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Thread Statistics | Show CCP posts - 4 post(s) |

mkint
1184
|
Posted - 2014.05.05 21:23:00 -
[211] - Quote
Luna Lockhearts wrote:I don't know why they even stopped WiS in the first place, sure everyone was worried that they had lost sight on internet spaceships and were moving on to other stuff so the players protested, which is fine but instead of focusing on EVE they went and moved focus to Dust instead.. an FPS that I personally thought was a mistake right from the beginning, and on console of all things, a place dominated by COD and other crappy shooters. (why people protested against WiS and not Dust I have no idea)
So now here we are with only a captains quarters and a failed FPS.. *Sigh* I was one of the few looking forward to WiS, I hope they start working on it again soon.
http://eve-offline.net/?server=tranquility
Scroll down to the bottom and see where new subs dropped to almost nothing. There's a corresponding drop in TCU around the same time.
They stopped working on WiS because EVE was very literally dying at the time because of it.
For Dust, they hired a new team at a new studio in a different country losing very few devs to the project, and the game mechanics had/have a lot more potential to be useful and interesting.
As far as starting back up on more space-barbie? I don't know why they'd want to do that. No one has yet pointed out a game mechanic for it that wouldn't be better without the barbie part. Especially considering they'd have to start all the way over because the current version of it is a dead end. EVE itself has some fundamental flaws, and we finally have a roadmap on when the devs are going to work on them. If they fail to fix those flaws, no amount of space-barbie will save EVE. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Ubat Batuk
Garoun Investment Bank Gallente Federation
189
|
Posted - 2014.05.05 21:57:00 -
[212] - Quote
Pok Nibin wrote:This thread demonstrates how much activity can be generated by nothing. Humans like to call themselves "intelligent". Frankly, I don't see it. I've seen sheep make better sense than this. Could someone please explain why this behavior is so prevalent in a species that has supposedly conquered all manner of things...space...uh...space...uh...Oh...I see.
What kind of post is this? Any value added?
I will play it back to you and it seems very appropriate as response to your post:
Your post demonstrates how much activity you can generate by nothing. Humans like to call themselves "intelligent". Frankly, I don't see it. I've seen sheep make better sense than this. Could someone please explain why this behavior is so prevalent in a species that has supposedly conquered all manner of things...space...uh...space...uh...Oh...I see.
|

Ubat Batuk
Garoun Investment Bank Gallente Federation
189
|
Posted - 2014.05.05 22:07:00 -
[213] - Quote
Rhes wrote:Naomi Hale wrote:Rhes wrote:Luna Lockhearts wrote:I don't know why they even stopped WiS in the first place Because CCP lost a ton of subscribers after Incarna went live and the players realized that Eve had been ignored for two years for a single crappy looking room in a station. Now be fair, the room was Minmatar, so it was meant to look 'crappy'. That's how bad a state CCP was in at the time. They realized they only had time to finish a single room before Incarna went live and they decided to pick the one that looks like a third world prison cell. We should all be thankful that CCP learned from their mistakes.
Dear Rhes, I invite you and the rest of the people here to read this statement from CCP. It says all and answers very clearly to you: http://community.eveonline.com/news/dev-blogs/2672
These are CCP words:
CaptainGÇÖs Quarters Without establishments and meaningful activities to engage in, forcing players into a mandatory single-player CaptainGÇÖs Quarters experience was a mistake. I mentioned earlier the perils of not getting the simple things right. Removing ship spinning was a negligent oversight and a clear sign that we had fallen out of touch with our community. The interiors for Incarna were so scoped down by our launch window that CQ was essentially a prototype feature that we foolishly promoted as a full-blown expansion. We underestimated our development time, set impractical or misleading expectations, and added insult to injury by removing something in which players were emotionally invested.
Virtual Goods Next we arrive at our rather underwhelming virtual goods rollout. There was hardly anything to purchase initially, let alone to put the cost of the infamous monocle in perspective. The last thing we wanted to do was create the perception that all items in the store would be in that price range. Quite frankly, it was rather pointless to begin with because we did not have a multiuser environment in which players could show off their purchases. It was another feature that we rushed out the door before it was ready. We also didnGÇÖt do enough to assure you that this wasnGÇÖt the beginning of a GÇ£pay to winGÇ¥ scenario in EVE.
Incarna For the same reasons, IncarnaGÇöthe real one with actual meaningful gameplay in itGÇö will be a big step towards the future. For an experience that relies so much on emergence and human interaction, itGÇÖs remarkable that itGÇÖs taken us this long to actually put a face on it. Once Incarna hits its stride, EVE will be more personal, and thus more accessible to general audiences. Visual self-expression in a virtual setting is a core psychological component of gaming; most people need to see their avatars, or something vaguely humanoid, or else they donGÇÖt connect with the game. We were behind the curve and it needs to be addressed for the sake of EVEGÇÖs longevity. We have the technology. Now we need time to add the content that will bring more meaning to the gameplayGÇöagain, without disrupting the space combat simulator that many of you are, or at least were, very much in love withGÇöand without delaying crucial improvements that this core experience desperately needs.
Wake up! |

mkint
1184
|
Posted - 2014.05.05 22:19:00 -
[214] - Quote
Ubat Batuk wrote:Rhes wrote:Naomi Hale wrote:Rhes wrote:Luna Lockhearts wrote:I don't know why they even stopped WiS in the first place Because CCP lost a ton of subscribers after Incarna went live and the players realized that Eve had been ignored for two years for a single crappy looking room in a station. Now be fair, the room was Minmatar, so it was meant to look 'crappy'. That's how bad a state CCP was in at the time. They realized they only had time to finish a single room before Incarna went live and they decided to pick the one that looks like a third world prison cell. We should all be thankful that CCP learned from their mistakes. Dear Rhes, I invite you and the rest of the people here to read this statement from CCP. It says all and answers very clearly to you: http://community.eveonline.com/news/dev-blogs/2672These are CCP words: *snip* Wake up! Marketingspeak for "sorry you got so pissed off at our idiocy. You shouldn't get so pissed off next time."
Also, that post is entirely out of date and out of context. It doesn't take into account Hillmar's "sorry this has screwed up our company so bad we have to fire 1/3 of our employee's" post, or his "sorry I screwed up EVE, the most responsible thing I can do now is to promote another lead dev to take care of EVE while I do the business stuff.". Last update from the current lead dev is a "no, we're not working on it, no we aren't planning on working on it, no we don't know what we'll do with it if we ever start working on it again."
Space-barbie is dead. Let it rest in peace. Stop violating it's necrotic corpse. Even beginning work on a replacement for it within the next 3 or 4 years (or however long it takes to finish the current development goals) would be an extremely stupid direction for the company. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Erica Dusette
Rolled Out
6907
|
Posted - 2014.05.05 22:22:00 -
[215] - Quote
mkint wrote:Space-barbie is dead. Huh?
Last time I checked I still have a pulse, be-it a pixellated one, but a pulse all the same.
Major (Ret.) Caldari Militia | Part-time wormhole pirate | Full-time super model Gÿá Wormhole Diary | GÖí #420roloswag
|

Ubat Batuk
Garoun Investment Bank Gallente Federation
189
|
Posted - 2014.05.05 22:30:00 -
[216] - Quote
mkint wrote: Marketingspeak for "sorry you got so pissed off at our idiocy. You shouldn't get so pissed off next time."
Also, that post is entirely out of date and out of context. It doesn't take into account Hillmar's "sorry this has screwed up our company so bad we have to fire 1/3 of our employee's" post, or his "sorry I screwed up EVE, the most responsible thing I can do now is to promote another lead dev to take care of EVE while I do the business stuff.". Last update from the current lead dev is a "no, we're not working on it, no we aren't planning on working on it, no we don't know what we'll do with it if we ever start working on it again."
Space-barbie is dead. Let it rest in peace. Stop violating it's necrotic corpse. Even beginning work on a replacement for it within the next 3 or 4 years (or however long it takes to finish the current development goals) would be an extremely stupid direction for the company.
Sorry but CCP words look to me completely in context. Nothing in EVE is out of date. What happened is history and has a record which can be recalled. The position on space barbie might have changed, but sorry to say that you cannot erase what has been said. |

Ubat Batuk
Garoun Investment Bank Gallente Federation
189
|
Posted - 2014.05.05 22:32:00 -
[217] - Quote
Ubat Batuk wrote:mkint wrote: Marketingspeak for "sorry you got so pissed off at our idiocy. You shouldn't get so pissed off next time."
Also, that post is entirely out of date and out of context. It doesn't take into account Hillmar's "sorry this has screwed up our company so bad we have to fire 1/3 of our employee's" post, or his "sorry I screwed up EVE, the most responsible thing I can do now is to promote another lead dev to take care of EVE while I do the business stuff.". Last update from the current lead dev is a "no, we're not working on it, no we aren't planning on working on it, no we don't know what we'll do with it if we ever start working on it again."
Space-barbie is dead. Let it rest in peace. Stop violating it's necrotic corpse. Even beginning work on a replacement for it within the next 3 or 4 years (or however long it takes to finish the current development goals) would be an extremely stupid direction for the company.
Sorry but CCP words look to me completely in context. Nothing in EVE is out of date. What happened is history and has a record which can be recalled. The position on space barbie might have changed, but sorry to say that you cannot erase what has been said.
And in any case by now I do not give a **** if WiS is made or not. I was so disappointed by the last announcements that I no longer bother.
(Do not bother posting the stupid "give me your stuff", cause I am not leaving...) |

Webvan
All Kill No Skill
3233
|
Posted - 2014.05.05 22:45:00 -
[218] - Quote
mkint wrote:They stopped working on WiS because EVE was very literally dying at the time because of it. Just like what happened to SWG. But rather than listening to the community, or ever even letting them in on the plan of totally changing the game with NGE and then launching it as a surprise update, they just pushed forward and lost most of their player-base during the winter of rage. Players demanded a rollback it was so bad and unplayable, they refused. Full servers became virtually empty within days. They consolidated with character transfers eventually, but could hardly fill a server. Eventually it closed. For years they refused the idea that it was a bad move.
"We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players."
Which really amounts to nothing. A plea to be hired again in the future... |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1107
|
Posted - 2014.05.05 23:02:00 -
[219] - Quote
The 3 grand or more I've kicked up (read bought plex ingame) over the years should cover my contribution. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Belt Scout
Forum alts make you mad
363
|
Posted - 2014.05.05 23:04:00 -
[220] - Quote
Naomi Hale wrote:Rhes wrote:Luna Lockhearts wrote:I don't know why they even stopped WiS in the first place Because CCP lost a ton of subscribers after Incarna went live and the players realized that Eve had been ignored for two years for a single crappy looking room in a station. Now be fair, the room was Minmatar, so it was meant to look 'crappy'.
Trust in the rust. Just don't cut yourself on it. 
EVE's only legitimate ISK halving service. I have 500Billion to not give away. It's easy for you to double my money. Just send me some isk, has to be 100Mil or higher, and I will send you back half. I can't lose. One guaranteed winner every round. Do it now. |
|

ParaTope
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.05.05 23:05:00 -
[221] - Quote
WiS got mixed up with golden ammo so CCP threw the baby out with the bathwater, agree it was done badly but ppl didn't unsub because of the concept of WiS.
We'll all see the wisdom of dropping it soon enough. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1372
|
Posted - 2014.05.05 23:06:00 -
[222] - Quote
Captain IQ wrote:"Fact: There is one exception to this: when they tried to work on WiS instead of FiS"
This is not a 'Fact' and it's also not true, stopped reading after that because it kinda undermines everything else.
Couldn't have said it better myself. Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1372
|
Posted - 2014.05.05 23:10:00 -
[223] - Quote
Rhes wrote:Luna Lockhearts wrote:I don't know why they even stopped WiS in the first place Because CCP lost a ton of subscribers after Incarna went live and the players realized that Eve had been ignored for two years for a single crappy looking room in a station.
Keep on repeating the same old lie Rhes, perhaps if you do it often enough people might believe it's true. Dumbing down of Eve Online will result in it's destruction... |

Pubbie Spy
GoonWaffe Goonswarm Federation
43
|
Posted - 2014.05.05 23:31:00 -
[224] - Quote
Sorry, just checking in on this thread and couldn't be bothered to read every single page of it.
How much money have roleplayers accumulated in the quest to make WiS a thing as of now? Will I be able to play Eve Online: Star Trek: Online: Cybersex in Stations after the next Expansion? |

Rhes
GoonWaffe Goonswarm Federation
873
|
Posted - 2014.05.05 23:59:00 -
[225] - Quote
Ubat Batuk wrote:Rhes wrote:Naomi Hale wrote:Rhes wrote:Luna Lockhearts wrote:I don't know why they even stopped WiS in the first place Because CCP lost a ton of subscribers after Incarna went live and the players realized that Eve had been ignored for two years for a single crappy looking room in a station. Now be fair, the room was Minmatar, so it was meant to look 'crappy'. That's how bad a state CCP was in at the time. They realized they only had time to finish a single room before Incarna went live and they decided to pick the one that looks like a third world prison cell. We should all be thankful that CCP learned from their mistakes. Dear Rhes, I invite you and the rest of the people here to read this statement from CCP. It says all and answers very clearly to you: http://community.eveonline.com/news/dev-blogs/2672These are CCP words: CaptainGÇÖs QuartersWithout establishments and meaningful activities to engage in, forcing players into a mandatory single-player CaptainGÇÖs Quarters experience was a mistake. I mentioned earlier the perils of not getting the simple things right. Removing ship spinning was a negligent oversight and a clear sign that we had fallen out of touch with our community. The interiors for Incarna were so scoped down by our launch window that CQ was essentially a prototype feature that we foolishly promoted as a full-blown expansion. We underestimated our development time, set impractical or misleading expectations, and added insult to injury by removing something in which players were emotionally invested. Virtual GoodsNext we arrive at our rather underwhelming virtual goods rollout. There was hardly anything to purchase initially, let alone to put the cost of the infamous monocle in perspective. The last thing we wanted to do was create the perception that all items in the store would be in that price range. Quite frankly, it was rather pointless to begin with because we did not have a multiuser environment in which players could show off their purchases. It was another feature that we rushed out the door before it was ready. We also didnGÇÖt do enough to assure you that this wasnGÇÖt the beginning of a GÇ£pay to winGÇ¥ scenario in EVE. IncarnaFor the same reasons, IncarnaGÇöthe real one with actual meaningful gameplay in itGÇö will be a big step towards the future. For an experience that relies so much on emergence and human interaction, itGÇÖs remarkable that itGÇÖs taken us this long to actually put a face on it. Once Incarna hits its stride, EVE will be more personal, and thus more accessible to general audiences. Visual self-expression in a virtual setting is a core psychological component of gaming; most people need to see their avatars, or something vaguely humanoid, or else they donGÇÖt connect with the game. We were behind the curve and it needs to be addressed for the sake of EVEGÇÖs longevity. We have the technology. Now we need time to add the content that will bring more meaning to the gameplayGÇöagain, without disrupting the space combat simulator that many of you are, or at least were, very much in love withGÇöand without delaying crucial improvements that this core experience desperately needs. Wake up! That was posted in 2011. The quote in my sig is from a few months ago.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Webvan
All Kill No Skill
3236
|
Posted - 2014.05.06 00:03:00 -
[226] - Quote
ParaTope wrote:WiS got mixed up with golden ammo so CCP threw the baby out with the bathwater, agree it was done badly but ppl didn't unsub because of the concept of WiS.
We'll all see the wisdom of dropping it soon enough. WiS is what brought all the players out of the woodwork and onto the forums to rage. Golden ammo didn't break the game, though had a bad direction towards P2W. It was stupid, be even today few to none complain about NeX junk as far as clothing etc. But WiS on the other hand, it'll always be looked down as a fail idea by the greater majority. You put it as CCP had no idea what was going on and just dumped it all, that's very illogical. There were other things introduced then that they kept working on, and still improving today. |

raven666wings
Cyber Chaos Crew
432
|
Posted - 2014.05.06 00:05:00 -
[227] - Quote
Dont worry goons... when WiS comes it will be wearing slippers so you dont hear it coming. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |

Erica Dusette
Rolled Out
6914
|
Posted - 2014.05.06 00:16:00 -
[228] - Quote
Rhes loves to quote the only Dev who ever said anything that remotely detracts from WiS or avatar gameplay.
Despite the fact that Dev has nothing to do with that side of the game anyway.
And despite the fact that other Devs have commented on such development since.
What I find most interesting is that it's WiS-related threads he seems to spend most of his time posting in, and against on the eve forums.
Here you go Rhes, put this one in your sig honey:
CCP Aporia wrote:CCP Rise's opinion voiced during his reddit IamA was reasonable, but just because the focus is mainly on the spaceship game does not mean that nobody here has an interest to make meaningful Avatar gameplay within the EVE universe happen. (-:
Major (Ret.) Caldari Militia | Part-time wormhole pirate | Full-time super model Gÿá Wormhole Diary | GÖí #420roloswag
|

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1108
|
Posted - 2014.05.06 01:02:00 -
[229] - Quote
Naomi Hale wrote:Rhes wrote:Luna Lockhearts wrote:I don't know why they even stopped WiS in the first place Because CCP lost a ton of subscribers after Incarna went live and the players realized that Eve had been ignored for two years for a single crappy looking room in a station. Now be fair, the room was Minmatar, so it was meant to look 'crappy'. I've seen nicer suicide booths
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Rhes
GoonWaffe Goonswarm Federation
873
|
Posted - 2014.05.06 01:43:00 -
[230] - Quote
Erica Dusette wrote:Rhes loves to quote the only Dev who ever said anything that remotely detracts from WiS or avatar gameplay. Despite the fact that Dev has nothing to do with that side of the game anyway. And despite the fact that other Devs have commented on such development since. What I find most interesting is that it's WiS-related threads he seems to spend most of his time posting in, and against on the eve forums. Here you go Rhes, put this one in your sig honey: CCP Aporia wrote:CCP Rise's opinion voiced during his reddit IamA was reasonable, but just because the focus is mainly on the spaceship game does not mean that nobody here has an interest to make meaningful Avatar gameplay within the EVE universe happen. (-: I'm sure that there are devs within CCP that want WiS to be "meaningful" but that doesn't mean they are actually doing anything about it. If you have any proof of that please be sure and share it. The *only* hope the WiS fetishists had was that something would be brought over from WoD but that hope died when WoD did.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |
|

mkint
1184
|
Posted - 2014.05.06 01:59:00 -
[231] - Quote
Erica Dusette wrote:Rhes loves to quote the only Dev who ever said anything that remotely detracts from WiS or avatar gameplay. Despite the fact that Dev has nothing to do with that side of the game anyway. And despite the fact that other Devs have commented on such development since. What I find most interesting is that it's WiS-related threads he seems to spend most of his time posting in, and against on the eve forums. Here you go Rhes, put this one in your sig honey: CCP Aporia wrote:CCP Rise's opinion voiced during his reddit IamA was reasonable, but just because the focus is mainly on the spaceship game does not mean that nobody here has an interest to make meaningful Avatar gameplay within the EVE universe happen. (-: And why aren't you quoting CCP Seagull? You know, the dev boss? That quote where she said they aren't doing it. They aren't planning on doing it. They aren't planning on planning on doing it.
CCP Seagull's development plan is probably the best plan CCP's had since the very beginning of EVE. Who are we kidding? It's the only meaningful plan they've ever had as a company. If space-barbie ever has a place in the development plan again, I'm convinced Seagull will make sure it happens at the right time. It sure as hell won't be within the next 2 or so years, because there's still too much broken stuff that actually matters. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Erica Dusette
Rolled Out
6914
|
Posted - 2014.05.06 02:13:00 -
[232] - Quote
mkint wrote:And why aren't you quoting CCP Seagull? You know, the dev boss? That quote where she said they aren't doing it. They aren't planning on doing it. They aren't planning on planning on doing it. Simple really. Because unlike many other I'm not about hanging out and arguing all day in threads like this, throwing Dev quotes around and trying to win some silly straw argument about WiS.
Rhes seems to love that **** though, and enjoys pulling out his magic sig quote as a framework for his arguments. It's almost like that toon's sole purpose is to fight against WiS and that's kinda sad really. So I enjoy trolling him a little and keeping him honest - that's why I posted that quote.
The real question should be why doesn't Rhes quote CCP Seagull in his sig?
Quote:CCP Seagull's development plan is probably the best plan CCP's had since the very beginning of EVE. Who are we kidding? It's the only meaningful plan they've ever had as a company. If space-barbie ever has a place in the development plan again, I'm convinced Seagull will make sure it happens at the right time. It sure as hell won't be within the next 2 or so years, because there's still too much broken stuff that actually matters. If you can link me to Seagull's statements about WiS as you mentioned I'd love to read them! 
I haven't actually read them as I generally don't follow development that closely. I log in to enjoy myself, and I love EVE as it is right now. I'd love to see WiS eventually though, or some form of meaningful, immersive avatar gameplay, and even though it's not coming anytime soon it is coming. It will have to, or EVE will fall behind. Like it or not. Major (Ret.) Caldari Militia | Part-time wormhole pirate | Full-time super model Gÿá Wormhole Diary | GÖí #420roloswag
|

Rhes
GoonWaffe Goonswarm Federation
876
|
Posted - 2014.05.06 02:24:00 -
[233] - Quote
Erica Dusette wrote:The real question should be why doesn't Rhes quote CCP Seagull in his sig? Sig space is limited and CCP Rise's quote is succinct enough.
Erica Dusette wrote:So I enjoy trolling him a little Trolling is against the forums ToS so expect to have all your posts deleted by ISD.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Dirk Magnum
Blue Republic RvB - BLUE Republic
332
|
Posted - 2014.05.06 02:27:00 -
[234] - Quote
I saw a WiS demonstration at Fanfest 2007.
2007.  -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á "LIVE FAST DIE." - traditional Minmatar ethos [citation needed] |

Erica Dusette
Rolled Out
6914
|
Posted - 2014.05.06 02:30:00 -
[235] - Quote
Rhes wrote:Erica Dusette wrote:The real question should be why doesn't Rhes quote CCP Seagull in his sig? Sig space is limited and CCP Rise's quote is succinct enough. Erica Dusette wrote:So I enjoy trolling him a little Trolling is against the forums ToS so expect to have all your posts deleted by ISD. Grrr, inevitability of WiS.
Major (Ret.) Caldari Militia | Part-time wormhole pirate | Full-time super model Gÿá Wormhole Diary | GÖí #420roloswag
|

Rhes
GoonWaffe Goonswarm Federation
876
|
Posted - 2014.05.06 02:34:00 -
[236] - Quote
Erica, can you enlighten us about what was discussed in the WiS panel at fanfest this year? EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Erica Dusette
Rolled Out
6914
|
Posted - 2014.05.06 02:39:00 -
[237] - Quote
Rhes wrote:Erica, can you enlighten us about what was discussed in the WiS panel at fanfest this year? Negative, I didn't pay much attention to Fanfest.
Perhaps my real error though is using the term "WiS".
We all know the "WiS" project is dead right now. When I say WiS I really mean avatar gameplay in general.
So judging by what I -have- heard from Fanfest, and the multitude of avatar-threads popping up since filled with excited players, I'd say the avatar dream is alive and well - just probably not in stations.
Major (Ret.) Caldari Militia | Part-time wormhole pirate | Full-time super model Gÿá Wormhole Diary | GÖí #420roloswag
|

raven666wings
Cyber Chaos Crew
434
|
Posted - 2014.05.06 02:40:00 -
[238] - Quote
You guys still believe in anything the devs at CCP say? Might aswell still believe in Santa Claus. Please, even the CEO told you to watch what they do and not what they say. CCP Hellmar wrote:But enough talk from me. We all know that much quoted phrase, GÇ£ItGÇÖs not what you say, itGÇÖs what you do,GÇ¥ that will make the difference here. From now on, CCP will focus on doing what we say and saying what we do. That is the path to restoring trust and moving forward. CCP Seagull hasn't got the last word on what is developed or what comes out when and where. For all you know they can have a team of 10 ppl somewhere getting an Unreal 4 WiS ready for integration and deployment whenever, much like they did with the EVA prototype. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |

Erica Dusette
Rolled Out
6917
|
Posted - 2014.05.06 03:11:00 -
[239] - Quote
raven666wings wrote:You guys still believe in anything the devs at CCP say? Might aswell still believe in Santa Claus. Please, even the CEO told you to watch what they do and not what they say. CCP Hellmar wrote:But enough talk from me. We all know that much quoted phrase, GÇ£ItGÇÖs not what you say, itGÇÖs what you do,GÇ¥ that will make the difference here. From now on, CCP will focus on doing what we say and saying what we do. That is the path to restoring trust and moving forward. CCP Seagull hasn't got the last word on what is developed or what comes out when and where. For all you know they can have a team of 10 ppl somewhere getting an Unreal 4 WiS ready for integration and deployment whenever, much like they did with the EVA prototype. I think that's the first time I ever liked one of your posts. 
That's a golden point you made.
I didn't post CCP Aporia's comment to prove anything. Just to give some balance to the quote Rhes enjoys peddling (still hoping someone can link me to Seagull's comments saying WiS is dead n' buried though). Because at the end of the day I think people on both sides of this discussion can agree that because a CCP Dev(s) says something it sure as heck doesn't mean it'll come to fruition. If they said WiS is dead I'd not believe it anymore than if they said it's alive.
Regardless of what ANY individual Dev says I believe moving toward greater immersion is the aim of almost every MMO out there. I believe that we will see avatar gameplay in EVE, whatever the scenario, eventually. And then when you see all the fuss over Legion, and the excitement from players, it only adds weight to the inevitable.
I really don't get why some people so passionately devote so much effort to arguing against WiS/avatars in threads like this.
I'm not into industry, but I don't sit in Industrial-threads all day fighting tooth n' nail against development.
It's a cultural thing really. The thought of space barbies in their blood-thirsty, big boys game makes some people cringe.
Major (Ret.) Caldari Militia | Part-time wormhole pirate | Full-time super model Gÿá Wormhole Diary | GÖí #420roloswag
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Webvan
All Kill No Skill
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Posted - 2014.05.06 04:25:00 -
[240] - Quote
Rhes wrote:Erica, can you enlighten us about what was discussed in the WiS panel at fanfest this year? Good question, deserves a straight answer. But as you and I know, there wasn't.
Unless you want to analyze this from that old team avatar thread:
CCP Bayesian wrote: There have been a lot of questions on the forums about how this integrates with EVE. Whilst this isnGÇÖt the core focus for us at the moment it is something we are thinking about long and hard. Like DUST514, this part of EVE should contribute to the overall economy as well as supporting its own ecosystem. Right now weGÇÖre thinking that these abandoned structures are so dangerous, radioactive and toxic, that they can only be entered with special suits. Obviously with access to clones you arenGÇÖt worried about radiation and long term health effects of hazardous lifestyles.
etc etc
So in a way, maybe they did speak about WiS at the fanfest. Well, actually Legion. Quite possibly it's all been about thoughts on Legion ever since abandoning WiS, and how they might integrate it directly into EVE. Two years old though, but has a Legion ring to it, at least looking at it now as they wrote it then.
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