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Rubix Khamsi
Royal Amarr Institute Amarr Empire
2
|
Posted - 2011.11.22 03:52:00 -
[481] - Quote
Ganthrithor wrote:Lol, there was a nice hurricanes vs 10 titans and a giant pile of nyxes fight today. Guess what killed all the hurricanes? Hint: it wasn't overpowered supercarrier drones. Hint: They are nerfing that too... |

Vincent Gaines
Macabre Votum Morsus Mihi
141
|
Posted - 2011.11.22 04:10:00 -
[482] - Quote
Ganthrithor wrote:Lol, there was a nice hurricanes vs 10 titans and a giant pile of nyxes fight today. Guess what killed all the hurricanes? Hint: it wasn't overpowered supercarrier drones. After the patch they can't DD subcaps, and can't be remotely boosted.
Many supercarrier pilots are going to stay, some might go for a Titan, a few will firesale. |

Demon Azrakel
Defiant.. Narwhals Ate My Duck
53
|
Posted - 2011.11.22 04:16:00 -
[483] - Quote
Demon Azrakel wrote:Chimera. CPU. +10%-20%. Now.
Since it was not going to be read where I posted it.
[Archon, WH Triage] Capital Inefficient Armor Repair Unit Capital Inefficient Armor Repair Unit Corpum A-Type Energized Adaptive Nano Membrane True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Triage Module I Capital Coaxial Regenerative Projector Capital Coaxial Regenerative Projector Capital Coaxial Regenerative Projector Capital Murky Energy Transmitter I
Large Capacitor Control Circuit II Large Capacitor Control Circuit II Large Capacitor Control Circuit I
Standard WH fit, not too expensive, right? Fits easily. You do not even have to fit all of those expensive modules for the fit to work; full meta 0 t2 fit works just fine. Feel free to toss the new t2 triage module on there. For higher DPS pvp when the enemies don't bring Bhaalgorns (in someone elses wormhole, for instance, and when not engaging R&K, AHARM, or any other big WH groups), bring two B-type EANMs instead of the one A-type. Fitting how you want, you have the CPU and PG to do ANYTHING with the archon (other than shield tank it. I guess triple rep is out, but you were an idiot for expecting that...).
Now the Caldari Equivalent:
[Chimera, Triage WH] True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay
Capital Neutron Saturation Injector I Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field True Sansha Cap Recharger True Sansha Cap Recharger True Sansha Cap Recharger True Sansha Cap Recharger
Capital Murky Shield Screen Transmitter I Capital Murky Shield Screen Transmitter I Capital Murky Shield Screen Transmitter I Triage Module I Capital Murky Energy Transmitter I
Large Capacitor Control Circuit II Large Capacitor Control Circuit II Large Capacitor Control Circuit I
Fits by 4.25 CPU. Note all of the faction / meta 2 modules on there that have lower fitting requirements. You need them to do this. You need 5 to fit the new t2 triage. Want to add something like a boost amp to that tank because no one is really neuting you? If you use a 5% CPU implant, you can fit a Pith C shield boost amp, and still not shoehorn that T2 triage module on there. You can do whatever you want with an archon, but hardly anything with a chimera.
5% CPU boost would make this ship less ******** to fit tbqfh. |

Svennig
Dreddit Test Alliance Please Ignore
32
|
Posted - 2011.11.22 06:27:00 -
[484] - Quote
Demon Azrakel wrote:Demon Azrakel wrote:Chimera. CPU. +10%-20%. Now. Since it was not going to be read where I posted it. [Archon, WH Triage] Capital Inefficient Armor Repair Unit Capital Inefficient Armor Repair Unit Corpum A-Type Energized Adaptive Nano Membrane True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Triage Module I Capital Coaxial Regenerative Projector Capital Coaxial Regenerative Projector Capital Coaxial Regenerative Projector Capital Murky Energy Transmitter I Large Capacitor Control Circuit II Large Capacitor Control Circuit II Large Capacitor Control Circuit I Standard WH fit, not too expensive, right? Fits easily. You do not even have to fit all of those expensive modules for the fit to work; full meta 0 t2 fit works just fine. Feel free to toss the new t2 triage module on there. For higher DPS pvp when the enemies don't bring Bhaalgorns (in someone elses wormhole, for instance, and when not engaging R&K, AHARM, or any other big WH groups), bring two B-type EANMs instead of the one A-type. Fitting how you want, you have the CPU and PG to do ANYTHING with the archon (other than shield tank it. I guess triple rep is out, but you were an idiot for expecting that...). Now the Caldari Equivalent: [Chimera, Triage WH] True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay Capital Neutron Saturation Injector I Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field True Sansha Cap Recharger True Sansha Cap Recharger True Sansha Cap Recharger True Sansha Cap Recharger Capital Murky Shield Screen Transmitter I Capital Murky Shield Screen Transmitter I Capital Murky Shield Screen Transmitter I Triage Module I Capital Murky Energy Transmitter I Large Capacitor Control Circuit II Large Capacitor Control Circuit II Large Capacitor Control Circuit I Fits by 4.25 CPU. Note all of the faction / meta 2 modules on there that have lower fitting requirements. You need them to do this. You need 5 CPU to fit the new t2 triage. Want to add something like a boost amp to that tank because no one is really neuting you? If you use a 5% CPU implant, you can fit a Pith C shield boost amp, and still not shoehorn that T2 triage module on there. You can do whatever you want with an archon, but hardly anything with a chimera. 5% CPU boost would make this ship less ******** to fit tbqfh. EDIT: actually, shield Archon is not out of the question... As long as you run remote armor. Slightly less cap regen and base tank than the armor Archon, but the tank overheats for more. Also, it tanks more than the chimera with the fit posted above for slightly less (~20 or 30) cap regen. I would run it for ***** and giggles, but I have to choose either armor or shields boosts (this is a lie, my booster alt can run the resist bonus to shields and all three to armor at the same time; one would be less though because of which afk T3 i was in. I am also too lazy to grab my boost tengu given that I already have a properly fit 4 link nigh-unprobeable legion; the tengu is not that great.)
This is interesting. I didn't realise that the chimera had fitting problems with such a system. I've posted earlier in this thread about the difficulty running a four-rack shield setup with the nidhoggur due to CPU fitting issues.
So, I think I'm going to disagree with you slightly - the chimera doesn't need to change. The CPU requirements of capital shield mods need to be reduced by, say, 25 CPU to bring them to 150. |

Headerman
Quovis Shadow of xXDEATHXx
332
|
Posted - 2011.11.22 06:43:00 -
[485] - Quote
Hmm... Comparing a BPO of a Nyx on the Test server Vs TQ... it appears the Nyx will be more expensive to build. Can anyone else confirm?
BP alterations are also for other SCs and the dreads The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Ganthrithor
GoonWaffe Goonswarm Federation
85
|
Posted - 2011.11.22 07:26:00 -
[486] - Quote
It's gonna take more than removing links from titans to keep their guns from blapping subcabs, hth. The patch is a step in the right direction but titans are still gonna rip BS gangs etc to shreds.
e: though I agree that the DD change has important ramifications for HICs in particular. |

Soon Shin
Abyssal Heavy Industries Narwhals Ate My Duck
9
|
Posted - 2011.11.22 08:17:00 -
[487] - Quote
Ganthrithor wrote:It's gonna take more than removing links from titans to keep their guns from blapping subcabs, hth. The patch is a step in the right direction but titans are still gonna rip BS gangs etc to shreds.
e: though I agree that the DD change has important ramifications for HICs in particular.
You'll need a webber and a painter to pin down a bs for a titan to kill. You're gonna have to nerf webbers and painters more which will adversely affect many aspects of pvp.
If you nerf the tracking of capital guns even more then it will have trouble hitting moving supercaps.
When you're in a BS around a titan you better start moving. Pilots need to fly their ships. |

Shaak Ti
D00M. Northern Coalition.
0
|
Posted - 2011.11.22 08:34:00 -
[488] - Quote
TinkerHell wrote: I wont be mixing, I will just have 20 fighters and 15 bombers in my Nyx, and when a capital shows up ill just switch 5 fighters out of my corp hanger for the 5 bombers ill have stored there and have 20 bombers and 15 fighters instead.....and it will take me a whole of 10 seconds to switch out my drones. God bless 50km3 corp hangers, which should be renamed to be Secondary Drone Bay.
This is the point. The nerf is only the CCP's response to whines, that only does SC pilots' life more tedious with absurd micromanaging. CCP invented the Drone Bandwidth to allow bigger dronebays in several ships and make more flexible gameplay, Why this nonsense changes with supercarriers then? looks like another punish to veteran players to satisfy the new playerbase... |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
40
|
Posted - 2011.11.22 11:55:00 -
[489] - Quote
Being forced to make a choice is exactly what Eve has always been about and for a few years players have been spoiled too much... Players expect to fit the largest guns with ease, expect to microwarp around constantly without cap mods fitted and permatanking the ratting ships has become the norm.
I blaim mostly rigs for powergrid and cap without consequences, but you guys shouldn't come crawling because you don't get your deepest fantasies fulfilled....
Pinky |

Vincent Gaines
Macabre Votum Morsus Mihi
141
|
Posted - 2011.11.22 12:10:00 -
[490] - Quote
So I ask again, why do you need more than 15 fighters? |
|

Shaak Ti
D00M. Northern Coalition.
0
|
Posted - 2011.11.22 12:23:00 -
[491] - Quote
Pinky Denmark wrote:Being forced to make a choice is exactly what Eve has always been about and for a few years players have been spoiled too much... Players expect to fit the largest guns with ease, expect to microwarp around constantly without cap mods fitted and permatanking the ratting ships has become the norm.
I blaim mostly rigs for powergrid and cap without consequences, but you guys shouldn't come crawling because you don't get your deepest fantasies fulfilled....
Pinky
Don't compare regular ships with super capitals, they are very different. While you can make changes or restock a hurricane very easily, a supercarrier is a different story.
The new changes, renders supercarriers in an analog of dreadnoughts (only useful to deal high DPS at large targets). With a weapon limited by room and very easily destroyed, this nerf only makes more boring and time consuming the ship management.
Remember, a supercarrier have many drawbacks that are not being taken into account:
-Can't dock -Can be built in sov systems only -Vulnerable while being built -Expensive -No insurance -Character stuck
Simply removing stuff should not be a solution for balance. |

Phunnestyle
School of Applied Knowledge Caldari State
57
|
Posted - 2011.11.22 13:50:00 -
[492] - Quote
Vincent Gaines wrote:So I ask again, why do you need more than 15 fighters?
Nyx is the only super able to have 35,so your quote is narrow minded just in those regards,as you would be refering to the other supers as 10Fighters GTFO of here troll 1stly Supers will have optimal amount of fighters due to being intercepted by Subcaps, it happens often enough now, but after the patch alot more Subcap fleets will have the ballz & new compositions to play with to go ballz deep on Supers. 2ndly Fighters are easy enough to take out in various ways. You your self should know that MM has a good bomber wing (the only good thing they have) and 1 of the focus's especially after the patch is going to be to take out Fighters. Alot of alliances if they havn't already are making bomber wings. At least with 20 Fighters you have the numbers out there for a majority to survive and still be somewhat effective.
In the Original patch comments, when some clueless noobs posted about decreasing the drone bay, there wasn't any serious opposition to it. The reason for that is beacuse no1 thought that such stupid comments would be listened to by CCP so didn't think anything of it. Rediculious to think that it was changed & we are now trying to sort the mess out. Thats what happens when you listen to people who have no idea of the mechanics in question, but only wish to pass biased opinions of how they can make a super as useless as possible to benifit there particular aspect of game play. Listen to the Super pilots, they deserve the benifit of the doubt as alot of us experience every aspect subcap/capital & supercapital alike.
A lion cub wouldn't learn to hunt & kill from a snail, the snail has no experience or knowledge involving those regards. This analogy applys to Supers, why should those who have no experience or knowledge of mechanics in question have a resounding say over Super pilots. Doesn't make any sence!
Need room for 20 Fighter Bombers & 20 Fighters in drone bay CCP <-- plz read & plz do.
P.S. vincent your either a troll or an absoulte joke, either way I like I think every1 else see no reason to reply to your rubbish again. |

Svennig
Dreddit Test Alliance Please Ignore
32
|
Posted - 2011.11.22 14:07:00 -
[493] - Quote
Phunnestyle wrote:Vincent Gaines wrote:So I ask again, why do you need more than 15 fighters? 1stly Supers will have optimal amount of fighters due to being intercepted by Subcaps, it happens often enough now, but after the patch alot more Subcap fleets will have the ballz & new compositions to play with to go ballz deep on Supers.
By that logic, dreadnaughts should fit battleship guns so that when they encounter a battleship fleet they can take them on.
Or you could realise that anti-subcap operations is not the role of either dreadnoughts OR supercarriers - it's something you should be leaving to your subcap fleet? |

Venustas Blue
Federal Navy Academy Gallente Federation
8
|
Posted - 2011.11.22 14:20:00 -
[494] - Quote
Svennig wrote:Phunnestyle wrote:Vincent Gaines wrote:So I ask again, why do you need more than 15 fighters? 1stly Supers will have optimal amount of fighters due to being intercepted by Subcaps, it happens often enough now, but after the patch alot more Subcap fleets will have the ballz & new compositions to play with to go ballz deep on Supers. By that logic, dreadnaughts should fit battleship guns so that when they encounter a battleship fleet they can take them on. Or you could realise that anti-subcap operations is not the role of either dreadnoughts OR supercarriers - it's something you should be leaving to your subcap fleet?
Well thats wrong, DC are about the only group of terrible players in EVE that this could really effectively apply to,as they are the only ones with such massive 1500-2000+ man blobs etc.
Every other alliance/coalitions would not just be able to rely on lets say there core function of MB 150-300 Subcap pilots in the majority of cases.
You cannot compare Dreads to Supers, you are trying to make chalk & cheese mix. Dreads are a fraction of the price and as it is they have been buffed to supply more oppertunitys and roles to these dread alts/pilots wich is good. But in no way should you try to make your self believe that becuase a 22bill+ ship has some capabilities to defend it self from Subcaps, that it gives the right for a dred of 2bill to have the same capabilities. But then again your insight is mildly amuzing & funny. |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
270
|
Posted - 2011.11.22 15:07:00 -
[495] - Quote
Phunnestyle wrote: A lion cub wouldn't learn to hunt & kill from a snail, the snail has no experience or knowledge involving those regards. This analogy applys to Supers, why should those who have no experience or knowledge of mechanics in question have a resounding say over Super pilots. Doesn't make any sence!
Will say it again :
It's like asking a guy what his salary should be. He'll tell you 12 bazillions because we all want our best toys buffed.
If you ask Superpilots how to nerf supers, they'll tell you how to nerf supers THE LEAST.
Because they own one, and they won't screw themselves up. |

Kerdrak
D00M. Northern Coalition.
2
|
Posted - 2011.11.22 15:14:00 -
[496] - Quote
SMT008 wrote:
Will say it again :
It's like asking a guy what his salary should be. He'll tell you 12 bazillions because we all want our best toys buffed.
If you ask Superpilots how to nerf supers, they'll tell you how to nerf supers THE LEAST.
Because they own one, and they won't screw themselves up.
With that logic, if you as a guy who doesn't own a supercap how to nerf it, he will say: REMOVE IT. And if we look at the number of supercap pilots vs the number of non-supercap pilots (like yourself) it's easy to preview how CCP gonna behave...
|

Vincent Gaines
Macabre Votum Morsus Mihi
141
|
Posted - 2011.11.22 15:17:00 -
[497] - Quote
Phunnestyle wrote: Nyx is the only super able to have 35,so your quote is narrow minded just in those regards,as you would be refering to the other supers as 10Fighters GTFO of here troll 1stly Supers will have optimal amount of fighters due to being intercepted by Subcaps, it happens often enough now, but after the patch alot more Subcap fleets will have the ballz & new compositions to play with to go ballz deep on Supers.
Holy ****.
Everyone read this. ""if it happens enough now, but after the patch alot [sic] more subcap fleets will have the ballz... to go ballz deep on supers"
No. Way. It's almost like that's what *should* happen.
Quote:2ndly Fighters are easy enough to take out in various ways. You your self should know that MM has a good bomber wing (the only good thing they have) and 1 of the focus's especially after the patch is going to be to take out Fighters. Alot of alliances if they havn't already are making bomber wings. At least with 20 Fighters you have the numbers out there for a majority to survive and still be somewhat effective.
In the Original patch comments, when some clueless noobs posted about decreasing the drone bay, there wasn't any serious opposition to it. The reason for that is beacuse no1 thought that such stupid comments would be listened to by CCP so didn't think anything of it. Rediculious to think that it was changed & we are now trying to sort the mess out. Thats what happens when you listen to people who have no idea of the mechanics in question, but only wish to pass biased opinions of how they can make a super as useless as possible to benifit there particular aspect of game play. Listen to the Super pilots, they deserve the benifit of the doubt as alot of us experience every aspect subcap/capital & supercapital alike.
Grow some balls and post with your main. If you're going to mention any of MM's tactics or try to question what I know I want to know where you stand. If you're going to try to insult me or call me a troll when I'm posting AS ME, then man up and do the same.
No, Listen very closely. You are still stuck in the mindset that a mothership is a solopwnmobile. You want to have things to address EVERY SINGLE incident that puts you in danger. Well now you have that vulnerability. Just as regular caps can get neuted and find themselves dead you can now find your DPS bombed.
And again, all your hypothetical nonsense fails to include that you lack any support. If you are in a fleet of nothing but supercaps and a bomber fleet bombs all your drones, GOOD FOR THEM. You were stupid to not have dictors on the perimeter. You didn't have cruisers or even frigates to fastlock and get rid of the bombers.
Or you were too stupid and recalled them as soon as a bomber uncloaked.
Either way, you want CCP to keep you from having mistakes. You want CCP to bubblewrap you to keep your super being caught with its pants down when it does something ballsy and ********.
Quote:Thats what happens when you listen to people who have no idea of the mechanics in question, but only wish to pass biased opinions of how they can make a super as useless as possible to benifit there particular aspect of game play. Listen to the Super pilots, they deserve the benifit of the doubt as alot of us experience every aspect subcap/capital & supercapital alike.
A lion cub wouldn't learn to hunt & kill from a snail, the snail has no experience or knowledge involving those regards. This analogy applys to Supers, why should those who have no experience or knowledge of mechanics in question have a resounding say over Super pilots. Doesn't make any sence!
You know you're losing an argument when you start with the logical fallacies.
\What makes you think I don't have a supercarrier, or never did? Because I don't agree with having it stupidly overpowered? |

Sigras
Conglomo IMPERIAL LEGI0N
52
|
Posted - 2011.11.22 19:17:00 -
[498] - Quote
Does anyone know if theyre removing the capital drone bays from the Titan and Dreadnaught BPOs? |

Ganthrithor
GoonWaffe Goonswarm Federation
85
|
Posted - 2011.11.22 20:01:00 -
[499] - Quote
CCP should do something to make supercarriers more useful outside of direct combat since now more than ever they'll be relegated to unopposed structure shooting unless some new functionality is added.
I want them to make superscarriers into awesome combat logistics hubs-- triple the SMA / CHA / Fuel Bay capacities and add "facilities" that let them refine dropped loot (scrapmetal processing) and build combat consumables like ammo, paste, drones, anchorable bubbles, warp disrupt probes, scripts, etc. Also maybe a repair bay to rep burned-out modules or something... could give SCs a cool new role. |

Sameyaa
D00M. Northern Coalition.
1
|
Posted - 2011.11.22 21:35:00 -
[500] - Quote
Phunnestyle wrote:Vincent Gaines wrote:So I ask again, why do you need more than 15 fighters? Nyx is the only super able to have 35,so your quote is narrow minded just in those regards,as you would be refering to the other supers as 10Fighters GTFO of here troll 1stly Supers will have optimal amount of fighters due to being intercepted by Subcaps, it happens often enough now, but after the patch alot more Subcap fleets will have the ballz & new compositions to play with to go ballz deep on Supers. 2ndly Fighters are easy enough to take out in various ways. You your self should know that MM has a good bomber wing (the only good thing they have) and 1 of the focus's especially after the patch is going to be to take out Fighters. Alot of alliances if they havn't already are making bomber wings. At least with 20 Fighters you have the numbers out there for a majority to survive and still be somewhat effective. In the Original patch comments, when some clueless noobs posted about decreasing the drone bay, there wasn't any serious opposition to it. The reason for that is beacuse no1 thought that such stupid comments would be listened to by CCP so didn't think anything of it. Rediculious to think that it was changed & we are now trying to sort the mess out. Thats what happens when you listen to people who have no idea of the mechanics in question, but only wish to pass biased opinions of how they can make a super as useless as possible to benifit there particular aspect of game play. Listen to the Super pilots, they deserve the benifit of the doubt as alot of us experience every aspect subcap/capital & supercapital alike. A lion cub wouldn't learn to hunt & kill from a snail, the snail has no experience or knowledge involving those regards. This analogy applys to Supers, why should those who have no experience or knowledge of mechanics in question have a resounding say over Super pilots. Doesn't make any sence! Need room for 20 Fighter Bombers & 20 Fighters in drone bay CCP <-- plz read & plz do. P.S. vincent your either a troll or an absoulte joke, either way I like I think every1 else see no reason to reply to your rubbish again.
PERFECTLY said mate, +100. |
|

Gnudrun
Burning Napalm Northern Coalition.
0
|
Posted - 2011.11.22 22:04:00 -
[501] - Quote
Sameyaa wrote:Phunnestyle wrote:Vincent Gaines wrote:So I ask again, why do you need more than 15 fighters? Stuff PERFECTLY said mate, +100.
Signed!
|

Travis Musgrat
BURN EDEN Northern Coalition.
2
|
Posted - 2011.11.22 22:05:00 -
[502] - Quote
Confirming CCP is sh!t and there is no reason for supers not to be able to fit 20 Bombers and 20 Fighters in Drone Bay |

Phunnestyle
School of Applied Knowledge Caldari State
62
|
Posted - 2011.11.22 22:10:00 -
[503] - Quote
Sameyaa wrote:Phunnestyle wrote:Vincent Gaines wrote:So I ask again, why do you need more than 15 fighters? Nyx is the only super able to have 35,so your quote is narrow minded just in those regards,as you would be refering to the other supers as 10Fighters GTFO of here troll P.S. vincent your either a troll or an absoulte joke, either way I like I think every1 else see no reason to reply to your rubbish again.
I said 1 thing accidenlty wrong, Hel also have room for 35, not just Nyx, sorry my mistake. But as for everything else iv said, its accurate. And Mr special is still trolling, Sigh! |

SykWit It
Burning Napalm Northern Coalition.
0
|
Posted - 2011.11.22 22:18:00 -
[504] - Quote
Gnudrun wrote:Sameyaa wrote:Phunnestyle wrote:Vincent Gaines wrote:So I ask again, why do you need more than 15 fighters? Stuff PERFECTLY said mate, +100. Signed!
signed
|

Roboticus420
Ever Flow Northern Coalition.
5
|
Posted - 2011.11.22 22:26:00 -
[505] - Quote
Phunnestyle wrote:Vincent Gaines wrote:So I ask again, why do you need more than 15 fighters? Nyx is the only super able to have 35,so your quote is narrow minded just in those regards,as you would be refering to the other supers as 10Fighters GTFO of here troll 1stly Supers will have optimal amount of fighters due to being intercepted by Subcaps, it happens often enough now, but after the patch alot more Subcap fleets will have the ballz & new compositions to play with to go ballz deep on Supers. 2ndly Fighters are easy enough to take out in various ways. You your self should know that MM has a good bomber wing (the only good thing they have) and 1 of the focus's especially after the patch is going to be to take out Fighters. Alot of alliances if they havn't already are making bomber wings. At least with 20 Fighters you have the numbers out there for a majority to survive and still be somewhat effective. In the Original patch comments, when some clueless noobs posted about decreasing the drone bay, there wasn't any serious opposition to it. The reason for that is beacuse no1 thought that such stupid comments would be listened to by CCP so didn't think anything of it. Rediculious to think that it was changed & we are now trying to sort the mess out. Thats what happens when you listen to people who have no idea of the mechanics in question, but only wish to pass biased opinions of how they can make a super as useless as possible to benifit there particular aspect of game play. Listen to the Super pilots, they deserve the benifit of the doubt as alot of us experience every aspect subcap/capital & supercapital alike. A lion cub wouldn't learn to hunt & kill from a snail, the snail has no experience or knowledge involving those regards. This analogy applys to Supers, why should those who have no experience or knowledge of mechanics in question have a resounding say over Super pilots. Doesn't make any sence! Need room for 20 Fighter Bombers & 20 Fighters in drone bay CCP <-- plz read & plz do.
Signed |

Waukesha
Invictus Australis Northern Coalition.
10
|
Posted - 2011.11.22 22:52:00 -
[506] - Quote
Roboticus420 wrote:Phunnestyle wrote:Vincent Gaines wrote:So I ask again, why do you need more than 15 fighters? Nyx is the only super able to have 35,so your quote is narrow minded just in those regards,as you would be refering to the other supers as 10Fighters GTFO of here troll 1stly Supers will have optimal amount of fighters due to being intercepted by Subcaps, it happens often enough now, but after the patch alot more Subcap fleets will have the ballz & new compositions to play with to go ballz deep on Supers. 2ndly Fighters are easy enough to take out in various ways. You your self should know that MM has a good bomber wing (the only good thing they have) and 1 of the focus's especially after the patch is going to be to take out Fighters. Alot of alliances if they havn't already are making bomber wings. At least with 20 Fighters you have the numbers out there for a majority to survive and still be somewhat effective. In the Original patch comments, when some clueless noobs posted about decreasing the drone bay, there wasn't any serious opposition to it. The reason for that is beacuse no1 thought that such stupid comments would be listened to by CCP so didn't think anything of it. Rediculious to think that it was changed & we are now trying to sort the mess out. Thats what happens when you listen to people who have no idea of the mechanics in question, but only wish to pass biased opinions of how they can make a super as useless as possible to benifit there particular aspect of game play. Listen to the Super pilots, they deserve the benifit of the doubt as alot of us experience every aspect subcap/capital & supercapital alike. A lion cub wouldn't learn to hunt & kill from a snail, the snail has no experience or knowledge involving those regards. This analogy applys to Supers, why should those who have no experience or knowledge of mechanics in question have a resounding say over Super pilots. Doesn't make any sence! Need room for 20 Fighter Bombers & 20 Fighters in drone bay CCP <-- plz read & plz do. Signed
Signed
|

Sigras
Conglomo IMPERIAL LEGI0N
52
|
Posted - 2011.11.22 23:40:00 -
[507] - Quote
so everyone who is whining about having their drone bay size nerfed . . . what if they made it so you could carry 20 fighters and 20 fighter bombers without the ability to mix and match?
IE a separate bay for fighters and fighter bombers.
TL;DR Do you really want to field a flight of fighters or are you using that as an excuse to field endless amounts of fighter bombers like you can now. |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
271
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Posted - 2011.11.22 23:58:00 -
[508] - Quote
Never stop poasting with alts so it adds more importance to something.
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Ganthrithor
GoonWaffe Goonswarm Federation
85
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Posted - 2011.11.23 00:04:00 -
[509] - Quote
Sigras wrote:so everyone who is whining about having their drone bay size nerfed . . . what if they made it so you could carry 20 fighters and 20 fighter bombers without the ability to mix and match?
IE a separate bay for fighters and fighter bombers.
TL;DR Do you really want to field a flight of fighters or are you using that as an excuse to field endless amounts of fighter bombers like you can now.
God no! Not a ship made to do dps to other caps that could continue to do dps to other caps as long as it remains on the field! How imba is that!
Yes, people want to be able to carry fighters and bombers (a full compliment of both). No, they're not arguing for bigger bays so they could hold more bombers (35 bombers is already a lot of spares). Even if they did just want to carry more bombers, would anyone give a ****? The original INFINITE DRONES complaint was in regard to SCs ability to field effectively unlimited LIGHT (as in sub-fighter) drones. That is what people were bitching about, because it gave SCs the ability to kill off endless waves of subcaps (which was a valid complaint, though i think the right answer would have been to give SCs a normal drones bay capable of holding, say, 20 light drones, 20 meds, and 20 heavies/sentries rather than eliminating all regular drones entirely).
Noone cares if they can kill endless waves of dreads-- that's their job. |

Phunnestyle
School of Applied Knowledge Caldari State
63
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Posted - 2011.11.23 02:22:00 -
[510] - Quote
Ganthrithor wrote:Sigras wrote:so everyone who is whining about having their drone bay size nerfed . . . what if they made it so you could carry 20 fighters and 20 fighter bombers without the ability to mix and match?
IE a separate bay for fighters and fighter bombers.
TL;DR Do you really want to field a flight of fighters or are you using that as an excuse to field endless amounts of fighter bombers like you can now. God no! Not a ship made to do dps to other caps that could continue to do dps to other caps as long as it remains on the field! How imba is that! Yes, people want to be able to carry fighters and bombers (a full compliment of both). No, they're not arguing for bigger bays so they could hold more bombers (35 bombers is already a lot of spares).
Is another good example of people who have no experience or knowledge of the mechanics in question, thinking we are giving such strong opposition to the current existing patch failure becuase we want to be able to have 2 sets of Fighter Bombers ROFL LMFAO god you guys suck, no hope for you honestly. Lame arguements you come up with hold no water & absolutely no truth, but they are hularious & are worthy of being troll posts however.
We do not say Supers need enough room in drone bay for nothing & especially not for spare Fighter Bombers LOL Fools making me LOL hahaa 20 Fighter Bombers & 20 Fighters is manditory, CCP plz read & PLZ do |
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