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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Rowells
Unknown Soldiers Fidelas Constans
714
|
Posted - 2014.06.03 01:43:00 -
[871] - Quote
Aalysia Valkeiper wrote: were you a solo miner?
I am. I have had several bad experiances joining player corps who promised I would only mine. EVERY SINGLE ONE expected me to jump in a warship and participate in a declared war less than twenty-four hours after I joined. This is AFTER I told them I WOULD NOT PvP.
I am not a Pvp player and I am a solo player. I will stay mining in High sec until I can turn the tables on gankers while pretending to be a solo miner.
My outlook is NOT as rare as you or CCP seem to think it is.
I am aware CCP wants this to be a 'team game' with the corps being the teams
yes i was for quite a while, then i eventually gathered myself a few alts to increase my production.
even during my solo times, even if i couldn't fly whatever the doctrine was or i didnt have the ship on hand i would find some way to participate (every fleet can use some cheap tackle or ewar frigs). No one is going to blame you if you do what you can.
You don't want to help defend or fight for the space you are using? then you don't belong there. You could always find a quiet system in NPC null and try there, theres even a new prospect coming out which will make this trivially easy.
Worst case scenario go join provi block. You don't even have to be in one of the corps to use their space last I checked (i used to have my alts there). |
Rowells
Unknown Soldiers Fidelas Constans
714
|
Posted - 2014.06.03 01:45:00 -
[872] - Quote
Aalysia Valkeiper wrote:Paranoid Loyd wrote:None of those were a procurer/skiff which is why EACH of them were paid off before they were ganked. Macks and retreivers are more productive. Theres this idea called "trade-offs". You can't have it all in any one ship. and if you are getting ganked that often it might increase your productivity to switch to a procurer since you will have to pay for less losses. |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
24
|
Posted - 2014.06.03 01:59:00 -
[873] - Quote
Rowells wrote: Theres this idea called "trade-offs". You can't have it all in any one ship. and if you are getting ganked that often it might increase your productivity to switch to a procurer since you will have to pay for less losses.
If I actually believed the Skiff or Procuror would actually survive that ganker, I'd agree.
I'm not saying these Retreivers or Macks are barely paying themselves off beffore they're ganked.
Look at the timing. That's not very many ganks for a year. Especially when I have a system developed which could (before this next update) pay off a mack in 10 days.
I'm satisfied with the return rate off my mining in high sec before this KRONOS update. It may take a while to 'tweak' my system to become productive after this tuesday, but I will. The gankers hit me too often to be productive, I sure as hell wouldn't be convinced to go to low sec if I can't shoot back. |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
26
|
Posted - 2014.06.03 03:45:00 -
[874] - Quote
Rowells wrote: yes i was for quite a while, then i eventually gathered myself a few alts to increase my production.
even during my solo times, even if i couldn't fly whatever the doctrine was or i didnt have the ship on hand i would find some way to participate (every fleet can use some cheap tackle or ewar frigs). No one is going to blame you if you do what you can.
You don't want to help defend or fight for the space you are using? then you don't belong there. You could always find a quiet system in NPC null and try there, theres even a new prospect coming out which will make this trivially easy.
Worst case scenario go join provi block. You don't even have to be in one of the corps to use their space last I checked (i used to have my alts there).
first of all, I'm on a scholarship budget. I don't have the funds, the computer, or the desire to run multiple characters at one time.
I used to do PvP. I got my first BB from a fleet fight. I was supporting a dozen other ships with my augoror logistics cruiser. When the enemy finally died, my log cruiser and an armeggeddon were the ONLY remaining ships left. The 'Geddon's player said he would not have survived without my support, so he gave me the BB.
I still have that 'Geddon, though it has now passed thru 3 other characters.
When I tell a corps I want to mine, I'm not expecting to immediately get into a war that was declared before I was even recruited. I'm expecting to MINE.
Yes, I'll defend and even lose ships in the defense, but don't expect me to dedicate my resources and ships to it when you purposely break promises (that I'll be mining) just so I'll be available for a war... especially when I tell you before hand I won't PvP. |
Erutpar Ambient
The Flying Tigers Black Core Alliance
163
|
Posted - 2014.06.03 06:47:00 -
[875] - Quote
Rowells wrote:you see, theres your problem. You want to be able to tank gankers with a mackinaw. I pointed to the skiff/procurer earlier, but I guess you forgot.Skiff/proc have excellent tank and now even better dps to fend off angry things. You are flying the wrong ship if survivability is your problem.
I have mined in null with skiffs for over a year now and only lost to 1/3 attacks by hostiles.in one situation I killed the attacker. in the other I lasted long enough for help to arrive and scare him off. Null sec is one thing of course. Using a Skiff anywhere would be the least gankable ship possible. But even in high sec Mackinaws and Hulks are on the ganking menu. Why? Because you can drop a 10mil catalyst on a 200mil+ mack/hulk and get a kill.... IN HIGH SEC! The cost vs EHP is too low.
As you mentioned in one of your situations, you lasted long enough for help to arrive and scare off your attacker. Why should that be limited to just Skiffs? Especially now that they've given it a Drone damage/hp bonus.
Would it really be so bad to give the hulk a tank as great or greater than the Skiff in exchange for losing it's drone bay? With it's small ore bay it wouldn't be the pinnacle solo miner again, but it would be useable in fleet mining unlike now. And with the buffed drones, Skiffs would be able to defend them in fleets since they wouldn't just evaporate immediately. What if Mackinaws got a bonus to Shield Repair Drones?
Wouldn't that make for a pretty cool and dynamic fleet set up?
The way things are now, Hulks are pretty much limited to dead-end null pocket mining with very good intel. |
Daichi Yamato
Xero Security and Technologies
1611
|
Posted - 2014.06.03 09:25:00 -
[876] - Quote
Vhelnik Cojoin wrote: The tanked Hulk fit you posted previously currently has a yield of 1367 m3 / min., while a max. yield Mackinaw hauls in 1718 m3 / min. with little compromise in tank, it costs less and has a much larger ore bay. The Hulk yield buff coming in Kronos won't change this.
A Hulk needs to be fitted for max. yield, or it is pointless to fly one. Saying differently just demonstrates a lack of experience with the subject matter.
PS: Many gankers has started to fit ECCM in their otherwise mostly empty mid slots, something which makes ECM drones even more ineffective.
i suspect my hulk tanks more than that mack, add drones to the hulk (because it can passive tank rats) and the difference in yield is insignificant. After these changes, that tanked hulk will tank more and yield more than a max yield mack.
no ganker ive seen uses eccm on their 2x already utilised mid slots. link the fit of ur mack and mail me these many kill mails with gankers using a dessie with eccm.
if u think mining for nearly 4 years is a lack of experience then sure. cant wait to see this. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
marly cortez
Mercurialis Inc. RAZOR Alliance
45
|
Posted - 2014.06.03 13:12:00 -
[877] - Quote
Disappointing, about covers this patch as far as the Hulk is concerned, still the paltry ore bay which means Null Sec op's are out with Hulks unless you employ haulers, wasted accounts, wasted time, no matching increase in yields to cover this increased overhead, very Disappointing indeed. |
Uncle Shrimpa
Pator Tech School Minmatar Republic
28
|
Posted - 2014.06.03 16:56:00 -
[878] - Quote
marly cortez wrote:Disappointing, about covers this patch as far as the Hulk is concerned, still the paltry ore bay which means Null Sec op's are out with Hulks unless you employ haulers, wasted accounts, wasted time, no matching increase in yields to cover this increased overhead, very Disappointing indeed.
Maybe i got a different patch, but Hulks are beasts now
With Macks, you needed to have 12-14 Hulks to equal not hauling with Macks
Now, that has dropped to 5
Hulk is now 180,000m3/hr Mack is 140,000m3/hr (Virtually unchanged)
so, if you have 5 hulks and a hauler, you get 900,000m3 per hour if you have 6 Macks you get 840,000m3 per hour - minus hauling time
With the changes in DST and the ability to use freighters in null, one hauler can service a ton of miners
How again does this leave you dissapointed? CCP Greyscale -Yup, we have data on what happens currently, but we're expecting those use patterns to change substantially when this release. There's a degree of "suck it and see" happening here :)
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Kolnan
ALIMONY INC Frater Adhuc Excessum
4
|
Posted - 2014.06.03 18:06:00 -
[879] - Quote
Looks good! :D |
Tex Steele
Demon-War-Lords Fatal Ascension
13
|
Posted - 2014.06.03 18:10:00 -
[880] - Quote
A nice change for the HULK would be to make the ore hold at least large enough to hold two cycles of the strip miners at max Orca or Rorqual boosts. Currently it will not, so ore must be transferred every 2 minutes or less to keep the hold from filling up.
Thanks |
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Roman Sequester
Imperial Shipment Amarr Empire
0
|
Posted - 2014.06.03 18:27:00 -
[881] - Quote
Tex Steele wrote:A nice change for the HULK would be to make the ore hold at least large enough to hold two cycles of the strip miners at max Orca or Rorqual boosts. Currently it will not, so ore must be transferred every 2 minutes or less to keep the hold from filling up.
Thanks
i like the changes with the hulk, i get about 48 m2 per second (with Orca boost) when i used to get 43 m2. Another nice thing is that my hulk can do 2 full cycles and not completely fill up the ore hold. this gives me 259.599999 seconds of AFK time before I need to empty the ore hold. it used to be only 246 seconds. sometimes those extra seconds make the difference when coming back from the toilet :)
Tex, don't know what you mean... I have max skills and an orca with max mining links and the charicter has a mindlink as well. I get 2 full cycles without over filling the ore hold... |
Uncle Shrimpa
Pator Tech School Minmatar Republic
28
|
Posted - 2014.06.03 18:32:00 -
[882] - Quote
Tex Steele wrote:A nice change for the HULK would be to make the ore hold at least large enough to hold two cycles of the strip miners at max Orca or Rorqual boosts. Currently it will not, so ore must be transferred every 2 minutes or less to keep the hold from filling up.
Thanks
Hehe, you haven't mined yet. Cycle time is 71 sec, but at a reduced amount.
Basically all bonuses for amount were rolled into reduction of cycle time
So, the hulk can in fact hold 2 cycles of all 3 strip miners with T2 crystals
See, CCP has answered your prayers CCP Greyscale -Yup, we have data on what happens currently, but we're expecting those use patterns to change substantially when this release. There's a degree of "suck it and see" happening here :)
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Uncle Shrimpa
Pator Tech School Minmatar Republic
28
|
Posted - 2014.06.03 18:35:00 -
[883] - Quote
The difference is in high sec with Orca, the time for the hold to fill is based on the tick prior to the third cycle, which is about 240 seconds.
In null with rorqual bonuses, that time is about 210 seconds
so, it is the same, but different CCP Greyscale -Yup, we have data on what happens currently, but we're expecting those use patterns to change substantially when this release. There's a degree of "suck it and see" happening here :)
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Darkblad
Hilfe is like Free Entertainment
250
|
Posted - 2014.06.03 19:14:00 -
[884] - Quote
Warp Range
Completely unrelated to mining yield or tank, there's another change to the mining barges/exhumers. The warpCapacitorNeed Attribute (invisible in the client) got changed to be equal to that of procurer/skiff.
A comparison table (created by Ing Harm) shows the impact of this change
"alle Berechnungen ohne Skills oder Imps" = "values without skills or implants"
While I'm pretty sure that a change was intended (yet not communicated) I'm suprised by the amount of warp range reduction. As a practical test I warped with a Retriever, starting with full capacitor (skills @ 5).
Distance of destination: 85,3 AU First stop after 41,7 AU (43,6 AU remaining) Second stop after 35,8 AU (7,8 AU remaining)
EVE Infolinks -+-áOld and new-áPortraits |
afkalt
Republic Military School Minmatar Republic
103
|
Posted - 2014.06.03 19:20:00 -
[885] - Quote
Darkblad wrote:Warp RangeCompletely unrelated to mining yield or tank, there's another change to the mining barges/exhumers. The warpCapacitorNeed Attribute (invisible in the client) got changed to be equal to that of procurer/skiff. A comparison table (created by Ing Harm) shows the impact of this change "alle Berechnungen ohne Skills oder Imps" = "values without skills or implants" While I'm pretty sure that a change was intended (yet not communicated) I'm suprised by the amount of warp range reduction. As a practical test I warped with a Retriever, starting with full capacitor (skills @ 5). Distance of destination: 85,3 AU First stop after 41,7 AU (43,6 AU remaining) Second stop after 35,8 AU (7,8 AU remaining)
This is quite the pain in the ass. |
Tex Steele
Demon-War-Lords Fatal Ascension
13
|
Posted - 2014.06.03 19:34:00 -
[886] - Quote
Tex Steele wrote:A nice change for the HULK would be to make the ore hold at least large enough to hold two cycles of the strip miners at max Orca or Rorqual boosts. Currently it will not, so ore must be transferred every 2 minutes or less to keep the hold from filling up.
Thanks
OK - I just tried this. With Orca boosts, I used to get 1750 or so per 121.8 seconds.
And it would fill the hold in 1.5 cycles.
NOW, they have reduced the yield to 1412 (solving the problem I posted earlier, as now 2 cycles fit in the hold).
but they also reduced the cycle time to 82.8 under max boost.
I was getting 14.6 units per second previously.
Now I'm getting 17.05 units per second.
Oh, Max range with boosts was 25, now it is 32 KM.
Scanner range went from 22KM to 38 KM under boosts.
Very nice indeed!
I admit to being skeptical of the changes, but WOW. This is good. I'm impressed. |
Tex Steele
Demon-War-Lords Fatal Ascension
13
|
Posted - 2014.06.03 19:36:00 -
[887] - Quote
Uncle Shrimpa wrote:Tex Steele wrote:A nice change for the HULK would be to make the ore hold at least large enough to hold two cycles of the strip miners at max Orca or Rorqual boosts. Currently it will not, so ore must be transferred every 2 minutes or less to keep the hold from filling up.
Thanks Hehe, you haven't mined yet. Cycle time is 71 sec, but at a reduced amount. Basically all bonuses for amount were rolled into reduction of cycle time So, the hulk can in fact hold 2 cycles of all 3 strip miners with T2 crystals See, CCP has answered your prayers
Yes. I just tried it and posted my results. 2 cycles do fit, with decreased yield. Decreased cycle time produced a 2.5 unit per second increase in yield.
Very nice
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Tex Steele
Demon-War-Lords Fatal Ascension
13
|
Posted - 2014.06.03 19:40:00 -
[888] - Quote
Another note, too.
I saw this and forgot about it until I opened up the Hulk cargo bay.
Crystal size reduction is really nice. I like that change a lot!
Means being able to carry crystals for different kinds of ore, or more of them for when they break.
This is a nice change. Very cool. |
Scarlett LaBlanc
Midnight Savran Industries
98
|
Posted - 2014.06.03 19:40:00 -
[889] - Quote
Darkblad wrote:Warp Range
While I'm pretty sure that a change was intended (yet not communicated) I'm suprised by the amount of warp range reduction. As a practical test I warped with a Retriever, starting with full capacitor (skills @ 5).
Distance of destination: 85,3 AU First stop after 41,7 AU (43,6 AU remaining) Second stop after 35,8 AU (7,8 AU remaining)
Was it intended? I cant think of a reason to nerf the capacitor AND the yield. Will be posting this in the feed back thread |
Milla Goodpussy
Federal Navy Academy
28
|
Posted - 2014.06.03 19:46:00 -
[890] - Quote
Darkblad wrote:Warp RangeCompletely unrelated to mining yield or tank, there's another change to the mining barges/exhumers. The warpCapacitorNeed Attribute (invisible in the client) got changed to be equal to that of procurer/skiff. A comparison table (created by Ing Harm) shows the impact of this change "alle Berechnungen ohne Skills oder Imps" = "values without skills or implants" While I'm pretty sure that a change was intended (yet not communicated) I'm suprised by the amount of warp range reduction. As a practical test I warped with a Retriever, starting with full capacitor (skills @ 5). Distance of destination: 85,3 AU First stop after 41,7 AU (43,6 AU remaining) Second stop after 35,8 AU (7,8 AU remaining)
but I swear I read somewhere that ccp would inform the community of all changes being made. |
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Liam Benjamin Templaris
Caldari Mining and Logistics Academy Caldari Fleet and Operations Academy
0
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Posted - 2014.06.03 19:49:00 -
[891] - Quote
Darkblad wrote:Warp RangeCompletely unrelated to mining yield or tank, there's another change to the mining barges/exhumers. The warpCapacitorNeed Attribute (invisible in the client) got changed to be equal to that of procurer/skiff. A comparison table (created by Ing Harm) shows the impact of this change "alle Berechnungen ohne Skills oder Imps" = "values without skills or implants" While I'm pretty sure that a change was intended (yet not communicated) I'm suprised by the amount of warp range reduction. As a practical test I warped with a Retriever, starting with full capacitor (skills @ 5). Distance of destination: 85,3 AU First stop after 41,7 AU (43,6 AU remaining) Second stop after 35,8 AU (7,8 AU remaining) *************
this sucks big time! It takes forever to get anywhere now! Hate it! |
Darkblad
Hilfe is like Free Entertainment
250
|
Posted - 2014.06.03 20:24:00 -
[892] - Quote
Milla Goodpussy wrote:Darkblad wrote:Warp RangeCompletely unrelated to mining yield or tank, there's another change to the mining barges/exhumers. The warpCapacitorNeed Attribute (invisible in the client) got changed to be equal to that of procurer/skiff. A comparison table (created by Ing Harm) shows the impact of this change "alle Berechnungen ohne Skills oder Imps" = "values without skills or implants" While I'm pretty sure that a change was intended (yet not communicated) I'm suprised by the amount of warp range reduction. As a practical test I warped with a Retriever, starting with full capacitor (skills @ 5). Distance of destination: 85,3 AU First stop after 41,7 AU (43,6 AU remaining) Second stop after 35,8 AU (7,8 AU remaining) but I swear I read somewhere that ccp would inform the community of all changes being made. I admit that my search for some note regarding this may have been not too thorough (did a search on "warp" in posts by CCP Fozzie in the features&ideas forum section), but the first time I took notice of this change was when someone asked a DEV to conform the change of said warpCapNeed in a chat channel (german help) - which he did (after querying CCP Fozzie iirc)
EVE Infolinks -+-áOld and new-áPortraits |
Aalysia Valkeiper
Imperial Shipment Amarr Empire
35
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Posted - 2014.06.04 04:33:00 -
[893] - Quote
Daichi Yamato wrote: if u think mining for nearly 4 years is a lack of experience then sure. cant wait to see this.
I sure hope you're not implying I said your experiance is irrelavent.
All I have said is the system I have set up satisfies my mining needs in High Sec and CCP WILL NOT be able to convince me to move to low sec or null sec while my miners have no ability to shoot back.
I don't recall ever saying your ideas had no merit.
I HAVE said CCP is driving players who are looking for more mature gameplay (not PvP) away from EvE online and into other games. THAT WORRIES ME!!!
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Aalysia Valkeiper
Imperial Shipment Amarr Empire
35
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Posted - 2014.06.04 04:44:00 -
[894] - Quote
Liam Benjamin Templaris wrote:Darkblad wrote:Warp RangeCompletely unrelated to mining yield or tank, there's another change to the mining barges/exhumers. The warpCapacitorNeed Attribute (invisible in the client) got changed to be equal to that of procurer/skiff. A comparison table (created by Ing Harm) shows the impact of this change "alle Berechnungen ohne Skills oder Imps" = "values without skills or implants" While I'm pretty sure that a change was intended (yet not communicated) I'm suprised by the amount of warp range reduction. As a practical test I warped with a Retriever, starting with full capacitor (skills @ 5). Distance of destination: 85,3 AU First stop after 41,7 AU (43,6 AU remaining) Second stop after 35,8 AU (7,8 AU remaining) ************* this sucks big time! It takes forever to get anywhere now! Hate it!
True, but it makes the miners even more available to gankers way from the stargates and stations, so it's a plus. (sarcasm fully intended) |
Darkblad
Hilfe is like Free Entertainment
250
|
Posted - 2014.06.04 05:47:00 -
[895] - Quote
CCP Fozzie's answer to Scarlett LaBlanc's quote of this:
CCP Fozzie wrote:Scarlett LaBlanc wrote:Darkblad wrote:Warp RangeCompletely unrelated to mining yield or tank, there's another change to the mining barges/exhumers. The warpCapacitorNeed Attribute (invisible in the client) got changed to be equal to that of procurer/skiff. A comparison table (created by Ing Harm) shows the impact of this change "alle Berechnungen ohne Skills oder Imps" = "values without skills or implants" While I'm pretty sure that a change was intended (yet not communicated) I'm suprised by the amount of warp range reduction. As a practical test I warped with a Retriever, starting with full capacitor (skills @ 5). Distance of destination: 85,3 AU First stop after 41,7 AU (43,6 AU remaining) Second stop after 35,8 AU (7,8 AU remaining) Found this in another forum, in regard to Retriever capacitor capacity. was the change intended or is it a bug? It was a change that hit a bit harder than we intended. We're re-adjusting the warp capacitor usage of the barges and exhumers in a quick release either tomorrow or Thursday. So there's some hope EVE Infolinks -+-áOld and new-áPortraits |
INeedMoneh
Locator Services
0
|
Posted - 2014.06.04 08:24:00 -
[896] - Quote
Uncle Shrimpa wrote:marly cortez wrote:Disappointing, about covers this patch as far as the Hulk is concerned, still the paltry ore bay which means Null Sec op's are out with Hulks unless you employ haulers, wasted accounts, wasted time, no matching increase in yields to cover this increased overhead, very Disappointing indeed. Maybe i got a different patch, but Hulks are beasts now With Macks, you needed to have 12-14 Hulks to equal not hauling with Macks Now, that has dropped to 5 Hulk is now 180,000m3/hr Mack is 140,000m3/hr (Virtually unchanged) so, if you have 5 hulks and a hauler, you get 900,000m3 per hour if you have 6 Macks you get 840,000m3 per hour - minus hauling time With the changes in DST and the ability to use freighters in null, one hauler can service a ton of miners How again does this leave you dissapointed?
I just have one miner fly a freigher too, 3-4 mins of hauling, hour of mining, minor amount of donwtime and 0 hassle with hauling
Also what gives with warp range, concidering now my hulks have to move even less not so much of a problem just slightly frustrating
Thanks again for such a QoL buff to the carreer miner! |
Lucy Riraille
Aliastra Gallente Federation
39
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Posted - 2014.06.04 12:43:00 -
[897] - Quote
Which was the reason behind the mining barge/exhumers warp range crap nerf? FOZZY? Did you think it a good idea to cripple their mobility in system that are larger than 40 AU? How does that improve mining? Or industry?
And please stop calling your fuzzying wiht mechanics no one completely understands (especially not the pros at CCP) rebalancing, call it by the true name!!! Crap nerfing!!! And don't try to tell us that you want to improve gameplay for miners. Miners are pve players, antisocial afk'ers who watch **** while emptying belts and have no lifes! We get it, that is why even with tanked mackies, catalysts can smoke you up. risk/reward? another CCP lie!!! Yes we can use procurers or skiffs, then we need hauler alts to transport that crappy mins to station with this new warp range nerf, mining will only remain "fairly" lucrative in small systems, with only a handful of belts that will be empty before midnight and only a few seconds warp time for catalyst gankers... So not even a chance to get aligned if some notorious dumb ass shows up in local...
And adding drone damage to hulks is the worst joke I 've ever heard of... It is completely useless in Hisec, as with concord intervention, it doesn't matter if u did 1 hp damage or 99,9%. Be honest and tell miners to fit ecm drones against gankers. a jammed catalyst cannot shoot at you and your chance of survival is higher than with hobgoblins II...
I am surprised that you, FOZZY, who works for CCP, do not understand the hisec ganking mechanics, or do you intentionally want to misinform players? And you wonder why so many "new" players take a look at EVE online, turn around and quit???
CCP is giving out so much bad advice, that I am wondering whether they are interested at all in keeping a PVE player base...
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CCP Fozzie
C C P C C P Alliance
10694
|
Posted - 2014.06.04 14:05:00 -
[898] - Quote
Hey guys. Just wanted to confirm that we are going to be readjusting the warp capacitor use on the barges and exhumers. This change is currently scheduled for tomorrow, June 5th.
Have a great day! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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Vhelnik Cojoin
Pator Tech School Minmatar Republic
63
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Posted - 2014.06.04 16:06:00 -
[899] - Quote
OK, not sure what people are talking about regarding two cycles *not* filling the Hulk ore bay. When you add the drone yield of 309 m3 per minute, your ore bay is full in less than two cycles. With full Orca boost you get up to around 9090 m3 per two cycles, drones included, if you get two drone cycles in the time window of interest.
Either that, or I'm doing something wrong.
So it is still a bit tedious to mine in a Hulk when multi-boxing, as expected. 10'000 m3 ore bay would have been nice.
PS: T2 mining drones were 'nerfed' from a yield of 312 m3 per cycle, and down to 309 m3 per cycle. :rrrrrragequit: Suspect a minor typing error on part of CCP within the rebalance to compensate for the change to Drone Interfacing.
PPS: Real miners carry their Exhumers in their brick tanked Orca, now with 375k EHP. No need to warp them anywhere. Have you Communicated with your fellow capsuleers today? It is good for the EVE-oconomy and o-kay for you. |
Rowells
Unknown Soldiers Fidelas Constans
726
|
Posted - 2014.06.04 16:35:00 -
[900] - Quote
Lucy Riraille wrote::Rant: 1. Calm the **** down
2. it was unintentional and they are fixing it
3. drone damage was not added to the hulk it was given to the skiff
4. most new players quit for the same unwarranted reasons toy are whining, so no problem there |
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