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Author |
Thread Statistics | Show CCP posts - 37 post(s) |
Ranger 1
Ranger Corp
5318
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Posted - 2014.01.14 18:15:00 -
[241] - Quote
James Amril-Kesh wrote:Ranger 1 wrote:Sure, as long as CCP can click a button and receive that extra bonus money from you. Surely you won't mind. My point was, it will still be far, far easier to make money in EVE than it was in the past. In fact pretty much everyone can agree that there is far too much ISK in the game, they just don't want to be one of the ones that "might" end up with their income reduced. Null sec ratters (if they can't be bothered to deal with the mechanic) can easily afford the minute loss to their income. However if they wish to use the mechanic they will actually get a boost to their income. It's totally up to them whether they want to profit, or be a victim. So where is this module's equivalent for missions? For incursions? For FW? Or are null ratters, the ones whose incomes are already anemic compared to the risk involved, the only ones who need a nerf? Stop commenting, it's obvious you don't know what you're talking about. I wasn't aware that mission rats and incursion rats don't have bounties.... To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Major Templar
Dreddit Test Alliance Please Ignore
50
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Posted - 2014.01.14 18:17:00 -
[242] - Quote
Weaselior wrote:I disagree, and most people saying that can't defend it and generally wave vaguely at the specter of isk inflation (which has not occurred).
Yes it's true but they have already done that by making POSs, Sov Structures, and a great deal of other things balanced to support defenders. His idea was to give a even greater advantage to a blobber defending alliance then the attacker.
greiton starfire wrote:so the owners of the space should have no advantages?? then why have sov in the first place. just make everything npc null. personally i would be more than happy to have things set up so that borders had limiting factors and over extension was a real risk, that was my intention of having the short timer to form a fleet. it would be up to ccp to figure out how long a timer should be set to give defense a chance to arrive and fight but not enough to allow a large fleet to move through 3 regions to get there.
Did you read my post? You have stations, POSs, jumpbridges, Sov upgrades, and a great deal of other things to make wanting that space look good. If you don't like the risk of losing the deployable then don't deploy it or don't use it so far away from the front lines where your main forces are formed. Thus it comes back to, risk vs reward. Reward is more ISK risk is that you might lose it because it's not next door to your 2k staging system. |
Weaselior
GoonWaffe Goonswarm Federation
5958
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Posted - 2014.01.14 18:18:00 -
[243] - Quote
Major Templar wrote:Did you read my post? You have stations, POSs, jumpbridges, Sov upgrades, and a great deal of other things to make wanting that space look good. If you don't like the risk of losing the deployable then don't deploy it or don't use it so far away from the front lines where your main forces are formed. Thus it comes back to, risk vs reward. Reward is more ISK risk is that you might lose it because it's not next door to your 2k staging system. I'm sorry who exactly is worried about losing the EPP itself? "I can hire one-half of the working class to kill the other half." |
iskflakes
869
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Posted - 2014.01.14 18:19:00 -
[244] - Quote
These sound like an interesting mechanic. Here are a few use cases I can think of:
Setup a scan inhibitor and an ESS, get two people in cynabals and wait for interceptors to arrive. A great honey pot!
Stop people ratting in your space in cloaky T3s by setting up an ESS and taking some of their hard earned escalation money.
Will ratters ever use the structure to improve their income? Yes, as long as they're organized with good intel networks. They will see an interceptor coming from two jumps away and scoop the structure. You could even leave a hauler permanently sitting in range of the structure ready to scoop it at a moment's notice. If you have 10 people ratting and one hauler it's easily worth it. The structure will be less effective in busy systems though, but they're not exactly safe to rat in anyway now are they?
The only people who seem to be complaining about this structure are from bloated 10,000 player alliances that apparently don't have the organization to setup a simple intel channel or defense fleet. How hard is it to find 5 people out of that 10,000 to fly around in their own interceptors to catch invaders and have some fun? - |
McBorsk
Multispace Technologies Inc Yulai Federation
29
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Posted - 2014.01.14 18:19:00 -
[245] - Quote
Do you really want the content for pirates to be chasing ratters around and maybe make a 5m tax tic here and there? Or perhaps provoke a battle between a navy raven and a blob of ceptors? yes, that should be satisfying.
It seems undignified. |
Talar Draylan
Hedion University Amarr Empire
12
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Posted - 2014.01.14 18:21:00 -
[246] - Quote
Ranger 1 wrote:Sure, as long as CCP can click a button and receive that extra bonus money from you. Surely you won't mind. My point was, it will still be far, far easier to make money in EVE than it was in the past. In fact pretty much everyone can agree that there is far too much ISK in the game, they just don't want to be one of the ones that "might" end up with their income reduced. Null sec ratters (if they can't be bothered to deal with the mechanic) can easily afford the minute loss to their income. However if they wish to use the mechanic they will actually get a boost to their income. It's totally up to them whether they want to profit, or be a victim.
I really could care less about the 5% loss. What I am upset with is that they wasted CCP employees time with thinking this thing up. I would rather they officially nerf bounties than try to make this crap.
What I do see it as, is bait. |
iskflakes
869
|
Posted - 2014.01.14 18:21:00 -
[247] - Quote
grrr small gang objectives - |
Anariasis
Boris Johnson's Love Children
34
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Posted - 2014.01.14 18:22:00 -
[248] - Quote
Love how this thread turned into "helpless" Goons with their massive numbers, space and organisation crying that the actually a lot less powerful solo roamer or small gang roamer (that usually gets blobbed and camped in by said goons) will destroy everything :D |
James Amril-Kesh
4S Corporation Goonswarm Federation
8342
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Posted - 2014.01.14 18:23:00 -
[249] - Quote
Ranger 1 wrote:James, I've listed a half a dozen ways you can use this thing to your advantage.
You've listed one draw back and ignored various ways that can be dealt with.
I like you, but seriously.... No, you haven't. You listed a handful of ways aggressors can use it, and pretty much none of the ways ratters can defend against it.
There's no reason for ratters to put this up, risking ~15% of their income (making 20% less than before 1.1), just for the possibility of making ~10% more (5% more than pre-1.1). If anyone else puts this up, it will be destroyed. The end result is a 5% hit to ratter income, plus the amount of time ratters have to waste in order to go destroy it.
If by change they decide to keep one of these up, any moron in an interceptor can warp in, trigger the full payout, wait the 40 seconds (because nobody is going to just sit at an ESS waiting for this to happen, that's absolutely ridiculous) and take all of the payout (again, at zero risk to himself). My EVE Videos |
Gizznitt Malikite
Agony Unleashed Agony Empire
3352
|
Posted - 2014.01.14 18:23:00 -
[250] - Quote
Anariasis wrote:James Amril-Kesh wrote: This isn't a small gang objective. This is a "solo interceptors taking everything at no risk to themselves" idea.
What is it that goons think Inties are the new evil untouchable overlords that can warp to the thing (notifying everyone) and then stay there for 60 secs until they can actually loot the stuff?
I'm not a goon, and more than likely the guy attacking ratters with that inty. I can enter system, warp to the beacon within 15-20 seconds, activate it within 20 additional seconds, then power off to 150+ km's during the 40 seconds it takes to online, and warp down and snag the tags and get away. A ratter in a BC will have no chance of stopping me, and attempting to do so will be very dangerous for him (as my pals could easily be waiting to enter system). Warping to a POS or station (as they will when I enter system because they assume I'm hunting them) will take 20-30 seconds, add another 20 seconds to swap ships to engage my inty, and antoher 20 seconds to get on grid, and there is very little time to defend he ESS before I take the loot, decline the engagement, or bring in reinforcements.
Frankly, I like the idea of the ESS, but find the response window too low. Locals need time to form up and defend it, and 60 seconds is not enough time.
Increase activate to 3-5 minutes, and then increase the drop time to 3-5 minutes, and now an organized group of players can scout the system next door, form up a response, and attack the people at the ESS. At 6-10 minutes, they have enough time to respond, but not enough time to truly blob.
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Taint Stain
Center for Advanced Studies Gallente Federation
1
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Posted - 2014.01.14 18:24:00 -
[251] - Quote
ESS is terrible and useless, this is a direct nerf to nullsec through the 95% shinanigans, which we only get 80% when using this then theres the other 20% which has to be manually cashed in with the possible bonus of 5%.
Lots of bull for no real reward, let the unsubbing continue!
When you're all out of crazy please fix interceptors and drone assist. |
James Amril-Kesh
4S Corporation Goonswarm Federation
8342
|
Posted - 2014.01.14 18:25:00 -
[252] - Quote
Ranger 1 wrote:James Amril-Kesh wrote:Ranger 1 wrote:Sure, as long as CCP can click a button and receive that extra bonus money from you. Surely you won't mind. My point was, it will still be far, far easier to make money in EVE than it was in the past. In fact pretty much everyone can agree that there is far too much ISK in the game, they just don't want to be one of the ones that "might" end up with their income reduced. Null sec ratters (if they can't be bothered to deal with the mechanic) can easily afford the minute loss to their income. However if they wish to use the mechanic they will actually get a boost to their income. It's totally up to them whether they want to profit, or be a victim. So where is this module's equivalent for missions? For incursions? For FW? Or are null ratters, the ones whose incomes are already anemic compared to the risk involved, the only ones who need a nerf? Stop commenting, it's obvious you don't know what you're talking about. I wasn't aware that mission rats and incursion rats don't have bounties.... Don't be stupid. The module could easily be made to take from mission and incursion payouts. It doesn't have to be bounties. My EVE Videos |
Batelle
Komm susser Tod
1235
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Posted - 2014.01.14 18:27:00 -
[253] - Quote
the fact that the ESS requires so much text to explain is the surest sign that its bad or poorly conceptualized. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Ydnari
Estrale Frontiers Project Wildfire
292
|
Posted - 2014.01.14 18:29:00 -
[254] - Quote
CCP SoniClover wrote:A bit more on the batch sizes. WeGÇÖre increasing the batch size for the smallest ones, so they all have a batch size of at least 100. WeGÇÖre adjusting volume and blueprint material requirements accordingly so that the end result remains the same (i.e. each batch takes the same size as before and building requirements require the same amount of polymers proportionally). Furthermore, we will run update scripts to update all current stockpiles of polymers when the changes go live. This includes all inventories, as well as buy and sell orders and contracts. This means that players will retain the correct ratio of polymers.
So multiplying up the amounts, and dividing down the bid/sell price for market orders in the same proportion? -- |
Beidorion eldwardan
Corporation Danmark Tactical Narcotics Team
11
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Posted - 2014.01.14 18:30:00 -
[255] - Quote
Dear CCP - please do not ban me for the post I am about to make
disclaimer - I HATE REAL MONEY TRADE OF ISK - there i make this pos RMT#
Have you guys even considered the misuse of this feature.
RMT'ers could simply leave a container full of tags somewhere and the buyer "happens" to find them and now you have a "clean" transfer of aburd amounts of isk that people could sell off for real money and you would have a REALLY hard time proving that was what was going
Did you even consider that - becuase this is eve and when you make something you need to start thinking like the most sick and depraved of us, if you dont then you end up making the tools to break your own game. |
Proletariat Tingtango
GoonWaffe Goonswarm Federation
817
|
Posted - 2014.01.14 18:31:00 -
[256] - Quote
Anariasis wrote:Love how this thread turned into "helpless" Goons with their massive numbers, space and organisation crying that the actually a lot less powerful solo roamer or small gang roamer (that usually gets blobbed and camped in by said goons) will destroy everything :D
This affects literally everyone in nullsec. You're seeing a lot of angry goons because surprise surprise, we tend to keep our fingers on the pulse of game development, and plenty of us understand the implications of what's happening here. We're also actually allowed to post on our mains which, with the exception of the chosen few in N3 mouthpieces, is not how our enemies operate. If you think Vince Draken or someone who matters on the other side of the Goon Curtain is going, "damn this is sweet, I want these all over my space." or if you think any renter, in any renter alliance is happy at all about this, you're full of it.
It hurts goons, but it also hurts Northern Assosciates. It hurts anyone in Northern Coalition. or Nulli Secunda that spends any time ratting. It hurts every blue and non blue in nullsec for no real reason. Do you think anybody will be deploying these modules to maybe recoup some lost isk when the fact is you probably won't be able to recoup it, whether you deploy this dumb thing or not.
It's an across the board nerf to everyone who makes money in nullsec that isn't importing, doing reaction chains, or is pulling out moongoo.
In the south, this is known as horse-****.
Not to mention that we pay taxes to our respective groups as well.
If CCP wants to take isk out of the game, there are better ways to do it. If CCP wants to generate more conflicts, there are way, way better ways to do it, starting with overhauling the sov system without using gimmick deployables. |
James Amril-Kesh
4S Corporation Goonswarm Federation
8345
|
Posted - 2014.01.14 18:32:00 -
[257] - Quote
Beidorion eldwardan wrote:Dear CCP - please do not ban me for the post I am about to make
disclaimer - I HATE REAL MONEY TRADE OF ISK - there i make this pos RMT#
Have you guys even considered the misuse of this feature.
RMT'ers could simply leave a container full of tags somewhere and the buyer "happens" to find them and now you have a "clean" transfer of aburd amounts of isk that people could sell off for real money and you would have a REALLY hard time proving that was what was going
Did you even consider that - becuase this is eve and when you make something you need to start thinking like the most sick and depraved of us, if you dont then you end up making the tools to break your own game. Yeah, I'm sure CCP has absolutely no way to track that. My EVE Videos |
crazy0146
Eternal Darkness. Get Off My Lawn
52
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Posted - 2014.01.14 18:34:00 -
[258] - Quote
GallowsCalibrator wrote:At first glance, the ESS looks like a bit of a kick in the teeth to the three or four people left ratting in nullsec. The likelihood of anyone hitting 'share' is going to be about 0, so they're probably just going to get shot on principal. So it's pretty much a perpetual nerf to nullsec income, again.
Edit: The ESS should really, really be available in all areas of space (especially hisec) then it'll be interesting. And should have MUCH higher rewards for deployment to make it worthwhile.
^^ If you're going to nerf ratting income do it for all sectors of space that have npc's with bounties.
Because lets be honest who is ever going to click share? |
Snowflake Tem
The Order of Symbolic Measures
101
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Posted - 2014.01.14 18:35:00 -
[259] - Quote
Batelle wrote:the fact that the ESS requires so much text to explain is the surest sign that its bad or poorly conceptualized.
Sorry, that's is in fact a sign that the CSM has batted it back to the devs more than once with exclamation marks in the margins. They are trying to break this thing before we do. If these cogs have your mind in a whirl, perhaps you should sit in a gate cap for a while. |
Angry Mustache
GoonWaffe Goonswarm Federation
88
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Posted - 2014.01.14 18:35:00 -
[260] - Quote
If CSM 8 let an idea as terrible as this and the Dscan inhibitor get to the point of Devblogs, then they obviously aren't doing their jobs.
Alternatively, they either objected, and CCP didn't listen, or CCP went right over them. In either case, why keep them around? An official Member of the Goonswarm Federation Complaints Department. Were you wronged by a member of our fine space guild? We can get you the compensation you deserve. |
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Callic Veratar
577
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Posted - 2014.01.14 18:35:00 -
[261] - Quote
Maybe I'm confused here. This is how I see the structure being used:
- Ratters deploy it somewhere - Enemy warp to it - They land 15km off the structure, notification goes up - Alt sitting at the ESS clicks share bounties
This is then followed by forum complaints from inty pilots that they should be able to warp to zero so the can steal the money. |
MrBawkbagawk
The Flying Tigers Black Core Alliance
0
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Posted - 2014.01.14 18:35:00 -
[262] - Quote
oh look, a left handed nerf for drone space.
can we expect to see a set of faction items for rogue drones? no, of course not, that would be adding content. everything about drone space sucks compared to any other region including high sec and you make it even harder to earn a living?
who's friends are you, exactly? |
Kotori
Sacred Templars Fatal Ascension
2
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Posted - 2014.01.14 18:38:00 -
[263] - Quote
Please note: My Calculations here are no where near 100% accurate, so dont hold me to them.
If we were to assume that a null sec anomaly were to pay 30 Million isk (its been a while since ive done an anomaly.) To pay back the initial 30 million isk (of a very destructible structure), you would need to run 20 anomalies, without anyone stealing your isk tags, (or blowing it up), before it becomes even remotely useful. Depending on what percentage it has built up to, you effectively need to make between 300-600million in bounties, which isnt actually that quick to do in 0.0 (as much as some people will tell you otherwise).
These would have to be permanently guarded, as 40 seconds is such a tiny amount of time, anyone ratting in anything bigger than a cruiser (if even that big), is not going to get there in anywhere close to enough time (due to the warp speed changes) to prevent it being stolen by a roaming Interceptor.
As a side note, i feel it would be far more useful in its current form, with a larger potential bonus to the bounties, for 5%, it would never be worth it for alliance users. But if it was say 10-20%, then it would be a risk worth considering.
On the other hand, this would be a great module, as a system upgrade, that allows a system to become much more valuable, to the holder, providing an alliance/corp with additional income on a system. Take the effective HP closer to the a million, and it becomes a valid small gang target, whilst still providing a worthwhile income to the corp/alliance. Without being destroyed in 30 seconds by a cruiser gang, giving time to react to it. |
James Amril-Kesh
4S Corporation Goonswarm Federation
8354
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Posted - 2014.01.14 18:39:00 -
[264] - Quote
Angry Mustache wrote:If CSM 8 let an idea as terrible as this and the Dscan inhibitor get to the point of Devblogs, then they obviously aren't doing their jobs.
Alternatively, they either objected, and CCP didn't listen, or CCP went right over them. In either case, why keep them around?
Chitsa Jason wrote:This is definatelly going to give some goals for small gangs. For one I am happy how this feature turned out. Thank you CCP for listening in to CSM feedback.
In true w-space "**** everyone else" fashion. My EVE Videos |
Gizznitt Malikite
Agony Unleashed Agony Empire
3356
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Posted - 2014.01.14 18:39:00 -
[265] - Quote
Callic Veratar wrote:Maybe I'm confused here. This is how I see the structure being used:
- Ratters deploy it somewhere - Enemy warp to it - They land 15km off the structure, notification goes up - Alt sitting at the ESS clicks share bounties
This is then followed by forum complaints from inty pilots that they should be able to warp to zero so the can steal the money.
This is a good point.... Put an alt in a noobship sitting at zero on the ESS: --- They will already have it "activated" (which means no one else can activate it), --- They can simply hit "share bounties" before anyone can blap them.
This seems rather.... broken. |
Arindel Heideran
Ad Perpetuam Memoriam Heideran VII Silent Infinity
2
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Posted - 2014.01.14 18:39:00 -
[266] - Quote
In the current iteration, the risk vs. reward is not there for it to be deployed by the system residents. Between the low tag mass and the fact that the looting ship doesn't have to stay on grid while it's printing tags, its much more friendly to roamers than the ratters. As such, it basically just becomes another attacking tool, but a less effective one because smart ratters don't rat with hostiles in system (so roaming, dropping these in system, and trying to collect loot won't work since the residents won't rat with you there and will pop it as soon as you leave), and roaming gangs already killed dumb ratters and got their loot anyway.
Making it so that the printer deactivates if the person who started it leaves the bubble could be interesting. Making an interceptor stay in a bubble for a minute or lose his prize will give defenders a chance to do something about it. If the goal of this is to promote fights, I would also make the required windows longer. This would both make it so that people are less able to empty the ESS based on intel before the gang arrives, and have more time to field a defense. Changing the timer from 20+40 seconds to 2+3 minutes would be better. If the system ratters don't have anyone willing to fight though, the attacking force gets to keep the prize. Increasing the potential reward might make it more likely not to get popped as soon as is convenient. (Instead of 95% becoming 80% + 20-25%, make it 80% becomes 75% + 25-50%). |
Marsan
Caldari Provisions
197
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Posted - 2014.01.14 18:39:00 -
[267] - Quote
Really I think you need to make one or 2 changes to the things.
1) Make it so only the owner can access it unless the it is hacked (use the new hacking minigame) or destroyed.
2) Make it only deployable 100 from a beacon in a dead space pocket in the system.
This makes it something a small gang can do if they can hold off the defenders a few minutes, but not easy isk for anyone in an inty. Also the single owner means that a corp can deploy one to tax renters and thus encourage them to have renters...
PS- At min please insure that some one looting the structure is logged some where, and that the owner get a kill mail when someone kills one. Former forum cheerleader CCP, now just a hopeful small portion of the community. |
Major Templar
Dreddit Test Alliance Please Ignore
51
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Posted - 2014.01.14 18:40:00 -
[268] - Quote
Proletariat Tingtango wrote:This affects literally everyone in nullsec. You're seeing a lot of angry goons because surprise surprise, we tend to keep our fingers on the pulse of game development, and plenty of us understand the implications of what's happening here. We're also actually allowed to post on our mains which, with the exception of the chosen few in N3 mouthpieces, is not how our enemies operate. If you think Vince Draken or someone who matters on the other side of the Goon Curtain is going, "damn this is sweet, I want these all over my space." or if you think any renter, in any renter alliance is happy at all about this, you're full of it.
It hurts goons, but it also hurts Northern Assosciates. It hurts anyone in Northern Coalition. or Nulli Secunda that spends any time ratting. It hurts every blue and non blue in nullsec for no real reason. Do you think anybody will be deploying these modules to maybe recoup some lost isk when the fact is you probably won't be able to recoup it, whether you deploy this dumb thing or not.
It's an across the board nerf to everyone who makes money in nullsec that isn't importing, doing reaction chains, or is pulling out moongoo.
In the south, this is known as horse-****.
Not to mention that we pay taxes to our respective groups as well.
If CCP wants to take isk out of the game, there are better ways to do it. If CCP wants to generate more conflicts, there are way, way better ways to do it, starting with overhauling the sov system without using gimmick deployables.
One, not all your enemies are not allowed to post on their mains. For example, hi! OK, now with the silliness out of the way. I would say that it's mostly the Goons complaining about this right now mostly because lets be honest, the CFC are the more likely to sit there with one of these in system if anyone were to use them. The CFC will sit back in their cyno jammed systems and complain when someone messes with their income and then say that they want CCP to stop the sink or make it easier to protect their faucet by adding a way to blob their targets. You and I both know that the CFC will blob timers when they can and usually won't fight without a 3 to 1 in their favor. Now, I do however agree that if CCP wants to take out ISK they should just do it and overhaul a lot of the stuff in game that will assist with that instead of adding a new sink. We want that sink we currently have to be repaired instead of the owner throwing in a new one next to it and calling it good. |
Hatsumi Kobayashi
Origin. Black Legion.
352
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Posted - 2014.01.14 18:42:00 -
[269] - Quote
iskflakes wrote:The only people who seem to be complaining about this structure are from bloated 10,000 player alliances that apparently don't have the organization to setup a simple intel channel or defense fleet. How hard is it to find 5 people out of that 10,000 to fly around in their own interceptors to catch invaders and have some fun?
I wish I was in a 10,000 player alliance.
What's wrong with the ESS concept is more than juat about "waa waa no safe ratting muh iskies 4 muh t00nies".
It's an added layer of hassle for alliances that live in and use their space that works in a "high risk low reward" way, contrary to the spirit of the game that historically supported (or has claimed to support) high risk high reward situations. In a world where would-be aggressors (read, the small gangs and roamers who are squealing at the thoughts of stealing from the bad ratters) decry the fact that nullsec is too empty, this is just going to further support an exodus towards more rewarding and/or less risky/complicated isk making activities that mostly are outside of nullsec. I mean, to even eke out a profit from these, from a ratter's perspective, the stars pretty much have to align.
Moving a portion of the bounty isk to a form of tags might be a cool thing for you if you're one of those people afraid of inflation, but considering these are going to be sold to NPC orders there is still ISK generated in equal amounts. However, moving up to 25% of bounties to tags that have to be told and aren't subject to corp taxes goes against the ideal model of corporation and alliance funding of "from the ground up".
Then there's the obvious elephant in the room. Why is this even needed? What's the intention behind the ESS? Sovereign space is already in a shaky enough position, I truly hope this new deployable isn't introduced merely to shake things up because without meaning to be a doomsayer, if there aren't worthy compensations coming with it things may just crash down. No sig. |
Sixx Spades
GoonWaffe Goonswarm Federation
169
|
Posted - 2014.01.14 18:42:00 -
[270] - Quote
Callic Veratar wrote:Maybe I'm confused here. This is how I see the structure being used:
- Ratters deploy it somewhere - Enemy warp to it - They land 15km off the structure, notification goes up - Alt sitting at the ESS clicks share bounties
This is then followed by forum complaints from inty pilots that they should be able to warp to zero so the can steal the money. The warp bubble from the structure does not stop an interceptor pilot. Thanks for playing. Using a weapon as a deterrent in a diplomatic situation is only viable when you have proven that you have deployed it in the past and are willing to use it in the future. |
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