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Yazoul Samaiel
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.08.16 22:01:00 -
[1861]
Originally by: Zaethiel
Originally by: Yazoul Samaiel
Did u get ur BOB Fanboi club memebrship yet and the complemntary Tinfoil hat or ur still waiting for them ???
So the raven is good in PVP than the apoc and the apoc how every is 10 times better than the raven at long range pvp so lets also nerf the apoc to be also as good as the raven to eventualy we will reach the ONE SHIP TO RULE THEM ALL and ppl will just fly amarr , mmmmkayyyyyyy
You should think before you speak. The Raven is better at PvP than the Apoc. True. The Apoc is better at Fleet (long range) than the Raven. True. The Rohk will be the best Fleet BS. Probably. The Abbadon is all messed up since it'll take 2 cap injectors to fight with. Hope not.
You can compare the Raven to the Apoc in fleet all you want but the Raven is not a Fleet ship. CCP is giving caldari a Fleet ship. So now Caldari will have the best long range BS. The only EW BS. The BS with one of the best DPS.
Amarr has the best tanking BS as long as it doesn't shoot... One of the best close range ships, which uses Autocannons. And a BS that can tank or gank and to gank it needs an alt in a hauler to supply cap boosters and to tank it won't be able to shoot.
When the Rohk and abaddon come out to production server u can start arguing but untill then ur argument is just based on speculation and non finalialised stats.
"The Raven is better at PvP than the Apoc. True. "
You should realy get a clue before u post !!!! "What ever that doesn't Kill me just makes me stronger"
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Yazoul Samaiel
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.08.16 22:03:00 -
[1862]
Originally by: Aramendel They have "alts", but are somehow unable to post with them. Probably unable to remember their names since it have been 4 months since they logged on them last time.
the only thing that wont be remembered will be trolls and lame alts like u and the alt who posted b4 ya .
"What ever that doesn't Kill me just makes me stronger"
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Deathbarrage
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Posted - 2006.08.16 22:07:00 -
[1863]
Originally by: Gariuys Edited by: Gariuys on 16/08/2006 13:21:48 Edited by: Gariuys on 16/08/2006 13:20:41
Originally by: Aramendel
Originally by: Gariuys If I had any hope that you could be convinced, I'd try, well that's also assuming I'd take a day off to do it ofcourse. But I think you're pretty much set in stone in your opinion, you and your brethern in this thread. Besides, it's done to death.
Afraid the only opinion set in stone is yours.
The amarr core problem is quite simple.
Considerably more armortanking ships than shield tanking ships. Even if we ignore the whole medslot utility issues it's about 66% armor, 33% shieldtankers. Simply because we have 2 armortanking races, 1 shieldtanking race and 1 half armor, half shieldtanking one. It's pretty obvious that a race which has no real alternative weapon systems and is generally weak vs armor and strong vs shields has a disadvantage there.
Now, pre-RMR this wasn't much of a problem because armor tanking had no viaable all-resistance harderner. So standart setup was 3 active harderners, therm, kin, ecp, resulting in about 60% resistances in all damagetypes.
Now, though, with the passive tanking boost an 2 EAN2 + DC setup is *more* effective. Resulting in 80% EM and about 60% in the other resistances.
So, please, try to explain how that *isn't* a considerable damage nerf for lasers compare to other weapon systems. Thats a bit harder than "lol". And in case you want to bring up the exp resistance issue for shields with invul field for minnies jim mcgregor style please remember the that we do not have a 50:50 shield:armortanker distribution.
The shield/armor tanker distribution has a lot to do with the whole gank vs tank problem EVE has, which is the relative uselessness of tanking in general compaired to dealing damage, and it has to do with the relative usefullness of ECM vs tanking ( more specificially shield tanking ) Edit: and it's got a lot to do with what meds are used for in fleets other then ECM ( sensor/tracking boosts. ) And the stacking nerf... not a lot of usefull things that can go into your other low slots besides 3 damage mods at most.
It's got **** ALL to do with the Amarr being underpowered.
well the issues you just called make amarr underpowered, it's not a deimos problem like we can't fit our ship or something, they're just useless
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Deathbarrage
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Posted - 2006.08.16 22:12:00 -
[1864]
Originally by: Lord WarATron
Originally by: Nifel I'll just repeat what Rod Blaine said. Two BoB corps have more than 50% of their pilots piloting Amarr ships the last year if you look at our killboard. That's BNC and EVOL. Now obviously we in BoB are so uber we fly around with inferior ships...
In the last year? Was this before people started using EANMII insted of active hardners? If you look at pretty much any killboard, you will notice the turret ship kills are now starting to get replaced by the arbitrators, curse's, Pilgrims and Projectile Fitted Apocs etc.
People still use zealots and gankageddons, and will still get kills. People can use noobships and get kills. But the point of this thread is that Amarr Turret ships damage output has went down due to EANMII's. Or are you saying that the pilots were lucky enough to engage people who have never heard of EANMII + DC?
Amarr pilots are getting on with it - Changing their weapons. Those that invested SP's in lasers know that their SP has been devalued.
The simple solution is to apply compensation skills to boost active hardners - That way people stop using EANMII's and switch back to Actives. But that is to easy an answer - Insted of a 63page moan from Amarr pilots, you would get a even bigger thread complaining that non-Amarr turret ships are doing less damage.
So why dont you give us a solution insted of not saying anything constructive?
this won't help he problem, you'd get hardeners that with skills give 80% resistance, this would overpower amarr since it'd be the only race that could still do damage
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Zaethiel
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Posted - 2006.08.16 22:16:00 -
[1865]
Originally by: Yazoul Samaiel
"The Raven is better at PvP than the Apoc. True. "
You should realy get a clue before u post !!!!
The clue i got was from the 60+ pages of this thread that Amarr are underpowered. Poor english is one thing but making stupid remarks in a constructive thread is another. Go back to killing Goons unless you have something constructive to add to this thread.
True until the tier 3 BS's come out i can't say that, but from the info the Devs have released it shows that they are trying to give caldari a Fleet combat ship, whereas Amarr they don't seem to be giving anything to Amarr's already underpowered ships.
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HankMurphy
Pelennor Swarm Knights Of the Southerncross
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Posted - 2006.08.16 22:18:00 -
[1866]
omg its still going... sweet
\o/ hey mom i'm on page 63 !
Maybe if amarr didn't have slaves, they would have better weapons. God did this to you, not the devs 
(seriously, feel pity for them, fix lasers, is it really gonna hurt to give em an expl crystal?) but the abaddon is gonna be a hell of a sniper. prob only thing able to stand toe to toe w/ the ruhk? i dunno, haven't flown either yet :-/ but atleast ya got that goin for ya
in the sky! is that the troll signal? AWAY!....
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Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.08.16 23:09:00 -
[1867]
Edited by: Lord WarATron on 16/08/2006 23:12:19
Originally by: Deathbarrage
Originally by: Lord WarATron
Originally by: Nifel I'll just repeat what Rod Blaine said. Two BoB corps have more than 50% of their pilots piloting Amarr ships the last year if you look at our killboard. That's BNC and EVOL. Now obviously we in BoB are so uber we fly around with inferior ships...
In the last year? Was this before people started using EANMII insted of active hardners? If you look at pretty much any killboard, you will notice the turret ship kills are now starting to get replaced by the arbitrators, curse's, Pilgrims and Projectile Fitted Apocs etc.
People still use zealots and gankageddons, and will still get kills. People can use noobships and get kills. But the point of this thread is that Amarr Turret ships damage output has went down due to EANMII's. Or are you saying that the pilots were lucky enough to engage people who have never heard of EANMII + DC?
Amarr pilots are getting on with it - Changing their weapons. Those that invested SP's in lasers know that their SP has been devalued.
The simple solution is to apply compensation skills to boost active hardners - That way people stop using EANMII's and switch back to Actives. But that is to easy an answer - Insted of a 63page moan from Amarr pilots, you would get a even bigger thread complaining that non-Amarr turret ships are doing less damage.
So why dont you give us a solution insted of not saying anything constructive?
this won't help he problem, you'd get hardeners that with skills give 80% resistance, this would overpower amarr since it'd be the only race that could still do damage
If you read my comment which states "Insted of a 63page moan from Amarr pilots, you would get a even bigger thread complaining that non-Amarr turret ships are doing less damage.", you will see that any changes will transfer the problem insted of solving it.
The answer is to give Amarr a proper ship it can use in battles to get arround the current issues - Make the Abaddon a 8 Launcher ship with 10% EM Damage bonus, so that it is effectivly 12 launcher worth of torps that come flying at you, which removes the EANMII/DC argument and makes EMP a dangerus damagetype from a specilised ship. And if you fit 8 torp launchers, you will have no cpu for tank or even ballistics, so the raven does not lose its place either. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Deathbarrage
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Posted - 2006.08.16 23:13:00 -
[1868]
meh if you wanna go radical, make it an 8 launcher, 10% rof per lvl, 8 lows 6 meds, 2500 CPU
omg amarr have something that's overpowered, i can't believe my eyes
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Zaethiel
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Posted - 2006.08.17 00:32:00 -
[1869]
Even if the Abbadon becoems the uber torp boat of the game people will still complain about how lasers are underpowered. CCP if you give Amarr a torp boat please announce it a month before kali at least because people will want to be able to use when it comes out.
10 Missile Launcher Operation skills trained, for a total of 375,585 skillPoints.
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Yazoul Samaiel
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.08.17 02:18:00 -
[1870]
Originally by: Zaethiel
Originally by: Yazoul Samaiel
"The Raven is better at PvP than the Apoc. True. "
You should realy get a clue before u post !!!!
The clue i got was from the 60+ pages of this thread that Amarr are underpowered. Poor english is one thing but making stupid remarks in a constructive thread is another. Go back to killing Goons unless you have something constructive to add to this thread.
True until the tier 3 BS's come out i can't say that, but from the info the Devs have released it shows that they are trying to give caldari a Fleet combat ship, whereas Amarr they don't seem to be giving anything to Amarr's already underpowered ships.
Mmm making fun of my poor english just shows how mature u r sicne i am not a native speacker but anywhooo the only stupid stuff is what ur saying , i am able to fit my ships properly and utilize my skills and setups accordign to race strenghts and weaknesses and i am killign tons of enemies u on the other side jus go whine whine whine sicne u cant even setup ur stuff properly and just want CCP to make u a perfect ship.
How many ppl have u killed with amarr ships as in comparison to caldari ships and what skilsl u have etc etc etc too many stuff needs to be answered but i aitn gonna bother sicne i am pretty sure of most of the answers so go back to dream about the perfect amarr ship that will pwn every thing coz it aitn gonan happen. "What ever that doesn't Kill me just makes me stronger"
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Zaethiel
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Posted - 2006.08.17 03:03:00 -
[1871]
Originally by: Yazoul Samaiel
Mmm making fun of my poor english just shows how mature u r sicne i am not a native speacker but anywhooo the only stupid stuff is what ur saying , i am able to fit my ships properly and utilize my skills and setups accordign to race strenghts and weaknesses and i am killign tons of enemies u on the other side jus go whine whine whine sicne u cant even setup ur stuff properly and just want CCP to make u a perfect ship.
How many ppl have u killed with amarr ships as in comparison to caldari ships and what skilsl u have etc etc etc too many stuff needs to be answered but i aitn gonna bother sicne i am pretty sure of most of the answers so go back to dream about the perfect amarr ship that will pwn every thing coz it aitn gonan happen.
For one, i said i didn't mind poor english. I said i hated people making irrelevent comments.
Heres a quote from a corresxponding thread.
Originally by: ParMizaN
Originally by: Eelim Garak Hi, i am 6 month old, specialized in amarr, and this thread is patethic!
I am a Pirate, as said i fly amarr ships, and i dont have a problem killing people, that includes 2 year old PvPer's (Pirates/Anti-Pirates) as well as the common mining noob. FFS Guys, just train up your fitting skills, learn how to fitt a ship, and do it, maybe amarr ships need a little more brain activity to fitt, and if you cant provide it no bonus or weaponsystem overhaul will help you there.
And stop whining you cant kill a Vagabond with an Omen/Maller, try a Zealot.
If you loose a ship, try to consider that it was not your ships fault, but your own.
Greetings Eelim
Well, that was a very blind post. This is about balance, not being able to kill things. Normally when you shoot somebody else somebody has a really big advantage but when a skilled pvper in a apoc with a tank on comes up against a killed mega pilot with a EANII and DC tank then the apoc is screwed unless some sort of ECM variable is there, if you assume their equipment and skills are pracically the same.
I've been specialised in amarr over 2 years and yes the have done me quite well but i do find im firing peanuts now and again when shoot somebody with that sort of tank on. Fortunately when I have come across that I've been in a gang. I KNOW how to fit my ships, currently there is not much amarr users can do versus those resistances when the high EM damage on lasers is resisted. The problem didnt exist pre-DC and EAN boost.
Being able to go and kill 1 month old ferox pilots and shuttles doesn't mean Amarr ships are balanced. As he said. its not about whether or not you can kill people with an Amarr ship its about whether or not Amarr are balanced.
I bet i could take my 6 mil SP Gallente charecter with a lvl 3 in BS with a Mega and kill a Geddon with tech 2 Lasers as long as he is within my optimal. My 6 mil SP Gallente charecter 500k in guns and 500k in drones was able to kill a fully tech 2 stabber (tech 1 ammo) and killed several Omens, Ruptures, Stabbers, Mallers, Caracals, Moas, Ferox.
Also Amarr Recons don't have a place in this thread since most don't use Lasers.
No one is saying Amarr are useless they are saying they aren't balanced in that they have the majority of the worst ships in Eve.
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mishkof
Caldari Emerald Empire
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Posted - 2006.08.17 03:50:00 -
[1872]
Originally by: tookar I fly amarr and have reasonable skills . In my experience most amarr ships (i dont fly hacs) are in a losing situation in almost any combat except fleet combat vs a same skilled player . The fact that we are predominantly mid ranged is crap as NO combat takes place at this range , our tanking is not the best anymore and even so gank>tank in almost all circumstances .
My caldari alt has 2mil less sp than me and pwns tookar in any standard setup . nuff said!
I am sorry. I have read most of these threads and I only post because so many of the arguments are just naming off ships that "are crap".
The above post is a perfect example of the statements on here. What is a standard setup? Seriously?
I at least respect the arguments that I have seen that have "theory" behind them. Of course this is all armchair general stuff.
Amarr ships destroy my ravens and soon to be rohks shield tank so I dont want to hear it. The only way I can avoid it is by setup specifically for EM tanking which of course will gimp me in something else....guess what that is called balance. I have become somewhat convinced on the fitting issue, however with ECM about to be nerfed the rest is just pointless whining IMO.
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Nyxus
GALAXIAN
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Posted - 2006.08.17 04:22:00 -
[1873]
Originally by: mishkof
Originally by: tookar I fly amarr and have reasonable skills . In my experience most amarr ships (i dont fly hacs) are in a losing situation in almost any combat except fleet combat vs a same skilled player . The fact that we are predominantly mid ranged is crap as NO combat takes place at this range , our tanking is not the best anymore and even so gank>tank in almost all circumstances .
My caldari alt has 2mil less sp than me and pwns tookar in any standard setup . nuff said!
I am sorry. I have read most of these threads and I only post because so many of the arguments are just naming off ships that "are crap".
The above post is a perfect example of the statements on here. What is a standard setup? Seriously?
I at least respect the arguments that I have seen that have "theory" behind them. Of course this is all armchair general stuff.
Amarr ships destroy my ravens and soon to be rohks shield tank so I dont want to hear it. The only way I can avoid it is by setup specifically for EM tanking which of course will gimp me in something else....guess what that is called balance. I have become somewhat convinced on the fitting issue, however with ECM about to be nerfed the rest is just pointless whining IMO.
Standard pvp tanking setups:
Armor: EANIIx2+1 Damage Control + repper. 2 reppers if you go crazy.
Shield: Invuln Field T2x2+ EM active hardener+ Shield booster. Amp if you go crazy, DC down low if you are smart.
These are standard minimums if you are going to tank at all. Why are they standard? Because they give the most defense for the least slots invested with the best resists using the lowest fittings. Yes, nubs can't use all this. But we don't balance for nubs, we balance for max skills because eventually everyone will have them.
You can have more tanking mods than this, but in general you are better served using damage mods. Ironically, EM is the highest, or in the top 2 highest resists for both setups. The 0 EM resist on shields means that any shieldtank with half a brain will fill in the hole in the resists with an active. The result is that any pvp shieldtank (an oxymoron with ECM prevalance atm) has just as much resists as armor.
There are only 2 ways to fix this imho.
1 - Change base armor resist to 40%, Shield to 20%. This seems rather extreme to me.
2 - Push individual hardening again. Nerf EAN II's and make passive T2's reach 50% resists with armor comp skills. Doesn't hurt those who trained armor comp skills, encourages individual hardening and makes lows more valuable. Makes a lot more sense to me.
Ah, yes there is one more option. Boost EAN's so that all resists are @ 80% with 3 of them. That would make all damage types equal, but doesn't seem very balanced to me as 80% resists on ships is just too much.
And I know from personal experience. I shoot at people with 80% resists every day, and have since RMR.
Nyxus
Originally by: Tux The thought of a missile spewing armor tanking cool black looking ship makes me happy in the pants
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DrEiak
Amarr IONSTAR Vox Imperium
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Posted - 2006.08.17 05:28:00 -
[1874]
I learned two things today, one is that nifel doesnt fly amarr ships. If amarr are so uber why do you fly raven and tempest? second, we all know how much BoB likes a fair fight :P I guess there are strength in numbers, that is why i call your alliance B(l)oB.
The problem with amarr ships is larger then just a battleship here and and apoc vs raven. Its a matter of our ships have become outdated by the last few patches. Ships that USED to work now dont, and it is NOT because blasters got easier to fit on a mega either.
We should not have to suffer such severe consequences just because we dont use ammunition. Which isnt even the case with tech 2 ammo, so what the hell is the point in flying amarr?
If anyone who bashes this thread can give me ONE reason to fly amarr (as a race not a spacific ship like the curse) I will repeal all my previous statements, and ammo consumption/ ship graphics are not REAL reasons, especially since BOTH are not absolutes.
Tell me ONE thing amarr do better then any other race just ONE... that is all i ask.
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Saria Mysdrial
Amarr Research Associates
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Posted - 2006.08.17 05:35:00 -
[1875]
Originally by: DrEiak Tell me ONE thing amarr do better then any other race just ONE... that is all i ask.
Beat Slaves?
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Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.08.17 08:22:00 -
[1876]
Originally by: Saria Mysdrial
Originally by: DrEiak Tell me ONE thing amarr do better then any other race just ONE... that is all i ask.
Beat Slaves?
With my 90k in missiles and a half assed shield tank on my curse (its only been a day or two of myself training shield skills), I am now more dangerous than my maxed tanking + good gunnery skills Apoc or geddon. Once I can use t2 gear to shield tank my curse, supported by its nos bonus of course, I imagine that there is no reason to ever use the apoc unless I am using my sustainable 23/7 8MDCMII 0.0 Armour tank or 0.0 shield tank setup for mining (The Sustainable 8MDCMII/Miner II Shield tank setup gives you 3 spare low slots for wcs or pdu's or whatever).
So other that the Amarr Battleships being reduced to uber miners, I think most people would be better off training for shield/missile skills.
This is what Slave labour has given us........ --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Ling Xiao
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Posted - 2006.08.17 09:22:00 -
[1877]
Hmm I still have no face, and you still have no dev response. The challenge is still on! 
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Hellspawn01
Amarr
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Posted - 2006.08.17 10:49:00 -
[1878]
Quote: Hellspawn01 > I want an explosive crystal Hellspawn01 > or EM hybrid ammo Ratzap > I want an 18 year old nympho sex slave but I don't think either of us will be happy anytime soon
Ship lovers click here |

south24
Rage of Angels Morsus Mihi
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Posted - 2006.08.17 12:49:00 -
[1879]
bump ------------------------------------
Originally by: Trepkos The only difference between GS and NPCs is that GS respawn quicker
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Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.08.17 12:49:00 -
[1880]
Edited by: Lord WarATron on 17/08/2006 12:49:46
Originally by: Ling Xiao Hmm I still have no face, and you still have no dev response. The challenge is still on! 
We can only hope that a dev will look into these issues. As it stands, there is no point in training amarr unless you want a 8 Miner II Machine. With that said, all the other races are getting a 8 turret ship so that point is also moot.
I guess if you have good drone skills, then the Arbitrator, Pilgrim and Curse are the only ships worth spending time over. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lone Eagle
Penumbra Squadron Center for Disease Creation
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Posted - 2006.08.17 12:57:00 -
[1881]
Originally by: DrEiak Tell me ONE thing amarr do better then any other race just ONE... that is all i ask.
Symmetry
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Wulfgard
eXceed Inc. Ascendant Frontier
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Posted - 2006.08.17 13:56:00 -
[1882]
I can fly both Amarr and Caldari BS, both have a different roles to play. For the amarr, only the Apoc is subpar imo, the geddon is still a great dps ship and a cheap one. People whining about Raven being useless in pvp really need to fly in a gang w/ a t2 torp raven and see the mix of dps, tanking and setup flexibility this ship has to offer. Right it sucks for snipping fleet battle but excels in some many others areas. I wish my apoc was half as useful in pvp 
Amarr BS need more flexibility (lack of mid slots, lack of dmg types).
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Juntz
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Posted - 2006.08.17 18:40:00 -
[1883]
TTT
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Ju'Co
Eve Defence Force
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Posted - 2006.08.17 21:50:00 -
[1884]
Originally by: Yazoul Samaiel
Mmm making fun of my poor english just shows how mature u r sicne i am not a native speacker but anywhooo the only stupid stuff is what ur saying , i am able to fit my ships properly and utilize my skills and setups accordign to race strenghts and weaknesses and i am killign tons of enemies u on the other side jus go whine whine whine sicne u cant even setup ur stuff properly and just want CCP to make u a perfect ship.
How many ppl have u killed with amarr ships as in comparison to caldari ships and what skilsl u have etc etc etc too many stuff needs to be answered but i aitn gonna bother sicne i am pretty sure of most of the answers so go back to dream about the perfect amarr ship that will pwn every thing coz it aitn gonan happen.
Yarr, if your country has a McDonalds, you argument holds no special sauce with me. Wee im a Zeebra. Muchkins oy, muchkins.
Sorry about that, I thought we were supposed to randomly quote someones post and disagree with them yet make no sence while doing it and agrue no point at all.
/me is a bandwagon jumper
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Dristra
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Posted - 2006.08.17 22:48:00 -
[1885]
We need a new, serious amarr tread...
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Zaethiel
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Posted - 2006.08.18 02:11:00 -
[1886]
The thread was serious for the longest time, but CCP has not responded to one of if not the longest thread on the boards. Seems like ever one has beaten their point to death and without a response from CCP what else can be said. I think everyone just ran out of things to say or have given up on the cause. At least all the pointless posts are keeping the thread on the front page.
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Iota Belisarius
Procurare Novus Ordos Seclorum
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Posted - 2006.08.18 02:25:00 -
[1887]
Originally by: Zaethiel ...and without a response from CCP what else can be said.
Bacon sammiches.
Originally by: Zaethiel At least all the pointless posts are keeping the thread on the front page.
Hey someone's got to do it  ---------------------
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Lolita Humbert
Caldari Copasetic Joint Special Task Force
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Posted - 2006.08.18 05:21:00 -
[1888]
Originally by: DrEiak I learned two things today, one is that nifel doesnt fly amarr ships. If amarr are so uber why do you fly raven and tempest? second, we all know how much BoB likes a fair fight :P I guess there are strength in numbers, that is why i call your alliance B(l)oB.
The problem with amarr ships is larger then just a battleship here and and apoc vs raven. Its a matter of our ships have become outdated by the last few patches. Ships that USED to work now dont, and it is NOT because blasters got easier to fit on a mega either.
We should not have to suffer such severe consequences just because we dont use ammunition. Which isnt even the case with tech 2 ammo, so what the hell is the point in flying amarr?
If anyone who bashes this thread can give me ONE reason to fly amarr (as a race not a spacific ship like the curse) I will repeal all my previous statements, and ammo consumption/ ship graphics are not REAL reasons, especially since BOTH are not absolutes.
Tell me ONE thing amarr do better then any other race just ONE... that is all i ask.
The big problem is that the things amarr is supposed to be better at, amarr simply is no longer the best at. Amarr is supposed to be able to tank better than the other races, but it simply cant run the best tank anymore without putting projectiles on. The geddon is supposed to be a good gank ship, but it can hardly do that when everything it goes up against knows exactly what damage types to tank. Amarr needs to be good at something, i mean really good at something again, otherwise they will be cursed to mediocrity forever. Monkeyfingers: 15 year old space hooker
Monkeyfingers: awesome. |

Madcat Adams
Mission Runners Anonymous Incorporated
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Posted - 2006.08.18 05:25:00 -
[1889]
Originally by: Lone Eagle
Originally by: DrEiak Tell me ONE thing amarr do better then any other race just ONE... that is all i ask.
Symmetry
True, but not exactly useful ingame. 
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Lolita Humbert
Caldari Copasetic Joint Special Task Force
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Posted - 2006.08.18 05:28:00 -
[1890]
Originally by: Madcat Adams
Originally by: Lone Eagle
Originally by: DrEiak Tell me ONE thing amarr do better then any other race just ONE... that is all i ask.
Symmetry
True, but not exactly useful ingame. 
Unless they added ramming damage! I think im on to something, instead of boosting lasers or anything, just add ramming damage, and since amarr ships are all symmetrical/sturdy/phalic, they would naturally get the best ramming damage. FINALLY a solution to the amarr imbalance. Monkeyfingers: 15 year old space hooker
Monkeyfingers: awesome. |
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