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Author |
Thread Statistics | Show CCP posts - 25 post(s) |
Herr Wilkus
Aggressive Salvage Services LLC
908
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Posted - 2014.06.16 18:06:00 -
[91] - Quote
Serene Repose wrote:Gankers get kinda wordy when you mention taking in some slack on 'em, don't they?
*tosses out the hush puppies*
Hush puppies? http://en.wikipedia.org/wiki/Smith_%26_Wesson_Model_39
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Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
601
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Posted - 2014.06.16 18:06:00 -
[92] - Quote
Herr Wilkus wrote:Why is it suddenly 'beyond the pale' for empty freighters to be ganked?
First, if I was going to lose a freighter - I'd hope it was empty.
Second, do carebears really think there exists some kind of ''unspoken" rule that empty freighters should not be ganked? And if they are ganked - it requires CCP take action? Only action CCP should take is to rename highsec 'Medium Security'.
They're just confusing the carebears now. |
Christina Project
University of Caille Gallente Federation
3
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Posted - 2014.06.16 18:07:00 -
[93] - Quote
Tilly Delnero wrote:Abrazzar wrote:Psh. There has been suicide ganking in Aufay long before CODE was around. Trade route to Jita and Amarr, 0.5 security. But despite this already having been done thousands of times over ten years, it's 'emergent gameplay' when CODE do it, don't ya know? Ganking freighters doesn't actually provide any emergent gameplay for anybody. Not even themselves, because sitting in station doesn't equal to playing a game at all.
Oh yes, sure, 30 sec to undock, strike, dock up again.
Wow, so much gameplay provided for everybody!
Anybody who believes they provide any meaningfull content to anybody is just too dumb to realize the propaganda and too blind to simply look at what reality shows him.
That being sad ... this is completely useless to even talk about.
The facts are laid out for everybody to see, but the propaganda machine easily deals with the stupid masses successfully.
The game is too easy, especially for these wannabe bad guys in highsec. |
Dealth Striker
Striker Ltd
33
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Posted - 2014.06.16 18:12:00 -
[94] - Quote
Suicide ganking serves a purpose.
It helps me sell more stuff (whether it be minerals, ships, equipment, drones... etc.) If the ganked-one quits that is okay, since there will be others to step into their place or even new recruits to the game cuz ganking is seen as fun to some. It has the possibility to lessen my competition in the industry world. These freighters can move some serious cargo - knock them down a few pegs - awesome. Plus, with the ganking happening in certain areas - means less of a chance that I get tagged - lol.
I would love to see more of it cuz it can raise prices, have people purchase more stuff to protect themselves better, etc
As far as saying that people are quitting over it -- maybe - maybe not. These freighters cost some isk so to have one ganked might be just another expense in doing business in A GAME. Striker Out!! |
Serene Repose
1380
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Posted - 2014.06.16 18:12:00 -
[95] - Quote
Hmmm....I see what you mean, brother.
I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |
Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
601
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Posted - 2014.06.16 18:13:00 -
[96] - Quote
Christina Project wrote:Tilly Delnero wrote:Abrazzar wrote:Psh. There has been suicide ganking in Aufay long before CODE was around. Trade route to Jita and Amarr, 0.5 security. But despite this already having been done thousands of times over ten years, it's 'emergent gameplay' when CODE do it, don't ya know? Ganking freighters doesn't actually provide any emergent gameplay for anybody. Not even themselves, because sitting in station doesn't equal to playing a game at all. Oh yes, sure, 30 sec to undock, strike, dock up again. Wow, so much gameplay provided for everybody! Anybody who believes they provide any meaningfull content to anybody is just too dumb to realize the propaganda and too blind to simply look at what reality shows him. That being sad ... this is completely useless to even talk about. The facts are laid out for everybody to see, but the propaganda machine easily deals with the stupid masses successfully. The game is too easy, especially for these wannabe bad guys in highsec. You don't know much about fleet warfare, do you?
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Tilly Delnero
Licorne Ventures Ltd.
113
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Posted - 2014.06.16 18:17:00 -
[97] - Quote
Gully Alex Foyle wrote:You don't know much about fleet warfare, do you?
Implying ganking unarmed ships with impunity in highsec is 'fleet warfare'. Aye, truly on par with low and null slugfests - CODE is the new Rooks and Kings.
Thanks for making me chuckle. |
Alternative Splicing
Center for Advanced Studies Gallente Federation
60
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Posted - 2014.06.16 18:17:00 -
[98] - Quote
Emergent game play is what makes this game great. EvE wouldn't be EvE if bad decisions were not punished regularly. HiSec is already too safe, and too easy a place to make ISK relative to the risk of other areas - why are these ganks a bad thing?
No one sheds a tear for the death of an AFK ratter, no one should be disturbed by the loss of an AFK freighter going through a known choke point. CODE. is simply organized so much more efficiently than its enemies that there is basically no way to stop them. I'm sure there are more people angry at them than they have gankers, they just refuse to organize or educate each other. If an organized resistance actually existed, or if there weren't great herds of easy targets, they wouldn't even be a thing. However, you are never going to see that happen as if anyone were organized, they wouldn't be in hisec. Thus, they really only have to deal with CONCORD, and npc mechanics can be mastered.
Which is what makes CODE. cryptic, and is indicative of the state of the game. Null has reached a critical mass of stagnation. There is nothing a small group of organized people can do in null, nor nothing they want to do out there. Rather, they turn in upon hisec where there is actual content, be that as it may. In an ideal world, Null would be a vibrant place, but it is not. Excessive hisec ganking is a symptom of a stagnant null and low, not a disease in an of itself. Its extremely easy to get into, you have free catalysts for life, and KMs are everywhere to be found. This is compared with other areas of the game, which are not easy to get into, can be difficult to stay ISK postiive, and finding fights is at least half the struggle.
There are no hisec mechanics that can be tweaked to change this without destroying the game.
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Kaarous Aldurald
ROC Deep Space The ROC
7082
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Posted - 2014.06.16 18:18:00 -
[99] - Quote
Serene Repose wrote:Gankers get kinda wordy when you mention taking in some slack on 'em, don't they?
*tosses out the hush puppies*
That, or we're just tired of having our style of gameplay trashed because a few thumbless monkeys can't figure out how to fit a tank and manually pilot. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Douglas Nolm
Minmatar Secret Service Ushra'Khan
83
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Posted - 2014.06.16 18:18:00 -
[100] - Quote
Serene Repose wrote:A game within a game. Worship me. I am the Freighter Goddess. Anyone claiming sovereignty over the souls of astro-truckers is a charlatan and a knave. (Some commoner called James seems to have grown too big for his broom closet.) Send me everything all at once TWICE and I'll ensure you're never again bothered as you keep it between the ditches, slammin' those gears down the highway of life. Just to show yah how much I love yah: Girl On The BillboardSix Days On The RoadDrivin' My Life AwayLookin' At The World Through A WindshieldWhat's the big surprise? Oh...right. Catch you on the flip flop.
I am an RL truck driver, and I approve of this post! |
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Anslo
Scope Works
5430
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Posted - 2014.06.16 18:19:00 -
[101] - Quote
Give them logi escort. Two to three guardians and you're solid.
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Bagrat Skalski
Poseidaon
2006
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Posted - 2014.06.16 18:19:00 -
[102] - Quote
Quote:It's stupid that concord would allow this to happen.
Actually, CONCORD would not allow this. They would forbid capsuleers with less than -5 security status to use gates that lead to high sec, same as gates that are located there, and same as clone jumping to a station in high sec. They could still go thru wormholes to a systems in High sec. When weapons, technology, and economies mature faster than the leadership culture entrusted with them, disaster ensues. http://i.minus.com/ibeZ0sJewvDMBN.gif |
Dave Stark
6376
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Posted - 2014.06.16 18:19:00 -
[103] - Quote
LSPI19 wrote:Dave Stark wrote:if people want to whine and the result is a nerf to ganker's playstyle.... you think they won't take that personally and torch every freighter they see?
really?
actions have consequences. 'emergent' gameplay is why CCP has lost subs over the last year. You are right. Actions do have consequences.
source that subs are down? |
Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
603
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Posted - 2014.06.16 18:19:00 -
[104] - Quote
Tilly Delnero wrote:Gully Alex Foyle wrote:You don't know much about fleet warfare, do you?
Implying ganking unarmed ships with impunity in highsec is 'fleet warfare'. Aye, truly on par with low and null slugfests - CODE is the new Rooks and Kings. Thanks for making me chuckle. You don't know much about it either, apparently. |
Herr Wilkus
Aggressive Salvage Services LLC
913
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Posted - 2014.06.16 18:20:00 -
[105] - Quote
Christina Project wrote: Ganking freighters doesn't actually provide any emergent gameplay for anybody.
Anybody who believes they provide any meaningfull content to anybody is just too dumb to realize the propaganda and too blind to simply look at what reality shows him.
Well, gankers obviously seem to enjoy it. And people who manufacture freighters (like myself) obviously benefit as well.
But I figure the largest beneficiaries are the freighter pilots themselves. Think of it this way: if not for gankers - freighter pilots would have NO risks in highsec whatsoever.
There would literally be NO way that a NPC-corp freighter could be killed, short of accidentally flying into lowsec.
Gankers provide risk to freighter pilots. Risk is content. Which improves their gameplay quality. Just as CODE has improved the gameplay of highsec miners - they are now doing the same for haulers.
Sadly, carebears don't always appreciate what is being done for them....but education has always been a feature of minerbumping, the CODE, and Erotica1's bonus rooms. |
Luci Ambrye
The Service Crew
42
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Posted - 2014.06.16 18:20:00 -
[106] - Quote
Alternative Splicing wrote:There are no hisec mechanics that can be tweaked to change this without destroying the game.
stop -10s been able to dock, maybe even down to -5s.....doesnt stop ganking, just makes them think a bit more and certainly wouldnt destroy the game. |
Anslo
Scope Works
5430
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Posted - 2014.06.16 18:22:00 -
[107] - Quote
Also lol ganking being education
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Qaping Pi
Solvent Green Recycling
12
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Posted - 2014.06.16 18:24:00 -
[108] - Quote
Tilly Delnero wrote:Gully Alex Foyle wrote:You don't know much about fleet warfare, do you?
Implying ganking unarmed ships with impunity in highsec is 'fleet warfare'. Aye, truly on par with low and null slugfests - CODE is the new Rooks and Kings. Thanks for making me chuckle.
I may be wrong, but I believe he's making a comparison of the two, in that the majority of time for both activities is spent on the planning and intel gathering, not the pew pewing.
I chuckled too, probably not at the same thing, though. |
Kaarous Aldurald
ROC Deep Space The ROC
7082
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Posted - 2014.06.16 18:24:00 -
[109] - Quote
Anslo wrote:Give them logi escort. Two to three guardians and you're solid.
Wow. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Dave Stark
6376
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Posted - 2014.06.16 18:24:00 -
[110] - Quote
Luci Ambrye wrote:Alternative Splicing wrote:There are no hisec mechanics that can be tweaked to change this without destroying the game.
stop -10s been able to dock, maybe even down to -5s.....doesnt stop ganking, just makes them think a bit more and certainly wouldnt destroy the game.
not really, just means they have to buy tags more often. |
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Evei Shard
Shard Industries
299
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Posted - 2014.06.16 18:24:00 -
[111] - Quote
Bethan Le Troix wrote: You should regularly read blogs such as The Mittani and the minerbumping site to know when events are happening. Otherwise you will get burnt.
Interesting how surviving in game requires not only involvement with the forum run by the game company, but now apparently also requires people to visit non-CCP websites, creating advertising revenue for the owners, in order to obtain intel.
How long before people are required to attend real life meetings? Fanfest? Pay $100/month?
The meta is out of control. Profit favors the prepared |
Soylent Jade
New Order Logistics CODE.
89
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Posted - 2014.06.16 18:25:00 -
[112] - Quote
Even an empty freighter or especially jump freighter is going to be a big plus on killboards. Stop autopiloting juicy killmails in 0.5 systems.
Christina Project wrote:Most suicide gankers are just chestbeating carebears hiding inside the station until they undock in a group, strike and vanish again.
Make CCP nerf the cowards and the game will change.
Until then you have to live with these cowards.
*cough* Faction Police *cough* Perhaps you've heard of them? Remove faction police, and we'll spend more time in space...deal?
Noragli wrote: Many of the victims never saw it coming or even imagined it could happen
They know better now, don't they? Making hisec better...one Catalyst at a time
minerbumping.com |
Benny Ohu
Chaotic Tranquility
3349
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Posted - 2014.06.16 18:25:00 -
[113] - Quote
Quote:stop -10s been able to dock, maybe even down to -5s.....doesnt stop ganking, just makes them think a bit more and certainly wouldnt destroy the game.
sure. but we'll lock capital ships like freighters out of 0.8 - 1.0
doesn't stop hauling, just makes them think a bit more and certainly wouldn't destroy the game
we'll remove highsec level fours while we're at it |
Luci Ambrye
The Service Crew
44
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Posted - 2014.06.16 18:26:00 -
[114] - Quote
Dave Stark wrote:Luci Ambrye wrote:Alternative Splicing wrote:There are no hisec mechanics that can be tweaked to change this without destroying the game.
stop -10s been able to dock, maybe even down to -5s.....doesnt stop ganking, just makes them think a bit more and certainly wouldnt destroy the game. not really, just means they have to buy tags more often.
most -10s i know dont buy tags because they dont need to as its too easy to exist in highsec and gank as a -10. |
Benny Ohu
Chaotic Tranquility
3353
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Posted - 2014.06.16 18:27:00 -
[115] - Quote
Anslo wrote:Also lol ganking being education school of hard knocks atomic disintegration |
Dave Stark
6376
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Posted - 2014.06.16 18:27:00 -
[116] - Quote
Luci Ambrye wrote:Dave Stark wrote:Luci Ambrye wrote:Alternative Splicing wrote:There are no hisec mechanics that can be tweaked to change this without destroying the game.
stop -10s been able to dock, maybe even down to -5s.....doesnt stop ganking, just makes them think a bit more and certainly wouldnt destroy the game. not really, just means they have to buy tags more often. most -10s i know dont buy tags because they dont need to as its too easy to exist in highsec and gank as a -10.
hence my point; they'll buy more tags. |
Christina Project
University of Caille Gallente Federation
5
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Posted - 2014.06.16 18:27:00 -
[117] - Quote
Gully Alex Foyle wrote:You don't know much about fleet warfare, do you?
We're talking about ganking freighters, not fleet warfare. The same applies to ganking miners too.
No idea why you're bringing this up. Suicide ganking in masses isn't "warfare" at all.
In case of the freighters, there's one guy making sure that the station has enough ships. That's not even much effort, because one can find people who produce all this stuff and even deliver it to the station easily. I tried that, leading to me having hundreds of thrashers + fitting spread across minmatar, gallente and caldari space.
Then all you need is a neutral alt seeking out targets, while the fleet sits docked in station.
Short:
Target is found. Fleet instaundocks to safespot. Fleet warps to target. Fleet ganks. Fleet warps back to station, switched to noobships, undocks, pulls CONCORD. Fleet docks up in base.
In all this time, the gankers were sitting in safety in station, probably chestbeating themselves are talking down on others who actually play the game.
The longest waits are 15min GCC which don't matter and the alt finding a target.
The ganking as mentioned above, can be done in a single minute, except maybe pulling CONCORD which adds session timer delays so maybe we push to a minute and thirty MAX.
The issue isn't that they are ganking freighters or anything, the issue is how they do it, turning people into carebears without realizing it.
Chestbeating from the safety of the station.
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Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
606
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Posted - 2014.06.16 18:28:00 -
[118] - Quote
Evei Shard wrote:Bethan Le Troix wrote: You should regularly read blogs such as The Mittani and the minerbumping site to know when events are happening. Otherwise you will get burnt. Interesting how surviving in game requires not only involvement with the forum run by the game company, but now apparently also requires people to visit non-CCP websites, creating advertising revenue for the owners, in order to obtain intel. How long before people are required to attend real life meetings? Fanfest? Pay $100/month? The meta is out of control. Didn't you write your own forum sig yourself?
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Auron Black
Federal Navy Academy Gallente Federation
4
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Posted - 2014.06.16 18:29:00 -
[119] - Quote
Herr Wilkus wrote:Best way to get -10 Pirates out in space where people can kill them?
Remove the ******** half-brother of Concord - the Faction Police. (Long overdue since Crimewatch release anyway)
Pirates would no longer be required to stay in station, and so-called 'highsec badasses' that want to 'get them' might have a shot at it.
But removing faction police would just make carebears cry even harder. I can hear it now - "Oh, Oh - that makes the game 'too easy' for criminals!"
You can't have it both ways.
If you want stupid NPC police to protect you by forcing pirates into hiding when idle, you DON'T get to whine when they act in a (rational) way that won't let you 'get at them'.
Removal of concord is obviously not an option.... Could you imagine what kind of game that would create Lol.
Rational would dictate a criminal be denied docking rights in high sec stations. Maybe create forged or stole docking passes like from star wars? Could be a pretty cool new profession. Now pirates can pay to dock up safely or actively bounce around a system avoiding the popo. |
Christina Project
University of Caille Gallente Federation
5
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Posted - 2014.06.16 18:30:00 -
[120] - Quote
Soylent Jade wrote:Even an empty freighter or especially jump freighter is going to be a big plus on killboards. Stop autopiloting juicy killmails in 0.5 systems. Christina Project wrote:Most suicide gankers are just chestbeating carebears hiding inside the station until they undock in a group, strike and vanish again.
Make CCP nerf the cowards and the game will change.
Until then you have to live with these cowards. *cough* Faction Police *cough* Perhaps you've heard of them? Remove faction police, and we'll spend more time in space...deal? Noragli wrote: Many of the victims never saw it coming or even imagined it could happen They know better now, don't they? Yes I've heard of the faction police and for me they never really were an issue, as I was perfectly able to warp around on grid all day long, avoiding people who want to kill me all day long and easily finding targets all day long.
Or zooming around in a high speed frigate, having actual duels with long range weaponrly.
As -10. In highsec.
Ganking, fighting, insulting all of local ... all day long and in space.
You don't know better, because the carebears you're flying with don't teach you how to properly play or simply because you are one of these carebears.
The faction police is no issue at all, unless you are lazy or it's too much for you to handle.
If you don't believe it, I can happily and easily prove it to you all by myself, in person, in game. |
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