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Author |
Thread Statistics | Show CCP posts - 28 post(s) |
Mike Whiite
Progressive State
1
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Posted - 2011.11.15 14:38:00 -
[91] - Quote
I'm excited, don't know if it will be the end of PI for me or a refocus, alot will depend on the FW fix. At the moment I use PI to pay for the ships I loose with FW.
I might have less need for it when they bring on the changes to FW which would be cool since it will give me me less time transporting stuff.
Or it will become a FW thing by it self which will be cool as well since there is actualy something to gain insteat of a occupy name in the screen.
very excited. |
TheButcherPete
StoneWall Metals Productions Bloodbound.
16
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Posted - 2011.11.15 14:44:00 -
[92] - Quote
Just another structure to bash *sighs*
/me snugglehump you long time GÖÑ
~ I AM PETEBBA |
Bephatasis
Evoke. Ev0ke
0
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Posted - 2011.11.15 14:46:00 -
[93] - Quote
Will there be a possibility to "process" the new POS-Fuel (FuelBlocks/FuelPellets) on a Planet? Maybe in High-Tech-Processors only.
Think this will increase the ppl trying PI so that they don't have to waste their Production Slots for building FuelBlocks.
And maybe, if ppl already have the Skills and set up some Planets for building FuelBlocks, they alsp try some PI extended over just building FuelBlocks, and i think more ppl using the ingame stuff would be something good! |
Rommiee
Mercury Inc. Death Rhubarb
3
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Posted - 2011.11.15 14:57:00 -
[94] - Quote
Quote:Have you ever been in LoSec? I live there. Unless you are in a handful of populous areas, Losec is a ghost town. All of these arguments are fallacies.
Quote:/15 battleships is blobbing now? You must live in hisec. All of this is additional whining from people who want to play a different game than EVE Online.
Quote:Of course if you count the concerns that are whining because EVE is a PvP game, less are addressed. But then you shouldn't be playing EVE...
Well, you see this is a classic case of making assumptions that cause you to look like an ass.
Three of my main Characters live in 0.0 flying caps and sub-caps.
5 of my other characters live in and around low-sec and do PI in various regions of low-sec.
The list of issues I quoted came directly from the previous blog thread, not directly from myself. This was just to make the point that most of the concerns have not been addressed.
Have a nice day. |
Ya Huei
Imperial Collective
27
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Posted - 2011.11.15 15:03:00 -
[95] - Quote
Aynen wrote:From how I understand it, the survival of Ninja PI in wh space depends upon how many wormhole corps find it worth the effort to destroy the existing costums offices and put into place their own. If most of them do this, then that's the end of Ninja wormhole PI, if most of them don't, we're all good.
It's not about it being worth the effort. It's about getting rid of pesky freeloaders, and making the PI products more valuable.
I personally hope all WH corps with lowsec/highsec statics start popping the old school Customs offices on day 1 of the winter expansion.
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Scrapyard Bob
EVE University Ivy League
354
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Posted - 2011.11.15 15:13:00 -
[96] - Quote
Current tariffs in high-security space - as of today - on Singularity:
P0 Aqua - 0.50 / 1.00 per unit (import/export) P1 Oxygen - 0.10 / 0.20 per unit P2 Coolant - 9.00 / 18.00 per unit P2 Mech Parts - 9.00 / 18.00 per unit P3 Robotics - 9.00 / 18.00 per unit P4 Broadcast Node - 50,000 / 100,000 per unit
Math:
- P0:P1 unit ratio is 3000:20 (150:1), volume ratio is 30:7.6 m3 (3.95:1) - P1:P2 unit ratio is 80:5 (16:1), volume ratio is 30.4:7.5 m3 (4.05:1) - P2:P3 unit ratio is either 20:3 or 30:3, volume ratio is either 30 m3 or 45 m3 into 18 m3 - P3:P4 unit ratio is 12:1 or 18:1, volume ratio is between 87-108 m3 vs 100 m3
Current prices on TQ:
P0 - 1.50-4.00 P1 - 150-800 (traditionally 120-600) P2 - 4500-11000 (traditionally 4000-7500) P3 - 25000-70000 P4 - 800k to 1500k (traditionally 600k-1200k)
New export tariffs (in hi-sec) as a percentage to the market value of the tier:
P0 - 25.0% to 66.7% P1 - 0.025% to 1.33% P2 - 1.64% to 12.0% P3 - 0.0257% to 0.072% P4 - 6.67% to 12.5%
Summary:
- P1 tariff rates are even lower today then they are on TQ - which means P1 harvest worlds will be even less viable as a taxable resource then initially thought.
- P3 tariff rates are ridiculously low.
Suggestions (assuming hi-sec tariffs are left at the "10%" setting):
- P0 tariff should be 0.40 / 0.80 in hi-sec (not 0.50/1.00)
- P1 tariff should be 40 / 80 per unit in hi-sec.
- P2 tariff should be 500 / 1000 per unit in hi-sec
- P3 tariff should be 5000 / 10000 per unit in hi-sec
- P4 tariff is fine (or take it up 25-50% to encourage building outside of hi-sec).
- If the allowed tariff rate is 0-20%, then the hi-sec CO tariff rate of 10% is okay. But if the allowed tariff rate is 0-100%, then the hi-sec tariff rates are way too low and need to be boosted to 50%. (In which case, all of the above numbers should be divided by 4.)
- The goal of hi-sec tariffs should be that they are high enough to reward a move to null/low in order to reduce taxes, high enough that a low-sec POCO can be viable and competitive for a P1 harvest planet, and generally in the range of 10-20% of existing/traditional market values for that tier when done in hi-sec.
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Ottman
LoneWolf Mining Veni Vidi Vici Alliance
3
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Posted - 2011.11.15 15:14:00 -
[97] - Quote
okay ccp, i will just spend as much money as i need not to loose accounts, that means two 60 days gtc for next year, means 4 plexes for two accounts, just to keep the accounts definetly saved and i hope you will learn the lesson, i make step back from monthly subscription, because that poco bullshitting begs for punishment, i just stop playing and watch you falling on your nose ccp, and its obvious you will, because griefing at the backbone where all depends on is epic fail, and that means you are under close watching what will happen after the winter expansion, if the things go havoc as many ppl see it coming then you ccp guys know what will happen, many others will just say cya and stop playing, must you loose more employees before you understand what you can do with this community and what not ? its the first time in over six years now that i am not looking forward to an expansion, and that means something for sure... sometimes ppl learn only when **** hits the fan, you got warned more than one time ccp, you cant tell something else afterwards, and tbh if you ccp guys are later crying " we didnt know" then i know definetly eve online is done for because liars you cant depend on.
MfG Ottman |
ThAIndusty
Dawn of a new Empire The Initiative.
0
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Posted - 2011.11.15 15:18:00 -
[98] - Quote
You where doing such a good job for the winter expansion but this is a total waste of effort and time. it almost makes me hate the upcomming patch... i do PI only for making pos fuel for corp posses and i am not going to bother with setting up a PO if the interbus one is being shut down cause it are defenceless structures wich will make the job i do for my corp even more horrible and time consuming as it already is.
This change just sucks and a lot of people hate it as is clear in the comments already made. Why do you keep pushing this on when 75% doesn't want it? Are you so blind that when you think you have a good idea but the biggest portion of the community is against it you still have the need to push it through? It really makes no sense to me....
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Zagdul
Clan Shadow Wolf Fatal Ascension
120
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Posted - 2011.11.15 15:22:00 -
[99] - Quote
Might I advise you potentially start making use for the pirate tags and implement that they also have the blueprints as well?
Maybe they have faction ones that have special perks?
It's not Rocket Surgery |
Anvil44
Independent Traders and Builders MPA
23
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Posted - 2011.11.15 15:26:00 -
[100] - Quote
Ya Huei wrote:Aynen wrote:From how I understand it, the survival of Ninja PI in wh space depends upon how many wormhole corps find it worth the effort to destroy the existing costums offices and put into place their own. If most of them do this, then that's the end of Ninja wormhole PI, if most of them don't, we're all good. It's not about it being worth the effort. It's about getting rid of pesky freeloaders, and making the PI products more valuable. I personally hope all WH corps with lowsec/highsec statics start popping the old school Customs offices on day 1 of the winter expansion.
I doubt it. First you need the replacements. Since you have to get the BPCs, then build the darn things, before you can deploy them, and if you have say 5 or 6 planets, you have to have everything needed to build all those items then get them in place. Very time consuming. Plus the danger of losing out on what you do have and having a down time where you can't produce fuel for your POS.
This is by no means a complain/whine (though it sounds like it). Just from a logistics point of view, it will be tough for us to get this working quickly in our unknown space.
I may have missed it in all this but are the BPOs being seeded ahead of time so we have opportunity to get production ready for these? That would be very beneficial I think. (thinking of the new BCs coming in to unknown to smash old customs offices for sh**s and giggles - I know I would)
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Scarlett Ninja
Section 5
18
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Posted - 2011.11.15 15:28:00 -
[101] - Quote
@ Omen....... player driven?
So what you want is for players to sort out PI production and costs for themselves?............i thought that's where we were at now!
All I can see is you driving players ( only those in sufficiently big corps/alliances of course ) to erect costly and hard to defend structures for little or no gain, if not a total loss |
Via Shivon
Kriegsmarinewerft Goonswarm Federation
19
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Posted - 2011.11.15 15:28:00 -
[102] - Quote
ThAIndusty wrote:
Why do you keep pushing this on when 75% doesn't want it? Are you so blind that when you think you have a good idea but the biggest portion of the community is against it you still have the need to push it through? It really makes no sense to me....
LoL YOU are not 75% of eve... only because after the expasion not every freaking 20 day old char can earn EVERYwere 400m+++ a month with little efford to PI?
MOAH Tears lol...
I wanne see the "Incursion nerf tears" !! |
Ethanole
ICE is Coming to EVE Goonswarm Federation
10
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Posted - 2011.11.15 15:29:00 -
[103] - Quote
Scrapyard Bob wrote:Current tariffs in high-security space - as of today - on Singularity:
P0 Aqua - 0.50 / 1.00 per unit (import/export) P1 Oxygen - 0.10 / 0.20 per unit P2 Coolant - 9.00 / 18.00 per unit P2 Mech Parts - 9.00 / 18.00 per unit P3 Robotics - 9.00 / 18.00 per unit P4 Broadcast Node - 50,000 / 100,000 per unit
Math:
- P0:P1 unit ratio is 3000:20 (150:1), volume ratio is 30:7.6 m3 (3.95:1) - P1:P2 unit ratio is 80:5 (16:1), volume ratio is 30.4:7.5 m3 (4.05:1) - P2:P3 unit ratio is either 20:3 or 30:3, volume ratio is either 30 m3 or 45 m3 into 18 m3 - P3:P4 unit ratio is 12:1 or 18:1, volume ratio is between 87-108 m3 vs 100 m3
Current prices on TQ:
P0 - 1.50-4.00 P1 - 150-800 (traditionally 120-600) P2 - 4500-11000 (traditionally 4000-7500) P3 - 25000-70000 P4 - 800k to 1500k (traditionally 600k-1200k)
New export tariffs (in hi-sec) as a percentage to the market value of the tier:
P0 - 25.0% to 66.7% P1 - 0.025% to 1.33% P2 - 1.64% to 12.0% P3 - 0.0257% to 0.072% P4 - 6.67% to 12.5%
Summary:
- P1 tariff rates are even lower today then they are on TQ - which means P1 harvest worlds will be even less viable as a taxable resource then initially thought.
- P3 tariff rates are ridiculously low.
Suggestions (assuming hi-sec tariffs are left at the "10%" setting):
- P0 tariff should be 0.40 / 0.80 in hi-sec (not 0.50/1.00)
- P1 tariff should be 40 / 80 per unit in hi-sec.
- P2 tariff should be 500 / 1000 per unit in hi-sec
- P3 tariff should be 5000 / 10000 per unit in hi-sec
- P4 tariff is fine (or take it up 25-50% to encourage building outside of hi-sec).
- If the allowed tariff rate is 0-20%, then the hi-sec CO tariff rate of 10% is okay. But if the allowed tariff rate is 0-100%, then the hi-sec tariff rates are way too low and need to be boosted to 50%. (In which case, all of the above numbers should be divided by 4.)
- The goal of hi-sec tariffs should be that they are high enough to reward a move to null/low in order to reduce taxes, high enough that a low-sec POCO can be viable and competitive for a P1 harvest planet, and generally in the range of 10-20% of existing/traditional market values for that tier when done in hi-sec.
Note emptyquoting, this post explains about everything that's wrong with tax rates/tariffs, also take into account that nobody sane imports/exports P0 (the volume requires a freighter to be profitable and installing P1 factories is more profitable) and thus the most imported/exported articles are P1, P2 and P3. (P4 is fine as it stands). |
O'Relie
Deep Core Mining Inc. Caldari State
0
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Posted - 2011.11.15 15:29:00 -
[104] - Quote
Hey CCP. These changes look good, and this should definitely make PI a much more challenging profession. I look forward to the market volatility. |
Mikron Alexarr
New Age Solutions The Laughing Men
46
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Posted - 2011.11.15 15:31:00 -
[105] - Quote
Jowen Datloran wrote:Also, I still think this is a pretty terrible idea you are trying to impose especially in low sec and NPC zero sec. PI in its current implementation is incredible limited and consist of moving dots around and pressing a few buttons. Simplistic, tedious and boring gameplay will many agree to. But some find it interesting game play anyhow, just like some people enjoy mining. PI (on the planet) can easily be done by a solo or small corporation which gives them purpose.
Now you brilliant idea is forcing these people either into a gameplay that is pretty much the opposite of the current PI (adrenaline pumping ship to ship combat) or the option to abandon PI altogether (on their way to doing the same with EVE in general). I seriously cannot see the selling point in limiting peopleGÇÖs access to one game feature by letting another be able to rule over it. That is the reason why Darkfall is crap if you are interests are in crafting and market mechanics because hackGÇÖnGÇÖslash rule all. Same reason why people who enjoy fighting against other players hate when they are forced into PvE raids to get gear for these fights.
Within a month or so we will see one blob of players identifying what PI mineral is the bottleneck, stock it up and then wipe out all POCOs in low sec, or take them over to exclude everybody else, for that particular mineral. Or we will see the Goons doing us all a favor by rapidly destroying each and every POCO in low sec.
Fundamentally; did you seriously believe people would get more interested in PI when you do not improve on the actual PI mechanics but instead limits peopleGÇÖs access to them? What kind of player are you hoping to draw in with this?
If PvP should be a greater element in PI it should have be done on the darn planets.
Double-Liking this post. |
Jack Dant
The Gentlemen of Low Moral Fibre
127
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Posted - 2011.11.15 15:31:00 -
[106] - Quote
Scrapyard Bob wrote:Current tariffs in high-security space - as of today - on Singularity:
P0 Aqua - 0.50 / 1.00 per unit (import/export) P1 Oxygen - 0.10 / 0.20 per unit P2 Coolant - 9.00 / 18.00 per unit P2 Mech Parts - 9.00 / 18.00 per unit P3 Robotics - 9.00 / 18.00 per unit P4 Broadcast Node - 50,000 / 100,000 per unit
:speechless:
Surely this is a bug? |
Mikron Alexarr
New Age Solutions The Laughing Men
46
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Posted - 2011.11.15 15:34:00 -
[107] - Quote
Floydd Heywood wrote:Rommiee wrote:To quote from the latest blog GÇ£One thing that really stood out was your concern for the transition period when all customs offices will be removedGÇ¥
What about the other 80-odd pages of concerns ?
The GÇ£NewGÇ¥ CCP is supposed to be listening to the players concerns, if you are still bringing this crap in, then obviously you are not. Love it how people will pretend everyone is of their opinion without any factual basis. About 20 of those pages were people saying they liked the feature as it was initially announced. Another 50 pages was people asking for the changes now implemented. Maybe the remaining 10 pages were people asking for changes that were now not implemented, or were simply whining. Only because CCP doesn't fulfill every wish someone utters on the forums, doesn't mean they "ignore the playerbase"
You really haven't been paying attention. |
Cailais
Rekall Incorporated
124
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Posted - 2011.11.15 15:36:00 -
[108] - Quote
Overall looks good. The size of the gantry might be an issue in terms of how easy they are to move around but thats a relatively small point.
Love the idea of being able to exchange ownership of these things - v nice addition!
C. |
Mikron Alexarr
New Age Solutions The Laughing Men
46
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Posted - 2011.11.15 15:51:00 -
[109] - Quote
Via Shivon wrote:ThAIndusty wrote:
Why do you keep pushing this on when 75% doesn't want it? Are you so blind that when you think you have a good idea but the biggest portion of the community is against it you still have the need to push it through? It really makes no sense to me....
LoL YOU are not 75% of eve... only because after the expasion not every freaking 20 day old char can earn EVERYwere 400m+++ a month with little efford to PI? MOAH Tears lol... I wanne see the "Incursion nerf tears" !!
5/10 troll. You're looking at valid complaints and laughing as if they don't matter BECAUSE THEY'RE COMPLAINTS. Put your big boy pants on, take an objective look at what's being done, and think about how it applies to the community as a whole. YOU are also not 75% of the eve population. |
Iosue
UV Heavy Industries STR8NGE BREW
19
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Posted - 2011.11.15 16:01:00 -
[110] - Quote
CCP Omen wrote:"People will grief the Interbus COs" That is quite probable, even with this change of deployment, our guiding light is that EVE is player driven. This way the transition between NPC owned and Player owned will be smoother. It's no silver bullet and balancing between player driven and player convenience is very difficult. Our hope remain that you, the player will organize and sort out the supply and demand of PI goods and the availability of Customs Offices. If that does not happen, and there is a measurable decline in lowsec or PI activity then we will act. How we act will be decided if that event occurs, but we will not simply let lowsec die. We strive to invigorate lowsec, not just with this feature but for the long run. You may disagree that this feature will accomplish that, but that is never the less one of our goals and we will monitor how it pans out.
I understand, however, i think there should be some measurable consequence for the act of blowing up an NPC or other player corp's CO's. CCP has always tried to implement changes with both benefits and consequences, this helps ensure an equilibrium in player actions.
Not sure if this has been suggested or implemented, but i propose that a player's sec status with Concord be affected negatively if they blow up an NPC or POCO (if they are not at war) in lo-sec. If the attacker makes a war dec, then they should have no negative hit for the destruction to a POCO, but they would still get the negative hit for an NPC CO. |
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Two step
Aperture Harmonics K162
419
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Posted - 2011.11.15 16:06:00 -
[111] - Quote
CCP Nullarbor wrote:Two step wrote:I like this change. Do the interbus offices just blow up? Do they have the same HP as regular offices? Yes and yes.
Do the interbus offices generate a killmail? CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog What does CSM 6 do? |
Esan Vartesa
Samarkand Financial
46
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Posted - 2011.11.15 16:09:00 -
[112] - Quote
Iosue wrote:
I understand, however, i think there should be some measurable consequence for the act of blowing up an NPC or other player corp's CO's. CCP has always tried to implement changes with both benefits and consequences, this helps ensure an equilibrium in player actions.
Not sure if this has been suggested or implemented, but i propose that a player's sec status with Concord be affected negatively if they blow up an NPC or POCO (if they are not at war) in lo-sec. If the attacker makes a war dec, then they should have no negative hit for the destruction to a POCO, but they would still get the negative hit for an NPC CO.
+1
Risk versus reward, remember? Since when is it ok to allow players to blow up the property of other players in lowsec with zero consequences? |
Ciar Meara
Virtus Vindice
268
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Posted - 2011.11.15 16:12:00 -
[113] - Quote
I forsee a downward trend of interbuss assets in the future.
People wining about how this will end PI should try to be less whiny and more enterpreneury. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Mikron Alexarr
New Age Solutions The Laughing Men
46
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Posted - 2011.11.15 16:16:00 -
[114] - Quote
Scarlett Ninja wrote:@ Omen....... player driven?
So what you want is for players to sort out PI production and costs for themselves?............i thought that's where we were at now!
All I can see is you driving players ( only those in sufficiently big corps/alliances of course ) to erect costly and hard to defend structures for little or no gain, if not a total loss
A lot of the math has been done on the assumption that the owner wouldn't be hauling loads of goodies off the POCO. If CCP is thinking that these changes are okay based on the assumption that people/corp/alliances would be making money off the PI goods, I can see why they are sitting there with a blank stare on their faces wondering what all the fuss is about.
There are still issues unaddressed. This is a nerf to low-sec population still. You're changing easy money to money in low-sec to a riskier venture than putting up a tower. At least the tower can try to defend itself. This feature is still broken for low-sec most of all. If you haven't gotten the message by now, you're not going to get it.
The chaos is coming. |
Digital Gaidin
Manetheren Rising
30
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Posted - 2011.11.15 16:23:00 -
[115] - Quote
1) Are there any improvements in the works to make planetary launches a viable means of operating PI jobs? Notably increases to the storage/launch capability of the Command Centers?
2) Are there any improvements in the works to make PCOs accessible via alternative means such as hacking?
3) Are there any reprecussions for griefing LowSec PCOs (player owned, not Interbus)? Are these just giant pinata's for LowSec entities to shoot when they are bored?
4) When you destroy a PCO, do any of the player's goods that are just hanging out in it have the chance to drop? |
War Kitten
Panda McLegion
247
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Posted - 2011.11.15 16:24:00 -
[116] - Quote
Mikron Alexarr wrote:
There are still issues unaddressed. This is a nerf to low-sec population still. You're changing easy money to money in low-sec to a riskier venture than putting up a tower. At least the tower can try to defend itself. This feature is still broken for low-sec most of all. If you haven't gotten the message by now, you're not going to get it.
The chaos is coming.
This is where you're wrong.
This is a buff to lowsec residency.
Plucking the freely available rich fruit of lowsec PI and running off to hisec with it is the problem. If you want lowsec PI now you better be ready to build it, own it, and defend it. You can't just come in and harvest it and then leave any longer.
This is my signature.-á There are many others like it, but this one is mine. |
Digital Gaidin
Manetheren Rising
30
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Posted - 2011.11.15 16:37:00 -
[117] - Quote
War Kitten wrote:Mikron Alexarr wrote:
There are still issues unaddressed. This is a nerf to low-sec population still. You're changing easy money to money in low-sec to a riskier venture than putting up a tower. At least the tower can try to defend itself. This feature is still broken for low-sec most of all. If you haven't gotten the message by now, you're not going to get it.
The chaos is coming.
This is where you're wrong. This is a buff to lowsec residency. Plucking the freely available rich fruit of lowsec PI and running off to hisec with it is the problem. If you want lowsec PI now you better be ready to build it, own it, and defend it. You can't just come in and harvest it and then leave any longer. Right, so I build it for ~26mil (factoring in LP cost) + build cost in materials, place it, and while offline it gets hit by some bored entities in and around LowSec who are flying around trolling for a fight. Obviously, outside of my timezone, so no fight occurs during the initial reinforcement.
So, comes out of reinforcement on my timezone and now... 1) Bring in Carriers into lowsec on an undefended planet to rep a PCO? Ha, bullshit unless I have some supers in the wings waiting. 2) Bring in logistics and a defense force capable of being mustered for a LowSec entity (10-20 pilots max)? Only real option, so lets play that out...
2a.... Hostiles don't show and blows the entire nights activities trying to rep the damn thing with Logistics... 2b.... Hostiles show BUT they don't give a damn about negative security status while we do, so they control the entire tempo of the fight... any friends we have coming along, etc... can't really partake without taking the security hits unless they attack first? 2c.... All parties don't care of security status, and *maybe* a battle occurs...
The only real "buff" to Low Security that I see here are the entities that operate on the negative side of CONCORD are at an advantage to run the planets, and they effectively now have a means to build infrastructure and charge for it. Due to the ability to control access though, it makes it too risky for carebears to really invest too much time and energy as there is always the possibility that the owner will cut off access and you will have to go through the eye gougingly painful process of winding down the planet using the launches (or more realistically just burn your investment and move elsewhere). For those who prefer to spend the majority of their time doing other things and PI was a fun side game, the only real viable options are Nullsec or empire after this change.
Ironically, it does further buff NPC corps as private corps like mine could be set red, but I don't think you can set noobie corps red? Those running Lowsec PCO's will have an all or none option with NPC corps (block/open all neutral) unless they want to control standings on individual players at a corporate level (now there's a nightmare!). |
VaL Iscariot
The Concilium Enterprises Spectrum Alliance
12
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Posted - 2011.11.15 16:49:00 -
[118] - Quote
hmmmm... Well, guess i better get that torp Naga fit up. Got some structures to bash.
Really though, considering the price of these structures, the risk, and roles required for them, I suspect you won't see a great many of them. I can see them being fought over at every Plasma planet in low sec, but that's all. If a corp found a good system and wanted to move in there, I could see them bringing one or two in, but not many more then that.
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Havegun Willtravel
Mobile Alcohol Processing Units
3
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Posted - 2011.11.15 16:51:00 -
[119] - Quote
reserved back in 5 |
Le BigMac
Brutor Tribe Minmatar Republic
0
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Posted - 2011.11.15 16:59:00 -
[120] - Quote
I'm a bit concerned about the bpc pricing in the LP shops.
Dev blog says 3k LP + 10mil isk in faction warfare LP shops and 6k LP + 20mil isk in the CONCORD shop.
Now, 3k vs. 6k LP is fine by me, but where did the 10mil vs. 20mil pricing come from?
As it stands, given the going rate for FW LP, the custom office bpc's will end up costing less than 20mil anyway, and therefore it would be pointless to buy them from anywhere other than FW LP stores.
So is there even a point to have them in the CONCORD LP shop then?
For other items that require both isk and LP, if you look at FW stores vs. regular LP stores selling the same item, you notice that the LP requirements in the FW one are lower, but the isk costs are the same (for instance, a Navy Mega bpc costs 500k LP + 200mil in the Fed Navy LP store and 250K LP + 200mil in the FDU LP store)!
When you (CCP) implemented that I guess the reasoning was so that you wouldn't impose a "hard cash" limitation on LP value.
My suggestion: make the isk requirement for the BPCs the same in CONCORD and FW LP shops. Whether that's 10 mil, or 20mil, or somewhere inbetween - it's all the same. |
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