| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 .. 62 :: one page |
| Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Sara Tosa
School of Applied Knowledge Caldari State
76
|
Posted - 2014.08.10 17:08:00 -
[1201] - Quote
Lu Ziffer wrote:Power projection is not realy the issue.
EVE is full and I will try to explain. open your map and look at stats - null is 80% empty, nobody rats, nobody fights, nobody do anything there - so how can eve be full? without instant teleport abilities your 1000 man fleet would be on the other side of the map if you plan well. and if you chek map history null has become _EMPTIER_ as the blue donut consolidated, not fuller. |

baltec1
Bat Country Goonswarm Federation
12662
|
Posted - 2014.08.10 17:17:00 -
[1202] - Quote
Lu Ziffer wrote:
@baltec1 Just because there is no one willing to find or able to make a countersetup work does not mean the game is broken.
Its not about willingness its a hard fact. It is impossible for a new power to break us. It is also impossible for either of the two powerblocks to beat the other. In order to break a boot fleet you need more subcaps than the server can handle and even if the servers could handle it neither of us have the manpower to do it. And we still have all of those other issues to deal with. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
12662
|
Posted - 2014.08.10 17:23:00 -
[1203] - Quote
Sara Tosa wrote:Lu Ziffer wrote:Power projection is not realy the issue.
EVE is full and I will try to explain. open your map and look at stats - null is 80% empty, nobody rats, nobody fights, nobody do anything there - so how can eve be full? without instant teleport abilities your 1000 man fleet would be on the other side of the map if you plan well. and if you chek map history null has become _EMPTIER_ as the blue donut consolidated, not fuller.
Take away that teleport ability and we will simply slog 2000 guys via the gates. Power projection isn't an issue to be fixed by nerfing jumpbridges and jumpdrives. Infact, it will make holding space even easier. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Lu Ziffer
Jelly Baby Corporation Fidelas Constans
2
|
Posted - 2014.08.10 18:00:00 -
[1204] - Quote
@ baltec So we agree on that there are 2 superpowers left and that they will not kill each other.
The question is if this is a failure in game mechanic or is it natural? I say it is natural. To make my point let us take a view on the history of humanity. In the middle of the 19 century we reached the point where we had all continents fully colonized. At the end of this colonization we had 6 nations USA, UK, France, Germany, Russia and Japan who wanted more. For the next 50 years they fought some smaller wars and in the end it escalated in the 2 biggest and cruelest wars the world has ever seen. After that 2 coalitions were left one around the USSR the other around USA with a few states left in a block of states with no alignment. At the end none could fight the other, but the critical threshold was the moment when there was enough personal, ressources and technolgy to colonize the world. The rest was just a change in distribution of the territory they had control over.
The same applies for EVE we had a colonization time, then we had smaller wars and it escalated to a number of bigger wars and in the end 2 coalitions are left.
I could tell the same story with companys but this is simpler to understand.
So I say this is the natural it is not the fault of CCP or the game mechanics they created. We just hit the threshold and then we had 5 years of amazing battles.
@Sara Tosa What baltec said is right we would lock down all gates to empire like we did when we had the cynojammer screen in 2006-2009.
So you can change the game mechanics which is the technology in this universe but it will not bring you below the escalation threshold. It will probaly make the universe less believable which would be sad.
EVE is full |

Athryn Bellee
Concordiat Spaceship Samurai
6
|
Posted - 2014.08.10 18:10:00 -
[1205] - Quote
Lu Ziffer wrote:@ baltec So we agree on that there are 2 superpowers left and that they will not kill each other.
The question is if this is a failure in game mechanic or is it natural? I say it is natural. To make my point let us take a view on the history of humanity. In the middle of the 19 century we reached the point where we had all continents fully colonized. At the end of this colonization we had 6 nations USA, UK, France, Germany, Russia and Japan who wanted more. For the next 50 years they fought some smaller wars and in the end it escalated in the 2 biggest and cruelest wars the world has ever seen. After that 2 coalitions were left one around the USSR the other around USA with a few states left in a block of states with no alignment. At the end none could fight the other, but the critical threshold was the moment when there was enough personal, ressources and technolgy to colonize the world. The rest was just a change in distribution of the territory they had control over.
The same applies for EVE we had a colonization time, then we had smaller wars and it escalated to a number of bigger wars and in the end 2 coalitions are left.
I could tell the same story with companys but this is simpler to understand.
So I say this is the natural it is not the fault of CCP or the game mechanics they created. We just hit the threshold and then we had 5 years of amazing battles.
@Sara Tosa What baltec said is right we would lock down all gates to empire like we did when we had the cynojammer screen in 2006-2009.
So you can change the game mechanics which is the technology in this universe but it will not bring you below the escalation threshold. It will probaly make the universe less believable which would be sad.
EVE is full
The difference is that the leading groups in Eve are risk averse and see that they can make more money renting systems to people unwilling or unable to defend systems themselves. This is a game where players are supposed to shoot other players and blow up their ships. Renting whole regions is counter to this idea. Nullsec anomalies should be updated so that they do not reward staying in the same system farming anomalies. Slower anomaly respawn, more escalations, or even Agent missions in sov space are a way to help with this. Making it harder for any entity to project their force across any number of star regions would help with making renting less of a viable option. Less renting, pilot interaction. |

Lu Ziffer
Jelly Baby Corporation Fidelas Constans
2
|
Posted - 2014.08.10 18:27:00 -
[1206] - Quote
@Athryn Bellee Who said that EVE is only about PVP? EVE is a multiplayer enviroment with lot's of opportunity. It can be about shooting stuff it can also be about creation and building. Most people assume EVE is about PVP because this is what brings the most interaction and because it was the biggest thing in the last 5 years. If EVE is only about shooting why is there production, mining, trading or claiming space. You do not need that to shoot each other. You are right the npcs in EVE are pretty themepark style and there are a lot of good ideas how to make EVE more fun. But all of them can not solve the issue of 2 coalitions keeping them self alive both relying on mediums outside of this game to organize there power.
The leading groups are the same in both examples they are risk averse to keep them self alive and this is natural. |

baltec1
Bat Country Goonswarm Federation
12662
|
Posted - 2014.08.10 18:53:00 -
[1207] - Quote
Lu Ziffer wrote:@ baltec So we agree on that there are 2 superpowers left and that they will not kill each other.
The question is if this is a failure in game mechanic or is it natural? I say it is natural. To make my point let us take a view on the history of humanity. In the middle of the 19 century we reached the point where we had all continents fully colonized. At the end of this colonization we had 6 nations USA, UK, France, Germany, Russia and Japan who wanted more. For the next 50 years they fought some smaller wars and in the end it escalated in the 2 biggest and cruelest wars the world has ever seen. After that 2 coalitions were left one around the USSR the other around USA with a few states left in a block of states with no alignment. At the end none could fight the other, but the critical threshold was the moment when there was enough personal, ressources and technolgy to colonize the world. The rest was just a change in distribution of the territory they had control over.
The same applies for EVE we had a colonization time, then we had smaller wars and it escalated to a number of bigger wars and in the end 2 coalitions are left.
I could tell the same story with companys but this is simpler to understand.
So I say this is the natural it is not the fault of CCP or the game mechanics they created. We just hit the threshold and then we had 5 years of amazing battles.
@Sara Tosa What baltec said is right we would lock down all gates to empire like we did when we had the cynojammer screen in 2006-2009.
So you can change the game mechanics which is the technology in this universe but it will not bring you below the escalation threshold. It will probaly make the universe less believable which would be sad.
EVE is full
No we dont agree. I am saying we CANT kill eachother, the mechanics make it impossible to break the stalemate and also make it impossible for anyone new to take us on. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Athryn Bellee
Concordiat Spaceship Samurai
7
|
Posted - 2014.08.10 18:55:00 -
[1208] - Quote
baltec1 wrote:Lu Ziffer wrote:@ baltec So we agree on that there are 2 superpowers left and that they will not kill each other.
The question is if this is a failure in game mechanic or is it natural? I say it is natural. To make my point let us take a view on the history of humanity. In the middle of the 19 century we reached the point where we had all continents fully colonized. At the end of this colonization we had 6 nations USA, UK, France, Germany, Russia and Japan who wanted more. For the next 50 years they fought some smaller wars and in the end it escalated in the 2 biggest and cruelest wars the world has ever seen. After that 2 coalitions were left one around the USSR the other around USA with a few states left in a block of states with no alignment. At the end none could fight the other, but the critical threshold was the moment when there was enough personal, ressources and technolgy to colonize the world. The rest was just a change in distribution of the territory they had control over.
The same applies for EVE we had a colonization time, then we had smaller wars and it escalated to a number of bigger wars and in the end 2 coalitions are left.
I could tell the same story with companys but this is simpler to understand.
So I say this is the natural it is not the fault of CCP or the game mechanics they created. We just hit the threshold and then we had 5 years of amazing battles.
@Sara Tosa What baltec said is right we would lock down all gates to empire like we did when we had the cynojammer screen in 2006-2009.
So you can change the game mechanics which is the technology in this universe but it will not bring you below the escalation threshold. It will probaly make the universe less believable which would be sad.
EVE is full No we dont agree. I am saying we CANT kill eachother, the mechanics make it impossible to break the stalemate and also make it impossible for anyone new to take us on.
Stop accepting rent income and let the renters fend for themselves. Slightly in jest, but an idea none the less. |

Lu Ziffer
Jelly Baby Corporation Fidelas Constans
2
|
Posted - 2014.08.10 19:03:00 -
[1209] - Quote
Yes we can end it we just have disband the coalitions but we are not doing that. |

baltec1
Bat Country Goonswarm Federation
12663
|
Posted - 2014.08.10 19:18:00 -
[1210] - Quote
Lu Ziffer wrote:Yes we can end it we just have disband the coalitions but we are not doing that.
And that isnt going to happen untill the need for those coalitions goes away. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Falin Whalen
GoonWaffe Goonswarm Federation
704
|
Posted - 2014.08.10 19:20:00 -
[1211] - Quote
Lu Ziffer wrote:Falin Whalen wrote:Lu Ziffer wrote:EVE is full. Bullcrap! The good space in Null may be full I'll grant you that, but when an alliance has sov in a system where the only good thing to do in that system is plop down a moon harvesting array on the only money making moon in that system, since it is not worth upgrading because the truesec is shite, so it won't spawn the right kind of anomally, or enough of them, and even miners avoid the system because it won't spawn the right kind of ISK/Hour minerals, or enough belts to even start to upgrade it. That is ONE of the problems with null. Not that it is "full" which is patently false. So you say the good space is full and the other space is not worth it. There will be always bad and good space you can not change that and most of the time this is the buffer between the coalitions. So you realy say EVE is full  What you might want is more PVP and hope to accomplish that by adding more people into null. The problem is most people do not want to PVP all the time so adding more people to null will not help. It also will not increase the fighting over limited ressources because we already done that . Yes null is not as full as it could be in terms of player numbers but it is definitely in terms of systems and ressources. You proved my point, thank you for that. The only point that I proved is that adding more space that is 80% shite isn't going to solve anything. The big coalitions will just expand into the new space, and we are right back to where we are now. Shite null space needs to be useful for more than a buffer or because it has a money moon in it, someone/people should want to use it. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

Snot Shot
Dirt Nap Squad Dirt Nap Squad.
834
|
Posted - 2014.08.10 19:57:00 -
[1212] - Quote
baltec1 wrote:Lu Ziffer wrote:Yes we can end it we just have disband the coalitions but we are not doing that. And that isnt going to happen untill the need for those coalitions goes away. Can you provide an example of what CCP could do for that to happen? Twitter = @Snot_Shot-á - GÇ£If you don't stand for something, you'll fall for anything"
evesnotshot.blogspot.com |

Lu Ziffer
Jelly Baby Corporation Fidelas Constans
2
|
Posted - 2014.08.10 19:58:00 -
[1213] - Quote
Coalitions were created when alliances were not enough to defend space in the escalation process. You do not need them if there is enough space for everyone and this again proves my point
Maybe 80% of the systems are not great but you can make 100mil per h per account in them if you want. I could do that, so I assume people do not want them for other reasons. To my mind comes " We get SRP no need for ratting", "Ratting is boring" , "I don't rat in a pipe because of the gangs" and " I'm only in this game for PVP"
|

baltec1
Bat Country Goonswarm Federation
12663
|
Posted - 2014.08.10 20:05:00 -
[1214] - Quote
Snot Shot wrote:baltec1 wrote:Lu Ziffer wrote:Yes we can end it we just have disband the coalitions but we are not doing that. And that isnt going to happen untill the need for those coalitions goes away. Can you provide an example of what CCP could do for that to happen?
Residency based sov. Remove the need to grind through hundreds of millions of HP in a handful of timed fights and you remove the need to have large fleets of caps the grind through those structures. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
12663
|
Posted - 2014.08.10 20:07:00 -
[1215] - Quote
Lu Ziffer wrote:Coalitions were created when alliances were not enough to defend space in the escalation process. You do not need them if there is enough space for everyone and this again proves my point
Maybe 80% of the systems are not great but you can make 100mil per h per account in them if you want. I could do that, so I assume people do not want them for other reasons. To my mind comes " We get SRP no need for ratting", "Ratting is boring" , "I don't rat in a pipe because of the gangs" and " I'm only in this game for PVP"
you will not earn 100 mil in anoms in 80% of null systems. You will earn more in high sec blitzing level 3 missions in a mach. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Snot Shot
Dirt Nap Squad Dirt Nap Squad.
834
|
Posted - 2014.08.10 20:11:00 -
[1216] - Quote
Lu Ziffer wrote:Coalitions were created when alliances were not enough to defend space in the escalation process. You do not need them if there is enough space for everyone and this again proves my point
Maybe 80% of the systems are not great but you can make 100mil per h per account in them if you want. I could do that, so I assume people do not want them for other reasons. To my mind comes " We get SRP no need for ratting", "Ratting is boring" , "I don't rat in a pipe because of the gangs" and " I'm only in this game for PVP"
I suppose theres probably 10 reasons for coalitions existing, but the one I believe will still keep them together under your description is simply that they have grown to share an identity together and rely on that for defense against the NC/PL bogeymen.
PL and NCDot arent going away under any game mechanic change and therefore the CFC Coalition will always have a "reason" to exist. Doesnt matter how much space you create. Twitter = @Snot_Shot-á - GÇ£If you don't stand for something, you'll fall for anything"
evesnotshot.blogspot.com |

Snot Shot
Dirt Nap Squad Dirt Nap Squad.
834
|
Posted - 2014.08.10 20:12:00 -
[1217] - Quote
baltec1 wrote:Snot Shot wrote:baltec1 wrote:Lu Ziffer wrote:Yes we can end it we just have disband the coalitions but we are not doing that. And that isnt going to happen untill the need for those coalitions goes away. Can you provide an example of what CCP could do for that to happen? Residency based sov. Remove the need to grind through hundreds of millions of HP in a handful of timed fights and you remove the need to have large fleets of caps the grind through those structures. Bingo. Twitter = @Snot_Shot-á - GÇ£If you don't stand for something, you'll fall for anything"
evesnotshot.blogspot.com |

Lu Ziffer
Jelly Baby Corporation Fidelas Constans
2
|
Posted - 2014.08.10 20:28:00 -
[1218] - Quote
And how would that end the stagnation?
|

baltec1
Bat Country Goonswarm Federation
12663
|
Posted - 2014.08.10 20:31:00 -
[1219] - Quote
Lu Ziffer wrote:And how would that end the stagnation?
We lose sov in every system outside of dek because it would be impossible for us to hold it freeing up several thousand systems for smaller alliances. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Athryn Bellee
Concordiat Spaceship Samurai
7
|
Posted - 2014.08.10 20:43:00 -
[1220] - Quote
baltec1 wrote:Lu Ziffer wrote:And how would that end the stagnation?
We lose sov in every system outside of dek because it would be impossible for us to hold it freeing up several thousand systems for smaller alliances.
I think occupancy or user based sov is a step in the right direction, but how does that stop any large group from imposing protection fees on another smaller group?
Let's say this change happens and alliances own the regions they actually operate in. Wouldn't a group like CFC or N3/PL just tell the little guys that they can keep their space so long as they pay protection fees and grant R64s to their overlords. They can't actually take the sov from them, but they can harass the smaller alliances enough that they aren't willing to live in nullsec anymore. Then we have smaller alliances holding sov, but in essence the system is still the same except it is harder to keep track of the various groups since the renters aren't under a large Alliance like PBLRD or B0T.
As long as there is functionally no cost for large groups to throw their capitals across the cluster the system will remain the same in function regardless of how it is delineated through in game alliances. We saw how easy it was for CFC to take out those titans that were incubating in their region. |

Falin Whalen
GoonWaffe Goonswarm Federation
704
|
Posted - 2014.08.10 20:50:00 -
[1221] - Quote
Snot Shot wrote:Lu Ziffer wrote:Coalitions were created when alliances were not enough to defend space in the escalation process. You do not need them if there is enough space for everyone and this again proves my point
Maybe 80% of the systems are not great but you can make 100mil per h per account in them if you want. I could do that, so I assume people do not want them for other reasons. To my mind comes " We get SRP no need for ratting", "Ratting is boring" , "I don't rat in a pipe because of the gangs" and " I'm only in this game for PVP"
I suppose theres probably 10 reasons for coalitions existing, but the one I believe will still keep them together under your description is simply that they have grown to share an identity together and rely on that for defense against the NC/PL bogeymen. PL and NCDot arent going away under any game mechanic change and therefore the CFC Coalition will always have a "reason" to exist. Doesnt matter how much space you create. A Snot Shot post I agree with! That's it, that's one of the signs of the apocalyps. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

Asyrdin Harate
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.08.10 20:51:00 -
[1222] - Quote
doesn't occupancy based sov sort of removes the reason to fight? All you would technically have to do is sit in a system to take it... |

Falin Whalen
GoonWaffe Goonswarm Federation
704
|
Posted - 2014.08.10 20:55:00 -
[1223] - Quote
Athryn Bellee wrote:baltec1 wrote:Lu Ziffer wrote:And how would that end the stagnation?
We lose sov in every system outside of dek because it would be impossible for us to hold it freeing up several thousand systems for smaller alliances. I think occupancy or user based sov is a step in the right direction, but how does that stop any large group from imposing protection fees on another smaller group? Let's say this change happens and alliances own the regions they actually operate in. Wouldn't a group like CFC or N3/PL just tell the little guys that they can keep their space so long as they pay protection fees and grant R64s to their overlords. They can't actually take the sov from them, but they can harass the smaller alliances enough that they aren't willing to live in nullsec anymore. Then we have smaller alliances holding sov, but in essence the system is still the same except it is harder to keep track of the various groups since the renters aren't under a large Alliance like PBLRD or B0T. As long as there is functionally no cost for large groups to throw their capitals across the cluster the system will remain the same in function regardless of how it is delineated through in game alliances. We saw how easy it was for CFC to take out those titans that were incubating in their region. The word you are looking for is CONTENT. CONTENT is being created by N2/PL and CFC, also fights.
"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

MeBiatch
GRR GOONS
1910
|
Posted - 2014.08.10 20:59:00 -
[1224] - Quote
Athryn Bellee wrote:baltec1 wrote:Lu Ziffer wrote:And how would that end the stagnation?
We lose sov in every system outside of dek because it would be impossible for us to hold it freeing up several thousand systems for smaller alliances. I think occupancy or user based sov is a step in the right direction, but how does that stop any large group from imposing protection fees on another smaller group? Let's say this change happens and alliances own the regions they actually operate in. Wouldn't a group like CFC or N3/PL just tell the little guys that they can keep their space so long as they pay protection fees and grant R64s to their overlords. They can't actually take the sov from them, but they can harass the smaller alliances enough that they aren't willing to live in nullsec anymore. Then we have smaller alliances holding sov, but in essence the system is still the same except it is harder to keep track of the various groups since the renters aren't under a large Alliance like PBLRD or B0T. As long as there is functionally no cost for large groups to throw their capitals across the cluster the system will remain the same in function regardless of how it is delineated through in game alliances. We saw how easy it was for CFC to take out those titans that were incubating in their region.
i would say remove pos and replace with modular pos idea where pos exist in dead space pockets and replace moon minning with a version of PI...
that way goons and pl cant just park thier poses at each r64 moon and protect them with the apex forces... There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

Athryn Bellee
Concordiat Spaceship Samurai
7
|
Posted - 2014.08.10 21:05:00 -
[1225] - Quote
Falin Whalen wrote:Athryn Bellee wrote:baltec1 wrote:Lu Ziffer wrote:And how would that end the stagnation?
We lose sov in every system outside of dek because it would be impossible for us to hold it freeing up several thousand systems for smaller alliances. I think occupancy or user based sov is a step in the right direction, but how does that stop any large group from imposing protection fees on another smaller group? Let's say this change happens and alliances own the regions they actually operate in. Wouldn't a group like CFC or N3/PL just tell the little guys that they can keep their space so long as they pay protection fees and grant R64s to their overlords. They can't actually take the sov from them, but they can harass the smaller alliances enough that they aren't willing to live in nullsec anymore. Then we have smaller alliances holding sov, but in essence the system is still the same except it is harder to keep track of the various groups since the renters aren't under a large Alliance like PBLRD or B0T. As long as there is functionally no cost for large groups to throw their capitals across the cluster the system will remain the same in function regardless of how it is delineated through in game alliances. We saw how easy it was for CFC to take out those titans that were incubating in their region. The word you are looking for is CONTENT. CONTENT is being created by N2/PL and CFC, also fights.
Super blobs are not content if the subcaps can't do anything about them. Then it is just bullying, plain and simple. |

Falin Whalen
GoonWaffe Goonswarm Federation
704
|
Posted - 2014.08.10 21:14:00 -
[1226] - Quote
MeBiatch wrote:i would say remove pos and replace with modular pos idea where pos exist in dead space pockets and replace moon minning with a version of PI...
that way goons and pl cant just park thier poses at each r64 moon and protect them with the apex forces... While moons are a source of income, they are not a source of fabulous wealth. A good R64 will net about 5 Bil. a month, for an alliance, the same can be generated by a single, good truesec, fully upgraded rating system at a tax rate of 15%. Also they will be good to fight over. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

Falin Whalen
GoonWaffe Goonswarm Federation
704
|
Posted - 2014.08.10 21:16:00 -
[1227] - Quote
Athryn Bellee wrote:Super blobs are not content if the subcaps can't do anything about them. Then it is just bullying, plain and simple. Funny, that you and I agree on something. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

Shalmon Aliatus
Bluestar Enterprises The Craftsmen
0
|
Posted - 2014.08.10 21:17:00 -
[1228] - Quote
Lu Ziffer wrote:@ baltec So we agree on that there are 2 superpowers left and that they will not kill each other.
The question is if this is a failure in game mechanic or is it natural? I say it is natural. To make my point let us take a view on the history of humanity. In the middle of the 19 century we reached the point where we had all continents fully colonized. At the end of this colonization we had 6 nations USA, UK, France, Germany, Russia and Japan who wanted more. For the next 50 years they fought some smaller wars and in the end it escalated in the 2 biggest and cruelest wars the world has ever seen. After that 2 coalitions were left one around the USSR the other around USA with a few states left in a block of states with no alignment. At the end none could fight the other, but the critical threshold was the moment when there was enough personal, ressources and technolgy to colonize the world. The rest was just a change in distribution of the territory they had control over.
The same applies for EVE we had a colonization time, then we had smaller wars and it escalated to a number of bigger wars and in the end 2 coalitions are left.
I could tell the same story with companys but this is simpler to understand.
So I say this is the natural it is not the fault of CCP or the game mechanics they created. We just hit the threshold and then we had 5 years of amazing battles.
@Sara Tosa What baltec said is right we would lock down all gates to empire like we did when we had the cynojammer screen in 2006-2009.
So you can change the game mechanics which is the technology in this universe but it will not bring you below the escalation threshold. It will probaly make the universe less believable which would be sad.
EVE is full
USSR and USA didn't get a bigger earth to solve their problems and to make room for smaller powers. So why do you want a bigger EVE ? Most of the space is unused (except for the purpose of putting the good systems out of jumprange from anything and moonmining ofc). I like the idea of a bigger EVE to make power projection a bit harder, but I don't like the point with new systems. They would just be claimed by the old blocks (if they have valuable moons or other stuff in them). |

Lu Ziffer
Jelly Baby Corporation Fidelas Constans
2
|
Posted - 2014.08.10 21:27:00 -
[1229] - Quote
Yes the old blocks will claim some of the systems. But if there are enough systems so they can not claim them all in 2years, then there is space for a new coalition to rise. There are a lot of bored players in these coalitions who would leave them if there was a new challange. These players who go away will be the reason for some alliances to disband. |

Rivr Luzade
Coreli Corporation Ineluctable.
658
|
Posted - 2014.08.10 21:35:00 -
[1230] - Quote
Lu Ziffer wrote:Yes the old blocks will claim some of the systems. But if there are enough systems so they can not claim them all in 2years, then there is space for a new coalition to rise. There are a lot of bored players in these coalitions who would leave them if there was a new challange. These players who go away will be the reason for some alliances to disband.
You forget that you then have to go through the old blocks' space to reach that new space - which is about as possible as making a worm walk on 2 legs. If you have to go through CFC or N3 space to reach your home beyond their space, you need to be blue to them and nothing is going to change.
Besides, CFC and N3 are very well capable of claiming as much new space as they want, simply because of the above reason. Whoever snacks space first can just be starved to death in the outer reaches. |
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 .. 62 :: one page |
| First page | Previous page | Next page | Last page |