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Thread Statistics | Show CCP posts - 37 post(s) |
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CCP SoniClover
C C P C C P Alliance
536

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Posted - 2014.01.21 16:54:00 -
[1831] - Quote
Just wanted to put out an official clarification on a few points:
1) The ISK adjustments are the same as before. Without an ESS you'll get 95% value, with an ESS you get 80% directly and 20-25% are accessible through the ESS.
2) The Loyalty Points are paid directly to the ratting player. No LPs are stored/available in the ESS.
3) The warp disruption effect put on ships interacting with the ESS is in addition to the bubble.
4) Interacting with the ESS immediately gives you the option to either Share or Take all. Once either is selected a timer starts (length determined by choice), when timer finishes the system pool is emptied. |
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CCP SoniClover
C C P C C P Alliance
536

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Posted - 2014.01.21 16:55:00 -
[1832] - Quote
Weaselior wrote:Quote:* With an active ESS in system, bounties pay out LP in addition to normal ISK reward. LP reward starts at 0.15 LP per 1000 ISK and can increase to 0.2 LP per 1000 ISK as the bonus payout increases. Is this pre-reduction or post-reduction? i.e. if I kill a rat worth 1m isk now, but 800k with the ESS, for the LP reward formula is it worth 1m or 800k?
It uses the total amount, so its based on 1m |
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Gizznitt Malikite
Agony Unleashed Agony Empire
3417
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Posted - 2014.01.21 17:00:00 -
[1833] - Quote
Steve Ronuken wrote:
The ESS holds 15.7% of the ISK you would have made, plus an additional 5.2% to 10.5%
Going by the adjusted figures for what you would have made without one. (with the 95% adjustment to the base figure)
While your percentage changes in income are technically right, it is my understanding that NPC bounties will still say 100k isk and only pay out 95k isk (no ess) or 80k isk & 15-20 LP with the ess with an additional 20-25k isk stored in the ESS. I think putting it this way is easier for players to understand.
Weaselior wrote:Quote:* With an active ESS in system, bounties pay out LP in addition to normal ISK reward. LP reward starts at 0.15 LP per 1000 ISK and can increase to 0.2 LP per 1000 ISK as the bonus payout increases. Is this pre-reduction or post-reduction? i.e. if I kill a rat worth 1m isk now, but 800k with the ESS, for the LP reward formula is it worth 1m or 800k?
Again, the bounties listed on the rat are not changing.
If you kill a 100k isk NPC rat:
Without ESS, you get paied 95k isk.
With the ESS, your immediate payout will be 80k isk, and 15-20 LP (the payout is based on the rats posted bounty). 20k-25k isk will be stored in the ESS for later distribution.
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Gizznitt Malikite
Agony Unleashed Agony Empire
3417
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Posted - 2014.01.21 17:02:00 -
[1834] - Quote
A few questions: -- Can two people attempt to access the ESS at the same time?
-- Outside of being ward disrupted, will accessing the ESS cause combat hindering popups and the like?
-- After the 3 Minute access period, how long does it take the ESS to drop the isk-tags? (is 3 minutes enough time for the locals to form up and defend the ESS from a hostile inty stealing your stuff?)
-- Can I park an alt on the ESS, with the share all button open and ready to be pressed, such that I can hit press all the moment someone comes into system?
-- What happens when you stop interacting with the ESS: Are you still warp disrupted? For example, if I land on the ESS and hit share all (20s later), can I then warp off, or must I burn away first and/or scoop the ESS?
-- How can your opponent stop you from interacting with the ESS? Example Scenario: Let's say we bring in a fleet into system and the ratters get safe. They then warp a noobship alt directly to the ESS with the goal of hitting share all and distributing the income within. I don't get notification that this is happening until the noobship is on top of the ESS, at which point I have 20 seconds to warp to the ESS and stop them from hitting the share all feature. Does this not seem too short to anyone else, especially if I have to blow up their ship to accomplish this?
-- Can I access the ESS in a pod?
-- Can these be deployed in NPC nullsec? I was under the impression they could.
-- Can is immediately scoop the ESS upon landing, removing the beacon in local and not have to worry about warp disruption?
-- Is the warp disruption mechanic targeted, meaning I can no longer cloak if it is "disrupting" me? |

Tahnil
Sirius Fleet
40
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Posted - 2014.01.21 17:04:00 -
[1835] - Quote
HmGǪ No. I think the bounties displayed on the rat info screen will be exactly the amount thatGÇÿs valid for the current payout level. Without ESS deployed a 100k rat will show 95k. With ESS deployed, it will show 80k. And it should also show LP value, but this might be technically complicated. Everything else would be very confusing, I guess. |

Terranid Meester
Tactical Assault and Recon Unit
214
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Posted - 2014.01.21 17:06:00 -
[1836] - Quote
I have been on the test server using both the mobile jump drive and the RSI [scan inhibitor]. As a fwer the fact that they can be used inside plexes is pretty good.. The RSI should probably last longer, as depending on the final price of them if they get released, using it for a prolonged gate camp is not as viable. The mobile jump drive outside of a plex, is probably not as viable due to the fact that it has such low hp.
Havn't had the chance to test the ess yet. |

Tahnil
Sirius Fleet
40
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Posted - 2014.01.21 17:10:00 -
[1837] - Quote
On second thoughtGǪ thatGÇÿs kinda confusing.
I think in their info rats should display exactly the right (current) bounty. Therefore it would have to show the amount of ISK thatGÇÿs going straight to your wallet, as well as the amount of ISK thatGÇÿs gonna get stored in the ESS module, as well as the amount of LP gained by killing it.
But I think thatGÇÿs quite difficult to show in the info window. Therefore it might be more suitable to only show the exact amount of ISK that will go directly to your wallet, if you shoot this rat. Without ESS deployed this would be 95k for a current 100k rat, and with ESS deployed it would be 80k.
Players who deploy an ESS do know whatGÇÿs happening here, and everybody else in the system can see the ESS module on the overview. If the overview beacon of the ESS shows some info on whatGÇÿs happening here, everything should be fine. |

Grarr Dexx
Snuff Box
312
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Posted - 2014.01.21 17:18:00 -
[1838] - Quote
CCP SoniClover wrote:Weaselior wrote:Quote:* With an active ESS in system, bounties pay out LP in addition to normal ISK reward. LP reward starts at 0.15 LP per 1000 ISK and can increase to 0.2 LP per 1000 ISK as the bonus payout increases. Is this pre-reduction or post-reduction? i.e. if I kill a rat worth 1m isk now, but 800k with the ESS, for the LP reward formula is it worth 1m or 800k? It uses the total amount, so its based on 1m
So are we just going to ignore people who realize what a disaster this is going to be for LP valuations? |

Gizznitt Malikite
Agony Unleashed Agony Empire
3417
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Posted - 2014.01.21 17:24:00 -
[1839] - Quote
Grarr Dexx wrote:CCP SoniClover wrote:Weaselior wrote:Quote:* With an active ESS in system, bounties pay out LP in addition to normal ISK reward. LP reward starts at 0.15 LP per 1000 ISK and can increase to 0.2 LP per 1000 ISK as the bonus payout increases. Is this pre-reduction or post-reduction? i.e. if I kill a rat worth 1m isk now, but 800k with the ESS, for the LP reward formula is it worth 1m or 800k? It uses the total amount, so its based on 1m So are we just going to ignore people who realize what a disaster this is going to be for LP valuations?
Meh... L5 Mission runners deserve a boon if their LP income is undermined... |

Dalilus
Federal Navy Academy Gallente Federation
54
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Posted - 2014.01.21 17:26:00 -
[1840] - Quote
I see nullsec is getting another buff, as expected. Any plans to unerf high-sec? Maybe add Concord LP per every rat killed?
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Terrence Malick
Standard Fuel Company
0
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Posted - 2014.01.21 17:29:00 -
[1841] - Quote
Grarr Dexx wrote:CCP SoniClover wrote:Weaselior wrote:Quote:* With an active ESS in system, bounties pay out LP in addition to normal ISK reward. LP reward starts at 0.15 LP per 1000 ISK and can increase to 0.2 LP per 1000 ISK as the bonus payout increases. Is this pre-reduction or post-reduction? i.e. if I kill a rat worth 1m isk now, but 800k with the ESS, for the LP reward formula is it worth 1m or 800k? It uses the total amount, so its based on 1m So are we just going to ignore people who realize what a disaster this is going to be for LP valuations?
What disaster? I was under the impression that nullsec alliances are going to ban those modules from their space! |

James Amril-Kesh
4S Corporation Goonswarm Federation
8703
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Posted - 2014.01.21 17:37:00 -
[1842] - Quote
Why have you maintained the 5% nerf to bounties even when it was demonstrated that it was unnecessary and that your reasons for doing so were utterly false?
Saying "we're going to take away 5% of your bounties to force you to use this new module" is not sandbox at all. It's not player-driven content. It's an artificially forced game mechanic. My EVE Videos |

James Amril-Kesh
4S Corporation Goonswarm Federation
8703
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Posted - 2014.01.21 17:39:00 -
[1843] - Quote
And when are you going to significantly increase the number of anomalies per system which desperately needs to be done? My EVE Videos |

Pinky Hops
Spartan's DNA
345
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Posted - 2014.01.21 17:40:00 -
[1844] - Quote
My take on the thing:
It costs 25m. Assume 1 LP = 1300 ISK. I think this is a favorable assumption for the ESS. Assume LP gain = .19 so isk from LP = .25. assume the flat isk gain from ess is .24.
The four outcomes I can see of using an ESS are:
1) Successful retrieve of ESS module with all bonus ISK.
Income without ESS = .95 in wallet
Income with ESS = .8 in wallet + .25 isk in lp in wallet + .24 isk in ESS = 1.29
1.29 / .95 = 1.36 income modifier vs no ESS.
2) Successful retrieve of ESS module but not the bonus ISK.
This is just the ratio of isk in your wallet. So 1.05 / .95 = 1.11x
3) ESS was destroyed but you received "almost all" bonus ISK (you managed to share recently before a gang came in to destroy the ESS)
This is more complicated since it is dependent on how much you have farmed. We can simply consider the difference in profit and look at the break even point to get a quick idea.
This would happen about when you would have farmed 70m ISK without an ESS, or 95m value with an ESS. When this would happen would depend on how quickly rats spawned in the system and what they were worth...
4) ESS was destroyed and all bonus ISK is stolen
So it is like 3) except there is no bonus ISK.
The break even point becomes astronomical, around 275m isk/lp farmed before it happens. |

Turelus
Caldari Independent Navy Reserve The Fourth District
864
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Posted - 2014.01.21 17:42:00 -
[1845] - Quote
CCP SoniClover wrote: 1) The ISK adjustments are the same as before. Without an ESS you'll get 95% value, with an ESS you get 80% directly and 20-25% are accessible through the ESS.
That's a shame to hear because it was (and still is) one of the biggest issues with anyone wanting to use one of these structures. With this gambling on the ISK it still seems that the module will most likely end up not being used.
CCP SoniClover wrote:4) Interacting with the ESS immediately gives you the option to either Share or Take all. Once either is selected a timer starts (length determined by choice), when timer finishes the system pool is emptied. Under this system I can see players sitting a rookie corp alt on the ESS seeing intel blink with a red one jump out, hitting claim and then docking their main up with no care if the alt doesn't make it out before the red kills them. They would receive the ISK due then their alt would reclone in station (presumably in system) with no care to being killed/podded.
CCP SoniClover would you also be able to answer the following?
* How feasible it would be to have the LP for a corporation not already in the game with a set choice of rewards (meaning current LP stores can keep some valued items).
* LP store services in NullSec stations/outposts meaning we can cash in our LP without a return trip to Empire (this would be very useful in getting new attribute implants out in NullSec)
* Is it possible or even feasible that attacking players would need to use the hacking mini-game to steal the LP giving Cov-Ops, T3 and SoE ships a more anti-player PVP role.
* Having the ESS be sold via LP stores in Empire so current mission runners have something new to sell and adding a new Empire/NullSec link where each benefits from the others needs. Lieutenant Turelus Caldari Independent Navy Reserve The Fourth District
I post on my main... shocking I know! |

Nicen Jehr
Brave Newbies Inc. Brave Collective
328
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Posted - 2014.01.21 17:45:00 -
[1846] - Quote
Can someone activate the shorter timer while someone else is activating the longer timer?
Does the new warp disruption effect only happen while the character is accessing the ESS (e.g. while the window is open?) Little Things to improve GëíGïüGëí-á| My Little Things posts |

Rekkr Nordgard
The Ardency of Faith
352
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Posted - 2014.01.21 17:45:00 -
[1847] - Quote
Tahnil wrote: Yeah, you're kinda fighting against windmills here.
First of all: donGÇÿt you see that itGÇÿs all the more seducing to use this module, the more nullsec alliances are trying to boycott it? Because if nobody BUT ME uses it, the better for me! Cause IGÇÿm earning additional LP now, and you donGÇÿt.
Second, the LP payout itself seems to be quite okay. Assuming a nullbear now earns 30m ISK for each hour ratting, after the change the following will happen:
NO ESS DEPLOYED Direkt ISK income nerfed to 28.5m ISK. No additional benefits or frills.
ESS DEPLOYED Direkt ISK income lowered to 24m ISK. Additional 3,600 to 4,800 LP directly to LP wallet. 6-7.5m ISK go into ESS.
Given current navy LP values (c. 800 ISK/LP) this sums up to c. 32.9m to 35.3m, depending on how long the ESS has been deployed and not cashed out. This is a potential buff of 9.7 to 17.7 percent to nullbear income.
But most important of all: this ratter will potentially earn 25% more than a ratter who doesn't deploy an ESS. ThatGÇÿs kind of a motivation :D
Those LP values are the current values. Any widespread use of this deployable in nullsec will quickly devalue already low value LP meaning that nullsec players making less ISK is built into the success of this deployable. This is my FW character, I know all about LP devaluation.
As repeatedly pointed out in this thread, an average system can only support 3 to 5 ratters in PvE ships trying to make ISK not PvPing. The rewards of this deployable are insufficient to force these 3 to 5 players to deploy and risk having to reship to PvP ships and try to fight usually outnumbered or outgunned by the red/neut roaming gang who probably are better organized and have more PvP experience too. Risking 20% of your income for a chance of a small reward that you will lose all of if a even a small roaming gang comes through is more than enough to result in this deployable's banning thoroughout most of nullsec.
If you want to use this deployable, then by all menas please do. In fact, I encourage it. Because it will quickly become known who uses ESSes and who doesn't and roaming gangs are going to spend far more time in territory that use these. So in the end, ratters not using these will make far more ISK because they'll be out ratting while those groups using ESSes will be defensive PvPing or docked up. |

Combat Wombatz
Martyr's Vengence Nulli Secunda
10
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Posted - 2014.01.21 17:52:00 -
[1848] - Quote
CCP SoniClover wrote:1) The ISK adjustments are the same as before. Without an ESS you'll get 95% value, with an ESS you get 80% directly and 20-25% are accessible through the ESS.
Still not okay unless you hit hisec with an equal or greater income nerf at the same time. |

Jessica Danikov
Clan Shadow Wolf Fatal Ascension
249
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Posted - 2014.01.21 17:56:00 -
[1849] - Quote
Biggest flaw is how this empowers hot-droppers. With an ESS, you no longer have to jump into a system and race to catch them in their sites- just sit on the ESS and threaten to take all their cash.
If they do nothing, you milk them dry.
If they try to fight you, you bridge in an overwhelming blops force and nuke them.
Cyno + ESS is not a good combination- I'll reiterate what I said pages ago, it needs a cyno-jamming field (and to be balanced against the existing cyno jammer deployable so it doesn't compete) |

Xaerael Endiel
GoonWaffe Goonswarm Federation
68
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Posted - 2014.01.21 17:57:00 -
[1850] - Quote
This is a very good step towards the ESS being "good for all". The LP addition will sink isk out of circulation, while not significantly impacting negatively on a Nullsec ratter's income.
The changes made have turned the ESS from something I'd never touch with a 40' bargepole into something I'm at the very least curious in trying out, and at the most seriously hopeful that it changes the way nullsec ratting works for the good of all.
Thanks for listening, Team Superfriends. |
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Turelus
Caldari Independent Navy Reserve The Fourth District
866
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Posted - 2014.01.21 17:58:00 -
[1851] - Quote
TL;DR: Delay the ESS from 1.1 and make it something worthy of EVE Online, not another failed feature.
I would also say that CCP might want to think about not placing the ESS in 1.1
There are some really great ideas coming from the community and a better back and forth with CCP about this module now, with some more time, testing and feedback it could actually be a fantastic module. I worry that if rushed out in 1.1 before people are happy with it we will just see it abandoned (like many features) while Super Friends are moved onto their next project for the summer expansion.
I understand things will never be perfect before they're deployed but a few more revisions and work on changes besides the base ESS module to help support it would make for a far better released feature (NullSec LP stores, Specific LP/Store Lists, Hacking games).
Make a thread in Features and Ideas and work with the community to create something worthy of EVE Online, not another feature which we're told will be finished/tweaked/fixed later and sits in a worthless state for over a year.
Once this thread turns from "still not worth using" to "OMG GOT TO HAVE" you know you're looking at something ready for release, you only have to look at the Hype for the Nestor vs the dread of this module and the changes it brings to see how one feature (which has had a thread up for a couple of months) is what players want vs the one which us only a couple of weeks old and people still don't want any where near TQ. Lieutenant Turelus Caldari Independent Navy Reserve The Fourth District
I post on my main... shocking I know! |

Jenn aSide
STK Scientific Initiative Mercenaries
4425
|
Posted - 2014.01.21 18:00:00 -
[1852] - Quote
James Amril-Kesh wrote:And when are you going to significantly increase the number of anomalies per system which desperately needs to be done?
They don't need to increase the number of anomalies, they need to make more than 3 (sanctum, haven, forsaken hub) of them worthwhile.
Sure, forlorn hubs, regular and forsaken rally points are ok if you have no choice but still much less than optimal. Half to two-thirds of anomalies in any given system are totally useless. You won't find a single soul in all of EVE online who will say "hey man, Hidden Hubs are GREAT" lol. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
184
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Posted - 2014.01.21 18:00:00 -
[1853] - Quote
James Amril-Kesh wrote:And when are you going to significantly increase the number of anomalies per system which desperately needs to be done? This dovetails into something I'd been wanting to talk about -- the old change to anomaly distribution based on truesec. Now that the ESS exists as a way to arbitrarily tune the isk faucet being emitted from nullsec, I'd highly recommend that CCP revisit the changes to the Pirate Detection Array that choked off the top combat sites from vast swathes of nullsec.
Some background: in the Incursion 1.4 patch, Pirate Detection Arrays were changed so that a system's truesec affected how many combat sites would spawn. The net of this change was to choke off roughly a third of conquerable nullsec from having any viable combat sites. Here are the raw numbers:
sqlite> select count(*) FROM mapSolarSystems a left join mapRegions b ON (a.regionID = b.regionID) WHERE a.security > -0.25 AND a.security < 0.00 and b.factionID IS NULL; 1262 sqlite> select count(*) FROM mapSolarSystems a left join mapRegions b ON (a.regionID = b.regionID) WHERE a.security < 0.00 and b.factionID IS NULL; 5356
For those that don't grok sql: 1262 systems in conquerable nullsec have a security status between 0.00 and -0.25, compared to 5365 total. Systems in this band are unable to generate any Forsaken Hubs, which are the lowest tier site that generates a livable income in nullsec. This change, either intentionally or unintentionally, made a third of nullsec a barren wasteland for line member income generation. Regions like Pure Blind, Providence, and Cloud Ring were hit disproportionately by these changes; in Pure Blind in particular there are only seven systems that can generate a Forsaken Hub at all and only one that can generate a Sanctum at all (and that system is EC-P8R; a system which is notoriously untenable for any sort of PvE on account of having a direct highsec connection, with all the pvp attention carried by such a distinction.)
Part of the effect of this change was a net reduction in the "isk faucet" coming from nullsec; not only was a third of the space in the game no longer eligible for combat sites, but the total number of combat sites was drastically reduced. I think that now is a great time to revisit the scaling done by Pirate Detection Arrays to make lower-quality space a little more livable for its residents. I suspect a minor adjustment to allow these systems to generate at least one combat site would suffice. Any isk faucet concerns can be allayed by adjusting the scaling on the ESS such that it generates more LP than isk than the current desired balance.
I'm not suggesting that these changes be incorporated for Rubicon 1.1 or in fact any particular release at all, but I'd like to plant the bug in the relevant ears, at the very least, while we are on the topic of such an important change to nullsec profitability.
On another note, these calculations have a slight wrinkle in the Drone regions. Drone regions, for whatever reason, generate vastly larger numbers of combat sites. I don't have hard numbers in front of me, but anecdotal reference from my personal experience hunting ratters in these regions, along with the anecdotal evidence from my confederates in Goonswarm Federation doing similar things suggests that up to ten Drone Horde sites (the top tier combat site in these regions) can spawn at once, compared to a maximum of three Sanctums in other pirate faction regions. This incongruency may be worth visiting as well. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Jenn aSide
STK Scientific Initiative Mercenaries
4425
|
Posted - 2014.01.21 18:06:00 -
[1854] - Quote
Jessica Danikov wrote:Biggest flaw is how this empowers hot-droppers. With an ESS, you no longer have to jump into a system and race to catch them in their sites- just sit on the ESS and threaten to take all their cash.
If they do nothing, you milk them dry.
If they try to fight you, you bridge in an overwhelming blops force and nuke them.
Cyno + ESS is not a good combination- I'll reiterate what I said pages ago, it needs a cyno-jamming field (and to be balanced against the existing cyno jammer deployable so it doesn't compete)
if the ESS disabled ALL cynos (even covert) around it for 250km, you'd never hear me complain about the thing ever. But yea, as it stands now, it's just cyno/hotdrop bait. As has been said, it's just going to mean "hey, someone put a disposable alt on this sucker so we can rat without getting out isk stolen".
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1Robert McNamara1
The Graduates RAZOR Alliance
38
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Posted - 2014.01.21 18:10:00 -
[1855] - Quote
Jenn aSide wrote:if the ESS disabled ALL cynos (even covert) around it for 250km, you'd never hear me complain about the thing ever. But yea, as it stands now, it's just cyno/hotdrop bait. As has been said, it's just going to mean "hey, someone put a disposable alt on this sucker so we can rat without getting out isk stolen".
LOL the fleet application of this would be ********. bad idea. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3417
|
Posted - 2014.01.21 18:11:00 -
[1856] - Quote
Jessica Danikov wrote:Biggest flaw is how this empowers hot-droppers. With an ESS, you no longer have to jump into a system and race to catch them in their sites- just sit on the ESS and threaten to take all their cash.
If they do nothing, you milk them dry.
If they try to fight you, you bridge in an overwhelming blops force and nuke them.
Cyno + ESS is not a good combination- I'll reiterate what I said pages ago, it needs a cyno-jamming field (and to be balanced against the existing cyno jammer deployable so it doesn't compete)
The point is to have you defend it if you want the bonus it provides. And the isk it holds makes it potentially valuable to you. In other words, it encourages you to fight without forcing you to fight. Something that a roaming gang coming through your territory has no means of doing at the moment.
Also, cyno jam your system, note names of hotdroppers... disable the hotdrop ship so it won't actually catch anything when they bridge in their fleeet, etc. This is actually a great game design, even if you are afraid of the possibilities.
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Phoenix Jones
Brave Newbies Inc. Brave Collective
396
|
Posted - 2014.01.21 18:18:00 -
[1857] - Quote
There has to be a more elegant solution for this. I'm not sure where it is but there has to be. The concept (meaning the device itself and how it runs is fine, anchor, creates a warp bubble, prizes inside), how it calculates its pot of gold is bizarre.
Is it the bounty and LP thats the problem? Or the loot drops/salvage?
What I mean is if you are going to create a device like this, make it more extreme. If this is meant for null, you might as well just go all out and force people to deal with it.
Right now its a deadspace early detection system, (incase you wound up missing the combat scanner probes), or a temporary griefing tool (which is fine but it should probably grief more).
Honestly, this is probably two different devices.
One being a Detection system, the second deployable a system isk/lp sucking system. Its odd being both but hell we can try it for now.
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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Ravcharas
Infinite Point Nulli Secunda
283
|
Posted - 2014.01.21 18:24:00 -
[1858] - Quote
It now has some kind of megapoint on it because ~interceptors~ plus a proximity demand, and you guys want to add cynojamming too? Why not just make it plonk out an acceleration gate with cruiser limits and be done with it? |

Gizznitt Malikite
Agony Unleashed Agony Empire
3417
|
Posted - 2014.01.21 18:25:00 -
[1859] - Quote
Phoenix Jones wrote:There has to be a more elegant solution for this. I'm not sure where it is but there has to be. The concept (meaning the device itself and how it runs is fine, anchor, creates a warp bubble, prizes inside), how it calculates its pot of gold is bizarre.
Is it the bounty and LP thats the problem? Or the loot drops/salvage?
What I mean is if you are going to create a device like this, make it more extreme. If this is meant for null, you might as well just go all out and force people to deal with it.
Right now its a deadspace early detection system, (incase you wound up missing the combat scanner probes), or a temporary griefing tool (which is fine but it should probably grief more).
Honestly, this is probably two different devices.
One being a Detection system, the second deployable a system isk/lp sucking system. Its odd being both but hell we can try it for now.
Deadspace detection system? You mean you deploy it at a deadspace plex so anyone entering it is reported in local? That's a unique use of the device!
To limit inflaction, CCP needs to be careful with their isk faucets. This is why they are conservative with the isk payouts. LP is honestly an isk sink, so that can be a reward that isn't isk (and helps offset it).
Forcing people to deal with it is a pretty heavy handed approach that is likely to upset the balance of players in nullsec. By keeping it optional, and small gang oriented, it has utility without being overly harsh.
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Tiberizzle
GoonWaffe Goonswarm Federation
40
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Posted - 2014.01.21 18:32:00 -
[1860] - Quote
Jenn aSide wrote:Jessica Danikov wrote:Biggest flaw is how this empowers hot-droppers. With an ESS, you no longer have to jump into a system and race to catch them in their sites- just sit on the ESS and threaten to take all their cash.
If they do nothing, you milk them dry.
If they try to fight you, you bridge in an overwhelming blops force and nuke them.
Cyno + ESS is not a good combination- I'll reiterate what I said pages ago, it needs a cyno-jamming field (and to be balanced against the existing cyno jammer deployable so it doesn't compete) if the ESS disabled ALL cynos (even covert) around it for 250km, you'd never hear me complain about the thing ever. But yea, as it stands now, it's just cyno/hotdrop bait. As has been said, it's just going to mean "hey, someone put a disposable alt on this sucker so we can rat without getting out isk stolen".
the same people who sit cynos on hostile ESSes in hostile space will sit cynos on friendly ESSes in friendly space when they're at home, hot dropping has always been an inseparable part of the nullsec and lowsec risk vs reward equation.
whoever has the most organized and mobile force in the immediate area can opt to control the ESS to receive a reward.
what's wrong with that? |
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