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Thread Statistics | Show CCP posts - 28 post(s) |
ZaBob
Twilight Labs Unsung Voices
16
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Posted - 2011.12.02 02:05:00 -
[571] - Quote
Ranger 1 wrote:Sigh. Step 1: If you decide you wish to continue to do PI in Low Sec, simply keep doing what you are doing. The Interbus CO is still there. Wait for prices to stabilize. You will still make more money than you would on a similar number of planets in High Sec despite a slightly higher tax rate due to the larger volume available. Step 2: Keep this up until you are comfortable with the threat level to PI operations in your chosen area. If the Interbus CO gets blown up in short order, keep an eye on if it is replaced and if it is see if it's available for your use at a reasonable rate... if not trash your setup and move on. You have lost nothing but the infrastructure you are currently thinking about trashing anyway. If your Interbus CO stays up (which is likely) you can then make an educated threat assessment concerning the option of putting up your own. Contrary to popular belief, shooting down structures is not a fun enterprise. In fact is is one of the highest rated items on the "things to try and avoid doing in EVE" list unless you have an eye on that corner of space yourself. Step 3: Keep track of your now improved income. Pay off your investment in the POCO and continue to earn higher profits than the majority of your competition. Step 4: If your POCO does get blown up, check your records and see if the venture paid for itself and produced a better profit than a High Sec operation for a comparable period of time. If it did, and the people that blew up your POCO are not new residents to the area likely to do it again, put up another one. If it did not, or if the people look like they are new residents, aggressive, and unwilling to work with you then search for a more profitable area. This really isn't that hard a concept to grasp people.
That's a very nice, clear, well-written statement of the strategy -- if you elect to stay in losec doing PI. It's exactly what I would do; and adjusted for WH life, pretty much what I am going to do.
The concern that I and others have is that a lot of people will look at this and at some point in this process, decide not do PI in losec. They'll decide it's not in their interest.
Its the fallout from thousands of people making these decisions that is the concern. Is it actually possible to get a losec economy going? What will be the impact of removing a lot of the losec PI from the universal economy? What is the impact on new player development and retention?
But perhaps your note will encourage people to try, and perhaps that will help a bit. |
Kassasis Dakkstromri
Four Horsemen of the Apocalypse
105
|
Posted - 2011.12.02 02:06:00 -
[572] - Quote
CCP Guard wrote:I come bearing news about tax rates from CCP Omen and Team Pi: --- The higher PI taxes are deliberate. We have gotten a fair amount of petitions regarding high taxes for PI goods. We want to take a moment and assure you that it is deliberate and explain why. The taxes that were introduced with the PI feature in Tyrannis did not change as the market value for PI goods went up significantly. This meant that until recently, PI industrialists have enjoyed profit margins of up about 99% without much risk. With the Player Owned Customs Office feature we are changing how PI products come to the market and we are encouraging players to own and operate these offices. With the old tax levels it would be nearly unfeasible to operate a Customs Office and most of our goals with the feature were at risk of being missed. By repairing the taxes to be... a) Based on market value and b) Player set, we now have a foundation for a much more interesting feature that we believe will create many opportunities in New Eden. For more information please see the EVElopedia article for the Player Owned Customs Office: http://wiki.eveonline.com/en/wiki/CustomsOfficeRegards CCP Omen on behalf of team Pi
CCP Guard mate you need to get CCP Phantom over here - we went through almost 90 pages of posting about the PCO feature... and I thought they had really done a great job of trying to compromise with the community on the change... however:
When 333 units of P2 via a Rocket Launch from the Command Center now costs 1350 ISK PER UNIT - somethings seriously wrong!
It's one thing to raise a tax/tariff on PI via the PCO or Interbus NPC-PCO to incentivise PCO use - but since when did I decide as a pilot that I want to charge myself 1350 ISK per unit to launch from my own Command Center?
What's next - we gonna start charging miners a benchmark rate on each unit of tritanium value for what their strip miners pull in???!!
I'm personally upset that I worked hard to constructively help shape the PCO feature only to get bent over a barrel and screwed this way...
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Denidil
The Graduates Morsus Mihi
223
|
Posted - 2011.12.02 02:24:00 -
[573] - Quote
CCP Guard wrote:I come bearing news about tax rates from CCP Omen and Team Pi: --- The higher PI taxes are deliberate. We have gotten a fair amount of petitions regarding high taxes for PI goods. We want to take a moment and assure you that it is deliberate and explain why. The taxes that were introduced with the PI feature in Tyrannis did not change as the market value for PI goods went up significantly. This meant that until recently, PI industrialists have enjoyed profit margins of up about 99% without much risk. With the Player Owned Customs Office feature we are changing how PI products come to the market and we are encouraging players to own and operate these offices. With the old tax levels it would be nearly unfeasible to operate a Customs Office and most of our goals with the feature were at risk of being missed. By repairing the taxes to be... a) Based on market value and b) Player set, we now have a foundation for a much more interesting feature that we believe will create many opportunities in New Eden. For more information please see the EVElopedia article for the Player Owned Customs Office: http://wiki.eveonline.com/en/wiki/CustomsOfficeRegards CCP Omen on behalf of team Pi
sure the new tax rates may be coded to spec, but the spec is wrong. the spec was quite clearly not analyzed by ANYONE WHO KNOWS A DAMN THING ABOUT THE ECONOMY.
MM Bombers, Best Bombers
Remove Drone Poo. Player owned customs offices are one of the worst changes in EVE history.
|
Terminal Entry
New Fnord Industries
15
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Posted - 2011.12.02 02:30:00 -
[574] - Quote
Abramul wrote:"All high security Customs Offices are transferred to CONCORD who will charge doubled import and export taxes." http://www.eveonline.com/updates/patchnotes.aspMind changing this to reflect that it's closer to 100 times the old values for P1 and P2? I'd checked there and the two dev blogs before putting in a petition, and drew the conclusion it was bugged. If anyone's wondering what the tax rates were changed from: P0: 0.1 isk/unit -> 0.5 isk/unit P1: 0.76 isk/unit -> 50 isk/unit P2: 9 isk/unit -> 900 isk/unit P3: 600 isk/unit -> 7000 isk/unit P4: 50000 isk/unit -> 135000 isk/unit +edit: I would suggest that a change be made to make single-planet production easier: allow processors to be grouped so that you can change from one material to another and reroute faster.
I would have expected this sort of thing from the 'old' CCP but I thought the whole point of this expansion was to show that CCP were sorry for being so arrogant in the past and then they pull this. They said they were doubling PI taxes but some how failed to say that there being worked out differently and all they can say is 'working as intended - suck it up!'. This is definitely the 'OLD' CCP talking. Their subscriber numbers must be going up again if they think they can pull this sort of thing. |
ZaBob
Twilight Labs Unsung Voices
16
|
Posted - 2011.12.02 02:37:00 -
[575] - Quote
Etherimos wrote:Tell you what, you can charge whatever stupid tax rate you want for the Interbus etc CO's. Give me a ship I can train up to fly to the surface to bring the stuff off myself.
This means new skills, new ships AND will give those DUST weasels something else to shoot the heck out of if/when CCP actually gets their **** together and brings it to market!
I really like this suggestion. I think it fixes a lot of the issues for the PI customer, and adds a significant degree of richness.
One problem, though, is that it reduces the value of an investment in POCOs. I think for that part to work, we'd need to lower the price on those, or there won't be any POCOs. We'd like a balance where if the tax is too high, it's worth burning the fuel to fly in and out in your planetary hauler. Maybe there's also a time commitment involved.
You want to make CO owners think twice about charging very high taxes. Add in a marketing channel
Maybe make it easier to shoot down, too. |
ZaBob
Twilight Labs Unsung Voices
16
|
Posted - 2011.12.02 02:58:00 -
[576] - Quote
Misstress Zain wrote:Personally I see no big deal here. Anyone with two brain cells to rub together should be able to make isk out the yin yang with PI if your willing to put a little patiennce into it. As for my experience with the chages, in less that 24 hours me and my corp mate had all six interbus sites destroyed, new corp owned ones put up to cut taxes out all together in our WH. As for the prices, well I am loving how they have jumped over 4k per unit on the stuff I produce over night. So please yes quit PI throw in the towell, and sit on the fourms and whine while I grow rich in EvE. Heaven forbid you do anything constructive like make your own centers in low sec, talk with similar corps about building and protecting some to use in low sec, NPC null, WH etc. I always forget this is EvE online instead of actually geting off your rear to work around a problem or go around it... lets just flood the forum with tears as usual.
Ah, excellent, the voice of experience. So far the only data point on taking these things down that I've seen is the one that I took down on SiSi.
How did you and your corpmates feel about the experience of shooting down 6 of these in 24 hours? How many pilots, using what equipment? Would you be so eager to do it again, if you got more planets? (My own problem is a bit bigger than yours).
But while your experience is of direct relevance to me, the situation is different in losec. I'd love to see people put together small groups that build and protect them in losec. But I don't think the economic and political situation will lead to that outcome.
You and I are going to do fine with this. |
Helena Russell Makanen
Deep Core Mining Inc. Caldari State
13
|
Posted - 2011.12.02 03:03:00 -
[577] - Quote
Ahrman Vanaheim wrote:Perhaps fortunately my little lowsec PI empire was starting to bore me senseless to the point of giving it up - so the tax issue is almost a relief in that at least the short term I won't be doing any more PI.
Regardless, those complaining, probably don't understand that this is a mess that CCP can't back down from. They aren't going to give up their only, rather tenuous, link for EVE to DUST and possibly the millions invested in that game by reverting to the old system, despite enraging large numbers of High/Low/WH PI industrialists. DUST with no EVE link, though possible, would be pointless. We can only hope at this stage that DUST isn't a complete flop. I for one am interested in at least trying it.
FWIW, quick calculations on my lowsec PI showed that the new tax regime, and base prices (I only exported one batch from a planet prior to saying screw it) now sucks up 33% of T1 materials profit. L4's generally seem to be more engaging, less effort and more profit than PI from 15 planets. Possibly more time consuming, however PI was becoming a misery much like keeping track of POS fuel timers used to be. My hoarded POS fuel materials on the other hand when prices are spiked nicely, will keep me in skill books and ships for years to come, and not running a POS will be nice for those 'downtime' periods we all have from time to time.
Good Luck CCP, I just hope this calculated gamble works and you don't lose more from this than you gain from DUST.
Once again CCP putting their 'other game(s)' before EVE, and so soon after promising not to. I am like most I have talked to about this, we have redone planets several times as CCP keeps 'improving' PI... and it is barely tolerable to maintain. The doubling of tax they stated right up to the second of release was bad enough. THIS? No more PI. Probably one less account also.
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Sabola Atar
Isk Harvesters
1
|
Posted - 2011.12.02 03:07:00 -
[578] - Quote
Ethanole wrote:Still doesn't change the fact that the taxes are ridiculous, you should allow at least 200% tax rates for these to actually mean something, even a 15 or 20% tax rate for interbus CO's won't bother anyone, In fact I don't see anyone spending 1B on a system just to gain 5M isk per month.
Apart from that the changes are quite good, this is gonna make PI a lot more interesting and fun to manage :D
You obviously don't run PI. I'm getting charged 1 to 2 million for each transfer x 5 planets x 7 toons x twice a day. that's more than 52 million a day in taxes. |
ZaBob
Twilight Labs Unsung Voices
16
|
Posted - 2011.12.02 03:13:00 -
[579] - Quote
Denidil wrote: the spec was quite clearly not analyzed by ANYONE WHO KNOWS A DAMN THING ABOUT THE ECONOMY.
I was going to say that I look forward to reading about this in the next Quarterly Economic Newsletter -- and then it struck me, I haven[t seen one since the 2010Q4 one was released back in April.
And CCP Dr.EyjoG hasn't been heard from since August.
I'm a little concerned -- for their sake and ours -- that our developer friends may have been left to sink or swim on their own. |
AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
29
|
Posted - 2011.12.02 03:24:00 -
[580] - Quote
ZaBob wrote:And CCP Dr.EyjoG hasn't been heard from since August.
What do you mean? He's been working on his CNR fit.
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ZaBob
Twilight Labs Unsung Voices
16
|
Posted - 2011.12.02 03:29:00 -
[581] - Quote
AkJon Ferguson wrote:ZaBob wrote:And CCP Dr.EyjoG hasn't been heard from since August. What do you mean? He's been working on his CNR fit.
Well, send him back to his desk; he's overdue on 3 quarters of economic reports. This is no time to be testing fail fits. |
Elsa Nietchize
School of Applied Knowledge Caldari State
0
|
Posted - 2011.12.02 03:30:00 -
[582] - Quote
Oh CCP, you cry about losing a bunch of subs and do a dramatic change of direction for part of your playerbase and then turn around and sh*t on another part. I made decent isk on PI in 0.0 then I moved into hisec and made squat. You've now made PI flat out unprofitable in hisec. Is now really the right time to be making things more difficult for any of your playerbase? Shouldn't every change you make be asked the question "how does this change make our game better for our current and perspective new players?" If I see more layoffs, I'm just going to laugh in your faces. |
electrostatus
Center for Advanced Studies Gallente Federation
13
|
Posted - 2011.12.02 03:33:00 -
[583] - Quote
Abramul wrote:"All high security Customs Offices are transferred to CONCORD who will charge doubled import and export taxes." http://www.eveonline.com/updates/patchnotes.aspMind changing this to reflect that it's closer to 100 times the old values for P1 and P2? I'd checked there and the two dev blogs before putting in a petition, and drew the conclusion it was bugged. If anyone's wondering what the tax rates were changed from: P0: 0.1 isk/unit -> 0.5 isk/unit P1: 0.76 isk/unit -> 50 isk/unit P2: 9 isk/unit -> 900 isk/unit P3: 600 isk/unit -> 7000 isk/unit P4: 50000 isk/unit -> 135000 isk/unit +edit: I would suggest that a change be made to make single-planet production easier: allow processors to be grouped so that you can change from one material to another and reroute faster.
In other numbers, its this: P0: 500%*old P1: 6579%*old P2: 10000%*old P3: 1167%*old P4: 270%*old It'll be even higher at customs offices where the rate is higher than 10%. PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them! |
Garwill
Sudden-Impact Beyond-Repair
7
|
Posted - 2011.12.02 03:53:00 -
[584] - Quote
I am sorry, whether you needed to change PI taxation is debatable, but the way you have done this, is rather reprehensible. It's gone from bad to worse to insulting.
1) Changes announced in Dev Blog - change stated as tax doubling among other things - changes controversial and feedback commences. (usual) 2) CCP seems to listen to feedback and a second Dev blog comes out with some changes - still stating tax doubling. 3) People, happy CCP is doing the 'new thing' and listening/compromising seems inline with the 'new ccp' publicly announced mode of operations. Most accept taxes doubling as it doesn't break the bank. 4) Patch notes come out confirming taxes doubling.
Upgrade day and people shocked to find in many cases the tax they have to pay has been multiplied by 100x or more.
5) After multiple confused/angry threads finally on like the 50th page an official response by CCP NULLarbor:
"Our apologies for not being more prompt with this message, the base prices were changed late in the piece after reviewing a lot of feedback. Still, the information is available now and we are happy with the current course so it is in your hands to see what you can do with it."
Lame apology (what feedback were they reviewing that made them do this God knows and they certainly aren't saying) basically back to the bad old-school CCP of 'we are happy so deal with it - the end'. Add to this many people have been told FOR WEEKS no more changes were allowed to all other items.
6) People aren't exactly thrliled with this crap of an explanation and many unaware start filing petitions CERTAIN some bug is at work because we all knew -and was announced repeatedly - taxes were simply doubling right?
Today on Eve news - front page - this:
"We have received a number of petitions, asking if new tax rates of the NPC Customs Offices are working properly as they are in some cases drastically higher compared to the pre-Crucible tax rates. Our developers have confirthis posmed that the tax rates match the design specifications."
So it matches design specifications? OH WHAT A RELIEF! Well that makes it all OK, and I am not talking just the massive tax increase far beyond what announced right up to launch, but in how it was put in despite all the official blogs and patch notes stating otherwise.
Oh and what in the world does 'confirthis posmed' mean? Seem like a rather rushed announcement to plaster that on your front page. More concerned with cutting down all the petitions rather than why they are happening?
Yes I hate the new tax, but in reality I hate more how you did this and how it's old CCP again. Yes it's just a game but I am morally offended regardless. Am sure there will be some stupid replies about my tears... sorry not crying... am just disappointed. |
Captain Evenwel
StoneCutterz Shotgun Weddings
1
|
Posted - 2011.12.02 03:57:00 -
[585] - Quote
XT 0023 wrote:I have 4 accounts, all fully funded by PI. My math proves that this is no longer possible.. goodbye 3/4 accounts, I will not be renewing them once their time runs out. Thanks CCP, oh and btw.. **** you.
I have 3 accounts in a wormhole supporting all of them and a large POS. Might want to do your math again, or you can just send me your stuff. |
Helena Russell Makanen
Deep Core Mining Inc. Caldari State
14
|
Posted - 2011.12.02 04:12:00 -
[586] - Quote
Garwill wrote:I am sorry, whether you needed to change PI taxation is debatable, but the way you have done this, is rather reprehensible. It's gone from bad to worse to insulting.
1) Changes announced in Dev Blog - change stated as tax doubling among other things - changes controversial and feedback commences. (usual) 2) CCP seems to listen to feedback and a second Dev blog comes out with some changes - still stating tax doubling. 3) People, happy CCP is doing the 'new thing' and listening/compromising seems inline with the 'new ccp' publicly announced mode of operations. Most accept taxes doubling as it doesn't break the bank. 4) Patch notes come out confirming taxes doubling.
Upgrade day and people shocked to find in many cases the tax they have to pay has been multiplied by 100x or more.
5) After multiple confused/angry threads finally on like the 50th page an official response by CCP NULLarbor:
"Our apologies for not being more prompt with this message, the base prices were changed late in the piece after reviewing a lot of feedback. Still, the information is available now and we are happy with the current course so it is in your hands to see what you can do with it."
Lame apology (what feedback were they reviewing that made them do this God knows and they certainly aren't saying) basically back to the bad old-school CCP of 'we are happy so deal with it - the end'. Add to this many people have been told FOR WEEKS no more changes were allowed to all other items.
6) People aren't exactly thrliled with this crap of an explanation and many unaware start filing petitions CERTAIN some bug is at work because we all knew -and was announced repeatedly - taxes were simply doubling right?
Today on Eve news - front page - this:
"We have received a number of petitions, asking if new tax rates of the NPC Customs Offices are working properly as they are in some cases drastically higher compared to the pre-Crucible tax rates. Our developers have confirthis posmed that the tax rates match the design specifications."
So it matches design specifications? OH WHAT A RELIEF! Well that makes it all OK, and I am not talking just the massive tax increase far beyond what announced right up to launch, but in how it was put in despite all the official blogs and patch notes stating otherwise.
Oh and what in the world does 'confirthis posmed' mean? Seem like a rather rushed announcement to plaster that on your front page. More concerned with cutting down all the petitions rather than why they are happening?
Yes I hate the new tax, but in reality I hate more how you did this and how it's old CCP again. Yes it's just a game but I am morally offended regardless. Am sure there will be some stupid replies about my tears... sorry not crying... am just disappointed.
WOW couldn't have said it better. +100 |
Captain Evenwel
StoneCutterz Shotgun Weddings
1
|
Posted - 2011.12.02 04:16:00 -
[587] - Quote
electrostatus wrote:Abramul wrote:"All high security Customs Offices are transferred to CONCORD who will charge doubled import and export taxes." http://www.eveonline.com/updates/patchnotes.aspMind changing this to reflect that it's closer to 100 times the old values for P1 and P2? I'd checked there and the two dev blogs before putting in a petition, and drew the conclusion it was bugged. If anyone's wondering what the tax rates were changed from: P0: 0.1 isk/unit -> 0.5 isk/unit P1: 0.76 isk/unit -> 50 isk/unit P2: 9 isk/unit -> 900 isk/unit P3: 600 isk/unit -> 7000 isk/unit P4: 50000 isk/unit -> 135000 isk/unit +edit: I would suggest that a change be made to make single-planet production easier: allow processors to be grouped so that you can change from one material to another and reroute faster. In other numbers, its this: P0: 500%*old P1: 6579%*old P2: 10000%*old P3: 1167%*old P4: 270%*old It'll be even higher at customs offices where the rate is higher than 10%.
I'm not sure people quite understand what is happening here.
CCP the taxes are not going up by some random percentage rolled by CCP Guard on his mystical board of Dev Deviousness hashing out what tax rates we get. From what has been said and what has been done, it looks like we're moving away from the old per/unit flat tax and looking at a market-based value. This, contrary to belief is far more likely to help even the playing fields for smaller corps all the while pecking at the large indy corps that sell and buy high volume.
I actually think it's a far better tax then what we had before. The one thing I look forward to is a full explanation on exactly how they will work as I don't really understand how they would collect that kind of data. Definetly curious.
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Captain Evenwel
StoneCutterz Shotgun Weddings
1
|
Posted - 2011.12.02 04:21:00 -
[588] - Quote
Garwill wrote:I am sorry, whether you needed to change PI taxation is debatable, but the way you have done this, is rather reprehensible. It's gone from bad to worse to insulting.
1) Changes announced in Dev Blog - change stated as tax doubling among other things - changes controversial and feedback commences. (usual) 2) CCP seems to listen to feedback and a second Dev blog comes out with some changes - still stating tax doubling. 3) People, happy CCP is doing the 'new thing' and listening/compromising seems inline with the 'new ccp' publicly announced mode of operations. Most accept taxes doubling as it doesn't break the bank. 4) Patch notes come out confirming taxes doubling.
Upgrade day and people shocked to find in many cases the tax they have to pay has been multiplied by 100x or more.
5) After multiple confused/angry threads finally on like the 50th page an official response by CCP NULLarbor:
"Our apologies for not being more prompt with this message, the base prices were changed late in the piece after reviewing a lot of feedback. Still, the information is available now and we are happy with the current course so it is in your hands to see what you can do with it."
Lame apology (what feedback were they reviewing that made them do this God knows and they certainly aren't saying) basically back to the bad old-school CCP of 'we are happy so deal with it - the end'. Add to this many people have been told FOR WEEKS no more changes were allowed to all other items.
6) People aren't exactly thrliled with this crap of an explanation and many unaware start filing petitions CERTAIN some bug is at work because we all knew -and was announced repeatedly - taxes were simply doubling right?
Today on Eve news - front page - this:
"We have received a number of petitions, asking if new tax rates of the NPC Customs Offices are working properly as they are in some cases drastically higher compared to the pre-Crucible tax rates. Our developers have confirthis posmed that the tax rates match the design specifications."
So it matches design specifications? OH WHAT A RELIEF! Well that makes it all OK, and I am not talking just the massive tax increase far beyond what announced right up to launch, but in how it was put in despite all the official blogs and patch notes stating otherwise.
Oh and what in the world does 'confirthis posmed' mean? Seem like a rather rushed announcement to plaster that on your front page. More concerned with cutting down all the petitions rather than why they are happening?
Yes I hate the new tax, but in reality I hate more how you did this and how it's old CCP again. Yes it's just a game but I am morally offended regardless. Am sure there will be some stupid replies about my tears... sorry not crying... am just disappointed.
Morally offended? No, no tears. Just concerned about your health. Hope your conscience and you feel better soon. |
disasteur
Tellcomtec Incorporated. Preatoriani
10
|
Posted - 2011.12.02 04:29:00 -
[589] - Quote
CCP Guard wrote:I come bearing news about tax rates from CCP Omen and Team Pi: --- The higher PI taxes are deliberate. We have gotten a fair amount of petitions regarding high taxes for PI goods. We want to take a moment and assure you that it is deliberate and explain why. The taxes that were introduced with the PI feature in Tyrannis did not change as the market value for PI goods went up significantly. This meant that until recently, PI industrialists have enjoyed profit margins of up about 99% without much risk. With the Player Owned Customs Office feature we are changing how PI products come to the market and we are encouraging players to own and operate these offices. With the old tax levels it would be nearly unfeasible to operate a Customs Office and most of our goals with the feature were at risk of being missed. By repairing the taxes to be... a) Based on market value and b) Player set, we now have a foundation for a much more interesting feature that we believe will create many opportunities in New Eden. For more information please see the EVElopedia article for the Player Owned Customs Office: http://wiki.eveonline.com/en/wiki/CustomsOfficeRegards CCP Omen on behalf of team Pi
when is the last time YOU tried PI ? its a g*ddamn miracle if u get any of the planet, and yes sometimes it can be verry profitable... but does that mean u have to screw it up with ridiculous taxes?
in my opinion you now broke more then you tried to fix |
Rip Minner
ARMITAGE Logistics Salvage and Industries
30
|
Posted - 2011.12.02 04:43:00 -
[590] - Quote
Jaggins wrote:If the taxes are hard, please stop doing PI so I can make even more ISK.
The market will find prices that incentivise creative solutions. Think low sec cartels, actually defending PCO's, etc...
I would say shame on the whiners, but they are fairly entertaining in a sad pitiful way.
Well you see that's a underwelleming ideal as if you have the man power and can do all that in low sec you can do it easyer in Null sec and even mine the moons to boot.
So I would say shame on the guys with underwelleming ideals. Much like the hybird buff was underwelleming.
Did they meet there stated goals yes. "The goal is to make them better at what they already do, not to change their roles"
Do they still suck yes. Why becouse the goal was sucky to begin with just like yours.
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Rip Minner
ARMITAGE Logistics Salvage and Industries
30
|
Posted - 2011.12.02 05:10:00 -
[591] - Quote
Unforgiven Storm wrote:ACY GTMI wrote:CCP Guard wrote:I come bearing news about tax rates from CCP Omen and Team Pi:
---
The higher PI taxes are deliberate.
Regards CCP Omen on behalf of team Pi
It's no big deal. I've had as many as 30 PI operations running at the same time and have never made any significant profit from them even though I've tried a number of strategies, watched the tutorials, etc. The easy solution to this wonderful idea, at least for now, is to blow them in place without exporting anything. Maybe I'll try PI again some time, but there just doesn't seem to be any incentive. oh the tears, this is so good, please post more I have the same numbers of cc in 6 chars and I get 2B each month (in low sec), so you are doing something very wrong!!! Just to give you and idea of the impact, these new taxes cut my profits in 350M each month, so I'm going to wait until the prices go up to cover for these new production costs before I sell my stuff. Prices will go up, so nobody will loose nothing, the only diference is that you have to put some money upfront until you get the product in the market and sell it.
What pisses people off is that the release notes even right now still say that Taxs in High sec are only going to double.
It did not double it's well way beyond double in price just for taxs. I can careless myself I will place my stuff up for sale with the same profit margen if no one buys then it just sits in a station some were for years till it looks like I can make my isk pluse profite off of it.
But myself personly think this game is geting way lame. I pay taxs in real life not something I realy what to speend time on in a game I play for fun.
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Wolodymyr
Mando'a Navy Controlled Chaos
8
|
Posted - 2011.12.02 05:10:00 -
[592] - Quote
Everyone HTFU
Higher taxes mean that in order for people to make money they'll need to sell their PI at more than it costs to make the stuff. This will interrupt supply and demand and raise the price of PI naturally. Eventually highsec PI people will still make money doing it. They'll just pay higher taxes and charge more for their stuff.
The vast majority of PI is done in highsec so prices will normalize based on highsec supply and demand. Everyone in low and nullsec who actually bother to do PI will just set their prices based on what they are in highsec anyway.
This really helps out lowsec where the people who actually live out there can do PI out of their own offices and actually make good money off of it. OR they can set up a public office and charge people to use it, this might actually make them more welcoming of highsec carebears coming into their space.
In nullsec PI was pretty dead already, Sometimes people would make POS fuel, (mechanical parts, coolant, construction blocks) But the new POS pellets pretty much killed that off. But with PI actually being valuable now people might start doing it and trying to ship it down to jita. Plus this will give Jump Freighter and Transport Ship pilots something to do other than selling T2 modules for more than they are worth in highsec.
If highsec carebears want to get rich quick and dodge the taxes then find some lowsec system 1 jump out of highsec. Then set up your own tax free private PI office. And get mining.
If someone shoots at your PI office then get your corp / alliance people together and fight them off.
Yeah you can get shot at in lowsec, and so can your office. And unlike a wardeck you can't just dock up until the bad people go away.
If you are willing to take a risk there are more rewards. And that's Eve. |
Rip Minner
ARMITAGE Logistics Salvage and Industries
31
|
Posted - 2011.12.02 05:18:00 -
[593] - Quote
Captain Evenwel wrote:electrostatus wrote:Abramul wrote:"All high security Customs Offices are transferred to CONCORD who will charge doubled import and export taxes." http://www.eveonline.com/updates/patchnotes.aspMind changing this to reflect that it's closer to 100 times the old values for P1 and P2? I'd checked there and the two dev blogs before putting in a petition, and drew the conclusion it was bugged. If anyone's wondering what the tax rates were changed from: P0: 0.1 isk/unit -> 0.5 isk/unit P1: 0.76 isk/unit -> 50 isk/unit P2: 9 isk/unit -> 900 isk/unit P3: 600 isk/unit -> 7000 isk/unit P4: 50000 isk/unit -> 135000 isk/unit +edit: I would suggest that a change be made to make single-planet production easier: allow processors to be grouped so that you can change from one material to another and reroute faster. In other numbers, its this: P0: 500%*old P1: 6579%*old P2: 10000%*old P3: 1167%*old P4: 270%*old It'll be even higher at customs offices where the rate is higher than 10%. I'm not sure people quite understand what is happening here. CCP the taxes are not going up by some random percentage rolled by CCP Guard on his mystical board of Dev Deviousness hashing out what tax rates we get. From what has been said and what has been done, it looks like we're moving away from the old per/unit flat tax and looking at a market-based value. This, contrary to belief is far more likely to help even the playing fields for smaller corps all the while pecking at the large indy corps that sell and buy high volume. I actually think it's a far better tax then what we had before. The one thing I look forward to is a full explanation on exactly how they will work as I don't really understand how they would collect that kind of data. Definetly curious.
Put the drugs down man crack is bad for you.
1.) Large Indy corps live were?
2.) Player owned Poco's in null sec will be very safe inside allance borders.
3.) They will set the tax's to zero if they want there pos's fueled.
So now that you step back put the crack pipe down and take a real look see plz try telling me now this is a good thing for the smaller guys? |
Ranger 1
Ranger Corp
421
|
Posted - 2011.12.02 05:24:00 -
[594] - Quote
Captain Evenwel wrote:electrostatus wrote:Abramul wrote:"All high security Customs Offices are transferred to CONCORD who will charge doubled import and export taxes." http://www.eveonline.com/updates/patchnotes.aspMind changing this to reflect that it's closer to 100 times the old values for P1 and P2? I'd checked there and the two dev blogs before putting in a petition, and drew the conclusion it was bugged. If anyone's wondering what the tax rates were changed from: P0: 0.1 isk/unit -> 0.5 isk/unit P1: 0.76 isk/unit -> 50 isk/unit P2: 9 isk/unit -> 900 isk/unit P3: 600 isk/unit -> 7000 isk/unit P4: 50000 isk/unit -> 135000 isk/unit +edit: I would suggest that a change be made to make single-planet production easier: allow processors to be grouped so that you can change from one material to another and reroute faster. In other numbers, its this: P0: 500%*old P1: 6579%*old P2: 10000%*old P3: 1167%*old P4: 270%*old It'll be even higher at customs offices where the rate is higher than 10%. I'm not sure people quite understand what is happening here. CCP the taxes are not going up by some random percentage rolled by CCP Guard on his mystical board of Dev Deviousness hashing out what tax rates we get. From what has been said and what has been done, it looks like we're moving away from the old per/unit flat tax and looking at a market-based value. This, contrary to belief is far more likely to help even the playing fields for smaller corps all the while pecking at the large indy corps that sell and buy high volume. I actually think it's a far better tax then what we had before. The one thing I look forward to is a full explanation on exactly how they will work as I don't really understand how they would collect that kind of data. Definetly curious.
On a related note a tax rate based on market value is a far better, healthier dynamic than based on an arbitrary (low ball) fictitious value that remains static.
The main point of these changes is as obvious as it is simple. That being to provide incentive to take chances on low sec PI POCO's. Note I did not say force.
A person will make roughly what they did before this patch doing High Sec PI once the prices stabilize. A person will make slightly better money, despite a somewhat higher tax rate, by doing Low Sec PI via Interbus. A person will make a much better profit margin putting up their own POCO.
The overall value of PI products goes up significantly, which is important for EVE and DUST. The overall value of planets with existing infrastructure (at this point a POCO) goes up significantly, which is important for EVE and DUST. Another point of conflict is produced, which is important for everyone.
Individual PI producers have free but taxed customs offices that cannot be blown up. This encourages them to work on basic raw material production, or purchasing the raw materials to make high tier items. It becomes trickier to produce the whole P4 chain from start to finish profitably. Consequently the granularity of pricing between the different tiers of PI products becomes more defined.
This single move restructures the whole industry, and puts serious money on the line instead of meaningless peanuts. It gives the whole process meaning, and raises the stakes.
I quite understand why people are shaken up, there was a failure to fully explain how the taxation would be determined before the patch. It's also going to be a rough transition, with many people getting confused and throwing up their hands... or getting taken advantage of (welcome to EVE). But when the air clears, PI will be a much more significant factor in the EVE economy, and be a large step closer to being something worth fighting over.
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
Nekopyat
Nee-Co
10
|
Posted - 2011.12.02 05:27:00 -
[595] - Quote
*sigh* I think a lot of this argument could be done away with if they had simply allowed POCOs in high sec. If, like POSes they have to be corporate assets they could still be fought over via wardecs, and the risk/reward could still have been factored in via the better yields in low sec.
As a high sec PI player, I think I would have actually had fun with that mechanic, and I could have seen an entire industry of low tax POCOs opening up in areas where newbies try out PI. Could have been a rather cool mini economy... |
sukee tsayah
Southern Cross Empire Flying Dangerous
9
|
Posted - 2011.12.02 05:27:00 -
[596] - Quote
I'm just laughing at how badly CCP failed on this one. Utterly ridiculous.
I actually think the High Sec tax is a decent move. My biggest beef with this whole thing was that this whole patch was a big "send more newbs to High-Sec" scheme. Now it's a little better, but still doesn't fix the utterly ridiculous way in which you guys have nerfed PI for new players. As I said before, for big organized corps, this is a big boom. For new players? Screwed!!
Do you know how many new'ish players are going to leave null sec/low sec and go back to doing missions in high sec? I'm willing to bet the number is in the thousands.
Truly though, regardless of whether or not the new taxes are a good idea, you guys really screwed the pooch on preparing the community for it. Your subscribers are rightly pissed. They should be. First you said it would be "slightly higher" than current; then you changed it to "double"; then you changed it to 100x and never bothered to tell anyone!
It's like you're Nancy Pelosi: "You gotta pass the bill to see what's in it!"
silly.
CCP, you guys are pretty cool, but you totally pulled a Pelosi on this one. You should hire me for Crisis Management and Public Relations. |
Rip Minner
ARMITAGE Logistics Salvage and Industries
31
|
Posted - 2011.12.02 05:34:00 -
[597] - Quote
Ranger 1 wrote:Captain Evenwel wrote:electrostatus wrote:Abramul wrote:"All high security Customs Offices are transferred to CONCORD who will charge doubled import and export taxes." http://www.eveonline.com/updates/patchnotes.aspMind changing this to reflect that it's closer to 100 times the old values for P1 and P2? I'd checked there and the two dev blogs before putting in a petition, and drew the conclusion it was bugged. If anyone's wondering what the tax rates were changed from: P0: 0.1 isk/unit -> 0.5 isk/unit P1: 0.76 isk/unit -> 50 isk/unit P2: 9 isk/unit -> 900 isk/unit P3: 600 isk/unit -> 7000 isk/unit P4: 50000 isk/unit -> 135000 isk/unit +edit: I would suggest that a change be made to make single-planet production easier: allow processors to be grouped so that you can change from one material to another and reroute faster. In other numbers, its this: P0: 500%*old P1: 6579%*old P2: 10000%*old P3: 1167%*old P4: 270%*old It'll be even higher at customs offices where the rate is higher than 10%. I'm not sure people quite understand what is happening here. CCP the taxes are not going up by some random percentage rolled by CCP Guard on his mystical board of Dev Deviousness hashing out what tax rates we get. From what has been said and what has been done, it looks like we're moving away from the old per/unit flat tax and looking at a market-based value. This, contrary to belief is far more likely to help even the playing fields for smaller corps all the while pecking at the large indy corps that sell and buy high volume. I actually think it's a far better tax then what we had before. The one thing I look forward to is a full explanation on exactly how they will work as I don't really understand how they would collect that kind of data. Definetly curious. On a related note a tax rate based on market value is a far better, healthier dynamic than based on an arbitrary (low ball) fictitious value that remains static. The main point of these changes is as obvious as it is simple. That being to provide incentive to take chances on low sec PI POCO's. Note I did not say force. A person will make roughly what they did before this patch doing High Sec PI once the prices stabilize. A person will make slightly better money, despite a somewhat higher tax rate, by doing Low Sec PI via Interbus. A person will make a much better profit margin putting up their own POCO. The overall value of PI products goes up significantly, which is important for EVE and DUST. The overall value of planets with existing infrastructure (at this point a POCO) goes up significantly, which is important for EVE and DUST. Another point of conflict is produced, which is important for everyone. Individual PI producers have free but taxed customs offices that cannot be blown up. This encourages them to work on basic raw material production, or purchasing the raw materials to make high tier items. It becomes trickier to produce the whole P4 chain from start to finish profitably. Consequently the granularity of pricing between the different tiers of PI products becomes more defined. This single move restructures the whole industry, and puts serious money on the line instead of meaningless peanuts. It gives the whole process meaning, and raises the stakes. I quite understand why people are shaken up, there was a failure to fully explain how the taxation would be determined before the patch. It's also going to be a rough transition, with many people getting confused and throwing up their hands... or getting taken advantage of (welcome to EVE). But when the air clears, PI will be a much more significant factor in the EVE economy, and be a large step closer to being something worth fighting over.
Why becouse POS bashing was so much fun? So lets go Poco bashing instead? It's retared. |
Ranger 1
Ranger Corp
421
|
Posted - 2011.12.02 05:34:00 -
[598] - Quote
sukee tsayah wrote:I'm just laughing at how badly CCP failed on this one. Utterly ridiculous. I actually think the High Sec tax is a decent move. My biggest beef with this whole thing was that this whole patch was a big "send more newbs to High-Sec" scheme. Now it's a little better, but still doesn't fix the utterly ridiculous way in which you guys have nerfed PI for new players. As I said before, for big organized corps, this is a big boom. For new players? Screwed!! Do you know how many new'ish players are going to leave null sec/low sec and go back to doing missions in high sec? I'm willing to bet the number is in the thousands. Truly though, regardless of whether or not the new taxes are a good idea, you guys really screwed the pooch on preparing the community for it. Your subscribers are rightly pissed. They should be. First you said it would be "slightly higher" than current; then you changed it to "double"; then you changed it to 100x and never bothered to tell anyone! It's like you're Nancy Pelosi: "You gotta pass the bill to see what's in it!" silly.CCP, you guys are pretty cool, but you totally pulled a Pelosi on this one. You should hire me for Crisis Management and Public Relations.
I'm in full agreement on the communication failure.
Not that anything would have changed.
People would have screamed for weeks and not attempted to understand the reason it was necessary, statues would have been shot, people would have threatened to leave over it.
But even though it would have been a ridiculous little slice of hell at least CCP wouldn't have been accused of dropping the communication ball again. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
Sarina Berghil
New Zion Judge Advocate
16
|
Posted - 2011.12.02 05:35:00 -
[599] - Quote
CCP Guard wrote: The taxes that were introduced with the PI feature in Tyrannis did not change as the market value for PI goods went up significantly. This meant that until recently, PI industrialists have enjoyed profit margins of up about 99% without much risk.
99% profit margins eh? I wonder how you made up that number, time is obviously worthless. ;-)
That would make mining the single most profitable profession in Eve since it's not taxed and therefore has an infinite profit margin.
I think the messaging of the changes has been misleading, even though the actual changes might be good. Measuring the profitability in this way for ressource extraction is probably not the right way and sounds very clueless. I can assure you that manufacturing type PI operations did not enjoy 99% profit margins, and are now probably impossible to profit from. |
Dalketh
Caldari Provisions Caldari State
29
|
Posted - 2011.12.02 05:35:00 -
[600] - Quote
Garwill wrote:I am sorry, whether you needed to change PI taxation is debatable, but the way you have done this, is rather reprehensible. It's gone from bad to worse to insulting.
1) Changes announced in Dev Blog - change stated as tax doubling among other things - changes controversial and feedback commences. (usual) 2) CCP seems to listen to feedback and a second Dev blog comes out with some changes - still stating tax doubling. 3) People, happy CCP is doing the 'new thing' and listening/compromising seems inline with the 'new ccp' publicly announced mode of operations. Most accept taxes doubling as it doesn't break the bank. 4) Patch notes come out confirming taxes doubling.
Upgrade day and people shocked to find in many cases the tax they have to pay has been multiplied by 100x or more.
5) After multiple confused/angry threads finally on like the 50th page an official response by CCP NULLarbor:
"Our apologies for not being more prompt with this message, the base prices were changed late in the piece after reviewing a lot of feedback. Still, the information is available now and we are happy with the current course so it is in your hands to see what you can do with it."
Lame apology (what feedback were they reviewing that made them do this God knows and they certainly aren't saying) basically back to the bad old-school CCP of 'we are happy so deal with it - the end'. Add to this many people have been told FOR WEEKS no more changes were allowed to all other items.
6) People aren't exactly thrliled with this crap of an explanation and many unaware start filing petitions CERTAIN some bug is at work because we all knew -and was announced repeatedly - taxes were simply doubling right?
Today on Eve news - front page - this:
"We have received a number of petitions, asking if new tax rates of the NPC Customs Offices are working properly as they are in some cases drastically higher compared to the pre-Crucible tax rates. Our developers have confirthis posmed that the tax rates match the design specifications."
So it matches design specifications? OH WHAT A RELIEF! Well that makes it all OK, and I am not talking just the massive tax increase far beyond what announced right up to launch, but in how it was put in despite all the official blogs and patch notes stating otherwise.
Oh and what in the world does 'confirthis posmed' mean? Seem like a rather rushed announcement to plaster that on your front page. More concerned with cutting down all the petitions rather than why they are happening?
Yes I hate the new tax, but in reality I hate more how you did this and how it's old CCP again. Yes it's just a game but I am morally offended regardless. Am sure there will be some stupid replies about my tears... sorry not crying... am just disappointed.
This exactly. Well said. |
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