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CCP Nullarbor
C C P C C P Alliance
33

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Posted - 2011.11.15 13:39:00 -
[61] - Quote
Salpun wrote:WH PI was not addressed in the blog directly. All customs offices will remain until destroyed correct?
Yes any existing NPC customs offices that are on TQ when this update lands will remain until they are destroyed. CCP Nullarbor | Exotic Dancer (and occasional programmer) |
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War Kitten
Panda McLegion
245
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Posted - 2011.11.15 13:39:00 -
[62] - Quote
Cool, I like the update. The flexibility in transition and tax control is a good way to go.
As for other suggestions and comments:
Concord LP for sleepers? No - you're out in wild-west space, why would Concord care? You want the LP, come join the settled universe for a bit, or shop on the market for your PCO when they arrive. At least you have Interbus's CO to hold you over.
Conquerable vs. destroyable: No - CCP is wanting to move away from conquerable stations in 0.0 and make them destroyable too. This would be a step in the wrong direction.
The big list of "concerns": Many of those are contradictory, and many are personal whines based on wild speculation. Just because someone posted it doesn't make it a valid concern.
Lowsec PI being owned by 0.0 blob alliances: Um yeah, sure. They'll have plenty of time to go check on thousands of PCOs on hundreds of planets in dozens of systems. Yep, this trickle of isk will surely be the next king-maker and replace moon mining. *yawn*
Good job wading through 80+ pages of whining and drivel to pull out the good stuff CCP :) This is my signature.-á There are many others like it, but this one is mine. |

Rommiee
Mercury Inc. Death Rhubarb
2
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Posted - 2011.11.15 13:41:00 -
[63] - Quote
CCP Omen wrote:"You did not account for all or even most of the feedback to the first thread" We acted on the feedback that we agreed with and that was feasible within the time frame. Many ideas were excellent but too grand.
Regards Omen
One idea that was not too grand and very feasible.
Cancel this completely. Job done.
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CCP Omen
C C P C C P Alliance
60

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Posted - 2011.11.15 13:41:00 -
[64] - Quote
Salpun wrote:WH PI was not addressed in the blog directly. All customs offices will remain until destroyed correct?
yes
regards Omen Game Designer Team Pi |
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Kirin Falense
Some names are just stupid
0
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Posted - 2011.11.15 13:43:00 -
[65] - Quote
Zeimanov Kalzumaan wrote: Just to check - will the Interbus customs offices have a reinforcement cycle? if so will it be random or will they be able to be destroyed straight off the bat?
I would like to know this too... |

War Kitten
Panda McLegion
245
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Posted - 2011.11.15 13:43:00 -
[66] - Quote
Solo Player wrote:@CCP:
I'm still missing an explanation why (for example) the Amarr Empire would just - let a (form their perspective) terrorist organisation like Ushra'khan destroy an Interbus customs office - and then let same terrorists tariff Amarr-built products - even let them restrict POCO use to terrorists on a populated planet under Amarrian Sovereignty for free!
Is this (plausibility) not a concern to you at all?
For the same reasons they don't go into lowsec to enforce or punish anything else that goes on there.
This is my signature.-á There are many others like it, but this one is mine. |

John DaiSho
Applied Creations The Fendahlian Collective
2
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Posted - 2011.11.15 13:44:00 -
[67] - Quote
From the devblog: - The highsec Customs Offices are transferred to CONCORD as previously planned - Ownership of all lowsec, 0.0 and WORMHOLE Customs Offices is transferred to NPC corp GÇ£InterbusGÇ¥ - The Interbus Customs Offices can be used for PI or shot down (without standing or security penalty) - Interbus Customs Offices will not be de-spawned, they will remain until destroyed by players - The Interbus Corporation will charge slightly more tax than CONCORD and we will continue to monitor the tax rates for both CONCORD and Interbus
So yes, WH offices will stay as Interbus once until the guys that live there weill replace them with their own once. " |
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CCP Omen
C C P C C P Alliance
60

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Posted - 2011.11.15 13:44:00 -
[68] - Quote
Zeimanov Kalzumaan wrote:Great work CCP - I'm starting to get quite concerned about this patch - has there been some sort of invasion of the body snatchers, everything is too perfect and it's making me suspicious.
Just to check - will the Interbus customs offices have a reinforcement cycle? if so will it be random or will they be able to be destroyed straight off the bat?
Thank you! No body snatchers as far as I am aware.
The Interbus corporation is far too incompetent to install reinforcement so no, they don't go into reinforced. Game Designer Team Pi |
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War Kitten
Panda McLegion
245
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Posted - 2011.11.15 13:44:00 -
[69] - Quote
Rommiee wrote:CCP Omen wrote:"You did not account for all or even most of the feedback to the first thread" We acted on the feedback that we agreed with and that was feasible within the time frame. Many ideas were excellent but too grand.
Regards Omen One idea that was not too grand and very feasible. Cancel this completely. Job done.
I'm guessing that idea failed the "that we agreed with" test.
This is my signature.-á There are many others like it, but this one is mine. |

Grukni
Shimai of New Eden N E X O
19
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Posted - 2011.11.15 13:47:00 -
[70] - Quote
I like it. CCP simply wants to add more value to PI. In the future we'll be able to fight for PI in DUST514. |

Solo Player
76
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Posted - 2011.11.15 13:50:00 -
[71] - Quote
War Kitten wrote:Solo Player wrote:@CCP:
I'm still missing an explanation why (for example) the Amarr Empire would just - let a (form their perspective) terrorist organisation like Ushra'khan destroy an Interbus customs office - and then let same terrorists tariff Amarr-built products - even let them restrict POCO use to terrorists on a populated planet under Amarrian Sovereignty for free!
Is this (plausibility) not a concern to you at all? For the same reasons they don't go into lowsec to enforce or punish anything else that goes on there.
But they do - there is a difference between lowsec and NPC nullsec, you know? And even so, they may turn a blind eye to capsuleers, but it would be enormously against their own interests if Empires just let anyone who wants run their own planets. |

Rommiee
Mercury Inc. Death Rhubarb
3
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Posted - 2011.11.15 13:51:00 -
[72] - Quote
War Kitten wrote:Rommiee wrote:CCP Omen wrote:"You did not account for all or even most of the feedback to the first thread" We acted on the feedback that we agreed with and that was feasible within the time frame. Many ideas were excellent but too grand.
Regards Omen One idea that was not too grand and very feasible. Cancel this completely. Job done. I'm guessing that idea failed the "that we agreed with" test.
Yes, clearly.
So we are back to the "Do what we want and dont listen" mode then.... sigh |

Dirk Smacker
Caldari Provisions Caldari State
8
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Posted - 2011.11.15 13:52:00 -
[73] - Quote
Arkady Sadik wrote:[quote=Ethanole] So really, not that far off. Very far off. My alt PI operations paid over 40 mil in custom taxes last month. |

Akrasjel Lanate
Naquatech Conglomerate
182
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Posted - 2011.11.15 13:57:00 -
[74] - Quote
Cool story bro(CCP Omen)  The plebs is afraid of change. |

John DaiSho
Applied Creations The Fendahlian Collective
3
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Posted - 2011.11.15 13:58:00 -
[75] - Quote
Rommiee wrote:
Yes, clearly.
So we are back to the "Do what we want and dont listen" mode then.... sigh
More like "Dont listen to stupid ideas" - mode.
o/ John |

Hiram Alexander
Seraphim Securities
80
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Posted - 2011.11.15 13:58:00 -
[76] - Quote
Hi, I haven't gone through all the replies here yet, though I will in a minute... I just wanted to ask a short (silly?) question, for a bit of clarification...
Q --- Does the tax rate setting for 'Neutral' standings also work properly; so that it acts as the tax rate for 'No standings'...? |

War Kitten
Panda McLegion
245
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Posted - 2011.11.15 14:04:00 -
[77] - Quote
Solo Player wrote:War Kitten wrote:Solo Player wrote:@CCP:
I'm still missing an explanation why (for example) the Amarr Empire would just - let a (form their perspective) terrorist organisation like Ushra'khan destroy an Interbus customs office - and then let same terrorists tariff Amarr-built products - even let them restrict POCO use to terrorists on a populated planet under Amarrian Sovereignty for free!
Is this (plausibility) not a concern to you at all? For the same reasons they don't go into lowsec to enforce or punish anything else that goes on there. But they do - there is a difference between lowsec and NPC nullsec, you know? And even so, they may turn a blind eye to capsuleers, but it would be enormously against their own interests if Empires just let anyone who wants run their own planets.
They already "let" anyone who wants to run their own moon. Although, I would choose the word "ignore" rather than "let".
Factions don't do anything in lowsec to enforce any rules. They merely throw up a couple guns outside their stations to shoot at perceived threats to the order, but they don't pursue or enforce any sort of justice. If they did, it would cease to be lowsec and become another hisec system. This is my signature.-á There are many others like it, but this one is mine. |
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CCP Nullarbor
C C P C C P Alliance
33

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Posted - 2011.11.15 14:05:00 -
[78] - Quote
Hiram Alexander wrote:Hi, I haven't gone through all the replies here yet, though I will in a minute... I just wanted to ask a short (silly?) question, for a bit of clarification...
Q --- Does the tax rate setting for 'Neutral' standings also work properly; so that it acts as the tax rate for 'No standings'...?
Yes, if you have no standing set then you get the neutral value. CCP Nullarbor | Exotic Dancer (and occasional programmer) |
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Scrapyard Bob
EVE University Ivy League
352
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Posted - 2011.11.15 14:06:00 -
[79] - Quote
I think the #1 change that needs to be made to the UI is to do away with the percentage signs. They are going to cause endless confusion about how the import/export fees are calculated. A lot of people are going to assume that "10%" means 10% of market value and not 10% of some internal tariff value.
Change those fields to say:
### x
So a 1% setting for the corporate tariff would be entered as "0.01x". The 10% setting would be "0.10x". (or change the fields and base tariff amounts to work on integers... 1x to 20x).
And the fields still need to be changed to specifically say "tariff" not "tax/taxes". "Tariff" implies a book of rates, tax tends to imply a percentage of value. |

Brunaburh
Aurora Security Transstellar Operations
18
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Posted - 2011.11.15 14:09:00 -
[80] - Quote
Rommiee wrote: [i]User Interface not good enough Not enough flexibility at setting taxes for the different standing levels. Player suggestion here. Timestamp of tax collection in corp wallet could be used to collect intel on people doing PI. Tax management bad for large entities, necessary to include alliance level also. Finding GÇ£suitableGÇ¥ PCOs without going from system to system near impossible. Advertising tax rate for PCO and checking for competitors extremely difficult.
Lowsec changes caters only griefing Lowsec will get devastated since every random group can bust PCOs without drawback Risk/Reward in Lowsec is completely wrong, no good enough profit from PI in Lowsec.
Taxes were addressed, to some extent. Other than somehow seeing the tax rates prior to entering a system to set up, the rest of this is whining.
Have you ever been in LoSec? I live there. Unless you are in a handful of populous areas, Losec is a ghost town. All of these arguments are fallacies.
Rommiee wrote: Nullsec changes only good for blobs and large groups Shuts out small groups from 0.0 as they canGÇÖt compete with big blobs Large 0.0 alliances will never allow independent small groups (as seen in the past) PCO owners wonGÇÖt allow access of neutrals, this encourages only big blobs Supercap blob heaven shooting up those defenceless structures
Bad effects on other industries PI prices will increase drastically, affecting POS owners heavily, making it more difficult for the small/new people
Waaaa! Perhaps EVE is due for some inflation in PI related processes then.
Rommiee wrote: Pricelevels are off, PCOs will be unprofitable PCOs will be unprofitable and not worth the invested time and especially ISK Income from PCOs will be too low to justify the build costs and risk deploying them Taxrate will be either near 0 or near 100 Taxes in Highsec for P4 products too high
Reviewed and proven as false.
Rommiee wrote: Worries about general mechanics Only one PCO per planet is not good enough and hinders competition. Too big changes with not enough thoughts being put into the resulting effects on the sandbox as whole Defenceless PCOs are bad and encourage random griefing and no GÇÿconstructiveGÇÖ destruction Transport rocket from player surface is not large enough to prevent being locked out prom planets P4 producers are especially hit hard when no PCO is around, rocket wonGÇÖt help here
Worries and whining. Baseless fears. Or resolved with the NPC PCO remaining.
Rommiee wrote: Change of playstyle to more blobbing and griefing, hurting small people Encourages blobbing Discourages small gang warfare Hurts the small people most, benefits large blobs most Encourages griefing a lot as there is no risk in attacking PCOs Easy griefing PCOs discourages constructive gameplay Giving away control to people who do not really care about it GÇô heavy grief play results. Lowsec/Nullsec exclusively for corps and alliances only now More boring structure shooting and grinding Extremely asymmetric , catering to the attackers and griefers Forces people into corporations if they want to do PCO, big change of playstyle
Bad for casual gameplay Hurts the casual player since they normally wonGÇÖt get the required corp roles to deploy PCOs PI changes from low risk, low income to high risk, very boring, medium income Why roles at all for POCs? That only hurts casual games without roles
15 battleships is blobbing now? You must live in hisec. All of this is additional whining from people who want to play a different game than EVE Online.
HiSec for casual play. CONCORD PCOs. Problem solved.
I'd say most valid concerns were addressed in some way.
Of course if you count the concerns that are whining because EVE is a PvP game, less are addressed. But then you shouldn't be playing EVE... |

Andre Coeurl
TOHA Heavy Industries TOHA Conglomerate
2
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Posted - 2011.11.15 14:10:00 -
[81] - Quote
Even with these few changes (which are ok) the basic faults of the new Customs Offices system remain. Biggest fault being that there's no risk in shooting down a CO, which will cost about half as much as a small POS but will have no defence at all. The new COs will be basically just very expensive floating cans with a reinforcement timer.... Even a gang of noobs in velators will be able to kill them, provided they have quite some time to waste "just for the lawls"  The only CO which will stand will be those in protected areas (0.0, WHs, and those areas of lowsec where very strong groups live) or those belonging to pirate corps who'll use them as "baits".
The result will be, IMHO, obvious. Lowsec PI become a monopoly of strong alliances in some areas and utterly disappears in others. 0.0 PI of course will be a monopoly of sov holders, and impossible in NPC areas. Wh PI becoming a major operational cost and a PITA as the customs will be sometimes randomly shot down by griefers during off-peak times. Highsec PI further decreases profitability. The overall result will be that PI stuff prices will skyrocket, or the availability to general players will shrink a lot. Apparently CCP wants to see a lot less towers in space, and wants to give the big alliances a further upper hand. Of course this shouldn't surprise anyone, given the composition of current CSM.
If they want to limit the ensuing monopoly, CCP should allow defences to be implemented there, which, I know, is complex boring and expensive, but it's one possible path... or increase the HP on a customs office so much that only a cap fleet will be able to kill it in a short time (the current hitpoints are too little, they should be comparable to those of a large POS not to those of a small one ). and at least don't show the reinforcement timer to attackers, so they'll have to scout to find out when the CO comes out, otherwise it's just too simple to kill it off! |

Jowen Datloran
Science and Trade Institute Caldari State
99
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Posted - 2011.11.15 14:11:00 -
[82] - Quote
Let us take this one again and let us hear how revolutionary the concept of POCOs really is:
CCP Greyscale wrote:link GÇóShooting at stationary structures is boring GùªSee: Starbase warfare, Dominion sov warfare. Even the good fights that do happen around such objectives could be improved by having better objectives. GùªShooting at things with hitpoints scales very efficiently with fleet size, which encourages lag-producing behavior GÇóHaving to spend significant amounts of effort defeating an enemy which isn't even fighting back is really boring GùªSee: Starbase warfare, Dominion sov warfare. See in particular how long it took to clear IT Alliance's ownership out of Delve, as a recent example GÇóWaking up every morning and having to clean up the mess made while you were asleep is boring GùªSee: station ping-pong pre-sov, repairing station services. Having to do something tedious every day before you can actually play the game is not cool GÇóDoing something just "because it would be cool/neat/awesome" is always a bad idea and will come back to bite you later GùªSee: Jump bridges, cyno jammers, Sov 4, AoE doomsdays, titans in general, supercarrier boost... Note that we should still obviously strive to make everything cool/neat/awesome, but when we start off with an awesome idea rather than an actual problem we want to fix or a feature that has a clear, functional and necessary goal, it generally requires painful fixes further down the road GÇóCost is a useful variable to tune but an unwise thing to rely on to enforce scarcity or balance - players will always be richer than you think GùªSee: outposts, titans, supercarriers GÇóMaking something tedious will not stop players doing it if it's very clearly the best option. They'll do it, and they'll hate it GùªSee: everything involving starbases. As a counterpoint though, things like the one-per-corp-per-system-per-day starbase rule demonstrate that if something doesn't make a big difference but is sufficiently awkward to do, then any theoretical "exploit" scenarios tend to fall out of favor quickly as they're just not worth the effort.
Mr. Science & Trade Institute, EVE Online Lorebook-á |

Aynen
SI Radio Split Infinity.
6
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Posted - 2011.11.15 14:11:00 -
[83] - Quote
From how I understand it, the survival of Ninja PI in wh space depends upon how many wormhole corps find it worth the effort to destroy the existing costums offices and put into place their own. If most of them do this, then that's the end of Ninja wormhole PI, if most of them don't, we're all good. |

Jack Dant
The Gentlemen of Low Moral Fibre
125
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Posted - 2011.11.15 14:18:00 -
[84] - Quote
Arkady Sadik wrote:Ethanole wrote:Still doesn't change the fact that the taxes are ridiculous, you should allow at least 200% tax rates for these to actually mean something, even a 15 or 20% tax rate for interbus CO's won't bother anyone, In fact I don't see anyone spending 1B on a system just to gain 5M isk per month. I've been thinking about this, too. At current market prices, a POCO will be 85-90m ISK in total to set up. P4 items currently cost 50k ISK in export task per unit (5%). Assuming 15% tax rate, this will be 150k ISK per P4 item. Each P4 also requires 18 P3 items to be imported. At 600 ISK p.u. currently, that would be another 600*18*3 = 32.4k ISK tax per P4 item. Or 182.4k ISK total. That is, you need to produce 494 P4 items on a planet to make the POCO pay off. That's a bit under 50k m3. At full capacity, that would be under a week. This is a bit off, as no one will pay 15% tax for a pure production planet if they can just pay 10% in much safer high-sec, but it should give a rough idea. It's difficult to calculate profit for extraction, as I do not know extraction numbers in low-sec.
For the previous devblog thread, I did a fairly unscientific check, and got around 6k P1 units/colony/day. So 9k taxes at 10% rate. That's ridiculous. For a single colony it will take 24 years to pay for the POCO. Completely absurd.
The base cost for the taxes needs to be adjusted for everything under P4 to be closer to market price. A typical P1 item sells for 150-400 isk, but for CO tax purposes it's valued at 15. Should be increased at least tenfold. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
544
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Posted - 2011.11.15 14:18:00 -
[85] - Quote
CCP Nullarbor wrote:Salpun wrote:WH PI was not addressed in the blog directly. All customs offices will remain until destroyed correct? Yes any existing NPC customs offices that are on TQ when this update lands will remain until they are destroyed.
Why have customs offices destructible at all? Why not simply offline them if someone puts a PCO up and online them if it's removed/destroyed? You screw a lot less of the community over that way.
Assuming that matters. Six months in the hole... it changes a man. |

jonnykefka
Adhocracy Incorporated Adhocracy
5
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Posted - 2011.11.15 14:21:00 -
[86] - Quote
So I assume they can still only be built in stations? Even with the reduced volume etc, it would be nice if us w-dwellers (and deep 0.0 POS dwellers as well I'm sure) could build them in-house, as it were. Equipment Assembly Array? |

Scrapyard Bob
EVE University Ivy League
353
|
Posted - 2011.11.15 14:26:00 -
[87] - Quote
Other "quick fixes" that should have been done to PI for the expansion:
- Fix "Storage Facilities", which are currently only 5000 m3, 500tf and 700MW. They should have been changed to 20k or 30k m3 - or 10k m3 and a reduction in PG/CPU to 200tf and 200MW. They should be a viable alternative to just using Launch Pads everywhere (they're not currently, because LPs use the same MW and hold twice as much on harvest planets - which are not constrained by CPU).
- More CPU/PG for the level 4 CC (with Command Center Upgrades V) and especially the level 5 CC (CCU V skill). At a guess, the CC4 should be closer to 23k tf and 19k MW, while the CC5 should be closer to 27k tf and 25k MW.
- Increase the storage capacity of Command Centers at the higher levels, including expanded launch capability. A more natural progress would be: 500, 600, 750, 1000, 1500, 2000, 2500
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War Kitten
Panda McLegion
247
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Posted - 2011.11.15 14:30:00 -
[88] - Quote
Scrapyard Bob wrote:I think the #1 change that needs to be made to the UI is to do away with the percentage signs. They are going to cause endless confusion about how the import/export fees are calculated. A lot of people are going to assume that "10%" means 10% of market value and not 10% of some internal tariff value.
I have to disagree on this one.
The % is much clearer than what you suggested in my eyes. Confusing this tax % with a % value of market value is a fallacy that only those not even truly involved in PI would make.
If you stop for a minute to think about it, how would that even make sense in Eve's marketplace? Which regional market would it choose if there were none of those materials on the local regional market to determine a market value?
Yeah, I know, assuming that people will think first is a stretch, but in the long run, percentages are easier for people to think about than decimals. They just need to be clear in some description somewhere what that percentage relates to. This is my signature.-á There are many others like it, but this one is mine. |

Jack Dant
The Gentlemen of Low Moral Fibre
126
|
Posted - 2011.11.15 14:34:00 -
[89] - Quote
I just had a funny idea about the transfer ownership option.
Assume some highsec corp/alliance wants to take over a lowsec POCO. Because they are all very fond of their perfect 5.0 sec status, they do it legally and wardec the owner. They go in and reinforce the POCO.
Then the POCO owner transfers his office to an alt corp.
The attackers are now forced to take GCC, and in any fight with a defending gang, they will suffer a sec loss for every ship they engage/kill.
Would this be acceptable? |

Bephatasis
Evoke. Ev0ke
0
|
Posted - 2011.11.15 14:34:00 -
[90] - Quote
In the last DEV-Blog-Comment Thread was mentioned that the Tax will be calculated from a fixed amount of ISK like 6k ISK for Robotics.
Insurance Prices will be changed with mineralcost, why not do the same with the PI Stuff?
Will mean there is a real chance that a Corp is able to get to the Point that it is no wastage of ISK to set up a PlayerOwnedCustomOffice.
Would be nice to hear that u checked some numbers how long it takes to get back the investmentcost for setting up a "POCO".
But again: All in all i've to say, that i like the way this is going, also the changes done up to now are very good compared to the first DEV-Blog. Keep going! |
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