Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 [60] 70 80 90 100 .. 157 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 25 post(s) |
Gavin Dax
Repercussus RAZOR Alliance
48
|
Posted - 2014.07.01 23:44:00 -
[1771] - Quote
There's no problem with ganking mechanics as they are now if the intention is for EVE to be a game primarily for sadists. If there's supposed to be "space for everyone" though, then there is a problem when it comes to HS ganking whether you like it or not.
I don't think HS should be "safe", but right now the issue is that it's simply too safe for pirates - specifically, it's just not risky enough to gank. Gank targets also have almost no way to fight back - kill rights and war decs are supposed to provide some form of this in the game but they fail miserably. Gankers usually just fly cheap stuff anyway, so even if you manage to destroy their fleet or cause their gank attempt to fail, they don't lose very much. If the intended victim brings a fleet to fight back and win, why shouldn't the gankers lose something of non-negligible value?
If you can't see how the current state of HS and gank mechanics makes EVE a bad game to play for a pretty common demographic, then you're missing something. If EVE simply isn't for those people, then the game is fine as is. Personally, I don't see the downside of supporting both play-styles, though. Give freighters something to fight back with (if this mechanic already exists and is fine as Tippia suggests then why does it *never* happen?).
If you find ganking fun, then there's plenty of that type of content in the game already. Just gate camp anywhere and some shiny will come along and you can have your "tears" and "fun". If you want to gank in HS though, there should be a significant cost associated with it so that value/HP of the target (or equivalent metric) is always meaningful. Otherwise it's just a turkey shoot (and no different from low/null), and only a specific type of people find that kind of gameplay fun. |
baltec1
Bat Country Goonswarm Federation
12177
|
Posted - 2014.07.01 23:44:00 -
[1772] - Quote
Tippia wrote:Oooh! Comedy option: Scimitar or even Basilisk with all those mids filled with ECM, and the lows with SDAs. Or, hell, anything with midslots will do, soGǪ Badger II ECM Tayra GÇö nothing like spanking gankers in an indy.
Locking time on a hauler
However, an arc will get what? 800k EHP before a fleet booster? Good luck blapping that before logi can lock you. Join Bat Country today and defend the Glorious Socialist Dictatorship |
ergherhdfgh
Imperial Academy Amarr Empire
136
|
Posted - 2014.07.01 23:45:00 -
[1773] - Quote
Gully Alex Foyle wrote:ergherhdfgh wrote:However concord does protect gankers from anyone coming to clear them off a gate before they do their job. I see that as a huge imbalance in game mechanics. Do you mean -10.0 gankers? Or even positive sec status alts that can be safely locked in advance, and then either ECM'd or Alpha'd 1 second after they go GCC? Are you sure you know the game mechanics?
Yes I'm sure that I am I'm wondering if you are. Yes I understand that you can attack these guys once they attack. When you travel through any of the high 0.5 sec gates on the main pipes you see dozens of gankers sitting there and I know of no ship that can lock up dozens of ships at once so you need wait and see who shoots and wait for them to go red before you can lock and either ECM them or shoot at them in either case they only plan on making it about 15 seconds or so anyway so if you can't even attempt to shoot or jam them for 5 or so seconds you are not taking that ship out of the equation only reducing it's effectiveness.
For gankers to add another ship or two just incase you have help which they will do if more people start having escorts is not a huge expense increase but having escorts is.
As far as -10 pilots I'm not a ganker and don't know how they gank like they do but I am assuming they are off grid and jump in ship stored in an orca and warp to gank when their scouts tell them the freighter will be on grid. Yes you can shoot -10 players but they are going flashy red as soon as they land an lock anyway so the sec status has nearly no adverse affect.
I am not saying that there is nothing that friends could do to help what I am saying is that you need expensive T2 ships like command ships and they need to always be with all of the freighter pilots all the time where as the gankers only need to counter that with a couple extra cheap T1 ships and only when the gank is happening.
On one side you have a need for more expensive ships to permanently be with you and on the other side you have cheaper ships that only need to be there for the time that the gank is happening. I don't do this game play so it does not affect me. I'm just saying there is no balance here and the risk versus reward ratio just does not match up.
|
baltec1
Bat Country Goonswarm Federation
12177
|
Posted - 2014.07.01 23:45:00 -
[1774] - Quote
Gavin Dax wrote: I don't think HS should be "safe", but right now the issue is that it's simply too safe for pirates - specifically, it's just not risky enough to gank.
Please list all of the risks and punishments for ganking. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Hasikan Miallok
Republic University Minmatar Republic
896
|
Posted - 2014.07.01 23:51:00 -
[1775] - Quote
baltec1 wrote:Gavin Dax wrote: I don't think HS should be "safe", but right now the issue is that it's simply too safe for pirates - specifically, it's just not risky enough to gank.
Please list all of the risks and punishments for ganking. While your at it, please tell me why you feel my gameplay that has been in game from day one should be wiped out because you don't want to put in any effort to protect yourself.
You get taken into a special chat room and ... |
Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
884
|
Posted - 2014.07.01 23:59:00 -
[1776] - Quote
ergherhdfgh wrote:Gully Alex Foyle wrote:ergherhdfgh wrote:However concord does protect gankers from anyone coming to clear them off a gate before they do their job. I see that as a huge imbalance in game mechanics. Do you mean -10.0 gankers? Or even positive sec status alts that can be safely locked in advance, and then either ECM'd or Alpha'd 1 second after they go GCC? Are you sure you know the game mechanics? Yes I'm sure that I am I'm wondering if you are. Yes I understand that you can attack these guys once they attack. When you travel through any of the high 0.5 sec gates on the main pipes you see dozens of gankers sitting there and I know of no ship that can lock up dozens of ships at once so you need wait and see who shoots and wait for them to go red before you can lock and either ECM them or shoot at them in either case they only plan on making it about 15 seconds or so anyway so if you can't even attempt to shoot or jam them for 5 or so seconds you are not taking that ship out of the equation only reducing it's effectiveness. For gankers to add another ship or two just incase you have help which they will do if more people start having escorts is not a huge expense increase but having escorts is. As far as -10 pilots I'm not a ganker and don't know how they gank like they do but I am assuming they are off grid and jump in ship stored in an orca and warp to gank when their scouts tell them the freighter will be on grid. Yes you can shoot -10 players but they are going flashy red as soon as they land an lock anyway so the sec status has nearly no adverse affect. I am not saying that there is nothing that friends could do to help what I am saying is that you need expensive T2 ships like command ships and they need to always be with all of the freighter pilots all the time where as the gankers only need to counter that with a couple extra cheap T1 ships and only when the gank is happening. On one side you have a need for more expensive ships to permanently be with you and on the other side you have cheaper ships that only need to be there for the time that the gank is happening. I don't do this game play so it does not affect me. I'm just saying there is no balance here and the risk versus reward ratio just does not match up. Yet just Red Frog completed over 200,000 contracts last year with next to zero losses. How the hell is that possible?! Could it be that ganks are trivially easy to avoid by competent freighter pilots?
|
Tippia
Sunshine and Lollipops
22746
|
Posted - 2014.07.02 00:00:00 -
[1777] - Quote
Gavin Dax wrote:There's no problem with ganking mechanics as they are now if the intention is for EVE to be a game primarily for sadists. If there's supposed to be "space for everyone" though, then there is a problem when it comes to HS ganking whether you like it or not. There is plenty of space for everyone as it is, without having to be a sadist. What you have to be is aware GÇö that is all.
Quote:I don't think HS should be "safe", but right now the issue is that it's simply too safe for pirates - specifically, it's just not risky enough to gank. Gank targets also have almost no way to fight back - kill rights and war decs are supposed to provide some form of this in the game but they fail miserably. How is it not risky? They automatically lose everything; they might not even get to the gank because they get destroyed beforehand; they have to contend with the RNG, the loot fairy, and the local chancers; and they are almost entirely at the mercy at the decisions made by the targets. No viable target GÇö no gank. Above all, if it's that risk-free, how come it is so exceedingly rare? Why aren't ship blowing up all over the place with pirates flocking to the activity?
And there are plenty of ways to fight back, many of them listed in this thread. What you mean to say is that GÇ£gank targets have almost no will to fight backGÇ¥, because that is literally the only thing that is stopping them. They give up, they soak up the loss, maybe whine a bit, and then do nothing. And all of that is after they've made the decision to be hapless victims rather than hard targets, which is another way they can fight back (but refuse to).
The reason it never happens is because a) the persistent but 100% false myth that nothing can be done so people refuse to even try, b) laziness, both intellectual and in terms of actually putting in an utterly minute smidgen of work, so even if they don't refuse for mythical reasons, they refuse because of :effort:
baltec1 wrote:Locking time on a hauler WeeeellGǪ ok then.
ergherhdfgh wrote:When you travel through any of the high 0.5 sec gates on the main pipes you see dozens of gankers sitting there and I know of no ship that can lock up dozens of ships at once so you need wait and see who shoots and wait for them to go red before you can lock and either ECM them or shoot at them in either case they only plan on making it about 15 seconds or so anyway so if you can't even attempt to shoot or jam them for 5 or so seconds you are not taking that ship out of the equation only reducing it's effectiveness. You don't have to lock dozens of them. You just have to lock 2GÇô3 and nullify them. That's all it takes for the gank to fail. More to the point, if you see a dozen ganker hanging around a gate, you don't have to lock any of them to make the gank fail. All you do is pick another route.
Quote:For gankers to add another ship or two just incase you have help which they will do if more people start having escorts is not a huge expense increase but having escorts is. It costs them far more than the escort does. More ISK is lost; the loot has to be split in more portions; and above all, you have to actually find those extra people to sit around for ages doing nothing. Cost comes in more forms than just ISK GÇö good old labour cost is one of them and it is hugely expensive, here as everywhere else. The half a dozen additional gankers needed inherently means far higher labour costs than the single escort pilot. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Jonah Gravenstein
Machiavellian Space Bastards
19440
|
Posted - 2014.07.02 00:01:00 -
[1778] - Quote
Gavin Dax wrote: I don't think HS should be "safe", but right now the issue is that it's simply too safe for pirates - specifically, it's just not risky enough to gank.
If ganking was as truly riskless as people claim then a lot more people would be doing it.
Despite their best efforts gankers only make a small dent in freighter traffic, for every one they gank, many more complete their journeys. If the odds of getting ganked are worse than 1 in 20 in the pipes and 1 in 10 in the chokes I'd be surprised.
Nil mortifi sine lucre |
Tippia
Sunshine and Lollipops
22746
|
Posted - 2014.07.02 00:11:00 -
[1779] - Quote
Jonah Gravenstein wrote:Gavin Dax wrote: I don't think HS should be "safe", but right now the issue is that it's simply too safe for pirates - specifically, it's just not risky enough to gank.
If ganking was as truly riskless as people claim then a lot more people would be doing it. Despite their best efforts gankers only make a small dent in freighter traffic, for every one they gank, many more complete their journeys. If the odds of getting ganked are worse than 1 in 20 in the pipes and 1 in 10 in the chokes I'd be surprised. Even those odds seem insanely high, as in GÇ£off by an order of magnitude or threeGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Gavin Dax
Repercussus RAZOR Alliance
48
|
Posted - 2014.07.02 00:12:00 -
[1780] - Quote
baltec1 wrote:Gavin Dax wrote: I don't think HS should be "safe", but right now the issue is that it's simply too safe for pirates - specifically, it's just not risky enough to gank.
Please list all of the risks and punishments for ganking. While your at it, please tell me why you feel my gameplay that has been in game from day one should be wiped out because you don't want to put in any effort to protect yourself.
Ok. Punishments for ganking: 1. You get a kill right on you. So what? It's not like you gank with your incursion running character. 2. You lose sec status. So what? What you lose is a minor deterrent right now at best 3. You lose your ship. So what? Your ship was cheap as &*@!
Rewards for ganking: 1. Tears from someone who lost way more than you did (guaranteed, no way for them to meaningfully fight you back, even in HS) 2. Possible shiny things
I never said your gameplay should be wiped out. If you want your gameplay in HS though, you should have to risk more in the interest of a balanced game (if people other than you matter). As others have already said, the effort required to protect yourself in HS is simply too great. That's why nobody ever does it. Why don't we ever see bait freighters in HS? Right now, there's simply nothing to make that type of gameplay worth it for the other party.
And for the record, I almost never fly in high sec. I just happen to realize that this aspect of the game is imbalanced and attracts only one particular type of player to the game while deterring others. I don't care much for tears, ganks and F1 turkey shoots though. It's not why I play. I play for real PvP. I don't have a problem with that play-style though, it's just that it shouldn't be a risk-free "I win" button in HS, which it is. |
|
baltec1
Bat Country Goonswarm Federation
12177
|
Posted - 2014.07.02 00:13:00 -
[1781] - Quote
Jonah Gravenstein wrote:Gavin Dax wrote: I don't think HS should be "safe", but right now the issue is that it's simply too safe for pirates - specifically, it's just not risky enough to gank.
If ganking was as truly riskless as people claim then a lot more people would be doing it. Despite their best efforts gankers only make a small dent in freighter traffic, for every one they gank, many more complete their journeys. If the odds of getting ganked are worse than 1 in 20 in the pipes and 1 in 10 in the chokes I'd be surprised.
Given the millions of trips made every month and the few dosen that are killed I would say It exceedingly rare.
Join Bat Country today and defend the Glorious Socialist Dictatorship |
Tippia
Sunshine and Lollipops
22747
|
Posted - 2014.07.02 00:19:00 -
[1782] - Quote
Gavin Dax wrote:Ok. Punishments for ganking: 1. You get a kill right on you. So what? It's not like you gank with your incursion running character. 2. You lose sec status. So what? What you lose is a minor deterrent right now at best 3. You lose your ship. So what? Your ship was cheap as &*@! 1. So the next time you try, someone will activate it and you'll die prematurely and the gank will fail. 2. So the next time you try, someone will kill you prematurely and the gank will fail. 3. So you have to pick your targets with care, or the gank will be an economic failure.
Quote:1. Tears from someone who lost way more than you did (guaranteed, no way for them to meaningfully fight you back, even in HS) 2. Possible shiny things 1. Far from guaranteed, partly because some simply don't tear up and partly because they have meaningful ways to fight back if they choose to and might be plotting for that kind of revenge instead. 2. In other words, subject to random chance.
Quote:If you want your gameplay in HS though, you should have to risk more in the interest of a balanced game (if people other than you matter). As others have already said, the effort required to protect yourself in HS is simply too great. That's why nobody ever does it. No, the effort is not GÇ£too greatGÇ¥. The effort just isn't non-zero, and that is more than people are willing to put in. That is not a balance problem GÇö that's people willingly and actively choosing to be hapless victims. Plenty of people do it, which is how they manage to never get ganked and why there is an entire (highly profitable) industry built around nothing but hauling.
So why should the gankers have more risk just because some lazy players absolutely, positively refuse to do anything at all to protect themselves? How is it in any way a balance problem that these players are, to put not too fine a point on it, idiots? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Gavin Dax
Repercussus RAZOR Alliance
48
|
Posted - 2014.07.02 00:20:00 -
[1783] - Quote
baltec1 wrote:Jonah Gravenstein wrote:Gavin Dax wrote: I don't think HS should be "safe", but right now the issue is that it's simply too safe for pirates - specifically, it's just not risky enough to gank.
If ganking was as truly riskless as people claim then a lot more people would be doing it. Despite their best efforts gankers only make a small dent in freighter traffic, for every one they gank, many more complete their journeys. If the odds of getting ganked are worse than 1 in 20 in the pipes and 1 in 10 in the chokes I'd be surprised. Given the millions of trips made every month and the few dosen that are killed I would say It exceedingly rare.
Believe it or not, many people find ganking boring af. Doesn't mean it's balanced. |
baltec1
Bat Country Goonswarm Federation
12178
|
Posted - 2014.07.02 00:20:00 -
[1784] - Quote
Gavin Dax wrote:baltec1 wrote:Gavin Dax wrote: I don't think HS should be "safe", but right now the issue is that it's simply too safe for pirates - specifically, it's just not risky enough to gank.
Please list all of the risks and punishments for ganking. While your at it, please tell me why you feel my gameplay that has been in game from day one should be wiped out because you don't want to put in any effort to protect yourself. Ok. Punishments for ganking: 1. You get a kill right on you. So what? It's not like you gank with your incursion running character. 2. You lose sec status. So what? What you lose is a minor deterrent right now at best 3. You lose your ship. So what? Your ship was cheap as &*@! Rewards for ganking: 1. Tears from someone who lost way more than you did (guaranteed, no way for them to meaningfully fight you back, even in HS) 2. Possible shiny things I never said your gameplay should be wiped out. If you want your gameplay in HS though, you should have to risk more in the interest of a balanced game (if people other than you matter). As others have already said, the effort required to protect yourself in HS is simply too great. That's why nobody ever does it. Why don't we ever see bait freighters in HS? Right now, there's simply nothing to make that type of gameplay worth it for the other party. And for the record, I almost never fly in high sec. I just happen to realize that this aspect of the game is imbalanced and attracts only one particular type of player to the game while deterring others. I don't care much for tears, ganks and F1 turkey shoots though. It's not why I play. I play for real PvP. I don't have a problem with that play-style though, it's just that it shouldn't be a risk-free "I win" button in HS, which it is.
You missed out:
50% change of the item not dropping Being open to attack from anyone at -10 Being open to attack to everyone when you open fire on the target No insurance payout on Concorded ships Someone may steal your targets loot Someone may gank your hauler that is scooping the loot The target have a stronger tank than expected The target has an escort of ECM, logi, blap cruisers/BC. The target has a fleet booster Someone ganks your gank ships (you can make a profit on near all gank ships)
If CCP nerf ganking any more they will effectively end high sec piracy as it just wouldn't be viable for making isk. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Jonah Gravenstein
Machiavellian Space Bastards
19441
|
Posted - 2014.07.02 00:21:00 -
[1785] - Quote
baltec1 wrote:Jonah Gravenstein wrote:Gavin Dax wrote: I don't think HS should be "safe", but right now the issue is that it's simply too safe for pirates - specifically, it's just not risky enough to gank.
If ganking was as truly riskless as people claim then a lot more people would be doing it. Despite their best efforts gankers only make a small dent in freighter traffic, for every one they gank, many more complete their journeys. If the odds of getting ganked are worse than 1 in 20 in the pipes and 1 in 10 in the chokes I'd be surprised. Given the millions of trips made every month and the few dosen that are killed I would say It exceedingly rare. I'd agree, as Tippia points out, my odds are a far worse case scenario than the reality.
Some people won't be happy until Polaris are purveyors of finest freighters with monster EHP and godlike resists across the board, some would then moan because they still managed to lose them to gankers.
Nil mortifi sine lucre |
Gavin Dax
Repercussus RAZOR Alliance
48
|
Posted - 2014.07.02 00:22:00 -
[1786] - Quote
Tippia wrote:Gavin Dax wrote:Ok. Punishments for ganking: 1. You get a kill right on you. So what? It's not like you gank with your incursion running character. 2. You lose sec status. So what? What you lose is a minor deterrent right now at best 3. You lose your ship. So what? Your ship was cheap as &*@! 1. So the next time you try, someone will activate it and you'll die prematurely and the gank will fail. 2. So the next time you try, someone will kill you prematurely and the gank will fail. 3. So you have to pick your targets with care, or the gank will be an economic failure. Quote:1. Tears from someone who lost way more than you did (guaranteed, no way for them to meaningfully fight you back, even in HS) 2. Possible shiny things 1. Far from guaranteed, partly because some simply don't tear up and partly because they have meaningful ways to fight back if they choose to and might be plotting for that kind of revenge instead. 2. In other words, subject to random chance. Quote:If you want your gameplay in HS though, you should have to risk more in the interest of a balanced game (if people other than you matter). As others have already said, the effort required to protect yourself in HS is simply too great. That's why nobody ever does it. No, the effort is not GÇ£too greatGÇ¥. The effort just isn't non-zero, and that is more than people are willing to put in. That is not a balance problem GÇö that's people willingly and actively choosing to be hapless victims. Plenty of people do it, which is how they manage to never get ganked and why there is an entire (highly profitable) industry built around nothing but hauling.
lol ur funny
I'm done responding now since this isn't worth my time. You're stretching those points there though Tippia, your argument is getting thin. |
baltec1
Bat Country Goonswarm Federation
12178
|
Posted - 2014.07.02 00:24:00 -
[1787] - Quote
Gavin Dax wrote:
Believe it or not, many people find ganking boring af. Doesn't mean it's balanced.
A few dosen die out of millions of trips and you think the ganking is out of control and unbalanced?
Join Bat Country today and defend the Glorious Socialist Dictatorship |
Gallowmere Rorschach
The Scope Gallente Federation
371
|
Posted - 2014.07.02 00:31:00 -
[1788] - Quote
baltec1 wrote:Gavin Dax wrote:
Believe it or not, many people find ganking boring af. Doesn't mean it's balanced.
A few dosen die out of millions of trips and you think the ganking is out of control and unbalanced? Inb4 "no one should be able to gank in high sec". |
Paranoid Loyd
774
|
Posted - 2014.07.02 00:31:00 -
[1789] - Quote
Gavin Dax wrote: lol ur funny
I'm done responding now since this isn't worth my time. You're stretching those points there though Tippia, your argument is getting thin.
What's funny is you are arguing about something you admittedly have no experience in dealing with and you think you can come to a conclusion solely by your perception of it. "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |
Tippia
Sunshine and Lollipops
22747
|
Posted - 2014.07.02 00:33:00 -
[1790] - Quote
Gavin Dax wrote:lol ur funny
I'm done responding now since GǪyou are incapable of actually provide any kind of rational argument or supporting evidence to back up your point. I understand GÇö that's ok. These are not exactly obscure or esoteric facts we're discussing, but stuff that's very well known so it's hard for you to actually argue against them.
If you've honestly decided to stop perpetuating the silly myths of the untouchable and risk-free gank and instead accept these facts, then that's excellent news. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|
Telegram Sam
Sebiestor Tribe Minmatar Republic
1339
|
Posted - 2014.07.02 00:38:00 -
[1791] - Quote
Myth debunked: Perpetual motion is impossible. Does not apply to ganking - anti-ganking threads. |
Kaarous Aldurald
ROC Deep Space The ROC
7566
|
Posted - 2014.07.02 01:13:00 -
[1792] - Quote
Gavin Dax wrote:
I never said your gameplay should be wiped out.
While you literally did not say this, you functionally did. Nothing in the history of the game has been nerfed more than ganking. It's gotten to the point where, to die at all in highsec, you either need to fall for obvious aggression tricks or the other guys have to massively outnumber you.
Highsec needs to be made less safe, not more safe. The only reason it's not already perfect safety is because there is no shortage of mental deficients who absolutely refuse to lift a finger to defend themselves.
If you have a brain in your head however, it is next to impossible to die.
Buff ganking.
Quote: As others have already said, the effort required to protect yourself in HS is simply too great. That's why nobody ever does it. Why don't we ever see bait freighters in HS? Right now, there's simply nothing to make that type of gameplay worth it for the other party.
It all comes down to effort, lol. You want people to not have to use any.
Tough luck. You know what makes it worth it to bother protecting yourself? Gankers. Otherwise, there is zero reason to do anything besides afk like a window licker in highsec in open space all goddamn day. As a matter of fact, that's pretty much the case anyway besides exceedingly rare occasions.
Quote: And for the record, I almost never fly in high sec.
Believe me, it shows.
Quote: I just happen to realize that this aspect of the game is imbalanced and attracts only one particular type of player to the game while deterring others.
It's supposed to. It is intended to deter people who don't want to bother with *gasp* effort, and encourage those who actually bother to play the game correctly. The former people die in amusing and profitable ways, and the latter stay alive.
Quote: I play for real PvP. I don't have a problem with that play-style though, it's just that it shouldn't be a risk-free "I win" button in HS, which it is.
Lol @ "real PvP". Unless they've finally disqualified carebears from counting as real players (which is something I'd be just fine with personally), then it is "real PvP". As much as whatever you get yourself up to.
Oh, and as for your second sentence. Our risk is determined entirely by the victim. Their failure is our gain. Which, I might add, is working as intended. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Hasikan Miallok
Republic University Minmatar Republic
897
|
Posted - 2014.07.02 01:35:00 -
[1793] - Quote
Kaarous Aldurald wrote:[quote=Gavin Dax]
Lol @ "real PvP". Unless they've finally disqualified carebears from counting as real players (which is something I'd be just fine with personally), then it is "real PvP". As much as whatever you get yourself up to.
If something is on autopilot or is a bot it seems hard to define that as PvP - you are fighting a computer.
Not that I see anything wrong with ganking AFK miners and autopilot freighters by the way. Go for it. its a legitimate style of play.
But to call it PvP is stretching it, you are relying on some sort of semantic argument about how PvP is defined. The real life player is off making coffee or shagging the next door neighbor.
|
Kaarous Aldurald
ROC Deep Space The ROC
7567
|
Posted - 2014.07.02 01:46:00 -
[1794] - Quote
Hasikan Miallok wrote:Kaarous Aldurald wrote:[quote=Gavin Dax]
Lol @ "real PvP". Unless they've finally disqualified carebears from counting as real players (which is something I'd be just fine with personally), then it is "real PvP". As much as whatever you get yourself up to.
If something is on autopilot or is a bot it seems hard to define that as PvP - you are fighting a computer. Not that I see anything wrong with ganking AFK miners and autopilot freighters by the way. Go for it. its a legitimate style of play. But to call it PvP is stretching it, you are relying on some sort of semantic argument about how PvP is defined. The real life player is off making coffee or shagging the next door neighbor.
So you seem to be in complete agreement with the New Order's definition of "bot aspirancy".
That's the other side of the coin, by the way. If they cease counting as real players when they do those things, then killing them is not only acceptable, but highly warranted.
In any case my personal definition has been for some time that unless it's quite clearly an NPC or a structure, then it's PvP. Afterall, the market is PvP in a very clear sense, regardless of whether the other guy is online to see me undercut/scam/outbid him. I am intending to do harm to the assets of another player character, another capsuleer. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Galaxy Pig
New Order Logistics CODE.
912
|
Posted - 2014.07.02 02:16:00 -
[1795] - Quote
As a suicide ganker, I'm gonna have to say that my play style is not a problem. please don't nerf it any more. Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory.-áAll miners and other residents of Highsec must obey The Code.-áMining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com to learn more. |
Arkady Romanov
GoonWaffe Goonswarm Federation
230
|
Posted - 2014.07.02 02:20:00 -
[1796] - Quote
Gavin Dax wrote:lol ur funny
I'm done responding now since this isn't worth my time. You're stretching those points there though Tippia, your argument is getting thin.
Lol you're not.
Listen "valued ally," comparatively speaking, if Tippia's arguments are thin (and they aren't) then yours are non existent.
The reality is, the effort required to avoid a ganking is trivial, but non zero. The vast majority can't be bothered to take even the tiniest measure to use the ever increasing amount of tools available to protect themselves. The lazy and (occasionally) unlucky die. Please join them. |
Thomas Mayaki
Science and Trade Institute Caldari State
4
|
Posted - 2014.07.02 09:41:00 -
[1797] - Quote
Galaxy Pig wrote:As a suicide ganker, I'm gonna have to say that my play style is not a problem. please don't nerf it any more.
Your problem is your terrible at begging. However all is not lost just try some of that level 5 James315 butt kissing on CCP.
|
Alavaria Fera
GoonWaffe
6208
|
Posted - 2014.07.02 10:57:00 -
[1798] - Quote
Thomas Mayaki wrote:Galaxy Pig wrote:As a suicide ganker, I'm gonna have to say that my play style is not a problem. please don't nerf it any more. Your problem is you are terrible at begging. However all is not lost just try some of that level 5 James315 butt kissing on CCP. I thought doing level 5s requires going out to lowsec. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
1072
|
Posted - 2014.07.02 11:16:00 -
[1799] - Quote
ergherhdfgh wrote:Gully Alex Foyle wrote:ergherhdfgh wrote:However concord does protect gankers from anyone coming to clear them off a gate before they do their job. I see that as a huge imbalance in game mechanics. Do you mean -10.0 gankers? Or even positive sec status alts that can be safely locked in advance, and then either ECM'd or Alpha'd 1 second after they go GCC? Are you sure you know the game mechanics? Yes I'm sure that I am I'm wondering if you are. Yes I understand that you can attack these guys once they attack. When you travel through any of the high 0.5 sec gates on the main pipes you see dozens of gankers sitting there and I know of no ship that can lock up dozens of ships at once so you need wait and see who shoots and wait for them to go red before you can lock and either ECM them or shoot at them in either case they only plan on making it about 15 seconds or so anyway so if you can't even attempt to shoot or jam them for 5 or so seconds you are not taking that ship out of the equation only reducing it's effectiveness. For gankers to add another ship or two just incase you have help which they will do if more people start having escorts is not a huge expense increase but having escorts is.
Escorts in the same corp web the freighter, which causes the freighter to align rapidly which makes it difficult to bump before it moves (and they don't generally want to gank freighters under the gate guns directly) and doubles the jumps per hour traversed by the freighter. ie if it was economically worth flying the freighter, then its worth adding a webber. If you have your webber on voice (or its your alt), then it can always be in range of the freighter when the freighter drops gate cloak, where as potential bumpers get a random roll on that.
Also its rare that a gank squad has (a) a lot of extra people and (b) no -10s, so as soon as the -10s show up, your escorts can open fire whether or not the gank has started, and your escorts can actually bump the bumpers without opening fire.
Also there is nothing stopping an escort bumping a gank catalyst into deep fall off, where it will be useless for several critical seconds, ie you can actually blap one, and bump another, and reload and blap another.
lastly if somehow code had the resources to gank every autopiloting freighter, being a manual, webbed freighter pilot would be a very lucrative profession.
If you read the thread, you'll see I'm not the first person to point all this out. |
admiral root
Red Galaxy
1358
|
Posted - 2014.07.02 11:42:00 -
[1800] - Quote
Gavin Dax wrote:Ok. Punishments for ganking: 1. You get a kill right on you. So what? It's not like you gank with your incursion running character.
Funny, because I know plenty of people who gank on their main, including me. No, your rights end in optimal+2*falloff |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 [60] 70 80 90 100 .. 157 :: one page |
First page | Previous page | Next page | Last page |