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CCP Fozzie
C C P C C P Alliance
9531

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Posted - 2014.04.01 15:16:00 -
[1] - Quote
Hello again industrious capsuleers.
The ORE mining ships received a massive rebalance in the Inferno expansion, which did the classes a lot of good but also had a number of flaws appear over time. Now that we're reaching the second anniversary of that change this is the perfect time to revisit them.
The Inferno changes followed the same goals as the rest of the Tiericide project. Previously Barges were a linear progression of underwhelming Procurers and Retrievers up to the Covetor and Exhumers had very narrow roles as miners of specific types of resources. After Inferno, the Barges and Exhumers each skewed towards a different playstyle, giving players multiple viable choices depending on what attributes they personally valued.
In practice we underestimated the value that players would put in the isk/effort advantage of the Retriever and the Mackinaw, leading to a less diverse mining landscape than we would have liked.
We'll be keeping the basic role breakdown that the 2012 balance created, but adjusting the bonuses quite significantly within that framework:
The Procurer and Skiff remain the tankiest of the barges, but gain an extra low slot (bringing their fitted yield up to the same level as the Retriever and Mackinaw) as well as a new bonus to drone damage and hitpoints. Asking a dedicated PVP ship to defend a mining fleet can often lead to mind numbing boredom for the PVP pilot, so we're providing the option for players to make sacrifices in their mining ships to allow self-defense.
The Retriever and Mackinaw keep the solo and low-attention mining crown thanks to their untouched massive ore bays. They'll be getting a slight decrease to their yield to help moderate their strength, as the previous round of balancing underestimated how much players value ore hold size.
The Covetor and Hulk remain the kings of yield, at the expense of tank and ore hold capacity. Their abilities in large scale group mining will be further improved through the addition of a 5% per level bonus to mining laser and ice harvester optimal range.
We're also going to be switching the way that bonuses on the barges are applied, to put more emphasis on the skill bonuses and less on the role bonuses. The skill bonuses to both ore mining and ice mining will be duration based instead of yield based, providing parity between the effectiveness of the ice mining and ore mining bonuses. Top end m3/hr will be dropping a bit for ore mining, and increasing a bit for ice mining.
The following image summarizes the results of these changes on barge mining yield. The numbers are in "effective strip miners", and they assume max skills and that all but one of the lowslots on each ship is filled with a T2 MLU or IHU (One upgrade for the Covetor and Hulk, two for the rest). Barge Yield
PROCURER
Mining Barge Bonus per level: +5% Shield HP -2% Strip Miner and Ice Harvester duration
Role Bonuses: +150% Bonus to Strip Miner yield -60% Ice Harvester duration and capacitor use +50% Drone Damage and Hitpoints
Slot layout: 1H, 3M(-1), 3L(+1); Fittings: 45 PWG, 255(+5) CPU Defense (shields / armor / hull) : 6000 / 5000 / 5500 Capacitor (amount / recharge / cap per second) : 800 / 187.5s / 4.27 Mobility (max velocity / agility / mass / align time): 160(+70) / 1 / 10,000,000 / 13.86s Drones (bandwidth / bay): 25 / 50(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 660 / 5(+1) Sensor strength: 10 Signature radius: 150(-50) Ore Bay: 12000m3
RETRIEVER
Mining Barge Bonus per level: +5% Ore Hold capacity -2% Strip Miner and Ice Harvester duration
Role Bonuses: +25% Bonus to Strip Miner yield -20% Ice Harvester duration and capacitor use
Slot layout: 2H, 1M, 3L; Fittings: 35 PWG, 235 CPU Defense (shields / armor / hull) : 2300 / 1700 / 2000 Capacitor (amount / recharge / cap per second) : 250 / 187.5s / 1.33 Mobility (max velocity / agility / mass / align time): 80 / 0.659 / 20,000,000 / 18.26s Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 660 / 5 Sensor strength: 9 Signature radius: 250 Ore Bay: 22000m3
COVETOR
Mining Barge Bonus per level: +5% Strip Miner and Ice Harvester optimal range -3% Strip Miner and Ice Harvester duration
Slot layout: 3H, 1M, 2L; Fittings: 35 PWG, 255 CPU Defense (shields / armor / hull) : 1700 / 1300 / 1500 Capacitor (amount / recharge / cap per second) : 312.5 / 187.5s / 1.67 Mobility (max velocity / agility / mass / align time): 100(+30) / 0.57(+0.124) / 30,000,000(-10,000,000) / 23.71s(-1s) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km(+12.5km) / 660 / 6 Sensor strength: 8 Signature radius: 200(+50) Ore Bay: 7000m3
SKIFF
Mining Barge Bonus per level: +5% Shield HP -2% Strip Miner and Ice Harvester duration
Exhumer Bonus per level: +4% Shield resistances -2% Strip Miner and Ice Harvester duration
Role Bonuses: +150% Bonus to Strip Miner yield -60% Ice Harvester duration and capacitor use +50% Drone Damage and Hitpoints
Slot layout: 1H, 5M, 3L(+1); Fittings: 50 PWG, 300(+30) CPU Defense (shields / armor / hull) : 6500 / 5500 / 6000 Capacitor (amount / recharge / cap per second) : 900 / 187.5s / 4.8 Mobility (max velocity / agility / mass / align time): 200 / 1 / 10,000,000 / 13.86s Drones (bandwidth / bay): 50 / 100(+50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 660 / 6(+2) Sensor strength: 14(+4) Signature radius: 150(-50) Ore Bay: 15000m3
MACKINAW
Mining Barge Bonus per level: +5% Ore Hold capacity -2% Strip Miner and Ice Harvester duration
Exhumer Bonus per level: +4% Shield resistances -2% Strip Miner and Ice Harvester duration
Role Bonuses: +25% Bonus to Strip Miner yield -20% Ice Harvester duration and capacitor use
Slot layout: 2H, 4M, 3L; Fittings: 35 PWG, 270 CPU Defense (shields / armor / hull) : 3000 / 2300 / 2700 Capacitor (amount / recharge / cap per second) : 500 / 187.5s / 2.66 Mobility (max velocity / agility / ... Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Ammzi
Love Squad Pasta Syndicate
1707
|
Posted - 2014.04.01 15:20:00 -
[2] - Quote
As long as they still die to catalysts I am happy.  |

Sala Cameron
North Eastern Swat Pandemic Legion
173
|
Posted - 2014.04.01 15:20:00 -
[3] - Quote
still no April fool, I PROMISE @sala_cameron |

BobFromMarketing
ElitistOps Pandemic Legion
62
|
Posted - 2014.04.01 15:21:00 -
[4] - Quote
IDGI this isn't funny and it won't get people riled up. Do better next year Fozzy |

Yuki Kasumi
Some names are just stupid
23
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Posted - 2014.04.01 15:22:00 -
[5] - Quote
Looks good. |

Maximus Andendare
Future Corps Sleeper Social Club
862
|
Posted - 2014.04.01 15:23:00 -
[6] - Quote
Looks like the Summer Industry expansion is shaping up nicely! Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
398
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Posted - 2014.04.01 15:24:00 -
[7] - Quote
optimal range bonus for Hulk. I am sure I suggested this like 18 months ago!!!!
Still.. These are all EXCELLENT changes |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
398
|
Posted - 2014.04.01 15:25:00 -
[8] - Quote
Crikey! Dat Skiff!! |

Sephira Galamore
Inner Beard Society Affirmative.
327
|
Posted - 2014.04.01 15:28:00 -
[9] - Quote
If it wasn't bad already, but who is gonna fall for my bait Procurer now... :( |

Yuki Kasumi
Some names are just stupid
23
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Posted - 2014.04.01 15:29:00 -
[10] - Quote
Hmm I too like the skiff, however someone appears to have been aware of this in advance. Skiffs were bought out two days ago *grabs tinfoil* |

Swiftstrike1
Swiftstrike Incorporated
553
|
Posted - 2014.04.01 15:32:00 -
[11] - Quote
The thing about large ore holds that people find appealing is that nobody can steal from your can if you store your ore internally.
LE timers should be reduced to 2 mins or even 60s to prevent the abusing of it. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
398
|
Posted - 2014.04.01 15:33:00 -
[12] - Quote
Skiff:
88k EHP and 360 dps.
I see Skiffs, Skiffs everywhere in low sec cause you need a large ship to kill them now! |

Omnathious Deninard
Novis Initiis
2288
|
Posted - 2014.04.01 15:37:00 -
[13] - Quote
Think you could confuse the crap out of players and extend the drone damage and HP bonus to include drone mining yield also? -á --á |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
584
|
Posted - 2014.04.01 15:42:00 -
[14] - Quote
links, T3s and capitals go unnerfed while you're messing with barges |

Weaselior
GoonWaffe Goonswarm Federation
6780
|
Posted - 2014.04.01 15:44:00 -
[15] - Quote
what's a skiff cost point-wise in the alliance tournament Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Harvey James
The Sengoku Legacy
687
|
Posted - 2014.04.01 15:44:00 -
[16] - Quote
interesting .... shorter cycles will mean using more cap though surely?? .. cap is already unimpressive in the retriever at least..
also 1 mid slot for tank on the retriever/Mackinaw is silly .. more slots would be nice on these ships .. cargoships have more.
also more dronebay on the retriever/mackinaw would be nice so you can have mining drones and a set of scouts for defense... perhaps you could add mining drone bonuses on some aswell??? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Dersen Lowery
Laurentson INC StructureDamage
1076
|
Posted - 2014.04.01 15:51:00 -
[17] - Quote
Weaselior wrote:what's a skiff cost point-wise in the alliance tournament
Fill the next tournament area with asteroids to create terrain, then allow barges and exhumers in to modify the terrain.
 Proud founder and member of the Belligerent Desirables. |

Anhenka
Daktaklakpak. Red Coat Conspiracy
498
|
Posted - 2014.04.01 15:52:00 -
[18] - Quote
Really can't say I'm a fan at all. I'm operating under the assumption that these are actual changes just posted with excessively poor timing, since they don't seem to be inflammatory enough to be a April Fool's Day troll.
I'm in support of buffing the Hulk, but since you are planning on bundling these changes with the summer indy prepossessing changes that will result in a substantial drop in refined minerals, I really don't think it's a good idea to bundle in changes that result in a significant yield drop in the typical mining vessel of the vast majority of players.
Increased losses to refining coupled with a lower incoming stream of minerals = higher prices on already very high mineral costs.
Then we factor in the reason that so many people use the retriever and mackinaw is because mining is boring as hell.
CCP Fozzie wrote: In practice we underestimated the value that players would put in the isk/effort advantage of the Retriever and the Mackinaw, leading to a less diverse mining landscape than we would have liked.
You really should have expected it. Mining is the least engaging activity in the game by most peoples opinions. To have expected much diversity other than the least effort and time spent to do a fundamentally flawed and boring activity was silly.
Nothing is going to change. The micromanagement needed to fly a hulk is still going to be far too much effort for most people when you are talking peanuts of income, and needing to jetcan out the mined ore literally ever other cycle. All you did was reduce the yield of the people in retrievers, without offering any significant reason to shift to the annoying to fly Hulk. Especially since they are still massive gank magnets in highsec.
Lead with a carrot CCP, not a stick. |

Kelmurdoch
Di-Tron Heavy Industries Fatal Ascension
18
|
Posted - 2014.04.01 15:53:00 -
[19] - Quote
TrouserDeagle wrote:links, T3s and capitals go unnerfed while you're messing with barges
Quick! Someone plays differently than I do!
Burn them! |

Querns
GBS Logistics and Fives Support Goonswarm Federation
251
|
Posted - 2014.04.01 15:57:00 -
[20] - Quote
Anhenka wrote:Really can't say I'm a fan at all. I'm operating under the assumption that these are actual changes just posted with excessively poor timing, since they don't seem to be inflammatory enough to be a April Fool's Day troll.
I'm in support of buffing the Hulk, but since you are planning on bundling these changes with the summer indy prepossessing changes that will result in a substantial drop in refined minerals, What? Ore will refine for 100-120% of what it does after the change. Scrap metal reprocessing is not a significant source of minerals and the 45% drop there is ****ing into the wind. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Weaselior
GoonWaffe Goonswarm Federation
6781
|
Posted - 2014.04.01 15:57:00 -
[21] - Quote
Anhenka wrote: I'm in support of buffing the Hulk, but since you are planning on bundling these changes with the summer indy prepossessing changes that will result in a substantial drop in refined minerals, I really don't think it's a good idea to bundle in changes that result in a significant yield drop in the typical mining vessel of the vast majority of players. you mean the changes that do no such thing? the ones that keep the yield of highsec mining exactly the same as before? Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Zakarumit CZ
Zakarum Industries Exiliar Syndicate
163
|
Posted - 2014.04.01 15:58:00 -
[22] - Quote
I really hope this isnt an April fools joke, as those changes seems actually very well thought and could bring in a lot of additional fun and pvp into low sec and wormholes. |

Menor Minayin
Hedion University Amarr Empire
0
|
Posted - 2014.04.01 15:58:00 -
[23] - Quote
So targeting range goes up, what about the survey scanner? |

Vincent Athena
V.I.C.E.
2697
|
Posted - 2014.04.01 15:59:00 -
[24] - Quote
Changing the mining bonus to a duration based one is of some help to the issue I will bring up. But the Skiff, and to some extent the Mack still have one big disadvantage compared to the Hulk: fewer strips. To see the issue consider:
Most miners target a roid and let the miner run its full cycle. If the roid is small some fraction of the cycle will be wasted. With the Hulk if one of your strips is on a small roid you will lose some small fraction of your yield, up to a maximum of one third.
But with the Skiff you could lose up to a complete cycle by targeting a small roid. As the single strip takes so much ore in one cycle there is a greater chance the roid will pop and you lose part of the cycle.
The result is under most practical uses, the Skiff mines much less than your table of numbers would indicate.
How to fix? I see three methods. 1) Redo the models so all mining ships have the same number of strips. 2) Make the strips on the Skiff cycle faster (but still produce the same cubic meters per minute). Of course the player can do this manually, but it just makes mining even more of a click fest. 3) Make it so if you mine a small roid the miner starts its cycle part way through so its timed to end just as the roid runs out of minerals. (This would fail if there are two strips on the same roid. But that is a rare case anyway).
#2 is the only one that can be done by just changing stats. The others require more coding. http://vincentoneve.wordpress.com/ |

El Drottningo
School of Applied Knowledge Caldari State
0
|
Posted - 2014.04.01 15:59:00 -
[25] - Quote
So when do we get to see a change to the range of survey scanners? |

Anhenka
Daktaklakpak. Red Coat Conspiracy
499
|
Posted - 2014.04.01 16:02:00 -
[26] - Quote
Weaselior wrote:Anhenka wrote: I'm in support of buffing the Hulk, but since you are planning on bundling these changes with the summer indy prepossessing changes that will result in a substantial drop in refined minerals, I really don't think it's a good idea to bundle in changes that result in a significant yield drop in the typical mining vessel of the vast majority of players. you mean the changes that do no such thing? the ones that keep the yield of highsec mining exactly the same as before?
For the most organized players with POS's and such, the reprocessing changes will be of little effect. But remember that not everybody has POS's or perfect skills/standings, and these people will still continue to refine a significant amount of their own ore postpatch under the "My mined minerals are free" mentality.
Not everyone has their act together. Oddly enough, most people that do are not miners. Super low effort profession is frequently coupled with things like not putting much effort into things ingame.
Can you or I refine at equal or higher %'s postpatch? Sure. Will there be enough people refining at a lower yield than current? I think so. |

mkint
1127
|
Posted - 2014.04.01 16:02:00 -
[27] - Quote
Weird... what do you think is going on in the market to call for 2 different mining nerfs? One to barges, one to ores. Mining nerfs don't hurt miners, not really. Mining income will always balance out based on income/hour compared to other sources of income, adjusted for pain tolerances. The only things an across-the-board nerf like this one does is hurt people who consume the minerals (as in lose ships to PVP), since now they'll have to spend that much more time paying the miners.
There are things seriously broken with EVE. Things that limit how long the game itself can continue to survive. Things that makes recent subscription:activity ratios both an embarrassment and alarming. And this kind of pointless tinkering was the best you could come up with? Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Dersen Lowery
Laurentson INC StructureDamage
1077
|
Posted - 2014.04.01 16:05:00 -
[28] - Quote
Vincent Athena wrote:Changing the mining bonus to a duration based one is of some help to the issue I will bring up. But the Skiff, and to some extent the Mack still have one big disadvantage compared to the Hulk: fewer strips. To see the issue consider:
Most miners target a roid and let the miner run its full cycle. If the roid is small some fraction of the cycle will be wasted. With the Hulk if one of your strips is on a small roid you will lose some small fraction of your yield, up to a maximum of one third.
But with the Skiff you could lose up to a complete cycle by targeting a small roid. As the single strip takes so much ore in one cycle there is a greater chance the roid will pop and you lose part of the cycle.
The result is under most practical uses, the Skiff mines much less than your table of numbers would indicate.
Isn't that the whole point of the Hulk, to give the miner much more fine-grained control and reward his paying attention with higher yields?
Not that it addresses the twin problems that the mining minigame itself doesn't encourage close attention, and given that, the presence of gankers pretty much drives people into more AFK-friendly ships. But it doesn't seem to me like the solution is to make the Skiff more like the Hulk.
Proud founder and member of the Belligerent Desirables. |

Jelani Akinyemi Affonso
Republic Military School Minmatar Republic
70
|
Posted - 2014.04.01 16:09:00 -
[29] - Quote
Put tinfoil hat...
No not me mack...NOOOO!
Oh well.. Mack is still king BABY! Nothing beats ore hold  |

Brewlar Kuvakei
Adeptio Gloriae
260
|
Posted - 2014.04.01 16:15:00 -
[30] - Quote
How about reducing all barge tanks abck down to sensible levels again, like you know when eve was good and not this brainless dross? Where going afk, botting or ISboxing was frowned upon and punished hard. You really are just milking this game dry now. |

MailDeadDrop
Rage and Terror Against ALL Authorities
257
|
Posted - 2014.04.01 16:19:00 -
[31] - Quote
Why does the Procuror lose a mid while gaining a low (maintains total slot count), while the Skiff gains a low (increases total slot count)?
Edit: This seems like a rather significant nerf to the (usually shield tanked) Procuror. Intended?
MDD |

TheMercenaryKing
StarFleet Enterprises StarFleet.
147
|
Posted - 2014.04.01 16:19:00 -
[32] - Quote
On a Hulk - Buff the Ore bay so you can get a two cycles out of a: Rorqual boosted (with implant), T2 strip miner with T2 crystals, mining yield 3% implant, with max skills.
Otherwise if i turn my mining fleet back online and don't sell my 2nd rorqual, i am changing from macks to skiffs.
Also, assume that all low slots have T2 MLUs. I would only change that on maybe a skiff, but even then. |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
108
|
Posted - 2014.04.01 16:19:00 -
[33] - Quote
To be clear, when the "re-balancing" took place a few years ago, dozens and dozens of responses on these forums predicted that mining would become nothing but Mackinaws and Retrievers.
There is one other thing that pushed many of us away from the Hulk and Covetor, however, that is not mentioned here -- the ability to carry enough crystals to support mining in low and null sec.
The Hulk is fine as a high sec ship, since any given belt there can only provide (at most) four different types of ore, and the Hulk can carry four full sets of crystals for its three strip miners. Everywhere else, however -- and especially in now-no-longer hidden mining sites -- there are far more types of ore available.
At the time of the "re-balancing", CCP stated that they wanted to Hulk and Covetor to be focused on group mining, and that's why they deliberately removed the ability to carry multiple sets of crystals. I never really understood how this was supposed to work, but somehow crystal carrying capacity was tied to being in a fleet. Unless you were in high sec, I guess, because then you cover the entire belt with the four sets of crystals that you could carry.
I pretty much stopped flying my Hulk at that point. It was just too big a hassle to fly to a grav site, make note of which rocks remained (I found I usually had to write this down), use a survey scanner to make sure that there was still enough Bistot left to make it worth my while, bookmark the locations of the rocks that I wanted to start with, and then warp back to the station and load in the proper crystals. Far easier to jump in the Mackinaw that was pre-loaded with a decent crystal set, warp to the anomaly, and mine whatever I landed closest too while slow-boating to the ore type that I most wanted to obtain.
If you really want to give the Hulk and Covetor a reason to be in fleet, have you considered them making them more responsive to the boosts from mining links than the other barges? That would certainly make it advantageous to use them in larger fleets.
And if you could let them carry enough crystals for at least 7 or 8 different ore types, they might actually be useful again. |

Vincent Athena
V.I.C.E.
2698
|
Posted - 2014.04.01 16:20:00 -
[34] - Quote
Dersen Lowery wrote:Vincent Athena wrote:Changing the mining bonus to a duration based one is of some help to the issue I will bring up. But the Skiff, and to some extent the Mack still have one big disadvantage compared to the Hulk: fewer strips. To see the issue consider:
Most miners target a roid and let the miner run its full cycle. If the roid is small some fraction of the cycle will be wasted. With the Hulk if one of your strips is on a small roid you will lose some small fraction of your yield, up to a maximum of one third.
But with the Skiff you could lose up to a complete cycle by targeting a small roid. As the single strip takes so much ore in one cycle there is a greater chance the roid will pop and you lose part of the cycle.
The result is under most practical uses, the Skiff mines much less than your table of numbers would indicate. Isn't that the whole point of the Hulk, to give the miner much more fine-grained control and reward his paying attention with higher yields? Not that it addresses the twin problems that the mining minigame itself doesn't encourage close attention, and given that, the presence of gankers pretty much drives people into more AFK-friendly ships. But it doesn't seem to me like the solution is to make the Skiff more like the Hulk. Not really. If the Skiff had been designed without the idea of tiers from day one, it would have had just as many strips as the Hulk. It has one because the ship model in game had one at the time CCP introduced tiericide. http://vincentoneve.wordpress.com/ |

Dave Stark
4840
|
Posted - 2014.04.01 16:20:00 -
[35] - Quote
basically, these changes do close to **** all to address any of the issues exhumers have.
surely you could have put your time to better use, and maybe come up with actual fixes. |

Ersahi Kir
Fault Line Industries Greater Western Co-Prosperity Sphere
383
|
Posted - 2014.04.01 16:23:00 -
[36] - Quote
The most exciting part of this change is the increase in targeting range.
And Fozzie totally forgot to mention the swapping of the sig radius of the skiffs and hulks.
Now to choose between the skiff and the hulk. Things that make you go hmm. |

Rabbit P
23rd Tier Overseer's Personal Effects Pangu Coalition
6
|
Posted - 2014.04.01 16:25:00 -
[37] - Quote
Quote: RETRIEVER
Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 660 / 5
now at TQ, the Max Locked targets of Retriever is 4 should it be "5(+1)" ? |

Dersen Lowery
Laurentson INC StructureDamage
1078
|
Posted - 2014.04.01 16:25:00 -
[38] - Quote
Brewlar Kuvakei wrote:Where going afk, botting or ISboxing was frowned upon and punished hard.
When was that? 
Also:
+1 to bonuses being more skill-dependent.
Looks good all around. The Skiff looks like the kind of mining barge I could convince myself to fly. As long as the Retriever and Mackinaw retain enormous ore holds and mining remains a low-input activity, they will continue to cover the belts.
If you want more Hulks in the belts, the chatter in Jita Park and elsewhere about coming up with more social mechanics for the game would come in handy: it's a paper-thin, high-maintenance fleet ship now, so as long as you make it difficult or excessively risky for people to band together or cooperate, you'll only see them in dead-end sov nullsec, protected by entire regions' worth of intel channels and enough bubbles to make meringue. Proud founder and member of the Belligerent Desirables. |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
108
|
Posted - 2014.04.01 16:26:00 -
[39] - Quote
Menor Minayin wrote:So targeting range goes up, what about the survey scanner? Holy crap does the survey scanner need some love! And not just range, but some kind of indicator that shows which asteroids are currently locked and which one is currently targeted.
|

Virtutis Sahasranama
Interstellar Hollistic Agency Brothers of Tangra
5
|
Posted - 2014.04.01 16:29:00 -
[40] - Quote
Slightly confused. Only about a week ago now, I spread sheeted ice cycle time so that I could work out how much benefit bringing the Rorqual instead of Orca to my current cycle times. When done, I checked the results in game and cycle times matched, with and without boosts so I was fairly confident I had calculated correctly. However your post states ice cycle times will be slightly better at high end.
Now I just plugged the Mack changes in and at my current skill on mining toon which is Exhumers 3, I gain 4 seconds in cycle time after the change. Checking at max level, I gain 0.1 seconds (buggerall but it means requiring Exhumers 5 to have the same time as now). I tried then using boosts, and got the same results. After the change, around 2 seconds slower with boosts at E3, and just under a second slower at E5. How are you calculating that Ice will be slightly quicker for Mack after changes... |

Altrue
Exploration Frontier inc Brave Collective
1085
|
Posted - 2014.04.01 16:30:00 -
[41] - Quote
Very nice changes.  Signature Tanking - Best Tanking.
Proposed change for ECM - Not chance based - not max target reduction based |

TheMercenaryKing
StarFleet Enterprises StarFleet.
147
|
Posted - 2014.04.01 16:30:00 -
[42] - Quote
Jagoff Haverford wrote:Menor Minayin wrote:So targeting range goes up, what about the survey scanner? Holy crap does the survey scanner need some love! And not just range, but some kind of indicator that shows which asteroids are currently locked and which one is currently targeted.
Put bars in the survey scanner and make it an always active mod like cloaking. Have it show bars that slowly deplete over rocks being harvested? |

MailDeadDrop
Rage and Terror Against ALL Authorities
257
|
Posted - 2014.04.01 16:34:00 -
[43] - Quote
TheMercenaryKing wrote:Jagoff Haverford wrote:Menor Minayin wrote:So targeting range goes up, what about the survey scanner? Holy crap does the survey scanner need some love! And not just range, but some kind of indicator that shows which asteroids are currently locked and which one is currently targeted. Put bars in the survey scanner and make it an always active mod like cloaking. Have it show bars that slowly deplete over rocks being harvested? The simplest change would be for the survey scanner to auto-repeat like most other modules.
MDD |

Mira Taras
IonTek LLC
1
|
Posted - 2014.04.01 16:35:00 -
[44] - Quote
Vincent Athena wrote:Changing the mining bonus to a duration based one is of some help to the issue I will bring up. But the Skiff, and to some extent the Mack still have one big disadvantage compared to the Hulk: fewer strips. To see the issue consider:
Most miners target a roid and let the miner run its full cycle. If the roid is small some fraction of the cycle will be wasted. With the Hulk if one of your strips is on a small roid you will lose some small fraction of your yield, up to a maximum of one third.
But with the Skiff you could lose up to a complete cycle by targeting a small roid. As the single strip takes so much ore in one cycle there is a greater chance the roid will pop and you lose part of the cycle.
The result is under most practical uses, the Skiff mines much less than your table of numbers would indicate.
How to fix? I see three methods. 1) Redo the models so all mining ships have the same number of strips. 2) Make the strips on the Skiff cycle faster (but still produce the same cubic meters per minute). Of course the player can do this manually, but it just makes mining even more of a click fest. 3) Make it so if you mine a small roid the miner starts its cycle part way through so its timed to end just as the roid runs out of minerals. (This would fail if there are two strips on the same roid. But that is a rare case anyway).
#2 is the only one that can be done by just changing stats. The others require more coding.
Yes please! You would circle through your crystals faster, but i would rather have this than to micromanage cycle times in a skiff all day. This adds more of an economical decision to your safety then an attentive one. Just chance ore cycles to behave the same as ice cycles! |

Seiko Hikitari
TIPIAKS
2
|
Posted - 2014.04.01 16:38:00 -
[45] - Quote
MailDeadDrop wrote:Why does the Procurer lose a mid while gaining a low (maintains total slot count), while the Skiff gains a low (increases total slot count)?
Edit: This seems like a rather significant nerf to the (usually shield tanked) Procurer. Intended?
MDD
This. Overall more a nerf than a buff to Procurer. It should have been addressed in the OP. Maybe nerf the ore extraction some more to compensate and not make it the new Retriever. And undo the slight CPU buff to make fitting MLU harder. Covetor needs all the help it can get to be attractive. I concur that this doesn't address the fundamental issues of Exhumers but I will take what I can get.
tl;dr CCP don't take my 4th mid pls  |

Dave Stark
4840
|
Posted - 2014.04.01 16:41:00 -
[46] - Quote
let me elaborate on my previous post.
barge ehp has not changed. nor has ore hold size.
let's see why this solves nothing;
cov/hulk are still too flimsy to actually use, they're going to go pop before you can defend them in any way what so ever. not to mention the sheer level of hassle to use them, before we factor in that they're likely to be an expensive pod wrapper and not much else.
mack/ret are still the ship with the obscenely sized ore bay. people who mine 'afk', will carry on doing so, in the only ships that let them do it.
proc/skiff, well you've just took a mid slot from the proc so it now has less tank, making it less desirable than it previously was. so all in all you've just made one ship worse and done nothing for the rest.
i hope you can see how these changes address absoulutely **** all with the relative power discrepancy between all of the mining ships. oh and you've nerfed ore yield to boot with the "compensation" of ice yield, which is limited by ice site mechanics meaning it's just a flat nerf.
good job guys. completely crap changes. |

Ersahi Kir
Fault Line Industries Greater Western Co-Prosperity Sphere
383
|
Posted - 2014.04.01 16:46:00 -
[47] - Quote
CCP Fozzie wrote:
SKIFF
Mining Barge Bonus per level: +5% Shield HP -2% Strip Miner and Ice Harvester duration
Exhumer Bonus per level: +4% Shield resistances -2% Strip Miner and Ice Harvester duration
Role Bonuses: +150% Bonus to Strip Miner yield -60% Ice Harvester duration and capacitor use +50% Drone Damage and Hitpoints
Slot layout: 1H, 5M, 3L(+1); Fittings: 50 PWG, 300(+30) CPU Defense (shields / armor / hull) : 6500 / 5500 / 6000 Capacitor (amount / recharge / cap per second) : 900 / 187.5s / 4.8 Mobility (max velocity / agility / mass / align time): 200 / 1 / 10,000,000 / 13.86s Drones (bandwidth / bay): 50 / 100(+50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 660 / 6(+2) Sensor strength: 14(+4) Signature radius: 150(-50) Ore Bay: 15000m3
HULK
Mining Barge Bonus per level: +5% Strip Miner and Ice Harvester optimal range -3% Strip Miner and Ice Harvester duration
Exhumer Bonus per level: +4% Shield resistances -2% Strip Miner and Ice Harvester duration
Slot layout: 3H, 4M, 2L; Fittings: 35 PWG, 300 CPU Defense (shields / armor / hull) : 2200 / 1800 / 2000 Capacitor (amount / recharge / cap per second) : 625 / 187.5s / 3.33 Mobility (max velocity / agility / mass / align time): 140(+70) / 0.57(+0.124) / 30,000,000(-10,000,000) / 23.71s(-1s) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km(+12.5km) / 660 / 7 Sensor strength: 12(+4) Signature radius: 200(+50) Ore Bay: 8500m3
Let us know what you think!
After running some quick numbers, and assuming that there is enough CPU to fit full yield mods in the lows, according to these numbers the skiff has a higher max yield for both ice and ore.
(ice duration) skiff = .9(barge) * .9(exhumer) * .91^3 (lows) = ~.6104 duration hulk = .85(barge) * .9(exhumer) * .91^2(lows) = ~.6335 duration
Ore is similar to ice, but the equation is more complicated because they're not hitting the same variable (duration vs yield). |

Rowells
Unknown Soldiers Fidelas Constans
383
|
Posted - 2014.04.01 16:48:00 -
[48] - Quote
CCP fozzie, you picked the worst day of the year to post all these updates. Seriously. |

Dave stark
4840
|
Posted - 2014.04.01 16:54:00 -
[49] - Quote
Rowells wrote:CCP fozzie, you picked the worst day of the year to post all these updates. Seriously.
based on how bad they are, i think this is the only day he could post it. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
251
|
Posted - 2014.04.01 16:55:00 -
[50] - Quote
TheMercenaryKing wrote: Put bars in the survey scanner and make it an always active mod like cloaking. Have it show bars that slowly deplete over rocks being harvested?
This is actually a pretty cool idea. I'd say make it still cycle and use cap, but the overlay over asteroid behavior inside of its optimal range would be really cool. Maybe reduce the cap usage to reflect that it's meant to stay on longer? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Dave Stark
4840
|
Posted - 2014.04.01 16:58:00 -
[51] - Quote
Ersahi Kir wrote:(ice duration) skiff = .9(barge) * .9(exhumer) * .91^3 (lows) = ~.6104 duration hulk = .85(barge) * .9(exhumer) * .91^2(lows) = ~.6335 duration
Ore is similar to ice, but the equation is more complicated because they're not hitting the same variable (duration vs yield).
have you forgotten about the 0.4 from the skiff's role bonus?
edit: damn your ninja edits |

Markku Laaksonen
EVE University Ivy League
423
|
Posted - 2014.04.01 17:02:00 -
[52] - Quote
I don't see how moving one of the Procurer's mids to a low was needed. DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
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Ralph Shepard
Boot Camp. CZECH Alliance
1
|
Posted - 2014.04.01 17:05:00 -
[53] - Quote
The range may increase above range of survey scanner II (especially when mining in fleet with foreman links), I think mining barges and exhumers should get a role bonus to survey scanner range, let's say 100%. They are specially designed for mining after all, which makes that bonus quite logical, don't you think? |

Dave Stark
4841
|
Posted - 2014.04.01 17:07:00 -
[54] - Quote
Ralph Shepard wrote:don't you think?
nope, put the scanner on your orca and save your barge's mid slots for tank. |

Phoenix Jones
Dropbears Anonymous Brave Collective
456
|
Posted - 2014.04.01 17:13:00 -
[55] - Quote
I'm with the rest, the procurer change does not make any sense. You're chopping its tank by about.. 30+ percent.. because.... its currently a pvp powerhouse?!?!?
You basically tear the ******* off of the Procurer, and trying to play it off as a buff??? I don't want to jump to conclusions but I don't see the reason why the potential ship breaking nerf to the loss of a midslot on a procurer.
"The Procurer and Skiff remain the tankiest of the barges, but gain an extra low slot (bringing their fitted yield up to the same level as the Retriever and Mackinaw) as well as a new bonus to drone damage and hitpoints. Asking a dedicated PVP ship to defend a mining fleet can often lead to mind numbing boredom for the PVP pilot, so we're providing the option for players to make sacrifices in their mining ships to allow self-defense."
Skiff, good change.. Procurer.. the point of the change?!?!
If you could explain the thought process I would be fine with it... I just don't get the reason for ripping a midslot out of it and giving it a lowslot.
Basically, I (and others here), would like to know why. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|

Benny Ohu
Beneath the Ashes Margin of Silence
2790
|
Posted - 2014.04.01 17:16:00 -
[56] - Quote
move survey scanner, ship scanner and cargo scanner to highslots, change strip miners to turrets, add utility highs to skiff and procurer?
hulks and covetors can rely on orca scan ("fleet ships"), macks and rets are afk anyway
then rework mining completely and scrap it all because mining is horrible |

Harvey James
The Sengoku Legacy
688
|
Posted - 2014.04.01 17:17:00 -
[57] - Quote
PROCURER
Mining Barge Bonus per level: +5% Shield HP -4% Strip Miner and Ice Harvester duration
Role Bonuses: +125% Bonus to Strip Miner yield -60% Ice Harvester duration and capacitor use +50% Drone mining yield and Hitpoints
Slot layout: 1H, 3M(-1), 3L(+1); Fittings: 45 PWG, 255(+5) CPU Defense (shields / armor / hull) : 6000 / 5000 / 5500 Capacitor (amount / recharge / cap per second) : 800 / 187.5s / 4.27 Mobility (max velocity / agility / mass / align time): 160(+70) / 1 / 10,000,000 / 13.86s Drones (bandwidth / bay): 50 / 75(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 660 / 5(+1) Sensor strength: 10 Signature radius: 150(-50) Ore Bay: 14000m3
RETRIEVER
Mining Barge Bonus per level: +5% Ore Hold capacity -2% Strip Miner and Ice Harvester duration
Role Bonuses: +25% Bonus to Strip Miner yield -20% Ice Harvester duration and capacitor use
Slot layout: 2H, 3(+2)M, 3L; Fittings: 35 PWG, 235 CPU Defense (shields / armor / hull) : 2300 / 1700 / 2000 Capacitor (amount / recharge / cap per second) : 550(+300) / 187.5s / 1.33 Mobility (max velocity / agility / mass / align time): 90(+10) / 0.659 / 20,000,000 / 18.26s Drones (bandwidth / bay): 25 / 50 (+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 660 / 5 Sensor strength: 9 Signature radius: 250 Ore Bay: 22000m3
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Lidia Caderu
Harbingers of Chaos Inc The East India Co.
27
|
Posted - 2014.04.01 17:18:00 -
[58] - Quote
Make T1 and T2 crystals 10m3 in size, please! It would just make life much easier. Especially for covetor (it would be also nice to increase its cargo bay, to have full pack of crystalls + extra for replasment).
Also please consider thar covetor is paper thin so its always ganked i n 0.5-0.6 (sometimes even in 0.7).
And second, do you realize that higher yeild is better than lower strip cycle time? Because of lower crystal damage rate. So why are you giving time bonus instead of giving higher yeild bonus? Keeping that in mind covetor will wear down crystals even faster.
Procurer is new mining king. Including 3 lows, tank and drone bonus. |

Sentamon
Imperial Academy Amarr Empire
1825
|
Posted - 2014.04.01 17:21:00 -
[59] - Quote
Nice changes.
Hope not April Foops. ~ Professional Forum Alt -á~ |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1504
|
Posted - 2014.04.01 17:29:00 -
[60] - Quote
Seems legit  |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2987
|
Posted - 2014.04.01 17:30:00 -
[61] - Quote
Ore Yield, ignoring non-ship skills as they'll modify the stats in the same way):
https://docs.google.com/spreadsheets/d/1os33ZVJKyRfG3GY3taX0Se25dlTbNOoCLHprP7WoRKQ/edit?usp=sharing
Fairly significant differences in yield
Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

oohthey ioh
Republic University Minmatar Republic
6
|
Posted - 2014.04.01 17:43:00 -
[62] - Quote
Benny Ohu wrote:move survey scanner, ship scanner and cargo scanner to highslots, change strip miners to turrets, add utility highs to skiff and procurer?
hulks and covetors can rely on orca scan ("fleet ships"), macks and rets are afk anyway
then rework mining completely and scrap it all because mining is horrible
don't like the idea of the scans in high slots, nerfs ganking but i love the idea of the the hulk relying on the orca scans, was going to say give Hulks a range boost to surveys, but his idea is better.
also it be nice to give reason to mine as a crop or a fleet, people are better of mining solo with Alt's, like larger the fleet the more boosts the fleet get? (only in system) or more lases mining one rock the faster.
And a better fleet loot log, so it say that they mined, looted form a wreck/can or dumped it in/from a orca
|

Ranamar
Valkyries of Night Of Sound Mind
46
|
Posted - 2014.04.01 18:01:00 -
[63] - Quote
Your math is off: you should be multiplying Procurer and Skiff yields by 2.5, not 1.5; it's a 150% bonus as compared to a 25% bonus.
ETA: As before the change, assuming equal numbers of MLUs, the tanky and high-ore-hold barges get identical yields. |

Zifrian
Licentia Ex Vereor Black Core Alliance
1454
|
Posted - 2014.04.01 18:03:00 -
[64] - Quote
Interesting changes. I'm not a fan of nerfing the Mack but again I'm one that enjoys the cargo hold because I don't like can mining. Anywho, nice to see the effort in this.
Survey scanner - please can we finally get an update to the range now? Either that or add a faction ORE survey scanner with good range. The utility slot idea above is good but I'm sure you are looking at trade offs here. Anyway, 24km is not enough to be useful.
Finally, can we get either a little more base CPU or increase the reduction for the amount of CPU drawback on mining rigs and / or mining upgrades? Mack and hulk fits are a bit crazy...I mean we are talking like 10 CPU would make a world of difference.
Thanks! GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Louhbo
Reasonable People Of Sound Mind
0
|
Posted - 2014.04.01 18:07:00 -
[65] - Quote
Increasing the drone bay of the procurer without increasing the bandwidth is no good. Bump up the bandwidth so that it can field a full flight of medium drones to make it comparable to the mack and hulk. |

Mindo Junde
Bunnie Slayers Redrum Fleet
1
|
Posted - 2014.04.01 18:09:00 -
[66] - Quote
How is this change going to mean more Covetors/Hulks and less Retrievers/Mackinaws?
There is nothing that will change the situation you created, other than annoy the Retrievers/Mackinaw pilots and please the skiff bait pilots.
You want more hulk pilots? Increase the ore bay, that's the only thing that'll get em appearing. |

oohthey ioh
Republic University Minmatar Republic
6
|
Posted - 2014.04.01 18:09:00 -
[67] - Quote
Louhbo wrote:Increasing the drone bay of the procurer without increasing the bandwidth is no good. Bump up the bandwidth so that it can field a full flight of medium drones to make it comparable to the mack and hulk.
means you can fit back up drone + mining drones. |

Commander A9
The Scope Gallente Federation
596
|
Posted - 2014.04.01 18:13:00 -
[68] - Quote
Maybe this is the frustration of someone watching CCP act nerf-happy since Inferno came out, but...
I haven't used my Hulk since the first barge change...and that doesn't impress me at all. I miss the days when Hulk was true king, of all aspects. I miss the exhumer specialities of pre-Inferno...when a skiff could safely get Mercoxit, or a Mackinaw out-classed all in an inc belt, and the Hulk reigned supreme
Hell, I miss the orange mining beams and audio sequences, which made me feel like I was actually blasting apart rocks...but those days are long-gone...
Were I to have any weight? I'd bring the specialities back...and I really don't like how all the barge/exhumer yields are pretty much the same. What's the benefit of having a Hulk now if you have no fleet to fly in?
And who thought it was a brilliant idea to give the Mackinaw a bigger hold than the Hulk? What was done was essentially parking a VW bug next to an 18-wheeler, and giving the Bug the cargo capacity of an aircraft carrier and calling it legit...
...and I really wish cargo rigs with apply to ore holds...
Yes, I know these concerns are a long-time coming, but if "no votes nerf boats," why is it I keep voting, and all my treasured boats keep getting nerfed and/or messed with?
Long ago, I maximized my Hulk skills for a reason... Recommendations: -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -less focus on graphics, more on mechanics Tune in to NewEdenRadio.com for awesome music! |

Dave Stark
4841
|
Posted - 2014.04.01 18:13:00 -
[69] - Quote
Louhbo wrote:Increasing the drone bay of the procurer without increasing the bandwidth is no good. Bump up the bandwidth so that it can field a full flight of medium drones to make it comparable to the mack and hulk.
why should a mining barge be on par with exhumers? |

Dave Stark
4841
|
Posted - 2014.04.01 18:16:00 -
[70] - Quote
Mindo Junde wrote:How is this change going to mean more Covetors/Hulks and less Retrievers/Mackinaws?
There is nothing that will change the situation you created, other than annoy the Retrievers/Mackinaw pilots and please the skiff bait pilots.
You want more hulk pilots? Increase the ore bay, that's the only thing that'll get em appearing.
or enough tank to take more than one catalyst to destroy it without having to nerf your yield to the point where anything with more tank would outmine it. |

Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
130
|
Posted - 2014.04.01 18:23:00 -
[71] - Quote
My Skiff says thankie =3 |

Tear Jar
The Conference Elite CODE.
78
|
Posted - 2014.04.01 18:29:00 -
[72] - Quote
On the bright side, this is a nerf to bot aspirancy. Retrievers and Mackinaws are popular because they have good yield and large holds, which allows you to maximize your afk time.
On the downside, this will make multiboxing a mining fleet more profitable, as you can now set up a fleet of high yield skiffs/procurers, who are extremely difficult to gank. And with an orca or freighter, the smaller cargo bay is irrelevant.
The issue with mining hold is that its largely binary. Either it matters a lot(solo miner) or its completely irrelevant(in a fleet). |

Tear Jar
The Conference Elite CODE.
78
|
Posted - 2014.04.01 18:30:00 -
[73] - Quote
Vincent Athena wrote:Changing the mining bonus to a duration based one is of some help to the issue I will bring up. But the Skiff, and to some extent the Mack still have one big disadvantage compared to the Hulk: fewer strips. To see the issue consider:
Most miners target a roid and let the miner run its full cycle. If the roid is small some fraction of the cycle will be wasted. With the Hulk if one of your strips is on a small roid you will lose some small fraction of your yield, up to a maximum of one third.
But with the Skiff you could lose up to a complete cycle by targeting a small roid. As the single strip takes so much ore in one cycle there is a greater chance the roid will pop and you lose part of the cycle.
The result is under most practical uses, the Skiff mines much less than your table of numbers would indicate.
How to fix? I see three methods. 1) Redo the models so all mining ships have the same number of strips. 2) Make the strips on the Skiff cycle faster (but still produce the same cubic meters per minute). Of course the player can do this manually, but it just makes mining even more of a click fest. 3) Make it so if you mine a small roid the miner starts its cycle part way through so its timed to end just as the roid runs out of minerals. (This would fail if there are two strips on the same roid. But that is a rare case anyway).
#2 is the only one that can be done by just changing stats. The others require more coding.
This can be solved by scanning asteroids in order to maximize your return. |

Abulurd Boniface
The Scope Gallente Federation
101
|
Posted - 2014.04.01 18:37:00 -
[74] - Quote
I am not amused.
While acknowledging that mining is not the most fun of activities, now you want to make it take longer? |

Apackof12Ninjas
SiN Corp Black Core Alliance
0
|
Posted - 2014.04.01 18:42:00 -
[75] - Quote
Awaiting confirmation that this is not a April Fools joke.
I am not amused |

twit brent
Black Anvil Industries
3
|
Posted - 2014.04.01 18:44:00 -
[76] - Quote
"mind numbing boredom for the PVP pilot"
Which is nothing compared to the rorq pilot |

Dave Stark
4841
|
Posted - 2014.04.01 18:45:00 -
[77] - Quote
twit brent wrote:"mind numbing boredom for the PVP pilot"
Which is nothing compared to the rorq pilot
ironically he's probably having the most fun; you know, not having to be at his pc and all. start your boosts then go and do your shopping, or go for a nice bike ride, etc. |

Markku Laaksonen
EVE University Ivy League
423
|
Posted - 2014.04.01 18:50:00 -
[78] - Quote
Dave Stark wrote:twit brent wrote:"mind numbing boredom for the PVP pilot"
Which is nothing compared to the rorq pilot ironically he's probably having the most fun; you know, not having to be at his pc and all. start your boosts then go and do your shopping, or go for a nice bike ride, etc.
My favorite way to have fun playing EVE is not playing EVE. DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
|

Tharin Malkyre
Knights of the Ouroboros
20
|
Posted - 2014.04.01 18:57:00 -
[79] - Quote
Skiffs will blot out the suns. |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
55
|
Posted - 2014.04.01 19:01:00 -
[80] - Quote
I know the Orca has not been balanced yet but would adding a single line of compression into it make the changes to the hulk more worth while as right now the amount of hulks needed to make using a single hauler still is more then the normal mining group. |

Marc McIntyre Crendraven
Arclight OmniSystem Enterprises Arclight Consolidated
55
|
Posted - 2014.04.01 19:02:00 -
[81] - Quote
does the hulk not get a role bonus? Eat Lead!!! Err....Antimatter...whatever! |

Benny Ohu
Beneath the Ashes Margin of Silence
2795
|
Posted - 2014.04.01 19:04:00 -
[82] - Quote
twit brent wrote:"mind numbing boredom for the PVP pilot"
Which is nothing compared to the rorq pilot what i thought a rorqual was a starbase module |

Shizuken
Venerated Stars
277
|
Posted - 2014.04.01 19:07:00 -
[83] - Quote
Menor Minayin wrote:So targeting range goes up, what about the survey scanner?
Indeed. The thing is quite useless with full links already... |

Proclus Diadochu
Obstergo Red Coat Conspiracy
1381
|
Posted - 2014.04.01 19:09:00 -
[84] - Quote
Well, looks like Bait Skiffs will be the future for PVP use.
...and with the drone changes, I'm interested to see how that is going to impact some of the fits we implement. CSM9 Candidate | Twitter: @autoritare | Gmail: [email protected] Campaign Thread: http://forums.eveonline.com/default.aspx?g=posts&t=325889 My Blog: http://casualcapsuleer.wordpress.com | No-Local News Writer/Editor |

elitatwo
Congregatio
203
|
Posted - 2014.04.01 19:11:00 -
[85] - Quote
CCP Fozzie wrote:The Retriever and Mackinaw keep the solo and low-attention mining crown thanks to their untouched massive ore bays. They'll be getting a slight decrease to their yield to help moderate their strength, as the previous round of balancing underestimated how much players value ore hold size.
Please consider one aspect of that activity and do it sometime..
Sitting in a mining boat and slowboating to the next pile of rocks takes longer then warping away and using a ceptor to bookmark the rocks you want to mine beforehand.
If you change systems, you may not want to 'scout and bookmark' your rocks as it cut down your time in the site / belt.
So consider to add a little powergrid and cpu to fit at least a 10nm afterburner to reposition yourself in sites / belts.
Oh, I almost forgot, a 2-slot shield tank looks kinda iffy on the Procurer.
For your consideration signature |

Shizuken
Venerated Stars
277
|
Posted - 2014.04.01 19:15:00 -
[86] - Quote
Anhenka wrote: Can you or I refine at equal or higher %'s postpatch? Sure. Will there be enough people refining at a lower yield than current? I think so.
Yeah this is one thing most people on here are ignoring. Just because grwater refining yields "can" be possible that does not mean they will be. CCP itself said it wants refining to be a specialized area requiring significant time commitment. That means less peoplr will train it and not nearly as many will have perfect refine on patch day as there are now.
Anyone who thinks mineral/ore prices are dropping in the short/mid term is crazy. Prices will rise, even if only from panic buying. And if there is upward price pressure from structural changes everyone is gonna wish they bought while Trit was still under 5.50 per unit. |

Jamir Von Lietuva
LDK Sorry We're In Your Space Eh
7
|
Posted - 2014.04.01 19:24:00 -
[87] - Quote
wow another nerf to pirat |

Tear Jar
The Conference Elite CODE.
78
|
Posted - 2014.04.01 19:41:00 -
[88] - Quote
This looks like a stealth nerf to suicide gankers. It pushes miners into tankier ships.
The retriever and Mackinaw should have a higher yield, as there is a higher risk in flying them. Mining in a procurer in high sec is almost risk free.
The reason they are popular is that people undervalue this risk. If you consider how much ganks hurt your isk per hour, a skiff is already a smarter choice than a Mackinaw unless you are really good. This change just makes the choice even easier. |

twit brent
Black Anvil Industries
3
|
Posted - 2014.04.01 19:42:00 -
[89] - Quote
Markku Laaksonen wrote:Dave Stark wrote:twit brent wrote:"mind numbing boredom for the PVP pilot"
Which is nothing compared to the rorq pilot ironically he's probably having the most fun; you know, not having to be at his pc and all. start your boosts then go and do your shopping, or go for a nice bike ride, etc. My favorite way to have fun playing EVE is not playing EVE.
Maybe we can try for a large boost to fuel bay capacity. That way I can go down to the beach or cinemas. Or maybe i could just sit on the lawn and watch some grass grow. |

Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
5
|
Posted - 2014.04.01 19:50:00 -
[90] - Quote
The Cycle time reduction per level has not been balanced by a cap reduction?
is this intentional or will it be fixed by a general cap reduction in laser usage
Also roid scanners need boosting. there limited to 22km but max range setup on the hulk will be 55.625km is targeting range of all barges exhumers going to be buffed to make use of the 56km range?
Also 300 dps skiff sounds fun :) |

Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
6
|
Posted - 2014.04.01 20:02:00 -
[91] - Quote
twit brent wrote:[quote=Markku Laaksonen][quote=Dave Stark][quote=twit brent]"mind numbing boredom for the PVP pilot"
Maybe we can try for a large boost to fuel bay capacity. That way I can go down to the beach or cinemas. Or maybe i could just sit on the lawn and watch some grass grow.
you can put hw into the cargo bay... plenty for near 60h run time |

Mira Taras
IonTek LLC
1
|
Posted - 2014.04.01 20:12:00 -
[92] - Quote
Tharin Malkyre wrote:Skiffs will blot out the suns.
Then we will mine in the shade!!!    |

G'host Warrot
Low-Sec Survival Ltd.
6
|
Posted - 2014.04.01 20:34:00 -
[93] - Quote
All Hail the Mining Buff \o/
I'm very excited for the next expansion... I will definitly need more Procurers to go into LuzSec for mining! (\o/ Muhahaha...no more High Carebears stealing my Ores!)
Well done CCP, well done. Now some
|

Aerie Evingod
Midwest Miners LLC
4
|
Posted - 2014.04.01 20:36:00 -
[94] - Quote
So, most people using the mackinaw will start jet can mining in a skiff now? |

Dave Stark
4842
|
Posted - 2014.04.01 20:53:00 -
[95] - Quote
Aerie Evingod wrote:So, most people using the mackinaw will start jet can mining in a skiff now?
no, they'll carry on using a mackinaw. |

Cultural Enrichment
Jenkem Puffing Association
22
|
Posted - 2014.04.01 20:57:00 -
[96] - Quote
Procurers and skiffs were also great at what they were doing, Covetors and Hulks **** at their thing, and the only thing you could think of was to buff the first and nerf the later? |

Ewersmen
Trojan Legion Fidelas Constans
18
|
Posted - 2014.04.01 21:06:00 -
[97] - Quote
You screw'd all the mining ships and now you are having another crack at them ...........this from the people who give you the pi ship the epithal that cant hold a comand center.
Thought this was a sanbox
Not you will fly them the way we want . |

Louis Robichaud
Red Federation RvB - RED Federation
219
|
Posted - 2014.04.01 21:12:00 -
[98] - Quote
Fozzie mentioned previously that mining statistics indicated that the proc/skiff were underused.
The removal of a mid slot is a significant nerf to the procurer tank, I am surprised that thins was not explained in the post... |

Dave Stark
4842
|
Posted - 2014.04.01 21:13:00 -
[99] - Quote
Louis Robichaud wrote:Fozzie mentioned previously that mining statistics indicated that the proc/skiff were underused.
The removal of a mid slot is a significant nerf to the procurer tank, I am surprised that thins was not explained in the post...
it was very soon after the barge changes, and before people made a full time activity out of ganking miners. |

Maennas Vaer
Twisted Insanity. The Kadeshi
6
|
Posted - 2014.04.01 21:22:00 -
[100] - Quote
If the Hulk/Covetor are getting optimal range bonuses, please, please, PLEASE fix the gimped range on the survey scanner! |

Dave Stark
4842
|
Posted - 2014.04.01 21:28:00 -
[101] - Quote
Maennas Vaer wrote:If the Hulk/Covetor are getting optimal range bonuses, please, please, PLEASE fix the gimped range on the survey scanner!
fit it to your orca; et voila! |

Rowells
Unknown Soldiers Fidelas Constans
384
|
Posted - 2014.04.01 21:31:00 -
[102] - Quote
I have 3 skiffs. And now I will definitely be keeping them. I really like the drone bay/damage bonses. I'm not even sure to what to do with the extra 25m3 after put in hammerheads and warriers. Salvage drones maybe? Maybe I'll rat with them too... |

Regan Rotineque
Arch Angels Assault Force The Kadeshi
269
|
Posted - 2014.04.01 21:34:00 -
[103] - Quote
Weaselior wrote:what's a skiff cost point-wise in the alliance tournament
You sir earned my first goon post like
lmao. +1 |

Kenrailae
Mind Games. Suddenly Spaceships.
275
|
Posted - 2014.04.01 21:37:00 -
[104] - Quote
*looking for Starry eyed emoticon*
Dat Procurer   
<- is in Love with a barge The Law is a point of View |

Rowells
Unknown Soldiers Fidelas Constans
384
|
Posted - 2014.04.01 21:47:00 -
[105] - Quote
Quick question, is the 150% bonus to mining yeild and the 60% reduction in ice harvester duration intentional on the skiff? on TQ its 200% anmd 66.7% respectively
e: also is adding two 2% reduction to ice harvesters bonus an addition? it wasnt mentioned in the OP or highlighted in any way |

Vhelnik Cojoin
Pator Tech School Minmatar Republic
30
|
Posted - 2014.04.01 21:53:00 -
[106] - Quote
Mira Taras wrote:Tharin Malkyre wrote:Skiffs will blot out the suns.
Then we will mine in the shade!!!    QFT! 
I tend to agree with the changes to the Mack and the Skiff. If my math is not completely off, and it well may be, then the new Skiff will mine slightly more than the new Mack, yet still slightly less than the current Mack. This would turn the Skiff to my fleet miner of choice, while the Mack will remain the solo miner's choice.
However I have a feeling there is something amiss with the reasoning behind these changes. I would still not use the Hulk once these changes goes live, not even in a fleet with Orca and hauler support, and I suspect many people have various reasons similar to mine not to do so either.
1) People in mining fleets very frequently tend to multi-box. For instance I usually pilot 3 ships at once while mining. Combine this with my slight OCD personality, and micro-managing the three lasers on a Hulk (cutting the cycles short) is more trouble than the mining bonus over a Mack/Skiff is worth.
2) The 8500 m3 ore bay on the Hulk is ever so slightly too small if you multi-box. While there is room for ore from a bit more than two cycles (assuming full Orca bonus and implants), I still tend to miss emptying the ore bay once in a while, thus wasting ore. Having the ore bay on the Hulk made just slightly larger would actually help a great deal here. Maybe just 10k or 12k m3GǪ?
3) The fitting on the Hulk is desperately cramped, CPU in particular. Even with maxed out fitting skills, you still cannot fit reasonably priced tanking modules in all the slots you have for them. The result is that even with maxed out skills on fleet booster *and* Hulk pilot, you can barely reach an EHP high enough to deter a single, bored Catalyst ganker. It doesn't help that the Hulk is the most expensive Exhumer.
The Mack is a bit better in this regard, reaching an EHP which will frequently require at least two gankers.
4) Lack of space for multiple sets of mining crystals on the Hulk. This, as well as point 3), was mentioned previously in the thread.
GǪand +1 to doing something to at the very least the range of the survey scanners, pretty please! |

Tau Cabalander
Retirement Retreat Working Stiffs
3357
|
Posted - 2014.04.01 22:02:00 -
[107] - Quote
"Barge Yield With MLUs" column applied to Hulk made me laugh.
It is too expensive of a ship to not tank. Covetor is more sensible. |

Jeanne-Luise Argenau
Cruis3r's Cr3w Inc.
86
|
Posted - 2014.04.01 22:07:00 -
[108] - Quote
i assume that ccp is not trolling with this one i personally dont like these changes especially with summer reprocessing. means the mineral prices will be interesting after the stocks empty out.
for the exhumers i always wondered why the tank on the mack is better with the same tank mods as on a hulk. As in my opinion it should be equal.
Vhelnik Cojoin wrote: 3) The fitting on the Hulk is desperately cramped, CPU in particular. Even with maxed out fitting skills, you still cannot fit reasonably priced tanking modules in all the slots you have for them. The result is that even with maxed out skills on fleet booster *and* Hulk pilot, you can barely reach an EHP high enough to deter a single, bored Catalyst ganker. It doesn't help that the Hulk is the most expensive Exhumer.
The Mack is a bit better in this regard, reaching an EHP which will frequently require at least two gankers.
hmm why not just properly tank fit ok even than a mack gets more. But said fit needs atleast 3 cats to die in .5 probably 4
[Hulk, Hulk: Passive HighSec Miner]
3x Modulated Strip Miner II (Veldspar Mining Crystal II)
Medium Shield Extender II 2x Adaptive Invulnerability Field II Upgraded Thermic Dissipation Amplifier I
Micro Auxiliary Power Core II Damage Control II
Medium Ancillary Current Router I Medium Core Defense Field Extender I
|

Rayzilla Zaraki
Tandokuno
196
|
Posted - 2014.04.01 22:21:00 -
[109] - Quote
I like the thought behind the changes, but they will still leave the Hulk playing the role of ugly duckling.
Mining is pretty much a passive activity in the game. It is done for some ISK during times when the player can't dedicate full attention to highly active things like PvP and PvE. I am sure it is in every game. Its pretty much a fact of life and dangling the carrot of super high yeild is nowhere near enough to coax players into actively mining because they have to jet can every one or two cycles.
I'm completely lazy. I had Hulks but the constant jet canning was too much a pain. So, now I have two Mackinaws; one fitted for rocks and one for ice. The Hulk could have quadruple the yeild of the Mackinaw and I still wouldnt bother with it.
Slide the Hulk's ore capacity to that of the Skiff and bump the skiff a little. Gate campers are just Carebears with anger issues. |

Vhelnik Cojoin
Pator Tech School Minmatar Republic
31
|
Posted - 2014.04.01 22:30:00 -
[110] - Quote
Jeanne-Luise Argenau wrote: hmm why not just properly tank fit ok even than a mack gets more. But said fit needs atleast 3 cats to die in .5 probably 4
For me personally I would choose the new Skiff over your fit any day, because:
*) New Skiff with 3x T2 MLUs *and survey scanner* will have twice the EHP of your fully tanked Hulk fit. *) A Skiff cost less than a Hulk. *) New Skiff with 3x T2 MLU will mine virtually the same as a Hulk without MLUs, especially once you consider mining drones. *) Skiff only has one mining laser to micro-manage. *) Skiff has nearly twice the ore bay, making it easier to manage for us multi-boxers.
|

AnarConn
Avalon's Retirement Greater Western Co-Prosperity Sphere
5
|
Posted - 2014.04.01 23:43:00 -
[111] - Quote
Anhenka wrote:Really can't say I'm a fan at all. I'm operating under the assumption that these are actual changes just posted with excessively poor timing, since they don't seem to be inflammatory enough to be a April Fool's Day troll. I'm in support of buffing the Hulk, but since you are planning on bundling these changes with the summer indy prepossessing changes that will result in a substantial drop in refined minerals, I really don't think it's a good idea to bundle in changes that result in a significant yield drop in the typical mining vessel of the vast majority of players. Increased losses to refining coupled with a lower incoming stream of minerals = higher prices on already very high mineral costs. Then we factor in the reason that so many people use the retriever and mackinaw is because mining is boring as hell. CCP Fozzie wrote: In practice we underestimated the value that players would put in the isk/effort advantage of the Retriever and the Mackinaw, leading to a less diverse mining landscape than we would have liked.
You really should have expected it. Mining is the least engaging activity in the game by most peoples opinions. To have expected much diversity other than the least effort and time spent to do a fundamentally flawed and boring activity was silly. Nothing is going to change. The micromanagement needed to fly a hulk is still going to be far too much effort for most people when you are talking peanuts of income, and needing to jetcan out the mined ore literally ever other cycle. All you did was reduce the yield of the people in retrievers, without offering any significant reason to shift to the annoying to fly Hulk. Especially since they are still massive gank magnets in highsec. Lead with a carrot CCP, not a stick. Weaselior wrote:you mean the changes that do no such thing? the ones that keep the yield of highsec mining exactly the same as before? Anhenka wrote: Can you or I refine at equal or higher %'s postpatch? Sure. Will there be a significant number of people refining at a lower yield than current? I think so.
i agree totaly, ccp is makign a bad situation worse, and lets not even get into the flawed mexallon situation that still is unchanged, does ccp really love hs miners that much? situation is gettin to the breaking point of where i bother to resub, get a grip ccp, every change u proposed to indy lately have been nothing but nerfs... ENOUGH already! |

AnarConn
Avalon's Retirement Greater Western Co-Prosperity Sphere
5
|
Posted - 2014.04.01 23:51:00 -
[112] - Quote
Jeanne-Luise Argenau wrote:i assume that ccp is not trolling with this one i personally dont like these changes especially with summer reprocessing. means the mineral prices will be interesting after the stocks empty out. for the exhumers i always wondered why the tank on the mack is better with the same tank mods as on a hulk. As in my opinion it should be equal. Vhelnik Cojoin wrote: 3) The fitting on the Hulk is desperately cramped, CPU in particular. Even with maxed out fitting skills, you still cannot fit reasonably priced tanking modules in all the slots you have for them. The result is that even with maxed out skills on fleet booster *and* Hulk pilot, you can barely reach an EHP high enough to deter a single, bored Catalyst ganker. It doesn't help that the Hulk is the most expensive Exhumer.
The Mack is a bit better in this regard, reaching an EHP which will frequently require at least two gankers.
hmm why not just properly tank fit ok even than a mack gets more. But said fit needs atleast 3 cats to die in .5 probably 4 [Hulk, Hulk: Passive HighSec Miner] 3x Modulated Strip Miner II (Veldspar Mining Crystal II) Medium Shield Extender II 2x Adaptive Invulnerability Field II Upgraded Thermic Dissipation Amplifier I Micro Auxiliary Power Core II Damage Control II Medium Ancillary Current Router I Medium Core Defense Field Extender I
ur clearly not a miner, ud be bored silly after the 2nd cycle, pvpers would warp to u only to find u in ur pod already cuz u fall asleep from longass cycle and hardly any yield and/or started the selfdestruct to spice up ur boring mining excistance |

SYNOGEN
Executive Decision 666
0
|
Posted - 2014.04.01 23:52:00 -
[113] - Quote
WOOOOOOOOOOOOOOOT! AWESOMESAUCE!!!!! Thank you CCP!!! But what about my venture? |

Shizuken
Venerated Stars
277
|
Posted - 2014.04.01 23:58:00 -
[114] - Quote
AnarConn wrote: , and lets not even get into the flawed mexallon situation that still is unchanged,
Explain what you mean here. I am not familiar with the issue. |

Sabriz Adoudel
Mission BLITZ
2424
|
Posted - 2014.04.02 00:00:00 -
[115] - Quote
More options for miners to fight back against people like me, if they ever stop watching Game of Thrones long enough to do so.
I'm now imagining people running level 3 security missions in Skiffs, and mining all the asteroids in the mission as they go. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |

Tau Cabalander
Retirement Retreat Working Stiffs
3358
|
Posted - 2014.04.02 00:03:00 -
[116] - Quote
After reading a few more posts, I agree that the proposal will change nothing.
The Hulk is still a waste of 200+ Million ISK. It is just too fragile, and its yield doesn't justify using one. The ore hold is too small, and the cargohold doesn't hold enough crystals.
Using Covetors is more economical, especially with replacement of about 7x over a Hulk. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5142
|
Posted - 2014.04.02 00:22:00 -
[117] - Quote
CCP Fozzie wrote: In practice we underestimated the value that players would put in the isk/effort advantage of the Retriever and the Mackinaw, leading to a less diverse mining landscape than we would have liked.
And yet the people who actually mine switched to the Mackinaw pretty much overnight. I wonder if anyone on the ship rebalancing team mines for their ISK?
Switching from yield to cycle time is awesome for hi sec miners, since most asteroids contain between 2.1 and 3.1 cycles of a max yield Strip Miner I. Now we'll waste fewer cycles, improving ISK/hr.
The Hulk could use a bit of a hand in terms of PG and CPU in order to be able to fit T2 hardeners. As it stands you have to fit a high-meta T1 tank or do foolish things such as use faction tank modules (which just make your mining ship that much more attractive as a gank target). Upgrading the Hulk to 45PG (+15) and 330CPU (+30) would be a great start. Every combat ship can fit a T2 tank and T1 weapons, and most of them can also fit a MWD without having to use MAPC or Reactor Control modules.
Despite the higher theoretical maximum yield of the Hulk (which advantage is being closed somewhat by this rebalance), I'll still be using Skiffs for fleet mining operations simply because it is so much faster, aligns quicker, has a far better buffer tank, and can do all that while still fit for maximum yield. To put a tank on the Hulk, you sacrifice MLUs for MAPCs. This puts the Hulk's yield below the Skiff. The only advantage the Hulk still has is range, but the 25% extra range translates to about 8km, which the Skiff can cover using its superior range before it's finished mining out the rocks that were previously in range.
Although the Hulk gets a bonus to speed so that it can conceivable "speed tank" those catalysts or MWD stabbers, a Hulk pilot still has to make compromises that Skiff and Mackinaw pilots are not asked to make: that is, the pilot has to choose to either fit for tank or yield. The Skiff and Mackinaw can do both. As such, the Skiff is still the superior fleet mining vessel (and that advantage is being reinforced due to the yield boost it is receiving compared to the Hulk's yield nerf).
And thanks for the extra CPU on the Skiff meaning I can upgrade from F-S9 to T2 shield extenders for even more tank while still having better yield than the Hulk thanks to 3 x MLU II (while the Hulk will be fitting a DC2 and bulkheads in order to not be one-shot by a solo catalyst).
What role was the Hulk supposed to fill? I can imagine it being useful for deep blue null sec where you can see neutrals enter system before the neutrals know they're there.
Yet another stealth null sec buff :P
Day 0 advice for new players: Day 0 Advice for New Players |

Slumber
Aperture Harmonics No Holes Barred
11
|
Posted - 2014.04.02 00:26:00 -
[118] - Quote
This has got to be the absolutely best update in the last ten years! AHARM Recruiter |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5142
|
Posted - 2014.04.02 00:26:00 -
[119] - Quote
Tau Cabalander wrote:"Barge Yield With MLUs" column applied to Hulk made me laugh.
It is too expensive of a ship to not tank. Covetor is more sensible.
Eventually the ship balancing team might actually try mining. Maybe even on Tranquility (preferably in systems policed by CODE). Then they might understand the issues.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5142
|
Posted - 2014.04.02 00:27:00 -
[120] - Quote
Slumber wrote:This has got to be the absolutely best update in the last ten years!
What use does AHARM have for cyno procurers?  Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5142
|
Posted - 2014.04.02 00:31:00 -
[121] - Quote
Dave Stark wrote:Maennas Vaer wrote:If the Hulk/Covetor are getting optimal range bonuses, please, please, PLEASE fix the gimped range on the survey scanner! fit it to your orca; et voila!
Well, to be honest I'd love to see an ORE covops frigate: no weapons, but gets a bonus to survey scanner range. Of course this would be accompanied by moving all "static belts" to anomalies, and moving all "ore sites" back to grav sites. Thus you have one team member probing down grav sites, surveying the ore content, and reporting the best ore body back to fleet.
But this thread is about the barges and exhumers, not the future of mining ;)
Day 0 advice for new players: Day 0 Advice for New Players |

AnarConn
Avalon's Retirement Greater Western Co-Prosperity Sphere
6
|
Posted - 2014.04.02 00:35:00 -
[122] - Quote
i fail to get the joke here fozzie, ur just repeating the task that u did when u initialy changed the exhumers to spread the usage, u did a pisspoor job then and a even worse job now, ppl wont change ships jsut cuz u want em or even force em, u gotta put into the equation that ppl use a ship that will best suit the many hours they will spend in it and still get a measureable income, and finaly lets not forget the horrid hulk, cant even hold 2 cycles worth (if ur very skilled) and in so u pretty much gotta stop then restart just cuz the can timer dont match up with ur mining cycle timer... ur really making a mess of things it wouldnt supprise me much if u see a increase of ppl stopping to resub when this hits TQ due to this fubar changes u come up with, hell i know of a few already that consider calling it quits cuz its jsut not worth all the hassle it is, plex prices going up, mineral prices pretty much the same, basicly u gotta do a lot more to get to the same point as before, why would anyone put up with that s*** ? oh and thats even before u get to refining which also will be nerfed.. good one i give it a 9/10 on disaster ranking |

GreasyCarl Semah
A Game as Old as Empire
84
|
Posted - 2014.04.02 01:11:00 -
[123] - Quote
When I first read this I thought it had to be an April Fool's joke like what Blizzard puts out. I guess it isn't. I can't believe you guys are focused on fixing problems that don't really exist. There are plenty of things in this game that need dev attention more than exhumers. |

Vincent Athena
V.I.C.E.
2700
|
Posted - 2014.04.02 01:26:00 -
[124] - Quote
I note you are adding 30 tf cpu to the skiff. I assume this is to allow the extra MLU. But a MLU takes 40 tf plus the added load on the strip itself. If you already have one MLU (a typical fit for a Skiff) that adds another 7 tf for a total of 47 tf. Please consider a bigger cpu boost. http://vincentoneve.wordpress.com/ |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1058
|
Posted - 2014.04.02 02:15:00 -
[125] - Quote
The real rub on the Proc for me is that I'd need to play around to see how much of that EHP I can get back on my current proc setup with the missing mid.
Edit: Actually, nevermind, a RF bulkhead should do the job nicely in conjunction with a DCU II suppose |

Nevyn Auscent
Broke Sauce
1201
|
Posted - 2014.04.02 02:59:00 -
[126] - Quote
Brewlar Kuvakei wrote:How about reducing all barge tanks abck down to sensible levels again, like you know when eve was good and not this brainless dross? Where going afk, botting or ISboxing was frowned upon and punished hard. You really are just milking this game dry now. Sure, as long as Barges & Exhumers get the equivalent slot layouts of Cruisers & HAC's to balance it out. So they can choose to fit tank if they want rather than the current inability due to lack of slots. Frigates get more slots to play with.
Also the Covetor/Hulk should have an ore bay equivalent to the Procurer/Skiff, still not super large like the Retriever/Mack, but large enough to hold 2 minutes worth of mining at least. |

Jose Montalvo
TSOE Po1ice TSOE Consortium
5
|
Posted - 2014.04.02 05:35:00 -
[127] - Quote
Nice improvement and congrats on this much needed buff to the work horses of the industry side of eve. Was thinking, since you wanna improve the abilities and range of the hulk and covetor, why not give a little love to the survey scanners ranges so they can be in par with the new targeting range of 35km and the new strip miner range of this two great mining vessels. Let us know if it is possible for the summer expansion, thx and keep up the good work.... |

Kariea Ternen
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.04.02 06:11:00 -
[128] - Quote
Give the procurer back it's mid slot it needs tank to survive lowsec and ganks and it's pretty much a shield ship, I don't see why you'd want to nerf it, nevermind an extra low slot for a DDA. |

Dave Stark
4847
|
Posted - 2014.04.02 07:01:00 -
[129] - Quote
i sincerely hope ccp reads this page and the previous page of feedback.
these changes really do fall wide of the mark, especially considering what they are intending.
trading a mid for a low on the procurer is simply a bad deal. people who mine in a procurer do so because they don't want to replace their ship every few hours when a bored 1 month old catalyst pilot walks in to their mining system. if the idea was to balance the yield between the two lowest yield ships... i would have been better done by removing a low from the mack/ret and giving them a mid instead. reducing the mack/ret's yield removes the appeal of "afk" mining.
and on a second point; it encourages the use of the hulk/cov as the gap between them and the other barges would increase. while we're at encouraging the use of the hulk/cov if we're standardising all of the non-primary stats a ship has then the hulk/cov needs an ore bay on par with at least the procurer, and a tank equal that of a mack/ret. being able to use the higher yield ships will also discourage 'afk' mining.
the very simple fact is that currently you have two choices; mine 'afk' because **** it... unless you're losing a retriever every ~hour or so, you're still making isk so who gives a ****? alternatively the other choice is, be a bit less afk and don't worry about replacing ships because you won't get blown up.
there's no room for a third option of "constantly be monitoring your ****** tiny ore hold ship that's got less tank than a wet paper towel because it has a laughably higher yield". the gap between the cov/hulk and other barges is too small, coupled with how inconvenient it is to use (small cargo capacity, small ore bay capacity, absurdly low ehp) means it isn't a viable prospect in the slightest now that people have turned ganking in to a full time activity and the reward for the increased risk of using those two ships simply isn't there. |

Lord ShadowMajere
Forsaken Reavers Backwater Aristocrats
0
|
Posted - 2014.04.02 07:07:00 -
[130] - Quote
This changes nothing, I rather have my corp mates still fielding anything but a Covetor/Hulk. The minor difference between the mack and the hulk with yield vs Ore holds and tank make fleet operations better with Survivability. By the time PVP pilots get locks on opposition Hulks and Covetors are already wrecks. I am all for making Skilled pilots Function better, this is eve, this is how it should be. But this changes nothing on the landscape except for more low end exhumers will be in use Vs the higher ends. The original Setup for Exhumers and Barges back in the day was great. You saved up, Had a clear goal.. you wanted into the hulk. That was everyones Goal. Now most players see no reason to go past a makinaw. You are telling newer players there is no reason to get in the later ships even for fleet operation, the small differences between yield vs survivability vs Hot drops is negligible compared to larger Ore bays and Tank. |

Eternus8lux8lucis
Journies End
233
|
Posted - 2014.04.02 07:22:00 -
[131] - Quote
Im liking everything but the lost mid slot on the procurer for the low. Keep the 4 mids on that. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

Dinsdale Pirannha
Pirannha Corp
2527
|
Posted - 2014.04.02 07:24:00 -
[132] - Quote
Mara Rinn wrote:Tau Cabalander wrote:"Barge Yield With MLUs" column applied to Hulk made me laugh.
It is too expensive of a ship to not tank. Covetor is more sensible. Eventually the ship balancing team might actually try mining. Maybe even on Tranquility (preferably in systems policed by CODE). Then they might understand the issues.
I would also very much like to see one of the number crunchers post the comparative performance of these ships for players with the pertinent skills at Level IV, as opposed to V. Just exactly how is the newer, lesser skilled player affected by these changes?
BTW, given the group that this dev was in before he was plucked to join CCP, there is ZERO chance he ever has mined.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Sintiar Loffwagea
The Scope Gallente Federation
4
|
Posted - 2014.04.02 07:55:00 -
[133] - Quote
at this change it's less yield and consume more mining crystals and so if use tech 2 mining crystals it's more isk need per yield base . |

Virtutis Sahasranama
Interstellar Hollistic Agency Brothers of Tangra
5
|
Posted - 2014.04.02 08:21:00 -
[134] - Quote
Ok I posted earlier, but no one has yet confirmed or responded so I am going to post my formulas here that way if I am making a mistake please point it out to me. I am not factoring fleet boosts as this should not matter (boosting the cycle time would not suddenly make one better than the other given equal boosts).
The table on the OP has the Mack mining ice slightly faster at high levels after than before. If I plug in the Mack right now I get:
78.787 =250*(0.75)*(0.667)*(0.88)*(0.91)*(0.91)*(0.91)*(0.95)
That is, base cycle (Ice Harvester Skill at 5)(Exhumer role bonus)(Ice rig)(IHU x 3)(Exhumers skill bonus at 5)
After change I get: 80.671 =250*(0.75)*(0.8)*(0.88)*(0.91)*(0.91)*(0.91)*(0.9)*(0.9)
That is Base cycle (Ice harvester skill at 5)(Exhumer role bonus)(Ice rig)(IHU x 3)(Barge skill bonus at 5)(Exhumer skill bonus at 5)
Which is close to 2 seconds longer cycle time after changes than before at max level. For someone not at max level, the disparity is higher - 4 seconds at Exhumers 3 for example. I am not seeing how the Mack on the OP is better after the change than before...am I missing a bonus in my calcs? |

Rivr Luzade
Coreli Corporation Ineluctable.
348
|
Posted - 2014.04.02 08:35:00 -
[135] - Quote
Not at all, because this is the income nerf to mining that was said not to happen with the Reprocessing changes. Only one thing bothers me ... Rise said in regard to the Nestor, that CCP is not happy with its price. And now they nerf reprocessing and mining, which will inevitably result in higher prices for all the things. Hypocrisy at its best, eh? 
Btw... do I see a stealth Gank nerf here as well? If the Mack is not better than the Skiff any longer (and it's T1 counter parts), why should I use a Mack when I can use a Skiff and make it a lot harder for gankers to get get me?  |

Dave Stark
4849
|
Posted - 2014.04.02 08:45:00 -
[136] - Quote
Virtutis Sahasranama wrote:am I missing a bonus in my calcs? double check exhumer role bonus |

Meilandra Vanderganken
Aliastra Gallente Federation
109
|
Posted - 2014.04.02 09:01:00 -
[137] - Quote
Underwhelming, the slightest nerf in Ret/Mack yield is not going to push ppl into using something else.
Those slight nerfs/buffs won't get you anywhere, for ppl to start using a Hulk it'd have to have at least twice the yield of it's counterparts I imagine. More Hulks (without any buff to tank) would lead to more pew, be it in the form of ganking or in the form of ore stealing/attacking MTU's dropped to scoop up the huge ammount of jetcans the Hulk would be spewing out.
Also, I think I will have to start PVP'ing in my Skiff now, that could be fun actually :) |

Dave Stark
4849
|
Posted - 2014.04.02 09:01:00 -
[138] - Quote
Rivr Luzade wrote:Rise said in regard to the Nestor, that CCP is not happy with its price. And now they nerf reprocessing and mining, which will inevitably result in higher prices for all the things. Hypocrisy at its best, eh? 
they mean higher in a relative sense, not an absolute sense. |

loyalanon
The Conference Elite CODE.
212
|
Posted - 2014.04.02 10:12:00 -
[139] - Quote
I like it, as it makes miners easier to pvp with the shield resistance bonus on exhumers swapped to exhumer skill level.
The only thing missing if I might add as an addition is a compulsory 10million isk mining permit module built into the ship if the user is using the barge or exhumer in high sec. It would check to see if the permit was purchased from an authorized new order agent, and ensure the user was actively playing the game at the keyboard and the user was following the code.
Each year the barge survived the permit would renew and automatically debit 10mil from the users wallet to ensure that the permit is up to date.
Any violation of the code in anyway would self destruct the users mining vessel and drop smart bombing probes which would also smart bomb the users escape pod.
Other then the above looks good. |

Rivr Luzade
Coreli Corporation Ineluctable.
348
|
Posted - 2014.04.02 10:48:00 -
[140] - Quote
ROFL 
Loyal, you are 1 day late, sorry to shatter your hopes. |

Gawain Edmond
Angry Mustellid
56
|
Posted - 2014.04.02 11:16:00 -
[141] - Quote
GreasyCarl Semah wrote:When I first read this I thought it had to be an April Fool's joke like what Blizzard puts out. I guess it isn't. I can't believe you guys are focused on fixing problems that don't really exist. There are plenty of things in this game that need dev attention more than exhumers.
but it must be an april fools it's a pants on head stupid idea not as good as the time they said interbus was going to be moving players stuff around high sec though |

Shuka Ra
Weed Whackers
0
|
Posted - 2014.04.02 12:37:00 -
[142] - Quote
Obviously the brain child of a non-miner.
Sandbox - remember that? Who thinks it would be cooler if more people mine ice? Not the majority of miners - ore miners.
Fossie - get the feeling you have to come up with this junk to keep your job or make your job seem worthwhile. Give it a rest. |

WouldYouEver HaveSexWith aGoat
Imperial Academy Amarr Empire
29
|
Posted - 2014.04.02 12:47:00 -
[143] - Quote
I love the changes, but there is one change that absolutely kills me:
- Ore bonuses will be change from higher amounts to lower cycle times.
GAH! This does nothing but nerfs AFK mining. While that is fine in theory, the problem is the same nerf does not apply to ice mining, which is already a far more AFKable activity. This change as such promotes more ice mining and less ore mining due to the increased tedium associated.
We already have a problem with ice mining being too AFKable and thus ore mining being very much a secondary option for most miners. Please reconsider this change. |

Rivr Luzade
Coreli Corporation Ineluctable.
348
|
Posted - 2014.04.02 13:00:00 -
[144] - Quote
So what? What's your problem with AFK-mining? There's also AFK-ratting, AFK-PVPing, AFK-Hauling, AFK-sitting-in-station, AFK-cloaking, AFK-market-trading, etc pp.
Why should the most basic activity of all activities in EVE, the activity that keeps the economy running and provides you with your toys, be less AFK-able than other activities? Why should this incredibly repetitive and monotonous activity require perma-presence of the player? You should, instead, be grateful that someone else does this activity so that you don't need to mine the minerals for each and every ship that you want to fly. It would make some sense, but the flood of tears would exceed biblical dimensions. |

valthyr
No Code of Conduct Fluffeh Bunneh Murder Squad
15
|
Posted - 2014.04.02 13:17:00 -
[145] - Quote
Fozzie, It seems that you completely missed the mark on the Procurer. As Most of the other people have posted agree removing the midslot in exchange for an extra low slot is a bad deal. While I can agree that the ability to fit another MLU would be nice I would much rather have the tank that is provided by the 4th mid slot. |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
817
|
Posted - 2014.04.02 13:20:00 -
[146] - Quote
I would say drop the equivalence buff on the retriever and mackinaw by 5%
This way the order for yield goes Covetor>Procurer>retriever and the orehold goes retriever>Procurer>Covetor and tank goes Procurer>retriever>Covetor
But this stillleads to an issue We just swapped Procurer for retriever Thus I propose that the covetor and Procurer swap places in orehold
This way if we assign points for places, everyone comes out equal in the matrix and thus descisions are based on the situation and not always better |

Tor Norman
Brave Newbies Inc. Brave Collective
124
|
Posted - 2014.04.02 13:57:00 -
[147] - Quote
Given the hulk's rather poor PG, how come it's still going to have 4 mids going forward? I'm struggling to think of hulk fits that make full use of 4 mids. 2, sure. 3, at a stretch but 4 seems too much.
I'm no miner, so forgive me if I've missed something obvious. WTF did I just read? |

Dave Stark
4852
|
Posted - 2014.04.02 14:00:00 -
[148] - Quote
Tor Norman wrote:Given the hulk's rather poor PG, how come it's still going to have 4 mids going forward? I'm struggling to think of hulk fits that make full use of 4 mids. 2, sure. 3, at a stretch but 4 seems too much.
I'm no miner, so forgive me if I've missed something obvious.
no you've not missed anything. filling the mids without sacrificing the lows is difficult indeed.
and as soon as you start sacrificing lows, the other ships all immediately become more attractive prospects. |

Goldensaver
Lom Corporation Brothers of Tangra
387
|
Posted - 2014.04.02 14:08:00 -
[149] - Quote
Alright, a couple things and my opinions on these changes.
Procurer changes: liking the extra yield, loving the speed and locking range increase. I already use these due to the align time and cost, not to mention the tank allowing them to frighten off an Interceptor or two. Especially if they're dumb enough to get in range of my scram and web. The increased drone damage and bay are awesome, really liking the changes overall... except for the lost mid. Now instead of 2x Invuln/web/scram I'll have to run a different setup. No big deal though. All's good. Definitely liking the increased speed though.
Skiff changes: **** yes. Increased drone damage and HP, an extra low slot, enough CPU to use it, more locking range, and more yield. What's not to love? Can't complain at all.
Retriever/Mackinaw changes: I don't use them myself, so can't be bothered to comment too much, but a highsec mining nerf indirectly buffs nullsec mining, so I am okay with this (I think).
Covetor/Hulk changes: the range is nice, the increase to speed is alright, and the 1s buff to align time is cool. Still too damn slow to align to use though, and if caught it doesn't stand a chance against a 'ceptor, let alone the gang following behind him (if you even live that long.)
Overall changes: on the note of yield versus cycle time, I do like the cycle time more as it means less missed cycles, but I don't like how the changes impact crystal use/damage and capacitor use.
I just really want to draw attention to the increased crystal damage thanks to cycle time, and the increased capacitor use. Is this an intentional change?
Other than that, these changes are a buff to my style of play, so no complaints. |

Tau Cabalander
Retirement Retreat Working Stiffs
3363
|
Posted - 2014.04.02 14:09:00 -
[150] - Quote
Dave Stark wrote:Maennas Vaer wrote:If the Hulk/Covetor are getting optimal range bonuses, please, please, PLEASE fix the gimped range on the survey scanner! fit it to your orca; et voila! ... and now you have a gimped Orca instead.
I've long been an advocate of an extra mid-slot on the Orca for a scanner. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
81
|
Posted - 2014.04.02 14:15:00 -
[151] - Quote
I like the changes, but the hulk and covetor are still not worth using in my opinion.
I like the extra range on mining lasers, and the speed boost. Although I think they should have increased cargo and ore holds, up to the level of the procurer and skiff.
Also the covetor should have 25m3 drone bay instead of 50m3 for consistency.
Procurer and Skiff are very nice, and the change was much needed there. |

Dave Stark
4852
|
Posted - 2014.04.02 14:17:00 -
[152] - Quote
Tau Cabalander wrote:Dave Stark wrote:Maennas Vaer wrote:If the Hulk/Covetor are getting optimal range bonuses, please, please, PLEASE fix the gimped range on the survey scanner! fit it to your orca; et voila! ... and now you have a gimped Orca instead. I've long been an advocate of an extra mid-slot on the Orca for a scanner.
and you'll still have a 'gimped' orca. if by 'gimped' you mean "using one of your mid slots for a module it has a bonus for". |

Ersahi Kir
Fault Line Industries Greater Western Co-Prosperity Sphere
383
|
Posted - 2014.04.02 14:52:00 -
[153] - Quote
Dave Stark wrote:Tau Cabalander wrote:Dave Stark wrote:Maennas Vaer wrote:If the Hulk/Covetor are getting optimal range bonuses, please, please, PLEASE fix the gimped range on the survey scanner! fit it to your orca; et voila! ... and now you have a gimped Orca instead. I've long been an advocate of an extra mid-slot on the Orca for a scanner. and you'll still have a 'gimped' orca. if by 'gimped' you mean "using one of your mid slots for a module it has a bonus for".
Orcas in null sec mining anoms are lossmails waiting to happen. Having scans isn't worth that. |

Dave Stark
4852
|
Posted - 2014.04.02 14:58:00 -
[154] - Quote
Ersahi Kir wrote:Dave Stark wrote:Tau Cabalander wrote:Dave Stark wrote:Maennas Vaer wrote:If the Hulk/Covetor are getting optimal range bonuses, please, please, PLEASE fix the gimped range on the survey scanner! fit it to your orca; et voila! ... and now you have a gimped Orca instead. I've long been an advocate of an extra mid-slot on the Orca for a scanner. and you'll still have a 'gimped' orca. if by 'gimped' you mean "using one of your mid slots for a module it has a bonus for". Orcas in null sec mining anoms are lossmails waiting to happen. Having scans isn't worth that.
so is a mining ship, for the most part. |

Atum
Eclipse Industrials Quantum Forge
85
|
Posted - 2014.04.02 15:00:00 -
[155] - Quote
Others have said it, but it bears repeating: Flying a hulk is still pointless. Without the ability to carry more crystals, any so-called advantage it may have on paper when it comes to ore vs. time is lost flying back and forth to your secure can, POS, station, yurt, or whatever is holding your lenses. The fitting is still gimped, and the tank is laughable. Increasing the laser range is a buff? Puh-leeze. Give it a large ammo bay for lenses and drop the cargo to something like 20m3 (just enough for spare drones or module swaps) so it's obvious that this is a mining ship, and any other use deserves an ALOD. |

Kaoraku Shayiskhun
The 1st Regiment HUN Reloaded
0
|
Posted - 2014.04.02 15:02:00 -
[156] - Quote
Rebalancing != messing with incoming ore... You nerf refining, reprocessing, and now mining ships? Seriously CCP thinks this will force miners to go pvp in 0.0 or what the hell? But hell yeah we got an interface for refining... |

Bertrand Butler
Cras es Noster
282
|
Posted - 2014.04.02 15:52:00 -
[157] - Quote
To those that are flying bait procurers and complaining about the slot change, you now have a procurer with more EHP (dual bulkheads+DC), dual webs, scram/long point and bonused drones that can get enormous EHP with durability rigs.
hull tank best tank .- |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
117
|
Posted - 2014.04.02 15:58:00 -
[158] - Quote
Honestly, the most relevant commentary here may be that we have accumulated just 8 pages of response in 24 hours. Mining has become so irrelevant to most of us that we simply can't be bothered to comment. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
400
|
Posted - 2014.04.02 16:01:00 -
[159] - Quote
The suggestion of an "Ammo Bay" or specialised hold specifically for mining crystals is actually a very good one.
I am also in the mind set that the only two useful Exhumers are the Skiff and the Mackinaw (and their T1 counterparts). The Hulk doesn't have enough of an advantage in m^3/min over the Mackinaw and it's tank is a little too weak. If the Hulk had the same Ore Hold as the Skiff and the tank of the Mackinaw and a 5-10% buff in m^3/min it would be appealing as a fleet option. Currently. It isn't! |

Kenrailae
Mind Games. Suddenly Spaceships.
275
|
Posted - 2014.04.02 16:06:00 -
[160] - Quote
Please do put the mid back on the Procurer.
If you're worried about it having comparatively too many slots, then add a mid to the reti and low to the Cov.
But as the Procurer is designed to operate on it's own in more risky environments, it having an extra slot isn't out of balance. It DOES only have 1 high. The Law is a point of View |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
55
|
Posted - 2014.04.02 16:18:00 -
[161] - Quote
Spugg Galdon wrote:The suggestion of an "Ammo Bay" or specialised hold specifically for mining crystals is actually a very good one.
I am also in the mind set that the only two useful Exhumers are the Skiff and the Mackinaw (and their T1 counterparts). The Hulk doesn't have enough of an advantage in m^3/min over the Mackinaw and it's tank is a little too weak. If the Hulk had the same Ore Hold as the Skiff and the tank of the Mackinaw and a 5-10% buff in m^3/min it would be appealing as a fleet option. Currently. It isn't! Exactly. I'm using skiffs and procurers in all my mining fleets whether it be in null, low, or hs. This rebalance has actually made that even more desirable. For the extra yield, you are losing so much compared to the proc and skiff. Also if I am going to spend 200mil on a mining ship, then I don't want it to crumple like a paper bag as soon as the wind blows in the wrong direction, unless there is some significant bonus which makes that extra risk worthwhile. |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
55
|
Posted - 2014.04.02 16:20:00 -
[162] - Quote
Kenrailae wrote:Please do put the mid back on the Procurer.
If you're worried about it having comparatively too many slots, then add a mid to the reti and low to the Cov.
But as the Procurer is designed to operate on it's own in more risky environments, it having an extra slot isn't out of balance. It DOES only have 1 high. Proc is good enough, it can survive easily with the loss of a mid. All the extra things it is getting plus an extra mid would make it insanely op. If you want the extra mid then stop being cheap and upgrade it a skiff.
As is now there isn't enough benefit in upgrading from a proc to a skiff anyway, so CCP have offset that now by taking away the mid. |

Shinnan Krydu
Hedion University Amarr Empire
0
|
Posted - 2014.04.02 16:34:00 -
[163] - Quote
There is a reason why the large ore holds are popular. It's because below a certain number of barges/exhumers working together, it's a better return to take the hauler pilot out of the industrial and put all characters except the booster in a mining ship. At a certain point (I think it's somewhere around 10 pilots but there's way too many variables to chisel it in stone) it becomes more profitable to use the higher yield ships and run a hauler pilot back and forth. All these changes are going to do is reduce the number of mining barges in the fleet required before it's profitable to run the dedicated hauler.
From a nullsec miner perspective, I don't think this will result in a large migration into different ships. Even when bling fit, Hulks are just not tanky enough to use in nullsec, esp low truesec null, without dedicated support as well as dedicated haulers, and the people who run mining fleets of that size are already doing it. It may mean for smaller fleets and solo multiboxers of fewer accounts, the skiffs will start looking more attractive with a dedicated hauler. Of course, that probably explains the large spike in quantity of skiffs moved in Jita 2 DAYS before this blog was posted. CCP has always had an insider trading problem, it's just disgusting to see it displayed yet again. |

Warmonger Murderalt
Imperial Academy Amarr Empire
5
|
Posted - 2014.04.02 16:57:00 -
[164] - Quote
Shinnan Krydu wrote: It may mean for smaller fleets and solo multiboxers of fewer accounts, the skiffs will start looking more attractive with a dedicated hauler. Of course, that probably explains the large spike in quantity of skiffs moved in Jita 2 DAYS before this blog was posted. CCP has always had an insider trading problem, it's just disgusting to see it displayed yet again. Quoted for relevance. Seems to be the only really important points to bring up about the changes. |

Kritan Sengal
Sky Domes LTD
0
|
Posted - 2014.04.02 17:04:00 -
[165] - Quote
Solo highsec miner checking in. Max mining skills. (T2 production alt for nullsec killer)
Looking at the changes, I think I will be shifting from a Mackinaw to a Skiff for hisec mining.
PROS: - Same yield as a Mack - Best Tank (by far) - Uses one crystal vice two, so a cost savings over time. - Ganking is much harder, so cost savings over time. - Cheaper 128m vice 176m for mack (jita at time of post) I am sure that will change however.
CONS: - Smaller ore bay.
I think I would probably change my mining tactics in that I would actually use Mining Drones instead of just throwing out a flight of lights to auto-attack. The skiff's tanks should be fine against hisec rats. This would boost the mining yield past the Mack for my style of play.
|

Ix Method
Brutor Tribe Minmatar Republic
112
|
Posted - 2014.04.02 17:47:00 -
[166] - Quote
Great changes Woulda liked to have seen the Mack get a little cap love given its pretty much active tank or bust. Travelling at the speed of love. |

Smud Lax
Novaku Inc Novaku Alliance
0
|
Posted - 2014.04.02 17:48:00 -
[167] - Quote
Can you also look at survey scanners? 22,5km max range isnt really helping with the range you can get on the new hulks with max rorq boosts. Thanks! |

Atum
Eclipse Industrials Quantum Forge
86
|
Posted - 2014.04.02 17:52:00 -
[168] - Quote
Jagoff Haverford wrote:Mining has become so irrelevant to most of us that we simply can't be bothered to comment. That, and those of us who do mine (even for the sedative effect after putting the little one to bed for the third time in 4 hours) are so jaded by past experience that most have just given up. |

Mazzara
Gale Force Contractors
8
|
Posted - 2014.04.02 18:26:00 -
[169] - Quote
Kelmurdoch wrote:TrouserDeagle wrote:links, T3s and capitals go unnerfed while you're messing with barges Quick! Someone plays differently than I do! Burn them!
Don't you just love those kinda pilots!
I play an MMORPG and, the only problems are the issues I have and I expect them to be fixed yesterday and today, everyone else can wait till my problems are fixed. No matter how much you scrub, how hot of water you use,-áyou can't wash shame! |

Ersahi Kir
Fault Line Industries Greater Western Co-Prosperity Sphere
383
|
Posted - 2014.04.02 19:37:00 -
[170] - Quote
I guess I may as well throw my hat in with the people who think the hulk changes won't have any effect on the situation. The hulk is too stingy on fittings to be sturdy enough for 0.0 mining, even with max skills. Once you start talking about warping out of the belt or dropping a yield mod for more tank/fittings you may as well fly one of the other exhumers.
As it stand the hulk is just sad, and none of these changes address the root problem. |

Gargep Farrow
Center for Advanced Studies Gallente Federation
53
|
Posted - 2014.04.02 19:48:00 -
[171] - Quote
I am 50/50 on these changes, but like many others have said, if you are going to make them, at least increase the range of survey scanners to make things relevant. |

Kenrailae
Mind Games. Suddenly Spaceships.
275
|
Posted - 2014.04.02 19:57:00 -
[172] - Quote
Marcia en Welle wrote:Kenrailae wrote:Please do put the mid back on the Procurer.
If you're worried about it having comparatively too many slots, then add a mid to the reti and low to the Cov.
But as the Procurer is designed to operate on it's own in more risky environments, it having an extra slot isn't out of balance. It DOES only have 1 high. Proc is good enough, it can survive easily with the loss of a mid. All the extra things it is getting plus an extra mid would make it insanely op. If you want the extra mid then stop being cheap and upgrade it a skiff. As is now there isn't enough benefit in upgrading from a proc to a skiff anyway, so CCP have offset that now by taking away the mid.
Nah... it needs all four mids. It really doesn't need another low. It's a barge... it really can't be insanely OP, especially when a mid doesn't increase yield. 4 mids allow for some very creative uses though, where 3 mids really hurts that. There is still no reason to own a skiff with these changes.
Too expensive to use in low sec, too crappy to use in high sec comparatively. The Procurer with 4 mids at least has alot of creative uses to go with its standard uses. The Law is a point of View |

Dorian Wylde
Imperial Academy Amarr Empire
446
|
Posted - 2014.04.02 20:26:00 -
[173] - Quote
As someone who flies the Skiff almost exclusively, I am very happy with this change. The addition of the range bonus on the hulk is also a great idea to make it more powerful without giving it direct yield, and thus lowering mineral prices. I've said since the beginning that the benefits of the hulk don't outweigh the costs. This doesn't solve that completely, but it is a big help.
Nice work as usual CCP. |

Sabriz Adoudel
Mission BLITZ
2433
|
Posted - 2014.04.02 21:03:00 -
[174] - Quote
Mara Rinn wrote:CCP Fozzie wrote: In practice we underestimated the value that players would put in the isk/effort advantage of the Retriever and the Mackinaw, leading to a less diverse mining landscape than we would have liked.
And yet the people who actually mine switched to the Mackinaw pretty much overnight. I wonder if anyone on the ship rebalancing team mines for their ISK? Switching from yield to cycle time is awesome for hi sec miners, since most asteroids contain between 2.1 and 3.1 cycles of a max yield Strip Miner I. Now we'll waste fewer cycles, improving ISK/hr. The Hulk could use a bit of a hand in terms of PG and CPU in order to be able to fit T2 hardeners. As it stands you have to fit a high-meta T1 tank or do foolish things such as use faction tank modules (which just make your mining ship that much more attractive as a gank target). Upgrading the Hulk to 45PG (+15) and 330CPU (+30) would be a great start. Every combat ship can fit a T2 tank and T1 weapons, and most of them can also fit a MWD without having to use MAPC or Reactor Control modules. Despite the higher theoretical maximum yield of the Hulk (which advantage is being closed somewhat by this rebalance), I'll still be using Skiffs for fleet mining operations simply because it is so much faster, aligns quicker, has a far better buffer tank, and can do all that while still fit for maximum yield. To put a tank on the Hulk, you sacrifice MLUs for MAPCs. This puts the Hulk's yield below the Skiff. The only advantage the Hulk still has is range, but the 25% extra range translates to about 8km, which the Skiff can cover using its superior range before it's finished mining out the rocks that were previously in range. Although the Hulk gets a bonus to speed so that it can conceivable "speed tank" those catalysts or MWD stabbers, a Hulk pilot still has to make compromises that Skiff and Mackinaw pilots are not asked to make: that is, the pilot has to choose to either fit for tank or yield. The Skiff and Mackinaw can do both. As such, the Skiff is still the superior fleet mining vessel (and that advantage is being reinforced due to the yield boost it is receiving compared to the Hulk's yield nerf). And thanks for the extra CPU on the Skiff meaning I can upgrade from F-S9 to T2 shield extenders for even more tank while still having better yield than the Hulk thanks to 3 x MLU II (while the Hulk will be fitting a DC2 and bulkheads in order to not be one-shot by a solo catalyst). What role was the Hulk supposed to fill? I can imagine it being useful for deep blue null sec where you can see neutrals enter system before the neutrals know they're there. Yet another stealth null sec buff :P
The Hulk's role is maximizing yield for an active player that takes steps to protect themselves from other players. In that role it is the single best available choice.
Even in highsec there are a large number of belts where noone (other than blues) will be on a 14 AU D-scan. Those will be the places Hulks can be safely fielded (in fleets alongside an Orca and maybe freighters).
Of course people will get greedy and try to use them in silly places, such as 0.5 ice anomolies in systems with 5-6 characters in local with -10 sec status. Those people will lose their hulks, and those losses will stimulate the economy.
https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |

Torg Rann
Tor Industrials
1
|
Posted - 2014.04.02 21:04:00 -
[175] - Quote
Hulk changes:
PG: 140 CPU: 400 +1 mid slot +1 low slot (+2 would be better)
Ore hold to 11,000 (hold 2 cycles of ore) cargo hold 600 m3 (more crystals) change jet can ejection timer to 90 seconds, or just bump up ore hold. Current approach means can't drop can when using mobile tractor units.
The PG, CPU, slot changes will allow pilots to have more options to fit the ship according to their skills. I pilot with all 5 fitting skills should be able to see what can be fit with the proposed changes. Todays pilots with lower fitting skills have a very difficult time fitting a hulk. Which is why you see ships with cargo, ship, and survey scanners in the mids - what a waste.
Two additional low slots would make for a more interesting set of fits. mining link upgrades, damage controls, warp core stabilizers, nanofiber internal structures ... the list goes on. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5155
|
Posted - 2014.04.02 21:11:00 -
[176] - Quote
We can't post images in this forum, so bear with me.
YIELD ON THE MACK
[RENT DAMN HIGH MEME GUY]
IS TOO DAMN HIGH
As David Stark has highlighted, the gap in yield between the batlleship-tank Procurer/Skiff, the too-damn-AFK-friendly Retriever/Mack versus the paper-thin gotta-watch-it-like-a-hawk-because-the-ore-hold-is-so-small Hulk is too small to justify the difference in effort required. You guys even addressed this in the first post: ISK/effort is the name of the game in mining.
The Retriever/Mackinaw should be the lowest yield of the three, since it has the benefit of being "AFK friendly". If you want to mine AFK, you get the lowest reward.
As it stands, the assumption of "all-bar-1 lows are MLUs" is clearly a special favour to null sec where miners aren't so concerned about suicide ganking, and have enough warning of incoming enemies that they can warp out before being blown up.
Please focus on giving null sec industry an equal footing with hi sec industry before you go buffing it too much. Remember the wisdom of Donald Knuth: premature optimisation is the root of all evil.
The balance that null sec industry needs is easy access to facilities, in the form of switching everyone to player-owned facilities and providing gentle economic pressure to abandon NPC facilities. Nullsec really doesn't need the best refineries, they just need accessible refineries. They don't need the best mining ships, they just need to be able to do mining. Moving ore sites back to grav sites (and further, moving static belts to anomalies) would be a far more significant value to null sec than the stealth buff of making the Hulk only usable in null sec fleets.
But then this is CCP, where every rebalance is achieved with a sledgehammer.
Day 0 advice for new players: Day 0 Advice for New Players |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1230
|
Posted - 2014.04.02 21:14:00 -
[177] - Quote
Mostly good changes except for the proc mid slot change, I fit procurers for tank not yield, which was their intended function. The covertor/hulk needs some love. How about making them battle cruiser in size and allowing them to fit warfare links whilst mining, it would be a good stepping stone to an orca. Dumbing down of Eve Online will result in it's destruction... |

Dave Stark
4857
|
Posted - 2014.04.02 21:48:00 -
[178] - Quote
Little Dragon Khamez wrote:How about making them battle cruiser in size and allowing them to fit warfare links whilst mining, it would be a good stepping stone to an orca.
because any additional high slot would just be filled with a strip miner. |

Aerie Evingod
Midwest Miners LLC
4
|
Posted - 2014.04.02 22:01:00 -
[179] - Quote
Dave Stark wrote:Little Dragon Khamez wrote:How about making them battle cruiser in size and allowing them to fit warfare links whilst mining, it would be a good stepping stone to an orca. because any additional high slot would just be filled with a strip miner.
Make strip miners turrets, add hardpoints, specify strip miners to barges and exhumers only, problem solved. |

Murl
Pulse Industries Knights Collective
2
|
Posted - 2014.04.02 22:38:00 -
[180] - Quote
Just to tag onto what has already been said about the hulk...
1) Bigger cargo bay or smaller crystal size...you just don't have room for enough crystals sometimes, and having extras sitting in an orca 30km away doesn't help much.
2) A lil more CPU/PG for a tank. I don't think it would take much....10-15 of each would work.
|

Marsan
Old Farts
217
|
Posted - 2014.04.03 00:54:00 -
[181] - Quote
Must ready my Procurer and Skiff fittings for battle ;-) I may start using one as my goto pvp ship for stupid things.... Former forum cheerleader CCP, now just a hopeful small portion of the community. |

Goldensaver
Lom Corporation Brothers of Tangra
387
|
Posted - 2014.04.03 04:44:00 -
[182] - Quote
Torg Rann wrote:Hulk changes:
PG: 140 CPU: 400 +1 mid slot +1 low slot (+2 would be better)
Ore hold to 11,000 (hold 2 cycles of ore) cargo hold 600 m3 (more crystals) change jet can ejection timer to 90 seconds, or just bump up ore hold. Current approach means can't drop can when using mobile tractor units.
The PG, CPU, slot changes will allow pilots to have more options to fit the ship according to their skills. A pilot with all 5 fitting skills should be able to see what can be fit with the proposed changes. Todays pilots with lower fitting skills have a very difficult time fitting a hulk. Which is why you see ships with cargo, ship, and survey scanners in the mids - what a waste.
Two additional low slots would make for a more interesting set of fits. mining link upgrades, damage controls, warp core stabilizers, nanofiber internal structures ... the list goes on.
0/10, the troll was too obvious. |

Dave stark
4857
|
Posted - 2014.04.03 06:28:00 -
[183] - Quote
Aerie Evingod wrote:Dave Stark wrote:Little Dragon Khamez wrote:How about making them battle cruiser in size and allowing them to fit warfare links whilst mining, it would be a good stepping stone to an orca. because any additional high slot would just be filled with a strip miner. Make strip miners turrets, add hardpoints, specify strip miners to barges and exhumers only, problem solved.
lots of effort for an idea that has no merit. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5156
|
Posted - 2014.04.03 06:36:00 -
[184] - Quote
Aerie Evingod wrote:Dave Stark wrote:Little Dragon Khamez wrote:How about making them battle cruiser in size and allowing them to fit warfare links whilst mining, it would be a good stepping stone to an orca. because any additional high slot would just be filled with a strip miner. Make strip miners turrets, add hardpoints, specify strip miners to barges and exhumers only, problem solved.
The junior programmer had a problem to solve, which required parsing text.
"I know," exclaimed the junior programmer, "I'll use regular expressions!"
Now the junior programmer had two problems.
Your "solution" creates a new range of combat ships, meaning that not only do the barges and exhumers need to be balanced as mining ships, they will also need to be balanced in terms of what they can be used for in combat. So you've not solved the first problem, and in doing so you have introduced a new, bigger problem.
Day 0 advice for new players: Day 0 Advice for New Players |

Ersahi Kir
Fault Line Industries Greater Western Co-Prosperity Sphere
384
|
Posted - 2014.04.03 07:41:00 -
[185] - Quote
Mara Rinn wrote:The junior programmer had a problem to solve, which required parsing text.
"I know," exclaimed the junior programmer, "I'll use regular expressions!"
Now the junior programmer had two problems.
Your "solution" creates a new range of combat ships, meaning that not only do the barges and exhumers need to be balanced as mining ships, they will also need to be balanced in terms of what they can be used for in combat. So you've not solved the first problem, and in doing so you have introduced a new, bigger problem.
Part of me wants to see the hulk as the subcap of choice in bloc warfare. |

Corraidhin Farsaidh
Hello-There
332
|
Posted - 2014.04.03 07:57:00 -
[186] - Quote
The hulk should have a new pre-req that it can only be flown when you are really really angry...
|

Dave stark
4857
|
Posted - 2014.04.03 08:07:00 -
[187] - Quote
Corraidhin Farsaidh wrote:The hulk should have a new pre-req that it can only be flown when you are really really angry...
but that's my secret... i'm always really really angry. |

Kenrailae
Mind Games. Suddenly Spaceships.
275
|
Posted - 2014.04.03 09:19:00 -
[188] - Quote
Ersahi Kir wrote:Mara Rinn wrote:The junior programmer had a problem to solve, which required parsing text.
"I know," exclaimed the junior programmer, "I'll use regular expressions!"
Now the junior programmer had two problems.
Your "solution" creates a new range of combat ships, meaning that not only do the barges and exhumers need to be balanced as mining ships, they will also need to be balanced in terms of what they can be used for in combat. So you've not solved the first problem, and in doing so you have introduced a new, bigger problem.
Part of me wants to see the hulk as the subcap of choice in bloc warfare.
'What doctrine are they flying?'
'Sir..... It's Hulkageddon.... D:' The Law is a point of View |

Jacob Holland
Weyland-Vulcan Industries
258
|
Posted - 2014.04.03 09:31:00 -
[189] - Quote
CCP Fozzie wrote: RETRIEVER Slot layout: 2H, 1M, 3L; Fittings: 35 PWG, 235 CPU
MACKINAW Slot layout: 2H, 4M, 3L; Fittings: 35 PWG, 270 CPU
COVETOR Slot layout: 3H, 1M, 2L; Fittings: 35 PWG, 255 CPU
HULK Slot layout: 3H, 4M, 2L; Fittings: 35 PWG, 300 CPU
(Rearranged slightly for clarity)
Still the T2 barges (and I highlighted this two years ago...) do not have sufficient fittings. There are no midslot modules with power usage lower than 1MW, and yet the Hulk and Mackinaw have the same PG as their T1 counterparts while having three additional slots to fill.
The Retriever fit I recommend has significantly less than 1MW of free PG, if I were to transfer that to the Mackinaw the remaining three midslots would have to remain empty as there is simply nothing which will fit there.
The Hulk and Mackinaw need to have their PG increased, an additional 1MW per additional midslot is required. Both therefore should be increased to 38 PWG as a minimum. It may be that the preference is that low-fitting named modules used on the T1 should, on graduation to T2, be replaced with T2 or other high fitting requirement metas in which case the increase may need to be greater but in that case the Skiff should also receive a slightly greater boost.
|

Luscius Uta
73
|
Posted - 2014.04.03 09:57:00 -
[190] - Quote
Nice to see extra targeting range on the Retriever, now if only gained some capacitor as well... |

Darkblad
Hilfe is like Free Entertainment
163
|
Posted - 2014.04.03 10:19:00 -
[191] - Quote
Can you confirm if I did the math right in this Google Sheet? Highwall/MX-100X Implants are not part of the calculator there. EVE Infolinks -+-áOld and new-áPortraits |

The Ironfist
Nordgoetter Northern Associates.
15
|
Posted - 2014.04.03 10:39:00 -
[192] - Quote
CCP Fozzie how about adding faction Mining & Ice Mining upgrades to bring mining in line with gun based PVE activities? Plus it would add some value to the ORE LP Store which would go a long way because for the longest time ORE LP have been worth nothing. |

Meilandra Vanderganken
Aliastra Gallente Federation
109
|
Posted - 2014.04.03 11:01:00 -
[193] - Quote
Luscius Uta wrote:Nice to see extra targeting range on the Retriever, now if only gained some capacitor as well... And some tank, and more yield, and more bandwith, and and and.
It's a dirt cheap T1 ship for a reason... |

Mishka Ivar
Caldari Job Core
0
|
Posted - 2014.04.03 12:02:00 -
[194] - Quote
I would like to see a mining ship that can use the smaller mining lasers, with a large enough cargo last between jetcans. something like a hybrid between a barge and a destroyer. But besides my wistful dreams, Procs/Skiffs aren't effective in high sec without being forced to survey scan constantly....meaning I'm going to use covetors or retrievers, as I mine out belts completely leaving nothing left behind, so I value more lasers. Coveters fill up so quickly, jet-canning isn't even viable, the only way to use them is having them orbiting the orca and dumping into fleet hangar, meaning more FAR more micromanagement and they can't spread out across the belt or use mining drones effiecienty. EVEN WITH ORCA AND CHARON I'm still ending up picking the retriever/mack... AND
Macks just don't have a good risk vs. reward for use in hi-sec. The insurance on them/their tank isn't enough to justify the use, they are just too weak, too vulnerable to suicide ganking. I can fit dirt cheap fully insured retrievers with no tank or any mods besides a cpu rig and 3 T2 MLUs and just not care when they die (making training for exhumers pointless)
My situation isn't exactly typical but I run 11 active accounts I manually control, 8-9 Barges, 1 Orca, 1 Charon. (it keeps me busy, makes mining more active, its not great isk, they make less isk COMBINED than my main can running incursions, but its a hobby nonetheless.
Summary of What I want/What I value- Ships with enough cargo they won't fill up between jetcans # of lasers since I mine small rocks in Hi-sec. T2 ships that have a better risk vs. reward (better insurance on hulk/mack or more buffer) Perhaps a 2k m3 increase to covetor ore hold, or decrease in jetcan timer. What I dislike - I don't see much point in using the T2 ships. The fact that retrievers are the "solo" ships, but even with Orca and Freighter support it's what works best (for me)
|

stoicfaux
4381
|
Posted - 2014.04.03 13:34:00 -
[195] - Quote
Corraidhin Farsaidh wrote:The hulk should have a new pre-req that it can only be flown when you are really really angry...
Green and purple ship skins for Hulks?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Tear Jar
The Conference Elite CODE.
80
|
Posted - 2014.04.03 14:15:00 -
[196] - Quote
Mishka Ivar wrote:I would like to see a mining ship that can use the smaller mining lasers, with a large enough cargo last between jetcans. something like a hybrid between a barge and a destroyer. But besides my wistful dreams, Procs/Skiffs aren't effective in high sec without being forced to survey scan constantly....meaning I'm going to use covetors or retrievers, as I mine out belts completely leaving nothing left behind, so I value more lasers. Coveters fill up so quickly, jet-canning isn't even viable, the only way to use them is having them orbiting the orca and dumping into fleet hangar, meaning more FAR more micromanagement and they can't spread out across the belt or use mining drones effiecienty. EVEN WITH ORCA AND CHARON I'm still ending up picking the retriever/mack... AND
Macks just don't have a good risk vs. reward for use in hi-sec. The insurance on them/their tank isn't enough to justify the use, they are just too weak, too vulnerable to suicide ganking. I can fit dirt cheap fully insured retrievers with no tank or any mods besides a cpu rig and 3 T2 MLUs and just not care when they die (making training for exhumers pointless)
My situation isn't exactly typical but I run 11 active accounts I manually control, 8-9 Barges, 1 Orca, 1 Charon. (it keeps me busy, makes mining more active, its not great isk, they make less isk COMBINED than my main can running incursions, but its a hobby nonetheless.
Summary of What I want/What I value- Ships with enough cargo they won't fill up between jetcans # of lasers since I mine small rocks in Hi-sec. T2 ships that have a better risk vs. reward (better insurance on hulk/mack or more buffer) Perhaps a 2k m3 increase to covetor ore hold, or decrease in jetcan timer. What I dislike - I don't see much point in using the T2 ships. The fact that retrievers are the "solo" ships, but even with Orca and Freighter support it's what works best (for me)
It seems CCP is trying to push people towards fleet mining. With the current setup, the disadvantages of the procurer over the retriever(smaller hold) disappear if you have a dedicated hauler.
So you can choose to mine in a fleet, where you have super tanky, have good yield and don't have to haul.
Or you can mine solo, where you have to choose between reducing traveling or having tank. |

Ersahi Kir
Fault Line Industries Greater Western Co-Prosperity Sphere
384
|
Posted - 2014.04.03 14:49:00 -
[197] - Quote
The Ironfist wrote:CCP Fozzie how about adding faction Mining & Ice Mining upgrades to bring mining in line with gun based PVE activities? Plus it would add some value to the ORE LP Store which would go a long way because for the longest time ORE LP have been worth nothing.
Even if the ORE stuff was better it still wouldn't get used. It falls into the 'over-blinging your ship' category because of how hard ORE LP is to get.
Just like putting officer guns on your battleship for running missions. |

Aerie Evingod
Midwest Miners LLC
4
|
Posted - 2014.04.03 14:53:00 -
[198] - Quote
Mara Rinn wrote:Aerie Evingod wrote:Dave Stark wrote:Little Dragon Khamez wrote:How about making them battle cruiser in size and allowing them to fit warfare links whilst mining, it would be a good stepping stone to an orca. because any additional high slot would just be filled with a strip miner. Make strip miners turrets, add hardpoints, specify strip miners to barges and exhumers only, problem solved. The junior programmer had a problem to solve, which required parsing text. "I know," exclaimed the junior programmer, "I'll use regular expressions!" Now the junior programmer had two problems. Your "solution" creates a new range of combat ships, meaning that not only do the barges and exhumers need to be balanced as mining ships, they will also need to be balanced in terms of what they can be used for in combat. So you've not solved the first problem, and in doing so you have introduced a new, bigger problem.
Except ship specific module code already exists.
And why on earth would you need to balance them from a combat perspective? Industrials can be fitted with weapons, but it's nothing more than gimmick fits and that's all 'combat' barges and exhumers would be, gimmicks. Oh the humanity! The combat hulk is op with it's 3 small AC, slow as dirt speed and fail tank. |

Abla Tive
Serpent.Sisters.of.Eve
43
|
Posted - 2014.04.03 14:59:00 -
[199] - Quote
Alas, as a sometimes high sec small gang/solo miner none of these changes make the game more fun.
Small high sec roids will still pop too fast to use a skiff and using a covetor/hulk is still gank bait.
I'll keep using my retriever and grumble about the nerf.
Or maybe I'll do less mining and do missions for my minerals.
Oh wait...
I don't think CCP likes my playstyle. |

Meilandra Vanderganken
Aliastra Gallente Federation
109
|
Posted - 2014.04.03 15:26:00 -
[200] - Quote
Aerie Evingod wrote: And why on earth would you need to balance them from a combat perspective? Industrials can be fitted with weapons, but it's nothing more than gimmick fits and that's all 'combat' barges and exhumers would be, gimmicks. Oh the humanity! The combat hulk is op with it's 3 small AC, slow as dirt speed and fail tank.
I did not run any numbers but somebody was talking about a 360 dps Skiff, combine that with a battleship class tank and I'd say it's really not that 'gimmick' anymore. Sure, you can get better bang for your buck but that goes for a huuuuuge ammount of vessels. |

Aerie Evingod
Midwest Miners LLC
4
|
Posted - 2014.04.03 15:31:00 -
[201] - Quote
Meilandra Vanderganken wrote:Aerie Evingod wrote: And why on earth would you need to balance them from a combat perspective? Industrials can be fitted with weapons, but it's nothing more than gimmick fits and that's all 'combat' barges and exhumers would be, gimmicks. Oh the humanity! The combat hulk is op with it's 3 small AC, slow as dirt speed and fail tank.
I did not run any numbers but somebody was talking about a 360 dps Skiff, combine that with a battleship class tank and I'd say it's really not that 'gimmick' anymore. Sure, you can get better bang for your buck but that goes for a huuuuuge ammount of vessels.
Flight of Hammerhead IIs with an extra 50% damage and maybe a DDA. |

Scriptr Dahma
Cube Ural corporation Northern Associates.
0
|
Posted - 2014.04.03 15:42:00 -
[202] - Quote
CCP Fozzie! What are you doing? What for? I`m nullsec miner. Long range for Hulk without long range survey scanner? Really? Orca/rorqual boost give long range already. We need boost for survey scanner. Why you not work on it? Nerf Mackinaw? Why? I use Macki(not Hulk) because it has chance to kill small NPC respawn or wait co-corp`s help without jump away. Strong NPC, neuts - my profit already small. Why do you want to make it smaller??? |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
401
|
Posted - 2014.04.03 15:57:00 -
[203] - Quote
Scriptr Dahma wrote:CCP Fozzie! What are you doing? What for? I`m nullsec miner. Long range for Hulk without long range survey scanner? Really? Orca/rorqual boost give long range already. We need boost for survey scanner. Why you not work on it? Nerf Mackinaw? Why? I use Macki(not Hulk) because it has chance to kill small NPC respawn or wait co-corp`s help without jump away. Strong NPC, neuts - my profit already small. Why do you want to make it smaller???
Perhaps this is intentional. I mean, imagine if an Orca actually commanded and instructed the mining fleet what to do. Like it's supposed to.
But no. It sits inside a POS shield afk boosting all it's friends.
The Orca does need to be rebalanced to get it out the POS shield and useful in the belts. This will require a major balance pass of both the Orca and the Rorqual. If we're lucky, Fozzie just might have something in mind already and be about to post it in the forums in the next few days. We can but hope. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
613
|
Posted - 2014.04.03 16:37:00 -
[204] - Quote
Dave Stark wrote:Aerie Evingod wrote:Dave Stark wrote:Little Dragon Khamez wrote:How about making them battle cruiser in size and allowing them to fit warfare links whilst mining, it would be a good stepping stone to an orca. because any additional high slot would just be filled with a strip miner. Make strip miners turrets, add hardpoints, specify strip miners to barges and exhumers only, problem solved. lots of effort for an idea that has no merit.
Actually, whether or not a module is a turret or launcher is simply a matter of integer value math on a module and the ship on which you wish to fit it. Whether or not you can fit them is based on your hull's turret or launcher attribute still being above zero.
Adding more attributes to an object is ofc dependent on the object fitting within a certain class of objects I'm sure. But we're already talking ships and modules. So adding a turret attribute to both mining modules and the hulls should be possible.
Assuming there isn't some other code at work, theoretically, it would be possible to have a module that could reduce your available turrets or missile launcher hardpoints by more than 1. Hell, I see no reason you couldn't have something that reduced both turrets and launcher hardpoints available. But that would be something special.
As a side effect, you could also put weapons on your barges/exhumers.  Free Ripley Weaver! |

Jurchik82
Brotherhood Of Equal Northern Associates.
2
|
Posted - 2014.04.03 17:17:00 -
[205] - Quote
CCP Fozzie, turn your attention to this post
I have long been playing this game , and always engaged in procuring of ore. When digging alone, without bonuses fleet , the range Survey Scanner II lacked. And when you dig in the fleet with bonuses for distance Strip & Ice harvesters, then at a distance of up to 29km rays , range Survey Scanner II (24.5 km) is not enough. And with new features range rays will reach 39km ! ! so much pay attention to the BoE to add more merchant ships and range bonus for Survey Scanner II, that he could cover up to 40km . This bonus will be available to let the mining barge ( up to 32km ) & exhumer ( up to 40km ) . I personally like mine , very angry that nevizhu how much is left in edenits asteroid , which I dig .
RUS -Å -¦-¦-¦-+-+ -â-¦-¦ -+-¦-Ç-¦-Ä -¦ -ì-é-â -+-¦-Ç-â,-+ -¦-ü-¦-¦-¦-¦ -+-¦-+-+-+-¦-+-ü-Å -¦-+-¦-ï-¦-¦-+-+-¦-+ -Ç-â-¦-ï. -Ü-+-¦-¦-¦ -¦-+-+-¦-+ -+-¦-+-+, -¦-¦-+ -¦-+-+-â-ü-+-¦ -ä-+-+-é-¦, -é-+ -¦-¦-+-î-+-+-ü-é-+ Survey Scanner II -à-¦-¦-é-¦-+-+. -É -¦-+-¦-¦-¦ -¦-+-+-¦-¦-ê-î -¦-+ -ä-+-+-é-¦ -ü -¦-+-+-â-ü-¦-+-+ -+-¦ -¦-¦-+-î-+-+-ü-é-î Strip & Ice harvesters, -é-+ -+-Ç-+ -¦-¦-+-î-+-+-ü-é-+ -+-à -+-â-ç-¦-¦ -¦-+ 29-¦-+, -¦-¦-+-î-+-+-ü-é-+ Survey Scanner II (24.5 -¦-+) -â-¦-¦ -+-¦ -à-¦-¦-é-¦-¦-é. -É -+-Ç-+ -+-+-¦-ï-à -¦-+-+-+-+-¦-+-+-ü-é-Å-à -¦-¦-+-î-+-+-ü-é-î -+-â-ç-¦-¦ -¦-â-¦-¦-é -¦-+-ü-é-+-¦-¦-é-î 39-¦-+!!!! -+-+-ì-é-+-+-â -+-ç-¦-+-î,-+-¦-Ç-¦-é-+-é-¦ -¦-+-¦ -¦-+-+-+-¦-+-+-¦ -+-¦ -¦-+-¦-¦-¦-+-¦-+-+-¦ -¦-+-Ç-+-¦-+-Å-+ -¦-ë-¦ -+ -¦-+-+-â-ü -¦-+-Å -¦-¦-+-î-+-+-ü-é-+ Survey Scanner II, -ç-é-+ -¦-ï -+-+ -ü-+-+-¦ -+-+-¦-Ç-ï-¦-¦-é-î -¦-+ 40-¦-+. -ö-¦-+-+-ï-¦ -¦-+-+-â-ü -+-â-ü-é-î -¦-â-¦-¦-é -¦-+-ü-é-â-+-¦-+ -¦-+-Å mining barge (-¦-+ 32-¦-+) & exhumer (-¦-+ 40-¦-+). -+-+-ç-+-+ -+-¦-+-Å,-¦-¦-¦ -¦-+-¦-ï-¦-¦-Ä-ë-¦-¦-+ -Ç-â-¦-â,-+-ç-¦-+-î -+-+-+-é, -ç-é-+ -+-¦-¦-+-¦-â -ü-¦-+-+-î-¦-+ -+-ü-é-¦-+-+-ü-î -¦-¦-¦-+-+-å -¦ -¦-ü-é-¦-Ç-+-+-¦-¦,-¦-+-é-+-Ç-ï-¦ -Å -¦-+-+-¦-Ä.
|

DetKhord Saisio
Seniors Clan
50
|
Posted - 2014.04.03 17:51:00 -
[206] - Quote
CCP Fozzie wrote:SKIFF - Exhumer Bonus per level: +4% Shield resistances MACKINAW - Exhumer Bonus per level: +4% Shield resistances HULK - Exhumer Bonus per level: +4% Shield resistances
Let us know what you think! The ships with bonus per level +4% Armor resistances are missing.
|

Goldensaver
Lom Corporation Brothers of Tangra
387
|
Posted - 2014.04.03 18:23:00 -
[207] - Quote
DetKhord Saisio wrote:CCP Fozzie wrote:SKIFF - Exhumer Bonus per level: +4% Shield resistances MACKINAW - Exhumer Bonus per level: +4% Shield resistances HULK - Exhumer Bonus per level: +4% Shield resistances
Let us know what you think! The ships with bonus per level +4% Armor resistances are missing. None are missing, ORE ships are shield tanked. Asking for this is like asking where the shield bonused Amarr ships are. |

Luscius Uta
74
|
Posted - 2014.04.03 18:53:00 -
[208] - Quote
Meilandra Vanderganken wrote:Luscius Uta wrote:Nice to see extra targeting range on the Retriever, now if only gained some capacitor as well... And some tank, and more yield, and more bandwith, and and and. It's a dirt cheap T1 ship for a reason...
Almost any dirt cheap T1 ship can warp from belt to station in one go, it is too much to ask for the Retriever do able to do the same? |

Nevyn Auscent
Broke Sauce
1202
|
Posted - 2014.04.03 20:28:00 -
[209] - Quote
I believe while this is an improvement it is still the wrong way to go. A direction I would like to see is instead dropping to just one mining barge. Give that barge cruiser level fittings including slot layout. And just hard cap the strip miner number similar to command processors. Add a few turret/missile slots to allow for self defence as well as interesting bait fittings. 4/5/5 or something like that, 3 Strip Miner cap, 3 Turret/Missile slots for those that want to bait fit. EHP somewhere around an Unfitted Maller to start with on the barges.
This then means that players have a lot of slots to play with to create a diverse range of fittings rather than being hard wired by the hull with extremely limited fittings.
The remaining two hulls can then be re-purposed to other tasks. For example. The Ore combat Cruiser. The Ore Gas Miner. The Ore Hauler ship. T2 Versions including a Covert Hauler. So industrialists can just train the Ore line of ships rather than being forced to train both Ore & racial lines. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5158
|
Posted - 2014.04.03 20:57:00 -
[210] - Quote
Sabriz Adoudel wrote:The Hulk's role is maximizing yield for an active player that takes steps to protect themselves from other players. In that role it is the single best available choice.
The Hulk's role is to be a shiny piece of gank-bait. It does not sufficiently reward at-keyboard play. CCP have boosted the yield of the other two exhumers, immediately after telling us that they didn't realise that ISK/effort is the goal for miners. So they are clearly telling us that they don't value our at-keyboard effort.
Sabriz Adoude wrote:Even in highsec there are a large number of belts where noone (other than blues) will be on a 14 AU D-scan. Those will be the places Hulks can be safely fielded (in fleets alongside an Orca and maybe freighters).
As a CODE enforcer, you are well aware that Catalysts can arrive on grid well before Hulks and Orcas can align for warp. If they are aligned already, they'll be moving out of range of their targets before the mining laser cycles are completed. In order to make use of the Hulk, we'll see fleets with webifiers as a standard part of the fitting, and you'll only be able to mine in hi sec with single-corporation fleets.
Boosting the speed of the Hulk is actually a nerf, requiring more player attention in order to mine safely.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5158
|
Posted - 2014.04.03 20:58:00 -
[211] - Quote
Jurchik82 wrote:CCP Fozzie, turn your attention to this post I have long been playing this game , and always engaged in procuring of ore. When digging alone, without bonuses fleet , the range Survey Scanner II lacked. And when you dig in the fleet with bonuses for distance Strip & Ice harvesters, then at a distance of up to 29km rays , range Survey Scanner II (24.5 km) is not enough. And with new features range rays will reach 39km ! !
If you are in fleet with an Orca, you have 70km survey scanners. Day 0 advice for new players: Day 0 Advice for New Players |

Systemlord Rah
All Inclusive SpaceMonkey's Alliance
3
|
Posted - 2014.04.03 21:41:00 -
[212] - Quote
and can anybody see the results besides the orca pilot can he magical share the results or can he tag every roid for 10+ Barges i dont think so the orca scanner bonus is useless |

Rowells
Unknown Soldiers Fidelas Constans
389
|
Posted - 2014.04.04 00:23:00 -
[213] - Quote
Just a quick reminder to everyone, this discussion of survey scanners is still alive:
https://forums.eveonline.com/default.aspx?g=posts&m=3100906#post3100906 |

Maduin Shi
Breakwater Testing Inc Aegis Requiem
2
|
Posted - 2014.04.04 11:19:00 -
[214] - Quote
Not really sure where CCP Fozzie got these ideas to change the mining minigame, because I thought that the Proc/Skiff and the Ret/Mack barges were fine and relatively well balanced. The only barges that needed real help was the Covetor and the Hulk - they needed an ore bay at least the size of a Procurer and ideally a Skiff, and the Hulk needed a buff to its tank to justify its cost.
What we got instead is the following:
1. Procurer midslot nerf - basically this works out to a yield nerf with the loss of a midslot, in order to get the roughly the same EHP you have to consume two low slots (RB II + DCU II) but you only gain one additional low slot from the change and you lose a midslot. So assuming you still need a large tank to survive a gank attempt long enough for help to arrive, you will take a yield nerf to get it. For Procurer PvP bait, losing the midslot just means less fitting options, which is basically fail as well since Skiffs are generally too expensive to use as bait. I don't really see the point to either of these changes.
2. Retriever/Mack yield nerf - Just why? Most solo/small gang highsec miners and newer players fly this ship for its convenience. Its not nice to just nerf their yield because it happens to be your opinoin that too many people are flying Retrievers and Macks. From my experience mining in highsec, I see plenty of procurers and skiffs because of their anti-gank advantages. The only ships I don't see often are Covetors and Hulks for the reasons listed above. But the landscape is diverse enough, and would have become more so if everything was left alone except for the above buffs to Covetors and Hulks. Along with the Procurer nerf, this works out to a mining yield nerf pretty much across the board, in practical terms. I thought the intention was to avoid a mining nerf since that was the stated intent in the Refining/Reprocessing changes? Well this change is a mining nerf since most non-botting/ISBoxing miners fly these ships, and the buffs to Skiffs, Covetors and Hulks are probably not enough to get them to switch. Don't get me wrong, miners will still make more or less the same income as before, but mineral prices will go up and ship costs will therefore go up so PvP will cost more.
3. Skiff buff - Probably will make the Skiff the best mining ship in the game, excellent yield, decent size ore bay, incredible tank and great drone DPS. This could be a rather significant nullsec mining buff since the drone HP and DPS bonuses could allow this ship to solo null belt rats, though I would have to defer to the nullbears for the final take on that. For any ore belts and anomalies that are close to a station, this is the go-to ship. Skiffs will probably also entirely displace Covetors/Hulks in corp mining fleets since the latter didn't get the buffs where they were needed and the yield bonuses aren't worth the paper thin tank. But this brings up what could be a major problem with this buff in that every botter and ISBoxer in New Eden will be buying fleets of these ships and fielding them with the usual Orca + Freighter setup and they will be almost impossible to harass by suicide gankers, at least not economically. It would take an entire gank fleet to take out a couple of Skiff botters with this change, and I don't think this is good for Eve. I've had quite good faith that mining bots were more or less policed by players via suicide ganking, and that if players decided they just didn't like botting/ISBoxing, they could take justice into their own hands if they so chose. Well post-patch, player policing may no longer be viable against this class of miners. Now, I have nothing against ISBoxing per-se (of course I hate botting, but thats a given), the problem here is that in the long run most highsec mining ganks will fall entirely on the small time miners in retrievers and macks, and that would be unfortunate to say the least.
4. Covetor/Hulk "buff" - Sigh, well it got the wrong stats buffed so it goes in the trash bin until the next balance pass.  |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2991
|
Posted - 2014.04.04 11:36:00 -
[215] - Quote
Mara Rinn wrote:Jurchik82 wrote:CCP Fozzie, turn your attention to this post I have long been playing this game , and always engaged in procuring of ore. When digging alone, without bonuses fleet , the range Survey Scanner II lacked. And when you dig in the fleet with bonuses for distance Strip & Ice harvesters, then at a distance of up to 29km rays , range Survey Scanner II (24.5 km) is not enough. And with new features range rays will reach 39km ! ! If you are in fleet with an Orca, you have 70km survey scanners.
At a minimum.
My orca alt has a meta 4 survey scanner reaching out to 108km.
As for tagging, it's not exactly difficult. 'Oh no, a fleet commander may need to do something' Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Velicitia
Emergent Avionics
2120
|
Posted - 2014.04.04 12:42:00 -
[216] - Quote
TheMercenaryKing wrote:...mining yield 3% implant,
amateur.  One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

mr ed thehouseofed
Sebiestor Tribe Minmatar Republic
667
|
Posted - 2014.04.04 12:47:00 -
[217] - Quote
as a miner , producer , trader i approve of these changes especially since i have skiff and procurer bpo and bpc's sitting in a hanger business may pick up  real gamers only need one toon . i want a eve pinball machine make it so CCP |

Sarah Flynt
Federation Interstellar Resources
17
|
Posted - 2014.04.04 15:18:00 -
[218] - Quote
Maduin Shi wrote:4. Covetor/Hulk "buff" - Sigh, well it got the wrong stats buffed so it goes in the trash bin until the next balance pass.  Pretty much this. Unless you fix the ridiculous fitting restrictions of the Hulk, hardy anybody is going to use it because of its paper thin tank. If you fit it for tank, the other exhumers are a better choice. Using expensive tank modules with better fitting stats is prohibitive as you make yourself a gank magnet even more. By moving the resists bonus to the Exhumer skill, you even made the situation worse. Hardly anybody I know has trained Exhumers to V as it's just not worth it.
Also: please have a look at the capacitor stats. Cap on some barges is already less than stellar as it is and switching from a yield to a duration bonus will make the situation much worse. |

Fabulous Rod
Darkfall Corp
25
|
Posted - 2014.04.04 15:27:00 -
[219] - Quote
Why don't you clueless morons just buff the Hulks yield instead of nerfing the Mackinaw. The 1% bonus to yield per exhumer skill on the hulk is a joke. Do you really expect people to want to spend 30 days training for 1% more yield? |

Ekaterina 'Ghetto' Thurn
Department 10
142
|
Posted - 2014.04.04 15:49:00 -
[220] - Quote
I'm not sure these changes you have proposed are necessary nor that they will succeed in your stated objective to get miners to use Retriever & Mackinaw class vessels less. Increasing the signature on the Hulk I believe, but correct me if I'm wrong, will make it easier to suicide gank a Hulk ? If so this makes the Hulk an even less attractive vessel to use for mining.
Increasing the laser range is interesting. I can see why you are proposing that but I won't say.
Regarding the Hulk the best course of action would not be to increase the yield as some have suggested but to increase the shield, armor, & structure levels to the same as the Mackinaw. The Hulk can be killed by a single Catalyst atm whereas the Mackinaw can just about survive a single Catalyst attack. If both vessels can have the same EHP then you will see more use of the Hulk.
As others have logically pointed out miners will obviously look to gain the most ISK/m3 per hour. So the first iteration of the mining vessels was obviously going to bring to us to the current use of Retriever & Mackinaw. Procurers being deployed where there are sustained attacks in high sec belts. It is fairly, if not very rare, to see Hulk use outside of 'deep blue' nullsec mining areas.
I can say going by most changes since the first mining vessel iteration that I am NOT in any way surprised that you didn't realise the current ship use would occur. You probably need me working at CCP but unfortunately I'm to busy. |

Maduin Shi
Breakwater Testing Inc Aegis Requiem
3
|
Posted - 2014.04.04 16:21:00 -
[221] - Quote
TL;DR
Sell procurers/covetors/hulks
Buy skiffs
Train 21 day free trial hauler alt for skiff w/ throwaway Miasmos
Sell retty/mack
?
Profit |

Dave Stark
4868
|
Posted - 2014.04.04 16:33:00 -
[222] - Quote
Maduin Shi wrote:TL;DR
Sell procurers/covetors/hulks
Buy skiffs
Train 21 day free trial hauler alt for skiff w/ throwaway Miasmos
Sell retty/mack
?
Profit
51 day miasmoses, 51 day miasmoses everywhere.... |

Rowells
Unknown Soldiers Fidelas Constans
390
|
Posted - 2014.04.04 16:39:00 -
[223] - Quote
Fabulous Rod wrote:Why don't you clueless morons just buff the Hulks yield instead of nerfing the Mackinaw. The 1% bonus to yield per exhumer skill on the hulk is a joke. Do you really expect people to want to spend 30 days training for 1% more yield? I dont know what you are reading but the effective turrets (translates into yield) increased. There has never been a 1% bonus on the Hulk. |

Che Biko
Humanitarian Communists
631
|
Posted - 2014.04.04 16:50:00 -
[224] - Quote
My biggest gripe with the mining ships rebalance is still the same as when they were first introduced:
Quote:I'm OK with the new the designs, but the way they were implemented on the old models is just plain fugly. I know, this is mostly a rp thing again, but if you had designed these ships from scratch, you would not have done it like this, and you (hopefully) know it. I mean, here is the Hulk: a ship designed for superiour mining yield. It lacks good defenses or a large cargo bay, but despite that and being the biggest ship of the three, is has the lowest yield per turret of the 3 ships.  Now how does that make sense? The biggest ship has no room for the amazing 1-turret-mines-as-3 tech despite not having defenses or large ore bay?   It would have made more sense if you applied the Hulk stats to the Skiff model and vice versa (while keeping the Skiff 1-turret-as-3 bonus on the skiff of course), it would still be cheap and ugly, but at least it would make more sense. And why so cheap anyway, you design combat ships quite regularly, why do the miners get this cheap solution? Aren't they worthy of new models?  Coordination Channel for Consolidated Space Rescue Cooperation Open Letter to the Aidonis Foundation Directorate |

MeBiatch
GRR GOONS
1791
|
Posted - 2014.04.04 18:41:00 -
[225] - Quote
we ever going to see a tech II mining frig? There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Darkblad
Hilfe is like Free Entertainment
163
|
Posted - 2014.04.04 18:42:00 -
[226] - Quote
MeBiatch wrote:we ever going to see a tech II mining frig? I think, we can Prospect that soon (no Gäó) EVE Infolinks -+-áOld and new-áPortraits |

Lando Cenvax
State War Academy Caldari State
2
|
Posted - 2014.04.04 18:53:00 -
[227] - Quote
OK, to summarize:
- Covetor & Hulk are still not worth to buy (read: they are filling a very small niche). Retty/Macki with Triple-MLU does almost the same yield => 3rd Low-Slow is a must for "yield king"!
- Covetor & Hulk don't bonus survey scanners. There are no faction survey scanners available. No benefit of this change.
- Crystals will wear out faster - probably consider some "counterbalancing" on the wear or BP
- Cap will drain faster - same here on the cap-recharge rate.
- Skiff will be reintroduced as PvP-Ship with mining Capabilites - probably makes mining in some areas more attractive...
- Survey Scanner is still a crappy device. No indication of targeted roid, no auto-repeat,...
- After introduction of the Miasmos the Orca has become almost obsolete as ore-hauler. Still not balanced. Short-Range Jump-Drive may be nice too. Then the Orca may also be a cheaper alternative to Jump-freighters -at least for ore and minor volumes of equipment where a JF is not efficient in terms of risk vs benefit of hauling.
This exhumer/barge balance is imho mostly pointless... changing stuff without (practically) making a change.
Giving the Exhumers a utility highslot may have been a nice idea for example... fits a tractor, cloaky (if you sacrifice something else for CPU) or small remote repper for drones... whatever... maybe a highslot module to boost mining drone yield by 50% finally making them usefull on barges/exhumers? |

Rahh Serves
Collective Industrial Confederation Silent Forge
2
|
Posted - 2014.04.04 21:04:00 -
[228] - Quote
at least the changes arent bad but i think the changes dont help in any way
lets see
Procurer and skiffs
can now fight back ok my fleet can now fight single neuts or Destroyers in empire
Retriever/Mack nothing will change for these ships the large ore hold + large roids in 0.0 space = Free Time for Local intel spreedsheats books videos
Hulks
well i cant say anything about the hulk since i never used the hulk since the changes that made the hulk useless and from what i can understand the changes do nothing against it even in fleets the only ships i can see are Macks and or Skiffs and i fly in mining fleets up to 30 barges and more |

Galphii
Caldari Provisions Caldari State
220
|
Posted - 2014.04.04 23:30:00 -
[229] - Quote
I proposed something along these lines for the procurer/skiff a while back, and had a great discussion about its power.
The bottom line is the procuror will be far too powerful at level 1 skill, to just get in it and have BS tank with that 50% damage bonus (even with light drones). I modified my proposal to only have that bonus on the skiff, 'cause the procurer doesn't really need that much firepower I reckon.
Link to earlier discussion X |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
906
|
Posted - 2014.04.05 00:17:00 -
[230] - Quote
CCP Fozzie wrote:...Asking a dedicated PVP ship to defend a mining fleet can often lead to mind numbing boredom for the PVP pilot, so we're providing the option for players to make sacrifices in their mining ships to allow self-defense. So quit playing with your damn barbies, hunker down and revamp mining in its entirety.
Make mining an interactive endeavour where one has to do more than lock, activate, have a cuppa .. there is no reason why a pew boat cannot be a participating member of a drunken op even when/if no hostiles show.
Considering the changes we have seen to PvP, Trade, MIssion-whoring etc. over the years the complete lack of attention given to the mining system is suspect to say the least .. almost as if it is an activity you do not want people to engage in.
There has been mentions of all sorts of mining add-ons; comet mining, planetary belt mining et al. .. but weaving more layers into the rug does not make the crap underneath any less crap.
In short: Screw revisions to mining barges, revamp the mining core. |

Merritoff
Zod's Minions
14
|
Posted - 2014.04.05 00:18:00 -
[231] - Quote
why was the mining drone bonus left behind on the vexor instead of transferred to one of the barges to make that particular line (ie cargo, vs yield vs defence) more distinct?
why is there no provision for utility mods with barges. looking at the procurer I need to now gut the tank for any utility options. a while back the drone navigation computer was patched to include mining drones? does anybody even use it for that purpose. (I have). There is comprise and sacrifice; then there is misfit waiting to die badly. a survey scanner is a decent and reward utilty for the pro-active miner. compared to any cruiser or battlecruiser which has plenty of fitting options to keep a reasonable amount of tank and still have utilities such as a prop mod, track comps, webs etc. but it seems that barges are a second rate ship.
why are there no mining yield rigs other than mining drone rigs. I would even trade off shields for a increase in ore yield or cycle reduction.
and since we are talking about ORE. ORE continues to be out of reach the majority of miners in terms of LP. maybe a dev can supply the stats for just how much LP has been exchanged with Outer Ring Excavations? some miners might like the option of faction bling and I am sure gankers would be onboard with that as well. how many pilots fit the Harvest series of implants?
sorry to say Fozzie, but your latest update comes across as a phoned-in EFT warrior'd posting. there is still no reason for many miners to change from their existing line preferences. those that currently fly the retriever will continue to do so post patch.
and let me re-iterate what has been already suggested in this thread. start a alt and try mining in Halaima. then go to the drawing board. |

CowRocket Void
Hax. Triumvirate.
10
|
Posted - 2014.04.05 00:54:00 -
[232] - Quote
I love mining in my procurer, please don't take the 4th mid away  |

Galphii
Caldari Provisions Caldari State
220
|
Posted - 2014.04.05 03:57:00 -
[233] - Quote
I just want to reiterate what I said in an earlier post as I feel it bears further emphasis. With the barge's quick locking time, +50% bonus to drone damage and a battleship tank, the procurer will be frickin *nasty* against small ships, and that's with level 1 barge skill. I strongly suggest reducing the locking speed and consider giving only the skiff the 10% drone damage bonus.
Ideally, asteroids should take practically no time at all to get a lock on, but a major difference between mining ships and proper combat ships should be a terrible locking time vs other ships. I wouldn't mind seeing the sensor res greatly nerfed on mining ships and industrials across the board, but accompanied by a massive bloom in asteroid signatures. X |

Quinn Corvez
Probe Patrol Awakened.
222
|
Posted - 2014.04.05 05:52:00 -
[234] - Quote
Mining is a joke in this game. An update to make the system more interactive and rewarding is way overdue.
... But I guess CCP will say that the asteroid code is also so old that no one knows how it works and they are afraid to change it. So we'll just have to put up with it for another ten years  |

Atum
Eclipse Industrials Quantum Forge
89
|
Posted - 2014.04.05 08:37:00 -
[235] - Quote
Galphii wrote:Ideally, asteroids should take practically no time at all to get a lock on, but a major difference between mining ships and proper combat ships should be a terrible locking time vs other ships. I wouldn't mind seeing the sensor res greatly nerfed on mining ships and industrials across the board, but accompanied by a massive bloom in asteroid signatures. Definitely agree that asteroids should have a massive sig bloom, but you don't want to nerf a barge's res too much. Cruiser-level (rather than the current frigate-level) ought to be sufficient, as you need to tell your drones what's scratching the paint before your hull tanking skills kick in. |

Galphii
Caldari Provisions Caldari State
220
|
Posted - 2014.04.05 08:53:00 -
[236] - Quote
Atum wrote:Galphii wrote:Ideally, asteroids should take practically no time at all to get a lock on, but a major difference between mining ships and proper combat ships should be a terrible locking time vs other ships. I wouldn't mind seeing the sensor res greatly nerfed on mining ships and industrials across the board, but accompanied by a massive bloom in asteroid signatures. Definitely agree that asteroids should have a massive sig bloom, but you don't want to nerf a barge's res too much. Cruiser-level (rather than the current frigate-level) ought to be sufficient, as you need to tell your drones what's scratching the paint before your hull tanking skills kick in. I agree completely. After posting I remembered barges still need to target rats in a reasonable amount of time  X |

Benny Ohu
Beneath the Ashes Margin of Silence
2828
|
Posted - 2014.04.05 10:03:00 -
[237] - Quote
Veshta Yoshida wrote:So quit playing with your damn barbies, hunker down and revamp mining in its entirety.
Make mining an interactive endeavour where one has to do more than lock, activate, have a cuppa .. there is no reason why a pew boat cannot be a participating member of a drunken op even when/if no hostiles show.
Considering the changes we have seen to PvP, Trade, MIssion-whoring etc. over the years the complete lack of attention given to the mining system is suspect to say the least .. almost as if it is an activity you do not want people to engage in.
There has been mentions of all sorts of mining add-ons; comet mining, planetary belt mining et al. .. but weaving more layers into the rug does not make the crap underneath any less crap.
In short: Screw revisions to mining barges, revamp the mining core. do it
what are new players told when they start playing the game? "mining and mission running are great newbie careers!"
*opens secret envelope: 'name two grindy, uninteresting and horrible career paths that make people quit in their first week'
there's a reason you see so many people saying "i tried eve but didn't like it, i wasn't doing anything" and "eve the single-player mmo lol" on message boards
in the op fozzie says 'we didn't expect so many people to pick up the mackinaw'. the reason so many people pick up the mackinaw is because if they fly the mackinaw they don't have to play the game. should a game mechanic be so boring and repetitive that the most desirable way to play the game is by not playing at all?
an 'imbalance' of mining barges doesn't matter. the 'undiverse mining landscape' is a symptom of a ******* terrible game mechanic. don't treat the symptom, treat the disease |

Kenrailae
Mind Games. Suddenly Spaceships.
278
|
Posted - 2014.04.05 15:52:00 -
[238] - Quote
Galphii wrote:I just want to reiterate what I said in an earlier post as I feel it bears further emphasis. With the barge's quick locking time, +50% bonus to drone damage and a battleship tank, the procurer will be frickin *nasty* against small ships, and that's with level 1 barge skill. I strongly suggest reducing the locking speed and consider giving only the skiff the 10% drone damage bonus.
No more than a Myrmidon.
The Law is a point of View |

Tear Jar
The Conference Elite CODE.
86
|
Posted - 2014.04.05 19:03:00 -
[239] - Quote
Rahh Serves wrote:at least the changes arent bad but i think the changes dont help in any way
lets see
Procurer and skiffs
can now fight back ok my fleet can now fight single neuts or Destroyers in empire
Retriever/Mack nothing will change for these ships the large ore hold + large roids in 0.0 space = Free Time for Local intel spreedsheats books videos
Hulks
well i cant say anything about the hulk since i never used the hulk since the changes that made the hulk useless and from what i can understand the changes do nothing against it even in fleets the only ships i can see are Macks and or Skiffs and i fly in mining fleets up to 30 barges and more
In null, it won't change much, but thats because in null, tank doesn't really matter. Typically, you either get caught and die or you don't.
This will have an impact on high sec mining, where tank is a big advantage. A fleet of Mackinaws makes yo ua target. A fleet of Skiffs lets you mine with virtually 0 risk. |

Tear Jar
The Conference Elite CODE.
86
|
Posted - 2014.04.05 19:26:00 -
[240] - Quote
Maduin Shi wrote:
1. Procurer midslot nerf - basically this works out to a yield nerf with the loss of a midslot, in order to get the roughly the same EHP you have to consume two low slots (RB II + DCU II) but you only gain one additional low slot from the change and you lose a midslot. So assuming you still need a large tank to survive a gank attempt long enough for help to arrive, you will take a yield nerf to get it. For Procurer PvP bait, losing the midslot just means less fitting options, which is basically fail as well since Skiffs are generally too expensive to use as bait. Procurers also become more obvious bait since it is SOP to use cheap post-nerfed ships as bait. I don't really see the point to either of these changes.
3. Skiff buff - Probably will make the Skiff the best mining ship in the game, excellent yield, decent size ore bay, incredible tank and great drone DPS. This could be a rather significant nullsec mining buff since the drone HP and DPS bonuses could allow this ship to solo null belt rats, though I would have to defer to the nullbears for the final take on that. For any ore belts and anomalies that are close to a station, this is the go-to ship. Skiffs will probably also entirely displace Covetors/Hulks in corp mining fleets since the latter didn't get the buffs where they were needed and the yield bonuses aren't worth the paper thin tank. But this brings up what could be a major problem with this buff in that every botter and ISBoxer in New Eden will be buying fleets of these ships and fielding them with the usual Orca + Freighter setup and they will be almost impossible to harass by suicide gankers, at least not economically. It would take an entire gank fleet to take out a couple of Skiff botters with this change, and I don't think this is good for Eve. I've had quite good faith that mining bots were more or less policed by players via suicide ganking, and that if players decided they just didn't like botting/ISBoxing, they could take justice into their own hands if they so chose. Well post-patch, player policing may no longer be viable against this class of miners. Now, I have nothing against ISBoxing per-se (of course I hate botting, but thats a given), the problem here is that in the long run most highsec mining ganks will fall entirely on the small time miners in retrievers and macks, and that would be unfortunate to say the least.
This part does bother me. CCP didn't really mention the effect of actually losing ships. Skiffs may have a lower ore hold, but they require less skill. Even if you fit poorly and ignore local, your high sec skiff will be safe.
I disagree that the procurer changes are a nerf. A procurer can still get 60k+ EHP without using any of its low slots. Procurers are massively more tanky than a retriever by default. They still aren't worth ganking and they get more yield. Thats a buff. |

Darkblad
Hilfe is like Free Entertainment
163
|
Posted - 2014.04.05 19:57:00 -
[241] - Quote
Fabulous Rod wrote:Why don't you clueless morons just buff the Hulks yield instead of nerfing the Mackinaw. The 1% bonus to yield per exhumer skill on the hulk is a joke. Do you really expect people to want to spend 30 days training for 1% more yield? Read again
CCP Fozzie wrote:MACKINAW
Mining Barge Bonus per level: +5% Ore Hold capacity -2% Strip Miner and Ice Harvester duration
Exhumer Bonus per level: +4% Shield resistances -2% Strip Miner and Ice Harvester duration
Role Bonuses: +25% Bonus to Strip Miner yield -20% Ice Harvester duration and capacitor use
Slot layout: 2H
HULK Mining Barge Bonus per level: +5% Strip Miner and Ice Harvester optimal range -3% Strip Miner and Ice Harvester duration
Exhumer Bonus per level: +4% Shield resistances -2% Strip Miner and Ice Harvester duration
Slot layout: 3H Mackinaw 2 x 1.25 = 2.5 Hulk 3 x 1 = 3 Plus Mining Barge Skill bonus difference. Before considering skills, the Hulk (and Covetor) already match THEIR role (highest yield ships).The only difference in skill based bonus is 1 % more reduction of cycle per Mining Barge Skill level (which you already have maxed when boarding the Hulk). Feel free to call yourself a clueless moron for the 30 days you saved. EVE Infolinks -+-áOld and new-áPortraits |

GetSirrus
Imperial Academy Amarr Empire
81
|
Posted - 2014.04.05 20:59:00 -
[242] - Quote
Tear Jar wrote: CCP didn't really mention the effect of actually losing ships.
because this is not a economy blog.
Tear Jar wrote:I disagree that the procurer changes are a nerf. A procurer can still get 60k+ EHP without using any of its low slots. Procurers are massively more tanky than a retriever by default. They still aren't worth ganking and they get more yield. Thats a buff.
try again. you not have the better yield AND the tank. the yield comparison of Fozzie is based about fitting the lows with MLU2s. So no bulkheads and no DCU. so it will not be 60k will it? end result is a lower tank and lower yield, ie double nerf. |

Rowells
Unknown Soldiers Fidelas Constans
393
|
Posted - 2014.04.05 21:16:00 -
[243] - Quote
GetSirrus wrote:try again. you not have the better yield AND the tank. the yield comparison of Fozzie is based about fitting the lows with MLU2s. So no bulkheads and no DCU. so it will not be 60k will it? end result is a lower tank and lower yield, ie double nerf. you can get 60k with only 2 adaptive and ! EM hardener and 3 shield extender rigs. Add 1 more low slot CCP Fozzie wrote:they assume max skills and that all but one of the lowslots on each ship is filled with a T2 MLU or IHU (One upgrade for the Covetor and Hulk, two for the rest). and as graph shows, effective strips goes up slightly (not exactly sure how that translates to yield for ore-ice). And throw a DCU into that extra lowslot and boom, 80k hp. No need for bulkheads,
So no double nerf. You now have the option to increase efficiency or fit for tank with that switched lowslot. If you view getting more options as a nerf than thats on you. It's only a nerf if you use that low slot for yield. |

FT Diomedes
The Graduates RAZOR Alliance
356
|
Posted - 2014.04.05 21:57:00 -
[244] - Quote
The primary problem with mining as a profession is that the skills are only good for mining, not that it is that boring compared to other ISK-generating activities. I tell every new player I talk with to go for NPC-killing/exploration, because those skill points are useful for PVP as well. For all those faults, at least the Skiff looks decent for those with the right mindset. http://eveion.blogspot.com/ |

Vaerah Vahrokha
Vahrokh Consulting
5330
|
Posted - 2014.04.05 23:01:00 -
[245] - Quote
Jagoff Haverford wrote:To be clear, when the "re-balancing" took place a few years ago, dozens and dozens of responses on these forums predicted that mining would become nothing but Mackinaws and Retrievers.
There is one other thing that pushed many of us away from the Hulk and Covetor, however, that is not mentioned here -- the ability to carry enough crystals to support mining in low and null sec.
I was one - actually THE most strenuous voice about this trivial "prediction" (of course I promptly had the known Tip... ehm let's just say "mouthpiece" tell the contrary). And the other, white jacket mouthpiece as well. Both OWNED!
Result: I did an ultra-massive speculation on Macks becoming the Next Kings and that netted me 100 billions.
Fast forward to today... and CCP still does not get it.
Since the mining "gameplay" is beyond utterly terrible, there's an incommensurable value to being able to AFK it.
They can buff the other ships forever and ever and ever but as long as there's 1 ship that allows AFK, THAT will the king. It's like the continuous nerfs being trickled on hi sec: people will NOT leave it even if it'll suck.
And if they completely remove the AFK ship, only two things will happen:
1) That people SHALL return botting.
2) That CCP still failed to understand that people AFK stuff that is inhumanly BORING.
Effort should be put into making mining a somewhat acceptable profession (the decade standing, core mining issue), not at spending months tweaking the collateral damage that such boring gameplay causes (AFK and botting).
I am sorry CCP Fozzie, please understand that you need to cure the causes, not to tweak the secondary effects. Back to the drawing board, pretty please. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Nalelmir Ahashion
Omen Industries -Entropy-
263
|
Posted - 2014.04.06 00:31:00 -
[246] - Quote
Confession: I'm deep into mining. It's the only reason I'm still in Eve.
First: Shameless promotion - > T3 Modular Mining ship CLICK HERE -> Because it's about time to add shining new ship for miners. Truck drivers got loads of ships to choose from, Combat pilots got as well. Fleet leaders got plenty of command ships and ships which can feet leadership modules. Miners got only Frigate > barrage > exhumers. Exhumers are just T2 barrage so nothing new here same function better numbers. Please give us more specialized ships.
Next the procurer, Stop crying like babies. I mined my first plex as personal challenge with 1 week mining skills using a Venture. You want procurer not for tank but because it's mining barrage which costs 10 mil isk. You can get plenty of tank on it and you know... low slots... use Damage Control Unit.
Next is the Ret\Mack The big thing here was the fact I could use 2 Strip miners while having large ore bay and decent options to tank\fit. After this update I'm happy I sold my mack and went to the skiff.
Skiff, More range, more target locked, shorter cycle times. My favorite ship just got better. just replace the useless drones damage bonus with mix of Drones HP and Mining yield. My hob's II already killed anything on the belts and I'm not stupid enough to shoot back on gankers, I pay my taxes I'll abuse concord to shoot for me. It's mining ship so mining bonuses - > cheers.
Hulk \ Cov Why? why anyone will use those extremley overpriced ships which are subpar with other ships and their only advantage is 3 strip miners, Be serious here with max skills 100mil implant and full orca boosts you got too much yield and 1 \ 2 cycles will empty a rock so why I need more yield then I can use? also 300 mill for hulk which is impossible to abuse for yield fit and you must tank it due to it's price then it got less then fancy yield to justify the price. I can happily use now 3 MLUII on the new skiff while having stupidly huge tank and I'll get more or less too much yield for any rock so why take a risk of losing and hulk\cov for a bonus I won't need?
Also no words on Mining frigates? no changes to the Venture? And how about other ships which can use NORMAL mining lasers and not strip mining lasers and that will have an effective bonus for that? How about make my dream come true and make a drone ship for mining? something like BS sized carrier which can utilize 5 "Fighter" sized mining drones so I can have let's say over 50km range on my mining or sending each drone on different rock to cherry pick the one I like most. This type of ship will also make the AFK experience null and void as you'll need to actively manage your drones in case of rate or empty belts.
Another issue is mining crystals... I'm using T2 strip miners with T2 crystals and the fact is they are too large.. what's the point? let me have maybe a crystal bay on the ship or just make them smaller...
Also I would like to address the Orca piloting.. many people will make an alt for boosts as piloting an orca except for some random Drone mining or pulling ores if doing fleet will leave you with nothing more then looking at the screen, it's less work then actually mine! so how about make some changes to the Command ships that they will have some active role they can do let's say mine for themselves or something, Example: Let the orca have "Fleet mode" which it will work like now able to boost and have all bays like ships and such or "Solo mode" in which it can give "Solar System" boosts for general day to day out of mining ops action and then the orca will only be able to boost but without the ships bay \ tractor beams or any other fleet support but it will be able maybe to mine veldspar with dedicated veldspar laser or something.. just to have something to do meanwhile instead of orbiting a space station.
Also I would like to address in general the fact that the ores on Empire space is split between 4 factions... why? Let's say I mine in specific faction space as I got good standing there... I would only need to train for 4 ores to refine and use the crystals and that's it. Lately I started doing mining anomalies so I had an excuse to train extra refining ore specific skills for those. Why not to mix all of the empire space ore types on belts while keeping their security level spawn so miners will need to train more refining specific skills and would have more activity as they will look for their favorite rocks.
And lastly I would like to address toward this incoming expansion the suicide ganking issue. You need to add into the tutorials a mission on how to properly tank a mining ship and explain that like you balance tank\dps on combat ship you need to balance tank\yield on mining ships. Also how about making suicide gankers expelled from the system by concord for X amount of time after they break the law? I understand that this is a sandbox game but let's be reasonable if we talk about area which controlled by an empire which deem ganking miners and neutral targets against the law (hence shooting the gankers down) wouldn't they also either execute him (pod kill by concord) or imprison\banish him? On areas without concord same thing like we got now but on highsec with concord active let's use our heads and think this through. "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Belt Scout
116
|
Posted - 2014.04.06 02:35:00 -
[247] - Quote
Thank you uncle Fozzie. You're the best! Your gift of ganker tears is the best gift yet. 
Can we also have one more high slot on the skiff and make it work with a covops cloaky thingy. I'll put in a petition. Thx.
Oh also, how about being able to open a freighters cargo bay so we can throw the ore and ice right in and not have to use the orca? I'll petition that too. 
o7m8
. <-------ganker tear here.
(\.../) .,!, ( 0.o)//' (") (") Fluffy bunny's for gankers too.
 EVE's only legitimate ISK halving service. I have 50Billion to not give away. It's easy for you to double my money. Just send me some isk, has to be 100Mil or higher, and I will send you back half. I can't lose. One guaranteed winner every round. Do it now. |

Souverainiste
0minous Space Horde of Interstellar Terrorists Northern Associates.
53
|
Posted - 2014.04.06 03:42:00 -
[248] - Quote
TBH, range on the hulk is useless in my opinion since it is always accompanied by an orca, which is giving it more range with its boosts. This range boost will not make me use it any more than I did before. |

GetSirrus
Imperial Academy Amarr Empire
81
|
Posted - 2014.04.06 10:16:00 -
[249] - Quote
Rowells wrote:you can get 60k with only 2 adaptive and ! EM hardener and 3 shield extender rigs.
no, thats worth 42k with maxed skills. adding a DCU2 goes to 62k. and ice costs a rig of you want more ice yield.
|

Vhelnik Cojoin
Pator Tech School Minmatar Republic
32
|
Posted - 2014.04.06 11:30:00 -
[250] - Quote
Forgot to mention: The range bonus to survey scanners on the Orca. That has got to be the most useless hull bonus to any ship in EVE, at least for HiSec mining ops.
Due to the small asteroids sizes in HiSec, it would be a herculean effort to have the Orca pilot utterly spam new targets for multiple Hulks, never mind the confusion when trying to determine who takes which target/asteroid. And without a long range survey scanner on each Hulk, then Orca target spam would be needed to utilize the new, enhanced range bonus on the Hulk.
Considering the mass confusion resulting from having no easy way to determine if an asteroid is already being mined, combined with the feeble capacitor on the Hulk (causing the Hulks to cap out once they realize they are competing with another pilot for a rock), and the confusion and inefficiency resulting from 'Orca target spam' should be obvious. It is much less hassle to just move the whole fleet, once all asteroids within 22.5km, the current range of a locally fitted T2 survey scanner on a Hulk, are mined out.
It should come as no surprise then, that I have absolutely, positively never seen anyone ever use an Orca like this in HiSec. The new Hulk range bonus is thus completely useless for HiSec miners, and it won't help influence anybody's choice of mining ship. IE. it won't get anybody in HiSec to fly a Hulk over, say, a Skiff.
So: New increased range on survey scanners, or reconsider the range bonus on the Hulk. It currently isn't worth the electrons used to render it on my screen. |

Lephia DeGrande
Luxembourg Space Union
323
|
Posted - 2014.04.06 11:41:00 -
[251] - Quote
Vhelnik Cojoin wrote: Stuff.
You its a Nullsec Mining Buff?  Support Comet Mining! |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
124
|
Posted - 2014.04.06 13:33:00 -
[252] - Quote
Don't take this the wrong way, because I don't mean to be insulting. But a dev post from nearly a year ago? That hardly suggests that this topic is "still alive". Especially since they have had 11 months since then, haven't changed a thing about survey scanners in that time, and forgot to include it with any of the changes announced here.
It's great to remain hopeful, but this is :ccp: we are talking about.
|

Rowells
Unknown Soldiers Fidelas Constans
393
|
Posted - 2014.04.06 20:09:00 -
[253] - Quote
GetSirrus wrote:Rowells wrote:you can get 60k with only 2 adaptive and ! EM hardener and 3 shield extender rigs. no, thats worth 42k with maxed skills. adding a DCU2 goes to 62k. and ice costs a rig of you want more ice yield. Alright I'll eat it, my mobile fitter was wrong. However the correct numbers are 47k and 64k. The rig is another choice you get to make, just like i mentioned earlier.
Jagoff Haverford wrote:Don't take this the wrong way, because I don't mean to be insulting. But a dev post from nearly a year ago? That hardly suggests that this topic is "still alive". Especially since they have had 11 months since then, haven't changed a thing about survey scanners in that time, and forgot to include it with any of the changes announced here.
It's great to remain hopeful, but this is :ccp: we are talking about. The deve may have popsted a year ago but it looks like some people saw it and caught on. It's not like the devs have responded to anything on this one too either. |

MBizon Osis
State War Academy Caldari State
49
|
Posted - 2014.04.06 20:53:00 -
[254] - Quote
CFC loses an ice interdiction to procurers. Procurers must be OP. Makes sense CCP. ROLL with what you know. |

Dave Stark
4872
|
Posted - 2014.04.06 21:18:00 -
[255] - Quote
MBizon Osis wrote:CFC loses an ice interdiction to procurers. yup, let's just casually ignore the fact that they actually abandoned it to grind delve for renter income which was substantially more important than an interdiction that didn't need to be done since the speculation provided more isk than the actual interdiction. |

Hildebrandt Koeppl
Hybrid Flare Project Immersion
2
|
Posted - 2014.04.06 21:32:00 -
[256] - Quote
While I like the Idea of the Covetor getting a third low slot to make it more viable, I disagree on the Hulk. the Hulk should get that low slot as well, otherwise there is no benefit in using the hulk over the covetor, given the huge difference in cost and the extremely bad tank both have. from an economic point of view a hulk doe not pay off how - even when mining directly into an orca auf it will do so even less in the future, because it is way too easily ganked. A covetor costs next to nothung, so the higher yield compared to other ships leads to a situation where you can afford to loose one every day and still have higher profit. wit a Hulk this is does not work. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1248
|
Posted - 2014.04.06 22:13:00 -
[257] - Quote
CCP Fozzie and Rise
Can we please have a rethink on the procurer losing a mid slot.
As it stands now we have the tanky barge option, the storage barge and the high performance barge option, its only fair to pay for the tanky option with lowered performance. If I feel unsafe I fly a heavily tanked procurer, removing that mid slot will affect my ability to create as good a shield tank as I would normally have, this would seriously diminish the benefit of the procurer.
If I want to risk it I can use a retriever for faster mining or a covetor if I am mining with support, by encouraging people to fly procurers with the same yield as a retriever I think you are diminishing the value of choice that comes from the present set up. The only barge that could use some work from a rebalance point of view is the covetor/hulk in my opinion.
Dumbing down of Eve Online will result in it's destruction... |

Galphii
Caldari Provisions Caldari State
220
|
Posted - 2014.04.06 23:26:00 -
[258] - Quote
Little Dragon Khamez wrote:CCP Fozzie and Rise
Can we please have a rethink on the procurer losing a mid slot.
As it stands now we have the tanky barge option, the storage barge and the high performance barge option, its only fair to pay for the tanky option with lowered performance. If I feel unsafe I fly a heavily tanked procurer, removing that mid slot will affect my ability to create as good a shield tank as I would normally have, this would seriously diminish the benefit of the procurer.
If I want to risk it I can use a retriever for faster mining or a covetor if I am mining with support, by encouraging people to fly procurers with the same yield as a retriever I think you are diminishing the value of choice that comes from the present set up. The only barge that could use some work from a rebalance point of view is the covetor/hulk in my opinion.
The "tanky barge" has less than half the storage capacity of the "storage barge", and that's the main difference. It pays for its defensive abilities with a lack of afk mining ability.
The procurer and skiff already have immense defensive capability and losing a midslot to add a lowslot does nothing to diminish this, as you can now fit a damage control, which does more for its defence than a 2nd or third invul field.
The procurer/skiff need the most work because being tough isn't just about having a buffer to resist highsec ganking. Surviving in nullsec involves being able to eliminate the nasty rats without having to redock, change ship, kill the rats, go back, change ship etc. And as stated, it's far too boring to force another player to defend the mining fleet. Mining ships with adequate yield and excellent defensive capability are what's needed for null, because not everyone is a highsec afk miner. X |

Galphii
Caldari Provisions Caldari State
220
|
Posted - 2014.04.06 23:29:00 -
[259] - Quote
Hildebrandt Koeppl wrote:While I like the Idea of the Covetor getting a third low slot to make it more viable, I disagree on the Hulk. the Hulk should get that low slot as well, otherwise there is no benefit in using the hulk over the covetor, given the huge difference in cost and the extremely bad tank both have. from an economic point of view a hulk doe not pay off how - even when mining directly into an orca auf it will do so even less in the future, because it is way too easily ganked. A covetor costs next to nothung, so the higher yield compared to other ships leads to a situation where you can afford to loose one every day and still have higher profit. wit a Hulk this is does not work. Please re-read fozzie's post, sir. You have mixed up the facts, for the covetor is not gaining a lowslot. The procurer & skiff are at the cost of a midslot. X |

CowRocket Void
Hax. Triumvirate.
10
|
Posted - 2014.04.07 01:20:00 -
[260] - Quote
Galphii wrote:I just want to reiterate what I said in an earlier post as I feel it bears further emphasis. With the barge's quick locking time, +50% bonus to drone damage and a battleship tank, the procurer will be frickin *nasty* against small ships, and that's with level 1 barge skill. I strongly suggest reducing the locking speed and consider giving only the skiff the 10% drone damage bonus.
Bite your tongue sir, It needs the high scan res to lock on pods when the ganker fails. 
|

Galphii
Caldari Provisions Caldari State
220
|
Posted - 2014.04.07 05:53:00 -
[261] - Quote
CowRocket Void wrote:Galphii wrote:I just want to reiterate what I said in an earlier post as I feel it bears further emphasis. With the barge's quick locking time, +50% bonus to drone damage and a battleship tank, the procurer will be frickin *nasty* against small ships, and that's with level 1 barge skill. I strongly suggest reducing the locking speed and consider giving only the skiff the 10% drone damage bonus. Bite your tongue sir, It needs the high scan res to lock on pods when the ganker fails.  I like the way you think  X |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
124
|
Posted - 2014.04.07 08:28:00 -
[262] - Quote
I have an honest question in the unlikely event that any dev response ever gets made here. How is the Hulk's pitiful crystal-carrying capacity linked to it being useful only in large fleets? I honestly don't see much of a connection between the two things. |

Potions Master
GearBunny
0
|
Posted - 2014.04.07 08:54:00 -
[263] - Quote
In the case of a fleet, another ship (hauler, orca, what-have-you) can be what brings the crystal supply to the hulk. Often times when I mine Hulk+Orca, I have the crystals in the fleet hangar and switch them out based on what I'm mining.
The hulk and covetor are just not really good ships to mine with alone. They need that extra support (in the form of boosts) to really do their job properly. |

Potions Master
GearBunny
0
|
Posted - 2014.04.07 09:28:00 -
[264] - Quote
Don't know if this was answered already, but currently, skiffs and procurers have 200% role bonus to ore yield. After this, you have the procurer and skiff listed as +150%. Isn't this a nerf, or is the increased speed of mining enough to make up for that 50% loss?
Also noticed the retriever dropped to +25% instead of it's current 50%...
Covetor's and Hulk aren't getting any role bonuses at all...
Might be easier to see how this all works out if you put up a comparison chart based on m3 instead of 'strip miners'... |

Darkblad
Hilfe is like Free Entertainment
164
|
Posted - 2014.04.07 09:47:00 -
[265] - Quote
Potions Master wrote:Don't know if this was answered already, but currently, skiffs and procurers have 200% role bonus to ore yield. After this, you have the procurer and skiff listed as +150%. Isn't this a nerf, or is the increased speed of mining enough to make up for that 50% loss?
Also noticed the retriever dropped to +25% instead of it's current 50%...
Covetor's and Hulk aren't getting any role bonuses at all...
Might be easier to see how this all works out if you put up a comparison chart based on m3 instead of 'strip miners'... Role bonus will change effective miner/harvester count from 3 for all to three for Cov/Hulk (no role bonus required) and 2.5 for the remaining barges/exhumers. Intended nerf. EVE Infolinks -+-áOld and new-áPortraits |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3009
|
Posted - 2014.04.07 10:27:00 -
[266] - Quote
Darkblad wrote:Potions Master wrote:Don't know if this was answered already, but currently, skiffs and procurers have 200% role bonus to ore yield. After this, you have the procurer and skiff listed as +150%. Isn't this a nerf, or is the increased speed of mining enough to make up for that 50% loss?
Also noticed the retriever dropped to +25% instead of it's current 50%...
Covetor's and Hulk aren't getting any role bonuses at all...
Might be easier to see how this all works out if you put up a comparison chart based on m3 instead of 'strip miners'... Role bonus will change effective miner/harvester count from 3 for all to three for Cov/Hulk (no role bonus required) and 2.5 for the remaining barges/exhumers. Intended nerf.
https://docs.google.com/spreadsheets/d/1os33ZVJKyRfG3GY3taX0Se25dlTbNOoCLHprP7WoRKQ/edit#gid=205270633
You can compare the m3/minute of each of the barges at max skill, max yield fit. . (Ignoring player skills other than ship skills. but those will apply evenly) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Darkblad
Hilfe is like Free Entertainment
164
|
Posted - 2014.04.07 10:47:00 -
[267] - Quote
Steve Ronuken wrote:https://docs.google.com/spreadsheets/d/1os33ZVJKyRfG3GY3taX0Se25dlTbNOoCLHprP7WoRKQ/edit#gid=205270633
You can compare the m3/minute of each of the barges at max skill, max yield fit. . (Ignoring player skills other than ship skills. but those will apply evenly) Nice. I've created a sheet to fool around with. To change skills and such, a copy (google drive or xlsx download) is required, as usual. https://docs.google.com/spreadsheet/ccc?key=0AgZ5pxoOlog1dG9ERG41aVh6am1IYm1MTVNvVExSSVE
EVE Infolinks -+-áOld and new-áPortraits |

Patrick Yaa
Starcade Group Elemental Tide
9
|
Posted - 2014.04.07 11:36:00 -
[268] - Quote
Nalelmir Ahashion wrote:
Skiff, just replace the useless drones damage bonus with mix of Drones HP and Mining yield.
This drone damage is not useless in 0.0, the rats there do more damage than in hi-sec and therefore need to be killed faster.
Nalelmir Ahashion wrote: Hulk \ Cov Why? why anyone will use those extremley overpriced ships which are subpar with other ships and their only advantage is 3 strip miners, Be serious here with max skills 100mil implant and full orca boosts you got too much yield and 1 \ 2 cycles will empty a rock so why I need more yield then I can use? also 300 mill for hulk which is impossible to abuse for yield fit and you must tank it due to it's price then it got less then fancy yield to justify the price. I can happily use now 3 MLUII on the new skiff while having stupidly huge tank and I'll get more or less too much yield for any rock so why take a risk of losing and hulk\cov for a bonus I won't need?
I still use the covetor, haul with an alt which can't mine, I get awesome yield. Rocks in 0.0 are bigger than in empire space, you can actually sit around and nom on one rock alone for a decent amount of time. With a mining fleet/other guys in the belt to shoot rats --> moneytrain
Nalelmir Ahashion wrote:
How about make my dream come true and make a drone ship for mining? something like BS sized carrier which can utilize 5 "Fighter" sized mining drones so I can have let's say over 50km range on my mining or sending each drone on different rock to cherry pick the one I like most. This type of ship will also make the AFK experience null and void as you'll need to actively manage your drones in case of rate or empty belts.
Why would you want a Mining Carrier, since you obivously don't live in null. And even if, you can't take anything that slow into the belts/anoms, because it is a gank waiting to happen...
Nalelmir Ahashion wrote: Another issue is mining crystals... I'm using T2 strip miners with T2 crystals and the fact is they are too large.. what's the point? let me have maybe a crystal bay on the ship or just make them smaller...
What is it with eveyone and the mining crystals? take interceptor, warp into nom--> bookmark rock (s), look what's around it --> change into barge/exhumer, put in the crystals needed ( 3 ores are enough for one whole afternoon) and mine away.
There are people complaining, that mining in Null requires more crystals, which I can't really believe, because one usually only mines a) Merc, b) specific ores for specific Minerals, and you already know which ones you need or c) you mine for money and then you only need a max of 3 crystal sets. Okay, a Crystal Bay would make things a little less complicated and you could take more Crystals for you, so you can be more lazy. But my point on this would be, that it would simply make sense lore-wise. The Hulk is (supposed to be) the king of the yield. With the new changes he will burn through the crystals even faster and therefore needs to have more crystals at his convenience. On the other hand : The Hulk is a fleet-ship. It should be flown in a fleet for support and protection. In Hi-Sec that's no problem, with an Orca in the belt and bam--> Crystal support. In Null you can have people drop a can beside your ship, if you don't want an Orca with you in the belt. Though I would also vote for a crystal bay, since I'm a lazy ass.
Now to the actual changes: I fiddled around with the current minin ships and made some fits, as well as yield as for tank. Surprise: Hulk comes out on top no matter what. HY followed by HT have the highest yield. (though there's already a 100 m-¦/min difference between the two) with a "decent" tank against faction ( in this case sansha) of 27.6k for the HT and 17.5k for HY. Compared to this, even if you yield-fit the Skiff, you'll get a top yield of 1230m-¦/min, ~200m-¦ less than the tank fitted Hulk. As for the procurer: You can currently push it to 94.9k EHP(again: specific tank, null and such ;) - fiddling with it really quick gets me 89.7k EHP against uniformal damage) which is a ****ing battleship tank. (Not to mention the 137k EHP on the skiff...) Dropping one med slot now nets you... 79.1k EHP. wow. Buhu. My ship got nerfed. btw: you can use that setup with 2 MLU IIs. which would currently get you 1170m-¦/min. Yeah, really bad that change.
As for the Mack/Ret: If you don't want to see those used as much/ see more variety, take one lo slot off them. add more CPU/PG though, I really struggle fitting them, even with all Vs in pyfa.
Another issue is the cap. While already underwheling on the Barges (you can't activate all 3 mining lasers at the same time on the covetor and retriever is equally bad), with the new changes to cycle time, you NEED to upgrade it. Please upgrade it at least so you can use all mining lasers at the same time.
And the Hulk needs more love ... and the survey scanner, but I think that has been repeated enough through the entire threat^^
I would really like to see a Dev weigh in on this, what the current thoughts are, if you want to reconsider stuff, what you are currently thinking about. cheers
|

Dave Stark
4873
|
Posted - 2014.04.07 17:24:00 -
[269] - Quote
guessing from the lack of blue post in here this thread is more of a "this is what we're doing, regardless" than a "here's an idea, what do you think?" post. |

Arronicus
Chromeria Brothers of Tangra
927
|
Posted - 2014.04.07 20:42:00 -
[270] - Quote
New hulk sig radius is an amazingly huge nerf for ability to tank rats in 0.0. Really that determined to make it undesirable in 0.0 too now? |

Atum
Eclipse Industrials Quantum Forge
89
|
Posted - 2014.04.07 20:47:00 -
[271] - Quote
Patrick Yaa wrote: The Hulk is (supposed to be) the king of the yield. With the new changes he will burn through the crystals even faster and therefore needs to have more crystals at his convenience. On the other hand : The Hulk is a fleet-ship. It should be flown in a fleet for support and protection. In Hi-Sec that's no problem, with an Orca in the belt and bam--> Crystal support. In Null you can have people drop a can beside your ship, if you don't want an Orca with you in the belt. Though I would also vote for a crystal bay, since I'm a lazy ass. Why do you say the hulk is a fleet ship? If I were a Goon carebear, mining my little bee heart out in RG9-7U, why the bloody hell should I have to fly in a fleet? I'm a Goon, and RG9 is about as far away as one can possibly be from anything even remotely non-blue (not counting roaming fleets from wormholes). Sure, having an Orca or Rorqual (or even someone in a linked-up battle cruiser or command ship) booster would be helpful, but if I'm the so-called king of yield then my ship should be entirely capable of just sitting there and turning a belt of rocks into massive amounts of ready-to-melt ore. Now don't get me wrong, I'm all for having a small ore bay, because the job of the hulk is not to *move* those minerals to the refinery, but to *get them ready* for one. However, anything that takes away from being able to mix and match crystals on an ad-hoc basis reduces the ability to function as the "king of yield" and is therefore antithetical to the role designated. |

Vhelnik Cojoin
Pator Tech School Minmatar Republic
32
|
Posted - 2014.04.07 21:50:00 -
[272] - Quote
Dave Stark wrote:guessing from the lack of blue post in here this thread is more of a "this is what we're doing, regardless" than a "here's an idea, what do you think?" post. Let us just hope the 2.1% here and ~10% they nibble off our income potential over *there*, are subject to stacking penalties... |

Nalelmir Ahashion
Omen Industries -Entropy-
263
|
Posted - 2014.04.07 22:07:00 -
[273] - Quote
Patrick Yaa wrote: Why would you want a Mining Carrier, since you obivously don't live in null. And even if, you can't take anything that slow into the belts/anoms, because it is a gank waiting to happen...
Not a carrier but a Drone boat something like let's say myrmidon or prophecy scale with ability to have new tier of "Fighter size" graded mining drones (which will require more skills of course, as you know some ores are bigger then other hence less is mined per trip).
The idea is to have a ship which is kinda like "Mother Bee" that launches her small worker drones to mine an asteroid.. 1 drone per rock.
It will be different experience from what we have now as even best mining drone boat bonus'ed with most sexy fit for drone yield will mine less then T1 strip miner cycle and that's a shame. Currently drone mining is kinda secondary only to boost a bit your yield.
Also a bonus of drones is that you need no mining crystals and you don't need to sit in "15-20 km range" to get the rocks you just sit in the middle of the belt send the drones and call it a day.
Thing here is try different types of mining instead classic lock > laser > harvest. "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Rowells
Unknown Soldiers Fidelas Constans
396
|
Posted - 2014.04.07 23:43:00 -
[274] - Quote
Nalelmir Ahashion wrote:Patrick Yaa wrote: Why would you want a Mining Carrier, since you obivously don't live in null. And even if, you can't take anything that slow into the belts/anoms, because it is a gank waiting to happen...
Not a carrier but a Drone boat something like let's say myrmidon or prophecy scale with ability to have new tier of "Fighter size" graded mining drones (which will require more skills of course, as you know some ores are bigger then other hence less is mined per trip). The idea is to have a ship which is kinda like "Mother Bee" that launches her small worker drones to mine an asteroid.. 1 drone per rock. It will be different experience from what we have now as even best mining drone boat bonus'ed with most sexy fit for drone yield will mine less then T1 strip miner cycle and that's a shame. Currently drone mining is kinda secondary only to boost a bit your yield. Also a bonus of drones is that you need no mining crystals and you don't need to sit in "15-20 km range" to get the rocks you just sit in the middle of the belt send the drones and call it a day. Thing here is try different types of mining instead classic lock > laser > harvest. Hell, just use regular mining drones with bonuses to mining amount and drone speed. might even be a decent bonus to give to the hulk. |

Potions Master
GearBunny
2
|
Posted - 2014.04.08 00:08:00 -
[275] - Quote
Darkblad wrote:Steve Ronuken wrote:https://docs.google.com/spreadsheets/d/1os33ZVJKyRfG3GY3taX0Se25dlTbNOoCLHprP7WoRKQ/edit#gid=205270633
You can compare the m3/minute of each of the barges at max skill, max yield fit. . (Ignoring player skills other than ship skills. but those will apply evenly) Nice. I've created a sheet to fool around with. To change skills and such, a copy (google drive or xlsx download) is required, as usual. https://docs.google.com/spreadsheet/ccc?key=0AgZ5pxoOlog1dG9ERG41aVh6am1IYm1MTVNvVExSSVE
Does this take into account the boost pilot's skill with the Orca and Rorqual? I don't see a place to specify that... (also missing the mining implants, some folks might want that too) |

TheSmokingHertog
TALIBAN EXPRESS
212
|
Posted - 2014.04.08 00:37:00 -
[276] - Quote
Maybe you could update the Mastries Tab while you are @ it. The LVL V specs are ridiculous on the different ORE vessels. |

Jamie Clark
Zeonic Federation The Void Mandate
1
|
Posted - 2014.04.08 03:04:00 -
[277] - Quote
how about a little more PWG and cpu for the hulk so it can fit a small tank and or a little bit more shields, becasue it has the same pwg as the Mackinaw but also has to fit 1 more strip miner. |

Darkblad
Hilfe is like Free Entertainment
164
|
Posted - 2014.04.08 05:31:00 -
[278] - Quote
Potions Master wrote:Darkblad wrote:Steve Ronuken wrote:https://docs.google.com/spreadsheets/d/1os33ZVJKyRfG3GY3taX0Se25dlTbNOoCLHprP7WoRKQ/edit#gid=205270633
You can compare the m3/minute of each of the barges at max skill, max yield fit. . (Ignoring player skills other than ship skills. but those will apply evenly) Nice. I've created a sheet to fool around with. To change skills and such, a copy (google drive or xlsx download) is required, as usual. https://docs.google.com/spreadsheet/ccc?key=0AgZ5pxoOlog1dG9ERG41aVh6am1IYm1MTVNvVExSSVE Does this take into account the boost pilot's skill with the Orca and Rorqual? I don't see a place to specify that... (also missing the mining implants, some folks might want that too) Sadly not. Implants (Highwall and Michi's) plus Boost skills (which would affect Cycle Time) are not included - yet  EVE Infolinks -+-áOld and new-áPortraits |

ALI Virgo
hirr RAZOR Alliance
88
|
Posted - 2014.04.08 13:23:00 -
[279] - Quote
Since your cutting shield and yield bonus on mack give it more ore cargo |

baltec1
Bat Country Goonswarm Federation
11059
|
Posted - 2014.04.08 13:47:00 -
[280] - Quote
ALI Virgo wrote:Since your cutting shield and yield bonus on mack give it more ore cargo
Nope.
both the ret and the mac should have their tanks reduced to the same as the covetor and hulk. This would give people a reason to fly the procurer and skiff solo in high sec and reduce the drawbacks of the cov and hulk somewhat. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Rahh Serves
Collective Industrial Confederation Silent Forge
3
|
Posted - 2014.04.08 14:36:00 -
[281] - Quote
the tank is low enough i hate it if my mack gets blown up from 4-5 destroyers while i m fitting only tank no yield
and the ore bay on the procurer is to low that i cant mine without hauler its simply to ineffective |

baltec1
Bat Country Goonswarm Federation
11067
|
Posted - 2014.04.08 17:49:00 -
[282] - Quote
Rahh Serves wrote:the tank is low enough i hate it if my mack gets blown up from 4-5 destroyers while i m fitting only tank no yield
and the ore bay on the procurer is to low that i cant mine without hauler its simply to ineffective
Thats the idea. Each barge has drawbacks, each barge does a different job well.
The problem is that the ret and mack have been too good. There isn't a reason to use a cov/hulk because the ret/mack had a bigger hold, not too shabby yield and a better tank. There also isn't a real reason to use a skiff over a mack in high sec either because the mack can fit a good enough tank to see off most threats.
We said two years ago that the mack and ret were too good, we shouldn't make the same mistake again. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1253
|
Posted - 2014.04.08 20:02:00 -
[283] - Quote
baltec1 wrote:ALI Virgo wrote:Since your cutting shield and yield bonus on mack give it more ore cargo Nope. both the ret and the mac should have their tanks reduced to the same as the covetor and hulk. This would give people a reason to fly the procurer and skiff solo in high sec and reduce the drawbacks of the cov and hulk somewhat.
Wwwwwwasasaaaaahhhhhhh
I want easy ganks... Dumbing down of Eve Online will result in it's destruction... |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1076
|
Posted - 2014.04.08 20:23:00 -
[284] - Quote
baltec1 wrote:Rahh Serves wrote:the tank is low enough i hate it if my mack gets blown up from 4-5 destroyers while i m fitting only tank no yield
and the ore bay on the procurer is to low that i cant mine without hauler its simply to ineffective Thats the idea. Each barge has drawbacks, each barge does a different job well. The problem is that the ret and mack have been too good. There isn't a reason to use a cov/hulk because the ret/mack had a bigger hold, not too shabby yield and a better tank. There also isn't a real reason to use a skiff over a mack in high sec either because the mack can fit a good enough tank to see off most threats. We said two years ago that the mack and ret were too good, we shouldn't make the same mistake again. II'm going to disagree with this purely on the merits that there is no reason why a solo miner would have no interest in fitting to deter gankers. I'll agree that that yield may have it out of place, but the tank isn't what needs to be reduced to bring it into balance.
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1253
|
Posted - 2014.04.08 20:44:00 -
[285] - Quote
I mine and I always fit for tank, for obvious reasons given the state of highsec these days. Dumbing down of Eve Online will result in it's destruction... |

PrettyMuch Always Right
University of Caille Gallente Federation
9
|
Posted - 2014.04.08 21:43:00 -
[286] - Quote
The hulk needs it's ore bay increased by 500m3 to be at all viable as an ice mining vessel. There are literally no hulks in ice belts because of this. You can increase the yield all you want; no one wants to jetcan, Orca transfer, or dock up every 2 cycles.
Also, to those saying a Mack can be used currently in the same role as the Skiff: No. I've heard this argument from a many Mack pilots before. They link me their fits and it's absolutely perfect. By the end of the month, some gank group has still killed them. |

GetSirrus
Imperial Academy Amarr Empire
81
|
Posted - 2014.04.08 22:48:00 -
[287] - Quote
baltec1 wrote:We said two years ago that the mack and ret were too good, we shouldn't make the same mistake again.
then the current barge situation is entirely the fault of the goons. if they had of treated the mack like the domi and flown it large numbers, CCP would have noticed sooner and taken corrective action against something so demonstratively over powered. eh Baltec1? |

Atum
Eclipse Industrials Quantum Forge
89
|
Posted - 2014.04.09 03:54:00 -
[288] - Quote
PrettyMuch Always Right wrote:The hulk needs it's ore bay increased by 500m3 to be at all viable as an ice mining vessel. There are literally no hulks in ice belts because of this. You can increase the yield all you want; no one wants to jetcan, Orca transfer, or dock up every 2 cycles. I didn't care about having to dump to a can every other cycle when I last lived in deep null, but then again, this was pre-nerf when I could slap MLU2's in the lows and rig for cargo, ending up with just enough space for two full cycles plus a nearly full compliment of crystals (I usually left out plagio and spod, mostly because I hate plagio, and spod takes a fleet all its own). |

baltec1
Bat Country Goonswarm Federation
11079
|
Posted - 2014.04.09 04:26:00 -
[289] - Quote
Little Dragon Khamez wrote:baltec1 wrote:ALI Virgo wrote:Since your cutting shield and yield bonus on mack give it more ore cargo Nope. both the ret and the mac should have their tanks reduced to the same as the covetor and hulk. This would give people a reason to fly the procurer and skiff solo in high sec and reduce the drawbacks of the cov and hulk somewhat. Wwwwwwasasaaaaahhhhhhh I want easy ganks...
We still have easy ganks, most miners refuse to fit tanks still. The issue here is that the hulk and cov are outclassed in too many areas by the mack and ret while the procuror and skiff are unneeded because the mack and ret provide enough tank to see off gankers looking for profit. In the case of the mack it can do this while also getting a good yield.
This is about getting people to want to fly all the barges rather than just the ret and mack. The last change simply swapped king hulk for king mack/ret. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11079
|
Posted - 2014.04.09 04:28:00 -
[290] - Quote
GetSirrus wrote:baltec1 wrote:We said two years ago that the mack and ret were too good, we shouldn't make the same mistake again. then the current barge situation is entirely the fault of the goons. if they had of treated the mack like the domi and flown it large numbers, CCP would have noticed sooner and taken corrective action against something so demonstratively over powered. eh Baltec1? could have called it "mynnna fleet".
We dont have to, 80%+ of miners are in the ret and mack. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tramar
Pator Tech School Minmatar Republic
4
|
Posted - 2014.04.09 08:56:00 -
[291] - Quote
More bad balancing for the sake of bad balancing.
CCP created that disbalance themselves and continue to go the wrong way. First they nearly removed the gap between the t1 and t2 (basicly giving Exhumers 5 a finger). And then someone though instead of giving barges roles to make them mine nearly the same amount with different ore bays. Ofc people will go for the barge with the biggest ore bay, because they all mine nearly the same. Buffing Skiffs to mine the same amount as macks is the wrong way to go. To make people choose their ships you have to give roles, simple, like: 1) Good defence, but mines noticeably less. 2) Average all arounder 3) Mining machine but needs a hauler and a little protection.
Or anything else, but not making them nearly the same in terms of profit.
This whole rebalance is based on a flawed idea to begin with and will fail yet again. |

FaulEnza N00bist
The Squad Yulai Federation
13
|
Posted - 2014.04.09 10:21:00 -
[292] - Quote
Zakarumit CZ wrote:I really hope this isnt an April fools joke, as those changes seems actually very well thought and could bring in a lot of additional fun and pvp into low sec and wormholes.
For gods sake and 1000 times more: WHY??? Let the miner do their mining (they love it, do it, need it, whatever), its necessary to the economy. Ganking a miner isn't PvP, it's bullshit. They are easy prey for kids with no balls to engage a real opponent. Force them to PvP and you will end in a silent room.... that sounds fun  |

baltec1
Bat Country Goonswarm Federation
11090
|
Posted - 2014.04.09 13:57:00 -
[293] - Quote
FaulEnza N00bist wrote:Zakarumit CZ wrote:I really hope this isnt an April fools joke, as those changes seems actually very well thought and could bring in a lot of additional fun and pvp into low sec and wormholes. For gods sake and 1000 times more: WHY??? Let the miner do their mining (they love it, do it, need it, whatever), its necessary to the economy. Ganking a miner isn't PvP, it's bullshit. They are easy prey for kids with no balls to engage a real opponent. Force them to PvP and you will end in a silent room.... that sounds fun 
You are playing the wrong game. Miners will never be exempt from pvp in this pvp focused game. Join Bat Country today and defend the Glorious Socialist Dictatorship |

PhatController
Mum Rider Alliance
54
|
Posted - 2014.04.09 14:08:00 -
[294] - Quote
I like most of these changes, but there is still some more that could be done.
The only change I don't like is the loss of a mid on Proc.
The hulk could still use some work, basically the same stuff already posted, needs a slight bigger cargo for crystals, and either needs a bigger tank to start with, or needs fitting issues looked at to be able to fit a reasonable tank. It also possibly still needs a bigger yield increase over the other exhumers.
Also, anyone run the number on hulks max range with with new changes with Orca boosts and Harvester implant set? |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1259
|
Posted - 2014.04.09 16:13:00 -
[295] - Quote
baltec1 wrote:FaulEnza N00bist wrote:Zakarumit CZ wrote:I really hope this isnt an April fools joke, as those changes seems actually very well thought and could bring in a lot of additional fun and pvp into low sec and wormholes. For gods sake and 1000 times more: WHY??? Let the miner do their mining (they love it, do it, need it, whatever), its necessary to the economy. Ganking a miner isn't PvP, it's bullshit. They are easy prey for kids with no balls to engage a real opponent. Force them to PvP and you will end in a silent room.... that sounds fun  You are playing the wrong game. Miners will never be exempt from pvp in this pvp focused game.
No one is asking for miners to be exempt from pvp in this pvp game. Ganking a mining barge is however so one sided as fail the pvp test.
A clue is in the name (player vs player).
With the exception of the procurer/skiff a mining barge has no real tank and mobility and no easy way to avoid a gank or even fight back. Therefore there's no player vs player contest here.
Up the tank on all of the barges and allow some offensive weapons to be added to the hulls and you might have a point. However I predict that if mining barges could fight back, be tougher or move/align faster than they wouldn't get ganked.
This says more about the nature of gankers than it does about miners.
Gankers are the game's real carebears... Dumbing down of Eve Online will result in it's destruction... |

Benny Ohu
Beneath the Ashes Margin of Silence
2858
|
Posted - 2014.04.09 16:38:00 -
[296] - Quote
let's ruin the thread with 'miners versus gankers' garbage |

baltec1
Bat Country Goonswarm Federation
11093
|
Posted - 2014.04.09 17:51:00 -
[297] - Quote
Little Dragon Khamez wrote:baltec1 wrote:FaulEnza N00bist wrote:Zakarumit CZ wrote:I really hope this isnt an April fools joke, as those changes seems actually very well thought and could bring in a lot of additional fun and pvp into low sec and wormholes. For gods sake and 1000 times more: WHY??? Let the miner do their mining (they love it, do it, need it, whatever), its necessary to the economy. Ganking a miner isn't PvP, it's bullshit. They are easy prey for kids with no balls to engage a real opponent. Force them to PvP and you will end in a silent room.... that sounds fun  You are playing the wrong game. Miners will never be exempt from pvp in this pvp focused game. No one is asking for miners to be exempt from pvp in this pvp game. Ganking a mining barge is however so one sided as fail the pvp test. A clue is in the name (player vs player). With the exception of the procurer/skiff a mining barge has no real tank and mobility and no easy way to avoid a gank or even fight back. Therefore there's no player vs player contest here. Up the tank on all of the barges and allow some offensive weapons to be added to the hulls and you might have a point. However I predict that if mining barges could fight back, be tougher or move/align faster than they wouldn't get ganked. This says more about the nature of gankers than it does about miners. Gankers are the game's real carebears... Edit: If I undock in a mining barge I am taking a real risk that someone may blow me up. If you and your pals undock in a squad of catalysts and visit a belt with the intention of ganking, what do you risk exactly? ******* carebears flying cats...
I dont want to turn this into a gankers vs bears thread, my arguments are to do with making the other barges viable and not having just two barges being used by near everyone.
In answer to you, the gank cats risk getting attacked by anyone and are ironically, profitable to gank. PvP is player vs player, it doesn't matter how one sided it is, it is still pvp. You might not like it but others do. Now, realistically, the only threat a high sec miner will ever face is from said gankers. Join Bat Country today and defend the Glorious Socialist Dictatorship |

PhatController
Mum Rider Alliance
54
|
Posted - 2014.04.09 18:10:00 -
[298] - Quote
Little Dragon Khamez wrote:Mostly good changes except for the proc mid slot change, I fit procurers for tank not yield, which was their intended function. The covertor/hulk needs some love. How about making them battle cruiser in size and allowing them to fit warfare links whilst mining, it would be a good stepping stone to an orca.
It's called an Orca. |

PhatController
Mum Rider Alliance
54
|
Posted - 2014.04.09 18:14:00 -
[299] - Quote
The Ironfist wrote:CCP Fozzie how about adding faction Mining & Ice Mining upgrades to bring mining in line with gun based PVE activities? Plus it would add some value to the ORE LP Store which would go a long way because for the longest time ORE LP have been worth nothing.
There are, ORE Strip miner, ORE Ice Harvester etc etc.
Also ORE LP is some of the most valuable, not worst. You can get 10K plus per LP. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1260
|
Posted - 2014.04.09 18:28:00 -
[300] - Quote
PhatController wrote:Little Dragon Khamez wrote:Mostly good changes except for the proc mid slot change, I fit procurers for tank not yield, which was their intended function. The covertor/hulk needs some love. How about making them battle cruiser in size and allowing them to fit warfare links whilst mining, it would be a good stepping stone to an orca. It's called an Orca.
stepping stone to an orca...
Learn to read... Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1260
|
Posted - 2014.04.09 18:37:00 -
[301] - Quote
baltec1 wrote:Little Dragon Khamez wrote:baltec1 wrote:FaulEnza N00bist wrote:Zakarumit CZ wrote:I really hope this isnt an April fools joke, as those changes seems actually very well thought and could bring in a lot of additional fun and pvp into low sec and wormholes. For gods sake and 1000 times more: WHY??? Let the miner do their mining (they love it, do it, need it, whatever), its necessary to the economy. Ganking a miner isn't PvP, it's bullshit. They are easy prey for kids with no balls to engage a real opponent. Force them to PvP and you will end in a silent room.... that sounds fun  You are playing the wrong game. Miners will never be exempt from pvp in this pvp focused game. No one is asking for miners to be exempt from pvp in this pvp game. Ganking a mining barge is however so one sided as fail the pvp test. A clue is in the name (player vs player). With the exception of the procurer/skiff a mining barge has no real tank and mobility and no easy way to avoid a gank or even fight back. Therefore there's no player vs player contest here. Up the tank on all of the barges and allow some offensive weapons to be added to the hulls and you might have a point. However I predict that if mining barges could fight back, be tougher or move/align faster than they wouldn't get ganked. This says more about the nature of gankers than it does about miners. Gankers are the game's real carebears... Edit: If I undock in a mining barge I am taking a real risk that someone may blow me up. If you and your pals undock in a squad of catalysts and visit a belt with the intention of ganking, what do you risk exactly? ******* carebears flying cats... I dont want to turn this into a gankers vs bears thread, my arguments are to do with making the other barges viable and not having just two barges being used by near everyone. In answer to you, the gank cats risk getting attacked by anyone and are ironically, profitable to gank. PvP is player vs player, it doesn't matter how one sided it is, it is still pvp. You might not like it but others do. Now, realistically, the only threat a high sec miner will ever face is from said gankers.
I have no problem with being under attack from undock. This is my final word on this subject as others have rightly said that this is turning into a miners vs bears thread when we should be concentrating on feedback about the ship balancing to the devs.
Gank cats do not risk getting attacked by anyone, this is a straw man argument as unless your squad is under war dec, participating in faction warfare or are criminally flagged they are not at any more risk of attack until they begin the gank, at which point it's too late.
I'm all for pvp but lets make it fairer. Lets see barges that can fight back. How about a bigger drone bay and better bandwidth for a proc or a bonus to ewar lets get creative with these mining barges and pull a rabbit out of the hat. I'm not advocating invincibility for barges, but the thrill of pvp comes from killing things that can threaten you. If that's not the case you might as well turn your guns on a belt rat as opposed to a mining barge. Dumbing down of Eve Online will result in it's destruction... |

Captain StringfellowHawk
Forsaken Reavers Backwater Aristocrats
111
|
Posted - 2014.04.09 18:43:00 -
[302] - Quote
FaulEnza N00bist wrote:Zakarumit CZ wrote:I really hope this isnt an April fools joke, as those changes seems actually very well thought and could bring in a lot of additional fun and pvp into low sec and wormholes. For gods sake and 1000 times more: WHY??? Let the miner do their mining (they love it, do it, need it, whatever), its necessary to the economy. Ganking a miner isn't PvP, it's bullshit. They are easy prey for kids with no balls to engage a real opponent. Force them to PvP and you will end in a silent room.... that sounds fun 
This is a PVP game. Player VS Player, What the barges need in this modern day of combat are more teeth on the barges. Raise the tank on them and buff there drone bonuses. Keep them so that the Barges will mine all day But have the ability to Defend themselves. Increase the Lock time on some of them but buff there survivability. This way there is actual PVP involved when ganks occur. |

Potions Master
GearBunny
2
|
Posted - 2014.04.09 21:33:00 -
[303] - Quote
Captain StringfellowHawk wrote: This is a PVP game. Player VS Player, What the barges need in this modern day of combat are more teeth on the barges. Raise the tank on them and buff there drone bonuses. Keep them so that the Barges will mine all day But have the ability to Defend themselves. Increase the Lock time on some of them but buff there survivability. This way there is actual PVP involved when ganks occur.
Could add another tech 2 line of barges: Battle Barges. Not as much yield as their Exhumer cousins, but designed with pvp in mind. (Or you could add another tech 3 line with some of the subsystems allowing for combat options...)
Given some of the really big rocks out there, maybe the Rorqual needs to be upgraded to mount capital strip miners? It's defense and agility would need to be improved a lot, before people risked it in the belts though... (I think you'd also have to remove industrial mode or something, just let it have max boosts right out of the box... or industrial siege mode could turn the Rorq into a mini-tower with a small force field (half a small tower maybe? I suggest it use strontium and have a short reinforcement timer so that reinforcements could come and help?) that other ships could hide in. The ultimate turtle mode... Heck, something like that might be useful in regular pvp fights too, unless weapons couldn't fire out of it, only mining lasers...)
Just random thoughts I've had, maybe someone else can come up with better. |

Vic Jefferson
Life. Universe. Everything. Clockwork Pineapple
0
|
Posted - 2014.04.09 21:38:00 -
[304] - Quote
Captain StringfellowHawk wrote:Raise the tank on them and buff there drone bonuses.
Remember this is a game of supposed decisions and trade-offs.
I'd have no issue with the procurer/skiff actually being able to defend itself for real, so long as it lost some of its insane tank in exchange. This would promote actual interaction and reward attentiveness rather than current reliance on an unbreakable tank before omnipotent CONCORD arrives.
The best tool for survivability in this game is awareness. You appear to want something that leaves you functionally immune to the choices of other players while maintaining no awareness, which, is part of the reason miners draw such negative attention to themselves in the first place. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1090
|
Posted - 2014.04.09 21:55:00 -
[305] - Quote
Vic Jefferson wrote:Captain StringfellowHawk wrote:Raise the tank on them and buff there drone bonuses. Remember this is a game of supposed decisions and trade-offs. I'd have no issue with the procurer/skiff actually being able to defend itself for real, so long as it lost some of its insane tank in exchange. This would promote actual interaction and reward attentiveness rather than current reliance on an unbreakable tank before omnipotent CONCORD arrives. The best tool for survivability in this game is awareness. You appear to want something that leaves you functionally immune to the choices of other players while maintaining no awareness, which, is part of the reason miners draw such negative attention to themselves in the first place. If you build an active mechanic, you create active players. If you build a passive mechanic, you get the level of personal investment that you designed for. Fitting a tank still doesn't make you immune to anything. It just raises the bar of success a bit, which is fine. If I'm allowed to tank a BS to be gank resistant, no reason I shouldn't be able to do it with a barge; they don't live in a no PvP bubble and we should probably stop trying to balance them like they do. |

Markku Laaksonen
EVE University Ivy League
442
|
Posted - 2014.04.10 00:47:00 -
[306] - Quote
Good fellows, it appears to be that perhaps this update draws a bit less attention that say the Pirate Faction Cruiser update. DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
|

Nevyn Auscent
Broke Sauce
1239
|
Posted - 2014.04.10 04:13:00 -
[307] - Quote
Captain StringfellowHawk wrote:
This is a PVP game. Player VS Player, What the barges need in this modern day of combat are more teeth on the barges. Raise the tank on them and buff there drone bonuses. Keep them so that the Barges will mine all day But have the ability to Defend themselves. Increase the Lock time on some of them but buff there survivability. This way there is actual PVP involved when ganks occur.
Barges don't need more free tank. They need actual cruiser level fittings & slot layouts. hardcap the number of strip miners if you have to. Then you can actually make some choices & trade offs with Mining Barges, rather than the current extremely limited fitting options & ways to fit them. |

baltec1
Bat Country Goonswarm Federation
11093
|
Posted - 2014.04.10 04:47:00 -
[308] - Quote
Tyberius Franklin wrote:Vic Jefferson wrote:Captain StringfellowHawk wrote:Raise the tank on them and buff there drone bonuses. Remember this is a game of supposed decisions and trade-offs. I'd have no issue with the procurer/skiff actually being able to defend itself for real, so long as it lost some of its insane tank in exchange. This would promote actual interaction and reward attentiveness rather than current reliance on an unbreakable tank before omnipotent CONCORD arrives. The best tool for survivability in this game is awareness. You appear to want something that leaves you functionally immune to the choices of other players while maintaining no awareness, which, is part of the reason miners draw such negative attention to themselves in the first place. If you build an active mechanic, you create active players. If you build a passive mechanic, you get the level of personal investment that you designed for. Fitting a tank still doesn't make you immune to anything. It just raises the bar of success a bit, which is fine. If I'm allowed to tank a BS to be gank resistant, no reason I shouldn't be able to do it with a barge; they don't live in a no PvP bubble and we should probably stop trying to balance them like they do.
I have nothing againt people being able to fit a good tank but they should have to make sacrifices. The issue with the mack is that its base tank is too high, it should be the same as the hulk. These ships all have different roles but right now the mac and ret have too much overlap on the others. Hence why almost all miners are in them. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Galphii
Caldari Provisions Caldari State
220
|
Posted - 2014.04.10 11:46:00 -
[309] - Quote
baltec1 wrote:Tyberius Franklin wrote:Vic Jefferson wrote:Captain StringfellowHawk wrote:Raise the tank on them and buff there drone bonuses. Remember this is a game of supposed decisions and trade-offs. I'd have no issue with the procurer/skiff actually being able to defend itself for real, so long as it lost some of its insane tank in exchange. This would promote actual interaction and reward attentiveness rather than current reliance on an unbreakable tank before omnipotent CONCORD arrives. The best tool for survivability in this game is awareness. You appear to want something that leaves you functionally immune to the choices of other players while maintaining no awareness, which, is part of the reason miners draw such negative attention to themselves in the first place. If you build an active mechanic, you create active players. If you build a passive mechanic, you get the level of personal investment that you designed for. Fitting a tank still doesn't make you immune to anything. It just raises the bar of success a bit, which is fine. If I'm allowed to tank a BS to be gank resistant, no reason I shouldn't be able to do it with a barge; they don't live in a no PvP bubble and we should probably stop trying to balance them like they do. I have nothing againt people being able to fit a good tank but they should have to make sacrifices. The issue with the mack is that its base tank is too high, it should be the same as the hulk. These ships all have different roles but right now the mac and ret have too much overlap on the others. Hence why almost all miners are in them. I have to agree with this. The mack and ret are just a little bit too tough. Perhaps lower the numbers a little more to make the skiff/proc better by comparison. X |

Corraidhin Farsaidh
Hello-There
350
|
Posted - 2014.04.10 12:25:00 -
[310] - Quote
No level of fittings on a barge or exhumer will stop a determined gank, they will just bring x more dessies to apply dps in time. The barges only hope would be if the fittings allowed a better set of escape assisting modules to be fitted. The only drivers to stop ganks is the cost of the dessies versus the value of the kill. Making more expensive barges/exhumers will simply make them more tempting targets with the same nil chance of survival against competent gankers (though feel free to correct me if I'm wrong). |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
125
|
Posted - 2014.04.10 12:42:00 -
[311] - Quote
Galphii wrote:baltec1 wrote:I have nothing againt people being able to fit a good tank but they should have to make sacrifices. The issue with the mack is that its base tank is too high, it should be the same as the hulk. These ships all have different roles but right now the mac and ret have too much overlap on the others. Hence why almost all miners are in them. I have to agree with this. The mack and ret are just a little bit too tough. Perhaps lower the numbers a little more to make the skiff/proc better by comparison. If you are only thinking about gank protection, making the Mackinaw/Retriever tank equal to the Hulk/Covetor may make sense. But don't forget that they also need to be able to withstand a null sec rat spawn as well, which could produce 3-4 battleships of DPS.
In null sec mining, profit hinges on being able to stay in the belt instead of warping away from it. This is true regardless of the reason that you are forced to warp away, whether that's a rat spawn, not having the right mining crystal, a full ore hold, or a neutral interceptor one jump out. Gathering more ore per minute is somewhat helpful, but only if you can actually stay in the belt to use that capacity.
|

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
31
|
Posted - 2014.04.10 13:17:00 -
[312] - Quote
Not sure if this has been mentioned yet, but when are you going to adjust the Survey scanner range on the exhumers? Its sorta outdated now with T2 links and now range bonus on Hulk.
Also, are Mining drones going to get any love since they are getting nerfed by the Interfacing skill? |

baltec1
Bat Country Goonswarm Federation
11101
|
Posted - 2014.04.10 13:19:00 -
[313] - Quote
Corraidhin Farsaidh wrote:No level of fittings on a barge or exhumer will stop a determined gank, they will just bring x more dessies to apply dps in time. The barges only hope would be if the fittings allowed a better set of escape assisting modules to be fitted. The only drivers to stop ganks is the cost of the dessies versus the value of the kill. Making more expensive barges/exhumers will simply make them more tempting targets with the same nil chance of survival against competent gankers (though feel free to correct me if I'm wrong).
The value in ganking a barge only comes from the mods. The hulk, if I recall, has the same base tank as many t2 cruisers and if you fit a T2 tank its not going to be anywhere near profitable to gank. Even the pre buff hulk was on par with heavy assault ships with its base tank. Macks would be just fine with the hulks base tank.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Atum
Eclipse Industrials Quantum Forge
89
|
Posted - 2014.04.10 13:30:00 -
[314] - Quote
Markku Laaksonen wrote:Good fellows, it appears to be that perhaps this update draws a bit less attention than say the Pirate Faction Cruiser update. What did you expect? This is a mining thread, not a yarr thread. Nobody cares about us miners until the price of $MINERAL_X shoots through the roof and the cost of their ships goes up in response. At which point CCP lays off the bots until things settle down and we're back in the same spot we started in. |

baltec1
Bat Country Goonswarm Federation
11101
|
Posted - 2014.04.10 13:33:00 -
[315] - Quote
Atum wrote:Markku Laaksonen wrote:Good fellows, it appears to be that perhaps this update draws a bit less attention than say the Pirate Faction Cruiser update. What did you expect? This is a mining thread, not a yarr thread. Nobody cares about us miners until the price of $MINERAL_X shoots through the roof and the cost of their ships goes up in response. At which point CCP lays off the bots until things settle down and we're back in the same spot we started in.
Having all the sperg posters in the other threads is a good thing. We might get the barge balance right this time. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Atum
Eclipse Industrials Quantum Forge
89
|
Posted - 2014.04.10 13:52:00 -
[316] - Quote
baltec1 wrote:Atum wrote:Markku Laaksonen wrote:Good fellows, it appears to be that perhaps this update draws a bit less attention than say the Pirate Faction Cruiser update. What did you expect? This is a mining thread, not a yarr thread. Nobody cares about us miners until the price of $MINERAL_X shoots through the roof and the cost of their ships goes up in response. At which point CCP lays off the bots until things settle down and we're back in the same spot we started in. Having all the sperg posters in the other threads is a good thing. We might get the barge balance right this time. I realize you're a Goon, but you're taking this to a whole new level of delusional  |

baltec1
Bat Country Goonswarm Federation
11105
|
Posted - 2014.04.10 15:02:00 -
[317] - Quote
Atum wrote:baltec1 wrote:Atum wrote:Markku Laaksonen wrote:Good fellows, it appears to be that perhaps this update draws a bit less attention than say the Pirate Faction Cruiser update. What did you expect? This is a mining thread, not a yarr thread. Nobody cares about us miners until the price of $MINERAL_X shoots through the roof and the cost of their ships goes up in response. At which point CCP lays off the bots until things settle down and we're back in the same spot we started in. Having all the sperg posters in the other threads is a good thing. We might get the barge balance right this time. I realize you're a Goon, but you're taking this to a whole new level of delusional 
You didnt see the thread the last time they did this. 90% of it was nothing but grr goons and other gems. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dersen Lowery
Laurentson INC StructureDamage
1091
|
Posted - 2014.04.10 15:28:00 -
[318] - Quote
I increasingly like the idea that the Hulk's advantage would be versatility. The Skiff and the Mack are good at exactly one thing each (well, two, if you rig them for ice mining). If the Hulk's advantage was slots and fitting room, then they could become a lot more compelling. Heck, you could even give them turret hardpoints for, uh, gas mining. ;-)
Sure, you couldn't get a Skiff's tank regardless, but maybe you could choose between meh yield and a Mack tank or easily-best-in-class yield and an assault frigate tank. Or go average on both and fit for mobility and agility, or fit for DPS and turn them into tolerably good turret-and-drone boats.
Skiff: Max tank, and DPS. Mack: Max hold, and good yield. Hulk: Max customization, with the option of max yield. Proud founder and member of the Belligerent Desirables. |

Nikk Narrel
Moonlit Bonsai
4086
|
Posted - 2014.04.10 16:04:00 -
[319] - Quote
baltec1 wrote:Corraidhin Farsaidh wrote:No level of fittings on a barge or exhumer will stop a determined gank, they will just bring x more dessies to apply dps in time. The barges only hope would be if the fittings allowed a better set of escape assisting modules to be fitted. The only drivers to stop ganks is the cost of the dessies versus the value of the kill. Making more expensive barges/exhumers will simply make them more tempting targets with the same nil chance of survival against competent gankers (though feel free to correct me if I'm wrong). The value in ganking a barge only comes from the mods. The hulk, if I recall, has the same base tank as many t2 cruisers and if you fit a T2 tank its not going to be anywhere near profitable to gank. Even the pre buff hulk was on par with heavy assault ships with its base tank. Macks would be just fine with the hulks base tank. You compare exhumers to cruisers, as if exhumers were not far more predictable and easier to locate.
Perhaps you had not noticed, but the ability to locate a target is a factor in it's balance. This has precedent in the covert line of craft having reduced capability in PvP, in exchange for being harder to locate and having more discretion with encounters as a result.
When you use an exhumer as intended, in a belt full of rocks, your location is not difficult to guess, and you become an easy target to both locate and organize against. This has significant impact on the game play value of the craft, and as a result has been balanced by increasing tank where the craft are more likely to be expected operating solo.
The hulk is notably less tanked, because it is NOT intended to be solo to the same degree a mack or skiff would be. There is the correlation you seemed to imply did not exist, this ease of finding in a vulnerable circumstance. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Atum
Eclipse Industrials Quantum Forge
89
|
Posted - 2014.04.10 16:35:00 -
[320] - Quote
Nikk Narrel wrote:The hulk is notably less tanked, because it is NOT intended to be solo to the same degree a mack or skiff would be. Could someone please point out to me where and why the "Hulks are not intended to be solo / Hulks are only meant for fleets" meme got started? |

Darkblad
Hilfe is like Free Entertainment
168
|
Posted - 2014.04.10 16:37:00 -
[321] - Quote
Atum wrote:Nikk Narrel wrote:The hulk is notably less tanked, because it is NOT intended to be solo to the same degree a mack or skiff would be. Could someone please point out to me where and why the "Hulks are not intended to be solo / Hulks are only meant for fleets" meme got started? The latest iteration of that meme can be found here:
CCP Fozzie wrote:The Covetor and Hulk remain the kings of yield, at the expense of tank and ore hold capacity. Their abilities in large scale group mining will be further improved through the addition of a 5% per level bonus to mining laser and ice harvester optimal range. Edit: And back then, when those Ore Holds got added to the ORE Ships, the Devlog stated
CCP Eterne wrote:The Covetor and Hulk cater to group mining operations due to their large mining capability, low EHP and storage, forcing them to rely on others to haul and resupply them with mining crystals. EVE Infolinks -+-áOld and new-áPortraits |

Nikk Narrel
Moonlit Bonsai
4087
|
Posted - 2014.04.10 16:45:00 -
[322] - Quote
Atum wrote:Nikk Narrel wrote:The hulk is notably less tanked, because it is NOT intended to be solo to the same degree a mack or skiff would be. Could someone please point out to me where and why the "Hulks are not intended to be solo / Hulks are only meant for fleets" meme got started? Meme?
You had not noticed that they had less hold capacity, requiring them to either jet can or use haulers more often? Perhaps the less capable tank escaped your notice, which would suggest they expected more protection from outside sources.
I believe the details speak for themselves. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Atum
Eclipse Industrials Quantum Forge
89
|
Posted - 2014.04.10 16:51:00 -
[323] - Quote
Well, that at least explains why the meme is there, though I certainly don't agree with 33% of it. Making the 'kings of yield' reliant on someone else to bring them a key component (crystals) to maintain that yield is just plain wrong. Making them rely on someone else to provide protection or hauling capacity, though, is entirely reasonable. |

Atum
Eclipse Industrials Quantum Forge
89
|
Posted - 2014.04.10 17:07:00 -
[324] - Quote
Nikk Narrel wrote:Meme?
You had not noticed that they had less hold capacity, requiring them to either jet can or use haulers more often? Perhaps the less capable tank escaped your notice, which would suggest they expected more protection from outside sources.
I believe the details speak for themselves. Having flown barges (and then exhumers) almost from the day they were released, I'm well aware of their strengths and limitations. I was jet-can mining out of my hulk for years, and saw absolutely nothing wrong with making my command ship alt swap out for an Iteron every other hour to come pick up the ore. That was the trade-off in the day... uber yield with barely enough cargo for two cycles, *AFTER* loading up a full compliment of crystals. Following the first so-called "balance" (which I can't remember many people asking for, but that's a different story), the original T2 specialties were replaced with uber tank, uber hold, and barely-better yield with practically no space for spare lenses. Give the hulk enough cargo (or an ammo bay) to carry a full set of crystals and an ore bay that'll barely accommodate two full cycles of mining, and I'll shut up, because it'll then be able to function as an asteroid's worst nightmare.
Forcing hulk pilots to have someone else constantly feeding them crystals is just plain dumb. When's the last time you asked a maelstrom pilot to rely on someone flying a wreath to feed them shells in the middle of a fleet fight? Oh, what's that? You haven't? Sorry for pointing out such an incredibly flawed and ASININE suggestion. Of course a battleship pilot would bring enough ammo, of multiple types, for a fleet fight. They'd be laughed out of comms (after the FC personally podded them) if they didn't. So why is CCP forcing hulk pilots to do this, when the majority of miners I know prefer to either work alone, or in groups no larger than three or four others? The last "all hands" corp mining op I remember even being called was back in 2004, when I was barely more than an ENB refugee in high sec. That's how laughable the idea is. |

Nikk Narrel
Moonlit Bonsai
4087
|
Posted - 2014.04.10 17:15:00 -
[325] - Quote
Atum wrote:Nikk Narrel wrote:Meme?
You had not noticed that they had less hold capacity, requiring them to either jet can or use haulers more often? Perhaps the less capable tank escaped your notice, which would suggest they expected more protection from outside sources.
I believe the details speak for themselves. Having flown barges (and then exhumers) almost from the day they were released, I'm well aware of their strengths and limitations. I was jet-can mining out of my hulk for years, and saw absolutely nothing wrong with making my command ship alt swap out for an Iteron every other hour to come pick up the ore. That was the trade-off in the day... uber yield with barely enough cargo for two cycles, *AFTER* loading up a full compliment of crystals. Following the first so-called "balance" (which I can't remember many people asking for, but that's a different story), the original T2 specialties were replaced with uber tank, uber hold, and barely-better yield with practically no space for spare lenses. Give the hulk enough cargo (or an ammo bay) to carry a full set of crystals and an ore bay that'll barely accommodate two full cycles of mining, and I'll shut up, because it'll then be able to function as an asteroid's worst nightmare. Forcing hulk pilots to have someone else constantly feeding them crystals is just plain dumb. When's the last time you asked a maelstrom pilot to rely on someone flying a wreath to feed them shells in the middle of a fleet fight? Oh, what's that? You haven't? Sorry for pointing out such an incredibly flawed and ASININE suggestion. Of course a battleship pilot would bring enough ammo, of multiple types, for a fleet fight. They'd be laughed out of comms (after the FC personally podded them) if they didn't. So why is CCP forcing hulk pilots to do this, when the majority of miners I know prefer to either work alone, or in groups no larger than three or four others? The last "all hands" corp mining op I remember even being called was back in 2004, when I was barely more than an ENB refugee in high sec. That's how laughable the idea is. Your experiences may differ from those of others.
That said, the design of the hulk is not for you alone, or anyone else so specifically for that matter.
The hulk is yield king in order to promote group play. I believe it is really that simple. Sure, you can improvise, and accept compromises to still use one solo, but at that point you often negate the yield bonus as a result of greater need to haul ore, or avoid rats whose DPS is more than you can comfortably tank.
In other words, the other two versions of the exhumer start to become more practical, as they are simply less dependent on others for support. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Darkblad
Hilfe is like Free Entertainment
169
|
Posted - 2014.04.10 17:17:00 -
[326] - Quote
Atum wrote:So why is CCP forcing hulk pilots to do this, when the majority of miners I know prefer to either work alone, or in groups no larger than three or four others ? Maybe they do so, because Miners have make a decision: Rely only on yourself (no Hulk/Covetor) or on others (Someone that hands you the Crystals, e.g. from the Industrial Command Ship's Cargo. With CCP directly stating that their opinion about Covetor/Hulk is that they do want them to be dependant on support suggests this. EVE Infolinks -+-áOld and new-áPortraits |

FaulEnza N00bist
The Squad Yulai Federation
15
|
Posted - 2014.04.10 17:17:00 -
[327] - Quote
*Little Promotion* Maybe we could include this LINK for the social aspects. Elegant, isn't it  |

Vic Jefferson
Life. Universe. Everything. Clockwork Pineapple
1
|
Posted - 2014.04.10 18:02:00 -
[328] - Quote
Corraidhin Farsaidh wrote:No level of fittings on a barge or exhumer will stop a determined gank, they will just bring x more dessies to apply dps in time. The barges only hope would be if the fittings allowed a better set of escape assisting modules to be fitted. The only drivers to stop ganks is the cost of the dessies versus the value of the kill. Making more expensive barges/exhumers will simply make them more tempting targets with the same nil chance of survival against competent gankers (though feel free to correct me if I'm wrong).
Exactly - nor should they; there should never be a time when you are immune to other players. You have intel channels, you have local, you have any number of tools which will do far more than any 'escape' module. You have the social option of getting in touch with your local ganking menace and buying them off or joining forces. The existing mechanics already give a virtual cornucopia of options, which the player should exploit to succeed, and not rely on the ship to compensate for poor choices.
In all practicality, the current iteration, and the proposed iteration of procurer/skiff does is more than a little compensatory - how many of these things -really- go down? One for every 50 of the other classes? One of every 100? The practical immunity of them to ganks will go far to ensure mineral prices stay low. |

Atum
Eclipse Industrials Quantum Forge
89
|
Posted - 2014.04.10 18:07:00 -
[329] - Quote
Nikk Narrel wrote:The hulk is yield king in order to promote group play. I believe it is really that simple.
Darkblad wrote:With CCP directly stating that their opinion about Covetor/Hulk is that they do want them to be dependant on support suggests this.
Ok, but then why is CCP forcing fleet activity onto hulk pilots, when no other class is forced to operate in this way to perform its primary function? A hauler needs nobody else to haul, a covops needs nobody else to probe, and a battleship needs nobody else to carry ammo. For that matter, you can even say cap ships don't need someone else to travel, because beacons at POS towers remove the need for a cyno ship. Why is the hulk being singled out and forced to rely on others to perform its main function in this way? |

Darkblad
Hilfe is like Free Entertainment
170
|
Posted - 2014.04.10 18:17:00 -
[330] - Quote
Atum wrote:Ok, but then why is CCP forcing fleet activity onto hulk pilots, when no other class is forced to operate in this way to perform its primary function? This time, you may read Fozzie's inital post again by yourself (hint: use "crown" as a keyword). An in case your point with "no other class" is not limited to mining vessels: there's other ships that are kind of useless for solo activities. Some of them are a bit larger (around 15km), but that doesn't matter.
EVE Infolinks -+-áOld and new-áPortraits |

Nikk Narrel
Moonlit Bonsai
4089
|
Posted - 2014.04.10 18:27:00 -
[331] - Quote
Darkblad wrote:Atum wrote:Ok, but then why is CCP forcing fleet activity onto hulk pilots, when no other class is forced to operate in this way to perform its primary function? This time, you may read Fozzie's inital post again by yourself (hint: use "crown" as a keyword). An in case your point with "no other class" is not limited to mining vessels: there's other ships that are kind of useless for solo activities. Some of them are a bit larger (around 15km), but that doesn't matter. BLOPs.
Trying to use one of these solo, and you will experience new levels of "frustration". Really, anything with a jump drive, is so strongly recommended for fleet use that few question it at all.
Command ships, while certainly possible to use solo, tend to be much less effective boosting other ships, when there are no other ships.
The Orca and Rorqual. Too much already said about them elsewhere.
Truly, many ships have only partial functionality without others to enhance or support them.
That said, I love the direction the new Skiff is going in. To me, it shines like a beacon of hope. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

baltec1
Bat Country Goonswarm Federation
11106
|
Posted - 2014.04.10 19:15:00 -
[332] - Quote
Nikk Narrel wrote: You compare exhumers to cruisers, as if exhumers were not far more predictable and easier to locate. [/quote
It doesnt matter how easy a ship is to find. I am simply pointing out the base stats which show that reducing the macks base tank to the same as a hulks is not a terrible thing.
[quote=Nikk Narrel] The hulk is notably less tanked, because it is NOT intended to be solo to the same degree a mack or skiff would be. There is the correlation you seemed to imply did not exist, this ease of finding in a vulnerable circumstance.
The mack would do just fine with the hulks base tank, the point is to not have the mack overshadow the other mining ships which is what happens right now with its tank vs the hulk. The hulk simply does not have enough going for it to be used when you can get good yield and a good tank out of the mack. The mack even pushes into the hulks main area which is fleet work. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nikk Narrel
Moonlit Bonsai
4089
|
Posted - 2014.04.10 19:26:00 -
[333] - Quote
baltec1 wrote:The mack would do just fine with the hulks base tank, the point is to not have the mack overshadow the other mining ships which is what happens right now with its tank vs the hulk. The hulk simply does not have enough going for it to be used when you can get good yield and a good tank out of the mack. The mack even pushes into the hulks main area which is fleet work. The reason the Mack overshadows other ships, as you described it, is because more pilots are choosing it for their play interests.
Clearly, these pilots find the presence of an ore hold attractive, and the tank potential also has value.
Neither of these aspects has the same significance in a fleet environment, at least not as often with the presence of hauling and combat support available. In limited duo activities, I would often combine a hulk and a mack together, so I would have the advantage of yield on one ship, and an effective lesser yield exchanged for hauling ability on the second ship. When solo, I would choose the mack, simply because it felt more practical to me. To me, this suggests, that pilots are choosing to fly these exhumers without fleet support often, and are selecting the Mack for it's simpler operation consequent to not needing to unload or flee from rats as often.
Perhaps if fleet activity were to increase, the use of proven effective fleet supported yields provided by the hulk would cause it's use rate to increase as well. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1093
|
Posted - 2014.04.10 19:41:00 -
[334] - Quote
baltec1 wrote:Nikk Narrel wrote: You compare exhumers to cruisers, as if exhumers were not far more predictable and easier to locate.
It doesnt matter how easy a ship is to find. I am simply pointing out the base stats which show that reducing the macks base tank to the same as a hulks is not a terrible thing. Nikk Narrel wrote: The hulk is notably less tanked, because it is NOT intended to be solo to the same degree a mack or skiff would be. There is the correlation you seemed to imply did not exist, this ease of finding in a vulnerable circumstance.
The mack would do just fine with the hulks base tank, the point is to not have the mack overshadow the other mining ships which is what happens right now with its tank vs the hulk. The hulk simply does not have enough going for it to be used when you can get good yield and a good tank out of the mack. The mack even pushes into the hulks main area which is fleet work. The Mack overshadows other ships due to the fact the most desirable MINING attribute lies with it. Nerfing the tank won't bring any parity between the usage since the attributes which make it desirable as a miner will be untouched (best hold + close second in yield). The thing that keeps the Hulk down is the high maintenance playstyle it demands, and currently the Skiff offers no advantage as a miner. That is why the Mack is popular. It's not the tank, and nerfing the tank won't accomplish increasing usage of the Hulk, but may have you seeing a few more Skiffs from the paranoid, though it's arguable that the paranoid are already in Skiffs and Procurers. |

Darkblad
Hilfe is like Free Entertainment
170
|
Posted - 2014.04.10 20:11:00 -
[335] - Quote
Somehow ... when the Skiff is to be put on par with the Mackinaw regarding yield, why not put the Mackinaw on par with the Hulk regarding tank? Sounds just fair, doesn't it?
Not that most actual mining pilots (at least those that DO lose ships in highsec) actually care the least for their AFK income vessel's tank. EVE Infolinks -+-áOld and new-áPortraits |

Nikk Narrel
Moonlit Bonsai
4090
|
Posted - 2014.04.10 20:24:00 -
[336] - Quote
Darkblad wrote:Somehow ... when the Skiff is to be put on par with the Mackinaw regarding yield, why not put the Mackinaw on par with the Hulk regarding tank? Sounds just fair, doesn't it?
Not that most actual mining pilots (at least those that DO lose ships in highsec) actually care the least for their AFK income vessel's tank. I don't see a positive reason for this.
The Mack would be matched for yield by the skiff, and it's tank dropped to be equal to the hulks?
It sounds like you are trying to make people gamble about whether a hostile player or NPC is going to show up. In many areas, the NPC's are quite effective with DPS, so the Mack would no longer be viable if those were anticipated.
Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Aerie Evingod
Midwest Miners LLC
11
|
Posted - 2014.04.10 20:26:00 -
[337] - Quote
Darkblad wrote:Somehow ... when the Skiff is to be put on par with the Mackinaw regarding yield, why not put the Mackinaw on par with the Hulk regarding tank? Sounds just fair, doesn't it?
Not that most actual mining pilots (at least those that DO lose ships in highsec) actually care the least for their AFK income vessel's tank.
The skiff is BUFFED to mack yield so you think the mack should be NERFED to hulk tank? |

Atum
Eclipse Industrials Quantum Forge
89
|
Posted - 2014.04.10 20:40:00 -
[338] - Quote
Darkblad wrote:An in case your point with "no other class" is not limited to mining vessels: there's other ships that are kind of useless for solo activities. Some of them are a bit larger (around 15km), but that doesn't matter. Alright, let's use titans. What's the primary function of a titan? Depending on the circumstances, it's either to DD an enemy target, or to bridge friendlies someplace sorta far away. Is another person absolutely required for either of those functions to work? No. In the first case, the titan does not require someone else to bring it DD fuel every time it chooses a new victim, assist in targeting or tackling that victim, or much of anything else. In the second case, a cyno might be helpful in getting the fleet to where it wants to be, but you could just as well bridge to a POS beacon, and that doesn't require assistance. Sure, you can make the argument that opening a bridge without a subcap fleet ready to use it is stupid, but it can be done, and that shoots down the idea of "Player 2 required."
Nikk Narrel wrote:BLOPs.
Trying to use one of these solo, and you will experience new levels of "frustration". Really, anything with a jump drive, is so strongly recommended for fleet use that few question it at all.
Command ships, while certainly possible to use solo, tend to be much less effective boosting other ships, when there are no other ships.
The Orca and Rorqual. Too much already said about them elsewhere.
Truly, many ships have only partial functionality without others to enhance or support them. Alright, BLOPS. I fly buzzards, and they're my preferred probe/scout when I'm a fleet scout or go looking for hacking-type sites. Do I absolutely have to have someone else to perform either of those functions? No. Do I have to have someone else in order to open a covert cyno? No (though again, opening a cyno nobody's going to use would be pretty lame). Let's take a couple steps up and consider the widow. What's its primary purpose? Blowing other people to smithereens. Does it require someone else's assistance to do so? No. Sure, you could make the argument that it's gimped up without being able to BLOPS-bridge, but having to slowboat through gates does not in any way affect its fighting ability, only the odds of it successfully sneaking up on someone.
So again, tell me why the hulk should be forced to rely on outside assistance to keep its yield up. It has no tank, but that's not its job. It has no cargo, but that's not its job. Its job is to be the best at turning asteroids into ore, except having to either rely on outside assistance in ways other ships do not, or flying back and forth to a can/yurt/pos/station/whatever to reload, knocks it off that throne. A skiff is not reliant on others to protect it (at least in high sec), and you can AFK in a mac for hours, but a hulk requires babysitting. Two cycles of space, three beams to juggle, and almost no spare crystal capacity. As if mining wasn't painful enough already, why would someone willingly subject themselves to the headache when they can give up just a little bit of yield (208m3/min), have a very chill/zen/hypnotizing time instead, then make up that difference in the time spent shuttling back and forth to the crystal shop? |

Nikk Narrel
Moonlit Bonsai
4090
|
Posted - 2014.04.10 20:53:00 -
[339] - Quote
Atum wrote:So again, tell me why the hulk should be forced to rely on outside assistance to keep its yield up.? Based on the logic used to dismiss the points being compared to other ships, there is no current or proposed reason for it not to be used solo.
Sure, it cannot carry ore as well as a mack, but that is not everything. Perhaps it fights less capably than the proposed skiff too, but if you intend to be evasive and cautious, that is not an overwhelming detail either.
In short, if we are to be consistent with the thinking pattern here, the hulk has no issue, and should be used / enjoyed fully.
Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

baltec1
Bat Country Goonswarm Federation
11108
|
Posted - 2014.04.10 21:00:00 -
[340] - Quote
Nikk Narrel wrote:Darkblad wrote:Somehow ... when the Skiff is to be put on par with the Mackinaw regarding yield, why not put the Mackinaw on par with the Hulk regarding tank? Sounds just fair, doesn't it?
Not that most actual mining pilots (at least those that DO lose ships in highsec) actually care the least for their AFK income vessel's tank. I don't see a positive reason for this. The Mack would be matched for yield by the skiff, and it's tank dropped to be equal to the hulks? It sounds like you are trying to make people gamble about whether a hostile player or NPC is going to show up. In many areas, the NPC's are quite effective with DPS, so the Mack would no longer be viable if those were anticipated.
Lets be honest here, the only thing that can kill a miner in high sec is another player. NPCs aren't threat. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Atum
Eclipse Industrials Quantum Forge
89
|
Posted - 2014.04.10 21:00:00 -
[341] - Quote
Nikk Narrel wrote:Atum wrote:So again, tell me why the hulk should be forced to rely on outside assistance to keep its yield up.? Based on the logic used to dismiss the points being compared to other ships, there is no current or proposed reason for it not to be used solo. Sure, it cannot carry ore as well as a mack, but that is not everything. Perhaps it fights less capably than the proposed skiff too, but if you intend to be evasive and cautious, that is not an overwhelming detail either. In short, if we are to be consistent with the thinking pattern here, the hulk has no issue, and should be used / enjoyed fully. Except that in order to get max yield, you have to rely on someone to bring you crystals. You're ignoring my central argument that the other mining ships (and other ships in general) can get along with their core functions just fine solo, but the cov/hulk can't. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1094
|
Posted - 2014.04.10 21:03:00 -
[342] - Quote
Atum wrote: Alright, BLOPS. I fly buzzards, and they're my preferred probe/scout when I'm a fleet scout or go looking for hacking-type sites. Do I absolutely have to have someone else to perform either of those functions? No. Do I have to have someone else in order to open a covert cyno? No (though again, opening a cyno nobody's going to use would be pretty lame). Let's take a couple steps up and consider the widow. What's its primary purpose? Blowing other people to smithereens. Does it require someone else's assistance to do so? No. Sure, you could make the argument that it's gimped up without being able to BLOPS-bridge, but having to slowboat through gates does not in any way affect its fighting ability, only the odds of it successfully sneaking up on someone.
Actually, if the primary purpose of a Black-ops is direct combat, the ship itself is handicapped compared to other ships with the same purpose. It's weaker, slower and more fragile than a raven. It's got superior jamming abilities but using them means reducing your offense and/or EHP further. Basically by using a blops over alternatives which are actually designed for direct engagement you are affecting your fighting ability.
Atum wrote: So again, tell me why the hulk should be forced to rely on outside assistance to keep its yield up. It has no tank, but that's not its job. It has no cargo, but that's not its job. Its job is to be the best at turning asteroids into ore, except having to either rely on outside assistance in ways other ships do not, or flying back and forth to a can/yurt/pos/station/whatever to reload, knocks it off that throne. A skiff is not reliant on others to protect it (at least in high sec), and you can AFK in a mac for hours, but a hulk requires babysitting. Two cycles of space, three beams to juggle, and almost no spare crystal capacity. As if mining wasn't painful enough already, why would someone willingly subject themselves to the headache when they can give up just a little bit of yield (208m3/min), have a very chill/zen/hypnotizing time instead, then make up that difference in the time spent shuttling back and forth to the crystal shop?
And note how your complaints about the hulk tend to mirror the reality of the widow. It can be used outside of it's role as a Covert fleet support vessel, but it's not the best use of a pilot in a line fighting or solo role. Much like the hulk can be used in conjunction with can mining or frequent drops, but isn't really the best use for it. In both cases there are better tools for the job of the soloist. That's not a bad thing.
|

Nikk Narrel
Moonlit Bonsai
4090
|
Posted - 2014.04.10 21:06:00 -
[343] - Quote
Atum wrote:Nikk Narrel wrote:Atum wrote:So again, tell me why the hulk should be forced to rely on outside assistance to keep its yield up.? Based on the logic used to dismiss the points being compared to other ships, there is no current or proposed reason for it not to be used solo. Sure, it cannot carry ore as well as a mack, but that is not everything. Perhaps it fights less capably than the proposed skiff too, but if you intend to be evasive and cautious, that is not an overwhelming detail either. In short, if we are to be consistent with the thinking pattern here, the hulk has no issue, and should be used / enjoyed fully. Except that in order to get max yield, you have to rely on someone to bring you crystals. You're ignoring my central argument that the other mining ships (and other ships in general) can get along with their core functions just fine solo, but the cov/hulk can't. Oh, that, make the crystals either smaller, or give the exhumers a hold specific to them which has enough space.
I might be missing a detail here, but I see no reason for the crystals to be an issue. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Atum
Eclipse Industrials Quantum Forge
89
|
Posted - 2014.04.10 21:12:00 -
[344] - Quote
Tyberius Franklin wrote:And note how your complaints about the hulk tend to mirror the reality of the widow. It can be used outside of it's role as a Covert fleet support vessel, but it's not the best use of a pilot in a line fighting or solo role. Much like the hulk can be used in conjunction with can mining or frequent drops, but isn't really the best use for it. In both cases there are better tools for the job of the soloist. That's not a bad thing. Go back up through my previous posts, and you'll see that I'm not advocating for a solo hulk, but rather a more specialized one. I'm completely in agreement with making them rely upon others for getting the results of their mining out of the belts, because moving stuff (ore) from point A to point B is another ship's job (hauler, orca, freighter). My problem is that other ships (except the Noctis, but that's a special snowflake) can take everything they need to perform their core function with them, and stay out in the field doing their thing for extended periods of time. Because of the gimped up cargo bay, cov/hulk pilots can't. They'll either burn through the crystals they have and go back to change (which takes them out of the field, letting the mack catch up), or they'll just sit where they are and accept reduced yield by having mismatched crystals (which negates the whole point of calling them yield kings). |

Atum
Eclipse Industrials Quantum Forge
89
|
Posted - 2014.04.10 21:15:00 -
[345] - Quote
Nikk Narrel wrote:Oh, that, make the crystals either smaller, or give the exhumers a hold specific to them which has enough space.
I might be missing a detail here, but I see no reason for the crystals to be an issue. Then it would seem we are in agreement. |

Darkblad
Hilfe is like Free Entertainment
173
|
Posted - 2014.04.10 21:20:00 -
[346] - Quote
Nikk Narrel wrote:I don't see a positive reason for this.
The Mack would be matched for yield by the skiff, and it's tank dropped to be equal to the hulks?
It sounds like you are trying to make people gamble about whether a hostile player or NPC is going to show up. In many areas, the NPC's are quite effective with DPS, so the Mack would no longer be viable if those were anticipated.
Not really that effective (still looking @ highsec and passive tank only). With the right skillset, even a (current) Retriever can stand some time of NPCs pounding on its shields. Also, for myself I'd also like to see the Mackinaw remain the same tankwise. It just feels a bit ... weird that this part of "give those ship only advantages in their own role" appears to be left out in this case. EVE Infolinks -+-áOld and new-áPortraits |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.10 21:24:00 -
[347] - Quote
Atum wrote:Tyberius Franklin wrote:And note how your complaints about the hulk tend to mirror the reality of the widow. It can be used outside of it's role as a Covert fleet support vessel, but it's not the best use of a pilot in a line fighting or solo role. Much like the hulk can be used in conjunction with can mining or frequent drops, but isn't really the best use for it. In both cases there are better tools for the job of the soloist. That's not a bad thing. Go back up through my previous posts, and you'll see that I'm not advocating for a solo hulk, but rather a more specialized one. I'm completely in agreement with making them rely upon others for getting the results of their mining out of the belts, because moving stuff (ore) from point A to point B is another ship's job (hauler, orca, freighter). My problem is that other ships (except the Noctis, but that's a special snowflake) can take everything they need to perform their core function with them, and stay out in the field doing their thing for extended periods of time. Because of the gimped up cargo bay, cov/hulk pilots can't. They'll either burn through the crystals they have and go back to change (which takes them out of the field, letting the mack catch up), or they'll just sit where they are and accept reduced yield by having mismatched crystals (which negates the whole point of calling them yield kings). The hulks core function is extracting ore, which can be accomplished without help. Storing it and having a full complement of all crystals is the only issue, but in that respect maybe I should ask for a domi with the capacity for a full set of each type of sentry. The hulk will pull the most with proper support and operate indefinitely with that support. With that support it doesn't need to have the crystals for every ore in it's hold, haulers can bring changes for different types or replacements, or the orca can have them on demand. The extended ranges actually help with allowing positioning around a central support vessel. The only thing the ships may need is a greater difference in yield from the others. |

Atum
Eclipse Industrials Quantum Forge
91
|
Posted - 2014.04.10 21:51:00 -
[348] - Quote
Tyberius Franklin wrote:The hulks core function is extracting ore, which can be accomplished without help. Storing it and having a full complement of all crystals is the only issue, but in that respect maybe I should ask for a domi with the capacity for a full set of each type of sentry. The hulk will pull the most with proper support and operate indefinitely with that support. With that support it doesn't need to have the crystals for every ore in it's hold, haulers can bring changes for different types or replacements, or the orca can have them on demand. The extended ranges actually help with allowing positioning around a central support vessel. The only thing the ships may need is a greater difference in yield from the others. You're almost on my page, but not quite... the hulk's core function is to be the absolute best at extracting ore, but right now it can't do that without outside help. Whatever gains it has on paper are lost because while it's busy going back to base for a crystal swap, the other ships stay in the field. The only time this isn't a concern is when attacking "The Spod." That sucker's so big it can eat multiple crystals and still just shrug you off like a mosquito. But regardless, I just don't see more than a handful of hulks huddling around a central ship. Not only do you have to deal with "Who's crystal is this, no, that's yours, this is mine, but i swear i let you borrow five hemo last week," but with the inty changes coming down the pipe, doing so is just asking for trouble. Buffing yield would be nice, but it still doesn't really address the issue of crystals. |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
127
|
Posted - 2014.04.10 21:55:00 -
[349] - Quote
Here's the thing about crystals and the Hulk, though. It's a pretty ham fisted mechanic in terms of encouraging group mining. It's basically just an added annoyance factor, and mining is already more than annoying as things stand. Crystals are a bit too costly and long lasting to be treated like communal property, and they get all muddled together when a hauler mixes multiple players' crystals in a cargo hold. You may start an op with an undamaged crystal but finish one just an hour or so later with somebody else's 98% damaged one.
But most fundamental is the imbalance between high sec and low/null/WH mining. This mechanic has little impact on high sec. There are only four ore types in any high sec belt. Since the hulk can carry four crystal sets, there is no need for fleet crystal support there.
Make the Hulk and Covetor reliant on support, by all means. But choose a smarter mechanic to make it happen, and not one that adds meaningless frustration. There simply has to be a better way.
One idea would be to gimp yield, but make the Hulk and Covetor more responsive to fleet boosts than the other mining ships. When working solo, they would get very low yields. When provided with mediocre mining boosts, they would do a bit better than the Mackinaw/Retreiver. When given the best possible boosts, however, they would have a huge advantage.
That's far more likely to promote fleet usage than endless frustrations with crystals. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.10 22:10:00 -
[350] - Quote
Nikk Narrel wrote:The Mack would be matched for yield by the skiff, and it's tank dropped to be equal to the hulks? I may be wrong in my napkin math, but isn't this proposal unifying the Mack and Skiff yields already?
|

Nikk Narrel
Moonlit Bonsai
4091
|
Posted - 2014.04.10 22:12:00 -
[351] - Quote
Tyberius Franklin wrote:Nikk Narrel wrote:The Mack would be matched for yield by the skiff, and it's tank dropped to be equal to the hulks? I may be wrong in my napkin math, but isn't this proposal unifying the Mack and Skiff yields already? I was verifying the points of the modified change being suggested.
I think the Mack tank should be untouched. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.10 22:13:00 -
[352] - Quote
Jagoff Haverford wrote:Here's the thing about crystals and the Hulk, though. It's a pretty ham fisted mechanic in terms of encouraging group mining. It's basically just an added annoyance factor, and mining is already more than annoying as things stand. Crystals are a bit too costly and long lasting to be treated like communal property, and they get all muddled together when a hauler mixes multiple players' crystals in a cargo hold. You may start an op with an undamaged crystal but finish just an hour or so later with somebody else's 98% damaged one.
But most fundamental is the imbalance between high sec and low/null/WH mining. This mechanic has little impact on high sec. There are only four ore types in any high sec belt. Since the hulk can carry four crystal sets, there is no need for fleet crystal support there. The mechanic affects only some miners but not others.
Make the Hulk and Covetor reliant on support, by all means. But choose a smarter mechanic to make it happen, and not one that adds meaningless frustration. There simply has to be a better way.
One idea would be to gimp yield, but make the Hulk and Covetor more responsive to fleet boosts than the other mining ships. When working solo, they would get very low yields. When provided with mediocre mining boosts, they would do a bit better than the Mackinaw/Retreiver. When given the best possible boosts, however, they would have a huge advantage.
That's far more likely to promote fleet usage than endless frustrations with crystals. Interesting proposal, though I'd question the difficulty implementing it. I don't think we have a single mechanic modifying boosts from the recipient of those boosts. Also this means that it's not incentivizing fleet work, but boosting, which misses the point.
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1023
|
Posted - 2014.04.10 22:15:00 -
[353] - Quote
Atum wrote:Nikk Narrel wrote:Atum wrote:So again, tell me why the hulk should be forced to rely on outside assistance to keep its yield up.? Based on the logic used to dismiss the points being compared to other ships, there is no current or proposed reason for it not to be used solo. Sure, it cannot carry ore as well as a mack, but that is not everything. Perhaps it fights less capably than the proposed skiff too, but if you intend to be evasive and cautious, that is not an overwhelming detail either. In short, if we are to be consistent with the thinking pattern here, the hulk has no issue, and should be used / enjoyed fully. Except that in order to get max yield, you have to rely on someone to bring you crystals. You're ignoring my central argument that the other mining ships (and other ships in general) can get along with their core functions just fine solo, but the cov/hulk can't.
If only the orca supporting your fleet could being crystals. Then all your problems would be solved... |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.10 22:15:00 -
[354] - Quote
Nikk Narrel wrote:Tyberius Franklin wrote:Nikk Narrel wrote:The Mack would be matched for yield by the skiff, and it's tank dropped to be equal to the hulks? I may be wrong in my napkin math, but isn't this proposal unifying the Mack and Skiff yields already? I was verifying the points of the modified change being suggested. I think the Mack tank should be untouched. No, I get that, I'm just saying that looking at the numbers half of the suggestion has already been met unless I'm not doing something right. |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
127
|
Posted - 2014.04.10 22:25:00 -
[355] - Quote
Frostys Virpio wrote:[ If only the orca supporting your fleet could being crystals. Then all your problems would be solved... 1. Why should this step be needed only in null, low, and wormhole space, while being unnecessary in high sec?
2. Nobody in their right mind is going to have an orca sitting in the belt in null, low, or WH space.
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1023
|
Posted - 2014.04.10 22:36:00 -
[356] - Quote
Jagoff Haverford wrote:Frostys Virpio wrote:[ If only the orca supporting your fleet could being crystals. Then all your problems would be solved... 1. Why should this step be needed only in null, low, and wormhole space, while being unnecessary in high sec? 2. Nobody in their right mind is going to have an orca sitting in the belt in null, low, or WH space.
The guy doing the hauling can drop crystals in a can when he picks up whatever you mined already if you don't want the orca to sit there.
EDIT : As for the lasck of more than 4 type of ore in HS, then just make high sec always spawn all type of high sec ore in thier belts so the fleet ship require support in all security space. The ship is meant to be supported anyway. |

Atum
Eclipse Industrials Quantum Forge
91
|
Posted - 2014.04.10 23:15:00 -
[357] - Quote
Frostys Virpio wrote:If only the orca supporting your fleet could being crystals. Then all your problems would be solved...
Jagoff Haverford wrote:You may start an op with an undamaged crystal but finish just an hour or so later with somebody else's 98% damaged one. No, they wouldn't, and Jagoff tells you exactly why four posts up. |

DetKhord Saisio
Seniors Clan
51
|
Posted - 2014.04.10 23:15:00 -
[358] - Quote
When it comes to number one ore miner in highsec, it was never not the Hulk. Especially with training time required to use every t2 crystal, all the possible scenarios you had for refitting, such as getting lucky with scan probes and find a grav site. In my mind, flying a Hulk meant you are not a afk mining. That was years ago.
Now pvp players with a few gank ships to defeat your barge/exhumer tank (Hulk has the worst tank per isk) seem to think highsec players that mine are somehow their new content or more valuable targets.
CCP can fix the problem by changing mining anoms back to grav sites, giving players new content (so they are not bored to tears), move ore to sites that prevent macro/bot, and making it painfully obvious to everyone when a player is afk mining or using macro/bot or doing anything afk. That also means remove PI, moon mining, and afk ratting; the tax system is also broken.
Until then, I remain a fully-trained Hulk pilot that refuses to mine under these conditions. Extortion from The Order (James315) or similar groups just means I will stay docked and won't play the game. I have never and will never use macro/bot/whatever, have reported suspected users of that stuff, and still feel CCP broke mining for 1 and 2.
The yield needs to be enough to pay for a replacement Hulk in an hour or two, but currently mining enough to pay for a replacement exhumer takes way too long for the risk involved. Most of the replies will either say fly a procurer/skiff/other mining vessel or pay for protection or leave the game if you do not like it. Why have a hulk if you can not fly it? With changes to mining profit/yield, there is almost nothing to do except not play game. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1023
|
Posted - 2014.04.10 23:31:00 -
[359] - Quote
Atum wrote:Frostys Virpio wrote:If only the orca supporting your fleet could being crystals. Then all your problems would be solved... Jagoff Haverford wrote:You may start an op with an undamaged crystal but finish just an hour or so later with somebody else's 98% damaged one. No, they wouldn't, and Jagoff tells you exactly why four posts up.
Then specialise each miner. Miner 1 gets all the ore X, miner 2 the Y, miner 3 the Z, ... Bigger fleet could put different ratio of ship on different ore depending on how much there is on the field. At that point, you need less total set of crystals. |

Alvatore DiMarco
Capricious Endeavours Ltd
1974
|
Posted - 2014.04.11 01:05:00 -
[360] - Quote
The covetor/hulk is designed as a fleet ship. They are intended to be flown in a mining fleet, presumably with Orca/multi-Orca support. It's not unreasonable that a ship intended for use in a group would have to rely on someone else in a group to do things like carrying around spare crystals. |

Atum
Eclipse Industrials Quantum Forge
91
|
Posted - 2014.04.11 01:07:00 -
[361] - Quote
Frostys Virpio wrote:Atum wrote:Frostys Virpio wrote:If only the orca supporting your fleet could being crystals. Then all your problems would be solved... Jagoff Haverford wrote:You may start an op with an undamaged crystal but finish just an hour or so later with somebody else's 98% damaged one. No, they wouldn't, and Jagoff tells you exactly why four posts up. Then specialise each miner. Miner 1 gets all the ore X, miner 2 the Y, miner 3 the Z, ... Bigger fleet could put different ratio of ship on different ore depending on how much there is on the field. At that point, you need less total set of crystals. And you'll have the miner "specialized" in veld whining endlessly that (s)he got shafted because someone else got to mine ark. |

Vic Jefferson
Life. Universe. Everything. Clockwork Pineapple
1
|
Posted - 2014.04.11 02:51:00 -
[362] - Quote
DetKhord Saisio wrote:The yield needs to be enough to pay for a replacement Hulk in an hour or two...
Asking for 200m/hr solo mining in hi-sec is dubious at best. You really think that would be a good thing? PLEX prices would skyrocket! Losing your barge is 99% preventable and takes a fair bit of negligence, you shouldn't expect to have it replaced so easily. The entire point of the hulk is for fleet mining in safety - if you want to solo mine, use one of the other options. |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
128
|
Posted - 2014.04.11 05:40:00 -
[363] - Quote
Atum wrote:Frostys Virpio wrote:Atum wrote:Frostys Virpio wrote:If only the orca supporting your fleet could being crystals. Then all your problems would be solved... Jagoff Haverford wrote:You may start an op with an undamaged crystal but finish just an hour or so later with somebody else's 98% damaged one. No, they wouldn't, and Jagoff tells you exactly why four posts up. Then specialise each miner. Miner 1 gets all the ore X, miner 2 the Y, miner 3 the Z, ... Bigger fleet could put different ratio of ship on different ore depending on how much there is on the field. At that point, you need less total set of crystals. And you'll have the miner "specialized" in veld whining endlessly that (s)he got shafted because someone else got to mine ark. It's not like we haven't tried all of these ideas over the last 2 years, you know. If the crystal limit was something that worked to promote large fleets in outside of high sec, you would see large fleets of hulks outside of high sec. The only time I have seen them used in null us by large single-player IsBoxer fleets.
Again, nobody is saying that the Hulk shouldn't be specialized for fleet mining. The hulk should require fleet support. All we are saying is that crystal capacity is a horrible mechanic to use in promotion of that goal. It clearly has not worked to achieve that goal, given the absence of Hulk mining fleets. All it does is add a layer of frustration that frequently results in miners having to warp out to load new crystals or mining crystal-less (which T2 strip miners really don't do well) while waiting for a replacement. The minute this happens, the Hulk loses its "king of yield" crown to other ships that don't have this problem.
All kinds of remedies have been tried here. But even if they "work", the verdict is obvious. They aren't worth the hassle for anyone except mutiboxing mining armies.
Yes, yes -- I'm sure there are exceptions. I'm sure there are those who will say, "I'm using my Hulk just fine in deep null, HTFU!". I'm sure that your best friend's sister's boyfriend's brother's girlfriend heard from this guy who knows this kid who's going with the girl whose corp runs Hulk fleets every night in their wormhole.
But these are exceptions, and rare ones at that. This thread began with CCP bemoaning the lack of diversity in ship selection for mining, and suggesting ways of getting players into ships other than the Mackinaw and Retreiver. Adding range to the Hulk's lasers is not going to change things, or make me dust off the Hulk that has sat in my hangar for the last 18 months. Adding crystal capacity will.
There has to be a better way of promoting the use of the Hulk with fleet support. Limits on crystals haven't worked. That's all I'm saying. |
|

CCP Fozzie
C C P C C P Alliance
9646

|
Posted - 2014.04.11 10:58:00 -
[364] - Quote
Hello everyone. Thanks for the great discussion and feedback so far.
We're making some changes based on your feedback, mainly involving some buffs to the Hulk/Covetor line, the Procurer slot change being reversed, and some improvements to associated systems like mining crystal volume and survey scanner range (through gang links).
We're upgrading Strip Miners and Ice Harvester duration bonus to -4% per level of Mining Barge skill for Covetor and Hulk, and -3% per level of Exhumer skill for Hulk.
Swapping the low back to a mid for the Procurer. As many of your correctly pointed out, watering down the Procurer's area of specialty to give it more yield just watered down its distinctiveness and value.
+5 PWG and +10 CPU for the Hulk
20% better agility for the Hulk and Covetor
-110 scan res for the Retriever and Mackinaw, -220 scan res for the Procurer and Skiff. This is being done partly to ensure that the Hulk has a small relative lock time advantage and partly to avoid making the Procurer and Skiff to powerful in combat. The lock time of all barges and exhumers is still obscenely good.
60% reduction in mining crystal volume.
The Mining Laser Field Enhancement gang link now increases Survey Scanner range as well as mining laser range.
The OP has been updated. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Galphii
Caldari Provisions Caldari State
220
|
Posted - 2014.04.11 10:59:00 -
[365] - Quote
CCP Fozzie wrote::Updated to the second iteration on April 11th, thanks for the feedback so far:
We are implementing the following updates to the plan thanks to your feedback and dicusssion:
To ensure that the Covetor and Hulk can make use of their extra mining range in group situations, we are changing the Mining Laser Field Enhancement gang link to apply its range bonus to Survey Scanners in addition to its current function.
To make sure that barge pilots can make use of the many different ORE types available in belts and anomalies, we are reducing the volume of all mining crystals by 60%.
We're giving the Hulk and Covetor a bit more yield and agility, and the Hulk is getting slightly more fittings.
The scan resolution on the Retriever and Mackinaw is being reduced by 17%, and the Procurer and Skiff reduced by 33%. This is partially to provide a small lock speed advantage to the Covetor/Hulk, and partially to ensure that the Procurer and Skiff avoid becoming too powerful in combat. The scan resolution on all barges remains exceptionally good, comparable to destroyers and frigates.
The image was just confusing people, so I'm removing it.
I'd forgotten to mention that mining crystals are kinda huge, so glad to see someone thought of it! This will also help those daring, handsome Venture pilots who mount modulated deep core miner II's and can now carry a 2nd set of crystals in that tiny cargo hold.
Good to see the scan res reduction for barges. I could never figure out why it was so damn good in the first place. I see you're leaving the procurer/skiff drone damage bonus as is, which is fine. Might be a tad overpowered for the procurer but we'll see how it goes over the next 6 months. X |

Darkblad
Hilfe is like Free Entertainment
173
|
Posted - 2014.04.11 11:09:00 -
[366] - Quote
My Calculator Sheet (create/download a copy) got updated with the Hulk/Covetor Traits and Procurer Lowslot Changes EVE Infolinks -+-áOld and new-áPortraits |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3025
|
Posted - 2014.04.11 11:10:00 -
[367] - Quote
https://docs.google.com/spreadsheets/d/1os33ZVJKyRfG3GY3taX0Se25dlTbNOoCLHprP7WoRKQ/edit?usp=sharing
Updated with the changes. (assuming the skiff mid to low isn't changed) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Sabriz Adoudel
Mission BLITZ
2528
|
Posted - 2014.04.11 11:22:00 -
[368] - Quote
CCP Fozzie wrote: 20% better agility for the Hulk and Covetor
I'm not sure why the Hulk and Covetor need such a powerful defensive bonus. Their entire design is that they are the glass cannons of mining.
As for the yield oriented changes - I approve of them. Particularly the reduced space that mining crystals take up - nothing worse than ganking a miner, then trying to scoop the loot and having the crystals take up all the available space in your hold. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |

mkint
1144
|
Posted - 2014.04.11 11:24:00 -
[369] - Quote
Still a bad change. The entire mineral supply is getting it's double-nerf in the same expansion, and for why? There has not been a good explanation for it. Or any explanation whatsoever.
The old Role Bonuses were a good thing. It made it clear that all the barges started on equal ground for yield, and anything beyond that was all skills. I have EFT, and know how to use it. It's not my problem, but it was a useful statistic for new players. Whereas the old instructions to new players were "all barges start at the same rate and the rest is skills" the new instructions is "screw you, figure it out your own damned selves." No wonder your new player retention sucks so bad, given your attitude towards them. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Omnathious Deninard
Novis Initiis
2300
|
Posted - 2014.04.11 11:46:00 -
[370] - Quote
Any chance of including a mining drone enhancement for the skiff and procurer with the damage and HP bonus? -á --á |
|

CCP Fozzie
C C P C C P Alliance
9647

|
Posted - 2014.04.11 11:50:00 -
[371] - Quote
Omnathious Deninard wrote:Any chance of including a mining drone enhancement for the skiff and procurer with the damage and HP bonus?
We considered that, but to make it balanced we'd need to nerf the strip miner yield on those ships, which isn't ideal. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Yato Shihari
The TERRA Guardians of Serenity
2
|
Posted - 2014.04.11 12:14:00 -
[372] - Quote
I use my Procurer in low-sec primarily because the rats can do a lot of damage to a Covetor/Retriever with less HP and only one medium slot. Frankly, except in the case of solo frigates maybe (vs Procurer), any of the three mining barges are as good as dead if I get scrammed.
However, it looks like the Retriever and Procurer will still have the same approximate yield (+9% on the Retriever because of the extra MLU as usual), so I'm hoping mineral prices will adjust accordingly. I suppose the extra drones will help too, as I can pop in some mining drones to help with yield while having combat backups. |

Atum
Eclipse Industrials Quantum Forge
91
|
Posted - 2014.04.11 12:20:00 -
[373] - Quote
Jagoff Haverford wrote:Atum wrote: Then specialise each miner. Miner 1 gets all the ore X, miner 2 the Y, miner 3 the Z, ... Bigger fleet could put different ratio of ship on different ore depending on how much there is on the field. At that point, you need less total set of crystals.
It's not like we haven't tried all of these ideas over the last 2 years, you know. If the crystal limit was something that worked to promote large fleets outside of high sec, you would see large fleets of hulks outside of high sec. The only time I have seen them used in null is by large single-player IsBoxer fleets.. That wasn't me... that was Frostys.
Jagoff Haverford wrote:Yes, yes -- I'm sure there are exceptions. I'm sure there are those who will say, "I'm using my Hulk just fine in deep null, HTFU!". I'm sure that your best friend's sister's boyfriend's brother's girlfriend heard from this guy who knows this kid who's going with the girl whose corp runs Hulk fleets every night in their wormhole. There's a corp that runs large mining ops? Do they pay? Actually, deep null is about the only place I'd expect to see Cov/Hulks in any great number... oceans of blue surrounding and plenty of intel channels.
\o/
Sabriz Adoudel wrote:I'm not sure why the Hulk and Covetor need such a powerful defensive bonus. Their entire design is that they are the glass cannons of mining. I'm guessing the thought ran something along the lines of "Proc/Skiff can super tank, Ret/Mack can tank well enough as well, so we'll give Cov/Hulk the Monty Python defense... RUN AWAY!!! RUN AWAY!!! |

Sabriz Adoudel
Mission BLITZ
2528
|
Posted - 2014.04.11 12:28:00 -
[374] - Quote
Atum wrote:Sabriz Adoudel wrote:I'm not sure why the Hulk and Covetor need such a powerful defensive bonus. Their entire design is that they are the glass cannons of mining. I'm guessing the thought ran something along the lines of "Proc/Skiff can super tank, Ret/Mack can tank well enough as well, so we'll give Cov/Hulk the Monty Python defense... RUN AWAY!!! RUN AWAY!!!
Their defence should be in the form of vigilance before hostiles are on grid with you. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |

Max Kolonko
High Voltage Industries Ash Alliance
387
|
Posted - 2014.04.11 12:39:00 -
[375] - Quote
Fozzie. I have question that touches exhumers and also all other T2 ship in the game and have been puzzling me for years now.
Is there a specific reason why bonuses on T2 ships are splitted to both: T1 and T2 hull skill?
Apart from corner cases where player looses his lvl 5 skill for T1 hull (therefore loosing abity to fly that ship anyway) this is always lvl 5. So i think it should be presented in traits tab as flat bonus. 25% to damage instead of 5% per hull level for example.
Maybe there is good reason for this, but the way i see it just adds needles complexity when comparing and evaluating ships by adding more math where it should not be needed. Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Atum
Eclipse Industrials Quantum Forge
91
|
Posted - 2014.04.11 12:47:00 -
[376] - Quote
Sabriz Adoudel wrote:Atum wrote:Sabriz Adoudel wrote:I'm not sure why the Hulk and Covetor need such a powerful defensive bonus. Their entire design is that they are the glass cannons of mining. I'm guessing the thought ran something along the lines of "Proc/Skiff can super tank, Ret/Mack can tank well enough as well, so we'll give Cov/Hulk the Monty Python defense... RUN AWAY!!! RUN AWAY!!! Their defence should be in the form of vigilance before hostiles are on grid with you. It is... but when your align time is measured in weeks (well, ok, just shy of 25s base), every little bit helps. That, and intys are getting a huge buff with the warp mechanic changes, so while it used to be that beginning the align/warp process when someone showed up in local was enough, now there's a fair shot you'll have to start it while the hostile is still a jump or two away, just to be sure. |

Dave Stark
4881
|
Posted - 2014.04.11 13:01:00 -
[377] - Quote
CCP Fozzie wrote:Omnathious Deninard wrote:Any chance of including a mining drone enhancement for the skiff and procurer with the damage and HP bonus? We considered that, but to make it balanced we'd need to nerf the strip miner yield on those ships, which isn't ideal.
but you did, by reversing the slot lay out. |

Azami Nevinyrall
Red Federation RvB - RED Federation
1825
|
Posted - 2014.04.11 13:26:00 -
[378] - Quote
Thanks for keeping the Proc the same!
Didn't want to loose my tank to fit a long point in my PVP fit!
I'd love to have a second utility highslot! New player experience, more highsec PvE missions, casual play, balance, counters to AFK cloaking, expanding the NEX store, and Power Projection.
Azami Nevinyrall for CSM9! |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5186
|
Posted - 2014.04.11 13:29:00 -
[379] - Quote
Dave Stark wrote:CCP Fozzie wrote:Omnathious Deninard wrote:Any chance of including a mining drone enhancement for the skiff and procurer with the damage and HP bonus? We considered that, but to make it balanced we'd need to nerf the strip miner yield on those ships, which isn't ideal. but you did, by reversing the slot lay out.
And the yield on the Mack is still too damned high. Day 0 advice for new players: Day 0 Advice for New Players |

Guth'Alak
EVE University Ivy League
1
|
Posted - 2014.04.11 13:36:00 -
[380] - Quote
give exhumers a slot for cov ops cloak so miners feel more encouraged to leave high sec and use of those empty asteroid fields in low and null sec. |

Atum
Eclipse Industrials Quantum Forge
91
|
Posted - 2014.04.11 13:42:00 -
[381] - Quote
Guth'Alak wrote:give exhumers a slot for cov ops cloak so miners feel more encouraged to leave high sec and use of those empty asteroid fields in low and null sec. CovOps cloak? No. *Maybe* just a general utility high, but cloaky warping barges? Please  |

Malcanis
Vanishing Point. The Initiative.
15045
|
Posted - 2014.04.11 13:46:00 -
[382] - Quote
Sabriz Adoudel wrote:CCP Fozzie wrote: 20% better agility for the Hulk and Covetor
I'm not sure why the Hulk and Covetor need such a powerful defensive bonus. Their entire design is that they are the glass cannons of mining.
Warping off is basically the Hulk's only defence. Currently, a Hulk takes 16.7s to get into warp. Taking that down to 13.4 seconds will, I am confident, not leave the Hulk threatening too many HACs.
Here is my CSM9 endorsement list - vote for diversity of expertise : Ali Aras-á Mangala Solaris-á Mike Azariah-á Steve Ronuken James Arget-á Xander Phoena-á Sugar Kyle-á corbexx-á mynnna-á progodlegend-á Psychotic Monk-á Jayne Fillion
|

Nikk Narrel
Moonlit Bonsai
4092
|
Posted - 2014.04.11 13:55:00 -
[383] - Quote
Atum wrote:Guth'Alak wrote:give exhumers a slot for cov ops cloak so miners feel more encouraged to leave high sec and use of those empty asteroid fields in low and null sec. CovOps cloak? No. *Maybe* just a general utility high, but cloaky warping barges? Please  No... wait... this is actually the right kind of crazy.
Give them a special cloak which allows use of mining lasers, (each needing a special targeting prompt to engage passively while cloaked). For the targeting, just click on the laser with nothing locked, it already does this by default.
The hostile, warping to the belt, looks for the tell tale of lasers hitting rocks, and heads over to get closer.
This is the good part, follow carefully here.
The miner, KNOWING they are cloaked and cannot be targeted, has no reason to run. The hunter, seeing the laser, gets closer to the miner.
The hunter needs to decloak, in order to do ANYTHING offensive. By decloaking, they immediately alert the miner, who kills the mining laser, effectively removing the only clue to their whereabouts.
Now, IF the hostile is decloaked and has smart bombs, they can set them off, and hope their target is in range. The mining ship should be trying to back away, out of such range. (Time to call friends, if applicable)
It kind of reminds me of the old grid and peg game, battleship, where players try to guess each others location for combat.
I would love to test out encounters using these details. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Harvey James
The Sengoku Legacy
734
|
Posted - 2014.04.11 14:14:00 -
[384] - Quote
CCP Fozzie wrote:Omnathious Deninard wrote:Any chance of including a mining drone enhancement for the skiff and procurer with the damage and HP bonus? We considered that, but to make it balanced we'd need to nerf the strip miner yield on those ships, which isn't ideal.
its weird you will give a mining drone bonus to a combat ship like the vexor but not to a actual mining ship... consider removing a turret/high and adding it to their mid slots/low slots... also look at making harvester mining drones worth using 200mil a pop is crazy.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Zappity
Stay Frosty. A Band Apart.
973
|
Posted - 2014.04.11 14:20:00 -
[385] - Quote
Atum wrote:Guth'Alak wrote:give exhumers a slot for cov ops cloak so miners feel more encouraged to leave high sec and use of those empty asteroid fields in low and null sec. CovOps cloak? No. *Maybe* just a general utility high, but cloaky warping barges? Please  A utility high would be interesting. I'd love to see more mining in lowsec and that would certainly help. Not covops of course. Zappity's Adventures for a taste of lowsec. |

Atum
Eclipse Industrials Quantum Forge
91
|
Posted - 2014.04.11 14:25:00 -
[386] - Quote
Harvey James wrote:also look at making harvester mining drones worth using 200mil a pop is crazy.. They're collector's items, hence the cost. Sorta like Anaconda/Asp/Cobra/Python mines... relics from a time long ago |

Thead Enco
47th Ronin
130
|
Posted - 2014.04.11 14:38:00 -
[387] - Quote
CCP Fozzie wrote:Hello everyone. Thanks for the great discussion and feedback so far.
We're making some changes based on your feedback, mainly involving some buffs to the Hulk/Covetor line, the Procurer slot change being reversed, and some improvements to associated systems like mining crystal volume and survey scanner range (through gang links).
We're upgrading Strip Miners and Ice Harvester duration bonus to -4% per level of Mining Barge skill for Covetor and Hulk, and -3% per level of Exhumer skill for Hulk.
Swapping the low back to a mid for the Procurer. As many of your correctly pointed out, watering down the Procurer's area of specialty to give it more yield just watered down its distinctiveness and value.
+5 PWG and +10 CPU for the Hulk
20% better agility for the Hulk and Covetor
-110 scan res for the Retriever and Mackinaw, -220 scan res for the Procurer and Skiff. This is being done partly to ensure that the Hulk has a small relative lock time advantage and partly to avoid making the Procurer and Skiff too powerful in combat. The lock time of all barges and exhumers is still obscenely good.
60% reduction in mining crystal volume.
The Mining Laser Field Enhancement gang link now increases Survey Scanner range as well as mining laser range.
The OP has been updated.
Great changes ahead, Continue doing God's work good sir......
-á"A Lannister always pays his debts."
-áTyrion Lannister |

Harvey James
The Sengoku Legacy
734
|
Posted - 2014.04.11 14:43:00 -
[388] - Quote
i still don't see why a drone damage bonus is on a mining ship??? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
360
|
Posted - 2014.04.11 14:44:00 -
[389] - Quote
Harvey James wrote:i still don't see why a drone damage bonus is on a mining ship??? sometimes the bad men come to explode the mining ship
the gimmick of the procurer/skiff is increased ability for defense in exchange for yield and cargohold
sometimes the best defense is a good cliche |

Nikk Narrel
Moonlit Bonsai
4092
|
Posted - 2014.04.11 14:45:00 -
[390] - Quote
Harvey James wrote:i still don't see why a drone damage bonus is on a mining ship??? It creates the beginning of an option besides evasion, in parts of the game where Concord does not exist. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Atum
Eclipse Industrials Quantum Forge
94
|
Posted - 2014.04.11 15:07:00 -
[391] - Quote
Fozzie, when should we expect the revised stats to hit Sisi? Playing on TQ these days is crawling-little-one limited, but the 15-20 minute breathers are great for testing/breaking stuff. |

Kuda Timberline
Alea Iacta Est Universal Brave Collective
3
|
Posted - 2014.04.11 15:31:00 -
[392] - Quote
CCP Fozzie wrote:Hello everyone. Thanks for the great discussion and feedback so far.
We're upgrading Strip Miners and Ice Harvester duration bonus to -4% per level of Mining Barge skill for Covetor and Hulk, and -3% per level of Exhumer skill for Hulk.
+5 PWG and +10 CPU for the Hulk
20% better agility for the Hulk and Covetor
-110 scan res for the Retriever and Mackinaw, -220 scan res for the Procurer and Skiff. This is being done partly to ensure that the Hulk has a small relative lock time advantage and partly to avoid making the Procurer and Skiff too powerful in combat. The lock time of all barges and exhumers is still obscenely good.
60% reduction in mining crystal volume.
The Mining Laser Field Enhancement gang link now increases Survey Scanner range as well as mining laser range.
The OP has been updated.
These changes look great! I'd love to see a bit more CPU added to the Mack in order to better fit T2 mods, but I'll take what I can get this pass!
Not sure how I feel about the Scan Res change, but I'll take your word that it is still good. But long waits to target belt rats and rocks would be frustrating. As long as the lock time is faster than an Orca I'll be happy. The 60% reduction in mining crystal volume is a godsend! Thank you!
Keep up the good work!
|

Harvey James
The Sengoku Legacy
734
|
Posted - 2014.04.11 16:06:00 -
[393] - Quote
mmm.. the lock time on them is now between cruisers and frigates ... 660 is crazy high for a cruiser hull ... is it higher than the venture??? ... 660 is still too high for sure.. 440 is high for a cruiser.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
734
|
Posted - 2014.04.11 16:35:00 -
[394] - Quote
how about reducing the mass on the hulk and coveter ? is 30mil mass really necessary? .. surely the RET/MAC would be the biggest and heaviest with their massive ore holds .. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Atum
Eclipse Industrials Quantum Forge
94
|
Posted - 2014.04.11 16:41:00 -
[395] - Quote
Harvey James wrote:how about reducing the mass on the hulk and coveter ? is 30mil mass really necessary? .. surely the RET/MAC would be the biggest and heaviest with their massive ore holds .. Well, mass was just reduced to 30M, but you do bring up an interesting question... does the mass of what's in your cargohold affect ship maneuverability? Right now, I'm guessing not, but that is something CCP ought to look into long-term. |

Dave Stark
4881
|
Posted - 2014.04.11 17:16:00 -
[396] - Quote
Mara Rinn wrote:Dave Stark wrote:CCP Fozzie wrote:Omnathious Deninard wrote:Any chance of including a mining drone enhancement for the skiff and procurer with the damage and HP bonus? We considered that, but to make it balanced we'd need to nerf the strip miner yield on those ships, which isn't ideal. but you did, by reversing the slot lay out. And the yield on the Mack is still too damned high.
the yield on the mack isn't massively an issue. the gap between the mack and hulk was the issue. it was too narrow, that has now been addressed. |

Atum
Eclipse Industrials Quantum Forge
95
|
Posted - 2014.04.11 17:32:00 -
[397] - Quote
Dave Stark wrote:the gap between the mack and hulk was the issue. it was too narrow, that has now been addressed. Well, that and the crystals (which has also been addressed). Hulks look like they'll again reward those who stay at the keyboard and micromanage, which is right and proper.
An interesting philosophical discussion would be whether the ProcSkiff or the RetMack should have the higher yield... personally I think they should be roughly the same, since the PS gives up m3/min for tank, while the RM gives it up for the ability to be afk for long periods of time. |

Nikk Narrel
Moonlit Bonsai
4092
|
Posted - 2014.04.11 17:38:00 -
[398] - Quote
Atum wrote:Dave Stark wrote:the gap between the mack and hulk was the issue. it was too narrow, that has now been addressed. Well, that and the crystals (which has also been addressed). Hulks look like they'll again reward those who stay at the keyboard and micromanage, which is right and proper. An interesting philosophical discussion would be whether the ProcSkiff or the RetMack should have the higher yield... personally I think they should be roughly the same, since the PS gives up m3/min for tank, while the RM gives it up for the ability to be afk for long periods of time. I would keep their yield identical, but for completely different reasons.
I would give the RM good yield, to give them more reason to be attentive.
I would give the PS good yield, because it's use is being paid for with expectation of greater risk. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
360
|
Posted - 2014.04.11 17:40:00 -
[399] - Quote
E: the below statement is completely wrong, they are actually identical
unless i'm doing the math wrong in my head, with a -60%, -10%, -10% cycle time on one harvester, the skiff should actually have slightly better yield than -20%, -10%, -10% on two harvesters on the mackinaw, now that they have the same number of low slots
it'll be a pretty small difference though |

Kellaen
Valar Morghulis. Goonswarm Federation
2
|
Posted - 2014.04.11 18:16:00 -
[400] - Quote
Has any thought been given to allowing the Orca a compression ability like it's sibling the Rorqual? |

Atum
Eclipse Industrials Quantum Forge
95
|
Posted - 2014.04.11 18:19:00 -
[401] - Quote
Kellaen wrote:Has any thought been given to allowing the Orca a compression ability like it's sibling the Rorqual? Probably, but I don't think it'll happen since that would completely ruin the reason for the Rorq's existence. Better to buff the Orca in other ways (freighter-sized ore hold w/ barge-level agility, perhaps?) |

Harvey James
The Sengoku Legacy
734
|
Posted - 2014.04.11 18:27:00 -
[402] - Quote
Kellaen wrote:Has any thought been given to allowing the Orca a compression ability like it's sibling the Rorqual?
why would they its just a industrial command ship .. so bonus to links is all it needs Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Dersen Lowery
Laurentson INC StructureDamage
1093
|
Posted - 2014.04.11 18:46:00 -
[403] - Quote
Harvey James wrote:Kellaen wrote:Has any thought been given to allowing the Orca a compression ability like it's sibling the Rorqual? why would they its just a industrial command ship .. so bonus to links is all it needs
If it could use anything, it would be a bigger ore hold. Not urgently, though. Proud founder and member of the Belligerent Desirables. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.11 19:19:00 -
[404] - Quote
Given the updates, I can't think of a reason to be unhappy. Addresses just about every grip I had with this revision and then some. Thanks Fozzie. |

Kellaen
Valar Morghulis. Goonswarm Federation
2
|
Posted - 2014.04.11 19:32:00 -
[405] - Quote
Atum wrote:Kellaen wrote:Has any thought been given to allowing the Orca a compression ability like it's sibling the Rorqual? Probably, but I don't think it'll happen since that would completely ruin the reason for the Rorq's existence. Better to buff the Orca in other ways (freighter-sized ore hold w/ barge-level agility, perhaps?) Considering the compression ability is already being mirrored via a POS array with the summer expansion, I don't see a problem. The Rorqual is not going to become useless overnight if for nothing else than it still has a much larger bonus to mining foreman links while deployed than an Orca (1.5x vs 1.15x).
My suggestion was more along the lines that some people have concerns with restricting the new compression mechanic solely to rorquals or pos modules, which excludes those newer to the industrial side of eve. Instead of it staying as so, or potentially becoming a default station service, give the Orca that ability.
Harvey James wrote:Kellaen wrote:Has any thought been given to allowing the Orca a compression ability like it's sibling the Rorqual? why would they its just a industrial command ship .. so bonus to links is all it needs Why does it have an ore bay, ship maintenance and corp hanger array then? |

Harvey James
The Sengoku Legacy
734
|
Posted - 2014.04.11 20:06:00 -
[406] - Quote
Kellaen wrote:Atum wrote:Kellaen wrote:Has any thought been given to allowing the Orca a compression ability like it's sibling the Rorqual? Probably, but I don't think it'll happen since that would completely ruin the reason for the Rorq's existence. Better to buff the Orca in other ways (freighter-sized ore hold w/ barge-level agility, perhaps?) Considering the compression ability is already being mirrored via a POS array with the summer expansion, I don't see a problem. The Rorqual is not going to become useless overnight if for nothing else than it still has a much larger bonus to mining foreman links while deployed than an Orca (1.5x vs 1.15x). My suggestion was more along the lines that some people have concerns with restricting the new compression mechanic solely to rorquals or pos modules, which excludes those newer to the industrial side of eve. Instead of it staying as so, or potentially becoming a default station service, give the Orca that ability. Harvey James wrote:Kellaen wrote:Has any thought been given to allowing the Orca a compression ability like it's sibling the Rorqual? why would they its just a industrial command ship .. so bonus to links is all it needs Why does it have an ore bay, ship maintenance and corp hanger array then?
good question .. i was thinking the same thing ... perhaps they will remove them eventually .. but since it hasn't been rebalanced for years its function is a little muddled now.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Atum
Eclipse Industrials Quantum Forge
95
|
Posted - 2014.04.11 20:10:00 -
[407] - Quote
Kellaen wrote:Considering the compression ability is already being mirrored via a POS array with the summer expansion, I don't see a problem. The Rorqual is not going to become useless overnight if for nothing else than it still has a much larger bonus to mining foreman links while deployed than an Orca (1.5x vs 1.15x).
My suggestion was more along the lines that some people have concerns with restricting the new compression mechanic solely to rorquals or pos modules, which excludes those newer to the industrial side of eve. Instead of it staying as so, or potentially becoming a default station service, give the Orca that ability. That's the problem... The Rorq is already losing its uniqueness because of POS compression, and if Orcas get it added as well, then what's the point of using the Rorq beyond off-grid foreman boost and jump drive? I haven't seen anything that says new players won't be able to use the POS mods, that'll more likely be up to individual corps and how they allocate roles.
Kellaen wrote:Why does it have an ore bay, ship maintenance and corp hanger array then? Because CCP realized that nobody risks Rorqs in belts, and came up with a half-baked idea for a non-capital industrial command ship. |

Harvey James
The Sengoku Legacy
734
|
Posted - 2014.04.11 20:55:00 -
[408] - Quote
orca prices are certainly too high . then i again i also think exhumers are too expensive .. cheaper mining fleets along with industrial changes would be good this summer .. perhaps give the orca a mining drone bonus so it can actually mine a bit.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Vladimir Norkoff
Income Redistribution Service
361
|
Posted - 2014.04.11 21:07:00 -
[409] - Quote
CCP Fozzie wrote:...partly to avoid making the Procurer and Skiff too powerful in combat. The lock time of all barges and exhumers is still obscenely good. Yeah. Woulda been nice if you could of increased the scan res on Haulers so that they could stand a chance against a mining barge. Before these changes go thru, a combat fit hauler has a hard time against standard mining fit Proc/Skiff. After the changes, haulers will get decimated every time. Final nail in the long dead hobby of can-flipping. Such an awesome sandbox! |

Potions Master
GearBunny
4
|
Posted - 2014.04.11 21:23:00 -
[410] - Quote
Atum wrote:Because CCP realized that nobody risks Rorqs in belts, and came up with a half-baked idea for a non-capital industrial command ship.
The Rorqual has these bays too, and if I remember correctly, the Orca came first, didn't it? The fleet hangar is there for miners to drop their ore directly into the Rorqual/Orca bypassing can mechanics (and ore theft) while the Orca's laser range ganglink makes it easier for the fleet to sit by it while still being able to reach the rocks.
Out in Lawless space, most people park one of these two ships in their tower to put out bonuses 24/7, while using a cheap Miasmos to pick up cans in the belt. Some prefer enormous freight containers, mtu, and a guy throwing the ore into the big can for a freighter to pick up. Even if they force the links to leave the tower, that will just make the Orca/Rorqual sit near a gun cluster on the tower, hoping that no one enters system (or comes to awox them) without being noticed... Or be permanently aligned to the tower and hope there's no bubbles there... As long as it requires siege to give max boost on a rorqual, moving the links out of the tower is probably not in the ship's best interests...
As for the adjustments... You may want to go through the opening paragraphs and fix a few things Fozzie. The proc/skiff paragraph still mentions giving them both another lowslot. I thought it was pretty clear from the +30 cpu that you intended them to be used for Damage Control II's, not another MLU II. Also, have you considered giving the Retriever/Covetor more mid slots? Right now they pretty much have a choice of fitting survey scanners or a shield mod of some sort and have to rely on rigs for any kind of resist or cap stability. Would be nice to have a few more options there, or you may end up with most barge pilots picking the Procurer just to be able to choose something with flexibility...
Also, any thoughts on adding a tech 2 version of the Venture? Maybe trading it's +2 warp core strength for covops ability and a little more ore/gas hold (5.5k?) (Can call it the 'Ninja' class :P) |

Atum
Eclipse Industrials Quantum Forge
95
|
Posted - 2014.04.11 21:36:00 -
[411] - Quote
Potions Master wrote:The Rorqual has these bays too, and if I remember correctly, the Orca came first, didn't it? The fleet hangar is there for miners to drop their ore directly into the Rorqual/Orca bypassing can mechanics (and ore theft) while the Orca's laser range ganglink makes it easier for the fleet to sit by it while still being able to reach the rocks. ... Also, any thoughts on adding a tech 2 version of the Venture? Maybe trading it's +2 warp core strength for covops ability and a little more ore/gas hold (5.5k?) (Can call it the 'Ninja' class :P) Nope, Rorq came first. There's even a bit in the Orca's description about how it's an adaptation of tech originally developed for the Rorq.
The T2 Venture is an interesting thought, but let's get barges/exhumers right first. |

Patrick Yaa
Starcade Group Elemental Tide
10
|
Posted - 2014.04.11 21:58:00 -
[412] - Quote
Here's my praise: HELL **CKING YEAH!!!! that's a change I can live with! |

Rowells
Unknown Soldiers Fidelas Constans
430
|
Posted - 2014.04.11 21:58:00 -
[413] - Quote
Atum wrote:Potions Master wrote:The Rorqual has these bays too, and if I remember correctly, the Orca came first, didn't it? The fleet hangar is there for miners to drop their ore directly into the Rorqual/Orca bypassing can mechanics (and ore theft) while the Orca's laser range ganglink makes it easier for the fleet to sit by it while still being able to reach the rocks. ... Also, any thoughts on adding a tech 2 version of the Venture? Maybe trading it's +2 warp core strength for covops ability and a little more ore/gas hold (5.5k?) (Can call it the 'Ninja' class :P) Nope, Rorq came first. There's even a bit in the Orca's description about how it's an adaptation of tech originally developed for the Rorq. The T2 Venture is an interesting thought, but let's get barges/exhumers right first. Too bad they won't be playing with rorq this expansion. Makes me sad |

Potions Master
GearBunny
4
|
Posted - 2014.04.11 22:03:00 -
[414] - Quote
Okay, so the Rorqual was indeed first...
Looking at it's description, I wonder what Deep Core Mining has been working on since then... :) |

Kellaen
Valar Morghulis. Goonswarm Federation
2
|
Posted - 2014.04.11 22:03:00 -
[415] - Quote
I almost forgot, where's the Industrial Core II at? |

Darkblad
Hilfe is like Free Entertainment
173
|
Posted - 2014.04.11 23:22:00 -
[416] - Quote
Potions Master wrote:[Quote=Atum]Also, any thoughts on adding a tech 2 version of the Venture? Maybe trading it's +2 warp core strength for covops ability and a little more ore/gas hold (5.5k?) (Can call it the 'Ninja' class :P) I still Prospect some news regarding a T2 Mining frigate, given the look into the Magic Crystal Ball (spells SDE).
EVE Infolinks -+-áOld and new-áPortraits |

Atum
Eclipse Industrials Quantum Forge
95
|
Posted - 2014.04.11 23:40:00 -
[417] - Quote
Potions Master wrote:Looking at the Orca's description, I wonder what Deep Core Mining has been working on since then... :) Probably trying to figure out how to mine mercoxit without spawning enviro damage ever since the skiff lost its role bonus. |

Galphii
Caldari Provisions Caldari State
220
|
Posted - 2014.04.12 00:09:00 -
[418] - Quote
CCP Fozzie wrote:Omnathious Deninard wrote:Any chance of including a mining drone enhancement for the skiff and procurer with the damage and HP bonus? We considered that, but to make it balanced we'd need to nerf the strip miner yield on those ships, which isn't ideal. I don't see that as a bad thing. It's just getting its ore yield from drones more than the single strip miner, which makes more sense in an RP kinda way at least  X |

Tau Cabalander
Retirement Retreat Working Stiffs
3426
|
Posted - 2014.04.12 03:22:00 -
[419] - Quote
With cycle reduction bonuses you MUST give capacitor bonuses! |

Kellaen
Valar Morghulis. Goonswarm Federation
3
|
Posted - 2014.04.12 05:20:00 -
[420] - Quote
Tau Cabalander wrote:With cycle reduction bonuses instead of yield bonuses, you MUST give capacitor amount increases / recharge time reductions!
The Hulk is already marginal with Arkonor II crystals +50% capacitor need penalty. [Mercoxit II are equivalent.]
The Covetor is hopeless in this regard. Mining Foreman Link - Harvester Capacitor Efficiency II |

Goldensaver
Lom Corporation Brothers of Tangra
391
|
Posted - 2014.04.12 05:49:00 -
[421] - Quote
Kellaen wrote:Tau Cabalander wrote:With cycle reduction bonuses instead of yield bonuses, you MUST give capacitor amount increases / recharge time reductions!
The Hulk is already marginal with Arkonor II crystals +50% capacitor need penalty. [Mercoxit II are equivalent.]
The Covetor is hopeless in this regard. Mining Foreman Link - Harvester Capacitor Efficiency II Mining Foreman Link - Laser Optimization II
Reduces cycle time, leaves you in the same situation where you cap yourself out running lasers. |

Kathtrine
The ArK's Hammer ArK Alliance
28
|
Posted - 2014.04.12 05:59:00 -
[422] - Quote
Atum wrote:Guth'Alak wrote:give exhumers a slot for cov ops cloak so miners feel more encouraged to leave high sec and use of those empty asteroid fields in low and null sec. CovOps cloak? No. *Maybe* just a general utility high, but cloaky warping barges? Please 
Maybe a T3 Skiff? With T3 like modules .... cloaky
Or would then it become a combat drone boat?
I would like to call it a "Sled" If your griefing about EvE online and still paying for it, your hooked and CCP has done thier job.
Now go blow somebodies ship up and stop whining about whatever your are lacking. |

Rowells
Unknown Soldiers Fidelas Constans
434
|
Posted - 2014.04.12 06:22:00 -
[423] - Quote
Tau Cabalander wrote:With cycle reduction bonuses instead of yield bonuses, you MUST give capacitor amount increases / recharge time reductions!
The Hulk is already marginal with Arkonor II crystals +50% capacitor need penalty. [Mercoxit II are equivalent.]
The Covetor is hopeless in this regard. Might be easier to just reduce cap need for mining lasers or have cap use reduction bonus for the ships struggling to keep up |

Zuminez
Shell corp.
0
|
Posted - 2014.04.12 06:39:00 -
[424] - Quote
Quote: In practice we underestimated the value that players would put in the isk/effort advantage of the Retriever and the Mackinaw, leading to a less diverse mining landscape than we would have liked.
If it is CCP's desire to see a larger variety of different mining ships gobbling up asteroids, then these changes will change nothing. The problem is not with the yield. It is with the managing.
Hulk... There is just something unsettling about having to drag ore to a jetcan every few minutes. It sounds like such an easy thing to do, but try doing it for 5+ hours every day for a month strait, and at the end, tell me madness did not touch your mind. Even if you don't mine that much, there is still something unsettling about it. *Eye twitches* Any serious miner understands that this is the problem for everyone and the reason we choose to fly the Mackinaw.
Mackinaw... You don't have to move ore to a jetcan, you just have to target a new asteroid after you finish one off. It is bearable.
Rather than changing all the ships, you could try something a little less drastic. One possible solution would be to have ore hold overflow automatically dumped into a jetcan next to you. This would at least eliminate ore hold management as a reason why people fly the Mackinaw if you don't believe me, and it would not involve any serious changes that might have horrible unforeseen consequences. |

Dave Stark
4881
|
Posted - 2014.04.12 07:19:00 -
[425] - Quote
Tau Cabalander wrote:With cycle reduction bonuses instead of yield bonuses, you MUST give capacitor amount increases / recharge time reductions!
The Hulk is already marginal with Arkonor II crystals +50% capacitor need penalty. [Mercoxit II are equivalent.]
The Covetor is hopeless in this regard.
with my skills (so not maxed skills), 3 strips and 2 invulns on an hulk still leaves it with 62% capacitor.
that's with the cycle time ganglink, and without the capacitor gang link.
i doubt the hulk will have any issues with capacitor even with reduced cycle times, especially when you consider that you can always just use the capacitor gang link... i mean, it's about time it had a use as it currently doesn't. |

Dave Stark
4881
|
Posted - 2014.04.12 07:21:00 -
[426] - Quote
Goldensaver wrote:Kellaen wrote:Tau Cabalander wrote:With cycle reduction bonuses instead of yield bonuses, you MUST give capacitor amount increases / recharge time reductions!
The Hulk is already marginal with Arkonor II crystals +50% capacitor need penalty. [Mercoxit II are equivalent.]
The Covetor is hopeless in this regard. Mining Foreman Link - Harvester Capacitor Efficiency II Mining Foreman Link - Laser Optimization II Reduces cycle time, leaves you in the same situation where you cap yourself out running lasers.
but you pretty much don't cap yourself out running lasers. if you do, spend 2-3 days training some basic capacitor skills. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1268
|
Posted - 2014.04.12 07:55:00 -
[427] - Quote
mkint wrote:Still a bad change. The entire mineral supply is getting it's double-nerf in the same expansion, and for why? There has not been a good explanation for it. Or any explanation whatsoever.
The old Role Bonuses were a good thing. It made it clear that all the barges started on equal ground for yield, and anything beyond that was all skills. I have EFT, and know how to use it. It's not my problem, but it was a useful statistic for new players. Whereas the old instructions to new players were "all barges start at the same rate and the rest is skills" the new instructions is "screw you, figure it out your own damned selves." No wonder your new player retention sucks so bad, given your attitude towards them.
I think you've misunderstood, ore refining is slightly buffed by the coming changes in the summer, though is affected more by the quality of the station that you are in. If you adapt to the system you might do better and have more fun.
Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1268
|
Posted - 2014.04.12 07:57:00 -
[428] - Quote
CCP Fozzie wrote:Hello everyone. Thanks for the great discussion and feedback so far.
We're making some changes based on your feedback, mainly involving some buffs to the Hulk/Covetor line, the Procurer slot change being reversed, and some improvements to associated systems like mining crystal volume and survey scanner range (through gang links).
We're upgrading Strip Miners and Ice Harvester duration bonus to -4% per level of Mining Barge skill for Covetor and Hulk, and -3% per level of Exhumer skill for Hulk.
Swapping the low back to a mid for the Procurer. As many of your correctly pointed out, watering down the Procurer's area of specialty to give it more yield just watered down its distinctiveness and value.
+5 PWG and +10 CPU for the Hulk
20% better agility for the Hulk and Covetor
-110 scan res for the Retriever and Mackinaw, -220 scan res for the Procurer and Skiff. This is being done partly to ensure that the Hulk has a small relative lock time advantage and partly to avoid making the Procurer and Skiff too powerful in combat. The lock time of all barges and exhumers is still obscenely good.
60% reduction in mining crystal volume.
The Mining Laser Field Enhancement gang link now increases Survey Scanner range as well as mining laser range.
The OP has been updated.
thanks for listening, good work devs.
Dumbing down of Eve Online will result in it's destruction... |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
128
|
Posted - 2014.04.12 09:46:00 -
[429] - Quote
I'm astonished and pleased. For the first time, I feel like CCP listened to what I (and many others) had to say, and actually changed the game to take these views into account. Thanks for listening. The fact that this thread has moved off topic and morphed into a discussion of industrial command ships shows that there is little left to ***** about in terms of barges and exhumers.
There is, however, one crucial change to the original post that must be addressed.
CCP Fozzie wrote: The image was just confusing people, so I'm removing it.
I'm fairly certain that a dev post without graphs (or at least a table) is a violent and intentional affront to the Eve player base. It borders on abuse. As an Amarrian, it's even a violation of Scripture and our religious beliefs.
I won't consider these changes worthwhile until there is a graph. |

Vasama
Nosferatu Security Foundation
0
|
Posted - 2014.04.12 13:17:00 -
[430] - Quote
I will bring a slightly different view to this discussion. Minor balance change - again. Why not full and final reform? There are 3 T1 and 3 T2 variants of mining barges The differences should be based on the role of the ship.
1. Number of strip miners. That is actually a pretty big issue . If one multiboxes a less strip miners is usually more comfortable. What ever that number is all barges should be equal on this field. One difference could be that mining barges could take MAX 3 or 4 strip miners and Exhumers 5. Max number depending on the skill level of the ship like in mining frigates. Main point being that the ship is not chosen by the micro management load of the mining.
2. It is a good start to differentiate the ships to 3 main classes, combat, max capacity and Max mining. The differences just should be clearer. I suggest that tanky oneGÇÖs ore hold would be same size or rather even slightly smaller than the Max mining one. The max capacity one should not have better tank than max yield one.
3. All ships should have big enough cargo holds to carry enough mining crystals or even to reduce the crystal micromanagement and just go with one crystal that needs to be replaced at the time. In that case your ore specific skill level could be one of the modifiers for the yield. That would also give miners a need to max out the ore specific skills. Or just eliminate the mining crystals all together and use the ore specific refining skill as modifier on T2 strips little bit like on T2 weapons there is specialization skill. The difference on mining yield with strip I and II should be slightly bigger, IMHO.
Vasama |

Harvey James
The Sengoku Legacy
735
|
Posted - 2014.04.12 15:41:00 -
[431] - Quote
Vasama wrote:I will bring a slightly different view to this discussion. Minor balance change - again. Why not full and final reform? There are 3 T1 and 3 T2 variants of mining barges The differences should be based on the role of the ship.
1. Number of strip miners. That is actually a pretty big issue . If one multiboxes a less strip miners is usually more comfortable. What ever that number is all barges should be equal on this field. One difference could be that mining barges could take MAX 3 or 4 strip miners and Exhumers 5. Max number depending on the skill level of the ship like in mining frigates. Main point being that the ship is not chosen by the micro management load of the mining.
2. It is a good start to differentiate the ships to 3 main classes, combat, max capacity and Max mining. The differences just should be clearer. I suggest that tanky oneGÇÖs ore hold would be same size or rather even slightly smaller than the Max mining one. The max capacity one should not have better tank than max yield one.
3. All ships should have big enough cargo holds to carry enough mining crystals or even to reduce the crystal micromanagement and just go with one crystal that needs to be replaced at the time. In that case your ore specific skill level could be one of the modifiers for the yield. That would also give miners a need to max out the ore specific skills. Or just eliminate the mining crystals all together and use the ore specific refining skill as modifier on T2 strips little bit like on T2 weapons there is specialization skill. The difference on mining yield with strip I and II should be slightly bigger, IMHO.
Vasama
interesting points i do find the different number of strip miners too be strange... also how about reducing the damage too mining crystals .. they aren't exactly cheap too replace ..with reduced cycle times thrown in you will burn through them so fast Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Silivar Karkun
Imperial Shipment Amarr Empire
201
|
Posted - 2014.04.12 15:59:00 -
[432] - Quote
huh......got wondering, the mining skills will also change to be cycle based instead of yield or will it remain like that?, also, arent those cycle bonuses too small?, how about a 10% for the other barges/exhumers and a 15% for the covetor/hulk........ |

FT Diomedes
The Graduates RAZOR Alliance
360
|
Posted - 2014.04.12 16:10:00 -
[433] - Quote
Nikk Narrel wrote:Atum wrote:Guth'Alak wrote:give exhumers a slot for cov ops cloak so miners feel more encouraged to leave high sec and use of those empty asteroid fields in low and null sec. CovOps cloak? No. *Maybe* just a general utility high, but cloaky warping barges? Please  No... wait... this is actually the right kind of crazy. Give them a special cloak which allows use of mining lasers, (each needing a special targeting prompt to engage passively while cloaked). For the targeting, just click on the laser with nothing locked, it already does this by default. The hostile, warping to the belt, looks for the tell tale of lasers hitting rocks, and heads over to get closer. This is the good part, follow carefully here. The miner, KNOWING they are cloaked and cannot be targeted, has no reason to run. The hunter, seeing the laser, gets closer to the miner. The hunter needs to decloak, in order to do ANYTHING offensive. By decloaking, they immediately alert the miner, who kills the mining laser, effectively removing the only clue to their whereabouts. Now, IF the hostile is decloaked and has smart bombs, they can set them off, and hope their target is in range. The mining ship should be trying to back away, out of such range. (Time to call friends, if applicable) It kind of reminds me of the old grid and peg game, battleship, where players try to guess each others location for combat. I would love to test out encounters using these details.
This has to be one of the worst ideas ever proposed on these forums. Which places it pretty high in the running for worst idea ever. This is my signature. There are many like it, but this one is mine. |

Rowells
Unknown Soldiers Fidelas Constans
436
|
Posted - 2014.04.12 16:56:00 -
[434] - Quote
Silivar Karkun wrote:huh......got wondering, the mining skills will also change to be cycle based instead of yield or will it remain like that?, also, arent those cycle bonuses too small?, how about a 10% for the other barges/exhumers and a 15% for the covetor/hulk........ Time cycle bonuses tend to have greater outcome overtime then mining yield bonuses. So to keep things somewhat similar they use a smaller time bonus. |

Nikk Narrel
Moonlit Bonsai
4095
|
Posted - 2014.04.12 17:16:00 -
[435] - Quote
FT Diomedes wrote:This has to be one of the worst ideas ever proposed on these forums. Which places it pretty high in the running for worst idea ever. I dunno, I kind of think it might be the best.
Opinions, so easy to offer with nothing to justify them... Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Darkblad
Hilfe is like Free Entertainment
178
|
Posted - 2014.04.12 19:36:00 -
[436] - Quote
For those unhappy with the lack of graphs (and tables) in this topic:
Mackinaw (and Skiff) against Hulk Yield over time comparison Yield per Minute and percentage comparison of the ships.
Ships equipped with Modulated Strip Miner II and T2 Crystals, maximum number of MLU II possible (2 for Hulk, 3 for Skiff/Mackinaw) EVE Infolinks -+-áOld and new-áPortraits |

FT Diomedes
The Graduates RAZOR Alliance
360
|
Posted - 2014.04.12 21:01:00 -
[437] - Quote
Nikk Narrel wrote:FT Diomedes wrote:This has to be one of the worst ideas ever proposed on these forums. Which places it pretty high in the running for worst idea ever. I dunno, I kind of think it might be the best. Opinions, so easy to offer with nothing to justify them...
So, you are proposing that it should be possible to mine while totally invisible to d-scan and probes? Which means, if I am looking for you while you are mining, and I jump into a system with say 19 belts and 3-4 anomalies, I have to fly to each belt and anomaly in turn to look for mining lasers on my screen, all the while, you can see, at a minimum, that I have entered local and, unless I am in a cloaked ship, I am also on dscanGǪ in other words, you have turned off your mining laser and are now cloaked and totally invisible until I leave local. Yeah, that's a stupid ******* idea. This is my signature. There are many like it, but this one is mine. |

Atum
Eclipse Industrials Quantum Forge
98
|
Posted - 2014.04.12 21:32:00 -
[438] - Quote
FT Diomedes wrote:in other words, you have turned off your mining laser and are now cloaked and totally invisible until I leave local. Yeah, that's a stupid ******* idea. I'm sure you didn't mean to, but this is exactly the point the anti-afk cloaking brigade has been making ever since afk cloaking to disrupt mining became a thing. |

Nikk Narrel
Moonlit Bonsai
4095
|
Posted - 2014.04.13 01:46:00 -
[439] - Quote
Thank you, you are awesome. You have given me reason to expect that you have no real idea how short sighted your statement is.
FT Diomedes wrote:Nikk Narrel wrote:FT Diomedes wrote:This has to be one of the worst ideas ever proposed on these forums. Which places it pretty high in the running for worst idea ever. I dunno, I kind of think it might be the best. Opinions, so easy to offer with nothing to justify them... So, you are proposing that it should be possible to mine while totally invisible to d-scan and probes? Which means, if I am looking for you while you are mining, and I jump into a system with say 19 belts and 3-4 anomalies, I have to fly to each belt and anomaly in turn to look for mining lasers on my screen, all the while, you can see, at a minimum, that I have entered local and, unless I am in a cloaked ship, I am also on dscanGǪ in other words, you have turned off your mining laser and are now cloaked and totally invisible until I leave local. Yeah, that's a stupid ******* idea. If you showed up in the system, in sov null where much of this is an issue, you are probably already in a cloaked ship. That's probably the most described way hostile pilots slip past gate camps, after all.
Next, I already fit a cloak on my Venture. I can already go poof the moment I see another name enter the system. Why you would not expect this, I am unsure, but pop open EFT, and see it is possible for yourself.
The idea would actually GIVE you a better chance to find a pilot like myself, not less of one. Most of us already warped off to safety, granting complete denial of opportunity. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Alvatore DiMarco
Capricious Endeavours Ltd
2006
|
Posted - 2014.04.13 02:11:00 -
[440] - Quote
Still waiting for ice mining lasers so I can ninja-mine Dark Glitter in a cloaky Venture, rather than needing my Procurer that doesn't even have a spare slot to put a cloak in. |

FT Diomedes
The Graduates RAZOR Alliance
362
|
Posted - 2014.04.13 03:07:00 -
[441] - Quote
Nikk Narrel wrote:Thank you, you are awesome. You have given me reason to expect that you have no real idea how short sighted your statement is. FT Diomedes wrote:Nikk Narrel wrote:FT Diomedes wrote:This has to be one of the worst ideas ever proposed on these forums. Which places it pretty high in the running for worst idea ever. I dunno, I kind of think it might be the best. Opinions, so easy to offer with nothing to justify them... So, you are proposing that it should be possible to mine while totally invisible to d-scan and probes? Which means, if I am looking for you while you are mining, and I jump into a system with say 19 belts and 3-4 anomalies, I have to fly to each belt and anomaly in turn to look for mining lasers on my screen, all the while, you can see, at a minimum, that I have entered local and, unless I am in a cloaked ship, I am also on dscanGǪ in other words, you have turned off your mining laser and are now cloaked and totally invisible until I leave local. Yeah, that's a stupid ******* idea. If you showed up in the system, in sov null where much of this is an issue, you are probably already in a cloaked ship. That's probably the most described way hostile pilots slip past gate camps, after all. Next, I already fit a cloak on my Venture. I can already go poof the moment I see another name enter the system. Why you would not expect this, I am unsure, but pop open EFT, and see it is possible for yourself. The idea would actually GIVE you a better chance to find a pilot like myself, not less of one. Most of us already warped off to safety, granting complete denial of opportunity.
No, it doesn't give me an increased chance to find you, unless you are not paying attention, in which case I could have found you more easily before (when you were not cloaked at all and I could use dscan to find you). This is my signature. There are many like it, but this one is mine. |

Dorian Wylde
Imperial Academy Amarr Empire
453
|
Posted - 2014.04.13 04:40:00 -
[442] - Quote
Sabriz Adoudel wrote:Atum wrote:Sabriz Adoudel wrote:I'm not sure why the Hulk and Covetor need such a powerful defensive bonus. Their entire design is that they are the glass cannons of mining. I'm guessing the thought ran something along the lines of "Proc/Skiff can super tank, Ret/Mack can tank well enough as well, so we'll give Cov/Hulk the Monty Python defense... RUN AWAY!!! RUN AWAY!!! Their defence should be in the form of vigilance before hostiles are on grid with you.
That should be the defense for any mining fleet. The defenses on the skiff aren't for players outside of hi sec. You tank a skiff to survive null sec rats. No amount of buffer is going to save you in low or null against players. Giving the hulk an agility bonus makes it easier for them to escape rats, that's all. If reds are getting to you while you're still in the belt, you're still going to die, no matter how fast you align. |

Nikk Narrel
Moonlit Bonsai
4096
|
Posted - 2014.04.13 05:01:00 -
[443] - Quote
FT Diomedes wrote:Nikk Narrel wrote:The idea would actually GIVE you a better chance to find a pilot like myself, not less of one. Most of us already warped off to safety, granting complete denial of opportunity. No, it doesn't give me an increased chance to find you, unless you are not paying attention, in which case I could have found you more easily before (when you were not cloaked at all and I could use dscan to find you). If you are going against a player who is distracted long enough to let you get on grid, and begin actions, that fight should already be resolved.
Possibly, it could be expected the sound of the fight would alert the player, per your description of using d-scan to locate a pilot just hanging around despite your name plainly listed in local.
I refer to the pilot making a decision to accept risk, in exchange for an expectation that they can avoid another cloaked ship before their fate is a lost cause. (That Venture I describe can enter warp in 4 seconds, not something to disregard when weighing chances of survival in exchange for a little more ISK)
Keep in mind, when you land on grid, you are cloaked. I cannot see you, so cannot react to this detail specifically. You are cloaked, because you needed something that could not be stopped by the gate camps you needed to cross, before reaching me. I am operating for this diminished yield while cloaked, BECAUSE I THINK I CAN GET AWAY FROM YOU, even if you DO get at point blank range with me.
I think it will take you more than 4 seconds to lock me, and do anything meaningful to prevent me from warping off.
So yes, I am going to dangle those mining lasers right in front of you, because I don't think you can do anything about it.
It is interesting, because you might have just anticipated me well enough, to prove me wrong. It is interesting, because unlike fully cloaked or docked ships, you actually have a chance to try your luck with catching me.
We get to play, and see who is right. THAT is what I want to see happen. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1270
|
Posted - 2014.04.13 11:10:00 -
[444] - Quote
Eve is supposed to be in constant evolution and the situation between mining barges and the conditions they operate in can be likened to nature's lions vs zebras.
Zebras can escape the lions by being nimble, fast, flighty and have a decent to middling chance of escape as a result more so in groups.
Mining barges are not nimble, or fast and as such have no real chance of escape other than watching d-scan and warping before hostiles get there.
In nature a slow cumbersome beast that is this vulnerable would at the very least have a thick hide to protect itself with and some way of fighting back such as a tusk or a horn etc.
Mining barges for the most part have thin shields and no serious weaponry (the skiff and procurer are exceptions to this). Other barges should follow this model and either by able to move quicker/align faster and get into warp faster (such as the slight buff to align time for the hulk) or have an inbuilt bonus that assists them such as the+2warp core strength on ventures and so on.
bonuses to ewar to aid escape would also be good. Edit or an offensive highslot or two (smartbombs anyone!) Dumbing down of Eve Online will result in it's destruction... |

Atum
Eclipse Industrials Quantum Forge
99
|
Posted - 2014.04.13 14:20:00 -
[445] - Quote
Dorian Wylde wrote:Sabriz Adoudel wrote:Atum wrote:Sabriz Adoudel wrote:I'm not sure why the Hulk and Covetor need such a powerful defensive bonus. Their entire design is that they are the glass cannons of mining. I'm guessing the thought ran something along the lines of "Proc/Skiff can super tank, Ret/Mack can tank well enough as well, so we'll give Cov/Hulk the Monty Python defense... RUN AWAY!!! RUN AWAY!!! Their defence should be in the form of vigilance before hostiles are on grid with you. That should be the defense for any mining fleet. The defenses on the skiff aren't for players outside of hi sec. You tank a skiff to survive null sec rats. No amount of buffer is going to save you in low or null against players. Giving the hulk an agility bonus makes it easier for them to escape rats, that's all. If reds are getting to you while you're still in the belt, you're still going to die, no matter how fast you align. Gah... try to inject a little levity, and everyone takes me so serious. Y'all deserve to die to the Killer Rabbit of Caer Bannog! |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1275
|
Posted - 2014.04.13 14:45:00 -
[446] - Quote
brave, brave, brave, Sir Robin... Dumbing down of Eve Online will result in it's destruction... |

Nikk Narrel
Moonlit Bonsai
4098
|
Posted - 2014.04.13 15:41:00 -
[447] - Quote
Dorian Wylde wrote:Sabriz Adoudel wrote:
Their defence should be in the form of vigilance before hostiles are on grid with you.
That should be the defense for any mining fleet. The defenses on the skiff aren't for players outside of hi sec. You tank a skiff to survive null sec rats. No amount of buffer is going to save you in low or null against players. Giving the hulk an agility bonus makes it easier for them to escape rats, that's all. If reds are getting to you while you're still in the belt, you're still going to die, no matter how fast you align. The sad truth, is that this is correct.
In my opinion: Unfortunately, because evasion leaves little room for actual competition, it is contrary to playing with others. You are specifically trying to avoid them, which reduces interaction to near zero, if successful.
If a player CHOOSES this path, then they accept the consequences of losing access to their ISK making efforts as necessary. Making it so no other effective choice exists, suggests to me that more options are needed in mining. (Even if this is specific to solo and small groups, I believe a significant amount of play falls into this category) Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Udonor
Native Freshfood Minmatar Republic
52
|
Posted - 2014.04.13 15:51:00 -
[448] - Quote
Sabriz Adoudel wrote:CCP Fozzie wrote: 20% better agility for the Hulk and Covetor
I'm not sure why the Hulk and Covetor need such a powerful defensive bonus. Their entire design is that they are the glass cannons of mining. As for the yield oriented changes - I approve of them. Particularly the reduced space that mining crystals take up - nothing worse than ganking a miner, then trying to scoop the loot and having the crystals take up all the available space in your hold. I also hope to see more Hulks fielded - and as such more Hulks exposed to attack - after this change. Edit: Question, what's the intended lock time from each type of ship to a typical asteroid?
Good point on defense. Faster warp would spoil the niche game play.
Pirates attacking miners and haulers should NOT have to spend fitting slots on tackling gear or time setting up bump traps and coordinating with other player as one would for small combat ships in small gang warfare. That kind of stress is for low and null sec PVP ops.
Hi sec ganking is supposed to be the PVP equivalent of mining -- a solo or very small team activity which takes little investment or effort to conduct and its almost always successful. That is why CCP has CONCORD prevent any pre-emptive defensive action by player combat ships unless they have a wardec (and staying in corp NPC sidesteps that). The idea is pirates spend 90-95% of their time in station basically AFK letting the terror of their name do their work and most the remaining 5-10% in a spotter ship idly looking for targets. Once a pirate decides to gank they should only have to spend 2-3 minutes fully alert and concentrating - then after counting the loot, go back to whatever AFK activity passes the time.
All margins for escape should come from a less than perfect gank execution. Miners should have no chance to get away from a correctly conducted gank except via sheer random paranoia (just got the heebie jeebies from seeing your name in system). Whether the miner is truly AFK should make little difference. Miner escapes should stem solely from the ganker: either laziness, lack of game skills, or lack of understanding of how to PVP and gank.
Ganking is a valuable training tool for the basics of real PVP. Its also an important passive means of general warfare against hi sec people who have not chosen a side in the sovereignty wars and moved to low or null sec. The real effects of piracy are supposed to be largely periods of fear and the associated loss of commercial income -- not just the brief times when actual ganks occur. Your name in system is supposed to shut down commerce -- even though .
Mining players simply do not understand the CCP vision that in fact Empire NPC corps are attacking each other's mining and shipping the same way constantly in hi sec (corp wars) -- servers and clients simply lack the power to show ALL those NPC-NPC corp conflicts. Plus CCP didn't want to muddy the visibility of player activity with too much NPC vs NPC garbage in the background. So CCP chose to only show NPC pirate faction attacks and that only on a limited scale mostly in missions.
|

Nikk Narrel
Moonlit Bonsai
4098
|
Posted - 2014.04.13 16:06:00 -
[449] - Quote
Udonor wrote:Hi sec ganking is supposed to be the PVP equivalent of mining -- a solo or very small team activity which takes little investment or effort to conduct and its almost always successful. That is why CCP has CONCORD prevent any pre-emptive defensive action by player combat ships unless they have a wardec (and staying in corp NPC sidesteps that). The idea is pirates spend 90-95% of their time in station basically AFK letting the terror of their name do their work and most the remaining 5-10% in a spotter ship idly looking for targets. Once a pirate decides to gank they should only have to spend 2-3 minutes fully alert and concentrating - then after counting the loot, go back to whatever AFK activity passes the time.
All margins for escape should come from a less than perfect gank execution. Miners should have no chance to get away from a correctly conducted gank except via sheer random paranoia (just got the heebie jeebies from seeing your name in system). Whether the miner is truly AFK should make little difference. Miner escapes should stem solely from the ganker: either laziness, lack of game skills, or lack of understanding of how to PVP and gank.
Ganking is a valuable training tool for the basics of real PVP. Its also an important passive means of general warfare against hi sec people who have not chosen a side in the sovereignty wars and moved to low or null sec. The real effects of piracy are supposed to be largely periods of fear and the associated loss of commercial income -- not just the brief times when actual ganks occur. Your name in system is supposed to shut down commerce -- even though .
To me, this sounds like mining is not a valid primary activity, suggesting it is nothing more than a training exercise for PvP. The role of a miner is simply that of being a target, lured into position by being numbed to the presence of hunting players listed in local.
I must point out that if a training exercise is needed, I feel missions and NPC targets are more interesting, as they can shoot back more effectively. As to being predictable, miners can be found reliably mining, which is done in very specific locations.
I prefer mining, and specifically counter mining, types of play. The experience from both sides helps to improve each other. Implying this area of play should never be a satisfying end game, but rather push players into PvP as the truly valid choice, is disappointing. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Atum
Eclipse Industrials Quantum Forge
101
|
Posted - 2014.04.13 16:34:00 -
[450] - Quote
Alvatore DiMarco wrote:Still waiting for ice mining lasers so I can ninja-mine Dark Glitter in a cloaky Venture, rather than needing my Procurer that doesn't even have a spare slot to put a cloak in. That sounds kinda fun, though the entire ice system would need revamped given ice cubes come in groups of one, and have a huge volume :( |

Proddy Scun
Renfield Inc
52
|
Posted - 2014.04.13 16:41:00 -
[451] - Quote
Guth'Alak wrote:give exhumers a slot for cov ops cloak so miners feel more encouraged to leave high sec and use of those empty asteroid fields in low and null sec.
Or just stop playing solo miner in lo sec or null sec. That's noob hi sec thinking.
Your combat fleet mates should be shooting potential enemy players before they ever get close - or at least giving advance warning to flee because they cannot stop them.
If you need to flee being a member of a POS owning corp is nice.
But I understand the urge to be anti-social and also the desire too be to lazy to move from a good mining spot. But there should be a price for that and there is.
Plus of course covert ops cloaked barge also serves a desire to totally nullify the NPC rat threat while cruising around in your barge looking for a currently rat-free belt to ninja mine. Might as well ask CCP for a daily roll on the windfall profit table. Just ain't gonna happen as threat levels are part of game. |

Rowells
Unknown Soldiers Fidelas Constans
439
|
Posted - 2014.04.13 17:07:00 -
[452] - Quote
Dorian Wylde wrote:That should be the defense for any mining fleet. The defenses on the skiff aren't for players outside of hi sec. You tank a skiff to survive null sec rats. No amount of buffer is going to save you in low or null against players. Giving the hulk an agility bonus makes it easier for them to escape rats, that's all. If reds are getting to you while you're still in the belt, you're still going to die, no matter how fast you align. this is somewhat untrue. While hulks and macks will melt like butter, a skiff or procurer do have a chance at defence. Ihave seen a few examples of this myself in my own experience. too many skiffs on grid will eat up any gang not in cruisers or bigger, a solo frig can be chased off or destroyed, and with ths new bonus they have even less threat from smaller targets that arent cyno ships. |

FT Diomedes
The Graduates RAZOR Alliance
364
|
Posted - 2014.04.13 18:39:00 -
[453] - Quote
Rowells wrote:Dorian Wylde wrote:That should be the defense for any mining fleet. The defenses on the skiff aren't for players outside of hi sec. You tank a skiff to survive null sec rats. No amount of buffer is going to save you in low or null against players. Giving the hulk an agility bonus makes it easier for them to escape rats, that's all. If reds are getting to you while you're still in the belt, you're still going to die, no matter how fast you align. this is somewhat untrue. While hulks and macks will melt like butter, a skiff or procurer do have a chance at defence. Ihave seen a few examples of this myself in my own experience. too many skiffs on grid will eat up any gang not in cruisers or bigger, a solo frig can be chased off or destroyed, and with ths new bonus they have even less threat from smaller targets that arent cyno ships.
This has also been my experience. My stealth bomber alt can ruin a Hulk or Mackinaw's day, but the Skiff or Procurer can give him a bad day. This is my signature. There are many like it, but this one is mine. |

Nikk Narrel
Moonlit Bonsai
4098
|
Posted - 2014.04.13 18:39:00 -
[454] - Quote
Proddy Scun wrote:.....Your combat fleet mates should be shooting potential enemy players before they ever get close - or at least giving advance warning to flee because they cannot stop them. Or fleet could have reppers and jammers to help out barges under attack.
If you need to flee being a member of a POS owning corp is nice.
But I understand the urge to be anti-social and also the desire too be to lazy to move from a good mining spot. But there should be a price for that and there is. ... For the too frequent times when a fleet is not available, as would meet the expectations set forth here, having a reasonable play mechanic available is needed. Solo and small group play happens quite often outside of high sec, and should not be penalized in order to meet unrealistic expectations.
The ability to reliably have a mining fleet is unrealistic. Sure, it's great when it happens, but it is game killing to force all or nothing mechanics centered on this.
Anti-social and lazy, quite possibly, defines a small percentage of mining players. These often also can be defined as not mining by choice, but as a choice made between what they perceived as real obstacles to how they really wanted to play. (They needed ISK to do something else, frequently PvP which does not generate the ISK)
Let's define mining more clearly as a play choice, not an obstacle players need to deal with or overcome. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Lady Gwendolyn Antollare
Federal Logistics Initiative Conglomerate United Interests
9
|
Posted - 2014.04.13 18:50:00 -
[455] - Quote
CCP Fozzie wrote::Updated to the second iteration on April 11th, thanks for the feedback so far:
The Procurer and Skiff remain the tankiest of the barges, but gain an extra low slot (bringing their fitted yield up to the same level as the Retriever and Mackinaw) as well as a new bonus to drone damage and hitpoints. Asking a dedicated PVP ship to defend a mining fleet can often lead to mind numbing boredom for the PVP pilot, so we're providing the option for players to make sacrifices in their mining ships to allow self-defense.
PROCURER
Mining Barge Bonus per level: +5% Shield HP -2% Strip Miner and Ice Harvester duration
Role Bonuses: +150% Bonus to Strip Miner yield -60% Ice Harvester duration and capacitor use +50% Drone Damage and Hitpoints
Slot layout: 1H, 4M, 2L; Fittings: 45 PWG, 255(+5) CPU Defense (shields / armor / hull) : 6000 / 5000 / 5500 Capacitor (amount / recharge / cap per second) : 800 / 187.5s / 4.27 Mobility (max velocity / agility / mass / align time): 160(+70) / 1 / 10,000,000 / 13.86s Drones (bandwidth / bay): 25 / 50(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 440(-220) / 5(+1) Sensor strength: 10 Signature radius: 150(-50) Ore Bay: 12000m3
I've looked and looked and I don't see the extra low slot? The slot layout is the same as the current Procurer Nerfing Hisec has never fixed Losec or Nullsec |

Tau Cabalander
Retirement Retreat Working Stiffs
3431
|
Posted - 2014.04.13 18:54:00 -
[456] - Quote
Kellaen wrote:Tau Cabalander wrote:With cycle reduction bonuses instead of yield bonuses, you MUST give capacitor amount increases / recharge time reductions!
The Hulk is already marginal with Arkonor II crystals +50% capacitor need penalty. [Mercoxit II are equivalent.]
The Covetor is hopeless in this regard. Mining Foreman Link - Harvester Capacitor Efficiency II There was no announcement that the bonus on the link was increasing. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3037
|
Posted - 2014.04.13 19:04:00 -
[457] - Quote
Lady Gwendolyn Antollare wrote:CCP Fozzie wrote::Updated to the second iteration on April 11th, thanks for the feedback so far:
The Procurer and Skiff remain the tankiest of the barges, but gain an extra low slot (bringing their fitted yield up to the same level as the Retriever and Mackinaw) as well as a new bonus to drone damage and hitpoints. Asking a dedicated PVP ship to defend a mining fleet can often lead to mind numbing boredom for the PVP pilot, so we're providing the option for players to make sacrifices in their mining ships to allow self-defense.
PROCURER
Mining Barge Bonus per level: +5% Shield HP -2% Strip Miner and Ice Harvester duration
Role Bonuses: +150% Bonus to Strip Miner yield -60% Ice Harvester duration and capacitor use +50% Drone Damage and Hitpoints
Slot layout: 1H, 4M, 2L; Fittings: 45 PWG, 255(+5) CPU Defense (shields / armor / hull) : 6000 / 5000 / 5500 Capacitor (amount / recharge / cap per second) : 800 / 187.5s / 4.27 Mobility (max velocity / agility / mass / align time): 160(+70) / 1 / 10,000,000 / 13.86s Drones (bandwidth / bay): 25 / 50(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 440(-220) / 5(+1) Sensor strength: 10 Signature radius: 150(-50) Ore Bay: 12000m3
I've looked and looked and I don't see the extra low slot? The slot layout is the same as the current Procurer
They changed that back. Fozzie just hasn't updated the text. (if you flip through the dev posts, you'll find it. click the blue bar on their portraits for the next post) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322
http://www.fuzzwork.co.uk/
Twitter: @fuzzysteve on Twitter |

Lady Gwendolyn Antollare
Federal Logistics Initiative Conglomerate United Interests
9
|
Posted - 2014.04.13 19:06:00 -
[458] - Quote
Steve Ronuken wrote:Lady Gwendolyn Antollare wrote:CCP Fozzie wrote::Updated to the second iteration on April 11th, thanks for the feedback so far:
The Procurer and Skiff remain the tankiest of the barges, but gain an extra low slot (bringing their fitted yield up to the same level as the Retriever and Mackinaw) as well as a new bonus to drone damage and hitpoints. Asking a dedicated PVP ship to defend a mining fleet can often lead to mind numbing boredom for the PVP pilot, so we're providing the option for players to make sacrifices in their mining ships to allow self-defense.
PROCURER
Mining Barge Bonus per level: +5% Shield HP -2% Strip Miner and Ice Harvester duration
Role Bonuses: +150% Bonus to Strip Miner yield -60% Ice Harvester duration and capacitor use +50% Drone Damage and Hitpoints
Slot layout: 1H, 4M, 2L; Fittings: 45 PWG, 255(+5) CPU Defense (shields / armor / hull) : 6000 / 5000 / 5500 Capacitor (amount / recharge / cap per second) : 800 / 187.5s / 4.27 Mobility (max velocity / agility / mass / align time): 160(+70) / 1 / 10,000,000 / 13.86s Drones (bandwidth / bay): 25 / 50(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 440(-220) / 5(+1) Sensor strength: 10 Signature radius: 150(-50) Ore Bay: 12000m3
I've looked and looked and I don't see the extra low slot? The slot layout is the same as the current Procurer They changed that back. Fozzie just hasn't updated the text. (if you flip through the dev posts, you'll find it. click the blue bar on their portraits for the next post)
Yeah I just read that so never mind
Nerfing Hisec has never fixed Losec or Nullsec |

Tau Cabalander
Retirement Retreat Working Stiffs
3431
|
Posted - 2014.04.13 19:28:00 -
[459] - Quote
Dave Stark wrote:Goldensaver wrote:Kellaen wrote:Tau Cabalander wrote:With cycle reduction bonuses instead of yield bonuses, you MUST give capacitor amount increases / recharge time reductions!
The Hulk is already marginal with Arkonor II crystals +50% capacitor need penalty. [Mercoxit II are equivalent.]
The Covetor is hopeless in this regard. Mining Foreman Link - Harvester Capacitor Efficiency II Mining Foreman Link - Laser Optimization II Reduces cycle time, leaves you in the same situation where you cap yourself out running lasers. but you pretty much don't cap yourself out running lasers. if you do, spend 2-3 days training some basic capacitor skills. The links are currently capacitor neutral: the cycle reduction link is countered by the capacitor reduction link. [All links work this way.]
At max skill, the Hulk has: 625 * (1 + Capacitor Management 5 * 5%) = 781.25 GJ of capacitor.
To activate strips it takes: 3 * 120 GJ * (1 + 50% Arkonor II Mining Crystal) = 540 GJ of capacitor used
So in other words to activate strips: 540 GJ / 781 GJ = 69.1% of capacitor Or in other words you have: 1 - 540 GJ / 781 GJ = 30.9% capacitor remaining, and less when operating a shield booster and hardeners. The only thing that made this workable was the long recharge period between activations.
The proposed role bonuses reduce the recharge time by: 1 - (1 - Mining Barge 5 * 5%) * (1 - Exhumers 5 * 3%) = 36.25%
The Hulk will probably not have enough capacitor for the next activation cycle. |

Vaellend
Souls of Steel SpaceMonkey's Alliance
6
|
Posted - 2014.04.13 20:19:00 -
[460] - Quote
pls dont forget the SURVEY Scanner!!!
pls give the Survey Scanner some adapted range to nowdays barges strip miner range
thanks!! |

Darkblad
Hilfe is like Free Entertainment
182
|
Posted - 2014.04.13 20:39:00 -
[461] - Quote
Vaellend wrote:pls dont forget the SURVEY Scanner!!!
pls give the Survey Scanner some adapted range to nowdays barges strip miner range
thanks!! You did notice that?
CCP Fozzie wrote::Updated to the second iteration on April 11th, thanks for the feedback so far: [...] We are implementing the following updates to the plan thanks to your feedback and dicusssion:
To ensure that the Covetor and Hulk can make use of their extra mining range in group situations, we are changing the Mining Laser Field Enhancement gang link to apply its range bonus to Survey Scanners in addition to its current function. [...]
EVE Infolinks -+-áOld and new-áPortraits |

Atum
Eclipse Industrials Quantum Forge
101
|
Posted - 2014.04.13 20:57:00 -
[462] - Quote
Nikk Narrel wrote:Anti-social and lazy, quite possibly, defines a small percentage of mining players. These often also can be defined as not mining by choice, but as a choice made between what they perceived as real obstacles to how they really wanted to play. (They needed ISK to do something else, frequently PvP which does not generate the ISK)
Let's define mining more clearly as a play choice, not an obstacle players need to deal with or overcome. Mostly agreed... the miners I know (myself included) have made mining their primary play choice, but are in no way anti-social or lazy. In fact, most of them have been the chattiest and (usually) silliest people in the corp/alliance chat or TS. Of course, it's even more hilarious when those who aren't typically PVP/Fleet types are thrust into the role of scout, and suddenly the dude who's usually baked starts to panic as he calls out enemy fleet comps in a latin accent on english comms, the russian FC (why we had one that day, hell if I know) can't make heads or tails of it and starts issuing contradicting orders that the rest of us decide to ignore, which gets him killed and our enemy whelped. Go fig. |

Darkblad
Hilfe is like Free Entertainment
182
|
Posted - 2014.04.13 21:05:00 -
[463] - Quote
Tau Cabalander wrote:The proposed role bonuses reduce the recharge time by: 1 - (1 - Mining Barge 5 * 5%) * (1 - Exhumers 5 * 3%) = 36.25%
The Hulk will probably not have enough capacitor for the next activation cycle. It's actually 4 % reduction per Mining Barge level for the Hulk, so the (recharge time) reduction is 32%. But other than that I agree that this might have some impact on capacitor. 540GJ every 122,4seconds.
But:
Today, a Hulk with maximum boost from an Orca (except Capacitor Ganglink) has a Cycle Time of 121.78seconds, close enough for comparison. I've taken this fitting
Not permanently cycling the Survey Scanner and deactivating the CCC Rig drains that Hulk's after approx. 3minutes, today CCC Rig active and you're stable at 39%. So you should be fine once the Fleet boost gets Harvester Capacitor Efficiency I/II added (as you wold today already). EVE Infolinks -+-áOld and new-áPortraits |

Atum
Eclipse Industrials Quantum Forge
101
|
Posted - 2014.04.13 21:07:00 -
[464] - Quote
Darkblad wrote:Not permanently cycling the Survey Scanner and deactivating the CCC Rig drains that Hulk's after approx. 3minutes, today CCC Rig active and you're stable at 39%. Except in the case of veld (and maybe scord), why would you be constantly running your SS anyways? It's not as if the rocks melt *that* fast. Snapshots every 4-5 cycles have always been sufficient for me on low-ends, and maybe every 10 on higher. |

Darkblad
Hilfe is like Free Entertainment
182
|
Posted - 2014.04.13 21:13:00 -
[465] - Quote
Atum wrote:Darkblad wrote:Not permanently cycling the Survey Scanner and deactivating the CCC Rig drains that Hulk's after approx. 3minutes, today CCC Rig active and you're stable at 39%. Except in the case of veld (and maybe scord), why would you be constantly running your SS anyways? It's not as if the rocks melt *that* fast. Snapshots every 4-5 cycles have always been sufficient for me on low-ends, and maybe every 10 on higher. I just stated that to make clear why there's a red x-mark in the screenshot, in case someone wonders. No one should keep that one permanently active with the scanner's current mechanics (<- trigger for links to threads about survey scanner changes to appear)  EVE Infolinks -+-áOld and new-áPortraits |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1276
|
Posted - 2014.04.13 22:06:00 -
[466] - Quote
FT Diomedes wrote:Rowells wrote:Dorian Wylde wrote:That should be the defense for any mining fleet. The defenses on the skiff aren't for players outside of hi sec. You tank a skiff to survive null sec rats. No amount of buffer is going to save you in low or null against players. Giving the hulk an agility bonus makes it easier for them to escape rats, that's all. If reds are getting to you while you're still in the belt, you're still going to die, no matter how fast you align. this is somewhat untrue. While hulks and macks will melt like butter, a skiff or procurer do have a chance at defence. Ihave seen a few examples of this myself in my own experience. too many skiffs on grid will eat up any gang not in cruisers or bigger, a solo frig can be chased off or destroyed, and with ths new bonus they have even less threat from smaller targets that arent cyno ships. This has also been my experience. My stealth bomber alt can ruin a Hulk or Mackinaw's day, but the Skiff or Procurer can give him a bad day.
And that's why skiffs and procs are not popular targets, compare that to retrievers and mackinaws, hulks and covetors. Still if it's all happening in null or low sec I don't mind as the playing field is more equal. High sec is the problem, concord ensures that miners never get the first strike in any non consensual pvp. Dumbing down of Eve Online will result in it's destruction... |

Dave Stark
4881
|
Posted - 2014.04.14 06:50:00 -
[467] - Quote
Tau Cabalander wrote:Dave Stark wrote:Goldensaver wrote:Kellaen wrote:Tau Cabalander wrote:With cycle reduction bonuses instead of yield bonuses, you MUST give capacitor amount increases / recharge time reductions!
The Hulk is already marginal with Arkonor II crystals +50% capacitor need penalty. [Mercoxit II are equivalent.]
The Covetor is hopeless in this regard. Mining Foreman Link - Harvester Capacitor Efficiency II Mining Foreman Link - Laser Optimization II Reduces cycle time, leaves you in the same situation where you cap yourself out running lasers. but you pretty much don't cap yourself out running lasers. if you do, spend 2-3 days training some basic capacitor skills. The links are currently capacitor neutral: the cycle reduction link is countered by the capacitor reduction link. [All links work this way.] At max skill, the Hulk has: 625 * (1 + Capacitor Management 5 * 5%) = 781.25 GJ of capacitor. To activate strips it takes: 3 * 120 GJ * (1 + 50% Arkonor II Mining Crystal) = 540 GJ of capacitor used So in other words to activate strips: 540 GJ / 781 GJ = 69.1% of capacitor Or in other words you have: 1 - 540 GJ / 781 GJ = 30.9% capacitor remaining, and less when operating a shield booster and hardeners. The only thing that made this workable was the long recharge period between activations. The proposed role bonuses reduce the recharge time by: 1 - (1 - Mining Barge 5 * 5%) * (1 - Exhumers 5 * 3%) = 36.25% The Hulk will probably not have enough capacitor for the next activation cycle.
then do what a smart person does; stagger your strips. |

Goldensaver
Lom Corporation Brothers of Tangra
391
|
Posted - 2014.04.14 07:48:00 -
[468] - Quote
Dave Stark wrote:Tau Cabalander wrote: The links are currently capacitor neutral: the cycle reduction link is countered by the capacitor reduction link. [All links work this way.]
At max skill, the Hulk has: 625 * (1 + Capacitor Management 5 * 5%) = 781.25 GJ of capacitor.
To activate strips it takes: 3 * 120 GJ * (1 + 50% Arkonor II Mining Crystal) = 540 GJ of capacitor used
So in other words to activate strips: 540 GJ / 781 GJ = 69.1% of capacitor Or in other words you have: 1 - 540 GJ / 781 GJ = 30.9% capacitor remaining, and less when operating a shield booster and hardeners. The only thing that made this workable was the long recharge period between activations.
The proposed role bonuses reduce the recharge time by: 1 - (1 - Mining Barge 5 * 5%) * (1 - Exhumers 5 * 3%) = 36.25%
The Hulk will probably not have enough capacitor for the next activation cycle.
then do what a smart person does; stagger your strips. Really, the only point I was trying to make was the point Tau Cabalander made. The point that the one guy pointed out the capacitor efficency link, but that the link is nothing but cap neutral because everybody's also running the cycle time link. I don't personally have any issues with cap stability on my barges, and I'm far more concerned about crystal damage (though the volume change allows me to carry more, the cost over time is going up because of this) than the capacitor use. I just wanted to point out that in mentioning one link, you have to mention the other that directly counters any benefit gained from that one. You can't just assume links... but only the one that helps your argument. |

Ersahi Kir
Fault Line Industries Greater Western Co-Prosperity Sphere
387
|
Posted - 2014.04.14 07:56:00 -
[469] - Quote
Overall I'm happy with the changes. Always good to see some love for the mining ships, and I think the distinctions between the ships is nice. I particularly think the range bonus on the hulk gives it space to excel in.
I would still like to have mining sentries and a user for having deep core mining 3+ though. |

Linna Baresi
36
|
Posted - 2014.04.14 07:58:00 -
[470] - Quote
CCP Fozzie wrote::Updated to the second iteration on April 11th, thanks for the feedback so far:
The Procurer and Skiff remain the tankiest of the barges, but gain an extra low slot (bringing their fitted yield up to the same level as the Retriever and Mackinaw) as well as a new bonus to drone damage and hitpoints. Asking a dedicated PVP ship to defend a mining fleet can often lead to mind numbing boredom for the PVP pilot, so we're providing the option for players to make sacrifices in their mining ships to allow self-defense.
[...]
The scan resolution on the Retriever and Mackinaw is being reduced by 17%, and the Procurer and Skiff reduced by 33%. This is partially to provide a small lock speed advantage to the Covetor/Hulk, and partially to ensure that the Procurer and Skiff avoid becoming too powerful in combat. The scan resolution on all barges remains exceptionally good, comparable to destroyers and frigates.
Personally, as a highsec Skiff pilot, I'd rather keep the scan resolution as is, and do without the extra drone bay space. I don't really see a change to mindnumbing boredom - rather the opposite - from making targeting on a skiff take longer... in other words making drones on agressive the preferred option for defense over actively targetting.
Member of <Fated> since 2003 fated.europefreeforum.com |

Sintiar Loffwagea
The Scope Gallente Federation
8
|
Posted - 2014.04.14 19:31:00 -
[471] - Quote
CCP Fozzie . did u forget something like mining crystals . u that about rebalance skill with reduction cycle time that make mining crystals crack faster and it's will make miner that flying Covetor and Hulk tearing with this problem . anyways it's should make crystal more life cycle .
Covetor and Hulk should have more ore cargo that will make it's popular . |

Darkblad
Hilfe is like Free Entertainment
184
|
Posted - 2014.04.14 19:40:00 -
[472] - Quote
Sintiar Loffwagea wrote:CCP Fozzie . did u forget something like mining crystals . u that about rebalance skill with reduction cycle time that make mining crystals crack faster and it's will make miner that flying Covetor and Hulk tearing with this problem . anyways it's should make crystal more life cycle .
Covetor and Hulk should have more ore cargo that will make it's popular . Agreed on the durability issue, but the reduction of the crystal's volume by 60% (resulting in 10m3 for T2) will enable you to load 35 crystals into those ships' cargo, 11 sets of three plus 20m3 for lossmail decoration. EVE Infolinks -+-áOld and new-áPortraits |

Atum
Eclipse Industrials Quantum Forge
102
|
Posted - 2014.04.14 22:13:00 -
[473] - Quote
Sintiar Loffwagea wrote:CCP Fozzie . did u forget something like mining crystals . u that about rebalance skill with reduction cycle time that make mining crystals crack faster and it's will make miner that flying Covetor and Hulk tearing with this problem . anyways it's should make crystal more life cycle . It'd be nice for a durability boost, but we're not actually (near as I can tell, anyways) losing any potential m3 from the change... the beams (and thus, crystals) will cycle faster, yes, but we'll be bringing more ore at a faster rate, so it's probably a wash.
Sintiar Loffwagea wrote:Covetor and Hulk should have more ore cargo that will make it's popular . No. We've already got two cycles worth of ore hold, that's good enough for these ships. They're supposed to depend on something else (my buffed Orca, maybe? ) to get the ore to the processing point. |

Aerie Evingod
Midwest Miners LLC
13
|
Posted - 2014.04.14 23:08:00 -
[474] - Quote
Atum wrote:Sintiar Loffwagea wrote:CCP Fozzie . did u forget something like mining crystals . u that about rebalance skill with reduction cycle time that make mining crystals crack faster and it's will make miner that flying Covetor and Hulk tearing with this problem . anyways it's should make crystal more life cycle . It'd be nice for a durability boost, but we're not actually (near as I can tell, anyways) losing any potential m3 from the change... the beams (and thus, crystals) will cycle faster, yes, but we'll be bringing more ore at a faster rate, so it's probably a wash. Sintiar Loffwagea wrote:Covetor and Hulk should have more ore cargo that will make it's popular . No. We've already got two cycles worth of ore hold, that's good enough for these ships. They're supposed to depend on something else (my buffed Orca, maybe?  ) to get the ore to the processing point.
Lower yield but faster cycle time means that yield per unit of time is the same, but yield per crystal is down. |

Atum
Eclipse Industrials Quantum Forge
102
|
Posted - 2014.04.14 23:54:00 -
[475] - Quote
Aerie Evingod wrote:Atum wrote:Sintiar Loffwagea wrote:CCP Fozzie . did u forget something like mining crystals . u that about rebalance skill with reduction cycle time that make mining crystals crack faster and it's will make miner that flying Covetor and Hulk tearing with this problem . anyways it's should make crystal more life cycle . It'd be nice for a durability boost, but we're not actually (near as I can tell, anyways) losing any potential m3 from the change... the beams (and thus, crystals) will cycle faster, yes, but we'll be bringing more ore at a faster rate, so it's probably a wash. Lower yield but faster cycle time means that yield per unit of time is the same, but yield per crystal is down. Good point... not sure I've ever burned out a crystal except when doing marathon sessions or actually trying to. More often I would end up with a bunch of 75-90% lenses and just melt them rather than fussing with carrying them around long enough to crack. Of course, that was post-balance, when carrying around extras was extra painful. With this size reduction, I may start using them to death again. It'd be nice to know exactly how the volatility equation actually works... I've had "cheap import" glass that didn't last a day, and "can't break it with a sledgehammer" glass that seemed to last a week. |

Angeleh
Silverflames
25
|
Posted - 2014.04.15 01:44:00 -
[476] - Quote
Dave Stark wrote: and you'll still have a 'gimped' orca. if by 'gimped' you mean "using one of your mid slots for a module it has a bonus for".
I assume that means you have tractor beams in the hi slots on your Orca? |

Rowells
Unknown Soldiers Fidelas Constans
454
|
Posted - 2014.04.15 05:08:00 -
[477] - Quote
Linna Baresi wrote:Personally, as a highsec Skiff pilot, I'd rather keep the scan resolution as is, and do without the extra drone bay space. I don't really see a change to mindnumbing boredom - rather the opposite - from making targeting on a skiff take longer... in other words making drones on agressive the preferred option for defense over actively targetting.
Well having roids pre-targeted might solve that, leave on slot empty incase of rats/hostiles, and the extra space is nice to fit mediums and a flight of mining drones plus 25m3 extra for whatever fits your fancy that day (repair drones in my case) |

Dave Stark
4889
|
Posted - 2014.04.15 07:04:00 -
[478] - Quote
Angeleh wrote:Dave Stark wrote: and you'll still have a 'gimped' orca. if by 'gimped' you mean "using one of your mid slots for a module it has a bonus for".
I assume that means you have tractor beams in the hi slots on your Orca?
why would i? currently a bonused mining ship can reach every asteroid in a high sec belt from the warp in point.
if you have a tractor beam, you don't need the range link.
you don't gimp an orca in any way by fitting a tractor beam. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
380
|
Posted - 2014.04.15 09:21:00 -
[479] - Quote
Make T2 Gas harvesting ship - why - hell, why not ?
Now when you make a dscan in wh you can almost always get some ventures on dscan - allow people fly something more expensive :) Isthar Changes LVL 5 Missions in Nullspace |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
908
|
Posted - 2014.04.15 12:35:00 -
[480] - Quote
Since the pleas for making it worth a damn have been drowned in the flood of saliva over the shiny new turd that is 'revised' mining, I have a suggestion:
Add a crystal based overview script so that if one loads VELDSPAR! crystals, all other roid types are automatically unticked (one can have a mining preset to add them back). Seems unnecessary to have to either do it manually or have an OV preset for each type.
Just a small user-centric carrot to facilitate crystal use. |

Tau Cabalander
Retirement Retreat Working Stiffs
3447
|
Posted - 2014.04.15 15:06:00 -
[481] - Quote
Dave Stark wrote:Angeleh wrote:Dave Stark wrote: and you'll still have a 'gimped' orca. if by 'gimped' you mean "using one of your mid slots for a module it has a bonus for".
I assume that means you have tractor beams in the hi slots on your Orca? why would i? currently a bonused mining ship can reach every asteroid in a high sec belt from the warp in point. if you have a tractor beam, you don't need the range link. you don't gimp an orca in any way by fitting a tractor beam. ... and now we have MTU as well (can even be used with a freighter).
Still an extra mid and high would be nice. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
142
|
Posted - 2014.04.15 17:52:00 -
[482] - Quote
Plz have person that designed the venture look do makeover on all the other mining vessels. Yawn,-á I'm right as usual. The predictability kinda gets boring really. |

Atum
Eclipse Industrials Quantum Forge
102
|
Posted - 2014.04.15 19:51:00 -
[483] - Quote
Veshta Yoshida wrote:Since the pleas for making it worth a damn have been drowned in the flood of saliva over the shiny new turd that is 'revised' mining, I have a suggestion:
Add a crystal based overview script so that if one loads VELDSPAR! crystals, all other roid types are automatically unticked (one can have a mining preset to add them back). Seems unnecessary to have to either do it manually or have an OV preset for each type.
Just a small user-centric carrot to facilitate crystal use. What's a miner doing in PIE??!? |

Plukovnik
Everyone vs Everything
2
|
Posted - 2014.04.15 21:39:00 -
[484] - Quote
Again another stupid change that makes lives of passive and lazy players in nullsec easier. One more change that allows them to do things easily, without any effort. And for small ship solo in nullsec... again one more step to make it even less possible. So many ships can be bait now, nobody even has to try hard to make a bait ship.
Please, refrain from all changes that make farmers and industrialists invulnerable to anything but gangs. Also, change NPC aggression so that they would only aggress people who aggress them. Now when NPCs actually guard the guy who is farming them from PVP hunter... that makes any sense? |

Nikk Narrel
Moonlit Bonsai
4119
|
Posted - 2014.04.15 21:46:00 -
[485] - Quote
Plukovnik wrote:Again another stupid change that makes lives of passive and lazy players in nullsec easier. One more change that allows them to do things easily, without any effort. And for small ship solo in nullsec... again one more step to make it even less possible. So many ships can be bait now, nobody even has to try hard to make a bait ship.
Please, refrain from all changes that make farmers and industrialists invulnerable to anything but gangs. Also, change NPC aggression so that they would only aggress people who aggress them. Now when NPCs actually guard the guy who is farming them from PVP hunter... that makes any sense? This must be NPC null you refer to.
In sov null, miners don't stay in belts while hostiles are present. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Rowells
Unknown Soldiers Fidelas Constans
458
|
Posted - 2014.04.15 23:38:00 -
[486] - Quote
Plukovnik wrote:Again another stupid change that makes lives of passive and lazy players in nullsec easier. One more change that allows them to do things easily, without any effort. And for small ship solo in nullsec... again one more step to make it even less possible. So many ships can be bait now, nobody even has to try hard to make a bait ship.
Please, refrain from all changes that make farmers and industrialists invulnerable to anything but gangs. Also, change NPC aggression so that they would only aggress people who aggress them. Now when NPCs actually guard the guy who is farming them from PVP hunter... that makes any sense? So you want your targets to be easier to kill? If a fully trained pvp pilots jumps in barge he shouldn't have any combat capabilities? You want to remove risk on the side of the attacker?
Sounds more like to me that you are unwilling to adapt your current tactics against your targets. |

Tear Jar
The Conference Elite CODE.
93
|
Posted - 2014.04.16 06:31:00 -
[487] - Quote
Marcia en Welle wrote:Spugg Galdon wrote:The suggestion of an "Ammo Bay" or specialised hold specifically for mining crystals is actually a very good one.
I am also in the mind set that the only two useful Exhumers are the Skiff and the Mackinaw (and their T1 counterparts). The Hulk doesn't have enough of an advantage in m^3/min over the Mackinaw and it's tank is a little too weak. If the Hulk had the same Ore Hold as the Skiff and the tank of the Mackinaw and a 5-10% buff in m^3/min it would be appealing as a fleet option. Currently. It isn't! Exactly. I'm using skiffs and procurers in all my mining fleets whether it be in null, low, or hs. This rebalance has actually made that even more desirable. For the extra yield, you are losing so much compared to the proc and skiff. Also if I am going to spend 200mil on a mining ship, then I don't want it to crumple like a paper bag as soon as the wind blows in the wrong direction, unless there is some significant bonus which makes that extra risk worthwhile.
I would be curious to see the average profit per hour for each ship(including lost ships). |

Micheal York Solette
Dragon Star Enterprize
0
|
Posted - 2014.04.16 15:44:00 -
[488] - Quote
Ok I was saying that a Covert Op's Venture would be great for the ultimate Ninja mining letting you get in to areas that on combat Covert OP's ship could go just think you get a fleet to black OP's drop in and take as much ore before the 0.0 group knows your there then when the scout send out the waning you jump out with your Booty.
Now on the Procurer/Skiff everyone is talking about a Drone combat bonus I have look several times at booth descriptions and can't find anything talking about it. So where is it listed?
MYS javascript:insertsmiley(' ','/Images/Emoticons/ccp_cool.png') |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3074
|
Posted - 2014.04.16 15:49:00 -
[489] - Quote
Micheal York Solette wrote:Ok I was saying that a Covert Op's Venture would be great for the ultimate Ninja mining letting you get in to areas that on combat Covert OP's ship could go just think you get a fleet to black OP's drop in and take as much ore before the 0.0 group knows your there then when the scout send out the waning you jump out with your Booty. Now on the Procurer/Skiff everyone is talking about a Drone combat bonus I have look several times at booth descriptions and can't find anything talking about it. So where is it listed? MYS javascript:insertsmiley('  ','/Images/Emoticons/ccp_cool.png')
You mean the : +50% Drone Damage and Hitpoints
role bonus for the skiff and procurer? Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Shiftey Rhodes
Proximity Breach
0
|
Posted - 2014.04.16 15:49:00 -
[490] - Quote
I think the problem with hulks (aside from obviously small ore bay) is the travel time. So despite higher yield, the average yield is drastically decreased by travel time for a solo miner. So your proposed changes will only strengthen corporations and alliances in mining ops, but all the solo lonely miners out there will take a hit. A bit like increasing taxes on the poor and giving more tax returns to the uber wealthy.
So instead of nearing Retrievers and Mackinaws a bit and increasing yield on Hulks (which isnt gonna make them more attractive for those lonely miners), you should consider a different approach. To make Hulk a viable choice for solo miners, you'd need to introduce a mobile reprocessing structure. Probably with 2 bays, one as ore input the other for mineral output, which you would collect with a cargo ship later on. (Probably would suggest same mineral hold as Kryos with maxed out skill).
This solution wouldnt make mining uber easy and more afky... cause it would require the miner to dumb his ore hold regurarly. I for one would love running a Hulk with this structure. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3074
|
Posted - 2014.04.16 15:53:00 -
[491] - Quote
Shiftey Rhodes wrote:I think the problem with hulks (aside from obviously small ore bay) is the travel time. So despite higher yield, the average yield is drastically decreased by travel time for a solo miner. So your proposed changes will only strengthen corporations and alliances in mining ops, but all the solo lonely miners out there will take a hit. A bit like increasing taxes on the poor and giving more tax returns to the uber wealthy.
So instead of nearing Retrievers and Mackinaws a bit and increasing yield on Hulks (which isnt gonna make them more attractive for those lonely miners), you should consider a different approach. To make Hulk a viable choice for solo miners, you'd need to introduce a mobile reprocessing structure. Probably with 2 bays, one as ore input the other for mineral output, which you would collect with a cargo ship later on. (Probably would suggest same mineral hold as Kryos with maxed out skill).
This solution wouldnt make mining uber easy and more afky... cause it would require the miner to dumb his ore hold regurarly. I for one would love running a Hulk with this structure.
This is assuming that the Hulk is supposed to be used by the Solo miner. It's not. The Mack is.
Bear in mind, for the non-solo miner, there's a unproductive person involved, shuttling things around. You'll need three miners in hulks to make up for that person not being in a mack. (not paying attention to Orca boosts.) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Rowells
Unknown Soldiers Fidelas Constans
459
|
Posted - 2014.04.16 16:00:00 -
[492] - Quote
Micheal York Solette wrote:Ok I was saying that a Covert Op's Venture would be great for the ultimate Ninja mining letting you get in to areas that on combat Covert OP's ship could go just think you get a fleet to black OP's drop in and take as much ore before the 0.0 group knows your there then when the scout send out the waning you jump out with your Booty. Now on the Procurer/Skiff everyone is talking about a Drone combat bonus I have look several times at booth descriptions and can't find anything talking about it. So where is it listed? MYS javascript:insertsmiley('  ','/Images/Emoticons/ccp_cool.png') check the stats, its a new role bonus 50% bonus to damage and hitpoints |

Angeleh
Silverflames
25
|
Posted - 2014.04.16 21:31:00 -
[493] - Quote
Dave Stark wrote:[quote=Angeleh][quote=Dave Stark]
You would have to remove the fleet boost module to fit the tractor beam. |

Nikk Narrel
Moonlit Bonsai
4120
|
Posted - 2014.04.16 21:37:00 -
[494] - Quote
Here is a thought.
Give the Proc/Skiff a utility high. Keep the limit of only one mining module, but a utility high for a cloak, tractor beam, remote repper... whatever the case may be.
If the Proc/Skiff is to be the non pacifist choice in exhumers, let's have some fun with it.
Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1296
|
Posted - 2014.04.16 22:30:00 -
[495] - Quote
Plukovnik wrote:Again another stupid change that makes lives of passive and lazy players in nullsec easier. One more change that allows them to do things easily, without any effort. And for small ship solo in nullsec... again one more step to make it even less possible. So many ships can be bait now, nobody even has to try hard to make a bait ship.
Please, refrain from all changes that make farmers and industrialists invulnerable to anything but gangs. Also, change NPC aggression so that they would only aggress people who aggress them. Now when NPCs actually guard the guy who is farming them from PVP hunter... that makes any sense?
The rats in the belt are supposed to agress you. They are non capsuleer pirates/criminals etc. They probably don't even care as to which one of two competing capsuleers die first. Personally I wish they were smarter and more tactical but that's just me. Dumbing down of Eve Online will result in it's destruction... |

Atum
Eclipse Industrials Quantum Forge
102
|
Posted - 2014.04.16 22:37:00 -
[496] - Quote
Steve Ronuken wrote:This is assuming that the Hulk is supposed to be used by the Solo miner. It's not. The Mack is.
Bear in mind, for the non-solo miner, there's a unproductive person involved, shuttling things around. You'll need three miners in hulks to make up for that person not being in a mack. (not paying attention to Orca boosts.) Not entirely true... back in the deep dark days (actually, only about a year and a half ago, before my little one hatched) I would often mine solo in deep null with a hulk, while my alt flew a BC with a harvester optimization link and provided rat cover. Every two hours or so, I'd switch the alt to an iteron v to haul back to tower/station, then go back to the BC. Similar story when I lived in a class 3... BC for protection (and a finger busily on d-scan), then flipping to a hauler as needed. |

Desert Ice78
Caldari Provisions Caldari State
382
|
Posted - 2014.04.16 23:38:00 -
[497] - Quote
All good changes, especially the reduction in the volumn of mining crystals. Won't say I told you so, but I told you so, and now we'll be able to carry a reasonable selection of crystals in the hulks cargo hold.
Two requests please:
1.) A "parking brake." I have a nasty habit of accidently double clicking in space and causing my barge to drift off in a random direction. Because the ships moves and turns so slow it often escapes my notice until I lose range. A "parking brake" feature would stop that. For clarity, it won't stop you moving if bumped.
2.) A tool tip when hovering the pointer over the strip miner icon telling you exactly how many units have been mined, to be used in conjunction with a survey scanner. I like to try to shut off my strips when they would be otherwise wasting a portion of a cycle, but there is still alot of guess work involved. The increased efficency would also promote non-afk game play? I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Suitonia
Path of Radiance HYDRA RELOADED
231
|
Posted - 2014.04.17 01:51:00 -
[498] - Quote
Desert Ice78 wrote:
1.) A "parking brake." I have a nasty habit of accidently double clicking in space and causing my barge to drift off in a random direction. Because the ships moves and turns so slow it often escapes my notice until I lose range. A "parking brake" feature would stop that. For clarity, it won't stop you moving if bumped.
You can click on your ship velocity bar/meter at the bottom of the HUD and set your max speed to 1m/s or something. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3080
|
Posted - 2014.04.17 09:50:00 -
[499] - Quote
Atum wrote:Steve Ronuken wrote:This is assuming that the Hulk is supposed to be used by the Solo miner. It's not. The Mack is.
Bear in mind, for the non-solo miner, there's a unproductive person involved, shuttling things around. You'll need three miners in hulks to make up for that person not being in a mack. (not paying attention to Orca boosts.) Not entirely true... back in the deep dark days (actually, only about a year and a half ago, before my little one hatched) I would often mine solo in deep null with a hulk, while my alt flew a BC with a harvester optimization link and provided rat cover. Every two hours or so, I'd switch the alt to an iteron v to haul back to tower/station, then go back to the BC. Similar story when I lived in a class 3... BC for protection (and a finger busily on d-scan), then flipping to a hauler as needed.
'mine solo' 'alt'
We have different definitions of solo.
Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Svarii
Acclimatization Subspace Exploration Agency
61
|
Posted - 2014.04.17 21:35:00 -
[500] - Quote
Idk if it has been mentioned yet or not. But...
Please tell me you are finally going to be rebalancing the Harvest implant set as well so it's not completely useless, stupidly expensive, and nearly impossible to get ahold of. |

Atum
Eclipse Industrials Quantum Forge
102
|
Posted - 2014.04.18 04:04:00 -
[501] - Quote
Desert Ice78 wrote:2.) A tool tip when hovering the pointer over the strip miner icon telling you exactly how many units have been mined, to be used in conjunction with a survey scanner. I like to try to shut off my strips when they would be otherwise wasting a portion of a cycle, but there is still alot of guess work involved. The increased efficency would also promote non-afk game play? I (mostly) like this idea, but instead of a bubble telling you how much has been pulled out, using the SS results in bubbles appearing on the rocks with quantity remaining, rather than presenting the info in a table. |

Atum
Eclipse Industrials Quantum Forge
102
|
Posted - 2014.04.18 04:06:00 -
[502] - Quote
Steve Ronuken wrote:Atum wrote:Steve Ronuken wrote:This is assuming that the Hulk is supposed to be used by the Solo miner. It's not. The Mack is.
Bear in mind, for the non-solo miner, there's a unproductive person involved, shuttling things around. You'll need three miners in hulks to make up for that person not being in a mack. (not paying attention to Orca boosts.) Not entirely true... back in the deep dark days (actually, only about a year and a half ago, before my little one hatched) I would often mine solo in deep null with a hulk, while my alt flew a BC with a harvester optimization link and provided rat cover. Every two hours or so, I'd switch the alt to an iteron v to haul back to tower/station, then go back to the BC. Similar story when I lived in a class 3... BC for protection (and a finger busily on d-scan), then flipping to a hauler as needed. 'mine solo' 'alt' We have different definitions of solo. Fair 'nuff... to me 'solo' is however many accounts a single human can reasonably control without resorting to click replication software (eg. ISBoxer) or other non-biological means. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3089
|
Posted - 2014.04.18 08:48:00 -
[503] - Quote
Atum wrote:Steve Ronuken wrote:Atum wrote:Steve Ronuken wrote:This is assuming that the Hulk is supposed to be used by the Solo miner. It's not. The Mack is.
Bear in mind, for the non-solo miner, there's a unproductive person involved, shuttling things around. You'll need three miners in hulks to make up for that person not being in a mack. (not paying attention to Orca boosts.) Not entirely true... back in the deep dark days (actually, only about a year and a half ago, before my little one hatched) I would often mine solo in deep null with a hulk, while my alt flew a BC with a harvester optimization link and provided rat cover. Every two hours or so, I'd switch the alt to an iteron v to haul back to tower/station, then go back to the BC. Similar story when I lived in a class 3... BC for protection (and a finger busily on d-scan), then flipping to a hauler as needed. 'mine solo' 'alt' We have different definitions of solo. Fair 'nuff... to me 'solo' is however many accounts a single human can reasonably control without resorting to click replication software (eg. ISBoxer) or other non-biological means.
At that point, you can quite happily run a small fleet with hulks and an orca. They're not exactly high maintenance. and warpout is easy enough with a fleet Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322
http://www.fuzzwork.co.uk/
Twitter: @fuzzysteve on Twitter |

Mara Pahrdi
The Order of Anoyia
697
|
Posted - 2014.04.18 09:34:00 -
[504] - Quote
CCP Fozzie wrote:We're giving the Hulk and Covetor a bit more yield and agility, and the Hulk is getting slightly more fittings. Good decision. Much needed. But I don't care about the rest, tbh.
And you won't be able to satisfy the "I can't defend myself, stop the gankers or give me weapons to shoot back"-part of the playerbase with drones.
Remove insurance. |

Abrazzar
Vardaugas Family
2887
|
Posted - 2014.04.18 12:44:00 -
[505] - Quote
While I love the drone damage bonus for the Skiff (I may be running missions with it then), I'm not sure if it is a bit too powerful for the T1 Procurer. Maybe change the procurer bonus to a drone speed and tracking bonus, which would benefit mining drones, too. Sovereignty and Population New Mining Mechanics |

Atum
Eclipse Industrials Quantum Forge
103
|
Posted - 2014.04.18 12:46:00 -
[506] - Quote
Steve Ronuken wrote:At that point, you can quite happily run a small fleet with hulks and an orca. They're not exactly high maintenance. and warpout is easy enough with a fleet Fleet warp for evasion, sure. But having to manage all the hulks with their two-cycle ore bays does require a fair bit of attention. I'm happy enough with just one hulk and one boost/haul, after that it starts cutting into social hour on corp chat/TS. The most I saw anyone consistently run was back in my IRON days... guy with one booster and three hulks, who rarely said much that was intelligible (though in his defense, English was not his first language, and he was usually baked ) |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
149
|
Posted - 2014.04.18 14:35:00 -
[507] - Quote
Fools, you got the procurer nerfed by taking away a low slot in exchange for the mid. The procurer had plenty of tank even with 3 mids for a 10mil isk mining barge.
I can see why CCP did it, as It was looking a bit too powerful for the price. At least there is a reason to use the Skiff now.
Rest of the changes look good though. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
149
|
Posted - 2014.04.18 14:37:00 -
[508] - Quote
Abrazzar wrote:While I love the drone damage bonus for the Skiff (I may be running missions with it then), I'm not sure if it is a bit too powerful for the T1 Procurer. Maybe change the procurer bonus to a drone speed and tracking bonus, which would benefit mining drones, too. Why is everyone ganging up to nerf the procurer in this thread. It is fine how it is right now, it has already had its yield reduced. |

CowRocket Null
Faction goat lovers
0
|
Posted - 2014.04.18 23:43:00 -
[509] - Quote
CCP Fozzie wrote:
.......... -220 scan res for the Procurer and Skiff. This is being done partly to ensure that the Hulk has a small relative lock time advantage and partly to avoid making the Procurer and Skiff too powerful in combat. The lock time of all barges and exhumers is still obscenely good.
NOOOOOO!!!!!! How will I lock frigs that venture into lowsec and pod them too???? Frig buff for lowsec..=/
j/k... or am I?
|

Demous Darkstar
Darkstar Caldari Research inc
2
|
Posted - 2014.04.19 13:47:00 -
[510] - Quote
This is shaping up to be a solid change in the right direction for mining ships. I admit its been ages since I last used my Hulk, but with the proposed changes I may try it out again. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
115
|
Posted - 2014.04.19 19:11:00 -
[511] - Quote
Nikk Narrel wrote:Atum wrote:Guth'Alak wrote:give exhumers a slot for cov ops cloak so miners feel more encouraged to leave high sec and use of those empty asteroid fields in low and null sec. CovOps cloak? No. *Maybe* just a general utility high, but cloaky warping barges? Please  No... wait... this is actually the right kind of crazy. Give them a special cloak which allows use of mining lasers, (each needing a special targeting prompt to engage passively while cloaked). For the targeting, just click on the laser with nothing locked, it already does this by default. The hostile, warping to the belt, looks for the tell tale of lasers hitting rocks, and heads over to get closer. This is the good part, follow carefully here. The miner, KNOWING they are cloaked and cannot be targeted, has no reason to run. The hunter, seeing the laser, gets closer to the miner. The hunter needs to decloak, in order to do ANYTHING offensive. By decloaking, they immediately alert the miner, who kills the mining laser, effectively removing the only clue to their whereabouts. Now, IF the hostile is decloaked and has smart bombs, they can set them off, and hope their target is in range. The mining ship should be trying to back away, out of such range. (Time to call friends, if applicable) It kind of reminds me of the old grid and peg game, battleship, where players try to guess each others location for combat. I would love to test out encounters using these details.
I like the idea of a utility high that could fit a cloak. I think a covert ops cloak would be a bit much. I think it would break the balance cloaking has if you allow modules to activate while cloaked.
But a utility high that could also be used to fit a cloak? I like that idea. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1300
|
Posted - 2014.04.19 21:30:00 -
[512] - Quote
Quick suggestion, would it hurt balance too much if the hulk and the covetor had 12000 m3 ore bays bringing them in line with the procurer. They'd still be varied enough in performance to not overlap but the hulk and covetor might see some more use. Dumbing down of Eve Online will result in it's destruction... |

Rowells
Unknown Soldiers Fidelas Constans
473
|
Posted - 2014.04.19 21:40:00 -
[513] - Quote
Little Dragon Khamez wrote:Quick suggestion, would it hurt balance too much if the hulk and the covetor had 12000 m3 ore bays bringing them in line with the procurer. They'd still be varied enough in performance to not overlap but the hulk and covetor might see some more use. The way I see it, the barges need to be equal in 2 out of 3 aspects compared to the others and excel dramatically at 1.
Skiff/procurer: combat capabilities is high Ore hold is normal (12k-15k) yield is normal
Mackinaw/retriever: Ore hold is huge combat abilities normal yeild normal
Hulk/covetor: Yeild is high combat normal ore hold normal
The way it is right now the skiff and mack perform 2 out of 3 roles better than hulk, leaving hulk behind. If the hulk had the tank pf the mack and the ore hold of the skiff, you would see people use it much more often. At least I think so.
|

Nikk Narrel
Moonlit Bonsai
4133
|
Posted - 2014.04.19 23:25:00 -
[514] - Quote
Rowells wrote:Little Dragon Khamez wrote:Quick suggestion, would it hurt balance too much if the hulk and the covetor had 12000 m3 ore bays bringing them in line with the procurer. They'd still be varied enough in performance to not overlap but the hulk and covetor might see some more use. The way I see it, the barges need to be equal in 2 out of 3 aspects compared to the others and excel dramatically at 1. Skiff/procurer: combat capabilities is high Ore hold is normal (12k-15k) yield is normal Mackinaw/retriever: Ore hold is huge combat abilities normal yeild normal Hulk/covetor: Yeild is high combat normal ore hold normal The way it is right now the skiff and mack perform 2 out of 3 roles better than hulk, leaving hulk behind. If the hulk had the tank pf the mack and the ore hold of the skiff, you would see people use it much more often. At least I think so. You might be correct, but a bonused hulk, in my opinion, more than makes up the difference when in a supported fleet. They don't need tank, or ore hold, since both are diminished to near meaningless with guarding and hauling.
Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
4912
|
Posted - 2014.04.20 10:28:00 -
[515] - Quote
Nikk Narrel wrote:They don't need tank, or ore hold, since both are diminished to near meaningless with guarding and hauling.
except you can't guard mining ships. the only way to defend mining ships is to either be 'ungankable' [see skiff] or not be there to be ganked [see the most recent buff]
having combat ships loitering near your mining ship offers close to 0 meaningful defence to your mining fleet, other than wasting a ship that could also be mining and making you more profit than costing you profit. |

h4kun4
Heeresversuchsanstalt Against ALL Authorities
17
|
Posted - 2014.04.20 10:37:00 -
[516] - Quote
Looks like ok changes,
imho miners needed a buff for a long time, more minerals = dropping prices = always good for pvpers |

Nikk Narrel
Moonlit Bonsai
4136
|
Posted - 2014.04.20 14:08:00 -
[517] - Quote
Dave Stark wrote:Nikk Narrel wrote:They don't need tank, or ore hold, since both are diminished to near meaningless with guarding and hauling.
except you can't guard mining ships. the only way to defend mining ships is to either be 'ungankable' [see skiff] or not be there to be ganked [see the most recent buff] having combat ships loitering near your mining ship offers close to 0 meaningful defence to your mining fleet, other than wasting a ship that could also be mining and making you more profit than costing you profit. The hulk is not intended to be as attractive to solo play, which was baked into the context of my post.
For un threatened solo play, the Mack rules with it's ore hold.
For threatened solo play, the Skiff is the new king, better able than any other to fight the opponents.
For supported play, both fall before the hulk's superior yield.
I don't want one exhumer to be the best at everything, since that makes the others pointless to exist. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Atum
Eclipse Industrials Quantum Forge
105
|
Posted - 2014.04.20 14:48:00 -
[518] - Quote
h4kun4 wrote:imho miners needed a buff for a long time, more minerals = dropping prices = always good for pvpers Miners have understood this simple equation for years. "Leet peeveepee'errrs" don't. We're just targets to them, and then they kvetch about the prices they have to pay when replacing their losses. |

Dave Stark
4913
|
Posted - 2014.04.20 18:15:00 -
[519] - Quote
Nikk Narrel wrote:Dave Stark wrote:Nikk Narrel wrote:They don't need tank, or ore hold, since both are diminished to near meaningless with guarding and hauling.
except you can't guard mining ships. the only way to defend mining ships is to either be 'ungankable' [see skiff] or not be there to be ganked [see the most recent buff] having combat ships loitering near your mining ship offers close to 0 meaningful defence to your mining fleet, other than wasting a ship that could also be mining and making you more profit than costing you profit. The hulk is not intended to be as attractive to solo play, which was baked into the context of my post. For un threatened solo play, the Mack rules with it's ore hold. For threatened solo play, the Skiff is the new king, better able than any other to fight the opponents. For supported play, both fall before the hulk's superior yield. I don't want one exhumer to be the best at everything, since that makes the others pointless to exist.
doesn't matter what the intent of the hulk is.
that doesn't change the fact that "guarding" a mining op simply doesn't work. |

Nikk Narrel
Moonlit Bonsai
4136
|
Posted - 2014.04.20 19:00:00 -
[520] - Quote
Dave Stark wrote:Nikk Narrel wrote:Dave Stark wrote:Nikk Narrel wrote:They don't need tank, or ore hold, since both are diminished to near meaningless with guarding and hauling.
except you can't guard mining ships. the only way to defend mining ships is to either be 'ungankable' [see skiff] or not be there to be ganked [see the most recent buff] having combat ships loitering near your mining ship offers close to 0 meaningful defence to your mining fleet, other than wasting a ship that could also be mining and making you more profit than costing you profit. The hulk is not intended to be as attractive to solo play, which was baked into the context of my post. For un threatened solo play, the Mack rules with it's ore hold. For threatened solo play, the Skiff is the new king, better able than any other to fight the opponents. For supported play, both fall before the hulk's superior yield. I don't want one exhumer to be the best at everything, since that makes the others pointless to exist. doesn't matter what the intent of the hulk is. that doesn't change the fact that "guarding" a mining op simply doesn't work. If you mean it is terminally boring, yes. If you mean it is not functional inside of high sec space, also yes.
I figure a mining op where guarding is part of the context can only really exist where preemptive tactics can be used, which is clearly not in high sec, and obviously not where there are no defenders. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
4915
|
Posted - 2014.04.20 19:59:00 -
[521] - Quote
Nikk Narrel wrote:I figure a mining op where guarding is part of the context can only really exist where preemptive tactics can be used, which is clearly not in high sec, and obviously not where there are no defenders.
if by preemptive you mean not actually defending the mining fleet, and just roaming around so people don't go near the system you're mining in... sure that works but then you're not really defending the mining fleet as such; you're going out looking for pvp before pvp finds your buddies.
even if they were there for the purpose of defending the mining fleet, put the defenders in mining barges and even if your whole fleet gets ganked, after half an hour their contributions would have paid for the fleet anyway. "guarding" a mining fleet is neither practical nor is it economical.
guarding a mining fleet is a laughable idea peddled by people who don't know how mining really works. it's a laundry list of drawbacks for both parties, with no positives. |

DetKhord Saisio
Seniors Clan
53
|
Posted - 2014.04.20 22:48:00 -
[522] - Quote
Dave Stark wrote:Nikk Narrel wrote:I figure a mining op where guarding is part of the context can only really exist where preemptive tactics can be used, which is clearly not in high sec, and obviously not where there are no defenders. if by preemptive you mean not actually defending the mining fleet, and just roaming around so people don't go near the system you're mining in... sure that works but then you're not really defending the mining fleet as such; you're going out looking for pvp before pvp finds your buddies. even if they were there for the purpose of defending the mining fleet, put the defenders in mining barges and even if your whole fleet gets ganked, after half an hour their contributions would have paid for the fleet anyway. "guarding" a mining fleet is neither practical nor is it economical. guarding a mining fleet is a laughable idea peddled by people who don't know how mining really works. it's a laundry list of drawbacks for both parties, with no positives. ^This. Mining is literally like flying a loot pinata around with all the kids having sticks and none of them are blind-folded.
|

Nikk Narrel
Moonlit Bonsai
4136
|
Posted - 2014.04.21 00:09:00 -
[523] - Quote
DetKhord Saisio wrote:Dave Stark wrote:Nikk Narrel wrote:I figure a mining op where guarding is part of the context can only really exist where preemptive tactics can be used, which is clearly not in high sec, and obviously not where there are no defenders. if by preemptive you mean not actually defending the mining fleet, and just roaming around so people don't go near the system you're mining in... sure that works but then you're not really defending the mining fleet as such; you're going out looking for pvp before pvp finds your buddies. even if they were there for the purpose of defending the mining fleet, put the defenders in mining barges and even if your whole fleet gets ganked, after half an hour their contributions would have paid for the fleet anyway. "guarding" a mining fleet is neither practical nor is it economical. guarding a mining fleet is a laughable idea peddled by people who don't know how mining really works. it's a laundry list of drawbacks for both parties, with no positives. ^This. Mining is literally like flying a loot pinata around with all the kids having sticks and none of them are blind-folded. So, you're saying you think the hulk is pointless, as it has more reliance on what you appear to say is improbable.
The defenses I have seen on ops, in the past, revolved around cyno jammers and a gate camp which used bubbles. Not so much on patrols or roams. A dozen hulks spread across a system could pick it clean in good time, and social interaction was rewarding.
It was not a common thing, mostly because getting players to act in support for this was dull play, even when helped along by chatter and funny talk.
That's why I push for more self reliant options. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
4918
|
Posted - 2014.04.21 06:09:00 -
[524] - Quote
Nikk Narrel wrote:DetKhord Saisio wrote:Dave Stark wrote:Nikk Narrel wrote:I figure a mining op where guarding is part of the context can only really exist where preemptive tactics can be used, which is clearly not in high sec, and obviously not where there are no defenders. if by preemptive you mean not actually defending the mining fleet, and just roaming around so people don't go near the system you're mining in... sure that works but then you're not really defending the mining fleet as such; you're going out looking for pvp before pvp finds your buddies. even if they were there for the purpose of defending the mining fleet, put the defenders in mining barges and even if your whole fleet gets ganked, after half an hour their contributions would have paid for the fleet anyway. "guarding" a mining fleet is neither practical nor is it economical. guarding a mining fleet is a laughable idea peddled by people who don't know how mining really works. it's a laundry list of drawbacks for both parties, with no positives. ^This. Mining is literally like flying a loot pinata around with all the kids having sticks and none of them are blind-folded. So, you're saying you think the hulk is pointless, as it has more reliance on what you appear to say is improbable. The defenses I have seen on ops, in the past, revolved around cyno jammers and a gate camp which used bubbles. Not so much on patrols or roams. A dozen hulks spread across a system could pick it clean in good time, and social interaction was rewarding. It was not a common thing, mostly because getting players to act in support for this was dull play, even when helped along by chatter and funny talk. That's why I push for more self reliant options.
we're not saying the hulk is pointless at all. we're saying 'guarding' mining operations with other ships is pointless.
that's not the fault of the ships themselves, it's an issue with;
A) the way high sec works
B) the fact that it's more economical to have virtually any number of "guarding" ships in more mining ships and eating the loss will still net you more income than actually guarding your mining ships.
sure there are things that you can do to make your mining shenanigans safer, but having a group of combat ships in your fleet just isn't one of them.
over all, after the changes mining ships are in good shape for what they do. the hulk/cov have had the best changes out of all of the mining ships, for mining. napkin maths puts their yield bonus at ~30% over their large ore hold counterparts, which iirc is double what it was previously and widening the gap sufficiently that they're worth serious consideration now. |

Nikk Narrel
Moonlit Bonsai
4136
|
Posted - 2014.04.21 13:20:00 -
[525] - Quote
Dave Stark wrote:we're not saying the hulk is pointless at all. we're saying 'guarding' mining operations with other ships is pointless.
that's not the fault of the ships themselves, it's an issue with;
A) the way high sec works
B) the fact that it's more economical to have virtually any number of "guarding" ships in more mining ships and eating the loss will still net you more income than actually guarding your mining ships.
sure there are things that you can do to make your mining shenanigans safer, but having a group of combat ships in your fleet just isn't one of them.
over all, after the changes mining ships are in good shape for what they do. the hulk/cov have had the best changes out of all of the mining ships, for mining. napkin maths puts their yield bonus at ~30% over their large ore hold counterparts, which iirc is double what it was previously and widening the gap sufficiently that they're worth serious consideration now. The difference is, you're talking about high sec use.
I'm not.
Wildly different game dynamics involved, as a result.
I can accept your definitions of high sec use, including agreeing that there are diminished returns from efforts to guard when in high sec.
I just want the options beyond high to change, since "Evade or DIE" is getting pretty tired, in my opinion. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
4920
|
Posted - 2014.04.21 13:34:00 -
[526] - Quote
Nikk Narrel wrote:The difference is, you're talking about high sec use.
I'm not.
Wildly different game dynamics involved, as a result.
I can accept your definitions of high sec use, including agreeing that there are diminished returns from efforts to guard when in high sec.
I just want the options beyond high to change, since "Evade or DIE" is getting pretty tired, in my opinion.
except i'm talking about all situations, not just high sec. it's just worse in high sec.
there's no situation in eve where assigning combat ships to guard mining ships is ever worth while, sensible, economical, or in any way positive. |

Nikk Narrel
Moonlit Bonsai
4136
|
Posted - 2014.04.21 13:49:00 -
[527] - Quote
Dave Stark wrote:Nikk Narrel wrote:The difference is, you're talking about high sec use.
I'm not.
Wildly different game dynamics involved, as a result.
I can accept your definitions of high sec use, including agreeing that there are diminished returns from efforts to guard when in high sec.
I just want the options beyond high to change, since "Evade or DIE" is getting pretty tired, in my opinion. except i'm talking about all situations, not just high sec. it's just worse in high sec. there's no situation in eve where assigning combat ships to guard mining ships is ever worth while, sensible, economical, or in any way positive. Absolute statements only need one point of uncertainty to require being changed to conditional.
There are situations where guarding mining ships, is practical. For starters, you can involve non miners, and have it double as a team building exercise.
When you walk away from the excel sheet, and deal with people on a social level, having players build rapport with each other by working together makes sense.
The guys who love gate camps? They are already guarding miners, as well as PvE players in general. Sure, they can't always stop stealth craft, or prevent cyno bypasses from happening, but they do form an effective filter which limits the threat to those behind their defense.
They aren't there to stop fleets. They were never able to do more than shout an alarm if they spotted one, anyways. But casual or token attempts to harass their allies, this they can protect and warn from. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
4923
|
Posted - 2014.04.21 14:26:00 -
[528] - Quote
Nikk Narrel wrote:Absolute statements only need one point of uncertainty to require being changed to conditional.
There are situations where guarding mining ships, is practical. For starters, you can involve non miners, and have it double as a team building exercise.
When you walk away from the excel sheet, and deal with people on a social level, having players build rapport with each other by working together makes sense.
The guys who love gate camps? They are already guarding miners, as well as PvE players in general. Sure, they can't always stop stealth craft, or prevent cyno bypasses from happening, but they do form an effective filter which limits the threat to those behind their defense.
They aren't there to stop fleets. They were never able to do more than shout an alarm if they spotted one, anyways. But casual or token attempts to harass their allies, this they can protect and warn from.
non miners do non-mining things. the people doing non-mining things can then buy minerals. bonus: the people not mining will end up with more minerals than those that are mining! how cool is that!?
being social is irrelevant, it's not exclusive to mining, being in the same fleet, etc.
the guys who love gatecamps aren't guarding miners; they're camping a gate.
and that last statement is you just admitting you can't guard fleets so i'm glad we're agreed. |

Nikk Narrel
Moonlit Bonsai
4136
|
Posted - 2014.04.21 14:42:00 -
[529] - Quote
Dave Stark wrote:Nikk Narrel wrote:They aren't there to stop fleets. They were never able to do more than shout an alarm if they spotted one, anyways. But casual or token attempts to harass their allies, this they can protect and warn from. non miners do non-mining things. the people doing non-mining things can then buy minerals. bonus: the people not mining will end up with more minerals than those that are mining! how cool is that!? being social is irrelevant, it's not exclusive to mining, being in the same fleet, etc. the guys who love gatecamps aren't guarding miners; they're camping a gate. and that last statement is you just admitting you can't guard fleets so i'm glad we're agreed. LOL...
The last statement points out that a gate camp cannot stop fleets, the hostile ones with more ships and combat ability than the camp has. The marching band needed to achieve this, however, is easily reported to intel, giving the mining op ample time to vanish. (Assuming competence, of course.)
Different threats, different tactics. Stop one, but for those not possible to stop, report and sound the alarm.
That's what I want for null mining, more than one tactic to be available. Fight the limited risk element, and avoid the overwhelming one.
For this to occur, they need to establish an acceptable limited risk element. Everything is being treated as overwhelming, right now. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
4925
|
Posted - 2014.04.21 16:28:00 -
[530] - Quote
Nikk Narrel wrote:Dave Stark wrote:Nikk Narrel wrote:They aren't there to stop fleets. They were never able to do more than shout an alarm if they spotted one, anyways. But casual or token attempts to harass their allies, this they can protect and warn from. non miners do non-mining things. the people doing non-mining things can then buy minerals. bonus: the people not mining will end up with more minerals than those that are mining! how cool is that!? being social is irrelevant, it's not exclusive to mining, being in the same fleet, etc. the guys who love gatecamps aren't guarding miners; they're camping a gate. and that last statement is you just admitting you can't guard fleets so i'm glad we're agreed. LOL... The last statement points out that a gate camp cannot stop fleets, the hostile ones with more ships and combat ability than the camp has. The marching band needed to achieve this, however, is easily reported to intel, giving the mining op ample time to vanish. (Assuming competence, of course.) Different threats, different tactics. Stop one, but for those not possible to stop, report and sound the alarm. That's what I want for null mining, more than one tactic to be available. Fight the limited risk element, and avoid the overwhelming one. For this to occur, they need to establish an acceptable limited risk element. Everything is being treated as overwhelming, right now.
except we're not talking about what tactic to use, we're talking about the perpetuation of the dumb idea that mining fleets can be "guarded" which evidently, isn't true. |

Nikk Narrel
Moonlit Bonsai
4136
|
Posted - 2014.04.21 16:50:00 -
[531] - Quote
Dave Stark wrote:except we're not talking about what tactic to use, we're talking about the perpetuation of the dumb idea that mining fleets can be "guarded" which evidently, isn't true. Can be, yes. Will be, with any realistic expectation to happen within regular gameplay, no.
My point, is that while it is POSSIBLE, it remains a novelty event because it is both unrewarding, and DULL.
Should we be asking for novelty ships, which are only used during improbable scenarios? I don't believe we should be.
I think we should be focusing on how to make the use of mining ships more engaging, and less of something people view as a necessary evil, etc. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Katran Luftschreck
Royal Ammatar Engineering Corps
2474
|
Posted - 2014.04.21 17:39:00 -
[532] - Quote
Honestly, I'd rather Skiff drone damage bonus was fixed at 10% per ship skill level like every other ship in EvE instead of just handing out a maxed 50% to every joker who steps into the cockpit. Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |

Ersahi Kir
Fault Line Industries Greater Western Co-Prosperity Sphere
387
|
Posted - 2014.04.21 19:14:00 -
[533] - Quote
Katran Luftschreck wrote:Honestly, I'd rather Skiff drone damage bonus was fixed at 10% per ship skill level like every other ship in EvE instead of just handing out a maxed 50% to every joker who steps into the cockpit.
rebuttal: Guristas ships.
Most miners are going to have a high level mining barge/exhumer skill before they sink a lot of time into drones, so the effect on actual gameplay is so minimal that it's hardly worth addressing the point. |

Rowells
Unknown Soldiers Fidelas Constans
483
|
Posted - 2014.04.21 19:24:00 -
[534] - Quote
Katran Luftschreck wrote:Honestly, I'd rather Skiff drone damage bonus was fixed at 10% per ship skill level like every other ship in EvE instead of just handing out a maxed 50% to every joker who steps into the cockpit. My only problem is it would be a real hassle to get that last 10%. For the most part I havent trained exhumers V on any of my accounts because its not worth the 3+ weeks of training (it doesn't bramch of to anyother specializations and the rewards are small for the sjips I fly. If it were 5% per level and the other 25% managed to get finagled in somehow I wouldn't mind as much. |

DetKhord Saisio
Seniors Clan
55
|
Posted - 2014.04.21 21:37:00 -
[535] - Quote
TheMercenaryKing wrote:Jagoff Haverford wrote:Menor Minayin wrote:So targeting range goes up, what about the survey scanner? Holy crap does the survey scanner need some love! And not just range, but some kind of indicator that shows which asteroids are currently locked and which one is currently targeted. Put bars in the survey scanner and make it an always active mod like cloaking. Have it show bars that slowly deplete over rocks being harvested? Exhumers need a slot added that only accepts survey scanner modules. Problem solved.
|

Nikk Narrel
Moonlit Bonsai
4137
|
Posted - 2014.04.21 21:45:00 -
[536] - Quote
DetKhord Saisio wrote:TheMercenaryKing wrote:Put bars in the survey scanner and make it an always active mod like cloaking. Have it show bars that slowly deplete over rocks being harvested? Exhumers need a slot added that only accepts survey scanner modules. Problem solved. Flip the issue over, instead.
Create a type of hardpoint for the exhumer oriented mining lasers, just like exists for turrets and launchers.
Then, you can add in utility slots, and make the mining craft much more interesting. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Tear Jar
The Conference Elite CODE.
104
|
Posted - 2014.04.21 22:40:00 -
[537] - Quote
Dave Stark wrote:[quote=Nikk Narrel] guarding a mining fleet is a laughable idea peddled by people who don't know how mining really works. it's a laundry list of drawbacks for both parties, with no positives.
I can attest that in high sec at least, bodyguards can do be very effective for defending a fleet. I spent a lot of time ganking 1 system repeatedly, and eventually they organized a defense. 1 well-equipped bodyguard was able to effectively stop me from ganking at the icefield.
The reason this is rare is that it takes effort and lowers your isk/hr. You need a reasonably large mining fleet to spread out the cost. And the bodyguard can't be afk.
Most miners would rather just switch to a procurer or skiff and not worry about ganks. Or give up mining completely because they want to afk mine. |

Dave Stark
4938
|
Posted - 2014.04.22 05:52:00 -
[538] - Quote
Tear Jar wrote:Dave Stark wrote:[quote=Nikk Narrel] guarding a mining fleet is a laughable idea peddled by people who don't know how mining really works. it's a laundry list of drawbacks for both parties, with no positives. I can attest that in high sec at least, bodyguards can do be very effective for defending a fleet. I spent a lot of time ganking 1 system repeatedly, and eventually they organized a defense. 1 well-equipped bodyguard was able to effectively stop me from ganking at the icefield. The reason this is rare is that it takes effort and lowers your isk/hr. You need a reasonably large mining fleet to spread out the cost. And the bodyguard can't be afk. Most miners would rather just switch to a procurer or skiff and not worry about ganks. Or give up mining completely because they want to afk mine.
get james to start dishing out ships other than catalysts, if you were so easily stopped ;) |

Doctor Nakajima
Minerva Group
9
|
Posted - 2014.04.22 13:50:00 -
[539] - Quote
I don't think the definition of afk is accurate here. Mining is sitting while the machine works. Is the way it is, nothing changes if you concentrate looking fixedly at the ice or ore.
One thing is fighting bots as that's an unfair competition and another thing, way different, is to pretend miners cannot consult a map or blink their eyes because of some 'enforcer' said so.
All this code and all the years of hulkageddons are nothing but a poor excuse to hide the truth behind it. Sometimes the unability to find the essence of EvE (it is science fiction, everytime you speak of 'pixel-star-ships' you put a cramp in EvE's coffin lid) and sometimes a mere way to slow down competition.
Concerning defense, and if you are not obsesively aiming to maximize isk per hour (do you? really that's what you are doing here?), the odds are allways against the gankers. I recomend you to read the Spphie Kobayashi's book '101 ways to mock a ganker'. But tilapia's link also may work and it is free. |

Lidia Caderu
Harbingers of Chaos Inc The East India Co.
30
|
Posted - 2014.04.23 09:01:00 -
[540] - Quote
So you basically reduced Procurer's bonus from 200% to 150% ??? WHY? |

Darkblad
Hilfe is like Free Entertainment
194
|
Posted - 2014.04.23 12:06:00 -
[541] - Quote
Lidia Caderu wrote:So you basically reduced Procurer's bonus from 200% to 150% ??? WHY?
EDIT: It would be good to increase bonus to mining time at least to 3 %, and reduce a bit ice mining time role bonus to compensate. The Role Bonus gets reduced for the Procurer (and Skiff) for it to be on par with Retriever (Mackinaw) Yield, before fitting and skills. Results in 2.5 Strip Miners. As a result, the Covetor/Hulk define their role as Yield Queens further, like intended:
CCP Fozzie wrote:We'll be keeping the basic role breakdown that the 2012 balance created, but adjusting the bonuses quite significantly within that framework The impact this has on yield w/ skills and fitting can be seen in a sheet updated by Steve Ronuken for this post: https://docs.google.com/spreadsheets/d/1os33ZVJKyRfG3GY3taX0Se25dlTbNOoCLHprP7WoRKQ EVE Infolinks -+-áOld and new-áPortraits |

Querns
GBS Logistics and Fives Support Goonswarm Federation
414
|
Posted - 2014.04.23 15:07:00 -
[542] - Quote
Lidia Caderu wrote:So you basically reduced Procurer's bonus from 200% to 150% ??? WHY?
EDIT: It would be good to increase bonus to mining time at least to 3 %, and reduce a bit ice mining time role bonus to compensate. If you have Mining Barge 5, the procurer can mine more effectively than it can today, thanks to the -2% cycle reduction per level bonus added to the ship. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Lidia Caderu
Harbingers of Chaos Inc The East India Co.
30
|
Posted - 2014.04.23 21:14:00 -
[543] - Quote
Querns wrote:Lidia Caderu wrote:So you basically reduced Procurer's bonus from 200% to 150% ??? WHY?
EDIT: It would be good to increase bonus to mining time at least to 3 %, and reduce a bit ice mining time role bonus to compensate. If you have Mining Barge 5, the procurer can mine more effectively than it can today, thanks to the -2% cycle reduction per level bonus added to the ship. Are you sure? I've made some calculations and it shows that yeild will drop. |

Rowells
Unknown Soldiers Fidelas Constans
489
|
Posted - 2014.04.23 22:42:00 -
[544] - Quote
Lidia Caderu wrote:Querns wrote:Lidia Caderu wrote:So you basically reduced Procurer's bonus from 200% to 150% ??? WHY?
EDIT: It would be good to increase bonus to mining time at least to 3 %, and reduce a bit ice mining time role bonus to compensate. If you have Mining Barge 5, the procurer can mine more effectively than it can today, thanks to the -2% cycle reduction per level bonus added to the ship. Are you sure? I've made some calculations and it shows that yeild will drop. Well, assuming fozzie's little chart is correct it will go up. The yield will drop per cycle but the cycles will be shorter. |

Anomaly One
Royal Amarr Institute Amarr Empire
130
|
Posted - 2014.04.24 05:02:00 -
[545] - Quote
I find the nerf to the mack/retriever.. slightly annoying.. but I'm still gonna use them, really there's no point in using the hulk unless you are desperately trying to get ganked, and no..nerfing the mack/ret to make us use the hulk won't cut it. Psychotic Monk for CSM9 https://forums.eveonline.com/default.aspx?g=posts&t=326497 you want content in highsec? vote Monk |

Goldensaver
Lom Corporation Brothers of Tangra
395
|
Posted - 2014.04.24 06:18:00 -
[546] - Quote
Rowells wrote:Lidia Caderu wrote:Querns wrote:Lidia Caderu wrote:So you basically reduced Procurer's bonus from 200% to 150% ??? WHY?
EDIT: It would be good to increase bonus to mining time at least to 3 %, and reduce a bit ice mining time role bonus to compensate. If you have Mining Barge 5, the procurer can mine more effectively than it can today, thanks to the -2% cycle reduction per level bonus added to the ship. Are you sure? I've made some calculations and it shows that yeild will drop. Well, assuming fozzie's little chart is correct it will go up. The yield will drop per cycle but the cycles will be shorter. I dunno...
Current Procurer has a +200% bonus giving it 3 effective strip miners, correct?
New Procurer will have a 2% cycle time bonus per level and a +150% yield role bonus. 1 +1.5 = 2.5 / 0.9 = 2.778 effective strips. Seems to me that yield is getting nerfed by about 7.5% It might have been compensated when they intended to give it an extra low for another MLU for about a 1% increase in yield when fitted for it, but I'm not seeing it for now.
Also looks like Ice was nerfed by going from 33% ice harvester cycle time to 36% (1 * 0.4 * 0.9).
Perhaps later I'll go over all the other ships too to ensure it's all fine and dandy. |

Malcanis
Vanishing Point. The Initiative.
15209
|
Posted - 2014.04.24 07:01:00 -
[547] - Quote
Anomaly One wrote:I find the nerf to the mack/retriever.. slightly annoying.. but I'm still gonna use them, really there's no point in using the hulk unless you are desperately trying to get ganked, and no..nerfing the mack/ret to make us use the hulk won't cut it.
So what you're saying is that the Retriever & Mackinaw haven't been nerfed enough to balance them with the Hulk, even with the yield buff the Hulk just got?
OK I'll flag that to the balance team, thank you for your feedback. Here is my CSM9 endorsement list - vote for diversity of expertise : Ali Aras-á Mangala Solaris-á Mike Azariah-á Steve Ronuken James Arget-á Xander Phoena-á Sugar Kyle-á corbexx-á mynnna-á progodlegend-á Psychotic Monk-á Jayne Fillion
|

Darkblad
Hilfe is like Free Entertainment
194
|
Posted - 2014.04.24 08:43:00 -
[548] - Quote
Goldensaver wrote:Edit: and by later, it would appear I intended to say as soon as I finished making this post. Find the results here.Please tell me if there's anything wrong in my spreadsheet. I'm afraid to say I'm too lazy to implement too much function -- such as for implants -- due to laziness, but this gives a baseline and any implant effects would apply to both before and after equally for no net change. Hell, to even add any skills but barges/exhumers was kinda pointless, but who cares. I did it anyways. Looks fine. I compared the yield per minute summer/current using my sheet and percentages match. You can use a copy of my yield calculator sheet to get yield/min with implant and fleet boost bonuses.
EVE Infolinks -+-áOld and new-áPortraits |

Daichi Yamato
Xero Security and Technologies
1397
|
Posted - 2014.04.24 13:23:00 -
[549] - Quote
Malcanis wrote:Anomaly One wrote:I find the nerf to the mack/retriever.. slightly annoying.. but I'm still gonna use them, really there's no point in using the hulk unless you are desperately trying to get ganked, and no..nerfing the mack/ret to make us use the hulk won't cut it. So what you're saying is that the Retriever & Mackinaw haven't been nerfed enough to balance them with the Hulk, even with the yield buff the Hulk just got? OK I'll flag that to the balance team, thank you for your feedback.
well if the mack is getting used even with hauler support because the hulk just gets ganked, then nerf the mack/rettie hp and/or buff hulk/cov HP. or swap them round.
but if the heavy use of macks/retties is just because the vast majority of miners are loners and their alts, then its the nature of how they mine that pushes them into the rettie, not an imbalance between barges. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Nikk Narrel
Moonlit Bonsai
4168
|
Posted - 2014.04.24 13:49:00 -
[550] - Quote
Daichi Yamato wrote:Malcanis wrote:Anomaly One wrote:I find the nerf to the mack/retriever.. slightly annoying.. but I'm still gonna use them, really there's no point in using the hulk unless you are desperately trying to get ganked, and no..nerfing the mack/ret to make us use the hulk won't cut it. So what you're saying is that the Retriever & Mackinaw haven't been nerfed enough to balance them with the Hulk, even with the yield buff the Hulk just got? OK I'll flag that to the balance team, thank you for your feedback. well if the mack is getting used even with hauler support because the hulk just gets ganked, then nerf the mack/rettie hp and/or buff hulk/cov HP. or swap them round. but if the heavy use of macks/retties is just because the vast majority of miners are loners and their alts, then its the nature of how they mine that pushes them into the rettie, not an imbalance between barges. Agreed with this.
I believe the hulk is supposed to be better at larger group operations, and worse at small and solo group. I feel an experienced player should automatically disregard the hulk as an option unless they expected to be playing in a group environment with support.
Otherwise, noone needs to use the other exhumers, since it is always somehow practical to just use a hulk instead. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Malcanis
Vanishing Point. The Initiative.
15210
|
Posted - 2014.04.24 15:41:00 -
[551] - Quote
IIRC the Hulk can now hold 2 full cycles in it's hold now, effectively doubling it's "convenience" score. Here is my CSM9 endorsement list - vote for diversity of expertise : Ali Aras-á Mangala Solaris-á Mike Azariah-á Steve Ronuken James Arget-á Xander Phoena-á Sugar Kyle-á corbexx-á mynnna-á progodlegend-á Psychotic Monk-á Jayne Fillion
|

Nikk Narrel
Moonlit Bonsai
4168
|
Posted - 2014.04.24 15:53:00 -
[552] - Quote
Malcanis wrote:IIRC the Hulk can now hold 2 full cycles in it's hold now, effectively doubling it's "convenience" score. Convenient? Possibly. Certainly more simple.
But then, for miners able to stagger the outputs of the lasers, this was never really an issue. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Lidia Caderu
Harbingers of Chaos Inc The East India Co.
30
|
Posted - 2014.04.24 17:44:00 -
[553] - Quote
Malcanis wrote:IIRC the Hulk can now hold 2 full cycles in it's hold now, effectively doubling it's "convenience" score. Could you guys make all crystals 10m3 in size? Life would be much more easier. Especially for covetor. Tnx
@Goldensaver Correct, I have same result on procurer. So yeild will be lower.
So as I've said it would be nice to make 3% bonus to cycle time and reduce a bit ice cycle time (role) bonus to compensate. |

Daichi Yamato
Xero Security and Technologies
1399
|
Posted - 2014.04.24 18:30:00 -
[554] - Quote
Malcanis wrote:IIRC the Hulk can now hold 2 full cycles in it's hold now, effectively doubling it's "convenience" score.
i actually thought things were working as intended. when we run fleets with orca support, i tell everyone to get in their covs. but when they mine on their own time i recommend retties. And when we mine ice, everyone gets in a procurer for obvious reasons.
Most ppl spend more time mining on their own and hardly paying attention than in fleets. So the Rettie is their go to barge because of their independent and afk friendly nature.
Im not against the coming changes. I do what i can with tools given to me. But lets just be clear why the rettie is so popular. U could nerf its yield into the ground, and its still better suited to the behavior of most miners than the Cov or Procurer. But if the plan is to get all three barges used in equal numbers...thats gonna be a long hard road. Good luck i guess. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Nalelmir Ahashion
Omegon 42nd Core
293
|
Posted - 2014.04.24 20:06:00 -
[555] - Quote
I would like to recommend everyone due to the upcoming changes: 1. train cap skills - > shorter cycle times = more cap 2. train cpu skills and mining laser upgrades skills > additional MLU on low = more cpu needed. "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Dave Stark
5059
|
Posted - 2014.04.25 08:47:00 -
[556] - Quote
Malcanis wrote:IIRC the Hulk can now hold 2 full cycles in it's hold now, effectively doubling it's "convenience" score. early morning maths says that's false if you're using >1 mining implant.
but considering the last time i checked, the slot 7 mining implant was an obscene price so... yeah we can safely ignore that as an every day thing. |

Ersahi Kir
Fault Line Industries Greater Western Co-Prosperity Sphere
389
|
Posted - 2014.04.25 16:30:00 -
[557] - Quote
Dave Stark wrote:Malcanis wrote:IIRC the Hulk can now hold 2 full cycles in it's hold now, effectively doubling it's "convenience" score. early morning maths says that's false if you're using >1 mining implant. but considering the last time i checked, the slot 7 mining implant was an obscene price so... yeah we can safely ignore that as an every day thing.
I didn't check the ore math, but I am a little sad they didn't add 500 m3 of ore hold to the hulk so you could do 3 ice cycles before unloading. Oh well. |

Dave Stark
5063
|
Posted - 2014.04.25 17:36:00 -
[558] - Quote
Ersahi Kir wrote:Dave Stark wrote:Malcanis wrote:IIRC the Hulk can now hold 2 full cycles in it's hold now, effectively doubling it's "convenience" score. early morning maths says that's false if you're using >1 mining implant. but considering the last time i checked, the slot 7 mining implant was an obscene price so... yeah we can safely ignore that as an every day thing. I didn't check the ore math, but I am a little sad they didn't add 500 m3 of ore hold to the hulk so you could do 3 ice cycles before unloading. Oh well.
yes, that would have been nice. |

Harvey James
The Sengoku Legacy
769
|
Posted - 2014.04.25 17:49:00 -
[559] - Quote
Malcanis wrote:Anomaly One wrote:I find the nerf to the mack/retriever.. slightly annoying.. but I'm still gonna use them, really there's no point in using the hulk unless you are desperately trying to get ganked, and no..nerfing the mack/ret to make us use the hulk won't cut it. So what you're saying is that the Retriever & Mackinaw haven't been nerfed enough to balance them with the Hulk, even with the yield buff the Hulk just got? OK I'll flag that to the balance team, thank you for your feedback.
making the exhumers a lot cheaper might help .. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Axe Coldon
Coldon Enterprises Axion Bionics
19
|
Posted - 2014.04.25 20:03:00 -
[560] - Quote
Vincent Athena wrote:Changing the mining bonus to a duration based one is of some help to the issue I will bring up. But the Skiff, and to some extent the Mack still have one big disadvantage compared to the Hulk: fewer strips. To see the issue consider:
Most miners target a roid and let the miner run its full cycle. If the roid is small some fraction of the cycle will be wasted. With the Hulk if one of your strips is on a small roid you will lose some small fraction of your yield, up to a maximum of one third.
But with the Skiff you could lose up to a complete cycle by targeting a small roid. As the single strip takes so much ore in one cycle there is a greater chance the roid will pop and you lose part of the cycle.
The result is under most practical uses, the Skiff mines much less than your table of numbers would indicate.
How to fix? I see three methods. 1) Redo the models so all mining ships have the same number of strips. 2) Make the strips on the Skiff cycle faster (but still produce the same cubic meters per minute). Of course the player can do this manually, but it just makes mining even more of a click fest. 3) Make it so if you mine a small roid the miner starts its cycle part way through so its timed to end just as the roid runs out of minerals. (This would fail if there are two strips on the same roid. But that is a rare case anyway).
#2 is the only one that can be done by just changing stats. The others require more coding.
In high sec with a skiff I would agree. But mining in null where Bistot in the Large (index) belt is 100,000 units the skiff doesn't suffer from short cycle problems. With increased yeild and 360dps and lots of tank..hell maybe they wouldn't have to warp out. just stay and fight the nuets. LOL
My favorite change though is a range bonus to the survey scanners. (with the links). being at 22km and the lasers at 29km (old system rorq bonuses) was a pain.
|

Malcanis
Vanishing Point. The Initiative.
15225
|
Posted - 2014.04.25 22:32:00 -
[561] - Quote
Lidia Caderu wrote:Malcanis wrote:IIRC the Hulk can now hold 2 full cycles in it's hold now, effectively doubling it's "convenience" score. Could you guys make all crystals 10m3 in size? Life would be much more easier. Especially for covetor.
"we guys" being the CSM? No, we can't. We have no access to the codebase and AFAIK none of us are programmers anyway.
We can bring a strong, well-constructed proposal to the attention of the devs and champion it if that's any help.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |

Harvey James
The Sengoku Legacy
769
|
Posted - 2014.04.25 22:50:00 -
[562] - Quote
Malcanis wrote:Lidia Caderu wrote:Malcanis wrote:IIRC the Hulk can now hold 2 full cycles in it's hold now, effectively doubling it's "convenience" score. Could you guys make all crystals 10m3 in size? Life would be much more easier. Especially for covetor. "we guys" being the CSM? No, we can't. We have no access to the codebase and AFAIK none of us are programmers anyway. We can bring a strong, well-constructed proposal to the attention of the devs and champion it if that's any help.
like you convinced them remove the nonsensical drone assist.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Nevyn Auscent
Broke Sauce
1278
|
Posted - 2014.04.26 07:31:00 -
[563] - Quote
Malcanis wrote:Anomaly One wrote:I find the nerf to the mack/retriever.. slightly annoying.. but I'm still gonna use them, really there's no point in using the hulk unless you are desperately trying to get ganked, and no..nerfing the mack/ret to make us use the hulk won't cut it. So what you're saying is that the Retriever & Mackinaw haven't been nerfed enough to balance them with the Hulk, even with the yield buff the Hulk just got? OK I'll flag that to the balance team, thank you for your feedback. I think a more accurate point would be that the hulk shouldn't be the worst in 2 categories. Worst tank, best yield. That state is possibly ok. But worst ore hold isn't ok on top of that state. If Ore Hold was equal to the Procurer/Skiff, you still can't idle in a hulk like you can with a Mack, but you actually get 2 full cycles without having to worry about emptying it.
TLDR Version. Either tank has to become better (Equal to Mack) or Ore Hold better (Equal to Skiff) to boost the hulk from dead last. |

Dave Stark
5073
|
Posted - 2014.04.26 07:33:00 -
[564] - Quote
Malcanis wrote:Lidia Caderu wrote:Malcanis wrote:IIRC the Hulk can now hold 2 full cycles in it's hold now, effectively doubling it's "convenience" score. Could you guys make all crystals 10m3 in size? Life would be much more easier. Especially for covetor. "we guys" being the CSM? No, we can't. We have no access to the codebase and AFAIK none of us are programmers anyway. We can bring a strong, well-constructed proposal to the attention of the devs and champion it if that's any help.
or they can read this quote, from the OP
Quote:To make sure that barge pilots can make use of the many different ORE types available in belts and anomalies, we are reducing the volume of all mining crystals by 60%. |

Dave Stark
5073
|
Posted - 2014.04.26 07:34:00 -
[565] - Quote
Nevyn Auscent wrote:Malcanis wrote:Anomaly One wrote:I find the nerf to the mack/retriever.. slightly annoying.. but I'm still gonna use them, really there's no point in using the hulk unless you are desperately trying to get ganked, and no..nerfing the mack/ret to make us use the hulk won't cut it. So what you're saying is that the Retriever & Mackinaw haven't been nerfed enough to balance them with the Hulk, even with the yield buff the Hulk just got? OK I'll flag that to the balance team, thank you for your feedback. I think a more accurate point would be that the hulk shouldn't be the worst in 2 categories. Worst tank, best yield. That state is possibly ok. But worst ore hold isn't ok on top of that state. If Ore Hold was equal to the Procurer/Skiff, you still can't idle in a hulk like you can with a Mack, but you actually get 2 full cycles without having to worry about emptying it. TLDR Version. Either tank has to become better (Equal to Mack) or Ore Hold better (Equal to Skiff) to boost the hulk from dead last.
it shouldn't have the worst tank, rather than it not having the worst ore hold. besides, a small ore hold promotes fleet use, a small tank doesn't. every cargo module in the game reduces a ship's ehp. cargo expanders reduce hull hp, cargo rigs reduce armour hp etc. it follows that logic that the hulk should have more tank than the mackinaw. |

Vaellend
Souls of Steel SpaceMonkey's Alliance
7
|
Posted - 2014.04.26 09:01:00 -
[566] - Quote
pls forgive me when im not reading all the posts here and the search function dont likes me :)
i just want to ask/suggest if the following mining bug/error will be maybe resolved in the sumer patch this bug was once fixed for 1 or 2 days and then patched out again i dont know why
- when u finish a roid your strip miner are sometimes (or very often) starting a new cycle without have any new roid locked - when u warp out of a belt and had 95% of your cycle done, ur strip miner stop without getting any ore out of it as u enter warp (i guess this has todo with the "u cant loot in warp anymore fix)
cheers |

Daichi Yamato
Xero Security and Technologies
1408
|
Posted - 2014.04.26 11:14:00 -
[567] - Quote
Dave Stark wrote:
it shouldn't have the worst tank, rather than it not having the worst ore hold. besides, a small ore hold promotes fleet use, a small tank doesn't. every cargo module in the game reduces a ship's ehp. cargo expanders reduce hull hp, cargo rigs reduce armour hp etc. it follows that logic that the hulk should have more tank than the mackinaw.
many times this. The small ore hold is what defines the hulks role as a fleet barge. buffing its tank would be so much better than buffing its ore hold. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Nikk Narrel
Moonlit Bonsai
4171
|
Posted - 2014.04.26 13:45:00 -
[568] - Quote
I am thinking the ore hold, tank, and yield are all simply the key focus features for three different play styles.
HULK: If you have fleet support, which includes removal of NPC and timely warning of any PC threat not stopped in time, then you may WANT tank and ore hold, but you don't NEED them. You are getting yield, validating group play as the intended most rewarding form.
MACKINAW: You don't have fleet support, but neither do you need to worry about other players trying to pop you before you can react. You may WANT tank and yield, but you don't NEED them as much as you need ore hold. The ability to pack in as much ore as a hauler gives you more value for solo or less supported play.
SKIFF: You don't have fleet support, you are after higher value ore with hostile NPC's, or other players are able to threaten you too much for the other two exhumers to be used. You may WANT yield and ore hold, but you NEED that tank to avoid becoming a drifting wreck in space. The ability to survive defines the Skiff as the only realistic option when threatened beyond a certain point.
Secondary points: The Hulk must have superior yield, so group play has the incentive to happen. If it can be used on a level as practical as the others without group play, then group play becomes secondary to this other version able to exploit this yield. Every dev knows players will grab the path of least resistance, given the opportunity. The Hulk needs to be tied to group play, or lose the yield superiority. FRIENDLY group play option by design.
The Mack is for relatively safe solo or small group play. This is going to happen. The devs want it to happen, but only when the other options are out of reach. It's simply better for players to log into the MMO, even when they have noone else to play with at the moment. SOLO play option by design.
The Skiff ultimately is for the best rewarding game experience, even if not always the highest rewarding ISK one. You are getting the thrill of playing your ship against another player, getting the ore is the incentive for you to show up. I believe higher value ores want the skiff, IE: Mercoxit was in the past safest to acquire using a Skiff. HOSTILE group play by design.
This is what I believe is intended.
Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Axe Coldon
Coldon Enterprises Axion Bionics
20
|
Posted - 2014.04.26 13:46:00 -
[569] - Quote
Vaellend wrote:pls forgive me when im not reading all the posts here and the search function dont likes me :)
i just want to ask/suggest if the following mining bug/error will be maybe resolved in the sumer patch this bug was once fixed for 1 or 2 days and then patched out again i dont know why
- when u finish a roid your strip miner are sometimes (or very often) starting a new cycle without have any new roid locked - when u warp out of a belt and had 95% of your cycle done, ur strip miner stop without getting any ore out of it as u enter warp (i guess this has todo with the "u cant loot in warp anymore fix)
cheers
I would like that fixed also. Sadly they did a while back..and then they rolled back the fix the following week. For like 5 days my barge cycles would all end if the roid popped. it was great. |

Ekaterina 'Ghetto' Thurn
Department 10
147
|
Posted - 2014.04.26 19:00:00 -
[570] - Quote
Nevyn Auscent wrote:Malcanis wrote:Anomaly One wrote:I find the nerf to the mack/retriever.. slightly annoying.. but I'm still gonna use them, really there's no point in using the hulk unless you are desperately trying to get ganked, and no..nerfing the mack/ret to make us use the hulk won't cut it. So what you're saying is that the Retriever & Mackinaw haven't been nerfed enough to balance them with the Hulk, even with the yield buff the Hulk just got? OK I'll flag that to the balance team, thank you for your feedback. I think a more accurate point would be that the hulk shouldn't be the worst in 2 categories. Worst tank, best yield. That state is possibly ok. But worst ore hold isn't ok on top of that state. If Ore Hold was equal to the Procurer/Skiff, you still can't idle in a hulk like you can with a Mack, but you actually get 2 full cycles without having to worry about emptying it. TLDR Version. Either tank has to become better (Equal to Mack) or Ore Hold better (Equal to Skiff) to boost the hulk from dead last.
The Hulk is about fleet mining and likely fleet mining while at the keyboard and chatting to corpies while keeping a beady eye open. After the proposed changes the Hulk will have the best yield. There has to be a downside such as a small ore hold otherwise everyone will go back to using the Hulk. I do agree that the Hulk should be given some more EHP or additional resistance to damage. How much more I would leave up to CCP to decide. |

DrysonBennington
Eagle's Talon's
102
|
Posted - 2014.04.26 21:48:00 -
[571] - Quote
I think a combat barge should be developed based off of an updated Venture type frigate. |

Dave Stark
5096
|
Posted - 2014.04.26 21:56:00 -
[572] - Quote
DrysonBennington wrote:I think a combat barge should be developed based off of an updated Venture type frigate.
*points at the skiff* |

Nikk Narrel
Moonlit Bonsai
4173
|
Posted - 2014.04.26 22:37:00 -
[573] - Quote
Dave Stark wrote:DrysonBennington wrote:I think a combat barge should be developed based off of an updated Venture type frigate. *points at the skiff* Not even close.
The Venture has an accessory slot. The Modulated Deep Core Miner II modules eat a turret slot, meaning it can only fit two of these in it's three high slots.
The Venture is also notable as an agile ship, close enough to compare against a combat frigate. The Skiff.... handles like a cow. It just happens the other two exhumers are worse than that, even.
They just don't really compare that well. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
5099
|
Posted - 2014.04.26 22:47:00 -
[574] - Quote
Nikk Narrel wrote:Dave Stark wrote:DrysonBennington wrote:I think a combat barge should be developed based off of an updated Venture type frigate. *points at the skiff* Not even close. The Venture has an accessory slot. The Modulated Deep Core Miner II modules eat a turret slot, meaning it can only fit two of these in it's three high slots. The Venture is also notable as an agile ship, close enough to compare against a combat frigate. The Skiff.... handles like a cow. It just happens the other two exhumers are worse than that, even. They just don't really compare that well.
yep, a ship with a tank comparable to that of a battleship, with a sig radius comparable to that of a cruiser, and a bonus to drones similar to any other drone based combat ship...
considering it's categorically not a combat ship, that's quite a significant list of combat advantages it has. |

DrysonBennington
Eagle's Talon's
103
|
Posted - 2014.04.27 01:08:00 -
[575] - Quote
Dave Stark wrote:Nikk Narrel wrote:Dave Stark wrote:DrysonBennington wrote:I think a combat barge should be developed based off of an updated Venture type frigate. *points at the skiff* Not even close. The Venture has an accessory slot. The Modulated Deep Core Miner II modules eat a turret slot, meaning it can only fit two of these in it's three high slots. The Venture is also notable as an agile ship, close enough to compare against a combat frigate. The Skiff.... handles like a cow. It just happens the other two exhumers are worse than that, even. They just don't really compare that well. yep, a ship with a tank comparable to that of a battleship, with a sig radius comparable to that of a cruiser, and a bonus to drones similar to any other drone based combat ship... considering it's categorically not a combat ship, that's quite a significant list of combat advantages it has.
Why not take the hull of a battlecruiser like the Talos and convert it into a combat mining barge?
As a matter of fact I will build one to see how it can be developed further into a combat mining barge. We need something to keep these CODE Alliance members from becoming Suicides. if not for us but for their own souls. |

Dave Stark
5129
|
Posted - 2014.04.27 08:56:00 -
[576] - Quote
DrysonBennington wrote:Dave Stark wrote:Nikk Narrel wrote:Dave Stark wrote:DrysonBennington wrote:I think a combat barge should be developed based off of an updated Venture type frigate. *points at the skiff* Not even close. The Venture has an accessory slot. The Modulated Deep Core Miner II modules eat a turret slot, meaning it can only fit two of these in it's three high slots. The Venture is also notable as an agile ship, close enough to compare against a combat frigate. The Skiff.... handles like a cow. It just happens the other two exhumers are worse than that, even. They just don't really compare that well. yep, a ship with a tank comparable to that of a battleship, with a sig radius comparable to that of a cruiser, and a bonus to drones similar to any other drone based combat ship... considering it's categorically not a combat ship, that's quite a significant list of combat advantages it has. Why not take the hull of a battlecruiser like the Talos and convert it into a combat mining barge? As a matter of fact I will build one to see how it can be developed further into a combat mining barge. We need something to keep these CODE Alliance members from becoming Suicides. if not for us but for their own souls.
because it's simply not need. |

Nikk Narrel
Moonlit Bonsai
4174
|
Posted - 2014.04.27 14:44:00 -
[577] - Quote
Dave Stark wrote:DrysonBennington wrote:Dave Stark wrote:yep, a ship with a tank comparable to that of a battleship, with a sig radius comparable to that of a cruiser, and a bonus to drones similar to any other drone based combat ship...
considering it's categorically not a combat ship, that's quite a significant list of combat advantages it has. Why not take the hull of a battlecruiser like the Talos and convert it into a combat mining barge? As a matter of fact I will build one to see how it can be developed further into a combat mining barge. We need something to keep these CODE Alliance members from becoming Suicides. if not for us but for their own souls. because it's simply not need. A battleship is much more than just it's tank.
And drones are a secondary weapon system at best, in this context. These combat advantages do not become significant, until exhumer pilots start to choose fight over flight when hostiles threaten.
This is a novelty event at best, a non event normally.
Saying something CAN fight, when experienced players seem to never choose this, is disingenuous. The ability is lacking in a practical sense. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
5144
|
Posted - 2014.04.27 15:16:00 -
[578] - Quote
Nikk Narrel wrote:Dave Stark wrote:DrysonBennington wrote:Dave Stark wrote:yep, a ship with a tank comparable to that of a battleship, with a sig radius comparable to that of a cruiser, and a bonus to drones similar to any other drone based combat ship...
considering it's categorically not a combat ship, that's quite a significant list of combat advantages it has. Why not take the hull of a battlecruiser like the Talos and convert it into a combat mining barge? As a matter of fact I will build one to see how it can be developed further into a combat mining barge. We need something to keep these CODE Alliance members from becoming Suicides. if not for us but for their own souls. because it's simply not need. A battleship is much more than just it's tank. And drones are a secondary weapon system at best, in this context. These combat advantages do not become significant, until exhumer pilots start to choose fight over flight when hostiles threaten. This is a novelty event at best, a non event normally. Saying something CAN fight, when experienced players seem to never choose this, is disingenuous. The ability is lacking in a practical sense.
look, you want a ship that's **** at two things, and such it will never be used for either. the idea is bad, and adding it to the game amounts to a waste of dev time.
again, if you want to "fight back", you have the skiff. alternatively for the rest of people in mining ships, they're going to carry on mining and then jump in to virtually any other ship when they want to be doing the not mining stuff. |

Omnathious Deninard
Novis Initiis
2314
|
Posted - 2014.04.27 17:16:00 -
[579] - Quote
Dave Stark is right, the Skiff is a battle barge with 2 tanking bonuses and a full flight of bonuses medium drones. -á --á |

Nikk Narrel
Moonlit Bonsai
4175
|
Posted - 2014.04.27 19:48:00 -
[580] - Quote
Dave Stark wrote:Nikk Narrel wrote:Saying something CAN fight, when experienced players seem to never choose this, is disingenuous. The ability is lacking in a practical sense. look, you want a ship that's **** at two things, and such it will never be used for either. the idea is bad, and adding it to the game amounts to a waste of dev time. again, if you want to "fight back", you have the skiff. alternatively for the rest of people in mining ships, they're going to carry on mining and then jump in to virtually any other ship when they want to be doing the not mining stuff. No, I want a ship that's good at ONE thing. Interacting with other players.
Mining is the backdrop, the same as patrols or gate camps are the backdrops for their respective context. But, I am not asking to be competent with this against pure PvP ships, but the less effective stealth variety most likely to get past the gate camps.
Not everything is about high sec, and exhumers expecting players to step in for Concord has proven unreliable at best.
We log into this game to interact with others, everything else is window dressing and storyline.
And Dave, calling something bad is an opinion, not grounds to dismiss an idea. Dev time being wasted is also an opinion.
Try pointing out how more combat capable exhumers are bad for the game, or just admit they aren't important to you this way. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Nikk Narrel
Moonlit Bonsai
4175
|
Posted - 2014.04.27 19:49:00 -
[581] - Quote
Omnathious Deninard wrote:Dave Stark is right, the Skiff is a battle barge with 2 tanking bonuses and a full flight of bonuses medium drones. The real question is, will it be used to fight other players, just tank NPC belt rats, or be a meaningless aspect while evasion is relied on exclusively?
Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Nevyn Auscent
Broke Sauce
1280
|
Posted - 2014.04.27 19:55:00 -
[582] - Quote
Dave Stark wrote:
it shouldn't have the worst tank, rather than it not having the worst ore hold. besides, a small ore hold promotes fleet use, a small tank doesn't. every cargo module in the game reduces a ship's ehp. cargo expanders reduce hull hp, cargo rigs reduce armour hp etc. it follows that logic that the hulk should have more tank than the mackinaw.
Combined with it's yield having the same ore hold as the skiff means it still takes less time to fill than the skiff. Someone can do the maths if they really care. But either will make me happy from a design view for now. And we can see if equal in one aspect is enough to make all three barges see diverse use. |

Dave Stark
5160
|
Posted - 2014.04.27 21:05:00 -
[583] - Quote
Nikk Narrel wrote:Omnathious Deninard wrote:Dave Stark is right, the Skiff is a battle barge with 2 tanking bonuses and a full flight of bonuses medium drones. The real question is, will it be used to fight other players, just tank NPC belt rats, or be a meaningless aspect while evasion is relied on exclusively?
will a mining ship be used to fight other players?
obviously not; it's a mining ship. |

Dave Stark
5160
|
Posted - 2014.04.27 21:06:00 -
[584] - Quote
Nevyn Auscent wrote:Dave Stark wrote:
it shouldn't have the worst tank, rather than it not having the worst ore hold. besides, a small ore hold promotes fleet use, a small tank doesn't. every cargo module in the game reduces a ship's ehp. cargo expanders reduce hull hp, cargo rigs reduce armour hp etc. it follows that logic that the hulk should have more tank than the mackinaw.
Combined with it's yield having the same ore hold as the skiff means it still takes less time to fill than the skiff. Someone can do the maths if they really care. But either will make me happy from a design view for now. And we can see if equal in one aspect is enough to make all three barges see diverse use.
yes, but retaining a paper thin tank means it's practically useless since it ends up as a wreck rather than actually mining asteroids. something a fleet won't change.
on the other hand, a fleet will alleviate the issues generated by a small cargo capacity. |

Barbara Nichole
Cryogenic Consultancy
579
|
Posted - 2014.04.27 21:29:00 -
[585] - Quote
Quote:"n practice we underestimated the value that players would put in the isk/effort advantage of the Retriever and the Mackinaw, leading to a less diverse mining landscape than we would have liked. Translation: "just as many of you suggested in the beginning, we nerfed the hulk too much."
That's all you realty need to fix. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Barbara Nichole
Cryogenic Consultancy
579
|
Posted - 2014.04.27 21:36:00 -
[586] - Quote
Nikk Narrel wrote:Omnathious Deninard wrote:Dave Stark is right, the Skiff is a battle barge with 2 tanking bonuses and a full flight of bonuses medium drones. The real question is, will it be used to fight other players, just tank NPC belt rats, or be a meaningless aspect while evasion is relied on exclusively? I honestly believe it's fine the way it is. As to whether it will be used to fight other players... does that matter? Might I remind you that fleets of haulers have been used to take out combat ships? It will never be a battleship. It doesn't have the high slot prowess for that but the tank is useful for miners. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Barbara Nichole
Cryogenic Consultancy
580
|
Posted - 2014.04.27 21:48:00 -
[587] - Quote
Quote:The scan resolution on the Retriever and Mackinaw is being reduced by 17%, and the Procurer and Skiff reduced by 33%. This is partially to provide a small lock speed advantage to the Covetor/Hulk, and partially to ensure that the Procurer and Skiff avoid becoming too powerful in combat. The scan resolution on all barges remains exceptionally good, comparable to destroyers and frigates. I don't like this. You don't make the hulk better by nerfing everything else; that's the same stupid logic liberals use when they tax the rich ungodly amounts instead of helping the poor get better jobs - "the poor are too poor, let's penalize the rich to make things better". Instead, you are nerfing miners in general. Improve the hulk! No one was complaining that it takes too long to lock Retrievers and Mackinaws. -1 -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Nikk Narrel
Moonlit Bonsai
4175
|
Posted - 2014.04.27 23:20:00 -
[588] - Quote
Dave Stark wrote:Nikk Narrel wrote:Omnathious Deninard wrote:Dave Stark is right, the Skiff is a battle barge with 2 tanking bonuses and a full flight of bonuses medium drones. The real question is, will it be used to fight other players, just tank NPC belt rats, or be a meaningless aspect while evasion is relied on exclusively? will a mining ship be used to fight other players? obviously not; it's a mining ship. I believe this is a flaw in concept.
Interaction in EVE is effectively limited to competition, or cooperation.
If you are outside of high sec, and not in a group capable of resisting hostiles, you are NOT going to choose to interact with them. Cooperation dropped when you chose to operate solo or in a grouping so small it was the same effect.
Are you suggesting that players are too simplistic, that they cannot manage the proven unsatisfying amount of interaction needed for mining, along with being alert enough to respond to PvP? (Proven unsatisfying: I cite for this the repeatedly provided claims of both AFK mining, and players so distracted they appear as bots to others)
I do not believe anyone is paying to play EVE so they can experience the equivalent of a single player game.
I believe mining can be much more than the timesink it is now. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Rowells
Unknown Soldiers Fidelas Constans
517
|
Posted - 2014.04.27 23:29:00 -
[589] - Quote
Barbara Nichole wrote:Quote:The scan resolution on the Retriever and Mackinaw is being reduced by 17%, and the Procurer and Skiff reduced by 33%. This is partially to provide a small lock speed advantage to the Covetor/Hulk, and partially to ensure that the Procurer and Skiff avoid becoming too powerful in combat. The scan resolution on all barges remains exceptionally good, comparable to destroyers and frigates. I don't like this. You don't make the hulk better by nerfing everything else; that's the same stupid logic liberals use when they tax the rich ungodly amounts instead of helping the poor get better jobs - "the poor are too poor, let's penalize the rich to make things better". Instead, you are nerfing miners in general. Improve the hulk! No one was complaining that it takes too long to lock Retrievers and Mackinaws. -1 The reason behind not buffing lower stat ships to the equivalent of the highest performing ones is to avoid power creep. |

Dave Stark
5165
|
Posted - 2014.04.28 07:45:00 -
[590] - Quote
Nikk Narrel wrote:Dave Stark wrote:Nikk Narrel wrote:Omnathious Deninard wrote:Dave Stark is right, the Skiff is a battle barge with 2 tanking bonuses and a full flight of bonuses medium drones. The real question is, will it be used to fight other players, just tank NPC belt rats, or be a meaningless aspect while evasion is relied on exclusively? will a mining ship be used to fight other players? obviously not; it's a mining ship. I believe this is a flaw in concept. Interaction in EVE is effectively limited to competition, or cooperation. If you are outside of high sec, and not in a group capable of resisting hostiles, you are NOT going to choose to interact with them. Cooperation dropped when you chose to operate solo or in a grouping so small it was the same effect. Are you suggesting that players are too simplistic, that they cannot manage the proven unsatisfying amount of interaction needed for mining, along with being alert enough to respond to PvP? (Proven unsatisfying: I cite for this the repeatedly provided claims of both AFK mining, and players so distracted they appear as bots to others) I do not believe anyone is paying to play EVE so they can experience the equivalent of a single player game. I believe mining can be much more than the timesink it is now.
what the **** are you even talking about?
your idea was bad, deal with it. |

Fuzz Klush
Frontier Rebellion
0
|
Posted - 2014.04.28 07:46:00 -
[591] - Quote
First of all, I didn't read every post up until now, if I repost something already mentioned apologies for that.
I imagine CCP wants miners to bring the ore in to stimulate the economy, but its so tedious and boring right now due to a number of issues. My intent is to give constructive feedback to CCP on how to improve some issues and make this part of the game more enjoyable. These are not changes that will result in balance issues, should not affect anything other than reduced "frustration factors" regarding mining and add some fun factor with some incentive to fleet up :)
Let the spice flow!
1) Mining lasers - Have the ore mined tick faster in, instead like it is now at the end of the cycle, maybe when reaching x m3 or per y sec. Keep the cap needed to activate the lasers the same as it is now. Example: When 50 m3 worth of ore is mined from the current cycle transfer it to cargo from the asteroid, or each 10 secs have passed the ore is put in cargo. This could be adjusted per mining laser if it is deemed a balance thing, but I can for the life of me not think of why... To lose mining time because you 're mining "an empty/non-existing asteroid" is to me something that if not a game bug, is a really bad game design mechanic... - If the above is not implemented at least have the mining lasers deactivate upon reaching what is left of an asteroid, in the very least when it is surveyed! With the current technology in-game some onboard coordination between modules have to exist/be possible... - Re-Start Mining Lasers! Mining Laser deactivated due to a popped asteroid, starts on another asteroid that is locked on. I know there are pros and cons on this one and opinions on both, I still feel it would remove more frustration than anything else. You still need to keep actively lock on asteroids so you cannot go afk and come back with a full hull. I'll make a similar suggestion for survey scanners.
2) Survey scanners - Interface update please! I liked the changes posted early in the thread about survey scanners Its so damn messy right now, especially in a fleet. - Continuously scanning! Why is it not possible to have them on at all times? - Have role bonuses/increase by x% per skill(exhumer and barge) for the Hulk and Covetor survey range. - An indication above the surveyed asteroids on how much m3 of ore is left in them. - On the scanner overview what is targeted, like the overview has. - Indication of what other fleet members are mining/have targeted. - Some additional bonus for bringing an survey scanner for the miner, to promote a mining setup. 1% per survey skill to mining yield/cycle?
3) Mining in a Fleet! Something should be improved regarding fleet coordination when mining, here are some suggestions on how fleeting with total strangers could be made a viable option even. - Have a tab on each pilots mined amount of ore when loaded into an hauler. If it is refined the minerals should replace the ore amount used obviously. Keeping track of who mines what is next to impossible right now in larger fleets without writing down each amount when hauling, this feels extremely unnecessary and with some game design mechanics this is eliminated and massively improved upon. - Implement system for Fleet/PUG hauling, where to setup this in Fleet or somewhere else can be up to devs but the idea is quite simple: The hauler cannot dump the ore/mineral into their own hangar, but it is placed in each pilots item hangar. With an pre-agreed upon(definable) cut for the hauler, everyone wins! - Improved hauling mechanism - Unload cargo to Station It seems awfully unnecessary to dock to be able to unload cargo...Why not have a new feature for haulers where they can dump their cargo from space, have this option reserved until cargo reaches lets say 5000 m3 (figure can be changed) - Rorq+Orca's survey scans propagates to the fleet! - Possible to designate focus targets on asteroids from Rorq+Orca, give bonus to these targets for some incentive for these pilots to stay awake. Implement focus targets skills: +1 focus target per skill, focus target increase yield/cycle by x% skill, range to set focus targets on asteroids per skill. - It would be nice for an interface update to the survey scanner when focus targeting, imagine like scanning for anomalies but in the asteroid belt with fleet members showing up along with the asteroids! Rorq+Orca Pilots mark where each pilot should be and what roids to mine by designating targets.
4) Drones and mining - Mining/combat drones returns to drone bay upon warp initiation. Please, this is so annoying when you forget to do this manually.. - After launching combat drones have them engage a target, its annoying if I am fully locked up on asteroids having to unlock one then lock on a rat firing on me, then engage target instead of them doing this automatically upon being launched in aggressive stance. - Hauler drones! Mine more ore/h or make fewer trips to stash it. You can now chose! Hulk and Covetor should not be able to use them. Defeats the purpose of these ships? Launch them and select what in system station to haul to, this is then saved for quick haul command in drone menu - GÇ£Haul to (select station), haul to last station usedGÇ¥ IMO the drones should not be hauling automatically to the station upon returning. They make one trip and stash as much from the ore bay as they can and warp back to where you where and dock in drone bay if you are in drone range. Else they become inactive as if you left other drones. Cannot use more/other drones (unless you have skill to/drone bandwidth) while they haul, they are effectively in use as other drones.
Hulk/Covetor vs other mining ships The problem lies with inconvenience. Hulk/Covetor are just that. Add low tank, along with can flipping and the need to haul with another ship/pilot... |

Nikk Narrel
Moonlit Bonsai
4175
|
Posted - 2014.04.28 13:28:00 -
[592] - Quote
Dave Stark wrote:Nikk Narrel wrote:I believe this is a flaw in concept.
Interaction in EVE is effectively limited to competition, or cooperation.
If you are outside of high sec, and not in a group capable of resisting hostiles, you are NOT going to choose to interact with them. Cooperation dropped when you chose to operate solo or in a grouping so small it was the same effect.
Are you suggesting that players are too simplistic, that they cannot manage the proven unsatisfying amount of interaction needed for mining, along with being alert enough to respond to PvP? (Proven unsatisfying: I cite for this the repeatedly provided claims of both AFK mining, and players so distracted they appear as bots to others)
I do not believe anyone is paying to play EVE so they can experience the equivalent of a single player game.
I believe mining can be much more than the timesink it is now. 1. what the **** are you even talking about? 2. your idea was bad, deal with it. 1. If you don't understand, the expectation you can comment much less form an opinion is a joke. You literally have no idea what you are talking about.
2. Your opinion is noted. I do not agree with your opinion. I cannot exchange an opinion for a fact, in a rational debate. Without facts to support it, an argument against an idea is meaningless.
Feel free to explain why an increase in interaction would hurt EVE, if you feel up to it. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
5183
|
Posted - 2014.04.28 16:14:00 -
[593] - Quote
Nikk Narrel wrote:Dave Stark wrote:Nikk Narrel wrote:I believe this is a flaw in concept.
Interaction in EVE is effectively limited to competition, or cooperation.
If you are outside of high sec, and not in a group capable of resisting hostiles, you are NOT going to choose to interact with them. Cooperation dropped when you chose to operate solo or in a grouping so small it was the same effect.
Are you suggesting that players are too simplistic, that they cannot manage the proven unsatisfying amount of interaction needed for mining, along with being alert enough to respond to PvP? (Proven unsatisfying: I cite for this the repeatedly provided claims of both AFK mining, and players so distracted they appear as bots to others)
I do not believe anyone is paying to play EVE so they can experience the equivalent of a single player game.
I believe mining can be much more than the timesink it is now. 1. what the **** are you even talking about? 2. your idea was bad, deal with it. 1. If you don't understand, the expectation you can comment much less form an opinion is a joke. You literally have no idea what you are talking about. 2. Your opinion is noted. I do not agree with your opinion. I cannot exchange an opinion for a fact, in a rational debate. Without facts to support it, an argument against an idea is meaningless. Feel free to explain why an increase in interaction would hurt EVE, if you feel up to it.
we weren't talking about increased interaction, we were talking about you wanting a ship that's terrible at two things, that nobody would use due to it being terrible at two things when there are a myriad of ships better at both of the things that you want it to do.
oh and the ship you want pretty much already exists, and is called the skiff. |

Nikk Narrel
Moonlit Bonsai
4176
|
Posted - 2014.04.28 16:31:00 -
[594] - Quote
Dave Stark wrote:Nikk Narrel wrote:1. If you don't understand, the expectation you can comment much less form an opinion is a joke. You literally have no idea what you are talking about.
2. Your opinion is noted. I do not agree with your opinion. I cannot exchange an opinion for a fact, in a rational debate. Without facts to support it, an argument against an idea is meaningless.
Feel free to explain why an increase in interaction would hurt EVE, if you feel up to it. we weren't talking about increased interaction, we were talking about you wanting a ship that's terrible at two things, that nobody would use due to it being terrible at two things when there are a myriad of ships better at both of the things that you want it to do. oh and the ship you want pretty much already exists, and is called the skiff. Terrible at two things?
Mining and fighting, seems to be what you are implying.
You then identify the ship as existing already. And, as the inheritor of your previous description, the Skiff is terrible at mining and fighting by implication.
Honestly, I don't see it as that bad at mining. Clearly it is intended to be chosen only when hostile influence makes the other two impractical, but that was already established to my satisfaction.
And yes, surprisingly I do agree on one detail, it's fighting ability needs more. Specifically, I believe it needs to fight well enough to be willing to stay on grid against a known threat, rather than flee and play keep away.
Does that mean something needs to be done to establish what a known threat can represent? Possibly.
But I don't want the best practice for all three exhumers to be the same reaction to a hostile player, total evasion or DIAF. And I don't want to need either Concord or the demonstrated unreliable player defense for this. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
5188
|
Posted - 2014.04.28 19:59:00 -
[595] - Quote
Nikk Narrel wrote:You then identify the ship as existing already. And, as the inheritor of your previous description, the Skiff is terrible at mining and fighting by implication.
it has the worst yield of the 3 ships in it's class, so yes it is bad at mining. it has the dps of an anemic cruiser, or a decent frigate. so yes it's not brilliant at the whole "killing things" thing. that's after the buff. on the bright side, it's good at not being dead.
so yes, it's bad at both. it also already exists. |

Nikk Narrel
Moonlit Bonsai
4176
|
Posted - 2014.04.28 20:24:00 -
[596] - Quote
Dave Stark wrote:Nikk Narrel wrote:You then identify the ship as existing already. And, as the inheritor of your previous description, the Skiff is terrible at mining and fighting by implication. it has the worst yield of the 3 ships in it's class, so yes it is bad at mining. it has the dps of an anemic cruiser, or a decent frigate. so yes it's not brilliant at the whole "killing things" thing. that's after the buff. on the bright side, it's good at not being dead. so yes, it's bad at both. it also already exists. Thus, it does not meet the criteria I specified to promote interaction.
Outside of high sec, players will still seek to avoid hostiles, because they have no realistic expectation of results where they survive.
People don't play the game, if they think they are going to lose every time.
I want a solid mining ship that is not obliged to run away in order to survive. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
5188
|
Posted - 2014.04.28 20:57:00 -
[597] - Quote
Nikk Narrel wrote:Dave Stark wrote:Nikk Narrel wrote:You then identify the ship as existing already. And, as the inheritor of your previous description, the Skiff is terrible at mining and fighting by implication. it has the worst yield of the 3 ships in it's class, so yes it is bad at mining. it has the dps of an anemic cruiser, or a decent frigate. so yes it's not brilliant at the whole "killing things" thing. that's after the buff. on the bright side, it's good at not being dead. so yes, it's bad at both. it also already exists. Thus, it does not meet the criteria I specified to promote interaction. Outside of high sec, players will still seek to avoid hostiles, because they have no realistic expectation of results where they survive. People don't play the game, if they think they are going to lose every time. I want a solid mining ship that is not obliged to run away in order to survive.
no, but it fits the specifications because it mines and it kills things. thus we conclude your idea will not promote player interaction; hence it's a bad idea.
no, outside of high sec miners will avoid hostiles because there's no reason to get ganked by hostiles, or interact with them. the lack of interaction isn't because there isn't a ship for it (there are many, like literally every ship that isn't an industrial ship). however, there's no reason to interact with them. interacting with that player doesn't generate more ore for you.
you're trying to make a ship for a niche that doesn't exist.
you have a solid mining ship that isn't obligated to run away in order to survive; it's called the skiff.
edit: butchery of the english language. |

Nikk Narrel
Moonlit Bonsai
4177
|
Posted - 2014.04.28 21:25:00 -
[598] - Quote
Dave Stark wrote:Nikk Narrel wrote:Outside of high sec, players will still seek to avoid hostiles, because they have no realistic expectation of results where they survive.
People don't play the game, if they think they are going to lose every time.
I want a solid mining ship that is not obliged to run away in order to survive. no, but it fits the specifications because it mines and it kills things. thus we conclude your idea will not promote player interaction; hence it's a bad idea. no, outside of high sec miners will avoid hostiles because there's no reason to get ganked by hostiles, or interact with them. the lack of interaction isn't because there isn't a ship for it (there are many, like literally every ship that isn't an industrial ship). however, there's no reason to interact with them. interacting with that player doesn't generate more ore for you. you're trying to make a ship for a niche that doesn't exist. you have a solid mining ship that isn't obligated to run away in order to survive; it's called the skiff. edit: butchery of the english language. At what level does player interaction have any meaningful value, when the limits of it's very existence are defined by the effort to AVOID interaction?
It's like building a novelty machine whose only function is to shut itself off when the switch is turned to the on position. (Example here)
And as for a niche that doesn't exist, are you even listening to yourself? That IS the problem here... we don't have the hardware to permit this type of play presently.
That's like saying noone should build boats, because the people are not using them while they do not yet exist.
I would guess you have little experience mining solo in null, if you assume a Skiff has no need to run away to survive. The tank takes more time to pop, sure, but with no players or Concord expected to rescue the boat, it still goes pop. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
5190
|
Posted - 2014.04.29 00:18:00 -
[599] - Quote
Nikk Narrel wrote:At what level does player interaction have any meaningful value, when the limits of it's very existence are defined by the effort to AVOID interaction? It's like building a novelty machine whose only function is to shut itself off when the switch is turned to the on position. ( Example here) And as for a niche that doesn't exist, are you even listening to yourself? That IS the problem here... we don't have the hardware to permit this type of play presently. That's like saying noone should build boats, because the people are not using them while they do not yet exist. I would guess you have little experience mining solo in null, if you assume a Skiff has no need to run away to survive. The tank takes more time to pop, sure, but with no players or Concord expected to rescue the boat, it still goes pop.
except avoiding interaction is, in itself, interaction. you're just limiting the definition to "they must shoot at each other" which would be fine, if this wasn't a sandbox. except, it is a sandbox.
no, there isn't a niche for a mining ship that can kill combat ships. that's what combat ships are for. if you want to shoot something; sit in a boat that fits weapons.
people who are mining, want to mine. if they wanted to pvp, they'd go and pvp in a ship that isn't a mining ship.
i'm well aware what happens to a mining ship in 0.0, but that still doesn't negate the fact that what you're asking for isn't needed because the niche it would fill simply doesn't exist. stop pretending it does. |

Atum
Eclipse Industrials Quantum Forge
108
|
Posted - 2014.04.29 02:36:00 -
[600] - Quote
Dave Stark wrote:no, there isn't a niche for a mining ship that can kill combat ships. that's what combat ships are for. if you want to shoot something; sit in a boat that fits weapons. Which reminds me of the time... waaaay back when (I'm talking like maybe 2005 here) when some idjit was killed by my alt's Iteron V in low sec. Took fleepin' forever, but the guy just refused to admit to himself that a hauler was having the better of him, and he died with his warp scram still tackling.  |

Nikk Narrel
Moonlit Bonsai
4177
|
Posted - 2014.04.29 03:11:00 -
[601] - Quote
Dave Stark wrote:Nikk Narrel wrote:At what level does player interaction have any meaningful value, when the limits of it's very existence are defined by the effort to AVOID interaction? It's like building a novelty machine whose only function is to shut itself off when the switch is turned to the on position. ( Example here) And as for a niche that doesn't exist, are you even listening to yourself? That IS the problem here... we don't have the hardware to permit this type of play presently. That's like saying noone should build boats, because the people are not using them while they do not yet exist. I would guess you have little experience mining solo in null, if you assume a Skiff has no need to run away to survive. The tank takes more time to pop, sure, but with no players or Concord expected to rescue the boat, it still goes pop. except avoiding interaction is, in itself, interaction. you're just limiting the definition to "they must shoot at each other" which would be fine, if this wasn't a sandbox. except, it is a sandbox. no, there isn't a niche for a mining ship that can kill combat ships. that's what combat ships are for. if you want to shoot something; sit in a boat that fits weapons. people who are mining, want to mine. if they wanted to pvp, they'd go and pvp in a ship that isn't a mining ship. i'm well aware what happens to a mining ship in 0.0, but that still doesn't negate the fact that what you're asking for isn't needed because the niche it would fill simply doesn't exist. stop pretending it does. You are arguing that the lack of interaction constitutes a form of interaction.
You are justifying a lack of change, on the grounds that different is bad. Maybe not in those exact words, but the reflected meaning fits well.
You are arguing, quite fascinatingly, that the sandbox now defines limits, rather than player choice. Point in case, I am NOT arguing they must shoot each other. I am arguing they should have that as an option instead. YOU are arguing they must not shoot each other, but get into 'a ship that isn't a mining ship'
And you still feel somehow qualified to shoot down ideas based purely on your opinion that they are bad.
Can you actually give a reason backed by something tangible? We already heard the opinion of those disliking change, but something more than the phrase "it's a bad idea" feels needed to justify that conclusion, if you please. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
5191
|
Posted - 2014.04.29 09:56:00 -
[602] - Quote
no, what i said was that avoiding players IS player interaction.
we've been through this, what you want is the skiff. wanting another ship just adds something we already have, ergo it will be completely redundant and a waste of time. |

Nikk Narrel
Moonlit Bonsai
4177
|
Posted - 2014.04.29 13:15:00 -
[603] - Quote
Please note: this is not a rant, but an attempt to anticipate and counter the cycle of excuses being presented. It is beginning to sound like a circular argument, which ultimately has one side saying what we have is good enough, and another saying we can clearly do better.
Dave Stark wrote:no, what i said was that avoiding players IS player interaction.
we've been through this, what you want is the skiff. wanting another ship just adds something we already have, ergo it will be completely redundant and a waste of time. No, avoiding players results in one player sitting cloaked in a system, while others retreat to Outposts or POS's.
Assuming the local residents stay online, they either sit there or possibly try moving to another system. But, at all times due to lack of fighting ability, they avoid contact with the other player. (Sure, they can undock in a fighting ship, and NOT earn ISK or mine ore... at which point the cloaked ship avoids them)
What's missing from this scenario is a form of resolution, since it has dropped a rock paper scissors level game onto us.
Baiting, is not an option. You would have had the choice to be in a larger group if you had the manpower to begin with. If your cloaked opponent has any brains at all, he can also see who is present in local too, so forget surprising him with numbers.
Counter hot dropping? Sure... exactly how long do you expect you can keep your guys on standby, in case the cloaked player takes your bait... OH wait, they weren't hanging around to guard you in the first place, so not long at all.
You're pretending this has not been played out dozens of times, and with comparable results most often. BECAUSE the situation is always resolved by ending play, it no longer qualifies as a satisfying game experience.
And exactly how many players are going to stick around, if they cannot have a satisfying game experience?
Push it to the next level. This IS an arms race dynamic, since stifling the play of others has proven adequate for enough to hang around despite a frequent lack of interaction. Obviously, giving one player 10 minutes of satisfaction setting up a spare PC so they can AFK Cloak, while denying effective play to several others because they are risk averse... I hope we are accomplishing something at least, because this is a poor excuse for gameplay itself.
TL:DR; Gameplay is based on competitive resolution of contests, not stalemates where one or more sides either logs off or goes AFK to the point the play style has AFK as a naming element. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
5192
|
Posted - 2014.04.29 16:44:00 -
[604] - Quote
erm, did you post in the right thread? this is mining barge changing feedback, not "nerf afk cloaking thread #295673" |

Nikk Narrel
Moonlit Bonsai
4179
|
Posted - 2014.04.29 17:12:00 -
[605] - Quote
Dave Stark wrote:erm, did you post in the right thread? this is mining barge changing feedback, not "nerf afk cloaking thread #295673" ROFL
AFK Cloaking is not, nor has it ever been, the real problem in it's context.
The real problem has always been that mining barges have only a single response to fall back on, evasion.
The stalemate, as predictable as it is, is the result when players cannot agree to resolve their issues, because either one side or the other believes they have too much of a disadvantage to risk the encounter.
I believe the answer is to make the skiff capable of handling probable threats, such as T2 covert shipping. Tied into this, and necessary to instill the needed confidence for encounters on both sides, would be a block to hot dropping so fear of the unknowable would no longer block resolution.
Is this null centric? Yes, quite often. I see emergent gameplay running with this, and in a direction most will be very happy with. (No roaming Skiff fleets, not with their awful align and warp speeds, not to mention drones are better with positions being established, not frontal assaults) Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Kasife Vynneve
Capital Storm. Black Flag Society
34
|
Posted - 2014.04.29 17:13:00 -
[606] - Quote
Dave Stark wrote:Nikk Narrel wrote:Omnathious Deninard wrote:Dave Stark is right, the Skiff is a battle barge with 2 tanking bonuses and a full flight of bonuses medium drones. The real question is, will it be used to fight other players, just tank NPC belt rats, or be a meaningless aspect while evasion is relied on exclusively? will a mining ship be used to fight other players? obviously not; it's a mining ship.
Which makes it all the better when one shows up on a kill mail as part of the winning side |

Dave Stark
5193
|
Posted - 2014.04.29 17:15:00 -
[607] - Quote
Nikk Narrel wrote:Dave Stark wrote:erm, did you post in the right thread? this is mining barge changing feedback, not "nerf afk cloaking thread #295673" ROFL AFK Cloaking is not, nor has it ever been, the real problem in it's context. The real problem has always been that mining barges have only a single response to fall back on, evasion. The stalemate, as predictable as it is, is the result when players cannot agree to resolve their issues, because either one side or the other believes they have too much of a disadvantage to risk the encounter. I believe the answer is to make the skiff capable of handling probable threats, such as T2 covert shipping. Tied into this, and necessary to instill the needed confidence for encounters on both sides, would be a block to hot dropping so fear of the unknowable would no longer block resolution. Is this null centric? Yes, quite often. I see emergent gameplay running with this, and in a direction most will be very happy with. (No roaming Skiff fleets, not with their awful align and warp speeds, not to mention drones are better with positions being established, not frontal assaults)
i just edited my post, but don't scroll up and read it. i will paste it here.
i understand what you want; except that isn't achieved by adding skiff#2 to the game. let's assume they do add skiff#2 to the game and people use it. they're still going to dock up and go afk when a hostile comes near them. you haven't given them a reason to want to "interact" with them. also, if they did want to interact with them even though there's no incentive to do so, they're still going to dock up and not use skiff#2 because there are a myriad of other ships better at such "interaction".
there isn't a stalemate, this is a sandbox. people don't HAVE to engage you in pvp when you come and sit next to their asteroids. nor is there any reason for them to do so, it's not the only asteroid in eve.
adding a new ship that doesn't have a niche to fill, isn't going to achieve anything. i don't really get why you don't get that, it's very obvious. |

Nikk Narrel
Moonlit Bonsai
4179
|
Posted - 2014.04.29 17:26:00 -
[608] - Quote
Dave Stark wrote:there isn't a stalemate, this is a sandbox. people don't HAVE to engage you in pvp when you come and sit next to their asteroids. nor is there any reason for them to do so, it's not the only asteroid in eve.
adding a new ship that doesn't have a niche to fill, isn't going to achieve anything. i don't really get why you don't get that, it's very obvious.
edit: also, please don't get me wrong. i don't think your idea is bad, i think you solution is bad. Sandbox implies the existence of practical options. This is so players can choose and refine their own solutions.
The existing Skiff has only one practical response in this context, evasion. I see no evidence to believe the new version changed enough to offer more choices to a solo player in this context.
Having only one possible choice is not a sandbox solution. It is a forced response.
I would never say players NEED to stand and fight. That is anti-sandbox, to offer no other options. You are, however, saying players NEED to run away to avoid negative consequences. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
5193
|
Posted - 2014.04.29 17:33:00 -
[609] - Quote
Nikk Narrel wrote:Dave Stark wrote:there isn't a stalemate, this is a sandbox. people don't HAVE to engage you in pvp when you come and sit next to their asteroids. nor is there any reason for them to do so, it's not the only asteroid in eve.
adding a new ship that doesn't have a niche to fill, isn't going to achieve anything. i don't really get why you don't get that, it's very obvious.
edit: also, please don't get me wrong. i don't think your idea is bad, i think you solution is bad. Sandbox implies the existence of practical options. This is so players can choose and refine their own solutions. The existing Skiff has only one practical response in this context, evasion. I see no evidence to believe the new version changed enough to offer more choices to a solo player in this context. Having only one possible choice is not a sandbox solution. It is a forced response. I would never say players NEED to stand and fight. That is anti-sandbox, to offer no other options. You are, however, saying players NEED to run away to avoid negative consequences.
the issue comes with balance, you change the skiff such that it can kill other combat ships then you force the mining capacity of such a ship to be on the level of irrelevance. i mean, there's a reason ccp departed from split weapon systems... the ships that used them were horrible, as would a ship that has to split bonuses and fittings between combat capability and mining capability.
i agree, players shouldn't need to stand and fight. however, in the current form there's no INCENTIVE to stand and fight. if you want players to stand and fight give them a reason to do it. just because you might have added a new ship that might not be hypothetically terrible... even if i had one, i'm still going to dock up and do something else with my time. if i refuse to fight you every time you come near me, you won't waste your time with me for long unless you've got some kind of personal grudge.
i'm not saying players need to run away at all; i'm saying players will choose to use a ship appropriate for the situation they find themselves in. except when it comes to dealing with some one trying to gank your mining ships there's really no incentive to go past "dock up".
the lack of a reason to engage people harassing you mining fleet is the issue; not the lack of a ship to engage them in. |

Nikk Narrel
Moonlit Bonsai
4179
|
Posted - 2014.04.29 17:49:00 -
[610] - Quote
Dave Stark wrote:the issue comes with balance, you change the skiff such that it can kill other combat ships then you force the mining capacity of such a ship to be on the level of irrelevance. i mean, there's a reason ccp departed from split weapon systems... the ships that used them were horrible, as would a ship that has to split bonuses and fittings between combat capability and mining capability. Actually, the very covert craft they would be fighting against have already defined the nature of the compromise needed. The precedent is well established.
I feel the Skiff already paid this cost, effectively.
The covert craft are openly acknowledged to be inferior in fighting ability, when compared to their T1 counterparts. They paid this, in order to justify the ability to avoid encounters and be generally sneaky.
Now, considering the Skiff cannot compare to a regular cruiser for maneuverability, it has paid the cost of being forever excluded from practical combat roams. They need certain levels of expected speed or else be avoided by anyone unsure of winning against them.
We are not considering bringing it's fighting ability on par with pure combat craft, but the diminished ability of covert craft.
We are trading the cloaks for mining lasers, in other words.
And tactically, the miners are still going to be very predictable. You know where to find them, and you know which weapon system they will be using.
There is no reason to want the Skiff to leave the belt after such a change, why do we want them to keep running away from it now? Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
5194
|
Posted - 2014.04.29 18:06:00 -
[611] - Quote
Nikk Narrel wrote:Dave Stark wrote:the issue comes with balance, you change the skiff such that it can kill other combat ships then you force the mining capacity of such a ship to be on the level of irrelevance. i mean, there's a reason ccp departed from split weapon systems... the ships that used them were horrible, as would a ship that has to split bonuses and fittings between combat capability and mining capability. Actually, the very covert craft they would be fighting against have already defined the nature of the compromise needed. The precedent is well established. I feel the Skiff already paid this cost, effectively. The covert craft are openly acknowledged to be inferior in fighting ability, when compared to their T1 counterparts. They paid this, in order to justify the ability to avoid encounters and be generally sneaky. Now, considering the Skiff cannot compare to a regular cruiser for maneuverability, it has paid the cost of being forever excluded from practical combat roams. They need certain levels of expected speed or else be avoided by anyone unsure of winning against them. We are not considering bringing it's fighting ability on par with pure combat craft, but the diminished ability of covert craft. We are trading the cloaks for mining lasers, in other words. And tactically, the miners are still going to be very predictable. You know where to find them, and you know which weapon system they will be using. There is no reason to want the Skiff to leave the belt after such a change, why do we want them to keep running away from it now?
i find it hard to have a discussion with you, i make a point and then you keep going off on random irrelevant tangents. nothing you have just said had any relation to what i just said. |

Nikk Narrel
Moonlit Bonsai
4179
|
Posted - 2014.04.29 18:17:00 -
[612] - Quote
Dave Stark wrote:Nikk Narrel wrote:Dave Stark wrote:the issue comes with balance, you change the skiff such that it can kill other combat ships then you force the mining capacity of such a ship to be on the level of irrelevance. i mean, there's a reason ccp departed from split weapon systems... the ships that used them were horrible, as would a ship that has to split bonuses and fittings between combat capability and mining capability. Actually, the very covert craft they would be fighting against have already defined the nature of the compromise needed. The precedent is well established. I feel the Skiff already paid this cost, effectively. The covert craft are openly acknowledged to be inferior in fighting ability, when compared to their T1 counterparts. They paid this, in order to justify the ability to avoid encounters and be generally sneaky. Now, considering the Skiff cannot compare to a regular cruiser for maneuverability, it has paid the cost of being forever excluded from practical combat roams. They need certain levels of expected speed or else be avoided by anyone unsure of winning against them. We are not considering bringing it's fighting ability on par with pure combat craft, but the diminished ability of covert craft. We are trading the cloaks for mining lasers, in other words. And tactically, the miners are still going to be very predictable. You know where to find them, and you know which weapon system they will be using. There is no reason to want the Skiff to leave the belt after such a change, why do we want them to keep running away from it now? i find it hard to have a discussion with you, i make a point and then you keep going off on random irrelevant tangents. nothing you have just said had any relation to what i just said. You talk about balance, I address balance, and even cite an existing example in game. (Covert craft having been balanced by possessing sub standard fighting ability when compared to pure combat craft)
I am still waiting for you to specify an unanswered point, to be honest.
There is no reason to expect the mining ability of the Skiff to be further reduced, as I explained above, so I consider that point answered. You like the sandbox, to which I point out that it embraces freedom of choices, and my suggestion aligns with this more than denying it would.
Please, enlighten me, and keep it simple so I can respond in an appropriate manner for a debate.
Why do you feel the Skiff should not be able to defend itself, solo and in sov null space, against a single covert attacker with a reasonable expectation of winning the fight? Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
5194
|
Posted - 2014.04.29 18:28:00 -
[613] - Quote
actually, they all have inferior tanking ability. however, i get your point. the difference is though, they are tailored to do ONE role; some funky covert stuff. what you're talking about is a ship that's intended for TWO separate and unrelated roles. your example doesn't really fit.
i never said the skiff shouldn't be able to; my entire point is that it does, very well, and that's why we don't need another ship that does exactly the same thing because it would be redundant. to which you then went off on more random tangents to the point that you've turned yourself around and don't even know what point i'm discussing as you're so wrapped up in your own fantasy. |

Nikk Narrel
Moonlit Bonsai
4179
|
Posted - 2014.04.29 18:54:00 -
[614] - Quote
Dave Stark wrote:actually, they all have inferior tanking ability. however, i get your point. the difference is though, they are tailored to do ONE role; some funky covert stuff. what you're talking about is a ship that's intended for TWO separate and unrelated roles. your example doesn't really fit.
i never said the skiff shouldn't be able to; my entire point is that it does, very well, and that's why we don't need another ship that does exactly the same thing because it would be redundant. to which you then went off on more random tangents to the point that you've turned yourself around and don't even know what point i'm discussing as you're so wrapped up in your own fantasy. Ah.
I am fantasizing you read my posts, then it seems.
I pointed out that the existing Skiff, as well as the proposed one, are not convincing enough to my understanding that they will inspire players to stand and fight. Not demand, not force, but inspire enough of them to consider it as an option with viable expectation of survival. That is a crucial detail, the expectation of survival. It is needed for most pilots to consider an action, rather than discard the option as doomed to failure.
What combat expectation should a skiff embody? I would suggest we look at the only cloaked drone using cruiser that comes to my mind, the Pilgrim, as it is one of the ships an exhumer pilot might face in sov null.
The Pilgrim is overshadowed in combat ability by the Curse. That seems appropriate, and the Curse is a decent boat. But, the Curse is no more probable to get past a gate camp, and reach the miners, than any other combat vessel.
The Pilgrim, while certainly more expensive than a SB, might be able to reach the miners. And if hot dropping becomes impractical, these Force Recons are likely to see service more than ever. They are possibly the most cost effective option to threaten with, more powerful than a frigate, yet less expensive than a strategic cruiser.
I am looking to create a dynamic that has me interested in playing both sides, because I am most fascinated with the potential this part of the game has. This is not a thread about fleet action, it is about exhumers. Changes to exhumers, to be specific. Exhumers are about mining. Mining is my thing, and I own that about myself.
We can make mining even better than many would imagine, if we do it right. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
5195
|
Posted - 2014.04.29 19:12:00 -
[615] - Quote
Nikk Narrel wrote:I pointed out that the existing Skiff, as well as the proposed one, are not convincing enough to my understanding that they will inspire players to stand and fight.
yes but that's not the fault of the ship. as i've said, i get why you want a new ship but that new ship won't inspire any one either... as i said, there's no reason to stand and fight.
THAT is what needs to be addressed, not the fictitious "missing" ship in the mining barge lineup. |

Nikk Narrel
Moonlit Bonsai
4179
|
Posted - 2014.04.29 19:21:00 -
[616] - Quote
Dave Stark wrote:Nikk Narrel wrote:I pointed out that the existing Skiff, as well as the proposed one, are not convincing enough to my understanding that they will inspire players to stand and fight. yes but that's not the fault of the ship. as i've said, i get why you want a new ship but that new ship won't inspire any one either... as i said, there's no reason to stand and fight. THAT is what needs to be addressed, not the fictitious "missing" ship in the mining barge lineup. The context of my point is tied to this.
The expectation that players will not stand and fight cannot be tested, so long as they have no realistic means to do so.
You are effectively saying: Don't test this out, because the test results are already known. It's something between a paradox and a contradiction, really.
I have learned players adapt. CCP learned they adapt in sometimes surprising ways, which has left them a bit cautious.
If players adapt to the ability to keep mining, as in accordance with this concept, then alliances may also draw in more miners. More miners, can mean relaxed rules about engaging so long as expectation of mining results are maintained.
Mining becomes MORE fun. CCP devs are happy. Win / Win Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
5195
|
Posted - 2014.04.29 19:24:00 -
[617] - Quote
Nikk Narrel wrote:The expectation that players will not stand and fight cannot be tested, so long as they have no realistic means to do so.
yes there is, swap ships. can be done in a station, in a pos, from an orca. however miners don't do it, because there's nothing in it for them. |

Nikk Narrel
Moonlit Bonsai
4179
|
Posted - 2014.04.29 19:47:00 -
[618] - Quote
Dave Stark wrote:Nikk Narrel wrote:The expectation that players will not stand and fight cannot be tested, so long as they have no realistic means to do so. yes there is, swap ships. can be done in a station, in a pos, from an orca. however miners don't do it, because there's nothing in it for them. Facepalm...
Dave, I give you credit for seeing how absurd that suggestion is. Please don't finally prove me wrong about something, and that be the item...
The covert craft in context has an effectively known combat ability. Swapping out of a ship below combat ability, in exchange for a ship above combat ability, is a meaningless gesture.
BOTH sides need to want the encounter for it to happen.
The cloaked player can choose to stay cloaked, and the mining player can avoid contact in the first place. No encounter will happen if either sees themselves more likely to lose the fight.
Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
5196
|
Posted - 2014.04.29 20:00:00 -
[619] - Quote
Nikk Narrel wrote:BOTH sides need to want the encounter for it to happen.
that's the point i've been making for the last 3 pages. a new ship doesn't promote that. there's still NOTHING in it for the miner. |

Nikk Narrel
Moonlit Bonsai
4179
|
Posted - 2014.04.29 20:30:00 -
[620] - Quote
Dave Stark wrote:Nikk Narrel wrote:BOTH sides need to want the encounter for it to happen. that's the point i've been making for the last 3 pages. a new ship doesn't promote that. there's still NOTHING in it for the miner. But there is.
Two things, in fact, for the miner.
Item 1: The miner has the option to remain active, and mine, while not being resigned to a fate outside of their control. The miner believes they will live regardless of whether a hostile presence chooses to engage them or not. They do not have this currently. It is commonly held that when a hostile appears, you run or you risk doom at the hands of a hot drop. This belief is so common that many alliances enforce rules that miners must not interact with hostiles, as this results in too much lost mining time ultimately. (Successful hostiles return, and disrupt mining further, etc)
Item 2: Many players are mining in order to fund other activities. Whether it is PvP in different ships somewhere else, or big projects for ISK needed by their friends or themselves. This suggests that mining, in it's current incarnation, does not satisfy their goals in the game. Needing to run from other players, the tedious and lonely grind, and the long hours, all combine to make a tedious and unrewarding experience, only endured by many for the ISK at the end. This would further the positive sides, possibly even making people want to mine for the fun of it. With the emergence of mining as well as counter-mining both with more rewarding play experiences, what had been a grind becomes a selling point. More time would be spent mining, as well as more players choosing this path as a pleasing means to an end for them. Simply put, it would become more fun for all involved.
Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
5196
|
Posted - 2014.04.29 20:41:00 -
[621] - Quote
neither of those points have given a reason for miners to interact with hostiles, or a reason to need another ship in the already bloated lineup. |

Nikk Narrel
Moonlit Bonsai
4179
|
Posted - 2014.04.29 20:59:00 -
[622] - Quote
Dave Stark wrote:neither of those points have given a reason for miners to interact with hostiles, or a reason to need another ship in the already bloated lineup.
until interacting with hostiles provides some benefit for miners; it won't happen. in it's current iteration interacting with hostiles encourages them to return, which is the last thing you actually want. Don't need another ship, if we bump the Skiff's fighting ability up to proper levels.
As for interacting with hostiles, they would only need to worry about covert capable craft. Of course, this assumes they have a competent group manning gates somewhere. Null sec does have minimum requirements.
As to wanting to interact? All they need, for this to happen, is to believe they can win. No guarantees, just the confidence that they set up their ship better than the next stealthy devil who wants to try them. In exchange for this bold attitude, they get to keep mining the next time 'Johnny no see me' comes to call on them.
Johnny Cloaker sees that the Skiff is sticking around, and maybe he is feeling bold, maybe not. The Skiff's presence advertises the idea they are ready to fight. Johnny can't hot drop for reason X, so he is either enough to beat that skiff, or he isn't. (Reason X, I suggest a spool up timer that has no beacon, which effectively blocks on grid cynos with a hostile present)
Miners don't need to WANT to interact. They just need to be willing, in exchange for that ore filling their exhumer. The want part comes of it's own accord, because we are playing a game. A fun game where we fight each other with spaceships like this described scenario. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
5196
|
Posted - 2014.04.29 21:14:00 -
[623] - Quote
you type a lot, and all of it is void of reasons for miners to engage hostiles. |

Nikk Narrel
Moonlit Bonsai
4179
|
Posted - 2014.04.29 21:22:00 -
[624] - Quote
Dave Stark wrote:you type a lot, and all of it is void of reasons for miners to engage hostiles. We log into EVE to play a game.
EVE is an MMO.
It is not simply that miners need a reason to engage hostiles. It is simply that they would no longer have the choice made for them, the reason they avoided hostiles no longer ruling their options. The hostile would no longer represent certain doom.
Why would they not engage hostiles? I believe they would adapt, and choose this option. Perhaps not all of them, but certainly enough would do so.
We adapt, to meet new opportunities, and this certainly would be a great opportunity to play the game.
Why? Because they can. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |
|

ISD Ezwal
ISD Community Communications Liaisons
1226

|
Posted - 2014.04.29 21:23:00 -
[625] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Komachi Revorse
Astral Sanctuary - 8th Division
3
|
Posted - 2014.04.30 00:10:00 -
[626] - Quote
I like the changes to the Procurers, I rely on my tanky barge so it's good to see it getting some love ^_^ |

Nikk Narrel
Moonlit Bonsai
4182
|
Posted - 2014.04.30 13:22:00 -
[627] - Quote
Here's a spin, and this deserves consideration even if not approval.
Give drones launched from mining barges & exhumers crossover ability.
By that, I mean they can both fight and mine with the same drone.
(These little buggers are mining, but noone said they necessarily had to do so exclusively, we just assumed this detail)
The new ORE class of hybrid drones, T2 requirements in exchange for T1 equivalent fighting AND mining ability. (T2 mining and T2 fighting would remain exclusive to their respective existing categories.)
As this would be specific to barges and exhumers only, I figure it belongs here in the thread for them. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Erutpar Ambient
The Flying Tigers Black Core Alliance
131
|
Posted - 2014.04.30 18:54:00 -
[628] - Quote
I haven't read through all of the replies yet for this issue, but i know it hasn't been addressed on the original post yet.
With the transition from mining yield to cycle duration bonuses wont this also affect the lifetime yield of mining crystals?
By changing yield bonus to cycle duration reduction bonuses you're effectively increasing the number of cycles to obtain the same amount of ore. I am only assuming that the damage done to a mining crystal is a RNG run at the end/stopping of a mining laser cycle.
If i assume that the bonuses on a hulk are additive (-3% cycle time per level =15%) + (-4% cycle time per level =20%) = 35% reduction in cycle time based on ship bonuses. Then you're new cycle time is 65% of the old cycle time.
old cycle time = 180 sec = base yield new cycle time = 117 sec 180/117 = 153.8% = new yield So this is a 53.8% increase in yield.
However the amount of ore you get per cycle is the same as the un-bonused cycle so this 153.8% increase in yield is all from mining laser cycles. That means we're having a 53.8% increase in the number of cycles and by this a 53.8% increase in the damage of mining crystals to obtain the same yield as before.
Is there going to be anything done to keep the integrity of the mining crystals?
If you multiply the HP and damage taken on the crystals by 100 or 1000 you can put in another bonus per level to reduce mining crystal damage. This would therefore mitigate the damage increase of the specific bonuses themselves and your crystals would maintain the same integrity across all of the barges/exhumers.
I haven't actually done the cost vs efficiency calculations of the crystals to know how much room there is to play with in their cost efficiency, or if there even is any additional profitability in using them at all right now. But even if they are not profitable to use now, they will be 35% less profitable to use on a hulk after the change. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
131
|
Posted - 2014.04.30 20:31:00 -
[629] - Quote
CCP Fozzie wrote: The Procurer and Skiff remain the tankiest of the barges, and the Skiff gains an extra low slot (bringing its fitted yield up to the same level as the Mackinaw) as well as a new bonus to drone damage and hitpoints. Asking a dedicated PVP ship to defend a mining fleet can often lead to mind numbing boredom for the PVP pilot, so we're providing the option for players to make sacrifices in their mining ships to allow self-defense.
The way this is worded it sounds like the intent of this change is to allow a person to choose a Skiff/Procurer at a loss in yield for the ability to "defend a mining fleet". Is this the intent or is it more of a personal decision to be able to defend yourself as an individual in a mining fleet?
Quote: The Covetor and Hulk remain the kings of yield, at the expense of tank and ore hold capacity. Their abilities in large scale group mining will be further improved through the addition of a 5% per level bonus to mining laser and ice harvester optimal range, as well as an increase in yield.
"large scale group mining" There are a few issues that detract from a Hulk as a large scale group mining ship. Range is generally not one of them.
Quote: To ensure that the Covetor and Hulk can make use of their extra mining range in group situations, we are changing the Mining Laser Field Enhancement gang link to apply its range bonus to Survey Scanners in addition to its current function.
We're giving the Hulk and Covetor a bit more yield and agility, and the Hulk is getting slightly more fittings.
Here are the issues with Hulks(and Covetors) in fleets. 1. The tank is so light that they cannot be defended practically. 2. They have the tightest fitting constraints further exacerbating the first issue.(apparently being "slightly" addressed) 3. They (Hulks) are the most expensive of the exhumers. 4. Because of issues 1, 2 and 3 they are the most desirable targets for a hostile fleet because of the likelihood of a successful kill and likelihood of a positive isk effeciency in a fleet trade (if mining fleet is defended). 5. Require most tedium(by far) to operate reducing the ability to multi-box Hulks. 6. Are by far the slowest ship and easiest to catch. (even after the changes they remain the slowest)
Hulks and Covetors have everything working against them. The only time they out shine the other barges is when they're adequately defended with a dedicated hauler. Adequate defense requires a dedicated PvP pilot and because of Issues 1 and 2 also a dedicated logistics pilot as well which renders Hulks generally impractical for fleet mining. And requiring a dedicated hauler renders them impractical for solo mining. Even ninja mining is covered by the venture. There really is no niche for the Hulk as of now.
Instead of balancing around survivability why not balance around defensive capability? We could bring the base survivability of all of the exhumers/barges to be much closer in line with each other. The Skiff/Procurer have the defensive capabilities with drones. The Mackinaw/Retriever could have a bonus to repair drone effectiveness. The Hulk can once again do it's name justice, being heavily tanked, slow, high yield, no drone bay.
This would create a dynamic and diverse mining fleet. Hulks would now be viable and desirable for fleet mining but would lose the last shred of solo viablility (drones). Mackinaws would now have a role to play in a mining fleet. There would be no impact on their solo viability. Skiffs should lose some solo survivability only to regain it in conjunction with a diverse mining fleet. Mining fleets would now have greater self sustainability that would scale with size, while the size of the fleet will be soft capped by the size of the resource field. (how many miners can mine 1 high sec belt at a time?)
Would this be a idea worth considering? |

Nikk Narrel
Moonlit Bonsai
4184
|
Posted - 2014.04.30 20:46:00 -
[630] - Quote
Erutpar Ambient wrote:This would create a dynamic and diverse mining fleet. Hulks would now be viable and desirable for fleet mining but would lose the last shred of solo viablility (drones). Mackinaws would now have a role to play in a mining fleet. There would be no impact on their solo viability. Skiffs should lose some solo survivability only to regain it in conjunction with a diverse mining fleet. Mining fleets would now have greater self sustainability that would scale with size, while the size of the fleet will be soft capped by the size of the resource field. (how many miners can mine 1 high sec belt at a time?)
Would this be a idea worth considering? I find this idea of exhumer roles in relation to each other fascinating.
I think we want at least one exhumer kept as a choice for solo play, since this is inevitable for game play.
I really like the idea of the skiff being competent at fighting. I would not want to see it diminished in this role. Especially for those choosing between not playing or mining solo.
I could see the Mack in a mining logistics role. Give it a mad bonus for repping drones, and have it prop up the mining fleet. Two of them together could cross rep each other, and the fun begins. Much more than two, and you might actually stabilize the dynamic enough to bring in a Rorqual.
Imagine the mining ships actually able to sustain a realistic defensive posture. It sounds too good to be true.
I would like to see that. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
5221
|
Posted - 2014.05.01 07:29:00 -
[631] - Quote
Nikk Narrel wrote:Here's a spin, and this deserves consideration even if not approval.
Give drones launched from mining barges & exhumers crossover ability.
By that, I mean they can both fight and mine with the same drone.
(These little buggers are mining, but noone said they necessarily had to do so exclusively, we just assumed this detail)
The new ORE class of hybrid drones, T2 requirements in exchange for T1 equivalent fighting AND mining ability. (T2 mining and T2 fighting would remain exclusive to their respective existing categories.)
As this would be specific to barges and exhumers only, I figure it belongs here in the thread for them.
if they're going to do anything, i'd rather they made harvester drones not suck balls. |

Paz Heiwa
New Order Logistics CODE.
4
|
Posted - 2014.05.01 10:59:00 -
[632] - Quote
Err, why would anyone use mack if they can get same yield with skiff? |

Nikk Narrel
Moonlit Bonsai
4186
|
Posted - 2014.05.01 13:27:00 -
[633] - Quote
Dave Stark wrote:Nikk Narrel wrote:Here's a spin, and this deserves consideration even if not approval.
Give drones launched from mining barges & exhumers crossover ability.
By that, I mean they can both fight and mine with the same drone.
(These little buggers are mining, but noone said they necessarily had to do so exclusively, we just assumed this detail)
The new ORE class of hybrid drones, T2 requirements in exchange for T1 equivalent fighting AND mining ability. (T2 mining and T2 fighting would remain exclusive to their respective existing categories.)
As this would be specific to barges and exhumers only, I figure it belongs here in the thread for them. if they're going to do anything, i'd rather they made harvester drones not suck balls. Agreed.
More drone options like my suggestion could also help improve play. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Nikk Narrel
Moonlit Bonsai
4186
|
Posted - 2014.05.01 13:28:00 -
[634] - Quote
Paz Heiwa wrote:Err, why would anyone use mack if they can get same yield with skiff? With the Mack's superior ore hold, it requires fewer stops to unload / runs with a hauler to pick up. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Paz Heiwa
New Order Logistics CODE.
4
|
Posted - 2014.05.01 16:49:00 -
[635] - Quote
Nikk Narrel wrote:Paz Heiwa wrote:Err, why would anyone use mack if they can get same yield with skiff? With the Mack's superior ore hold, it requires fewer stops to unload / runs with a hauler to pick up. Sure but how many miners mine outside the reach of their station? If it is within the same system, you need like 1m to drop off the goods. But thinking about it, why isn't procurer/skiff penalized in ore hold? If you have thick defenses == less space for goods. |

Nikk Narrel
Moonlit Bonsai
4189
|
Posted - 2014.05.01 17:19:00 -
[636] - Quote
Paz Heiwa wrote:Nikk Narrel wrote:Paz Heiwa wrote:Err, why would anyone use mack if they can get same yield with skiff? With the Mack's superior ore hold, it requires fewer stops to unload / runs with a hauler to pick up. Sure but how many miners mine outside the reach of their station? If it is within the same system, you need like 1m to drop off the goods. But thinking about it, why isn't procurer/skiff penalized in ore hold? If you have thick defenses == less space for goods. Not everyone is mining within easy reach of a drop off point, or if they are the more frequent interruptions add up over time.
As to the skiff, compared to the Mack, it is penalized. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

DrysonBennington
Eagle's Talon's
111
|
Posted - 2014.05.01 19:55:00 -
[637] - Quote
A New Type Of Mining Barge - The Amalgamation - http://en.wikipedia.org/wiki/Amalgamation
The Amalgamation would be built similar the ORCA but would instead have the ability to recover precious minerals from ore by combining them with several types of chemicals.
The Amalgamation would have two high slot strip miners that could be fitted with modulated strip miners if desired. Once ore has been mined and placed into the amalgamation bay scripts would then be used to recover precious minerals in the ore that would not otherwise be able to be recovered with the normal refining process.
|

Erutpar Ambient
The Flying Tigers Black Core Alliance
133
|
Posted - 2014.05.02 01:46:00 -
[638] - Quote
Nikk Narrel wrote:Erutpar Ambient wrote:This would create a dynamic and diverse mining fleet. Hulks would now be viable and desirable for fleet mining but would lose the last shred of solo viablility (drones). Mackinaws would now have a role to play in a mining fleet. There would be no impact on their solo viability. Skiffs should lose some solo survivability only to regain it in conjunction with a diverse mining fleet. Mining fleets would now have greater self sustainability that would scale with size, while the size of the fleet will be soft capped by the size of the resource field. (how many miners can mine 1 high sec belt at a time?)
Would this be a idea worth considering? I find this idea of exhumer roles in relation to each other fascinating. I think we want at least one exhumer kept as a choice for solo play, since this is inevitable for game play. I really like the idea of the skiff being competent at fighting. I would not want to see it diminished in this role. Especially for those choosing between not playing or mining solo. I could see the Mack in a mining logistics role. Give it a mad bonus for repping drones, and have it prop up the mining fleet. Two of them together could cross rep each other, and the fun begins. Much more than two, and you might actually stabilize the dynamic enough to bring in a Rorqual. Imagine the mining ships actually able to sustain a realistic defensive posture. It sounds too good to be true. I would like to see that. I guess nobody else really cared about my idea ;( |

Nikk Narrel
Moonlit Bonsai
4195
|
Posted - 2014.05.02 13:39:00 -
[639] - Quote
Erutpar Ambient wrote:Nikk Narrel wrote:Erutpar Ambient wrote:This would create a dynamic and diverse mining fleet. Hulks would now be viable and desirable for fleet mining but would lose the last shred of solo viablility (drones). Mackinaws would now have a role to play in a mining fleet. There would be no impact on their solo viability. Skiffs should lose some solo survivability only to regain it in conjunction with a diverse mining fleet. Mining fleets would now have greater self sustainability that would scale with size, while the size of the fleet will be soft capped by the size of the resource field. (how many miners can mine 1 high sec belt at a time?)
Would this be a idea worth considering? I find this idea of exhumer roles in relation to each other fascinating. I think we want at least one exhumer kept as a choice for solo play, since this is inevitable for game play. I really like the idea of the skiff being competent at fighting. I would not want to see it diminished in this role. Especially for those choosing between not playing or mining solo. I could see the Mack in a mining logistics role. Give it a mad bonus for repping drones, and have it prop up the mining fleet. Two of them together could cross rep each other, and the fun begins. Much more than two, and you might actually stabilize the dynamic enough to bring in a Rorqual. Imagine the mining ships actually able to sustain a realistic defensive posture. It sounds too good to be true. I would like to see that. I guess nobody else really cared about my idea ;(
I suspect that not enough made it this far into the thread to see your idea. Too many do little more than just read the dev posts, and gloss over the rest.
I believe you have a good idea. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Tramar
Pator Tech School Minmatar Republic
4
|
Posted - 2014.05.02 17:50:00 -
[640] - Quote
So now we will burn mining crystals faster than before. Maybe they should lower the damage they get over time? Because crystals were designed with mining amount bonuses in mind.
Also how will mining link bonus stack with the new ship bonus? Will it reduce the mining time from the default value or from the skills based value (futher decreasing the mining amounts)? |

Erutpar Ambient
The Flying Tigers Black Core Alliance
134
|
Posted - 2014.05.02 19:55:00 -
[641] - Quote
Tramar wrote:So now we will burn mining crystals faster than before. Maybe they should lower the damage they get over time? Because crystals were designed with mining amount bonuses in mind.
Also how will mining link bonus stack with the new ship bonus? Will it reduce the mining time from the default value or from the skills based value (futher decreasing the mining amounts)?
Yes i mentioned the crystals too just a few posts ago also.
The order in which the bonuses apply makes no difference thanks to the communicative property of multiplication. For instance 35% reduction for hulk and 40% reduction for max Rorqual boost. .65 x .60 = .39 = 61% cycle time reduction or .60 x .65 = .39 = 61% cycle time reduction 61% cycle time reduction = 156% increase in yield.
These % bonuses have never been additive. If they were then this would be quite out of line. ( 35% + 40% = 75% cycle time reduction = 400% increase in yield) |

GreasyCarl Semah
A Game as Old as Empire
111
|
Posted - 2014.05.02 20:13:00 -
[642] - Quote
Erutpar Ambient wrote:Nikk Narrel wrote:Erutpar Ambient wrote:This would create a dynamic and diverse mining fleet. Hulks would now be viable and desirable for fleet mining but would lose the last shred of solo viablility (drones). Mackinaws would now have a role to play in a mining fleet. There would be no impact on their solo viability. Skiffs should lose some solo survivability only to regain it in conjunction with a diverse mining fleet. Mining fleets would now have greater self sustainability that would scale with size, while the size of the fleet will be soft capped by the size of the resource field. (how many miners can mine 1 high sec belt at a time?)
Would this be a idea worth considering? I find this idea of exhumer roles in relation to each other fascinating. I think we want at least one exhumer kept as a choice for solo play, since this is inevitable for game play. I really like the idea of the skiff being competent at fighting. I would not want to see it diminished in this role. Especially for those choosing between not playing or mining solo. I could see the Mack in a mining logistics role. Give it a mad bonus for repping drones, and have it prop up the mining fleet. Two of them together could cross rep each other, and the fun begins. Much more than two, and you might actually stabilize the dynamic enough to bring in a Rorqual. Imagine the mining ships actually able to sustain a realistic defensive posture. It sounds too good to be true. I would like to see that. I guess nobody else really cared about my idea ;(
I really like the idea of a mining fleet that can defend itself using industry specific ships. Are you listening here CCP? If you want people to mine and build things in null this is something to think about. |

Beidorion eldwardan
Corporation Danmark Tactical Narcotics Team
20
|
Posted - 2014.05.02 23:00:00 -
[643] - Quote
Well for once im going to be positive and give useful feedback
skiff - wonderful CCP finally understood that miners can't get pvp'ers to babysit them whilst mining...
mackinaw - that just great by nerfing the yield all you've done is making ore mining even less lucrative. and trust it was bad to begin with.
the reason that you didnt see much other than mackinaws was this - its the ONLY exhumer that can make you money, because back when you invented the newest versions of the interceptors. can mining in null sec died just as it had done in high due to can flipping.
when you have hostiles that can burn an unstoppable fleet 10-15 jumps in half as many minutes with NO possible counter, that makes economical sense, well then miners are forced to go for the safe bet = mackinaw, as that ship will take the ore with it.
also the hulk does NOT work in a gang setup if you hav more than a few to control 1) the point I already made that can mining is not viable due to hostiles killing your earnings 2) the miniscule orebay means that in order for me to actually use the hulk i have to empty the hulk EVERY CYCLE. which makes for bored and energy draining gameplay for the already bored miner.
hulks are to much work for the real miner ( multi account owners )
earnings with ore mining. as it is right now you make more ISK by taking your mining toon and use them for ratting. or if you really want to mine. well bummer ice mining pays between 2 & 4 times more every hour, than ore mining does. and combine that wth the other changes your making this time around. miners are going to be the poor bored slow kid on the bloc. unless mine ice.
just because you change the way we play the game does rarely mean it turns out how your trying to FORCE us into playing, so could you please stop. start making changes that are more in tune with how the players do stuff, rather than what you want us to do.... |

Daichi Yamato
Xero Security and Technologies
1436
|
Posted - 2014.05.02 23:06:00 -
[644] - Quote
well the hulk doesnt work well multi-boxing. but it does work brilliantly in fleets. even more so now. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Leza MercenaryS
Grim Determination Clockworks Inc. Nulli Tertius
0
|
Posted - 2014.05.03 08:07:00 -
[645] - Quote
I mine in null sec. I used to mine with hulks, but after the warp speed changes I switched to mackinaws. My previous setup i'd use 8 hulks and haul the ore with a rorqual. Now i just fill up the 35k m3 ore bay on the mackinaws and warp them back.
The problem for me isn't the hulk, I'd love to use the hulk. The issue is hauling the ore back. After the warp speed changes, hauling ore turned into russian roulette with the hauler. If the ore site is a reasonable distance away, the rorqual would litterly sit in warp the entire time i was mining. If anyone entered and warped to the mining site it would be a 50% chance the rorqual was there or enroute.
I don't see how nerfing the yield on the mackinaw or giving the hulk more range is gonna change my choice of exhumers. |

Leeloo Alizee
Orion Constellation Inc.
8
|
Posted - 2014.05.03 11:38:00 -
[646] - Quote
Giving range to mining lasers only nerfs stuff from ORE LP store, can you at least change harvest set and ORE strip miner bonuses, allso ORE ice harvester bonuses, i dont think people need extra range when they are mining ice. ORE mining drones are same as t2 but enormus making them useless in eve, Meta 4 mining upgrade is expensive as hell, not to mention there is no faction upgrade, Fiting hulk to be efective as it should be totaly kills tank, but i mean TOTALY, 1 catalyst from trial acc is enough to kill hulk. Mining foreman mindlink is only one left from balancing and dont do dual bonuses like other boost implants, Orca and Rorqual are only command ships with only one boost bonus even that on orca nowbody use link for strip miner cap use, but they use shield resist link. Oh, that you dont say i am only bitching, congratulation on crystal size reduction, finaly i will be able to put them in cargo. Any thinking of ORE mining crystal? One type of crystal that give small bonuses to yield of any ore, but not bonuses like specilized crystal for specific ore
I am not talking from Jovian space or from singularity like CCP does, i am talking from TQ belts |

Leeloo Alizee
Orion Constellation Inc.
8
|
Posted - 2014.05.03 11:51:00 -
[647] - Quote
Vincent Athena wrote:Changing the mining bonus to a duration based one is of some help to the issue I will bring up. But the Skiff, and to some extent the Mack still have one big disadvantage compared to the Hulk: fewer strips. To see the issue consider:
Most miners target a roid and let the miner run its full cycle. If the roid is small some fraction of the cycle will be wasted. With the Hulk if one of your strips is on a small roid you will lose some small fraction of your yield, up to a maximum of one third.
But with the Skiff you could lose up to a complete cycle by targeting a small roid. As the single strip takes so much ore in one cycle there is a greater chance the roid will pop and you lose part of the cycle.
The result is under most practical uses, the Skiff mines much less than your table of numbers would indicate.
How to fix? I see three methods. 1) Redo the models so all mining ships have the same number of strips. 2) Make the strips on the Skiff cycle faster (but still produce the same cubic meters per minute). Of course the player can do this manually, but it just makes mining even more of a click fest. 3) Make it so if you mine a small roid the miner starts its cycle part way through so its timed to end just as the roid runs out of minerals. (This would fail if there are two strips on the same roid. But that is a rare case anyway).
#2 is the only one that can be done by just changing stats. The others require more coding.
Nothing different than in pve/pvp, if destroyer overkill something with small damage, no1 cares, but if you stack 7 1400 guns from machariel and kill target that have 100 ehp left, that is your ownstupidity. Use surway scanner
|

Hir Miriel
Elves In Space
180
|
Posted - 2014.05.03 13:49:00 -
[648] - Quote
My ideal mining ship.
1. Doesn't mine partial cycle asteroids. 2. Has a large ore hold. 3. Automatically returns drones to bay when heading into warp.
Currently I use a Mackinaw.
I'm not terribly enthused by these changes, and will let the update happen to see what eventuates.
Basically I want to mine.
Not kill stuff while mining, or fight other players while mining.
So whichever mining ship best does that will be the one I go for.
From the looks of it I'll be staying with the Mackinaw even with its lessened abilities. ~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~ |

Nikk Narrel
Moonlit Bonsai
4201
|
Posted - 2014.05.03 14:04:00 -
[649] - Quote
Hir Miriel wrote:My ideal mining ship.
1. Doesn't mine partial cycle asteroids. 2. Has a large ore hold. 3. Automatically returns drones to bay when heading into warp.
Currently I use a Mackinaw.
I'm not terribly enthused by these changes, and will let the update happen to see what eventuates.
Basically I want to mine.
Not kill stuff while mining, or fight other players while mining.
So whichever mining ship best does that will be the one I go for.
From the looks of it I'll be staying with the Mackinaw even with its lessened abilities. I agree, noone should have choices made for them by the game.
That said, if I encounter a hostile player trying to kill me, I want to be able to kill him with my mining boat too. It is not that far fetched, really.
The poor soul has to come looking for me, and why shouldn't I be trouble for him when he drops his cloak? (It's not like I can hunt down combat ships in an exhumer, so I can only lure in victems by being the helpless miner in a skiff)
Seems fair.
I am hoping the new skiff delivers here. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Kiram Gaterau
Waffen Clan
0
|
Posted - 2014.05.05 00:18:00 -
[650] - Quote
Is there going to be any retduction on the Jetcan timer. As a player that uses Covetors and Hulks. I am concerned about this. I am not at Max skills as of yet but I feel that the rate to which I am pulling in ore with full Boosts seems to fill me up quick and i am worried that I might have to wait to empty my load.
Just a thought reduce the Jet can timer.
My only other option would be to be clustered up to an ORca all the time and dump into the fleet hanger.
Just some thoughts. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
149
|
Posted - 2014.05.05 04:33:00 -
[651] - Quote
You should keep mack as is.
Give retriever more cap.
Combine hulk and skiff ship lines into one. Hulk yield and strip miner count at current levels with skiff ore hold and tank.
Now you have Mack happy pilots and low null fleets using the new hybrid hulk/Skiffs. Yawn,-á I'm right as usual. The predictability kinda gets boring really. |

Arronicus
Ravens' Nest Outlaw Horizon.
940
|
Posted - 2014.05.05 07:42:00 -
[652] - Quote
The new changes look pretty awesome, might actually drag my hulk gang back out sometime after the patch, but with how incredibly tight capacitor was before, running active tanked hulks for 0.0, the capacitor regen on hulks needs to be tweaked slightly, to accomodate for the faster cycle times. Unless it is intentional that exhumers should have less capacitor now? |

Oxide Ammar
108
|
Posted - 2014.05.05 10:59:00 -
[653] - Quote
For the love of God, give Mach's more PWG and CPU, It's on extremely extremely tight fit to tank it with 1 invu and 2x amplifiers which doesn't work. It's like you are saying "No, you can't tank it you need to die for using this ship !!" |

Aureus Ahishatsu
Deadspace Knights
2
|
Posted - 2014.05.05 18:24:00 -
[654] - Quote
Brewlar Kuvakei wrote:How about reducing all barge tanks abck down to sensible levels again, like you know when eve was good and not this brainless dross? Where going afk, botting or ISboxing was frowned upon and punished hard. You really are just milking this game dry now.
I don't really understand what you mean by "sensible" levels if anything most mining barges (aside from the skiff) would benefit some from a slight buff.Either that or a reduction in the catalyst dps. I'm not saying that I enjoy hours on end of mining. That's not really my cup of tea TBH i prefer other methods to make money but for some it is. It is also one of the only professions new pilots who don't have the skills to run higher missions or incursions can make isk. The fact that a ship such as the hulk which fit for tank cost upwards of 250 mil and its capable of being eliminated by 2-3 catalyst that cost maybe 10 mil each well before concord showing up is absurd. In any other form of gameplay if one wants to take on a ship bigger and more expensive than it's self it generally requires finding the right fit. For indy pvp this is not case though as NO fit is required short of a catalyst and blasters. What's more is that even non mining expensive ships have "correct" fits for any opponent such as higher tracking guns for smaller targets or bigger damage guns for larger. Mining ships have nothing. You can tank out a hulk/ mack as much as you want but it will still die to anyone with 2 toons and 30 mil all the same.
There should be a sense of loss if one is taking on t2 ships. right now the hulk/ retriever are essentially throw away gankable. What i mean by this is that the generally mentality is "got free time? grab a catalyst and shoot a hulk. you'll probably win and if you do OR DON'T who cares! your ship isn't even worth the cargo the hulk is carrying anyway!" That my friend is broken mechanic. |

GreasyCarl Semah
A Game as Old as Empire
112
|
Posted - 2014.05.05 19:17:00 -
[655] - Quote
Aureus Ahishatsu wrote:Brewlar Kuvakei wrote:How about reducing all barge tanks abck down to sensible levels again, like you know when eve was good and not this brainless dross? Where going afk, botting or ISboxing was frowned upon and punished hard. You really are just milking this game dry now. I don't really understand what you mean by "sensible" levels if anything most mining barges (aside from the skiff) would benefit some from a slight buff.Either that or a reduction in the catalyst dps. I'm not saying that I enjoy hours on end of mining. That's not really my cup of tea TBH i prefer other methods to make money but for some it is. It is also one of the only professions new pilots who don't have the skills to run higher missions or incursions can make isk. The fact that a ship such as the hulk which fit for tank cost upwards of 250 mil and its capable of being eliminated by 2-3 catalyst that cost maybe 10 mil each well before concord showing up is absurd. In any other form of gameplay if one wants to take on a ship bigger and more expensive than it's self it generally requires finding the right fit. For indy pvp this is not case though as NO fit is required short of a catalyst and blasters. What's more is that even non mining expensive ships have "correct" fits for any opponent such as higher tracking guns for smaller targets or bigger damage guns for larger. Mining ships have nothing. You can tank out a hulk/ mack as much as you want but it will still die to anyone with 2 toons and 30 mil all the same. There should be a sense of loss if one is taking on t2 ships. right now the hulk/ retriever are essentially throw away gankable. What i mean by this is that the generally mentality is "got free time? grab a catalyst and shoot a hulk. you'll probably win and if you do OR DON'T who cares! your ship isn't even worth the cargo the hulk is carrying anyway!" That my friend is broken mechanic.
Excuse me sir, you are only allowed to use the "risk vs. reward" metric when it justifies null sec entities filling their pockets at the expense of the rest of the playerbase. Please justify your position with something else. |

Aureus Ahishatsu
Deadspace Knights
2
|
Posted - 2014.05.05 19:30:00 -
[656] - Quote
GreasyCarl Semah wrote:Aureus Ahishatsu wrote:Brewlar Kuvakei wrote:How about reducing all barge tanks abck down to sensible levels again, like you know when eve was good and not this brainless dross? Where going afk, botting or ISboxing was frowned upon and punished hard. You really are just milking this game dry now. I don't really understand what you mean by "sensible" levels if anything most mining barges (aside from the skiff) would benefit some from a slight buff.Either that or a reduction in the catalyst dps. I'm not saying that I enjoy hours on end of mining. That's not really my cup of tea TBH i prefer other methods to make money but for some it is. It is also one of the only professions new pilots who don't have the skills to run higher missions or incursions can make isk. The fact that a ship such as the hulk which fit for tank cost upwards of 250 mil and its capable of being eliminated by 2-3 catalyst that cost maybe 10 mil each well before concord showing up is absurd. In any other form of gameplay if one wants to take on a ship bigger and more expensive than it's self it generally requires finding the right fit. For indy pvp this is not case though as NO fit is required short of a catalyst and blasters. What's more is that even non mining expensive ships have "correct" fits for any opponent such as higher tracking guns for smaller targets or bigger damage guns for larger. Mining ships have nothing. You can tank out a hulk/ mack as much as you want but it will still die to anyone with 2 toons and 30 mil all the same. There should be a sense of loss if one is taking on t2 ships. right now the hulk/ retriever are essentially throw away gankable. What i mean by this is that the generally mentality is "got free time? grab a catalyst and shoot a hulk. you'll probably win and if you do OR DON'T who cares! your ship isn't even worth the cargo the hulk is carrying anyway!" That my friend is broken mechanic. Excuse me sir, you are only allowed to use the "risk vs. reward" metric when it justifies null sec entities filling their pockets at the expense of the rest of the playerbase. Please justify your position with something else.
Of course... how silly of me i forgot there is only one type of gameplay allowed in this game.. lol |

Andronaxus
Greed is Good Inc.
0
|
Posted - 2014.05.05 21:28:00 -
[657] - Quote
Commander A9 wrote:
Hell, I miss the orange mining beams and audio sequences, which made me feel like I was actually blasting apart rocks...
...
...and I really don't like how all the barge/exhumer yields are pretty much the same. What's the benefit of having a Hulk now if you have no fleet to fly in?
And who thought it was a brilliant idea to give the Mackinaw a bigger hold than the Hulk? What was done was essentially parking a VW bug next to an 18-wheeler, and giving the Bug the cargo capacity of an aircraft carrier and calling it legit...
...
Long ago, I maximized my Hulk skills for a reason...
Agreed. I miss the sounds. I miss the orange laser. It felt more "real" in feel. It sounded more "real."
I strongly agree with your comparison of the VW to the 18-wheeler. I think it's insane for the Covetor/Hulk not to have the largest ore hold. It's silly. |

Felicity Love
Caldari Provisions Caldari State
1769
|
Posted - 2014.05.06 01:41:00 -
[658] - Quote
CCP Fozzie wrote:
The Retriever and Mackinaw keep the solo and low-attention mining crown thanks to their untouched massive ore bays. They'll be getting a slight decrease to their yield to help moderate their strength, as the previous round of balancing underestimated how much players value ore hold size.
So basically, you're screwing solo miners -- of which there are quite a few, I might add -- because this change will hardly affect anyone in a fleet that offers boosts to more than compensate for any "slight" reduction in yield.
Some folks just don't do the "group thing", so please don't tweak the rules at their expense.
"HTFU ! " -á--- -áKatee Sackhoff, aka "The F-Bomb Queen of EVE" ! !-á
|

Erutpar Ambient
The Flying Tigers Black Core Alliance
138
|
Posted - 2014.05.06 05:52:00 -
[659] - Quote
Felicity Love wrote:CCP Fozzie wrote:
The Retriever and Mackinaw keep the solo and low-attention mining crown thanks to their untouched massive ore bays. They'll be getting a slight decrease to their yield to help moderate their strength, as the previous round of balancing underestimated how much players value ore hold size.
So basically, you're screwing solo miners -- of which there are quite a few, I might add -- because this change will hardly affect anyone in a fleet that offers boosts to more than compensate for any "slight" reduction in yield. Some folks just don't do the "group thing", so please don't tweak the rules at their expense. Basically the Mackinaw/Retriever are too convenient as they currently are. That is why they have the highest usage of all the mining barges/exhumers. This is called balancing. And all in all, you can potentially be mining more minerals/hour in the new system anyways. It's just that the skiff and hulk will be much more efficient.
Do you prefer convenience or efficiency? Since they changed barges you can't have both anymore. |

Xearal
Black Thorne Corporation Black Thorne Alliance
908
|
Posted - 2014.05.06 07:39:00 -
[660] - Quote
Ok, this post isn't about the exhumers or mining barges, but it's related.
Instead it's a little thing about the new T2 venture, the prospector.
While the ship is nicely thought out, you missed out on a small detail regarding the cloak.
Gas harvesters only have a range of 1500 meters, however in order to be able to cloak you need to be at least 2000 meters away from anything. As such, a gas mining prospector will not be able to cloak up as easily as compared to an ore mining one which can remain far enough away from rocks to be able to cloak up as soon as somebody comes in.
So I propose to either increase the range of gas harvesters to 4-5km or give the prospector a role bonus to it's gas harvesting range so it will be able to remain outside of the 2000 meter zone around a gas cloud.
Does railgun ammunition come in Hollow Point?
|

Dave Stark
5316
|
Posted - 2014.05.06 09:03:00 -
[661] - Quote
Felicity Love wrote:Some folks just don't do the "group thing", so please don't tweak the rules at their expense. why shouldn't we? this is an mmo where content is created by player interaction.
if you want to play solo, there are many other games that cater to that play style. they're called single player games. |

Legion40k
Boa Innovations Brothers of Tangra
74
|
Posted - 2014.05.06 11:07:00 -
[662] - Quote
preeeetty please bump the pwg on the skiff by 1. or 0.5. just a tiny tiny bit
because this could do with a DDA in the extra low after patch
<3 |

Bethan Le Troix
Krusual Investigation Agency
115
|
Posted - 2014.05.06 14:37:00 -
[663] - Quote
It worries me how many of the comments in here are from 'AFK/Macro/ISBoxer' type miners whingeing. 
|

GreasyCarl Semah
A Game as Old as Empire
113
|
Posted - 2014.05.06 14:37:00 -
[664] - Quote
Dave Stark wrote:Felicity Love wrote:Some folks just don't do the "group thing", so please don't tweak the rules at their expense. why shouldn't we? this is an mmo where content is created by player interaction. if you want to play solo, there are many other games that cater to that play style. they're called single player games.
I bet they will cater to him giving them $15 a month too, which is the problem with your idiotic post. |

Dave Stark
5329
|
Posted - 2014.05.06 15:23:00 -
[665] - Quote
GreasyCarl Semah wrote:Dave Stark wrote:Felicity Love wrote:Some folks just don't do the "group thing", so please don't tweak the rules at their expense. why shouldn't we? this is an mmo where content is created by player interaction. if you want to play solo, there are many other games that cater to that play style. they're called single player games. I bet they will cater to him giving them $15 a month too, which is the problem with your idiotic post.
confirming it's idiotic to promote player interaction and conflict in a game where content is fueled by player interaction and content.
there is no problem with my post, but you sure are butthurt. |

Nikk Narrel
Moonlit Bonsai
4222
|
Posted - 2014.05.06 15:48:00 -
[666] - Quote
Dave Stark wrote:confirming it's idiotic to promote player interaction and conflict in a game where content is fueled by player interaction and conflict
there is no problem with my post, but you sure are butthurt. I agree it is a good foundation in an MMO to promote group play.
There should be a linear scale, which accounts effort and cost, and gives group options a clear and decisive advantage to use whenever possible.
It is a reasonable expectation, on the other side as well, that solo play should be practical and rewarding for those times when group play options are missing.
I feel these concepts are not at all mutually exclusive, and should both be respected. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
5330
|
Posted - 2014.05.06 15:51:00 -
[667] - Quote
Nikk Narrel wrote:Dave Stark wrote:confirming it's idiotic to promote player interaction and conflict in a game where content is fueled by player interaction and conflict
there is no problem with my post, but you sure are butthurt. I agree it is a good foundation in an MMO to promote group play. There should be a linear scale, which accounts effort and cost, and gives group options a clear and decisive advantage to use whenever possible. It is a reasonable expectation, on the other side as well, that solo play should be practical and rewarding for those times when group play options are missing. I feel these concepts are not at all mutually exclusive, and should both be respected.
you can't please all of the people, all of the time.
i'm fine with them sacrificing a bit of some one else's game to benefit the masses. |

Nikk Narrel
Moonlit Bonsai
4222
|
Posted - 2014.05.06 16:24:00 -
[668] - Quote
Dave Stark wrote:Nikk Narrel wrote:Dave Stark wrote:confirming it's idiotic to promote player interaction and conflict in a game where content is fueled by player interaction and conflict
there is no problem with my post, but you sure are butthurt. I agree it is a good foundation in an MMO to promote group play. There should be a linear scale, which accounts effort and cost, and gives group options a clear and decisive advantage to use whenever possible. It is a reasonable expectation, on the other side as well, that solo play should be practical and rewarding for those times when group play options are missing. I feel these concepts are not at all mutually exclusive, and should both be respected. you can't please all of the people, all of the time. i'm fine with them sacrificing a bit of some one else's game to benefit the masses. As well you should, and I agree.
But, do not do so without need, and never simply because it is an easier choice. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Phoenix22
The Empire Nation
1
|
Posted - 2014.05.06 18:17:00 -
[669] - Quote
Hulk need more cargo space with 2x t2 rig 8.500 m3 it to low for the hulk it does not match when mackinaw has 28.000 m3 with lvl 5 skills 35.000 m3 when hulk has 8.500 m3 + maybe some Role Bonus as well. |

Vincent Athena
V.I.C.E.
2750
|
Posted - 2014.05.06 18:35:00 -
[670] - Quote
Vincent Athena wrote:Changing the mining bonus to a duration based one is of some help to the issue I will bring up. But the Skiff, and to some extent the Mack, still have one big disadvantage compared to the Hulk: fewer strips. To see the issue, consider:
Most miners target a roid, and let the miner run its full cycle. If the roid is small, some fraction of the cycle will be wasted. With the Hulk, if one of your strips is on a small roid you will lose some small fraction of your total yield, up to a maximum of one third.
But with the Skiff, you could lose up to a complete cycle by targeting a small roid. As the single strip takes so much ore in one cycle, there is a greater chance the roid will pop and you lose part of the cycle.
The result is under most practical uses, the Skiff mines much less than your table of numbers would indicate.
How to fix? I see three methods. 1) Redo the models so all mining ships have the same number of strips. 2) Make the strips on the Skiff cycle faster (but still produce the same cubic meters per minute). Of course the player can do this manually, but it just makes mining even more of a click fest. 3) Make it so if you mine a small roid, the miner starts its cycle part way through, so its timed to end just as the roid runs out of minerals. (This would fail if there are two strips on the same roid. But, that is a rare case anyway).
#2 is the only one that can be done by just changing stats. The others require more coding. Adding another to improve the real world yield of the Skiff: Reduce the number of asteroids in a belt while making each one larger, keeping the ore total the same. The result would be fewer wasted partial mining cycles. This change would also reduce server and client load, as both would have to deal with fewer objects. http://vincentoneve.wordpress.com/ |

Aureus Ahishatsu
Deadspace Knights
3
|
Posted - 2014.05.06 19:32:00 -
[671] - Quote
Phoenix22 wrote:Hulk need more cargo space with 2x t2 rig 8.500 m3 it to low for the hulk it does not match when mackinaw has 28.000 m3 with lvl 5 skills 35.000 m3 when hulk has 8.500 m3 + maybe some Role Bonus as well.
If the hulk had the same capacity as the mackinaw there would be NO REASON to ever use the mackinaw. However I agree there should be some boost to the hulk ore bay. Currently as it stands a pilot with exhumers 5 fills the hulk bay over 75% in a single cycle. At that rate you would need to empty the ore bay every single cycle. Couple an orca and/or a rorqual ad this becomes an extreme micromanage ship (one of the reasons i don't mine). This should be increased to the point I feel that you should be able to get at least 2 cycles before filling it even at max skill. |

Phoenix22
The Empire Nation
1
|
Posted - 2014.05.06 20:46:00 -
[672] - Quote
Aureus Ahishatsu wrote:Phoenix22 wrote:Hulk need more cargo space with 2x t2 rig 8.500 m3 it to low for the hulk it does not match when mackinaw has 28.000 m3 with lvl 5 skills 35.000 m3 when hulk has 8.500 m3 + maybe some Role Bonus as well. If the hulk had the same capacity as the mackinaw there would be NO REASON to ever use the mackinaw. However I agree there should be some boost to the hulk ore bay. Currently as it stands a pilot with exhumers 5 fills the hulk bay over 75% in a single cycle. At that rate you would need to empty the ore bay every single cycle. Couple an orca and/or a rorqual ad this becomes an extreme micromanage ship (one of the reasons i don't mine). This should be increased to the point I feel that you should be able to get at least 2 cycles before filling it even at max skill. wheel i didn't mine to say same cargo cap but a little more will be grate maybe 15.000 m3 will do + I think that Ice harvest duration is useless because there is no more ice belts is it is Crap on that ship and no one mine ice with hulk but with mackinaw. mackinaw has that bonus on that ship but on hulk useless. hulk shot have ore ming harvest bonus not ice |

Paikis
Vapour Holdings
1196
|
Posted - 2014.05.07 00:18:00 -
[673] - Quote
Aureus Ahishatsu wrote:Currently as it stands a pilot with exhumers 5 fills the hulk bay over 75% in a single cycle. At that rate you would need to empty the ore bay every single cycle. Couple an orca and/or a rorqual ad this becomes an extreme micromanage ship (one of the reasons i don't mine).
That's kind of the point. If you want to AFK mine, use a Mackinaw.
I ran my mining fleet for a couple hours a day over the weekend. 4 Covetors, 3 Hulks, an Orca to boost and a Miasmos to haul the rocks (in LOW SEC). I had absolutely no problem emptying the ore holds every cycle, and I did it with 2 screens and good old alt+tab. No ISBoxer, and I only had to warp off once when someone jumped into local. Turns out it was a Black Frog shipment on the way through and I didn't actually have to leave.
Now if I can do that without ISBoxer, why can't you? |

Daichi Yamato
Xero Security and Technologies
1454
|
Posted - 2014.05.07 00:26:00 -
[674] - Quote
Oxide Ammar wrote:For the love of God, give Mach's more PWG and CPU, It's on extremely extremely tight fit to tank it with 1 invu and 2x amplifiers which doesn't work. It's like you are saying "No, you can't tank it you need to die for using this ship !!"
have u tried an auxiliary power core? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Rowells
Unknown Soldiers Fidelas Constans
553
|
Posted - 2014.05.07 00:32:00 -
[675] - Quote
Anyone know if the cycle time changes are going to affect ice harvesters in a negative/positive way? Specifically inquiring about the skiff |

Tar'z
Pator Tech School Minmatar Republic
1
|
Posted - 2014.05.07 02:20:00 -
[676] - Quote
Can we please make a bigger yelp about the Hulk cargo bay? At 8,500 m3, you cannot get a 3rd round of cycles of ice. You're therefore jettisoning every 2 or so minutes.
Please add a measly 500m3 to the hulk cargo bay, making it an actual useable ice mining vessel. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1298
|
Posted - 2014.05.07 10:10:00 -
[677] - Quote
Brewlar Kuvakei wrote:How about reducing all barge tanks abck down to sensible levels again, like you know when eve was good and not this brainless dross? Where going afk, botting or ISboxing was frowned upon and punished hard. You really are just milking this game dry now.
I'm sorry for your loss.
You want a skiff dead, take a Battlecruiser Risk something worthwhile (of equivalent ISK value) for your pvp rewards.
the old system your bemoaning the loss of, was a riskless activity. And no, concord blowing up a 'gank catalyst' does not count as risk. |

Mournful Conciousness
Embers Children TOHA Conglomerate
758
|
Posted - 2014.05.07 10:30:00 -
[678] - Quote
Xearal wrote:Ok, this post isn't about the exhumers or mining barges, but it's related.
Instead it's a little thing about the new T2 venture, the prospector.
While the ship is nicely thought out, you missed out on a small detail regarding the cloak.
Gas harvesters only have a range of 1500 meters, however in order to be able to cloak you need to be at least 2000 meters away from anything. As such, a gas mining prospector will not be able to cloak up as easily as compared to an ore mining one which can remain far enough away from rocks to be able to cloak up as soon as somebody comes in.
So I propose to either increase the range of gas harvesters to 4-5km or give the prospector a role bonus to it's gas harvesting range so it will be able to remain outside of the 2000 meter zone around a gas cloud.
I'm afraid the law of unintended consequences would come into play and work against you.
At the moment, a bomber/scout can't get close to a venture in a gas site without becoming decloaked - the venture sits in the gas and the bomber is de-cloaked as soon as it gets within 2km of the gas cloud edge.
If you park your T2 venture 6km from the edge of the gas cloud, the bomber could just sidle up to you and decloak 2km from you. At this point you'd be unable to cloak because the attacker is within your cloak disruption range.
In any case, when I destroy ventures for fun in gas sites, I use a dual-scram interceptor with a scout to guide him in. Honestly, your only means of safety is to have scouts on system entrances.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Aureus Ahishatsu
Deadspace Knights
3
|
Posted - 2014.05.07 13:29:00 -
[679] - Quote
Paikis wrote:Aureus Ahishatsu wrote:Currently as it stands a pilot with exhumers 5 fills the hulk bay over 75% in a single cycle. At that rate you would need to empty the ore bay every single cycle. Couple an orca and/or a rorqual ad this becomes an extreme micromanage ship (one of the reasons i don't mine). That's kind of the point. If you want to AFK mine, use a Mackinaw. I ran my mining fleet for a couple hours a day over the weekend. 4 Covetors, 3 Hulks, an Orca to boost and a Miasmos to haul the rocks (in LOW SEC). I had absolutely no problem emptying the ore holds every cycle, and I did it with 2 screens and good old alt+tab. No ISBoxer, and I only had to warp off once when someone jumped into local. Turns out it was a Black Frog shipment on the way through and I didn't actually have to leave. Now if I can do that without ISBoxer, why can't you?
Extending the ore bay to give two cycle times is by no means AFK. I remember when i mined a lot with bonuses a hulk would need to be emptied almost every 120 seconds. that's not a whole lot of time and all it takes its to get caught up reading an article and then 2/3 your lasers shut off cause they're overloading. i would hardly consider extending it to a 4 min bay fill time as AFK. Compare that to a mack that takes over 20 min to fill the bay. |

Aureus Ahishatsu
Deadspace Knights
4
|
Posted - 2014.05.07 17:10:00 -
[680] - Quote
Phoenix22 wrote:Aureus Ahishatsu wrote:Phoenix22 wrote:Hulk need more cargo space with 2x t2 rig 8.500 m3 it to low for the hulk it does not match when mackinaw has 28.000 m3 with lvl 5 skills 35.000 m3 when hulk has 8.500 m3 + maybe some Role Bonus as well. If the hulk had the same capacity as the mackinaw there would be NO REASON to ever use the mackinaw. However I agree there should be some boost to the hulk ore bay. Currently as it stands a pilot with exhumers 5 fills the hulk bay over 75% in a single cycle. At that rate you would need to empty the ore bay every single cycle. Couple an orca and/or a rorqual ad this becomes an extreme micromanage ship (one of the reasons i don't mine). This should be increased to the point I feel that you should be able to get at least 2 cycles before filling it even at max skill. wheel i didn't mine to say same cargo cap but a little more will be grate maybe 15.000 m3 will do + I think that Ice harvest duration is useless because there is no more ice belts is it is Crap on that ship and no one mine ice with hulk but with mackinaw. mackinaw has that bonus on that ship but on hulk useless. hulk shot have ore ming harvest bonus not ice
So this is rather broken but i think you're a little confused about some things. first off the mack is no longer the only ice bonusing ship. that changed with the last patch to exhumers. Also I don't know what you mean there is no more ice belts? There are a lot you just need to know where they are. 15000m3 is what i was thinking as well for the hulk or maybe 16000 either way enough that you can get at least 2 cycles before you fill the hold up. but still no where close to the monster 35,000m3 of the mackinaw.
The only thing i have to say about the hulk for ice harvesting is that it gets screwed when mining ice sometimes due to it having the longest laser cycle time and as anyone knows who has mined ice when you get down to the last little bit of those icebergs it's all about cycle time. There could be another 10+ units left on an ice rock but since the lasers on a hulk take so long people with skiffs and macks will suck all 10 of those right out from under you since you don't get anything untill the cycle completes. While i understand this makes ice mining different from regular it is rather counter intuitive as i have seen people with orca's bring skiffs along with them so that when rocks get low they switch all their miners out to get the most out of the last little bits. Idk if this is what CCP wanted but it seems rather counter intuitive. I don't know what the solution to this is other than making ice mine like ore by cubic meters. |

Rek Seven
Probe Patrol Ixtab.
1482
|
Posted - 2014.05.08 15:26:00 -
[681] - Quote
When are CCP going to wake up to the fact that mining is the most boring profession in eve and little tweaks like this won't change that?
During this years fanfest, CCP announced a mining ship that can fit a covert ops cloak and jump through black ops bridge. Now what they could have done was give this ability to all (or just the hulk) the T2 mining ships, which would instantly make the mining profession a lot more interesting. +1 |

Erutpar Ambient
The Flying Tigers Black Core Alliance
139
|
Posted - 2014.05.09 05:35:00 -
[682] - Quote
Rek Seven wrote:When are CCP going to wake up to the fact that mining is the most boring profession in eve and little tweaks like this won't change that?
During this years fanfest, CCP announced a mining ship that can fit a covert ops cloak and jump through black ops bridge. Now what they could have done was give this ability to all (or just the hulk) the T2 mining ships, which would instantly make the mining profession a lot more interesting.
What they need to do is the thing i talked about, giving a mining fleet some teeth.
Just buffing the Skiff's defensive capabilities doesn't really help anything else. There needs to be a dynamic system between each barge, exhumer, command ship (maybe ventures too?) and each other that increases their defensive capabilities exponentially in relation to each other.
This would solve the problem with not having dedicated PVP players, and in fact would bolster any PVP ships above their solo abilities in concert with a mining fleet. However solo miners should not be given the same benefits. All of these should come from being in the fleet.
My examples where this: Skiff: Drone damage bonus (already happening). (The teeth) Mackinaw: Repair drone bonus. (Fleet support) Hulk: Increased EHP, drone bay removed. (survivability required for fleet activities, solo ability reduced dramatically) Rorqual: In Siege Mode: Extra long range reps, increased EHP for on grid barges, local cyno inhibitor (maybe?), same self bonuses as Siege mode Dread and Triage Carrier. (immune to ewar/support, massively increased self rep) (basically a triage carrier for mining fleets.)
So the role of these ships in concert with each other increases greatly and the spread of ships in a fleet would also see much greater diversity. However for solo activity the ships would be for the greatest part unchanged. Skiff will be tough nut with teeth, and mackinaw will be large ore bay with minimal drone support. The Hulk will have more survivability but will have no defenses alone and would be most beneficial in a mining fleet. Not sure what to do with an orca or venture.
There will be times when things are boring just like all other activities in EVE. But there will be the occasional excitement to be had for miners with this system instead of just being fish in a barrel.
CCP we neeeeeeeeeeed this!!!! |

Dave Stark
5397
|
Posted - 2014.05.09 06:16:00 -
[683] - Quote
Rek Seven wrote:Now what they could have done was give this ability to all (or just the hulk) the T2 mining ships, which would instantly make the mining profession a lot more interesting. no it wouldn't. you're still going to target an asteroid, hit f1, and wait until it pops or your cargo is full. gimmicks like cov-ops cloaks and bridges don't make mining more fun. not to mention just because ~you~ don't find it fun, doesn't mean it's not actually fun or in need of a change. |

DetKhord Saisio
Seniors Clan
57
|
Posted - 2014.05.09 13:14:00 -
[684] - Quote
Malcanis wrote:IIRC the Hulk can now hold 2 full cycles in it's hold now, effectively doubling it's "convenience" score. No matter how large or small Hulk cargohold becomes, the isk (read very few cheap ships) required to defeat a Hulk's tank is entirely too low. Removing grav sites has not helped the situation either.
The only thing a small cargohold does is reduce yield for solo Hulk pilots, since fleet use assumes a hauler/orca/indy moving the ore. Give me a reason to fly my hulk solo again.
|

Atum
Eclipse Industrials Quantum Forge
108
|
Posted - 2014.05.09 15:45:00 -
[685] - Quote
DetKhord Saisio wrote:]No matter how large or small Hulk cargohold becomes, the isk (read very few cheap ships) required to defeat a Hulk's tank is entirely too low. Removing grav sites has not helped the situation either. Agreed, and so true it's not even funny... the 'ceptor changes only make things worse... blasted things can be on top of and tackling you before your gate's bubble camp can warn you they've entered the system. Warp entry/speed/exit changes are one thing, but giving them bubble immunity obliterates one of the things that made T3 cruisers special. |

GreasyCarl Semah
A Game as Old as Empire
118
|
Posted - 2014.05.09 15:47:00 -
[686] - Quote
Erutpar Ambient wrote:Rek Seven wrote:When are CCP going to wake up to the fact that mining is the most boring profession in eve and little tweaks like this won't change that?
During this years fanfest, CCP announced a mining ship that can fit a covert ops cloak and jump through black ops bridge. Now what they could have done was give this ability to all (or just the hulk) the T2 mining ships, which would instantly make the mining profession a lot more interesting. What they need to do is the thing i talked about, giving a mining fleet some teeth. Just buffing the Skiff's defensive capabilities doesn't really help anything else. There needs to be a dynamic system between each barge, exhumer, command ship (maybe ventures too?) and each other that increases their defensive capabilities exponentially in relation to each other. This would solve the problem with not having dedicated PVP players, and in fact would bolster any PVP ships above their solo abilities in concert with a mining fleet. However solo miners should not be given the same benefits. All of these should come from being in the fleet. My examples where this: Skiff: Drone damage bonus (already happening). (The teeth) Mackinaw: Repair drone bonus. (Fleet support) Hulk: Increased EHP, drone bay removed. (survivability required for fleet activities, solo ability reduced dramatically) Rorqual: In Siege Mode: Extra long range reps, increased EHP for on grid barges, local cyno inhibitor (maybe?), same self bonuses as Siege mode Dread and Triage Carrier. (immune to ewar/support, massively increased self rep) (basically a triage carrier for mining fleets.) So the role of these ships in concert with each other increases greatly and the spread of ships in a fleet would also see much greater diversity. However for solo activity the ships would be for the greatest part unchanged. Skiff will be tough nut with teeth, and mackinaw will be large ore bay with minimal drone support. The Hulk will have more survivability but will have no defenses alone and would be most beneficial in a mining fleet. Not sure what to do with an orca or venture. There will be times when things are boring just like all other activities in EVE. But there will be the occasional excitement to be had for miners with this system instead of just being fish in a barrel. CCP we neeeeeeeeeeed this!!!!
While you are at it: Faction mining implant that also adds shield harmonizing bonus (like the other faction mind link implants) Shield gang link bonus to the newly announced versions of mining command ships
|

Strot Harn
Deep Core Mining Inc. Caldari State
1
|
Posted - 2014.05.10 05:09:00 -
[687] - Quote
Rek Seven wrote:During this years fanfest, CCP announced a mining ship that can fit a covert ops cloak and jump through black ops bridge. Now what they could have done was give this ability to all (or just the hulk) the T2 mining ships, which would instantly make the mining profession a lot more interesting.
[Coffee spew!]
I found this thread in order to suggest this very thing. Namely, a mining vessel that can ride a cov-ops cyno. One that can fit a cov-ops cloak is more than I could have hoped for.
In order of preference: 1) mining vessel that can ride a cov-ops cyno 2) mining vessel with a utility high for a cloak 3) mining vessel that can fit a cov-ops cloak
That CCP is already planning to give us this, is a testament to the fact that the changes they are making are in the right direction. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3194
|
Posted - 2014.05.10 12:27:00 -
[688] - Quote
Strot Harn wrote:Rek Seven wrote:During this years fanfest, CCP announced a mining ship that can fit a covert ops cloak and jump through black ops bridge. Now what they could have done was give this ability to all (or just the hulk) the T2 mining ships, which would instantly make the mining profession a lot more interesting. [Coffee spew!] I found this thread in order to suggest this very thing. Namely, a mining vessel that can ride a cov-ops cyno. One that can fit a cov-ops cloak is more than I could have hoped for. In order of preference: 1) mining vessel that can ride a cov-ops cyno 2) mining vessel with a utility high for a cloak 3) mining vessel that can fit a cov-ops cloak That CCP is already planning to give us this, is a testament to the fact that the changes they are making are in the right direction.
Welcome to the Prospect. A T2 version of the venture, with a 10k cargo hold. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Nikk Narrel
Moonlit Bonsai
4226
|
Posted - 2014.05.10 13:52:00 -
[689] - Quote
Between the new Skiff & Procurer's fighting ability, and the Prospect with it's promise of ninja mining potential, I feel very positive about mining after this expansion.
I will specifically enjoy seeing player adaption and emergent play, where that cloaked dweller is not so much trying to hot drop PvE players.... but scare them away from the ore so he can mine it himself.
They will expect he is active, because he keeps popping in and out of the system to unload his ore bay.... And every 5th run he will show up in a cyno equipped covert boat to do the feared hot drop.
I truly feel joy.... we will play at long last in an area too long disregarded for stalemates.
 Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Paikis
Vapour Holdings
1197
|
Posted - 2014.05.10 15:22:00 -
[690] - Quote
DetKhord Saisio wrote:Give me a reason to fly my hulk solo again.
CCP have said that the Hulk is designed to be used in a fleet. You're not supposed to fly the Hulk solo. If you're solo, use a Mackinaw. |

Vladd Talltos
Air The Initiative.
1
|
Posted - 2014.05.11 17:34:00 -
[691] - Quote
While I understand your need to balance the ships and delineate their roles in mining, the 8500 m3 ore hold is useless on the hulk. That is the main reason miners have moved so significantly to the mackinaw. Currently, there is a small loss to mining yield wit the ease of transporting ore to the POS or station with the skiff and mack. Using the hulk, you are still relegated to jet can mining or wasting a lot of time.
You would be better off making more of difference in the skill requirements for flying each of these ships. Give them all ore bays that are really useful...35K.
Make the Procurer / Skiff the only ships capable of fitting the deep core strip miners and restrict them to this role. These will be the only barges / exhumers used to mine Mercoxit. You could also change Arkonor and Bistot so they can only be mined with deep core mining lasers. Make a T1 variant of the Modulated Deep Core Strip Miner that players can use until they can use the T2 variant.
Make the Retriever / Mackinaw the only ships capable of fitting ice harvesters and restricted to harvesting ice.
Give the Covetor / Hulk better range, yield and cycle time for regular ores. Make them incapable of fitting Deep Core Strip Miners and Ice Harvesters.
Miners who want to mine everything will need to train for all of these and maintain them all. Let the ships be used for their intended purpose rather than be used interchangeably.
Just my thoughts....but I see the problem as having different ships that are suppose to have different roles being used for roles they really weren't designed for. |

Daichi Yamato
Xero Security and Technologies
1483
|
Posted - 2014.05.11 17:55:00 -
[692] - Quote
Vladd Talltos wrote:
Just my thoughts....but I see the problem as having different ships that are suppose to have different roles being used for roles they really weren't designed for.
so u want them all to do everything at once, except the mack which only mines ice? yeah because this was not changed for a good reason at all    EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

DetKhord Saisio
Seniors Clan
58
|
Posted - 2014.05.11 19:08:00 -
[693] - Quote
Daichi Yamato wrote:Vladd Talltos wrote:
Just my thoughts....but I see the problem as having different ships that are suppose to have different roles being used for roles they really weren't designed for.
so u want them all to do everything at once, except the mack which only mines ice? yeah because this was not changed for a good reason at all    they are designed differently now, and they fill their roles pretty well. even the hulk, we use them in fleets. they are great. Based on your reply, you can not read or are trolling. Try again.
|

Kusum Fawn
State Protectorate Caldari State
459
|
Posted - 2014.05.11 21:17:00 -
[694] - Quote
hmm..
Lets make all barges pvp viable
Bastion for everything. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Nikk Narrel
Moonlit Bonsai
4228
|
Posted - 2014.05.11 22:33:00 -
[695] - Quote
DetKhord Saisio wrote:Daichi Yamato wrote:Vladd Talltos wrote:
Just my thoughts....but I see the problem as having different ships that are suppose to have different roles being used for roles they really weren't designed for.
so u want them all to do everything at once, except the mack which only mines ice? yeah because this was not changed for a good reason at all    they are designed differently now, and they fill their roles pretty well. even the hulk, we use them in fleets. they are great. Based on your reply, you can not read or are trolling. Try again. I agree with Daichi Yamato's perspective.
I am not interested in seeing all of these equally valued for solo / small group play.
I feel that we have enough of a challenge getting a ship to meet our overall playstyle, (solo / group / under threat), rather than a secondary interest such as ice mining or mercoxit the way it used to be.
It sounds like Vladd wants the barges to resume their original roles, while all becoming good at hauling and fighting. I believe that goes against the best interests of this being a game, with having costs and trade offs to balance each playstyle. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Aureus Ahishatsu
Deadspace Knights
6
|
Posted - 2014.05.12 14:09:00 -
[696] - Quote
Nikk Narrel wrote:DetKhord Saisio wrote:Daichi Yamato wrote:Vladd Talltos wrote:
Just my thoughts....but I see the problem as having different ships that are suppose to have different roles being used for roles they really weren't designed for.
so u want them all to do everything at once, except the mack which only mines ice? yeah because this was not changed for a good reason at all    they are designed differently now, and they fill their roles pretty well. even the hulk, we use them in fleets. they are great. Based on your reply, you can not read or are trolling. Try again. I agree with Daichi Yamato's perspective. I am not interested in seeing all of these equally valued for solo / small group play. I feel that we have enough of a challenge getting a ship to meet our overall playstyle, (solo / group / under threat), rather than a secondary interest such as ice mining or mercoxit the way it used to be. It sounds like Vladd wants the barges to resume their original roles, while all becoming good at hauling and fighting. I believe that goes against the best interests of this being a game, with having costs and trade offs to balance each playstyle.
Not to mention the fact that this would significantly affect ship prices as there are few people that ice mine compared to regular mining. So the regular mining ships would be purchase all over while the ice mining one sits and has a much lower turn over. EVEN LESS people ever that get the opportunity to mine mercox so that ship would barely get sold at all which was the entire reason CCP moved away from that model in the first place. |

Daichi Yamato
Xero Security and Technologies
1487
|
Posted - 2014.05.12 15:11:00 -
[697] - Quote
DetKhord Saisio wrote:Daichi Yamato wrote:Vladd Talltos wrote:
Just my thoughts....but I see the problem as having different ships that are suppose to have different roles being used for roles they really weren't designed for.
so u want them all to do everything at once, except the mack which only mines ice? yeah because this was not changed for a good reason at all    they are designed differently now, and they fill their roles pretty well. even the hulk, we use them in fleets. they are great. Based on your reply, you can not read or are trolling. Try again.
i half gave up once i realised he wanted everything back to how it was before they were given their existing and better roles. he just wants to be able to fly a hulk that does everything great again so i just lol'd at that point. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Ekaterina 'Ghetto' Thurn
Department 10
152
|
Posted - 2014.05.12 16:31:00 -
[698] - Quote
GreasyCarl Semah wrote:Erutpar Ambient wrote:Rek Seven wrote:When are CCP going to wake up to the fact that mining is the most boring profession in eve and little tweaks like this won't change that?
During this years fanfest, CCP announced a mining ship that can fit a covert ops cloak and jump through black ops bridge. Now what they could have done was give this ability to all (or just the hulk) the T2 mining ships, which would instantly make the mining profession a lot more interesting. What they need to do is the thing i talked about, giving a mining fleet some teeth. Just buffing the Skiff's defensive capabilities doesn't really help anything else. There needs to be a dynamic system between each barge, exhumer, command ship (maybe ventures too?) and each other that increases their defensive capabilities exponentially in relation to each other. This would solve the problem with not having dedicated PVP players, and in fact would bolster any PVP ships above their solo abilities in concert with a mining fleet. However solo miners should not be given the same benefits. All of these should come from being in the fleet. My examples where this: Skiff: Drone damage bonus (already happening). (The teeth) Mackinaw: Repair drone bonus. (Fleet support) Hulk: Increased EHP, drone bay removed. (survivability required for fleet activities, solo ability reduced dramatically) Rorqual: In Siege Mode: Extra long range reps, increased EHP for on grid barges, local cyno inhibitor (maybe?), same self bonuses as Siege mode Dread and Triage Carrier. (immune to ewar/support, massively increased self rep) (basically a triage carrier for mining fleets.) So the role of these ships in concert with each other increases greatly and the spread of ships in a fleet would also see much greater diversity. However for solo activity the ships would be for the greatest part unchanged. Skiff will be tough nut with teeth, and mackinaw will be large ore bay with minimal drone support. The Hulk will have more survivability but will have no defenses alone and would be most beneficial in a mining fleet. Not sure what to do with an orca or venture. There will be times when things are boring just like all other activities in EVE. But there will be the occasional excitement to be had for miners with this system instead of just being fish in a barrel. CCP we neeeeeeeeeeed this!!!! While you are at it: Faction mining implant that also adds shield harmonizing bonus (like the other faction mind link implants) Shield gang link bonus to the newly announced versions of mining command ships
"newly announced versions of mining command ships."
Please can you provide a link to these new ships you speak of as I don't believe they exist.
|

Darenthul
SUPERIOR RESOURCES
373
|
Posted - 2014.05.12 18:34:00 -
[699] - Quote
I wish they'd just decrease strip miners down to 60 second cycles and lasers to 30 second cycles. Would at least feel more engaging than it currently is. (Don't modify total yields, just reduce the cycle times and cap usage to accomodate.)
3 minute cycle times are just plain absurd, and it makes it feel soooooo slow. I love Mining, hell look at my corporation name, its all I do in this damn game. But taking 3 minutes per cycle is just crazy, if they were faster it'd feel more engaging/active than it currently does. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |

Cooter Hamilton
Missing Clones Syndicate The.Spanish.Inquisition
0
|
Posted - 2014.05.13 00:32:00 -
[700] - Quote
Even a mackinaw isn't worth flying solo anymore. You get ganked and don't even get your insurance back for it. This game has been catering to the pvpers as of two years ago because they are full of more internet trolls than the carebear loving miners.
This game hasn't even tried to compensate what they took from the solo miners by lowering sec responses. We need this **** back to how it was otherwise the majority of the miners aren't even going to want to play eve for that anymore. When you took away the consistency of the ice belts and decreased high sec concord response times, you were discriminating against our playstyles. And to top that off you made the things which are the most commonly used for ganking these big ol' boats the cheapest items/ weapons on the market. If that's not ccp saying we don't want you people who just want to click on **** for their gaming experience. Then I don't know what else it could be.
It's a severe mistake to have this be the case, because the market was much better taken care of by those people who were trying to make it to being manipulators of the market like the old fags that came before them but still had the benefit of ccp providing an even playing field for them to climb before they have to deal with the advanced parts of that other more nastier playing field of the pvpers. This needs to be rectified with a step back towards reducing the response time between the gank and the gankers getting concordokened or there will be a significant loss in player population like there already was for when this came into affect. Please fix this problem that was invented and perpetuated by the ccp community. |

Cooter Hamilton
Missing Clones Syndicate The.Spanish.Inquisition
0
|
Posted - 2014.05.13 00:35:00 -
[701] - Quote
Daichi Yamato wrote:DetKhord Saisio wrote:Daichi Yamato wrote:Vladd Talltos wrote:
Just my thoughts....but I see the problem as having different ships that are suppose to have different roles being used for roles they really weren't designed for.
so u want them all to do everything at once, except the mack which only mines ice? yeah because this was not changed for a good reason at all    they are designed differently now, and they fill their roles pretty well. even the hulk, we use them in fleets. they are great. Based on your reply, you can not read or are trolling. Try again. i half gave up once i realised he wanted everything back to how it was before they were given their existing and better roles. he just wants to be able to fly a hulk that does everything great again so i just lol'd at that point.
^^^^^^^^^^ That right there is what is inherently wrong with this game's pvp system and why the concord response times need to be much faster. |

Cooter Hamilton
Missing Clones Syndicate The.Spanish.Inquisition
0
|
Posted - 2014.05.13 00:44:00 -
[702] - Quote
As is this. this is what causes all this bipolarness about whether this is an exclusively player combat game.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
^^^^^
That shouldn't be the case and shouldn't be made the case just because these bipartisan pussies for game devs are taking sides of the pvpers like obama is taking sides with the republicans.
Fix yo ****. Stop trying to make our S&I shittier be4 even trying to fix the damage you've done to the solo miner community. It's just irresponsible. |

Celly S
Concord Attraction Services The Ditanian Alliance
270
|
Posted - 2014.05.13 01:43:00 -
[703] - Quote
in the previous updates to exhumers and barges, CCP made totally useless billions of isks worth of Tech II cargohold rigs I had on my Macks without so much as a "we'll repackage the ships and place the rigs back in your item hangers.", or even so much as a by your leave.
In the process, they took the laughing stock of miners and the most specialized mining ship in the game and turned them into veritable beasts in the mining field.
It is my most heartfelt hope that they don't bork the ships with these upcoming changes, I do not want to have to try to find yet another workable and survivable fit for my accounts to use again.
o/ Celly Smunt Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
140
|
Posted - 2014.05.13 02:33:00 -
[704] - Quote
Cooter Hamilton wrote:As is this. this is what causes all this bipolarness about whether this is an exclusively player combat game.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
^^^^^
That shouldn't be the case and shouldn't be made the case just because these bipartisan pussies for game devs are taking sides of the pvpers like obama is taking sides with the republicans.
Fix yo ****. Stop trying to make our S&I shittier be4 even trying to fix the damage you've done to the solo miner community. It's just irresponsible. With this kind of sentiment, it's pretty obvious that you're playing the wrong game.
Though I do agree there is a problem with the level of ease in being able to infringe on a solo miner or even a fleet miner.
With the current mechanics and the current anti-miner groups out there, using a Mackinaw or Hulk in high sec is much greater risk than should be acceptable. The cost to successfully suicide gank these ships is a couple of orders of magnitude in difference. They really should be given significantly more survivability or significantly reduced cost. The cost difference is about 1000% of their tech I counterparts while the benefits are closer to 15-30%.
Think about it like this: These are non-combat ships designed to be placed in harms way. Does the current in-game model, or the changes in this post, make sense in this regard? The procurer/skiff are the only ships that are viable in this mindset.
What other ships in the game are to be out in space constantly, in a place that has no entry restraints (no scanner required), that have no means of defending themselves or even just surviving an encounter?
Maybe a new line of battle miners to replace the old mining cruisers/battleships we lost to the original mining barge changes? Mining diversity please! |

Malcanis
Deep Core Mining Inc. Caldari State
15479
|
Posted - 2014.05.13 07:52:00 -
[705] - Quote
Cooter Hamilton wrote:Even a mackinaw isn't worth flying solo anymore. You get ganked and don't even get your insurance back for it. This game has been catering to the pvpers as of two years ago because they are full of more internet trolls than the carebear loving miners.
This game hasn't even tried to compensate what they took from the solo miners by lowering sec responses. We need this **** back to how it was otherwise the majority of the miners aren't even going to want to play eve for that anymore. When you took away the consistency of the ice belts and decreased high sec concord response times, you were discriminating against our playstyles. And to top that off you made the things which are the most commonly used for ganking these big ol' boats the cheapest items/ weapons on the market. If that's not ccp saying we don't want you people who just want to click on **** for their gaming experience. Then I don't know what else it could be.
It's a severe mistake to have this be the case, because the market was much better taken care of by those people who were trying to make it to being manipulators of the market like the old fags that came before them but still had the benefit of ccp providing an even playing field for them to climb before they have to deal with the advanced parts of that other more nastier playing field of the pvpers. This needs to be rectified with a step back towards reducing the response time between the gank and the gankers getting concordokened or there will be a significant loss in player population like there already was for when this came into affect. Please fix this problem that was invented and perpetuated by the ccp community.
The Skiff is right there for you. "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |

Daichi Yamato
Xero Security and Technologies
1487
|
Posted - 2014.05.13 11:56:00 -
[706] - Quote
Cooter Hamilton wrote:As is this. this is what causes all this bipolarness about whether this is an exclusively player combat game.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
^^^^^
That shouldn't be the case and shouldn't be made the case just because these bipartisan pussies for game devs are taking sides of the pvpers like obama is taking sides with the republicans.
Fix yo ****. Stop trying to make our S&I shittier be4 even trying to fix the damage you've done to the solo miner community. It's just irresponsible.
lol the conspiracy is revealed! ur playing a PvP game. Non consensual PvP was the point. u perhaps joined the wrong game.
the game is designed to make team work more efficient than solo mining. if u dont want to play with friends u dnt have to, but dnt whine when u cant mine as well as a group of players can. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Daichi Yamato
Xero Security and Technologies
1487
|
Posted - 2014.05.13 11:58:00 -
[707] - Quote
Darenthul wrote:I wish they'd just decrease strip miners down to 60 second cycles and lasers to 30 second cycles. Would at least feel more engaging than it currently is. (Don't modify total yields, just reduce the cycle times and cap usage to accomodate.)
3 minute cycle times are just plain absurd, and it makes it feel soooooo slow. I love Mining, hell look at my corporation name, its all I do in this damn game. But taking 3 minutes per cycle is just crazy, if they were faster it'd feel more engaging/active than it currently does.
even if reducing the time makes the miners less efficient? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Aureus Ahishatsu
Deadspace Knights
6
|
Posted - 2014.05.13 13:17:00 -
[708] - Quote
Darenthul wrote:I wish they'd just decrease strip miners down to 60 second cycles and lasers to 30 second cycles. Would at least feel more engaging than it currently is. (Don't modify total yields, just reduce the cycle times and cap usage to accomodate.)
3 minute cycle times are just plain absurd, and it makes it feel soooooo slow. I love Mining, hell look at my corporation name, its all I do in this damn game. But taking 3 minutes per cycle is just crazy, if they were faster it'd feel more engaging/active than it currently does.
The problem with this is cap recharge time. I don't know about you but even with a toon with decent skills the covetor drops below the 30% threshhold every time the lasers cycle but with 3 min it can recharge all the way back up. Even if they reduce the cycle time by 2/3 and reduce the cap requirements by 2/3 it could still cap out the t1 barges because the constant cycling may out drain the capacitor. that would require capacitor tweeks along with the cycle timer changes which we know CCP doesn't want to deal with. I don't see this much of a problem as you can simply stop the laser cycle any time and get the fraction of whatever it was gathering..... however i have a different opinion for ice mining...... |

Aureus Ahishatsu
Deadspace Knights
6
|
Posted - 2014.05.13 13:25:00 -
[709] - Quote
Celly S wrote:in the previous updates to exhumers and barges, CCP made totally useless billions of isks worth of Tech II cargohold rigs I had on my Macks without so much as a "we'll repackage the ships and place the rigs back in your item hangers.", or even so much as a by your leave.
In the process, they took the laughing stock of miners and the most specialized mining ship in the game and turned them into veritable beasts in the mining field.
It is my most heartfelt hope that they don't bork the ships with these upcoming changes, I do not want to have to try to find yet another workable and survivable fit for my accounts to use again.
o/ Celly Smunt
If you think you were wronged by CCP imagine all the people who had t2 projectile rigs on their cyclones, or t2 hull rigs on their mining cruisers (before they got changed to t1 logis) The fact of the matter is that whenever changes like this are made they can't reimburse everything. Besides that this is a game. it's not like you paid actual money for those rigs. (course idk maybe you did with plexes) either way trying to reimburse everyone who has rigs that no longer apply to the changes would be a nightmare beyond believe. how do you determine who gets them people who have them installed? what about accounts that are no longer active do you reimburse them too?
For that matter you should be happy with the last set of changes as they made all the barges more relevant. The biggest people getting butthurt are the hulkers who wanted their hulk to be the end all be all which again brings us back to the point where NOBODY used the mackinaw or skiff (except for the nitch ice mining the mackinaw did). |

Aureus Ahishatsu
Deadspace Knights
6
|
Posted - 2014.05.13 13:30:00 -
[710] - Quote
Cooter Hamilton wrote:As is this. this is what causes all this bipolarness about whether this is an exclusively player combat game.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
^^^^^
That shouldn't be the case and shouldn't be made the case just because these bipartisan pussies for game devs are taking sides of the pvpers like obama is taking sides with the republicans.
Fix yo ****. Stop trying to make our S&I shittier be4 even trying to fix the damage you've done to the solo miner community. It's just irresponsible.
I don't know if this is your first time in a forum rodeo but just so you know comments like this will get everyone (including CCP) to stop caring about your topic in about 20 seconds. Tin foil hats will be passed around to. Just letting you know if you want people to care about your topic don't use all caps, politics (why are we talking about Obama?), gangsta slang "fix yo ***"", and abbreviations like "b4" . |

Nikk Narrel
Moonlit Bonsai
4229
|
Posted - 2014.05.13 13:38:00 -
[711] - Quote
Aureus Ahishatsu wrote:Cooter Hamilton wrote:As is this. this is what causes all this bipolarness about whether this is an exclusively player combat game.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
^^^^^
That shouldn't be the case and shouldn't be made the case just because these bipartisan pussies for game devs are taking sides of the pvpers like obama is taking sides with the republicans.
Fix yo ****. Stop trying to make our S&I shittier be4 even trying to fix the damage you've done to the solo miner community. It's just irresponsible. I don't know if this is your first time in a forum rodeo but just so you know comments like this will get everyone (including CCP) to stop caring about your topic in about 20 seconds. Tin foil hats will be passed around to. Just letting you know if you want people to care about your topic don't use all caps, politics (why are we talking about Obama?), gangsta slang "fix yo ***"", and abbreviations like "b4" . I find his entire post to have not only gone off the rails of the topic, but outside the bounds of the entire game.
Real world solutions are intended to make life better for as many as possible, at least in a perfect world. This is not the real world, this is our game, EVE ONLINE.
We don't want the challenge to go away, we want it to be fun to overcome and oppose each other. We take a break from the real world by coming here instead, and shooting lasers.
Games should be interesting, while real life should hope to be very uneventful and dull by comparison.
Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Aureus Ahishatsu
Deadspace Knights
7
|
Posted - 2014.05.13 13:39:00 -
[712] - Quote
Erutpar Ambient wrote:Cooter Hamilton wrote:As is this. this is what causes all this bipolarness about whether this is an exclusively player combat game.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
^^^^^
That shouldn't be the case and shouldn't be made the case just because these bipartisan pussies for game devs are taking sides of the pvpers like obama is taking sides with the republicans.
Fix yo ****. Stop trying to make our S&I shittier be4 even trying to fix the damage you've done to the solo miner community. It's just irresponsible. With this kind of sentiment, it's pretty obvious that you're playing the wrong game. Though I do agree there is a problem with the level of ease in being able to infringe on a solo miner or even a fleet miner. With the current mechanics and the current anti-miner groups out there, using a Mackinaw or Hulk in high sec is much greater risk than should be acceptable. The cost to successfully suicide gank these ships is a couple of orders of magnitude in difference. They really should be given significantly more survivability or significantly reduced cost. The cost difference is about 1000% of their tech I counterparts while the benefits are closer to 15-30%. Think about it like this: These are non-combat ships designed to be placed in harms way. Does the current in-game model, or the changes in this post, make sense in this regard? The procurer/skiff are the only ships that are viable in this mindset. What other ships in the game are to be out in space constantly, in a place that has no entry restraints (no scanner required), that have no means of defending themselves or even just surviving an encounter? Maybe a new line of battle miners to replace the old mining cruisers/battleships we lost to the original mining barge changes? Mining diversity please!
I agree. as i stated in my earlier post in this forum the risk reward is hardly there for miners as a decent fit hulk is worth nearly 250 mil. a mackinaw worth nearly 200mil. mean while a single catalyst capable of taking one of these out can be made in less than 10 mil. most of that cost is just in buying the t2 guns. the training time to do this is laughable as well so people can have endless toons training for it as the second one's sec status gets too low they just kill the character and make a new one in 2 weeks. If anything a solo runner should require at least a cruiser to take out the t1's and at least a battle cruiser to take out the t2's. it's nice the t2's get the shield resist bonus but this is laughable when the base resist rates are a joke compared to every other t2 ship in the game. by comparison below i listed other t2 ships that get the same 4% resist bonus
Hulk (shield tanked ship obviously) em - 0 kin - 40 therm - 20 expl - 50
Damnation (armor tanked) these are the SHIELD resist on an ARMOR tanked ship em - 0 kin - 70 therm - 20 expl - 85
Nighthawk (shield tanked) em - 0 kin - 70 therm - 80 expl - 50 |

Daichi Yamato
Xero Security and Technologies
1488
|
Posted - 2014.05.13 14:02:00 -
[713] - Quote
@ aureus
cost scale to power isnt a good way to balance anything. especially when one is designed as a cheap glass cannon, the other an expensive premier mining barge (read non-combat ship). The price of the hulk is that way because the players make it that way. The price of catalysts is also down to players. Also catalysts can achieve higher damages than cruisers, because its designed that way. If u want to risk less then u can use a Covetor.
Hulks and macks are not meant to be tanky. This is again by design. And they do have better resist profiles than some T2's, again ur comparing combat ships to NON-combat ships.
Buzzard Em - 0 Th - 30 Ki - 40 Ex - 50
and a hulks resists are (from the moment u can fly it) Em- 20 Th - 36 Ki - 52 Ex - 60
So yeah, not bad for a non-combat ship thats not designed to tank. And once u add some more mods to this and some ecm drones u become much more difficult to gank. But if u want even more tank, the skiff or procurer has plenty. Yes u have to sacrifice yield or work in groups. No thats not a problem, its a meaningful choice. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Aureus Ahishatsu
Deadspace Knights
8
|
Posted - 2014.05.13 14:21:00 -
[714] - Quote
Daichi Yamato wrote:@ aureus
cost scale to power isnt a good way to balance anything. especially when one is designed as a cheap glass cannon, the other an expensive premier mining barge (read non-combat ship). The price of the hulk is that way because the players make it that way. The price of catalysts is also down to players. Also catalysts can achieve higher damages than cruisers, because its designed that way. If u want to risk less then u can use a Covetor.
There is a minimum level however for all ships they will never drop below. for example you will never see a hulk drop down to 100 mil unless someone is willing to sell for a loss as the industrial costs to build the ship exceed that. this is still mountains beyond the ganking cost. the catalyst is also a major headache as i don't think destroyers were designed to be more damaging than cruisers. I know all the other races the cruisers well out dps the destroyers.
Daichi Yamato wrote: Hulks and macks are not meant to be tanky. This is again by design. And they do have better resist profiles than some T2's, again ur comparing combat ships to NON-combat ships.
Buzzard Em - 0 Th - 30 Ki - 40 Ex - 50
and a hulks resists are (from the moment u can fly it) Em- 20 Th - 36 Ki - 52 Ex - 60
So yeah, not bad for a non-combat ship thats not designed to tank. And once u add some more mods to this and some ecm drones u become much more difficult to gank. But if u want even more tank, the skiff or procurer has plenty. Yes u have to sacrifice yield or work in groups. No thats not a problem, its a meaningful choice.
Where are you getting these resist numbers? I'm checking on dev blogs and other resources and couldn't find these numbers for resists. Also I never said the hulk (or retriever) should be tanky. I simply stated they should be able to tank a little more considering it's value and t2 status. As it currently stands to retriever and hulk barely even hit 12,000 ehp with moderate tanks which is a joke. sacrificing all useability as a miner you can push this to MAYBE 18,000 this is still NOWHERE near the 60K+ ehp the skiff is capable of without even trying.
|

Aureus Ahishatsu
Deadspace Knights
8
|
Posted - 2014.05.13 14:24:00 -
[715] - Quote
Also one simple change that could be made is modifying the catalyst to better suit it's usefulness outside of ganking. As it sits right now it has the highest dps of any destroyer by far. but small blaster range is such a joke anyway that it isn't even useful for PVE. as a result it is almost solely dedicated to PVP ganking which i feel is sad since it's such a cool looking ship. lol |

Daichi Yamato
Xero Security and Technologies
1489
|
Posted - 2014.05.13 14:28:00 -
[716] - Quote
the material costs are also set by the players. the minimum value of a hulk is set by its insurance rate or the NPC buy orders of its materials. but no, cost still does not mean combat power. Much of the hulks value lies in its ability to mine, how do u plan to compensate for that as well as massive price differences between T1 and T2 when u compare an early stage glass cannon combat ship to an advanced non-combat ship? in short u cant. The market deems the hulk and catalyst worthy of their prices.
Seeing as u cannot fly a hulk without having mining barge to 5, the shield resist bonus is already maxed out the moment u can fly a hulk. hence its real resist profile.
edit-
the catalyst has an optimal and a fall off bonus. its pretty neat in level 1's with rails. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Aureus Ahishatsu
Deadspace Knights
9
|
Posted - 2014.05.13 14:49:00 -
[717] - Quote
Daichi Yamato wrote:the material costs are also set by the players. the minimum value of a hulk is set by its insurance rate or the NPC buy orders of its materials. but no, cost still does not mean combat power. Much of the hulks value lies in its ability to mine, how do u plan to compensate for that as well as massive price differences between T1 and T2 when u compare an early stage glass cannon combat ship to an advanced non-combat ship? in short u cant. The market deems the hulk and catalyst worthy of their prices.
I wasn't talking about the material costs i was talking about the industrial costs required to build the ship including blue print costs, research costs, etc. these costs besides the mineral costs have a hard minimum cost you will never cross below. Despite what CCP may have you believe there are definite price fixes put in place to control the market. Do they have something stating "it will cost x to build" no but they have algorithms that make it exponentially less beneficial once you reach a point. which are essentially hard point minimums.
Daichi Yamato wrote: Seeing as u cannot fly a hulk without having mining barge to 5, the shield resist bonus is already maxed out the moment u can fly a hulk. hence its real resist profile.
edit-
the catalyst has an optimal and a fall off bonus. its pretty neat in level 1's with rails.
ahh now i got where those came from. good point i still stand though they're not particularly great especially considering the ship is at least a cruiser level size ship and you were comparing it to a frigate.
as for the catalyst if i were to change something i would decrease the over all damage output and remove the optimal bonus to the ship and give it a double fall off bonus. i know you can use rails with the ship but it seems odd that is about all you can use with it when it's a gallente ship. I would like to see it more suited for blasters. BTW the reason for the damage reduction is that with t2 smalls this ship is capable of putting out 600 dps which is just absurd. by comparison the nearest destroyer capable of this is the amarr and it's barely half that amount of dps with short lasers.
BTW to all you tin foil hat readers this out there this conversation i've been having with Daichi is how you debate :) in a civil manner. i leave the floor to you Mr. Yamato. |

Daichi Yamato
Xero Security and Technologies
1489
|
Posted - 2014.05.13 15:28:00 -
[718] - Quote
yeah supply and demand and price fixing are all part of the market PvP. But thats why its a bad idea to balance anything based on market price, its quite manipulable. At the end of the day u just have to ask urself 'Is the hulk worth its price?' if yes, buy it. If not, use a Covetor. If then CCP see that Hulks are barely used in comparison to the Covetor they may think about adjusting its material requirements or abilities or something that balances it relative to the Covetor(I admit, i never use a hulk and only a few of the ppl i fleet with do. Most are Covetors). But balancing ships between roles, i imagine, is very difficult.
For example, even though the Hulk is rarely used compared to a Mack, i dnt think that says the Mack is better than the hulk. I think that says the vast majority of miners are solo, multi-boxers and/or such small fleets they dnt have haulers. Which is why, over all, i dnt think the Mack and Rettie should get a yield nerf. In order to move people from the Mack to the other barges, u'd have to make the Mack worse at solo mining than whatever u want them to move to. Players will not stop solo mining, and will always choose whichever barge offers the best solo-ing abilities.
Final notes. Resist profiles dnt get better with ships size, Maruaders and Blackops have lower resist profiles than HACs or Logi's. I'd use a cruiser's to compare with the hulk but there isnt a T2 cruiser in the game that isnt designed for being in combat. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

GreasyCarl Semah
A Game as Old as Empire
121
|
Posted - 2014.05.13 22:38:00 -
[719] - Quote
Ekaterina 'Ghetto' Thurn wrote:GreasyCarl Semah wrote:Erutpar Ambient wrote:Rek Seven wrote:When are CCP going to wake up to the fact that mining is the most boring profession in eve and little tweaks like this won't change that?
During this years fanfest, CCP announced a mining ship that can fit a covert ops cloak and jump through black ops bridge. Now what they could have done was give this ability to all (or just the hulk) the T2 mining ships, which would instantly make the mining profession a lot more interesting. What they need to do is the thing i talked about, giving a mining fleet some teeth. Just buffing the Skiff's defensive capabilities doesn't really help anything else. There needs to be a dynamic system between each barge, exhumer, command ship (maybe ventures too?) and each other that increases their defensive capabilities exponentially in relation to each other. This would solve the problem with not having dedicated PVP players, and in fact would bolster any PVP ships above their solo abilities in concert with a mining fleet. However solo miners should not be given the same benefits. All of these should come from being in the fleet. My examples where this: Skiff: Drone damage bonus (already happening). (The teeth) Mackinaw: Repair drone bonus. (Fleet support) Hulk: Increased EHP, drone bay removed. (survivability required for fleet activities, solo ability reduced dramatically) Rorqual: In Siege Mode: Extra long range reps, increased EHP for on grid barges, local cyno inhibitor (maybe?), same self bonuses as Siege mode Dread and Triage Carrier. (immune to ewar/support, massively increased self rep) (basically a triage carrier for mining fleets.) So the role of these ships in concert with each other increases greatly and the spread of ships in a fleet would also see much greater diversity. However for solo activity the ships would be for the greatest part unchanged. Skiff will be tough nut with teeth, and mackinaw will be large ore bay with minimal drone support. The Hulk will have more survivability but will have no defenses alone and would be most beneficial in a mining fleet. Not sure what to do with an orca or venture. There will be times when things are boring just like all other activities in EVE. But there will be the occasional excitement to be had for miners with this system instead of just being fish in a barrel. CCP we neeeeeeeeeeed this!!!! While you are at it: Faction mining implant that also adds shield harmonizing bonus (like the other faction mind link implants) Shield gang link bonus to the newly announced versions of mining command ships "newly announced versions of mining command ships." Please can you provide a link to these new ships you speak of as I don't believe they exist.
You are correct, they don't exist yet. Knowing CCP they may not ever exist!
In the twitter feed from Fanfest they said they wanted to do a faction Orca which would probably be an ORE version. They also mentioned that the Rorq would be getting some love, probably because the ability to compress is now not as valuable. It would be great if they catered these new versions of these ships toward more risky areas of space.
|

Limarr
Rennfeuer Curatores Veritatis Alliance
9
|
Posted - 2014.05.14 22:00:00 -
[720] - Quote
On SISI there are no tooltips on stripminers (T1, T2) |

Celly S
Concord Attraction Services The Ditanian Alliance
270
|
Posted - 2014.05.15 02:05:00 -
[721] - Quote
Aureus Ahishatsu wrote:Celly S wrote:in the previous updates to exhumers and barges, CCP made totally useless billions of isks worth of Tech II cargohold rigs I had on my Macks without so much as a "we'll repackage the ships and place the rigs back in your item hangers.", or even so much as a by your leave.
In the process, they took the laughing stock of miners and the most specialized mining ship in the game and turned them into veritable beasts in the mining field.
It is my most heartfelt hope that they don't bork the ships with these upcoming changes, I do not want to have to try to find yet another workable and survivable fit for my accounts to use again.
o/ Celly Smunt If you think you were wronged by CCP imagine all the people who had t2 projectile rigs on their cyclones, or t2 cargo rigs on their mining cruisers (before they got changed to t1 logis) The fact of the matter is that whenever changes like this are made they can't reimburse everything. Besides that this is a game. it's not like you paid actual money for those rigs. (course idk maybe you did with plexes) either way trying to reimburse everyone who has rigs that no longer apply to the changes would be a nightmare beyond belief. how do you determine who gets them people who have them installed? what about accounts that are no longer active do you reimburse them too? For that matter you should be happy with the last set of changes as they made all the barges more relevant. The biggest people getting butthurt are the hulkers who wanted their hulk to be the end all be all which again brings us back to the point where NOBODY used the mackinaw or skiff (except for the nitch ice mining the mackinaw did).
o/ I didn't say anything about being wronged per say, I simply stated that I hope they don't go making wholesale changes again. and it would not have been that hard to have the system repackage the ships that people had and deposit the items back into the person's hangar. this would go for either described case, mine or yours, also it doesn't matter how a person got their items whether it was via plex or not, it is the point that people put forth time and effort into a certain area only to have that set aside by the devs when such changes are made.
Lastly I would caution taking a statement of desire (for smaller changes that don't put so many people into a bind) as someone being butthurt, or feeling slighted as that's not the case at all in most comments of this nature.
o/ Celly Smunt Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Grenn Putubi
Swag Co. SWAG Co
53
|
Posted - 2014.05.15 04:03:00 -
[722] - Quote
I know I'm coming late to this party, but I'm wondering if anyone's figured out how the shift from yield bonuses to duration bonuses on the barges is going to affect how they stack with gang links. My understanding of the system leads me to believe that the duration gang link will be less effective after the changes because it's going to have to stack with the ship bonuses to duration, probably leading to a net loss in effectiveness over all, and more so from the Cov/Hulk since they're the ones meant for fleet mining ops.
I also have to question the shift to duration bonuses without considering how that's going to affect barge cap use. Depending on your skills the Hulk may already be riding the line on cap stability, if the duration on the miners gets even smaller it could mean that players may not be able to create a stable fit for fleet activty without the gang link that reduces cap use. Today very few fleets run with that gang link because it's a slot better used for a tanking link, after these changes that module may become a necesity for fleet ops to ensure their miners don't run dry on cap. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3258
|
Posted - 2014.05.15 11:56:00 -
[723] - Quote
Grenn Putubi wrote:I know I'm coming late to this party, but I'm wondering if anyone's figured out how the shift from yield bonuses to duration bonuses on the barges is going to affect how they stack with gang links. My understanding of the system leads me to believe that the duration gang link will be less effective after the changes because it's going to have to stack with the ship bonuses to duration, probably leading to a net loss in effectiveness over all, and more so from the Cov/Hulk since they're the ones meant for fleet mining ops.
I also have to question the shift to duration bonuses without considering how that's going to affect barge cap use. Depending on your skills the Hulk may already be riding the line on cap stability, if the duration on the miners gets even smaller it could mean that players may not be able to create a stable fit for fleet activty without the gang link that reduces cap use. Today very few fleets run with that gang link because it's a slot better used for a tanking link, after these changes that module may become a necesity for fleet ops to ensure their miners don't run dry on cap.
There's no stacking penalty (as far as I'm aware) with the time reduction. So it'll have a similar effect. One benefit is if you're not paying attention to roid content, you'll lose less yield (shorter, lower yield cycles, with similar yield overall)
Cap stability is a concern (stagger your lasers) but until I try them out, I can't say how much. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Bramin Allerum
Moebius Band
0
|
Posted - 2014.05.15 12:10:00 -
[724] - Quote
One issue I can forsee is this:
Skiff: Will be the new "highsec" afk mining boat, since you just deploy drones and afk mine. Gankers would need to bring 2-3 ships to take it down.
Mack:
The mack would propably not drop in usage, since it has a fairly large ore hold it would remain the main miner in high, along side with the new skiff. Because you can mine for a much longer timer, and not worry about jumping to station, to unload, the Mack will be the main one to use.
Hulk:
As it has been since you decided to change the hulk, this ship will be scarce to see in highsec/low/null. The very low tank it has will allow a 2-3 month char, in a destroyer, to kill it effortless in highsec. The priceloss for the miner is staggering(several hundred millions), whereas the loss on the new char is a minor change to security status and a new destroyer(which is less that a million). One of the issues with the hulk is that the risk/reward on it is just not worth it. The difference in yield is fairly low, compared to the other barges. Considering it only has 2 low slots, compared to 3 lows on the other ships. If the hulk is supposed to be "king of the hill" in mining, shouldn't it be improved in such a way as to have sustainability in the belt, and a mucher higher effectiveness in yield as well?
Ggeneral thoughts:
For a miner it is all about the isk/hour ratio. The longer you can mine in a belt, and not use time warping to and from a station, is the best for a miner.
As it is now, and in summer patch, the skiff/mack, will be able to sustain mining in belts with little to no effort. Ganks will drop drasticly in highsec, because it is more expensive for the attacker. However, the hulk will still be nowhere to be seen in high, since it can be blown up by a blasterfitted destroyer with little ease. Low-sec/Null-sec will show more use of the skiff/mack since the drone bonus will just make a massive difference, and since the tank/ore hold will be more or less unchanged, there is no reason to switch to the massively expencive Hulk.
When you mine in highsec without a hauler to help out, you are more or less forced to jump to station every once in a while to empty your ore hold. Each "unloading process" to the station, takes about 2 minutes time. Warptime -> Unload in interface -> undock and warp back. my record is about 2 mins in finanar. A skiff/mack, would take about 5/9 cycles before it needs to warp to station to dump the ore. The Hulk would only be able to do 2 cycles, before it has to unload in station. This would mean that every 2-3 cycles(1 cycle is about 180 seconds), you would nee to fly to station to unload, compared to every 5/9 cycles(900/1720 seconds). The time used on "warpin, and warpout" would mean that every hour, about 30 minutes is used in moving your ship back and forth. Which means that you effectively get only 30 mins of mining.
The numbers are not entirely correct, since you have implants and bonuses and such. However. If you do that math, you will realize that the Hulk is not a viable mining ship unless you have 2 of them and an Orca as a minimum.
As it is now, only few mine in hulks(brave or stupid), because it is a juicy target you can kill very quickly, and the penalty for doing so is fairly low(because of the mechanics of eve).
Anywho.. thats all I have to say atm.
|

Aureus Ahishatsu
Deadspace Knights
10
|
Posted - 2014.05.15 14:16:00 -
[725] - Quote
This
Bramin Allerum wrote: When you mine in highsec without a hauler to help out, you are more or less forced to jump to station every once in a while to empty your ore hold.
and this
Bramin Allerum wrote: The numbers are not entirely correct, since you have implants and bonuses and such. However. If you do that math, you will realize that the Hulk is not a viable mining ship unless you have 2 of them and an Orca as a minimum.
I believe mean the hulk is fitting EXACTLY into the nitch CCP wanted it to. It's a fleet ship..... Designed to be most useful in large mining ops. If you don't think they exist in HS i suggest going to some of the nearest .5 systems to JITA there are european corps there that will clean out entire systems of ore before 12 noon even hits in the American timezone. (one of the benefits of having full rocks right after downtime but that's another discussion).
Although i do agree that they should increase the ore bay slightly so that you have a 4 min cycle between bay empties as opposed to the current roughly 2 min (with bonuses). however it is filling it's role quite well as a fleet ship. You can't make the most isk running PVE solo. It requires a fleet (incursions). What motivation would there be if you could make almost as much mining solo as in a fleet? |

Ben Hatton
Caldari Provisions Caldari State
3
|
Posted - 2014.05.16 05:08:00 -
[726] - Quote
Bramin Allerum wrote: One issue I can forsee is this:
Skiff: Will be the new "highsec" afk mining boat, since you just deploy drones and afk mine. Gankers would need to bring 2-3 ships to take it down.
Mack:
The mack would propably not drop in usage, since it has a fairly large ore hold it would remain the main miner in high, along side with the new skiff. Because you can mine for a much longer timer, and not worry about jumping to station, to unload, the Mack will be the main one to use.
Hulk:
As it has been since you decided to change the hulk, this ship will be scarce to see in highsec/low/null. The very low tank it has will allow a 2-3 month char, in a destroyer, to kill it effortless in highsec. The priceloss for the miner is staggering(several hundred millions), whereas the loss on the new char is a minor change to security status and a new destroyer(which is less that a million). One of the issues with the hulk is that the risk/reward on it is just not worth it. The difference in yield is fairly low, compared to the other barges. Considering it only has 2 low slots, compared to 3 lows on the other ships. If the hulk is supposed to be "king of the hill" in mining, shouldn't it be improved in such a way as to have sustainability in the belt, and a mucher higher effectiveness in yield as well?
Ggeneral thoughts:
For a miner it is all about the isk/hour ratio. The longer you can mine in a belt, and not use time warping to and from a station, is the best for a miner.
As it is now, and in summer patch, the skiff/mack, will be able to sustain mining in belts with little to no effort. Ganks will drop drasticly in highsec, because it is more expensive for the attacker. However, the hulk will still be nowhere to be seen in high, since it can be blown up by a blasterfitted destroyer with little ease. Low-sec/Null-sec will show more use of the skiff/mack since the drone bonus will just make a massive difference, and since the tank/ore hold will be more or less unchanged, there is no reason to switch to the massively expencive Hulk.
When you mine in highsec without a hauler to help out, you are more or less forced to jump to station every once in a while to empty your ore hold. Each "unloading process" to the station, takes about 2 minutes time. Warptime -> Unload in interface -> undock and warp back. my record is about 2 mins in finanar. A skiff/mack, would take about 5/9 cycles before it needs to warp to station to dump the ore. The Hulk would only be able to do 2 cycles, before it has to unload in station. This would mean that every 2-3 cycles(1 cycle is about 180 seconds), you would nee to fly to station to unload, compared to every 5/9 cycles(900/1720 seconds). The time used on "warpin, and warpout" would mean that every hour, about 30 minutes is used in moving your ship back and forth. Which means that you effectively get only 30 mins of mining.
The numbers are not entirely correct, since you have implants and bonuses and such. However. If you do that math, you will realize that the Hulk is not a viable mining ship unless you have 2 of them and an Orca as a minimum.
As it is now, only few mine in hulks(brave or stupid), because it is a juicy target you can kill very quickly, and the penalty for doing so is fairly low(because of the mechanics of eve).
Anywho.. thats all I have to say atm.
As per the guy before me, I think you misunderstand the Hulks purpose. Its not intended for solo mining and indeed is only economically viable when you have at least 3 + Orca as its meant to be a fleet ship. The Mack is for solos, and Skiff for tanky perhaps riskier solo. |

Aliastra Cruentatus
X-Prot Greater Western Co-Prosperity Sphere
0
|
Posted - 2014.05.16 22:19:00 -
[727] - Quote
CCP Fozzie wrote:
HULK
Mining Barge Bonus per level: +5% Strip Miner and Ice Harvester optimal range -4% Strip Miner and Ice Harvester duration
Exhumer Bonus per level: +4% Shield resistances -3% Strip Miner and Ice Harvester duration
Slot layout: 3H, 4M, 2L; Fittings: 40(+5) PWG, 310(+10) CPU Defense (shields / armor / hull) : 2200 / 1800 / 2000 Capacitor (amount / recharge / cap per second) : 625 / 187.5s / 3.33 Mobility (max velocity / agility / mass / align time): 140(+70) / 0.46(+0.234) / 30,000,000(-10,000,000) / 19.13s(-5.58s) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km(+12.5km) / 660 / 7 Sensor strength: 12(+4) Signature radius: 200(+50) Ore Bay: 8500m3
Let us know what you think!
Current bonuses:
4% bonus to shield resistance 6% strip miner yield 4% ice harvest reduction
vs +5% Strip Miner and Ice Harvester optimal range +4% Shield resistances -7% Strip Miner and Ice Harvester duration
So hulk gets 1% more LOL Still gonna stick to mackinaw. 8500m3 is too little to use hulk unless you using just one account and want some action with flipping cans every second cycle |

Unknown Servent
Orbital Requisition of KAIOP
0
|
Posted - 2014.05.16 23:08:00 -
[728] - Quote
I myself like the fact that the hulk is getting better range and yield. I see a lot of people opting out of the hulk as a great fleet mining ship.... I disagree currently I run a fleet of 4 hulks with maxed out skills and t2 fittings with a full boosting orca and freighter support. I can make close to 800 million isk a day in 6 hours of mining in a high sec system .6 to .9 with no issues. I never afk mine and keep my eye out ..all it takes
|

Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
319
|
Posted - 2014.05.17 00:04:00 -
[729] - Quote
Procurer changes aren't enough to get people to fly them, more buffs ! or nerf mackinaws further ;P |

Grenn Putubi
Swag Co. SWAG Co
53
|
Posted - 2014.05.17 03:30:00 -
[730] - Quote
Aliastra Cruentatus wrote:CCP Fozzie wrote:
HULK
Mining Barge Bonus per level: +5% Strip Miner and Ice Harvester optimal range -4% Strip Miner and Ice Harvester duration
Exhumer Bonus per level: +4% Shield resistances -3% Strip Miner and Ice Harvester duration
Slot layout: 3H, 4M, 2L; Fittings: 40(+5) PWG, 310(+10) CPU Defense (shields / armor / hull) : 2200 / 1800 / 2000 Capacitor (amount / recharge / cap per second) : 625 / 187.5s / 3.33 Mobility (max velocity / agility / mass / align time): 140(+70) / 0.46(+0.234) / 30,000,000(-10,000,000) / 19.13s(-5.58s) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km(+12.5km) / 660 / 7 Sensor strength: 12(+4) Signature radius: 200(+50) Ore Bay: 8500m3
Let us know what you think!
Current bonuses: 4% bonus to shield resistance 6% strip miner yield 4% ice harvest reduction vs +5% Strip Miner and Ice Harvester optimal range +4% Shield resistances -7% Strip Miner and Ice Harvester duration So hulk gets 1% more LOL Still gonna stick to mackinaw. 8500m3 is too little to use hulk unless you using just one account and want some action with flipping cans every second cycle
I think you missed the Role Bonus for the Mackinaw being changed to only 25% increase in yield, so it counts as having only 2.5 strip miners on it. The Hulk will have 3 strips, so that's quite a bit more than 1% over the Mack or the Skiff. In essence they're nerfing the yield on the Mack and the Skiff to allow the Hulk's current yield to stand out from the pack more.
|

Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
144
|
Posted - 2014.05.17 13:44:00 -
[731] - Quote
question I have is when are people going to be able to use the strip miners as improvised weapons? :) atm their only usable on asteroids, but given their very strong lasers end of the day, how come they cant be used as improvised weapons in regards to if you get attacked? :) if you were to get grabbed irl know you were going to die etc would you keep trying to run away or would you turn around and hit the one holding you? simple answer is nope you'd turn around and try and free yourself, and use anything to hand to try to do so, so why cant you use the strip miners as imporvised weapons? :) it's not like they can be used by any other ships other than a barge/exhumer....
|

FT Diomedes
The Graduates RAZOR Alliance
399
|
Posted - 2014.05.17 15:26:00 -
[732] - Quote
Blastcaps Madullier wrote:question I have is when are people going to be able to use the strip miners as improvised weapons? :) atm their only usable on asteroids, but given their very strong lasers end of the day, how come they cant be used as improvised weapons in regards to if you get attacked? :) if you were to get grabbed irl know you were going to die etc would you keep trying to run away or would you turn around and hit the one holding you? simple answer is nope you'd turn around and try and free yourself, and use anything to hand to try to do so, so why cant you use the strip miners as imporvised weapons? :) it's not like they can be used by any other ships other than a barge/exhumer....
"Let's see, what did I mine this cycleGǪ here are some random bits of salvage, pod gooGǪ Is that an arm? Yeah, I think that's an arm." This is my signature. There are many like it, but this one is mine. |

Flashmala
Dead Rats Tell No Tales
36
|
Posted - 2014.05.17 19:19:00 -
[733] - Quote
So I drove all three Exhumers on Sisi this morning...
I'm getting unboosted, max skill cycle duration of 145.8s on the Skiff and Mackinaw, and 122.4s on the Hulk.
This is intended? Age does not diminish the extreme disappointment of having a scoop of ice cream fall from the cone. |

Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
23
|
Posted - 2014.05.18 14:33:00 -
[734] - Quote
read the bonuses....
HULK
Mining Barge Bonus per level: +5% Strip Miner and Ice Harvester optimal range -4% Strip Miner and Ice Harvester duration
Exhumer Bonus per level: +4% Shield resistances -3% Strip Miner and Ice Harvester duration |

Atum
Eclipse Industrials Quantum Forge
109
|
Posted - 2014.05.18 19:29:00 -
[735] - Quote
FT Diomedes wrote:Blastcaps Madullier wrote:question I have is when are people going to be able to use the strip miners as improvised weapons? :) atm their only usable on asteroids, but given their very strong lasers end of the day, how come they cant be used as improvised weapons in regards to if you get attacked? :) if you were to get grabbed irl know you were going to die etc would you keep trying to run away or would you turn around and hit the one holding you? simple answer is nope you'd turn around and try and free yourself, and use anything to hand to try to do so, so why cant you use the strip miners as imporvised weapons? :) it's not like they can be used by any other ships other than a barge/exhumer....
"Let's see, what did I mine this cycleGǪ here are some random bits of salvage, pod gooGǪ Is that an arm? Yeah, I think that's an arm." I proposed or supported something like this years ago, and still do. I also think the results of such a cycle should be just that, all sorts of random jetsam and flotsam. The damage done by the mining lasers should generally be laughable (single or low double-digits), but every now and then, you "roll a crit" and devastate some major system, say completely tapping out the capacitor, causing all target locks to fail for maybe 2-3 seconds, or triggering an e-warp in some random direction. Point being that a mining laser shouldn't be able to kill another ship (after all, ships are refined minerals, versus compacted space-dust), but they could certainly do weird things when used in a manner inconsistent with the manufacturer's labeling :)
|

Darkblad
Hilfe is like Free Entertainment
231
|
Posted - 2014.05.18 20:01:00 -
[736] - Quote
Steve Ronuken wrote:Grenn Putubi wrote:[...] I also have to question the shift to duration bonuses without considering how that's going to affect barge cap use. Depending on your skills the Hulk may already be riding the line on cap stability, if the duration on the miners gets even smaller it could mean that players may not be able to create a stable fit for fleet activty without the gang link that reduces cap use. Today very few fleets run with that gang link because it's a slot better used for a tanking link, after these changes that module may become a necesity for fleet ops to ensure their miners don't run dry on cap. There's no stacking penalty (as far as I'm aware) with the time reduction. So it'll have a similar effect. One benefit is if you're not paying attention to roid content, you'll lose less yield (shorter, lower yield cycles, with similar yield overall) Cap stability is a concern (stagger your lasers) but until I try them out, I can't say how much. I did some best guesswork in EFT on on the capacitor topic some posts ago in this thread. It's not that bad - on paper.
EVE Infolinks -+-áOld and new-áPortraits |

marly cortez
Mercurialis Inc. RAZOR Alliance
40
|
Posted - 2014.05.18 20:44:00 -
[737] - Quote
Hulk over Mac, never going to happen, you still under estimated the Ore hold bonus that the Mac gives, so no change there, Peeps will still use the Mac.
EHP, again tanked to the max a Hulk is still going to get chewed up by belt ratz unless the fleet employs Pve cover, so nothing gained there, Tanked Mac does just that and will happily sit there fleet mining being blasted by BS ratz all day, again you missed the point here, it's not all about the Stats.
So were has your attempt got you trying to force players to group together so far, utterly no where, and this is the point you keep missing in EVE, you cannot force players to do something they will not find advantage in, fleeting up with a number of other players comes down to bonuses, and if they cannot get them from others they will provide there own or happily just go without and continue 'Solo' mining.
Tinker with the fits all you want you will still find that Ore Hold and Tank come out on top to a miner over yield when is comes to Null sec in particular, jet mining works for some, but it means that they have to stop mining to collect the cans, Solo you see, so stopping mining means lost income, large ore holds mean less stoppages equals more income overall, Hulk might pull more but you have to stop more so you loose out, it's not all about the stats.
If you really want to do something that makes your upgraded Hulk a possible option, same size the Ore Hold as the Mac and stop making clever, but ultimately futile excuses for not doing so, you may just give the impetus to group mining in Null Sec a boost and the Hulk a reason to be used.
Go on CCP chance your arm on something for once, do something useful |

Rowells
Unknown Soldiers Fidelas Constans
629
|
Posted - 2014.05.18 21:09:00 -
[738] - Quote
marly cortez wrote:If you really want to do something that makes your upgraded Hulk a possible option, same size the Ore Hold as the Mac and stop making clever, but ultimately futile excuses for not doing so, you may just give the impetus to group mining in Null Sec a boost and the Hulk a reason to be used.
Go on CCP chance your arm on something for once, do something useful I hope I'm reading this wrong. Please tell me you are not asking for the Hulk to have the ore hold of the mack. you used a lot of commas in a weird order.
However, if I am reading this right: F*ck no. You might as well reprocess all other mining ships in the game before the crius changes. |

Nevyn Auscent
Broke Sauce
1341
|
Posted - 2014.05.18 23:58:00 -
[739] - Quote
Rowells wrote: I hope I'm reading this wrong. Please tell me you are not asking for the Hulk to have the ore hold of the mack. you used a lot of commas in a weird order.
However, if I am reading this right: F*ck no. You might as well reprocess all other mining ships in the game before the crius changes.
Hopefully he just mixed up names and meant the skiff, so that Mack has the best hold but the other two have equal hold. That would make the Hulk not so frustrating to use. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
146
|
Posted - 2014.05.19 05:51:00 -
[740] - Quote
Even with the changes proposed i'll probably still be flying my Procurers 90% of the time.
Everything else is just way too squishy or expensive.
Seriously why can't all of the barges/exhumers just be more survivable? Currently if you get dropped/ganked in anything but a procurer or skiff it's just an automatic loss. There is no way to rescue them, even if you had a pvp fleet sitting on your mining fleet the chance of losing your hulk, mack, etc is just so great they're not even worth the risk. |

Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
23
|
Posted - 2014.05.19 10:41:00 -
[741] - Quote
Hi Ive tested on SISI and theres an issue with the cycle time bonus on the hulk capping out hulks with just the lazers and 2 invul running
is it possible to get the capacitor requirements for the lazers reduced to compensate for the faster cycle times please
many thanks |

Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
23
|
Posted - 2014.05.19 11:52:00 -
[742] - Quote
CCP Lebowski wrote:Flashmala wrote:So, I drove all the exhumers on Sisi this morning.... I'm seeing cycle duration time for the Skiff and Mackinaws at 145.8s, and the Hulk at 122.4. This is intended? That is correct, the Hulk has a more substantial reduction to cycle time than the Skiff or Mackinaw. Ncc 1709 wrote:Hi Ive tested on SISI and theres an issue with the cycle time bonus on the hulk capping out hulks with just the lazers and 2 invul running
is it possible to get the capacitor requirements for the lazers reduced to compensate for the faster cycle times please
many thanks I've checked this out and this is expected with the new design, you will not be able to run two inulvn fields and two mining lasers without worrying about your cap usage!
The hulk has 3 lazers, not 2, so the hulk will no longer be able to run all its lazers? so what use is it any more?
changing crystals also uses capacitor, so the hulk is now a worthless ship? figures |

Ariel Rin
Cerberus Federation Rebel Alliance of New Eden
4
|
Posted - 2014.05.19 11:56:00 -
[743] - Quote
Ncc 1709 wrote:Hi Ive tested on SISI and theres an issue with the cycle time bonus on the hulk capping out hulks with just the lazers and 2 invul running
is it possible to get the capacitor requirements for the lazers reduced to compensate for the faster cycle times please
many thanks
Honestly, i dont have
This leads onto another related aspect - crystal changing cap usage
As CCP Lebowski said over in the Kronos Featues on Sisi post, i understand he said "I've checked this out and this is expected with the new design, you will not be able to run two inulvn fields and two mining lasers without worrying about your cap usage!" [SIC] i beleive he meant three strip miners??
I'm off to test this now, but if it truly is the case i feel this is an unintended change, with the change to mining crystal size attempting to make our lives easier (and allow greater crystal changing)
Currently on TQ i run drone mining augmenters (hulks are all about yield yeah??), it makes the CPU incredibly tight and forces passive shield modules anyway... meaning cap isn't tight, but with the added hulk fitting it will lead to more invulnerability field fitting
Will update |

Zeera Tomb-Raider
Aliastra Gallente Federation
24
|
Posted - 2014.05.19 12:15:00 -
[744] - Quote
This update will just be a nerf sins i juse mac and will keep doing so iven when i have orca boost.for the fleet mining miners defending them self adding 25m3 drone hold and 50% to drone dmg will not be whats needed to make any real change for fleet mining in hostile space,its going in the rigth direction but give it 2 hige points to fit auto targetting missile lounchers (and make it so the mining ships can only juse that type of missils)you then still need 3 or more exhumers to figth of 1 singel player BC. |
|

CCP Lebowski
Sebiestor Tribe Minmatar Republic
124

|
Posted - 2014.05.19 14:59:00 -
[745] - Quote
Ariel Rin wrote:As CCP Lebowski said over in the Kronos Featues on Sisi post, i understand he said "I've checked this out and this is expected with the new design, you will not be able to run two inulvn fields and two mining lasers without worrying about your cap usage!" [SIC] i beleive he meant three strip miners??
I meant three! Panic not! 
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
|

Harvey James
The Sengoku Legacy
811
|
Posted - 2014.05.19 15:01:00 -
[746] - Quote
CCP Lebowski wrote:Ariel Rin wrote:As CCP Lebowski said over in the Kronos Featues on Sisi post, i understand he said "I've checked this out and this is expected with the new design, you will not be able to run two inulvn fields and two mining lasers without worrying about your cap usage!" [SIC] i beleive he meant three strip miners?? I meant three! Panic not! 
if only we had omni passive shield amps... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Orion Guardian
234
|
Posted - 2014.05.19 15:19:00 -
[747] - Quote
CCP Lebowski wrote:Ariel Rin wrote:As CCP Lebowski said over in the Kronos Featues on Sisi post, i understand he said "I've checked this out and this is expected with the new design, you will not be able to run two inulvn fields and two mining lasers without worrying about your cap usage!" [SIC] i beleive he meant three strip miners?? I meant three! Panic not! 
Just a small question:
This change is meant to reduce the usage of Macks/Retrievers as most used Mining ship so people switch to Hulk/Covetor or Skiff/Procurer again. So: Where in that plan does a 'massive' nerf to cap stability of the Hulk fit in? |

Arronicus
X-Prot Greater Western Co-Prosperity Sphere
980
|
Posted - 2014.05.19 20:40:00 -
[748] - Quote
Orion Guardian wrote:CCP Lebowski wrote:Ariel Rin wrote:As CCP Lebowski said over in the Kronos Featues on Sisi post, i understand he said "I've checked this out and this is expected with the new design, you will not be able to run two inulvn fields and two mining lasers without worrying about your cap usage!" [SIC] i beleive he meant three strip miners?? I meant three! Panic not!  Just a small question: This change is meant to reduce the usage of Macks/Retrievers as most used Mining ship so people switch to Hulk/Covetor or Skiff/Procurer again. So: Where in that plan does a 'massive' nerf to cap stability of the Hulk fit in?
I believe it fits somewhere in, along with the 50m sig radius increase in the hulk, in CCP's plans to make the hulk completely incapable of running a self tank that can hold up in 0.0. Sure, the CPU increase means that we can fit the tank a little more easily, but the capacitor has always been incredibly tight, even with small shield boosters. With the incoming capacitor nerf, running a small shield booster on your hulk for most 0.0 rats will be a relic of the past. |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
19
|
Posted - 2014.05.20 00:32:00 -
[749] - Quote
When I started playing Eve (a little over a year ago) I took up mining. I was particularly saddened by the loss of efficency required by going to a station to unload. I took up the retreiver (and then mack) because the large ore holds cut that loss better than anything else.
I kept looking for a way to mine without losing my production to thieves. I was getting very frustrated. The answer to that problem was provided last fall in the Mobile Tractor Unit (MTU).
The Mackinaw and Retriever can each carry 4 MTUs, while the other mining barges and exhumers can carry 3 (the Venture can't carry them).
The MTU can store 27,000m3, tractor any wreck or jetcan the MTU's owner has rights to from OVER 100 km, and the thief can not access the MTU's cargo... making the MTU an excellent 'ghost support' for the solo miner.
The one failing of the MTU is Concord does NOT react to the MTU being attacked. Concord reacts to your wreck being accessed, but not if any deployed mobile unit is attacked. This is like saying the police will arrest a man for breaking a window in your wrecked car, but will ignore him raping your daughter.
This does work in the miner's favor, though. If a ganker comes calling and the miner has MTUs deployed, the MTU will loot any wrecks that occur, miner or ganker. This loot is available to the MTU's owner, nobody else.
So the ganker has a choice of ganking the miner and having the MTU loot the wrecks, or killing the MTU (allowing the miner to escape).
As for solo miners (and many fleet miners) staying in high sec. The reason is simple. The mining ship is unarmed (except drones) and the miner fells helpless and like a target in low sec or null sec.
The PvP player choses his target. No PvPer worth his salt would go after a combat vessel when a mining ship is 'right over there'.
The PvPer knows the mining ship can NOT fight back, so he has no trouble blitzing in to take the mining ship down fast. What if that were not ALWAYS the case, though? What is some of those 'mining ships' COULD SHOOT BACK?
They are called 'Q-ships'. They look like non-combatants, but blitz any attacker that comes in thinking he's got an easy, quick kill.
If Q-ships were available to miners, too expensive to be 'expendable' for suicide ganking, and tank enough to hold up to those 'expendable' ganking ships... many gankers would hesitate to take on ships that look like they may be 'Q' (giving the actual miner a chance to get away).
making Q-ships available to the miner and the cargo hauler may well be the key to enabling the solo player to go into low sec and null sec.
|

Ariel Rin
Cerberus Federation Rebel Alliance of New Eden
4
|
Posted - 2014.05.20 01:04:00 -
[750] - Quote
Aalysia Valkeiper wrote: As for solo miners (and many fleet miners) staying in high sec. The reason is simple. The mining ship is unarmed (except drones) and the miner feels helpless and like he's a target in low sec or null sec.
Skiff, Quite a tanky little ship, also getting a bonus to drone damage
Aalysia Valkeiper wrote: The PvPer knows the mining ship can NOT fight back, so he has no trouble blitzing in to take the mining ship down fast. What if that were not ALWAYS the case, though? What is some of those 'mining ships' COULD SHOOT BACK?
They are called 'Q-ships'. They look like non-combatants, but blitz any attacker that comes in thinking he's got an easy, quick kill.
If Q-ships were available to miners, too expensive to be 'expendable' for suicide ganking, and tank enough to hold up to those 'expendable' ganking ships... many gankers would hesitate to take on ships that look like they may be 'Q' (giving the actual miner a chance to get away).
Im not sure if I follow, this is easily available to players now, I have a venture with lasers combat drones and enough points to scram a stabbed venture, easily expanded to other means, (looking forward to the prospect) not to mention the entire fleet of bait mackinaws we fly to catch blops fleets
the whole point of the new barge rebalance is to give each ship a unique role, tank, ore hold and mining yield. Would you have each barge be good at each three?
Aalysia Valkeiper wrote: I also think warp scrambling and/or webbing should be considered an attack by Concord... triggering a response.
*Cough* it is isn't it? its been a while since ive been to highsec
Ariel Rin Creaming Soda |

Rowells
Unknown Soldiers Fidelas Constans
639
|
Posted - 2014.05.20 14:01:00 -
[751] - Quote
Ariel Rin wrote:Aalysia Valkeiper wrote: I also think warp scrambling and/or webbing should be considered an attack by Concord... triggering a response.
*Cough* it is isn't it? its been a while since ive been to highsec It is |

DetKhord Saisio
Seniors Clan
59
|
Posted - 2014.05.20 15:21:00 -
[752] - Quote
Vladd Talltos wrote:Make a T1 variant of the Modulated Deep Core Strip Miner that players can use until they can use the T2 variant. This is a bad idea, which essentially would make t1 strip miners like t1 turrets require ammo to operate. Only modulated laser/strip miners are able to fit mining crystals, and that should never change.
|

DetKhord Saisio
Seniors Clan
59
|
Posted - 2014.05.20 15:54:00 -
[753] - Quote
Zeera Tomb-Raider wrote:This update will just be a nerf sins i juse mac and will keep doing so iven when i have orca boost.for the fleet mining miners defending them self adding 25m3 drone hold and 50% to drone dmg will not be whats needed to make any real change for fleet mining in hostile space,its going in the rigth direction but give it 2 hige points to fit auto targetting missile lounchers (and make it so the mining ships can only juse that type of missils)you then still need 3 or more exhumers to figth of 1 singel player BC. Wait, what? No. What do you do when that BC is not using launchers? BTW, I believe you meant to say auto-targeting missiles (not launchers). Also, no offense intended, but your spelling and grammar are horrible.
|

Lidia Caderu
Harbingers of Chaos Inc The East India Co.
31
|
Posted - 2014.05.20 20:44:00 -
[754] - Quote
I have a proposition. How about to restrict number Mining Laser upgrade Modules to one per ship. I think it will greatly increase survivability of barges 
Also one more proposition, how about to separate barges and make separate ships for Ore and for Ice? 4 of each type. 8 in total. |

Darkblad
Hilfe is like Free Entertainment
235
|
Posted - 2014.05.20 20:55:00 -
[755] - Quote
Lidia Caderu wrote:I have a proposition. How about to restrict number Mining Laser upgrade Modules to one per ship. I think it will greatly increase survivability of barges  Also one more proposition, how about to separate barges and make separate ships for Ore and for Ice? 4 of each type. 8 in total. Limiting the maximum number of MLU won't make people fit a tank. And Retriever/Covetor will pop no matter what you put in their low slots. And special special ships for Ice is sooo 2012  EVE Infolinks -+-áOld and new-áPortraits |

Dave Stark
5943
|
Posted - 2014.05.20 21:00:00 -
[756] - Quote
Darkblad wrote:Limiting the maximum number of MLU won't make people fit a tank. yes it will, as there's nothing else to put in those slots. then again, as it stands currently fittings are the limiting factor for fitting a worth while tank, not a lack of slots. |

Lidia Caderu
Harbingers of Chaos Inc The East India Co.
31
|
Posted - 2014.05.20 21:05:00 -
[757] - Quote
Quote:Limiting the maximum number of MLU won't make people fit a tank. And Retriever/Covetor will pop no matter what you put in their low slots. You can fit a shield extender and Damage control, also shield rigs. Pretty decent tank you can get with shield. For example I dont use Survey scanner, shield tank would be ok for me. |

Nevyn Auscent
Broke Sauce
1345
|
Posted - 2014.05.20 21:15:00 -
[758] - Quote
Just give barges cruiser levels of fitting, 5/5/5 slot layout, hard cap Strips to 3, and maybe a hard cap on MLU to 3 also. Then let players fit them how they want. Stabs, Inertia, Prop Mods, Scanners, Tractor beams, Pop guns for dealing with rats, pure bait fits....... Of course this would cause 2 of the types of barges to become invalid and have to be turned into oh..... A pure hauler for ORE, and maybe an actual combat cruiser for ORE. Maybe like a Drone bonused Cruiser with a secondary weapon system option.
Hey, that'd be awesome. Industrialists could then just train ORE rather than having to fill in the gaps with racials as well as ORE skills, we could laugh at no tank fits as fail because they really would have a choice, and players would have real fitting decisions to make since they would have enough slots, PG & CPU to actually fit a good range of things. |

Atum
Eclipse Industrials Quantum Forge
109
|
Posted - 2014.05.21 06:02:00 -
[759] - Quote
Dave Stark wrote:Darkblad wrote:Limiting the maximum number of MLU won't make people fit a tank. yes it will, as there's nothing else to put in those slots. No, it won't. I could see inertial damps and warp stabs being popular options for a free low slot. |

Darkblad
Hilfe is like Free Entertainment
235
|
Posted - 2014.05.21 06:21:00 -
[760] - Quote
Atum wrote:Dave Stark wrote:Darkblad wrote:Limiting the maximum number of MLU won't make people fit a tank. yes it will, as there's nothing else to put in those slots. No, it won't. I could see inertial damps and warp stabs being popular options for a free low slot. Or just be left empty, as it's currently very common. Taking a look at zKillboard reveals the number of Exhumers with lacking/no fitting (except MLU). EVE Infolinks -+-áOld and new-áPortraits |

Erutpar Ambient
The Flying Tigers Black Core Alliance
150
|
Posted - 2014.05.21 06:28:00 -
[761] - Quote
CCP Lebowski wrote:Ariel Rin wrote:As CCP Lebowski said over in the Kronos Featues on Sisi post, i understand he said "I've checked this out and this is expected with the new design, you will not be able to run two inulvn fields and two mining lasers without worrying about your cap usage!" [SIC] i beleive he meant three strip miners?? I meant three! Panic not!  So by reducing the usable cap on a hulk you reduce it's potential tank even further than what it has been.
What is the ideology behind the current theory for mining vessels?
Why do mining barges/exhumers all have to be so fragile? Is the idea to have them susceptible to rats?
With the Industry dev blog "Building better Worlds" there was a statement regarding industry features.
1. Any industry feature must have an actual gameplay attached to it in order to exist. 2. Any industry feature must be balanced around our risk versus reward philosophy. 3. Any industry feature must be easily understandable and visible to our player base.
Does this not also apply to mining?
Is warping away from rats an actual gameplay? Is being undefendable in a hulk,covetor,retriever,mackinaw an actual gameplay?
Are a covetor a hulk and even retriever balanced around the risk versus reward philosophy?
Outside of combat ships, these are the only ships that are forced to sit, completely exposed, out in the middle of space to perform their intended function. Why would ORE design ships for dangerous space that were completely flimsy? It doesn't even make sense that they have such low survivability.
Why can't the covetor and hulk have much greater survivability at the expense of their drone bay? That makes it viable for fleet mining and non-viable for solo mining. Getting caught without a fleet is still certain death, but in having a fleet it certainly wouldn't be. In the current ideology, Hulks are basically the "Glass Cannon" of the barges. However unlike combat glass cannons, they don't have the same mechanic of killing them before they kill you because you're not killing anyone. Please change this parallel mindset because it doesn't quite translate the same way. The reason hulks and especially covetors are never used is because they're too tedius, too squishy, not enough fittings and inability to mine consistently(whether cap shortage or constantly warping away).
And actually on a related not with my last point. I know that even with the mining capacitor usage link, a covetor can barely run 3 Mercoxit crystal modulated stripminers even when you spread the cycles to almost exactly 1/3 of a cycle apart. Does this mean a covetor will now be completely unable to accomplish this task? |

Darkblad
Hilfe is like Free Entertainment
235
|
Posted - 2014.05.21 06:48:00 -
[762] - Quote
Erutpar Ambient wrote: So by reducing the usable cap on a hulk you reduce it's potential tank even further than what it has been.
What is the ideology behind the current theory for mining vessels?
Why do mining barges/exhumers all have to be so fragile? Is the idea to have them susceptible to rats?
The current theory appears to be that you can choose what you prefer. Yield, comfort (more time staring at walls) or stability. The three variations of mining ships do that pretty well already and those roles are now enforced. The Procurer is by no means fragile.
Erutpar Ambient wrote:Outside of combat ships, these are the only ships that are forced to sit, completely exposed, out in the middle of space to perform their intended function. Why would ORE design ships for dangerous space that were completely flimsy? It doesn't even make sense that they have such low survivability. You mean the only ones next to haulers, logistics (and their T1 variations), T1 scanning frigates? But ok, logistics usually have a fleet protecting them.
Erutpar Ambient wrote:Why can't the covetor and hulk have much greater survivability at the expense of their drone bay? Not their role. Read the description of the Procurer/Skiff. Makes it pretty much "3. Any industry feature must be easily understandable and visible to our player base."
Erutpar Ambient wrote:And actually on a related not with my last point. I know that even with the mining capacitor usage link, a covetor can barely run 3 Mercoxit crystal modulated stripminers even when you spread the cycles to almost exactly 1/3 of a cycle apart. Does this mean a covetor will now be completely unable to accomplish this task? Mercoxit mining is pretty advanced. Better use an advanced ship for that task. "Back in the day" there was only one ORE ship capable of mining mercoxit (in a useful manner), but being able to do that now doesn't mean that it makes sense. EVE Infolinks -+-áOld and new-áPortraits |

Zeera Tomb-Raider
Aliastra Gallente Federation
24
|
Posted - 2014.05.21 10:56:00 -
[763] - Quote
Darkblad wrote:Erutpar Ambient wrote: So by reducing the usable cap on a hulk you reduce it's potential tank even further than what it has been.
What is the ideology behind the current theory for mining vessels?
Why do mining barges/exhumers all have to be so fragile? Is the idea to have them susceptible to rats?
The current theory appears to be that you can choose what you prefer. Yield, comfort (more time staring at walls) or stability. The three variations of mining ships do that pretty well already and those roles are now enforced. The Procurer is by no means fragile. Erutpar Ambient wrote:Outside of combat ships, these are the only ships that are forced to sit, completely exposed, out in the middle of space to perform their intended function. Why would ORE design ships for dangerous space that were completely flimsy? It doesn't even make sense that they have such low survivability. You mean the only ones next to haulers, logistics (and their T1 variations), T1 scanning frigates? But ok, logistics usually have a fleet protecting them. Erutpar Ambient wrote:Why can't the covetor and hulk have much greater survivability at the expense of their drone bay? Not their role. Read the description of the Procurer/Skiff. Makes it pretty much "3. Any industry feature must be easily understandable and visible to our player base." Erutpar Ambient wrote:And actually on a related not with my last point. I know that even with the mining capacitor usage link, a covetor can barely run 3 Mercoxit crystal modulated stripminers even when you spread the cycles to almost exactly 1/3 of a cycle apart. Does this mean a covetor will now be completely unable to accomplish this task? Mercoxit mining is pretty advanced. Better use an advanced ship for that task. "Back in the day" there was only one ORE ship capable of mining mercoxit (in a useful manner), but being able to do that now doesn't mean that it makes sense. howe do you defend the risk reward system then,it make no sens at all,1000% or more in disadvantage to the miner vs ganker in hostale space.
|

Darkblad
Hilfe is like Free Entertainment
235
|
Posted - 2014.05.21 10:58:00 -
[764] - Quote
After fiddling with the files that add Kronos attributes to EFT, all I can say is: I like it how the Hulk equipped with a 34k eHP fitting still yields more than a Mackinaw where we have to drop a lot of tank to equip 3 x MLUs EVE Infolinks -+-áOld and new-áPortraits |

Darkblad
Hilfe is like Free Entertainment
235
|
Posted - 2014.05.21 11:03:00 -
[765] - Quote
Zeera Tomb-Raider wrote:howe do you defend the risk reward system then,it make no sens at all,1000% or more in disadvantage to the miner vs ganker in hostale space.
How exactly does this relate to what I wrote? EVE Infolinks -+-áOld and new-áPortraits |

Sael Va'Tauri
State War Academy Caldari State
9
|
Posted - 2014.05.21 16:26:00 -
[766] - Quote
Any chance of getting a mining drone bonus on the Hulk? Since I use mine in a fleet with proper protection, I'd like to be able to fully sell out and go into complete mining mode. Granted, I already do run 2 mining drones, but I'd love to be more encouraged to run 5 mining drones and let others make sure I'm safe. |

Darkblad
Hilfe is like Free Entertainment
236
|
Posted - 2014.05.22 06:57:00 -
[767] - Quote
Darkblad wrote:Erutpar Ambient wrote:And actually on a related not with my last point. I know that even with the mining capacitor usage link, a covetor can barely run 3 Mercoxit crystal modulated stripminers even when you spread the cycles to almost exactly 1/3 of a cycle apart. Does this mean a covetor will now be completely unable to accomplish this task? Mercoxit mining is pretty advanced. Better use an advanced ship for that task. "Back in the day" there was only one ORE ship capable of mining mercoxit (in a useful manner), but being able to do that now doesn't mean that it makes sense. Update: actually I had no trouble with a Covetor's capacitor when testing this on Sisi. 3 x Modulated Deep Core Strip Miners with Mercoxit Crystals on a Covetor w/ Mining Barge skill trained to 5, no Capacitor Modules/Rigs. Start the third laser a little later and just let them roll. You do have capacitor skills @ 5, right?
So even though Mercoxit Mining is advanced Mining, you still can do it with T1 Ships, when you get your core ship skills in order. EVE Infolinks -+-áOld and new-áPortraits |

Dave Stark
5967
|
Posted - 2014.05.22 07:01:00 -
[768] - Quote
Atum wrote:Dave Stark wrote:Darkblad wrote:Limiting the maximum number of MLU won't make people fit a tank. yes it will, as there's nothing else to put in those slots. No, it won't. I could see inertial damps and warp stabs being popular options for a free low slot. neither of those are useful.
it's trivial for most mining barges to tank themselves to require more than one catalyst to gank them; so you don't have enough low slots to fit enough WCS in order to actually escape a gank (even though concord will likely be responding faster than you'll be able to align).
and secondly, warping out isn't an option if you're scrammed, and if you're finishing up a belt, you can align as your cycle finishes and instantly warp when it's complete.
as i said, there's really nothing else to put in the lows. |

Dave Stark
5967
|
Posted - 2014.05.22 07:02:00 -
[769] - Quote
Darkblad wrote:Atum wrote:Dave Stark wrote:Darkblad wrote:Limiting the maximum number of MLU won't make people fit a tank. yes it will, as there's nothing else to put in those slots. No, it won't. I could see inertial damps and warp stabs being popular options for a free low slot. Or just be left empty, as it's currently very common. Taking a look at zKillboard reveals the number of Exhumers with lacking/no fitting (except MLU). EDIT: This doesn't represent all but still a good portion of common Mackinaw fittings
yeah, those empty slots are as i pointed out earlier... the limiting factor on most fits for exhumers are a lack of fittings (which has been addressed) |

Darkblad
Hilfe is like Free Entertainment
236
|
Posted - 2014.05.22 07:08:00 -
[770] - Quote
Darkblad wrote:Darkblad wrote:Erutpar Ambient wrote:And actually on a related not with my last point. I know that even with the mining capacitor usage link, a covetor can barely run 3 Mercoxit crystal modulated stripminers even when you spread the cycles to almost exactly 1/3 of a cycle apart. Does this mean a covetor will now be completely unable to accomplish this task? Mercoxit mining is pretty advanced. Better use an advanced ship for that task. "Back in the day" there was only one ORE ship capable of mining mercoxit (in a useful manner), but being able to do that now doesn't mean that it makes sense. Update: actually I had no trouble with a Covetor's capacitor when testing this on Sisi. 3 x Modulated Deep Core Strip Miners with Mercoxit Crystals on a Covetor w/ Mining Barge skill trained to 5, no Capacitor Modules/Rigs. Start the third laser a little later and just let them roll. You do have capacitor skills @ 5, right? So even though Mercoxit Mining is advanced Mining, you still can do it with T1 Ships, when you get your core ship skills in order. And with Orca boost, including Capacitor Efficiency Ganglink you even can activate all three lasers simultaneosly. EVE Infolinks -+-áOld and new-áPortraits |

Darkblad
Hilfe is like Free Entertainment
236
|
Posted - 2014.05.22 07:37:00 -
[771] - Quote
Dave Stark wrote:Darkblad wrote:Atum wrote:Dave Stark wrote:Darkblad wrote:Limiting the maximum number of MLU won't make people fit a tank. yes it will, as there's nothing else to put in those slots. No, it won't. I could see inertial damps and warp stabs being popular options for a free low slot. Or just be left empty, as it's currently very common. Taking a look at zKillboard reveals the number of Exhumers with lacking/no fitting (except MLU). EDIT: This doesn't represent all but still a good portion of common Mackinaw fittings yeah, those empty slots are as i pointed out earlier... the limiting factor on most fits for exhumers are a lack of fittings (which has been addressed) although, that fit just wasn't even trying... This kill is in good company, there's tons of such fittings on the receiving end of mining ship kills. Survivability isn't the preferred attribute of Highsec Miners, it's comfort, then yield. This kill analysis hints that (highsec at the bottom). Those who care for survivability (and don't appear on zKillboard due to that preference) already have the option of choosing Procurer/Skiff - with Skiff getting yield equal to Mackinaw with Kronos, raising the incentive to choose them.
Obviously, CCP wants survivability (against player attacks) something that only applies to Procurer/Skiff. Miners in general don't care for survivability when mining in Highsec.
Also: You already can limit yourself to just one (or no) MLU, there's no need to brute force this. Let the players decide what they prefer; Yield or (a bit of) survivability. Or other creative choices. EVE Infolinks -+-áOld and new-áPortraits |

Dave Stark
5967
|
Posted - 2014.05.22 07:46:00 -
[772] - Quote
Darkblad wrote:This kill is in good company, there's tons of such fittings on the receiving end of mining ship kills. Survivability isn't the preferred attribute of Highsec Miners, it's comfort, then yield. This kill analysis hints that (highsec at the bottom). Those who care for survivability (and don't appear on zKillboard due to that preference) already have the option of choosing Procurer/Skiff - with Skiff getting yield equal to Mackinaw with Kronos, raising the incentive to choose them. Obviously, CCP wants survivability (against player attacks) something that only applies to Procurer/Skiff. Miners in general don't care for survivability when mining in Highsec. Also: You already can limit yourself to just one (or no) MLU, there's no need to brute force this. Let the players decide what they prefer; Yield or (a bit of) survivability. Or other creative choices.
yeah none of that changes the fact that fitting a tank on an exhumer was always limited by the poor fittings that exhumers had.
but, like i said, that issue won't be there soon. |

Atum
Eclipse Industrials Quantum Forge
109
|
Posted - 2014.05.22 13:06:00 -
[773] - Quote
Dave Stark wrote:Atum wrote:Dave Stark wrote:Darkblad wrote:Limiting the maximum number of MLU won't make people fit a tank. yes it will, as there's nothing else to put in those slots. No, it won't. I could see inertial damps and warp stabs being popular options for a free low slot. neither of those are useful. it's trivial for most mining barges to tank themselves to require more than one catalyst to gank them; so you don't have enough low slots to fit enough WCS in order to actually escape a gank (even though concord will likely be responding faster than you'll be able to align). and secondly, warping out isn't an option if you're scrammed, and if you're finishing up a belt, you can align as your cycle finishes and instantly warp when it's complete. as i said, there's really nothing else to put in the lows. Actually, I'm thinking of null, where a stab (or two) would be the difference between life and death against the new bubble-immune, warp-enhanced interceptors. |

Armin Arraeb
Confidential Intelligence Service
24
|
Posted - 2014.05.22 15:35:00 -
[774] - Quote
While your rebalancing these ships, you could give them a less ugly hull aswel! |

Captain Finklestein
School of Applied Knowledge Caldari State
8
|
Posted - 2014.05.22 22:32:00 -
[775] - Quote
The hulk is still too much of a burden to use in ice belts. Please, for the love of christ CCP, make the following changes before you wash your hands of mining barge changes and move on to something else...
1) Increase the ore hold of the hulk/coveter by 500m3. 2) Do not make ice harvesters deactivate when cargo had just filled up; give it 1 more cycle.
This will allow us to jettison the cans after 3 full sets of cycles; versus the <1.99 it's at right now.
Without these changes, ice mining in a hulk/coveter will still be far too tedious than it's worth, and as such we will continue to see roughly 0 of them in any given ice belt. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
152
|
Posted - 2014.05.23 00:07:00 -
[776] - Quote
Darkblad wrote:The current theory appears to be that you can choose what you prefer. Yield, comfort (more time staring at walls) or stability. The three variations of mining ships do that pretty well already and those roles are now enforced. The Procurer is by no means fragile. My argument is for us to question the current theory. I believe that it is flawed. I do know what it is obviously, it's just not put together well. Currently the choice is between Yield, Convenience or Survivability. However why do "Yield" and "Convenience" have to have Low and Almost nonexistent Survivability?
I believe the choice should be between Yield, Convenience and Defensive Capability. They should all have Survivability, however, only one of those choices should be able to effectively fight back. With the changes they're making to the Procurer and Skiff it really brings up this question. If the idea is to make the Procurer and Skiff able to defend a mining fleet, then the rest of the fleet should at least be able to survive long enough to be able to be defended right?
Quote:You mean the only ones next to haulers, logistics (and their T1 variations), T1 scanning frigates? But ok, logistics usually have a fleet protecting them. Haulers don't sit in space. They travel through it are only exposed in certain circumstances. All ships can cloak while scanning, so scanning ships are not sitting in space completely exposed to perform their intended function. Logistics are part of a fleet, so they're not sitting in space completely exposed to perform their intended function. Logistics are intended to be used in combat, as such they count as combat ships. Mining ships are really the only ships sitting in space exposed to do their job with no way to defend themselves.
Quote: Not their role. Read the description of the Procurer/Skiff. Makes it pretty much "3. Any industry feature must be easily understandable and visible to our player base."
Your response here is terribly short sighted. We could prevent any future change citing (not currently designed for that) which is obviously super silly. I'm asking the question "why do the roles have to be as such". The whole point is to get them to adjust their thought process in this regard.
|

Tim Ryder
Flippin DaBird Corporation 2
22
|
Posted - 2014.05.23 03:02:00 -
[777] - Quote
Erutpar Ambient wrote:Darkblad wrote:The current theory appears to be that you can choose what you prefer. Yield, comfort (more time staring at walls) or stability. The three variations of mining ships do that pretty well already and those roles are now enforced. The Procurer is by no means fragile. My argument is for us to question the current theory. I believe that it is flawed. I do know what it is obviously, it's just not put together well. Currently the choice is between Yield, Convenience or Survivability. However why do "Yield" and "Convenience" have to have Low and Almost nonexistent Survivability?
Because PvP. Hunting miners must continue unabated. It really is as easy as that. Depressing, yes. I agree completely with the rest of your point, but am afraid that - contrasted to miner killing - its entirely irrelevant. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
153
|
Posted - 2014.05.23 04:21:00 -
[778] - Quote
Tim Ryder wrote:Erutpar Ambient wrote:Darkblad wrote:The current theory appears to be that you can choose what you prefer. Yield, comfort (more time staring at walls) or stability. The three variations of mining ships do that pretty well already and those roles are now enforced. The Procurer is by no means fragile. My argument is for us to question the current theory. I believe that it is flawed. I do know what it is obviously, it's just not put together well. Currently the choice is between Yield, Convenience or Survivability. However why do "Yield" and "Convenience" have to have Low and Almost nonexistent Survivability? Because PvP. Hunting miners must continue unabated. It really is as easy as that. Depressing, yes. I agree completely with the rest of your point, but am afraid that - contrasted to miner killing - its entirely irrelevant. Then the price needs to come down because the Risk vs Reward ratio is massively out of proportion.
And the only thing that would really be impacted is suicide ganking in high sec. It doesn't need to be made impossible, just a lot less isk efficient for the gankers. If you get caught in Null Low sec alone you're pretty much dead (excluding procurer/skiff). And if you get caught in Null/Low with support, then there will be potential for "Good Fights" instead of just miner hit and run.
Is this wrong? |

Shadow RimRunner
Caldari Provisions Caldari State
0
|
Posted - 2014.05.23 18:41:00 -
[779] - Quote
Have read most of these post and not just the dev post and it seems 50/50 half want tanks and defense and the other half pvp ganker mostly want easier kills well how about this give concord the ability to pod in high sec make gankers think twice if they have to replace the clone as well |

Atum
Eclipse Industrials Quantum Forge
109
|
Posted - 2014.05.23 19:35:00 -
[780] - Quote
Shadow RimRunner wrote:Have read most of these post and not just the dev post and it seems 50/50 half want tanks and defense and the other half pvp ganker mostly want easier kills well how about this give concord the ability to pod in high sec make gankers think twice if they have to replace the clone as well Because it takes minimal time to train up a blaster catalyst alt, and the SP at that level are so low you might as well call the med clones free (if you bother with them at all) |

Shadow RimRunner
Caldari Provisions Caldari State
0
|
Posted - 2014.05.23 20:58:00 -
[781] - Quote
Atum wrote:Shadow RimRunner wrote:Have read most of these post and not just the dev post and it seems 50/50 half want tanks and defense and the other half pvp ganker mostly want easier kills well how about this give concord the ability to pod in high sec make gankers think twice if they have to replace the clone as well Because it takes minimal time to train up a blaster catalyst alt, and the SP at that level are so low you might as well call the med clones free (if you bother with them at all)
so make clones cost more and lower the SP free ones can hold not as if you really need to 900k for your first clone.
it's just getting to the point now where new players are quitting not because they get killed as **** that's part f eve but now ganking miners is becoming a joke and is removing new blood from the game making it stale. |

Shadow RimRunner
Caldari Provisions Caldari State
0
|
Posted - 2014.05.23 20:59:00 -
[782] - Quote
Shadow RimRunner wrote:Atum wrote:Shadow RimRunner wrote:Have read most of these post and not just the dev post and it seems 50/50 half want tanks and defense and the other half pvp ganker mostly want easier kills well how about this give concord the ability to pod in high sec make gankers think twice if they have to replace the clone as well Because it takes minimal time to train up a blaster catalyst alt, and the SP at that level are so low you might as well call the med clones free (if you bother with them at all) so make clones cost more and lower the SP free ones can hold not as if you really need to 900k for your first clone. it's just getting to the point now where new players are quitting not because they get killed as **** that's part f eve but now ganking miners is becoming a joke and is removing new blood from the game making it stale.
forgot to point out this is an alt and been playing since 2004 |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
608
|
Posted - 2014.05.23 21:13:00 -
[783] - Quote
Shadow RimRunner wrote:it's just getting to the point now where new players are quitting not because they get killed as **** that's part f eve but now ganking miners is becoming a joke and is removing new blood from the game making it stale.
If people quit because their mining ship got ganked then they wouldn't have stayed in Eve anyway. Besides, miner ganking has been made harder and harder over the years, pre-barge/exhumer rebalance those ships exploded if you looked at them in a funny way, they are much much harder to kill now. (USER WAS BANNED FOR THIS POST) |

Shadow RimRunner
Caldari Provisions Caldari State
0
|
Posted - 2014.05.23 21:26:00 -
[784] - Quote
Sipphakta en Gravonere wrote:If people quit because their mining ship got ganked then they wouldn't have stayed in Eve anyway. Besides, miner ganking has been made harder and harder over the years, pre-barge/exhumer rebalance those ships exploded if you looked at them in a funny way, they are much much harder to kill now.
not all would stay no but as some that I have spoken to have said main part for a lot if not most new players is mining to earn isk and when you ship is taken out by someone that took you a good while to train and buy in under 10 seconds by some ass in HI sec they see little point in subbing again.
it's not as if there a high reward for popping vultures or solo barge's in HI sec it's being done now just because people can and are too coward to go into low or nul sec and fight people that can fight back which is or was the fun part about eve now nul sec is empty and safer to mine in places than in HI sec area where ganker corp live |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
608
|
Posted - 2014.05.23 21:57:00 -
[785] - Quote
Shadow RimRunner wrote:not all would stay no but as some that I have spoken to have said main part for a lot if not most new players is mining to earn isk and when you ship is taken out by someone that took you a good while to train and buy in under 10 seconds by some ass in HI sec they see little point in subbing again.
Those that learn from the kill and adapt (=tanking their ship, flying a ship that is better protected against random attacks) are the people Eve needs, not people who rage-quit after losing a ship. And last I checked, Newbies start out in 0.9/1.0 security status systems where ganks generally aren't happening, the designated newbie systems have very strict rules in place that concern ganking newbies. If they choose however to go into more dangerous space without taking the proper precautions, then I don't see why you blame the gankers for it.
Quote:it's not as if there a high reward for popping vultures or solo barge's in HI sec
There isn't a high reward for mining in high-sec either and still a lot of people are doing it.
Quote: it's being done now just because people can and are too coward to go into low or nul sec and fight people that can fight back
Many organized gankers are people that actively fight in low- or null-sec. And even if they didn't, they take the same risk as the miner since the typical gank-catalysts are themselves profitable to gank.
Quote:which is or was the fun part about eve now nul sec is empty and safer to mine in places than in HI sec area where ganker corp live
If 0.0 is so safe and empty, why don't the miners go there and mine?
(USER WAS BANNED FOR THIS POST) |

M1k3y Koontz
Thorn Project Surely You're Joking
580
|
Posted - 2014.05.24 00:15:00 -
[786] - Quote
Spugg Galdon wrote:Skiff:
88k EHP and 360 dps.
I see Skiffs, Skiffs everywhere in low sec cause you need a large ship to kill them now!
Even now they make great bait. How much herp could a herp derp derp if a herp derp could herp derp. |

Grenn Putubi
Swag Co. SWAG Co
54
|
Posted - 2014.05.24 04:08:00 -
[787] - Quote
M1k3y Koontz wrote:Spugg Galdon wrote:Skiff:
88k EHP and 360 dps.
I see Skiffs, Skiffs everywhere in low sec cause you need a large ship to kill them now! Even now they make great bait.
Don't forget that they have a 50m3 bay with 50bandwidth...so they can fly a Gecko if they want to get the bling out...with the drone bonus they're getting the Skiff is going to be a real killer... |

Katarr Ne'asirr
Sector IX Concordokken.
6
|
Posted - 2014.05.25 08:58:00 -
[788] - Quote
increase the mining drone yeild !! o/ |

Dave Stark
6005
|
Posted - 2014.05.25 09:33:00 -
[789] - Quote
Sipphakta en Gravonere wrote:If 0.0 is so safe and empty, why don't the miners go there and mine?
because the isk/hour is just as ****, and it's a hell of a lot more hassle. |

Katarr Ne'asirr
Sector IX Concordokken.
6
|
Posted - 2014.05.25 10:04:00 -
[790] - Quote
Sipphakta en Gravonere wrote:If 0.0 is so safe and empty, why don't the miners go there and mine?
if low sec was as secure as high i would. but since players do gank miners i wont.
|

Meandering Milieu
House Aratus Fatal Ascension
53
|
Posted - 2014.05.25 13:32:00 -
[791] - Quote
Dave Stark wrote:Darkblad wrote:Limiting the maximum number of MLU won't make people fit a tank. yes it will, as there's nothing else to put in those slots. then again, as it stands currently fittings are the limiting factor for fitting a worth while tank, not a lack of slots.
Inertia stabs. I hate 15+ second align times and manage enough tank in my mids.
However with cap nerf idk how that will go now, running a small SB. |

Dave Stark
6006
|
Posted - 2014.05.25 13:55:00 -
[792] - Quote
Meandering Milieu wrote:I hate 15+ second align times and manage enough tank in my mids. start aligning before your last cycle finishes, then. |

Iain Cariaba
Caldari Provisions Caldari State
6
|
Posted - 2014.05.26 17:50:00 -
[793] - Quote
As a player that does mostly pve and mining I have this to say to all the people wanting to make it harder to gank miners in highsec... HTFU.
Seriously, the one and only time I lost a hulk to gankers in highsec, I moved out of highsec and never looked back. You need to quit whining about 'fairness' and 'safety' and realize that any time you undock from a station you become a valid target for anyone willing to pay the penality for ganking you. Fairness will never exist in eve cause you will always have someone with more SP and isk than you. If you want safety, move out of highsec and join a corp or alliance where you will have people there to keep you from getting ganked. |

Sael Va'Tauri
State War Academy Caldari State
10
|
Posted - 2014.05.26 19:25:00 -
[794] - Quote
I would like to throw out another request for mining drone bonuses on the Hulk / covetor, as the premier mining ships should have the most effective mining drones. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
155
|
Posted - 2014.05.27 01:40:00 -
[795] - Quote
Iain Cariaba wrote: You need to quit whining about 'fairness' and 'safety' and realize that any time you undock from a station you become a valid target for anyone willing to pay the penality for ganking you.
The whole point we're trying to make is that the penalty to ganking someone is extremely out of proportion. The penalty to gank a 250mil isk Exhumer is 10mil isk tops. Of course any time you undock you're a valid target, however in the case of doing your best to mitigate that risk, for mining ships there is extremely little room in that you can change that ratio.
If you don't agree, please name something else that carries as much or greater risk when undocking in high sec. Or at least as much penalty for what it takes to be ganked. |

Dave Stark
6020
|
Posted - 2014.05.27 05:45:00 -
[796] - Quote
Erutpar Ambient wrote:If you don't agree, please name something else that carries as much or greater risk when undocking in high sec.
running missions in a corp where you aren't the recruiter.
most mission ships are worth more than your average exhumer, and the person that's going to awox you isn't going to lose a single isk.
as with literally everything in eve; you can avoid this risk by taking the relevant steps to avoid it. |

Shadow RimRunner
Caldari Provisions Caldari State
1
|
Posted - 2014.05.27 21:29:00 -
[797] - Quote
Dave Stark wrote:Erutpar Ambient wrote:If you don't agree, please name something else that carries as much or greater risk when undocking in high sec. running missions in a corp where you aren't the recruiter. most mission ships are worth more than your average exhumer, and the person that's going to awox you isn't going to lose a single isk. as with literally everything in eve; you can avoid this risk by taking the relevant steps to avoid it.
how is that the same you have been invited by an unknown player or have invited someone you hardly know where as you are out mining in hi sec and some one pops up with a 10 mil frig and blows you to bits then ether deletes the toon or runs few mission to up there standing for next time.
to add to this awoxing isn't as easy now as you have to be in the same corp as the person you are in a party with to be able to attack in hi sec without concord attacking them where as a miners which eve can not do without as they are the back bone to the game are left defenseless to any tit with 10 mil to spend. |

Nikk Narrel
Moonlit Bonsai
4239
|
Posted - 2014.05.28 13:33:00 -
[798] - Quote
It's a game, ganking defines a set of circumstances where one side has an overwhelming advantage.
How is a game interesting if you already know who is going to win?
And no, being able to avoid each other, is quite specifically not playing. The point is to want both sides present and interested in staying, which also requires genuine lack of certainty about who will win.
The guy in the mining barge pays in two ways already. 1. They are about the worst class short of freighters for mobility. 2. They can be predictably located in mining belts.
Being a pinata for another player, who arguably paid a small fraction by comparison, is far too limited a concept to consider a game.
It is both dull and obvious, and we should expect better.
I sincerely hope the skiff makes the game a reality, above what we have now. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
610
|
Posted - 2014.05.28 18:22:00 -
[799] - Quote
Nikk Narrel wrote:I sincerely hope the skiff makes the game a reality, above what we have now.
The skiff already is pretty much ungankable and a great ship to ECM unsuspecting catalysts with. Most miners are just too greedy and instead of choosing the safe option go for the Retriever/Mackinaw, fitted for max yield.
(USER WAS BANNED FOR THIS POST) |

DetKhord Saisio
Seniors Clan
67
|
Posted - 2014.05.28 18:51:00 -
[800] - Quote
Iain Cariaba wrote:As a player that does mostly pve and mining I have this to say to all the people wanting to make it harder to gank miners in highsec... HTFU. Seriously, the one and only time I lost a hulk to gankers in highsec, I moved out of highsec and never looked back. You need to quit whining about 'fairness' and 'safety' and realize that any time you undock from a station you become a valid target for anyone willing to pay the penality for ganking you. Fairness will never exist in eve cause you will always have someone with more SP and isk than you. If you want safety, move out of highsec and join a corp or alliance where you will have people there to keep you from getting ganked. This has nothing to do with fairness and safety. The option to gank has always been only that, an option. CCP reduced the 'entry requirements' by not requiring probing mining ships in gravimetric sites (changed to anoms).
Miners in grav sites had at least a minute or so to notice probes and be aware of the increased potential for attack. Anoms offer no such option for 'warning', though player attentiveness had to be full time. The tank on Hulk/Covetor and Mackinaw/Retriever has not changed, but mining in highsec anoms put that risk at the forefront. Comparatively, nul intel has the potential for preventing any mining vessel loss. Thus, the mining barge/exhumer tank issue is practically eliminated for nul pvp as long as someone is paying attention and fleet-warps everyone to the pos. Organized mining fleet is the key here, not fairness and safety.
So for solo miners, what options are there? Cheap mining frigate Venture, cheap mining barge Procurer, or more tanky/expensive Skiff? For anyone that has mined in a Hulk, you know the micromanaging requires much more attention than for other comparable ships. The goal is maintaining maximum yield while not getting ganked/killed.
Cargohold, tank, and anomaly mining are the limiting factors. Increased security of gravimetric sites/other would help eliminate some of the issues with tank on mining barges/exhumers. An alternate to jetcan mining is secure container(s) to prevent stealing of ore, but anchoring a can gives free intel of your mining location(s). To keep mining modules always on, you can use an alt to haul. Please feel free to add any comments you may have.
|

Anah Sarlai
Tengoku no Ikari
1
|
Posted - 2014.05.28 21:11:00 -
[801] - Quote
Seriously, i dont get the scales of barges,
skiff carry 15km3 ore K acceptable mack goes with 35km3 hmmm reasonable its bigger in size hulk goes with 8.5k WAIT WHAT?
hulk is 3x of the size of skiff still carrys half the ore... i would recommend to fix cargohold sizes
Also i smell mining capitals comming soon :D with 500m3 orebay, just for the balance it sucks any roid in in 1 cycle, but boom 500m3 :) |

Discomanco
Icebear Corp
7
|
Posted - 2014.05.29 13:23:00 -
[802] - Quote
CCP Fozzie wrote:
RETRIEVER
Mining Barge Bonus per level: +5% Ore Hold capacity -2% Strip Miner and Ice Harvester duration
Role Bonuses: +25% Bonus to Strip Miner yield -20% Ice Harvester duration and capacitor use
Slot layout: 2H, 1M, 3L; Fittings: 35 PWG, 235 CPU Defense (shields / armor / hull) : 2300 / 1700 / 2000 Capacitor (amount / recharge / cap per second) : 250 / 187.5s / 1.33 Mobility (max velocity / agility / mass / align time): 80 / 0.659 / 20,000,000 / 18.26s Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 550(-110) / 5 Sensor strength: 9 Signature radius: 250 Ore Bay: 22000m3
That's a +1 to Max Locked Targets, missed?
CCP Fozzie wrote: HULK
Mining Barge Bonus per level: +5% Strip Miner and Ice Harvester optimal range -4% Strip Miner and Ice Harvester duration
Exhumer Bonus per level: +4% Shield resistances -3% Strip Miner and Ice Harvester duration
Slot layout: 3H, 4M, 2L; Fittings: 40(+5) PWG, 310(+10) CPU Defense (shields / armor / hull) : 2200 / 1800 / 2000 Capacitor (amount / recharge / cap per second) : 625 / 187.5s / 3.33 Mobility (max velocity / agility / mass / align time): 140(+70) / 0.46(+0.234) / 30,000,000(-10,000,000) / 19.13s(-5.58s) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km(+12.5km) / 660 / 7 Sensor strength: 12(+4) Signature radius: 200(+50) Ore Bay: 8500m3
That's a +1 to Max Locked Targets. Missed too?
Otherwise, I'm very hyped. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
156
|
Posted - 2014.05.29 19:54:00 -
[803] - Quote
Dave Stark wrote:Erutpar Ambient wrote:If you don't agree, please name something else that carries as much or greater risk when undocking in high sec. running missions in a corp where you aren't the recruiter. most mission ships are worth more than your average exhumer, and the person that's going to awox you isn't going to lose a single isk. as with literally everything in eve; you can avoid this risk by taking the relevant steps to avoid it. What i'm talking about is taking the relevant steps to avoid it. The only way to completely avoid it is to not undock, so there's always going to be some inherent danger. The point is, regardless of how much you do to mitigate your risk a mining barge/exhumer is still going to be at an extreme risk differential.
How about we put those ships on par with each other in different situations. In NPC corp: Does a Hulk have major risk mining in high sec? Yes Does a mission ship have major risk missioning in high sec? No
Awox In player corp: Does a Hulk stand a chance to be rescued by corp mates? No Does a mission ship stand a chance to be rescued by corp mates? Yes
You're still very much ignoring what I'm saying in my post. The mission ship doesn't carry as much or greater risk because, by the nature of missioning it has defenses and survivability. By the nature of mining, a barge/exhumer will more than likely have mining upgrades, but even if you tank them out to the maximum extent (procurer and skiff excluded) they're still going to be much less survivable than a mission ship.
So my point still stands. The risk/isk of a retriever/mackinaw and especially a hulk/covetor is very much out of wack. We need a mining fleet we can actually defend!!!!
Think back to what has made ships viable in fleets. Think of the drake. Then think about how you can make a Hulk a fleet viable ship. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
158
|
Posted - 2014.05.29 20:09:00 -
[804] - Quote
Anah Sarlai wrote:Seriously, i dont get the scales of barges,
skiff carry 15km3 ore K acceptable mack goes with 35km3 hmmm reasonable its bigger in size hulk goes with 8.5k WAIT WHAT?
hulk is 3x of the size of skiff still carrys half the ore... i would recommend to fix cargohold sizes
Also i smell mining capitals comming soon :D with 500m3 orebay, just for the balance it sucks any roid in in 1 cycle, but boom 500m3 :) Before retribution the Size of the ships used to accurately reflect the cargo capacity relation. But it also used to accurately reflect the tank of the ship and the number of strip miners slots used to also accurately reflect the yield capability of each ship. So basically all the ships did the same job except the Hulk was the best in all cases (including tank). And even though it was the best tank, people still ganked them fairly often. The alternate deterrent to getting ganked was either being in a cheap ship or mining with a Battleship. Something i think they should bring viability back to.
Actually, why not make Mining Laser upgrades only work for Turret Mining lasers, and people will start fitting their barges/exhumers differently. And give Turret mining lasers a significant boost so that 7-8 lasers with enough MLUs can rival a mining barge. Hell maybe i'll make a new thread with this, where the barges/exhumers' survivability is normalized and BS mining is the tankage.
OOOO dat dynamism |

Katarr Ne'asirr
Sector IX Concordokken.
6
|
Posted - 2014.05.29 20:13:00 -
[805] - Quote
Sipphakta en Gravonere wrote:Nikk Narrel wrote:I sincerely hope the skiff makes the game a reality, above what we have now. The skiff already is pretty much ungankable and a great ship to ECM unsuspecting catalysts with. Most miners are just too greedy and instead of choosing the safe option go for the Retriever/Mackinaw, fitted for max yield.
its not greedy.Its just normal. When a miner enters a mine he dosent carry a gun or armor, he carrys a pickaxe.
|

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
610
|
Posted - 2014.05.29 20:15:00 -
[806] - Quote
Erutpar Ambient wrote:How about we put those ships on par with each other in different situations. In NPC corp: Does a Hulk have major risk mining in high sec? Yes Does a mission ship have major risk missioning in high sec? No
If they operate in a system where gankers usually operate, the answer in both cases is: Yes. Just look at the Osmon area or any .5/.6 lvl 4 mission hub. Of course, the ganking in almost all cases can be prevented by checking local, checking d-scan and teaming up with friends.
Quote:Awox In player corp: Does a Hulk stand a chance to be rescued by corp mates? No Does a mission ship stand a chance to be rescued by corp mates? Yes
A solo missioner away from corp mates has about the same chance of being rescued as a solo hulk mining: None.
Quote:By the nature of mining, a barge/exhumer will more than likely have mining upgrades, but even if you tank them out to the maximum extent (procurer and skiff excluded) they're still going to be much less survivable than a mission ship.
Most mission ships fit mission-specific tank, so have either an EM or Explosive resist hole, which is exploited by gankers and awoxers alike, all while being mostly alone as mission rewards don't scale very well with more people in fleet.
A properly fit skiff has ~93k EHP with a 74/80/73/77 resist profile, which is excellently suited for receiving remote reps. Add a shield link from the mining fleet's orca and it will only get better, plus the profit scales very well with each additional person in fleet.
Quote:So my point still stands. The risk/isk of a retriever/mackinaw and especially a hulk/covetor is very much out of wack. We need a mining fleet we can actually defend!!!!
See above, already exists.
Quote:Think back to what has made ships viable in fleets. Think of the drake. Then think about how you can make a Hulk a fleet viable ship.
Much like the commonly used Ishtar build in Gurista 0.0 anomalies, a Hulk fleet's best defense is good intel. There are many many warning signs of an impending attack:
- Combat probes on close range scan - Non-mining ship in belt - Unfleeted mining ship in close proximity to own ship - Known gankers in system - In-game map shows high ship/podkills - etcetcetc.
The mining barges are pretty well balanced, higher risk equals a higher reward. (USER WAS BANNED FOR THIS POST) |

Nikk Narrel
Moonlit Bonsai
4245
|
Posted - 2014.05.29 20:17:00 -
[807] - Quote
Katarr Ne'asirr wrote:Sipphakta en Gravonere wrote:Nikk Narrel wrote:I sincerely hope the skiff makes the game a reality, above what we have now. The skiff already is pretty much ungankable and a great ship to ECM unsuspecting catalysts with. Most miners are just too greedy and instead of choosing the safe option go for the Retriever/Mackinaw, fitted for max yield. its not greedy.Its just normal. When a miner enters a mine he dosent carry a gun or armor, he carrys a pickaxe. Except that these are special pickaxes, which can't hurt people who sneak into the mine in order to mug the guy working there.
The miner has to trust his rabid attack hamsters to defend himself. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Nikk Narrel
Moonlit Bonsai
4245
|
Posted - 2014.05.29 20:27:00 -
[808] - Quote
Sipphakta en Gravonere wrote: Of course, the ganking in almost all cases can be prevented by checking local, checking d-scan and teaming up with friends. In a perfect world, I would agree.
EVE is not a perfect world.
Teaming up with friends, is exclusively available to players who have the luxury of either good fortune, or the ability to coordinate with others to play together.
While this is easy to type in a sentence, if you have demands on your time, and your friends have similar demands, this can be a sadly rare opportunity to play.
As to checking D-scan, in high sec that relies on the range being exclusive to your mining area, and not including travel paths or other activity hubs. In null? It's a joke, as your attacker is most likely cloaked and not going to show up at all.
Checking local in high sec? Useful for spotting those who have war dec'd your corp. Otherwise, you might notice the occasional well known player with a bad rep. In null? If not blue, run run run. Then hope they leave, because they won't decloak if you appear too dangerous, so your PvE is uncertain at best.
That skiff needs to be able to make a difference, for these changes to bring hope into these circumstances. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
610
|
Posted - 2014.05.29 20:51:00 -
[809] - Quote
Nikk Narrel wrote:Teaming up with friends, is exclusively available to players who have the luxury of either good fortune, or the ability to coordinate with others to play together.
While this is easy to type in a sentence, if you have demands on your time, and your friends have similar demands, this can be a sadly rare opportunity to play.
I usually have no problem to find someone I can trust (to a degree, for everything else there's diplomats), no matter what time of day. Maybe find a better corp/alliance?
Quote:As to checking D-scan, in high sec that relies on the range being exclusive to your mining area, and not including travel paths or other activity hubs.
Combat probes are easily spotted in close range are a sign to get out. See 2-3 catalysts with a similar ship name on d-scan? Get the **** out.
Quote:Checking local in high sec? Useful for spotting those who have war dec'd your corp. Otherwise, you might notice the occasional well known player with a bad rep.
There are channels dedicated to anti-gank intelligence, you can add the corps/alliances of gankers with a negative standing so that they immediately show up in local. This is a MMO, you should use all resources to secure your position.
Quote:That skiff needs to be able to make a difference, for these changes to bring hope into these circumstances.
The skiff CAN make a difference. Provided of course that the person piloting it is at the keyboard and paying attention to the game.
(USER WAS BANNED FOR THIS POST) |

Shadow RimRunner
Caldari Provisions Caldari State
2
|
Posted - 2014.05.29 21:51:00 -
[810] - Quote
Quote:I usually have no problem to find someone I can trust (to a degree, for everything else there's diplomats), no matter what time of day. Maybe find a better corp/alliance?
so what you are saying is if you solo you might as well quit
Quote:Combat probes are easily spotted in close range are a sign to get out. See 2-3 catalysts with a similar ship name on d-scan? Get the **** out.
wow great that helps me with just being scanned down not what we are saying we are talking about everyday mining in hi sec.
Quote:There are channels dedicated to anti-gank intelligence, you can add the corps/alliances of gankers with a negative standing so that they immediately show up in local. This is a MMO, you should use all resources to secure your position.
and gankers can't use them?
Quote:The skiff CAN make a difference. Provided of course that the person piloting it is at the keyboard and paying attention to the game.
yes and having 90 Battleships with you while you take a **** or get a drink helps to
you make no point other than pointing out one of 3 things.
A) you are not a full time miner B)you are one of the lucky ones that can call on a corp when mining if you even do C)your a ganker and last thing you want is a fair fight |

Daichi Yamato
Xero Security and Technologies
1594
|
Posted - 2014.05.29 22:04:00 -
[811] - Quote
that is a lot of straw shadow. bit of a drama queen response. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Corraidhin Farsaidh
Hello-There
514
|
Posted - 2014.05.29 22:06:00 -
[812] - Quote
I have to admit that I *really* want rabid attack hamster skins for my drones now...would I need attack guinea pig skins for the heavies though?
|

Nikk Narrel
Moonlit Bonsai
4248
|
Posted - 2014.05.29 22:07:00 -
[813] - Quote
Corraidhin Farsaidh wrote:I have to admit that I *really* want rabid attack hamster skins for my drones now...would I need attack guinea pig skins for the heavies though?
I was thinking more like Capybara for those.... Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Corraidhin Farsaidh
Hello-There
514
|
Posted - 2014.05.29 22:13:00 -
[814] - Quote
Sloths with rifles for sentries... |

Shadow RimRunner
Caldari Provisions Caldari State
3
|
Posted - 2014.05.29 22:14:00 -
[815] - Quote
Daichi Yamato wrote:that is a lot of straw shadow. bit of a drama queen response.
i know within a hour or 2 there be back pointing out how great they are and how every miner is doing it wrong TBH I think they should simply allow concord to pod anyone starting a fight with -2.0 or lower hi sec only
I have played on and off for 10 years now and never cared about losing a ship but hi sec ganking is getting sad now as it is too easy was all i meant, made it OTT so he/she can troll some more |

Shadow RimRunner
Caldari Provisions Caldari State
3
|
Posted - 2014.05.29 22:17:00 -
[816] - Quote
Corraidhin Farsaidh wrote:Sloths with rifles for sentries...
In space suits I hope lol |

Daichi Yamato
Xero Security and Technologies
1594
|
Posted - 2014.05.29 22:27:00 -
[817] - Quote
see the trouble there is, ganking has been made harder over the years, not easier. the only change that made it easier to gank in a cat was it losing its RoF penalty. Where as:
concord response has been improved. barge tanks have only improved. ganking is more expensive because of insurance changes. escaping concord has become impossible.
If i can make a hulk resist two cats and jam a third, so can u.
[Hulk, Hulk tank] 25k EHP (or 27k against blasters) Mining Laser Upgrade I Damage Control II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Survey Scanner II Thermic Dissipation Amplifier I
Modulated Strip Miner II, Veldspar Mining Crystal I Modulated Strip Miner II, Veldspar Mining Crystal I Modulated Strip Miner II, Veldspar Mining Crystal I
Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hornet EC-300 x5 Hobgoblin II x5
but if u do fit for max yield, and u dnt pay attention and protect urself, then yeah ganks are going to happen and thats a good thing. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Ohhhh Feely Nice
Republic Military School Minmatar Republic
10
|
Posted - 2014.05.29 23:11:00 -
[818] - Quote
Retriever still has more yield than Procurer.
They should have the same yield. The Retriever needs to lose a low slot or the Procurer needs to gain a low slot.
Wasn't the WHOLE POINT of balancing the ships, to keep them balanced? If so, why is the Retriever better at 2/3 roles than the Procurer?
TLDR: Retriever/Procurer need the same amount of low slots to keep their yield potential the same to keep them balanced across the roles they do not specialize in. |

XMaxan
The Legion of X
6
|
Posted - 2014.05.30 02:03:00 -
[819] - Quote
I feel that the Skiff/Procurer should be the only ones with high tanks otherwise the tank levels should be lower. Ships that have bigger cargo and more mining yield have less HP and the like. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
159
|
Posted - 2014.05.30 02:45:00 -
[820] - Quote
XMaxan wrote:I feel that the Skiff/Procurer should be the only ones with high tanks otherwise the tank levels should be lower. Ships that have bigger cargo and more mining yield have less HP and the like. I would agree with lowering the tank of the skiff/procurer and normalizing them across the board. That would give them all the same viability in a fleet set up.
Currently the only place where a Hulk is viable is in a dead end null system with very reliable intel in the system(s) that lead there. |

Rowells
Unknown Soldiers Fidelas Constans
704
|
Posted - 2014.05.30 02:49:00 -
[821] - Quote
Erutpar Ambient wrote:XMaxan wrote:I feel that the Skiff/Procurer should be the only ones with high tanks otherwise the tank levels should be lower. Ships that have bigger cargo and more mining yield have less HP and the like. I would agree with lowering the tank of the skiff/procurer and normalizing them across the board. That would give them all the same viability in a fleet set up. Currently the only place where a Hulk is viable is in a dead end null system with very reliable intel in the system(s) that lead there. Lower the skiff and procurer? |

Erutpar Ambient
The Flying Tigers Black Core Alliance
159
|
Posted - 2014.05.30 03:27:00 -
[822] - Quote
Rowells wrote:Erutpar Ambient wrote:XMaxan wrote:I feel that the Skiff/Procurer should be the only ones with high tanks otherwise the tank levels should be lower. Ships that have bigger cargo and more mining yield have less HP and the like. I would agree with lowering the tank of the skiff/procurer and normalizing them across the board. That would give them all the same viability in a fleet set up. Currently the only place where a Hulk is viable is in a dead end null system with very reliable intel in the system(s) that lead there. Lower the skiff and procurer? I believe they should all have the same or similar survivability, where as the procurer/skiff should have greater defensive capability (ability to fight back/protect itself and others) instead.
Maybe the procurer/skiff currently have way too much survivability, and the mackinaw/hulk have way to little. I believe that survivability should not be one of the balancing features of Mining Bargers/Exhumers. They should all have the same Survivability.
CCP Fozzie wrote: Asking a dedicated PVP ship to defend a mining fleet can often lead to mind numbing boredom for the PVP pilot, so we're providing the option for players to make sacrifices in their mining ships to allow self-defense.
They're adding more defensive capability to the Procurer/Skiff because PVP pilots will be too bored. Currently a Procurer/Skiff can defend themselves fairly well already so it would seem that the intent is to replace PVP babysitting with extra Procurer/Skiffs to protect a fleet. However because the Hulk/Covetor have such terrible EHP, they couldn't possibly be protected by a Procurer/Skiff. So the picture Fozzie is painting here are fleets full of Procurer/Skiffs, which is pretty much what we already have anyways.....
What I'm looking for is a dynamic and diverse Fleet. Hell it'd even be great to see some mining battleships again that can just refit for combat on the spot if needed. |

Severn VonKarr
Manoop Material Acquisitions Cartel
0
|
Posted - 2014.05.30 04:27:00 -
[823] - Quote
I second Ohhhh Feely Nice's post. Also, I'd like to point out a general imbalance across the classes. The problem that this balance update is meant to address doesn't really seem to be handling the causes. I predict it will be mostly ineffective.
As mentioned, the problem is retrievers/mackinaws are over utilized compared to the other classes. The dev/CCP believes the primary cause of this is the appeal of AFK mining. Let's examine the mining barges and their uses to see if this assessment holds up. The usage scenarios are: risky low/null mining, afk highsec mining, and group mining. For risky lowsec mining, you need 1. a good align time/warp core points to evade blobs and 2. maybe the ability to fend off solo pirates and belt rats. Currently the procurer and retriever can both fill this role on the first point with only a bonus to the procurer's align time, while more yield or stabs with the retriever's extra low. Neither have the teeth for dealing with solo pirates, or the belt rats themselves in null. What the update will do: The retriever will continue to be viable with it's extra low. Only the procurer will have the teeth for solo frigates if T2 light scout drones are used. Strong belt rats will still be an issue unless medium T2 drones are used, but doing so will impair your ability to kill solo pirate frigates as it only has a bay size of 50. So it will still be a question of mediocre staying power vs. more mining efficiency on the procurer vs. retriever front in low/null.
Now let's look at highsec mining. The retriever is supposed to be an excellent choice here for it's hold size, the idea being that a larger hold, means less attention. The procurer is more or less ungankable but with half of the hold of the retriever and less yield due to one less low. It is still seen in highsec, namely in areas prone to ganking. Now, although ice asteroids take a while to deplete, ore asteroids are another story. When using a retriever in an atypical highsec ore field, you'll have to target new asteroids almost every couple of cycles per laser. That is not very AFK. And there is a lot of time spent repositioning/navigating if you are following a particular ore and not just scooping everything. So if not for AFK mining, then what is the retriever's appeal? ...we'll get to that.
Group Mining Any miner know the site: Large blob of barges with an orca and/or a freighter. The coveter is not an uncommon choice for the obvious yield bonus. But so is the retriever and even the mackinaw and skiff. The low hit points of the coveter aren't a significant issue on a ship you can easily manufacture from your own spoils. But why the retriever, mackinaw and skiff; and why is the hulk not a more common sight? The reason for the skiff isn't obvious unless you mine in regular competition with multiboxers. Multiboxers have the power of many, but the will of one. Miners will compete with each other to scoop up the good roids and multiboxers will suck up a disproportionate amount of resources in the name of one player. This creates a great deal of animosity, resulting in bounties or gankers in npc corps showing up conveniently after solo players in corps leave the scene for no reason (alt characters). So the motivation for the skiffs is to deal with gankers that are not operating with a profit motive.
To answer the questions that have come up, we need to look at the characteristics motivating their use. Retriever | Procurer | Coveter Tank: Average | Best | Worst Yield: Average | Worst | Best Hold: Best | Average | Worst
The first thing that jumps out is that the retriever is a jack of all trades. The second is that by comparison the coveter only has one thing going for it and the procurer is situational in it's usefulness. Fundamentally, there is something wrong with naming one ship among a class the worst in terms of tank. You could argue that the coveter being group focused should rely on the group, but there is no defense against highsec gankers. You can't attack them preemptively. And in low/null, it just doesn't have enough of a hit point buffer to last to receive reps. With this characteristic weakness in mind, it's obvious why the hulk isn't a more common sight despite the rise of multiboxing blobs; although you can replace a tech 1 ship from your mined ore, you can't do that with a tech 2 ship, and the cost will be a magnitude greater.
Now that we understand the issue of tank between retrievers/mackinaws and coveters/hulks, let's look at the effect of hold size to get an idea of why this attribute might be so useful. For a solo miner or a very taxed multiboxer, hold can be important just as yield can be. At the end of a solo mining session, you need to dock up and unload; or for a multiboxer, jettison a can. Being able to remain on field mining longer means you are spending less time in transit and more time mining, increasing your effective yield. Retriever's lasers consume roids at a faster rate, so in belts multiboxers may still prefer coveters so they do not have to babysit individual lasers quite as much. This higher rate of consumption also is relevant to solo miners as it means increased attention for the supposedly low attention ship. The effect of the higher hold combined with the average yield from the extra low and the average tank is what gives the retriever is utilitarian usefulness. Outside of ice mining, attentiveness is NOT the driving factor.
So what can we do to fix this? These ships remind me of the wizard of oz, only the lion got the brain, the straw man got the heart and the tin man got courage. To start, the coveter and hulk should have an average tank. The procurer needs a bay size of 75 to carry both a full flight of mediums and lights. The retriever can stand to lose a low but gain a high and take the coveter's place as the three beam boat. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
159
|
Posted - 2014.05.30 04:58:00 -
[824] - Quote
Severn VonKarr wrote: *snipped* I agree with most of what you have to say. I'm not sure if the Retriever/Mackinaw's utilization has been attributed to AFKness, however i know it is definitely an issue of convenience.
One of the things you hit on was multiboxers. This is probably the biggest reason for the Ret/Mack trend. Multiboxers cannot easily jetcan mine because it would mean going through each ship individually and picking the right jet can and then doing that again when it fills up. They can freight can mine, but you'd have to dedicate a freighter to hauling that constantly and you'd have to constantly keep track of your ship's ore hold.
The reason multiboxers use mackinaws is because they require the least amount of attention to run. You just fill up on minerals dock your fleet, unload your fleet and head back out. Everything else either is less efficient, or requires a fairly high amount of effort and/or support ships to maintain the same level of efficiency.
With a Hulk, you have to pay attention to every mining laser and you have to unload all of your ships every cycle leaving no room for error or your efficiency suffers. And with a Procurer at 12,000 m3 ore bay, you have to pay attention at least once every 3 cycles. So for a multiboxer the obvious choice is going to be Rets/Macks. And it's all because of the ore bay. |

Darkblad
Hilfe is like Free Entertainment
245
|
Posted - 2014.05.30 06:01:00 -
[825] - Quote
The initial change was to give the Procurer a third low slot, bringing its yield on par with the Retriever. This only got changed after 19 pages of discussion in this thread (here's the announcement post by Fozzy).
CCP Fozzie wrote:Swapping the low back to a mid for the Procurer. As many of your correctly pointed out, watering down the Procurer's area of specialty to give it more yield just watered down its distinctiveness and value. EVE Infolinks -+-áOld and new-áPortraits |

DetKhord Saisio
Seniors Clan
68
|
Posted - 2014.05.30 22:01:00 -
[826] - Quote
I have yet to see any required changes to fix afk mining. The coming changes to mining are nothing but fail.
Mining has always been on the back burner and likely will always remain on the back burner. Since CCP Presents video announced feature update priorities in the 2011 Fanfest, this post pointed out ccp's lack of priorities with mining.
I suggest ccp to reduce the ore/cargohold (ore holding capacity) of all mining barges to only 1 cycle. I believe all those afk miners would no longer be able to afk mine cheaply.
Since way before 2011 fanfest, we needed something to fix mining profitability. Prevent afk mining once and for all. This is your chance to make changes to mining to fix it. Give us back the gravimetric site. Reduce the massive ore holds. Increase exhumer tank to equal a battleship tank. Do you guys think these changes or combination of changes would improve the game for miners?
Ganks would happen to mining barges, but training into exhumers would prevent cheap ganks. Improving mining profits would motivate more people to become miners and then train into exhumers. CCP please do the right thing and increase the viability of exhumers. Ganks would still happen cheaply to mining barges, but the expense to gank exhumers should equal the cost of replacing the exhumer. |

Vhelnik Cojoin
Pator Tech School Minmatar Republic
61
|
Posted - 2014.05.30 22:22:00 -
[827] - Quote
DetKhord Saisio wrote:(Stuff.) Could you please explain how I employ this amazing 'AFK mining' technique / mechanism you talk about, please? Have you Communicated with your fellow capsuleers today? It is good for the EVE-oconomy and o-kay for you. |

Vhelnik Cojoin
Pator Tech School Minmatar Republic
61
|
Posted - 2014.05.30 22:46:00 -
[828] - Quote
Erutpar Ambient wrote:The reason multiboxers use mackinaws is because they require the least amount of attention to run. You just fill up on minerals dock your fleet, unload your fleet and head back out. Everything else either is less efficient, or requires a fairly high amount of effort and/or support ships to maintain the same level of efficiency. Multiboxing does not necessarily equal ISBoxer, or any similar method of simultaneously controlling multiple clients. Some of us simply manually controls a number of clients at once.
As for having multiple ships in a fleet, then the fourth should be an Orca, and the fifth a freighter. Beyond 5 ships just add more mining ships. Technically the yield per time is higher if your fifth ship was a mining vessel in place of the freighter, but it gets *really* tedious having to dock your mining ships at regular intervals.
With Orca and its fleet hangar plus the freighter on the field, then the importance of the ore bay size is significantly reduced. It is however not completely without significance. The 15'000 m3 of the Skiff is plenty, but currently the yield is slightly lower than that of the Mackinaw. This will change in Kronos, making the Skiff the probable top future choice in my little group of merry mining men.
On the other hand the ore bay size of the Hulk, 8'500 m3, *is* too low, as the risk is significant it will fill completely if you turn your attention away for just a minute to tinker with another client. The increased yield of the Hulk coming in Kronos is thus pretty pointless for people like myself, as it just exasperates the problem with the small ore bay size.
Increasing it to just 10'000 or maybe 12'000 m3 would help a lot here. (These numbers based on experience with the *current* yield of a fleet boosted Hulk. 10'000 m3 may not cut it in Kronos.)
Have you Communicated with your fellow capsuleers today? It is good for the EVE-oconomy and o-kay for you. |

Vhelnik Cojoin
Pator Tech School Minmatar Republic
61
|
Posted - 2014.05.30 22:59:00 -
[829] - Quote
Daichi Yamato wrote:but if u do fit for max yield, ... (snip.) If you don't fit a Hulk for max. yield, including mining drones, then you may as well fly a Skiff or a Mackinaw.  Have you Communicated with your fellow capsuleers today? It is good for the EVE-oconomy and o-kay for you. |

Navigation Boy
Decadent Behavior
5
|
Posted - 2014.05.31 00:12:00 -
[830] - Quote
Daichi Yamato wrote:but if u do fit for max yield, and u dnt pay attention and protect urself, then yeah ganks are going to happen and thats a good thing.
It's not the tank that attracts gankers, it's the value of the ship compared to it's EHP.
Raising the EHP at the expense of yield is counter-productive. You can raise the EHP to value ratio massively just by switching to a tech I ship, and make yourself almost completely safe from ganking.
Daichi Yamato wrote:see the trouble there is, ganking has been made harder over the years, not easier. Maybe I have a different perspective on this, looking at it from the outside.
In 2004, you mined in battleships with significant EHP. Today, you mine in barges with the EHP of a destroyer. Easily 3 times less EHP... probably closer to 1/5th.
DPS since those days has approximately tripled (I still have fitting notes from 2004 that demonstrate this). (There was the introduction of rigs, t2 guns, better ships, and every rebalance generally increased the overall dps present in the game.) So I'd estimate it is ~10 times easier today, if we need to assign a value to it.
The penalties of ganking have increased *moderately* - that's completely true. But the ganking itself has become VASTLY less difficult.
Look, I don't mine. But if CCP wants to make the Hulk an attractive hull for anyone outside of Nullbear land, there is something CCP needs to understand:
Tears and killmails have real value in eve. I mean, you can enter them into a spreadsheet - they are that reliable as motivators. And the Hulk is currently providing so many tears for so little effort, it's a favorite target for ganking even when it's completely empty.
I really don't care if CCP barks up the wrong tree. It won't matter to me, but if they plan on making the hulk more attractive, they might want to think a little more about this. Small Ore holds are not the problem. Yield isn't the problem. EHP is the problem with the hulk, and why it is rarely used in HS anymore.
Or at least, this is how it seems to me. |

Darkblad
Hilfe is like Free Entertainment
246
|
Posted - 2014.05.31 00:45:00 -
[831] - Quote
Navigation Boy wrote:Raising the EHP at the expense of yield is counter-productive. You can raise the EHP to value ratio massively just by switching to a tech I ship, and make yourself almost completely safe from ganking. Sounds like a decent plan (between week 52/13 and 17/14), just choose the right T1 hull.
EVE Infolinks -+-áOld and new-áPortraits |

Daichi Yamato
Xero Security and Technologies
1606
|
Posted - 2014.05.31 01:17:00 -
[832] - Quote
Vhelnik Cojoin wrote:Daichi Yamato wrote:but if u do fit for max yield, ... (snip.) If you don't fit a Hulk for max. yield, including mining drones, then you may as well fly a Skiff or a Mackinaw. 
why when u can still get higher yield tanking a hulk than the other two fit for max yield? Even more so once the changes go through.
I think a lot of ppl miss how u can get a substantial tank for a very minor loss in yield.
Navigation Boy wrote:It's not the tank that attracts gankers, it's the value of the ship compared to it's EHP.
so u can still avoid ganking by tanking more than the guy next to u.
the gankers have a choice. use three destroyers to gank ur one hulk, or gank three hulks who dnt tank. Because in practice, gankers will not attack every miner in a system. They have limited amounts of time/cats to play with, so they focus on easy targets, emotional targets, white knights etc etc. But they dnt focus on the guy tanking his barge, not being butthurt in local, not pretending to be the protector of miners etc etc. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Navigation Boy
Decadent Behavior
5
|
Posted - 2014.05.31 01:27:00 -
[833] - Quote
Darkblad wrote:]Sounds like a decent plan (between week 52/13 and 17/14), just choose the right T1 hull. Interesting. But is a ship killed more often because it's under-powered (aka: Dies a lot) or over-powered (aka: flown a lot)? You can ask the same question of any ship kill statistics.
End of the day, if a retriever is the target, I feel like it's probably because there's no hulk present.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1187
|
Posted - 2014.05.31 01:37:00 -
[834] - Quote
Navigation Boy wrote:Darkblad wrote:]Sounds like a decent plan (between week 52/13 and 17/14), just choose the right T1 hull. Interesting. But is a ship killed more often because it's under-powered (aka: Dies a lot) or over-powered (aka: flown a lot)? You can ask the same question of any ship kill statistics. End of the day, if a retriever is the target, I feel like it's probably because there's no hulk present. Hulks aren't present because they aren't AFK friendly and require support which means a fleet size in which that support plus the hulk's yield advantage is more valuable than another miner.
If you don't reach that threshold there is no point using a Hulk/Covetor. This shifts a large portion of use to the other barges/Exhumers and with the Skiff/Proc being tank focused they won't be showing up on KB's nearly as often and are currently less desirable than Retrievers. Macks are probably rarer due to gank fears and cost leaving Rets kings of use and their low EHP helping them take an even larger portion of deaths. |

Navigation Boy
Decadent Behavior
5
|
Posted - 2014.05.31 01:46:00 -
[835] - Quote
Tyberius Franklin wrote:Hulks aren't present because they aren't AFK friendly and require support which means a fleet size in which that support plus the hulk's yield advantage is more valuable than another miner. That's the conclusion they drew from the data, and probably the only conclusion needed in Nullsec or WHs, but I don't feel it's telling the whole story in HS.
it's definitely part of it though.
Anyway, I don't want to belabor the topic. Like I said, it's not really that important to me. Personally I'd like to see mining ships a bit tougher as it just makes them more entertaining to kill. Blapping a barge in 2 seconds just feels anti-climactic and silly. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1187
|
Posted - 2014.05.31 02:27:00 -
[836] - Quote
Navigation Boy wrote:Tyberius Franklin wrote:Hulks aren't present because they aren't AFK friendly and require support which means a fleet size in which that support plus the hulk's yield advantage is more valuable than another miner. That's the conclusion they drew from the data, and probably the only conclusion needed in Nullsec or WHs, but I don't feel it's telling the whole story in HS. it's definitely part of it though. Anyway, I don't want to belabor the topic. Like I said, it's not really that important to me. Personally I'd like to see mining ships a bit tougher as it just makes them more entertaining to kill. Blapping a barge in 2 seconds just feels anti-climactic and silly. It's factual that there is a minimum fleet size at which a number of miners in retrievers is outmined by that same number -1 hulks. Unless you expect highsec to intentionally make mining more active, in which case the N.O. would be out of work, and intentionally reduce their own yields over time I don't see why miners in fleets below that size would chose the covetor/hulk. |

ChataJohn
Ascendance Of New Eden Workers Trade Federation
1
|
Posted - 2014.05.31 05:34:00 -
[837] - Quote
Sigh another disappointment - rather than upgrading the Covetor and Hulk to be competitive all we get is more drizzle - stop telling us miners it is raining sunshine when you are pissing on us - again.
Perhaps we should just stop building stuff or even better - we need to have the right of refusal on our sales - in other words if we don't like YOU or your Corp - we can turn down the sale. How about that as a market enhancement.
But, since I'm only a very casual player these days as opposed to 20+ hrs a week, now I'm on perhaps 1-2 hrs a week - meh it really doesn't matter Industry still sucks.
Speaking of which - what you are proposing to do with improved BPO's is really the SUCK.
Star Citizen here we come. |

Shinnan Krydu
Hedion University Amarr Empire
31
|
Posted - 2014.05.31 06:03:00 -
[838] - Quote
I multibox exhumers in nullsec, and I can maybe shed some light on why hulks are not popular anymore in null, as well as highsec. And survivability IS the primary reason.
Back in the day (pre-2012 or so), the Hulk was just barely useable in null without overwatch logi/support with a high skill point, expensive fit that included a deadspace small shield booster, domination resist amps, and resist rigs. It was, however, possible, and it was so much faster at ore mining than anything else that jetcan mining with a Hulk was how it was done.
When tiericide came around in 2012, we got more options but the Hulk sacrificed a lot of durability for it's marginally better production rate. All exhumers received a decrease in resists from 7.5% per level to 5% per level, traded some hull hp for a few more shield hp, and the Hulk received a sig radius increase (which means it takes more damage from missiles, in particular, and to make matters worse, a lot of pirate rats that have missiles as a supplemental weapons system use missiles that are out of their normal damage profile). These changes made the Hulk marginal for unsupported mining of any kind in nullsec systems, and with the introduction of the truesec system, made them particularly unsuitable for low truesec space where the rat spawns are stronger and more numerous. Trading resists for shield HP sounds like a wash, but when you only have room to fit a small shield booster, it's important that you take less overall damage if you expect to stay on grid very long.
Then exhumers received another nerf to resists, when all ships that had resist bonus' had them reduced from 5% to 4%. Not long after that, the ability to run combat fleet links inside of POS shields was removed, thereby preventing Rorqual pilots from using an unbonused shield resist link to help with their exhumer tank. At this point, Hulks became nonviable for unsupported nullsec mining. In addition, CCP snuck in a stealth nerf to jetcan mining by making the spawned ore sites in nullsec into anomalies instead of signatures, meaning that anybody could warp to them instantly instead of having to scan them down. Null mining in general got a lot more dangerous, and jetcan mining became almost foolhardy. That's doubly so now that interceptors are interdiction nullified.
The simple fact of the matter is that even with the new batch of changes, the Hulk is once again getting a sig radius increase, decreasing it's durability again in exchange for a (mostly unrealized due to fitting compromises) yield bonus. I checked my current tanked mackinaw fit on Sisi, and with these changes my cycle time is increased by a whopping 1.2 seconds. I might look at swapping to Skiffs and a hauler for better production over time at the cost of constantly warping a DST back and forth, but if CCP was looking to make the Hulk a possible option for serious nullsec work, this isn't going to do it. It would have to be insanely better than the other options to justify the paper thin tank, and it just isn't. Fit it for less yield and more tank and you have a mackinaw with a smaller ore hold. Why bother? |

Vhelnik Cojoin
Pator Tech School Minmatar Republic
61
|
Posted - 2014.05.31 07:38:00 -
[839] - Quote
Daichi Yamato wrote:Vhelnik Cojoin wrote:Daichi Yamato wrote:but if u do fit for max yield, ... (snip.) If you don't fit a Hulk for max. yield, including mining drones, then you may as well fly a Skiff or a Mackinaw.  why when u can still get higher yield tanking a hulk than the other two fit for max yield? Even more so once the changes go through. I think a lot of ppl miss how u can get a substantial tank for a very minor loss in yield. The tanked Hulk fit you posted previously currently has a yield of 1367 m3 / min., while a max. yield Mackinaw hauls in 1718 m3 / min. with little compromise in tank, it costs less and has a much larger ore bay. The Hulk yield buff coming in Kronos won't change this.
A Hulk needs to be fitted for max. yield, or it is pointless to fly one. Saying differently just demonstrates a lack of experience with the subject matter.
PS: Many gankers has started to fit ECCM in their otherwise mostly empty mid slots, something which makes ECM drones even more ineffective. Have you Communicated with your fellow capsuleers today? It is good for the EVE-oconomy and o-kay for you. |

Lady Areola Fappington
New Order Logistics CODE.
1790
|
Posted - 2014.05.31 09:21:00 -
[840] - Quote
Trying to "out-tank the gank" is honestly a failing proposition nowadays. No matter how much tank you cram on a single barge, I can n+1 DPS it and take it down.
You can blame CCP for part of this, by making it unprofitable to gank barges. When ganking was a business venture, we'd only go after barges that had a decent ROI per gank. This left a chunk of "not worth it", either due to the target having cheap mods, or too much tank for a single pilot to drop.
CCP's buffing of miners forced gankers to organize. With organization comes higher effective DPS on gank, SRPs, and the dreaded "n+1" issue. Since we don't care about turning a profit anymore, our limiting factor as gankers falls more into ~effort~ at scrounging a fleet than anything else, and that puts you miners in a bad spot.
So, with that, just adding moar tank isn't going to thwart gankers. The more tank you add, the more firepower we'll bring, because our sole motivation is now the killmail, and not the ISK.
The best solution that I can think of would be, to give a barge class mining ship more agility. Maybe even slap it on the ret/maki hulls. This would reward the person who's actually paying attention, and give them a fighting chance to GTFO and avoid the gank entirely (The best tank in the universe being the "don't be where the shooting is" tank). Those who still AFK will run the risk of getting splattered. The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). |

Vhelnik Cojoin
Pator Tech School Minmatar Republic
61
|
Posted - 2014.05.31 09:57:00 -
[841] - Quote
Lady Areola Fappington wrote:(...) So, with that, just adding moar tank isn't going to thwart gankers. The more tank you add, the more firepower we'll bring, because our sole motivation is now the killmail, and not the ISK. The reason I also focus on the tank on my mining ships is not a vain attempt at making them unkillable. I am just trying to push the statistics, so my ships are even less attractive to attack, compared to those ships with no tanking modules fitted whatsoever. Do you and your friends prefer ganking hero tanked Hulks or brick tanked Skiffs? 
Lady Areola Fappington wrote:The best solution that I can think of would be, to give a barge class mining ship more agility. Maybe even slap it on the ret/maki hulls. This would reward the person who's actually paying attention, and give them a fighting chance to GTFO and avoid the gank entirely (The best tank in the universe being the "don't be where the shooting is" tank). Those who still AFK will run the risk of getting splattered. The hugely improved agility of the Skiff, compared to the Hulk, is yet another reason why I suspect the Skiff will become the fleet mining vessel of choice once Kronos hits TQ in a few days time. Have you Communicated with your fellow capsuleers today? It is good for the EVE-oconomy and o-kay for you. |

Oxide Ammar
133
|
Posted - 2014.05.31 10:37:00 -
[842] - Quote
Since ice mining is the thing these days and according to Fozzie they are making Skiff yield equal to Mackinaw, any ice miner worth his salt will bring a (n) skiff + hauler. Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing. |

Smugest Sniper
Shinigami Miners Spaceship Samurai
0
|
Posted - 2014.05.31 11:30:00 -
[843] - Quote
Let me Post a recap of essentially how Mining works in eve and why it is done in the first place.
To build anything in this game, requires minerals.
The most time efficient and relative Effort means to gather minerals is mining.
However, the act of mining is in short a cycle time game. We wait, and sit in space, in our ship, staring lazers into things.
Let's look at the cost of mining today in EVE.
1 Mining barge: 35mil easy 1-3 Strip Miner's: easily 1-2mil a pop
If you are flying a ship fitted with nothing but mining equipment and sitting in a belt, you stand to make on average, say in High-sec, something around 5million a Can on veldspar according to http://ore.cerlestes.de/#site:ore
Now It takes a T1 barge, about half an hour or so right now with 0 boosts, and mediocre skills to fill a can. So in about, let's say 8 hours of mining, he's recovered his investment, maybe more if he's getting something valuable.
Post Kronos: Can will get filled still in about the same amount of time, be worth a little more, and the cost of your ship and fittings Near Doubled.
Post-Kronos, You are effectively, saying that you want to drive the cost of minerals, and mined products, Into a blazing fireball in the sky. Where you will increase costs of all produced items in the game, by about 60% on a low ball estimate. When we already are seeing Trit at 6isk a pop. When I played last, It was at 4, just up from 3.6ish. But oh, We can now fill our can 10-20% faster.
Basicly, given the nature of these changes, you are defacto shutting down the ability for new industrialists, and High-sec people to live off mining. You are causing a level of inflation to come where no one can afford to mine. The games economy will crash, as most indy pilots will slowly pack up their ****, and play something else.
I want you to take a look at what's going on, You are stopping your industrial backbone, the entire framework that EVE is built and won upon. To do what?
We are doing the math for you, we post it here, and we tell you these changes only benefit someone wanting to tout a Killmail. The Tank on a Procurer is Vital and you're ******* with it. Skiff's cost 200mil+, That's never gonna be safe.
A Procurer can not even successfully tank Sansha Null Belts Alone, and you are NERFING the god damn tank? for Drone Damage Low Slots?
A final word, Look at a little game called Face of Mankind, it died, because every change made it even easier and easier for gankers and pvpers to kill and **** with the industrial backbones of the entire economic force in the game.
Sandbox or not, giving more guns than butter to your player base means there won't be much butter in the sandbox very very quickly.
|

Mecu Decora
DC1 Coalition The Ancients.
0
|
Posted - 2014.05.31 12:16:00 -
[844] - Quote
Hulk & Covetor
If you want to make these into an OPs ship then do so, it should have a buff to tank and yield with every other hulk in its group.
Simple, The more hulks the better it gets, giving them a hive type link. (Give them an un-targeted link to connect to other hulks) |

yogizh
Northstar Cabal Tactical Narcotics Team
12
|
Posted - 2014.06.01 09:00:00 -
[845] - Quote
People bad, changes good.
Hulk always was a ship for :strip mining: systems, that means not being afk shopping for booze. It never had tank able to handle null and serious miners know this. Inferno happened and these upcoming changes are comforting for people that actually have mining fleets. So no, you can't cherrypick sites in null in hulks. No you can't refine guns and ruin two professions that supposed to be profitable.
As for the people crying over t1 barges. First step is to get t2 miners or don't mine at all. Procurer roams are fun, but it is hardly what that ship is supposed to do serious stuff. |

Chick Sauce
Pator Tech School Minmatar Republic
0
|
Posted - 2014.06.01 12:25:00 -
[846] - Quote
Retriever is still better at 2/3 things than Procurer. Needs to lose a low slot. Hulk/Coveter still deactivate in ice field after 2 cycles (less than 2 minutes). Needs 500m3 increase to be worth using in ice belt.
Unfortunately the changes are probably set in stone now. Most of the changes are good but it's unfortunate to see that T1 barges were not balanced properly and that the yield class of barges still only work for ore.
|

Thonys Visser
Green Visstick High
0
|
Posted - 2014.06.01 14:30:00 -
[847] - Quote
Hi capsuleers and mining people great all these changes,but where are the new ice /ore harvesting ships where can i order a.. large industrial ice mining ship with : specs: 8 ice/ore strip mining high slots 150.000 m3 hold 75 m3 drone bay 2800m3 cargo bay 5 mids / 4 lows slots
Thats all i want... a brand new BIG industrial mining vessel and not all that yada yada stuff and yes i am a HS miner and nothing more
|

Erutpar Ambient
The Flying Tigers Black Core Alliance
160
|
Posted - 2014.06.01 19:29:00 -
[848] - Quote
Vhelnik Cojoin wrote:Multiboxing does not necessarily equal ISBoxer, or any similar method of simultaneously controlling multiple clients. Some of us simply manually controls a number of clients at once.
As for having multiple ships in a fleet, then the fourth should be an Orca, and the fifth a freighter. Beyond 5 ships just add more mining ships. Technically the yield per time is higher if your fifth ship was a mining vessel in place of the freighter, but it gets *really* tedious having to dock your mining ships at regular intervals.
I did not specify ISBoxer or similar intentionally. I run 3 miners manually. And I am able to run 3 hulks with Crystals too. But i'm not sure if i'd be able to do 4 or more that way. The more ships you get the more tedious simple things, like unloading ore, become. Even with ISBoxer et all you still will have to deal with tedium. And all that tedium will cut into your efficiency at some point. That's why multiboxers are basically pushed into retrievers and mackinaws. Because the tedium of Hulks/Covetors is just so great that it more than counters the benefit to mining yield.
Also having an Orca and Freighter on the field is really going to be limited to High sec only. They're way too much value to leave on grid in null sec. Besides, what's the yield difference between having 4macks and an orca vs 3 hulks an orca and freighter? Is there really that much of a difference in tedium? Your orca could hold the contents of 4 full mackinaws anyways. How often would you have to warp your orca off the field and back if you just hauled with that?
Tyberius Franklin wrote:It's factual that there is a minimum fleet size at which a number of miners in retrievers is outmined by that same number -1 hulks. Unless you expect highsec to intentionally make mining more active, in which case the N.O. would be out of work, and intentionally reduce their own yields over time I don't see why miners in fleets below that size would chose the covetor/hulk. But what is the effort required to run that N-1 hulks compared to the retrievers? What is the yield/time efficiency lost for hauling that load? If you have a dedicated hauler on top of that then yes the hulks would be better than the retrievers. If you have to trade the extra retriever pilot into a dedicated hauler for the hulks, how much extra effort are you expending in that case? Is it easier to mine with 7 retrievers (just a guess not sure the actual threshold) and dock them all to unload or mine with 6 Hulks and constantly unload their ore into a can and haul with a 7th pilot? What about about if you add Tech II strips with crystals and have to change them back and forth a lot? Is the increased yield worth all the extra effort? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1190
|
Posted - 2014.06.02 01:33:00 -
[849] - Quote
Erutpar Ambient wrote:Tyberius Franklin wrote:It's factual that there is a minimum fleet size at which a number of miners in retrievers is outmined by that same number -1 hulks. Unless you expect highsec to intentionally make mining more active, in which case the N.O. would be out of work, and intentionally reduce their own yields over time I don't see why miners in fleets below that size would chose the covetor/hulk. But what is the effort required to run that N-1 hulks compared to the retrievers? What is the yield/time efficiency lost for hauling that load? If you have a dedicated hauler on top of that then yes the hulks would be better than the retrievers. If you have to trade the extra retriever pilot into a dedicated hauler for the hulks, how much extra effort are you expending in that case? Is it easier to mine with 7 retrievers (just a guess not sure the actual threshold) and dock them all to unload or mine with 6 Hulks and constantly unload their ore into a can and haul with a 7th pilot? What about about if you add Tech II strips with crystals and have to change them back and forth a lot? Is the increased yield worth all the extra effort? Crystals are being addressed, but to the bulk of your point, if all this is really an issue you want a retreiver, end of story. The hulk/covetor are designed to trade convenience for yield, if you want convenience you don't want a hulk and quite frankly there is absolutely no issue with that. |

Ubiquitous Newt
The F-Bombers
5
|
Posted - 2014.06.02 07:43:00 -
[850] - Quote
...Doesn't matter, I gave up on mining back at the first barge tiercide when CCP nerfed the ***** out of my laboriously-trained-for Hulk. The risk/reward ratio of mining is, actually, quite terrible. You can fly incursions or L4 missions for hundreds of hours without losing a ship, but every hisec ganker in a Thorax wants a pop at your Hulk? ...For 1/3 the ISK/hr? High risk, low pay, AND it's horribly boring?
No thanks. I've had enough mining, and drones for that matter, for one lifetime. CCP has their favorite play activities they like to reward, and that's all there is to it. |

Ozmodan
Order of the Shadow The Revenant Order
6
|
Posted - 2014.06.02 14:22:00 -
[851] - Quote
Gee thanks for making my Mack unplayable since I now have spend 30 days training Exhumers to lvl 5 for it to be playable again.
You guys act like training is not a big deal. I am flat broke and can't even mine now unless I go buy a procurer and fit it. |

Shadow RimRunner
Caldari Provisions Caldari State
6
|
Posted - 2014.06.02 16:11:00 -
[852] - Quote
Quick easy fix
A) make all Exhumers immune to web.
making it harder for throw away frigs to gank them.
B) Capital mining Barge Skills Mining Barge V Exhumers V capital Ships III Capital Ore Ships I
making it a 4 turret Orca just large ore hold and small 200 m3 cargo for crystals and give it bandwidth to use 5 medium or large drones 2 low slots and 2 medium slots for shielding. no gang bonus given or received by them.
Don't give them tin foil hulls and also make them immune to webs.
Edit:
make them so they can only fit T2+ strip miners or Make a new Capital strip miner. |

Burizmali
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.06.02 16:39:00 -
[853] - Quote
Maybe this has been covered (I haven't read all the pages of this thread) but is there anything being done to lvl 4 mining missions? The retriever and the mack are the only real options for running a lot of these with out slow boating and jumping around constantly so nerfing them down is going to result in a direct hit to missions that already have a terrible return over time. Perhaps these missions are more rewarding then I was lead to believe and deserve a good nerf? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1192
|
Posted - 2014.06.02 20:13:00 -
[854] - Quote
Ozmodan wrote:Gee thanks for making my Mack unplayable since I now have spend 30 days training Exhumers to lvl 5 for it to be playable again.
You guys act like training is not a big deal. I am flat broke and can't even mine now unless I go buy a procurer and fit it. So 4% resist is the difference between fine and unplayable? It can't be yield or bay since both of those would be going down in switching to a procurer. Though, if you really wanted tank and were concerned about costs why weren't you flying a procurer to begin with? |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
|
Posted - 2014.06.03 00:03:00 -
[855] - Quote
Hey guys, don't worry.
High-sec mining is done by noobs and care-bears, remember?
These are the people PvPers love to gank, so CCP wants to make it easier for them.
It doesn't matter to CCP that the noobs won't be converting their trial accounts to subscriptions. CCP makes enough money off the Gankers and other PvPers who cry if they don't have easy targets who can't fight back to pad their killmails with.
I am a player who will ONLY leave High Sec Mining when I leave EvE online.
CCP will NOT convince me to EVER mine in Low Sec or Null Sec until I can operate a ship that can SHOOT BACK when a ganker approaches.
I'm not talking about a warship hull, either. I'm talking about a hull the ganker sees as a juicy, fat miner, but turns out to be hellfire and death to the ganker.
It won't matter if I can actually MINE with that ship as long as that coward ganker finds out miners are no longer guarenteed killmails. |

Rowells
Unknown Soldiers Fidelas Constans
712
|
Posted - 2014.06.03 00:23:00 -
[856] - Quote
Aalysia Valkeiper wrote:Hey guys, don't worry.
High-sec mining is done by noobs and care-bears, remember?
These are the people PvPers love to gank, so CCP wants to make it easier for them.
It doesn't matter to CCP that the noobs won't be converting their trial accounts to subscriptions. CCP makes enough money off the Gankers. PvPers who cry if they don't have easy targets (who can't fight back) to pad their killmails with.
I am a player who will ONLY leave High Sec Mining when I leave EvE online.
CCP will NOT convince me to EVER mine in Low Sec or Null Sec until I can operate a ship that can SHOOT BACK when a ganker approaches.
I'm not talking about a warship hull, either. I'm talking about a hull the ganker sees as a juicy, fat miner, but turns out to be hellfire and death to the ganker.
It won't matter if I can actually MINE with that ship as long as that coward ganker finds out miners are no longer guarenteed killmails. *points at buffed skiff/procurer |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
|
Posted - 2014.06.03 00:25:00 -
[857] - Quote
Rowells wrote:Aalysia Valkeiper wrote:Hey guys, don't worry.
High-sec mining is done by noobs and care-bears, remember?
These are the people PvPers love to gank, so CCP wants to make it easier for them.
It doesn't matter to CCP that the noobs won't be converting their trial accounts to subscriptions. CCP makes enough money off the Gankers. PvPers who cry if they don't have easy targets (who can't fight back) to pad their killmails with.
I am a player who will ONLY leave High Sec Mining when I leave EvE online.
CCP will NOT convince me to EVER mine in Low Sec or Null Sec until I can operate a ship that can SHOOT BACK when a ganker approaches.
I'm not talking about a warship hull, either. I'm talking about a hull the ganker sees as a juicy, fat miner, but turns out to be hellfire and death to the ganker.
It won't matter if I can actually MINE with that ship as long as that coward ganker finds out miners are no longer guarenteed killmails. *points at buffed skiff/procurer
CAN... NOT... SHOOT... BACK. |

Paranoid Loyd
545
|
Posted - 2014.06.03 00:28:00 -
[858] - Quote
Aalysia Valkeiper wrote:Rowells wrote:Aalysia Valkeiper wrote:Hey guys, don't worry.
High-sec mining is done by noobs and care-bears, remember?
These are the people PvPers love to gank, so CCP wants to make it easier for them.
It doesn't matter to CCP that the noobs won't be converting their trial accounts to subscriptions. CCP makes enough money off the Gankers. PvPers who cry if they don't have easy targets (who can't fight back) to pad their killmails with.
I am a player who will ONLY leave High Sec Mining when I leave EvE online.
CCP will NOT convince me to EVER mine in Low Sec or Null Sec until I can operate a ship that can SHOOT BACK when a ganker approaches.
I'm not talking about a warship hull, either. I'm talking about a hull the ganker sees as a juicy, fat miner, but turns out to be hellfire and death to the ganker.
It won't matter if I can actually MINE with that ship as long as that coward ganker finds out miners are no longer guarenteed killmails. *points at buffed skiff/procurer CAN... NOT... SHOOT... BACK.
When did drones lose their ability to shoot? "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
|
Posted - 2014.06.03 00:36:00 -
[859] - Quote
I counter that question with another.
When have the drones a miner can carry been able to stop a ganker (unless the ganker is woefully unprepared)? |

Paranoid Loyd
545
|
Posted - 2014.06.03 00:42:00 -
[860] - Quote
When the procurer/skiff have a 50% drone damage bonus and a properly fit tank "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |

Rowells
Unknown Soldiers Fidelas Constans
712
|
Posted - 2014.06.03 00:46:00 -
[861] - Quote
Aalysia Valkeiper wrote:I counter that question with another.
When have the drones a miner can carry been able to stop a ganker (unless the ganker is woefully unprepared)? guns won't help you then either.
If dps from drones cant kill them in time what makes you think turrets will? |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
|
Posted - 2014.06.03 00:48:00 -
[862] - Quote
In the year I have been playing, I have lost 3 Ventures, 9 Retreivers, and four Mackinaws to gankers while mining in high sec (I mine no where else).
Before I retired this character to forum duty, her last loss was a mackinaw with tech 2 drones, shield rigs, shield boosts and shield extenders.
I was watching (and tried to escape while the drones attacked) as a catalyst killed that mack in 7 seconds.
Thankfully, that mack had already paid for itself, but the new rules coming in tuesday will make that even harder. |

Paranoid Loyd
547
|
Posted - 2014.06.03 00:50:00 -
[863] - Quote
None of those were a procurer/skiff  "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |

Rowells
Unknown Soldiers Fidelas Constans
712
|
Posted - 2014.06.03 00:54:00 -
[864] - Quote
Aalysia Valkeiper wrote:In the year I have been playing, I have lost 3 Ventures, 9 Retreivers, and four Mackinaws to gankers while mining in high sec (I mine no where else).
Before I retired this character to forum duty, her last loss was a mackinaw with tech 2 drones, shield rigs, shield boosts and shield extenders.
I was watching (and tried to escape while the drones attacked) as a catalyst killed that mack in 7 seconds.
you see, theres your problem. You want to be able to tank gankers with a mackinaw. I pointed to the skiff/procurer earlier, but I guess you forgot.Skiff/proc have excellent tank and now even better dps to fend off angry things. You are flying the wrong ship if survivability is your problem.
I have mined in null with skiffs for over a year now and only lost to 1/3 attacks by hostiles.in one situation I killed the attacker. in the other I lasted long enough for help to arrive and scare him off. |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
|
Posted - 2014.06.03 01:01:00 -
[865] - Quote
give the miners a way to turn the tables on gankers and watch the flow to low sec.
The best way is easy.
Rigs
have a rig that takes so much cargo or ore hold (maybe 1500 m3 for a small one) that warships can't mount it. make that rig mount a turret for a weapon (a small turret for that 1500 m3 rig) give flat bonuses ( not % bonuses) to one or more of the following:
Total shield Shield regen Total capacitor Capacitor regen
Such a setup would make even a venture rigged fully a tough costumer for a 'ganker-fitted' destroyer. That destroyer would have to be fully fitted for combat to fight that venture, but then the ganker would lose a hell of a lot more isk if that ship was destroyed.
That would cause the ganker to hesitate before engaging a miner (is it a disguised combat ship?) and possibly give the true miner a chance to escape. |

Rowells
Unknown Soldiers Fidelas Constans
713
|
Posted - 2014.06.03 01:08:00 -
[866] - Quote
Aalysia Valkeiper wrote:give the miners a way to turn the tables on gankers and watch the flow to low sec.
The best way is easy.
Rigs
have a rig that takes so much cargo or ore hold (maybe 1500 m3 for a small one) that warships can't mount it. make that rig mount a turret for a weapon (a small turret for that 1500 m3 rig) give flat bonuses ( not % bonuses) to one or more of the following:
Total shield Shield regen Total capacitor Capacitor regen
Such a setup would make even a venture rigged fully a tough costumer for a 'ganker-fitted' destroyer. That destroyer would have to be fully fitted for combat to fight that venture, but then the ganker would lose a hell of a lot more isk if that ship was destroyed.
That would cause the ganker to hesitate before engaging a miner (is it a disguised combat ship?) and possibly give the true miner a chance to escape. nobody mines in low because it can be very dangerous and the rewards aren't great.
Venture tanking a ganker? I don't even know where to start, but I'll just say +2 warp core strength is there for a reason.
and for the third time *FURIOUSLY POINTS AT SKIFF/PROCURER* |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
|
Posted - 2014.06.03 01:08:00 -
[867] - Quote
Rowells wrote:Aalysia Valkeiper wrote:In the year I have been playing, I have lost 3 Ventures, 9 Retreivers, and four Mackinaws to gankers while mining in high sec (I mine no where else).
Before I retired this character to forum duty, her last loss was a mackinaw with tech 2 drones, shield rigs, shield boosts and shield extenders.
I was watching (and tried to escape while the drones attacked) as a catalyst killed that mack in 7 seconds.
you see, theres your problem. You want to be able to tank gankers with a mackinaw. I pointed to the skiff/procurer earlier, but I guess you forgot.Skiff/proc have excellent tank and now even better dps to fend off angry things. You are flying the wrong ship if survivability is your problem. I have mined in null with skiffs for over a year now and only lost to 1/3 attacks by hostiles.in one situation I killed the attacker. in the other I lasted long enough for help to arrive and scare him off.
were you a solo miner?
I am. I have had several bad experiances joining player corps who promised I would only mine. EVERY SINGLE ONE expected me to jump in a warship and participate in a declared war less than twenty-four hours after I joined. This is AFTER I told them I WOULD NOT PvP.
I am not a Pvp player and I am a solo player. I will stay mining in High sec until I can turn the tables on gankers while pretending to be a solo miner.
My outlook is NOT as rare as you or CCP seem to think it is.
I am aware CCP wants this to be a 'team game' with the corps being the teams |

Paranoid Loyd
548
|
Posted - 2014.06.03 01:13:00 -
[868] - Quote
I got bad news for you, this is an MMO, if you dont want to play with others you will continue to struggle
"PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
|
Posted - 2014.06.03 01:24:00 -
[869] - Quote
That is not news to me.
I am not struggling, BTW.
I just passed off a fleet numbering more than 100 ships to a new character (I don't run game alts, just this forum alt).
That character is quietly and steadily building skills to pilot those ships.
there are 9 BBs, 14 BCs, a freighter from EACH of the main factions, and four orcas in that fleet. The bank account now boasts in excess of 2 billion isk, which I think is good for a solo player.
I know other players can boasts bigger fleets/bank accounts, but I am satisfied, not struggling.
I suspect CCP does not want players to succeed in the manner I have and I couldn't care less.
When they finally force me out of High Sec mining, it will be out of EvE online. |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
|
Posted - 2014.06.03 01:33:00 -
[870] - Quote
Paranoid Loyd wrote:None of those were a procurer/skiff 
which is why EACH of them were paid off before they were ganked.
Macks and retreivers are more productive. |

Rowells
Unknown Soldiers Fidelas Constans
714
|
Posted - 2014.06.03 01:43:00 -
[871] - Quote
Aalysia Valkeiper wrote: were you a solo miner?
I am. I have had several bad experiances joining player corps who promised I would only mine. EVERY SINGLE ONE expected me to jump in a warship and participate in a declared war less than twenty-four hours after I joined. This is AFTER I told them I WOULD NOT PvP.
I am not a Pvp player and I am a solo player. I will stay mining in High sec until I can turn the tables on gankers while pretending to be a solo miner.
My outlook is NOT as rare as you or CCP seem to think it is.
I am aware CCP wants this to be a 'team game' with the corps being the teams
yes i was for quite a while, then i eventually gathered myself a few alts to increase my production.
even during my solo times, even if i couldn't fly whatever the doctrine was or i didnt have the ship on hand i would find some way to participate (every fleet can use some cheap tackle or ewar frigs). No one is going to blame you if you do what you can.
You don't want to help defend or fight for the space you are using? then you don't belong there. You could always find a quiet system in NPC null and try there, theres even a new prospect coming out which will make this trivially easy.
Worst case scenario go join provi block. You don't even have to be in one of the corps to use their space last I checked (i used to have my alts there). |

Rowells
Unknown Soldiers Fidelas Constans
714
|
Posted - 2014.06.03 01:45:00 -
[872] - Quote
Aalysia Valkeiper wrote:Paranoid Loyd wrote:None of those were a procurer/skiff  which is why EACH of them were paid off before they were ganked. Macks and retreivers are more productive. Theres this idea called "trade-offs". You can't have it all in any one ship. and if you are getting ganked that often it might increase your productivity to switch to a procurer since you will have to pay for less losses. |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
|
Posted - 2014.06.03 01:59:00 -
[873] - Quote
Rowells wrote: Theres this idea called "trade-offs". You can't have it all in any one ship. and if you are getting ganked that often it might increase your productivity to switch to a procurer since you will have to pay for less losses.
If I actually believed the Skiff or Procuror would actually survive that ganker, I'd agree.
I'm not saying these Retreivers or Macks are barely paying themselves off beffore they're ganked.
Look at the timing. That's not very many ganks for a year. Especially when I have a system developed which could (before this next update) pay off a mack in 10 days.
I'm satisfied with the return rate off my mining in high sec before this KRONOS update. It may take a while to 'tweak' my system to become productive after this tuesday, but I will. The gankers hit me too often to be productive, I sure as hell wouldn't be convinced to go to low sec if I can't shoot back. |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
26
|
Posted - 2014.06.03 03:45:00 -
[874] - Quote
Rowells wrote: yes i was for quite a while, then i eventually gathered myself a few alts to increase my production.
even during my solo times, even if i couldn't fly whatever the doctrine was or i didnt have the ship on hand i would find some way to participate (every fleet can use some cheap tackle or ewar frigs). No one is going to blame you if you do what you can.
You don't want to help defend or fight for the space you are using? then you don't belong there. You could always find a quiet system in NPC null and try there, theres even a new prospect coming out which will make this trivially easy.
Worst case scenario go join provi block. You don't even have to be in one of the corps to use their space last I checked (i used to have my alts there).
first of all, I'm on a scholarship budget. I don't have the funds, the computer, or the desire to run multiple characters at one time.
I used to do PvP. I got my first BB from a fleet fight. I was supporting a dozen other ships with my augoror logistics cruiser. When the enemy finally died, my log cruiser and an armeggeddon were the ONLY remaining ships left. The 'Geddon's player said he would not have survived without my support, so he gave me the BB.
I still have that 'Geddon, though it has now passed thru 3 other characters.
When I tell a corps I want to mine, I'm not expecting to immediately get into a war that was declared before I was even recruited. I'm expecting to MINE.
Yes, I'll defend and even lose ships in the defense, but don't expect me to dedicate my resources and ships to it when you purposely break promises (that I'll be mining) just so I'll be available for a war... especially when I tell you before hand I won't PvP. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
163
|
Posted - 2014.06.03 06:47:00 -
[875] - Quote
Rowells wrote:you see, theres your problem. You want to be able to tank gankers with a mackinaw. I pointed to the skiff/procurer earlier, but I guess you forgot.Skiff/proc have excellent tank and now even better dps to fend off angry things. You are flying the wrong ship if survivability is your problem.
I have mined in null with skiffs for over a year now and only lost to 1/3 attacks by hostiles.in one situation I killed the attacker. in the other I lasted long enough for help to arrive and scare him off. Null sec is one thing of course. Using a Skiff anywhere would be the least gankable ship possible. But even in high sec Mackinaws and Hulks are on the ganking menu. Why? Because you can drop a 10mil catalyst on a 200mil+ mack/hulk and get a kill.... IN HIGH SEC! The cost vs EHP is too low.
As you mentioned in one of your situations, you lasted long enough for help to arrive and scare off your attacker. Why should that be limited to just Skiffs? Especially now that they've given it a Drone damage/hp bonus.
Would it really be so bad to give the hulk a tank as great or greater than the Skiff in exchange for losing it's drone bay? With it's small ore bay it wouldn't be the pinnacle solo miner again, but it would be useable in fleet mining unlike now. And with the buffed drones, Skiffs would be able to defend them in fleets since they wouldn't just evaporate immediately. What if Mackinaws got a bonus to Shield Repair Drones?
Wouldn't that make for a pretty cool and dynamic fleet set up?
The way things are now, Hulks are pretty much limited to dead-end null pocket mining with very good intel. |

Daichi Yamato
Xero Security and Technologies
1611
|
Posted - 2014.06.03 09:25:00 -
[876] - Quote
Vhelnik Cojoin wrote: The tanked Hulk fit you posted previously currently has a yield of 1367 m3 / min., while a max. yield Mackinaw hauls in 1718 m3 / min. with little compromise in tank, it costs less and has a much larger ore bay. The Hulk yield buff coming in Kronos won't change this.
A Hulk needs to be fitted for max. yield, or it is pointless to fly one. Saying differently just demonstrates a lack of experience with the subject matter.
PS: Many gankers has started to fit ECCM in their otherwise mostly empty mid slots, something which makes ECM drones even more ineffective.
i suspect my hulk tanks more than that mack, add drones to the hulk (because it can passive tank rats) and the difference in yield is insignificant. After these changes, that tanked hulk will tank more and yield more than a max yield mack.
no ganker ive seen uses eccm on their 2x already utilised mid slots. link the fit of ur mack and mail me these many kill mails with gankers using a dessie with eccm.
if u think mining for nearly 4 years is a lack of experience then sure. cant wait to see this. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

marly cortez
Mercurialis Inc. RAZOR Alliance
45
|
Posted - 2014.06.03 13:12:00 -
[877] - Quote
Disappointing, about covers this patch as far as the Hulk is concerned, still the paltry ore bay which means Null Sec op's are out with Hulks unless you employ haulers, wasted accounts, wasted time, no matching increase in yields to cover this increased overhead, very Disappointing indeed. |

Uncle Shrimpa
Pator Tech School Minmatar Republic
28
|
Posted - 2014.06.03 16:56:00 -
[878] - Quote
marly cortez wrote:Disappointing, about covers this patch as far as the Hulk is concerned, still the paltry ore bay which means Null Sec op's are out with Hulks unless you employ haulers, wasted accounts, wasted time, no matching increase in yields to cover this increased overhead, very Disappointing indeed.
Maybe i got a different patch, but Hulks are beasts now
With Macks, you needed to have 12-14 Hulks to equal not hauling with Macks
Now, that has dropped to 5
Hulk is now 180,000m3/hr Mack is 140,000m3/hr (Virtually unchanged)
so, if you have 5 hulks and a hauler, you get 900,000m3 per hour if you have 6 Macks you get 840,000m3 per hour - minus hauling time
With the changes in DST and the ability to use freighters in null, one hauler can service a ton of miners
How again does this leave you dissapointed? CCP Greyscale -Yup, we have data on what happens currently, but we're expecting those use patterns to change substantially when this release. There's a degree of "suck it and see" happening here :)
|

Kolnan
ALIMONY INC Frater Adhuc Excessum
4
|
Posted - 2014.06.03 18:06:00 -
[879] - Quote
Looks good! :D |

Tex Steele
Demon-War-Lords Fatal Ascension
13
|
Posted - 2014.06.03 18:10:00 -
[880] - Quote
A nice change for the HULK would be to make the ore hold at least large enough to hold two cycles of the strip miners at max Orca or Rorqual boosts. Currently it will not, so ore must be transferred every 2 minutes or less to keep the hold from filling up.
Thanks |

Roman Sequester
Imperial Shipment Amarr Empire
0
|
Posted - 2014.06.03 18:27:00 -
[881] - Quote
Tex Steele wrote:A nice change for the HULK would be to make the ore hold at least large enough to hold two cycles of the strip miners at max Orca or Rorqual boosts. Currently it will not, so ore must be transferred every 2 minutes or less to keep the hold from filling up.
Thanks
i like the changes with the hulk, i get about 48 m2 per second (with Orca boost) when i used to get 43 m2. Another nice thing is that my hulk can do 2 full cycles and not completely fill up the ore hold. this gives me 259.599999 seconds of AFK time before I need to empty the ore hold. it used to be only 246 seconds. sometimes those extra seconds make the difference when coming back from the toilet :)
Tex, don't know what you mean... I have max skills and an orca with max mining links and the charicter has a mindlink as well. I get 2 full cycles without over filling the ore hold... |

Uncle Shrimpa
Pator Tech School Minmatar Republic
28
|
Posted - 2014.06.03 18:32:00 -
[882] - Quote
Tex Steele wrote:A nice change for the HULK would be to make the ore hold at least large enough to hold two cycles of the strip miners at max Orca or Rorqual boosts. Currently it will not, so ore must be transferred every 2 minutes or less to keep the hold from filling up.
Thanks
Hehe, you haven't mined yet. Cycle time is 71 sec, but at a reduced amount.
Basically all bonuses for amount were rolled into reduction of cycle time
So, the hulk can in fact hold 2 cycles of all 3 strip miners with T2 crystals
See, CCP has answered your prayers CCP Greyscale -Yup, we have data on what happens currently, but we're expecting those use patterns to change substantially when this release. There's a degree of "suck it and see" happening here :)
|

Uncle Shrimpa
Pator Tech School Minmatar Republic
28
|
Posted - 2014.06.03 18:35:00 -
[883] - Quote
The difference is in high sec with Orca, the time for the hold to fill is based on the tick prior to the third cycle, which is about 240 seconds.
In null with rorqual bonuses, that time is about 210 seconds
so, it is the same, but different CCP Greyscale -Yup, we have data on what happens currently, but we're expecting those use patterns to change substantially when this release. There's a degree of "suck it and see" happening here :)
|

Darkblad
Hilfe is like Free Entertainment
250
|
Posted - 2014.06.03 19:14:00 -
[884] - Quote
Warp Range
Completely unrelated to mining yield or tank, there's another change to the mining barges/exhumers. The warpCapacitorNeed Attribute (invisible in the client) got changed to be equal to that of procurer/skiff.
A comparison table (created by Ing Harm) shows the impact of this change
"alle Berechnungen ohne Skills oder Imps" = "values without skills or implants"
While I'm pretty sure that a change was intended (yet not communicated) I'm suprised by the amount of warp range reduction. As a practical test I warped with a Retriever, starting with full capacitor (skills @ 5).
Distance of destination: 85,3 AU First stop after 41,7 AU (43,6 AU remaining) Second stop after 35,8 AU (7,8 AU remaining)
EVE Infolinks -+-áOld and new-áPortraits |

afkalt
Republic Military School Minmatar Republic
103
|
Posted - 2014.06.03 19:20:00 -
[885] - Quote
Darkblad wrote:Warp RangeCompletely unrelated to mining yield or tank, there's another change to the mining barges/exhumers. The warpCapacitorNeed Attribute (invisible in the client) got changed to be equal to that of procurer/skiff. A comparison table (created by Ing Harm) shows the impact of this change "alle Berechnungen ohne Skills oder Imps" = "values without skills or implants" While I'm pretty sure that a change was intended (yet not communicated) I'm suprised by the amount of warp range reduction. As a practical test I warped with a Retriever, starting with full capacitor (skills @ 5). Distance of destination: 85,3 AU First stop after 41,7 AU (43,6 AU remaining) Second stop after 35,8 AU (7,8 AU remaining)
This is quite the pain in the ass. |

Tex Steele
Demon-War-Lords Fatal Ascension
13
|
Posted - 2014.06.03 19:34:00 -
[886] - Quote
Tex Steele wrote:A nice change for the HULK would be to make the ore hold at least large enough to hold two cycles of the strip miners at max Orca or Rorqual boosts. Currently it will not, so ore must be transferred every 2 minutes or less to keep the hold from filling up.
Thanks
OK - I just tried this. With Orca boosts, I used to get 1750 or so per 121.8 seconds.
And it would fill the hold in 1.5 cycles.
NOW, they have reduced the yield to 1412 (solving the problem I posted earlier, as now 2 cycles fit in the hold).
but they also reduced the cycle time to 82.8 under max boost.
I was getting 14.6 units per second previously.
Now I'm getting 17.05 units per second.
Oh, Max range with boosts was 25, now it is 32 KM.
Scanner range went from 22KM to 38 KM under boosts.
Very nice indeed!
I admit to being skeptical of the changes, but WOW. This is good. I'm impressed. |

Tex Steele
Demon-War-Lords Fatal Ascension
13
|
Posted - 2014.06.03 19:36:00 -
[887] - Quote
Uncle Shrimpa wrote:Tex Steele wrote:A nice change for the HULK would be to make the ore hold at least large enough to hold two cycles of the strip miners at max Orca or Rorqual boosts. Currently it will not, so ore must be transferred every 2 minutes or less to keep the hold from filling up.
Thanks Hehe, you haven't mined yet. Cycle time is 71 sec, but at a reduced amount. Basically all bonuses for amount were rolled into reduction of cycle time So, the hulk can in fact hold 2 cycles of all 3 strip miners with T2 crystals See, CCP has answered your prayers
Yes. I just tried it and posted my results. 2 cycles do fit, with decreased yield. Decreased cycle time produced a 2.5 unit per second increase in yield.
Very nice
|

Tex Steele
Demon-War-Lords Fatal Ascension
13
|
Posted - 2014.06.03 19:40:00 -
[888] - Quote
Another note, too.
I saw this and forgot about it until I opened up the Hulk cargo bay.
Crystal size reduction is really nice. I like that change a lot!
Means being able to carry crystals for different kinds of ore, or more of them for when they break.
This is a nice change. Very cool. |

Scarlett LaBlanc
Midnight Savran Industries
98
|
Posted - 2014.06.03 19:40:00 -
[889] - Quote
Darkblad wrote:Warp Range
While I'm pretty sure that a change was intended (yet not communicated) I'm suprised by the amount of warp range reduction. As a practical test I warped with a Retriever, starting with full capacitor (skills @ 5).
Distance of destination: 85,3 AU First stop after 41,7 AU (43,6 AU remaining) Second stop after 35,8 AU (7,8 AU remaining)
Was it intended? I cant think of a reason to nerf the capacitor AND the yield. Will be posting this in the feed back thread |

Milla Goodpussy
Federal Navy Academy
28
|
Posted - 2014.06.03 19:46:00 -
[890] - Quote
Darkblad wrote:Warp RangeCompletely unrelated to mining yield or tank, there's another change to the mining barges/exhumers. The warpCapacitorNeed Attribute (invisible in the client) got changed to be equal to that of procurer/skiff. A comparison table (created by Ing Harm) shows the impact of this change "alle Berechnungen ohne Skills oder Imps" = "values without skills or implants" While I'm pretty sure that a change was intended (yet not communicated) I'm suprised by the amount of warp range reduction. As a practical test I warped with a Retriever, starting with full capacitor (skills @ 5). Distance of destination: 85,3 AU First stop after 41,7 AU (43,6 AU remaining) Second stop after 35,8 AU (7,8 AU remaining)
but I swear I read somewhere that ccp would inform the community of all changes being made. |

Liam Benjamin Templaris
Caldari Mining and Logistics Academy Caldari Fleet and Operations Academy
0
|
Posted - 2014.06.03 19:49:00 -
[891] - Quote
Darkblad wrote:Warp RangeCompletely unrelated to mining yield or tank, there's another change to the mining barges/exhumers. The warpCapacitorNeed Attribute (invisible in the client) got changed to be equal to that of procurer/skiff. A comparison table (created by Ing Harm) shows the impact of this change "alle Berechnungen ohne Skills oder Imps" = "values without skills or implants" While I'm pretty sure that a change was intended (yet not communicated) I'm suprised by the amount of warp range reduction. As a practical test I warped with a Retriever, starting with full capacitor (skills @ 5). Distance of destination: 85,3 AU First stop after 41,7 AU (43,6 AU remaining) Second stop after 35,8 AU (7,8 AU remaining) *************
this sucks big time! It takes forever to get anywhere now! Hate it! |

Darkblad
Hilfe is like Free Entertainment
250
|
Posted - 2014.06.03 20:24:00 -
[892] - Quote
Milla Goodpussy wrote:Darkblad wrote:Warp RangeCompletely unrelated to mining yield or tank, there's another change to the mining barges/exhumers. The warpCapacitorNeed Attribute (invisible in the client) got changed to be equal to that of procurer/skiff. A comparison table (created by Ing Harm) shows the impact of this change "alle Berechnungen ohne Skills oder Imps" = "values without skills or implants" While I'm pretty sure that a change was intended (yet not communicated) I'm suprised by the amount of warp range reduction. As a practical test I warped with a Retriever, starting with full capacitor (skills @ 5). Distance of destination: 85,3 AU First stop after 41,7 AU (43,6 AU remaining) Second stop after 35,8 AU (7,8 AU remaining) but I swear I read somewhere that ccp would inform the community of all changes being made. I admit that my search for some note regarding this may have been not too thorough (did a search on "warp" in posts by CCP Fozzie in the features&ideas forum section), but the first time I took notice of this change was when someone asked a DEV to conform the change of said warpCapNeed in a chat channel (german help) - which he did (after querying CCP Fozzie iirc)
EVE Infolinks -+-áOld and new-áPortraits |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
35
|
Posted - 2014.06.04 04:33:00 -
[893] - Quote
Daichi Yamato wrote: if u think mining for nearly 4 years is a lack of experience then sure. cant wait to see this.
I sure hope you're not implying I said your experiance is irrelavent.
All I have said is the system I have set up satisfies my mining needs in High Sec and CCP WILL NOT be able to convince me to move to low sec or null sec while my miners have no ability to shoot back.
I don't recall ever saying your ideas had no merit.
I HAVE said CCP is driving players who are looking for more mature gameplay (not PvP) away from EvE online and into other games. THAT WORRIES ME!!!
|

Aalysia Valkeiper
Imperial Shipment Amarr Empire
35
|
Posted - 2014.06.04 04:44:00 -
[894] - Quote
Liam Benjamin Templaris wrote:Darkblad wrote:Warp RangeCompletely unrelated to mining yield or tank, there's another change to the mining barges/exhumers. The warpCapacitorNeed Attribute (invisible in the client) got changed to be equal to that of procurer/skiff. A comparison table (created by Ing Harm) shows the impact of this change "alle Berechnungen ohne Skills oder Imps" = "values without skills or implants" While I'm pretty sure that a change was intended (yet not communicated) I'm suprised by the amount of warp range reduction. As a practical test I warped with a Retriever, starting with full capacitor (skills @ 5). Distance of destination: 85,3 AU First stop after 41,7 AU (43,6 AU remaining) Second stop after 35,8 AU (7,8 AU remaining) ************* this sucks big time! It takes forever to get anywhere now! Hate it!
True, but it makes the miners even more available to gankers way from the stargates and stations, so it's a plus. (sarcasm fully intended) |

Darkblad
Hilfe is like Free Entertainment
250
|
Posted - 2014.06.04 05:47:00 -
[895] - Quote
CCP Fozzie's answer to Scarlett LaBlanc's quote of this:
CCP Fozzie wrote:Scarlett LaBlanc wrote:Darkblad wrote:Warp RangeCompletely unrelated to mining yield or tank, there's another change to the mining barges/exhumers. The warpCapacitorNeed Attribute (invisible in the client) got changed to be equal to that of procurer/skiff. A comparison table (created by Ing Harm) shows the impact of this change "alle Berechnungen ohne Skills oder Imps" = "values without skills or implants" While I'm pretty sure that a change was intended (yet not communicated) I'm suprised by the amount of warp range reduction. As a practical test I warped with a Retriever, starting with full capacitor (skills @ 5). Distance of destination: 85,3 AU First stop after 41,7 AU (43,6 AU remaining) Second stop after 35,8 AU (7,8 AU remaining) Found this in another forum, in regard to Retriever capacitor capacity. was the change intended or is it a bug? It was a change that hit a bit harder than we intended. We're re-adjusting the warp capacitor usage of the barges and exhumers in a quick release either tomorrow or Thursday. So there's some hope  EVE Infolinks -+-áOld and new-áPortraits |

INeedMoneh
Locator Services
0
|
Posted - 2014.06.04 08:24:00 -
[896] - Quote
Uncle Shrimpa wrote:marly cortez wrote:Disappointing, about covers this patch as far as the Hulk is concerned, still the paltry ore bay which means Null Sec op's are out with Hulks unless you employ haulers, wasted accounts, wasted time, no matching increase in yields to cover this increased overhead, very Disappointing indeed. Maybe i got a different patch, but Hulks are beasts now With Macks, you needed to have 12-14 Hulks to equal not hauling with Macks Now, that has dropped to 5 Hulk is now 180,000m3/hr Mack is 140,000m3/hr (Virtually unchanged) so, if you have 5 hulks and a hauler, you get 900,000m3 per hour if you have 6 Macks you get 840,000m3 per hour - minus hauling time With the changes in DST and the ability to use freighters in null, one hauler can service a ton of miners How again does this leave you dissapointed?
I just have one miner fly a freigher too, 3-4 mins of hauling, hour of mining, minor amount of donwtime and 0 hassle with hauling
Also what gives with warp range, concidering now my hulks have to move even less not so much of a problem just slightly frustrating
Thanks again for such a QoL buff to the carreer miner! |

Lucy Riraille
Aliastra Gallente Federation
39
|
Posted - 2014.06.04 12:43:00 -
[897] - Quote
Which was the reason behind the mining barge/exhumers warp range crap nerf? FOZZY? Did you think it a good idea to cripple their mobility in system that are larger than 40 AU? How does that improve mining? Or industry?
And please stop calling your fuzzying wiht mechanics no one completely understands (especially not the pros at CCP) rebalancing, call it by the true name!!! Crap nerfing!!! And don't try to tell us that you want to improve gameplay for miners. Miners are pve players, antisocial afk'ers who watch **** while emptying belts and have no lifes! We get it, that is why even with tanked mackies, catalysts can smoke you up. risk/reward? another CCP lie!!! Yes we can use procurers or skiffs, then we need hauler alts to transport that crappy mins to station with this new warp range nerf, mining will only remain "fairly" lucrative in small systems, with only a handful of belts that will be empty before midnight and only a few seconds warp time for catalyst gankers... So not even a chance to get aligned if some notorious dumb ass shows up in local...
And adding drone damage to hulks is the worst joke I 've ever heard of... It is completely useless in Hisec, as with concord intervention, it doesn't matter if u did 1 hp damage or 99,9%. Be honest and tell miners to fit ecm drones against gankers. a jammed catalyst cannot shoot at you and your chance of survival is higher than with hobgoblins II...
I am surprised that you, FOZZY, who works for CCP, do not understand the hisec ganking mechanics, or do you intentionally want to misinform players? And you wonder why so many "new" players take a look at EVE online, turn around and quit???
CCP is giving out so much bad advice, that I am wondering whether they are interested at all in keeping a PVE player base...
|
|

CCP Fozzie
C C P C C P Alliance
10694

|
Posted - 2014.06.04 14:05:00 -
[898] - Quote
Hey guys. Just wanted to confirm that we are going to be readjusting the warp capacitor use on the barges and exhumers. This change is currently scheduled for tomorrow, June 5th.
Have a great day! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Vhelnik Cojoin
Pator Tech School Minmatar Republic
63
|
Posted - 2014.06.04 16:06:00 -
[899] - Quote
OK, not sure what people are talking about regarding two cycles *not* filling the Hulk ore bay. When you add the drone yield of 309 m3 per minute, your ore bay is full in less than two cycles. With full Orca boost you get up to around 9090 m3 per two cycles, drones included, if you get two drone cycles in the time window of interest.
Either that, or I'm doing something wrong. 
So it is still a bit tedious to mine in a Hulk when multi-boxing, as expected. 10'000 m3 ore bay would have been nice.
PS: T2 mining drones were 'nerfed' from a yield of 312 m3 per cycle, and down to 309 m3 per cycle. :rrrrrragequit: Suspect a minor typing error on part of CCP within the rebalance to compensate for the change to Drone Interfacing.
PPS: Real miners carry their Exhumers in their brick tanked Orca, now with 375k EHP. No need to warp them anywhere.  Have you Communicated with your fellow capsuleers today? It is good for the EVE-oconomy and o-kay for you. |

Rowells
Unknown Soldiers Fidelas Constans
726
|
Posted - 2014.06.04 16:35:00 -
[900] - Quote
Lucy Riraille wrote::Rant: 1. Calm the **** down
2. it was unintentional and they are fixing it
3. drone damage was not added to the hulk it was given to the skiff
4. most new players quit for the same unwarranted reasons toy are whining, so no problem there |

Arronicus
X-Prot Greater Western Co-Prosperity Sphere
1030
|
Posted - 2014.06.04 18:27:00 -
[901] - Quote
Like Vhelnik, I have my hulk overflowing on the 2nd cycle when mining with max rorq boosts with my mining drones out as well. Everyone knows the hulk is king of yield, and the mackinaws role is to not have to haul its ore off often, but having to empty my cargo into the freight cans every ~80 seconds is a bit ridiculous. But, at least max yield/hour went up. |

Milla Goodpussy
Federal Navy Academy
29
|
Posted - 2014.06.04 19:07:00 -
[902] - Quote
CCP Fozzie wrote:Hey guys. Just wanted to confirm that we are going to be readjusting the warp capacitor use on the barges and exhumers. This change is currently scheduled for tomorrow, June 5th.
Have a great day!
take this darn like before I change my mind. dude you need to rethink on plenty of things |

Smugest Sniper
Shinigami Miners Spaceship Samurai
2
|
Posted - 2014.06.04 22:21:00 -
[903] - Quote
Aalysia Valkeiper wrote:Rowells wrote:Aalysia Valkeiper wrote:Hey guys, don't worry.
High-sec mining is done by noobs and care-bears, remember?
These are the people PvPers love to gank, so CCP wants to make it easier for them.
It doesn't matter to CCP that the noobs won't be converting their trial accounts to subscriptions. CCP makes enough money off the Gankers. PvPers who cry if they don't have easy targets (who can't fight back) to pad their killmails with.
I am a player who will ONLY leave High Sec Mining when I leave EvE online.
CCP will NOT convince me to EVER mine in Low Sec or Null Sec until I can operate a ship that can SHOOT BACK when a ganker approaches.
I'm not talking about a warship hull, either. I'm talking about a hull the ganker sees as a juicy, fat miner, but turns out to be hellfire and death to the ganker.
It won't matter if I can actually MINE with that ship as long as that coward ganker finds out miners are no longer guarenteed killmails. *points at buffed skiff/procurer CAN... NOT... SHOOT... BACK. You are so ******* wrong it hurts my soul: http://eve-kill.net/?a=kill_detail&kll_id=23712184 http://eve-kill.net/?a=kill_detail&kll_id=23784622 http://eve-kill.net/?a=kill_detail&kll_id=23691413
You can fight in a procurer, but the same rules apply for a combat ship. Drones are a weapon system, USE THEM WELL.
Skiff is even better because of the Medium drone upgrades.
Much fail if you can't step out of the kiddy pool of high-sec and find out what it means to mine dangerously. |

Rowells
Unknown Soldiers Fidelas Constans
727
|
Posted - 2014.06.04 22:32:00 -
[904] - Quote
Smugest Sniper wrote:Aalysia Valkeiper wrote:Rowells wrote:Aalysia Valkeiper wrote:Hey guys, don't worry.
High-sec mining is done by noobs and care-bears, remember?
These are the people PvPers love to gank, so CCP wants to make it easier for them.
It doesn't matter to CCP that the noobs won't be converting their trial accounts to subscriptions. CCP makes enough money off the Gankers. PvPers who cry if they don't have easy targets (who can't fight back) to pad their killmails with.
I am a player who will ONLY leave High Sec Mining when I leave EvE online.
CCP will NOT convince me to EVER mine in Low Sec or Null Sec until I can operate a ship that can SHOOT BACK when a ganker approaches.
I'm not talking about a warship hull, either. I'm talking about a hull the ganker sees as a juicy, fat miner, but turns out to be hellfire and death to the ganker.
It won't matter if I can actually MINE with that ship as long as that coward ganker finds out miners are no longer guarenteed killmails. *points at buffed skiff/procurer CAN... NOT... SHOOT... BACK. You are so ******* wrong it hurts my soul: http://eve-kill.net/?a=kill_detail&kll_id=23712184http://eve-kill.net/?a=kill_detail&kll_id=23784622http://eve-kill.net/?a=kill_detail&kll_id=23691413You can fight in a procurer, but the same rules apply for a combat ship. Drones are a weapon system, USE THEM WELL. Skiff is even better because of the Medium drone upgrades. Much fail if you can't step out of the kiddy pool of high-sec and find out what it means to mine dangerously. Maybe I should link the solo bomber kill I made in my retriever. |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
35
|
Posted - 2014.06.04 22:53:00 -
[905] - Quote
CCP Fozzie wrote:Hey guys. Just wanted to confirm that we are going to be readjusting the warp capacitor use on the barges and exhumers. This change is currently scheduled for tomorrow, June 5th.
Have a great day!
WHAT WAS THE POINT OF THE NERF IN THE FIRST PLACE?
It's not like mining barges and exhumers are the speed demons or mobility kings of the game. If anything mining barges and exhumers have more difficulty getting around than just about every other ship type in the game.
I get you're trying to force people out of high sec into low and null where you THINK they'll have more fun with PvP. I get that you need more easy-to-kill targets for the gankers who don't want their targets to shoot back.
But there ARE players out here who are more interested in the more mature aspects of EvE and don't want to run around with targets painted on their ships. I happen to be one of them.
You will NEVER force me into low sec nor null sec to mine in an expensive, unarmed ship. You'd sooner convince me to leave EvE online altogether.
and don't tell me to join a player corp, either. I have had my fill of them. I admit I have only a year of playing in EvE but I have more than 14 years of playing online games (yes, MMORPGs have been around that long).
The player corps in EvE have proven themselves to be more abusive and more dishonorable to new members than the 'guilds, super-teams, and whatever other organization you want to name them' than just about any other game I've played. Believe me, that is a hard distinction to earn after some of the games I've played.
I have already turned off the 'renewal' function of my account so when the present funding expires in November, I'm gone unless something changes drastically.
I am a solo miner in high sec collecting ships of all four main factions. I am NOT a player chasing killmails and I will NOT join a corp because I don't want to get involved in a wardec. I know just the thought of playing EvE without PvP seems inconceivable to many of the players in the game, But I suspect those players would be surprised how many other players n the game would agree with me.
I am certain CCP wants to cater to PvP players and would rather the non-PvP just leave.
There, rant done. Now waiting for gameban |

Rowells
Unknown Soldiers Fidelas Constans
727
|
Posted - 2014.06.04 23:01:00 -
[906] - Quote
Aalysia Valkeiper wrote:CCP Fozzie wrote:Hey guys. Just wanted to confirm that we are going to be readjusting the warp capacitor use on the barges and exhumers. This change is currently scheduled for tomorrow, June 5th.
Have a great day! WHAT WAS THE POINT OF THE NERF IN THE FIRST PLACE? It's not like mining barges and exhumers are the speed demons or mobility kings of the game. If anything mining barges and exhumers have more difficulty getting around than just about every other ship type in the game. I get you're trying to force people out of high sec into low and null where you THINK they'll have more fun with PvP. I get that you need more easy-to-kill targets for the gankers who don't want their targets to shoot back. But there ARE players out here who are more interested in the more mature aspects of EvE and don't want to run around with targets painted on their ships. I happen to be one of them. You will NEVER force me into low sec nor null sec to mine in an expensive, unarmed ship. You'd sooner convince me to leave EvE online altogether. and don't tell me to join a player corp, either. I have had my fill of them. I admit I have only a year of playing in EvE but I have more than 14 years of playing online games (yes, MMORPGs have been around that long). The player corps in EvE have proven themselves to be more abusive and more dishonorable to new members than the 'guilds, super-teams, and whatever other organization you want to name them' than just about any other game I've played. Believe me, that is a hard distinction to earn after some of the games I've played. I have already turned off the 'renewal' function of my account so when the present funding expires in November, I'm gone unless something changes drastically. I am a solo miner in high sec collecting ships of all four main factions. I am NOT a player chasing killmails and I will NOT join a corp because I don't want to get involved in a wardec. I know just the thought of playing EvE without PvP seems inconceivable to many of the players in the game, But I suspect those players would be surprised how many other players n the game would agree with me. I am certain CCP wants to cater to PvP players and would rather the non-PvP just leave. There, rant done. Now waiting for gameban Calm down. It was unintentional.
Call it a fat finger, an extra 0, or just bad math.
They made a mistake and are fixing it. |

Karash Amerius
Sutoka
152
|
Posted - 2014.06.04 23:37:00 -
[907] - Quote
Wow...talk about the category of "Who the F gives a S?"
Epic tears in this thread...I say leave the changes. Karash Amerius Operative, Sutoka |

Milla Goodpussy
Federal Navy Academy
29
|
Posted - 2014.06.05 00:01:00 -
[908] - Quote
Aalysia Valkeiper wrote:CCP Fozzie wrote:Hey guys. Just wanted to confirm that we are going to be readjusting the warp capacitor use on the barges and exhumers. This change is currently scheduled for tomorrow, June 5th.
Have a great day! WHAT WAS THE POINT OF THE NERF IN THE FIRST PLACE? It's not like mining barges and exhumers are the speed demons or mobility kings of the game. If anything mining barges and exhumers have more difficulty getting around than just about every other ship type in the game. I get you're trying to force people out of high sec into low and null where you THINK they'll have more fun with PvP. I get that you need more easy-to-kill targets for the gankers who don't want their targets to shoot back. But there ARE players out here who are more interested in the more mature aspects of EvE and don't want to run around with targets painted on their ships. I happen to be one of them. You will NEVER force me into low sec nor null sec to mine in an expensive, unarmed ship. You'd sooner convince me to leave EvE online altogether. and don't tell me to join a player corp, either. I have had my fill of them. I admit I have only a year of playing in EvE but I have more than 14 years of playing online games (yes, MMORPGs have been around that long). The player corps in EvE have proven themselves to be more abusive and more dishonorable to new members than the 'guilds, super-teams, and whatever other organization you want to name them' than just about any other game I've played. Believe me, that is a hard distinction to earn after some of the games I've played. I have already turned off the 'renewal' function of my account so when the present funding expires in November, I'm gone unless something changes drastically. I am a solo miner in high sec collecting ships of all four main factions. I am NOT a player chasing killmails and I will NOT join a corp because I don't want to get involved in a wardec. I know just the thought of playing EvE without PvP seems inconceivable to many of the players in the game, But I suspect those players would be surprised how many other players n the game would agree with me. I am certain CCP wants to cater to PvP players and would rather the non-PvP just leave. There, rant done. Now waiting for gameban
you do make great points, BUT and here the BUT... ccp fozzie and the others do not care, they'll care once their monies drop even lower, but still they live in a bubble of denial.. cause their "friends" are doing very well in the game since they already have an upper hand. each and almost every single time something is done it adds an advantage to the side that's prepared for it.. and there is obvious constant attempts to drive new players towards these mega corps and what not.. they basically want eve online to become mega corp online.
and not that its all bad but still.. I think its fun to be able to drop a nyx on a mining ship.. hey that's fair game! I think its fair game to be able to sit in a system cloaked until new yrs eve.. then hot drop an entire armada in just with my frigate!.. yes that's fair.. nothing is broken.. this is eve online the game of top excellence in balance and bringing an honest fair fight to mmo's.. ! Plex will save the day.. get yours now!!! |

Apackof12Ninjas
SiN Corp The Unthinkables
2
|
Posted - 2014.06.05 01:22:00 -
[909] - Quote
Someone please correct me if I'm wrong but I thought the Ice mining time on the mackinaw was supposed to be left alone and only its Ore yield slightly nerfed.
Pre-patch I was getting 44.2 seconds with full rorq bonus's and Post patch I am getting 45.2.
Is this intentional?
I thought Ice mining in the mack was gonna be getting better not worse if anything. |

Smugest Sniper
Shinigami Miners Spaceship Samurai
2
|
Posted - 2014.06.05 02:46:00 -
[910] - Quote
I will make yet another post.
Playing Alone in EVE is counter productive, and ultimately a poor gaming experience.
Corporations, are in general supposed to be a place you can gather with like minded individuals, to accomplish greater and faster than you could ever alone.
The purpose of the changes, are to encourage development and expansion of the player base.
Before, a while back now, I think Mittani is the one who stated it best: "It is more practical and profitable to let high-sec carebears fight each other on the most razor thin of margins and sell them the resources to fight each other with, and then ship their labors back down to null-sec for anything sub capital."
As we all know, There is a very limited number of things that can not be done in High-sec, one of them is capital ships, moon mining, and hard collection of Megacyte and zydrine.
The latter being worked around with module reprocessing, but the general practice for mining-for-production, was to mine an extra 10-15% in trit or other minerals to sell on the market and buy zydrine and megacyte.
While the Lone prospector ideology and game play style is a form of gameplay that is clearly done by people like Milla Goodpussy, Aalysia Valkeiper, and others it is not a significant enough portion or rather a portion that can be allowed to continue in the same mindset that you can AFK in a game to rub yourself in virtual money. No matter how self absorbed and vain you are in this figure of victimization you place yourself in, which you are purposefully placing yourself in since you clearly are on the forums it means you do know that it has been long established that High-sec is the place to leave for better profit elsewhere.
New players quickly shift into Low Sec Factionwar, null-sov war, and the various mining, ratting, or safety and training entities of EVE(RvB, EVE Uni, etc etc). However, every new player not sponsored in by a friend, organization(ala goons and Grr Test) is trapped in the basic assumption that missions and high-sec NPC activities are his content basis and nothing else.
You have the choice to do what ever you want in this game, you can stay in high-sec, be a big fat rock sucking care bear, milking missions and breaking rocks like a prisoner on work duty, but you will be harassed by the other inmates and criminals who share your prison, as well as the armed guards who work there occasionally beating you into line.
CODEdot, JihadSwarm, Marmite, and many others are both your buttpounding cellmates.
The industrialists and buyers of your materials are your jailers and your ultimate overlords. Risk and Entrepreneurship are the forwarding means to raise your power as an individual. However, fools and their isk are soon parted. Failure and set-backs are what keep many from trying again especially in the harsh environments that eve has produced as it's community grows in size, and cunning.
So many people in this game, have grown unable to find a means to reasonably trust one another. When it does not take a very complicated nor demanding organizational structure to set up a system by which miners can have a Hull SRP, Profit sharing, and proper operational procedures for group or individual operation.
Miners have long since moved to null or grouped up in places to operate in better conditions and for safer profit for all involved than solo high-sec.
Banditry is a fact of life, and in eve there is no great driving force that can stop it as it is too profitable and entertaining of a life for most new blood.
You can fight off bandits, the tools are available, but you don't get to sit pretty alone and untouchable. |

Daichi Yamato
Xero Security and Technologies
1616
|
Posted - 2014.06.05 03:41:00 -
[911] - Quote
nerd ragesaurus wrote:
you do make great points, BUT and here the BUT... ccp fozzie and the others do not care, they'll care once their monies drop even lower, but still they live in a bubble of denial..
of course this will result in mass unsubbing because ppl lose the tiniest amount of yield. with all these afk miners gone, ill make a fortune.
let the butthurt flow, my strip miners need tears to fuel them. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Darkblad
Hilfe is like free Entertainment
250
|
Posted - 2014.06.05 05:32:00 -
[912] - Quote
Apackof12Ninjas wrote:Someone please correct me if I'm wrong but I thought the Ice mining time on the mackinaw was supposed to be left alone and only its Ore yield slightly nerfed.
Pre-patch I was getting 44.2 seconds with full rorq bonus's and Post patch I am getting 45.2.
Is this intentional?
I thought Ice mining in the mack was gonna be getting better not worse if anything. WellCCP Fozzie wrote:The Retriever and Mackinaw keep the solo and low-attention mining crown thanks to their untouched massive ore bays. They'll be getting a slight decrease to their yield to help moderate their strength, as the previous round of balancing underestimated how much players value ore hold size. no specific "ore yield, but not ice yield" there EVE Infolinks -+-áOld and new-áPortraits |

Lucy Riraille
Aliastra Gallente Federation
42
|
Posted - 2014.06.05 11:00:00 -
[913] - Quote
Ok, Fozzie, I sincerely apologize for my bad temper in my previous post.
thumbs up for fixing capacitor issues in mining ships, and furhtermore thumbs up for making freighter fits in lowslots, so that we freighter pilots can adjust easily to different situations without breaking rigs...
although every freighter pilot thinks that there cannot be enough cargospace... ^^
|

marly cortez
Mercurialis Inc. RAZOR Alliance
49
|
Posted - 2014.06.05 12:16:00 -
[914] - Quote
[quote=Smugest Sniper]I will make yet another post.
Playing Alone in EVE is counter productive, and ultimately a poor gaming experience.
Corporations, are in general supposed to be a place you can gather with like minded individuals, to accomplish greater and faster than you could ever alone.
Another one of those 'I thought it so it must be so' idealists.
When are those same people going to wise up and realize that mining, be it Empire, Lo Sec or Null Sec based is essentially a solo occupation undertaken by individuals and not whole fleets of like minded people desperate to associate and interact with others.
Truth is most miners I know are so secretive about were and when they mine they would be happy if no one ever knew they were online at all, sadly all the decent ice miners have long since quit due to the belt nerf, unwilling to romp around the region chasing after ice belts that someone thought would be another one of those good ideas to allow to deplete, instead they simply log off until the belt respawns again and carry on mining ice in the same system day after day, quietly unnoticed and hoping it stays that way
It would appear that CCP Devs have the idea in there minds that having failed miserably at getting these miners to interact with other players they will now 'Force' them to do so again under the banner of 'Improvements' to the game without ever realizing that the more they try and force players to do something they know is inherently bad for there style of game play, particularly in Null Sec, the more these players will resist it using any means possible again to avoid contact with other players even to the point of just simply not mining at all.
So simply put, there are two types of people involved here, those that really should leave EVE and go play a generic FPS on the an Xbox, and those that just wish to log in for a few hours mine some roids and log off again, they don't want to move around whole regions, and will not, they don't want to fight other players, considering the ships they fly why would they, No, they have one finger on the 'I'm outter here' button, one eye on local and the other on intel and listen to music or some such and are very happy with what they are doing.
How come then that everyone with a soap box wants to change this, feels that it is there life ambition to rescue these lost souls by any means required but never once considering that they might actually be quite happy with this style of game play, and if this is the case, how does changing it improve the game for them
|

Darkblad
Hilfe is like free Entertainment
250
|
Posted - 2014.06.05 12:33:00 -
[915] - Quote
marly cortez wrote:Truth is most miners I know are so secretive about were and when they mine they would be happy if no one ever knew they were online at all
[...]
So simply put, there are two types of people involved here, those that really should leave EVE and go play a generic FPS on the an Xbox, and those that just wish to log in for a few hours mine some roids and log off again I wonder who picked the wrong type of game here. But go on, tell those following the MMO option to leave so that MSO players can stay, unharmed. Or even. EVE Infolinks -+-áOld and new-áPortraits |

Alavaria Fera
GoonWaffe
6184
|
Posted - 2014.06.05 12:52:00 -
[916] - Quote
marly cortez wrote:No, they have one finger on the 'I'm outter here' button, one eye on local and the other on intel and listen to music or some such and are very happy with what they are doing. Is this an argument for nerfing local and having friends? Granted, apparently it isn't friends (since they want to mine alone), just other people who want to (mine/rat) alone pointing out there's badguys nearby. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Nikk Narrel
Moonlit Bonsai
4256
|
Posted - 2014.06.05 13:21:00 -
[917] - Quote
marly cortez wrote:Truth is most miners I know are so secretive about were and when they mine they would be happy if no one ever knew they were online at all, sadly all the decent ice miners have long since quit due to the belt nerf, unwilling to romp around the region chasing after ice belts that someone thought would be another one of those good ideas to allow to deplete, instead they simply log off until the belt respawns again and carry on mining ice in the same system day after day, quietly unnoticed and hoping it stays that way
It would appear that CCP Devs have the idea in there minds that having failed miserably at getting these miners to interact with other players they will now 'Force' them to do so again under the banner of 'Improvements' to the game without ever realizing that the more they try and force players to do something they know is inherently bad for there style of game play, particularly in Null Sec, the more these players will resist it using any means possible again to avoid contact with other players even to the point of just simply not mining at all.
This appears fairly accurate.
I do not know if anyone has yet to understand this, but expecting other players to sacrifice play time simply to guard miners on a routine basis is a failed game mechanic.
Yes, ops can and do happen, just like throwing a party. At these ops, other players donate their time to help, because it is a special event which is not common. They do not want to do this every time they log in. They do not want to do this so often that the game becomes a part time job where they stare at a screen in case a hostile shows up. Especially considering that their very presence results in hostiles NOT showing up.
Miners need to be seen as self sustaining, self defending, and not needing to rely on others to operate. Any monkey can jump in a spaceship, and join a large group, so long as the large group exists.
But large groups existing is not a practical foundation for gameplay. Far too often, if not most of the time for many, the option to have a large group simply does not exist.
I feel the following must be observed and accepted: Miners, as a result, need a practical option to self defend, without needing to run as the best option. They need an option to haul ore, which I expect has been covered well enough. And lastly, they need to be able to use effort with active play, to justify such active play with mining. Not so sure on this count, but I hope it is going right. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Lei Merdeau
Hidden Agenda Deep Space Engineering
15
|
Posted - 2014.06.05 14:47:00 -
[918] - Quote
Aalysia Valkeiper wrote: The player corps in EvE have proven themselves to be more abusive and more dishonorable to new members than the 'guilds, super-teams, and whatever other organization you want to name them' than just about any other game I've played. Believe me, that is a hard distinction to earn after some of the games I've played.
Some are scams, some are clueless, you need to research and avoid the bad ones.
|

Quadpush
Republic University Minmatar Republic
0
|
Posted - 2014.06.05 15:34:00 -
[919] - Quote
Can you tank a hulk vs this https://zkillboard.com/kill/39145482/? |

Darkblad
Hilfe is like free Entertainment
250
|
Posted - 2014.06.05 15:55:00 -
[920] - Quote
a single catalyst? yes EVE Infolinks -+-áOld and new-áPortraits |

Nikk Narrel
Moonlit Bonsai
4256
|
Posted - 2014.06.05 15:55:00 -
[921] - Quote
According to EFT, using the all level V profile, this ship goes over maximum CPU by about 5.5 points.
Did they have something boosting their CPU, and if so, what cost point was it? This is a very cost effective fitting except for that possible detail.
[Catalyst, Forum Monster Gank1] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Warp Scrambler I [empty med slot]
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S
Small Hybrid Burst Aerator I Small Hybrid Collision Accelerator I [empty rig slot]
Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Daichi Yamato
Xero Security and Technologies
1620
|
Posted - 2014.06.05 18:44:00 -
[922] - Quote
Marly u can play solo if u want. no one forces u to get into fleets.
but if ppl put the effort and organisation to make friends and form fleets with more specialised ships, why shouldnt they get a higher yield than u? why shouldnt they be more successful than u? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Khan Wrenth
Hedion University Amarr Empire
4
|
Posted - 2014.06.05 23:13:00 -
[923] - Quote
Lei Merdeau wrote: Some are scams, some are clueless, you need to research and avoid the bad ones.
Okay. How does one do that?
On a different note now....
I want to say that, as a miner, I like these changes. The ships look good. But I'm not quite getting something and maybe someone can explain it to me.
I'm having trouble justifying the exhumers. On paper, they have great stats. On EFT, I'm generally liking what I'm seeing. Especially the Skiff. But the improvements over the normal "mining barge" counterparts seems rather minimal. At the end of the day, the improved performance of the exhumers just doesn't seem to be enough to justify their cost. Fitting for maximum yield (which yes I know is a bad idea for such expensive ships), it still takes a long, long time to make up the purchase price.
Mind you, I'm not talking about just getting the exhumer to pay for itself. I'm talking about purely the amount of m3 you get over the lesser cousin of each ship. The yield difference between them is best shown between the Coveter and Hulk (especially since I really want to fly a hulk. I'm skilled up for it, but haven't gone for it yet because of my reservations).
Anyway, fitted for max yield, the difference in yield between the Coveter and the Hulk is only in the range of around 258m3/minute (unless I'm fitting wrong. Anybody want to jump in on this?). So taking that minor improvement and seeing how long it takes to make up for the difference in price between the hulls, and you end up with a lot of hours.
But that's fitted for max yield. We all know you wouldn't take a 220m ship and fit it without a tank. So, your yield is likely to be less on the exhumer hull. The good news is that exhumers come with a little natural tank so it makes your life easier, but altogether I'm not really seeing a real need for the hulk. The massive expense of the hull just doesn't seem to come with enough improvements to justify it.
The purpose of the hulk is mainly group mining ops, right? Well why would you field a billion isk worth of exhumers for a very minimal amount of improvement over the same field of the mining barge equivalent (which would still cost less than one exhumer hull)?
As for the Mack, the slightly better yield and larger ore bay, eh, I suppose an argument could be made for it or against it, compared to the expense of the hull. Personally I again don't see enough improvement to justify the exhumer price. Well I shouldn't say that. More accurately it's tempting, but not great enough for me to just jump into buying one.
The skiff, as I said earlier, looks freaking awesome on paper. That one, I'm excited about. The tank on that is definitely enough to justify price, and the ability to manage some defense (even if not great defense) makes it the only vessel I can immediately see as worth the purchase price.
The other two, I need convincing on. Which is why I'm posting here. Can someone explain to me the allure of the two other exhumer hulls? Thanks in advance.
(also, the draft saving is an awesome forum feature. Just sayin') |

Rowells
Unknown Soldiers Fidelas Constans
728
|
Posted - 2014.06.05 23:57:00 -
[924] - Quote
Khan Wrenth wrote:Lei Merdeau wrote: Some are scams, some are clueless, you need to research and avoid the bad ones.
Okay. How does one do that? On a different note now.... I want to say that, as a miner, I like these changes. The ships look good. But I'm not quite getting something and maybe someone can explain it to me. I'm having trouble justifying the exhumers. On paper, they have great stats. On EFT, I'm generally liking what I'm seeing. Especially the Skiff. But the improvements over the normal "mining barge" counterparts seems rather minimal. At the end of the day, the improved performance of the exhumers just doesn't seem to be enough to justify their cost. Fitting for maximum yield (which yes I know is a bad idea for such expensive ships), it still takes a long, long time to make up the purchase price. Mind you, I'm not talking about just getting the exhumer to pay for itself. I'm talking about purely the amount of m3 you get over the lesser cousin of each ship. The yield difference between them is best shown between the Coveter and Hulk (especially since I really want to fly a hulk. I'm skilled up for it, but haven't gone for it yet because of my reservations). Anyway, fitted for max yield, the difference in yield between the Coveter and the Hulk is only in the range of around 258m3/minute (unless I'm fitting wrong. Anybody want to jump in on this?). So taking that minor improvement and seeing how long it takes to make up for the difference in price between the hulls, and you end up with a lot of hours. But that's fitted for max yield. We all know you wouldn't take a 220m ship and fit it without a tank. So, your yield is likely to be less on the exhumer hull. The good news is that exhumers come with a little natural tank so it makes your life easier, but altogether I'm not really seeing a real need for the hulk. The massive expense of the hull just doesn't seem to come with enough improvements to justify it. The purpose of the hulk is mainly group mining ops, right? Well why would you field a billion isk worth of exhumers for a very minimal amount of improvement over the same field of the mining barge equivalent (which would still cost less than one exhumer hull)? As for the Mack, the slightly better yield and larger ore bay, eh, I suppose an argument could be made for it or against it, compared to the expense of the hull. Personally I again don't see enough improvement to justify the exhumer price. Well I shouldn't say that. More accurately it's tempting, but not great enough for me to just jump into buying one. The skiff, as I said earlier, looks freaking awesome on paper. That one, I'm excited about. The tank on that is definitely enough to justify price, and the ability to manage some defense (even if not great defense) makes it the only vessel I can immediately see as worth the purchase price. The other two, I need convincing on. Which is why I'm posting here. Can someone explain to me the allure of the two other exhumer hulls? Thanks in advance. (also, the draft saving is an awesome forum feature. Just sayin') the idea is that as you spend more money on improvement you get diminishing yields from your investment. For those players who are all about having the best numbers and taking advantage of them, see it as a justifiable cost. It's the same way with fitting pve or pvp ships. It's up to the pilot to decide if that 200mil module is worth the extra cost and risk of fitting it to their ship.
I could easily fit a faction point on my interceptor in order to gain a longer point range, however I don't do it because I cant justify the cost for the slight improvement. Earlier today we killed full faction fit armor legion, who was part of a T1 shield cruiser fleet. I could never understand why someone would do that, but some people have decided it is worth the extra cost and risk and do it anyway.
It really all comes down to what the pilot wants most, his ISK or better stats. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
165
|
Posted - 2014.06.06 00:13:00 -
[925] - Quote
Daichi Yamato wrote:Marly u can play solo if u want. no one forces u to get into fleets.
but if ppl put the effort and organisation to make friends and form fleets with more specialised ships, why shouldnt they get a higher yield than u? why shouldnt they be more successful than u? They should be, but they're really not.....
It's similar to the problem with solo vs fleet missions. 5 people can do a mission and get 20% of the reward or 1 person can do a mission and get 100% of the reward. There's really no incentive to creating a group.
There is a difference with mining though. If you do have a group of people in a mining fleet, it's up to the people themselves to distribute the earnings evenly and if you have people coming and going the complexity goes through the roof. If everyone just brings the same ships with the same fits and keeps their own ore, then you're basically just a group of solo miners anyways.
So first of all there is no substantial benefits for group mining. And second there is a built in resistance to group mining in the form of the the effort and organization required. So group mining is really counter intuitive the way it is now. And that's not including any PvP assistance you need, that's just a group for mining. (i'm leaving out boosts too because you can solo mine with boosts)
I do agree though that Fleet mining should have some sort of benefit over solo mining. And maybe some sort of way to mitigate the effort required to run a mining fleet. There should be some sort of local synergy for having lots of mining ships around either to mining or defense.
Look at it this way. Since mining fleets are just special occasions (or multiboxers) what are some instances where people actually seek out fleets? Incursions, well the mechanics dictate fleets in this instance, not just by difficulty but also by payout scaling. What else? Well just pvp, to increase your chance of winning engagements. So there's currently only 2 mechanics driving fleet propagation. One gives a boost to income and the other gives a boost to your success in pvp situations. There are no incentives to mining in a fleet, just added effort which only works to de-incentivise them instead. Mining fleets need to have either an increase to individual income or the same individual income with increased defense/survivability for each individual. Using pvp ships in a mining fleet decreases the efficiency of the fleet, just like using mining ships in pvp would decrease the efficiency of a pvp fleet.
I do understand though the current overall concept we're working with. It's sort of like an RTS. (I'll use starcraft as an example) They see mining as like an SCV/Drone/Probe activity where the harvesting unit is mostly defenseless. And you should use your military strength to defend them. The difference, though, lies in where people will lose/gain resources. In an RTS you and your army are directly affected by the loss of your harvesting capability. In EVE however, your corp/alliance(the direct correlation to the player in an RTS) will not be significantly affected by the loss of their harvesting members, and even less affected are the combat members who harvest other resources. Unlike the RTS where harvesting is the sole source of income for your entire army, EVE has many different sources of income, some of which are much more efficient AND convenient. (laser rocks for hours/haul large volumes/refine/sell/collect isk vs kill rat/collect isk) Devs needs to accept that people aren't just "units" of a corp/alliance and as such that ideology towards "harvesting units" doesn't work the same in EVE. |

Daichi Yamato
Xero Security and Technologies
1622
|
Posted - 2014.06.06 00:29:00 -
[926] - Quote
Erutpar Ambient wrote:Daichi Yamato wrote:Marly u can play solo if u want. no one forces u to get into fleets.
but if ppl put the effort and organisation to make friends and form fleets with more specialised ships, why shouldnt they get a higher yield than u? why shouldnt they be more successful than u? They should be, but they're really not..... It's similar to the problem with solo vs fleet missions. 5 people can do a mission and get 20% of the reward or 1 person can do a mission and get 100% of the reward. There's really no incentive to creating a group.
are u missing out on the fact that when 5 mission runners group together they can choose dps specialised fits with a logi friend and complete a mission in less than 1/5th of the time? i havent done it myself, but with missions like the blockade u could probably put everyone in ABC's and clear that in a fraction of the time.
and when mining with friends in 10 hulks with one or two alt haulers, u can mine more effectively than 2 guys controlling 5 hulks and a hauler each? not unless they are very skilled multi boxers, in which case, good job! enjoy those rewards.
so having groups allows greater specialisation. Which does tend to yield greater rewards. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Rowells
Unknown Soldiers Fidelas Constans
728
|
Posted - 2014.06.06 00:45:00 -
[927] - Quote
Daichi Yamato wrote:Erutpar Ambient wrote:Daichi Yamato wrote:Marly u can play solo if u want. no one forces u to get into fleets.
but if ppl put the effort and organisation to make friends and form fleets with more specialised ships, why shouldnt they get a higher yield than u? why shouldnt they be more successful than u? They should be, but they're really not..... It's similar to the problem with solo vs fleet missions. 5 people can do a mission and get 20% of the reward or 1 person can do a mission and get 100% of the reward. There's really no incentive to creating a group. are u missing out on the fact that when 5 mission runners group together they can choose dps specialised fits with a logi friend and complete a mission in less than 1/5th of the time? i havent done it myself, but with missions like the blockade u could probably put everyone in ABC's and clear that in a fraction of the time. and when mining with friends in 10 hulks with one or two alt haulers, u can mine more effectively than 2 guys controlling 5 hulks and a hauler each? not unless they are very skilled multi boxers, in which case, good job! enjoy those rewards. so having groups allows greater specialisation. Which does tend to yield greater rewards. pretty much what incursions are. Just super-streamlined missions. |

Khan Wrenth
Hedion University Amarr Empire
4
|
Posted - 2014.06.06 01:07:00 -
[928] - Quote
Erutpar Ambient wrote: I do agree though that Fleet mining should have some sort of benefit over solo mining. And maybe some sort of way to mitigate the effort required to run a mining fleet. There should be some sort of local synergy for having lots of mining ships around either to mining or defense.
Well just as an idea, if you had a large mining fleet, I'd say a 50/50 mix of Hulks and Skiffs might do the job nicely. Skiffs' drone bonuses allow for some decent defense, especially if there's someone coordinating the mining who has a little experience with group combat so he can call out primaries. The hulks benefit the mining yield, the skiffs provide defense without having to provide dedicated PvP ships, and then whatever haulers you need. The problem is I see off the bat is drone control range, so you'd have to make sure your group is relatively nestled together which is akin to the "circling the wagons" defense but hey it worked in the past.
As for making sure people get their fair share of isk from the mining op itself, the foreman could simply keep track of what time people enter the op, and what time people leave. All ore goes back to the corp, divide the isk up between people based on the % of time they were there, and presto. Sure, you'd need to put some work into spreadsheets to do the calculations, but miners (at least I do this) already have spreadsheets to do calculations, so it should be just a small extra step for the foreman to do.
Just saying it's probably not as hard as people think it is. |

Smugest Sniper
Shinigami Miners Spaceship Samurai
2
|
Posted - 2014.06.06 02:32:00 -
[929] - Quote
Popping in again to post more kill mails in Battle Procurer
http://eve-kill.net/?a=kill_detail&kll_id=23844000 http://eve-kill.net/?a=kill_detail&kll_id=23784622 https://zkillboard.com/kill/39331704/
150 DPS with Rorq boosts 
Please you high-sec pubbies whine more about getting ganked when more than half of you do something dumb and don't pay attention to local or properly set standings to key hostile elements.
Yeilds are UP, Cycle time is down, and power is available to those who are willing to weild it.
Learn to Fight and do not Fear the Ganker, Kill him. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
166
|
Posted - 2014.06.06 02:59:00 -
[930] - Quote
Daichi Yamato wrote:are u missing out on the fact that when 5 mission runners group together they can choose dps specialised fits with a logi friend and complete a mission in less than 1/5th of the time? i havent done it myself, but with missions like the blockade u could probably put everyone in ABC's and clear that in a fraction of the time.
and when mining with friends in 10 hulks with one or two alt haulers, u can mine more effectively than 2 guys controlling 5 hulks and a hauler each? not unless they are very skilled multi boxers, in which case, good job! enjoy those rewards.
so having groups allows greater specialisation. Which does tend to yield greater rewards. No, i'm not missing out on that fact. Though running with a logi and dps fit ships in a mission is more efficient, you instead run into the downtime between missions 5x+ as often as solo, which will have a negative impact on the efficiency of fleet missioning. But even without, it's only marginally better at the cost of having to rely on other people to be consistent in their efforts. Though in general if you have 5 guys it'll last about 2 missions before someone has to go afk or they start getting distracted and you end up with 4 guys doing work and doing a 5 way split.
As for mining in fleets.... Well first of all, the multiboxers, well instead of running 5 hulks and a hauler each they'd probably be running 6 Mackinaws. But 10 hulks is still probably better than 12 mackinaw's yield. However they can keep their own ore. When you run a fleet you end up with lots of little issues. Like in your example, do the guys with the hauling alts get the same cut as the guys putting in less effort? If they get compensated for the extra effort, how much? If they always have to haul, how often are they going to offer to do it for the rest of the group when they could just run an extra miner alt and make more? Who gets to hold all the ore? Can you really trust them to give you the proper cut? etc etc...
Rowells wrote:pretty much what incursions are. Just super-streamlined missions. Yep why 5man a L4 mission when you can 5man incursion for 10x the profit of an L4 mission for each pilot?
Khan Wrenth wrote: Well just as an idea, if you had a large mining fleet, I'd say a 50/50 mix of Hulks and Skiffs might do the job nicely. Skiffs' drone bonuses allow for some decent defense, especially if there's someone coordinating the mining who has a little experience with group combat so he can call out primaries. The hulks benefit the mining yield, the skiffs provide defense without having to provide dedicated PvP ships, and then whatever haulers you need. The problem is I see off the bat is drone control range, so you'd have to make sure your group is relatively nestled together which is akin to the "circling the wagons" defense but hey it worked in the past.
As for making sure people get their fair share of isk from the mining op itself, the foreman could simply keep track of what time people enter the op, and what time people leave. All ore goes back to the corp, divide the isk up between people based on the % of time they were there, and presto. Sure, you'd need to put some work into spreadsheets to do the calculations, but miners (at least I do this) already have spreadsheets to do calculations, so it should be just a small extra step for the foreman to do.
Just saying it's probably not as hard as people think it is.
So your saying a fleet of 100 ships? That's a pretty huge fleet of miners..... Well say you attract the attention of a roaming gang of like 20 ships? How long would it take them to clear out your 50 hulks? What if the Hulks are tank fit instead of yield fit, then are they really worth the few % extra yield over a skiff? Who decides who flys a hulk or skiff? Assuming the end result is an even split, then the Hulk is a lot more risk than a Skiff. Do the pilots have to cover the cost of losses or does the fleet/corp? How long would the fleet have to mine to cover the loss of 1 Hulk? (I'm assuming this fleet is in null because 100 mining ships wouldn't be efficient anywhere else.)
As for the fair share.... Keeping track of the activity of 100 pilots is, to put it mildly, daunting. Whos going to keep track of each pilot's entering and leaving and entering again? Who's keeping track of how often/long people are sitting in space with their lasers off(afk)? Who keeps track of the ore? Can you trust them? How do you know the hauler isn't taking a little off the top? How do you know the corp isn't undercutting you?
It makes me really uncomfortable to give someone hours worth of ore with the promise of reimbursement as a % of a collaborative effort, the size of which i don't know. Also, am i being paid the price of ore or minerals? With current mechanics it's worth more to refine your ore and sell the minerals. Though that may change in the future at which time you might just get paid mineral value. Basically it's impossible to know if you're being paid fairly.
As a miner I like to be in control of my own income. As an EVE player i have a problem with trusting people in general.
Having to trust someone for my income in mining fleets... Yeah, I don't think so.
With all of these issues, is the incentive still there for fleet mining? |

INeedMoneh
Locator Services
0
|
Posted - 2014.06.06 06:53:00 -
[931] - Quote
Erutpar Ambient wrote:[quote=Daichi Yamato]
Having to trust someone for my income in mining fleets... Yeah, I don't think so.
With all of these issues, is the incentive still there for fleet mining?
Solution: Fleet mine on your own, 33% bonus on orca say, so 3 miners get the 4th free anymore you add is just extra...
With regards to trusting somone, in hisec dont trust anyone, if you join an established corp in null you'll probs find the guys are decent and chill, eve is ment for null and way less risky than you think, especially at present! Take the leap you wont regret it :) |

Khan Wrenth
Hedion University Amarr Empire
4
|
Posted - 2014.06.06 11:59:00 -
[932] - Quote
Erutpar Ambient wrote: So your saying a fleet of 100 ships? That's a pretty huge fleet of miners.....
Please tell me this is a joke. I know I'm an American and therefore certain little quirks of language aren't necessarily known elsewhere, but you cannot possibly sit here and tell me you don't know that 50/50 is a bit of shorthand for a 50%/50% mix.
The rest of your post after that I would say that yes, EvE does tend to generate trust issues. But if you don't trust your mining op fleet, then why are you there to begin with? Everything else is just details to be sorted out. You know it is a good thing that player organizations in this game are called "corporations" because it makes the analogy spot-on...corporations (real ones) are insanely complex businesses with all of the same trust issues and logistical problems, and probably hundreds more. But people who take the bull by the horns to put in the effort to organize and focus others get rewarded, and those who can perform within these groups are rewarded.
This game is based on that. And it's been working relatively well for a little over a decade now? Yeah, I think the players will be fine. Someone can organize a mining op and make it work. It's probably been done a few hundred thousand times by now. Don't worry about that. If that's not your playstyle, okay! That's perfectly legitimate. It takes all types of players to make EvE go around, after all.
The incentives for me would be a "safety in groups" thing. When you have a corp that can notify you of hostiles or suspicious neutrals a few jumps out, that makes you safer. With a number of ships keeping an eye on local and ready to put a call out, that keeps you safer. When the entire group can primary their drones onto the ganker of choice, that makes you safer. When you have people that can haul for you, so you can dissolve rocks faster as a group, that earns you more isk. When you have people that refine and haul it elsewhere for you, that helps you. When you get paid as a group for all the minerals earned, you don't have to worry as much about hogging the more profitable rocks because they all have to be mined and that makes mining a little less stressful.
That said, currently I am a solo miner, but I do see immense benefit from eventually moving into group mining. Plus, groups tend to have boosters. So in the end, you might end up making a little bit more isk/hour when it is all said and done. Or, you might just about break even or make a little less, without having to refine and haul and sell yourself, so maybe in the long run you're getting more isk for your time. Plus you're mining in a group, a little bit safer if done right.
So I'll say this one more time. Yes, for me and the way I see things, there is incentive to fleet mine. That said, you solo mine, and that is perfectly okay. I just think that group mining is worth a shot :) Plus nothing is stopping you from mining outside of ops for yourself. |

Nikk Narrel
Moonlit Bonsai
4257
|
Posted - 2014.06.06 12:20:00 -
[933] - Quote
Some of you talk about ops like they are a common, everyday type of experience.
Log in, join an op, be happy.
I hate to break it to you, but for many, if not most, pilots, ops are the exception to the rule. Many small corps can't schedule them more than once a week, assuming they can keep that recurring pace.
It's not that we should have the option to mine solo. For many of us, we should expect solo to be the only option most of the time we play. Seriously, if we actually expected to always find enough trustworthy players to work with on a regular basis, why would many of us even consider buying that second account? Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Alavaria Fera
GoonWaffe
6184
|
Posted - 2014.06.06 14:11:00 -
[934] - Quote
Really, it seems the real limit with multiboxing is the ability of your computer to keep up with many clients. But a pretty decent one should be able to support enough barges to quickly stripmine out any highsec belts you want.
I used to have some newbies trying their hand at mining, but the difference between bonuses and not, as well as having to warp ships about (or hauling account) is an issue for them, not really worth it. And then there's always interceptors about somehow... apparently a combination of uncatchable align times and bubble immunity or something... ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Smugest Sniper
Shinigami Miners Spaceship Samurai
2
|
Posted - 2014.06.06 18:02:00 -
[935] - Quote
Alavaria Fera wrote:Really, it seems the real limit with multiboxing is the ability of your computer to keep up with many clients. But a pretty decent one should be able to support enough barges to quickly stripmine out any highsec belts you want.
I used to have some newbies trying their hand at mining, but the difference between bonuses and not, as well as having to warp ships about (or hauling account) is an issue for them, not really worth it. And then there's always interceptors about somehow... apparently a combination of uncatchable align times and bubble immunity or something...
There is a minor limitation in that you are not supposed to use any 3rd party programs to assist in your mining/gameplay, the big deal that makes **** harder is the shorter your cycle times(now) the much harder it is to maintain a big multi-box fleet.
Mining is a means to an end, it's never something you really want to do as a primary generation activity even when alone, you use it to make items and produce things you need or want to sell. The only exception might be is if you are selling mega and zydrine simply because of the scarcity factor.
Interceptors to a lone miner=not an issue anymore. Skiff/procurer as you can see from my KM's can blap them pretty quickly.
Mining corporations are in general, a front for some kind of manufactuering, they make something and sell it at a mark-up while buying minerals and/or ore from their membership at a marginally reduced rate(5-15%) for the guaranteed income and pay-by-production.
I'd love to see someone institute a system where you track laser hours on field and pay dividends based on final product production. However the data collection, the transitory cost and risk of loss on investment is too scary for people.
More than this, I'd like to see indy corps used as a real tool to seed and support the usage and replacement of ships and fittings in an alliance space. I know Goons initially experimented with this(see Sigma Space Jew Squad) back before Mittens got put in charge and a little during his early time. Though it was ultimately determined that the cost/benefit of local production was fruitless when just having a good logistics chain to cart things in from high-sec as well as to any space used for operations would be far better and more practical as a null alliance.
The tools are there again for this kind of activity but they are largely unused and not feasible when no one will defend their home space unless SBU's are dropped.
Everytime I look at my stay's in Impass, outer ring, catch, venal, cloud ring, and syndicate, the only 3 corporations, not even neccesarily alliances, but Corps, that would undock or reship to fight incoming forces was Black Aces during the 09 days of -A- in impass FR-b1h, occasionally the people I lived with in Outer-cloud ring, and now (some of the time) my current alliance if it's in prime time.
I have roamed unchecked through pretty much all of null-sec save for Solar, and Darkness & Despair controlled territories. The Russians don't **** around when it comes to check-point and border control, probably due to the number of years the Iron curtain was around. |

Daichi Yamato
Xero Security and Technologies
1623
|
Posted - 2014.06.06 18:23:00 -
[936] - Quote
Erutpar Ambient wrote: No, i'm not missing out on that fact. Though running with a logi and dps fit ships in a mission is more efficient, you instead run into the downtime between missions 5x+ as often as solo, which will have a negative impact on the efficiency of fleet missioning. But even without, it's only marginally better at the cost of having to rely on other people to be consistent in their efforts. Though in general if you have 5 guys it'll last about 2 missions before someone has to go afk or they start getting distracted and you end up with 4 guys doing work and doing a 5 way split.
As for mining in fleets.... Well first of all, the multiboxers, well instead of running 5 hulks and a hauler each they'd probably be running 6 Mackinaws. But 10 hulks is still probably better than 12 mackinaw's yield. However they can keep their own ore. When you run a fleet you end up with lots of little issues. Like in your example, do the guys with the hauling alts get the same cut as the guys putting in less effort? If they get compensated for the extra effort, how much? If they always have to haul, how often are they going to offer to do it for the rest of the group when they could just run an extra miner alt and make more? Who gets to hold all the ore? Can you really trust them to give you the proper cut? etc etc...
the issues u've pointed out suggest u cant trust the ppl u play with. this does not happen this often with every group of players. Some ppl work together very well, hence null sec, incursion fleets etc.
Erutpar Ambient wrote: Yep why 5man a L4 mission when you can 5man incursion for 10x the profit of an L4 mission for each pilot?
because u'd make more money. 5x man incursions are poorly paid.
Nikk Narrel wrote:Some of you talk about ops like they are a common, everyday type of experience.
Log in, join an op, be happy.
wasnt my intention. im aware the vast majority of miners are solo players. from post #516
Quote:but if the heavy use of macks/retties is just because the vast majority of miners are loners and their alts, then its the nature of how they mine that pushes them into the rettie, not an imbalance between barges.
what im arguing is the rewards are there when the effort is made. and i think its a good thing that there is a significant reward gap between players who work together well and those that work together less well or play solo.
ill point out again i was actually against the rettie yield drop. i dnt think it was warranted. i merely came back to this thread because one guy said my hulk fit was so bad i was clearly an inexperienced miner (lol), and then again when someone doomed and gloomed that their solo life was destroyed in an MMO, when really, the yield drop is quite small, solo mining is still viable and it makes sense to give incentive for group play. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

ELWhappo Sanchez
6
|
Posted - 2014.06.08 00:29:00 -
[937] - Quote
mining crystals need to be buffed. the cycle time changes are chewing through t2 crystals. or just make a t2 strip for ore like the t2 ice miner strip and drop all the crystals except merc crystals. |

Smugest Sniper
Shinigami Miners Spaceship Samurai
2
|
Posted - 2014.06.08 01:28:00 -
[938] - Quote
ELWhappo Sanchez wrote:mining crystals need to be buffed. the cycle time changes are chewing through t2 crystals. or just make a t2 strip for ore like the t2 ice miner strip and drop all the crystals except merc crystals.
All Hail the T1 mining laser supremacy |

LordSpook Anpumesses
Lusitan Initiative
0
|
Posted - 2014.06.08 04:26:00 -
[939] - Quote
couldn't we just have buffed the coveter/hulk's mining yield instead of nerfing the others  way to go (double face palm cause one just aint enough)
i do have to say the procurer/skiff defense and drone buffs are nice, mite see some low sec mining finally, and before you "elite" low sec pvp'ers poop your pampers about "how dare some one not pvp in low bla bla bla boo hoo" it gives you more to shoot at |

Erutpar Ambient
The Flying Tigers Black Core Alliance
169
|
Posted - 2014.06.08 05:35:00 -
[940] - Quote
Daichi Yamato wrote:the issues u've pointed out suggest u cant trust the ppl u play with. this does not happen this often with every group of players. Some ppl work together very well, hence null sec, incursion fleets etc. The nature of EVE is to not trust anyone, and even besides that, you're putting a lot of trust in people to not mess up. When they're hauling everyone's stuff around there's a chance they'll misplace things too. What my point is here is that, unlike other fleet activities where you get isk/time paid directly to you, for mining you have to count on other people. Trust and faith in their abilities. Have you ever had someone refine all of the ore at a lower rate than you can refine, and then try to figure out the distribution of minerals? Or they want you to wait until they sell all the minerals before you get paid and then they don't get on for a week. And don't forget about people that aren't paying attention and let their lasers fall of all the time, or the hauler who doesn't have to do much of anything getting an equal share as the most dedicated and consistent miner causing animosity and the development of a rift between people. This is why incursions are the only viable fleet for profit mechanic. Because you can't be inconsistent or you'll lose your ship/spot.
Quote:because u'd make more money. 5x man incursions are poorly paid. So you're saying L4 payout /5 is better than 5man incursion x5????
Quote:Nikk Narrel wrote:Some of you talk about ops like they are a common, everyday type of experience.
Log in, join an op, be happy.
wasnt my intention. im aware the vast majority of miners are solo players. from post #516 No, the vast majority of miner's aren't solo players. Mining is just a profession that naturally resists group activity.
Quote: what im arguing is the rewards are there when the effort is made. and i think its a good thing that there is a significant reward gap between players who work together well and those that work together less well or play solo.
ill point out again i was actually against the rettie yield drop. i dnt think it was warranted. i merely came back to this thread because one guy said my hulk fit was so bad i was clearly an inexperienced miner (lol), and then again when someone doomed and gloomed that their solo life was destroyed in an MMO, when really, the yield drop is quite small, solo mining is still viable and it makes sense to give incentive for group play.
First of all, can we qualify what you mean by play solo? I consider myself a "solo" miner but i run an Orca for boosts and a couple of barges.
For me there is basically no significant reward for fleet mining with the exception of someone else running boosts and i get to run an extra barge. But generally, it's not a cohesive fleet, we just find our own spots and mine separately.
And if by solo you mean single account miner, then yeah, they get a bonus to their yield with mining boosts. But still they don't really need to be in the same place as everyone else. They can still be off in their own spot and still receive the boosts. But as a single account pilot, the most convenient ship to fly is the Retriever/Mackinaw because you mine for longer periods of time without having to dock undock and warp around constantly.
This is why we have this climate. I seriously doubt that the changes they made to barges in Kronos will have much of an impact on the usage percentages at all.
So please explain to me what are these "rewards" for group mining? What is this "significant reward gap" you're going on about. |

DrysonBennington
Aliastra Gallente Federation
131
|
Posted - 2014.06.08 13:25:00 -
[941] - Quote
I still think that miners still need a dedicated combat barge that can mount a few weapons in high slots while still mounting mining modules.
This would be a good time to think about Automated Defense System Rigs that when placed into the Rig slots would add automated defense systems that would be based off of the pilots skills - 60% of the total damage, optimal range and tracking for the associated skill sets.
For example the pilot is skilled in blasters and rail guns and wants a defense system for their ship. The pilot chooses blasters because they are close quarters.
The pilot then mounts the Dual Ion ( EMP Critical) Rig to the ship. The rig would cost 15 million for T1 and 25 million for T2. Calibration cost would be 100 points per rig.
When the ship is attacked the ADSR would function like the drones do when attacked by NPC and would auto target and begin to fire as long as there was ADSR Ammo in the cargo hold. The ADSR Rigs would also auto fire when attacked by war targets or gankers as well.
Skills could be learned to reduce the penalties of the ADSR rigs that when trained to level five would raise the penalty to a - 50% overall rating.
|

Bethan Le Troix
Krusual Investigation Agency
122
|
Posted - 2014.06.08 17:04:00 -
[942] - Quote
I'm not sure you can survive a gank attempt by a single T2 fit Catalyst now. With full passive fleet bonuses, a shield harmonizing link without shield mindlink, tanking rigs and modules, and a DC II module you are talking about 14.5k EHP. It won't be enough therefore you have to rely on location , local ganker intelligence, D-scan, and being at the keyboard all the time.
This is why the Hulk needed more EHP - probably as much as the Mackinaw which can be fit to survive a single T2 Catalyst gank - in the 3rd June changes. Maybe CCP Fozzie can look at this at a latter date. Otherwise there will not be a significant take-up in new Hulk use.
NB. I should state I am talking about 0.5 & 0.6 systems here. 0.7 and above you might stand more chance of surviving in a Hulk given the quicker CONCORD response times.
As someone who polices asteroid belts to prevent unsustainable mining you can trust in my above statement. |

Bethan Le Troix
Krusual Investigation Agency
122
|
Posted - 2014.06.08 17:11:00 -
[943] - Quote
Nikk Narrel wrote:According to EFT, using the all level V profile, this ship goes over maximum CPU by about 5.5 points. Did they have something boosting their CPU, and if so, what cost point was it? This is a very cost effective fitting except for that possible detail. [Catalyst, Forum Monster Gank1] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Warp Scrambler I [empty med slot] Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Small Hybrid Burst Aerator I Small Hybrid Collision Accelerator I [empty rig slot]
You are quite correct. Some hardwirings also need to be fitted to use this fitting. I won't go into which ones here.
In the second mid slot a Prototype Sensor Booster with a Scan Resolution Script is usually fitted. Sometimes the Warp Scrambler is replaced with an additional Sensor Booster & Script to gain a bit more speed & DPS.
The alternative ship is the Vexor. More info can be found on this on the miner bumping site.  |

Daichi Yamato
Xero Security and Technologies
1637
|
Posted - 2014.06.08 19:11:00 -
[944] - Quote
Erutpar Ambient wrote:So you're saying L4 payout /5 is better than 5man incursion x5????
first u take 50/50 to mean 50 and 50, now '5x man' means '5man x5'?? lol. ur either an idiot or obtuse.
again ur pointing out flaws that i know are very human, but dont extend to everyone ever. it is not the nature of eve to not trust anyone, if anything its more the nature of eve to only trust ppl u trust. Not everyone has the same experience with other players as u, and if u cant trust other players thats ur problem. Some ppl are able to forge fruitful relationships with trust. CEO's hand out roles to other players when the work load becomes too much for them alone. Corps can share ships like orcas to be available for those that can fly them so they dnt have to rely on ppl being online or several ppl having their own orcas. Its more efficient.
From what ur saying, its ppl that resist group activity, not the mechanic of mining. U urself seem like an anti-social player because u feel u cant trust anyone and u seem to demand payment immediately rather than allowing time for investment or growth (and add to that the disingenuous response quoted above limiting the amount of ppl that want to be around u), so there is little wonder that ur having a hard time making group play work. Lets take this:
Quote:For me there is basically no significant reward for fleet mining with the exception of someone else running boosts and i get to run an extra barge. But generally, it's not a cohesive fleet, we just find our own spots and mine separately.
Ur actually working with another player here. Just because u choose to spread out to avoid cannibalistic mining doesnt mean ur not working together. If that extra barge is not significant to u then why do u use it when ur not boosting? The truth is, it is.
What u could do further, with a little trust, is share a hauler. This would free up another account. Even if ur in different belts, a miasmos or an orca with a tractor and mwd makes a good runner, and having a hauler separate to a booster means u dnt have to shut off boosts every time u go to station.
The fleet history records what miner has mined how much of which rocks, so u know who's owed what. It takes a little going through, but if finding out exactly how much everyone has mined is important to u, then u put the work in. Or make a third party software do it for u. However much is skimmed off of each miner for the hauler and booster are up to u and ur buddy. Seeing as u and ur partner are both using one alt each to not mine, they may not need paying at all.
As i keep saying, the rewards are there if u put the work in and have ppl u can trust. Theres no set way of working together. The above description is just something u could do to get the most out per account and still monitor exactly how much each person has mined.
Quote:So please explain to me what are these "rewards" for group mining
no need to thank me. ur welcome. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Daichi Yamato
Xero Security and Technologies
1637
|
Posted - 2014.06.08 19:13:00 -
[945] - Quote
@ Bethan
Daichi Yamato wrote: If i can make a hulk resist two cats and jam a third, so can u.
[Hulk, Hulk tank] 25k EHP (or 27k against blasters) Mining Laser Upgrade I Damage Control II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Survey Scanner II Thermic Dissipation Amplifier I
Modulated Strip Miner II, Veldspar Mining Crystal I Modulated Strip Miner II, Veldspar Mining Crystal I Modulated Strip Miner II, Veldspar Mining Crystal I
Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hornet EC-300 x5 Hobgoblin II x5
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Sentamon
Imperial Academy Amarr Empire
1862
|
Posted - 2014.06.08 19:42:00 -
[946] - Quote
Bethan Le Troix wrote: As someone who polices asteroid belts to prevent unsustainable mining you can trust in my above statement.
Too bad you're wrong.
... and it's time CCP stops listening to AFK miners that can't fit and fly their ships. ~ Professional Forum Alt -á~ |

Phoenix22
The Empire Nation
2
|
Posted - 2014.06.08 20:35:00 -
[947] - Quote
ELWhappo Sanchez wrote:mining crystals need to be buffed. the cycle time changes are chewing through t2 crystals. or just make a t2 strip for ore like the t2 ice miner strip and drop all the crystals except merc crystals.
i agree shot be better to remove the t2 crystals and add t2 strip
and the hulk shot have a roll Bonus maybe 20% 30% mining yield ore extra cargo hold. |

Dorian Wylde
Imperial Academy Amarr Empire
459
|
Posted - 2014.06.09 01:02:00 -
[948] - Quote
LordSpook Anpumesses wrote:couldn't we just have buffed the coveter/hulk's mining yield instead of nerfing the others   way to go (double face palm cause one just aint enough) i do have to say the procurer/skiff defense and drone buffs are nice, mite see some low sec mining finally, and before you "elite" low sec pvp'ers poop your pampers about "how dare some one not pvp in low bla bla bla boo hoo" it gives you more to shoot at
Google "power creep" to see why yours is a bad idea.
Also, CCP doesn't want mineral prices to go down, which is all your idea would accomplish. |

Smugest Sniper
Shinigami Miners Spaceship Samurai
2
|
Posted - 2014.06.09 01:35:00 -
[949] - Quote
Dorian Wylde wrote:
Google "power creep" to see why yours is a bad idea.
Also, CCP doesn't want mineral prices to go down, which is all your idea would accomplish.
Mineral and other prices will follow the same trend as always regardless of any such short term knocks, there is simply so much money in the game that there is very very little for any price to do but rise and do so rapidly the moment a choke point is made.
Your ignorance at the real definition and scale on power creep is meaningless in this context.
Mineral prices are where they are because of the Risk V Reward and player based economic system. making a hulk/covetor something actually useable in a practical situation is not going to cause a power creep because the only place that can use them is still 99% secure space with an organized mining fleet.
Hulkageddon is still always in effect, and no Exhumer pilot is ever safe from loss or hotdrops.
Mining in eve is a dangerous activity, more so than any other occupation save perhaps exploration of Relic/Data sites in a non T3 ship in Sov/NPC Null.
They are at best still a sitting duck, save that Procurer hulls now have teeth strong enough to kill even some cruiser pilots if properly fit. |

Vhelnik Cojoin
Pator Tech School Minmatar Republic
64
|
Posted - 2014.06.09 05:51:00 -
[950] - Quote
Daichi Yamato wrote:so the hulk can tank as much as cruisers. Only if you don't care to use it for mining. Have you Communicated with your fellow capsuleers today? It is good for the EVE-oconomy and o-kay for you. |

Ankin Skywalker
Atlas Manufactorum
1
|
Posted - 2014.06.09 08:58:00 -
[951] - Quote
TrouserDeagle wrote:links, T3s and capitals go unnerfed while you're messing with barges
Im gonna ssume troll and guess that you're just one of them lowlys that like to gank helpless miners.
T3s aren't OP, they're billion isk+ ships, and therefore they're hard to kill,
Links? Dude, you don't understand how long it actually takes to accumilate the skillpoints to use them effectivly, and even then, they're quite expensive to use effectivly, even once you have the kill.
And capitals? Bah! They're pretty well useless against everything BUT other capitals, if you think they were OP, look back in '08 when titans could DD sub caps, tell me they're OP now, because they honestly Aren't, If anything they're utterly useless in 9/10 scenerios, and the few they're good at is killing eachother, and stationary, non moving targets. Carriers do what they're designed to do, kill everything from a distance, but even then they're not OP. Carriers that are shooting normally lack optimal tankage, they push damage, carriers that a tanking, typically have a logistical role, and therefore have no real threat value directly; Aside from keeping its buddys alive.
And barges ? They NEED the attention, because little do people know, for every barge that pops, ships get a little bit more expensive, the stronger all the barges are, the cheaper ships get; Again. Remember back when it costed 80M for a domi, And 105 For a hype? Duncha want that again? -- I know i do. Fix the barges. Fix the econ. Help Fight suicide ganking hi-sec industry, Yes, lowsec and null have industry, but its not working for hi-sec mission runners, pve players, Hi-sec FW or hi-sec vs lowsec wars.
I rather like what im seeing here, But it stil looks to me like freighters need to get some CPU, fit a DC atleast. The orca needs a bit of a buff, that blasted thing cant muster 1/10th of an EHP per isk spent on it. and most of the time its a big target that dosn't pay for itself unless its hauling.
|

Bethan Le Troix
Krusual Investigation Agency
122
|
Posted - 2014.06.09 15:17:00 -
[952] - Quote
Sentamon wrote:Bethan Le Troix wrote: As someone who polices asteroid belts to prevent unsustainable mining you can trust in my above statement.
Too bad you're wrong. ... and it's time CCP stops listening to AFK miners that can't fit and fly their ships.
I will check out Daichi's hulk fit above but it doesn't look right. Not sure what his reference to blasters meant as all competent gankers will use blasters. Also a T1 MLU and no mining drones isn't going to do much for the yield.
I still think a miners primary defence is location along with an up to date contacts list and local intelligence. Once the ganker/s are in-system your **** is toast. Active defence modules are a definite yes though as a lot of gankers will pass you by then.
And no. I'm never AFK, on autopilot, or mining. Too bad you're wrong.  |

Nikk Narrel
Moonlit Bonsai
4260
|
Posted - 2014.06.09 15:41:00 -
[953] - Quote
Bethan Le Troix wrote:I still think a miners primary defence is location along with an up to date contacts list and local intelligence. Once the ganker/s are in-system your **** is toast. Active defence modules are a definite yes though as a lot of gankers will pass you by then.
I see this as the big obstacle to mining. The implied lack of self sustaining defense by miners.
It is not reasonable to expect other players to sacrifice play time acting as a deterrent / security force for mining. Suggesting such a thing, beyond a socialized novelty event, steps into a fantasy game we simply are not playing here.
It is second rate gameplay to have miners need to flee before expecting to meet other players. The miner is giving the game time and a place for an opponent to find them, WHY are we throwing this away by having the miner run from the encounter as a best response?!?
The mining vessel is NOT a roam or assault ship, it is both too slow as well as too heavily reliant on drones for this. Having a miner be able to set up a long term position in order to be combat capable does not unbalance the game.
Long story short, that mining ship is only a threat to players who CHOOSE to get onto grid with it. Once that second party has agreed to go into the grid with a miner, the hostile expecting to win by default diminishes the game.
We want the fight to happen, we want the results to be unclear most of the time, and having one side expect running as the best answer is against this higher goal.
I believe EVE is the most fun when we slug it out, compared to avoiding the contest whenever possible. Let's not cater to the perception that miners are easy targets. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
38
|
Posted - 2014.06.09 17:51:00 -
[954] - Quote
Bethan Le Troix wrote:[ I'm not sure you can survive a gank attempt by a single T2 fit Catalyst now. With full passive fleet bonuses, a shield harmonizing link without shield mindlink, tanking rigs and modules, and a DC II module you are talking about 14.5k EHP. It won't be enough therefore you have to rely on location , local ganker intelligence, D-scan, and being at the keyboard all the time.
This is why the Hulk needed more EHP - probably as much as the Mackinaw which can be fit to survive a single T2 Catalyst gank - in the 3rd June changes. Maybe CCP Fozzie can look at this at a latter date. Otherwise there will not be a significant take-up in new Hulk use.
NB. I should state I am talking about 0.5 & 0.6 systems here. 0.7 and above you might stand more chance of surviving in a Hulk given the quicker CONCORD response times.
As someone who polices asteroid belts to prevent unsustainable mining you can trust in my above statement.
Though every thing you said is true, what most stood out for me is the last line.
You are a ganker. It does NOT matter what you call it or why you do it. You prey on unarmed miners.
|

Aalysia Valkeiper
Imperial Shipment Amarr Empire
38
|
Posted - 2014.06.09 18:05:00 -
[955] - Quote
for those of you who think the Mackinaw and Retriever are used ONLY by 'afk miners', I say no.
I have never piloted any other mining barge or exhumer and I don't afk mine. I stay quite busy positioning to enable the two strip miners of my ship (especially when my targetting range is hampered by having a warp stab). The way I plan the mining cycles is part of it. I usually have them alternating loads, so I have a cycle ending every 90 seconds (unboosted).
I extend my stay in the belt by using MTUs to hold more ore. Each MTU can hold 27 Km3 of ore and both the Retriever and the Mackinaw can carry 4 MTUs. The retriever works real well with the MTU because the retriever's ore hold is about the same size as the MTU's cargo hold.
I figure (have not tried) the other mining barges and exhumers would benefit very well if the players used MTUs.
|

Aalysia Valkeiper
Imperial Shipment Amarr Empire
38
|
Posted - 2014.06.09 18:25:00 -
[956] - Quote
DrysonBennington wrote:I still think that miners still need a dedicated combat barge that can mount a few weapons in high slots while still mounting mining modules.
This would be a good time to think about Automated Defense System Rigs that when placed into the Rig slots would add automated defense systems that would be based off of the pilots skills - 60% of the total damage, optimal range and tracking for the associated skill sets.
For example the pilot is skilled in blasters and rail guns and wants a defense system for their ship. The pilot chooses blasters because they are close quarters.
The pilot then mounts the Dual Ion ( EMP Critical) Rig to the ship. The rig would cost 15 million for T1 and 25 million for T2. Calibration cost would be 100 points per rig.
When the ship is attacked the ADSR would function like the drones do when attacked by NPC and would auto target and begin to fire as long as there was ADSR Ammo in the cargo hold. The ADSR Rigs would also auto fire when attacked by war targets or gankers as well.
Skills could be learned to reduce the penalties of the ADSR rigs that when trained to level five would raise the penalty to a - 50% overall rating.
I like your idea.
I propose a slightly different idea... A "Q-rig". It turns the Mining hull into a secretive combat ship. Let's look at one designed for the Venture mining frigate (or the prospect)...
each rig: requires 1000-1600 m3 of a ore hold adds one high slot (small weapons turret or missile launcher) may add a flat bonus to shield, shield regen, cap, and/or cap regen may add 5 m3 to drone bay and 5 mb to bandwidth
Since the Venture could mount 3 of these (with very little ore hold left), the defensive buffs and the 3 high slots for weapons could make the equipped Venture a true surprise to the 'ganker-fitted' destroyer coming in for an 'easy kill'. |

Rowells
Unknown Soldiers Fidelas Constans
748
|
Posted - 2014.06.09 18:26:00 -
[957] - Quote
I'm really loving the extra lock range and drone damage on the skiff |

Daichi Yamato
Xero Security and Technologies
1644
|
Posted - 2014.06.09 22:16:00 -
[958] - Quote
post the full fit already EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Alavaria Fera
GoonWaffe
6184
|
Posted - 2014.06.10 06:26:00 -
[959] - Quote
Rowells wrote:I'm really loving the extra lock range and drone damage on the skiff Someone was talking about multiboxing a ton of those and having some crazy cloud of medium drones to murder these damn interceptors that seem to only go where there are good fights that they won't lose...
It is an interesting idea... ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
169
|
Posted - 2014.06.10 06:54:00 -
[960] - Quote
Daichi Yamato wrote:Erutpar Ambient wrote:So you're saying L4 payout /5 is better than 5man incursion x5???? first u take 50/50 to mean 50 and 50, now '5x man' means '5man x5'?? lol. ur either an idiot or obtuse. I'm sorry that you don't understand that 50/50 in text doesn't sound like "fifty-fifty" spoken. Many things don't translate well into text.
5x man x5 thing is pretty simple, If you run a mission with 5 people you split the payout 5 ways. If you run a 5man incursion with 5 people, each person gets 100% of the payout. If you run the 5 man incursion with 4 people each person gets like 80% of the payout, so L4/5 = mission split 5 ways and 5man incursion x5 = 5 man incursion multiplied by 5 people. Pretty simple.
Quote:again ur pointing out flaws that i know are very human, but dont extend to everyone ever. it is not the nature of eve to not trust anyone, if anything its more the nature of eve to only trust ppl u trust. Not everyone has the same experience with other players as u, and if u cant trust other players thats ur problem. Some ppl are able to forge fruitful relationships with trust. CEO's hand out roles to other players when the work load becomes too much for them alone. Corps can share ships like orcas to be available for those that can fly them so they dnt have to rely on ppl being online or several ppl having their own orcas. Its more efficient.
From what ur saying, its ppl that resist group activity, not the mechanic of mining. U urself seem like an anti-social player because u feel u cant trust anyone and u seem to demand payment immediately rather than allowing time for investment or growth (and add to that the disingenuous response quoted above limiting the amount of ppl that want to be around u), so there is little wonder that ur having a hard time making group play work. Lets take this: You missed the point. If you fleet for missions, incursions and ratting, you don't have to worry about the trust issues. Everything is split up automatically. For mining though, there is an extra reliance on the good intentions of others. The rewards for fleeting up are minimal. I'm not a solo player, i'm not anti-social, I just prefer to be in control of my income on my own. No other profession has to worry about something like this.
Quote:Ur actually working with another player here. Just because u choose to spread out to avoid cannibalistic mining doesnt mean ur not working together. If that extra barge is not significant to u then why do u use it when ur not boosting? The truth is, it is.
What u could do further, with a little trust, is share a hauler. This would free up another account. Even if ur in different belts, a miasmos or an orca with a tractor and mwd makes a good runner, and having a hauler separate to a booster means u dnt have to shut off boosts every time u go to station.
The fleet history records what miner has mined how much of which rocks, so u know who's owed what. It takes a little going through, but if finding out exactly how much everyone has mined is important to u, then u put the work in. Or make a third party software do it for u. However much is skimmed off of each miner for the hauler and booster are up to u and ur buddy. Seeing as u and ur partner are both using one alt each to not mine, they may not need paying at all.
As i keep saying, the rewards are there if u put the work in and have ppl u can trust. Theres no set way of working together. The above description is just something u could do to get the most out per account and still monitor exactly how much each person has mined. First of all, being in a fleet and going off and doing your own thing does no make up "group activity". It's just solo activity in a chatroom really.
Second, just exactly how much more do you believe that this mining group of trusted people make above them not being together? Maybe if it's one person with a single account it could almost be substantial, but as you increase your toon count it really becomes negligible. And having to put faith in someone for a negligible gain will not justify anyone to grouping. And if a solo player can get boosts they're most likely going to use a Retriever or Mackinaw so they don't have to worry about hauling at all so they really won't gain a substantial benefit from group mining either.
Maybe you could could come up with some numbers for us in regards to these "rewards" that you keep insisting are available.
Also, I'm not sure about your fleet history thing, i'll have to check that out. But at the very least, it'll be a huge pain in the ass to keep track of. And i don't think i'll have the motivation to make a 3rd party program just to keep track of something that rarely happens and has little benefit when it does. |

Vhelnik Cojoin
Pator Tech School Minmatar Republic
64
|
Posted - 2014.06.10 10:04:00 -
[961] - Quote
Sorry, managed to overlook your previous reply to me:
[Hulk, Tanked Miner] Damage Control II Mining Laser Upgrade I ---- Use T2 for Kronos (or +3% CPU implant).
Upgraded Thermic Dissipation Amplifier I Kinetic Deflection Field II Adaptive Invulnerability Field II Survey Scanner II
Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II
Medium Core Defense Field Extender I Medium Core Defense Field Extender I
********
[Mackinaw, Mining] Mining Laser Upgrade II Mining Laser Upgrade II Mining Laser Upgrade II
Adaptive Invulnerability Field II Kinetic Deflection Amplifier II Thermic Dissipation Amplifier II Survey Scanner II
Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II
Medium Processor Overclocking Unit I Medium Processor Overclocking Unit I
********
All yield numbers are without mining drones.
Pre-Kronos (EFT 2.22.2): Hulk : 1367 m3/min, tank 28.9k EHP against Void. Hulk : 1419 m3/min w/ T2 MLU, tank 28.9k EHP against Void. Requires +3% CPU implant. Mackinaw: 1405 m3/min, tank 24.5k EHP against void.
Post-Kronos (EFT 2.23.1): Hulk : 1578 m3/min w/ T2 MLU, tank 28.9k EHP against Void. Mackinaw: 1312 m3/min, tank 24.5k EHP against void.
Mackinaw fit requires Mining Upgrades V or a +1% CPU implant.
Main advantage of the tank on your Hulk fit is that with overheating plus shield resist ganglink on support Orca, the Hulk will survive a gank attempt with 3x T2 fit Catalysts. Both ships will survive two of them even without heat or links.
So bottom line: Pre-Kronos your tanked Hulk fit didn't make any sense, compared to just flying a Mackinaw, as I said. If you have been flying that fit for the last two years, then you have been selling yourself short IMO.
However, you *are* correct that now, post-Kronos, the tanked Hulk does mine more than the Mackinaw. Not sure where my mistake was, when I made the other post a while ago. Have you Communicated with your fellow capsuleers today? It is good for the EVE-oconomy and o-kay for you. |

Daichi Yamato
Xero Security and Technologies
1644
|
Posted - 2014.06.10 16:00:00 -
[962] - Quote
Erutpar Ambient wrote: I'm sorry that you don't understand that 50/50 in text doesn't sound like "fifty-fifty" spoken. Many things don't translate well into text.
And yet this is one way it has been translated into text for decades.
Quote:You missed the point. If you fleet for missions, incursions and ratting, you don't have to worry about the trust issues. Everything is split up automatically. For mining though, there is an extra reliance on the good intentions of others. The rewards for fleeting up are minimal. I'm not a solo player, i'm not anti-social, I just prefer to be in control of my income on my own. No other profession has to worry about something like this.
So what if there is extra reliance of the good intention of others? u mean like sharing loot/objectives in missions or exploration?
Quote:I'm not a solo player
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Daichi Yamato
Xero Security and Technologies
1644
|
Posted - 2014.06.10 16:01:00 -
[963] - Quote
Quote: First of all, being in a fleet and going off and doing your own thing does no make up "group activity". It's just solo activity in a chatroom really.
nah it is, ur sharing boosts as a group, u can share a hauler as a group. Theres sometimes a good reason to split a fleet between belts. its still group play.
Quote:Maybe you could could come up with some numbers for us in regards to these "rewards" that you keep insisting are available.
Nice try, but its unique to every fleet. In the example i gave it frees up an extra account for maybe a hulk. thats nearly 2000m3 each min with a tanked hulk. Enjoy.
Quote:Also, I'm not sure about your fleet history thing, i'll have to check that out. But at the very least, it'll be a huge pain in the ass to keep track of. And i don't think i'll have the motivation to make a 3rd party program just to keep track of something that rarely happens and has little benefit when it does.
So u admit the reward is there if u put in the work? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Daichi Yamato
Xero Security and Technologies
1644
|
Posted - 2014.06.10 16:19:00 -
[964] - Quote
Vhelnik Cojoin wrote:stuffs
Bah ive updated my eft and cant get a hold of the old one unless theres a way to roll back.
anyways, ppl complain that the hulk couldnt tank and mine, but what weve both shown is that it could, and when u compare my hulk to ur mack they were pretty similar in both yield and tank. i'll still say tanked hulks were useful, and defy that saying so demonstrates any lack of experience.
If u still want to argue that 'Many gankers has started to fit ECCM' i'd like to see those many mails. u can mail them to this char. zkillboard suggests to me that ECCM'd miner gankers are rare, if they exist at all.
note to ISD: its not a KB link for tears, but if u must delete it, id appreciate u just remove linkage. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Bethan Le Troix
Krusual Investigation Agency
122
|
Posted - 2014.06.10 17:01:00 -
[965] - Quote
Daichi Yamato wrote:@ Bethan Daichi Yamato wrote: If i can make a hulk resist two cats and jam a third, so can u.
[Hulk, Hulk tank] 25k EHP (or 27k against blasters) Mining Laser Upgrade I Damage Control II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Survey Scanner II Thermic Dissipation Amplifier I
Modulated Strip Miner II, Veldspar Mining Crystal I Modulated Strip Miner II, Veldspar Mining Crystal I Modulated Strip Miner II, Veldspar Mining Crystal I
Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hornet EC-300 x5 Hobgoblin II x5
I asked a miner to check out your fitting for me. It's better than I thought it would be. Your fit gives 21.3k EHP with 81% resists in both kinetic & thermal resistance categor. So in a 0.6 system or above I think it would survive a single T2 catalyst gank. In a 0,5 system it might not. There is enough CPU post Kronos to fit a T2 MLU instead of the T1 MLU listed. I would also suggest replacing the 5 Hornet EC-300 with 5 T2 Mining Drones to give a bit more yield. so the hulk can tank as much as cruisers.
Oops. Put my typing inside the quote. Sorry.  |

Bethan Le Troix
Krusual Investigation Agency
122
|
Posted - 2014.06.10 17:07:00 -
[966] - Quote
Aalysia Valkeiper wrote:Bethan Le Troix wrote:[ I'm not sure you can survive a gank attempt by a single T2 fit Catalyst now. With full passive fleet bonuses, a shield harmonizing link without shield mindlink, tanking rigs and modules, and a DC II module you are talking about 14.5k EHP. It won't be enough therefore you have to rely on location , local ganker intelligence, D-scan, and being at the keyboard all the time.
This is why the Hulk needed more EHP - probably as much as the Mackinaw which can be fit to survive a single T2 Catalyst gank - in the 3rd June changes. Maybe CCP Fozzie can look at this at a latter date. Otherwise there will not be a significant take-up in new Hulk use.
NB. I should state I am talking about 0.5 & 0.6 systems here. 0.7 and above you might stand more chance of surviving in a Hulk given the quicker CONCORD response times.
As someone who polices asteroid belts to prevent unsustainable mining you can trust in my above statement. Though every thing you said is true, what most stood out for me is the last line. You are a ganker. It does NOT matter what you call it or why you do it. You prey on unarmed miners.
Daichi's fitting for hulks gives 21.3k EHP. I suggest you go look at that one.
Regarding ganking I am contracted by smaller miners to remove large ISBoxer mining fleets from clearing belts in an unsustainable manner. Ganking is used as a last resort after other less destructive methods are employed. Once ganking is employed it invariably attracts attention of less savoury people than I too these unsustainable miners. In the latest case numerous wardecs were deployed by others and the ISBoxer lost 1.3 billion ISK worth of ships in one day.
It is best to mine sustainably. |

Daichi Yamato
Xero Security and Technologies
1645
|
Posted - 2014.06.10 17:08:00 -
[967] - Quote
if i wanted mining drones id replace the hobs.
if im using a hulk, im in a fleet and the orca can take care of puny rats.
the ecm drones are freaking useful. every time someone has tried to gank me, they've worked 100% of the time, and ive saved other miners in retties or covs from being ganked by using ecm drones. i have never once been successfully suicide ganked in almost 4 years of mining or hauling.
the ecm drones stay. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Bethan Le Troix
Krusual Investigation Agency
122
|
Posted - 2014.06.10 17:10:00 -
[968] - Quote
Aalysia Valkeiper wrote:for those of you who think the Mackinaw and Retriever are used ONLY by 'afk miners', I say no.
I have never piloted any other mining barge or exhumer and I don't afk mine. I stay quite busy positioning to enable the two strip miners of my ship (especially when my targetting range is hampered by having a warp stab). The way I plan the mining cycles is part of it. I usually have them alternating loads, so I have a cycle ending every 90 seconds (unboosted).
I extend my stay in the belt by using MTUs to hold more ore. Each MTU can hold 27 Km3 of ore and both the Retriever and the Mackinaw can carry 4 MTUs. The retriever works real well with the MTU because the retriever's ore hold is about the same size as the MTU's cargo hold.
I figure (have not tried) the other mining barges and exhumers would benefit very well if the players used MTUs.
Using MTUs in that fashion can attract attention. I believe they can be destroyed without incurring the wrath of CONCORD. |

Vhelnik Cojoin
Pator Tech School Minmatar Republic
64
|
Posted - 2014.06.10 17:13:00 -
[969] - Quote
Daichi Yamato wrote:Vhelnik Cojoin wrote:stuffs Bah ive updated my eft and cant get a hold of the old one unless theres a way to roll back. anyways, ppl complain that the hulk couldnt tank and mine, but what weve both shown is that it could, and when u compare my hulk to ur mack they were pretty similar in both yield and tank. i'll still say tanked hulks were useful, and defy that saying so demonstrates any lack of experience. If u still want to argue that ' Many gankers has started to fit ECCM' i'd like to see those many mails. u can mail them to this char. zkillboard suggests to me that ECCM'd miner gankers are rare, if they exist at all. note to ISD: its not a KB link for tears, but if u must delete it, id appreciate u just remove linkage. Two things:
First, Hulk fit.
I suspect we are talking about two things regarding the tanked Hulk and its usefulness (or possible lack of same). If you flew the fit you posted a while back prior to the launch of Kronos, then yes, the yield compared to the Mackinaw would be similar while the tank is stronger. I do not dispute this.
What I am saying is that the extra ISK you pay doesn't actually buy you anything. We already heard from gankers earlier in the thread that they don't really care whether your ship takes 1 or 4 Catalysts to kill, they will bring what is needed. So if your ship *is* ganked, all the extra cost of the Hulk would be wasted.
This is not the same as saying that tank on an Exhumer is useless, I'll take as much of it as I can get, thank you very much. But its purpose is to make me less likely to be ganked compared to the pilots not fitting any tanking modules at all.
For identical yields I'll thus choose the least expensive ship, if the differences in tanks isn't too great. Paying an aditional 70M ISK for roughly 5K additional EHP is a bit silly IMO, considering you would at best incur an additional expense for your gankers of one Catalyst worth 10M ISK.
Secondly, gankers and ECCM.
Have a look at your favorite KB for Isanamo, for the date of May 21st and back. Here CODEdot seem to be having a wee bit of trouble with 'White Knights' interfering with their ganking operations, so they (CODEdot) have fitted many of their Catalysts and Taloses with as much ECCM as will fit. Something similar has occasionally been seen in other systems in Lonetrek, like Kino. I don't know just how widespread this has become though.
Have you Communicated with your fellow capsuleers today? It is good for the EVE-oconomy and o-kay for you. |

Daichi Yamato
Xero Security and Technologies
1645
|
Posted - 2014.06.10 17:53:00 -
[970] - Quote
Vhelnik Cojoin wrote:
Secondly, gankers and ECCM.
Have a look at your favorite KB for Isanamo, for the date of May 21st and back. Here CODEdot seem to be having a wee bit of trouble with 'White Knights' interfering with their ganking operations, so they (CODEdot) have fitted many of their Catalysts and Taloses with as much ECCM as will fit. Something similar has occasionally been seen in other systems in Lonetrek, like Kino. I don't know just how widespread this has become though.
so when u say many, u mean once in a specific case? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Vhelnik Cojoin
Pator Tech School Minmatar Republic
64
|
Posted - 2014.06.10 18:15:00 -
[971] - Quote
Daichi Yamato wrote:so when u say many, u mean once in a specific case? No, there are a fair few cases spread out over a period of time going back from May 21st, just for Isanamo.
To me this suggests gankers will fit ECCM once they meet resistance in the form of ECM. Quite obvious thing to do, really, as it hardly cost anything to do so.
Using ECM drones may then at best be a temporary measure against a single Catalyst or three. Have you Communicated with your fellow capsuleers today? It is good for the EVE-oconomy and o-kay for you. |

Daichi Yamato
Xero Security and Technologies
1646
|
Posted - 2014.06.10 19:05:00 -
[972] - Quote
Nah, the truth is, its rare for gankers to fit ECCM. anyone can see that.
using ECM drones is useful. Certainly far more useful than combat drones, of which u only need one per belt for clearing rats.
edit- even in high sec ore sites, u only need one hob goblin in ur entire fleet to clear rats. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
38
|
Posted - 2014.06.10 23:39:00 -
[973] - Quote
Bethan Le Troix wrote:Aalysia Valkeiper wrote:for those of you who think the Mackinaw and Retriever are used ONLY by 'afk miners', I say no.
I have never piloted any other mining barge or exhumer and I don't afk mine. I stay quite busy positioning to enable the two strip miners of my ship (especially when my targetting range is hampered by having a warp stab). The way I plan the mining cycles is part of it. I usually have them alternating loads, so I have a cycle ending every 90 seconds (unboosted).
I extend my stay in the belt by using MTUs to hold more ore. Each MTU can hold 27 Km3 of ore and both the Retriever and the Mackinaw can carry 4 MTUs. The retriever works real well with the MTU because the retriever's ore hold is about the same size as the MTU's cargo hold.
I figure (have not tried) the other mining barges and exhumers would benefit very well if the players used MTUs.
Using MTUs in that fashion can attract attention. I believe they can be destroyed without incurring the wrath of CONCORD.
That is true, but the mining barge or exhumer escapes when it is done. It is very rare when somebody decides to do that. For some strange reason, they'd much rather go for the mining barge or the exhumer instead of the MTU.
Interesting how you didn't comment on how I stay busy by staggering my strip miners. Just having two on my ship keeps me quite busy and the MTU ensures I can stay on site and collect LOTS of ore.
My drones keep me quite safe from rats and the ONLY true threat comes from gankers. They do not come up very often (which makes the system work so well), but my Mack or Ret is destroyed at least 95% of the time they do... no matter how well tanked they are.
Thus, I optimize for mining yield, then defense. When one exhumer can stay in a .6 asteroid belt and empty it in 5 hours (which I did regularly with this toon before the Kronos update), you pay off that exhumer quickly and anything after goes to other expenses.
Why don't I go into low sec? Because a mining vessel is unarmed and is just a big fat target. When that mining vessel can shoot back (drones aren't effective enough against gankers in low sec), I'll consider low sec.
If CCP makes it untenable to mine in High sec without enabling miners to defend themselves, I'll leave the game. |

Alavaria Fera
GoonWaffe
6186
|
Posted - 2014.06.11 00:33:00 -
[974] - Quote
Aalysia Valkeiper wrote:If CCP makes it untenable to mine in High sec without enabling miners to defend themselves, I'll leave the game. I see, it has come to this. The nuclear option.
Load Nova Torpedos.
Aalysia Valkeiper wrote:Thus, I optimize for mining yield, then defense. When one exhumer can stay in a .6 asteroid belt and empty it in 5 hours (which I did regularly with this toon before the Kronos update), you pay off that exhumer quickly and anything after goes to other expenses. Which sec status the miners are sitting in is also a factor, of course. Killing guys via gank is easier in lower sec areas, though -obviously- the higher sec areas have less of the nice ores and are probably stripmined out in short order.
Risk reward, what a thing ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
38
|
Posted - 2014.06.11 01:27:00 -
[975] - Quote
Alavaria Fera wrote:Aalysia Valkeiper wrote:If CCP makes it untenable to mine in High sec without enabling miners to defend themselves, I'll leave the game. I see, it has come to this. The nuclear option. Load Nova Torpedos. Aalysia Valkeiper wrote:Thus, I optimize for mining yield, then defense. When one exhumer can stay in a .6 asteroid belt and empty it in 5 hours (which I did regularly with this toon before the Kronos update), you pay off that exhumer quickly and anything after goes to other expenses. Which sec status the miners are sitting in is also a factor, of course. Killing guys via gank is easier in lower sec areas, though -obviously- the higher sec areas have less of the nice ores and are probably stripmined out in short order. Risk reward, what a thing
I admit getting such a statement from one player is worthless to CCP, especially when they are so focused on enhancing PvP. I very much doubt I'd be the only one to leave. Maybe there would only be a couple thousand others, but there would also be the much higher number of players who refuse to convert trial account to a subscription for the same reasons.
It is true low sec has more reward and more risks, but for the solo miner, the risk outweighs the reward by the order of several magnitudes. Because of that, a great many players will leave mining in high sec to leave the game.
1>They will be outnumbered by players who give up mining completely and take up preying on unarmed mining ships. 2> they will then find their prey is disappearing and complain to CCP they have no more easy kills 3> CCP will work more 'magic' to force more players out of high sec 4> Too many players give up mining at all and the game's mechanics break down 5> EvE collapses |

Erutpar Ambient
The Flying Tigers Black Core Alliance
169
|
Posted - 2014.06.11 04:53:00 -
[976] - Quote
Vhelnik Cojoin wrote: Pre-Kronos (EFT 2.22.2): Hulk : 1367 m3/min, tank 28.9k EHP against Void. Hulk : 1419 m3/min w/ T2 MLU, tank 28.9k EHP against Void. Requires +3% CPU implant. Mackinaw: 1405 m3/min, tank 24.5k EHP against void.
Post-Kronos (EFT 2.23.1): Hulk : 1578 m3/min w/ T2 MLU, tank 28.9k EHP against Void. Mackinaw: 1312 m3/min, tank 24.5k EHP against void.
Mackinaw fit requires Mining Upgrades V or a +1% CPU implant.
Main advantage of the tank on your Hulk fit is that with overheating plus shield resist ganglink on support Orca, the Hulk will survive a gank attempt with 3x T2 fit Catalysts. Both ships will survive two of them even without heat or links.
So bottom line: Pre-Kronos your tanked Hulk fit didn't make any sense, compared to just flying a Mackinaw, as I said. If you have been flying that fit for the last two years, then you have been selling yourself short IMO.
However, you *are* correct that now, post-Kronos, the tanked Hulk does mine more than the Mackinaw. Not sure where my mistake was, when I made the other post a while ago.
What are the numbers like vs a Thrasher?
What are the numbers like on a Skiff in comparison? |

Erutpar Ambient
The Flying Tigers Black Core Alliance
169
|
Posted - 2014.06.11 05:18:00 -
[977] - Quote
Daichi Yamato wrote:And yet this is one way it has been translated into text for decades.
Khan Wrenth wrote:, I'd say a 50/50 mix of Hulks and Skiffs To accurately convey the idea of a fraction, you should have said "Hulks to Skiffs". Thus the confusion.
Quote:So what if there is extra reliance of the good intention of others? u mean like sharing loot/objectives in missions or exploration? The point is that these problems are counter productive to getting pilots to fleet together. Do you disagree with that?
solo miner = solo player? Hmmm that's funny, i didn't realize that if i'm a solo miner i have to solo everything else in game too.. Very interesting.
Quote: edit-
i also forgot to mention, if u look at the payouts for 5x man incursions ull see they are pretty low. so 5 ppl running level 4 missions will make them more money each.
A 5 man incursion pays each pilot 50,000isk and 50 CONCORD LP and takes 1-3 minutes to complete. That's 250,000isk and 250LP every 1-3 minutes total. Thats up to 15mil and 15,000LP per hour. So the L4 mission rewards are worth 5x this amount? (it's been a while since i missioned so I'm not actually sure if it is or isn't) |

Erutpar Ambient
The Flying Tigers Black Core Alliance
169
|
Posted - 2014.06.11 05:40:00 -
[978] - Quote
Daichi Yamato wrote: nah it is, ur sharing boosts as a group, u can share a hauler as a group. Theres sometimes a good reason to split a fleet between belts. its still group play.
So you don't care how little emergence there is in the group, as long as you're in a fleet it's still "group play"? So if you're pvping in a fleet and you go off and kill something by your self, it's not a solo kill because you're in a group?
Quote: Nice try, but its unique to every fleet. In the example i gave it frees up an extra account for maybe a hulk. thats nearly 2000m3 each min with a tanked hulk. Enjoy.
This example you give makes the assumption that the extra hulk would have been a dedicated hauler. When in all likely-hood it would have been another barge that would switch to a hauler occasionally. Or If they were a solo player they could have been in a Mackinaw before and then get to switch to a Hulk. And judging by the numbers posted previously you'd increase your yield from 1312 m3/min to 1578m3/min, or a 17% increase in yield.
That 17% increase is really the best case scenario and that's assuming the hauler is doing it for free. For anyone with multiple accounts the benefit drops dramatically from there. But this is on top of having to first find a mining op and having to rely on someone doing the extensive work required to keep track of each individual's contributions.
Quote:So u admit the reward is there if u put in the work? I'm not saying there isn't any benefit to grouping, I'm just saying there isn't enough reward for the work required. Reward/Work ratio is way too low.
The only way for Cohesive Fleet Mining to become desirable is to either increase the Reward or decrease the Work of fleet mining. That's what I'm saying. |

Smugest Sniper
Shinigami Miners Spaceship Samurai
2
|
Posted - 2014.06.11 06:52:00 -
[979] - Quote
Ultimately I think the situation comes as follows.
High Sec: Vast amounts of easy ore with little to no non-play risk
Low Sec: Order of Magnitude higher but Risk return on a venture is enough that these ships are much more manageable to take into lower sec space as well as limited WH envoy's.
NPC-Null-sec: Almost never a good idea to have operations in unless it is not frequently bubbled or camped. Rewards are pretty decent for a ninja fleet, but nothing super amazing.
Sov-Null: King Big Nuts, you live and work here with usually less people traffic than high-sec at nearly 4 to 5 times the rate of return because of Rorqual boosting. Less time is needed in a belt to make a safe profit or operational activity.
Predictions based on coming events:
Low ends will no longer be purchased out of High-sec and shipped to null for production, It is no longer a short fall for low end minerals in null with coming changes.
High-end minerals will see a boom in prices and shipped almost exclusively from null with a limited and even scarce supply coming from module reprocessing. However, this will bring a increase in module reprocessing and volume of consumption and more demand for mission running and clean-up services may occur.
High-sec solo miners will be slowly contracted out or banding together, profits mining alone are paled in comparison to running in a boosted operation, solo miners will submit to entities like CODEdot or shackle on to Industrial corp ore buying programs.
New mining players currently will be subjected to the fruits and failures of the general problems inherent of being a noob losing their ships doing dumb things in low and null-sec(they already are) and either quit there or find something safer; A few cunning and well guided newbies will learn the tricks of the trade and thrive in this environment. Slowly they will either develop a distaste for mining in such a small ship and work to a procurer or retriever and follow into null-sec or low sec corps as players. The players who fail initially will have the hardest time going back to try it, as it will scare them with the inevitable stage most newbies reach being unable to buy even the simplest of commodities for a fair amount of time.
I know that when I was a new fresh faced bright eyed minmatar pilot, that I wanted to fly the biggest ship with the largest alpha strike format in the game: The Maelstrom. I also was attempting to run my account on plex, as you may guess This took a while, and I would occasionally be set back on ISK far enough I would have to wait until I could buy a month and generate isk again for more plex.
My playing of the game at that time was dependent on the grinding of isk to keep playing, what I fear, is that it will be so far out of a new players reach to plex an account that many will not stay in long solely for that reason alone. Can you imagine the weight of having to grind almost a billion isk on a fresh character with no guidance to try and keep playing this game?
It's not a fun thought to have that kind of pressure on a new player, and so the learning cliff of EVE continues to raise it's peak on a mountain of newbie blood and corpses with the bar being set ever higher to not pay a flat subscription fee.
However, I am a scumbag and have my account paid for me by glorious friends who work for a living  |

Vhelnik Cojoin
Pator Tech School Minmatar Republic
65
|
Posted - 2014.06.11 09:50:00 -
[980] - Quote
Erutpar Ambient wrote:What are the numbers like vs a Thrasher?
What are the numbers like on a Skiff in comparison? Post-Kronos, EHP numbers are without links or overheated shield hardeners:
Hulk, DC-II + tanked against Void: 1578 + 309 m3/min. 28.9k EHP against Void. 25.6k EHP against Hail.
Hulk, max. yield + tanked against Void: 1720 + 309 m3/min. 20.0k EHP against Void. 17.5k EHP against Hail.
Mackinaw, max. yield + tanked against Void: 1312 + 309 m3/min. 24.5k EHP against Void. 21.0k EHP against Hail.
Skiff, max. yield + tanked against Void: 1312 + 309 m3/min (same as Mackinaw, as intended). 101.4k EHP against Void. 82.1k EHP against Hail.
T2 fit Thrasher does 8190 damage in 18 seconds (0.5 sec) w/ heat. T2 fit Catalyst does 11952 damage in 18 seconds (0.5 sec) w/ heat.
Due to the Catalyst damage being 46% higher than that of the Thrasher, gankers are better off always flying Catalysts. This is true even when the mining ship is tanked against Kn/Th damage, and is also the reason why you should always fit mining ships against those specific damage types.
[Skiff, Tough Cookie] Mining Laser Upgrade II Mining Laser Upgrade II Mining Laser Upgrade II
Kinetic Deflection Field II Thermic Dissipation Field II Adaptive Invulnerability Field II Limited Adaptive Invulnerability Field I Survey Scanner II
Modulated Strip Miner II, Veldspar Mining Crystal II
Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Have you Communicated with your fellow capsuleers today? It is good for the EVE-oconomy and o-kay for you. |

Vhelnik Cojoin
Pator Tech School Minmatar Republic
65
|
Posted - 2014.06.11 10:18:00 -
[981] - Quote
Before anybody asks: The EHP numbers for all three Th/Kn tanked Exhumers against Coercer/Conflagration are virtually identical to those against Void, yet the Coercer only does 10080 damage in 18 seconds w/ heat.
So the previous conclusions still stands: Miners tank against Th/Kn, gankers always use Catalysts. Have you Communicated with your fellow capsuleers today? It is good for the EVE-oconomy and o-kay for you. |

Vhelnik Cojoin
Pator Tech School Minmatar Republic
65
|
Posted - 2014.06.11 10:25:00 -
[982] - Quote
Fun Fact of the Day:
The Skiff fit posted above sports a 'reverse-griefing-tank': The EHP with heat and links, 161.9k, means that if the hull is insured, then it will cost the gankers more to kill the ship than it does to replace it.  Have you Communicated with your fellow capsuleers today? It is good for the EVE-oconomy and o-kay for you. |

Daichi Yamato
Xero Security and Technologies
1650
|
Posted - 2014.06.11 20:09:00 -
[983] - Quote
Erutpar Ambient wrote: The point is that these problems are counter productive to getting pilots to fleet together. Do you disagree with that?
yes i do. Pilots have been able to share since this game started.
Erutpar Ambient wrote: Hmmm that's funny, i didn't realize that if i'm a solo miner i have to solo everything else in game too.. Very interesting.
and here u are being obtuse again.
Erutpar Ambient wrote: A 5 man incursion pays each pilot 50,000isk and 50 CONCORD LP and takes 1-3 minutes to complete. That's 250,000isk and 250LP every 1-3 minutes total. Thats up to 15mil and 15,000LP per hour. So the L4 mission rewards are worth 5x this amount? (it's been a while since i missioned so I'm not actually sure if it is or isn't)
yes level 4's certainly pay better than that.
The blockade level 4 gives ~21mil in bounties, 3.5mil rewards and 6975LP Ive ran this mission with three ppl and got it down to less than 6 minutes. Im pretty confident 5 ppl can run it and hand it in 4.
so thats 315mil bounties/hour. 52.5mil/hour in rewards. 104 625LP's/hour
split that between the 5 and u get 70+mil/hour in isk, 20kLP's/hour per person.
there will definitely be lower earners than the blockade though. Things like angel extravaganza can be longer because of numerous accel gates. But u'll still earn more than 15mil per hour per person in isk. Running with an astarte (thats less than optimal) and a noob in a kestrel, we were each getting ticks of 5-10mil every 20 minutes. And thats with the noob contributing less than 70dps and me mwd'ing all over the place between rats. Incursions make more money from their LP store however, but i dnt think its enough. U really wanna do higher level incursions for better pay.
The other advantage of running missions in groups is that withseveral ppl pulling missions u dnt have to dock up as much and u can be more picky about which missions u take.
Quote:So you don't care how little emergence there is in the group, as long as you're in a fleet it's still "group play"? So if you're pvping in a fleet and you go off and kill something by your self, it's not a solo kill because you're in a group?
if that fleet is using boosts then no its not solo play. if its using a scout then no its not solo play. If its using a cyno then no its not solo play.
Only if those in his fleet are his alts would i consider it solo play. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Daichi Yamato
Xero Security and Technologies
1650
|
Posted - 2014.06.11 20:17:00 -
[984] - Quote
Erutpar Ambient wrote: wrote:This example you give makes the assumption that the extra hulk would have been a dedicated hauler. When in all likely-hood it would have been another barge that would switch to a hauler occasionally.
no i said if u both shared a booster and a hauler u'd have two accounts between u to turn into a barge each. that could be a hulk with 2000m3/min each.
Erutpar Ambient wrote:The only way for Cohesive Fleet Mining to become desirable is to either increase the Reward or decrease the Work of fleet mining. That's what I'm saying.
and im saying no. its a good thing that those that work hard and trust other players make more money. Because they are putting in more effort to work together than u do.
miners are already notorious for being anti-social, lazy and having a culture of entitlement. i dnt want to feed that attitude by adding even more boosts for just turning up. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
38
|
Posted - 2014.06.11 21:23:00 -
[985] - Quote
There are players in the game that have learned to avoid 'group play' due to bad experiences. I am one of those.
Don't worry about the dedicated solo miners. CCP doesn't. CCP thinks there are so few of us, our absence from the game wouldn't even be noticed. I hope they're right, but I doubt it.
I will be mining in high sec until one of three things happens: a> my account runs out (in November) and I decide I no longer need to play this game. b> CCP makes solo mining in high sec so unprofitable, it simply isn't done anymore. c> CCP enacts a means for miners to fight back (not playing 'turtle', but actually shooting back)
I believe "A" will occur "B" looks like a good chance after "A" happens (which could of kill the game) "C" doesn't look to be even an outside chance (at least, not soon enough to save the game if "B" happens). |

Rowells
Unknown Soldiers Fidelas Constans
753
|
Posted - 2014.06.12 00:15:00 -
[986] - Quote
Aalysia Valkeiper wrote:There are players in the game that have learned to avoid 'group play' due to bad experiences. I am one of those.  Don't worry about the dedicated solo miners. CCP doesn't. CCP thinks there are so few of us, our absence from the game wouldn't even be noticed.  I hope they're right, but I doubt it.  I will be mining in high sec until one of three things happens: a> my account runs out (in November) and I decide I no longer need to play this game. b> CCP makes solo mining in high sec so unprofitable, it simply isn't done anymore. c> CCP enacts a means for miners to fight back (not playing 'turtle', but actually shooting back) I believe "A" will occur "B" looks like a good chance after "A" happens (which could of kill the game) "C" doesn't look to be even an outside chance (at least, not soon enough to save the game if "B" happens). In answer to C I'll point at the skiff. You don't need gun slots to defend yourself.
You seem to have a problem with the fact that a single character will perform all the different roles less effectively than a group that specializes. |

Smugest Sniper
Shinigami Miners Spaceship Samurai
2
|
Posted - 2014.06.12 07:32:00 -
[987] - Quote
Rowells wrote:Aalysia Valkeiper wrote:There are players in the game that have learned to avoid 'group play' due to bad experiences. I am one of those.  Don't worry about the dedicated solo miners. CCP doesn't. CCP thinks there are so few of us, our absence from the game wouldn't even be noticed.  I hope they're right, but I doubt it.  I will be mining in high sec until one of three things happens: a> my account runs out (in November) and I decide I no longer need to play this game. b> CCP makes solo mining in high sec so unprofitable, it simply isn't done anymore. c> CCP enacts a means for miners to fight back (not playing 'turtle', but actually shooting back) I believe "A" will occur "B" looks like a good chance after "A" happens (which could of kill the game) "C" doesn't look to be even an outside chance (at least, not soon enough to save the game if "B" happens). In answer to C I'll point at the skiff. You don't need gun slots to defend yourself. You seem to have a problem with the fact that a single character will perform all the different roles less effectively than a group that specializes. Aalysia falls under a common archetype we've seen already demonstrated, she has no interest in actually being a community member hence mining alone. She works alone for her own profit, and has no intention of considering the practical options aside from just increased yield and volume cash income on a personal level.
She is the Archetype of the solo miner, she wants a I win defense button over being ganked. If you really don't want to be ganked you tank fit and mine in about .6-.7 space with a buffer tank fit to prevent alpha striking. You mark people with proper tags and standings, and watch local carefully. You also don't behave lazily and use proper storage and transport or you dock up to empty your hold. It is foolish to assume mining will ever be 'unprofitable' no matter where you do it, save perhaps the undock of Jita 4-4. Proper return on investment assessment and general fiscal safety practice chanted over and over : Don't fly, what you can't afford to lose because you will.
I have linked multiple Killmails where I have fought off aggressors in my home space in a Procurer, I caused a Sabre to flee in terror from having a point and drones on him just today. There is no reason, no excuse, and no doubt that you are now able to fair better situations where all you need to do is survive. This is not a single player game, you will play with others, positive or negative but you will have internet in your internet spaceships.
I know many people who fail to understand that EVE is a game, where you are not ever 'safe' but that does not mean you can not be at least more secure and thrive in a hostile environment. Code has already been in this thread as well as other gankers, demonstrating clearly how it's easier to work in a group to overcome a problem than most individuals who will struggle slowly along through one.
I've been **** posting in this thread for a week now, and the topic still hasn't been ended when it's pretty much a dead end issue. The coming indy changes are a needed change, High-sec was not ever intended to be a place where people sit comfortably and guzzle on isk faucets with little risk, thats not player or community development game design in a sandbox.
Can we gas this thing yet?
|

Alavaria Fera
GoonWaffe
6191
|
Posted - 2014.06.12 12:21:00 -
[988] - Quote
Smugest Sniper wrote:High-sec was not ever intended to be a place where people sit comfortably and guzzle on isk faucets with little risk Inevitable callout of the whole "mining rocks is not isk faucet" thing.
Smugest Sniper wrote:Code has already been in this thread as well as other gankers, demonstrating clearly how it's easier to work in a group to overcome a problem than most individuals who will struggle slowly along through one. Yes, a fact which has been brought up in order to support greater ehp buffs to barges many times in the past. Odd to imagine the one ship is to be balanced against several.
And the one ship has magical space police too... ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Nikk Narrel
Moonlit Bonsai
4264
|
Posted - 2014.06.12 13:09:00 -
[989] - Quote
Alavaria Fera wrote:Smugest Sniper wrote:High-sec was not ever intended to be a place where people sit comfortably and guzzle on isk faucets with little risk Inevitable callout of the whole "mining rocks is not isk faucet" thing. Smugest Sniper wrote:Code has already been in this thread as well as other gankers, demonstrating clearly how it's easier to work in a group to overcome a problem than most individuals who will struggle slowly along through one. Yes, a fact which has been brought up in order to support greater ehp buffs to barges many times in the past. Odd to imagine the one ship is to be balanced against several. And the one ship has magical space police too... Just to be clear, mining is a handout.
Not to the miner, stars no.... but to those who would hunt miners.
Beyond gates themselves, and the corresponding gate camps, I can think of no occupation whose participation makes you easier to locate. You HAVE to be around asteroids, in order to mine.
Now sure, like nearly everything else in EVE, being a part of a competent group drastically increases your odds of survival. But, like dating in social situations, finding that group is not simple for everyone. Quite often it is simply not an option people have.
Let's not pretend we have a universally available solution called grouping, when it is simply not available reliably. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Erutpar Ambient
The Flying Tigers Black Core Alliance
169
|
Posted - 2014.06.13 00:14:00 -
[990] - Quote
Daichi Yamato wrote:if that fleet is using boosts then no its not solo play. if its using a scout then no its not solo play. If its using a cyno then no its not solo play.
Only if those in his fleet are his alts would i consider it solo play. A person that joins a fleet just to mooch off of mining boosts contributes nothing to the group. The only contributor is the booster. I don't consider that group play. The scounts help the group find targets and having more pilots in fleet increase the success of engagements. If a fleet is using boosts for pvp then, same thing, the boosts benefit the group and everyone benefiting from the boosts helps the group's success.
For the boost mooch miner, he mines faster and then deposits his ore into his own hold. He benefits nobody else.
Daichi Yamato wrote: and im saying no (to the increased reward). its a good thing that those that work hard and trust other players make more money. Because they are putting in more effort to work together than u do.
miners are already notorious for being anti-social, lazy and having a culture of entitlement. i dnt want to feed that attitude by adding even more boosts for just turning up.
Like i keep saying over and over. I know that there is some reward to trusting others and working together. But what I'm saying is that the work involved in getting that benefit is magnitudes greater than the reward. That's why "Grouping play" (or what i define it as) needs to have better reward vs work ratio. So either reward needs to increase or work needs to decrease.
So by calling miners notorious for being etc etc, i guess this means you're not a miner. However you obviously feel you're entitled to comment on how their game mechanics should/could work and blame the climate of the profession on the mindset of the players instead of failing to realize that the mechanics are what drive people to give off those perceptions.
Miners seem lazy because mining has no gameplay involved. Do you seriously expect someone to sit there and watch their mining lasers to cycle for hours? They're lazy because they want to use mackinaws/retrievers because they're the most convenient? Who wants to sit staring at their screen to empty their ore hold every few cycles?
Miners seem anti-social because again, there is no gameplay involved. The only benefits a miner can really get are boosts (can be afk) or a hauler (gotta save that time warping back and forth). This anti-social perception is especially true in high sec where there is competition for limited resources. Grouping could cause you to get less income because your asteroids run out faster or people will cherry pick the best stuff.
And Miners have no more culture of entitlement than anyone else in the game.
Nikk Narrel wrote: Just to be clear, mining is a handout.
Not to the miner, stars no.... but to those who would hunt miners.
Beyond gates themselves, and the corresponding gate camps, I can think of no occupation whose participation makes you easier to locate. You HAVE to be around asteroids, in order to mine.
Now sure, like nearly everything else in EVE, being a part of a competent group drastically increases your odds of survival. But, like dating in social situations, finding that group is not simple for everyone. Quite often it is simply not an option people have.
Let's not pretend we have a universally available solution called grouping, when it is simply not available reliably.
This is it.
Finding a mining group that'll increase your odds of survival is like finding a needle in a haystack. Generally a mining group is just like adding more fish to the proverbial barrel. |

DetKhord Saisio
Seniors Clan
73
|
Posted - 2014.06.13 07:09:00 -
[991] - Quote
Sipphakta en Gravonere wrote:Nikk Narrel wrote:Teaming up with friends, is exclusively available to players who have the luxury of either good fortune, or the ability to coordinate with others to play together.
While this is easy to type in a sentence, if you have demands on your time, and your friends have similar demands, this can be a sadly rare opportunity to play. I usually have no problem to find someone I can trust (to a degree, for everything else there's diplomats), no matter what time of day. Maybe find a better corp/alliance? Who has time for mining when there are sov mechanics to manage?
|

DetKhord Saisio
Seniors Clan
73
|
Posted - 2014.06.13 07:34:00 -
[992] - Quote
Daichi Yamato wrote:If however u wanted to make the information of who mined how much of which rocks easier to digest, then sure id be up for that. ^^This. Either via fleet mining history via scanner/booster/other modules and/or a player's journal, showing player and fleet mining totals, sortable by session and day/week/month/year. I know this maybe a stretch, but simple and easy to use would be nice. Or maybe that would be OP?
|

Smugest Sniper
Shinigami Miners Spaceship Samurai
5
|
Posted - 2014.06.13 21:00:00 -
[993] - Quote
DetKhord Saisio wrote:Daichi Yamato wrote:If however u wanted to make the information of who mined how much of which rocks easier to digest, then sure id be up for that. ^^This. Either via fleet mining history via scanner/booster/other modules and/or a player's journal, showing player and fleet mining totals, sortable by session and day/week/month/year. I know this maybe a stretch, but simple and easy to use would be nice. Or maybe that would be OP?
When I can see who is ninja looting wrecks in missions and fleet engagements during combat this is in no way OP, it's a necessary function of group dynamics and should definitely be implemented. Make things easy for people to do things together; Core of sandbox elements. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
172
|
Posted - 2014.06.14 06:44:00 -
[994] - Quote
Smugest Sniper wrote:DetKhord Saisio wrote:Daichi Yamato wrote:If however u wanted to make the information of who mined how much of which rocks easier to digest, then sure id be up for that. ^^This. Either via fleet mining history via scanner/booster/other modules and/or a player's journal, showing player and fleet mining totals, sortable by session and day/week/month/year. I know this maybe a stretch, but simple and easy to use would be nice. Or maybe that would be OP? When I can see who is ninja looting wrecks in missions and fleet engagements during combat this is in no way OP, it's a necessary function of group dynamics and should definitely be implemented. Make things easy for people to do things together; Core of sandbox elements. What would be nice is having some kind of Deployable structure that you can sell ore to.
So like you can program it to pay an amount of isk per each type of ore per unit or maybe volume and draw the isk from your wallet or one of your corp's wallet. And it should have it's own fairly large ore bay.
That way you could just set it and for get it. The miners make their profits immediately and the organizer can profit a bit too and it benefits being a cohesive group....
Or maybe they can add these features to the orca/rorqual and give them some utility greater than just afk boosting.
oooooo maybe the tractor beam could initiate the swap so you don't have to be on top of them too! That would be awesome just to tractor from their ore bay straight to your ship. |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
39
|
Posted - 2014.06.14 08:24:00 -
[995] - Quote
Rowells wrote:Aalysia Valkeiper wrote:There are players in the game that have learned to avoid 'group play' due to bad experiences. I am one of those.  Don't worry about the dedicated solo miners. CCP doesn't. CCP thinks there are so few of us, our absence from the game wouldn't even be noticed.  I hope they're right, but I doubt it.  I will be mining in high sec until one of three things happens: a> my account runs out (in November) and I decide I no longer need to play this game. b> CCP makes solo mining in high sec so unprofitable, it simply isn't done anymore. c> CCP enacts a means for miners to fight back (not playing 'turtle', but actually shooting back) I believe "A" will occur "B" looks like a good chance after "A" happens (which could of kill the game) "C" doesn't look to be even an outside chance (at least, not soon enough to save the game if "B" happens). In answer to C I'll point at the skiff. You don't need gun slots to defend yourself. You seem to have a problem with the fact that a single character will perform all the different roles less effectively than a group that specializes.
First of all, if I'm mining and a ganker shows, I want to shoot back. Why is that so cotton-picking hard to understand?
Second, I do not have the funds or the computer to run multiple characters at a time, so I am doing what I like with the one (which does NOT include hunting for PvP). I am aware I can have 3 on one account and see no reason to go thru the hassel of turning off the training for one just to train another when the first can have the training of both. and I do not have the funds to do that 'two-character' training BS. |

Jacob Holland
Weyland-Vulcan Industries
283
|
Posted - 2014.06.14 09:38:00 -
[996] - Quote
Aalysia Valkeiper wrote:First of all, if I'm mining and a ganker shows, I want to shoot back. Why is that so cotton-picking hard to understand? Why is it so hard to understand that the Skiff's drone bonus makes it ideal for shooting back? |

Smugest Sniper
Shinigami Miners Spaceship Samurai
6
|
Posted - 2014.06.14 10:08:00 -
[997] - Quote
Erutpar Ambient wrote:Smugest Sniper wrote:DetKhord Saisio wrote:Daichi Yamato wrote:If however u wanted to make the information of who mined how much of which rocks easier to digest, then sure id be up for that. ^^This. Either via fleet mining history via scanner/booster/other modules and/or a player's journal, showing player and fleet mining totals, sortable by session and day/week/month/year. I know this maybe a stretch, but simple and easy to use would be nice. Or maybe that would be OP? When I can see who is ninja looting wrecks in missions and fleet engagements during combat this is in no way OP, it's a necessary function of group dynamics and should definitely be implemented. Make things easy for people to do things together; Core of sandbox elements. What would be nice is having some kind of Deployable structure that you can sell ore to. So like you can program it to pay an amount of isk per each type of ore per unit or maybe volume and draw the isk from your wallet or one of your corp's wallet. And it should have it's own fairly large ore bay. That way you could just set it and for get it. The miners make their profits immediately and the organizer can profit a bit too and it benefits being a cohesive group.... Or maybe they can add these features to the orca/rorqual and give them some utility greater than just afk boosting. oooooo maybe the tractor beam could initiate the swap so you don't have to be on top of them too! That would be awesome just to tractor from their ore bay straight to your ship.
That's going to far, all we really need is a M3 tracking metric, and it would not be so hard. You can easily reward members in a fleet by M3 mined and of what. The rest makes it far too risk averse and not what eve is more or less about. |

Smugest Sniper
Shinigami Miners Spaceship Samurai
6
|
Posted - 2014.06.14 10:21:00 -
[998] - Quote
Aalysia Valkeiper wrote:
First of all, if I'm mining and a ganker shows, I want to shoot back. Why is that so cotton-picking hard to understand?
We have said over and over and over again, the drone bonuses are enough that in a skiff you can fight a cruiser even with moderate effectiveness. I've KILLED PEOPLE in my Battle Procurer, I have LINKED MANY KILL MAILS where I have dealt with gankers alone.
Drones are an actual weapon system, they are useful, I get a bit over 150 dps in a Procurer with Light Drones, Light drones!
54kehp 151+dps and a point & Web more than sufficient for popping baddies trying to mess with you while mining provided it's not a BC Gang.
Or hell Get a Covy or Retriever and slap on a neutralizer if you are so determined to have high-slot weaponry. Though a Procurer/Skiff is now the Battle Barge of Choice.
https://eve-kill.net/?a=kill_detail&kll_id=23969194
https://eve-kill.net/?a=kill_detail&kll_id=23850423
https://eve-kill.net/?a=kill_detail&kll_id=23784622
https://eve-kill.net/?a=kill_detail&kll_id=23712184 (Not even into my armor as primary target as Point)
https://eve-kill.net/?a=kill_detail&kll_id=23844000 (point's get you shiny Kills.) |

Nikk Narrel
Moonlit Bonsai
4267
|
Posted - 2014.06.14 10:22:00 -
[999] - Quote
Jacob Holland wrote:Aalysia Valkeiper wrote:First of all, if I'm mining and a ganker shows, I want to shoot back. Why is that so cotton-picking hard to understand? Why is it so hard to understand that the Skiff's drone bonus makes it ideal for shooting back? I feel the following to be the best response here:
This dynamic mechanic needs to operate in three different environments, before perception can change the game play habits of a more than significant group of those who mine effectively solo.
That is a mouthful, for it needs to work in most cases first before anyone trusts it.
In high, this skiff must be able to use a fairly obvious fitting style, (PvP expecting), and show it can survive against a SOLO attacker. And it must do so in the majority of reported events.
The same applies to the second area group, Low and NPC Null. These two areas are effectively similar enough to have the same play impact.
And lastly, that solo skiff needs to survive against the probable single cloaked attacker, which right now is a contradiction in terms, within sov null space. I say contradiction in terms, because another mechanic is skewing this confidence by making any belief of a solo encounter a bad risk. Cyno use poisons this area for solo play, and should be addressed for greater balance along with it's balancing factors.
We simply cannot trust a solo vs solo encounter when hot dropping is on the table. And we need to be able to trust this, for perception to carry the weight needed.
Combat mining is already a reality for a more than significant amount of solo players. Why should EVE continue to incentivize encounter avoidance for them, when it could make fighting back the best response? Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Smugest Sniper
Shinigami Miners Spaceship Samurai
6
|
Posted - 2014.06.14 11:31:00 -
[1000] - Quote
Nikk Narrel wrote:Cyno use poisons this area for solo play, and should be addressed for greater balance along with it's balancing factors.
We simply cannot trust a solo vs solo encounter when hot dropping is on the table. And we need to be able to trust this, for perception to carry the weight needed.
Combat mining is already a reality for a more than significant amount of solo players. Why should EVE continue to incentivize encounter avoidance for them, when it could make fighting back the best response?
There already is a moderately reasonable countermeasure for things like this, However I wish Mobile Cyno jammers stopped Black-ops cyno's. Also we've used a tactic of Canned Drag bubbles on a belt, with safe perches for us to enter the belt without being trapped in a bubble, this stopped cloaky hot droppers unless they are flying something really shiney like a T3, and even then those we catch on gates, as they are required to shuffle systems every so often or get in trouble for harassment.
Hot droppers will pretty much ignore mining barges, as long as you aren't in a Hulk or Skinned mackinaw you are usually fine, Skiffs also get dropped once in a while by someone desperate for a kill, but as long as you are paying attention to local a nuet shouldn't be able to sneak up on you and light up. It's simply not worth the Jump fuel to drop on a T1 barge.
I will quote to you something poignant about flying expensive **** like Exhumers in Null. Flying in null-sec is like being in a room, surrounded by other rooms full of pedophiles, if you are not paying attention, you will have a fat one shoved up your noob backside. Being an unattractive target, is one of many safety mechanisms in null-sec.
There are only 3 types of ships that can fit a Cov-ops cyno, and as long as you watch for them, all you need to do to mine safely is put up a normal Cyno jammer off grid a ways from where you operate. Or work in a system with the cyno jammer upgrade installed.
I live in a pocket system where cloaky campers are common, we still mine, we still rat, albeit in less shiny **** and always in a group in hopes that one man can alpha the cyno ship if we get caught.
Operating under the rules of Null-sec, and flying safely is the only reasonably security you can have to not lose your ****.
1 hour of operation in null should get you the minerals to replace a t1 barge, fully fit no problem. You can operate safely and without hassle maybe 6-8 hours a day in some systems, some are abandoned enough in null-sec that you could run a 23/7 operation with very little fear of being caught(dronelands, parts of the north, minor pipe systems, Impass, or unused renter space.)
|

Nikk Narrel
Moonlit Bonsai
4267
|
Posted - 2014.06.14 13:30:00 -
[1001] - Quote
Your explanation needs to address perception, in order to affect change of habits from evasion to playing.
It doesn't matter if the solution exists, if it is not used. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Fer'isam K'ahn
None Of One
91
|
Posted - 2014.06.14 14:29:00 -
[1002] - Quote
Smugest Sniper wrote: ... Killmails...
.... (point's get you shiny Kills.)
Forum Rules
34. Posting of kill reports outside of the Crime & Punishment forum channel is prohibited. More often than not, posts of this nature are made with inflammatory intent and are designed to promote trolling and flaming. Therefore, the posting of links to kill reports from any third party site, or the direct copy-pasting of kill reports from in game is prohibited on all forum channels of the EVE Online Forums, with the exception of the Crime & Punishment Channel. Specific rules regarding the omission of pilot names apply in this instance. Further details can be found in the rules stickies in the Crime & Punishment forum channel.
|

Daichi Yamato
Xero Security and Technologies
1674
|
Posted - 2014.06.14 15:20:00 -
[1003] - Quote
Erutpar Ambient wrote: Like i keep saying over and over. I know that there is some reward to trusting others and working together. But what I'm saying is that the work involved in getting that benefit is magnitudes greater than the reward. That's why "Grouping play" (or what i define it as) needs to have better reward vs work ratio. So either reward needs to increase or work needs to decrease.
So by calling miners notorious for being etc etc, i guess this means you're not a miner. However you obviously feel you're entitled to comment on how their game mechanics should/could work and blame the climate of the profession on the mindset of the players instead of failing to realize that the mechanics are what drive people to give off those perceptions.
there is no sense in this statement.
why cant i be a miner and say miners are notorious for being lazy? have u never heard of a generalised statement? Improving the layout of who's mined what would increase the reward/work ratio. And do it without adding rewards where none are warranted.
Dont blame the mechanics for ur lack of trust. Dont blame the mechanics for u short sighted greed. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Smugest Sniper
Shinigami Miners Spaceship Samurai
8
|
Posted - 2014.06.14 22:15:00 -
[1004] - Quote
Fer'isam K'ahn wrote:Smugest Sniper wrote: ... Killmails...
.... (point's get you shiny Kills.)
Forum Rules34. Posting of kill reports outside of the Crime & Punishment forum channel is prohibited. More often than not, posts of this nature are made with inflammatory intent and are designed to promote trolling and flaming. Therefore, the posting of links to kill reports from any third party site, or the direct copy-pasting of kill reports from in game is prohibited on all forum channels of the EVE Online Forums, with the exception of the Crime & Punishment Channel. Specific rules regarding the omission of pilot names apply in this instance. Further details can be found in the rules stickies in the Crime & Punishment forum channel.
If any GM has a problem with posting proof of deeds completed showing what can be done with a relevant topic in discussion in this thread, namely that these changes are indeed a step in the right direction and that you can win against garden variety gankers and harassment, then they should be the ones to point the finger, not you.
Rule lawyering aside,
@Nikk Narrel: Me shitposting in a thread long since it needed to end, and a new thread born from it's ashes, brings me to this conclusion. Innovation of technique is something sorely lacking in the mining community.
Three techniques I have discovered for mining in any dangerous space are so wonderfully hilarious.
-Mining in cosmic signatures like relic sites that MUST be scanned down -Using empty combat sites or decayed but not exploded sites that need combat probes to find you -using scattered belt configurations to stay out of harms way and warp out quickly if someone does come to a belt you are in, also using 'bounce rocks' to quickly reposition in a non uniform belt
Mining in high-sec is the least creative environment to develop new and interesting techniques by which to do the same activity as the general perception to most people is you do not want to expend effort. You cuddle into a nice U shape belt and eat rocks as long as you want then pack up go home or move to a new belt. This is not the practice in more dangerous parts of space save SOV null. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
174
|
Posted - 2014.06.14 23:19:00 -
[1005] - Quote
Smugest Sniper wrote: Drones are an actual weapon system, they are useful, I get a bit over 150 dps in a Procurer with Light Drones, Light drones!
Of course Procurers/Skiffs are the barge of choice for shooting back. However, they're also the only choice in surviving an encounter. And that's the problem i have.
Yes they're the only barge that can effectively return fire, by why are they the only barges with survivability?
As a multi account user I would love to have the option of saving one of my ships that gets tackled. But as of now unless it's a procurer or skiff they're not going to last long enough for anyone to even warp to them.
Or in a fleet with a mix of Skiffs/Hulks, all that is going to happen is the hulks will be targeted first and the skiffs will be ignored. There is a very narrow margin for them to be able to destroy the attacker(s) before the hulks themselves get destroyed. And that's the whole point. Even if they took away drones from Hulks so they Must be supported, Hulks would be in a much better place with better EHP. Also their name would make sense again.
Nikk Narrel wrote:Your explanation needs to address perception, in order to affect change of habits from evasion to playing.
It doesn't matter if the solution exists, if it is not used. Actually, if mobile cyno jammers could jam Covert Cynos, it would go a long way to enhancing mining security. They'd be more apt to mine in a camped system. However, it wouldn't entice them to engage any more than what happens now.
Also relying on pvp ships to guard mining ops is pretty much unrealistic. So i wouldn't call a solution at all.
All barges need to be on the same level of survivability. Only then will a Skiff be able to successfully defend any other barges. Like my idea i made about half this thread ago, i think that each barge should have some group beneficial mechanic instead of just being what they are now. A Hulk would add yield to the group, a Skiff would add defense to the group, and a Mackinaw could add support via a logistic drone bonus. The only changes needed would be adjust their EHP and give the Mackinaw logistic drone bonus. The only things this would effect are suicide ganking in high sec and allow barges to be able to stay on field during a fight elsewhere. Mackinaws would not be any better for solo with that kind of change. |

Rowells
Unknown Soldiers Fidelas Constans
780
|
Posted - 2014.06.15 00:51:00 -
[1006] - Quote
Aalysia Valkeiper wrote:Rowells wrote:Aalysia Valkeiper wrote:There are players in the game that have learned to avoid 'group play' due to bad experiences. I am one of those.  Don't worry about the dedicated solo miners. CCP doesn't. CCP thinks there are so few of us, our absence from the game wouldn't even be noticed.  I hope they're right, but I doubt it.  I will be mining in high sec until one of three things happens: a> my account runs out (in November) and I decide I no longer need to play this game. b> CCP makes solo mining in high sec so unprofitable, it simply isn't done anymore. c> CCP enacts a means for miners to fight back (not playing 'turtle', but actually shooting back) I believe "A" will occur "B" looks like a good chance after "A" happens (which could of kill the game) "C" doesn't look to be even an outside chance (at least, not soon enough to save the game if "B" happens). In answer to C I'll point at the skiff. You don't need gun slots to defend yourself. You seem to have a problem with the fact that a single character will perform all the different roles less effectively than a group that specializes. First of all, if I'm mining and a ganker shows, I want to shoot back. Why is that so cotton-picking hard to understand? Second, I do not have the funds or the computer to run multiple characters at a time, so I am doing what I like with the one (which does NOT include hunting for PvP). I am aware I can have 3 on one account and see no reason to go thru the hassel of turning off the training for one just to train another when the first can have the training of both. and I do not have the funds to do that 'two-character' training BS. Sweet drunken Jesus, for the last time DRONES. They let you shoot back at the enemy. What are you not connecting here?
Secondly, you're still not answering why a single person should be able to perform as well as a group. There's no argument about having multiple accounts. Whether those accounts are yours or controlled by a real person is irrelevant. Why should one person be able to do all the jobs of a group? And what's to stop the group from doing the same thing? |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
39
|
Posted - 2014.06.15 01:42:00 -
[1007] - Quote
I never said a solo should mine as well as a group (that's silly).
And I do use drones for my miners' defense. I use drones against the rats with no trouble, but when a ganker shows up, he is ALWAYS prepared for anything I can do to him.
And why is that? the ganker has not trouble knowing exactly what defenses the particular miners have. He chooses what type of miner he wants to get, equips for it, and finds it.
if he wants a heavily-tanked target, he equips with high dps. if he doesn't want to risk a lot of isk (particularly in high sec, where he KNOWS the ship will be lost), he equips lower dps and maybe equip to tackle.
whatever he chooses, he then sends 'scouts' to discover when those nice, juicy targets are, the scout gives him a nice point, and the ganker pops right on target to drop a unarmed and helpless miner.
having ships which appear to be those nice, helpless miners, but are in truth hell-in-space DPS would certainly add some uncertainty to that formula |

Smugest Sniper
Shinigami Miners Spaceship Samurai
8
|
Posted - 2014.06.16 02:11:00 -
[1008] - Quote
Aalysia Valkeiper wrote:I never said a solo should mine as well as a group (that's silly).
And I do use drones for my miners' defense. I use drones against the rats with no trouble, but when a ganker shows up, he is ALWAYS prepared for anything I can do to him. His scout has told him what type of drones I have deployed and what type of ship I have.
And why is that? the ganker has no trouble knowing exactly what defenses the particular miners have. He chooses what type of miner he wants to get, equips for it, and finds it.
if he wants a heavily-tanked target, he equips with high dps. if he doesn't want to risk a lot of isk (particularly in high sec, where he KNOWS the ship will be lost), he equips lower dps and maybe equip to tackle.
whatever he chooses, he then sends 'scouts' to discover when those nice, juicy targets are, the scout gives him a nice point, and the ganker pops right on target to drop a unarmed and helpless miner.
Having ships which appear to be those nice, helpless miners, but are in truth hell-in-space DPS would certainly add some uncertainty to that formula. You should notice I said nothing about that fake miner actually being able to mine. Its entire point is to pull the cowardly, let's-kill-easy-targets ganker in and turns the table on him.
You have a big enough drone bay now to equip two different drone sets. that point is moot.
If you pay attention you'll know you are being scouted. You'll know if you are being scanned for your fit or not. this is again why it's also bad to be in high-sec as you get too comfortable with the illusion of safety and don't realize what people are doing around you.
The purpose of our advice is to make you not look like easy meat, which most players do in high-sec, if you become a hard target you survive better overall.
Proc-skiff's are hell DPS, but in high-sec when they can bring an Alpha nado etc fleet to bear on you, your only real protection is warning systems, watching local(and flagging ganking organizations with standings), and being ready to leave should a fleet big enough appear to smack you. This is not a problem with low or null as any big fleet like that usually gets the attention of bigger fish and dies or otherwise get's engaged.
The Aggressor in any engagement holds the advantage in that he decides when to strike, the defense while usually able to hold on for certain periods must be ready for when the attack comes. Surprise elements kill more people in high-sec than most activities, save perhaps retardation. |

Darkblad
Hilfe is like free Entertainment
269
|
Posted - 2014.06.16 05:38:00 -
[1009] - Quote
Smugest Sniper wrote:Three techniques I have discovered for mining in any dangerous space are so wonderfully hilarious.
-Mining in cosmic signatures like relic sites that MUST be scanned down -Using empty combat sites or decayed but not exploded sites that need combat probes to find you -using scattered belt configurations to stay out of harms way and warp out quickly if someone does come to a belt you are in, also using 'bounce rocks' to quickly reposition in a non uniform belt Another nice addition would be: Mining Signatures that are on the move. You'll have to be on the move to keep yourself in range of the resources, which, as a side effect, requires hostiles to consider you being at a (slightly) position once they combat probed you. Just like CCP wanted from the beginning. EVE Infolinks -+-áOld and new-áPortraits |

Smugest Sniper
Shinigami Miners Spaceship Samurai
8
|
Posted - 2014.06.16 07:21:00 -
[1010] - Quote
Darkblad wrote:Smugest Sniper wrote:Three techniques I have discovered for mining in any dangerous space are so wonderfully hilarious.
-Mining in cosmic signatures like relic sites that MUST be scanned down -Using empty combat sites or decayed but not exploded sites that need combat probes to find you -using scattered belt configurations to stay out of harms way and warp out quickly if someone does come to a belt you are in, also using 'bounce rocks' to quickly reposition in a non uniform belt Another nice addition would be: Mining Signatures that are on the move. You'll have to be on the move to keep yourself in range of the resources, which, as a side effect, requires hostiles to consider you being at a (slightly) position once they combat probed you. Just like CCP wanted from the beginning.
Hell just requiring ore sites to be scanned down again would be more practical then the shenanigans now.
Shotgunning your fleet's tackle into a system looking for easy kills makes it far to easy to catch people again. |

ELWhappo Sanchez
6
|
Posted - 2014.06.16 07:34:00 -
[1011] - Quote
what I would like to see it mining fleets that the orca pilot can set the ore type and price. then when a fleet member puts the ore into the orca it pays them on the spot. that would make mining fleets work so much better than they do now. you could even have it set the ore prices from eve central data automatically base on av buy orders in that region or the closest trade hub. |

Smugest Sniper
Shinigami Miners Spaceship Samurai
8
|
Posted - 2014.06.16 09:40:00 -
[1012] - Quote
ELWhappo Sanchez wrote:what I would like to see is mining fleets that the orca pilot can set the ore type and price. then when a fleet member puts the ore into the orca it pays them on the spot. that would make mining fleets work so much better than they do now. you could even have it set the ore prices from eve central data automatically base on av buy orders in that region or the closest trade hub.
In theory you could already do this with a bot mechanism to track user input, However I do not think that you will ever get a mechanic to purchase items in space, as they are never secure.
We've discussed this previously, paying for things that are not in station will almost never occur. |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
39
|
Posted - 2014.06.16 20:03:00 -
[1013] - Quote
Smugest Sniper wrote:ELWhappo Sanchez wrote:what I would like to see is mining fleets that the orca pilot can set the ore type and price. then when a fleet member puts the ore into the orca it pays them on the spot. that would make mining fleets work so much better than they do now. you could even have it set the ore prices from eve central data automatically base on av buy orders in that region or the closest trade hub. In theory you could already do this with a bot mechanism to track user input, However I do not think that you will ever get a mechanic to purchase items in space, as they are never secure. We've discussed this previously, paying for things that are not in station will almost never occur.
especially with the possibility of gankers coming around and taking it (or someone saying they did) |

Smugest Sniper
Shinigami Miners Spaceship Samurai
8
|
Posted - 2014.06.17 02:08:00 -
[1014] - Quote
Aalysia Valkeiper wrote:Smugest Sniper wrote:ELWhappo Sanchez wrote:what I would like to see is mining fleets that the orca pilot can set the ore type and price. then when a fleet member puts the ore into the orca it pays them on the spot. that would make mining fleets work so much better than they do now. you could even have it set the ore prices from eve central data automatically base on av buy orders in that region or the closest trade hub. In theory you could already do this with a bot mechanism to track user input, However I do not think that you will ever get a mechanic to purchase items in space, as they are never secure. We've discussed this previously, paying for things that are not in station will almost never occur. especially with the possibility of gankers coming around and taking it (or someone saying they did)
Exactly why. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
175
|
Posted - 2014.06.17 02:30:00 -
[1015] - Quote
Smugest Sniper wrote:Aalysia Valkeiper wrote:
especially with the possibility of gankers coming around and taking it (or someone saying they did)
Exactly why. What does this even mean?
In general if there was something, maybe a pos module or even just corp only buy orders, it would help a lot with the work load of the industrial side of corps. I mean you can set sov bills to pay automatically allowing for limitless holdings with no effort, why can't you set up ore buyout programs that pay pilots automatically limited to the size of your corp's industrial membership. |

Smugest Sniper
Shinigami Miners Spaceship Samurai
8
|
Posted - 2014.06.17 02:43:00 -
[1016] - Quote
Erutpar Ambient wrote:Smugest Sniper wrote:Aalysia Valkeiper wrote:
especially with the possibility of gankers coming around and taking it (or someone saying they did)
Exactly why. What does this even mean? In general if there was something, maybe a pos module or even just corp only buy orders, it would help a lot with the work load of the industrial side of corps. I mean you can set sov bills to pay automatically allowing for limitless holdings with no effort, why can't you set up ore buyout programs that pay pilots automatically limited to the size of your corp's industrial membership.
Not in space, you can do this type of thing in a station, but you never pay for things in space unless you have no choice or will risk losing it.
Most corps have a mineral or Ore Buyback program, but transactions for mined ore while still in space tends to hold a lot of folly. Atleast until the POS modules come out for insta refine and compression at the POS. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
175
|
Posted - 2014.06.17 04:44:00 -
[1017] - Quote
Smugest Sniper wrote:Not in space, you can do this type of thing in a station, but you never pay for things in space unless you have no choice or will risk losing it.
Most corps have a mineral or Ore Buyback program, but transactions for mined ore while still in space tends to hold a lot of folly. Atleast until the POS modules come out for insta refine and compression at the POS. Please explain how you'll risk losing it?
The idea is to have some mechanic devised to make this work.... What flaws would a mechanic have inherently that this would not be a viable change to make in the future....
And this post has gone way off topic.....
Don't forget we want barges to be more fleet synergistic to encourage the use of mining fleets! |

Smugest Sniper
Shinigami Miners Spaceship Samurai
8
|
Posted - 2014.06.17 09:00:00 -
[1018] - Quote
Erutpar Ambient wrote:Smugest Sniper wrote:Not in space, you can do this type of thing in a station, but you never pay for things in space unless you have no choice or will risk losing it.
Most corps have a mineral or Ore Buyback program, but transactions for mined ore while still in space tends to hold a lot of folly. Atleast until the POS modules come out for insta refine and compression at the POS. Please explain how you'll risk losing it? The idea is to have some mechanic devised to make this work.... What flaws would a mechanic have inherently that this would not be a viable change to make in the future.... And this post has gone way off topic..... Don't forget we want barges to be more fleet synergistic to encourage the use of mining fleets!
All we need is a tracking metric, a simple system to count the units of ore mined by each member. Nothing more is needed.
This lets pay-out be calculated fairly and transparently, with no shady transactions or trust issues.
If your transporter or collector ship get's attacked in space, you lose your ore and no one will use the system as it will be a primed target for attack. That's bad for business and no one will use it for long.
If we could just track the ore throughput and collection data of fleet members it would be 10 times better than what we have.
Nothing else needs to be done to mining barges after this set of changes just yet save what's been hounded on over and over.
The Risk Reward on Hulk/Mack's are pitiful, save in high-sec, and there it's still bad because of the insecurity of high-sec. |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
39
|
Posted - 2014.06.18 00:30:00 -
[1019] - Quote
You have a big enough drone bay now to equip two different drone sets. that point is moot.
If you pay attention you'll know you are being scouted. You'll know if you are being scanned for your fit or not. this is again why it's also bad to be in high-sec as you get too comfortable with the illusion of safety and don't realize what people are doing around you.
The purpose of our advice is to make you not look like easy meat, which most players do in high-sec, if you become a hard target you survive better overall.
Proc-skiff's are hell DPS, but in high-sec when they can bring an Alpha nado etc fleet to bear on you, your only real protection is warning systems, watching local(and flagging ganking organizations with standings), and being ready to leave should a fleet big enough appear to smack you. This is not a problem with low or null as any big fleet like that usually gets the attention of bigger fish and dies or otherwise get's engaged.
The Aggressor in any engagement holds the advantage in that he decides when to strike, the defense while usually able to hold on for certain periods must be ready for when the attack comes. Surprise elements kill more people in high-sec than most activities, save perhaps retardation.[/quote]
Yes, the retreiver or mack can deploy five light drones and the mack can have another squadron in reserve. That SHOULD be enough, by what you say, but it isn't.
I have type 2 drones with Drone, Drone interface, drone durability and drone damage ALL MAXXED (5) and they don't do diddly to the ganker before even the hardest tanked retreiver or mack is dead. So, why bother tanking when it only reduces your yield? Fit for max yield and get that isk collected before a ganker shows.
Before the kronos update, THIS toon could gain the isk to buy and fit a mack in 8-10 days. Any isk after that is profit. Gankers don't show up often enough (if you carefully select your system) to ruin that profit.
I don't know how things are after Kronos because I started a new too and retired this one to the forums. The new toon has all the assets (100+ ships and 4 billion+ isk) of my account. That toon is sitting in a station building drone skills (then mining skills) until I'm again ready to mine.
That new toon will ONLY mine in high sec (using MTUs) unless CCP gets smart and provides the solo miner a means to FIGHT a ganking attempt. If such a ability is not possible with the retreiver/mack, my miners will fit full max yield and (hopefully) provide the profit that way. |

Rowells
Unknown Soldiers Fidelas Constans
792
|
Posted - 2014.06.18 00:58:00 -
[1020] - Quote
Aalysia Valkeiper wrote:
Yes, the retreiver or mack can deploy five light drones and the mack can have another squadron in reserve. That SHOULD be enough, by what you say, but it isn't.
I am NOT an AFK miner. I agree afk mining is stupid. I stay busy while mining by alternating my strip miners and thus have 90-seconds cycles (without boosts). Spotting a scout is not as easy as you let on. ANY ship can be a scout. Hell, a player can two-box and have a shuttle go thru your belt in 5 seconds or have another miner start mining. The ganker doesn't have to spring the trap immediately, either. I know of at least one incident when the ganker hit a miner 5 minutes after the scout left.
If the mining ship left a belt every time another ship showed, the miner would not be mining.
I have type 2 drones with Drone, Drone interface, drone durability and drone damage ALL MAXXED (5) and they don't do diddly to the ganker before even the hardest tanked retreiver or mack is dead. So, why bother tanking when it only reduces your yield? Fit for max yield and get that isk collected before a ganker shows.
Before the kronos update, THIS toon could gain the isk to buy and fit a mack in 8-10 days. Any isk after that is profit. Gankers don't show up often enough (if you carefully select your system) to ruin that profit.
I don't know how things are after Kronos because I started a new toon and retired this one to the forums. The new toon has all the assets (100+ ships and 4 billion+ isk) of my account. That toon is sitting in a station building drone skills (then mining skills) until I'm again ready to mine.
That new toon will ONLY mine in high sec (using MTUs) unless CCP gets smart and provides the solo miner a means to FIGHT a ganking attempt. If such a ability is not possible with the retreiver/mack, my miners will fit for max yield and (hopefully) provide the profit that way as they did before Kronos.
You can stop at the first sentence. Because it seems as if you refuse to acknowledge the fact that there are other options for you to use. You seem to want you retriever/mackinaw to do the things the skiff/procurer specialize in. In fact the Skiff/Procurer perform with drones where you have pointed out that the mackinaw lacks in.
So it seems to me your problem isnt that there is no option to fight back, but the option you have chosen is the wrong one. And seeing as you use the MTU method for mining it is highly advisable you use a different ship, since all that extra cargo is wasted since you are just jetcanning it. You can even fit a flight of meds, smalls, and some mining drones to improve yield. |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
39
|
Posted - 2014.06.18 01:30:00 -
[1021] - Quote
Rowells wrote:Aalysia Valkeiper wrote:
Yes, the retreiver or mack can deploy five light drones and the mack can have another squadron in reserve. That SHOULD be enough, by what you say, but it isn't.
I am NOT an AFK miner. I agree afk mining is stupid. I stay busy while mining by alternating my strip miners and thus have 90-seconds cycles (without boosts). Spotting a scout is not as easy as you let on. ANY ship can be a scout. Hell, a player can two-box and have a shuttle go thru your belt in 5 seconds or have another miner start mining. The ganker doesn't have to spring the trap immediately, either. I know of at least one incident when the ganker hit a miner 5 minutes after the scout left.
If the mining ship left a belt every time another ship showed, the miner would not be mining.
I have type 2 drones with Drone, Drone interface, drone durability and drone damage ALL MAXXED (5) and they don't do diddly to the ganker before even the hardest tanked retreiver or mack is dead. So, why bother tanking when it only reduces your yield? Fit for max yield and get that isk collected before a ganker shows.
Before the kronos update, THIS toon could gain the isk to buy and fit a mack in 8-10 days. Any isk after that is profit. Gankers don't show up often enough (if you carefully select your system) to ruin that profit.
I don't know how things are after Kronos because I started a new toon and retired this one to the forums. The new toon has all the assets (100+ ships and 4 billion+ isk) of my account. That toon is sitting in a station building drone skills (then mining skills) until I'm again ready to mine.
That new toon will ONLY mine in high sec (using MTUs) unless CCP gets smart and provides the solo miner a means to FIGHT a ganking attempt. If such a ability is not possible with the retreiver/mack, my miners will fit for max yield and (hopefully) provide the profit that way as they did before Kronos.
You can stop at the first sentence. Because it seems as if you refuse to acknowledge the fact that there are other options for you to use. You seem to want you retriever/mackinaw to do the things the skiff/procurer specialize in. In fact the Skiff/Procurer perform with drones where you have pointed out that the mackinaw lacks in. So it seems to me your problem isnt that there is no option to fight back, but the option you have chosen is the wrong one. And seeing as you use the MTU method for mining it is highly advisable you use a different ship, since all that extra cargo is wasted since you are just jetcanning it. You can even fit a flight of meds, smalls, and some mining drones to improve yield.
|

Smugest Sniper
Shinigami Miners Spaceship Samurai
8
|
Posted - 2014.06.18 01:37:00 -
[1022] - Quote
I think she failed to type a reply, brain broken finally?
Anywho, Skiff/Procurer is the meta for mining right now, embrace it or be left to rot. Making a new character to do the same ******* thing you've been doing is foolish. |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
39
|
Posted - 2014.06.18 01:42:00 -
[1023] - Quote
Smugest Sniper wrote:I think she failed to type a reply, brain broken finally?
Anywho, Skiff/Procurer is the meta for mining right now, embrace it or be left to rot. Making a new character to do the same ******* thing you've been doing is foolish.
somehow, the reply didn't post. I had to edit.
|

Smugest Sniper
Shinigami Miners Spaceship Samurai
8
|
Posted - 2014.06.18 05:26:00 -
[1024] - Quote
Aalysia Valkeiper wrote:Smugest Sniper wrote:I think she failed to type a reply, brain broken finally?
Anywho, Skiff/Procurer is the meta for mining right now, embrace it or be left to rot. Making a new character to do the same ******* thing you've been doing is foolish. somehow, the reply didn't post. I had to edit. hey, I have never been accused of being the smartest in the world. LOL I enjoy the game, but I do not enjoy all aspects, especially PvP I am patient. You are not. I can mine for hours with no other ships on my screen without getting bored. can you? If I find a system that works, I use it until it doesn't. As far as I see at the moment, it still works. Another system may work better, but I have the patience to wait for mine. If you don't understand how somebody can relax and wait (instead of ALWAYS striving for the fastest way), that is your problem. I held the super-stressful, super-boring job of pushing 40 tons 650 miles every day (7 days a week/50 weeks a year) for 19 years. I can wait. If you can't wait... 
I've sat in a system for 23 hours mining to solo drag indy levels to 3, I've hell camped systems just to **** one person who entered the wrong space.
Patience is one thing, but slow adaptation to changing trends is another. If I see a better way to do something, I give it a try and use it if it works. |

Rowells
Unknown Soldiers Fidelas Constans
793
|
Posted - 2014.06.18 05:34:00 -
[1025] - Quote
Aalysia Valkeiper wrote:I am aware there is a barge/exhumer combo that is super tank (it was designed for it). Unless the entire system has been drastically altered by Kronos, they can not 'max-tank' and 'max-mine' with the same fit.
They can not survive a gank unless they're 'max-tank' and they can not out-mine the retriever/mackinaw unless they're 'max-mining'.
I have a new toon training to mine after Kronos (this toon is retired to the forums), so it'll be a while before the skills are built up to using the mack or my orcas.
wrong option? maybe. but it's the option I will use because it has been working for me.
purposely losing yield to try to survive a fight I have no way of winning anyway is just not right. Instead, I fit for max yield with as little time lost to freighting ore as possible.
It works. you are mistaken.
Technically speaking, no you can'y max yield/max tank in the same fit, however you dont need to.
With basic skills and no fittings the skiff can get about 23-26k ehp (min gets 25 with exhumer lvl 4). And with kronos my yield further increased with the option to use the extra lowslot for mining upgradeassuming you are mining in highsec, you wont need any specialized mining rigs (ice/mercoxit The ones I use often) and can fit for a very decent tank without any sacrifices to yield. Unless you have managed to make your existence the bane of someone elses, it is unlikely they will bring multiple tornados or catalysts to kill your skiff/proc. And if they happen to be in catalysts, in 0.5, you will still have the drone dps to knock off one or two before you go down (assuming they brought extra).
If you are honestly worried about tank and yield over cargo capacity I highly recomend you give those two ships a try. They are well worth the investment. |

Intar Medris
Viziam Amarr Empire
200
|
Posted - 2014.06.18 22:41:00 -
[1026] - Quote
I have to say I am impressed. Great rebalancing and buff. I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen. |

Arknos III
School of Applied Knowledge Caldari State
0
|
Posted - 2014.07.21 07:33:00 -
[1027] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=4824156#post4824156 |

Monumental Inscriptionist
Imperial Shipment Amarr Empire
2
|
Posted - 2014.08.13 16:25:00 -
[1028] - Quote
ITs funny because you can tell who the industrialists are and who the weak minded griefing gankers are, posting in these threads.... Industrialists want to actually be able to deplete asteroids efficiently and with reasonable expectations of ship balances / rebalances
Griefers want every possible change made to bring the slow moving, cumbersome, defenseless boosters out of their skill trained and paid for shielded POS's to create more bully targets in systems..
Go to low sec and fight something that shoots back, whiners... without these industrialists.. you have no ship to fly... |

Darkblad
Hilfe is like free Entertainment
420
|
Posted - 2014.08.13 16:36:00 -
[1029] - Quote
Monumental Inscriptionist wrote:ITs funny because you can tell who the industrialists are and who the weak minded griefing gankers are, posting in these threads.... Industrialists want to actually be able to deplete asteroids efficiently and with reasonable expectations of ship balances / rebalances
Griefers want every possible change made to bring the slow moving, cumbersome, defenseless boosters out of their skill trained and paid for shielded POS's to create more bully targets in systems..
Go to low sec and fight something that shoots back, whiners... without these industrialists.. you have no ship to fly... It's funny because even those Industrialists are split into several groups. Those who are aware of the PvP part of EVE and those who don't. EVE Infolinks -+-áOld and new-áPortraits |

Nikk Narrel
Moonlit Bonsai
4352
|
Posted - 2014.08.13 17:32:00 -
[1030] - Quote
I suspect you don't realize, but I believe you are shifting the perspective about what the intent of the game is, here.
Monumental Inscriptionist wrote:ITs funny because you can tell who the industrialists are and who the weak minded griefing gankers are, posting in these threads.... Industrialists want to actually be able to deplete asteroids efficiently and with reasonable expectations of ship balances / rebalances
Griefers want every possible change made to bring the slow moving, cumbersome, defenseless boosters out of their skill trained and paid for shielded POS's to create more bully targets in systems..
Go to low sec and fight something that shoots back, whiners... without these industrialists.. you have no ship to fly...
This is not a space farming game. Neither is it a MOBA.
It is in between.
The requirements to have a ship to fly and fight with, are arbitrary. The devs could dump one of every ship type into every hangar of every player at every outpost. And like the much maligned noob ships, they could repop whenever you needed another. This would be MOBA style, with only skill having any meaning.
It is an arbitrary set of defined actions to take a ship from asteroid to finished product, any one of which can be modified to balance with player interest and interesting gameplay.
Nothing says that the mining process cannot be more like herding cattle, with the player guarding the herd. Cattle rustlers would be the threat, and both sides would be armed to fight against the other.
Noone's individual game is more important than another player's, but CCP would be best served to make the game as appealing to as many as possible, which DOES specify conditions and limits which need to be met.
So, the space farmer is probably not going to be happy, and neither is the MOBA PvP enthusiast. But somewhere in between, we will probably find a balance enough can be happy with. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Sentamon
Imperial Academy Amarr Empire
2090
|
Posted - 2014.08.14 04:42:00 -
[1031] - Quote
Giving the Skiff yield on par with the Mack was imo a mistake.
CCP greatly overestimated the importance of cargo space when people can bring orcas, freighers, industrials, and mtus, to mining ops. I even see people solo with Skiff by running ore to stations, the tank is just that good.
As a quick and simple small adjustment, I would drop the yield for Skiffs back to there it was (the drone bonus was good enough), and increase the Hulks cargohold, speed and agility a small amount. ~ Professional Forum Alt -á~ |

Christopher Mabata
Dominion Tenebrarum Reverberation Project
108
|
Posted - 2014.08.14 05:05:00 -
[1032] - Quote
Why is a Kronos Change forum headlining F&I right before Hyperion?
Also i agree the skiff should lose some of its yield, keep the tank they still get ganked from time to time. But its seriously stepping on the toes of other mining Exhumers and barges pretty badly Orca or Not. Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |

Darkblad
Hilfe is like free Entertainment
424
|
Posted - 2014.08.14 05:15:00 -
[1033] - Quote
Christopher Mabata wrote:Why is a Kronos Change forum headlining F&I right before Hyperion? That's because this change happened with Kronos. People just continue to share their thoughts about it.  EVE Infolinks -+-áOld and new-áPortraits |

Darkblad
Hilfe is like free Entertainment
424
|
Posted - 2014.08.14 05:27:00 -
[1034] - Quote
Sentamon wrote:CCP greatly overestimated the importance of cargo space when people can bring orcas, freighers, industrials, and mtus, to mining ops. I even see people solo with Skiff by running ore to stations, the tank is just that good. In Highsec, I still see Mackinaw/Retriever and Hulk/Covetor in the Belts and Ice Anomalies. Certainly way more Skiff/Procurer than before. But the whole point of this change was to raise the incentive for people to choose. It's not a bad idea to prefer the tanky version over the comfortable version, be it solo or with Orca/Hauler support, when highsec suicide ganking is a risk to be aware of. The gankers still find enough targets. (around 1200 victims a week is similar to weekly numbers pre Kronos, and it's summer) EVE Infolinks -+-áOld and new-áPortraits |

Pelorios
Pelorios Industries
7
|
Posted - 2014.08.14 06:52:00 -
[1035] - Quote
Darkblad wrote:Sentamon wrote:CCP greatly overestimated the importance of cargo space when people can bring orcas, freighers, industrials, and mtus, to mining ops. I even see people solo with Skiff by running ore to stations, the tank is just that good. In Highsec, I still see Mackinaw/Retriever and Hulk/Covetor in the Belts and Ice Anomalies. Certainly way more Skiff/Procurer than before. But the whole point of this change was to raise the incentive for people to choose. It's not a bad idea to prefer the tanky version over the comfortable version, be it solo or with Orca/Hauler support, when highsec suicide ganking is a risk to be aware of. The gankers still find enough targets. (around 1200 victims a week is similar to weekly numbers pre Kronos, and it's summer)
Suicide Ganking in an emergent activity in this game much like jet-can group mining was an emergent activity during the first years of EvE.
After 10 years do you really believe that it will ever go away? It would be a culture shock.It would irrevocably challenge the right of this MMO to call itself a PVP. That's what people believe it seems.
Sad or no, that was CCP's choice. There are a thousand ways they could have dealt with it. They choose not to.
Imagine this scenario: the temptation to use large-haul barges/exhumers is removed. But then, suicide gankers continue. They now hunt Procurer and Skiffs. Just for the thrill of it.
Maybe i am wrong, but in this thread, does it state anywhere that CCP's intention with the changes was to protect miners in high sec?
I believe no. The OP does speak in generalities which we could infer pretty much anything from, but there is one phrase that i would argue that if CCP was ever even secretly hoping to reduce suicide ganking they were rather naive, in this case.
"The Retriever and Mackinaw keep the solo and low-attention mining crown..." Yeah sure i get the least attention when mining in Ret or Mack..
Thank you though. If your facts are correct I am sure someone will benefit from this. |

Darkblad
Hilfe is like free Entertainment
425
|
Posted - 2014.08.14 07:05:00 -
[1036] - Quote
Pelorios wrote:Suicide Ganking in an emergent activity in this game much like jet-can group mining was an emergent activity during the first years of EvE.
After 10 years do you really believe that it will ever go away? It would be a culture shock.It would irrevocably challenge the right of this MMO to call itself a PVP. That's what people believe it seems.
Sad or no, that was CCP's choice. There are a thousand ways they could have dealt with it. They choose not to.
Imagine this scenario: the temptation to use large-haul barges/exhumers is removed. But then, suicide gankers continue. They now hunt Procurer and Skiffs. Just for the thrill of it.
Maybe i am wrong, but in this thread, does it state anywhere that CCP's intention with the changes was to protect miners in high sec?
I believe no. The OP does speak in generalities which we could infer pretty much anything from, but there is one phrase that i would argue that if CCP was ever even secretly hoping to reduce suicide ganking they were rather naive, in this case.
"The Retriever and Mackinaw keep the solo and low-attention mining crown..." Yeah sure i get the least attention when mining in Ret or Mack..
Thank you though. If your facts are correct I am sure someone will benefit from this. I absolutely hope that CCP themselves will never apply anything that removes illegal aggression (with the chance an actual victim at the end, be it mining ship or any other target). That's what the criminal timer and the race against (CONCORD spawn) time should continue to handle. And that's also not what CCP Fozzie stated as intention of the change. Players themselves should decide wether they are an easy target (Retriever) or challenging one (Skiff). And the Kronos Release changes here made it a bit more attractive to choose the Skiff over the Mackinaw.
Non consensual PvP is part of EVE, people should consider that or go here. EVE Infolinks -+-áOld and new-áPortraits |

Pelorios
Pelorios Industries
7
|
Posted - 2014.08.14 07:22:00 -
[1037] - Quote
Darkblad wrote:Pelorios wrote:Suicide Ganking in an emergent activity in this game much like jet-can group mining was an emergent activity during the first years of EvE.
After 10 years do you really believe that it will ever go away? It would be a culture shock.It would irrevocably challenge the right of this MMO to call itself a PVP. That's what people believe it seems.
Sad or no, that was CCP's choice. There are a thousand ways they could have dealt with it. They choose not to.
Imagine this scenario: the temptation to use large-haul barges/exhumers is removed. But then, suicide gankers continue. They now hunt Procurer and Skiffs. Just for the thrill of it.
Maybe i am wrong, but in this thread, does it state anywhere that CCP's intention with the changes was to protect miners in high sec?
I believe no. The OP does speak in generalities which we could infer pretty much anything from, but there is one phrase that i would argue that if CCP was ever even secretly hoping to reduce suicide ganking they were rather naive, in this case.
"The Retriever and Mackinaw keep the solo and low-attention mining crown..." Yeah sure i get the least attention when mining in Ret or Mack..
Thank you though. If your facts are correct I am sure someone will benefit from this. I absolutely hope that CCP themselves will never apply anything that removes illegal aggression (with the chance an actual victim at the end, be it mining ship or any other target). That's what the criminal timer and the race against (CONCORD spawn) time should continue to handle. And that's also not what CCP Fozzie stated as intention of the change. Players themselves should decide wether they are an easy target (Retriever) or challenging one (Skiff). And the Kronos Release changes here made it a bit more attractive to choose the Skiff over the Mackinaw. Non consensual PvP is part of EVE, people should consider that or go here.
So the point of your original post here today, was? |

Pelorios
Pelorios Industries
7
|
Posted - 2014.08.14 07:22:41 -
[1038] - Quote
Darkblad wrote:Pelorios wrote:Suicide Ganking in an emergent activity in this game much like jet-can group mining was an emergent activity during the first years of EvE.
After 10 years do you really believe that it will ever go away? It would be a culture shock.It would irrevocably challenge the right of this MMO to call itself a PVP. That's what people believe it seems.
Sad or no, that was CCP's choice. There are a thousand ways they could have dealt with it. They choose not to.
Imagine this scenario: the temptation to use large-haul barges/exhumers is removed. But then, suicide gankers continue. They now hunt Procurer and Skiffs. Just for the thrill of it.
Maybe i am wrong, but in this thread, does it state anywhere that CCP's intention with the changes was to protect miners in high sec?
I believe no. The OP does speak in generalities which we could infer pretty much anything from, but there is one phrase that i would argue that if CCP was ever even secretly hoping to reduce suicide ganking they were rather naive, in this case.
"The Retriever and Mackinaw keep the solo and low-attention mining crown..." Yeah sure i get the least attention when mining in Ret or Mack..
Thank you though. If your facts are correct I am sure someone will benefit from this. I absolutely hope that CCP themselves will never apply anything that removes illegal aggression (with the chance an actual victim at the end, be it mining ship or any other target). That's what the criminal timer and the race against (CONCORD spawn) time should continue to handle. And that's also not what CCP Fozzie stated as intention of the change. Players themselves should decide wether they are an easy target (Retriever) or challenging one (Skiff). And the Kronos Release changes here made it a bit more attractive to choose the Skiff over the Mackinaw. Non consensual PvP is part of EVE, people should consider that or go here.
So the point of your original post here today, was? |

Darkblad
Hilfe is like free Entertainment
425
|
Posted - 2014.08.14 07:48:00 -
[1039] - Quote
Pelorios wrote:So the point of your original post here today, was? uhm, telling Sentamon that there's not only Skiffs to be found in belts, that there's still soft targets out there to get killed. That this type of PvP still is possible. So pretty much the ingame context for your own statement in that regards:
Pelorios wrote:After 10 years do you really believe that it will ever go away? It would be a culture shock.It would irrevocably challenge the right of this MMO to call itself a PVP. That's what people believe it seems. *looking confused now* EVE Infolinks -+-áOld and new-áPortraits |

Darkblad
578
|
Posted - 2014.08.14 07:48:55 -
[1040] - Quote
Pelorios wrote:So the point of your original post here today, was? uhm, telling Sentamon that there's not only Skiffs to be found in belts, that there's still soft targets out there to get killed. That this type of PvP still is possible. So pretty much the ingame context for your own statement in that regards:
Pelorios wrote:After 10 years do you really believe that it will ever go away? It would be a culture shock.It would irrevocably challenge the right of this MMO to call itself a PVP. That's what people believe it seems. *looking confused now*
In hiatus, indefinitely
|

LiquidDreams
Beefboy 2.0
10
|
Posted - 2014.10.30 17:31:47 -
[1041] - Quote
frankly I think it's really bad that you can only achieve 50 mil per hour compared to everyone else who can make lvl 4 missions or Ratte or data site relic site wh we will sit here and work five times as hard to get earn one Plax and prodution is too pricey put in the time you wait 5-6 days to earn 50 mil on the market because the cost of putting it in operation + tax is too high for the head is worthwhile if you do not have multiple acounts I think not in order try low it a fair bit for us so we mines mines 50% faster compared to now .. just to make it a fair bit as we sit here staring into a screen exposed to pirates constantly just suicide ganker us .. |

McChicken Combo HalfMayo
The Happy Meal
2
|
Posted - 2014.10.30 17:51:33 -
[1042] - Quote
LiquidDreams wrote:frankly I think it's really bad that you can only achieve 50 mil per hour compared to everyone else who can make lvl 4 missions or Ratte or data site relic site wh we will sit here and work five times as hard to get earn one Plax and prodution is too pricey put in the time you wait 5-6 days to earn 50 mil on the market because the cost of putting it in operation + tax is too high for the head is worthwhile if you do not have multiple acounts I think not in order try low it a fair bit for us so we mines mines 50% faster compared to now .. just to make it a fair bit as we sit here staring into a screen exposed to pirates constantly just suicide ganker us .. http://en.wikipedia.org/wiki/Punctuation |

Daichi Yamato
Xero Security and Technologies
1961
|
Posted - 2014.10.30 17:54:13 -
[1043] - Quote
LiquidDreams wrote:frankly I think it's really bad that you can only achieve 50 mil per hour compared to everyone else who can make lvl 4 missions or Ratte or data site relic site wh we will sit here and work five times as hard to get earn one Plax and prodution is too pricey put in the time you wait 5-6 days to earn 50 mil on the market because the cost of putting it in operation + tax is too high for the head is worthwhile if you do not have multiple acounts I think not in order try low it a fair bit for us so we mines mines 50% faster compared to now .. just to make it a fair bit as we sit here staring into a screen exposed to pirates constantly just suicide ganker us ..
Ganking is the lowest it has ever been.
your income is so low because mining is so easy and everyone does it with several alts.
if you want to earn more money, attack the other miners and industrialist to stop them from taking your profits.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
|

13kr1d1
Hedion University Amarr Empire
21
|
Posted - 2014.10.30 19:17:06 -
[1044] - Quote
Large ore holds make people too self reliant. Mining frig and barge and exhumer should've been the progression after racial mining frigs and cruisers. Then bump up yields a bit on the actual ORE frig/barge/exhumer. ORE frigs being basically free makes the market for producing or selling them awful.
Daichi Yamato wrote:LiquidDreams wrote:frankly I think it's really bad that you can only achieve 50 mil per hour compared to everyone else who can make lvl 4 missions or Ratte or data site relic site wh we will sit here and work five times as hard to get earn one Plax and prodution is too pricey put in the time you wait 5-6 days to earn 50 mil on the market because the cost of putting it in operation + tax is too high for the head is worthwhile if you do not have multiple acounts I think not in order try low it a fair bit for us so we mines mines 50% faster compared to now .. just to make it a fair bit as we sit here staring into a screen exposed to pirates constantly just suicide ganker us .. Ganking is the lowest it has ever been. your income is so low because mining is so easy and everyone does it with several alts (oh and hardly anyone is getting ganked anymore). if you want to earn more money, attack (or pay gankers to attack) the other miners and industrialist to stop them from taking your profits.
SO what you're saying is the ability to multibox with alts makes other individuals too much competition for new players or people who choose not to buy more accounts to alt farm with? This isn't news. By the way, I've discovered some farming bots in game and reported them. They're still around for the last week. They're clearly using scripted behavior to respond to certain actions taken against them in game, and then they return to what they were doing just a few minutes laters. You can keep activating their scripts in laughably clockwork manner, and I did it a number of times before reporting them to make sure they're actually botting. They're still in Eve. |

Daichi Yamato
Xero Security and Technologies
1964
|
Posted - 2014.10.30 19:22:58 -
[1045] - Quote
13kr1d1 wrote:Then bump up yields a bit on the actual ORE frig/barge/exhumer. ORE frigs being basically free makes the market for producing or selling them awful.
Bumping up the yield of ships makes the market for producing anything awful, not just noob mining frigs.
and noob combat frigs, T1 frigs and dessies are free.
noob ore ship for free, noob empire mining ship for free. little difference.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
|

13kr1d1
Hedion University Amarr Empire
21
|
Posted - 2014.10.30 19:25:14 -
[1046] - Quote
Daichi Yamato wrote:13kr1d1 wrote:Then bump up yields a bit on the actual ORE frig/barge/exhumer. ORE frigs being basically free makes the market for producing or selling them awful. Bumping up the yield of ships makes the market for producing anything awful, not just noob mining frigs. and noob combat frigs, T1 frigs and dessies are free. noob ore ship for free, noob empire mining ship for free. little difference.
I remember buying my first destroyer. Wasn't ever handed to me. Also, bumped up yield coming hand in hand with longer time to get there and prerequisite lockout wouldn't make it awful. |

Rivr Luzade
Coreli Corporation Ineluctable.
870
|
Posted - 2014.10.30 19:26:12 -
[1047] - Quote
Daichi Yamato wrote:LiquidDreams wrote:frankly I think it's really bad that you can only achieve 50 mil per hour compared to everyone else who can make lvl 4 missions or Ratte or data site relic site wh we will sit here and work five times as hard to get earn one Plax and prodution is too pricey put in the time you wait 5-6 days to earn 50 mil on the market because the cost of putting it in operation + tax is too high for the head is worthwhile if you do not have multiple acounts I think not in order try low it a fair bit for us so we mines mines 50% faster compared to now .. just to make it a fair bit as we sit here staring into a screen exposed to pirates constantly just suicide ganker us .. Ganking is the lowest it has ever been. your income is so low because mining is so easy and everyone does it with several alts (oh and hardly anyone is getting ganked anymore). if you want to earn more money, attack (or pay gankers to attack) the other miners and industrialist to stop them from taking your profits.
This almost sounds like you are blaming miners for adapting to the environment. It's not the miners' fault that the gankers haven't left them with another choice but to switch to Skiffs and Procurers. That's the "victory" Code is so proud of.  |

Daichi Yamato
Xero Security and Technologies
1964
|
Posted - 2014.10.30 19:44:40 -
[1048] - Quote
@13kr what tangent are you rocking on now? the guys whining he cant make much money mining, ive told him exactly why that is and how to remedy it. i was not crying at isboxers or botters at all.
@Rivr
Much of the above applies here as well, what are you getting at? Not only have miners adapted, but we've received across the board buffs to mining vessels EHP, botters got whelped a while back and ganking is more expensive than ever before. Go us! there probably hasnt been a better time to be a miner.
Im just saying mining income per miner is lower than say mission income per mission runner because its so easy to run with multiple alts and some risk has been taken out of the equation.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
|

13kr1d1
Hedion University Amarr Empire
21
|
Posted - 2014.10.30 19:48:54 -
[1049] - Quote
You're ignoring other sizeable parts of the problem, then. |

Daichi Yamato
Xero Security and Technologies
1964
|
Posted - 2014.10.30 19:50:06 -
[1050] - Quote
13kr1d1 wrote:You're ignoring other sizeable parts of the problem, then.
*snip being an arse* im dubious...
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
|

ShahFluffers
Ice Fire Warriors Late Night Alliance
6436
|
Posted - 2014.10.30 21:55:16 -
[1051] - Quote
Increasing the yield of barges won't really fix anything.
What it will actually do is drastically increase supply, lowering the value of ore and minerals... which will mean that miners have to continue to mine the same amount (or more) just to get the same amount of money.
The incredible tank of the Procurer/Skiff doesn't help matters much as it simply makes things TOO safe for miners (not joking, those things can get tanks similar to that of battlecruisers).
Of course... if the Procurers'/Skiffs' tank is lowered to make it vulnerable to ganking then you will have a plethora of people screaming "think of the newbies!" But then again... mineral prices would go up, making it more profitable.
As for ISboxer and programs like it... the only reasons it works so well is because of the Procurer's/Skiff's tank and the monotony of mining. As said before, the tank of Procurer/Skiff is very high (which REALLY minimizes risk) To make mining less monotonous you would have to make it more "player skill" intensive. A mini-game or something. Oh wait... but then that would lock out newbies again because it isn't "easy" anymore and people will have to learn it, master it, and not be afk... etc. etc.
tldr; you can't make any activity in a game (whose value is based on an open market) "safe and easy" without also making it low-paying.
The only reason level 4 missions don't have the same problem is because the agents and payouts are static and not dependent on the open market..
Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?"
|

13kr1d1
Hedion University Amarr Empire
22
|
Posted - 2014.10.30 22:30:21 -
[1052] - Quote
Increasing the yield alone, yes. Increasing the yield and also increasing the time it take to get there through lockouts like skills and expensive ships, no. It also provides more progression "content". |

Rivr Luzade
Coreli Corporation Ineluctable.
872
|
Posted - 2014.10.30 22:37:44 -
[1053] - Quote
ShahFluffers wrote: The incredible tank of the Procurer/Skiff doesn't help matters much as it simply makes things TOO safe for miners (not joking, those things can get tanks similar to that of battlecruisers).
[...]
tldr; you can't make any activity in a game (whose value is based on an open market) "safe and easy" without also making it low-paying.
The only reason level 4 missions don't have the same problem is because the agents and payouts are static and not dependent on the open market..
Miners were forced to use them. Before CODE, everyone used Macks/Hulks and other ships, which could be ganked easier. It's their victory for the game. Back then, people had a choice -- nowadays, they don't. I also don't think they are too safe. They just give enough tank to survive a lackluster gank attempt or gank attempt of newbies trying to be cool. With enough ships, you can still gank them. Not rewarding enough anymore? Well, that's the gankers' problem. If the balancing of a ship was measured on how easily gankable a ship is, we'd be in deep trouble. I wonder if that is going to be the next victory for that camp. 
The second statement is not entirely true. L4 mission payout depends to a large extend on the open market. If you crash the implant market, your payment is reduced quite significantly. If you crash the market for Ammo, the same happens, same for modules. |

Kajurei Delainen
School of Applied Knowledge Caldari State
1
|
Posted - 2014.11.19 20:05:47 -
[1054] - Quote
Thanks for all the wonderful information! Trying on the test server, 3 Catalysts v 1 Hulk, even with T2 fit with the suggestions made here. The hulk is dead in 15 seconds from the 3x500dps catalysts. No combinations of rigs, active or passive tank lets the hulk stay on station and fight. Since the hulk, if caught in the belt, will get bumped, we assume it won't be able to warp, so it tanks or dies.
There is no solo solution to protecting any exhumer from suicide attacks.
It would make sense for CCP to upgrade the exhumer to be able to fit Large Modules like a battleship - given that it costs 215M for an exhumer give or take and 165+M for a BS, and that the Exhumer was supposed to be able to stay alive in 0.0 belts, some love for the ship would be reasonable.
24M in destroyers taking down 215M in exhumer is unbalanced.
|

Amarisen Gream
Lone Wolf Union Yulai Federation
54
|
Posted - 2014.11.19 21:06:19 -
[1055] - Quote
People keep talking about yield rates and price drops and blah blah blah. I have taken a few economic classes and first off I think most of the "**** " is BS (not a battleship)
If people understood how inflation works they would understand that if trit was to go from say 6 isk today to 2 isk tomorrow the value would remain the same. It would still take you hundreds to thousands to billions of isk to make your friggen ship.
The biggest issue I have is that the prices keep inflating but the ways to make isk in the game don't increase at the same level.
I do null noms. If I push it, I can pull in nearly 75 mil an hour. Not counting loot. Throw in loot and I am looking at maybe 125 an hour. But that doesn't count my loot/salvage time. When I was in hi-sec. 3 toons (orca hulk cov) I could clear a 0.5 belt in like 3 hours. For a value of like 250 mil. And that was 6 months after starting EVE when trit was 3-4 isk. I have null mined with full Rorq boost and I think my best rate was 60 mil.
The biggest issue with EVE is the rate of income in the different forms of play and there related sec status. L4 mission runs are for LP. Null noms are for bounties. Relic/data are for loot. Incursions and FW are bounties/LP
I can't point a finger at what I feel is the root of the issue, b/c my opinion of the root issue isn't probably the same as anyone else's.
I do wanna say the CCP needs to review their mechanics and say - players should be making so much isk per/hour. How do are current mechanics fit in around that goal. i.e. Goal is say 50 mil. Rescale bounties/LP gain. Possible loot. So that one day I might get lucky and make 75 mil an hour for 4 hours but the next day the loot fairy poops on me and I get a lack luster 25 mil.
Sorry I think. Just tired of the continues inflation in this game and crying. (Looks in the mirror). For now I will stick to my null ratting. At least I know I will make isk that way.
xoxo
Amarisen Gream
|

Amarisen Gream
Lone Wolf Union Yulai Federation
54
|
Posted - 2014.11.19 21:15:38 -
[1056] - Quote
Also just wanna point out. Even though with inflation I "make more" isk. It also cost more than before. Some of the older players should look back 15 years and remember what gas was like at a 1:25. That a gallon of milk was 1.50 and you made like 10.50 an hour. Now 15 years later you make like 13 an hour but your gas is 3.00 a gallon. Your milk is 4$ a gallon.
Yeah you "make more" but you cost of living just goes up and f***ing ate your raise and then some.
I just hope the crash on EVEs market happens sooner than later. B/c if it waits to long there wont be enough people to see it recover. And yes my eyes are in the nearly 1 billion isk plex sellers.
xoxo
Amarisen Gream
|

Arctic Estidal
Harbingers of Chaos Inc Gentlemen's.Club
15
|
Posted - 2014.11.19 22:47:58 -
[1057] - Quote
I have to agree, mining needs a significant revamp for the isk/hour.
In null sec there is little reason to mine when you can rat, run an 8/10 and bring in 250m, buy your minerals and still be in front.
I understand that increasing the mineral yield may be a problem, so have mining provide an isk reward based on volume mined.
There may be a special ore dropped at the core of every asteroid which cannot be refined and like a rat kill is recognised by Concord and isk is automatically paid. That way mining can be comparable to ratting instead of it being the poor child of the PVE children. |
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