[381] - Quote
Nerfing ACs into the ground won't change ****. A new FOTM will be out in as little as 2 weeks. I'm already thinking of active vindis that can fit neutrons and 2 x-type large deadspace reppers at the same time after this patch comes out. That's 1500+ tank and 1600dps if you include a full set of ogre IIs plus a 90% web and tracking good enough to hit a logi orbiting at close range. I wish my maelstrom could pull this off
P.S. I'm not sure if this fit will be possible after the patch but I guess so given that it is possible with a full rack of ions atm on TQ. |

m0cking bird
Republic Military School Minmatar Republic
13
|
Posted - 2011.11.17 23:06:00 -
[382] - Quote
Zarnak Wulf wrote:Break it down to the basics:
Amarr should be masters of medium range. Nice optimal. Poorer tracking up close.
Gallente should be masters of point blank combat. We'll see how they fare once the changes hit TQ.
Minmatar thread the needle between the two and are masters of neither. They can control the range though and either get under the Amarr's lasors or stay out of the range of blasters.
Now let's suppose for the sake of argument that the Gallente are once again masters of short range. Let's also suppose that they can now more easily close the gap with Amarr. Would people use them? High risk and do or die vs. the Winmatar platform that doesn't have to risk it all every time.
When Minmatar are out of wack the game notices alot more. When ships were going super fast in the nano age - Amarr medium range meant absolutely nothing. When the range of Minmatar ships got drastically increased - almost doubling in some cases - Gallente are completely shut out. In the old days that kiting window was 5km - 10km. You can make a mistake in that window. You can get caught. Not so much when your window is 20km+
No! The so called nano-nerf only made another nano-age. Gallente were being kited before. In fact, it has always been that way for awhile. Minmatar did control mid-range pvp, while still being able to be very viable close range. Amarr was long range but, still had the ability to engage close range. Gallente were not very dynamic to begin with. What hurt close range engagements alot more than the range control of most other races was a increase in the player base. More pilots, more fleets. Which made 1 v 1 situations less likely. Something that can only be compensated for by a solo pvper by skirmishing.
It's also the case that Minmatar did and are in Amarrr territory. Minmatar dominated medium and now are very effective long range. The area where Amarr should excel in. Amarr now barely excel there. Something I mentioned has happened when the changes were introduced and many Amarr pilots have suggested happened. Tracking enhancers increased auto-cannons viability alot more than CCP realised. See, they got something that is alot like having ships like a Brutix do 1000- 1500 damage per second. CCP increased Minmatar ships applied damage by many folds. Something like 30 - 40%. It's nice to be able to do 1500 damage per second on paper. If you're only able to apply half of that in game. That increase does not mean much. Minmatar changes increased Minmatars applied damage, which was alot better than a str8 damage boost. Applied damage being a result of projected damage, of course.
[Rupture, Break copy 1] Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Gyrostabilizer II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Stasis Webifier II
Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M
Medium Projectile Ambit Extension I Medium Projectile Ambit Extension I Medium Projectile Ambit Extension I
Warrior II x5
This was a example of what I was using before the changes to Tracking enhancers. I limited overall damage with this set-up, but increased overall velocity and damage projection. This is what I was using to engage multiple frigates in the past and now (4 - 7 mix assault frigates on average). I still use this over the shield Rupture when dealing with multiple frigates. Even though its overall velocity is low. I've also engaged and destroyed ships like a Vagabond in this set-up.
I was quickly able to know the difference between paper damage and actual applied damage with set-ups like this. This is why heavy missiles are superior to heavy assault missiles overall and why pulse lasers are still superior to auto-cannons.
This is how i compensated for the large difference in Gallente damage and tank (Vexor more than Thorax). Most Minmatar pilots @ the time had no interest in figuring out ways to optimise their set-ups and was a big reason for the boost to MInmatar. They would not have needed it if they did set-ups like the one above to deal with what was the environment @ the time.
Gallente on the other hand is somewhat different. Gallente drone ships are infact the kings of close range pvp. Blaster ships never exceled there and they dont now. There is no Minmatar, Amarr or Caldari ship I'm able to fly that compared with Gallente drone ships in most classes, close range. I'm not sure what blasters ever excel @. Also, these are what I consider drone ships and all excel @ close range pvp. No other ships come close in there class: Taranis, Comet, Ishkur, Ishtar, Gila, Rattlesnake, Mrymidon, Eos, Vexor navy, Vexor, Dominix, Dominix Navy. Noticed that all these ships have noticeable more drones in their subsequent classes than any other ship. I made these classification 2 years ago, with the intent of finding Minmatar and Caldari alternatives that are as good or better, but I was never able to. I dont think I need to explain why drone ships are usefull close range if you've ever solo pvped (ecm resistant, tank, damage, neut resistant). |

Large Collidable Object
morons.
581
|
Posted - 2011.11.17 23:57:00 -
[383] - Quote
Julia Connor wrote:Nerfing ACs into the ground won't change ****. A new FOTM will be out in as little as 2 weeks.
Of course it would, but it would be nice to have FOTMs change once in a while - that's why it's called FOTM.
Minmatar has been the Flavour of the last years, if you disregard the minor gap between the nano nerf and projectile boost (where they still were great but the nano crowd was sulking because they weren't invulnerable anymore).
I can fly all races, but it would be nice to actually have a reason to fly anything but winmatar except very few niches.
morons- sting like a butterfly and-ápost like a bee. |

Desudes
Federal Defence Union Gallente Federation
29
|
Posted - 2011.11.18 00:33:00 -
[384] - Quote
Lyris Nairn wrote:Irrespective of the merits for nerfing the Minmatar ships and the modules that support them expressed in this thread, I have issue with the concept of nerfing things in general as a solution. Nerfing and balancing are not the same thing. Nerfing a thing merely creates a temporary power vacuum which is then promptly filled by the next flavor of the month. This is as much true in EVE Online as it is in other MMOs, where you can observe a pattern of things being nerfed only to have some other thing being decried as overpowered a few weeks later by the same people.
More than that, I think it reeks of cowardice and laziness. Why nerf anything? I personally think there is a lot of satisfaction to be had in watching my alliance mates log in by the hundreds and slam themselves into super-capital ships in their disposable battle cruisers. Is this indicative of a power imbalance? Sure. Should something be done about it? Yes, and in fact something is being done about it in Crucible. But was it necessary? That's where I am unsure. Sure, you can say that I am comparing apples to oranges when I liken Minmatar sub-capitals to super-capitals in general, but the point remains the sameGÇöthere is a thing, commonly called out as being overpowered and imbalanced, which can and demonstrably has been taken down through numbers, through tactics, or through some other tool available to the players.
We can do so much more than whinge on the forums about imbalances. If we truly believe that A Thing is imbalanced, then perhaps the single best way to force change is to overwhelmingly embrace it or analyse and adopt whatever mechanics make that particular Thing so good and apply it to other Things. Hurricanes with AutoCannons and Medium Energy Neutralizers was the Clusterfuck Coalition's response to the proliferation of super-capitals, and it works; but, with greater or fewer numbers one could just as easily have used Armageddons or Thoraxes to accomplish the same thing.
We have within us, each and every one of us, the capacity for innovative thinking and adaptability. Let us use it!
Whinging on forums just makes us appear weak, lazy, and cowardly.
Overcoming obstacles puts us in control of the game.
Not exactly in correct order but heres my 2isk...
1) Same reason Battleships aren't able to roflstomp frigates is why caps/supercaps shouldn't be what they are. CCP seems to have a clear "size doesn't equal I-Win"; until you hit capital ship level. If they have said capital ships are exempt from this then please link and I will stand corrected (I will chalk it up to asinine game developing as I do a lot of things in EVE)
I disagree strongly against "zerg the living **** out of it" as a solution to any problem in MMOs. Why? This would suggest you can't do exactly the same with an intensely smaller number. If it takes your zerg to kill one guy, what happens when he brings half a dozen friends?
"I brought a bigger ship so suck my wang and gimme yer loot"
2) The argument of "nerfing one FOTM is useless because a new FOTM will take its place" derails the purpose of the nerf. It isn't nerfed because it is popular (or shouldn't be), it is nerfed because it is giving unfair advantages.
3) as for nerfing in general: Game development in MMOs when done right is a series of nerfs and buffs. An example of another game is healers when Arenas were first introduced in WoW. There were 4 healers; Paladins were dominating, Priests were useful as a counter-composition, Shamans were just below mediocre and Druid healers were non-existant. Throughout the expansion they were tweaked until every healer was useful in many ways. (disclaimer: I have no idea how the current scene is as I haven't played since around 2009)
Also you have to keep in mind that where balance is the issue, and only one item is overpowered, it is much easier to change that one item then to change every single other item to match it
4) Whinging on the forums is useless, I agree. The honest to god best and quickest way to get things changed in MMO's from my 11 years experience playing them is to record tons and tons of footage of it and get it seen by lots and lots of people. Be extremely meticulous and have as much raw data as possible. Making a HUGE uproar out of valid and proven data which can be easy assimilated gets things changed (though to be honest, CCP seems one of the blindest companies as far as balance goes)
For instance in Everquest the classes that frequently got looked at were ones that had intelligent and dedicated players providing feedback directly to devs. You'd see the same Necromancers talking about expansion closed betas for instance, the same Beastlords.
Excuse me, but what the f*ck are you desu? |

Zarnak Wulf
Amok. Goonswarm Federation
98
|
Posted - 2011.11.18 00:51:00 -
[385] - Quote
The first MMO I ever played was EQII. I still have a very close friend from college who plays it. While it wasn't for me the one thing I admired about it was the constant balancing that went on with the classes. Tweaks were done weekly if not daily. Players didn't have an extended period of time - much less years - to get acclimated to something unbalanced. It's an area I wish CCP was better in. |

Mfume Apocal
Origin. Black Legion.
95
|
Posted - 2011.11.18 03:42:00 -
[386] - Quote
Zarnak Wulf wrote:Minmatar thread the needle between the two and are masters of neither. They can control the range though and either get under the Amarr's lasors or stay out of the range of blasters.
How is a Cane supposed to get under a Harb's lasers? Getting that close just turns the fight into a straight up DPS/EHP race, which your typical shield cane loses to a plated Harb. |

Nezumiiro Noneko
Alternative Enterprises
14
|
Posted - 2011.11.18 04:01:00 -
[387] - Quote
Large Collidable Object wrote:Julia Connor wrote:Nerfing ACs into the ground won't change ****. A new FOTM will be out in as little as 2 weeks. Of course it would, but it would be nice to have FOTMs change once in a while - that's why it's called FOT M. Minmatar has been the Flavour of the last years, if you disregard the minor gap between the nano nerf and projectile boost (where they still were great but the nano crowd was sulking because they weren't invulnerable anymore). I can fly all races, but it would be nice to actually have a reason to fly anything but winmatar except very few niches.
thats more a matter of where you are at tbh. . Going against xyz who like ship abc....yeah you are gonna see abc alot. Was in one plance it was minny spam. Another place that wished I had a zealot bpo becasue they ran the crap out of them.
Fotm for years has favored minny ships? No ****....its favored 2 races (amarr and minny). 1 of those races, minmatar, is more popular since for years its where most caldari players went when they heard "fly something else?" that one time too many. Why I went there. Didn't waste my train time in shield and missiles unlike amarr (nag runs citadel, it own't waste my cruise train). Actually like amarr but that x-train wasted too many skills.
But for your average caldari player minny is a walk in x-train damn near. As the carebear race of choice for noobs nerfed or not nerfed, server will see minny spam till the day it shuts down from the drake/ falcon / rokh burnouts from caldari side. Hybrid may fix that....can wait and see. Might make eagle, lolrox and vulture good. Not betting isk on it, but I will keep an open mind and see what the players do with em. |

Zarnak Wulf
Amok. Goonswarm Federation
98
|
Posted - 2011.11.18 04:29:00 -
[388] - Quote
Mfume Apocal wrote:Zarnak Wulf wrote:Minmatar thread the needle between the two and are masters of neither. They can control the range though and either get under the Amarr's lasors or stay out of the range of blasters. How is a Cane supposed to get under a Harb's lasers? Getting that close just turns the fight into a straight up DPS/EHP race, which your typical shield cane loses to a plated Harb.
That's a crappy example as you have 250m+ ships shooting at eachother with weapons that have 125m resolution. Try cruiser to cruiser. The pulses will still hit but it's alot more 'barely scratched'. |

Mfume Apocal
Origin. Black Legion.
95
|
Posted - 2011.11.18 04:45:00 -
[389] - Quote
Zarnak Wulf wrote:That's a crappy example as you have 250m+ ships shooting at eachother with weapons that have 125m resolution. Try cruiser to cruiser. The pulses will still hit but it's alot more 'barely scratched'.
Any example that compares Rupture to Omen is just going to wind up in the Rupture's favor because the Omen is terrible ship in need of several buffs.
EDIT: And now that I've checked, both of them are at or above the sig radius for medium guns. |

Desudes
Federal Defence Union Gallente Federation
30
|
Posted - 2011.11.18 13:29:00 -
[390] - Quote
A ships 1v1 abilities against another ship have little to do with its balance with that other ship. Excuse me, but what the f*ck are you desu? |
|

Goose99
Republic Military School Minmatar Republic
200
|
Posted - 2011.11.18 16:45:00 -
[391] - Quote
Desudes wrote:A ships 1v1 abilities against another ship have little to do with its balance with that other ship.
Exactly. Those 10 brutixes coming after the lone can will never catch it...
Nerf Minmatar speed. They should be as fast as Caldari. |

Liang Nuren
Perkone Caldari State
90
|
Posted - 2011.11.18 17:19:00 -
[392] - Quote
Goose99 wrote:Desudes wrote:A ships 1v1 abilities against another ship have little to do with its balance with that other ship. Exactly. Those 10 brutixes coming after the lone can will never catch it...  Nerf Minmatar speed. They should be as fast as Caldari.
Screw that. They can still move. Nerf them! And their ammo still has damage associated with it. NNNNEEEERRRRFFF!!!

-Liang |

Liang Nuren
Perkone Caldari State
90
|
Posted - 2011.11.18 17:21:00 -
[393] - Quote
Zarnak Wulf wrote:Mfume Apocal wrote:Zarnak Wulf wrote:Minmatar thread the needle between the two and are masters of neither. They can control the range though and either get under the Amarr's lasors or stay out of the range of blasters. How is a Cane supposed to get under a Harb's lasers? Getting that close just turns the fight into a straight up DPS/EHP race, which your typical shield cane loses to a plated Harb. That's a crappy example as you have 250m+ ships shooting at eachother with weapons that have 125m resolution. Try cruiser to cruiser. The pulses will still hit but it's alot more 'barely scratched'.
I have absolutely no problems hitting things with medium lasers. I don't know why you're complaining about this? :confused:
-Liang |

Vincent Gaines
Macabre Votum Morsus Mihi
125
|
Posted - 2011.11.18 17:48:00 -
[394] - Quote
Liang Nuren wrote: I have absolutely no problems hitting things with medium lasers. I don't know why you're complaining about this? :confused:
-Liang
All your gunnery and gunnery support is V, right?
Try it with the average player who might not have that yet. They might have most to IV, some even to III. They miss a bit more.
|

Zarnak Wulf
Amok. Goonswarm Federation
98
|
Posted - 2011.11.18 17:59:00 -
[395] - Quote
Pulses, compared to AC and Blasters, have the worst tracking. Tracking affects how much of your paper DPS you can actually apply. Even if it's only a 10% damage degradation - it is a degradation. That tight envelope is where I can get a majority of my DPS as a Minmatar pilot and where Amarr struggles - just a bit - to get theirs. |

Liang Nuren
Perkone Caldari State
90
|
Posted - 2011.11.18 18:40:00 -
[396] - Quote
Vincent Gaines wrote:Liang Nuren wrote: I have absolutely no problems hitting things with medium lasers. I don't know why you're complaining about this? :confused:
-Liang
All your gunnery and gunnery support is V, right? Try it with the average player who might not have that yet. They might have most to IV, some even to III. They miss a bit more.
If you don't have supports up to snuff, you can't use T2 weapons in the first place. In which case, you're just not interesting or important to this discussion.
No offense.
-Liang |

Liang Nuren
Perkone Caldari State
90
|
Posted - 2011.11.18 18:43:00 -
[397] - Quote
Zarnak Wulf wrote:Pulses, compared to AC and Blasters, have the worst tracking. Tracking affects how much of your paper DPS you can actually apply. Even if it's only a 10% damage degradation - it is a degradation. That tight envelope is where I can get a majority of my DPS as a Minmatar pilot and where Amarr struggles - just a bit - to get theirs.
A couple of comments: - Lets be real about this Zarnak - tracking is not the metric that is most interesting. In a great many ways, the interesting metric is whether or not you hit effectively. Pulse lasers have a much better hit profile than hybrids ever have. - Medium hybrids, medium projectiles, and even medium pulse simply do not have tracking issues to speak of. The real problem with medium sized weapons (as you should actually know) is getting into range in the first place.
If you're talking about medium sized ships and talking about how someone is getting under the tracking of someone else you're just living in a fantasy land.
-Liang |

Zarnak Wulf
Amok. Goonswarm Federation
99
|
Posted - 2011.11.18 21:35:00 -
[398] - Quote
Liang Nuren wrote:Zarnak Wulf wrote:Pulses, compared to AC and Blasters, have the worst tracking. Tracking affects how much of your paper DPS you can actually apply. Even if it's only a 10% damage degradation - it is a degradation. That tight envelope is where I can get a majority of my DPS as a Minmatar pilot and where Amarr struggles - just a bit - to get theirs. A couple of comments: - Lets be real about this Zarnak - tracking is not the metric that is most interesting. In a great many ways, the interesting metric is whether or not you hit effectively. Pulse lasers have a much better hit profile than hybrids ever have. - Medium hybrids, medium projectiles, and even medium pulse simply do not have tracking issues to speak of. The real problem with medium sized weapons (as you should actually know) is getting into range in the first place. If you're talking about medium sized ships and talking about how someone is getting under the tracking of someone else you're just living in a fantasy land. -Liang
If I see an Amarr ship and I want to engage as Minmatar I'm going to get as close as I can for several reasons: 1) It's where my damage is best. 2) I'm just about guaranteed to have a nuet fitted. The Amarr ship may or may not. 3) Tracking as a tertiary reason. If the Amarr ship doesn't have a TE fit, if the pilot panicked and didn't switch to MF (Huge damage reduction at close range!)- there is a difference. It adds up. I'm going to squeeze every bit of advantage I can out of the conflict. |

Mfume Apocal
Origin. Black Legion.
97
|
Posted - 2011.11.18 23:10:00 -
[399] - Quote
Zarnak Wulf wrote:If I see an Amarr ship and I want to engage as Minmatar I'm going to get as close as I can for several reasons: 1) It's where my damage is best. 2) I'm just about guaranteed to have a nuet fitted. The Amarr ship may or may not. 3) Tracking as a tertiary reason. If the Amarr ship doesn't have a TE fit, if the pilot panicked and didn't switch to MF (Huge damage reduction at close range!)- there is a difference. It adds up. I'm going to squeeze every bit of advantage I can out of the conflict.
You earlier claimed that ACs dmg projection was OP given that Minmatar ships could easily disengage. A ship in medium neut range cannot easily disengage, since it's also essentially in scram/web range. You also not considering how a plated Amarr ship has significantly more EHP and not terribly less DPS, so reducing the fight to a straight line DPS/EHP race, plated Amarr wins it.
I use Harbs and Canes in my example because they are commonly flown, much more commonly than T1 cruisers.
|

Large Collidable Object
morons.
591
|
Posted - 2011.11.19 01:54:00 -
[400] - Quote
Nezumiiro Noneko wrote:Large Collidable Object wrote:Julia Connor wrote:Nerfing ACs into the ground won't change ****. A new FOTM will be out in as little as 2 weeks. Of course it would, but it would be nice to have FOTMs change once in a while - that's why it's called FOT M. Minmatar has been the Flavour of the last years, if you disregard the minor gap between the nano nerf and projectile boost (where they still were great but the nano crowd was sulking because they weren't invulnerable anymore). I can fly all races, but it would be nice to actually have a reason to fly anything but winmatar except very few niches. thats more a matter of where you are at tbh. . Going against xyz who like ship abc....yeah you are gonna see abc alot. Was in one plance it was minny spam. Another place that wished I had a zealot bpo becasue they ran the crap out of them.
Zealots as in Ahac gang? people fly those again? Admittedly, I haven't really actively played since june, but no matter where I went when I still actively played or after that (when I had to pick up some stuff), all I saw was Canes, Dramiels, Cynabals, Vagas, and of course Drakes.
Quote: Fotm for years has favored minny ships? No ****....its favored 2 races (amarr and minny). 1 of those races, minmatar, is more popular since for years its where most caldari players went when they heard "fly something else?" that one time too many. Why I went there. Didn't waste my train time in shield and missiles unlike amarr (nag runs citadel, it own't waste my cruise train). Actually like amarr but that x-train wasted too many skills.
The only time Amarr was really FOTM or even OP was sometime until '04 IIRC - then they were nerfed so hard they never really recovered. There was a short renaissance for a couple of months between QR and projectile boost and the brief periods when people copied Ahac gangs and later Hellcats for their respective niche-roles...
Quote: But for your average caldari player minny is a walk in x-train damn near. As the carebear race of choice for noobs nerfed or not nerfed, server will see minny spam till the day it shuts down from the drake/ falcon / rokh burnouts from caldari side. Hybrid may fix that....can wait and see. Might make eagle, lolrox and vulture good. Not betting isk on it, but I will keep an open mind and see what the players do with em.
I doubt that - once fitting and support skills are maxed, cross-training is rather quickly accomplished - especially after having trained to Minmatar from Caldari, which may admittedly be a common approach. Armor tanking is skilled up pretty quick and you want that anyway if you can fly Minmatar. Gunnery supports will already be there and - assuming everyone maxes his fitting and cap skills either way, regardless of which race he starts with - all that's left are the racial ship and turret skills themselves plus controlled bursts.
Even on my pure Amarr character, I had shields (curse) and unguided missiles (sac) maxed out before finally giving up and crosstraining to Winmatar.
Anyway - I doubt we'll see Amarr at the same frequency we see Minmatar anytime soon - not because of skilling paths but because they're underwhelming compared to Minmatar due to CCP constantly refusing to acknowledge the tremendous advantage being able to dictate range and the highest chance to disengage at will bears. morons- sting like a butterfly and-ápost like a bee. |
|

Liang Nuren
Perkone Caldari State
91
|
Posted - 2011.11.19 06:12:00 -
[401] - Quote
Zarnak Wulf wrote: If I see an Amarr ship and I want to engage as Minmatar I'm going to get as close as I can for several reasons: 1) It's where my damage is best. 2) I'm just about guaranteed to have a nuet fitted. The Amarr ship may or may not. 3) Tracking as a tertiary reason. If the Amarr ship doesn't have a TE fit, if the pilot panicked and didn't switch to MF (Huge damage reduction at close range!)- there is a difference. It adds up. I'm going to squeeze every bit of advantage I can out of the conflict.
Uh, so I'm gonna ignore your 3rd point because it basically boils down to you counting on your opponent being a moron. I'm going to ignore 1 because as a rule Minnie ships don't really outdamage Amarr ships by much if at all. That leaves you with #2 being the only valid reason to give up all your potential advantages and close on your enemy - effectively turning it into a straight up EHP/DPS race that you're almost certain to lose.
Some very quick back of the napkin math gives a standard Vagacane ~71 seconds to live against a standard 1600 plate Harbinger (Math follows). With dual neuts, I would expect you to begin to pressure the Harb's cap at 130 seconds even if he somehow ran out of cap boosters.
Quote: def dps_profile(profile, total_dps): sum_profile = sum(profile) return [ x * total_dps / sum_profile for x in profile ]
def time_through_hp(dps_profiles, hp, resists): total_dps = [ 0, 0, 0, 0 ] for resist in range(4): total_dps[resist] = sum([ x[resist] for x in dps_profiles ])
eff_dps = sum([total_dps[x] * (1 - resists[x]) for x in range(4) ])
return hp / eff_dps
hammerheads = dps_profile([ 0, 1, 0, 0 ], 158) hobgoblins = dps_profile([ 0, 1, 0, 0 ], 99) harb_guns = dps_profile([ 16.1, 11.5, 0, 0 ], 504) cane_guns = dps_profile([ 0.0, 0.0, 4.6, 23.0 ], 596)
harbinger = [ harb_guns, hammerheads ] hurricane = [ cane_guns, hobgoblins ]
cane_ttl = sum([ time_through_hp(harbinger, 18150,[ .125, .30, .475, .563 ]), time_through_hp(harbinger, 5860, [ .66, .448, .363, .235 ]), time_through_hp(harbinger, 4395, [ .6, .6, .6, .6 ]), ])
harb_ttl = sum([ time_through_hp(hurricane, 4395,[ .125, .3, .475, .563 ]), time_through_hp(hurricane, 18382, [ .734, .655, .602, .575 ]), time_through_hp(hurricane, 5860, [ .6, .6, .6, .6 ]), ])
print("Cane TTL: " + str(cane_ttl)) print("Harb TTL: " + str(harb_ttl))
>>> Cane TTL: 71.1842267612 Harb TTL: 98.6128031047
Of course, the picture changes when we start looking at Hail sporting dual web Hurricanes but at that point you've just sacrificed everything anyone's complaining about - so I'm just going to just shrug.
-Liang
Ed: Ok, I think I'm about done there. It now accounts for resist layers and drone damage types. |

Bomberlocks
CTRL-Q
52
|
Posted - 2011.11.19 17:36:00 -
[402] - Quote
The quotes really do mess with whitespace. |

Oylmpia
Oylmpia Holdings Ltd
0
|
Posted - 2011.11.20 02:05:00 -
[403] - Quote
[code] tags would be nice.. maybe in next forum update? :) |

Liang Nuren
Perkone Caldari State
91
|
Posted - 2011.11.20 03:25:00 -
[404] - Quote
Oylmpia wrote:[code] tags would be nice.. maybe in next forum update? :)
Preserve whitespace, monospace font, and collapsible like spoiler tags? Yes please!
-Liang |

Large Collidable Object
morons.
596
|
Posted - 2011.11.21 00:47:00 -
[405] - Quote
Aside from the fact that I'd load barrage, overheat the point and kite the Harb to death in that very hypothetical scenario (most likely, I wouldn't engage at all), I don't have a reaon to doubt your maths.
However, the scenario entirely disregards the fact that a Vagacane simply will disengage and warp off if the pilot realizes the fight is not going well - a Harb is far less likely to go anywhere.
So it's either:
- The Harb pilot is a moron (most people are, after all) -> Cane wins. - The Harb Pilot isn't -> Cane warps off.
For the Cane, it's either win or tie, for the Harb, it's either lose or tie. This problem becomes more apparent if more ships are involved - most of my cane gang/fleet will get away if the poo hits the fan - my Harb gang wont. Add to that the number of possible engagements on a roam - solo or gang - Canes almost allways have the option to run - Harbs don't. As an FC, chosing between Canes and Harbs is a no-brainer. That's why you see Cane blobs, but no Harb blobs.
Gank and Tank in that particular scenario may appear balanced as such, however the fact that the cane completely dictates the rules of engagement and has the advantage of capless all dame-type guns is entirely neglected.
Therefore, Laser- (and of course Hybrid) ships should vastly out-dps projectiles to compensate for that back-breaking disadvantage. morons- sting like a butterfly and-ápost like a bee. |

Mfume Apocal
Origin. Black Legion.
100
|
Posted - 2011.11.21 01:10:00 -
[406] - Quote
Large Collidable Object wrote:Aside from the fact that I'd load barrage, overheat the point and kite the Harb to death in that very hypothetical scenario (most likely, I wouldn't engage at all), I don't have a reaon to doubt your maths.
A Harb does more DPS at point range than a Cane does. By far. A Cane will probably lose a DPS/EHP race to a (plated) Harb at 0. It will definitely lose at 24km.
Quote:That's why you see Cane blobs, but no Harb blobs.
The only reason you see AC Cane blobs is 2x neuts. And even then the fleet comp is literally called Welpfleet, because it sucks for standup fighting and they know it. |

Liang Nuren
Perkone Caldari State
94
|
Posted - 2011.11.21 01:17:00 -
[407] - Quote
Large Collidable Object wrote:Aside from the fact that I'd load barrage, overheat the point and kite the Harb to death in that very hypothetical scenario (most likely, I wouldn't engage at all), I don't have a reaon to doubt your maths. However, the scenario entirely disregards the fact that a Vagacane simply will disengage and warp off if the pilot realizes the fight is not going well - a Harb is far less likely to go anywhere. So it's either: - The Harb pilot is a moron (most people are, after all) -> Cane wins. - The Harb Pilot isn't -> Cane warps off.
Yes, I was addressing the idea that the could somehow "thread the needle" with the Harbinger and win. Its really very simple - your options with a Vagacane are to engage at range with inferior damage and hope the Harbinger has terrible skills, or just not engage at all (preferable). I mean, think about it - at range he will dramatically outdamage you even if you load up Barrage. That's what everyone seems to forget about lasers - they are not gimped up close and they are second to none at range.
Quote: For the Cane, it's either win or tie, for the Harb, it's either lose or tie. This problem becomes more apparent if more ships are involved - most of my cane gang/fleet will get away if the poo hits the fan - my Harb gang wont. Add to that the number of possible engagements on a roam - solo or gang - Canes almost allways have the option to run - Harbs don't. As an FC, chosing between Canes and Harbs is a no-brainer. That's why you see Cane blobs, but no Harb blobs.
Gank and Tank in that particular scenario may appear balanced as such, however the fact that the cane completely dictates the rules of engagement and has the advantage of capless all dame-type guns is entirely neglected.
Therefore, Laser- (and of course Hybrid) ships should vastly out-dps projectiles to compensate for that back-breaking disadvantage.
Honestly, this seems pretty uncompelling to me. A mock engagement of homogeneous fleets of Canes vs Harbingers would leave absolutely no question who wins - and its not going to be the canes. You are of course correct about the Hurricanes having a better chance of disengaging, but I feel that its fine that they pay for this in tank instead of gank.
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren |

Large Collidable Object
morons.
597
|
Posted - 2011.11.21 01:32:00 -
[408] - Quote
Mfume Apocal wrote:Large Collidable Object wrote:Aside from the fact that I'd load barrage, overheat the point and kite the Harb to death in that very hypothetical scenario (most likely, I wouldn't engage at all), I don't have a reaon to doubt your maths. A Harb does more DPS at point range than a Cane does. By far. A Cane will probably lose a DPS/EHP race to a (plated) Harb at 0. It will definitely lose at 24km.
That's why I wrote 'overheat point' - thanks to lasers crappy falloff, check the numbers again at 26 km (about the distance I'd aim for, since 28.8 would be a bit unrealistic), the cane would win. Of course it would take ages and since a single harb without friends in close vicininty is rather unlikely, I wouldn't engage in most cases.
Quote:Quote:That's why you see Cane blobs, but no Harb blobs. The only reason you see AC Cane blobs is 2x neuts. And even then the fleet comp is literally called Welpfleet, because it sucks for standup fighting and they know it. [/quote]
They do - but then, they don't have to do standup fighting. Either you find something you can take and take it or you just disengage and move on. Worst case unless the brain-bee makes a mistake: You lose a few stragglers. You can't lose, really. Besides I think there are psychological reasons for calling it welp-fleet to get more people to take part, but that's OT here. morons- sting like a butterfly and-ápost like a bee. |

m0cking bird
Republic Military School Minmatar Republic
13
|
Posted - 2011.11.21 01:43:00 -
[409] - Quote
So, what!? That 's a shield-cane v armour Harbinger. Fleet of shield-Harbingers over shield-Hurricanes all day or Drakes...
Shield has its advantage over less mobile armour ships. Anyway, lasers are still superior in conventional fleets. Minmatar Skirmish all day. |

Liang Nuren
Perkone Caldari State
94
|
Posted - 2011.11.21 01:44:00 -
[410] - Quote
Large Collidable Object wrote: That's why I wrote 'overheat point' - thanks to lasers crappy falloff, check the numbers again at 26 km (about the distance I'd aim for, since 28.8 would be a bit unrealistic), the cane would win. Of course it would take ages and since a single harb without friends in close vicininty is rather unlikely, I wouldn't engage in most cases.
This is a pretty silly argument to make TBH. Even if he doesn't even shoot back, you're going to burn your point out long before you actually kill him. Furthermore, if you're that far out all he has to do is move a little bit and push you out of point range. Just drop the "Minmatar must be nerfed into the stone age of uselessness" front for a second and be real with us. 
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren |
|

m0cking bird
Republic Military School Minmatar Republic
13
|
Posted - 2011.11.21 02:02:00 -
[411] - Quote
By the way. This is a new school fleet Harbinger. Some heavy pulse lasers and a 800mm plate instead (more range and damage).
Amarr is a golden army of death rainbows. Their armour fleets are still very viable in the most common engagement ranges in game.
[Harbinger, Hoplite] 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Adaptive Nano Plating II F85 Peripheral Damage System I Heat Sink II Heat Sink II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Tracking Computer II Tracking Computer II Warp Disruptor II
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M [empty high slot]
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
|

Liang Nuren
Perkone Caldari State
94
|
Posted - 2011.11.21 02:05:00 -
[412] - Quote
Erm. What? Does it have a 800mm plate or a 1600mm plate? Your post is confusing me. :-/
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren |

Large Collidable Object
morons.
597
|
Posted - 2011.11.21 02:14:00 -
[413] - Quote
Liang Nuren wrote:
That's what everyone seems to forget about lasers - they are not gimped up close and they are second to none at range.
In fleet engagements they are gimped at range - ACs are able to deal (admittedly nimble) DPS way beyond scorch range and in gangs with pilots following primaries properly, that would make the cane fleet win. I admit that's theorycrafting, as I've never seen a Harb fleet fighting a Cane fleet (because nobody flies harb fleets for whatever weird reason ;)).
Quote:
Honestly, this seems pretty uncompelling to me. A mock engagement of homogeneous fleets of Canes vs Harbingers would leave absolutely no question who wins - and its not going to be the canes. You are of course correct about the Hurricanes having a better chance of disengaging, but I feel that its fine that they pay for this in tank instead of gank.
-Liang
The question from an FCs POV is: Why would a gang of Canes fight an equally numbered gang of Harbs? If my scout reports an equally sized Harb gang, I wont engage unless I know all my pilots have barrage in their holds and know to bounce to a safespot as soon as they take a sliver of shield damage and the Harb gang is comprised of idiots (most likely, since they bring a gang of Harbingers).
In general, it's a far bigger problem than most people think: If two fleets, one comprised of harbs and one comprised of canes circled each other within a couple of systems like sharks (subjunctive again, because I've never seen plated harb gangs), the Cane gang will eventually catch up if it wants to. The Harb gang will neither catch up if it wants to engage, nor will it get away if they're outnumbered.
Again - a win/run situation for Canes. For the Harb gang it's either:
- Cane-gang FC is a complete fuckup and engages without significant advantage in numbers-> you win - You have the numerical advantage -> Cane gang runs, you held the field today, no killmails, everyone is frustrated, tomorrow you have x percent pilots less loging on due to that. - Cane gang has the numerical advantage -> hopefully, you're not too far from highsec, because otherwise you're all gonna die.
Put yourself into the situation of the FC and you'll see why nobody runs Harb gangs. morons- sting like a butterfly and-ápost like a bee. |

Large Collidable Object
morons.
597
|
Posted - 2011.11.21 02:41:00 -
[414] - Quote
Liang Nuren wrote:Large Collidable Object wrote: That's why I wrote 'overheat point' - thanks to lasers crappy falloff, check the numbers again at 26 km (about the distance I'd aim for, since 28.8 would be a bit unrealistic), the cane would win. Of course it would take ages and since a single harb without friends in close vicininty is rather unlikely, I wouldn't engage in most cases.
This is a pretty silly argument to make TBH. Even if he doesn't even shoot back, you're going to burn your point out long before you actually kill him. Furthermore, if you're that far out all he has to do is move a little bit and push you out of point range. Just drop the "Minmatar must be nerfed into the stone age of uselessness" front for a second and be real with us.  -Liang
2.8 km buffer is enough from a vagacane vs a 1600 mm plate harb from my experience. And of course I don't start pointing as soon as the fight starts. Most likely - if at all - I'd just start shooting at him from range for a bit and wait for local to spike.
If I OH+point from the start, localspike is on my side ;).
As for being real: You keep going on about about solo equal class engagements at the point when both ships have committed to a fight which doesn't really happen on TQ.
Imho, PvP has mostly ended at the point where both fleets engage - after that it's just duking it out.
It's much like Poker - the real game takes place before you call - except when flying Minmatar, you can bail out from calling as soon as you know you have the inferior hand - even if the other side has an ace like a cyno and titan-bridging fleet up their sleeve...
Makes me wonder if you're just doing EFT-maths (absolutely no offense intended and you're probably better at it than I am) or really run the gangs...
If you're real with us, please show us some examples of the successfull Harbinger gangs anyone has run during the past two years.
morons- sting like a butterfly and-ápost like a bee. |

Songbird
38
|
Posted - 2011.11.21 03:04:00 -
[415] - Quote
Can the "nerf minmatar" people state 1 more time for the record the exact nature of the nerfs they're fighting for?
Is it "nerf AC's since minmatar are shield tanked"? Or is it nerf the speed of minmatar ships since they're shield tanked? Is it nerf shield tanking since it has no penalties to speed?
What exactly is it that you're fighting for? |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
102
|
Posted - 2011.11.21 03:15:00 -
[416] - Quote
Songbird wrote:Can the "nerf minmatar" people state 1 more time for the record the exact nature of the nerfs they're fighting for?
Is it "nerf AC's since minmatar are shield tanked"? Or is it nerf the speed of minmatar ships since they're shield tanked? Is it nerf shield tanking since it has no penalties to speed?
What exactly is it that you're fighting for?
After 21 pages? 
Cut the falloff bonus on tracking enhancers to match the optimal bonus.
OR
Cut the falloff bonus on ships that have them from 10% to 5%.
The blaster damage and tracking buff on sissi is probably sufficient for me to give up on the 9% DPS bit in the OP. I don't feel like running up to a blaster frigate at point blank range in a claw or wolf and slapping a nuet on it is a smart strategy. And yes, it really was that bad. |

Kingwood
Genos Occidere HYDRA RELOADED
0
|
Posted - 2011.11.21 03:28:00 -
[417] - Quote
Minmatar is fine. |

Songbird
38
|
Posted - 2011.11.21 04:06:00 -
[418] - Quote
Zarnak Wulf wrote:After 21 pages?  Cut the falloff bonus on tracking enhancers to match the optimal bonus. OR Cut the falloff bonus on ships that have them from 10% to 5%. The blaster damage and tracking buff on sissi is probably sufficient for me to give up on the 9% DPS bit in the OP. I don't feel like running up to a blaster frigate at point blank range in a claw or wolf and slapping a nuet on it is a smart strategy. And yes, it really was that bad.
So cut off the 30% bonus in half, " cause 15% more falloff is exactly the same as 15% more optimal" (this btw will nerf blasters too you realize) OR nerf ...what? Wolf, vaga, tornado, sleipnir, and loki? It's those 5 minmatar (mostly t2 and t3 )ships that destroy all of eve?
Interesting - and on the last page all I was reading was how cane could disengage at will.
I think all your pro nerf people should get together, order a few beers and come to an understanding what is it exactly the thing about minmatar ships that you hate the most. |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
102
|
Posted - 2011.11.21 04:57:00 -
[419] - Quote
Songbird wrote: So cut off the 30% bonus in half, " cause 15% more falloff is exactly the same as 15% more optimal" (this btw will nerf blasters too you realize) OR nerf ...what? Wolf, vaga, tornado, sleipnir, and loki? It's those 5 minmatar (mostly t2 and t3 )ships that destroy all of eve?
Interesting - and on the last page all I was reading was how cane could disengage at will.
I think all your pro nerf people should get together, order a few beers and come to an understanding what is it exactly the thing about minmatar ships that you hate the most.
Basic line of thought is that if you can disengage at will, you shouldn't be able to shoot as far as Minmatar currently can. And it really comes down to a few culpable ships. You forgot to mention the dramiel, cynabal, and Machariel.  |

Liang Nuren
Perkone Caldari State
94
|
Posted - 2011.11.21 05:40:00 -
[420] - Quote
Large Collidable Object wrote: In fleet engagements they are gimped at range - ACs are able to deal (admittedly nimble) DPS way beyond scorch range and in gangs with pilots following primaries properly, that would make the cane fleet win. I admit that's theorycrafting, as I've never seen a Harb fleet fighting a Cane fleet (because nobody flies harb fleets for whatever weird reason ;)).
The question from an FCs POV is: Why would a gang of Canes fight an equally numbered gang of Harbs? If my scout reports an equally sized Harb gang, I wont engage unless I know all my pilots have barrage in their holds and know to bounce to a safespot as soon as they take a sliver of shield damage and the Harb gang is comprised of idiots (most likely, since they bring a gang of Harbingers).
In general, it's a far bigger problem than most people think: If two fleets, one comprised of harbs and one comprised of canes circled each other within a couple of systems like sharks (subjunctive again, because I've never seen plated harb gangs), the Cane gang will eventually catch up if it wants to. The Harb gang will neither catch up if it wants to engage, nor will it get away if they're outnumbered.
Again - a win/run situation for Canes. ... Put yourself into the situation of the FC and you'll see why nobody runs Harb gangs.
A few comments: - I think you meant to say pathetic, not nimble because that just makes no sense. Nimble is like.. jack jumped over the candle stick without burning his arse. - The Vagacane is spending 2 slots on range (and gimping its tank and ability to disengage). It shouldn't be surprising than in a balanced situation the Harbinger is better at straight up fighting while the Cane (in a mostly ranged configuration) is stuck nibbling at the edges of the engagement. - The Hurricane does worse DPS than the Harbinger - up close and at range. Up close tends to imply a very small gang (< 10 people probably) while at range tends to imply that the gang is of significantly larger size. In a really small gang, you just get rocked because you're up close with someone that's got way better DPS/EHP than you. In a larger gang, you get rocked because they can engage at further ranges than you with superior DPS. Either way - solo or not - the Binger is a better choice. - I find it ******* hilarious that the Nerf Minmatar crowd first claims that because the Hurricane is better in a straight up brawl that projectiles need nerfed. Then when shown that this is patently false, they say that it needs a nerf because its too good at range when fitting range mods! - It is kinda funny, but a Harbinger is more than capable of hitting out beyond even your overheated disruptor range - and staying in optimal to do it. Furthermore, a binger in this configuration has the same tank, the same or similar ability to disengage, and superior damage.
I honestly have no choice but to think that you simply don't know why people fly the Cane over the Binger - because its not anything that's really been mentioned here in this thread. IMO, at least as far as the Binger/Cane debate goes, it comes down to two things: - The Binger is a couple percent harder to fit. This is the difference between any noob with the battlecruiser skill flying your fit and F-Off if you don't have AWU4+. Basically, when you need to get 5000 people into one ship kind, you need this. - Lasers use cap - a lot of it. This can really hurt you in a long protracted drawn out fight... such as trying to chew through the 100-200 man "small gangs" that roam 0.0. (FWIW, if the size is wrong don't blame me - blame the people that actually think something so ******* braindead and keep poasting it. I don't do 0.0 anymore - WHs and low sec for me.)
Large Collidable Object wrote: 2.8 km buffer is enough from a vagacane vs a 1600 mm plate harb from my experience. And of course I don't start pointing as soon as the fight starts. Most likely - if at all - I'd just start shooting at him from range for a bit and wait for local to spike.
So basically, either he just warps off when you won't engage or he pushes you out of disruptor range and warps off. Both of these are really easy to do, though I admit that it may be a bit of a lost art these days. Either way, you don't get a kill because you're ***** footing about trying to make sure that you don't die to his superior up close and projected DPS. Seems balanced, TBH.
Quote:Imho, PvP has mostly ended at the point where both fleets engage - after that it's just duking it out.
This just makes me sad. I'm totally ok with Minmatar nerfs, but I'd like them to be for the right reasons. Your reasons - or at least this one - are really ******* bad. No offense.
Quote: Makes me wonder if you're just doing EFT-maths (absolutely no offense intended and you're probably better at it than I am) or really run the gangs...
If you're real with us, please show us some examples of the successfull Harbinger gangs anyone has run during the past two years.
Its very simple - I've easily got 2k kills this year alone, and none of it's that trained monkey pressing F1 blobbing bullshit 0.0 fags do. So I'd say I actually do PVP. - It's very easy to find medium laser fleets - though you probably won't find Harbinger fleets. Honestly, why anyone would fly BC fleets when they have any intention of actually winning a serious engagement is beyond me. IMO, Cane fleets are called "welp fleets" for a really good reason.- Lasers simply do better DPS. You don't seem to dispute this, so I'm curious why you're trying to discredit me?
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren |
|

Liang Nuren
Perkone Caldari State
94
|
Posted - 2011.11.21 05:41:00 -
[421] - Quote
Zarnak Wulf wrote:Songbird wrote:Can the "nerf minmatar" people state 1 more time for the record the exact nature of the nerfs they're fighting for?
Is it "nerf AC's since minmatar are shield tanked"? Or is it nerf the speed of minmatar ships since they're shield tanked? Is it nerf shield tanking since it has no penalties to speed?
What exactly is it that you're fighting for? After 21 pages?  Cut the falloff bonus on tracking enhancers to match the optimal bonus. OR Cut the falloff bonus on ships that have them from 10% to 5%. The blaster damage and tracking buff on sissi is probably sufficient for me to give up on the 9% DPS bit in the OP. I don't feel like running up to a blaster frigate at point blank range in a claw or wolf and slapping a nuet on it is a smart strategy. And yes, it really was that bad.
So... you think the Hurricane is totally fine and you want to nerf shield blaster boats. Cool.
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren |

ElCholo
BURN EDEN Northern Coalition.
12
|
Posted - 2011.11.21 06:00:00 -
[422] - Quote
Zarnak Wulf wrote:Basic line of thought is that if you can disengage at will, you shouldn't be able to shoot as far as Minmatar currently can. And it really comes down to a few culpable ships. You forgot to mention the dramiel, cynabal, and Machariel. 
I don't think that he forgot to mention them. I think it's more along the lines that they aren't "Minmatar" ships. They are Angel faction ships that have insane falloff bonuses along with amazing speed and agility. You don't nerf an entire weapon system because of unbalanced ships. :P CCP knows this which is why the Dramiel is already getting nerfed this Winter.
Yes, yes, the nerfmatar whiners will still say "But they use ACs!". This still doesn't make AC's OP'd, nor does it make them Minmatar ships, no matter how they will try to spin in to support their side that Minmatar is OP.
Zarnak Wulf wrote: Basic line of thought is that if you can disengage at will, you shouldn't be able to shoot as far as Minmatar currently can.
My issue with this train of thought is that if you make a race that is supposed to be able to disengage at will, then why take away the weapon system that allows them to use that? At the point to which you take away this weapon system, they can no longer fight in the ranges that allow them to disengage and are thus no longer used. They can keep range and do no damage, or get in range of their "then nerfed" guns and be outclassed by every other ship. IMHO that is bad logic. |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
102
|
Posted - 2011.11.21 06:42:00 -
[423] - Quote
ElCholo wrote:Zarnak Wulf wrote:Basic line of thought is that if you can disengage at will, you shouldn't be able to shoot as far as Minmatar currently can. And it really comes down to a few culpable ships. You forgot to mention the dramiel, cynabal, and Machariel.  I don't think that he forgot to mention them. I think it's more along the lines that they aren't "Minmatar" ships. They are Angel faction ships that have insane falloff bonuses along with amazing speed and agility. You don't nerf an entire weapon system because of unbalanced ships. :P CCP knows this which is why the Dramiel is already getting nerfed this Winter. Yes, yes, the nerfmatar whiners will still say "But they use ACs!". This still doesn't make AC's OP'd, nor does it make them Minmatar ships, no matter how they will try to spin in to support their side that Minmatar is OP. Zarnak Wulf wrote: Basic line of thought is that if you can disengage at will, you shouldn't be able to shoot as far as Minmatar currently can.
My issue with this train of thought is that if you make a race that is supposed to be able to disengage at will, then why take away the weapon system that allows them to use that? At the point to which you take away this weapon system, they can no longer fight in the ranges that allow them to disengage and are thus no longer used. They can keep range and do no damage, or get in range of their "then nerfed" guns and be outclassed by every other ship. IMHO that is bad logic.
What you say makes sense. But let me pose this to you. Before the projectile buff the vagabond, the sleipner, and the angel cruiser I'll leave out - had 23km of falloff. Now they have over 40km. Where do you draw the line? |

ElCholo
BURN EDEN Northern Coalition.
13
|
Posted - 2011.11.21 06:59:00 -
[424] - Quote
Zarnak Wulf wrote:What you say makes sense. But let me pose this to you. Before the projectile buff the vagabond, the sleipner, and the angel cruiser I'll leave out - had 23km of falloff. Now they have over 40km. Where do you draw the line?
Honestly, I would be just as happy if they changed that falloff bonus to tracking. Let them hit at high transversal but have to engage at closer ranges. That would fix those three ships and keep ACs as a viable weapon system. |

Mfume Apocal
Origin. Black Legion.
101
|
Posted - 2011.11.21 07:53:00 -
[425] - Quote
[quote=Large Collidable Object]In fleet engagements they are gimped at range - ACs are able to deal (admittedly nimble) DPS way beyond scorch range and in gangs with pilots following primaries properly, that would make the cane fleet win. I admit that's theorycrafting, as I've never seen a Harb fleet fighting a Cane fleet (because nobody flies harb fleets for whatever weird reason ;)).Quote:
Nobody flies Harb fleets because the Drake can sport more tank and better damage projection while having a similar speed (PDU fit). Canes sidestep this meta because the 2x medium neuts and superior EFT DPS make up for the lost projection when it comes to ganking caps/supers.
Also: I'm not sure where this meme of "autos outrange pulse" got started, but it simply isn't true. A (220mm, 2x TE) Vaga might have 40km of falloff and this is a considerable range advantage over a Harb, but a HPL (+2x TE/TC) Zealot sports an optimal of 44km. Apples to apples, pulse have more range, period.
[quote]The question from an FCs POV is: Why would a gang of Canes fight an equally numbered gang of Harbs? If my scout reports an equally sized Harb gang, I wont engage unless I know all my pilots have barrage in their holds and know to bounce to a safespot as soon as they take a sliver of shield damage and the Harb gang is comprised of idiots (most likely, since they bring a gang of Harbingers).
...
Put yourself into the situation of the FC and you'll see why nobody runs Harb gangs.
This entire scenario you have laid out is less about tanking styles or range bonuses and more about the fact that in EVE, most gang PvP is semi-consensual. I've slipped out from nanogangs in a plated BS fleet before, simply because avoiding PvP in EVE is easy if you're prepared (in our case, false scout jumps and delay bubbles on gates). Even when unprepared, armor gangs are perfectly capable of escaping, insofar as they are typically built to ride out the 60 seconds necessary to deaggro and jump/dock. |

Onictus
Legendary Knights Vorpal's Edge
33
|
Posted - 2011.11.21 08:12:00 -
[426] - Quote
Zarnak Wulf wrote: What you say makes sense. But let me pose this to you. Before the projectile buff the vagabond, the sleipner, and the angel cruiser I'll leave out - had 23km of falloff. Now they have over 40km. Where do you draw the line?
You do understand that at 44km with a Vaga:
a) You need a T3 mindlinked interdiction booster and faction point to keep anything from warping away b) That the vaga needs to have some time on its hands because it only does 400dps at optimal, and that far out its doing less than a hundred...yes even with barrage loaded. c) Even if the vaga pilot doesn't have a booster and 140mil isk point, at 22km its doing something like 225 (can look it up right now) DPS .....a feat accomplished by a frigate that is up close. d) If you slow down said Vaga, its hosed, once you scram a Vagabound its done, kaput, aka F!cked. e) No Vaga pilot in his right mind is going to try to stay 40km out, because ALL of the medium range turret systems are going to light him up, and a Vaga simply isn't going to win a fight when its getting hit.
So unless you are flying frigates, this should be relatively easily countered...of you are flying an armor brick BC, well congratulations, you're rock, he's paper. If you are in a Nano-BC, it shouldn't be terribly hard to screw with his range until you get a few shots on him and chase him off, or get away.
Christ I'm a **** poor solo pilot, and I don't really worry about a Solo vaga, |

Vmir Gallahasen
Red Federation RvB - RED Federation
17
|
Posted - 2011.11.21 09:01:00 -
[427] - Quote
Onictus wrote: You do understand that at 44km with a Vaga: ... b) That the vaga needs to have some time on its hands because it only does 400dps at optimal, and that far out its doing less than a hundred...yes even with barrage loaded. c) Even if the vaga pilot doesn't have a booster and 140mil isk point, at 22km its doing something like 225 (can look it up right now) DPS .....a feat accomplished by a frigate that is up close.
Hi,
2x gyro 2x TE vaga does 399 DPS overheated (trying to match your figures) with 41km falloff. At 22km it's doing roughly 330 DPS with barrage. It gets ~225 DPS at 34.5ish km. A max skilled blaster incursus overheated with faction antimatter deals 193 DPS, which is the same DPS the said vaga achieves at 39 or so km. A max skilled rifter (1 gyro) overheated does 148 DPS, which is the same DPS the said vaga achieves at 45.3km
Just wanted to clear up some of your misconceptions.
Bye
|

Onictus
Legendary Knights Vorpal's Edge
33
|
Posted - 2011.11.21 09:33:00 -
[428] - Quote
Vmir Gallahasen wrote:Onictus wrote: You do understand that at 44km with a Vaga: ... b) That the vaga needs to have some time on its hands because it only does 400dps at optimal, and that far out its doing less than a hundred...yes even with barrage loaded. c) Even if the vaga pilot doesn't have a booster and 140mil isk point, at 22km its doing something like 225 (can look it up right now) DPS .....a feat accomplished by a frigate that is up close.
Hi, 2x gyro 2x TE vaga does 399 DPS overheated (trying to match your figures) with 41km falloff. At 22km it's doing roughly 330 DPS with barrage. It gets ~225 DPS at 34.5ish km. A max skilled blaster incursus overheated with faction antimatter deals 193 DPS, which is the same DPS the said vaga achieves at 39 or so km. A max skilled rifter (1 gyro) overheated does 148 DPS, which is the same DPS the said vaga achieves at 45.3km Just wanted to clear up some of your misconceptions. Bye Not misconceptions, didn't have it in front of me.......I don't have EFT on my work computer.....and I simply don't have every combiniation of ship memorized as, there are quite a few of them it seems. And really, when was the last time you saw a T1 frigate attack a battlecruiser solo. I have interceptors that are over 200DPS, no heat.
So what does an Zealot do DPS wise at 40KM, I had one that basically stripped my shields in about two shots. no idea how it was fit through.
Besides the point really, I was pointing out that a Vagabond its a magic bullet, a Zealot should be able to chase one of the field, and a Ishtar should more or less faceroll it. Barring a mistake anyway.
You see a stack of vagas running around mainly because it can outrun damn near everything it can outgun.
|

Julia Connor
Caldari Provisions Caldari State
0
|
Posted - 2011.11.21 17:09:00 -
[429] - Quote
From what I've been reading so far you are saying the falloff on ACs should be nerfed so most minnie ships would be forced to fight within blaster range or a lot closer where blaster boats totally dominate atm and will definitely dominate after the upcoming expansion. No thx, I like it the way it is atm. |

Techno General
Bishop Intergalactic Ventures The Interstellar Contract Agency
0
|
Posted - 2011.11.21 17:15:00 -
[430] - Quote
Nerf Idiots, remove their ability to post. |
|

Vmir Gallahasen
Red Federation RvB - RED Federation
17
|
Posted - 2011.11.21 21:41:00 -
[431] - Quote
Onictus wrote:Not misconceptions, didn't have it in front of me.......I don't have EFT on my work computer.....and I simply don't have every combiniation of ship memorized as, there are quite a few of them it seems. And really, when was the last time you saw a T1 frigate attack a battlecruiser solo. I have interceptors that are over 200DPS, no heat. It wasn't me who started comparing vaga dps to frigates. Why cough up numbers to support your argument when you haven't even, you know, checked them out?
Onictus wrote:So what does an Zealot do DPS wise at 40KM, I had one that basically stripped my shields in about two shots. no idea how it was fit through. Ahac zealot with heavy pulse and 2 heat sinks does ~91 DPS at 40k with scorch (vaga's doing ~160). Vaga has something like 70 or 80% better tracking as well. Zealot has a commanding DPS advantage at ranges of less than 36km though.
Onictus wrote:You see a stack of vagas running around mainly because it can outrun damn near everything it can outgun. And because it's got some escape options, unlike a zealot which is toast if tackled by something small. |

Liang Nuren
Perkone Caldari State
94
|
Posted - 2011.11.22 00:14:00 -
[432] - Quote
Vmir Gallahasen wrote:And because it's got some escape options, unlike a zealot which is toast if tackled by something small.
This is really true - the culprit here is that the Zealot's drone bay is... lackluster.
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren |

Causalitii Eullon
C.A.S. Assisted Living
5
|
Posted - 2011.11.22 01:02:00 -
[433] - Quote
Joe Skellington wrote:These forums are starting to resemble the WoW forums with cry threads about nerfing things. Wow, just wow.
All I got from this is you are a WoW day and even on top of that you are a WoW forum wh0r3...
That makes you a gay WoW forum wh0r3? |

Liang Nuren
Perkone Caldari State
94
|
Posted - 2011.11.22 01:04:00 -
[434] - Quote
Causalitii Eullon wrote:Joe Skellington wrote:These forums are starting to resemble the WoW forums with cry threads about nerfing things. Wow, just wow. All I got from this is you are a WoW day and even on top of that you are a WoW forum *****... That makes you a gay WoW forum *****?
I just got back from a rather... enforced... removal from Eve and I can say with certainty that this is nothing like what is seen on other MMO forums. I have half a blog post written up about it - but the tl;dr is that the class system fragments the player base and causes the unrest that's seen with other MMOs.
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren |

Desudes
Federal Defence Union Gallente Federation
32
|
Posted - 2011.11.22 01:29:00 -
[435] - Quote
Liang Nuren wrote:Causalitii Eullon wrote:Joe Skellington wrote:These forums are starting to resemble the WoW forums with cry threads about nerfing things. Wow, just wow. All I got from this is you are a WoW day and even on top of that you are a WoW forum *****... That makes you a gay WoW forum *****? I just got back from a rather... enforced... removal from Eve and I can say with certainty that this is nothing like what is seen on other MMO forums. I have half a blog post written up about it - but the tl;dr is that the class system fragments the player base and causes the unrest that's seen with other MMOs. -Liang
Then how do you explain class forums being clusterfucks? And I dunno about you but I sure as hell see a lot of racial division in the EVE community. These forums can get a lot meaner then anything I've seen, especially when it spills over to in-game, nothing you can do in any MMO matches the grief that can be caused in-game in EVE.
I found lack of intelligence to be more of a problem then anything. People were so hard to educate in WoW and they blamed things such as their or others classes when the problem was they just didn't know what they were doing. I stopped playing WoW with the release of Lich King and stayed away from other games forums, so I could be wrong. Excuse me, but what the f*ck are you desu? |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
103
|
Posted - 2011.11.22 01:44:00 -
[436] - Quote
Desudes wrote:
Then how do you explain class forums being clusterfucks? And I dunno about you but I sure as hell see a lot of racial division in the EVE community. These forums can get a lot meaner then anything I've seen, especially when it spills over to in-game, nothing you can do in any MMO matches the grief that can be caused in-game in EVE.
Liang hurt my feelings. I had to cry myself to sleep.  |

Large Collidable Object
morons.
598
|
Posted - 2011.11.22 01:44:00 -
[437] - Quote
Going to keep this short as I'm really tired
Liang Nuren wrote:
A few comments: - I think you meant to say pathetic, not nimble because that just makes no sense. Nimble is like.. jack jumped over the candle stick without burning his arse.
I meant feeble - sorry - English obviously isn't my first language, so bear with me.
Quote: - The Hurricane does worse DPS than the Harbinger - up close and at range. Up close tends to imply a very small gang (< 10 people probably) while at range tends to imply that the gang is of significantly larger size. In a really small gang, you just get rocked because you're up close with someone that's got way better DPS/EHP than you. In a larger gang, you get rocked because they can engage at further ranges than you with superior DPS. Either way - solo or not - the Binger is a better choice.
It doesn't - it can out-dps Harbs out of scorch range (although overalll DPS are feeble) and it can out-dps them at close range with max transversal, provided the harb doesn't have a web. Since I wont land at zero in most cases and I don't know if it has a web, I'd personally opt for the kiting option.
Quote: - I find it ******* hilarious that the Nerf Minmatar crowd first claims that because the Hurricane is better in a straight up brawl that projectiles need nerfed. Then when shown that this is patently false, they say that it needs a nerf because its too good at range when fitting range mods!
I honestly have no choice but to think that you simply don't know why people fly the Cane over the Binger - because its not anything that's really been mentioned here in this thread. IMO, at least as far as the Binger/Cane debate goes, it comes down to two things: - The Binger is a couple percent harder to fit. This is the difference between any noob with the battlecruiser skill flying your fit and F-Off if you don't have AWU4+. Basically, when you need to get 5000 people into one ship kind, you need this. - Lasers use cap - a lot of it. This can really hurt you in a long protracted drawn out fight... such as trying to chew through the 100-200 man "small gangs" that roam 0.0. (FWIW, if the size is wrong don't blame me - blame the people that actually think something so ******* braindead and keep poasting it. I don't do 0.0 anymore - WHs and low sec for me.)
I am not 'the crowd'. Besides the main advantage of Minmatar is the fact that in most cases, you don't need to switch ammo at all - swapping crystals may be quick, but it requires a couple of distracting clicks. I know the reasons why I fly and field and ask for canes over harbs, and it's exactly the reasons I mentioned. Besides, except for a short stint for personal reasons earlier this year, I haven't lived in 0.0 in over three years if that matters.
Quote: So basically, either he just warps off when you won't engage or he pushes you out of disruptor range and warps off. Both of these are really easy to do, though I admit that it may be a bit of a lost art these days. Either way, you don't get a kill because you're ***** footing about trying to make sure that you don't die to his superior up close and projected DPS. Seems balanced, TBH.
Evading the point, are we? A single Harb vs a single cane? Yeah - probably - I wouldn't engage a solo harb in my solo cane under most circumstances, as I mentioned numerous times. If I have a buddy in whatever ship with me, it's a different issue.
To keep it simple: three Canes engage a Harb, the Harb dies. 3 Harbs engage a Cane, the Cane warps off.
Quote: - It's very easy to find medium laser fleets - though you probably won't find Harbinger fleets. Honestly, why anyone would fly BC fleets when they have any intention of actually winning a serious engagement is beyond me. IMO, Cane fleets are called "welp fleets" for a really good reason.- Lasers simply do better DPS. You don't seem to dispute this, so I'm curious why you're trying to discredit me?
-Liang
Because it's really simple - A Cane vs. a Harb may be balanced when engaged. I don't really dispute that for the most part (yet I'd still prefer to be in the Cane). If I fly the Cane, I have far better options to decide whether I engage or not.
If I run a cane gang and i don't see a clear advantage over the hypothetical Harb gang, I wont engage 100% of the time and get away with it 100% of the time if there's no human error involved. If I see a clear advantage, I'll engage and win.
If I run a Harb gang and I'm superior, I can force the Canes to keep out of my scorch/point range because I do oh-so great damage. But yeah - kind of defeats the purpose because they'll want to run anyway.
Therefore, Cane gangs will win 100% of the time. That's why nobody flies Harbs - not because of some fitting skills every one-year old has maxed anyway. morons- sting like a butterfly and-ápost like a bee. |

Tara Read
The Clean Up Crew S E D I T I O N
6
|
Posted - 2011.11.22 04:55:00 -
[438] - Quote
As a gallente pilot, I can say learn to fly your damned ships! Minny has no need to be nerfed. I fly canes, drakes, etc and sorry to burst everyones bubble but there is no I win button. Already I see the gallente buff as being downright deadly in the right hands especially with the sound slight increase to damage. Gank megathron anyone? Post patch shows with void ammo (no tracking penalty) ogre's your looking at 1406 dps. Did I mention you can also now fit a heavy cap injector?
Or how about my personal favorite. 150k who triple plate mega. 1126 dps, 860 ms with agility boost and once again can for a heavy cap injector.
Yes please by all means nerf minny has so there's no challenge anymore... |

Vmir Gallahasen
Red Federation RvB - RED Federation
18
|
Posted - 2011.11.22 07:22:00 -
[439] - Quote
Tara Read wrote:Or how about my personal favorite. 150k ehp triple plate mega. 1126 dps, 860 ms with agility boost and once again can fit a heavy cap injector. An abaddon fit similarly has 2.5% less DPS but 10% more EHP and about three times the range, and deals more damage at ranges beyond 7.5km
I'm glad you're impressed with the changes but you'll soon see they're not nearly enough. a 2.5% dps advantage is not a good enough reason to put yourself in the zone of scramwebneut despair, especially when you have to give up EHP to do it which more than negates your advantage in the first place |

Kingwood
Genos Occidere HYDRA RELOADED
0
|
Posted - 2011.11.22 08:01:00 -
[440] - Quote
Why is this thread still going?
- The Vaga example is pretty stupid. Anyone scared of a solo Vaga or Cynabal deserves to die - they're really easy to catch even in a trimarked Myrmidon. Falloff and speed are the only things those ships have going for them and that's as it should be. Disengaging at will is a myth, since it's so easy to catch and scramble them as most pilots have no clue how to kite anymore. If the pilot does know how to kite he's staying at edge of point range and it's easy to disengage and warp off yourself if he does out-dps you at that range (lol).
- Anyone complaining about Minmatar range conveniently forgets about the falloff mechanic. A Cane at range with barrage loaded does ****-poor damage. A Vaga/Cane/Cyna or any other kiting ship needs to be able to actually point stuff so it's range is actually a non-issue. unless he's flying with links but if he does that, you can also bet that he's not alone.
- Harb > Shield-Cane, unless there is an extreme skill difference both character and pilot-wise.
tl;dr Stop complaining, you're probably just bad or got caught ratting. |
|

Tara Read
The Clean Up Crew S E D I T I O N
6
|
Posted - 2011.11.22 10:21:00 -
[441] - Quote
Vmir Gallahasen wrote:Tara Read wrote:Or how about my personal favorite. 150k ehp triple plate mega. 1126 dps, 860 ms with agility boost and once again can fit a heavy cap injector. An abaddon fit similarly has 2.5% less DPS but 10% more EHP and about three times the range, and deals more damage at ranges beyond 7.5km I'm glad you're impressed with the changes but you'll soon see they're not nearly enough. a 2.5% dps advantage is not a good enough reason to put yourself in the zone of scramwebneut despair, especially when you have to give up EHP to do it which more than negates your advantage in the first place
I fly a Megathron on a regular basis and **** face. it's all how you fly it. Need proof? Yesterdays fleet engagement should shine some light.
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Tara+Read
And I think you fail to see why I fly gallente as a pilot including the Mega. I LIVE for being in "scramwebneut" despair range. Being in your enemies face, grinding them into the dust... Yeah... That's why I love flying close quarters. Either you or them no holds barred. Either you go up in flames or I do. |

Kingwood
Genos Occidere HYDRA RELOADED
0
|
Posted - 2011.11.22 10:59:00 -
[442] - Quote
Tara Read wrote:Being in your enemies face, grinding them into the dust... Yeah... That's why I love flying close quarters. Either you or them no holds barred. Either you go up in flames or I do.
Quoting this for hilarity. |

Mfume Apocal
Origin. Black Legion.
101
|
Posted - 2011.11.22 11:09:00 -
[443] - Quote
Large Collidable Object wrote:That's why nobody flies Harbs - not because of some fitting skills every one-year old has maxed anyway.
I like how you ignore my post regarding this matter, about how a Drake has more range, better tank and similar speed. |

DarkAegix
Blue Republic RvB - BLUE Republic
371
|
Posted - 2011.11.22 12:15:00 -
[444] - Quote
Number of 'Nerf Gallente!' threads in past year: None Number of 'Nerf Amarr!' threads in past year: None Number of 'Nerf Caldari!' threads in past year: None Number of 'Nerf Minmatar!' threads in past year: Countless!
That's saying something. |

Kingwood
Genos Occidere HYDRA RELOADED
0
|
Posted - 2011.11.22 12:29:00 -
[445] - Quote
Saying that the majority of the Eve population is too dumb to deal with a race which deals with the current Eve metagame (bring more than your opponents and slug it out) more effectively than the other races due to having the speed to get out of your standard lol-I-blob-u camp?
Yeh, you may be right. |

Tanaka Sekigahara
United Space Marine Corp
2
|
Posted - 2011.11.22 13:14:00 -
[446] - Quote
It's funny that even after the hybrid "buff" info is released , on sisi you still see no rails there ( except for the handful testing the Naga). There is hardly any mention of it here. It is almost as if it is a given that hybrids means blasters.Somehow rails don't count.
Tell me, in exactly what application would anyone use rails,post "buff" as opposed to another weapons system?
What good is a long range weapons system, or the ships that fly it, when they can be scanned down on grid, when most Caldari ships don't even have drones to cope with the first inty that tackles them?
In what application does CCP envision rails being used effectively?
What would you use an Eagle for, fitted with rails?( bear in mind this is supposed to be Caldaris' "Heavy" hac)?
At least for gods sake get rid of on grid scanning so there might be at least SOME point to using rails.
As a question to the devs, is CCP considering getting rid of on grid scanning, and it's accompanying "I win" warp to function?
Make rails relevant. No need to make them OP, but even post patch they arent particularly viable.The introduction of one new ship that can employ them with some effect doesnt solve the problem, it simply masks the issue.
Or you might consider giving ships that have range, and not dps , the speed to dictate the range, as opposed to making them slower and negating any inherent abilities the ship/weapons system might have;or , here's a novel idea, enough grid and cpu to effectively fit, say, an eagle without having to stuff it full of fitting mods, thus killing its tank and any ability to fit mods to aid it's still woeful tracking?
Would be nice if CCP made it so that you might have to actually think a moment as to how to deal with a railboat before you blew it up. Kinda like they do with Minmatar ships. |

kyrv
Deep Core Mining Inc. Caldari State
1
|
Posted - 2011.11.22 13:21:00 -
[447] - Quote
Zarnak Wulf wrote:Two thoughts:
- Lose the ~9% DPS increase that short range ammo got with the projectile buff. The purification of damage type was more then enough.
- Reduce the tracking enhancer falloff bonus from 30% to 15%.
Discuss.
The tracking enhancer had such an obvious upgrade comming for it that it was unbelieveable it hadn't been introduced with it, just that amaising but as you were saying about the close projectile range I believe they were going to give that extra tracking too.. no it is obvious its perfect.. i'd just like to see anything new they ship out in future. |

Zendon Taredi
Royal Amarr Institute Amarr Empire
4
|
Posted - 2011.11.22 13:22:00 -
[448] - Quote
no way, i just trained all of that stuff. |

Liang Nuren
Perkone Caldari State
94
|
Posted - 2011.11.22 18:23:00 -
[449] - Quote
DarkAegix wrote:Number of 'Nerf Gallente!' threads in past year: None Number of 'Nerf Amarr!' threads in past year: None Number of 'Nerf Caldari!' threads in past year: None Number of 'Nerf Minmatar!' threads in past year: Countless!
That's saying something.
This is an interesting point. Before Monaclegate, I don't remember many Nerf Minmatar threads - though there were a pretty large number of nerf Angels threads earlier in the year. There was also the usual slice of Nerf Caldari threads, mostly for the Drake and Tengu. There were also the random Nerf Amarr threads usually centered around the Zealot and Geddon... and the ever present Boost Gallente threads which I have usually thought of as fairly reasonable.
However, sometime after Monaclegate some small segment of the community has taken it upon itself to demand that projectiles and Minmatar ships be nerfed into total oblivion by reversing the entire projectile boost -- and more. Of course we have the usual troll suspects like Naomi and more recently Zarnak (the OP)... but there's a bit more to this one as well.
The thing about this request is that there's undeniably something to it - and everyone has their own pet theory as to what's causing the problem. Either way, its being blown way out of proportion by people taking the low road and comparing them to Gallente/Hybrids. I believe it's reasonable to say that Hybrids are recognized as being substandard - and thus comparisons involving them are worse than useless - they're outright misleading. Any argument that's made about X being better than hybrids can apply to any X - lasers, projectiles, missiles, drones, whatever.
This is why I keep insisting that we talk about functioning weapons platforms - lasers, projectiles, and non-cruise Missiles. And on that note, I think it's pretty obvious that's not a clear cut answer for whether projectiles are better than lasers (the other functioning turret system). In all reality, the answer for Projectiles vs Lasers comes down to the ships themselves, your personal preference, the metagame that you find yourself playing against.
Again, I am totally fine with a projectile nerf, but IMO it needs to be relatively tiny. If there is an imbalance, it's certainly not huge - at least when you compare it to functioning weapons system. At any rate, the situation is delicate enough that I wouldn't want to risk nerfing Minmatar until we've had a chance to see how the hybrid boost goes - because to do so is complete folly.
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren |

Tanaka Sekigahara
United Space Marine Corp
2
|
Posted - 2011.11.22 18:59:00 -
[450] - Quote
Tanaka Sekigahara wrote:It's funny that even after the hybrid "buff" info is released , on sisi you still see no rails there ( except for the handful testing the Naga). There is hardly any mention of it here. It is almost as if it is a given that hybrids means blasters.Somehow rails don't count.
Tell me, in exactly what application would anyone use rails,post "buff" as opposed to another weapons system?
What good is a long range weapons system, or the ships that fly it, when they can be scanned down on grid, when most Caldari ships don't even have drones to cope with the first inty that tackles them?
In what application does CCP envision rails being used effectively?
What would you use an Eagle for, fitted with rails?( bear in mind this is supposed to be Caldaris' "Heavy" hac)?
At least for gods sake get rid of on grid scanning so there might be at least SOME point to using rails.
As a question to the devs, is CCP considering getting rid of on grid scanning, and it's accompanying "I win" warp to function?
Make rails relevant. No need to make them OP, but even post patch they arent particularly viable.The introduction of one new ship that can employ them with some effect doesnt solve the problem, it simply masks the issue.
Or you might consider giving ships that have range, and not dps , the speed to dictate the range, as opposed to making them slower and negating any inherent abilities the ship/weapons system might have;or , here's a novel idea, enough grid and cpu to effectively fit, say, an eagle without having to stuff it full of fitting mods, thus killing its tank and any ability to fit mods to aid it's still woeful tracking?
Would be nice if CCP made it so that you might have to actually think a moment as to how to deal with a railboat before you blew it up. Kinda like they do with Minmatar ships.
Crickets? I thought as much.... |
|

Liang Nuren
Perkone Caldari State
94
|
Posted - 2011.11.22 19:14:00 -
[451] - Quote
Tanaka Sekigahara wrote: Crickets? I thought as much....
5 hours is hardly "crickets".
-Liang
Ed: FWIW, I mostly agree with you about removing grid scanning and making rails relevant without being OP. Then again, I think those are largely the same thing. (I don't agree so much about the Minmatar/Projectile QQ at the end of the post) Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren |

Mfume Apocal
Origin. Black Legion.
101
|
Posted - 2011.11.22 19:38:00 -
[452] - Quote
DarkAegix wrote:Number of 'Nerf Gallente!' threads in past year: None Number of 'Nerf Amarr!' threads in past year: None Number of 'Nerf Caldari!' threads in past year: None Number of 'Nerf Minmatar!' threads in past year: Countless!
That's saying something.
There have been a substantial number of nerf Caldari threads, some of them started by the same Amarrian supremacists arguing that projos are overpowered.
|

DarkAegix
Blue Republic RvB - BLUE Republic
372
|
Posted - 2011.11.22 20:20:00 -
[453] - Quote
Mfume Apocal wrote:DarkAegix wrote:Number of 'Nerf Gallente!' threads in past year: None Number of 'Nerf Amarr!' threads in past year: None Number of 'Nerf Caldari!' threads in past year: None Number of 'Nerf Minmatar!' threads in past year: Countless!
That's saying something. There have been a substantial number of nerf Caldari threads, some of them started by the same Amarrian supremacists arguing that projos are overpowered. No. There's been 'Nerf Drake!', 'Nerf Tengu!' and 'Nerf Falcon', but never 'Nerf Caldari!' |

m0cking bird
Republic Military School Minmatar Republic
14
|
Posted - 2011.11.22 20:26:00 -
[454] - Quote
Mfume Apocal wrote: Amarrian supremacists arguing that projos are overpowered.
Ha ha ha! Racist focks! |

Liang Nuren
Perkone Caldari State
95
|
Posted - 2011.11.22 20:29:00 -
[455] - Quote
DarkAegix wrote:Mfume Apocal wrote:DarkAegix wrote:Number of 'Nerf Gallente!' threads in past year: None Number of 'Nerf Amarr!' threads in past year: None Number of 'Nerf Caldari!' threads in past year: None Number of 'Nerf Minmatar!' threads in past year: Countless!
That's saying something. There have been a substantial number of nerf Caldari threads, some of them started by the same Amarrian supremacists arguing that projos are overpowered. No. There's been 'Nerf Drake!', 'Nerf Tengu!' and 'Nerf Falcon', but never 'Nerf Caldari!'
This seems like a pretty weak dodge to me. Just say that there's been Nerf Caldari threads and move on - because there have been and there will be and we'd be disturbed if there weren't.
-Liang
Ed: Besides, most Nerf Minmatar threads are centered around the Hurricane and Vagabond. Occasionally you see complaints of Arty Maelstrom fleets, but that's relatively rare. Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren |

Cambarus
Clearly Compensating
31
|
Posted - 2011.11.22 21:37:00 -
[456] - Quote
Liang Nuren wrote: Ed: Besides, most Nerf Minmatar threads are centered around the Hurricane and Vagabond. Occasionally you see complaints of Arty Maelstrom fleets, but that's relatively rare.
This TBH, though it is worth noting that the cane isn't really OP, but rather the harb is kinda shite. Compared to the drake there's nothing wrong with the cane, and the myrm has a small niche, but unlike most gallente ships, it actually performs EXTREMELY well in said niche. The harb in all this tends to get shafted, and, because the myrm has a much more narrow scope of usefulness and the harb is flat out worse, the cane ends up looking OP.
The problem with minmatar, as far as I can tell, is falloff bonuses. The bonuses to falloff (10%/level) are from a time when TEs didn't give their insane bonuses themselves (which was also a mistake IMO, and one based on the laughable idea that falloff is only half as useful as optimal), and when combined with TEs in their current form you end up with ships that have really good damage projection, while at the same time being able to dictate range and escape if need be. Axing either the falloff bonuses from the hulls, the TEs, or a combination of the 2 (maybe 5%/lvl and 15% TE bonus) would solve this issue nicely.
On rails: On grid scanning needs to go, absolutely. Either that, or on grid warping (which would do a better job of fixing the problem IMO)
On the number of nerf threads: Liang has it right. Before the RMT fiasco there were lots of nerf angel threads, but no one seemed to be complaining about minmatar ships (drakes topped people's hate lists back then). I would even go as far as to say that I saw more talk of nerfing scorch than I did about nerfing ACs. |

Liang Nuren
Perkone Caldari State
95
|
Posted - 2011.11.22 21:51:00 -
[457] - Quote
Cambarus wrote:which was also a mistake IMO, and one based on the laughable idea that falloff is only half as useful as optimal
Eh, its certainly not equal to optimal either. IMO they couldn't introduce falloff to TDs without giving them an opposing force in TEs and TCs. Still, I'm not inclined to nerf falloff on TEs and TCs because it'd unnecessarily splash over to Hybrids. The falloff bonuses are also not so suspect to me - it shouldn't be surprising that a ship with a range bonus performs well at range.
I haven't yet formed an opinion of what the best course of action is - though if things were to remain status quo I would undoubtedly need to. I think forming opinions over GTFO or gank are a bit premature with the fallout from the Hybrid boost still in the air. Its entirely possible that any nerf would push things in the wrong direction until we actually understand the new metagame.
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren |

Mfume Apocal
Origin. Black Legion.
101
|
Posted - 2011.11.22 21:54:00 -
[458] - Quote
Cambarus wrote:The problem with minmatar, as far as I can tell, is falloff bonuses. The bonuses to falloff (10%/level) are from a time when TEs didn't give their insane bonuses themselves (which was also a mistake IMO, and one based on the laughable idea that falloff is only half as useful as optimal)...
How is that laughable? All things being equal, shooting out to 99% of your optimal is 100% of your DPS. Shooting out to 99% of your falloff is... 40%? |

Naomi Knight
Imperial Academy Amarr Empire
52
|
Posted - 2011.11.22 23:14:00 -
[459] - Quote
It is funny how matar fanboys gathered into this thread , so many crybabies I cant count ... |

Tara Read
The Clean Up Crew S E D I T I O N
6
|
Posted - 2011.11.22 23:31:00 -
[460] - Quote
Kingwood wrote:Tara Read wrote:Being in your enemies face, grinding them into the dust... Yeah... That's why I love flying close quarters. Either you or them no holds barred. Either you go up in flames or I do. Quoting this for hilarity.
Hilarity? Oh you sad strange little man. Is 28km too close to you in that cane of yours? Typical kids these days. If they cant stay out of point web and scram range they wont fly it. Pussies the lot of you I say!! Lol. |
|

Large Collidable Object
morons.
600
|
Posted - 2011.11.23 01:16:00 -
[461] - Quote
Mfume Apocal wrote: Nobody flies Harb fleets because the Drake can sport more tank and better damage projection while having a similar speed (PDU fit). Canes sidestep this meta because the 2x medium neuts and superior EFT DPS make up for the lost projection when it comes to ganking caps/supers, while Arty Canes (relatively rare) are still useful in a medium gang context as a relative handful can alpha through reps or alpha the logistics themselves.
So - more reasons to fly Canes over Harbs (leaving the Drake out, but of course you're right).
Quote: Also: I'm not sure where this meme of "autos outrange pulse" got started, but it simply isn't true. A (220mm, 2x TE) Vaga might have 40km of falloff and this is a considerable range advantage over a Harb, but a HPL (+2x TE/TC) Zealot sports an optimal of 44km. Apples to apples, pulse have more range, period.
Any non-range bonused Minmatar ship with TEs fitted can out-dps any comparable non range-bonused Amarr ship ouside scorch range.
Quote:
This entire scenario you have laid out is less about tanking styles or range bonuses and more about the fact that in EVE, most gang PvP is semi-consensual. I've slipped out from nanogangs in a plated BS fleet before, simply because avoiding PvP in EVE is easy if you're prepared (in our case, false scout jumps and delay bubbles on gates). Even when unprepared, armor gangs are perfectly capable of escaping, insofar as they are typically built to ride out the 60 seconds necessary to deaggro and jump/dock.
Not really going to dispute this - still Minmatar ships have a tremendous tactical advantage (read: initiative) over any other ship - therefore they should be weaker on the battlefield. Just nerfing their ammo-base damege by 10% would suffice imho.
(And no - I wasn't ignoring your post - as I said I was tired before replying to Liangs post and had to get up for work in less than 4 hours). morons- sting like a butterfly and-ápost like a bee. |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
103
|
Posted - 2011.11.23 01:45:00 -
[462] - Quote
Liang Nuren wrote: However, sometime after Monaclegate some small segment of the community has taken it upon itself to demand that projectiles and Minmatar ships be nerfed into total oblivion by reversing the entire projectile boost -- and more. Of course we have the usual troll suspects like Naomi and more recently Zarnak (the OP)... but there's a bit more to this one as well.
This thread didn't reach page 24 because of a couple of troll suspects. There is a significant dissatisfation with balance in the game. That disatisfaction is there despite CCP's current overtures. As an example if I'm looking at the Naga as a Caldari pilot I have to wonder why I have the slowest tier three BC, with significant fitting issues and the largest signature radius. This is a new ship! Do they get it? Do they get it at all?!? Has anyone at CCP sat down and tried to fit a rail boat before? Where do they get their fitting numbers from? It's maddening. And you look over at the Tornado pilot who has to decide how many LSE II to fit on his ship when you had to struggle just to fit one named. To repeat - these are new ships; a chance for CCP to step away from past frustrations. 
I understand the point that you have tried to make repeatedly. Hybrids are bad vs. everything. I agree. But I also think that it's easier to balance Gallente vs. Amarr then Gallente vs. Minmatar. Tweak the fittings so I can fit a propulsion mod rather then a fitting mod. Slightly increase speed and agility. Maybe we're already at the spot where blaster boats can quickly catch laser ships. We'll see. As it is right now they're not balanced vs. Minmatar ships that have twice the range and twice the speed. If Gallente/ Caldari are balanced vs. Minmatar there's a better chance they'll be balanced vs. Amarr.
Lastly, when you take a look at how long things are allowed to be unbalanced in the game it's hard to make the argument for patience. Electronic attack frigates have been broken since November of 2008. That's three years. Assault frigates were almost fixed. 18 months ago. Hell - hybrids were pretty much broken in November of 2008 too. It is my belief that the squeeky wheel gets the oil. I'm putting pressure on the situation not only from the 'buff hybrid' viewpoint but also the 'need an alternative to Minmatar' viewpoint. Let CCP know what standard we're holding them to!
|

Tanya Powers
Science and Trade Institute Caldari State
245
|
Posted - 2011.11.23 01:56:00 -
[463] - Quote
Tara Read wrote:Kingwood wrote:Tara Read wrote:Being in your enemies face, grinding them into the dust... Yeah... That's why I love flying close quarters. Either you or them no holds barred. Either you go up in flames or I do. Quoting this for hilarity. Hilarity? Oh you sad strange little man. Is 28km too close to you in that cane of yours? Typical kids these days. If they cant stay out of point web and scram range they wont fly it. Pussies the lot of you I say!! Lol.
"My blaster megathron can hit you CANE at 28km, I win !!"
Well, my maelstrom or my pest can hit your blaster brutix or your blaster mega at over 70km and there's nothing you can do.
 Usual Edit for lols because I can: yes you can gtfo and dock until you have 10 friends free to help you kill the bad guy. |

Liang Nuren
Perkone Caldari State
96
|
Posted - 2011.11.23 02:20:00 -
[464] - Quote
Zarnak Wulf wrote:This thread didn't reach page 24 because of a couple of troll suspects. There is a significant dissatisfation with balance in the game. That disatisfaction is there despite CCP's current overtures.
...
I understand the point that you have tried to make repeatedly. Hybrids are bad vs. everything. I agree. But I also think that it's easier to balance Gallente vs. Amarr then Gallente vs. Minmatar. Tweak the fittings so I can fit a propulsion mod rather then a fitting mod. Slightly increase speed and agility. Maybe we're already at the spot where blaster boats can quickly catch laser ships. We'll see. As it is right now they're not balanced vs. Minmatar ships that have twice the range and twice the speed. If Gallente/ Caldari are balanced vs. Minmatar there's a better chance they'll be balanced vs. Amarr.
From everything I've seen since I started following these forums again, it appears that there's a very small core group of people that's demanding nerfs to Minmatar and justifying them by comparisons to Gallente and really ****** Amarr ships. I suppose it really shouldn't be unexpected - MMO communities are like this. When a buff is announced it appears to be perfectly normal to see MMO communities pull together and acknowledge the fundamental reasons for the buff --- and then simultaneously demand additional nerfs to go with the buffs designed to bring the offending content up to speed.
Basically - you, and the rest of the Nerf Minmatar crowd, are demanding The Damp Effect. If you were in charge of the game, we'd go through the whipsaw balancing that is driving Rift into the ground and we'd constantly see systems go from overpowered to useless and back because you'd be buffing and nerfing all at the same time without giving the metagame time to settle. This is exactly why we went from ECM to Damps to ECM (except it'd happen oh so much faster). This kind of balancing is bad for the game.
Quote:As an example if I'm looking at the Naga as a Caldari pilot I have to wonder why I have the slowest tier three BC, with significant fitting issues and the largest signature radius. This is a new ship! Do they get it? Do they get it at all?!? Has anyone at CCP sat down and tried to fit a rail boat before? Where do they get their fitting numbers from? It's maddening. And you look over at the Tornado pilot who has to decide how many LSE II to fit on his ship when you had to struggle just to fit one named. To repeat - these are new ships; a chance for CCP to step away from past frustrations. 
Uh... the Naga is the only Tier 3 BC I'm actually looking forward to. :-/
Quote: Lastly, when you take a look at how long things are allowed to be unbalanced in the game it's hard to make the argument for patience. Electronic attack frigates have been broken since November of 2008. That's three years. Assault frigates were almost fixed. 18 months ago. Hell - hybrids were pretty much broken in November of 2008 too. It is my belief that the squeeky wheel gets the oil. I'm putting pressure on the situation not only from the 'buff hybrid' viewpoint but also the 'need an alternative to Minmatar' viewpoint. Let CCP know what standard we're holding them to!
I'm sorry, but this is just a pathetic QQ rant in the face of Crucible.
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
104
|
Posted - 2011.11.23 02:34:00 -
[465] - Quote
You have more faith in CCP then I do. |

Liang Nuren
Perkone Caldari State
96
|
Posted - 2011.11.23 03:15:00 -
[466] - Quote
Zarnak Wulf wrote:You have more faith in CCP then I do.
Yes, I do.
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren |

Cambarus
Clearly Compensating
31
|
Posted - 2011.11.23 03:18:00 -
[467] - Quote
Liang Nuren wrote:Cambarus wrote:which was also a mistake IMO, and one based on the laughable idea that falloff is only half as useful as optimal Eh, its certainly not equal to optimal either. IMO they couldn't introduce falloff to TDs without giving them an opposing force in TEs and TCs. Still, I'm not inclined to nerf falloff on TEs and TCs because it'd unnecessarily splash over to Hybrids. The falloff bonuses are also not so suspect to me - it shouldn't be surprising that a ship with a range bonus performs well at range. Compare these 2 hypothetical guns: We'll call them a pulse laser and an AC. The pulse laser has an optimal of 10km, a falloff of 1km The AC has the 10 falloff and 1 optimal. Assuming each has the same base DPS, the pulse will hold an advantage in damage out to 11km, as at this point each turret is in 1X falloff. Beyond that however, the AC does more damage, as it will still be doing about 40% of its DPS at 12km, whereas the pulse will be doing no damage at all. It ss, in my opinion at least, a well balanced idea, and is probably the reason why falloff works the way it does, instead of losing all your damage at 1X falloff (and just making the numbers bigger).
But now we have a mod that gives twice the falloff that it gives to optimal, because people arbitrarily decided that optimal was twice as useful (undoubtedly stemming from the fact that you lose about half your dps at optimal+falloff, and that "half" bit sticks in people's heads when they think about falloff mechanics). This is not balanced. Combined with the falloff bonuses certain matari ships get, and you do end up with numbers that can be a bit off. I don't think minmatar as a whole are terribly overpowered, but I do think the blanket buffs they got were a rather bad idea, as there WERE good matari ships before them, and in buffing the good just as much as the bad, they did throw off a few ships in terms of balance. Not by enough to warrant the hilarious amounts of whining we're seeing here (ESPECIALLY from amarr pilots) mind you, but there's definitely something. |

Liang Nuren
Perkone Caldari State
96
|
Posted - 2011.11.23 03:51:00 -
[468] - Quote
Cambarus wrote: Beyond that however, the AC does more damage, as it will still be doing about 40% of its DPS at 12km, whereas the pulse will be doing no damage at all. It ss, in my opinion at least, a well balanced idea, and is probably the reason why falloff works the way it does, instead of losing all your damage at 1X falloff (and just making the numbers bigger).
The core concept is sound, I agree - though I will never agree that this is a balanced situation. I think the core difference of opinion comes from the fact that you're thinking of it as doing DPS whereas I'm thinking of it as doing useful DPS at useful engagement ranges. Simply put, I don't feel that 1 falloff is even remotely as useful as 1 optimal - and neither do you when you get right down to it. Taking two guns doing 1000 DPS, would you rather have 250 optimal + 1 falloff or 1 optimal and 250 falloff?
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren |

Mocam
EVE University Ivy League
57
|
Posted - 2011.11.23 04:57:00 -
[469] - Quote
Liang Nuren wrote:Cambarus wrote: Beyond that however, the AC does more damage, as it will still be doing about 40% of its DPS at 12km, whereas the pulse will be doing no damage at all. It ss, in my opinion at least, a well balanced idea, and is probably the reason why falloff works the way it does, instead of losing all your damage at 1X falloff (and just making the numbers bigger).
The core concept is sound, I agree - though I will never agree that this is a balanced situation. I think the core difference of opinion comes from the fact that you're thinking of it as doing DPS whereas I'm thinking of it as doing useful DPS at useful engagement ranges. Simply put, I don't feel that 1 falloff is even remotely as useful as 1 optimal - and neither do you when you get right down to it. Taking two guns doing 1000 DPS, would you rather have 250 optimal + 1 falloff or 1 optimal and 250 falloff? -Liang
The other distinction is unpowered vs powered. ECM jam a ship and it cannot target. All the ships hit these issues but powered weapons systems ALSO face neuts to shut them down. This is how we end up with such "good" bastardizations as Amarr hulls fitting projectiles.
Now take your 2 guns doing 1000 DPS and neut the hell out of those ships and tell me who's doing what. When you are immune in such a fashion to a very popular fit, there should be associated penalties which do NOT exist for unpowered systems. Missiles have a few downsides to them but every downside has a positive offset to it. The powered systems though - they will remain less popular when they can be off-lined by very popular PvP fitting options.
yada... yada... yada... Easy stuff to debate over and over but IMO - enough changes for now. Let's see what the hell we get from the current batch that's going live soon. THEN start looking at whatever else might need fixing.
Simply put: There is no way in hell to predict how all these current changes are going to show in the game until it's live for a while. we'll hear mass about "over powered now!" and "underwhelming!!!" as folks get used to how these things "fit" in how they play so it'll be a while until a balance is struck on how things "are".
Again: Let's see what we have before asking for changes based upon "what is" and not what will be here in a couple of weeks. |

Miss President
SOLARIS ASTERIUS
3
|
Posted - 2011.11.23 05:04:00 -
[470] - Quote
1. fighting in falloff = half the damage 2.T2 long range sniper ammo is not that powerful
no reasons to nerf |
|

Liang Nuren
Perkone Caldari State
96
|
Posted - 2011.11.23 05:37:00 -
[471] - Quote
Mocam wrote: The other distinction is unpowered vs powered. ECM jam a ship and it cannot target. All the ships hit these issues but powered weapons systems ALSO face neuts to shut them down. This is how we end up with such "good" bastardizations as Amarr hulls fitting projectiles.
Now take your 2 guns doing 1000 DPS and neut the hell out of those ships and tell me who's doing what. When you are immune in such a fashion to a very popular fit, there should be associated penalties which do NOT exist for unpowered systems. Missiles have a few downsides to them but every downside has a positive offset to it. The powered systems though - they will remain less popular when they can be off-lined by very popular PvP fitting options.
yada... yada... yada... Easy stuff to debate over and over but IMO - enough changes for now. Let's see what the hell we get from the current batch that's going live soon. THEN start looking at whatever else might need fixing.
Simply put: There is no way in hell to predict how all these current changes are going to show in the game until it's live for a while. we'll hear mass about "over powered now!" and "underwhelming!!!" as folks get used to how these things "fit" in how they play so it'll be a while until a balance is struck on how things "are".
Again: Let's see what we have before asking for changes based upon "what is" and not what will be here in a couple of weeks.
Yeah, couldn't agree more.
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren |

Bomberlocks
CTRL-Q
57
|
Posted - 2011.11.23 05:58:00 -
[472] - Quote
DarkAegix wrote:Number of 'Nerf Gallente!' threads in past year: None Number of 'Nerf Amarr!' threads in past year: None Number of 'Nerf Caldari!' threads in past year: None Number of 'Nerf Minmatar!' threads in past year: Countless!
That's saying something. You obviously weren't playing eve before december 2009. In the two years that I played before that, it was a constant drivel of nerf lasers, nerf lasers, nerf lasers, nerf nano, nerf nano.
You obviously also see to have missed the stream of nerf drake threads at the end of 2010, when everyone decided that the drake was the best blob ship. |

Bomberlocks
CTRL-Q
57
|
Posted - 2011.11.23 05:59:00 -
[473] - Quote
ElCholo wrote:Zarnak Wulf wrote:Basic line of thought is that if you can disengage at will, you shouldn't be able to shoot as far as Minmatar currently can. And it really comes down to a few culpable ships. You forgot to mention the dramiel, cynabal, and Machariel.  I don't think that he forgot to mention them. I think it's more along the lines that they aren't "Minmatar" ships. They are Angel faction ships that have insane falloff bonuses along with amazing speed and agility. You don't nerf an entire weapon system because of unbalanced ships. :P CCP knows this which is why the Dramiel is already getting nerfed this Winter. Yes, yes, the nerfmatar whiners will still say "But they use ACs!". This still doesn't make AC's OP'd, nor does it make them Minmatar ships, no matter how they will try to spin in to support their side that Minmatar is OP. Zarnak Wulf wrote: Basic line of thought is that if you can disengage at will, you shouldn't be able to shoot as far as Minmatar currently can.
My issue with this train of thought is that if you make a race that is supposed to be able to disengage at will, then why take away the weapon system that allows them to use that? At the point to which you take away this weapon system, they can no longer fight in the ranges that allow them to disengage and are thus no longer used. They can keep range and do no damage, or get in range of their "then nerfed" guns and be outclassed by every other ship. IMHO that is bad logic. I'm going to steal a word from your post to start a new meme if you don't mind: Nerfmatard. |

Bomberlocks
CTRL-Q
57
|
Posted - 2011.11.23 06:13:00 -
[474] - Quote
Vmir Gallahasen wrote:Tara Read wrote:Or how about my personal favorite. 150k ehp triple plate mega. 1126 dps, 860 ms with agility boost and once again can fit a heavy cap injector. An abaddon fit similarly has 2.5% less DPS but 10% more EHP and about three times the range, and deals more damage at ranges beyond 7.5km I'm glad you're impressed with the changes but you'll soon see they're not nearly enough. a 2.5% dps advantage is not a good enough reason to put yourself in the zone of scramwebneut despair, especially when you have to give up EHP to do it which more than negates your advantage in the first place The Abaddon is on the same tier as the Hyperion and the Maelstrom. You're trolling. |

Vmir Gallahasen
Red Federation RvB - RED Federation
18
|
Posted - 2011.11.23 06:40:00 -
[475] - Quote
Liang Nuren wrote: Basically - you, and the rest of the Nerf Minmatar crowd, are demanding The Damp Effect. If you were in charge of the game, we'd go through the whipsaw balancing that is driving Rift into the ground and we'd constantly see systems go from overpowered to useless and back because you'd be buffing and nerfing all at the same time
I don't know if you've noticed, but Eve does this already. The difference is that years pass between balancing patches.
Liang Nuren wrote:I'm sorry, but this is just a pathetic QQ rant in the face of Crucible. So, a single patch makes up for years of CCP's balance neglect in your eyes does it? Improving minmatar as much as they did was a mistake and is a perfect example of what you've called the Damp Effect. Now Minmatar have made up 60% of the top ships used in PvP for three years straight. It needs to be fixed, and nerfing one thing is a lot better than buffing everything else to compete with the overpowered thing |

Liang Nuren
Perkone Caldari State
99
|
Posted - 2011.11.23 06:47:00 -
[476] - Quote
Vmir Gallahasen wrote:Liang Nuren wrote:The Damp Effect I don't know if you've noticed, but Eve does this already. The difference is that years pass between balancing patches.
So... I reference an Eve module that was nerfed in an Eve patch on the Eve forums and you're asking me if I noticed that they did exactly what I said they did.
Really?
Quote: So, a single patch makes up for years of CCP's balance neglect in your eyes does it? Improving minmatar as much as they did was a mistake and is a perfect example of what you've called the Damp Effect. Now Minmatar have made up 60% of the top ships used in PvP for three years straight. It needs to be fixed, and nerfing one thing is a lot better than buffing everything else to compete with the overpowered thing.
My thoughts on Crucible: http://liangnuren.wordpress.com/2011/11/16/crucible-is-like-a-marriage. The tl;dr: I think its as good as we could possibly ask for. Better, even, because I happen to know that the CCP devs are working bucket fulls of overtime to make this patch happen. Furthermore, your assertion that they've made up 60% of the top ships in PVP for three years straight is total bullshit. We had an entire year where the top ship used was the Drake.
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren |

Vmir Gallahasen
Red Federation RvB - RED Federation
18
|
Posted - 2011.11.23 06:53:00 -
[477] - Quote
Bomberlocks wrote:The Abaddon is on the same tier as the Hyperion and the Maelstrom. You're trolling. If you want me to compare a close range gank fit mega to a sniping Amarr bs, you are the one trolling sir
|

Liang Nuren
Perkone Caldari State
99
|
Posted - 2011.11.23 06:56:00 -
[478] - Quote
Vmir Gallahasen wrote:Bomberlocks wrote:The Abaddon is on the same tier as the Hyperion and the Maelstrom. You're trolling. If you want me to compare a close range gank fit mega to a sniping Amarr bs, you are the one trolling sir
I'd fancy my chances against an Abaddon if I was in a Hype.
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren |

Vmir Gallahasen
Red Federation RvB - RED Federation
18
|
Posted - 2011.11.23 07:05:00 -
[479] - Quote
Liang Nuren wrote: So... I reference an Eve module that was nerfed in an Eve patch on the Eve forums and you're asking me if I noticed that they did exactly what I said they did.
Really?
No, I was referring to the overall effect of things becoming overpowered or underpowered with a huge buff or nerf in a whipsaw balancing patch that you accused Minmatar-nerf-desiring people of encouraging and I was pointing out that that's already been happening and has been for years, it's just hard for you to see because the time between balance patches is measured in years
Damps ECM Missiles Autocannons Istabs Damage controls Supercarriers Oversize AB Nos Webs Scrams ABs
And those are just the larger things I can remember off the top of my head
I don't disagree this is as good as it is going to get, I just disagree that pretending like it's reasonable to expect smaller balance patches after this one is still moronic given CCP's track record. Yes, they say they're going to iterate on it but if you've been around for a couple of years you know that's a load of crap
Faction warfare? Oh, we'll iterate on it. Abandoned Assault frigates? Sure, we'll fix those. Waiting for years Black ops? We don't want them to be overpowered when released, so they're pre-nerfed and we'll adjust them later. Waiting for years Supercarriers unbalanced? Three years Gallente almost never seen in PvP? three years Incarna: we'll release the other captain quarters a few weeks after release. Six months
Quote: Furthermore, your assertion that they've made up 60% of the top ships in PVP for three years straight is total bullshit. We had an entire year where the top ship used was the Drake. Just in case you missed it, I'll post this again
Vmir Gallahasen wrote:1 Drake 2 Hurricane 3 Abaddon 4 Armageddon 5 Zealot 6 Tempest 7 Maelstrom 8 Dramiel 9 Rifter 10 Cynabal 11 Sabre 12 Rapier 13 Scimitar 14 Tengu 15 Hound 16 Vagabond 17 Manticore 18 Loki 19 Harbinger 20 Capsule
Caldari Winmatar Amarr Amarr Amarr Winmatar Winmatar Winmatar Angel Style Winmatar Winmater Angel Style Winmatar Winmatar Winmatar Caldari Winmatar Winmatar Caldari Winmatar Amarr People who tried to kill someone but died during it
60% Winmatar 20% Amarr 15% Caldari 5% Pods
|

Bomberlocks
CTRL-Q
57
|
Posted - 2011.11.23 07:22:00 -
[480] - Quote
This Nerfmatard meme has taken on a life of its own, and frankly, it's becoming tiresome.
In two weeks Gallente frigates, interceptors, destroyers and assault ships will be collectively the most powerful frigate class race in game. They have received agility and velocity improvements that make it nigh on impossible for armour tanked ships or shield tanked ships without webs to dictate range. They have by far the highest dps and the best tracking, and they have the hull hp bonus which is critical at that size due to the lacks of slots to fit big armour or shield tanks.
This agility and velocity bonus carries over to the larger blaster ships as well. Give me a choice of a Thorax gang with 5x med ecm drones or a set of light ecm and warrior drones and a Rupture gang with 5x light ecm drones and I'll take the Thorax gang any day because med ecms are so OP that you'll keep any similarly sized gang permanently jammed out.
Hybrid blasters have received fitting requirements buff so that the ability to fit larger blasters (read neutrons) is now possible and realistic. They have also received a damage boost on top of that. What they means in small scale combat is that if the combat is within overheated web range (say in a bubble), the odds are that the big dps increase will win the day.
Hybrid railguns have also received fitting and damage and tracking improvements. They are, however, still difficult to fit, especially in the larger tiers. However, on small ships, like the Cormorant, Harpy etc, they now provide up to 300 dps at pretty enormous ranges unmatched anything else. You will be able to take on a Hurricane gang at range with mere Cormorants.
Honestly, I have been training Hybrids the last few weeks on my Main account (Minnie/Caldari specced) mainly because of these changes, and am training Caldari on my my alt that is already purely Gallente specced.
I would be doing it for the Destroyers alone. And while I'm on the topic, some figures of often used ships in eve that will only get better with this patch: Gallente: Frigates: Incursus, Tristan. Both are used, both are now better than the standard Rifter Destroyers: Catalyst, the highest DPS destroyer can now do over 500 dps.... Cruisers: Thorax, Vexor. Both benefit from the changes. Battlecruisers: Brutix, Myrmidon. Both benefit from the patch Battleships: Megathron, Dominix and Hyperion. All benefit from the patch. AFs: Enyo, Ishkur: The Ishkur was already one of the best AFs... HACs: Deimos, Ishtar: The Deimos becomes a viable HAC for moderately good players as opposed to an elite PvPer ship. The Ishtar is now pretty damn good. CS: Astarte. The Astarte is now a superb ship.
Caldari: Frigates: Merlin. Now able to keep track of Rifters with improved blaster tracking. Destroyers: Cormorant. 300 dps from 80 kms sounds pretty nice to me. Cruisers: Blaster Moa might be better, I have no idea. Battlecruisers: Ferox: Blaster fits are now an interesting option, and they weren't bad before Battelships: Rokh, ditto AFs: Harpy is now one of the best and most rounded AFs. HACS: Eagle: Meh, still not really worth it.
Now, what about all the ships that are still subpar on standard fits in eve? Why don't we spend some time asking for them to improved instead? Things like the: Breacher (missing slots and missile fitting problems) Kestrel (missile fitting problems) Inquisitor (I'm sure there was a point to this ship, I just don't know what it was) Omen (cpu/grid are terrible) Maller (good for bait and nothing else) Stabber (this is what almost all Minnie used to be like - poor tank, no range, poor dps, only speed) Bellicose (lackluster dps, poor tank) Caracal (missile fittings (cpu especially) is a problem for almost all missile ships, from standard missiles, to HAMs, to HMLs to Torps ) T1 interceptors (slasher, executioner, condor enough said) Raven (Torps gimp the fit, Cruise missiles have poor dps) Retribution (one mid slot is one mid slot too little) Coercer (one mid slot is one mid slot too little)
And now we also have to cope with Tier 3 BCs and the imbalance they will bring to the game..... |
|

Bomberlocks
CTRL-Q
57
|
Posted - 2011.11.23 07:27:00 -
[481] - Quote
Vmir Gallahasen wrote:.... Vmir Gallahasen wrote:.... Winmatar .... Winmatar Winmatar Winmatar Angel Style Winmatar Winmater Angel Style Winmatar Winmatar Winmatar ..... Winmatar Winmatar ..... Winmatar ...... ......
60% Winmatar ..... Yes, I do think we have a genuine Nerfmatard here. |

Onictus
Legendary Knights Vorpal's Edge
37
|
Posted - 2011.11.23 07:33:00 -
[482] - Quote
You are more optimistic that I am.
Goofing around on the test server didn't blow me away particularly.
My Myrms will likely still have their ACs, Ares will remain my favorite ceptor. My Mega, Brutix, and Hype....the Hype keeps up with a Tempsets now (YAY) the rest are a bit easier to fit....oh Enyo and Ishkur are still to slow for anything except dogfighting, Daredevil is pretty ********, but it always was.
Basically nothing really changes.
|

ElCholo
BURN EDEN Northern Coalition.
16
|
Posted - 2011.11.23 08:38:00 -
[483] - Quote
Naomi Knight wrote:It is funny how matar fanboys gathered into this thread , so many crybabies I cant count ... You could say the same about the nerfmatar crybabies... |

ElCholo
BURN EDEN Northern Coalition.
16
|
Posted - 2011.11.23 08:55:00 -
[484] - Quote
Zarnak Wulf wrote: This thread didn't reach page 24 because of a couple of troll suspects. There is a significant dissatisfaction with balance in the game. That disatisfaction is there despite CCP's current overtures.
LetGÇÖs say that each person posting in this thread is a single, individual person who is supporting the nerf of the Minmatar (which isnGÇÖt the case). ThatGÇÖs roughly 480 people supporting the nerf of Minmatar. 480 people is rought .02% of the Eve community (estimating the community at around 30k people). Even if my numbers are grossly off, these numbers donGÇÖt indicate a GÇ£significantGÇ¥ amount of anything. It just means that there are a very few, very vocal, minority who can be bothered posting about it. IGÇÖm assuming the rest of Eve is actually enjoying the game.
|

DarkAegix
Blue Republic RvB - BLUE Republic
372
|
Posted - 2011.11.23 10:55:00 -
[485] - Quote
ElCholo wrote: LetGÇÖs say that each person posting in this thread is a single, individual person who is supporting the nerf of the Minmatar (which isnGÇÖt the case). ThatGÇÖs roughly 480 people supporting the nerf of Minmatar. 480 people is rought .02% of the Eve community (estimating the community at around 30k people).
Look at how stupid you are. Just look at how stupid you are. Please. |

Mfume Apocal
Origin. Black Legion.
105
|
Posted - 2011.11.23 11:14:00 -
[486] - Quote
DarkAegix wrote: No. There's been 'Nerf Drake!', 'Nerf Tengu!' and 'Nerf Falcon', but never 'Nerf Caldari!'
By that standard, this isn't actually a "Nerf Minmatar" thread (despite the name) since he's only asking for nerfs to TEs and autocannons. |

DarkAegix
Blue Republic RvB - BLUE Republic
373
|
Posted - 2011.11.23 11:32:00 -
[487] - Quote
Mfume Apocal wrote:By that standard, this isn't actually a "Nerf Minmatar" thread (despite the name) since he's only asking for nerfs to TEs and autocannons.
Quote:nerfs to TEs and autocannons.
Quote:nerfs to autocannons.
Oh yeah, this is most certainly a Nerf Gallente thread. I mean, what other race uses autocannons? |

Mfume Apocal
Origin. Black Legion.
105
|
Posted - 2011.11.23 11:34:00 -
[488] - Quote
DarkAegix wrote:Oh yeah, this is most certainly a Nerf Gallente thread. I mean, what other race uses autocannons?
What other race has a Drake, Tengu and Falcon? |

DarkAegix
Blue Republic RvB - BLUE Republic
374
|
Posted - 2011.11.23 12:00:00 -
[489] - Quote
Mfume Apocal wrote:DarkAegix wrote:Oh yeah, this is most certainly a Nerf Gallente thread. I mean, what other race uses autocannons? What other race has a Drake, Tengu and Falcon? Myrms are seen with ACs, because ACs are OP. Rokhs are seen with ACs, because ACs are OP. Punishers are seen with ACs, because ACs are OP. Feroxes are seen with ACs, because ACs are OP. Any ship without ROF/damage bonuses are seen with ACs, because ACs are OP.
Also, Gallente aren't seen with Drakes, Amarr aren't seen with Tengus and Falcons aren't seen anywhere but Caldari. By your logic, because these Caldari ships aren't being used by other races, they mustn't be as overpowered as Minmatar. |

Mfume Apocal
Origin. Black Legion.
105
|
Posted - 2011.11.23 12:09:00 -
[490] - Quote
DarkAegix wrote:Myrms are seen with ACs, because ACs are OP. Rokhs are seen with ACs, because ACs are OP. Punishers are seen with ACs, because ACs are OP. Feroxes are seen with ACs, because ACs are OP. Any ship without ROF/damage bonuses are seen with ACs, because ACs are OP.
Also, Gallente aren't seen with Drakes, Amarr aren't seen with Tengus and Falcons aren't seen anywhere but Caldari. By your logic, because these Caldari ships aren't being used by other races, they mustn't be as overpowered as Minmatar.
Myrms are seen with pulse lasers. Feroxes are seen with pulse lasers. I've never seen a Punisher except as a cyno alt. And I've never seen a Rokh with autocannons. Arties, yeah, ACs, never.
And if you'd like, I can dig up the old "nerf HML" threads we've all seen. |
|

Liang Nuren
Perkone Caldari State
102
|
Posted - 2011.11.23 12:18:00 -
[491] - Quote
DarkAegix wrote: Myrms are seen with ACs, because ACs are OP. Rokhs are seen with ACs, because ACs are OP. Punishers are seen with ACs, because ACs are OP. Feroxes are seen with ACs, because ACs are OP. Any ship without ROF/damage bonuses are seen with ACs, because ACs are OP.
Also, Gallente aren't seen with Drakes, Amarr aren't seen with Tengus and Falcons aren't seen anywhere but Caldari. By your logic, because these Caldari ships aren't being used by other races, they mustn't be as overpowered as Minmatar.
Comments: - I fit my Myrms with Pulse or ACs, depending on what I'm trying to do. Pulse Myrms are totally viable. I'll almost certainly move my AC fits over to Blaster fits after the boost, but I'm not touching my Pulse fits. - I wouldn't fit ACs to a Rokh - certainly not after the boost. - I've never actually seen one of these Punishers in the wild. - I see more Missile Feroxes than I do AC Feroxes. In fact, one might successfully argue that fitting ACs is just stupid given the fact you have missile slots. (I would make this argument, personally)
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren Recruit me: http://wp.me/p1WQ0O-R |

Onictus
Legendary Knights Vorpal's Edge
37
|
Posted - 2011.11.23 12:49:00 -
[492] - Quote
DarkAegix wrote:
Myrms are seen with ACs, because ACs are OP.
I put AC's on myrms because of fitting restraints (only medium that fits) or because there are three reppers and you don't want ANYTHING not a repper or hardener eating cap.
Sans bonuses AC's aren't anything to scream about....and the myrm doesn't have a turret bonus. |

Kingwood
Genos Occidere HYDRA RELOADED
0
|
Posted - 2011.11.23 14:24:00 -
[493] - Quote
DarkAegix wrote: Hah, try again. Let's name all the great Caldari ships! -Drake -Falcon -Tengu -Manticore...? -... -*crickets*
Let's name all of the Caldari ships which can simply be outclassed by Minmatar counterparts! -Moa -Eagle -Ferox -Rokh -Osprey -Raptor -Everything else
What do Feroxes, Myrms, Rokhs and Punishers love to fit? Why, autocannons. Lasers? Sure, on the terrible fits. Minmatar have it insanely easy-mode. Easiest to fit guns, un-neutable, easiest to fit tank, 2nd highest (and even occasionally highest) fitting. They're also the fastest, most agile, have insanely ranged autocannons with obscene tracking for winmataring at close and long range, ship bonuses which are never useless (lol caldari optimal bonus. lol amarr capacitor. lol Gallente active armour). Did I forget to mention the often perfect slot layout for a full tank, and then a DCU and 3 damage mods? There's also the huge selection of damage types, insane alpha strike capability for arties, larger drone bays than Caldari and on average equal to Amarr, and large amounts of weapon tiers so any fit can be made in case you want to fit a massive tank AND correctly sized guns. Why, even their drones are the best for most PVP.
More often than not, one of four things happens if you encounter a Minmatar ship: -He escapes, due to superior agility -He kites you, and you die slowly -He gets up close, and you can't track him -He bites of more than he can chew, has at least a web on him, and dies
Typical racial engagements: Minmatar vs Caldari missiles - Switch to EMP, laugh at kinetic damage, melt face, escape at any time Minmatar vs Caldari rails - Switch to EMP, get under guns, melt face Minmatar vs Amarr - Switch to fusion, get close, 30% more tracking = ~30% more dps on top of the already large dps advantage Minmatar vs Gallente - Switch to barrage, kite to death Minmatar vs Blob - Escape. Or hilariously kite the tackle, and warp off after 4 kills or so
All of this above? Just a typical Minmatar ship. Take your pick: Rifter, Stabber, Rupture, Cane, Loki, Vaga, Sleip. Any of these ships are capable of any job in the one fit.
Is anyone calling Minmatar underpowered?
Your post is wrong on so many parts that I'm not even going to bother picking apart all your points. It sounds like you haven't had much PvP experience as of yet. You should calm down a bit, try to actually PvP in solo/small-gang situations, and then come back in a year or so - at the moment you're just cluelessly ranting about aspects you don't understand very clearly.
Just a few things for you to consider (talking about 0.0 solo/small-gang PvP where shield tanks are mostly used):
- A nano'd HML Drake (2x Nano, 2x BCU) with a web destroys a Shield-Cane without any problems. It outtanks and outdamages (at the cost of a little bit of speed) a Shield-Cane at kiting range, has range control in web range and basically walks over a Shield-Cane. El-oh-el at shrugging off kinetic Damage in a Minmatar ship. - A Harbinger destroys or forces off a Cane easily. - 30% more tracking equals 30% more damage? Wat? - Deimos walks over a Cynabal or Vaga. It's easier getting someone into scram range than to stay out of it.
Not gonna bother with any more of your points, just stop posting and actually learn how to PvP.
Oh yeah, I fly all races max-skilled except for Caldari BS 5, so don't bother. |

Kingwood
Genos Occidere HYDRA RELOADED
0
|
Posted - 2011.11.23 14:26:00 -
[494] - Quote
posting fail |

Naomi Knight
Imperial Academy Amarr Empire
54
|
Posted - 2011.11.23 14:45:00 -
[495] - Quote
Kingwood wrote:posting fail indeed your posts fail ,deimos kills a cyna yeah sure ... in yar dreams maybe |

Kingwood
Genos Occidere HYDRA RELOADED
0
|
Posted - 2011.11.23 14:51:00 -
[496] - Quote
Naomi Knight wrote:Kingwood wrote:posting fail indeed your posts fail ,deimos kills a cyna yeah sure ... in yar dreams maybe
http://genos.killmail.org/?a=kill_detail&kll_id=9554116
I stopped playing Eve a little bit after that and came back into Eve proper only a few days ago, but if you want I can link you more Vaga and Cyna kills with Myrms and Megas. |

m0cking bird
Republic Military School Minmatar Republic
14
|
Posted - 2011.11.23 15:59:00 -
[497] - Quote
Well, there's alot of Cynabal pilots that limit there overall hit-points. Be that a nanofiber, after-buner 10mn or 100mn (without a warp scrambler). Doing any of these things will bring your overall effective hit-points to that of a shield Deimos. So, that 's nothing new.
I would not have posted that kill-mail, but I have similar kills in a dual propulsion-autocannon-armour-Vexor Navy. I always find it interesting that most pilots posting on the forums. Tend to say things like "good pilot" or "not fail". Everyone makes mistakes sooner or l8er. With that said! This game is also full of very terrible pilots and really bad set-ups. AND! Most things are probably in this game. It often requires balls to do something that would not be widely considered wise (which is often the difference between really good pilots and just good pilots (trying = ballz)).
There are so many kill-mails of Angel ships being destroyed by most ships in game (solo).
In anycase, this thread was never going anywhere. Also, yeah! Autocannons do have more range than pulse lasers. projectiles may not do much damage @ whatever range, but they do some, instead of none.
I'm fine with a hit to tracking enhancers, which wont only effect projectiles. Who cares! Not a big deal, but CCP is not going to do anything like that in the foreseeable future.
-proxyyyy |

Naomi Knight
Imperial Academy Amarr Empire
55
|
Posted - 2011.11.23 18:05:00 -
[498] - Quote
Kingwood wrote:Naomi Knight wrote:Kingwood wrote:posting fail indeed your posts fail ,deimos kills a cyna yeah sure ... in yar dreams maybe http://genos.killmail.org/?a=kill_detail&kll_id=9554116I stopped playing Eve a little bit after that and came back into Eve proper only a few days ago, but if you want I can link you more Vaga and Cyna kills with Myrms and Megas. Oh that cyna has a speed 2700+ with mwd your deimos nearly reach that with overheat but much worse agility, so it was luck , or experience difference. nice kill thou , every dead matar is a small victory itself :P It still doesnt matter ,oh I killed a winmatar angle ship in a gall one , so thats enough proof that matar is completly balanced. |

Kingwood
Genos Occidere HYDRA RELOADED
0
|
Posted - 2011.11.23 18:46:00 -
[499] - Quote
edit: These forums are messed up.
Naomi Knight wrote: I stopped playing Eve a little bit after that and came back into Eve proper only a few days ago, but if you want I can link you more Vaga and Cyna kills with Myrms and Megas. Oh that cyna has a speed 2700+ with mwd your deimos nearly reach that with overheat but much worse agility, so it was luck , or experience difference. nice kill thou , every dead matar is a small victory itself :P It still doesnt matter ,oh I killed a winmatar angle ship in a gall one , so thats enough proof that matar is completly balanced.
No, Deimos speed is not even close to Cyna speed. That kill is nothing special and I only linked it because you specifically asked for it.
My point is that this crying for a nerf is absolutely unjustified, and people like DarkAegix, who clearly have no clue what they're talking about should just take a chill pill, shut up, and learn to play before crying for balance changes.
Regarding the Angel ships, for example, I've said the Dramiel needed a nerf since it was buffed and that Hybrids needed a buff, and CCP is finally doing it. Cynabal and Machariel are completely fine, on the other hand, and it's a good thing CCP are not touching them.
If CCP wants to look some more into balancing, they should take a close, hard look at the tier system for T1 frigates and Cruisers, because most of them are not worth flying except for the last tier. I've thought about doing a balance write-up on that but haven't found the time yet. |

Kingwood
Genos Occidere HYDRA RELOADED
0
|
Posted - 2011.11.23 18:47:00 -
[500] - Quote
double post again |
|

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
107
|
Posted - 2011.11.23 19:44:00 -
[501] - Quote
CCP Tallest just updated the hybrid rebalance thread. After Crucible they will be pursuing further balancing that might include: Looking at scorch vs. Null vs. Barrage T1 ammo revision for hybrids and possibly lasers Something to get blaster boats in range. Armor vs. Shield and passive vs. Active tanking Light and medium webber drones Individual ship balancing.
And that all makes this thread moot now. I would appreciate it being locked. Thank you. |

Liang Nuren
Perkone Caldari State
104
|
Posted - 2011.11.23 19:48:00 -
[502] - Quote
Zarnak Wulf wrote:CCP Tallest just updated the hybrid rebalance thread. After Crucible they will be pursuing further balancing that might include: Looking at scorch vs. Null vs. Barrage T1 ammo revision for hybrids and possibly lasers Something to get blaster boats in range. Armor vs. Shield and passive vs. Active tanking Light and medium webber drones Individual ship balancing.
And that all makes this thread moot now. I would appreciate it being locked. Thank you.
 Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren Recruit me: http://wp.me/p1WQ0O-R |

m0cking bird
Republic Military School Minmatar Republic
14
|
Posted - 2011.11.23 20:03:00 -
[503] - Quote
Well, I hope CCP will is not going to limit scorch range. Scorch is the Amarr version of stasis webifier. Once it is gone or dramatically reduced. You'll quickly find that Amarr are not even on the same level as Gallente ships + Hybrid turrets and even less so compared to Minmatar or Caldari.
Although, if they did do this. Then you would only assume barrage and Tracking enhancers range would be reduced too. Only the use of tracking computers or tracking enhancers could counter any reduction to scorch range.
I can only see a more homogeneous landscape to come out of this. Something a part of the community says it does not want, but instead of increasing blaster range. CCP may just start reducing auto-cannon and laser range.
Like I said. This will only show how SH!T Amarr ships and turrets truly are. Again! Kinda like how most believed blaster were good, but that was because of one module (stasis webifier).
I know for a fact most solo pilots do not find Amarr ships to be good pvp ships solo. If they're not good in that niche and not in fleets. What use are they? Mining Abaddon, with guardians repping incoming rat damage?
|

Bomberlocks
CTRL-Q
58
|
Posted - 2011.11.23 20:30:00 -
[504] - Quote
Naomi Knight wrote:Kingwood wrote:posting fail indeed your posts fail ,deimos kills a cyna yeah sure ... in yar dreams maybe You really don't know who kingwood is, do you? |

m0cking bird
Republic Military School Minmatar Republic
14
|
Posted - 2011.11.23 20:30:00 -
[505] - Quote
To anyone making arguments of "skill" and "experience".
The forums lag behind the game in just about everything. By as much as 6 months (from my observations). Experience does not count for much when writing post or much in the way of fact, with regard to kill-mails.
The forums are for words and numbers. Making any effort to show others killmails is a waste of time. Most pilots on the forums have little to no experience in-game. Numbers, words and hypothetical s. Replace "skill", experience and PROOF (killmails). You don't learn anything from those who are not willing to innovate or attempt to think outside of general knowledge ("Myrmidon is terrible" 6 months ago was a generally accepted).
About the only thing you can do on the forums is limit the way CCP may effect your game-play in the future (changes = nerf or boost).
So with that all said. Don't waste time posting kill-mails to validate anything, because many will quickly find ways to invalidate everything. Mainly for the sake of supporting their own argument without any interest in finding true facts.
CCP does fallow most of these !diots (they read the forums) and are often the reason why, what most pilots see as imbalances, happen. The know it alls with no experience in-game, but great with numbers and rhetoric are the biggest dumb@sses and offenders. Who basically circle jerk among themselves to forward their ideologies and their version of logic or what should be. Best you can hope for. Is limiting extraordinary claims like: Minmatar are overpowered or this and that is terrible because it's not viable in fleet engagements.
Or do what I enjoy most. Troll, come up with words, speak gibberish and laugh @ others expense (good times). Which is the only reason I've been on the forums of late. To limit these !diots and their views on whatever. |

Bomberlocks
CTRL-Q
58
|
Posted - 2011.11.23 20:51:00 -
[506] - Quote
Zarnak Wulf wrote:CCP Tallest just updated the hybrid rebalance thread. After Crucible they will be pursuing further balancing that might include: Looking at scorch vs. Null vs. Barrage T1 ammo revision for hybrids and possibly lasers Something to get blaster boats in range. Armor vs. Shield and passive vs. Active tanking Light and medium webber drones Individual ship balancing.
And that all makes this thread moot now. I would appreciate it being locked. Thank you. I predict a new thread: BUFF AMARR!!!!!!! |

Liang Nuren
Perkone Caldari State
105
|
Posted - 2011.11.23 21:37:00 -
[507] - Quote
Bomberlocks wrote:Zarnak Wulf wrote:CCP Tallest just updated the hybrid rebalance thread. After Crucible they will be pursuing further balancing that might include: Looking at scorch vs. Null vs. Barrage T1 ammo revision for hybrids and possibly lasers Something to get blaster boats in range. Armor vs. Shield and passive vs. Active tanking Light and medium webber drones Individual ship balancing.
And that all makes this thread moot now. I would appreciate it being locked. Thank you. I predict a new thread: BUFF AMARR!!!!!!!
There's cases where I think that's a really good idea. The Prophecy, Omen, and all 1 mid slot ships come rather strongly come to mind. Even the Harbinger and Absolution could use some fitting love to make them comfortable like the Drake and Cane.
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren Recruit me: http://wp.me/p1WQ0O-R |

Naomi Knight
Imperial Academy Amarr Empire
55
|
Posted - 2011.11.23 21:44:00 -
[508] - Quote
Bomberlocks wrote:Naomi Knight wrote:Kingwood wrote:posting fail indeed your posts fail ,deimos kills a cyna yeah sure ... in yar dreams maybe You really don't know who kingwood is, do you? your fiance? or who? |

Aamrr
HnL Enterprise
162
|
Posted - 2011.11.23 23:21:00 -
[509] - Quote
Nerf scorch? Nerf tracking enhancers?
I think that is a fantastic idea. |

Liang Nuren
Perkone Caldari State
105
|
Posted - 2011.11.23 23:24:00 -
[510] - Quote
Aamrr wrote:Nerf scorch? Nerf tracking enhancers?
I think that is a fantastic idea.
It sounds really, really, really dangerous on the heels of the Hybrid boost.
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren Recruit me: http://wp.me/p1WQ0O-R |
|

Bomberlocks
CTRL-Q
58
|
Posted - 2011.11.24 02:01:00 -
[511] - Quote
Liang Nuren wrote:Bomberlocks wrote:Zarnak Wulf wrote:CCP Tallest just updated the hybrid rebalance thread. After Crucible they will be pursuing further balancing that might include: Looking at scorch vs. Null vs. Barrage T1 ammo revision for hybrids and possibly lasers Something to get blaster boats in range. Armor vs. Shield and passive vs. Active tanking Light and medium webber drones Individual ship balancing.
And that all makes this thread moot now. I would appreciate it being locked. Thank you. I predict a new thread: BUFF AMARR!!!!!!! There's cases where I think that's a really good idea. The Prophecy, Omen, and all 1 mid slot ships come rather strongly come to mind. Even the Harbinger and Absolution could use some fitting love to make them comfortable like the Drake and Cane. -Liang Considering the lack of thinking present in the OP and co's arguments vis a vis the future hybrid platforms (I really wonder if most of them have forgotten about the existence of drone platforms?), I'll be right there whining for that buff as well. This has gone beyond ridiculous. Things like the Navy Vexor and Navy Domi are going to be somewhat OP now. |

Jaxemont
Look At This Amazing Bullet
7
|
Posted - 2011.11.24 02:24:00 -
[512] - Quote
How about we just give every race that isn't Minmatar +10-20% PG. Minmatar don't get nerfed and other races get more ships that aren't a pain in the ass to fit.
That's my main annoyance with Minmatar at least. How come only one race gets to be easy to fit, while the others are a nightmare?
Ship: Powergrid Cyclone: 1210 Hurricane: 1350 Brutix: 1150 Myrmidon: 1175
A tier 1 BC has more PG than a tier 2? It's not just with Battlecruisers either. :( Gallente ship re-balancing better address this. |

Goose99
Republic Military School Minmatar Republic
208
|
Posted - 2011.11.24 02:36:00 -
[513] - Quote
Jaxemont wrote:How about we just give every race that isn't Minmatar +10-20% PG. Minmatar don't get nerfed and other races get more ships that aren't a pain in the ass to fit.
That's my main annoyance with Minmatar at least. How come only one race gets to be easy to fit, while the others are a nightmare?
Ship: Powergrid Cyclone: 1210 Hurricane: 1350 Brutix: 1150 Myrmidon: 1175
A tier 1 BC has more PG than a tier 2? It's not just with Battlecruisers either. :( Gallente ship re-balancing better address this.
When you're kited by Winmatar, you're still dead. More buffer only prolongs the inevitable. What Winmatar need is less speed, or alternately, more speed for other 3 races. |

whaynethepain
11
|
Posted - 2011.11.24 05:17:00 -
[514] - Quote
M8, it took a while to train T II projectile guns.
The other weapons should be more powerful perhaps.
Hybrids are being buffed.
Lasers seem overly week with multiple beams scorching a single shield, but hey.
Try not to drag things down to a level, try making stuff better, I dare you.
|

Desudes
Federal Defence Union Gallente Federation
34
|
Posted - 2011.11.24 05:51:00 -
[515] - Quote
Goose99 wrote:When you're kited by Winmatar, you're still dead. More buffer only prolongs the inevitable. What Winmatar need is less speed, or alternately, more speed for other 3 races.
I thought the answer to getting kited was to have your buddy slow them for you. Excuse me, but what the f*ck are you desu? |

Mfume Apocal
Origin. Black Legion.
105
|
Posted - 2011.11.24 06:21:00 -
[516] - Quote
Jaxemont wrote:That's my main annoyance with Minmatar at least. How come only one race gets to be easy to fit, while the others are a nightmare?
Caldari missile boats are not particularly hard to fit. That being said, the Drake requires fitting mods for a ganglink, while the Cane does not. |

Tara Read
The Clean Up Crew S E D I T I O N
7
|
Posted - 2011.11.24 07:04:00 -
[517] - Quote
Tanya Powers wrote:Tara Read wrote:Kingwood wrote:Tara Read wrote:Being in your enemies face, grinding them into the dust... Yeah... That's why I love flying close quarters. Either you or them no holds barred. Either you go up in flames or I do. Quoting this for hilarity. Hilarity? Oh you sad strange little man. Is 28km too close to you in that cane of yours? Typical kids these days. If they cant stay out of point web and scram range they wont fly it. Pussies the lot of you I say!! Lol. "My blaster megathron can hit you CANE at 28km, I win !!" Well, my maelstrom or my pest can hit your blaster brutix or your blaster mega at over 70km and there's nothing you can do.  Usual Edit for lols because I can: yes you can gtfo and dock until you have 10 friends free to help you kill the bad guy.
I rather like the maelstrom. Its like a giant rusty sail barge with guns. Tbh though if rails were a tad better this includes post patch changes, I can see them being used more often. I loved flying a sniper mega almost as much aa a blaster fit. Well almost lol.
Another point is come on guys. Ccp will never make everyone happy, each ship has its advantages and disadvantages. Its once again how you fly it and strategy in dealing with certain fittings. Blaster boat? Kite it. Cane? Tackle it and blast it out of the sky. Active tank? Neut it to hell. Its not that difficult people. |

Naomi Knight
Imperial Academy Amarr Empire
55
|
Posted - 2011.11.24 11:18:00 -
[518] - Quote
Mfume Apocal wrote:Jaxemont wrote:That's my main annoyance with Minmatar at least. How come only one race gets to be easy to fit, while the others are a nightmare? Caldari missile boats are not particularly hard to fit. That being said, the Drake requires fitting mods for a ganglink, while the Cane does not. not hard ... sure... lets compare cerb vs vaga cerb with 5 ham+mwd remain 312 cpu 76 pg vaga with 5 425mm ac+mwd remain 349cpu 225pg both of them are shield tanking ships and bcu needs more cpu than gyros so if you want to fit a shield extender cerb needs some pg rigs/modules/implants
yeah totally not hard to fit,the other caldari ships are the same dumb ignorant matar fanboy |

Mfume Apocal
Origin. Black Legion.
107
|
Posted - 2011.11.24 11:27:00 -
[519] - Quote
Naomi Knight wrote:Mfume Apocal wrote:Jaxemont wrote:That's my main annoyance with Minmatar at least. How come only one race gets to be easy to fit, while the others are a nightmare? Caldari missile boats are not particularly hard to fit. That being said, the Drake requires fitting mods for a ganglink, while the Cane does not. not hard ... sure... lets compare cerb vs vaga cerb with 5 ham+mwd remain 312 cpu 76 pg vaga with 5 425mm ac+mwd remain 349cpu 225pg both of them are shield tanking ships and bcu needs more cpu than gyros so if you want to fit a shield extender cerb needs some pg rigs/modules/implants yeah totally not hard to fit,the other caldari ships are the same dumb ignorant matar fanboy
That's because HAMs are harder to fit on Caldari than HMLs. You'd have problems fitting an arty Vaga too.
|

Naomi Knight
Imperial Academy Amarr Empire
55
|
Posted - 2011.11.24 11:39:00 -
[520] - Quote
Mfume Apocal wrote: That's because HAMs are harder to fit on Caldari than HMLs. You'd have problems fitting an arty Vaga too.
yeah a little harder due to lame pg need for ham and siege launchers with 5hml+mwd cerb has 293cpu 171pg still lower than the vaga at least this way i can fit 1 lonely extender if ham wastn so useless i would fit those on cerb over hml
btw vaga with arty is nonsense there is the muninn for that but there is no different hml and ham caldari ships
and you can still go with lower tier guns to ease fitting
|
|

Onictus
Legendary Knights Vorpal's Edge
38
|
Posted - 2011.11.24 11:39:00 -
[521] - Quote
Naomi Knight wrote:Mfume Apocal wrote:Jaxemont wrote:That's my main annoyance with Minmatar at least. How come only one race gets to be easy to fit, while the others are a nightmare? Caldari missile boats are not particularly hard to fit. That being said, the Drake requires fitting mods for a ganglink, while the Cane does not. not hard ... sure... lets compare cerb vs vaga cerb with 5 ham+mwd remain 312 cpu 76 pg vaga with 5 425mm ac+mwd remain 349cpu 225pg both of them are shield tanking ships and bcu needs more cpu than gyros so if you want to fit a shield extender cerb needs some pg rigs/modules/implants yeah totally not hard to fit,the other caldari ships are the same dumb ignorant matar fanboy
You have never fit a Vaga have you. |

Naomi Knight
Imperial Academy Amarr Empire
55
|
Posted - 2011.11.24 11:55:00 -
[522] - Quote
Onictus wrote:Naomi Knight wrote:Mfume Apocal wrote:Jaxemont wrote:That's my main annoyance with Minmatar at least. How come only one race gets to be easy to fit, while the others are a nightmare? Caldari missile boats are not particularly hard to fit. That being said, the Drake requires fitting mods for a ganglink, while the Cane does not. not hard ... sure... lets compare cerb vs vaga cerb with 5 ham+mwd remain 312 cpu 76 pg vaga with 5 425mm ac+mwd remain 349cpu 225pg both of them are shield tanking ships and bcu needs more cpu than gyros so if you want to fit a shield extender cerb needs some pg rigs/modules/implants yeah totally not hard to fit,the other caldari ships are the same dumb ignorant matar fanboy You have never fit a Vaga have you.
did i say i would fit 425mm ac? or what? I wouldnt use ham on cerb neighter that doesnt mean i cant use them to compare fitting restrictions
i jumped vaga btw and use cyna ,it isnt more costly at all and still better by far |

Onictus
Legendary Knights Vorpal's Edge
38
|
Posted - 2011.11.24 12:05:00 -
[523] - Quote
Naomi Knight wrote:
did i say i would fit 425mm ac? or what? I wouldnt use ham on cerb neighter that doesnt mean i cant use them to compare fitting restrictions
i jumped vaga btw and use cyna ,it isnt more costly at all and still better by far
So you don't know then
You do understand that you fit two TE/s because there isn't enough CPU for Gyros, and you can't T2 fit its tank if you want anything in your slot 6 that isn't a PG implant. Which is why you see them with a LSE II and a Regolith a lot of the time, that pilot either want something useful for that hardwire, or can't be arsed to change clones every time he wants to use the hull.
For this you get less tank than a Cerb and likely less applied DPS, Cynbal is different ball game. |

Naomi Knight
Imperial Academy Amarr Empire
55
|
Posted - 2011.11.24 12:12:00 -
[524] - Quote
Onictus wrote:Naomi Knight wrote:
did i say i would fit 425mm ac? or what? I wouldnt use ham on cerb neighter that doesnt mean i cant use them to compare fitting restrictions
i jumped vaga btw and use cyna ,it isnt more costly at all and still better by far
So you don't know then You do understand that you fit two TE/s because there isn't enough CPU for Gyros, and you can't T2 fit its tank if you want anything in your slot 6 that isn't a PG implant. Which is why you see them with a LSE II and a Regolith a lot of the time, that pilot either want something useful for that hardwire, or can't be arsed to change clones every time he wants to use the hull. For this you get less tank than a Cerb and likely less applied DPS, Cynbal is different ball game. so with more cpu to spend on rest of the fit it is harder to fit than the cerb , that is just totally believable pls show me the fit where vaga runs out of cpu thx |

Onictus
Legendary Knights Vorpal's Edge
38
|
Posted - 2011.11.24 12:17:00 -
[525] - Quote
Naomi Knight wrote:Onictus wrote:Naomi Knight wrote:
did i say i would fit 425mm ac? or what? I wouldnt use ham on cerb neighter that doesnt mean i cant use them to compare fitting restrictions
i jumped vaga btw and use cyna ,it isnt more costly at all and still better by far
So you don't know then You do understand that you fit two TE/s because there isn't enough CPU for Gyros, and you can't T2 fit its tank if you want anything in your slot 6 that isn't a PG implant. Which is why you see them with a LSE II and a Regolith a lot of the time, that pilot either want something useful for that hardwire, or can't be arsed to change clones every time he wants to use the hull. For this you get less tank than a Cerb and likely less applied DPS, Cynbal is different ball game. so with more cpu to spend on rest of the fit it is harder to fit than the cerb , that is just totally believable pls show me the fit where vaga runs out of cpu thx
Bah you are right, that was a fleet stabber, now that I look.
|

PAAX
PyroStorm Enforcers STR8NGE BREW
0
|
Posted - 2011.11.26 19:46:00 -
[526] - Quote
BALANCE COMING IN NEXT YEARS EXPANSION PACK ARMAGEDDON
AMARR +1 HOLY HAND GRENADE
GALLENTE +1 HOMING PIDGEON
MINMATAR +1 BANNANA BOMB
CALDARI +1 SHEEP LAUNCHER |

PAAX
PyroStorm Enforcers STR8NGE BREW
0
|
Posted - 2011.11.26 19:47:00 -
[527] - Quote
BALANCE COMING IN NEXT YEARS EXPANSION PACK ARMAGEDDON
AMARR +1 HOLY HAND GRENADE
GALLENTE +1 HOMING PIDGEON
MINMATAR +1 BANNANA BOMB
CALDARI +1 SHEEP LAUNCHER |

Asuka Smith
Royal Black Watch Highlanders
1
|
Posted - 2011.11.26 20:04:00 -
[528] - Quote
I think people are in denial because if minmatar get nerfed they don't have anything else trained. Minmatar are the best race byy far. Sub capital their ship is the best ship in every case except ship specific gang compositions. As a bitter vet who can fly all four races I don't really care if they get nerfed, but they are basically all I fly outside of specialty ships. I fly ishtar and lachesis only from gallente because hurricane and vagabond > anything gallente have. My 220 acs can pop most frigates with ease and shoot as far as scorch, with a choice of damage. That rules. I'll fly it until it gets nerfed with pride but it ought to get nerfed. For other examples why fly really outside of an armor ab logi gang? Why fly harbinger > hurricane? Caldari have drake and falcon lol. |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
109
|
Posted - 2011.11.26 20:28:00 -
[529] - Quote
PAAX wrote:BALANCE COMING IN NEXT YEARS EXPANSION PACK ARMAGEDDON
AMARR +1 HOLY HAND GRENADE
GALLENTE +1 HOMING PIDGEON
MINMATAR +1 BANNANA BOMB
CALDARI +1 SHEEP LAUNCHER
Let the thread die. Moron. |

Liang Nuren
Perkone Caldari State
105
|
Posted - 2011.11.26 20:30:00 -
[530] - Quote
Asuka Smith wrote:I think people are in denial because if minmatar get nerfed they don't have anything else trained. Minmatar are the best race byy far.
You are totally right. I have nothing else trained. At all.
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren Recruit me: http://wp.me/p1WQ0O-R |
|

Mfume Apocal
Origin. Black Legion.
124
|
Posted - 2011.11.26 22:55:00 -
[531] - Quote
Asuka Smith wrote:I think people are in denial because if minmatar get nerfed they don't have anything else trained.
This is a bad post.
|

Goose99
Republic Military School Minmatar Republic
236
|
Posted - 2011.11.26 22:58:00 -
[532] - Quote
Once Minmatar got nerfed, you'll actually have to think of what boats with what loadouts to fly under what conditions, as opposed to one race kits all. |

indicast
Guns Unlimited Inc.
7
|
Posted - 2011.11.30 09:32:00 -
[533] - Quote
Zarnak Wulf wrote:Two thoughts:
- Lose the ~9% DPS increase that short range ammo got with the projectile buff. The purification of damage type was more then enough.
- Reduce the tracking enhancer falloff bonus from 30% to 15%.
Discuss.
if they nerf minmatar 80% of the game will unsubscribe lol :P good luck with that |

indicast
Guns Unlimited Inc.
7
|
Posted - 2011.11.30 11:43:00 -
[534] - Quote
Kingwood wrote:- Deimos walks over a Cynabal or Vaga. It's easier getting someone into scram range than to stay out of it.
|

Takeshi Yamato
ALA Biomedical
4
|
Posted - 2011.11.30 12:29:00 -
[535] - Quote
Minmatar used to be bad, but after many buffs they have a few advantages too many. It's not any particular area, it's all the advantages taken together. It used to be the case that the unique advantages were justified by low dps, but that's no longer the case today. |

Lars Zundi
Sons Of 0din Fatal Ascension
1
|
Posted - 2011.11.30 14:18:00 -
[536] - Quote
Back when I started playing Mimatar used to be regarded as 'hard mode' eve! Many of the ships had split weapon systems and needed huge & diverse SP input to fly properly, but were fantastic in the control of a properly skilled and experienced pilot. (Phoon being the prime example) You ****** up your fit or your flying and you generally got ripped apart though.
I feel minmatar has lost their flavour somewhat. Barely keeping out of web range of an angry mega and managing to pop him in a split weapon, low tank matari BS was bloody good fun. The difference is if you got snagged back then you died in a fire. If you get snagged now you can often out shoot, out tank, and if all else fails still outrun any same size hull from other races.
Buffs/nerfs are a revolutionary process ofc, give it another few years and we may well all be complaing how OP Gallente is.. |

Onictus
Legendary Knights Vorpal's Edge
49
|
Posted - 2011.11.30 15:01:00 -
[537] - Quote
heh this thread is like a Japanese cochroach circa 1946. |

Naomi Knight
Imperial Academy Amarr Empire
69
|
Posted - 2011.12.01 10:51:00 -
[538] - Quote
Oh just found another matar advantage lower costs of ships tornado 45m talos 55m yeah balanced.... |

Onictus
Legendary Knights Vorpal's Edge
51
|
Posted - 2011.12.01 11:03:00 -
[539] - Quote
Gallente is always more expensive due to noxium requirements...
Where a Myrm goes for 42(ish) you see Hurricanes around 26 and drakes just under 30......then you get to load Myrm with about 15-20 drones which adds up to another 10-12 mil or so. |

Tara Read
The Clean Up Crew S E D I T I O N
14
|
Posted - 2011.12.02 06:49:00 -
[540] - Quote
Just give my megathron a web range bonus and everything will be fine keep your rust buckets. Gallente for life! |
|

Drew Solaert
University of Caille Gallente Federation
8
|
Posted - 2011.12.02 11:29:00 -
[541] - Quote
Artillery are fine as they are now
Autocannons on the other hand seem way too strong compared to both Pulse and Blasters, even after the hybrid buff I can't think of one good reason to use Blasters over a Autocannon.
Awesome damage even in falloff, no cap, can hit pretty far out, fantastic tracking, dead easy to fit and to top it off, selectable damage.
They need tweaking. |

Hellsonfire
Caldari Provisions Caldari State
0
|
Posted - 2011.12.02 12:48:00 -
[542] - Quote
Haha!
Damn i should have put my diver suit on, its filled with tears created by people who loose to minmatar or generally cant fly. 
Nice read tho :) |

Kiran
Knights of Azrael F0rgotten Hope
6
|
Posted - 2011.12.02 13:30:00 -
[543] - Quote
I dont think they are over powered and I fly the Minmatar ships and been in fights against them.
If you want over powered I would say the Curse is, but you dont seem me coming here to cry about it. I try to figure ways round their strengths to hit them where it hurts.
The Tornado has the lowest EHP of the Tier 3 BC's and medium DPS compaired to the other Tier3's. I don't think thats over powered, I just think it gives me a challange when trying to fit it to gain from its strengths. |

Naomi Knight
Imperial Academy Amarr Empire
72
|
Posted - 2011.12.02 13:45:00 -
[544] - Quote
Kiran wrote:I dont think they are over powered and I fly the Minmatar ships and been in fights against them.
If you want over powered I would say the Curse is, but you dont seem me coming here to cry about it. I try to figure ways round their strengths to hit them where it hurts.
The Tornado has the lowest EHP of the Tier 3 BC's and medium DPS compaired to the other Tier3's. I don't think thats over powered, I just think it gives me a challange when trying to fit it to gain from its strengths. omg another matard fanboy... how many are there ?:O |

Hellsonfire
Caldari Provisions Caldari State
0
|
Posted - 2011.12.02 13:47:00 -
[545] - Quote
Naomi Knight wrote:Kiran wrote:I dont think they are over powered and I fly the Minmatar ships and been in fights against them.
If you want over powered I would say the Curse is, but you dont seem me coming here to cry about it. I try to figure ways round their strengths to hit them where it hurts.
The Tornado has the lowest EHP of the Tier 3 BC's and medium DPS compaired to the other Tier3's. I don't think thats over powered, I just think it gives me a challange when trying to fit it to gain from its strengths. omg another matard fanboy... how many are there ?:O
Enough to make a weakling like you break down ;) |

Naomi Knight
Imperial Academy Amarr Empire
72
|
Posted - 2011.12.02 13:51:00 -
[546] - Quote
Hellsonfire wrote:Naomi Knight wrote:Kiran wrote:I dont think they are over powered and I fly the Minmatar ships and been in fights against them.
If you want over powered I would say the Curse is, but you dont seem me coming here to cry about it. I try to figure ways round their strengths to hit them where it hurts.
The Tornado has the lowest EHP of the Tier 3 BC's and medium DPS compaired to the other Tier3's. I don't think thats over powered, I just think it gives me a challange when trying to fit it to gain from its strengths. omg another matard fanboy... how many are there ?:O Enough to make a weakling like you break down ;) that is hardly possible as i have the thruth:P these are just want to def their opmatar ships with lies |

Hellsonfire
Caldari Provisions Caldari State
1
|
Posted - 2011.12.02 14:10:00 -
[547] - Quote
Hardly possible....Shock me, say something intelligent..... the posts you done here are mostly signs of break down....**** it ill join ya... :D
You are nothing but a whiney little *****, who deserves a good asswopin, I'd slap you, but s-hit stains.
P.S. You cant handle the truth!!!! |

Naomi Knight
Imperial Academy Amarr Empire
72
|
Posted - 2011.12.02 15:11:00 -
[548] - Quote
Hellsonfire wrote:Hardly possible....Shock me, say something intelligent..... the posts you done here are mostly signs of break down....**** it ill join ya... :D
You are nothing but a whiney little *****, who deserves a good asswopin, I'd slap you, but s-hit stains.
P.S. You cant handle the truth!!!! tell us say something intelligent , but non of you posted anything usefull , other than oh no matar is not op and tries to compare some matar ships with heavy tanked amarr ones possibly not even in the same tier to show us amarr has like 10-15% ehp advantage :P hehe matars you guys are so funny
the problem even if us present facts you would just ignore them ,so why to bother? |

Hellsonfire
Caldari Provisions Caldari State
1
|
Posted - 2011.12.02 16:31:00 -
[549] - Quote
Damn you REALLY must be the left-overs from the abortion bucket, because you started ignoring facts first.
So why am i here? Simply just to annoy you, im not here do have a "good" discussion with you, im here to stay on your level. 
Btw Minmatar are balanced, and you suck. Alot...
|

Naomi Knight
Imperial Academy Amarr Empire
72
|
Posted - 2011.12.02 16:51:00 -
[550] - Quote
Hellsonfire wrote:Damn you REALLY must be the left-overs from the abortion bucket, because you started ignoring facts first. So why am i here? Simply just to annoy you, im not here do have a "good" discussion with you, im here to stay on your level.  Btw Minmatar are balanced, and you suck. Alot... good for u, oh matar folks are so simple...
yep as balanced as those will be nerfed sooner or later :P go run some circles with them while you can |
|

Tanya Powers
Science and Trade Institute Caldari State
310
|
Posted - 2011.12.02 20:05:00 -
[551] - Quote
Tara Read wrote:Just give my megathron a web range bonus and everything will be fine  keep your rust buckets. Gallente for life!
Me too wants that Minmatar tear extractor 
hmm? -yeah it's a new PI stuff. |

Ceti Lomax
Encina Technologies Namtz' aar K'in
0
|
Posted - 2011.12.02 20:14:00 -
[552] - Quote
Zarnak Wulf wrote:Two thoughts:
- Lose the ~9% DPS increase that short range ammo got with the projectile buff. The purification of damage type was more then enough.
- Reduce the tracking enhancer falloff bonus from 30% to 15%.
Discuss. Odviously an Amarr spy.
Shoot the traitor.
 |

Nikollai Tesla
Crytec Enterprises SRS.
10
|
Posted - 2011.12.02 20:22:00 -
[553] - Quote
Saw this on the dev blog today, wanted to cross post it since its official Data from CCP looking through their database, not from a kill board. The statistics are quite interesting:
1) Projectiles are favored 600% over Hybrids 2) No Gallente ships in the top 10.
Question Minmatar, is this working as intended?
https://forums.eveonline.com/default.aspx?g=postmessage&t=40902&f=247&q=453895
CCP Diagoras wrote: Final blows, weapon type, 2011 only, PVP only:
Group: Projectile Weapon1,455,484 Energy Weapon392,605 Hybrid Weapon250,858 Combat Drone221,329 Heavy Missile203,896
Type: 425mm AutoCannon II388,602 220mm Vulcan AutoCannon II207,378 200mm AutoCannon II163,613 150mm Light AutoCannon II144,349 720mm Howitzer Artillery II136,879
By ship type scoring the final blow: Hurricane378,864 Drake272,204 Sabre124,472 Dramiel118,128 Vagabond117,136 Cynabal113,905 Abaddon80,659 Tengu79,493 Harbinger71,286 Rifter67,721
|

Takeshi Yamato
ALA Biomedical
6
|
Posted - 2011.12.02 20:38:00 -
[554] - Quote
Nikollai Tesla wrote:Question Minmatar, is this working as intended?
Clearly, Minmatar pilots are just better players than everyone else 
|

Lili Lu
49
|
Posted - 2011.12.02 20:55:00 -
[555] - Quote
Oh hey, final blows, from a weapons system known for a high rate of fire (and thus chances to get on that final blow) and ships that typically use them.
The stats on evesco with ships used on killmails tell you more about what ships are being flown.
Then from there we can talk about what is op and what not based on other parameters. To simply point to that one block of stats on final blows and scream op is dumb. |

Liang Nuren
Heretic Army
127
|
Posted - 2011.12.02 20:57:00 -
[556] - Quote
Nikollai Tesla wrote: 1) Projectiles are favored 600% over Hybrids 2) No Gallente ships in the top 10.
Hey, I think you may have missed some recent dev blogs. Start with this one: http://www.eveonline.com/devblog.asp?a=blog&nbid=3012 . The tl;dr is that Hybrids just now got boosted - it would be mindbogglingly ******** to suggest they would perform well historically.
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren Recruit me: http://wp.me/p1WQ0O-R |

Takeshi Yamato
ALA Biomedical
6
|
Posted - 2011.12.02 21:08:00 -
[557] - Quote
Lili Lu wrote:Oh hey, final blows, from a weapons system known for a high rate of fire (and thus chances to get on that final blow) and ships that typically use them.
The dev who equated higher rate of fire to more killing blows is wrong. At least, attributing this large of a discrepancy to only higher rate of fire is wrong.
If you were to test different weapon systems with equal dps and different rates of fire against targets randomly varying amounts of hitpoints (HP equaling 20 to 1000 sec of dps or so), they would all end up with the same percentage of killing blows given enough test runs. In practice, there may be a slight advantage to higher rate of fire due to pods or ships that tend to get one volleyed, but it would never be this large of a difference. |

Xpaulusx
Hosti1e Traff1c Control
11
|
Posted - 2011.12.02 22:15:00 -
[558] - Quote
Mimmy are fine as is. No need to screw with them. |

Naomi Knight
Imperial Academy Amarr Empire
73
|
Posted - 2011.12.02 22:26:00 -
[559] - Quote
Xpaulusx wrote:Mimmy are fine as is. No need to screw with them. you fly them we get it |

Hellsonfire
Caldari Provisions Caldari State
1
|
Posted - 2011.12.02 22:41:00 -
[560] - Quote
Naomi Knight wrote:Xpaulusx wrote:Mimmy are fine as is. No need to screw with them. you fly them we get it
And you clearly cant fly for ****, we clearly get that.
Go back to minecraft and stack some bricks kiddo. |
|

Ultroth
Pretty Violent People P I R A T E S
2
|
Posted - 2011.12.02 23:03:00 -
[561] - Quote
There was a time when this was commonly seen in forum posts just like this one.....
M - Might A - Aswell T - Train A - Another R - Race
Now see this....
 "It's better to to stay silent and appear stupid, than to open your mouth and leave no doubt!" -------------------------------------------------------------------------------------------------------------------------------- |

Surge Roth
Center for Advanced Studies Gallente Federation
2
|
Posted - 2011.12.03 07:49:00 -
[562] - Quote
Naomi Knight wrote:Kiran wrote:I dont think they are over powered and I fly the Minmatar ships and been in fights against them.
If you want over powered I would say the Curse is, but you dont seem me coming here to cry about it. I try to figure ways round their strengths to hit them where it hurts.
The Tornado has the lowest EHP of the Tier 3 BC's and medium DPS compaired to the other Tier3's. I don't think thats over powered, I just think it gives me a challange when trying to fit it to gain from its strengths. omg another matard fanboy... how many are there ?:O
The WoW mentality is strong with this one. |

Liang Nuren
Heretic Army
128
|
Posted - 2011.12.03 09:21:00 -
[563] - Quote
I want to point out that Dodixie is sold COMPLETELY out of Magnetic Field Stabilizer IIs. The price of a Proteus is up to 250M and most market regions are totally sold out.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Naomi Knight
Imperial Academy Amarr Empire
73
|
Posted - 2011.12.03 11:11:00 -
[564] - Quote
Liang Nuren wrote:I want to point out that Dodixie is sold COMPLETELY out of Magnetic Field Stabilizer IIs. The price of a Proteus is up to 250M and most market regions are totally sold out.
-Liang hmm good ill move some from jita then after dt $.$ |

Liang Nuren
Heretic Army
130
|
Posted - 2011.12.03 18:22:00 -
[565] - Quote
Naomi Knight wrote:Liang Nuren wrote:I want to point out that Dodixie is sold COMPLETELY out of Magnetic Field Stabilizer IIs. The price of a Proteus is up to 250M and most market regions are totally sold out.
-Liang hmm good ill move some from jita then after dt $.$
Thanks, I'm too lazy to fly that far and I really need more MFS for the 20 Deimos and Harpies I bought.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
119
|
Posted - 2011.12.03 19:35:00 -
[566] - Quote
Zagam wrote:Actually, I mis-stated the OP's age... he was created 2007.04.21. As for him being older, I was created 2006.02.01.
Also, the intent of my post was not to get into an e-peen contest, but rather call the OP out for trolling (I'll have to upgrade their troll score to 4/10, for the sheer number of posts and real discussion).
I'm still waiting for Zagam to upgrade my troll score. This was from page three. |

Sebastian N Cain
Aliastra Gallente Federation
24
|
Posted - 2011.12.03 21:40:00 -
[567] - Quote
Liang Nuren wrote:I want to point out that Dodixie is sold COMPLETELY out of Magnetic Field Stabilizer IIs. The price of a Proteus is up to 250M and most market regions are totally sold out.
-Liang It-¦s only to be expected that people want to try out the changes. As soon as they-¦re gotten their asses kicked as easily as before the "buff", that surge will stop. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Sebastian N Cain
Aliastra Gallente Federation
24
|
Posted - 2011.12.03 21:43:00 -
[568] - Quote
Hellsonfire wrote:Naomi Knight wrote:Xpaulusx wrote:Mimmy are fine as is. No need to screw with them. you fly them we get it And you clearly cant fly for ****, we clearly get that. Go back to minecraft and stack some bricks kiddo. If you don-¦t win 10 times out of 10 against a gallente subcap, you are the one that clearly can-¦t fly. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Liang Nuren
Heretic Army
134
|
Posted - 2011.12.04 03:11:00 -
[569] - Quote
Sebastian N Cain wrote:Liang Nuren wrote:I want to point out that Dodixie is sold COMPLETELY out of Magnetic Field Stabilizer IIs. The price of a Proteus is up to 250M and most market regions are totally sold out.
-Liang It-¦s only to be expected that people want to try out the changes. As soon as they-¦re gotten their asses kicked as easily as before the "buff", that surge will stop.
TBH I'm beginning to think that Hybrids are OP. And yeah - I'm using them.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

m0cking bird
Republic Military School Minmatar Republic
31
|
Posted - 2011.12.04 04:45:00 -
[570] - Quote
Hybrids are not overpowered. I'm hoping some in this thread are trolling . Anyway, their has been a significant change to hybrids. Rail-gun tended to be the only other option to artillery-cannon in ship classes not heavily bonused for their use.
For example; a Muninn has bonuses for using artillery, but most t1 Minmatar ships that are not specialised are able to use them. Most Amarr ships are not capable of this, because of the huge capacitor consumption of beam lasers. Rail-gun does not have that issue for the most part and now uses even less capacitor and power grid. How this translate into our current environment will be interesting.
All these set-ups below are a alternative to using artillery, but for Gallente ships to be viable in fleets. Medium Rail-gun will have no issues tracking ships destroyers and above @ around 12,000 meters and above. Minus some Cpu and power-grid issues on some ships. These set-ups are very viable. Again, a alternative to artillery-canon. Not to mention the utility of a large drone bay by all ships below. So yeah! Rail-guns are now significantly easier for most hybrid platforms to fit. Caldari hybrid ships are still pretty bad for the most part and I am speaking about the ships (bonuses, drones, damage or lack there of) and not the weapon system.
Brutix Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II
10MN MicroWarpdrive II Large Shield Extender II Invulnerability Field II Warp Disruptor II
200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Valkyrie II x5
[Thorax, Overdrive Injector System II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Damage Control II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Large F-S9 Regolith Shield Induction Warp Disruptor II
200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M
Medium Anti-EM Screen Reinforcer I Medium Core Defence Field Extender I Medium Anti-Thermal Screen Reinforcer I
[Deimos Overdrive Injector System II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Damage Control II
10MN MicroWarpdrive II Large Shield Extender II Warp Disruptor II
250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M [empty high slot]
Medium Anti-EM Screen Reinforcer I Medium Core Defence Field Extender I |
|

Sebastian N Cain
Aliastra Gallente Federation
24
|
Posted - 2011.12.04 04:53:00 -
[571] - Quote
Liang Nuren wrote:Sebastian N Cain wrote:Liang Nuren wrote:I want to point out that Dodixie is sold COMPLETELY out of Magnetic Field Stabilizer IIs. The price of a Proteus is up to 250M and most market regions are totally sold out.
-Liang It-¦s only to be expected that people want to try out the changes. As soon as they-¦re gotten their asses kicked as easily as before the "buff", that surge will stop. TBH I'm beginning to think that Hybrids are OP. And yeah - I'm using them. -Liang
This is because you are just comparing them to their performance before.
Previously they made about 30% of the paper damage on average, now they are doing about 40% of the paper damage. Since the basic damage also increased we are talking about a 50% increase of the real damage you are causing. There is the point when you are happy about the changes, they seem so huge.
This sounds huge, but there is a logical fallacy involved: You have merely decreased the gap from paper damage to real damage from 30% to 45% on average, so that 50% damage increase is overall relativly pathetic in comparison with the performance of other weapon systems.
While only having slightly less basic damage, ACs can easily transfer 80% of their paper damage to real damage on average (if flown efficiently and the pilots aren-¦t sticking around in deep falloff because there you don-¦t need as much skill and mistakes aren-¦t fatal). They are still doing vastly more damage. they are still immune to nos/neut, they are still on the fastest and most agile ships, they have still multiple damage types, shield tanking is a quite common option for Minmatar ships, so buffer tanks doesn-¦t sacrifice speed, also there are often utility highs for nasty surprises like nos/neut, which can be deadly if your opponent needs the cap.
Minmatar are designed and optimized for close combat and sniping (yup, Artys are the perfect sniping weapons, especially on the fastest and most agile hulls). They are not OP, they are just seen this way because all the stuff you need for close combat and sniping are married to the most flexible engagement range. They are the ones that should cover the Gallente combat roles, because they would excel on it.
The Gallente on the other hand will never work in close combat and sniping. They must not become like the Minmatar, but the Minmatar have what is needed for the roles (The only weapon system working exclusively in nos/neut range needs cap? and another weapon that works outside this range does not? A sniping weapon without huge alpha... there is a good reason why sniping is everywhere high alpha, low rate of fire, and fast and agile units: it just doesn-¦t work otherwise, you can-¦t reasonably implement sniping with low alpha.)
So Gallente needs other combat roles, anything else won-¦t solve any balancing issue.
So just exchange the weapon ranges of ACs/Blasters and Rails/Artys (with adjustments to damage and tracking for complementing the range changes) and you have solved: Minmatar being OP: they aren-¦t op, they are just designed for another combat role, so they should specialize... and they should -and can- absolutely excel in their specialty. Gallente being gimped: the most flexible engagement range is enough to offset the many shortcomings, while the latter will make sure they won-¦t be op in their new role. They make a good generalist: not really outstanding anywhere, but a viable alternative everywhere. Caldari turret ships: they will become useful. Not outstandingly good, but Caldari won-¦t be just only missiles any more. reintroduced sniping: sniping can only be done with huge alpha, therefore artys (a slight increase of probing time might be neccessary, snipers need just barely enough time to get off one shot and then change position). "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Hungry Eyes
Ministry of War Amarr Empire
232
|
Posted - 2011.12.04 04:56:00 -
[572] - Quote
Liang Nuren wrote:
TBH I'm beginning to think that Hybrids are OP. And yeah - I'm using them.
-Liang
how exactly are you using rails? i find medium rails require way too much CPU still and do not give enough dps. |

Liang Nuren
Heretic Army
136
|
Posted - 2011.12.04 05:25:00 -
[573] - Quote
Sebastian N Cain wrote:Liang Nuren wrote:Sebastian N Cain wrote:Liang Nuren wrote:I want to point out that Dodixie is sold COMPLETELY out of Magnetic Field Stabilizer IIs. The price of a Proteus is up to 250M and most market regions are totally sold out.
-Liang It-¦s only to be expected that people want to try out the changes. As soon as they-¦re gotten their asses kicked as easily as before the "buff", that surge will stop. TBH I'm beginning to think that Hybrids are OP. And yeah - I'm using them. -Liang This is because you are just comparing them to their performance before. Previously they made about 30% of the paper damage on average, now they are doing about 40% of the paper damage. Since the basic damage also increased we are talking about a 50% increase of the real damage you are causing. There is the point when you are happy about the changes, they seem so huge. This sounds huge, but there is a logical fallacy involved: You have merely decreased the gap from paper damage to real damage from 30% to 45% on average, so that 50% damage increase is overall relativly pathetic in comparison with the performance of other weapon systems. While only having slightly less basic damage, ACs can easily transfer 80% of their paper damage to real damage on average (if flown efficiently and the pilots aren-¦t sticking around in deep falloff because there you don-¦t need as much skill and mistakes aren-¦t fatal). They are still doing vastly more damage. they are still immune to nos/neut, they are still on the fastest and most agile ships, they have still multiple damage types, shield tanking is a quite common option for Minmatar ships, so buffer tanks doesn-¦t sacrifice speed, also there are often utility highs for nasty surprises like nos/neut, which can be deadly if your opponent needs the cap. Minmatar are designed and optimized for close combat and sniping (yup, Artys are the perfect sniping weapons, especially on the fastest and most agile hulls). They are not OP, they are just seen this way because all the stuff you need for close combat and sniping are married to the most flexible engagement range. They are the ones that should cover the Gallente combat roles, because they would excel on it. The Gallente on the other hand will never work in close combat and sniping. They must not become like the Minmatar, but the Minmatar have what is needed for the roles (The only weapon system working exclusively in nos/neut range needs cap? and another weapon that works outside this range does not? A sniping weapon without huge alpha... there is a good reason why sniping is everywhere high alpha, low rate of fire, and fast and agile units: it just doesn-¦t work otherwise, you can-¦t reasonably implement sniping with low alpha.) So Gallente needs other combat roles, anything else won-¦t solve any balancing issue. So just exchange the weapon ranges of ACs/Blasters and Rails/Artys (with adjustments to damage and tracking for complementing the range changes) and you have solved: Minmatar being OP: they aren-¦t op, they are just designed for another combat role, so they should specialize... and they should -and can- absolutely excel in their specialty. Gallente being gimped: the most flexible engagement range is enough to offset the many shortcomings, while the latter will make sure they won-¦t be op in their new role. They make a good generalist: not really outstanding anywhere, but a viable alternative everywhere. Caldari turret ships: they will become useful. Not outstandingly good, but Caldari won-¦t be just only missiles any more. reintroduced sniping: sniping can only be done with huge alpha, therefore artys (a slight increase of probing time might be neccessary, snipers need just barely enough time to get off one shot and then change position).
If I hadn't been on these forums so long, I'd find it hard to believe so many :words: could be so wrong.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Sebastian N Cain
Aliastra Gallente Federation
24
|
Posted - 2011.12.04 05:34:00 -
[574] - Quote
Liang Nuren wrote:Sebastian N Cain wrote:Liang Nuren wrote:Sebastian N Cain wrote:Liang Nuren wrote:I want to point out that Dodixie is sold COMPLETELY out of Magnetic Field Stabilizer IIs. The price of a Proteus is up to 250M and most market regions are totally sold out.
-Liang It-¦s only to be expected that people want to try out the changes. As soon as they-¦re gotten their asses kicked as easily as before the "buff", that surge will stop. TBH I'm beginning to think that Hybrids are OP. And yeah - I'm using them. -Liang This is because you are just comparing them to their performance before. Previously they made about 30% of the paper damage on average, now they are doing about 40% of the paper damage. Since the basic damage also increased we are talking about a 50% increase of the real damage you are causing. There is the point when you are happy about the changes, they seem so huge. This sounds huge, but there is a logical fallacy involved: You have merely decreased the gap from paper damage to real damage from 30% to 45% on average, so that 50% damage increase is overall relativly pathetic in comparison with the performance of other weapon systems. While only having slightly less basic damage, ACs can easily transfer 80% of their paper damage to real damage on average (if flown efficiently and the pilots aren-¦t sticking around in deep falloff because there you don-¦t need as much skill and mistakes aren-¦t fatal). They are still doing vastly more damage. they are still immune to nos/neut, they are still on the fastest and most agile ships, they have still multiple damage types, shield tanking is a quite common option for Minmatar ships, so buffer tanks doesn-¦t sacrifice speed, also there are often utility highs for nasty surprises like nos/neut, which can be deadly if your opponent needs the cap. Minmatar are designed and optimized for close combat and sniping (yup, Artys are the perfect sniping weapons, especially on the fastest and most agile hulls). They are not OP, they are just seen this way because all the stuff you need for close combat and sniping are married to the most flexible engagement range. They are the ones that should cover the Gallente combat roles, because they would excel on it. The Gallente on the other hand will never work in close combat and sniping. They must not become like the Minmatar, but the Minmatar have what is needed for the roles (The only weapon system working exclusively in nos/neut range needs cap? and another weapon that works outside this range does not? A sniping weapon without huge alpha... there is a good reason why sniping is everywhere high alpha, low rate of fire, and fast and agile units: it just doesn-¦t work otherwise, you can-¦t reasonably implement sniping with low alpha.) So Gallente needs other combat roles, anything else won-¦t solve any balancing issue. So just exchange the weapon ranges of ACs/Blasters and Rails/Artys (with adjustments to damage and tracking for complementing the range changes) and you have solved: Minmatar being OP: they aren-¦t op, they are just designed for another combat role, so they should specialize... and they should -and can- absolutely excel in their specialty. Gallente being gimped: the most flexible engagement range is enough to offset the many shortcomings, while the latter will make sure they won-¦t be op in their new role. They make a good generalist: not really outstanding anywhere, but a viable alternative everywhere. Caldari turret ships: they will become useful. Not outstandingly good, but Caldari won-¦t be just only missiles any more. reintroduced sniping: sniping can only be done with huge alpha, therefore artys (a slight increase of probing time might be neccessary, snipers need just barely enough time to get off one shot and then change position). If I hadn't been on these forums so long, I'd find it hard to believe so many :words: could be so wrong. -Liang I on the other hand have no trouble to believe so few :words: are needed to be this wrong. Btw, care to elaborate where you have difficulties with my point? I did skip some explanations because i didn-¦t want to go into too much detail. Maybe that caused some confusion? "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Liang Nuren
Heretic Army
136
|
Posted - 2011.12.04 05:39:00 -
[575] - Quote
Sebastian N Cain wrote:I on the other hand have no trouble to believe so few :words: are needed to be this wrong.  Btw, care to elaborate where you have difficulties with my point? I did skip some explanations because i didn-¦t want to go into too much detail. Maybe that caused some confusion?
It's complete bullshit to say that Hybrids were dealing 30% of their DPS while projectiles are laying out 80%. Take a good long hard look at the Thorax and construct new Thorax vs Rupture arguments. I think you'll start to see that the Thorax is going to quickly replace the Rupture as the FOTM cruiser.
Eve is going to realign to a Gallente/Amarr FOTM again. If you want to do small gang up close work, you're going to use Hybrids. Everything else is going to be lasers. There's just not going to be room on the battlefield for Minmatar - their tanks are crap, and threading the needle for DPS just doesn't work outside of 1v1s.
I'm not complaining - I don't care. I can (and do) fly it all.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Sebastian N Cain
Aliastra Gallente Federation
24
|
Posted - 2011.12.04 05:58:00 -
[576] - Quote
Liang Nuren wrote:Sebastian N Cain wrote:I on the other hand have no trouble to believe so few :words: are needed to be this wrong.  Btw, care to elaborate where you have difficulties with my point? I did skip some explanations because i didn-¦t want to go into too much detail. Maybe that caused some confusion? It's complete bullshit to say that Hybrids were dealing 30% of their DPS while projectiles are laying out 80%. Take a good long hard look at the Thorax and construct new Thorax vs Rupture arguments. I think you'll start to see that the Thorax is going to quickly replace the Rupture as the FOTM cruiser. Eve is going to realign to a Gallente/Amarr FOTM again. If you want to do small gang up close work, you're going to use Hybrids. Everything else is going to be lasers. There's just not going to be room on the battlefield for Minmatar - their tanks are crap, and threading the needle for DPS just doesn't work outside of 1v1s. I'm not complaining - I don't care. I can (and do) fly it all. -Liang I said on average you get those values. You can get in better shots on occasion, often not as good... And it-¦s just a fact that you get with ACs far more good hits into the target than with blasters and ending up with considerably more damage with ACs. The gap has lessened a bit but close combat is AC territory and since the Gallente can-¦t be changed accordingly it will remain AC territory. And while i-¦m not restricted to the Gallente (so it-¦s not really a necessity for me to make them a viable alternative) i do like the look of quite a few Gallente boats and i was hoping i could enjoy a little bit more time in them while doing something interesting with them and not just for flying around. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Liang Nuren
Heretic Army
136
|
Posted - 2011.12.04 06:02:00 -
[577] - Quote
Sebastian N Cain wrote: I said on average you get those values. You can get in better shots on occasion, often not as good... And it-¦s just a fact that you get with ACs far more good hits into the target than with blasters and ending up with considerably more damage with ACs. The gap has lessened a bit but close combat is AC territory and since the Gallente can-¦t be changed accordingly it will remain AC territory. And while i-¦m not restricted to the Gallente (so it-¦s not really a necessity for me to make them a viable alternative) i do like the look of quite a few Gallente boats and i was hoping i could enjoy a little bit more time in them while doing something interesting with them and not just for flying around.
Stop flying blasters like they're lasers or ACs and you won't have that problem anymore. That or fit some TEs and use null.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Sebastian N Cain
Aliastra Gallente Federation
24
|
Posted - 2011.12.04 06:27:00 -
[578] - Quote
Liang Nuren wrote:Sebastian N Cain wrote: I said on average you get those values. You can get in better shots on occasion, often not as good... And it-¦s just a fact that you get with ACs far more good hits into the target than with blasters and ending up with considerably more damage with ACs. The gap has lessened a bit but close combat is AC territory and since the Gallente can-¦t be changed accordingly it will remain AC territory. And while i-¦m not restricted to the Gallente (so it-¦s not really a necessity for me to make them a viable alternative) i do like the look of quite a few Gallente boats and i was hoping i could enjoy a little bit more time in them while doing something interesting with them and not just for flying around.
Stop flying blasters like they're lasers or ACs and you won't have that problem anymore. That or fit some TEs and use null. -Liang Oh, don-¦t worry, i can make blasters work. But when i say "something interesting" i am talking about real pvp where you can-¦t afford to fly with gimped weapons because your opponents aren-¦t handicapped and won-¦t screw up. In PvE and so-called "PvP-fights" that aren-¦t much more challenging than PvE you can just use about any trash and still win... it-¦s kinda meh... boring... "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Liang Nuren
Heretic Army
136
|
Posted - 2011.12.04 06:36:00 -
[579] - Quote
Sebastian N Cain wrote: Oh, don-¦t worry, i can make blasters work. But when i say "something interesting" i am talking about real pvp where you can-¦t afford to fly with gimped weapons because your opponents aren-¦t handicapped and won-¦t screw up. In PvE and so-called "PvP-fights" that aren-¦t much more challenging than PvE you can just use about any trash and still win... it-¦s kinda meh... boring...
Nice No True Scottsman fallacy there.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Sebastian N Cain
Aliastra Gallente Federation
24
|
Posted - 2011.12.04 07:49:00 -
[580] - Quote
Liang Nuren wrote:Sebastian N Cain wrote: Oh, don-¦t worry, i can make blasters work. But when i say "something interesting" i am talking about real pvp where you can-¦t afford to fly with gimped weapons because your opponents aren-¦t handicapped and won-¦t screw up. In PvE and so-called "PvP-fights" that aren-¦t much more challenging than PvE you can just use about any trash and still win... it-¦s kinda meh... boring...
Nice No True Scottsman fallacy there. -Liang
Not really. Because i didn-¦t suddenly come up with a new point to be able to maintain my position. There was no need to mention that stationcamping and suicide ganking are domains of blasters. It-¦s quite old and commonly known. I was just pointing out that this hardly can be called PvP and even if you do, it-¦s definitely not challenging and interesting. Also quite old and commonly known. Presuming the knowledge of those things -you aren-¦t exactly a newbie in this game after all;) - and then pointing out those things because you apparently misinterpreted my rather vague and unclear choice of words doesn-¦t have anything to do with rethorical tricks.
Actually, now that you bringing those onto the table, i like to point out that you chose not to disprove not one of my arguments why Minmatar and Gallente should change their combat roles but rather diversed the argument by just claiming the Gallente will be the new FOTM with the current changes. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |
|

Emily Poast
The Whipping Post
31
|
Posted - 2011.12.04 10:09:00 -
[581] - Quote
Liang Nuren wrote:
It's complete bullshit to say that Hybrids were dealing 30% of their DPS while projectiles are laying out 80%. Take a good long hard look at the Thorax and construct new Thorax vs Rupture arguments. I think you'll start to see that the Thorax is going to quickly replace the Rupture as the FOTM cruiser.
Eve is going to realign to a Gallente/Amarr FOTM again. If you want to do small gang up close work, you're going to use Hybrids. Everything else is going to be lasers. There's just not going to be room on the battlefield for Minmatar - their tanks are crap, and threading the needle for DPS just doesn't work outside of 1v1s.
I'm not complaining - I don't care. I can (and do) fly it all.
-Liang
Liang, I am sorry, but the statement about Amarr/ Gallente being new FOTM at the expense of minmatar is just wrong. Unless I missed something, Amarr werent buffed in this patch. Matar got a new very useful ammo that made their prior advantage even better. Matar will continue to be used for all of the same reasons - the biggest being they have the lowest risk to losing their ship as a race. GTFO tank is the best in the game.
Gallente now have a much sharper knife - but we still have to take them to a gunfight. Our engagement envelope hasnt changed. Gal still need some kind of ship tweaks to address the real problems. (a better use of structure or some kind of 'sprint, Bonus on some ships.
Now, on the Thorax, it has gotten a bit better - especially wit rails. I made a dual purpose FacWar plexor that can at least defend itself in pvp. It actually works pretty well. It chews through medium outposts very fsst. I even got a few kiils with it from people that thought they could kite me. Its kind of a generalist fit, but it works ok. Something like this:
5x200mm Mwd, long point, TC OD!!, dcuii, anp ii, mar II 1x Medium ACR rig
Hobs and warrs for drones
That gets about 300+ dps out to long point range, when using FN Plutonium.
I am confident that a Brutix could be a viable small gan boat wit rails. It can probably fit 250s...
Hoever, despite all that, minmatar wiil still be jusst as good as the were before. We will see what happens. Still early.
|

Mfume Apocal
Origin. Black Legion.
145
|
Posted - 2011.12.04 10:37:00 -
[582] - Quote
Emily Poast wrote: Matar got a new very useful ammo that made their prior advantage even better. Matar will continue to be used for all of the same reasons - the biggest being they have the lowest risk to losing their ship as a race. GTFO tank is the best in the game.
You realize Hail still has a falloff and tracking penalty, yes? |

Takeshi Yamato
ALA Biomedical
7
|
Posted - 2011.12.04 10:45:00 -
[583] - Quote
Mfume Apocal wrote:Emily Poast wrote: Matar got a new very useful ammo that made their prior advantage even better. Matar will continue to be used for all of the same reasons - the biggest being they have the lowest risk to losing their ship as a race. GTFO tank is the best in the game. You realize Hail still has a falloff and tracking penalty, yes?
Hail does not have a falloff penalty. It has an optimal penalty which is nearly irrelevant on autocannons. |

Liang Nuren
Heretic Army
136
|
Posted - 2011.12.04 11:07:00 -
[584] - Quote
Emily Poast wrote: Liang, I am sorry, but the statement about Amarr/ Gallente being new FOTM at the expense of minmatar is just wrong. Unless I missed something, Amarr werent buffed in this patch. Matar got a new very useful ammo that made their prior advantage even better. Matar will continue to be used for all of the same reasons - the biggest being they have the lowest risk to losing their ship as a race. GTFO tank is the best in the game.
The thing about it is that Gallente is almost as fast and agile as Minmatar while being superior in meaningful small gang ranges (0-30km, generally). Meanwhile, pretty much everyone already agrees that Amarr is and always has been better at fleet warfare - sans perhaps the "welpfleet". Then again, the "Welpfleet" is called that because it runs into Amarr fleets.... -_-
Consider that only the Sleipnir and Vagabond really have any role remaining as their own. The Sleip is still hands down the best CS once you include deadspace shield boosters, crystals, blue pill, and gang bonuses and the Vaga is faster than everyone else - though this is not as true as it once was. The Hurricane of course remains a fine ship, but its never been as good as the Drake or Binger in a straight up fight or in a pure damage dealing role. Even the Gimp Ships - T1 frigs, destroyers, AFs, Inties etc which have traditionally been considered Minmatar land have extremely viable Gallente competitors.
I'm still going to fly Minmatar on occasion, but their niche is getting whittled down fast and I don't think it'll take too much before people realize that they're no longer the "Winmatar" they once were - and truthfully much of the complaints I'm hearing are coming from people that don't appear to have undocked and tested the new winds out.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Naomi Knight
Imperial Academy Amarr Empire
75
|
Posted - 2011.12.04 14:49:00 -
[585] - Quote
Mfume Apocal wrote:Emily Poast wrote: Matar got a new very useful ammo that made their prior advantage even better. Matar will continue to be used for all of the same reasons - the biggest being they have the lowest risk to losing their ship as a race. GTFO tank is the best in the game. You realize Hail still has a falloff and tracking penalty, yes? failmatar know your ammo noob |

Sebastian N Cain
Aliastra Gallente Federation
25
|
Posted - 2011.12.04 16:24:00 -
[586] - Quote
Liang Nuren wrote:Emily Poast wrote: Liang, I am sorry, but the statement about Amarr/ Gallente being new FOTM at the expense of minmatar is just wrong. Unless I missed something, Amarr werent buffed in this patch. Matar got a new very useful ammo that made their prior advantage even better. Matar will continue to be used for all of the same reasons - the biggest being they have the lowest risk to losing their ship as a race. GTFO tank is the best in the game.
The thing about it is that Gallente is almost as fast and agile as Minmatar while being superior in meaningful small gang ranges (0-30km, generally). Meanwhile, pretty much everyone already agrees that Amarr is and always has been better at fleet warfare - sans perhaps the "welpfleet". Then again, the "Welpfleet" is called that because it runs into Amarr fleets.... -_- Consider that only the Sleipnir and Vagabond really have any role remaining as their own. The Sleip is still hands down the best CS once you include deadspace shield boosters, crystals, blue pill, and gang bonuses and the Vaga is faster than everyone else - though this is not as true as it once was. The Hurricane of course remains a fine ship, but its never been as good as the Drake or Binger in a straight up fight or in a pure damage dealing role. Even the Gimp Ships - T1 frigs, destroyers, AFs, Inties etc which have traditionally been considered Minmatar land have extremely viable Gallente competitors. I'm still going to fly Minmatar on occasion, but their niche is getting whittled down fast and I don't think it'll take too much before people realize that they're no longer the "Winmatar" they once were - and truthfully much of the complaints I'm hearing are coming from people that don't appear to have undocked and tested the new winds out. -Liang
Liang, you know that you are just talking nonsense. You made a statement earlier where you were impressed by the changes, were proven that the changes were quite meaningless and now you are trying to still win this argument by making random claims without any substance. Sorry, but you are trying to make a stand in a lost cause. It-¦s just too obvious now that you are driven to the point where you want us to tell that Gallente are superior in small gang warfare.
Lean back, take a deep breath and admit that it-¦s all about winning the argument now -no matter the cost- and this has made you going somewhere where you don-¦t want to be. It-¦s not that bad, it happens to all of us.
"You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Luba Cibre
0
|
Posted - 2011.12.04 16:33:00 -
[587] - Quote
Liang Nuren wrote:Then again, the "Welpfleet" is called that because it runs into Amarr fleets.... -_-
Yo'u've no ******* idea, why the Welpfleet is called Welpfleet. It's so called, because you can throw 200 canes with guns'n'neuts on a Super and even if they're all got killed, you still won the isk war. |

Joe Cheap
The Scope Gallente Federation
2
|
Posted - 2011.12.04 17:48:00 -
[588] - Quote
I dont know what game you re actually playing.
All i see is Tornado' s destroy everything that moves, just saying.
Large weapon that can track cruiser size if not frig it s just silly, and hitting hard in falloff with short weapon like Ac up to 30-40Km... just silly
|

Cephelange du'Krevviq
Hephaestus LLC Gryphon League
4
|
Posted - 2011.12.04 17:59:00 -
[589] - Quote
Been playing for about a year, with a little bit of PvP experience; the experienced players that got me into the game have said that the Minmatar's main strengths, and more specifically, projectile weapons, is the ability to change the damage type they do. While the hybrid weapons have had a nice buff, they are still limited to kinetic/thermal.
Is this or is this not as big a liability as I've been led to believe? |

Liang Nuren
Heretic Army
136
|
Posted - 2011.12.04 21:30:00 -
[590] - Quote
Sebastian N Cain wrote:
Liang, you know that you are just talking nonsense. You made a statement earlier where you were impressed by the changes, were proven that the changes were quite meaningless and now you are trying to still win this argument by making random claims without any substance. Sorry, but you are trying to make a stand in a lost cause. It-¦s just too obvious now that you are driven to the point where you want us to tell that Gallente are superior in small gang warfare.
Lean back, take a deep breath and admit that it-¦s all about winning the argument now -no matter the cost- and this has made you going somewhere where you don-¦t want to be. It-¦s not that bad, it happens to all of us.
Change is often delivered quickly and accepted slowly. You are a walking and talking example of this.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|
|

Liang Nuren
Heretic Army
136
|
Posted - 2011.12.04 21:32:00 -
[591] - Quote
Luba Cibre wrote:Liang Nuren wrote:Then again, the "Welpfleet" is called that because it runs into Amarr fleets.... -_- Yo'u've no ******* idea, why the Welpfleet is called Welpfleet. It's so called, because you can throw 200 canes with guns'n'neuts on a Super and even if they're all got killed, you still won the isk war.
Yes, it's called a "welp fleet" because you literally don't care if you lose it or if it. Talking about super caps tends to avoid the point I was making - welp fleets are obliterated when they run into proper fleets.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Adria Delphi
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.12.04 21:33:00 -
[592] - Quote
Liang Nuren wrote:Sebastian N Cain wrote:
Liang, you know that you are just talking nonsense. You made a statement earlier where you were impressed by the changes, were proven that the changes were quite meaningless and now you are trying to still win this argument by making random claims without any substance. Sorry, but you are trying to make a stand in a lost cause. It-¦s just too obvious now that you are driven to the point where you want us to tell that Gallente are superior in small gang warfare.
Lean back, take a deep breath and admit that it-¦s all about winning the argument now -no matter the cost- and this has made you going somewhere where you don-¦t want to be. It-¦s not that bad, it happens to all of us.
Change is often delivered quickly and accepted slowly. You are a walking and talking example of this. -Liang
:psyduck: |

Liang Nuren
Heretic Army
136
|
Posted - 2011.12.04 21:54:00 -
[593] - Quote
Adria Delphi wrote::psyduck:
People used to say that when I said the Drake was a good BC too.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Goose99
Republic Military School Minmatar Republic
264
|
Posted - 2011.12.04 22:04:00 -
[594] - Quote
Almost as fast = slower = getting kited until it dies. Until Gallante blasterboat is actually faster than Winmatar, by which I meant not just slightly faster, but rather able to catch up before it pops, nothing will change. |

Hungry Eyes
Ministry of War Amarr Empire
232
|
Posted - 2011.12.04 22:16:00 -
[595] - Quote
the Gallente still dont have an answer for the Mach/Tornado. these ships track fine and do a lot of their dps well into the falloff.
there isnt a single non-t3 ship thats compatible with a full rack of medium rails. by compatible i mean it doing decent dps while having a decent tank. the Brutix and the Deimos cant fit 250's. 200's with AM cant hit well past 20km. Spike is horribly underwhelming.
blaster boats got a little faster, and a little more agile. but guess what? AC boats are still faster, and they fit a better tank due to generally having more mids. |

Liang Nuren
Heretic Army
136
|
Posted - 2011.12.04 22:28:00 -
[596] - Quote
Cephelange du'Krevviq wrote:Been playing for about a year, with a little bit of PvP experience; the experienced players that got me into the game have said that the Minmatar's main strengths, and more specifically, projectile weapons, is the ability to change the damage type they do. While the hybrid weapons have had a nice buff, they are still limited to kinetic/thermal.
Is this or is this not as big a liability as I've been led to believe?
This is a harder question than it initially sounds like. IMO, its just not as big of a liability as it sounds like - and here's two reasons why I think so: - There are a lot of people omnitanking - or at least putting some effort in to cover resist holes. In these situations, Kin/Thm is either going to be the best damage types to be dealing or will be second best. Either way, its a safe bet - and you don't have to look any further than the popularity of RF PP to know this. Take a look at your favorite ship fittings and I think you'll see what I'm talking about here. - T2 ships kinda throw a monkey wrench into this. T2 Caldari/Gallente ships can be tough nuts to crack, but T2 Minmatar and Amarr are actually weak to you. This is one of the times when I'm going to say that being able to switch damage types is really nice - though it will probably even out over time.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army
136
|
Posted - 2011.12.04 22:32:00 -
[597] - Quote
Goose99 wrote:Almost as fast = slower = getting kited until it dies. Until Gallante blasterboat is actually faster than Winmatar, by which I meant not just slightly faster, but rather able to catch up before it pops, nothing will change.
The great thing about kiting is that you have to respond to what the other person is doing. If you let them get too far away, they just warp off and you're no more effective than a cruise missile Raven at 250km. If you let them too close, you just lost the fight outright. The thing about it is that now you're trying to kite someone that's almost exactly the same speed as you are, with almost exactly the same agility.
Except that you have to respond to what they're doing. The margins for error in kiting have gotten dramatically shaved down IMO.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Buzzmong
Aliastra Gallente Federation
47
|
Posted - 2011.12.04 22:40:00 -
[598] - Quote
Liang Nuren wrote: Except that you have to respond to what they're doing. The margins for error in kiting have gotten dramatically shaved down IMO.
-Liang
Which is pretty much how it used to be before the last Proj buff, although back then it was more of a knife-edge; good pilots used to do well with Minmatar but most couldn't handle it.
I still think TE's need knocking back to a 15% Falloff boost though rather than an outright DPS nerf to projectiles or ships, first of all to stop ships with falloff bonuses being a bit silly on the range side like the Vaga, Mach etc. Second is that as it'll also affect blasters reach it won't make too much difference to the size of kiting zones for the normal ships, just move the ships slighly closer together. |

Skinae
Hello Kitty Hug Patrol
10
|
Posted - 2011.12.04 22:41:00 -
[599] - Quote
Emily Poast wrote: Liang, I am sorry, but the statement about Amarr/ Gallente being new FOTM at the expense of minmatar is just wrong.
This*42. |

Liang Nuren
Heretic Army
136
|
Posted - 2011.12.04 22:44:00 -
[600] - Quote
Buzzmong wrote:Liang Nuren wrote: Except that you have to respond to what they're doing. The margins for error in kiting have gotten dramatically shaved down IMO.
-Liang
Which is pretty much how it used to be before the last Proj buff, although back then it was more of a knife-edge; good pilots used to do well with Minmatar but most couldn't handle it. I still think TE's need knocking back to a 15% Falloff boost though rather than an outright DPS nerf to projectiles or ships, first of all to stop ships with falloff bonuses being a bit silly on the range side like the Vaga, Mach etc. Second is that as it'll also affect blasters reach it won't make too much difference to the size of kiting zones for the normal ships, just move the ships slighly closer together.
What you just said: - Nerf projectiles - Nerf blasters - Boost lasers
******* brilliant. /facepalm
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Goose99
Republic Military School Minmatar Republic
264
|
Posted - 2011.12.04 22:49:00 -
[601] - Quote
Buzzmong wrote:Liang Nuren wrote: Except that you have to respond to what they're doing. The margins for error in kiting have gotten dramatically shaved down IMO.
-Liang
Which is pretty much how it used to be before the last Proj buff, although back then it was more of a knife-edge, hence why really good pilots used to do well with Minmatar but most couldn't handle it. I still think TE's need knocking back to a 15% Falloff boost though rather than an outright DPS nerf to projectiles or ships, first of all to stop ships with falloff bonuses being a bit silly like the Vaga, Mach etc. Second is that as it'll also affect blasters reach it won't make too much difference to the size of kiting zones for the normal ships, just move the ships slighly closer together.
Unless the Winmatar pilot screws up in a big way, your blasterboat is screwed and there's nothing you can do. With window as big as it is atm, it's hard to screw up.
Liang Nuren wrote:Cephelange du'Krevviq wrote:Been playing for about a year, with a little bit of PvP experience; the experienced players that got me into the game have said that the Minmatar's main strengths, and more specifically, projectile weapons, is the ability to change the damage type they do. While the hybrid weapons have had a nice buff, they are still limited to kinetic/thermal.
Is this or is this not as big a liability as I've been led to believe? This is a harder question than it initially sounds like. IMO, its just not as big of a liability as it sounds like - and here's two reasons why I think so: - There are a lot of people omnitanking - or at least putting some effort in to cover resist holes. In these situations, Kin/Thm is either going to be the best damage types to be dealing or will be second best. Either way, its a safe bet - and you don't have to look any further than the popularity of RF PP to know this. Take a look at your favorite ship fittings and I think you'll see what I'm talking about here. - T2 ships kinda throw a monkey wrench into this. T2 Caldari/Gallente ships can be tough nuts to crack, but T2 Minmatar and Amarr are actually weak to you. This is one of the times when I'm going to say that being able to switch damage types is really nice - though it will probably even out over time. -Liang
-You'd have to try really hard to actually leave a kin/therm hole. -By t2 Caldari/Gallante, do you mean tier 2, thus the drake? T2 Caldari/Gallante consists of boosted kin/therm resists and gaping em/exp holes, as opposed to Minmatar/Amar omnitank. In any case, there's the diemost, and there are the slowboats that get whacked until it dies. |

Buzzmong
Aliastra Gallente Federation
47
|
Posted - 2011.12.04 23:01:00 -
[602] - Quote
Liang Nuren wrote: What you just said: - Nerf projectiles - Nerf blasters - Boost lasers
******* brilliant. /facepalm
-Liang
You really hate lasers don't you Liang? 
Nerfing TE's back down is hardly a nerf to blasters as the difference between 15% and 30% bonus to falloff is pretty small, almost nonexistant in terms of smalls and mediums. TBH, the speed and agilty changes just introduced should be the deciding factor in engagements where that difference would come into play.
Lasers don't really get boosted either and if anything, forcing blaster and ac boats to get closer to laser users should mean they come up trumps via getting under the guns and using their now superior tracking.
|

Sebastian N Cain
Aliastra Gallente Federation
27
|
Posted - 2011.12.04 23:11:00 -
[603] - Quote
Liang Nuren wrote:Goose99 wrote:Almost as fast = slower = getting kited until it dies. Until Gallante blasterboat is actually faster than Winmatar, by which I meant not just slightly faster, but rather able to catch up before it pops, nothing will change. The great thing about kiting is that you have to respond to what the other person is doing. If you let them get too far away, they just warp off and you're no more effective than a cruise missile Raven at 250km. If you let them too close, you just lost the fight outright. The thing about it is that now you're trying to kite someone that's almost exactly the same speed as you are, with almost exactly the same agility. Except that you have to respond to what they're doing. The margins for error in kiting have gotten dramatically shaved down IMO. -Liang
No, i-¦m flying Minnies threading the needle and i can tell you the difference is still more than enough. Also Minnie ships very often have utility highs as well, very useful for close combat because nos/neut can be deadly here, while the race that is optimized for close combat is quite immune to it (well, their weaponry anyway). Usually my opponents are soon capless if they are letting me closing in with Minmatar.
Sure, the Gallente work better now, especially if you know how to max out their performance as well, but for the same amount of effort the Minnies not only work, they shine. Not to mention that the limit what they can achieve is considerably higher than anything that is possible with Gallente.
The return of investment (you put in effort and ability and get out performance) is simply orders of magnitudes bigger for minmatar than for gallente. It-¦s a direct consequence of the fact that the basic design of the Gallente isn-¦t optimized for close combat and sniping, but the Minmatar basic design is. Of course trying to go against the basic design will always end up with a gimped solution. It might work somehow like this http://1.bp.blogspot.com/_xwE0rBDpg1Y/SBhUpqJ4mDI/AAAAAAAAAqY/GvSZC1MDWjU/s320/overloaded-car.jpg, but you will never get anywhere close to the results when using the right tool for the task like this http://www.daloexports.com/Photos/LoadedTruck%20copy.jpg. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Liang Nuren
Heretic Army
136
|
Posted - 2011.12.04 23:12:00 -
[604] - Quote
Buzzmong wrote:You really hate lasers don't you Liang?  Nerfing TE's back down is hardly a nerf to blasters as the difference between 15% and 30% bonus to falloff is pretty small, almost nonexistant in terms of smalls and mediums. TBH, the speed and agilty changes just introduced should be the deciding factor in engagements where that difference would come into play. Lasers don't really get boosted either and if anything, forcing blaster and ac boats to get closer to laser users should mean they come up trumps via getting under the guns and using their now superior tracking.
You need to remember that combat is measured in absolute distances while TEs give relative bonuses. This means something specific in the "real world" of Eve. Consider that Blasters have a naturally small window of advantage - if you're too close you have tracking issues and if you're too far you are losing lots of damage to falloff.
Lets suppose that window is 500m wide. A TE doesn't increase the width of that window by 30% to make it 500m wide - it increases it by 1-2km and is thus a 500% increase. Now suppose that window was 10km wide as a high falloff weapon would have. Now the extra 3-4km just isn't as big of a deal and you're much closer to the suggested "30%" nerf.
Also - Uh, no man - I ******* love lasers. I just don't think they need boosted compared to hybrids and projectiles. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Hungry Eyes
Ministry of War Amarr Empire
232
|
Posted - 2011.12.04 23:16:00 -
[605] - Quote
until rails and/or Null are significantly buffed, there's nothing to see here. blaster boats are still blaster boats. |

Liang Nuren
Heretic Army
136
|
Posted - 2011.12.04 23:21:00 -
[606] - Quote
Sebastian N Cain wrote:No, i-¦m flying Minnies threading the needle and i can tell you the difference is still more than enough.
You can only thread the needle in one direction at a time - 1v1 and you might make it work out. Putting even a small gang on there is going to force you to make hard decisions - like whether or not you should get eaten by lasers at range or close in and get eaten by hybrids up close.
I honestly think people just aren't giving Gallente enough credit right now. Everyone's like "oh they work a bit better" - but its not a bit better. Its ******* amazingly better.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army
136
|
Posted - 2011.12.04 23:23:00 -
[607] - Quote
Hungry Eyes wrote:until rails and/or Null are significantly buffed, there's nothing to see here. blaster boats are still blaster boats.
How far out do you want a Deimos to outdamage a Vagabond before you consider Null to be "good enough"?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Goose99
Republic Military School Minmatar Republic
264
|
Posted - 2011.12.04 23:28:00 -
[608] - Quote
Liang Nuren wrote:Hungry Eyes wrote:until rails and/or Null are significantly buffed, there's nothing to see here. blaster boats are still blaster boats. How far out do you want a Deimos to outdamage a Vagabond before you consider Null to be "good enough"? -Liang
When diemost manages to catch the vega? |

Skinae
Hello Kitty Hug Patrol
12
|
Posted - 2011.12.04 23:32:00 -
[609] - Quote
Comparing a Diemos to a Vaga paints a pretty good picture of how disconnected you are from this game. |

Liang Nuren
Heretic Army
136
|
Posted - 2011.12.04 23:41:00 -
[610] - Quote
Goose99 wrote:Liang Nuren wrote:Hungry Eyes wrote:until rails and/or Null are significantly buffed, there's nothing to see here. blaster boats are still blaster boats. How far out do you want a Deimos to outdamage a Vagabond before you consider Null to be "good enough"? -Liang When diemost manages to catch the vega? 
Bring a Vaga to Amamake and I think I'll arrange a demonstration for you. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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m0cking bird
Republic Military School Minmatar Republic
32
|
Posted - 2011.12.04 23:45:00 -
[611] - Quote
Damage projection of a Deimos and Vagabond is similar to around 24,000 meters (if I remember correctly). Although it was like that before. Now they use less capacitor and do 5% more damage.
Agility and velocity of the Deimos has been increase significantly too.
I'm not sure about the other things he's on about, but he's correct when it comes to this. |

Goose99
Republic Military School Minmatar Republic
265
|
Posted - 2011.12.05 00:04:00 -
[612] - Quote
m0cking bird wrote:Damage projection of a Deimos and Vagabond is similar to around 24,000 meters (if I remember correctly). Although it was like that before. Now they use less capacitor and do 5% more damage.
Agility and velocity of the Deimos has been increase significantly too. Also a Deimos has a very large capacitor. Meaning the thing can run a mwd alot longer than a Vagabond can. Again, that has always been the case for awhile now.
I'm not sure about the other things he's on about, but he's correct when it comes to this. Which incidentally would mean he does know what he's talking about. Kinda of funny because the Thorax is in no way better than a Vexor and a Rupture is still better than both. However, a plated Thorax is very close in terms of velocity to a plated Rupture.
Are we playing the same game? Unless memory is playing tricks, standard kiting vega gets around 50km falloff and close to 3k m/s. It does basically full dps at point range. As opposed to a diemost that's 2k m/s and does basically no dps at that range.
Edit: did a bit of eft warrioring, as I haven't flied diemost in a long time. With null in rack of neutrons and 2 te, it gets 27km range, and does next to no dps at edge of falloff, while going at 2k m/s even with 2 nanos. Vega gets 30km range even without te, 50km with, and goes to 3k m/s. Now I remember why I stopped flying this thing. |

Skinae
Hello Kitty Hug Patrol
12
|
Posted - 2011.12.05 00:08:00 -
[613] - Quote
Goose99 wrote:m0cking bird wrote:Damage projection of a Deimos and Vagabond is similar to around 24,000 meters (if I remember correctly). Although it was like that before. Now they use less capacitor and do 5% more damage.
Agility and velocity of the Deimos has been increase significantly too. Also a Deimos has a very large capacitor. Meaning the thing can run a mwd alot longer than a Vagabond can. Again, that has always been the case for awhile now.
I'm not sure about the other things he's on about, but he's correct when it comes to this. Which incidentally would mean he does know what he's talking about. Kinda of funny because the Thorax is in no way better than a Vexor and a Rupture is still better than both. However, a plated Thorax is very close in terms of velocity to a plated Rupture. Are we playing the same game? Unless memory is playing tricks, standard kiting vega gets around 50km falloff and close to 3k m/s. It does basically full dps at point range. As opposed to a diemost that's 2k m/s and does basically no dps at that range.
All that sounds just about right.
But LIANG says they're good, so they must be.
-SKINAE |

Liang Nuren
Heretic Army
136
|
Posted - 2011.12.05 00:16:00 -
[614] - Quote
Skinae wrote:Goose99 wrote: Are we playing the same game? Unless memory is playing tricks, standard kiting vega gets around 50km falloff and close to 3k m/s. It does basically full dps at point range. As opposed to a diemost that's 2k m/s and does basically no dps at that range.
All that sounds just about right. But LIANG says they're good, so they must be. -SKINAE
Something is seriously amiss if a Vagabond is doing "full DPS at point range" and the Deimos is doing "basically no DPS at that range". Afterall, a Deimos will outdamage a standard Vagabond out to 26-30km depending on fits....
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Rysis Vyvorant
Condemned. The Grundle Kings
0
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Posted - 2011.12.05 00:27:00 -
[615] - Quote
Liang Nuren wrote:Skinae wrote:Goose99 wrote: Are we playing the same game? Unless memory is playing tricks, standard kiting vega gets around 50km falloff and close to 3k m/s. It does basically full dps at point range. As opposed to a diemost that's 2k m/s and does basically no dps at that range.
All that sounds just about right. But LIANG says they're good, so they must be. -SKINAE Something is seriously amiss if a Vagabond is doing "full DPS at point range" and the Deimos is doing "basically no DPS at that range". Afterall, a Deimos will outdamage a standard Vagabond out to 26-30km depending on fits.... -Liang
I find it funny how you believe Minmatar are perfectly fine and that it is all just a "L2P" issue. Minmatar are so out of line at the moment, I mean there has to be a reason why everyone is flyiing them....
Eventually something will give, but which way CCP will go is anyones guess. |

Skinae
Hello Kitty Hug Patrol
12
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Posted - 2011.12.05 00:32:00 -
[616] - Quote
Please show me a fit that out dps's a Vaga at 30k with comparable tank, tracking and maneuverability.
-SKINAE
(edit, forgot to add ridiculous attention grabbing signature, even though my name is less than a inch to the left) |

Liang Nuren
Heretic Army
136
|
Posted - 2011.12.05 00:38:00 -
[617] - Quote
Rysis Vyvorant wrote: I find it funny how you believe Minmatar are perfectly fine and that it is all just a "L2P" issue. Minmatar are so out of line at the moment, I mean there has to be a reason why everyone is flyiing them....
Eventually something will give, but which way CCP will go is anyones guess.
Before the Hybrid boost went live, I was on record as saying a projectile nerf would probably be necessary. I was also hesitant to say it should happen right now because we didn't know where things would be after the hybrid boost went live. My main contention here is that the Hybrid boost is actually far more impressive than people are giving it credit for - to the point that a lot of the old Minmatar stand bys are just not best in class anymore. Its just going to take time for people to accept that.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army
136
|
Posted - 2011.12.05 00:41:00 -
[618] - Quote
Skinae wrote:Please show me a fit that out dps's a Vaga at 30k with comparable tank, tracking and maneuverability.
-SKINAE
(edit, forgot to add ridiculous attention grabbing signature, even though my name is less than a inch to the left)
A few commments: - If you write longer posts, your name will no longer be an inch to the left. - Your name will not be on the screen at all if someone is viewing the site on a mobile browser. - I've been signing my posts for a very long time. So sorry if it offends you (I'm really not), but no amount of your pathetic ridicule is going to change it. :)
-Liang
Ed: Also, I'm at work right now. Look at a shield tanked Nuetron/Null fit with a couple TEs in the lows. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Matuk Grymwal
Firebird Squadron Terra-Incognita
0
|
Posted - 2011.12.05 02:26:00 -
[619] - Quote
Liang Nuren wrote:Skinae wrote:Please show me a fit that out dps's a Vaga at 30k with comparable tank, tracking and maneuverability.
-SKINAE
(edit, forgot to add ridiculous attention grabbing signature, even though my name is less than a inch to the left) A few commments: - If you write longer posts, your name will no longer be an inch to the left. - Your name will not be on the screen at all if someone is viewing the site on a mobile browser. - I've been signing my posts for a very long time. So sorry if it offends you (I'm really not), but no amount of your pathetic ridicule is going to change it. :) -Liang Ed: Also, I'm at work right now. Look at a shield tanked Nuetron/Null fit with a couple TEs in the lows. At work is a poor excuse. I've put EFT in my Dropbox account so I can EFT ***** anywhere with an internet connection For my gall vs this matar char I get better DPS on the Deimos out to 25. Once I hit 30 the vaga just has the edge. Tracking is essentially the same. EHP is also the same. |

Adria Delphi
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.12.05 02:36:00 -
[620] - Quote
Liang Nuren wrote:Rysis Vyvorant wrote: I find it funny how you believe Minmatar are perfectly fine and that it is all just a "L2P" issue. Minmatar are so out of line at the moment, I mean there has to be a reason why everyone is flyiing them....
Eventually something will give, but which way CCP will go is anyones guess.
Before the Hybrid boost went live, I was on record as saying a projectile nerf would probably be necessary. I was also hesitant to say it should happen right now because we didn't know where things would be after the hybrid boost went live. My main contention here is that the Hybrid boost is actually far more impressive than people are giving it credit for - to the point that a lot of the old Minmatar stand bys are just not best in class anymore. Its just going to take time for people to accept that. -Liang
Backpedal harder. |
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Liang Nuren
Heretic Army
136
|
Posted - 2011.12.05 02:37:00 -
[621] - Quote
Matuk Grymwal wrote:At work is a poor excuse. I've put EFT in my Dropbox account so I can EFT ***** anywhere with an internet connection  For my gall vs this matar char I get better DPS on the Deimos out to 25. Once I hit 30 the vaga just has the edge. Tracking is essentially the same. EHP is also the same.
I dislike Pyfa and EFT doesn't run on Linux. So yes, its a good "excuse". IIRC I was seeing the Vaga take an advantage at 26-30km (depending on fittings) so that's not too far from what I was seeing. Undoutedly it comes down to fittings.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army
136
|
Posted - 2011.12.05 02:39:00 -
[622] - Quote
Adria Delphi wrote:Liang Nuren wrote:Rysis Vyvorant wrote: I find it funny how you believe Minmatar are perfectly fine and that it is all just a "L2P" issue. Minmatar are so out of line at the moment, I mean there has to be a reason why everyone is flyiing them....
Eventually something will give, but which way CCP will go is anyones guess.
Before the Hybrid boost went live, I was on record as saying a projectile nerf would probably be necessary. I was also hesitant to say it should happen right now because we didn't know where things would be after the hybrid boost went live. My main contention here is that the Hybrid boost is actually far more impressive than people are giving it credit for - to the point that a lot of the old Minmatar stand bys are just not best in class anymore. Its just going to take time for people to accept that. -Liang Backpedal harder.
You may want to look up what the definition of "backpedal" means. Because I'm damn sure not backing up on the FACT that Gallente isn't nearly as bad as these losers keep making them out to be. Minmatar has never been as good at actually surviving on the battlefield - and threading the needle only works if you expect the damage to be homogeneously ranged.
I will not be surprised next year when people are complaining that Minmatar needs a boost.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Adria Delphi
Federal Navy Academy Gallente Federation
2
|
Posted - 2011.12.05 03:11:00 -
[623] - Quote
Liang Nuren wrote: You may want to look up what the definition of "backpedal" means. Because I'm damn sure not backing up on the FACT that Gallente isn't nearly as bad as these losers keep making them out to be. Minmatar has never been as good at actually surviving on the battlefield - and threading the needle only works if you expect the damage to be homogeneously ranged.
I will not be surprised next year when people are complaining that Minmatar needs a boost.
-Liang
Oh neat you jump backwards and forwards. That must be fun.
Gallente aren't ****, certainly not after the hybrid buff, but you've been occupying two positions here:
a. Gallente were always fine, minmatar has always been par or sub-par, even post proj-buff and everyone is delusional b. Minmatar might be slightly OP, projectiles could possible use a nerf given the situation of hybrids after their buff
These two are not compatible. They are mutually exclusive. You must pick one or continue to look like you're arguing for the sake of argument. |

Onictus
Silver Snake Enterprise Against ALL Authorities
52
|
Posted - 2011.12.05 03:14:00 -
[624] - Quote
Joe Cheap wrote:I dont know what game you re actually playing.
All i see is Tornado' s destroy everything that moves, just saying.
Large weapon that can track cruiser size if not frig it s just silly, and hitting hard in falloff with short weapon like Ac up to 30-40Km... just silly
Large AC's always COULD track cruisers from about 12km out, the difference is that the Tornado is fast enough to be where it needs to be on the field, something that most hadn't experienced without fighting Machariels...
....which is rare because most "PvP' machs NEVER close with 100km they nuke a couple ships from way and GTFO before they get tackled.
Likewise its not a magic bullet, I've killed a couple already with a lowly Hurricane. |

Goose99
Republic Military School Minmatar Republic
268
|
Posted - 2011.12.05 03:30:00 -
[625] - Quote
Liang Nuren wrote:Skinae wrote:Goose99 wrote: Are we playing the same game? Unless memory is playing tricks, standard kiting vega gets around 50km falloff and close to 3k m/s. It does basically full dps at point range. As opposed to a diemost that's 2k m/s and does basically no dps at that range.
All that sounds just about right. But LIANG says they're good, so they must be. -SKINAE Something is seriously amiss if a Vagabond is doing "full DPS at point range" and the Deimos is doing "basically no DPS at that range". Afterall, a Deimos will outdamage a standard Vagabond out to 26-30km depending on fits.... -Liang
Falloff curve is such that you do around 85% dps 50% into falloff. Cookie cutter kiting vega fit with 2 tes put 50% falloff mark at a bit further than point range, and slightly under oh range. It felt as if you're doing full dmg because, basically, you are. Diemost with 2 tes with null put the edge of falloff at point range, doing almost no dps.
Diemosts I've killed in the past don't have range mods fitted, as they apparently were counting on getting in your face, making them even easier to kite. Haven't ran into any recently, apparently ppl learned to not fly those anymore. Ballooning Winmatar population is a pain though.
Onictus wrote:Joe Cheap wrote:I dont know what game you re actually playing.
All i see is Tornado' s destroy everything that moves, just saying.
Large weapon that can track cruiser size if not frig it s just silly, and hitting hard in falloff with short weapon like Ac up to 30-40Km... just silly
Large AC's always COULD track cruisers from about 12km out, the difference is that the Tornado is fast enough to be where it needs to be on the field, something that most hadn't experienced without fighting Machariels... ....which is rare because most "PvP' machs NEVER close with 100km they nuke a couple ships from way and GTFO before they get tackled. Likewise Tornado isn not a magic bullet, I've killed a couple already with a lowly Hurricane.
Machs are far too expensive for real pvp. That's why there are so many arty sniper gate camper Machs instead of AC gangers. You can't blame them for being risk averse in their 1 bil boats. So yeah, the cane was what made Winmatar what it is, not the Mach. With the introduction of Tornado, Winmatar just got a significant buff. |

Liang Nuren
Heretic Army
136
|
Posted - 2011.12.05 03:49:00 -
[626] - Quote
Adria Delphi wrote: a. Gallente were always fine, minmatar has always been par or sub-par, even post proj-buff and everyone is delusional
What? No, your reading comprehension is very poor indeed if you think I've said anything about Gallente being fine pre boost.
Quote:b. Minmatar might be slightly OP, projectiles could possible use a nerf given the situation of hybrids after their buff
Correction: Minmatar could potentially have been slightly OP pre-hybrid boost. Certainly with regards to hybrids, but only questionably with regards to lasers. However, the Hybrid boost has been a lot more substantial than I really gave it credit for - its my belief after playing with it for a while that Gallente are going to push Minmatar out of small gang combat while Amarr have never really allowed anyone else into large gang combat. That leaves medium gangs, where Amarr are still the dominant force.
Yeah, there's still going to be some nice Minnie ships - like the Sleipnir, Vaga, and maybe the cane ... but the race as a whole is now looking very wan indeed to my eyes.
Quote: These two are not compatible. They are mutually exclusive. You must pick one or continue to look like you're arguing for the sake of argument.
Or you could just learn to read and find out that I've not been arguing what you thought I was.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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ElCholo
BURN EDEN Northern Coalition.
16
|
Posted - 2011.12.05 04:25:00 -
[627] - Quote
Sebastian N Cain wrote:Liang Nuren wrote:Sebastian N Cain wrote:Liang Nuren wrote:I want to point out that Dodixie is sold COMPLETELY out of Magnetic Field Stabilizer IIs. The price of a Proteus is up to 250M and most market regions are totally sold out.
-Liang It-¦s only to be expected that people want to try out the changes. As soon as they-¦re gotten their asses kicked as easily as before the "buff", that surge will stop. TBH I'm beginning to think that Hybrids are OP. And yeah - I'm using them. -Liang This is because you are just comparing them to their performance before. Previously they made about 30% of the paper damage on average, now they are doing about 40% of the paper damage. Since the basic damage also increased we are talking about a 50% increase of the real damage you are causing. There is the point when you are happy about the changes, they seem so huge. This sounds huge, but there is a logical fallacy involved: You have merely decreased the gap from paper damage to real damage from 30% to 45% on average, so that 50% damage increase is overall relativly pathetic in comparison with the performance of other weapon systems. While only having slightly less basic damage, ACs can easily transfer 80% of their paper damage to real damage on average (if flown efficiently and the pilots aren-¦t sticking around in deep falloff because there you don-¦t need as much skill and mistakes aren-¦t fatal). They are still doing vastly more damage. they are still immune to nos/neut, they are still on the fastest and most agile ships, they have still multiple damage types, shield tanking is a quite common option for Minmatar ships, so buffer tanks doesn-¦t sacrifice speed, also there are often utility highs for nasty surprises like nos/neut, which can be deadly if your opponent needs the cap. Minmatar are designed and optimized for close combat and sniping (yup, Artys are the perfect sniping weapons, especially on the fastest and most agile hulls). They are not OP, they are just seen this way because all the stuff you need for close combat and sniping are married to the most flexible engagement range. They are the ones that should cover the Gallente combat roles, because they would excel on it. The Gallente on the other hand will never work in close combat and sniping. They must not become like the Minmatar, but the Minmatar have what is needed for the roles (The only weapon system working exclusively in nos/neut range needs cap? and another weapon that works outside this range does not? A sniping weapon without huge alpha... there is a good reason why sniping is everywhere high alpha, low rate of fire, and fast and agile units: it just doesn-¦t work otherwise, you can-¦t reasonably implement sniping with low alpha.) So Gallente needs other combat roles, anything else won-¦t solve any balancing issue. So just exchange the weapon ranges of ACs/Blasters and Rails/Artys (with adjustments to damage and tracking for complementing the range changes) and you have solved: Minmatar being OP: they aren-¦t op, they are just designed for another combat role, so they should specialize... and they should -and can- absolutely excel in their specialty. Gallente being gimped: the most flexible engagement range is enough to offset the many shortcomings, while the latter will make sure they won-¦t be op in their new role. They make a good generalist: not really outstanding anywhere, but a viable alternative everywhere. Caldari turret ships: they will become useful. Not outstandingly good, but Caldari won-¦t be just only missiles any more. reintroduced sniping: sniping can only be done with huge alpha, therefore artys (a slight increase of probing time might be neccessary, snipers need just barely enough time to get off one shot and then change position).
So much "wrong" that it boggles the mind. |

Mocam
EVE University Ivy League
68
|
Posted - 2011.12.05 04:56:00 -
[628] - Quote
Liang Nuren wrote:Adria Delphi wrote:Liang Nuren wrote:Rysis Vyvorant wrote: I find it funny how you believe Minmatar are perfectly fine and that it is all just a "L2P" issue. Minmatar are so out of line at the moment, I mean there has to be a reason why everyone is flyiing them....
Eventually something will give, but which way CCP will go is anyones guess.
Before the Hybrid boost went live, I was on record as saying a projectile nerf would probably be necessary. I was also hesitant to say it should happen right now because we didn't know where things would be after the hybrid boost went live. My main contention here is that the Hybrid boost is actually far more impressive than people are giving it credit for - to the point that a lot of the old Minmatar stand bys are just not best in class anymore. Its just going to take time for people to accept that. -Liang Backpedal harder. You may want to look up what the definition of "backpedal" means. Because I'm damn sure not backing up on the FACT that Gallente isn't nearly as bad as these losers keep making them out to be. Minmatar has never been as good at actually surviving on the battlefield - and threading the needle only works if you expect the damage to be homogeneously ranged. I will not be surprised next year when people are complaining that Minmatar needs a boost. -Liang
Gallente weren't that bad. HYBRIDS sucked bad. Minmatar aren't that bad but projectiles were out of whack.
How things stack up now is a far larger question than how they used to be. It will be months until we see how everything works out.
Balancing does not mean "our turn at over powered!" - many in this thread seem to use to justify projectiles based upon "at one time..." Long ago; perhaps but that *IS* LONG ago - not since I've been playing and that is over 2 years.
ANY nerf or additional buffs "elsewhere" won't be accurate until it is known where things are due to changes that just came out. It would be inaccurate adjustments without "use" metrics and those won't be available until things have been used for a while.
Again - "wait and see". Until players use them a lot, nobody will know how they stack up to "adjust correctly". This usage will take months and this "nerf now" thread is out of line until we do know where things are - not where they were before the hybrid fixes and ship tweaks. |

Hungry Eyes
Ministry of War Amarr Empire
232
|
Posted - 2011.12.05 05:02:00 -
[629] - Quote
Liang Nuren wrote: Ed: Also, I'm at work right now. Look at a shield tanked Nuetron/Null fit with a couple TEs in the lows.
you mean the 17k EHP fit? wtf are u gonna kill with that? Deimos needs at least one more mid for a half-assed shield tank.
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Ruah Piskonit
PIE Inc.
64
|
Posted - 2011.12.05 05:27:00 -
[630] - Quote
there was little wrong with Minmatar ships before the buff - and typical of CCP, it was an over buff.
1) Direct DPS buff 2) TE Buff 3) Damage type buff
personally I think that the TE buff should be nullified entierly. That will bring AC ranges down again. THe 9% DD buff should go down to 5% (a 4% reduction in dps), and the damage types should be returned to the previous mixed damage types - and that kind of bonus be given to Hybrids (ala hybrids do 'pure damage'). |
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Onictus
Silver Snake Enterprise Against ALL Authorities
52
|
Posted - 2011.12.05 05:44:00 -
[631] - Quote
Ruah Piskonit wrote:there was little wrong with Minmatar ships before the buff - and typical of CCP, it was an over buff.
1) Direct DPS buff 2) TE Buff 3) Damage type buff
personally I think that the TE buff should be nullified entierly. That will bring AC ranges down again. THe 9% DD buff should go down to 5% (a 4% reduction in dps), and the damage types should be returned to the previous mixed damage types - and that kind of bonus be given to Hybrids (ala hybrids do 'pure damage').
ummm no
Who about hybrids that are half falloff. They are JUST useable now, cutting the on TE would: a) make large neutrons hit for about 15km with null, drop ALL of the mediums under 10km b) force Gallente rail ships into armor tanks to fit TCs c) COMPLETELY screw Caldari who can't armor tank anyway.
I'm sorry you willingly hamstring yourself into a one race, its a poor mode to make balance decisions from. |

ElCholo
BURN EDEN Northern Coalition.
16
|
Posted - 2011.12.05 05:46:00 -
[632] - Quote
Ruah Piskonit wrote:there was little wrong with Minmatar ships before the buff - and typical of CCP, it was an over buff.
1) Direct DPS buff 2) TE Buff 3) Damage type buff
personally I think that the TE buff should be nullified entierly. That will bring AC ranges down again. THe 9% DD buff should go down to 5% (a 4% reduction in dps), and the damage types should be returned to the previous mixed damage types - and that kind of bonus be given to Hybrids (ala hybrids do 'pure damage').
It's a good thing that most of CCP's employees, and most of the Eve fan base, are far more intelligent than you. Sometimes I think you PIE folks take this Amarr superiority RPing a little too serious. |

Adria Delphi
Federal Navy Academy Gallente Federation
2
|
Posted - 2011.12.05 06:01:00 -
[633] - Quote
Liang Nuren wrote: Correction: Minmatar could potentially have been slightly OP pre-hybrid boost. Certainly with regards to hybrids, but only questionably with regards to lasers. However, the Hybrid boost has been a lot more substantial than I really gave it credit for - its my belief after playing with it for a while that Gallente are going to push Minmatar out of small gang combat while Amarr have never really allowed anyone else into large gang combat. That leaves medium gangs, where Amarr are still the dominant force.
Yeah, there's still going to be some nice Minnie ships - like the Sleipnir, Vaga, and maybe the cane ... but the race as a whole is now looking very wan indeed to my eyes.
You seemed to be saying that minmatar could be tweaked only AFTER a hybrid boost was settled on and I count that as a rational point of view. Forgive me if I was too generous. And as far as amarr edging everyone out of "large gang," combat. I fly maelstroms in fleet and have been for months now. vOv That isn't to say the abaddon isn't a superior fleet brawler, but if we are to discount all but the best armor tanks then we're using the same assumptions you're hand-waving away about minmatar: that a certain niche role is absolutely best regardless (fleet tank/dps and skirmish speed/agility respectively).
In terms of hand-wringing over eclipsed minmatar ships, I really haven't got the first clue what you're alluding to. I can think of a few gallente ships that were good pre-hybrid-buff that are down-right special now ('ranis probably tops that list), but hardly any where minmatar/gallente were neck and neck, but this hybrid buff suddenly changed the game. Certainly no caldari hybrid ships have surpassed their minmatar counterparts due to the change.
I don't support projectiles being nerfed myself, but you seem so desperate to prove your original hypothesis and braggadocio about hyrbids/gallente that you've complete lost your grip on reality. You've moved from a debate of the minmatar niche (a defensible position) to some hair-brained theorycraft of gallente superiority, and the only back-stop you just provided was some more hand waiving about amarr disallowing minmatar to have a specialty in any gang size.
In the interest of keeping your train of thought coherent, I suggest you back up some of your post-buff claims with a little data. Because from where my FCs are sitting, there isn't going to be a huge flux of gallente ships into our small roams, and minmatar certainly aren't being vacated as our fleet doctrine.
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Emily Poast
The Whipping Post
32
|
Posted - 2011.12.05 07:15:00 -
[634] - Quote
Look - this is silly. You only need to do one thing to determine the relative power of the racial ships /weapons in PVP. People like to win, therefore, people will fly the ship that gives them the best chance at winning. As a result, the ships that are good at killing and not dying will show up more often at the only place that matters - the killboard.
Its been pasted a number of times in this thread, so I wont do it again, but here is how you look at it: go to the top 20 killer page, its mostly brown, a good bit of gold, one or two grey, and sometimes, if the solar wind blows correctly, there might be an aquamarine there.
That is the best, and only FACT that matters. Its the CSI cold, hard EVIDENCE that answers the debate in this 30+ page thread. That page is the smoking gun (literally) that show who the killer(s) is. The rest of this is just rhetoric and opinion.
Now dont get me wrong - I love debate and banter and this thread has has some pretty well reasoned points from all sides. But eventually, in the face of hard evidence, people should (however grudgingly) acknowledge the problem.
The ONLY HARD EVIDENCE that matters is the killboard. It shows what it shows. Both sides need to acknowledge the FACTS and move on from the arguments. Instead, why dont some of you intrepid souls start a 40 page thread and use the same verve and vigor and multi-quotation skills to come up with a SOLUTION to the issue (Which I would state as: Generally, Matar and Amarr have a good line up of pvp ships, Caldari have a few. Outside of some niche ships (Myrm and Taranis as a examples) Gallente have issues.). There needs to be a massive ship balancing soon (We're looking at you CCP Tallest! ;))
But really, the people still saying that Matar ships/weapons are balanced need to give up the ghost. LOOK at the killboard. Seriously - LOOK AT IT. There is no debate. It is what it is. Accept it and move on (though we need to follow the hybrid changes and let them soak in for a bit too). Move onto coming up with solutions (for all races) that dont involve nerfing the Matar back into the stone age. That is where your efforts should be spent. This thread is - stale.
EDIT: and in response to the post above - as they said, which Matar ships are being shouldered out in Favor of Gallente? You been hearing a lot of calls for Brutix and Myrms in your BC roams all of a sudden?
Just my opinion.
Yes, lots of typos. Im on and iPad and fixing them is a pain. So they are staying. |

Takeshi Yamato
ALA Biomedical
11
|
Posted - 2011.12.05 08:17:00 -
[635] - Quote
Quote:The ONLY HARD EVIDENCE that matters is the killboard. It shows what it shows. Both sides need to acknowledge the FACTS and move on from the arguments. Instead, why dont some of you intrepid souls start a 40 page thread and use the same verve and vigor and multi-quotation skills to come up with a SOLUTION to the issue (Which I would state as: Generally, Matar and Amarr have a good line up of pvp ships, Caldari have a few. Outside of some niche ships (Myrm and Taranis as a examples) Gallente have issues.). There needs to be a massive ship balancing soon (We're looking at you CCP Tallest! ;))
I would define it as
Minmatar and Angel ships generally dominate final blows. Their ships tend to be the best of their class almost without exception besides the BS and subcapital level.
Amarr is a distant second best.
Caldari are bipolar: either overpowered (Drake, Tengu, Falcon) or underpowered (most other ships).
Gallente has few competitive ships but they do have some.
Basically the recent balancing only made half sense. Caldari and especially Gallente got some boosts, but where are the Minmatar nerfs besides the Dramiel adjustments? Hail was boosted instead. It makes no sense. |

Naomi Knight
Imperial Academy Amarr Empire
75
|
Posted - 2011.12.05 10:06:00 -
[636] - Quote
Takeshi Yamato wrote: Basically the recent balancing only made half sense. Caldari and especially Gallente got some boosts, but where are the Minmatar nerfs besides the Dramiel adjustments? Hail was boosted instead. It makes no sense.
matar isnt the best? that cant happen at least for ccp's matar fandevs |

Onictus
Silver Snake Enterprise Against ALL Authorities
52
|
Posted - 2011.12.05 10:22:00 -
[637] - Quote
[quote=Takeshi Yamato]Quote: Basically the recent balancing only made half sense. Caldari and especially Gallente got some boosts, but where are the Minmatar nerfs besides the Dramiel adjustments? Hail was boosted instead. It makes no sense.
Dramiel is pirate faction, not matar....and regardless of what the RPers say in this thread matar and amarr and pretty well balanced against each other overall.
Yes the Cane is better than a Harbi (barely) yet Drake is better than both in many situations, when you get into BS's Amarr essentially obsolete EVERY other races' BS's in fleet engagement's Nano-pests and Domi's for those who must solo in small gangs.....and I know Raven and Rohk suck, but I see a LOT of Scorpions running around.
The hail buff is meh, because if you want to use hail you have to be in scram range (yes even now) and that is the death of a ship against damn near everything else....but if you want to armor pig a cane, yeah, the hail buff is nice.
How many armor canes have you seen lately, I think I've ever killed two or three and I'm one a couple pilots that I know that will undock them. |

Liang Nuren
Heretic Army
140
|
Posted - 2011.12.05 10:52:00 -
[638] - Quote
Adria Delphi wrote: I don't support projectiles being nerfed myself, but you seem so desperate to prove your original hypothesis and braggadocio about hyrbids/gallente that you've complete lost your grip on reality. You've moved from a debate of the minmatar niche (a defensible position) to some hair-brained theorycraft of gallente superiority, and the only back-stop you just provided was some more hand waiving about amarr disallowing minmatar to have a specialty in any gang size.
In the interest of keeping your train of thought coherent, I suggest you back up some of your post-buff claims with a little data. Because from where my FCs are sitting, there isn't going to be a huge flux of gallente ships into our small roams, and minmatar certainly aren't being vacated as our fleet doctrine.
My original hypothesis was that the Hybrid boost wasn't enough and that we were going to have to nerf Projectiles after the fallout from the Hybrid boost settled down. I'm baffled that you think I'm trying to defend that when I start admitting that maybe I was wrong about the Hybrid boost being enough. -_-
Either way, I spent a fair chunk of time tonight writing a response on my blog - so far its pretty sparse on pretty pictures but you should be able to get the gist of the issue from there. Its also a lot deeper than I've really had time to look at the numbers behind the boost instead of playing the actual game instead. Unfortunately, its not really done and I'd expect to see it tomorrow some time - probably around 10p-12a Pacific. I won't have time to do it at work.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Takeshi Yamato
ALA Biomedical
13
|
Posted - 2011.12.05 11:09:00 -
[639] - Quote
Onictus wrote: Dramiel is pirate faction, not matar....and regardless of what the RPers say in this thread matar and amarr and pretty well balanced against each other overall.
Your claim is contradicted by CCP's data. Ships that use projectile weapons dominate in final blow charts. Also, Angel ships are effectively minmatar ships: they use the same weapons, have the same slot layouts and the typical speed, agility, sig radius values etc. Balance discussion isn't about labels, but about concrete measures. Angel ships are minmatar in anything but their label.
Quote:Yes the Cane is better than a Harbi (barely)
Once again, CCP's own data disagrees. The Cane is far better than the Harbi, and the Drake is somewhat better than the Cane. See the following top 5 final blows chart:
Quote:Battlecruiser: Drake 732,236 Hurricane 629,933 Harbinger 236,607 Myrmidon 116,046 Brutix 85,931
Quote:How many armor canes have you seen lately
Armor mods and rigs need to have their speed penalties removed (replaced by sig radius penalty), then they can finally start competing with shield tankers. Speed makes all the difference. |

Onictus
Silver Snake Enterprise Against ALL Authorities
52
|
Posted - 2011.12.05 13:24:00 -
[640] - Quote
Takeshi Yamato wrote:Onictus wrote: Dramiel is pirate faction, not matar....and regardless of what the RPers say in this thread matar and amarr and pretty well balanced against each other overall.
Your claim is contradicted by CCP's data. Ships that use projectile weapons dominate in final blow charts. Also, Angel ships are effectively minmatar ships: they use the same weapons, have the same slot layouts and the typical speed, agility, sig radius values etc. Balance discussion isn't about labels, but about concrete measures. Angel ships are minmatar in anything but their label. Quote:Yes the Cane is better than a Harbi (barely) Once again, CCP's own data disagrees. The Cane is far better than the Harbi, and the Drake is somewhat better than the Cane. See the following top 5 final blows chart: Quote:Battlecruiser: Drake 732,236 Hurricane 629,933 Harbinger 236,607 Myrmidon 116,046 Brutix 85,931 Quote:How many armor canes have you seen lately Why armor tank and gimp your own speed when you can shield tank instead? Armor mods and rigs need to have their speed penalties removed (replaced by sig radius penalty), then the ships relying on them can finally start competing with shield tankers. Speed makes all the difference.
Yeah armor tank a cane gimgp speed for DOUBLE the tank, Why? It WAS the fastest battlecruiser..not the fastest Tier 2 the fastest overall until last week. Either way, armor Hurricanes are fun as hell to fly.
Killing blows likely also correlates with employment and rate of fire...out of the top two BCs one has a 12 second cycle with HML and the other something like two and a half, so there it gets 4 : 1 odds of landing a killing blow. Note the Myrmidon and Brutix combined don't equal 1/7 of the battlecruisers used.
Gee so you are arguing to nerf an entire race over ONE ship class, and what you are trying to nerf IS NOT THE BEST by your own data set.
Great argument there.
Canes are favored for GTFO, Drakes for their tank.....and I'd wager that 1/2 of those Drakes are nano drakes that sacrifice damage for speed since damn near anything that can catch them (like a shield cane) they destroy and everything else they run from.
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whoyoulookingat
School of Applied Knowledge Caldari State
4
|
Posted - 2011.12.05 14:38:00 -
[641] - Quote
What an amusing thread.. Minmatar must be nerfed, yada, yada, yad. The Killboards don't lie, ect.
Actually, Killboards only tell you what "most" people are currently flying to kill with or die in & what weapons they prefer using over others. It DOESN'T actually tell you whether anything is under or over powered.
Why are Minmatar so popular? Look no further than Yourselves.
I suspect (in fact have seen it) that the reason why people fly certain ships & use certain weapons is down to the old "Follow the Masses" route.
Player A tells Player B that Ship 1 is no good and should use Ship 2. Player B then tells players C~Z. Next thing you know, everyone is flying the same ship with near on identical fits.
So masses start to cross train for the new flavour ships that are "a must" just because of what a few people have stated.
Other similar ships are then deemed as "Cr*p" as no-one gets any proper experience flying them.
Fleet setups become predictable, same ships are always used, people start to assume that certain ships are overpowered.
See where this is heading?
Pretty much 99% of Ships & Fits can be countered if you know what you're doing. That's what makes this game fun. You may think you know what fit your victim may have fitted but the more that break the mould & start to think "out of the box", you'll suddenly realise that Minny Ships aren't that great & can be popped with ease (or watch em run with their tails between their legs!)
Same goes for the other Races. Know how to counter a fit & It'll either die, GFTO or you can GTFO when it all goes wrong. This applies to either solo fun or S/M/L Fleet fights (where you have the added bonus of a scout to let you know if your group can counter or not).
Peace out Forum Clickers  |

Tara Read
The Clean Up Crew S E D I T I O N
14
|
Posted - 2011.12.05 15:31:00 -
[642] - Quote
https://forums.eveonline.com/default.aspx?g=postmessage&t=40902&f=247&q=453895
Final blows, weapon type, 2011 only, PVP only:
Group: Projectile Weapon 1,455,484 Energy Weapon 392,605 Hybrid Weapon 250,858 Combat Drone 221,329 Heavy Missile 203,896
Type: 425mm AutoCannon II 388,602 220mm Vulcan AutoCannon II 207,378 200mm AutoCannon II 163,613 150mm Light AutoCannon II 144,349 720mm Howitzer Artillery II 136,879
By ship type scoring the final blow: Hurricane 378,864 Drake 272,204 Sabre 124,472 Dramiel 118,128 Vagabond 117,136 Cynabal 113,905 Abaddon 80,659 Tengu 79,493 Harbinger 71,286 Rifter 67,721
Gee golly I wonder what this little piece of data can show us? I remember back when Whinematar wasn't an Easy mode race to fly. You really had to have your **** together and you trained into multiple weapons platforms to make them effective. Now it's slap a rack of auto cannons on, an MWD, a couple nano's tracking enhancers and face roll across the keyboard and think your some god of pvp.
The reason I really hate flying Minny is there's no challenge! It's the same bullshit kite fest over and over and over! Same goes for the Drake, and sadly Caldari have been left in the dust for years almost as bad as Gallente when it comes to effective platforms that deliver.
See I've always always flown Blaster boats and always will. Why? Because I love committing to a fight. I love being the one guy with the balls to actually get in there and knock someones teeth out. People are too scared these days! Don't believe me?
Look over in the Dev thread on fixing hybrids and see some of the whacky "solutions" these spineless kids will scream at you for. One even said he wants blasters to be JUST like auto cannons simply because he doesn't want to commit to a fight.
Point being, is people have abused the sweet spot Minny have had for quite some time and I really doubt CCP has the spine to bring them down in line to where they need to be. No they don't need to be gimped to ****, I would just love to see Minny brought back to how it used to be flown.
A very select few of skilled pilots who know what the **** their doing instead of this hit the orbit button and drool that is now eve online : blob edition.
And if you really want my opinion on "fixing" Gallente and Caldari hybrid hulls, just give the damn ships a web range bonus. Very slight, yet something to where they have a chance of catching their target.
Funny how I brought this suggestion up and was shouted down because "it would be too OP hurr durr durr" yet, the same people want blasters hitting out to 30km with VOID. I rest my case..
|

Emily Poast
The Whipping Post
34
|
Posted - 2011.12.05 15:33:00 -
[643] - Quote
The KB tells you what ships are flying - yes. But the ships people fly DOES tell you which ones are good. People arent stupid. The community, over time, will gravitate to what is good. Its a fact. People will fly what is going to give them the best chance. Argue them how ever much you want, but the KB stats are the only hard evidence we have - they dont lie.
I am suprised about the Brutix being so high on the killing blow list. I knew there was a lot of high-sec ganking, but I didnt know there was that much. ;)
EDIT: This was in response to the post 2 above me. |

Shazih Omanid
Imperial Academy Amarr Empire
0
|
Posted - 2011.12.05 15:49:00 -
[644] - Quote
Does anyone have a loss count for those ships mentioned?
Ya the drake and hurricane has highest killcounts, but they probably also have alot higher loss count because they are simply more used? I would be interested in seeing a kill/loss ratio between these ships if possible-. |

Tara Read
The Clean Up Crew S E D I T I O N
15
|
Posted - 2011.12.05 15:53:00 -
[645] - Quote
Emily Poast wrote:The KB tells you what ships are flying - yes. But the ships people fly DOES tell you which ones are good. People arent stupid. The community, over time, will gravitate to what is good. Its a fact. People will fly what is going to give them the best chance. Argue them how ever much you want, but the KB stats are the only hard evidence we have - they dont lie.
I am suprised about the Brutix being so high on the killing blow list. I knew there was a lot of high-sec ganking, but I didnt know there was that much. ;)
EDIT: This was in response to the post 2 above me, but the post right above me proves the point.
You really don't get it do you? It's clearly shows NOT what ships are "good" it shows exactly the evidence people have been ranting and raving about for weeks before Crucible. Which is, that it has come down to nothing more than a giant kite fest in combat.
The Hurricane and Drake are so one dimensional and such a bore to fly..... The "community" (derp) isn't EVERYONE . instead it becomes well what is most popular? Or well **** I can't fly the ship I want to fly because my FC wants us in "this" ship I've flown so many times it hurts...
There is no skill involved! Gone are the days when you gawked at the inventiveness and the finesse of a few good pilots using Minny the way they were MEANT to be flown. Not this fotm "community" excuse bullshit you see today.
It shouldn't be where the low skilled and to put it flatly, mediocre hop in a ship especially a Minny ship and get the results they do today. If you were to hop in a Minny ship like half the pilots do back in 2005, you'd be the laughing stalk of Eve.
Now it's not only accepted, but encouraged to exploit the imbalance, the EZ mode that is now Minny simply because it's what popular? People rant and rave above how good the Tempest or the Hurricane is. Yet why don't we see people flying Typhoon's?
Probably because the Phoon is the LAST Minny ship that still embodies exactly what Minmatar should and always have been! A very specialized, specific class of ships that can be the swiss army knife of Eve, and yet be the most rewarding and difficult to fly... |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
121
|
Posted - 2011.12.05 16:03:00 -
[646] - Quote
Tara Read wrote:
You really don't get it do you? It's clearly shows NOT what ships are "good" it shows exactly the evidence people have been ranting and raving about for weeks before Crucible. Which is, that it has come down to nothing more than a giant kite fest in combat.
The Hurricane and Drake are so one dimensional and such a bore to fly..... The "community" (derp) isn't EVERYONE . instead it becomes well what is most popular? Or well **** I can't fly the ship I want to fly because my FC wants us in "this" ship I've flown so many times it hurts...
There is no skill involved! Gone are the days when you gawked at the inventiveness and the finesse of a few good pilots using Minny the way they were MEANT to be flown. Not this fotm "community" excuse bullshit you see today.
It shouldn't be where the low skilled and to put it flatly, mediocre hop in a ship especially a Minny ship and get the results they do today. If you were to hop in a Minny ship like half the pilots do back in 2005, you'd be the laughing stalk of Eve.
Now it's not only accepted, but encouraged to exploit the imbalance, the EZ mode that is now Minny simply because it's what popular? People rant and rave above how good the Tempest or the Hurricane is. Yet why don't we see people flying Typhoon's?
Probably because the Phoon is the LAST Minny ship that still embodies exactly what Minmatar should and always have been! A very specialized, specific class of ships that can be the swiss army knife of Eve, and yet be the most rewarding and difficult to fly...
+1. So much this. |

Onictus
Silver Snake Enterprise Against ALL Authorities
52
|
Posted - 2011.12.05 16:06:00 -
[647] - Quote
I fly typhoons...everyone runs from them
|

Tara Read
The Clean Up Crew S E D I T I O N
18
|
Posted - 2011.12.05 16:08:00 -
[648] - Quote
Onictus wrote:I fly typhoons...everyone runs from them
The Faction Typhoon is probably one of the most underrated yet deadly ships out there. And it's CHEAP 
|

Emily Poast
The Whipping Post
34
|
Posted - 2011.12.05 16:11:00 -
[649] - Quote
Tara Read wrote:Emily Poast wrote:The KB tells you what ships are flying - yes. But the ships people fly DOES tell you which ones are good. People arent stupid. The community, over time, will gravitate to what is good. Its a fact. People will fly what is going to give them the best chance. Argue them how ever much you want, but the KB stats are the only hard evidence we have - they dont lie.
I am suprised about the Brutix being so high on the killing blow list. I knew there was a lot of high-sec ganking, but I didnt know there was that much. ;)
EDIT: This was in response to the post 2 above me, but the post right above me proves the point. You really don't get it do you? It's clearly shows NOT what ships are "good" it shows exactly the evidence people have been ranting and raving about for weeks before Crucible. Which is, that it has come down to nothing more than a giant kite fest in combat. The Hurricane and Drake are so one dimensional and such a bore to fly..... The "community" (derp) isn't EVERYONE
. instead it becomes well what is most popular? Or well **** I can't fly the ship I want to fly because my FC wants us in "this" ship I've flown so many times it hurts... There is no skill involved! Gone are the days when you gawked at the inventiveness and the finesse of a few good pilots using Minny the way they were MEANT to be flown. Not this fotm "community" excuse bullshit you see today. It shouldn't be where the low skilled and to put it flatly, mediocre hop in a ship especially a Minny ship and get the results they do today. If you were to hop in a Minny ship like half the pilots do back in 2005, you'd be the laughing stalk of Eve. Now it's not only accepted, but encouraged to exploit the imbalance, the EZ mode that is now Minny simply because it's what popular? People rant and rave above how good the Tempest or the Hurricane is. Yet why don't we see people flying Typhoon's? Probably because the Phoon is the LAST Minny ship that still embodies exactly what Minmatar should and always have been! A very specialized, specific class of ships that can be the swiss army knife of Eve, and yet be the most rewarding and difficult to fly...
You do realize my post (and previous ones) supported yours, right? ;) |

Tara Read
The Clean Up Crew S E D I T I O N
18
|
Posted - 2011.12.05 16:19:00 -
[650] - Quote
Emily Poast wrote:Tara Read wrote:Emily Poast wrote:The KB tells you what ships are flying - yes. But the ships people fly DOES tell you which ones are good. People arent stupid. The community, over time, will gravitate to what is good. Its a fact. People will fly what is going to give them the best chance. Argue them how ever much you want, but the KB stats are the only hard evidence we have - they dont lie.
I am suprised about the Brutix being so high on the killing blow list. I knew there was a lot of high-sec ganking, but I didnt know there was that much. ;)
EDIT: This was in response to the post 2 above me, but the post right above me proves the point. You really don't get it do you? It's clearly shows NOT what ships are "good" it shows exactly the evidence people have been ranting and raving about for weeks before Crucible. Which is, that it has come down to nothing more than a giant kite fest in combat. The Hurricane and Drake are so one dimensional and such a bore to fly..... The "community" (derp) isn't EVERYONE
. instead it becomes well what is most popular? Or well **** I can't fly the ship I want to fly because my FC wants us in "this" ship I've flown so many times it hurts... There is no skill involved! Gone are the days when you gawked at the inventiveness and the finesse of a few good pilots using Minny the way they were MEANT to be flown. Not this fotm "community" excuse bullshit you see today. It shouldn't be where the low skilled and to put it flatly, mediocre hop in a ship especially a Minny ship and get the results they do today. If you were to hop in a Minny ship like half the pilots do back in 2005, you'd be the laughing stalk of Eve. Now it's not only accepted, but encouraged to exploit the imbalance, the EZ mode that is now Minny simply because it's what popular? People rant and rave above how good the Tempest or the Hurricane is. Yet why don't we see people flying Typhoon's? Probably because the Phoon is the LAST Minny ship that still embodies exactly what Minmatar should and always have been! A very specialized, specific class of ships that can be the swiss army knife of Eve, and yet be the most rewarding and difficult to fly... You do realize my post (and previous ones) supported yours, right? ;)
I do now. Huzzah.
|
|

Vrykolakasis
Trinity Operations Aurora Irae
4
|
Posted - 2011.12.05 16:26:00 -
[651] - Quote
I had a long response but I'll simplify it to this:
AC have great ROF and Arties have great alpha, as such they get final strikes a lot. They don't necessarily do more damage than anything else - read more of the stats page to see that.
Fly a Maelstrom in PvP and you'll win a lot of fights. Fly a Typhoon PROPERLY and you'll win a lot of fights. Fly a Tempest and you'll win some fights. Alternatively, fly a Raven and you'll win a lot of fights. Fly a Scorpion PROPERLY and you'll win a lot of fights - although that's a niche role where you should have some skills in ewar. Fly a Rokh... and you might get some frigate killmails, but that's pre-crucible, you might do OK now.
For Amarr, if you fly the ship properly you are likely to win a lot of fights - that goes for all battleships and most of everything else. For Gallente... you should probably see how crucible has done. The main issue is not that Minmatar was OP it's that Gallente/hybrids were UP, there aren't many Amarr pilots, and Caldari pilots shoot missiles and therefore don't get many final blows - and if you've ever flown fleet warfare you'll see exactly why missiles have so few final blows. |

Naomi Knight
Imperial Academy Amarr Empire
75
|
Posted - 2011.12.05 16:31:00 -
[652] - Quote
Yep long gone are the days when matar required skill to fly , now it is just dumbproof. |

Naomi Knight
Imperial Academy Amarr Empire
76
|
Posted - 2011.12.05 16:41:00 -
[653] - Quote
Vrykolakasis wrote:I had a long response but I'll simplify it to this:
AC have great ROF and Arties have great alpha, as such they get final strikes a lot. They don't necessarily do more damage than anything else - read more of the stats page to see that.
Fly a Maelstrom in PvP and you'll win a lot of fights. Fly a Typhoon PROPERLY and you'll win a lot of fights. Fly a Tempest and you'll win some fights. Alternatively, fly a Raven and you'll win a lot of fights. Fly a Scorpion PROPERLY and you'll win a lot of fights - although that's a niche role where you should have some skills in ewar. Fly a Rokh... and you might get some frigate killmails, but that's pre-crucible, you might do OK now.
For Amarr, if you fly the ship properly you are likely to win a lot of fights - that goes for all battleships and most of everything else. For Gallente... you should probably see how crucible has done. The main issue is not that Minmatar was OP it's that Gallente/hybrids were UP, there aren't many Amarr pilots, and Caldari pilots shoot missiles and therefore don't get many final blows - and if you've ever flown fleet warfare you'll see exactly why missiles have so few final blows. omg
Rof and alpha is completly the opposite , saying that both favours final strikes is false. Go consult your math teacher. Fly raven in pvp ... omg thats where failing starts. Rokh and frigate killmails ...
The main issue is still that matar is way too good in way too many situations-->OP |

Kingwood
Genos Occidere HYDRA RELOADED
10
|
Posted - 2011.12.05 16:46:00 -
[654] - Quote
This thread is getting dumber every passing day. |

Tara Read
The Clean Up Crew S E D I T I O N
18
|
Posted - 2011.12.05 16:51:00 -
[655] - Quote
Kingwood wrote:This thread is getting dumber every passing day.
Just like you slave jockey's. FACE
|

Tara Read
The Clean Up Crew S E D I T I O N
18
|
Posted - 2011.12.05 16:52:00 -
[656] - Quote
Naomi Knight wrote:Yep long gone are the days when matar required skill to fly , now it is just dumbproof.
+1 for Truth. SPEAK IT REVEREND!!!! |

Takeshi Yamato
ALA Biomedical
15
|
Posted - 2011.12.05 17:25:00 -
[657] - Quote
Quote:The main issue is still that matar is way too good in way too many situations
What exactly creates the overpoweredness?
1) Tracking Enhancers / Computers: falloff bonus is too high. AC ships can stay far out of web and neut range while still doing significant damage. These modules are effectively a second type of damage increasing module for ships that will be fighting in falloff.
2) High tracking + high falloff is a very dangerous combination for ships that are smaller and FASTER. To counter a skirmish ship, you would normally use a smaller and faster ship to pin it down - however autocannons are also great at killing that exact type of ship.
3) In addition to the above, almost every Minmatar ship has spare high slots for neutralizers and ample cpu and grid as well as enough cap to use them. This further helps them to break tanks, control range and kill tacklers without any significant drawbacks.
4) The trademark speed agility works a bit too well with high falloff. It's only both together that are problematic.
5) Shield tanking mods and rigs don't slow them down. The choice durable or fast doesn't have to be made.
6) Freebies like selectable damage types, Hail being plain better than other close range ammo, and surprisingly good damage/ehp ratios for skirmisher ships are unnecessary but exist anyway.
To sum it up in one sentence, autocannon ships are overpowered because they are damn hard to counter. They can deal with almost anything and don't have to take the same risks as other ships do (or suffer from the same drawbacks). They need to have a specific weakness that can be exploited. How that is done is up to CCP. |

Maroxus
Strategic Syndicate
4
|
Posted - 2011.12.05 19:05:00 -
[658] - Quote
Takeshi Yamato wrote: Why armor tank and gimp your own speed when you can shield tank instead? Armor mods and rigs need to have their speed penalties removed (replaced by sig radius penalty), then the ships relying on them can finally start competing with shield tankers. Speed makes all the difference.
If they remove the speed penalty, then add an x-large shield extender because 1600s > LSE in HP gains.
The Abbadon can easily get a bigger EHP over the Rokh. Another nail in the coffin for the Rokh.
|

Onictus
Silver Snake Enterprise Against ALL Authorities
52
|
Posted - 2011.12.05 19:18:00 -
[659] - Quote
Takeshi Yamato wrote:Quote:The main issue is still that matar is way too good in way too many situations What exactly creates the overpoweredness? 1) Tracking Enhancers / Computers: falloff bonus is too high. AC ships can stay far out of web and neut range while still doing significant damage. These modules are effectively a second type of damage increasing module for ships that will be fighting in falloff. 2) High tracking + high falloff is a very serious threat for ships that are smaller and FASTER. To counter a skirmish ship, you would normally use a smaller and faster ship to pin it down - however autocannons are also great at killing that exact type of ship. 3) In addition to the above, almost every Minmatar ship has spare high slots for neutralizers and ample cpu and grid as well as enough cap to use them. This further helps them to break tanks, control range and kill tacklers without any significant drawbacks. 4) The trademark speed agility works a bit too well with high falloff. It's only both together that are problematic. 5) Shield tanking mods and rigs don't slow them down. The choice durable or fast doesn't have to be made. 6) Freebies like selectable damage types, Hail being plain better than other close range ammo, and surprisingly good damage/ehp ratios for skirmisher ships are unnecessary but exist anyway. To sum it up in one sentence, autocannon ships are overpowered because they are damn hard to counter. They can deal with almost anything and don't have to take the same risks as other ships do (or suffer from the same drawbacks). They need to have a specific weakness that can be exploited. How that is done is up to CCP.
Christ
Confirming Amarr fanbois are too scared to step up to hell cats and to ******* stupid to WARP AWAY.
I thought this **** was PvP 101 if you don't outrun it out gun it.
|

Not A Vampire
Science and Trade Institute Caldari State
0
|
Posted - 2011.12.05 19:36:00 -
[660] - Quote
The posting in this thread is pretty bad, even by eve-o standards. |
|

Takeshi Yamato
ALA Biomedical
16
|
Posted - 2011.12.05 19:50:00 -
[661] - Quote
Onictus wrote: Christ
Confirming Amarr fanbois are too scared to step up to hell cats and to ******* stupid to WARP AWAY.
I thought this **** was PvP 101 if you don't outrun it out gun it.
Yea I get it. Minmatar players are just better than everyone else. Also, CCP statistics mean nothing 
|

Vrykolakasis
Trinity Operations Aurora Irae
4
|
Posted - 2011.12.05 21:10:00 -
[662] - Quote
Naomi Knight wrote: omg
Rof and alpha is completly the opposite , saying that both favours final strikes is false. Go consult your math teacher. Fly raven in pvp ... omg thats where failing starts. Rokh and frigate killmails ...
The main issue is still that matar is way too good in way too many situations-->OP
omg omg omg
ROF gets, like, final blows because with high ROF, you, like, hit more often, increasing the chance that you'll get the final blow. Alpha gets final blow because... you know... you alpha-strike it... thus killing it... thus getting the final blow.
Omg and like, my math teacher totally agress, I like asked him and stuff, omg.
Raven has a niche PvP role that it is "completly" good at, just like... all other PvP ships. It is not, like, a jack of all or nothin but it is goods and at some. omg.
It can sometimes be difficult to spot the difference between a ****** and an angry PvP victim, but you are clearly the former.
omg |

Onictus
Silver Snake Enterprise Against ALL Authorities
52
|
Posted - 2011.12.05 22:37:00 -
[663] - Quote
Takeshi Yamato wrote:Onictus wrote: Christ
Confirming Amarr fanbois are too scared to step up to hell cats and to ******* stupid to WARP AWAY.
I thought this **** was PvP 101 if you don't outrun it out gun it.
Yea I get it. Minmatar players are just better than everyone else. Also, CCP statistics mean nothing 
Statistics say the drake is more used........ |

Not A Vampire
Science and Trade Institute Caldari State
2
|
Posted - 2011.12.05 22:39:00 -
[664] - Quote
In fairness, -A- works really hard to keep that statistic up.  |

Onictus
Silver Snake Enterprise Against ALL Authorities
52
|
Posted - 2011.12.06 00:11:00 -
[665] - Quote
Not A Vampire wrote:In fairness, -A- works really hard to keep that statistic up. 
I'll learn to fly one, one of these days |

Goose99
Republic Military School Minmatar Republic
276
|
Posted - 2011.12.06 01:29:00 -
[666] - Quote
Onictus wrote:Takeshi Yamato wrote:Onictus wrote: Christ
Confirming Amarr fanbois are too scared to step up to hell cats and to ******* stupid to WARP AWAY.
I thought this **** was PvP 101 if you don't outrun it out gun it.
Yea I get it. Minmatar players are just better than everyone else. Also, CCP statistics mean nothing  Statistics say the drake is more used........
Both most used and most popped, as opposed to killing the most.
Final blows, weapon type, 2011 only, PVP only:
Group: Projectile Weapon 1,455,484 Energy Weapon 392,605 Hybrid Weapon 250,858 Combat Drone 221,329 Heavy Missile 203,896
Type: 425mm AutoCannon II 388,602 220mm Vulcan AutoCannon II 207,378 200mm AutoCannon II 163,613 150mm Light AutoCannon II 144,349 720mm Howitzer Artillery II 136,879
By ship type scoring the final blow: Hurricane 378,864 Drake 272,204 Sabre 124,472 Dramiel 118,128 Vagabond 117,136 Cynabal 113,905 Abaddon 80,659 Tengu 79,493 Harbinger 71,286 Rifter 67,721 |
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