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Thread Statistics | Show CCP posts - 42 post(s) |

Arthur Aihaken
Perkone Caldari State
3325
|
Posted - 2014.04.15 01:52:00 -
[421] - Quote
Viribus wrote:I like how people are praising the Machariel "buff" when really it's just being put back to where it was before the warp speed changes, minus 25 scan res and some agility. I think most are just ecstatic the Machariel didn't get hit with the whiffle bat... I am currently away, traveling through time and will be returning last week. |

stoicfaux
4501
|
Posted - 2014.04.15 02:11:00 -
[422] - Quote
Bertrand Butler wrote:Quote:Actually come summer all you need to do is use Wardens or Bouncers and you will easily be in the 90-100km (OP+Falloff) range without support mods or bonused hulls. Well, yes. What I am trying to explain is that you do not use the RS as a domi now. Its a full fledged missile/drone ship now. Just focusing on the drones will actually hurt you. Eh...... yes and no. A "real" missile ship can one-shot NPC T1 cruisers in level 4s (i.e. kill a cruiser every 8 seconds.)
With only 7.5 effective launchers, no applied missile damage hull bonus, relatively low missile speed (i.e. DPS loss,) kin/therm dmg bonus, and 93km targeting range, it's still a 2nd or even 3rd tier missile ship. The drones would be there to finish off NPCs so you don't waste missile DPS. And the darn thing can't even properly take advantage of the MJD due to the 80km drone control limit from only having one free high slot.
So, aside being being easier to shield tank, I'm not really seeing the justification for using the RS over the cheaper TFI (or even Typhoon) in level 4s, especially when the summer expansion brings low slot omnis.
Meh. =/
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Sushi Nardieu
Collapsed Out Shadow Cartel
243
|
Posted - 2014.04.15 02:19:00 -
[423] - Quote
I'm not really onboard with the rattlesnake gallente BS bonus.
It doesn't feel gallente enough. it would be cooler that it be a drone bonus instead of missile. Then you can leave the missile bonus as the special freebie.
That way you don't make it one of the most accessible droneboats in the game for free. The Guns of Knowledge-á |

Arthur Aihaken
Perkone Caldari State
3326
|
Posted - 2014.04.15 02:21:00 -
[424] - Quote
Sushi Nardieu wrote:I'm not really onboard with the rattlesnake gallente BS bonus. This has been explained ad infinitumGǪ let it go. I am currently away, traveling through time and will be returning last week. |

Sushi Nardieu
Collapsed Out Shadow Cartel
243
|
Posted - 2014.04.15 02:22:00 -
[425] - Quote
Arthur Aihaken wrote:Sushi Nardieu wrote:I'm not really onboard with the rattlesnake gallente BS bonus. This has been explained ad infinitumGǪ let it go.
I've read it. I am expressing my concern to influence change. Learn to community. The Guns of Knowledge-á |

Kaarous Aldurald
ROC Deep Space The ROC
4693
|
Posted - 2014.04.15 02:22:00 -
[426] - Quote
stoicfaux wrote:Bertrand Butler wrote:Quote:Actually come summer all you need to do is use Wardens or Bouncers and you will easily be in the 90-100km (OP+Falloff) range without support mods or bonused hulls. Well, yes. What I am trying to explain is that you do not use the RS as a domi now. Its a full fledged missile/drone ship now. Just focusing on the drones will actually hurt you. Eh...... yes and no. A "real" missile ship can one-shot NPC T1 cruisers in level 4s (i.e. kill a cruiser every 8 seconds.) With only 7.5 effective launchers, no applied missile damage hull bonus, relatively low missile speed (i.e. DPS loss,) kin/therm dmg bonus, and 93km targeting range, it's still a 2nd or even 3rd tier missile ship. The drones would be there to finish off NPCs so you don't waste missile DPS. And the darn thing can't even properly take advantage of the MJD due to the 80km drone control limit from only having one free high slot. So, aside being being easier to shield tank, I'm not really seeing the justification for using the RS over the cheaper TFI (or even Typhoon) in level 4s, especially when the summer expansion brings low slot omnis. Meh. =/
My enthusiasm is not based on running L4s. Wormhole usage, for example, is significantly buffed. Idk about null, I haven't ratted in null in literally 5 years. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kaarous Aldurald
ROC Deep Space The ROC
4693
|
Posted - 2014.04.15 02:24:00 -
[427] - Quote
Sushi Nardieu wrote:I'm not really onboard with the rattlesnake gallente BS bonus.
It doesn't feel gallente enough. it would be cooler that it be a drone bonus instead of missile. Then you can leave the missile bonus as the special freebie.
That way you don't make it one of the most accessible droneboats in the game for free.
Whichever way they change it, something weird is getting stuck in there for free.
Either 50% missile damage, 20% resists, or the drone bonus. They made their choice. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Perkone Caldari State
3326
|
Posted - 2014.04.15 02:30:00 -
[428] - Quote
Sushi Nardieu wrote:I've read it. I am expressing my concern to influence change. Learn to community. Keep up the good fight then, 'cause it ain't changing. I am currently away, traveling through time and will be returning last week. |

MeBiatch
GRR GOONS
1827
|
Posted - 2014.04.15 02:35:00 -
[429] - Quote
this is the snake I would like to see:
RATTLESNAKE
Gallente Battleship Bonus: 10% drone damage and hitpoints
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 50% bonus to missile velocity 225% bonus to heavy and sentry drone damage and hitpoints
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 200(-200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
what this would do is with either 2 sentries or 2 heavies you would have 9.75 drones (vs the 7.5) you have now you regain the velocity bonus so that torps and heavies go far.
plus by making the standard drone bonus stay you get 7.5 drones for small and medium.
personally this feels allot more like the snake should be. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Arthur Aihaken
Perkone Caldari State
3326
|
Posted - 2014.04.15 03:06:00 -
[430] - Quote
MeBiatch wrote:this is the snake I would like to see: Yes, we'd all like another second role bonus for our Pirate battleshipsGǪ  I am currently away, traveling through time and will be returning last week. |

Myrthiis
Lost World Compagny Quebec United Legions
1
|
Posted - 2014.04.15 03:33:00 -
[431] - Quote
MACHARIEL
Gallente Battleship Bonus: 10% bonus to Large Projectile Turret falloff
Minmatar Battleship Bonus: 5% bonus to Large Projectile Turret damage
Role Bonus: 37.5% bonus to Large Projectile Turret rate of fire note: This ship has increased warp speed and warp acceleration
Slot layout: 7H, 6M, 7L; 6turrets, 0 launchers Fittings: 17950 PWG, 600 CPU Defense (shields / armor / hull) : 9320 / 9250 / 8260 Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02 Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7 Sensor strength: 26 Signature radius: 350(+10)
U can't really give one more low to NM without giving another mid to the Mach ,sounds too unfair .In your current version machariel will simply stay out of the field for incursions ...so u should really think about it as it is not an increase in dps but a nice spot for a tc who will greatly help to stay in the competition. And yes turret simmetry is something i care about :) |

Nevyn Auscent
Broke Sauce
1246
|
Posted - 2014.04.15 03:41:00 -
[432] - Quote
Myrthiis wrote: U can't really give one more low to NM without giving another mid to the Mach ,sounds too unfair .In your current version machariel will simply stay out of the field for incursions ...so u should really think about it as it is not an increase in dps but a nice spot for a tc who will greatly help to stay in the competition. And yes turret simmetry is something i care about :)
The Nightmare was down 2 slots compared to the Mach. The Mach is still one slot up |

Vlad Vladimir Vladinovsky
Natural 20
0
|
Posted - 2014.04.15 03:52:00 -
[433] - Quote
Man I wish CCP would make EoM Pirate faction ships
some kind of caldari/amarr/gallente blend
sheild tank Missile ships or something, seems like EoM NPCs are shield tanked missile ships I don't know where this would fit.
Maybe Shield tanked Missile ships with a shield boost bonus and missile damage or something. |

Myrthiis
Lost World Compagny Quebec United Legions
1
|
Posted - 2014.04.15 03:56:00 -
[434] - Quote
[/quote] The Nightmare was down 2 slots compared to the Mach. The Mach is still one slot up[/quote] Plz read my post next time before answering ....then u could have seen that will place the mach in the exact same spot than the NM .
|

chaosgrimm
Universal Production and Networking Services
90
|
Posted - 2014.04.15 04:08:00 -
[435] - Quote
Viribus wrote:I like how people are praising the Machariel "buff" when really it's just being put back to where it was before the warp speed changes, minus 25 scan res and some agility.
Can we get something unique from the Angel ships pls, instead of them just being upgrades/sidegrades/downgrades of existing Minmatar ships
Just spitballing: * Tracking instead of f/o + lower sig, better agility/speed. * heat bonuses * AB/MWD cap reductions * ewar drone effectiveness * drone RoF * Weapon signature resolution. * nos / nuet resistance * web resistance * festival launch bonus xD
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Vinyl 41
Perkone Academy
47
|
Posted - 2014.04.15 04:32:00 -
[436] - Quote
if you keep asking for some unique features to angels we might get trolled by CCP doing smt like making angels into caldari - matar hybrid with bonuses to missles and projectiles similar to navy Phoon - imagine that uproar |

Fabulous Rod
Darkfall Corp
37
|
Posted - 2014.04.15 04:33:00 -
[437] - Quote
The more I think about it, the more the greatly reduced drone bay pisses me off. I picked that ship for its large drone bay and now we are getting **** on because we got compromised on an utterly horrible idea turned into just a bad idea.
There is no good reason to remove anything from the rattlesnake. Rattlesnake users are just being screwed over unnecessarily. There is no reason to remove the missile velocity bonus either. Why can't the Rattlesnake remain the versatile ship we trained for? |

Arthur Aihaken
Perkone Caldari State
3331
|
Posted - 2014.04.15 04:36:00 -
[438] - Quote
Evolve or die. I am currently away, traveling through time and will be returning last week. |

Fabulous Rod
Darkfall Corp
37
|
Posted - 2014.04.15 04:39:00 -
[439] - Quote
Arthur Aihaken wrote:Evolve or die.
Get a life. |

Arthur Aihaken
Perkone Caldari State
3331
|
Posted - 2014.04.15 04:45:00 -
[440] - Quote
Rattlesnake tears are priceless... I am currently away, traveling through time and will be returning last week. |

MeBiatch
GRR GOONS
1827
|
Posted - 2014.04.15 04:50:00 -
[441] - Quote
Arthur Aihaken wrote:MeBiatch wrote:this is the snake I would like to see: Yes, we'd all like another second role bonus for our Pirate battleshipsGǪ 
BHAALGORN Role Bonus: 100% bonus to Large Energy Turret Damage note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
MACHARIEL Role Bonus: 25% bonus to Large Projectile Turret rate of fire note: This ship has increased warp speed and warp acceleration
NESTOR Role Bonus: 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers ----------------------------------------------------------------------------------------------------------------------------------------- There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Fabulous Rod
Darkfall Corp
37
|
Posted - 2014.04.15 04:51:00 -
[442] - Quote
Arthur Aihaken wrote:Rattlesnake tears are priceless...
It was pretty funny when you declared putting me on his block list as if anyone cared, yet didn't. I guess you are a man-child of foolish words and not actions.  |

Fabulous Rod
Darkfall Corp
37
|
Posted - 2014.04.15 05:02:00 -
[443] - Quote
Additional mid slot allows target painter and greater brawling capabilities. We trained a Rattlesnake for versatility and this should make everyone happy.
========================================================================================
RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to drone damage and hitpoints
Caldari Battleship Bonus: 5% bonus to all shield resistances
Role Bonus: 50% bonus to Cruise missile and Torpedo max velocity
Slot layout: 6H, 8M(+1), 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 13000(+250) / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 125 / 400 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
========================================================================================
Please create new ships with super drones, that is an excellent idea. The Rattlesnake just takes too long to train for and you will be hurting your customers unnecessarily. |

Arthur Aihaken
Perkone Caldari State
3331
|
Posted - 2014.04.15 05:02:00 -
[444] - Quote
MeBiatch wrote:BHAALGORN Role Bonus: 100% bonus to Large Energy Turret Damage note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
MACHARIEL Role Bonus: 25% bonus to Large Projectile Turret rate of fire note: This ship has increased warp speed and warp acceleration OK, you got me there... I am currently away, traveling through time and will be returning last week. |

Little Blackjack
Money Savers Inc
11
|
Posted - 2014.04.15 05:44:00 -
[445] - Quote
Sniper Smith wrote:CCP Rise :
Can you address how the AB speed bonus works on the NM Hull ? As in, are we looking at a Core X NM doing over 1000m/s, ~150m/s faster than a MWD ? Or am I calculating this wrong ?
Don't get me wrong, if my AB NM goes faster than my current MWD NM, I'm not gonna cry lol.. Just seems a little odd. (and I couldn't be bothered scanning the whole of the frig/cruiser threads to see if it was addressed there..)
Fully fited Ded AB the NM will do incl. imp set a max of 1500 m/s with AB lasting some 7 mins and more. |

Lucine Delacourt
The Covenant of Blood
138
|
Posted - 2014.04.15 05:52:00 -
[446] - Quote
stoicfaux wrote:Bertrand Butler wrote:Quote:Actually come summer all you need to do is use Wardens or Bouncers and you will easily be in the 90-100km (OP+Falloff) range without support mods or bonused hulls. Well, yes. What I am trying to explain is that you do not use the RS as a domi now. Its a full fledged missile/drone ship now. Just focusing on the drones will actually hurt you. Eh...... yes and no. A "real" missile ship can one-shot NPC T1 cruisers in level 4s (i.e. kill a cruiser every 8 seconds.) With only 7.5 effective launchers, no applied missile damage hull bonus, relatively low missile speed (i.e. DPS loss,) kin/therm dmg bonus, and 93km targeting range, it's still a 2nd or even 3rd tier missile ship. The drones would be there to finish off NPCs so you don't waste missile DPS. And the darn thing can't even properly take advantage of the MJD due to the 80km drone control limit from only having one free high slot. So, aside being being easier to shield tank, I'm not really seeing the justification for using the RS over the cheaper TFI (or even Typhoon) in level 4s, especially when the summer expansion brings low slot omnis. Meh. =/
The one DLA complaining is ridiculous. They have drone control range rigs for a reason. Just 1 and a DLA is fine for most PvE. |

Exglint
Kings and Queens of Deadspace
2
|
Posted - 2014.04.15 06:00:00 -
[447] - Quote
Arthur Aihaken wrote:MeBiatch wrote:this is the snake I would like to see: Yes, we'd all like another second role bonus for our Pirate battleshipsGǪ 
Just sayin, Nestor has 5 |

Arthur Aihaken
Perkone Caldari State
3331
|
Posted - 2014.04.15 06:37:00 -
[448] - Quote
Exglint wrote:Just sayin, Nestor has 5 And yet, people still aren't racing out to buy it... I am currently away, traveling through time and will be returning last week. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
896
|
Posted - 2014.04.15 06:40:00 -
[449] - Quote
stoicfaux wrote:Bertrand Butler wrote:Quote:Actually come summer all you need to do is use Wardens or Bouncers and you will easily be in the 90-100km (OP+Falloff) range without support mods or bonused hulls. Well, yes. What I am trying to explain is that you do not use the RS as a domi now. Its a full fledged missile/drone ship now. Just focusing on the drones will actually hurt you. Eh...... yes and no. A "real" missile ship can one-shot NPC T1 cruisers in level 4s (i.e. kill a cruiser every 8 seconds.) With only 7.5 effective launchers, no applied missile damage hull bonus, relatively low missile speed (i.e. DPS loss,) kin/therm dmg bonus, and 93km targeting range, it's still a 2nd or even 3rd tier missile ship. The drones would be there to finish off NPCs so you don't waste missile DPS. And the darn thing can't even properly take advantage of the MJD due to the 80km drone control limit from only having one free high slot. So, aside being being easier to shield tank, I'm not really seeing the justification for using the RS over the cheaper TFI (or even Typhoon) in level 4s, especially when the summer expansion brings low slot omnis. Meh. =/
The rattlesnake is better at sleepers, L5s, and high end deds than the TFI. It is now probably better at gurista ratting too, because thats a kind of difficult task where all-gank battleships get beat down on particular spawns, where its tank bonus actually kinda shines. It doesn't bug me if its only nearly as fast as a TFI at level 4 yawns.
|

SubStandard Rin
School of Applied Knowledge Caldari State
10
|
Posted - 2014.04.15 06:53:00 -
[450] - Quote
all i just wrote just disapeared and the save draft didn't work ... oh well....
TL;DR version.
Rattlesnake suggestions:
1# Add +25m3 drone bay 2# Remove 1x Missile launcher 3# Add more drone damage bonus to offset 2# 4# Add a EWAR drone bonus to the hulls for the correct size like EC-900 for the RS, EC-600 for the Gila and EC-300 for the Worm to offset the EWAR utility drop the hulls have had.
Longer version.
+25m3 drone bay : Basicly with the change we lose some flexibility we had before this is in my oppion something worth adressing. Sure you could use Moblile depot and switch out drones but honestly that feels just chuncky. extra dronebay only adds versitility not extra dps. Before if you downgraded 1 heavy/sentry set you could replace it with
2 medium and 1 light set or 1 medium and 3x light sets now if you reduce 1 heavy/sentry set you can replace it with 1 medium or 2 light sets
50/50 damage application: I never liked split damage types, Missiles/Drones .... it always feels chunky leaning one way or another will make it better. on the RS it never had any fitting issues so adding an extra launcher is not going to do any changes on the fittings. but it will mess up your lowslots making them almost mandatory to be all damage enhancer modules pointing it one way ot the other and your not that hurt if you decided to cut your dps shorter with using one module less of one type. Besides splitting weapon types will always be a new player issue due to longer skill queues
EWAR drones: With thoes changes the Gurista line gets weaker Ewar drones the other ships of its class.... is this intended??? add a bonus to Ewar drones of the correct size for each ship either as Galente bonus or as Role bonus to solve this matter.
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