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Author |
Thread Statistics | Show CCP posts - 28 post(s) |
Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
337
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Posted - 2011.11.29 22:11:00 -
[421] - Quote
Jack Dant wrote:Two weeks ago you wrote: Issler Dainze wrote:I live in lowsec (somewhere in Molden Heath and have spent the majority of my Eve life in low sec of null) and do all my PI in low sec. Now you write: Issler Dainze wrote:Some inspired guesses, but, nope, did live in the high sec bubble a couple of years back and definitely not living in Meildolf, Pass through there once in a while so start there if you think chasing me down is a good use of your time. So, which one is it? I certainly haven't seen you or your alliance in molden lowsec for the past two years. When you said you lived "in lowsec" you meant in the highsec pocket, didn't you?
I am excited you are paying me so much attention!
We closed down the Eldulf office over a year ago. If I'm in the high sec pocket these days its to get to low sec on the other side. I still try and make the odd isk here and there by trying to trade in low sec markets. Servicing my inner smuggler.
The Alliance is now more active in other regions.
In preparation for this expansion I've moved the majority of my PI to .5 in other regions and when the last of the low sec PoCos I need to use get 'sploded I'll move the rest to some .5 (or maybe use the lauch pad for stuff that is smaller in quantity).
None of that changes my basic position about the PoCo change. That is simply this:
-Eve makes people evil -Low sec is where some of the most evil folks live -Low sec is much harder to defend -It is not typical Eve behavior to come together to build something together on low sec -It is typical Eve behavior to 'splode anything in low sec when folks get bored -There are more folks in low sec looking for carebear tears than anywhere else in Eve -The PoCos can't make you enough money in low sec to make someone want to put the isk at risk to build one
I don't claim to know everything but I personally expect this to end up being a bad thing in low sec. Anyways. My opinion, I'm entitled to it.
And I would love to be proven wrong as it would give me hope that something in Eve didn't just bring out the worst in folks.
Issler |
Mamy Pepite
Osiris Entreprises OSE Fondation
0
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Posted - 2011.11.29 22:22:00 -
[422] - Quote
x100 on taxes for planetary launches, x12 (almost) for taxes on robotics export through custom office, well done CCP. If the plan was to kill PI in hi-sec of course |
Mikron Alexarr
New Age Solutions The Laughing Men
55
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Posted - 2011.11.29 23:09:00 -
[423] - Quote
I've been reading this thread since the new release and I'm seeing "/signed for removal". Regardless of the reasons at this point, players are beginning to reject the idea outright in a unified fashion. The other effects are yet to come from this change, but please, don't let my predictions (and now this unified rejection) prevent you from taking another hard look at all the material that's been posted thus far.
The rampant ignorance continues. I'm done seeing people comment about not having used/tested/experienced the new feature. We get it, you're on board with the wait and see attitude adopted by the developers who put this feature out. I can only guess (guess means guess) that the team responsible for this change, while noble in intent, has not released a feature of this magnitude before and can't even consider the ramifications. Likewise, there's a group of players that get their jollies off on commenting on the credibility of a forum poster based on publicly available knowledge about said player instead of what can't be displayed on a killboard/forum/bio/corp description: personal experience across many other characters (you know, those things called alts). We don't come to these conclusions lightly.
It's through our combined man-cenutries of playing the game that we derive our concern for something that we all hold dear.
/signed for removal btw. |
LB Wrench
Ordo Eventus Inception Alliance
2
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Posted - 2011.11.30 02:50:00 -
[424] - Quote
Quote: If you can't max out a basic link in highsec, you're doing it wrong. And the link buff gives 3x more stuff which makes a huge difference, especially on big (eg gas) planets.
Eh - no - the new links let 10 times as much materials go through - it dont "add" anything.. its not ure extractors that now extract more - its not ure factories - producing more - its ure links that can carry more.
- LB |
pmchem
GoonWaffe Goonswarm Federation
101
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Posted - 2011.11.30 03:19:00 -
[425] - Quote
Mikron Alexarr wrote: The rampant ignorance continues.
Much like your posting. Rampant ignorance without a shred of evidence-based argument or reasoned explanation.
POCOs are gonna be great. Player-driven economy, not bots clicking buttons in highsec 23/7. |
Mechnom
My-Space
0
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Posted - 2011.11.30 10:03:00 -
[426] - Quote
/ Signed for Removal
at least in (empire) lowsec |
Abbah
The Autobotz The Cool Kids Club
1
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Posted - 2011.12.01 02:35:00 -
[427] - Quote
According to the dev blog, Quote:All high security Customs Offices are transferred to CONCORD who will charge doubled import and export taxes. . Well I think someone miss calculated. Before the patch I was paying 23,400 ISK per import and after the patch it has gone to 2,340,000 ISK. In my world that is more like a 10,000% increase. Come on CCP. |
Abbah
The Autobotz The Cool Kids Club
1
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Posted - 2011.12.01 03:40:00 -
[428] - Quote
Abbah wrote:According to the dev blog, Quote:All high security Customs Offices are transferred to CONCORD who will charge doubled import and export taxes. . Well I think someone miss calculated. Before the patch I was paying 23,400 ISK per import and after the patch it has gone to 2,340,000 ISK. In my world that is more like a 10,000% increase. Come on CCP.
Looks like the export tax is way off also. |
Mechnom
My-Space
0
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Posted - 2011.12.01 09:31:00 -
[429] - Quote
at least re-spawn poco when they are not rebuild within a day... (make them easier to kill too if you like)
like this exporting via command center is a pain in the ass! or give the command center a capacity of more then 500 m3 - or enable planetary launch via spaceport too!
btw: i dont care too much about these changes from a pi poerspective - just pos'es will be much more expansive to maintain - so prices for t2 and stuff will raise a lot... (my guess) pi prices simply will settle at a somewhat higher level...
|
disasteur
Tellcomtec Incorporated. Preatoriani
10
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Posted - 2011.12.01 09:51:00 -
[430] - Quote
Mechnom wrote:at least re-spawn poco when they are not rebuild within a day... (make them easier to kill too if you like)
like this exporting via command center is a pain in the ass! or give the command center a capacity of more then 500 m3 - or enable planetary launch via spaceport too!
btw: i dont care too much about these changes from a pi poerspective - just pos'es will be much more expansive to maintain - so prices for t2 and stuff will raise a lot... (my guess) pi prices simply will settle at a somewhat higher level...
i think you have to recalculate your (somewhat higher level) |
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ZaBob
Twilight Labs Unsung Voices
12
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Posted - 2011.12.01 11:06:00 -
[431] - Quote
Abbah wrote:According to the dev blog, Quote:All high security Customs Offices are transferred to CONCORD who will charge doubled import and export taxes. . Well I think someone miss calculated. Before the patch I was paying 23,400 ISK per import and after the patch it has gone to 2,340,000 ISK. In my world that is more like a 10,000% increase. Come on CCP.
That's what I'm seeing, too, but I haven't had time to sit down and figure out what's really going on.
Seriously, I carefully exported and imported everything I could before the deployment, and then within a few hours after it came back, I updated my 6 planets, and just that few hours ran me something like 3.5 million. That's somewhere in the range of 100-150 million a week.
That doesn't seem right. I haven't had a chance to break it down yet, and compare with the stated rates, but I will as soon as I get a chance.
That would certainly make CO's a lot more profitable, but it would be a rather radical change to the economy. |
Exer Toralen
Zaporozhye Sich
7
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Posted - 2011.12.01 11:31:00 -
[432] - Quote
ZaBob wrote:That doesn't seem right. I haven't had a chance to break it down yet, and compare with the stated rates, but I will as soon as I get a chance.
Can't find right post at the moment. But taxes are different because: 1) they increased tax rate as promised 2) they set new hard-coded taxable prices for PI goods based on market state on November, 11 or something. P3 (robotics and such) = 70k, p2 (enriched uranium and such) = 9k, P1 (precious metals and such) = 500 (or 700?), etc.
So 17% tax at Interbus COs mean actual 17-20% of tax in PI pre-Crucible market prices. Considering you have to lift raw resources/P1 from resource planets and put them onto factory planet, that basically means paying about 50-60% of pre-Crucible market value of your resulting PI goods in taxes. |
Exer Toralen
Zaporozhye Sich
7
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Posted - 2011.12.01 11:31:00 -
[433] - Quote
Removed. Second post was made by mistake. |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
598
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Posted - 2011.12.01 11:38:00 -
[434] - Quote
Exer Toralen wrote:Removed. Second post was made by mistake.
A lot like these PCOs. Six months in the hole... it changes a man. |
Lizzie Lefthand Marstolt
Native Freshfood Minmatar Republic
1
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Posted - 2011.12.01 12:20:00 -
[435] - Quote
Anyone wanting to do PI in lowsec, check out the Faction Warfare areas. Then check the militia killboards for biggest fw corps. They might be willing to make deals for defending/attacking PCO's for isk. Thats why the militias are there, right? :) |
Mikron Alexarr
New Age Solutions The Laughing Men
55
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Posted - 2011.12.01 14:57:00 -
[436] - Quote
pmchem wrote:Mikron Alexarr wrote: The rampant ignorance continues.
Much like your posting. Rampant ignorance without a shred of evidence-based argument or reasoned explanation. POCOs are gonna be great. Player-driven economy, not bots clicking buttons in highsec 23/7.
I've posted a lot more than the above. If you care to comment, at least educate yourself on my other posts. |
Mikron Alexarr
New Age Solutions The Laughing Men
55
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Posted - 2011.12.01 15:15:00 -
[437] - Quote
Lizzie Lefthand Marstolt wrote:Anyone wanting to do PI in lowsec, check out the Faction Warfare areas. Then check the militia killboards for biggest fw corps. They might be willing to make deals for defending/attacking PCO's for isk. Thats why the militias are there, right? :)
The militias are there for LP, killmails, and easy access to pvp. POCOs are used by non-FW players as well. I don't see the militia's getting in on POCO destruction in the long run. |
Exer Toralen
Zaporozhye Sich
7
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Posted - 2011.12.01 16:03:00 -
[438] - Quote
Ahh, here is right link: http://wiki.eveonline.com/en/wiki/CustomsOffice
Check "Taxation" under "Managing a Customs Office" for taxing details. |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
604
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Posted - 2011.12.01 16:26:00 -
[439] - Quote
Re-reading it won't make the stupid go away. Six months in the hole... it changes a man. |
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CCP Guard
C C P C C P Alliance
1107
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Posted - 2011.12.01 17:11:00 -
[440] - Quote
I come bearing news about tax rates from CCP Omen and Team Pi:
---
The higher PI taxes are deliberate.
We have gotten a fair amount of petitions regarding high taxes for PI goods. We want to take a moment and assure you that it is deliberate and explain why.
The taxes that were introduced with the PI feature in Tyrannis did not change as the market value for PI goods went up significantly. This meant that until recently, PI industrialists have enjoyed profit margins of up about 99% without much risk.
With the Player Owned Customs Office feature we are changing how PI products come to the market and we are encouraging players to own and operate these offices. With the old tax levels it would be nearly unfeasible to operate a Customs Office and most of our goals with the feature were at risk of being missed.
By repairing the taxes to be... a) Based on market value and b) Player set, we now have a foundation for a much more interesting feature that we believe will create many opportunities in New Eden.
For more information please see the EVElopedia article for the Player Owned Customs Office: http://wiki.eveonline.com/en/wiki/CustomsOffice
Regards CCP Omen on behalf of team Pi
CCP Guard | EVE Community Developer |
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Khanh'rhh
Sudden Buggery Dead On Arrival Alliance
431
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Posted - 2011.12.01 17:25:00 -
[441] - Quote
CCP Guard wrote:I come bearing news about tax rates from CCP Omen and Team Pi: --- The higher PI taxes are deliberate. We have gotten a fair amount of petitions regarding high taxes for PI goods. We want to take a moment and assure you that it is deliberate and explain why. The taxes that were introduced with the PI feature in Tyrannis did not change as the market value for PI goods went up significantly. This meant that until recently, PI industrialists have enjoyed profit margins of up about 99% without much risk. With the Player Owned Customs Office feature we are changing how PI products come to the market and we are encouraging players to own and operate these offices. With the old tax levels it would be nearly unfeasible to operate a Customs Office and most of our goals with the feature were at risk of being missed. By repairing the taxes to be... a) Based on market value and b) Player set, we now have a foundation for a much more interesting feature that we believe will create many opportunities in New Eden. For more information please see the EVElopedia article for the Player Owned Customs Office: http://wiki.eveonline.com/en/wiki/CustomsOfficeRegards CCP Omen on behalf of team Pi
<3 - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |
mkint
413
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Posted - 2011.12.01 17:35:00 -
[442] - Quote
CCP Guard wrote:I come bearing news about tax rates from CCP Omen and Team Pi: --- The higher PI taxes are deliberate. We have gotten a fair amount of petitions regarding high taxes for PI goods. We want to take a moment and assure you that it is deliberate and explain why. The taxes that were introduced with the PI feature in Tyrannis did not change as the market value for PI goods went up significantly. This meant that until recently, PI industrialists have enjoyed profit margins of up about 99% without much risk. With the Player Owned Customs Office feature we are changing how PI products come to the market and we are encouraging players to own and operate these offices. With the old tax levels it would be nearly unfeasible to operate a Customs Office and most of our goals with the feature were at risk of being missed. By repairing the taxes to be... a) Based on market value and b) Player set, we now have a foundation for a much more interesting feature that we believe will create many opportunities in New Eden. For more information please see the EVElopedia article for the Player Owned Customs Office: http://wiki.eveonline.com/en/wiki/CustomsOfficeRegards CCP Omen on behalf of team Pi tl;dr we realized 2 years later that PI was an incredibly stupid idea to begin with, as it broke one of the biggest isk sinks in the game. Since we at CCP don't like to admit mistakes or to really fix such mistakes the way they should be fixed, we are adding back in the old seed price concept AND making it a soul crushing grind. Enjoy one of the worst game mechanics being made even worse. |
Mechnom
My-Space
0
|
Posted - 2011.12.01 17:37:00 -
[443] - Quote
well i dont care too much about the taxes. that simply will raise the prices for pos'es / t2 mods / cap. parts as the prices for pi comodities will rise.
i do care about there not beeing a customs office and the pain it takes to export vie the command center.
what should be adressed (dirly) is the way to export stuff from a planet where there is no poco. dont expect small alliances to put one up themselves. as those affore mentioned raids will...
so my adjustment ideas would be:
1. limit the tax rate in empire lowsec to 20% - 25%
AND
2. when a poco is not rebuild within 20 hours a new one is set up (i.e a interbus one)
or
2. make planetary launches possible via the spaceport
or
2. make the storage capacity bigger in the command center
AND: make launches/export possible if not in solar system. well i assume it is just a bug, but one never knows... |
Arana Mirelin
Te'Rava Industries
14
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Posted - 2011.12.01 17:45:00 -
[444] - Quote
On your announcement, you might want to fix your link. Only God knows where it is trying to go as-is. |
Abramul
StarFleet Enterprises RED.Legion
4
|
Posted - 2011.12.01 18:02:00 -
[445] - Quote
"All high security Customs Offices are transferred to CONCORD who will charge doubled import and export taxes." http://www.eveonline.com/updates/patchnotes.asp
Mind changing this to reflect that it's closer to 100 times the old values for P1 and P2? I'd checked there and the two dev blogs before putting in a petition, and drew the conclusion it was bugged.
If anyone's wondering what the tax rates were changed from: P0: 0.1 isk/unit -> 0.5 isk/unit P1: 0.76 isk/unit -> 50 isk/unit P2: 9 isk/unit -> 900 isk/unit P3: 600 isk/unit -> 7000 isk/unit P4: 50000 isk/unit -> 135000 isk/unit |
ACY GTMI
Veerhouven Group The Veerhouven Group
36
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Posted - 2011.12.01 18:13:00 -
[446] - Quote
CCP Guard wrote:I come bearing news about tax rates from CCP Omen and Team Pi:
---
The higher PI taxes are deliberate.
Regards CCP Omen on behalf of team Pi
It's no big deal. I've had as many as 30 PI operations running at the same time and have never made any significant profit from them even though I've tried a number of strategies, watched the tutorials, etc.
The easy solution to this wonderful idea, at least for now, is to blow them in place without exporting anything.
Maybe I'll try PI again some time, but there just doesn't seem to be any incentive.
Location: Currently circling the toilet bowl that is Eve.
Member of the 6%ers. |
Serceyes
Science and Trade Institute Caldari State
0
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Posted - 2011.12.01 18:21:00 -
[447] - Quote
Why state in the dev blog that taxes will be double say for high sec when they end up nothing of the sort and in some cases are 100 times higher they were before.
Very misleading.
People assume that you know what you are talking about !!!
And can therefore only conclude that you don't !!! |
Jaggins
Ixion Defence Systems Tactical Narcotics Team
2
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Posted - 2011.12.01 18:21:00 -
[448] - Quote
If the taxes are hard, please stop doing PI so I can make even more ISK.
The market will find prices that incentivise creative solutions. Think low sec cartels, actually defending PCO's, etc...
I would say shame on the whiners, but they are fairly entertaining in a sad pitiful way. |
Dramaticus
Goonswarm Federation
28
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Posted - 2011.12.01 18:29:00 -
[449] - Quote
CCP Guard wrote:I come bearing news about tax rates from CCP Omen and Team Pi:
---
The higher PI taxes are deliberate.
Regards CCP Omen on behalf of team Pi
You own this owns |
Querns
GoonWaffe Goonswarm Federation
36
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Posted - 2011.12.01 18:32:00 -
[450] - Quote
CCP Guard wrote:I come bearing news about tax rates from CCP Omen and Team Pi:
---
The higher PI taxes are deliberate.
Regards CCP Omen on behalf of team Pi
All my fives. Thank you for holding the line on this important issue. Making PI taxes worthwhile is a crucial step for the future of both alliances and DUST. |
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