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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Iam Widdershins
Project Nemesis Moar Tears
150
|
Posted - 2011.11.11 00:06:00 -
[181] - Quote
Amsterdam Conversations wrote:All we really need are passive invulnerability fields, balanced to not replace their active counterparts obviously. Yes, and while we're at it, let's add active omni-hardeners for Armor too, and take away shield recharge, and we'll have successfully removed all interesting differences and trade-offs between shield and armor forever. Good plan. |

Mioelnir
Cataclysm Enterprises Ev0ke
25
|
Posted - 2011.11.11 00:08:00 -
[182] - Quote
I think he might really believe that if CCP were to introduce Cormack's Modified Supercharged Adaptive Nano Membrane, an active and overheatable 50% omni-resist armor hardener it won't get fitted to supercaps because its active.
So sad. |

Amsterdam Conversations
Cheesecake Starshine
52
|
Posted - 2011.11.11 00:09:00 -
[183] - Quote
And about the supercap "nerf".
Like posters said before, I don't see how this is much of a nerf. 20% HP nerf is nothing really. Badly fitted Aeons and Nyxes have 50m EHP, which is 30 times that of a dreadnought, while maintaining the same DPS with a better projectability (they can actually leave/reenter the field/enter a pos). They also have Ewar-immunity, which is a pretty big blow rendering them invulnerable against the majority of subcap fleets (as if EHP wasn't enough).
Basically we're still looking at a ship that has 30 times the tank of a dread (~15 times with T2 mods), the same DPS of a dread and Ewar immunity for only 5 times the cost.
It's ridiculous that people count in the price they pay for their supers. No, supers don't cost 15b hull, they cost 10b in minerals, plus a few hundred mil for POS fuel and BPCs. You paying 4b extra should not be a reason to make them stronger. You fitting 5b worth of deadspace mods and T2 rigs shouldn't make them stronger either - nor should a 3b slave set.
Want to balance supercarriers? They cost 5 times as much as a Dread, so give them 5 times the tank of a dread. Hell, even 10 times. That would be a proper fix. |

Amsterdam Conversations
Cheesecake Starshine
52
|
Posted - 2011.11.11 00:10:00 -
[184] - Quote
Mioelnir wrote:I think he might really believe that if CCP were to introduce Cormack's Modified Supercharged Adaptive Nano Membrane, an active and overheatable 50% omni-resist armor hardener it won't get fitted to supercaps because its active.
So sad. You make no sense at all. |

Ganthrithor
GoonWaffe Goonswarm Federation
70
|
Posted - 2011.11.11 00:12:00 -
[185] - Quote
Vincent Gaines wrote:If you are ANYWHERE near where there is a fleet of those subcaps- even 8-10 of them, you should not be alone in your super or yes, you will die.
Saying it's not fair to pay 15b ISK for them to be vulnerable to losing offensive capibilities is stupid. It's scalable to saying you shouldn't lose a Vindicator to a Dramiel but you still can if you fly it like an idiot.
Just thought I'd drop by to point out that this is literally the worst analogy I've ever seen. Vindicators *can't* have their primary offensive capability blown up. Also, Vindicators carry 90% webs and have a big drone bay, both of which give them great potential to kill smaller, lesser ships (another thing supers can't do now). Vindicators are an awesome example of a ship that, in exchange for large sums of money, is extremely powerful and capable of handling a diverse set of combat situations. Other than that though, great analogy. |

Sigras
Conglomo IMPERIAL LEGI0N
35
|
Posted - 2011.11.11 00:46:00 -
[186] - Quote
What about instead of making a slave set for shields, why not just make the crystal set work for cap ships . . . It may make the chimera a bit crazy but think about it . . . |

Jazz Styles
Sileo In Pacis
3
|
Posted - 2011.11.11 01:02:00 -
[187] - Quote
The Hel has always suffered from the lowest EHP of the supers. How about not nerfing it's shield HP at all, and keep the wyvern at -10%?. Also, who puts a remote rep on a supercarrier... (perhaps change its bonus to something useful, like fighter/bomber speed).
My two cents on the super nerf: Reducing their hitpoints isn't really going to help much, since they roam around in massive blobs anyway, usually with triage carriers on support. The real issue was the amount of damage they can put out vs dreadnaughts that are stuck in siege mode (i.e. insta-popping them). If you want dreads to be used more, the DPS of supers needs to be reigned in a bit.
Consider, if you will, reducing the bonus from 3 extra fighters per carrier level to 2, which will also reduce lag issues as well.
Edit: I think it really comes down to how much power you want to put in the hands of one pilot. ISK is not a restriction on how many of these things can be fielded by an alliance, so reducing supers by a given percentage of their current strength is a good way to mitigate their power (reduction of hitpoints and dps would cover it). |

pmchem
GoonWaffe Goonswarm Federation
15
|
Posted - 2011.11.11 02:49:00 -
[188] - Quote
If CCP goes ahead and gives shield supers everything:
- shield "slave" implants - instant full shield bonus from gangboost on session change - deadspace invulns
They will be absurdly overpowered compared to armor supers. Armor supers do not have the "active module" version of the invuln/eanm, and do not get passive regeneration to their tanking layer. The Caldari supers will combine HUGE EHP -- much larger than armor supers -- with incredible passive tank (even in a pure EHP tank fit).
CCP is in serious danger of swinging supercap desirability too far to the shield supers instead of striking a balance. |

Nightshade's Redux
North Eastern Swat Pandemic Legion
0
|
Posted - 2011.11.11 03:25:00 -
[189] - Quote
Good step forward here, fixing the things we've been asking to be fixed for years.
Removing the drones from SC's, while it hurts, itsnt such a bad thing. Id wish you did the same to Carriers, or implemented Drone / Fighter only bays for them as well, and limit the massive number of drones they carry.
Love the Shield Slave set idea, as long as they make it exclusive to Capitals, and or nerf shield recharge to compensate for it so we dont end up with massive passive tanks on Drakes / Nighthawks etc. Add in the bonus' change, and the A-Type Invul fields, and we may see the tables turned, with armor falling out of favor for shiled SC's.
Removing the EW immunity is far too much of a nerf. You need to have to put in some effort to kill a SC, and not just let some T1 fit kestrel tackle you, and you being unable to do anything about it.
So, who's selling a Ragnarok? |

Ressiv Arac
GoonWaffe Goonswarm Federation
0
|
Posted - 2011.11.11 05:27:00 -
[190] - Quote
With double digit super-captials and triage carriers on the field, dreads need to be able to lock up more capitals at once, and switch targets quickly.
The Moros used to have a 50% bonus to drone damage and hitpoints per skill level, and in the time of Dragon dreads could dock in siege. This made the Moros a terror of lowsec station games. A Moros could lock up a half dozen aggressed subcaps, pick one, disrupt, web and kill it. All while being in siege with a rep running, and if things got too hairy they could just de-aggress and dock. Players called out for nerf . Dock in siege was fixed, and dreads in siege got nerfed to 2 targets in Revelations II.
With no doomsdays in lowsec, Neuts, sensor boosters, a damage control II and 6x Reinforced Bulkheads II things were still bad. 3.7M EHP is hard to chew through over an aggression timer. In Dominion the Moros' drone bonus was cut from 50% to 20% per level, a 57.1% drone DPS nerf.
However soon the Moros will no longer have drones at all. The days of 250% bonus-ed Orge IIs sitting on an undock are gone. All the reasons for the Max Target Siege Nerf are gone.
Buff max targets in siege. |
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Innominate
GoonWaffe Goonswarm Federation
35
|
Posted - 2011.11.11 05:31:00 -
[191] - Quote
pmchem wrote:If CCP goes ahead and gives shield supers everything:
- shield "slave" implants - instant full shield bonus from gangboost on session change - deadspace invulns
They will be absurdly overpowered compared to armor supers. Armor supers do not have the "active module" version of the invuln/eanm, and do not get passive regeneration to their tanking layer. The Caldari supers will combine HUGE EHP -- much larger than armor supers -- with incredible passive tank (even in a pure EHP tank fit).
CCP is in serious danger of swinging supercap desirability too far to the shield supers instead of striking a balance.
Shield supers only need to be fixed once. Giving them a smaller nerf to make up for lacking these things, and then adding them anyways will lead to problems. I couldn't care less which option is chosen, but doubling them up is brain damaged.
|

Aequitas Veritas
North Eastern Swat Pandemic Legion
2
|
Posted - 2011.11.11 06:35:00 -
[192] - Quote
How about letting the scs dock now? Theres absolutely no reason to force a character to be stuck in one any longer... |

Svennig
Dreddit Test Alliance Please Ignore
21
|
Posted - 2011.11.11 08:55:00 -
[193] - Quote
Vincent Gaines wrote: I don't think I've ever ran a full rack on my Chimera. I've run 3 CSTs before and can run 2 stable 3 in triage stable (it's been a long time since I've done it). In reality, while the other 3 carriers can fit a full rack, they don't use it. In my highs I usually run 2x CST, CET, and a smartbomb. If I know I'm doing a POS rep even as a suicide I would still only run a max of 3x CSTs CET and triage.
Just because you CAN doesn't mean you SHOULD.
Except for the fact that you SHOULD.
You're confusing cap stability and fitting issues. A four rep archon isn't stable, but it's a possible fit. A four rep chimera isn't stable, but it's a possible fit. A four shield rep nid, the reppiest of carriers, is impossible without fitting mods.
If a carrier fleet is repping armor (incapped mods say, or the armor cycle of a sov structure) then the archons SHOULD be able to (and can) fit 4 reps, and the chimeras can transfer cap to them to do so.
If a carrier fleet is repping shield (POS say, or shield cycle of a sov structure) then the chimeras SHOULD be able to (and can) fit 4 reps, and the archons can transfer cap to them to do so.
Now, we bring in the nidhoggur. It's not the chimera or the archon - it has no bonus to tank. It's more vulnerable on the field. But it's got a super rep bonus. It should be the king of reps. It should be better than either the archon or the chimera at repping, right? I mean that's what it's for? But while a four armor rep nid is possible with no fitting issues, a four shield rep chimera needs TWO CO-PROCESSOR IIs to do it. Two fitting mods.
This is just wrong. |

Sigras
Conglomo IMPERIAL LEGI0N
37
|
Posted - 2011.11.11 09:20:00 -
[194] - Quote
#1 i think youre forgetting that the nidhogger has the extra lows to fit those co-processors . . . in fact, coincidentally, it has exactly two extra low slots over the chimera to fit those two extra co-processors . . . #2 lets not forget that the thanatos has the same problem, it doesnt really totally fit in a shield or an armor setup
That being said, I wouldnt mind loosening up the fitting on the nidhogger a bit maybe +50 CPU |

Sigras
Conglomo IMPERIAL LEGI0N
37
|
Posted - 2011.11.11 09:21:00 -
[195] - Quote
Aequitas Veritas wrote:How about letting the scs dock now? Theres absolutely no reason to force a character to be stuck in one any longer... #1 youre not stuck in it, you can dock it in a CSMA #2 no, because you can then use it to RR a station and let them get you to 50% hull, then dock, repair for free and undock again ready to go . . . . we dont need invulnerable supercarriers RRing a station that they can just dock in. |

Baki Yuku
Nordgoetter Viking Empire
2
|
Posted - 2011.11.11 09:36:00 -
[196] - Quote
CCP Tallest wrote:Update:
Based on feedback, the following changes have been made in addition to the previously proposed changes. They will most likely come to SISI on Monday or Tuesday.
Supercarriers * All supercarriers: dronebay +25000 (5 extra fighters/fb)
Shield supercapitals * Shield nerf changed from -20% to -10% (shield recharge rate also changed accordingly) ** New values should be 90% of current TQ value
Naglfar * +2500 capacitor capacity (recharge time will be changed to have same base recharge.)
Nidhoggur: * 7,5% bonus to armor and shield transfer amount per carrier level instead of 5%. * +30000 PG * +2500 capacitor capacity (recharge time will be changed to have same base recharge.)
Hel: * 7,5% bonus to armor and shield transfer amount per carrier level instead of 5%. * +5000 capacitor capacity (recharge time will be changed to have same base recharge.)
XL autocannons: * +50% falloff
Titan tracking issue: * "Immune to all forms of Electronic Warfare" will also make you immune to remote "electronic assistance", that is: remote tracking enhancers and remote sensor boosters.
I also want to tell you that there are other very valid concerns that we will be looking into, but they will not make it into the November release. We don't have the solutions to all of these, but as I said, we will to try to find solutions to these issues after the November release.
* Shield leadership bonus should work like an armor bonus and not require recharging shields after every jump. * Capital ships cyno bumping/bouncing issue * XL missiles explosion radius and explosion velocity * There needs to be a shield HP implant set as a counterbalance to the Slave set. * There needs to be a remote shield boost implant like the 'Gentry' ZEX2000 is for armor * There need to be deadspace shield invulnerability fields equivalent to the A-Type EANM modules
|

Gypsio III
Dirty Filthy Perverts
97
|
Posted - 2011.11.11 09:45:00 -
[197] - Quote
Mioelnir wrote:I like what I see.
Would still prefer the hel to switch to armor, since a logistics-hub supercarrier using a different tanking type than nearly everyone around it is such an obvious, expensive lynchpin.
Similarly, it would make sense to switch the Chimera, Phoenix, Wyvern and Leviathan to armour tanking, because of the lack of shield capitals and shield RR. This would also solve the entire shield-regen and Crystals/Slaves problems.
Or, maybe, you could actually solve the absurdity of three armour carriers and one shield one, by switching the Nidhoggur back to shield. It was a pretty stupid change to make in the first place and was significantly contributed to the dominance of armour on the capital level |

Svennig
Dreddit Test Alliance Please Ignore
21
|
Posted - 2011.11.11 09:47:00 -
[198] - Quote
Sigras wrote:#1 i think youre forgetting that the nidhogger has the extra lows to fit those co-processors . . . in fact, coincidentally, it has exactly two extra low slots over the chimera to fit those two extra co-processors . . . #2 lets not forget that the thanatos has the same problem, it doesnt really totally fit in a shield or an armor setup
That being said, I wouldnt mind loosening up the fitting on the nidhogger a bit maybe +50 CPU
Yeah, but the thanatos doesn't have a rep bonus. It's like if the thanatos had a bonus to fighter damage but not enough bandwidth to fly all 10.
The other carriers don't need fitting mods to function in their role. The archon doesn't need a fitting mod to capitalize on its tank bonus. The chimera doesn't need a fitting mod to capitalize on its tank bonus. The thanatos doesn't need a fitting mod to be able to utilise its fighter bonus. Why are you saying it's OK for the nidhoggur to need TWO fitting mods to utilize its bonus in shield, when it's already able to do it in armor without ANY? |

Baki Yuku
Nordgoetter Viking Empire
2
|
Posted - 2011.11.11 10:00:00 -
[199] - Quote
Svennig wrote:Vincent Gaines wrote: I don't think I've ever ran a full rack on my Chimera. I've run 3 CSTs before and can run 2 stable 3 in triage stable (it's been a long time since I've done it). In reality, while the other 3 carriers can fit a full rack, they don't use it. In my highs I usually run 2x CST, CET, and a smartbomb. If I know I'm doing a POS rep even as a suicide I would still only run a max of 3x CSTs CET and triage.
Just because you CAN doesn't mean you SHOULD.
Except for the fact that you SHOULD. You're confusing cap stability and fitting issues. A four rep archon isn't stable, but it's a possible fit. A four rep chimera isn't stable, but it's a possible fit. A four shield rep nid, the reppiest of carriers, is impossible without fitting mods. If a carrier fleet is repping armor (incapped mods say, or the armor cycle of a sov structure) then the archons SHOULD be able to (and can) fit 4 reps, and the chimeras can transfer cap to them to do so. If a carrier fleet is repping shield (POS say, or shield cycle of a sov structure) then the chimeras SHOULD be able to (and can) fit 4 reps, and the archons can transfer cap to them to do so. Now, we bring in the nidhoggur. It's not the chimera or the archon - it has no bonus to tank. It's more vulnerable on the field. But it's got a super rep bonus. It should be the king of reps. It should be better than either the archon or the chimera at repping, right? I mean that's what it's for? But while a four armor rep nid is possible with no fitting issues, a four shield rep chimera needs TWO CO-PROCESSOR IIs to do it. Two fitting mods. This is just wrong.
Well I've to agree here.. because fitting 2 Co-Processors is not an option that amount of tank or cap you lose while doing that is absurd! This talk about the nidhoggur having 2 extra lowslots anyways is stupid because you can not compare chimera with nidhoggur thats plain stupid. +10% CPU is what would make the nidhoggur work in most cases sure a few will still need a Co-processor but thats okey because in some cases even a chimera needs one.. so its only fair! |

SuperBeastie
Martyr's Vengence Test Alliance Please Ignore
20
|
Posted - 2011.11.11 10:19:00 -
[200] - Quote
local and remote shield reps have BROKEN cpu requirements
if you want to fit a full rack of remote shield reps & a local rep it would take 1175 cpu and 450,000 power grid
142% of the chimera base cpu and 100% of the chimera base power grid
if you want to fit a full rack of remote armor reps & a local rep it would take 275 cpu and 875,000 power grid
44% of the archons base cpu and 112% of the archons base power grid
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Caneb
GoonWaffe Goonswarm Federation
0
|
Posted - 2011.11.11 12:21:00 -
[201] - Quote
Instead of adding shield slaves, change the current slaves to the equivalent of armor crystals.
We don't need more ridiculus supercap-only implants. |

Akara Ito
Eternity INC. Goonswarm Federation
42
|
Posted - 2011.11.11 12:33:00 -
[202] - Quote
CCP Tallest wrote:Update: * Shield leadership bonus should work like an armor bonus and not require recharging shields after every jump. * Capital ships cyno bumping/bouncing issue * XL missiles explosion radius and explosion velocity * There needs to be a shield HP implant set as a counterbalance to the Slave set. * There needs to be a remote shield boost implant like the 'Gentry' ZEX2000 is for armor * There need to be deadspace shield invulnerability fields equivalent to the A-Type EANM modules
1. You do realise that a shield slave set would boost to Wyvern to EHP levels even the Aeon couldnt get before the nerf ? After the nerf a decent fit Wyvern with fulll tank setup should have about 40m ehp. If the shield slave set would be similar to the armor one Wyvern would end up with 60m ehp before any kind of fleet bonus.
2. Why is there a need for deadspace Invuls if the current faction ones are already hell of a lot better than faction EANMs ? Even the T2 Invuls have a better bonus than a Navy EANM with all V. Caldari Navy/DG Invuls have 37.5 % bonus, thats more than a-type EANM with all V (35,3906%)
You should try to make Shield and armor equal at all cost.
|

freed0m rus
Brotherhood. Death or Glory
0
|
Posted - 2011.11.11 12:36:00 -
[203] - Quote
shields slaves, as well as a-type invuls is a bad idea. just deny slaves for capitals, just like crystals. thinner supers = more kills = more fun, amirite? :) |

Razzor Death
Bat Country Goonswarm Federation
33
|
Posted - 2011.11.11 12:43:00 -
[204] - Quote
Aragote wrote:clap clap, motherships continue on the path of uselessnes go ccp go...
Poor babbi Raidendot a bloo bloo bloo |

LacLongQuan
Deep Space Expedition.
7
|
Posted - 2011.11.11 12:48:00 -
[205] - Quote
Akara Ito wrote: 1. You do realise that a shield slave set would boost to Wyvern to EHP levels even the Aeon couldnt get before the nerf ? After the nerf a decent fit Wyvern with fulll tank setup should have about 40m ehp. If the shield slave set would be similar to the armor one Wyvern would end up with 60m ehp before any kind of fleet bonus.
2. Why is there a need for deadspace Invuls if the current faction ones are already hell of a lot better than faction EANMs ? Even the T2 Invuls have a better bonus than a Navy EANM with all V. Caldari Navy/DG Invuls have 37.5 % bonus, thats more than a-type EANM with all V (35,3906%)
You should try to make Shield and armor equal at all cost.
^this
dont give shield slave, dont make deadspace invul. shield and armor are fine as it is. remove the passive recharge on shield, make invul passive, then we'll talk about shield slave |

Baki Yuku
Nordgoetter Viking Empire
2
|
Posted - 2011.11.11 13:12:00 -
[206] - Quote
LacLongQuan wrote:Akara Ito wrote: 1. You do realise that a shield slave set would boost to Wyvern to EHP levels even the Aeon couldnt get before the nerf ? After the nerf a decent fit Wyvern with fulll tank setup should have about 40m ehp. If the shield slave set would be similar to the armor one Wyvern would end up with 60m ehp before any kind of fleet bonus.
2. Why is there a need for deadspace Invuls if the current faction ones are already hell of a lot better than faction EANMs ? Even the T2 Invuls have a better bonus than a Navy EANM with all V. Caldari Navy/DG Invuls have 37.5 % bonus, thats more than a-type EANM with all V (35,3906%)
You should try to make Shield and armor equal at all cost.
^this dont give shield slave, dont make deadspace invul. shield and armor are fine as it is. remove the passive recharge on shield, make invul passive, then we'll talk about shield slave
and why not? why should only armor tanks have a implant set that gives them a MASSIV boost in ehp while shield tanker only get a implant set that is useless in pvp.. and a shield slave set will not break shield tank supers because their hardners (invus) need cap its impossible to fit a shield super passiv the same way you do with armor so dont complain.. also trying to compare faction invus with eanm's is retraded! why? one needs capacitor to work the other not.. plus the bonus res passiv armor hardner and eanm's get from skills do not stake so if you take staking into account right now Faction invu vs A-Type EANM should be about equal with the differnce that invu will need cap to work.. |

Akara Ito
Eternity INC. Goonswarm Federation
43
|
Posted - 2011.11.11 13:22:00 -
[207] - Quote
Baki Yuku wrote:and why not? why should only armor tanks have a implant set that gives them a MASSIV boost in ehp while shield tanker only get a implant set that is useless in pvp.. and a shield slave set will not break shield tank supers because their hardners (invus) need cap its impossible to fit a shield super passiv the same way you do with armor so dont complain.. also trying to compare faction invus with eanm's is retraded! why? one needs capacitor to work the other not.. plus the bonus res passiv armor hardner and eanm's get from skills do not stake so if you take staking into account right now Faction invu vs A-Type EANM should be about equal with the differnce that invu will need cap to work..
The problem is that a shield slave set and deadspace invuls would kill the effect from the nerf. You'd end up with Wyvern with 70m or 80m ehp when even the 55m EHP of an Aeon where already considered too much...
The stats we have now are about 43m ehp for Wyvern and 53m ehp for Aeons. If you increase the Wyvern ehp by 56 percent as the slave does you end up with a Wyvern thats soo much better than the other SCs that its absurd.
A high grade shield slave would kill the balance more than the current armor slave sets do. And it would be just another boost for Supers.
And seriously, Capacitor might be a consideration for Invuls on Drakes, but not on Supers. And since you'd fit 500m+ Invuls only on large/expensive ships, capacitor is an inadequate balancing measure. |

Levistus Junior
Trojan Trolls Controlled Chaos
0
|
Posted - 2011.11.11 13:25:00 -
[208] - Quote
Iam Widdershins wrote:And all this wankerizing about Motherships getting nerfed... get a grip.
Motherships will still be the equivalent of high-DPS dreads, with excellent damage projection (that even follows its targets in warp for Pete's sake), Remote ECM Burst, no siege mode to worry about, and 10-30x the EHP of a Dread (can't be DD'd in one shot by Titans) with massively improved resists.
Seriously. How is that in any way bad.
Thinking at alliance level, putting the ISk equivalent of a supercarrier in dreads on the filed (that;s 13 at roughly 20 bil a fitted SC vs. 1.5 bil a fitted dread) you achieve: -about 10 times more DPS (that can shoot POSes too) -about 2/3 EHP (13x2 mil EHP=26 bil EHP -you can only reduce the incoming DPS by killing dreads, which is more difficult than killing bombers. -dreads are insurable (meaning you can probably lose 2-3x the equivalent ISK value in dreads before you get the same net loss as for a supercap).
|

Akara Ito
Eternity INC. Goonswarm Federation
43
|
Posted - 2011.11.11 13:33:00 -
[209] - Quote
Levistus Junior wrote:Iam Widdershins wrote:And all this wankerizing about Motherships getting nerfed... get a grip.
Motherships will still be the equivalent of high-DPS dreads, with excellent damage projection (that even follows its targets in warp for Pete's sake), Remote ECM Burst, no siege mode to worry about, and 10-30x the EHP of a Dread (can't be DD'd in one shot by Titans) with massively improved resists.
Seriously. How is that in any way bad. Thinking at alliance level, putting the ISk equivalent of a supercarrier in dreads on the filed (that;s 13 at roughly 20 bil a fitted SC vs. 1.5 bil a fitted dread) you achieve: -about 10 times more DPS (that can shoot POSes too) -about 2/3 EHP (13x2 mil EHP=26 bil EHP -you can only reduce the incoming DPS by killing dreads, which is more difficult than killing bombers. -dreads are insurable (meaning you can probably lose 2-3x the equivalent ISK value in dreads before you get the same net loss as for a supercap).
All these things wont work because the limiting factor in EVE are people. If you have 100 Supers in Fleet you cant replace them with 1300 Dreads for Obvious reasons. |

ATTAKowl
Sigillum Militum Xpisti Fatal Ascension
3
|
Posted - 2011.11.11 14:27:00 -
[210] - Quote
Armor tanking capitals have already dominated for over 5 years right? Sorry, but I think you all had your fun, its time for this game to evolve. Stop being afraid.
Shield tank is the future! Bring on the 'crystalslave' implants! Time to collect the tears of Nyx and Aeon pilots.
PS, why do so many people in this thread think the Crystal set currently works on capitals? You are shting up the feedback. |
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