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Thread Statistics | Show CCP posts - 0 post(s) |

Remedial
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Posted - 2006.03.17 04:42:00 -
[61]
Rather than debate the merits of whether we deserve it for bringing members or not, I would simply ask if CCP really meant to limit corps to the arbitrary number of 1300 members. I would argue that no such limit was intended, but rather nobody expected corps to get that big without splitting apart into subcorps, so nobody bothered releasing a skill past Empire Control (which at V allows the formation of alliances).
If there's no specific reason to bar 1301 members, then I think that they should simply release sovereignty.
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Joshua Foiritain
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Posted - 2006.03.17 09:23:00 -
[62]
Originally by: Ricky WIlliams Having it be available and knowing there is only one corp that could actually use it are two totally different things.
Obviously there will never be any other large corporations that could make use of the skill. 
Originally by: Ricky WIlliams Maybe I am a stupid alt (although I disagree obviously), but I would rather be that than a stupid main 
You are both actually.  -------
[Coreli Corporation Mainframe] |

DarkStar251
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Posted - 2006.03.17 11:40:00 -
[63]
I always saw EVE as a game where there should be a handfull of huge corps (all the alliances in EVE should be BIG CORPS imho) and I hate the attitude of 'i wanna be the boss' that leads every n00b and his dog to create a 5 man corp.
I wholeheatedly support goonfleet in their demands for the release of the Sov skill, and I really hope CCP listen.
(\_/) (O.o) (> <) |

Copine Callmeknau
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Posted - 2006.03.17 12:44:00 -
[64]
Originally by: Berrik Radhok
Originally by: Ricky WIlliams
Originally by: Happydayz Edited by: Happydayz on 07/03/2006 21:52:43 Can we get an answer from CCP on this? This one corp alone brings over $10,000 a month to CCP in subscription fees from people who would never have even heard of this game, let alone subscribed, had it not been for corp's aggressive recruitment policies. So I don't think that's asking all that much from a customer service perspective.
Statements like this are exactly why they should not EVER put this skill in. No one corp needs to have so many members that CCP feels it necessary to pander to them. If one corp gets special treatment because they contribute more in subscription fees than others thats a sad day for EVE. CCP should never let this happen.
You do realize anyone would be able to buy this skill, right?
Please release this skill, purely because i lolled at Berrik's sig.....twice 
-------
With five million sheep in this army I seem to be the only one fit to command
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Ikvar
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Posted - 2006.03.17 14:17:00 -
[65]
Not really sure why, reading through this thread, there is an argument against releasing a skill that allows for even more players in a corp. I mean, if Goonfleet have maxed or are about to max the limit then the fact that they're the only corp to do this so far isn't really a reason not to release the next corp skill.
Originally by: Avon I actually enjoy crafting in EQ2.
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Taketa De
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Posted - 2006.03.17 16:14:00 -
[66]
Originally by: Ikvar Not really sure why, reading through this thread, there is an argument against releasing a skill that allows for even more players in a corp. I mean, if Goonfleet have maxed or are about to max the limit then the fact that they're the only corp to do this so far isn't really a reason not to release the next corp skill.
Yeah, not releasing this skill because of that is like saying: We won't release the next bigger clone size until 30% of the player base have a reason to use it...
Anyway, unless there is intended as a hard limit by the Devs, there is no reason not to realease it... especially with the minimal work involved.
People streching the evelope and hitting limits like this should be rewarded not punished... --- The Advanced Drone Control Panel. |

Remedial
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Posted - 2006.03.18 16:50:00 -
[67]
Bump for TomB
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Biancha
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Posted - 2006.03.23 16:09:00 -
[68]
1. what other community that you referred to, are you recruiting from, just kinda curious there 2. just got the second level of mega corp for my mates and i, cool to watch it grow, but i cant imagine 1301 peeps in one corp. kudos to you for pulling it off, and id vote for it as an add on to kali
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Trac3rt
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Posted - 2006.03.23 17:05:00 -
[69]
The thing that most people seem to be missing is that Goonfleet is a corp, not an alliance. Even though we split into GF and GW, we consider ourselves part of the same corpotation, but there are a number of logistical issues which now haave become an issue.
For example, if someone asks for some small beam lasers, I cannot simply say "look in the corp hanger" because their corp hanger will be differant. Standings have to be kept in line. Wars have to be declared twice. Wars can be declared on half the corp by our enemies.
Most of these issues can be resolved by being part of an alliance, but we are not an alliance. We are not two seperate corporations with similar goals, we are one corporation being forced to split into two because the skill to support us is not avaliable even though it is technically 'in-game'. I am sure Remedial would rather pay 2 billion for the skill than pay 2 billion to create an Alliance.
Unless the skill is broken in some way, or the developers simply do not want corporations of our size (if so why allow alliances to be bigger), I see no reason why the developers should not introduce the skill to the game.
___
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Lori Carlyle
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Posted - 2006.03.23 19:53:00 -
[70]
To use random numbers here, if they add the skill that allows say 1000 players into a single corp, and that corp then joins an alliance of say two other corps both pushing the 1000 limit mark, said alliance, moves into or close by the same systems, creatin one hell of a lag storm, they get bored of empire and go 0.0 here we come, 1st few systems become yours givin the fact you have 1500 players in there (1/2 total member cound to allow for online//offline players and diffrent time zones) no matter how you look at it, or how you think you need it, IMO having a limit on corps and alliance sizes are there for a reason, even the most powerful 0.0 alliances out there would fall to 1500 player blob (if the server don't first) the attacking force would not care about ship type, it would be down to weight of numbers.
to look at it another way, If BoB and Stain formed up and started attaking near by corps, how far do you think that alliance would get before CCP added a limit (don't know if there is one) to how many systems a single corp or alliance could hold.
so to sum up, your asking for the I win button from my view. PINK PINK PINK PINK PINK ERISGREEN Eris <3 Meh!
Me Need Sig.. |

SengH
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Posted - 2006.03.23 20:12:00 -
[71]
Originally by: Lori Carlyle To use random numbers here, if they add the skill that allows say 1000 players into a single corp, and that corp then joins an alliance of say two other corps both pushing the 1000 limit mark, said alliance, moves into or close by the same systems, creatin one hell of a lag storm, they get bored of empire and go 0.0 here we come, 1st few systems become yours givin the fact you have 1500 players in there (1/2 total member cound to allow for online//offline players and diffrent time zones) no matter how you look at it, or how you think you need it, IMO having a limit on corps and alliance sizes are there for a reason, even the most powerful 0.0 alliances out there would fall to 1500 player blob (if the server don't first) the attacking force would not care about ship type, it would be down to weight of numbers.
to look at it another way, If BoB and Stain formed up and started attaking near by corps, how far do you think that alliance would get before CCP added a limit (don't know if there is one) to how many systems a single corp or alliance could hold.
so to sum up, your asking for the I win button from my view.
At the peak.. .5. had 9 regions before we pulled out from the south. CCP doesnt need to do anything, the sheer logistics of managing that many POSes puts in a limit.
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GusHobbleton
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Posted - 2006.03.24 01:01:00 -
[72]
Originally by: Lori Carlyle To use random numbers here, if they add the skill that allows say 1000 players into a single corp, and that corp then joins an alliance of say two other corps both pushing the 1000 limit mark, said alliance, moves into or close by the same systems, creatin one hell of a lag storm, they get bored of empire and go 0.0 here we come, 1st few systems become yours givin the fact you have 1500 players in there (1/2 total member cound to allow for online//offline players and diffrent time zones) no matter how you look at it, or how you think you need it, IMO having a limit on corps and alliance sizes are there for a reason, even the most powerful 0.0 alliances out there would fall to 1500 player blob (if the server don't first) the attacking force would not care about ship type, it would be down to weight of numbers.
to look at it another way, If BoB and Stain formed up and started attaking near by corps, how far do you think that alliance would get before CCP added a limit (don't know if there is one) to how many systems a single corp or alliance could hold.
so to sum up, your asking for the I win button from my view.
But that "I Win" button already exists in the form of alliances, which have no limit (as far as I know, correct me if I'm wrong). There is no logical reason to bar corporations from exceeding 1300 members, unless there's some sort of database issue which we don't know about.
But this debate is pretty much moot anyway. We'll have to wait for an answer from one of the devs.
...Please? ---------------
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Dark Shikari
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Posted - 2006.03.24 02:11:00 -
[73]
Agreed with Remedial.
Basically, two words: Why not?
There's no reason why Goonfleet can't have more than 1300 members. Forcing them to have multiple corps doesn't disadvantage them, its simply a stupid unnecessary hassle.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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Brisi
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Posted - 2006.03.24 15:55:00 -
[74]
Originally by: Dark Shikari Agreed with Remedial.
Basically, two words: Why not?
There's no reason why Goonfleet can't have more than 1300 members. Forcing them to have multiple corps doesn't disadvantage them, its simply a stupid unnecessary hassle.
I agree. Seed the damn skill on the market!
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Tyrien Maladarr
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Posted - 2006.03.24 17:23:00 -
[75]
Originally by: Brisi
Originally by: Dark Shikari Agreed with Remedial.
Basically, two words: Why not?
There's no reason why Goonfleet can't have more than 1300 members. Forcing them to have multiple corps doesn't disadvantage them, its simply a stupid unnecessary hassle.
I agree. Seed the damn skill on the market!
Yes, please do, having multiple corps leads to a number of unnecessary hassles indeed.
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Xachar
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Posted - 2006.03.24 17:26:00 -
[76]
Please do this, there's no reason not to, any corp can get the skill if they want it so theres no balance issues. Whats wrong with having alot of members in our corp, there are bigger alliances than us and you dont see any 1300 person limits on them.
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Dhannik
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Posted - 2006.03.26 16:30:00 -
[77]
Having two corps is a pain in the butt for trying to limit escrows to corp.
For that reason alone, com'on guys 
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Crackfarmer
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Posted - 2006.03.26 16:30:00 -
[78]
Posting to say WE NEED THIS SKILL OH GOD
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Milivikal DeWrar
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Posted - 2006.03.26 16:43:00 -
[79]
It would be nice to be one big happy family in every sense. Pleeeeeeeease. |

Epyx Rand
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Posted - 2006.03.26 17:08:00 -
[80]
Adding another voice to the cause. Unless it comes down to server issues, there isn't a logical reason for the 1300 member limit. I love my Goon Waffe brothers, and wish we could all hold hands and sing Kumbaya as one happy corp. 
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Corphus
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Posted - 2006.03.26 19:12:00 -
[81]
Originally by: Remedial Moved from EVE General Discussion to Skills forum - Jacques'
GoonFleet hit 900 people a day ago, and we have started to purge out as many inactives as we can find. Judging from a thread that I poll that I posted, we still have over 550 active members and about 75 alts - and this is snowballing faster and faster. In a few months, even if I have Empire Control V, we'll still be up against the 1300 person limit. The last newbie drive alone netted 250 active members and about 250 more trial accounts that ended up not subscribing.
We'd rather not split off and form subcorps, as we have some common resources that can't be sent across different corporate hangars. Plus it's cool all being in the same corp, with the same exact rules, same leadership to which to appeal when the newbies need things, etc.
Would it be possible to just put a skillbook in the game that cost 100-300M isk that allowed +500 or +1000 people in the corp per level? I highly doubt we'll ever need 5000 or whatever spots, but it would at least fix our problem in the near future.
Thanks for reading, even if you decide not to.
goon fleet + goon waffe + goon --insert surname-- = GOON ALLIANCE [GOON] 
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pyr8t
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Posted - 2006.03.26 20:37:00 -
[82]
Edited by: pyr8t on 26/03/2006 20:37:03 To the poster who said "goonfleet accepts just anybody" ... I have no idea where this comment came from, I tried to get into both goonfleet and goonwaffe and was rejected from both.... so if it was that easy to get in then i'd be in the corp already, but i'm not so it isn't.
btw -- why wasn't I let in anyway?
This game is so harsh on new players it's not even funny. |

Calenth
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Posted - 2006.03.27 00:11:00 -
[83]
Originally by: pyr8t Edited by: pyr8t on 26/03/2006 20:37:03 so if it was that easy to get in then i'd be in the corp already, but i'm not so it isn't.
btw -- why wasn't I let in anyway?
This game is so harsh on new players it's not even funny.
It's nothing personal, but you're right, we do have a fairly specific and strict recruitment policy. Basically you have to come to us from a specific place outside of eve -- we don't recruit inside the game itself.
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Na'amah
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Posted - 2006.03.27 18:16:00 -
[84]
Which sucks the big one, because I can't justify spending $10 to sign up and make one post like "HAI DOODS LEMME IN CORP LOL!!."
GBS = teh funnaye at 4am when I'm bored. Beyond that, my $10 would be squanderd ;)
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Stahlregen
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Posted - 2006.03.28 02:47:00 -
[85]
Edited by: Stahlregen on 28/03/2006 02:50:47 Edited by: Stahlregen on 28/03/2006 02:47:41
Originally by: Na'amah Which sucks the big one, because I can't justify spending $10 to sign up and make one post like "HAI DOODS LEMME IN CORP LOL!!."
Which is exactly why we wouldnt want you in anyway because we know you wont take it seriously.
Please release the skill already, as of this posting we are already at 1553 members, I am one of the head honchos for recruitment at goonfleet so i can say (with alot of supporting evidence to) that judging from the player influx trend it looks like we pull in 500+ players every recruitment drive which occurs roughly every two months and outside of the recruitment drives we get 10+ new pilots every day. Its becoming a very real possibility that we will be forced to divide into three corps and we are running out of names to prefix with 'Goon'
"Don't worry, My friend is just admiring the shape of your skull-throne." |

Maxim Powers
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Posted - 2006.03.28 16:02:00 -
[86]
Please release this skill! |

Shugo Kazuma
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Posted - 2006.03.28 20:16:00 -
[87]
Originally by: Biancha 1. what other community that you referred to, are you recruiting from, just kinda curious there
If I'm not mistaken, all (or most of) their members are from the "Something Awful" web forums.
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Dhannik
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Posted - 2006.03.28 22:37:00 -
[88]
All the idiot corps that war-dec us constantly thinking we're newbie easy kills are always too stupid to know we're two corps now so us in GoonWaffe have to sit out from ganking their freighters by Jita           
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neccette
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Posted - 2006.03.28 22:55:00 -
[89]
Originally by: Corphus
goon fleet + goon waffe + goon --insert surname-- = GOON ALLIANCE [GOON] 
u get a channel and a special mailing system aswell as the cool image of an entity within the empires of eve. comon how many corps can say "we were to big so we got to make an alliance"...and btw 1300+ members are more than most alliances get together.
While the alliance thing sounds like an answer, With our corp structure, An alliance is just the same as we have now and I have to say the last few weeks has been a pain. Like others outlined, we can't just say get it out of the corp hangar because there are now two seperate corp hangars requiring twice the people to keep clean and filled, twice the people to give out ships to newbies, twice the rent for offices we ahve to pay, we have to war dec with both corps when we attack someone, twice the standings that have to be set, etc..
These things cannot just be fixed with an alliance.
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Xnay Larua
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Posted - 2006.03.28 23:19:00 -
[90]
Please CCP, release the sovereignty skill 
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