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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
John Hand
8
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Posted - 2011.11.16 05:08:00 -
[301] - Quote
Iam Widdershins wrote:Gol'dar wrote:@Iam Widdershins,
I try to understand the opposing position. With some arguments I can agree, with some I can't. I'm ok with -20% ehp, with logoffski, with some t2-modules such like the siege and also the warp disruption field generator with now 24km. There are a lot of changes with this patch. They will replace old fleetdoctrines, of course. But I don't want chars with useless ships like pre-apogrypha.
And NO, I don't want to fly an "I-Win-Button"-ship. With Titans there are unique in usability. You can't dock them, you are ecm-invulnerable and in price there are exobitant (in relation to all other ships). I don't want the actually supercarrier back, a nerf was neseccary. But I don't want the pre-apogrypha supercarrier too. Today you can carry 48 fighter/fighter bomber (Nyx) with a decent count of standard drones, After this nerf you can carry 30 fighter/fighter bomber without any standard drones. Fighter bomber are complete useless against subcaps, fighter are useless against frig/cruiser and nearly useless against bc. What do You carry in Your supercarrier? Without DCU you can field 20 drones. Some player ask for an separatly dronebay of 125-150 m-¦ for a slightly defence against subcaps. Is this a I-Win-Button? Is it a I-Win-Button asking for an role there are slightly better than other ships in this one role? Is it a I-Win-button asking for an jumprange-change between carrier and supercarrier? Going for more logistics ITT people ask for a 100% bonus to Small weapons on their Abaddons because currently they are almost completely defenseless against frigates. If you want to kill frigates, cruisers, and BCs... maybe you should fly something else.
ever hear of drones? Every ship is able to deal with classes smaller then itself because every cruiser class hull or bigger has a drone bay. After the nerf there will be a wide range of ships without drone bays that are very large and VERY VERY expansive. Drones really are the "I win" button people are crying about, yet everyone can use them. It just so happens that supers can put out more then the standard 5, and even normal carriers can take on decent sized fleets on there own as well. [sarcasm]So if you want to nerf supers, nerf carriers too since they apparently are so OP because they too can carry 400+ drones [/sarcasm]. |
Baki Yuku
Nordgoetter Viking Empire
2
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Posted - 2011.11.16 07:07:00 -
[302] - Quote
Vincent Gaines wrote:Has anyone tested sieging dreads against supers yet? I'll try to tomorrow but I have a feeling they are still able to be speedtanked.
Yes they speedtank its so ******** I'm at loss of words for it.. Naglfar with Autos will only hit for 50% of its damage against moving supers while being in optimal range. Yeah these -50% tracking on siege are still there so what did you expect.. I'd love to see them gone I mean CCP made the tracking/max target change back in the day against lowsec station camping dreads but with supers in the game nobody is doing that anymore anyways.. Kill the tracking penalty and boost the locking speed a bit cuz even a super takes a long time to log in siege which sucks.. and dreads will do damage against carriers and supers:) |
Sigras
Conglomo IMPERIAL LEGI0N
46
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Posted - 2011.11.16 07:38:00 -
[303] - Quote
Mauryce wrote:Vincent Gaines wrote: ...I understand your plight, mind you I was a Wyvern pilot and if I go back into a super it'll be a Nyx instead. I know the pain of flying shield caps in general. (.....) And to be honest, if you're a minnie specced subcap pilot you should be happy as hell right now... Feedback Thread: "Capital Ships": thats the topic. I dont care about happy subcaps Minnmatar pilots. If one use years of skills to fligh a Hel, now its time to rework useless bonus... so, wait . . . this person trained for a Hel knowing that it had a less than optimal stat setup then bought one, and now wants them to buff his ship? Ok, maybe the Hel needs a buff, maybe not, but I really hope for that moron it stays just the way it is. |
Sigras
Conglomo IMPERIAL LEGI0N
46
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Posted - 2011.11.16 07:48:00 -
[304] - Quote
John Hand wrote:ever hear of drones? Every ship is able to deal with classes smaller then itself because every cruiser class hull or bigger has a drone bay. After the nerf there will be a wide range of ships without drone bays that are very large and VERY VERY expansive. Drones really are the "I win" button people are crying about, yet everyone can use them. It just so happens that supers can put out more then the standard 5, and even normal carriers can take on decent sized fleets on there own as well. [sarcasm]So if you want to nerf supers, nerf carriers too since they apparently are so OP because they too can carry 400+ drones [/sarcasm]. clearly youre having a problem understanding the issues at hand.
The problem is not that supercarriers are able to launch drones . . . the problem is that supercarriers are able to effectively engage every ship of every size in the game . . .
Now I realize that all drone ships are able to do this, but usually the answer is "just bring a bigger ship" which is absolutely fine for every ship up to and including a carrier, but the issue with the supercarrier is that there is no bigger ship! Its as big as it gets and can even take on Titans at the correct range!
This could have been fixed in a number of ways, but the way they chose to do it was to reduce/eliminate its damage to smaller ships. This was accomplished by removing its drones.
TL;DR With all other drone ships, you can just escalate and bring a bigger ship, but with the supercarrier you cant because it IS the biggest ship. |
Charles Edisson
Isk Incorporated
7
|
Posted - 2011.11.16 10:30:00 -
[305] - Quote
The drone bays on the supers are now too small. no other ship in the game relies 100% on Drones for 100% of it's offensive capabilities. So now SC cant even tage fighters and FIghter bombers, That's like forcing a BS fleet to only take long or short range ammo when they undock.
They should make the game like WOW and do RP resets at every update. Because at the moment the vet players are a smaller number but have soo many more RP that they can wipe the floor with newbies. There are a lot more newbies/low skill players. the masses ***** and whine more, more importantly they give CCP a lot more money.
EVE is not a game it is a business. CCP do what ever makes them the most money. That is catering for the low skill masses.
That's the painfull cold hard truth of things, I'm expecting patricide to be the next big thing in next years summer expansion. |
Sigras
Conglomo IMPERIAL LEGI0N
46
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Posted - 2011.11.16 11:40:00 -
[306] - Quote
I disagree . . . its like forcing battleships to choose between short or long range guns when they undock . . . oh wait . . . |
Ammath
Nasgul Collective Cascade Imminent
4
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Posted - 2011.11.16 12:32:00 -
[307] - Quote
Vincent Gaines wrote:
Capital warfare should remain capital. It should involve a support fleet. And I'm sorry but some of these super alliances with hundreds of supers are going to hurt... just as much as they benefitted from them being overpowered.
Actually it means smaller alliances who field less supercaps will now field zero, those pilots likely in time will get angry and migrate to the already super-cap blobby mega alliances so they can use their ships they worked so hard to get instead of pissing $15/mo down a hole... which will..
a) make mega super blobs more mega
b) make smaller alliances weaker (again)
c) do nothing to stop the 300+ super blobs from coming to rip up your fleet
Good job CCP.
|
zero2espect
ZERO HEAVY INDUSTRIES
16
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Posted - 2011.11.16 12:44:00 -
[308] - Quote
forum ate my beautiful post - not going to write it again.
the short version however is that this is the worst thought through change from a company with a history of rolling out ill thought through changes. this does not address the fundamentals that we need fixed. we want super capitals in space so that pilots can enjoy using them and we can enjoy shooting at them. but we do not want them to be in super blobs the only time we see them. there's 2 sides to this coin - there's the use in low sec and skirmishes and the 0.0 moon goo wars. the proposed changed will completely remove the use of super caps by low resource entities and hence remove them from consideration for small corps/alliances. this also means that they will be removed from the field and not able to be shot at by the opposing forces to these smal corp/alliances. in 0.0 the nerf doesn't do anything. either the resource rich just bring more of them with more support, or they change the resource allocation to the next "best platform" - the net result is status quo except you upset almost every pilot who already has one and force the same players to join the super blobs (or firesale and unsub).
as a low sec player it's going to be sad that the only time i will ever see a super from now on will be when we get lol'd by PL or whoever with 40 supers, or we happen to catch sight of the same blob moving through low sec with travel fits. we'll probably never again be able to shoot one or two and there will be no "dream" of getting one or two for our corp. thanks ccp. btw xmas is coming ccp, so you could shoot down santa just to ruin that too.
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Roger Soros
Science and Trade Institute Caldari State
0
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Posted - 2011.11.16 12:53:00 -
[309] - Quote
Supers are op because there is too many of them, boost their price and manufacturing time to a level that a big alliance like red or goons whould efford only a small fleet of them like 2-3 titan and 10-15 moms problem solved. Also insert a price check on them if the level of incomes a big alliance can have become to big rise the supers price even more. A single player should never be allowed to buy such a thing without being in a big ally. |
Vincent Gaines
Macabre Votum Morsus Mihi
96
|
Posted - 2011.11.16 13:16:00 -
[310] - Quote
Charles Edisson wrote:The drone bays on the supers are now too small. no other ship in the game relies 100% on Drones for 100% of it's offensive capabilities. So now SC cant even tage fighters and FIghter bombers, That's like forcing a BS fleet to only take long or short range ammo when they undock.
They should make the game like WOW and do RP resets at every update. Because at the moment the vet players are a smaller number but have soo many more RP that they can wipe the floor with newbies. There are a lot more newbies/low skill players. the masses ***** and whine more, more importantly they give CCP a lot more money.
EVE is not a game it is a business. CCP do what ever makes them the most money. That is catering for the low skill masses.
That's the painfull cold hard truth of things, I'm expecting patricide to be the next big thing in next years summer expansion.
Bring a carrier with you to carry the other type of drones. WTF do you think fleet logistics are for?
This isn't WoW, it's a big boy game, you have to think a bit. Try it sometime. |
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Vincent Gaines
Macabre Votum Morsus Mihi
96
|
Posted - 2011.11.16 13:20:00 -
[311] - Quote
Ammath wrote:Vincent Gaines wrote:
Capital warfare should remain capital. It should involve a support fleet. And I'm sorry but some of these super alliances with hundreds of supers are going to hurt... just as much as they benefitted from them being overpowered.
Actually it means smaller alliances who field less supercaps will now field zero, those pilots likely in time will get angry and migrate to the already super-cap blobby mega alliances so they can use their ships they worked so hard to get instead of pissing $15/mo down a hole... which will.. a) make mega super blobs more mega b) make smaller alliances weaker (again) c) do nothing to stop the 300+ super blobs from coming to rip up your fleet Good job CCP.
ok Mr soothsayer.
tbh any "small" alliance that uses supers usually does it to hot drop subcaps, and not for capital warfare. As such were part of the problem to begin with.
And given the number of SCs being put up for sale, I think that they will be used with more restraint and purpose other than an i-win button.
|
Shadowsword
The Rough Riders Ares Protectiva
63
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Posted - 2011.11.16 13:27:00 -
[312] - Quote
CCP Tallest wrote:Nidhoggur: * 7,5% bonus to armor and shield transfer amount per carrier level instead of 5%. * +30000 PG * +2500 capacitor capacity (recharge time will be changed to have same base recharge.)
Hel: * 7,5% bonus to armor and shield transfer amount per carrier level instead of 5%. * +5000 capacitor capacity (recharge time will be changed to have same base recharge.)
I don't like those bonuses. Not because they aren't good, but because there's already too much remote in Eve. The supercap blob became a huge issue in big part because of too much remote. Soon you'll have fleets comparing their number of logistic cruisers and refusing to engage if they don't have more of them.
Quote: * There need to be deadspace shield invulnerability fields equivalent to the A-Type EANM modules
There's laways been a trade-off between armor taning and shield tanking: Armor tankers have their passive omni-resist module, shield tankers have their omni-resist module, too, that is more efficient, but use cap.
If you want to release shield EANM mods, then it would only be fair to also release an active armor invulnerability module as well.
The rest I agree with. |
Vincent Gaines
Macabre Votum Morsus Mihi
96
|
Posted - 2011.11.16 13:30:00 -
[313] - Quote
Baki Yuku wrote:Vincent Gaines wrote:Has anyone tested sieging dreads against supers yet? I'll try to tomorrow but I have a feeling they are still able to be speedtanked. Yes they speedtank its so ******** I'm at loss of words for it.. Naglfar with Autos will only hit for 50% of its damage against moving supers while being in optimal range. Yeah these -50% tracking on siege are still there so what did you expect.. I'd love to see them gone I mean CCP made the tracking/max target change back in the day against lowsec station camping dreads but with supers in the game nobody is doing that anymore anyways.. Kill the tracking penalty and boost the locking speed a bit cuz even a super takes a long time to log in siege which sucks.. and dreads will do damage against carriers and supers:)
I would like to see both halved:
tracking penalty -25% explosion velocity -30% max locked targets: 5
Citadel cruise missiles right now have an explosion velocity of 50m/s
(I'm not sure on turret based platforms when it comes to dreads, someone work with me here) |
StukaBee
GoonWaffe Goonswarm Federation
9
|
Posted - 2011.11.16 14:14:00 -
[314] - Quote
Roger Soros wrote:Supers are op because there is too many of them, boost their price and manufacturing time to a level that a big alliance like red or goons whould efford only a small fleet of them like 2-3 titan and 10-15 moms problem solved.
We, and every other major alliance have that amount of supercaps several times over, so all your suggestion does is hinder other, newer alliances from building their own supercap fleet to catch up. |
DavidJayder
modro ROMANIAN-LEGION
0
|
Posted - 2011.11.16 14:38:00 -
[315] - Quote
Please remove the missile slots on the Naglfar. It is a bad idea and like all the other Minmatar split missile/gun ships it makes it bad. |
Vincent Gaines
Macabre Votum Morsus Mihi
97
|
Posted - 2011.11.16 14:44:00 -
[316] - Quote
DavidJayder wrote:Please remove the missile slots on the Naglfar. It is a bad idea and like all the other Minmatar split missile/gun ships it makes it bad.
Agreed
drop both missile slots and add a turret... the missile bay doesn't even have a bonus applied to it, what's the point of it being there? |
Charles Edisson
Isk Incorporated
7
|
Posted - 2011.11.16 15:08:00 -
[317] - Quote
Vincent Gaines wrote:Charles Edisson wrote:The drone bays on the supers are now too small. no other ship in the game relies 100% on Drones for 100% of it's offensive capabilities. So now SC cant even tage fighters and FIghter bombers, That's like forcing a BS fleet to only take long or short range ammo when they undock.
They should make the game like WOW and do RP resets at every update. Because at the moment the vet players are a smaller number but have soo many more RP that they can wipe the floor with newbies. There are a lot more newbies/low skill players. the masses ***** and whine more, more importantly they give CCP a lot more money.
EVE is not a game it is a business. CCP do what ever makes them the most money. That is catering for the low skill masses.
That's the painfull cold hard truth of things, I'm expecting patricide to be the next big thing in next years summer expansion. Bring a carrier with you to carry the other type of drones. WTF do you think fleet logistics are for? This isn't WoW, it's a big boy game, you have to think a bit. Try it sometime.
My appologies. I must have missed the carrier Buff that lets it carry 20 FIghter bombers.
Doesn't really matter the update is fixed bar bug fixing so I've suspended repayment on my SC toon.
|
DavidJayder
modro ROMANIAN-LEGION
0
|
Posted - 2011.11.16 15:14:00 -
[318] - Quote
If I was gonna make a suggestion I know wouldn't be followed but would be good in general it would be to remove siege altogether. It is a useless mechanic that forces a much larger negative on dreads compared to any other capital ship. Dreads already are missing a role. Since the sov mechanics have changed the chief role of the dread, pos shooting has become more and more unnecessary as its much easier just to bring a fleet of battleships to do it then dreads(mainly due to no one wanting to fly dreads). Shooting other caps with dreads is useless unless that ship is another sieged dread as anything can speed tank them. Even cutting the siege timer is useless as every time you siege up your basically assuming if anyone shows up your dead. There is no requirement of any effort for the opponent to catch a dread either when its sieged. Carriers have other options then triage give dreads the same. Get rid of the siege module and give dreads either more guns or a damage boost. Lower their ehp if you have to but give them more of a use then just taking down a pos a couple minutes faster. This would ensure more mixed fleets imo as you would need tacklers to kill dreads instead of just dropping a super on them. |
Vincent Gaines
Macabre Votum Morsus Mihi
103
|
Posted - 2011.11.16 15:27:00 -
[319] - Quote
Charles Edisson wrote:Vincent Gaines wrote: Bring a carrier with you to carry the other type of drones. WTF do you think fleet logistics are for?
This isn't WoW, it's a big boy game, you have to think a bit. Try it sometime.
My appologies. I must have missed the carrier Buff that lets it carry 20 FIghter bombers. Doesn't really matter the update is fixed bar bug fixing so I've suspended repayment on my SC toon.
It can carry fighters for you. You carry the bombers.
If anything, I'd support a stealth buff by allowing carriers to HOLD fighter bombers in their drone bay but not fly them. (that gives you 80,000m3 which can hold 16) + 2 in corp hanger giving you 18 total. |
Gypsio III
Dirty Filthy Perverts
103
|
Posted - 2011.11.16 15:37:00 -
[320] - Quote
Vincent Gaines wrote:DavidJayder wrote:Please remove the missile slots on the Naglfar. It is a bad idea and like all the other Minmatar split missile/gun ships it makes it bad. Agreed drop both missile slots and add a turret... the missile bay doesn't even have a bonus applied to it, what's the point of it being there?
Please also replace the launcher slots on the Phoenix with turret slots (and its shield tank with an armour tank) to prevent it being the only missile-using dread, making it hated and useless and its pilots told to train a proper dread to simplify dread DPS application, removing the missile flight time issue. |
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Vincent Gaines
Macabre Votum Morsus Mihi
105
|
Posted - 2011.11.16 15:40:00 -
[321] - Quote
DavidJayder wrote:If I was gonna make a suggestion I know wouldn't be followed but would be good in general it would be to remove siege altogether. It is a useless mechanic that forces a much larger negative on dreads compared to any other capital ship. Dreads already are missing a role. Since the sov mechanics have changed the chief role of the dread, pos shooting has become more and more unnecessary as its much easier just to bring a fleet of battleships to do it then dreads(mainly due to no one wanting to fly dreads). Shooting other caps with dreads is useless unless that ship is another sieged dread as anything can speed tank them. Even cutting the siege timer is useless as every time you siege up your basically assuming if anyone shows up your dead. There is no requirement of any effort for the opponent to catch a dread either when its sieged. Carriers have other options then triage give dreads the same. Get rid of the siege module and give dreads either more guns or a damage boost. Lower their ehp if you have to but give them more of a use then just taking down a pos a couple minutes faster. This would ensure more mixed fleets imo as you would need tacklers to kill dreads instead of just dropping a super on them.
If you remove siege you'd need to bump the base damage up to compensate for the DPS.
I feel that siege should be used for 2 things - structures and supers, while OOS should be used for regular capitals.
The problem with dreads not being on POS bashes isn't because nobody wants to fly them, but as you said what happens is:
1) dreads drop into siege
2) lone hostile recon decloaks and pops cyno
3) 20 supers jump in
4) dreads are stuck for an agonizing time and begin popping
It's safer and easier to bring in battleships or even BCs with proper logi.
I proposed buffing tracking and explosion velocity while in siege, and in addition to those:
Buff POS guns
Small - typical damage of large batteries (~87% for Arty for example) Medium - increase damage modifier from ~67% to about ~100% Large - increase damage modifier from ~87% to about ~150 to 170%
This means a POS gunner at a large POS can instapop battleships before logi can rep. It also means unsieged dreads can take a little hurt and would utilize carrier logistics.
Allow remote rep from carriers to dreads in siege, and drop the local tank bonus.
keep the siege timer at the reduced duration.
This does a few things, it forces dreads on POS towers again thus giving supers more to do now that thy are geared to OS bashing.
It puts the smaller ships back on SBUs and TCUs. |
Vincent Gaines
Macabre Votum Morsus Mihi
105
|
Posted - 2011.11.16 15:44:00 -
[322] - Quote
Gypsio III wrote: Please also replace the launcher slots on the Phoenix with turret slots (and its shield tank with an armour tank) to prevent it being the only missile-using dread, making it hated and useless and its pilots told to train a proper dread to simplify dread DPS application, removing the missile flight time issue.
let the haters hate... I'll bring my delayed-DPS phoenix anyway.
|
Lucius Razor
Fallen Angel's White Noise.
2
|
Posted - 2011.11.16 15:47:00 -
[323] - Quote
What everyone here is failing to realize is the fact that those changes wont change anything on Alliance Warfare Level. They just ruin the ships for the personal player.
After this patch Capital warfare as a whole will die out. Maybee not right on patchday, but i dont give it 3 months until seeing deployed capitals will become something you only see n00bs doing. And even that only that one time while they get droped by a BS Gang with RR support.
Dreads are still just a bunch of big unmovable targets if deployed, carriers are way to thin for bigger fleet fights (a decent sized Alpha Fleet can instapop one without hazzle) and SCs will simply lack something to shoot at (remember, Fighters + Fighter Bombers can not even shoot POSes) .
The only worthy Caps to use will be Titans, because of their still awesome DPS and EHP without Tracking penality and their ability to even bring their own support fleet right with them through the bridge. Especially, if u have mutliple of them.
Than Goons will cry some more, Titans will be nerfed into oblivion and that was it for Eve Online and Cap warfare.
I dont know, but i stil think the dumbest thing they ever did was to remove the AoE DD. With the AoE DD and the old Sov Structure, Dreads would still be the Nr.1 Cap with a Role and the Bonus, that their Damage could not be taken without destroying the actuall ship.
Oh and btw.: To comment that supers need to be nerfed, because their is no bigger ship: Ever thought that this will always be the case? I mean, tell me what bigger ship to bring in highsec than a BS? What is the solution to that?
Let me tell you: BRING MOAR
So if u want to beat 100 SCs, than BRING MOAR.
There will always be *the biggest ship*. The problem with SCs is simply that some where wise enough to get them and some where not and now are crying.
Oh and btw.: To all people telling us to stop whining and swallow it, why didnt u do that in the first place and swallowed the fact that our ships are better than the crap you fly and just shut up? Seems you cryed loud and long enough so that CCP had to feel sorry for you and your incompetence. Because everyone can get into a SC, even if he does only Level 4s in Highsec. It just takes some time and dedication and the ability to motivate yourself over an extended periode of time.
But no, putting effort into something should never pay out. |
Vincent Gaines
Macabre Votum Morsus Mihi
106
|
Posted - 2011.11.16 16:28:00 -
[324] - Quote
Lucius Razor wrote:What everyone here is failing to realize is the fact that those changes wont change anything on Alliance Warfare Level. They just ruin the ships for the personal player.
After this patch Capital warfare as a whole will die out. Maybee not right on patchday, but i dont give it 3 months until seeing deployed capitals will become something you only see n00bs doing. And even that only that one time while they get droped by a BS Gang with RR support.
The only worthy Caps to use will be Titans, because of their still awesome DPS and EHP without Tracking penality and their ability to even bring their own support fleet right with them through the bridge. Especially, if u have mutliple of them.
Than Goons will cry some more, Titans will be nerfed into oblivion and that was it for Eve Online and Cap warfare.
Dreads are still just a bunch of big unmovable targets if deployed, carriers are way to thin for bigger fleet fights (a decent sized Alpha Fleet can instapop one without hazzle) and SCs will simply lack something to shoot at (remember, Fighters + Fighter Bombers can not even shoot POSes) .
Add in the above buff to POS guns and dreads will be REQUIRED to take out large POSs just as they were before the subcap EHP buff (anyone remember that?). It's why dreads were put in, because BS fleets couldn't live long enough.
I'm not a Goon but I agree that super proliferation was getting out of hand.
Quote:I dont know, but i stil think the dumbest thing they ever did was to remove the AoE DD. With the AoE DD and the old Sov Structure, Dreads would still be the Nr.1 Cap with a Role and the Bonus, that their Damage could not be taken without destroying the actuall ship.
Slight problem. I've seen upwards of 10-20 Titans on grid before. With the AoE doomsday that is enough to DD any dread/carrier, and would bring us back to the "i win" button when subcap fleets were dropped with an AoE.
Hell, when I was in DNS we had RA try to DD our recon gang.
Quote:Oh and btw.: To comment that supers need to be nerfed, because their is no bigger ship: Ever thought that this will always be the case? I mean, tell me what bigger ship to bring in highsec than a BS? What is the solution to that?
Let me tell you: BRING MOAR
So if u want to beat 100 SCs, than BRING MOAR.
And what happens when you bring 200? what happens when you blue half of nullsec including the alliances with the majority of supers? Then there is nothing to prevent a steamroll.
I'm going to bring up Vale and Tribute.. you realize that there is no way the NC or any other alliance (or coalition) could have matched the numbers of DRF? And you're STILL blue to each other. Yes this is less about mechanics and more about the social aspect, but addressing your comment- What do you do when you can't? You lose because you have no chance so why bother?
Do you remember how you got JZV? How many supers did you bring when the station came out of RF? How about ZLZ?
Quote:There will always be *the biggest ship*. The problem with SCs is simply that some where wise enough to get them and some where not and now are crying.
I think you have it backwards. It's not about being wise enough, it is saying, "we can win easily let's get together every single group that has them or every pilot and we can't be stopped"
If you're playing basketball, and you have only 3 guys over 6' tall vs a whole team reaching 7', explain the motivation when it comes to playing against them?
Quote:Oh and btw.: To all people telling us to stop whining and swallow it, why didnt u do that in the first place and swallowed the fact that our ships are better than the crap you fly and just shut up? Seems you cryed loud and long enough so that CCP had to feel sorry for you and your incompetence. Because everyone can get into a SC, even if he does only Level 4s in Highsec. It just takes some time and dedication and the ability to motivate yourself over an extended periode of time.
But no, putting effort into something should never pay out.
You sound like a kid who had his candy taken away. You're right, let's ALL get into supers. Every single person. Then what, it's supercarriers online and nothing more. |
vurdosek
Entropy Tech. Shadow of xXDEATHXx
1
|
Posted - 2011.11.16 16:31:00 -
[325] - Quote
Vincent Gaines wrote:Charles Edisson wrote:The drone bays on the supers are now too small. no other ship in the game relies 100% on Drones for 100% of it's offensive capabilities. So now SC cant even tage fighters and FIghter bombers, That's like forcing a BS fleet to only take long or short range ammo when they undock.
They should make the game like WOW and do RP resets at every update. Because at the moment the vet players are a smaller number but have soo many more RP that they can wipe the floor with newbies. There are a lot more newbies/low skill players. the masses ***** and whine more, more importantly they give CCP a lot more money.
EVE is not a game it is a business. CCP do what ever makes them the most money. That is catering for the low skill masses.
That's the painfull cold hard truth of things, I'm expecting patricide to be the next big thing in next years summer expansion. Bring a carrier with you to carry the other type of drones. WTF do you think fleet logistics are for? This isn't WoW, it's a big boy game, you have to think a bit. Try it sometime.
U can't be serious. Wtf is the purpose of a supercarrier if a carrier has to bring its drones for the supercarrier to use? |
vurdosek
Entropy Tech. Shadow of xXDEATHXx
1
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Posted - 2011.11.16 16:35:00 -
[326] - Quote
Vincent Gaines wrote: If you're playing basketball, and you have only 3 guys over 6' tall vs a whole team reaching 7', explain the motivation when it comes to playing against them?
U have mj, dr.j, magic johnson, allen iverson, and Damon Stoudamire and they have shawn bradley, nazr mohammed, Gheorghe Muresan, Manute Bol, and Chuck Nevitt |
Vincent Gaines
Macabre Votum Morsus Mihi
107
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Posted - 2011.11.16 17:39:00 -
[327] - Quote
vurdosek wrote: U can't be serious. Wtf is the purpose of a supercarrier if a carrier has to bring its drones for the supercarrier to use?
If you want to have your choice on deployment
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vurdosek
Entropy Tech. Shadow of xXDEATHXx
1
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Posted - 2011.11.16 17:42:00 -
[328] - Quote
they need to remove the word super |
DeadDuck
Cutting Edge Incorporated RAZOR Alliance
4
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Posted - 2011.11.16 17:52:00 -
[329] - Quote
Simple solution for the super cap issue:
a) Remove them from game; b) Return their isk mineral cost to their owners; c) Return the isks spent in skills to the pilots; d) Return the isks that were invested by corporations/pilots on modules that can only be used by super caps; e) Return to the current owners the isks spent on BPO/BPC's Super Caps; f) Return to the corps/pilots/owners the isks invested in CSAA's out there; g) Return their SP's invested in the proper skils to a pool where the pilots can reassigne them; ... f) Everybody happy.
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xxxak
Intergalactic Syndicate Nulli Secunda
66
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Posted - 2011.11.16 17:54:00 -
[330] - Quote
The new supercarriers are totally nerfed to Hell.
They are actually worse than the old Motherships.
Honestly, F you CCP. You, like all other modern game developers, have no finesse, no concept of elegance.
You are a stupid, blunt, brute, who is only able to swing a axe. Eventually, you will rip your own leg off and bleed to death. I will already be playing something else. Nerfing supers is not going to help the N+1/Blob problem. It will just mean that superpilots will be even more likely to want to blob. Think more creatively. Support the idea of a subcap "assault bomber." |
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