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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Vhelnik Cojoin
Pator Tech School Minmatar Republic
61
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Posted - 2014.05.31 09:57:00 -
[841] - Quote
Lady Areola Fappington wrote:(...) So, with that, just adding moar tank isn't going to thwart gankers. The more tank you add, the more firepower we'll bring, because our sole motivation is now the killmail, and not the ISK. The reason I also focus on the tank on my mining ships is not a vain attempt at making them unkillable. I am just trying to push the statistics, so my ships are even less attractive to attack, compared to those ships with no tanking modules fitted whatsoever. Do you and your friends prefer ganking hero tanked Hulks or brick tanked Skiffs?
Lady Areola Fappington wrote:The best solution that I can think of would be, to give a barge class mining ship more agility. Maybe even slap it on the ret/maki hulls. This would reward the person who's actually paying attention, and give them a fighting chance to GTFO and avoid the gank entirely (The best tank in the universe being the "don't be where the shooting is" tank). Those who still AFK will run the risk of getting splattered. The hugely improved agility of the Skiff, compared to the Hulk, is yet another reason why I suspect the Skiff will become the fleet mining vessel of choice once Kronos hits TQ in a few days time. Have you Communicated with your fellow capsuleers today? It is good for the EVE-oconomy and o-kay for you. |
Oxide Ammar
133
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Posted - 2014.05.31 10:37:00 -
[842] - Quote
Since ice mining is the thing these days and according to Fozzie they are making Skiff yield equal to Mackinaw, any ice miner worth his salt will bring a (n) skiff + hauler. Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing. |
Smugest Sniper
Shinigami Miners Spaceship Samurai
0
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Posted - 2014.05.31 11:30:00 -
[843] - Quote
Let me Post a recap of essentially how Mining works in eve and why it is done in the first place.
To build anything in this game, requires minerals.
The most time efficient and relative Effort means to gather minerals is mining.
However, the act of mining is in short a cycle time game. We wait, and sit in space, in our ship, staring lazers into things.
Let's look at the cost of mining today in EVE.
1 Mining barge: 35mil easy 1-3 Strip Miner's: easily 1-2mil a pop
If you are flying a ship fitted with nothing but mining equipment and sitting in a belt, you stand to make on average, say in High-sec, something around 5million a Can on veldspar according to http://ore.cerlestes.de/#site:ore
Now It takes a T1 barge, about half an hour or so right now with 0 boosts, and mediocre skills to fill a can. So in about, let's say 8 hours of mining, he's recovered his investment, maybe more if he's getting something valuable.
Post Kronos: Can will get filled still in about the same amount of time, be worth a little more, and the cost of your ship and fittings Near Doubled.
Post-Kronos, You are effectively, saying that you want to drive the cost of minerals, and mined products, Into a blazing fireball in the sky. Where you will increase costs of all produced items in the game, by about 60% on a low ball estimate. When we already are seeing Trit at 6isk a pop. When I played last, It was at 4, just up from 3.6ish. But oh, We can now fill our can 10-20% faster.
Basicly, given the nature of these changes, you are defacto shutting down the ability for new industrialists, and High-sec people to live off mining. You are causing a level of inflation to come where no one can afford to mine. The games economy will crash, as most indy pilots will slowly pack up their ****, and play something else.
I want you to take a look at what's going on, You are stopping your industrial backbone, the entire framework that EVE is built and won upon. To do what?
We are doing the math for you, we post it here, and we tell you these changes only benefit someone wanting to tout a Killmail. The Tank on a Procurer is Vital and you're ******* with it. Skiff's cost 200mil+, That's never gonna be safe.
A Procurer can not even successfully tank Sansha Null Belts Alone, and you are NERFING the god damn tank? for Drone Damage Low Slots?
A final word, Look at a little game called Face of Mankind, it died, because every change made it even easier and easier for gankers and pvpers to kill and **** with the industrial backbones of the entire economic force in the game.
Sandbox or not, giving more guns than butter to your player base means there won't be much butter in the sandbox very very quickly.
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Mecu Decora
DC1 Coalition The Ancients.
0
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Posted - 2014.05.31 12:16:00 -
[844] - Quote
Hulk & Covetor If you want to make these into an OPs ship then do so, it should have a buff to tank and yield with every other hulk in its group.
Simple, The more hulks the better it gets, giving them a hive type link. (Give them an un-targeted link to connect to other hulks) |
yogizh
Northstar Cabal Tactical Narcotics Team
12
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Posted - 2014.06.01 09:00:00 -
[845] - Quote
People bad, changes good.
Hulk always was a ship for :strip mining: systems, that means not being afk shopping for booze. It never had tank able to handle null and serious miners know this. Inferno happened and these upcoming changes are comforting for people that actually have mining fleets. So no, you can't cherrypick sites in null in hulks. No you can't refine guns and ruin two professions that supposed to be profitable.
As for the people crying over t1 barges. First step is to get t2 miners or don't mine at all. Procurer roams are fun, but it is hardly what that ship is supposed to do serious stuff. |
Chick Sauce
Pator Tech School Minmatar Republic
0
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Posted - 2014.06.01 12:25:00 -
[846] - Quote
Retriever is still better at 2/3 things than Procurer. Needs to lose a low slot. Hulk/Coveter still deactivate in ice field after 2 cycles (less than 2 minutes). Needs 500m3 increase to be worth using in ice belt.
Unfortunately the changes are probably set in stone now. Most of the changes are good but it's unfortunate to see that T1 barges were not balanced properly and that the yield class of barges still only work for ore.
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Thonys Visser
Green Visstick High
0
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Posted - 2014.06.01 14:30:00 -
[847] - Quote
Hi capsuleers and mining people great all these changes,but where are the new ice /ore harvesting ships where can i order a.. large industrial ice mining ship with : specs: 8 ice/ore strip mining high slots 150.000 m3 hold 75 m3 drone bay 2800m3 cargo bay 5 mids / 4 lows slots
Thats all i want... a brand new BIG industrial mining vessel and not all that yada yada stuff and yes i am a HS miner and nothing more
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Erutpar Ambient
The Flying Tigers Black Core Alliance
160
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Posted - 2014.06.01 19:29:00 -
[848] - Quote
Vhelnik Cojoin wrote:Multiboxing does not necessarily equal ISBoxer, or any similar method of simultaneously controlling multiple clients. Some of us simply manually controls a number of clients at once.
As for having multiple ships in a fleet, then the fourth should be an Orca, and the fifth a freighter. Beyond 5 ships just add more mining ships. Technically the yield per time is higher if your fifth ship was a mining vessel in place of the freighter, but it gets *really* tedious having to dock your mining ships at regular intervals.
I did not specify ISBoxer or similar intentionally. I run 3 miners manually. And I am able to run 3 hulks with Crystals too. But i'm not sure if i'd be able to do 4 or more that way. The more ships you get the more tedious simple things, like unloading ore, become. Even with ISBoxer et all you still will have to deal with tedium. And all that tedium will cut into your efficiency at some point. That's why multiboxers are basically pushed into retrievers and mackinaws. Because the tedium of Hulks/Covetors is just so great that it more than counters the benefit to mining yield.
Also having an Orca and Freighter on the field is really going to be limited to High sec only. They're way too much value to leave on grid in null sec. Besides, what's the yield difference between having 4macks and an orca vs 3 hulks an orca and freighter? Is there really that much of a difference in tedium? Your orca could hold the contents of 4 full mackinaws anyways. How often would you have to warp your orca off the field and back if you just hauled with that?
Tyberius Franklin wrote:It's factual that there is a minimum fleet size at which a number of miners in retrievers is outmined by that same number -1 hulks. Unless you expect highsec to intentionally make mining more active, in which case the N.O. would be out of work, and intentionally reduce their own yields over time I don't see why miners in fleets below that size would chose the covetor/hulk. But what is the effort required to run that N-1 hulks compared to the retrievers? What is the yield/time efficiency lost for hauling that load? If you have a dedicated hauler on top of that then yes the hulks would be better than the retrievers. If you have to trade the extra retriever pilot into a dedicated hauler for the hulks, how much extra effort are you expending in that case? Is it easier to mine with 7 retrievers (just a guess not sure the actual threshold) and dock them all to unload or mine with 6 Hulks and constantly unload their ore into a can and haul with a 7th pilot? What about about if you add Tech II strips with crystals and have to change them back and forth a lot? Is the increased yield worth all the extra effort? |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1190
|
Posted - 2014.06.02 01:33:00 -
[849] - Quote
Erutpar Ambient wrote:Tyberius Franklin wrote:It's factual that there is a minimum fleet size at which a number of miners in retrievers is outmined by that same number -1 hulks. Unless you expect highsec to intentionally make mining more active, in which case the N.O. would be out of work, and intentionally reduce their own yields over time I don't see why miners in fleets below that size would chose the covetor/hulk. But what is the effort required to run that N-1 hulks compared to the retrievers? What is the yield/time efficiency lost for hauling that load? If you have a dedicated hauler on top of that then yes the hulks would be better than the retrievers. If you have to trade the extra retriever pilot into a dedicated hauler for the hulks, how much extra effort are you expending in that case? Is it easier to mine with 7 retrievers (just a guess not sure the actual threshold) and dock them all to unload or mine with 6 Hulks and constantly unload their ore into a can and haul with a 7th pilot? What about about if you add Tech II strips with crystals and have to change them back and forth a lot? Is the increased yield worth all the extra effort? Crystals are being addressed, but to the bulk of your point, if all this is really an issue you want a retreiver, end of story. The hulk/covetor are designed to trade convenience for yield, if you want convenience you don't want a hulk and quite frankly there is absolutely no issue with that. |
Ubiquitous Newt
The F-Bombers
5
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Posted - 2014.06.02 07:43:00 -
[850] - Quote
...Doesn't matter, I gave up on mining back at the first barge tiercide when CCP nerfed the ***** out of my laboriously-trained-for Hulk. The risk/reward ratio of mining is, actually, quite terrible. You can fly incursions or L4 missions for hundreds of hours without losing a ship, but every hisec ganker in a Thorax wants a pop at your Hulk? ...For 1/3 the ISK/hr? High risk, low pay, AND it's horribly boring?
No thanks. I've had enough mining, and drones for that matter, for one lifetime. CCP has their favorite play activities they like to reward, and that's all there is to it. |
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Ozmodan
Order of the Shadow The Revenant Order
6
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Posted - 2014.06.02 14:22:00 -
[851] - Quote
Gee thanks for making my Mack unplayable since I now have spend 30 days training Exhumers to lvl 5 for it to be playable again.
You guys act like training is not a big deal. I am flat broke and can't even mine now unless I go buy a procurer and fit it. |
Shadow RimRunner
Caldari Provisions Caldari State
6
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Posted - 2014.06.02 16:11:00 -
[852] - Quote
Quick easy fix
A) make all Exhumers immune to web.
making it harder for throw away frigs to gank them.
B) Capital mining Barge Skills Mining Barge V Exhumers V capital Ships III Capital Ore Ships I
making it a 4 turret Orca just large ore hold and small 200 m3 cargo for crystals and give it bandwidth to use 5 medium or large drones 2 low slots and 2 medium slots for shielding. no gang bonus given or received by them.
Don't give them tin foil hulls and also make them immune to webs.
Edit:
make them so they can only fit T2+ strip miners or Make a new Capital strip miner. |
Burizmali
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.06.02 16:39:00 -
[853] - Quote
Maybe this has been covered (I haven't read all the pages of this thread) but is there anything being done to lvl 4 mining missions? The retriever and the mack are the only real options for running a lot of these with out slow boating and jumping around constantly so nerfing them down is going to result in a direct hit to missions that already have a terrible return over time. Perhaps these missions are more rewarding then I was lead to believe and deserve a good nerf? |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1192
|
Posted - 2014.06.02 20:13:00 -
[854] - Quote
Ozmodan wrote:Gee thanks for making my Mack unplayable since I now have spend 30 days training Exhumers to lvl 5 for it to be playable again.
You guys act like training is not a big deal. I am flat broke and can't even mine now unless I go buy a procurer and fit it. So 4% resist is the difference between fine and unplayable? It can't be yield or bay since both of those would be going down in switching to a procurer. Though, if you really wanted tank and were concerned about costs why weren't you flying a procurer to begin with? |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
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Posted - 2014.06.03 00:03:00 -
[855] - Quote
Hey guys, don't worry.
High-sec mining is done by noobs and care-bears, remember?
These are the people PvPers love to gank, so CCP wants to make it easier for them.
It doesn't matter to CCP that the noobs won't be converting their trial accounts to subscriptions. CCP makes enough money off the Gankers and other PvPers who cry if they don't have easy targets who can't fight back to pad their killmails with.
I am a player who will ONLY leave High Sec Mining when I leave EvE online.
CCP will NOT convince me to EVER mine in Low Sec or Null Sec until I can operate a ship that can SHOOT BACK when a ganker approaches.
I'm not talking about a warship hull, either. I'm talking about a hull the ganker sees as a juicy, fat miner, but turns out to be hellfire and death to the ganker.
It won't matter if I can actually MINE with that ship as long as that coward ganker finds out miners are no longer guarenteed killmails. |
Rowells
Unknown Soldiers Fidelas Constans
712
|
Posted - 2014.06.03 00:23:00 -
[856] - Quote
Aalysia Valkeiper wrote:Hey guys, don't worry.
High-sec mining is done by noobs and care-bears, remember?
These are the people PvPers love to gank, so CCP wants to make it easier for them.
It doesn't matter to CCP that the noobs won't be converting their trial accounts to subscriptions. CCP makes enough money off the Gankers. PvPers who cry if they don't have easy targets (who can't fight back) to pad their killmails with.
I am a player who will ONLY leave High Sec Mining when I leave EvE online.
CCP will NOT convince me to EVER mine in Low Sec or Null Sec until I can operate a ship that can SHOOT BACK when a ganker approaches.
I'm not talking about a warship hull, either. I'm talking about a hull the ganker sees as a juicy, fat miner, but turns out to be hellfire and death to the ganker.
It won't matter if I can actually MINE with that ship as long as that coward ganker finds out miners are no longer guarenteed killmails. *points at buffed skiff/procurer |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
|
Posted - 2014.06.03 00:25:00 -
[857] - Quote
Rowells wrote:Aalysia Valkeiper wrote:Hey guys, don't worry.
High-sec mining is done by noobs and care-bears, remember?
These are the people PvPers love to gank, so CCP wants to make it easier for them.
It doesn't matter to CCP that the noobs won't be converting their trial accounts to subscriptions. CCP makes enough money off the Gankers. PvPers who cry if they don't have easy targets (who can't fight back) to pad their killmails with.
I am a player who will ONLY leave High Sec Mining when I leave EvE online.
CCP will NOT convince me to EVER mine in Low Sec or Null Sec until I can operate a ship that can SHOOT BACK when a ganker approaches.
I'm not talking about a warship hull, either. I'm talking about a hull the ganker sees as a juicy, fat miner, but turns out to be hellfire and death to the ganker.
It won't matter if I can actually MINE with that ship as long as that coward ganker finds out miners are no longer guarenteed killmails. *points at buffed skiff/procurer
CAN... NOT... SHOOT... BACK. |
Paranoid Loyd
545
|
Posted - 2014.06.03 00:28:00 -
[858] - Quote
Aalysia Valkeiper wrote:Rowells wrote:Aalysia Valkeiper wrote:Hey guys, don't worry.
High-sec mining is done by noobs and care-bears, remember?
These are the people PvPers love to gank, so CCP wants to make it easier for them.
It doesn't matter to CCP that the noobs won't be converting their trial accounts to subscriptions. CCP makes enough money off the Gankers. PvPers who cry if they don't have easy targets (who can't fight back) to pad their killmails with.
I am a player who will ONLY leave High Sec Mining when I leave EvE online.
CCP will NOT convince me to EVER mine in Low Sec or Null Sec until I can operate a ship that can SHOOT BACK when a ganker approaches.
I'm not talking about a warship hull, either. I'm talking about a hull the ganker sees as a juicy, fat miner, but turns out to be hellfire and death to the ganker.
It won't matter if I can actually MINE with that ship as long as that coward ganker finds out miners are no longer guarenteed killmails. *points at buffed skiff/procurer CAN... NOT... SHOOT... BACK.
When did drones lose their ability to shoot? "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
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Posted - 2014.06.03 00:36:00 -
[859] - Quote
I counter that question with another.
When have the drones a miner can carry been able to stop a ganker (unless the ganker is woefully unprepared)? |
Paranoid Loyd
545
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Posted - 2014.06.03 00:42:00 -
[860] - Quote
When the procurer/skiff have a 50% drone damage bonus and a properly fit tank "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |
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Rowells
Unknown Soldiers Fidelas Constans
712
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Posted - 2014.06.03 00:46:00 -
[861] - Quote
Aalysia Valkeiper wrote:I counter that question with another.
When have the drones a miner can carry been able to stop a ganker (unless the ganker is woefully unprepared)? guns won't help you then either.
If dps from drones cant kill them in time what makes you think turrets will? |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
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Posted - 2014.06.03 00:48:00 -
[862] - Quote
In the year I have been playing, I have lost 3 Ventures, 9 Retreivers, and four Mackinaws to gankers while mining in high sec (I mine no where else).
Before I retired this character to forum duty, her last loss was a mackinaw with tech 2 drones, shield rigs, shield boosts and shield extenders.
I was watching (and tried to escape while the drones attacked) as a catalyst killed that mack in 7 seconds.
Thankfully, that mack had already paid for itself, but the new rules coming in tuesday will make that even harder. |
Paranoid Loyd
547
|
Posted - 2014.06.03 00:50:00 -
[863] - Quote
None of those were a procurer/skiff "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |
Rowells
Unknown Soldiers Fidelas Constans
712
|
Posted - 2014.06.03 00:54:00 -
[864] - Quote
Aalysia Valkeiper wrote:In the year I have been playing, I have lost 3 Ventures, 9 Retreivers, and four Mackinaws to gankers while mining in high sec (I mine no where else).
Before I retired this character to forum duty, her last loss was a mackinaw with tech 2 drones, shield rigs, shield boosts and shield extenders.
I was watching (and tried to escape while the drones attacked) as a catalyst killed that mack in 7 seconds.
you see, theres your problem. You want to be able to tank gankers with a mackinaw. I pointed to the skiff/procurer earlier, but I guess you forgot.Skiff/proc have excellent tank and now even better dps to fend off angry things. You are flying the wrong ship if survivability is your problem.
I have mined in null with skiffs for over a year now and only lost to 1/3 attacks by hostiles.in one situation I killed the attacker. in the other I lasted long enough for help to arrive and scare him off. |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
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Posted - 2014.06.03 01:01:00 -
[865] - Quote
give the miners a way to turn the tables on gankers and watch the flow to low sec.
The best way is easy.
Rigs
have a rig that takes so much cargo or ore hold (maybe 1500 m3 for a small one) that warships can't mount it. make that rig mount a turret for a weapon (a small turret for that 1500 m3 rig) give flat bonuses ( not % bonuses) to one or more of the following:
Total shield Shield regen Total capacitor Capacitor regen
Such a setup would make even a venture rigged fully a tough costumer for a 'ganker-fitted' destroyer. That destroyer would have to be fully fitted for combat to fight that venture, but then the ganker would lose a hell of a lot more isk if that ship was destroyed.
That would cause the ganker to hesitate before engaging a miner (is it a disguised combat ship?) and possibly give the true miner a chance to escape. |
Rowells
Unknown Soldiers Fidelas Constans
713
|
Posted - 2014.06.03 01:08:00 -
[866] - Quote
Aalysia Valkeiper wrote:give the miners a way to turn the tables on gankers and watch the flow to low sec.
The best way is easy.
Rigs
have a rig that takes so much cargo or ore hold (maybe 1500 m3 for a small one) that warships can't mount it. make that rig mount a turret for a weapon (a small turret for that 1500 m3 rig) give flat bonuses ( not % bonuses) to one or more of the following:
Total shield Shield regen Total capacitor Capacitor regen
Such a setup would make even a venture rigged fully a tough costumer for a 'ganker-fitted' destroyer. That destroyer would have to be fully fitted for combat to fight that venture, but then the ganker would lose a hell of a lot more isk if that ship was destroyed.
That would cause the ganker to hesitate before engaging a miner (is it a disguised combat ship?) and possibly give the true miner a chance to escape. nobody mines in low because it can be very dangerous and the rewards aren't great.
Venture tanking a ganker? I don't even know where to start, but I'll just say +2 warp core strength is there for a reason.
and for the third time *FURIOUSLY POINTS AT SKIFF/PROCURER* |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
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Posted - 2014.06.03 01:08:00 -
[867] - Quote
Rowells wrote:Aalysia Valkeiper wrote:In the year I have been playing, I have lost 3 Ventures, 9 Retreivers, and four Mackinaws to gankers while mining in high sec (I mine no where else).
Before I retired this character to forum duty, her last loss was a mackinaw with tech 2 drones, shield rigs, shield boosts and shield extenders.
I was watching (and tried to escape while the drones attacked) as a catalyst killed that mack in 7 seconds.
you see, theres your problem. You want to be able to tank gankers with a mackinaw. I pointed to the skiff/procurer earlier, but I guess you forgot.Skiff/proc have excellent tank and now even better dps to fend off angry things. You are flying the wrong ship if survivability is your problem. I have mined in null with skiffs for over a year now and only lost to 1/3 attacks by hostiles.in one situation I killed the attacker. in the other I lasted long enough for help to arrive and scare him off.
were you a solo miner?
I am. I have had several bad experiances joining player corps who promised I would only mine. EVERY SINGLE ONE expected me to jump in a warship and participate in a declared war less than twenty-four hours after I joined. This is AFTER I told them I WOULD NOT PvP.
I am not a Pvp player and I am a solo player. I will stay mining in High sec until I can turn the tables on gankers while pretending to be a solo miner.
My outlook is NOT as rare as you or CCP seem to think it is.
I am aware CCP wants this to be a 'team game' with the corps being the teams |
Paranoid Loyd
548
|
Posted - 2014.06.03 01:13:00 -
[868] - Quote
I got bad news for you, this is an MMO, if you dont want to play with others you will continue to struggle
"PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
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Posted - 2014.06.03 01:24:00 -
[869] - Quote
That is not news to me.
I am not struggling, BTW.
I just passed off a fleet numbering more than 100 ships to a new character (I don't run game alts, just this forum alt).
That character is quietly and steadily building skills to pilot those ships.
there are 9 BBs, 14 BCs, a freighter from EACH of the main factions, and four orcas in that fleet. The bank account now boasts in excess of 2 billion isk, which I think is good for a solo player.
I know other players can boasts bigger fleets/bank accounts, but I am satisfied, not struggling.
I suspect CCP does not want players to succeed in the manner I have and I couldn't care less.
When they finally force me out of High Sec mining, it will be out of EvE online. |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
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Posted - 2014.06.03 01:33:00 -
[870] - Quote
Paranoid Loyd wrote:None of those were a procurer/skiff
which is why EACH of them were paid off before they were ganked.
Macks and retreivers are more productive. |
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