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TheButcherPete
Incompertus INC Fatal Ascension
437
|
Posted - 2014.05.18 12:13:00 -
[121] - Quote
This change.
It is awesome, apply this same level awesomeness to Freighters now.
Blockade Runners don't need a buff just as bad as a Freighter doesn't need a nerf. THE KING OF EVE RADIO
If EVE is real, does that mean all of us are RMTrs? |

Irregessa
Obfuscation and Reflections
106
|
Posted - 2014.05.18 13:07:00 -
[122] - Quote
Derath Ellecon wrote:Irregessa wrote:Can't see a reason to use the prowler now. It used to be the only BR that could fit a cloak and a probe launcher. That gave it a niche use that compensated for the lower cargo space. Now it is just a BR with the least cargo room.
Too bad. It was an interesting ship for its niche use. Shame you apparently didn't look at stats. it also gains cargo (only 100m3 base lower than a Viator) and an additional low to offset its lower cargo.
I have looked at the stats. Why would you use a prowler over a viator? The latter has the same number of lows, more cargo (albeit only 100m3 more at base) and a better align time. The only reason I can see to use the prowler after these changes is that you presently can only fly a prowler and can't be arsed to train any of the others. Tank/sig radius are inconsequential - Fozzie says as much by calling the former tank bonuses useless. If you are locked while flying in a BR, you are doing something wrong and going to pay for it.
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Sweet Times
Riptide Riot
4
|
Posted - 2014.05.18 13:56:00 -
[123] - Quote
These type of changes to ships are the reason why people quit playing games .
when a dev a change the reason why you spend weeks training into being able to use a ship at the stroke of a pen.
the prowler the most agile of the ships (which is what you want from a blockade runner fast warp off the gate after cloaking) is now the worst at doing this . What is the thinking behind this . with a blockade runner you want to get from a to b the safest way the prowler did this for me so i trained for it its now been nerfed to be the worst at this .Why fix something which wasnt broken .
I cant understand why you would do this as for the warp speed bonus going from 6 au to 7.5 lol it wasnt too long ago you nerfed this as they used to go 13 au all in all stop tinkering with ships that dont need tinkering with your becoming a real pain in the butt fozzie
this crap is the reason why people get anoyed were these changes discussed with the csm why was there any need to change them .
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Templar Dane
Amarrian Vengeance Team Amarrica
206
|
Posted - 2014.05.18 14:15:00 -
[124] - Quote
Digger Pollard wrote:Let me put it simple (apparently, Fozzie needs this simplicity very badly):
NOBODY CARES ABOUT BLOCKADE RUNNERS
Those ships have obscene cost, useless options, and pointless strengths. After this rebalance they keep obscene cost, get more useless options, and receive a buff to pointless strengths.
It's probably a record-setting rebalance in terms of amount of changes per impact on actual game.
I've been using a blockade runner to ferry bits into lowsec since the dawn of time. Hell, i have 2-3 and have never lost one over the course of many years and many MANY thousands of jumps.....including back before they even had covert cloaks.
Excellent ships already, and even better after they all can break 10k m3 and have a utility high.
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Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
649
|
Posted - 2014.05.18 14:41:00 -
[125] - Quote
Digger Pollard wrote:Let me put it simple (apparently, Fozzie needs this simplicity very badly):
NOBODY CARES ABOUT BLOCKADE RUNNERS
Those ships have obscene cost, useless options, and pointless strengths. After this rebalance they keep obscene cost, get more useless options, and receive a buff to pointless strengths.
It's probably a record-setting rebalance in terms of amount of changes per impact on actual game.
I care! |

Azure Rayl
Hedion University Amarr Empire
15
|
Posted - 2014.05.18 15:54:00 -
[126] - Quote
This change could have been a way to open up the nullsec market. But still no bubble immunity to blockade runners. I guess we shall continue to only see an accasional jump frieghter out here, and a stagnant market :( |
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CCP Fozzie
C C P C C P Alliance
10167

|
Posted - 2014.05.18 16:02:00 -
[127] - Quote
Hey everyone, thanks for the feedback so far.
On the subject of bubble immunity, we are of the opinion that adding that bonus to these ships would be far too strong and trivialize the risks of moving medium sized cargos through nullsec space. This isn't really the place for bubble immunity.
And on cargo scanner immunity, I completely agree that the bonus is more powerful (too powerful when combined with everything else) on the Deep Space Transports, and that it can be a liability for some autopiloting BRs. However it can be a useful tool for carrying extremely high value cargos and it fits so perfectly with the thematic role of the Blockade Runners that I am quite hesitant to remove it completely. Having the bonus prevent scanning from NPC customs officers is an idea I like a lot and that we will investigate further. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
694
|
Posted - 2014.05.18 16:07:00 -
[128] - Quote
CCP Fozzie wrote:Hey everyone, thanks for the feedback so far.
On the subject of bubble immunity, we are of the opinion that adding that bonus to these ships would be far too strong and trivialize the risks of moving medium sized cargos through nullsec space. This isn't really the place for bubble immunity.
And on cargo scanner immunity, I completely agree that the bonus is more powerful (too powerful when combined with everything else) on the Deep Space Transports, and that it can be a liability for some autopiloting BRs. However it can be a useful tool for carrying extremely high value cargos and it fits so perfectly with the thematic role of the Blockade Runners that I am quite hesitant to remove it completely. Having the bonus prevent scanning from NPC customs officers is an idea I like a lot and that we will investigate further.
JFs already move all sized cargos through all space with everything immunity. |

Droidyk
Maniacal Miners INC No Safe Haven
64
|
Posted - 2014.05.18 16:32:00 -
[129] - Quote
It's true, the cloaked cargo fits much better to the Blockade Runners as they are all about cloaking, then it only makes sense for them to have their cargo holds cloaked and unscannable as well. |

Michael Harari
Genos Occidere HYDRA RELOADED
1200
|
Posted - 2014.05.18 16:33:00 -
[130] - Quote
CCP Fozzie wrote:Hey everyone, thanks for the feedback so far.
On the subject of bubble immunity, we are of the opinion that adding that bonus to these ships would be far too strong and trivialize the risks of moving medium sized cargos through nullsec space. This isn't really the place for bubble immunity.
And on cargo scanner immunity, I completely agree that the bonus is more powerful (too powerful when combined with everything else) on the Deep Space Transports, and that it can be a liability for some autopiloting BRs. However it can be a useful tool for carrying extremely high value cargos and it fits so perfectly with the thematic role of the Blockade Runners that I am quite hesitant to remove it completely. Having the bonus prevent scanning from NPC customs officers is an idea I like a lot and that we will investigate further.
When moving extremely high value cargo, you cant be scanned anyway, since you are cloaking and not auto-piloting. The alternative is using a cloaky t3 to move things like t2 bpos, since they can have up to 600k ehp while keeping the covops cloak.
If the non-scannable ability was tied to a module or something, so you could disable it, then you could show people your cargo if you want to autopilot, and not get ganked. When people cant see the cargo, they just roll the dice and gank you, especially since BRs are trivial to gank
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Jattila Vrek
Green Visstick High
7
|
Posted - 2014.05.18 16:38:00 -
[131] - Quote
I really like the scan immunity on my BR. I don't want to have to cloak all the time while moving stuff through hisec. And cloak doesn't always work with all these NPCs and people flying around the gates. |

FT Diomedes
The Graduates RAZOR Alliance
430
|
Posted - 2014.05.18 16:55:00 -
[132] - Quote
CCP Fozzie wrote:
On the subject of bubble immunity, we are of the opinion that adding that bonus to these ships would be far too strong and trivialize the risks of moving medium sized cargos through nullsec space. This isn't really the place for bubble immunity.
And on cargo scanner immunity, I completely agree that the bonus is more powerful (too powerful when combined with everything else) on the Deep Space Transports, and that it can be a liability for some autopiloting BRs. However it can be a useful tool for carrying extremely high value cargos and it fits so perfectly with the thematic role of the Blockade Runners that I am quite hesitant to remove it completely. Having the bonus prevent scanning from NPC customs officers is an idea I like a lot and that we will investigate further.
Thank goodness for paragraph one... And there is always hope that the BR could actually be used to smuggle drugs.
This is my signature. There are many like it, but this one is mine. |

Arronicus
X-Prot Greater Western Co-Prosperity Sphere
975
|
Posted - 2014.05.18 18:43:00 -
[133] - Quote
TrouserDeagle wrote:CCP Fozzie wrote:Hey everyone, thanks for the feedback so far.
On the subject of bubble immunity, we are of the opinion that adding that bonus to these ships would be far too strong and trivialize the risks of moving medium sized cargos through nullsec space. This isn't really the place for bubble immunity.
And on cargo scanner immunity, I completely agree that the bonus is more powerful (too powerful when combined with everything else) on the Deep Space Transports, and that it can be a liability for some autopiloting BRs. However it can be a useful tool for carrying extremely high value cargos and it fits so perfectly with the thematic role of the Blockade Runners that I am quite hesitant to remove it completely. Having the bonus prevent scanning from NPC customs officers is an idea I like a lot and that we will investigate further. JFs already move all sized cargos through all space with everything immunity.
We're talking real concepts here, not 'your vagabond is bad because 10 of x ship could kill it easily'. A jump freighter cannot 'jump' from a highsec point, directly to another highsec point, and must pass through at least some gates as part of the process. At these points, it can be cargo scanned, which no, it is not immune to, and it can be ganked, something else it is not immune to. But, considering you also said JFs move all sized cargo, I guess I should have realized right off the bat that you were trolling, considering the larger items that even they can't carry.
Fozzie, the cargo scanning bonus should definitely be kept, it's a nice, unique option that can benefit the hauler, but also presents the opportunity for gankers to play roulette. |

James Amril-Kesh
4S Corporation Goonswarm Federation
9953
|
Posted - 2014.05.18 19:08:00 -
[134] - Quote
CCP Fozzie wrote:However it can be a useful tool for carrying extremely high value cargos and it fits so perfectly with the thematic role of the Blockade Runners that I am quite hesitant to remove it completely. How is it a useful tool when this is already completely covered by the fact that these ships have covert ops cloaks? Why does it matter that I can't be cargo scanned if they can't even target me? "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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JAF Anders
Quantum Cats Syndicate Repeat 0ffenders
201
|
Posted - 2014.05.18 19:14:00 -
[135] - Quote
CCP Fozzie wrote:Hey everyone, thanks for the feedback so far.
On the subject of bubble immunity, we are of the opinion that adding that bonus to these ships would be far too strong and trivialize the risks of moving medium sized cargos through nullsec space. This isn't really the place for bubble immunity.
And on cargo scanner immunity, I completely agree that the bonus is more powerful (too powerful when combined with everything else) on the Deep Space Transports, and that it can be a liability for some autopiloting BRs. However it can be a useful tool for carrying extremely high value cargos and it fits so perfectly with the thematic role of the Blockade Runners that I am quite hesitant to remove it completely. Having the bonus prevent scanning from NPC customs officers is an idea I like a lot and that we will investigate further.
I'm training my alt to fly a Recon rather than a Blockade Runner for high-value cargoes since "Transport Roulette" is protected gameplay.
Any comment about giving a role bonus for MWD immunity? QCATS is Recruiting: https://forums.eveonline.com/default.aspx?g=posts&t=146180 |

Catherine Laartii
State Protectorate Caldari State
183
|
Posted - 2014.05.18 19:45:00 -
[136] - Quote
Rowells wrote:Catherine Laartii wrote:CCP Fozzie wrote:Omnathious Deninard wrote:The velocity bonus doesn't help much, and on all at1 industrials it was awitched to agility which is mountains better on this kind of ship. Yes, an agility bonus would be more powerful. That doesn't mean it's the best bonus to give the ship. And why exactly would that be, considering their role is the expedient and covert delivery of cargo? Would it not make far more sense to have a bonus to align time which applies directly to the foundation of its role, rather than something awkwardly specific like speed under covops cloak? The current speed bonuses are only useful if you're traveling through null or wh and need to get out of a bubble. because they already aling somewhere between cruiser and frig with max cargo and with align times that low you spend most of your time in warp. and with these new warp speeds the only thing going faster than you is an interceptor or the new dramiel.
And what's wrong with that, considering the thing has no offensive or defensive potential to be exploited in the manner of the ships that you're mentioning? |

Catherine Laartii
State Protectorate Caldari State
183
|
Posted - 2014.05.18 19:53:00 -
[137] - Quote
TrouserDeagle wrote:CCP Fozzie wrote:Hey everyone, thanks for the feedback so far.
On the subject of bubble immunity, we are of the opinion that adding that bonus to these ships would be far too strong and trivialize the risks of moving medium sized cargos through nullsec space. This isn't really the place for bubble immunity.
And on cargo scanner immunity, I completely agree that the bonus is more powerful (too powerful when combined with everything else) on the Deep Space Transports, and that it can be a liability for some autopiloting BRs. However it can be a useful tool for carrying extremely high value cargos and it fits so perfectly with the thematic role of the Blockade Runners that I am quite hesitant to remove it completely. Having the bonus prevent scanning from NPC customs officers is an idea I like a lot and that we will investigate further. JFs already move all sized cargos through all space with everything immunity. They also cost more than a small moon. Most people in the game don't have personal access to one, despite black frog's availability. |

GordonO
Sturmgrenadier Inc
45
|
Posted - 2014.05.18 19:55:00 -
[138] - Quote
Can you make my crane black again ??? PLEASE!!!!!! . |

Sweet Times
Riptide Riot
10
|
Posted - 2014.05.18 20:13:00 -
[139] - Quote
CCP FOZZIE i would like you to respond to my question please
As a relative new player to eve when i invest weeks and months training to use a particular ship is this taken into account when you make changes to the ships.
Its like when you invest in a bank you like to see a return on that investment .And when you see all that investment gone at the stroke of a pen you wonder why you invested in the first place isnt that right fozzie.
So can i ask you to explain in detail as your costomer and one who contributes to your employment why you have taking a ship i invested all that time in as it was the best ship to fulfill my needs to being after the kronos patch to being the worst ship in its class that would be most understanding of you.
As it is i am questioning weather it is worth investing time and money in a game which can change things to the extent that all that time and money has been a complete waste .
I would like to understand the reasoning behind making the proweler from being the most sutible ship for my needs in its class to being the worst
(because if it is just that the prowler was being used more and so you nerfed it and boosted the others coz they were not then if that is your reasoning then im quitting the game as i see then there is no point in investying time and money in this game anymore if that your reason )
I would like to hear your reasons please FOZZIe |

Sweet Times
Riptide Riot
10
|
Posted - 2014.05.18 20:18:00 -
[140] - Quote
if any1 else want to hear fozzies answer please ask him to answer sweet times question |
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Michael Harari
Genos Occidere HYDRA RELOADED
1205
|
Posted - 2014.05.18 20:25:00 -
[141] - Quote
JAF Anders wrote:CCP Fozzie wrote:Hey everyone, thanks for the feedback so far.
On the subject of bubble immunity, we are of the opinion that adding that bonus to these ships would be far too strong and trivialize the risks of moving medium sized cargos through nullsec space. This isn't really the place for bubble immunity.
And on cargo scanner immunity, I completely agree that the bonus is more powerful (too powerful when combined with everything else) on the Deep Space Transports, and that it can be a liability for some autopiloting BRs. However it can be a useful tool for carrying extremely high value cargos and it fits so perfectly with the thematic role of the Blockade Runners that I am quite hesitant to remove it completely. Having the bonus prevent scanning from NPC customs officers is an idea I like a lot and that we will investigate further. I'm training my alt to fly a Recon rather than a Blockade Runner for high-value cargoes since "Transport Roulette" is protected gameplay.
Use a t3. Tengu can get 1k cargo, 200k ehp and covops cloak. You can trade rigs for more cargo.
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Rowells
Unknown Soldiers Fidelas Constans
627
|
Posted - 2014.05.18 20:27:00 -
[142] - Quote
Catherine Laartii wrote:Rowells wrote:Catherine Laartii wrote:CCP Fozzie wrote:Omnathious Deninard wrote:The velocity bonus doesn't help much, and on all at1 industrials it was awitched to agility which is mountains better on this kind of ship. Yes, an agility bonus would be more powerful. That doesn't mean it's the best bonus to give the ship. And why exactly would that be, considering their role is the expedient and covert delivery of cargo? Would it not make far more sense to have a bonus to align time which applies directly to the foundation of its role, rather than something awkwardly specific like speed under covops cloak? The current speed bonuses are only useful if you're traveling through null or wh and need to get out of a bubble. because they already aling somewhere between cruiser and frig with max cargo and with align times that low you spend most of your time in warp. and with these new warp speeds the only thing going faster than you is an interceptor or the new dramiel. And what's wrong with that, considering the thing has no offensive or defensive potential to be exploited in the manner of the ships that you're mentioning? exploited? theres nothing to really be exploited in that respect, but then it becomes a game of "gimme more" and we just keep buffing it because it "can't be exploited". AKA power creep, or a close version of it.
And seeing as they are already plenty fast and agile, you are asking for more without giving a good reason why it is needed. Does another ship in a similar role perform better than it's specialized version, within its specialty? is it incapable or close to impossible to perform its role no matter what the player does with it? is it unreasonably effective in its role?
Nein, -+-+-¦-é, and No.
You have your cake. |

DeMichael Crimson
Republic University Minmatar Republic
26272
|
Posted - 2014.05.18 20:46:00 -
[143] - Quote
CCP Fozzie wrote:Hey everyone! Here's the details of the Blockade Runner rebalance that we announced in the Fanfest keynote. These ships were working fairly well, so while we're giving them a pretty significant set of improvements across the board we're keeping their basic role and purpose intact. Highlights are: - They all now have two highslots for a probe launcher or covert cyno alongside the cloak. The Prowler gets a third low.
- A pretty significant cargohold increase across the whole line. They still have significantly less max cargo than any of the T1 haulers, but they can now all break the 10k threshold with T1 rigs.
- Replaced the useless tanking bonus with +5% warp speed per level. This means that at Transport Ships level 5 they go 7.5au/s.
- Their tanks still aren't anything to write home about, but we have given them full T2 resists.
PROWLERMinmatar Industrial Bonus per level: +5% Cargo Capacity +5% Velocity Transport Ships Bonus per level: +5% Warp Speed (was the useless tanking bonus) -20% CPU requirements for Cloaking Devices Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning. Slot layout: 2H, 3M, 3(+1)L; 1 turret, 1 launcher Fittings: 130 PWG, 230(+5) CPU Defense (shields / armor / hull) : 1500(-47) / 1500(+94) / 1700(+22) Base shield resistances (EM/Therm/Kin/Exp): 75(+25) / 60(+20) / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 90(+10) / 67.5(+16.25) / 25 / 10 Capacitor (amount / recharge / cap per second) : 1200(+418.75) / 343(+109)s / 3.5 Mobility (max velocity / agility / mass / align time): 185 / 0.49(-0.06) / 11,150,000(+1,150,000) / 7.57s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 245 / 2 Sensor strength: 12 Signature radius: 105(-5) Cargo Hold: 3500(+250)m3 Let us know what you think! I think you don't really wanna know what we actually think. All I wanna know is why do you hate Minmatar?
Anyway, this looks a lot like a nerf and not a buff.
Increased warp speed bonus and being immune to cargo scanning is useless to a covert Blockade Runner.
Removed the Shield Booster bonus and then increased the amount of Capacitor and Cap Recharge which makes this good for what?
Decreased the Shield amount and increased the EM / Therm resist effectively destroying the ability to do a good Shield tank with Omni Resistance.
Decreased the Agility and increased the Mass thus making the ship slower, effectively making it easier to target.
DMC Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |

FT Diomedes
The Graduates RAZOR Alliance
436
|
Posted - 2014.05.18 20:54:00 -
[144] - Quote
JAF Anders wrote:CCP Fozzie wrote:Hey everyone, thanks for the feedback so far.
On the subject of bubble immunity, we are of the opinion that adding that bonus to these ships would be far too strong and trivialize the risks of moving medium sized cargos through nullsec space. This isn't really the place for bubble immunity.
And on cargo scanner immunity, I completely agree that the bonus is more powerful (too powerful when combined with everything else) on the Deep Space Transports, and that it can be a liability for some autopiloting BRs. However it can be a useful tool for carrying extremely high value cargos and it fits so perfectly with the thematic role of the Blockade Runners that I am quite hesitant to remove it completely. Having the bonus prevent scanning from NPC customs officers is an idea I like a lot and that we will investigate further. I'm training my alt to fly a Recon rather than a Blockade Runner for high-value cargoes since "Transport Roulette" is protected gameplay. Any comment about giving a role bonus for MWD immunity?
You should be training your alt to fly a T3 rather than a Recon. It's lightyears better for not much more ISK/training time. This is my signature. There are many like it, but this one is mine. |

Rowells
Unknown Soldiers Fidelas Constans
629
|
Posted - 2014.05.18 21:03:00 -
[145] - Quote
DeMichael Crimson wrote: I think you don't really wanna know what we actually think. All I wanna know is why do you hate Minmatar?
Anyway, this looks a lot like a nerf and not a buff.
Increased warp speed bonus and being immune to cargo scanning is useless to a covert Blockade Runner.
Removed the Shield Booster bonus and then increased the amount of Capacitor and Cap Recharge which makes this good for what?
Decreased the Shield amount and increased the EM / Therm resist effectively destroying the ability to do a good Shield tank with Omni Resistance.
Decreased the Agility and increased the Mass thus making the ship slower, effectively making it easier to target.
DMC
No, do not say "we". You are not "we". Go back and read the responses and aside from the prowler agility, It's been almost completely positive. Definitely better than the rage fest over in the freighter thread.
warp speed bonus is perfect for this ship. Since this class is about quick, covert movement.
Extra cap is great if you find yourself needing to use an MWD/AB to get anywhere. Right now it doesn't last very long.
47hp. literally. they are just evening out numbers because they were originally made with realism in mind. And are you seriously complaining about getting extra resists? This does nothing but benefit you. You can still reach the same levels on kin/exp if not higher (depemnding on whether you adjust your fit to new stats).
Agility on the prowler is something I don't like is the lower agility, but I am confused since the align time didn't change if that means they evened out in the end. |

Cade Windstalker
Donohue Enterprises Ad-Astra
303
|
Posted - 2014.05.18 21:19:00 -
[146] - Quote
CCP Fozzie wrote:Hey everyone, thanks for the feedback so far.
On the subject of bubble immunity, we are of the opinion that adding that bonus to these ships would be far too strong and trivialize the risks of moving medium sized cargos through nullsec space. This isn't really the place for bubble immunity.
And on cargo scanner immunity, I completely agree that the bonus is more powerful (too powerful when combined with everything else) on the Deep Space Transports, and that it can be a liability for some autopiloting BRs. However it can be a useful tool for carrying extremely high value cargos and it fits so perfectly with the thematic role of the Blockade Runners that I am quite hesitant to remove it completely. Having the bonus prevent scanning from NPC customs officers is an idea I like a lot and that we will investigate further.
Love that CCP is giving these ships all this attention.
My one concern with having the bonus prevent scanning by NPC customs officers is that you've now removed any issues with transporting illegal goods through high-sec. Hold full of drugs? Throw it in a Blockade Runner and auto-pilot straight to Jita 4-4.
I'd rather see it be something like an increase in scan-time for NPCs or a high %-chance for them to not see anything illegal, possibly stacking with pirate implants, which would finally give that piece of their bonus suite a real intentional use. Make it so you can get to 100% with implants and something like 90% without them maybe?
Also, and this seems really counter-intuitive, but maybe have a long cycle-time module that lets you see through BR shielding? That way you can see through an Auto-Piloting BR but one being actively piloted will be off and gone before the cycle finishes. That way gankers have a tool to see "oh, just hauling tritanium, nothing to blap here" or "holy crap he has 50000 Exotic Dancers! Open fire!" which increases safety for Auto-Piloting BRs (at least one's who aren't hauling anything really valuable )
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James Amril-Kesh
4S Corporation Goonswarm Federation
9965
|
Posted - 2014.05.18 21:44:00 -
[147] - Quote
DeMichael Crimson wrote:I think you don't really wanna know what we actually think. All I wanna know is why do you hate Minmatar?
Anyway, this looks a lot like a nerf and not a buff.
Increased warp speed bonus and being immune to cargo scanning is useless to a covert Blockade Runner.
Removed the Shield Booster bonus and then increased the amount of Capacitor and Cap Recharge which makes this good for what?
Decreased the Shield amount and increased the EM / Therm resist effectively destroying the ability to do a good Shield tank with Omni Resistance.
Decreased the Agility and increased the Mass thus making the ship slower, effectively making it easier to target.
DMC Everyone gather 'round, we just found the one person who tanks blockade runners. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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James Amril-Kesh
4S Corporation Goonswarm Federation
9965
|
Posted - 2014.05.18 21:46:00 -
[148] - Quote
Also CCP is dumb calling it agility because there's no attribute in the game called agility and also saying "agility is going down" implies that it's, well, less agile when they really mean the inertia modifier is going down which increases agility.
Reducing inertia modifier has the effect of making the ship accelerate more quickly, align more quickly, etc. So "reducing agility" and increasing mass cancel each other out. Why CCP uses language like this which is completely counter to the actual meaning of the word is beyond me. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
1038
|
Posted - 2014.05.18 21:58:00 -
[149] - Quote
Finally! Cruisers in my prowler! The day is won! |

Soleil Fournier
StarFleet Enterprises Intrepid Crossing
8
|
Posted - 2014.05.18 23:06:00 -
[150] - Quote
CCP Fozzie wrote:Hey everyone, thanks for the feedback so far.
On the subject of bubble immunity, we are of the opinion that adding that bonus to these ships would be far too strong and trivialize the risks of moving medium sized cargos through nullsec space. This isn't really the place for bubble immunity.
And on cargo scanner immunity, I completely agree that the bonus is more powerful (too powerful when combined with everything else) on the Deep Space Transports, and that it can be a liability for some autopiloting BRs. However it can be a useful tool for carrying extremely high value cargos and it fits so perfectly with the thematic role of the Blockade Runners that I am quite hesitant to remove it completely. Having the bonus prevent scanning from NPC customs officers is an idea I like a lot and that we will investigate further.
so.....circumventing blockaids by jumping very large quantities of goods to nullsec via jump freighter is ok. But getting bubble immunity on a much smaller sized 'blockaid runner' to actually go through the blockaids is too powerful?
I see what you did there.
But not really. Just rename them so that whole issue disappears and players that have issue with the name are happy ;) |
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