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Author |
Thread Statistics | Show CCP posts - 37 post(s) |
Speedkermit Damo
Demonic Retribution Nullsec Ninjas
220
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Posted - 2014.01.14 17:53:00 -
[211] - Quote
[quote=CCP Phantom]With the coming point release EVE Online: Rubicon 1.1 we will add more deployable structures: [list One unit to be deployable in nullsec called Encounter Surveillance System (ESS){/quote] Not at all complicated. Oh no!
Don't Panic.
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Chinicata Shihari
Eternity INC. Goonswarm Federation
18
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Posted - 2014.01.14 17:54:00 -
[212] - Quote
And CCP wonder why they are losing subscribers. They add this BS content trying to pull in new people which 90% of the current players don't want. When some of the major issues HINT: Drone Assist, POSes, don't get fixed so current subscribers quit because they are fed up with CCP not addressing the real issue. |
Valerie Valate
Church of The Crimson Saviour
462
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Posted - 2014.01.14 17:54:00 -
[213] - Quote
Are bounties from mission npcs affected by this ESS thing ? |
James Amril-Kesh
4S Corporation Goonswarm Federation
8333
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Posted - 2014.01.14 17:54:00 -
[214] - Quote
Ranger 1 wrote:1: It's taking a hit if you are incredibly bad, yes. No, it's taking a hit period.
Ranger 1 wrote:2: Another objective for small gang combat, which is exactly what this is, is hardly "no reason". In fact, that's exactly what we have been asking for. This isn't a small gang objective. This is a "solo interceptors taking everything at no risk to themselves" idea. My EVE Videos |
darius mclever
59
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Posted - 2014.01.14 17:55:00 -
[215] - Quote
Snowflake Tem wrote:I see some interesting possibilities for using these as checkpoints for sensitive transactions. Looking forward to having a play to see how far they can be perverted.
I am sure CCP will track transactions on those tags just as they track isk transactions to track RMT. ;) |
Major Templar
Dreddit Test Alliance Please Ignore
49
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Posted - 2014.01.14 17:56:00 -
[216] - Quote
Chinicata Shihari wrote:And CCP wonder why they are losing subscribers. They add this BS content trying to pull in new people which 90% of the current players don't want. When some of the major issues HINT: Drone Assist, POSes, don't get fixed so current subscribers quit because they are fed up with CCP not addressing the real issue.
Drone assist is a CFC generated talking point, not an actual issue. POSs are broke as is shield vs armor right now. Also something eventually needs to be done about Sov mechanics. |
greiton starfire
Eternity INC. Goonswarm Federation
39
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Posted - 2014.01.14 17:57:00 -
[217] - Quote
Major Templar wrote:greiton starfire wrote:My suggestion for making the ess make more sense. only set access to hanger access in corp. so that person can at anytime come and share, take, or donate to corp wallet. as for risk make it so if an enemy fleet comes in and pops it drops all the tags it has in store. give it a 15-30 min structure timer, and alerts like the poss. so a fleet goes in and shoots a bunch of them, turns around fights and victor keeps the spoils. promote more fights, without the emphasis on grinding sov.
this works with the fields and farm nullsec we have been pushed into, promotes rapid response fights, allows for spies and thieves, and puts ratting income at risk. seriously give it a thought. HA! No! Another fail idea from the CFC. You want no risk for all the rewards. Nope.
im suggesting leave plenty of risk. the timer would be kept short enough to form a quick fleet, but if you are going into enemy space you should be bringing more than 1 or 2 interceptors. the attackers have the advantage of already being organized and having guys on. the defenders would have to respond rapidly to get their fleet into the fight. getting a fleet to a system 10 jumps out takes time. so they wont wait for huge numbers they will throw out a quick fleet. also, hitting groups in off timezones will have major advantages.
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Ranger 1
Ranger Corp
5318
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Posted - 2014.01.14 17:57:00 -
[218] - Quote
James Amril-Kesh wrote:Ranger 1 wrote:1: It's taking a hit if you are incredibly bad, yes. No, it's taking a hit period. Ranger 1 wrote:2: Another objective for small gang combat, which is exactly what this is, is hardly "no reason". In fact, that's exactly what we have been asking for. This isn't a small gang objective. This is a "solo interceptors taking everything at no risk to themselves" idea. Actually, if you don't completely suck, it's a bonus to your income.
... and a great lure.... and an even better trap... and an early warning system... and a griefing tool... but I digress. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Anariasis
Boris Johnson's Love Children
34
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Posted - 2014.01.14 17:57:00 -
[219] - Quote
James Amril-Kesh wrote: This isn't a small gang objective. This is a "solo interceptors taking everything at no risk to themselves" idea.
What is it that goons think Inties are the new evil untouchable overlords that can warp to the thing (notifying everyone) and then stay there for 60 secs until they can actually loot the stuff? |
Querns
GBS Logistics and Fives Support Goonswarm Federation
142
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Posted - 2014.01.14 17:59:00 -
[220] - Quote
By the way
Screaming about how one group of programmers (or, hell, possibly only one!) working on a thing is somehow sapping all potential productivity from (INSERT GAME FEATURE ENTITLEMENT HERE) is a really poor argument and betrays a significant lack of knowledge about how software development works This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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James Amril-Kesh
4S Corporation Goonswarm Federation
8336
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Posted - 2014.01.14 17:59:00 -
[221] - Quote
Ranger 1 wrote:Actually, if you don't completely suck, it's a bonus to your income. It's not about suckng. It's not going to work out that way in practice. My EVE Videos |
Major Templar
Dreddit Test Alliance Please Ignore
49
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Posted - 2014.01.14 18:00:00 -
[222] - Quote
greiton starfire wrote:im suggesting leave plenty of risk. the timer would be kept short enough to form a quick fleet, but if you are going into enemy space you should be bringing more than 1 or 2 interceptors. the attackers have the advantage of already being organized and having guys on. the defenders would have to respond rapidly to get their fleet into the fight. getting a fleet to a system 10 jumps out takes time. so they wont wait for huge numbers they will throw out a quick fleet. also, hitting groups in off timezones will have major advantages.
Defenders have the advantage as the ones having the jumpbridges and since when is it CCPs responsibility to make your vast empire of nothing but ratters more secure? Honestly, look at it like this. Your coalition are the ones who chose to keep expanding and have their main force far away from your ratting/mining systems. How is it then you say that you want more time to form up and come from 10+ jumps away to defend it? No. If you are going to give timers, then take away jump bridges. Simple. |
Talar Draylan
Hedion University Amarr Empire
8
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Posted - 2014.01.14 18:01:00 -
[223] - Quote
Ranger 1 wrote:Talar Draylan wrote:How about I start paying 95% of the sub fees? How about you pay 300% of the subscription fee, because that is roughly what you make now compared to when I first started the game.
How about I put a box on my desk that has ESS written on it and only pay 80% of the sub free. Then put the other 25% in the box and CCP can come get it when ever they want. As long as my wife doesn't intercept it first. |
Ranger 1
Ranger Corp
5318
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Posted - 2014.01.14 18:02:00 -
[224] - Quote
James Amril-Kesh wrote:Ranger 1 wrote:Actually, if you don't completely suck, it's a bonus to your income. It's not about suckng. It's not going to work out that way in practice. If you're going to defend that assertion James you need to start looking more than one layer deep into the onion. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Speedkermit Damo
Demonic Retribution Nullsec Ninjas
220
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Posted - 2014.01.14 18:02:00 -
[225] - Quote
I get it now.
It's another buff for inteceptors online. Don't Panic.
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James Amril-Kesh
4S Corporation Goonswarm Federation
8336
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Posted - 2014.01.14 18:02:00 -
[226] - Quote
Anariasis wrote:James Amril-Kesh wrote: This isn't a small gang objective. This is a "solo interceptors taking everything at no risk to themselves" idea.
What is it that goons think Inties are the new evil untouchable overlords that can warp to the thing (notifying everyone) and then stay there for 60 secs until they can actually loot the stuff? How long would it take us to warp our ratting ships there from anomalies in order to kill whoever is there? Ratting ships which probably wouldn't be able to do a damn thing about interceptors anyway. Not to mention, the interceptor could just warp off if there are ships incoming to kill it. Want to drop this in system to steal ratter's income? The ratters will just destroy it. They're certainly not going to use it for themselves. The only outcome this really comes down to is a 5% nerf to null ratting income. My EVE Videos |
Bryperium
RAZOR Alliance
9
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Posted - 2014.01.14 18:03:00 -
[227] - Quote
I'd love more small gang fights in nullsec as much as anybody else, and with some light overhaul this ESS could even be a cool idea, but as written it is just absolutely anemic game design, and won't come anywhere close to what I believe your intended goals are.
Tl;Dr you have been given 12 pages of feedback, please listen to it. - |
James Amril-Kesh
4S Corporation Goonswarm Federation
8336
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Posted - 2014.01.14 18:03:00 -
[228] - Quote
Ranger 1 wrote:James Amril-Kesh wrote:Ranger 1 wrote:Actually, if you don't completely suck, it's a bonus to your income. It's not about suckng. It's not going to work out that way in practice. If you're going to defend that assertion James you need to start looking more than one layer deep into the onion. You're the one looking only one layer deep, as is CCP. My EVE Videos |
Snowflake Tem
The Order of Symbolic Measures
101
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Posted - 2014.01.14 18:03:00 -
[229] - Quote
Chinicata Shihari wrote:And CCP wonder why they are losing subscribers. They add this BS content trying to pull in new people which 90% of the current players don't want. When some of the major issues HINT: Drone Assist, POSes, don't get fixed so current subscribers quit because they are fed up with CCP not addressing the real issue.
The real issue is that goonies think they own EVE because the own the best part of New Eden. I have absolutely no doubt that your masters already have plans to dominate this system while you yap at the leash. Get to heel, there's a good boy.
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Weaselior
GoonWaffe Goonswarm Federation
5956
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Posted - 2014.01.14 18:06:00 -
[230] - Quote
Anariasis wrote:James Amril-Kesh wrote: This isn't a small gang objective. This is a "solo interceptors taking everything at no risk to themselves" idea.
What is it that goons think Inties are the new evil untouchable overlords that can warp to the thing (notifying everyone) and then stay there for 60 secs until they can actually loot the stuff? You don't need to stay there for 60 seconds. You didn't read the dev comments. "I can hire one-half of the working class to kill the other half." |
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Ranger 1
Ranger Corp
5318
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Posted - 2014.01.14 18:08:00 -
[231] - Quote
Talar Draylan wrote:Ranger 1 wrote:Talar Draylan wrote:How about I start paying 95% of the sub fees? How about you pay 300% of the subscription fee, because that is roughly what you make now compared to when I first started the game. How about I put a box on my desk that has ESS written on it and only pay 80% of the sub free. Then put the other 25% in the box and CCP can come get it when ever they want. As long as my wife doesn't intercept it first. Sure, as long as CCP can click a button and receive that extra bonus money from you. Surely you won't mind.
My point was, it will still be far, far easier to make money in EVE than it was in the past. In fact pretty much everyone can agree that there is far too much ISK in the game, they just don't want to be one of the ones that "might" end up with their income reduced.
Null sec ratters (if they can't be bothered to deal with the mechanic) can easily afford the minute loss to their income. However if they wish to use the mechanic they will actually get a boost to their income.
It's totally up to them whether they want to profit, or be a victim. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Weaselior
GoonWaffe Goonswarm Federation
5956
|
Posted - 2014.01.14 18:09:00 -
[232] - Quote
Major Templar wrote: Defenders have the advantage as the ones having the jumpbridges and since when is it CCPs responsibility to make your vast empire of nothing but ratters more secure? .
It's always been CCP's responsibility to balance EVE, including nullsec, correctly.
Ranger 1 wrote: My point was, it will still be far, far easier to make money in EVE than it was in the past. In fact pretty much everyone can agree that there is far too much ISK in the game, they just don't want to be one of the ones that "might" end up with their income reduced.
I disagree, and most people saying that can't defend it and generally wave vaguely at the specter of isk inflation (which has not occurred). "I can hire one-half of the working class to kill the other half." |
greiton starfire
Eternity INC. Goonswarm Federation
39
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Posted - 2014.01.14 18:10:00 -
[233] - Quote
Major Templar wrote:greiton starfire wrote:im suggesting leave plenty of risk. the timer would be kept short enough to form a quick fleet, but if you are going into enemy space you should be bringing more than 1 or 2 interceptors. the attackers have the advantage of already being organized and having guys on. the defenders would have to respond rapidly to get their fleet into the fight. getting a fleet to a system 10 jumps out takes time. so they wont wait for huge numbers they will throw out a quick fleet. also, hitting groups in off timezones will have major advantages. Defenders have the advantage as the ones having the jumpbridges and since when is it CCPs responsibility to make your vast empire of nothing but ratters more secure? Honestly, look at it like this. Your coalition are the ones who chose to keep expanding and have their main force far away from your ratting/mining systems. How is it then you say that you want more time to form up and come from 10+ jumps away to defend it? No. If you are going to give timers, then take away jump bridges. Simple.
so the owners of the space should have no advantages?? then why have sov in the first place. just make everything npc null. personally i would be more than happy to have things set up so that borders had limiting factors and over extension was a real risk, that was my intention of having the short timer to form a fleet. it would be up to ccp to figure out how long a timer should be set to give defense a chance to arrive and fight but not enough to allow a large fleet to move through 3 regions to get there. |
Ranger 1
Ranger Corp
5318
|
Posted - 2014.01.14 18:10:00 -
[234] - Quote
Weaselior wrote:Anariasis wrote:James Amril-Kesh wrote: This isn't a small gang objective. This is a "solo interceptors taking everything at no risk to themselves" idea.
What is it that goons think Inties are the new evil untouchable overlords that can warp to the thing (notifying everyone) and then stay there for 60 secs until they can actually loot the stuff? You don't need to stay there for 60 seconds. You didn't read the dev comments. That's very true, however if you want the ISK you'll have to come back to collect it before the locals do... and it takes (oh what was it) 40 seconds or so to drop your loot. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
James Amril-Kesh
4S Corporation Goonswarm Federation
8339
|
Posted - 2014.01.14 18:11:00 -
[235] - Quote
Ranger 1 wrote:Sure, as long as CCP can click a button and receive that extra bonus money from you. Surely you won't mind. My point was, it will still be far, far easier to make money in EVE than it was in the past. In fact pretty much everyone can agree that there is far too much ISK in the game, they just don't want to be one of the ones that "might" end up with their income reduced. Null sec ratters (if they can't be bothered to deal with the mechanic) can easily afford the minute loss to their income. However if they wish to use the mechanic they will actually get a boost to their income. It's totally up to them whether they want to profit, or be a victim. So where is this module's equivalent for missions? For incursions? For FW? Or are null ratters, the ones whose incomes are already anemic compared to the risk involved, the only ones who need a nerf? Stop commenting, it's obvious you don't know what you're talking about. My EVE Videos |
Rekkr Nordgard
The Ardency of Faith
265
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Posted - 2014.01.14 18:12:00 -
[236] - Quote
Anys Thes'Realin wrote:Something I missed: Quote:The ESS has a global beacon, meaning it will be visible by all players, allowing them to warp directly to it. Note that the new scan-block deployable does not interfer with this. Scan Block deployable? Did I miss something? When was this announced?
It was a terrible, terrible, terrible new deployable that CCP announced last week. Thankfully after 30 pages of people telling them what an awful idea it was, CCP nerfed it to the point that it is useless and will never be used.
https://forums.eveonline.com/default.aspx?g=posts&t=310620&find=unread |
Anariasis
Boris Johnson's Love Children
34
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Posted - 2014.01.14 18:12:00 -
[237] - Quote
Weaselior wrote:Anariasis wrote:James Amril-Kesh wrote: This isn't a small gang objective. This is a "solo interceptors taking everything at no risk to themselves" idea.
What is it that goons think Inties are the new evil untouchable overlords that can warp to the thing (notifying everyone) and then stay there for 60 secs until they can actually loot the stuff? You don't need to stay there for 60 seconds. You didn't read the dev comments.
Well, you can warp off after you activated the tag-printing. But you will need to return to loot. So sure, you can go from system to system and activate the payout and warp off... and gain nothing. Or warp back and fight for the container? If you are 1 sec late it will be already looted, if you are 1 sec early you might have a fight at your hand against s.th. fitted exactly for the job to kill you. |
Ranger 1
Ranger Corp
5318
|
Posted - 2014.01.14 18:13:00 -
[238] - Quote
James Amril-Kesh wrote:Ranger 1 wrote:James Amril-Kesh wrote:Ranger 1 wrote:Actually, if you don't completely suck, it's a bonus to your income. It's not about suckng. It's not going to work out that way in practice. If you're going to defend that assertion James you need to start looking more than one layer deep into the onion. You're the one looking only one layer deep, as is CCP. James, I've listed a half a dozen ways you can use this thing to your advantage.
You've listed one draw back and ignored various ways that can be dealt with.
I like you, but seriously.... To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Weaselior
GoonWaffe Goonswarm Federation
5956
|
Posted - 2014.01.14 18:15:00 -
[239] - Quote
Ranger 1 wrote: That's very true, however if you want the ISK you'll have to come back to collect it before the locals do... and it takes (oh what was it) 40 seconds or so to drop your loot.
You know the exact second you need to warp back, and can do it in an inty that is nigh-uncatchable (even when looting the can) to any ship not set up specifically to catch and kill an interceptor. It's not a meaningful burden for the interceptor. "I can hire one-half of the working class to kill the other half." |
Vera Algaert
Republic University Minmatar Republic
1305
|
Posted - 2014.01.14 18:15:00 -
[240] - Quote
Hostile ceptors are the least of the worries... diplos will want to kill themselves because of all the "this blue stole my iskies!" ratting drama.
Any alliance wishing to retain a shred of sanity will ban these structures from being deployed by blues. |
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