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Ploing
Blue Republic RvB - BLUE Republic
74
|
Posted - 2016.12.23 19:34:43 -
[1231] - Quote
Kubera Vaisravana wrote:Yes, used Nova. It's entirely possible I did something else wrong, but I don't know what. I'll give it one more shot at level 4 rocket specialization. I have both frig skills to 5, and the distance/velocitys skill to 5 each (range with scripts is 28km). The only other missile skills not at 5 are precision (4) and warheads (4), well, and of course Rocket Specialization 3.
rocket spec is only usfull for t2 rockets if i remember right. how about missile launcher operation, rapid launch and the rockets skill? all 5 ?
with the crosslinks you should reach 240 dps unheated without imps at all 5. |
Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.23 20:00:48 -
[1232] - Quote
Thanks for the responses, here is the info asked for
Guided Missile Precision 4 Missile Bombardment 5 Missile Launcher Operation 5 Missile Projection 5 Rapid Launch 5 Rockets 5 Rocket Specialization 3 Target Navigation Prediction 5 Warhead Upgrades 4
As to whether Rocket Specialization affects the damage - every outfitting tool I use, including the Simulation Mode built into EVE itself, shows an increase from specialization. My damage was 215 without OH in the tool until I obtained specialization 2 and 3, now it shows 225. It's possible they're wrong, but for all 3 different tools (including EVE itself) to show the same output sets the odds against it.
I just checked the damage out with my alt who also has rockets 5 but a lower specialization and his damage shows lower in the simulation. |
Ploing
Blue Republic RvB - BLUE Republic
74
|
Posted - 2016.12.23 20:06:43 -
[1233] - Quote
Kubera Vaisravana wrote:Thanks for the responses, here is the info asked for
Guided Missile Precision 4 Missile Bombardment 5 Missile Launcher Operation 5 Missile Projection 5 Rapid Launch 5 Rockets 5 Rocket Specialization 3 Target Navigation Prediction 5 Warhead Upgrades 4
As to whether Rocket Specialization affects the damage - every outfitting tool I use, including the Simulation Mode built into EVE itself, shows an increase from specialization. My damage was 215 without OH in the tool until I obtained specialization 2 and 3, now it shows 225. It's possible they're wrong, but for all 3 different tools (including EVE itself) to show the same output sets the odds against it.
I just checked the damage out with my alt who also has rockets 5 but a lower specialization and his damage shows lower in the simulation. yeah i was wrong with rocket spec with that and warhead 5 you should reach the 240. |
Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.24 14:03:03 -
[1234] - Quote
Kubera Vaisravana wrote:Thanks for the responses, here is the info asked for
Guided Missile Precision 4 Missile Bombardment 5 Missile Launcher Operation 5 Missile Projection 5 Rapid Launch 5 Rockets 5 Rocket Specialization 3 Target Navigation Prediction 5 Warhead Upgrades 4
As to whether Rocket Specialization affects the damage - every outfitting tool I use, including the Simulation Mode built into EVE itself, shows an increase from specialization. My damage was 215 without OH in the tool until I obtained specialization 2 and 3, now it shows 225. It's possible they're wrong, but for all 3 different tools (including EVE itself) to show the same output sets the odds against it.
I just checked the damage out with my alt who also has rockets 5 but a lower specialization and his damage shows lower in the simulation.
This really is puzzling. I run these all day long with 224 DPS from my Garmur. Maxed skills (except for Rocket Spec -- only 4) Enyo and Hawk (the ones not requiring an ammo change) each take around 3 minutes to finish. Even before I had Target Nav Prediction maxed out I never had problems.
Our fits are pretty similar as well - I use more T2 - no faction or deadspace stuff. Even so, with the similar DPS numbers I would think your results would be similar as well.
And the strategy ain't that tough: orbit burner, shoot logi, shoot other logi, shoot burner.
Which brings back to my first statement: this really is puzzling.
Final thought: Forgive the dumb question: you are using CALDARI NAVY Nova rockets and not the plain (or some other variant) Nova rockets, right?
[Garmur, TBR] Co-Processor II Ballistic Control System II Ballistic Control System II
5MN Y-T8 Compact Microwarpdrive Missile Guidance Computer II Missile Guidance Computer II Peripheral Compact Target Painter
Polarized Rocket Launcher Polarized Rocket Launcher Polarized Rocket Launcher
Small Rocket Fuel Cache Partition II Small Hydraulic Bay Thrusters I Small Warhead Flare Catalyst II
Caldari Navy Scourge Rocket x3196 Missile Range Script x2 Caldari Navy Inferno Rocket x3030 Caldari Navy Mjolnir Rocket x2034 Mjolnir Javelin Rocket x1011 Caldari Navy Nova Rocket x2966
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Kubera Vaisravana
Pirates That Don't Do Anything
1
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Posted - 2016.12.24 14:58:59 -
[1235] - Quote
Clennel wrote: Final thought: Forgive the dumb question: you are using CALDARI NAVY Nova rockets and not the plain (or some other variant) Nova rockets, right?
[Garmur, TBR] Co-Processor II Ballistic Control System II Ballistic Control System II
5MN Y-T8 Compact Microwarpdrive Missile Guidance Computer II Missile Guidance Computer II Peripheral Compact Target Painter
Polarized Rocket Launcher Polarized Rocket Launcher Polarized Rocket Launcher
Small Rocket Fuel Cache Partition II Small Hydraulic Bay Thrusters I Small Warhead Flare Catalyst II
Caldari Navy Scourge Rocket x3196 Missile Range Script x2 Caldari Navy Inferno Rocket x3030 Caldari Navy Mjolnir Rocket x2034 Mjolnir Javelin Rocket x1011 Caldari Navy Nova Rocket x2966
Yeah, used Caldari Navy Novas. I'm up to 230 before OH now, and I'm considering moving some skill points around to get that up (have some science skills I don't need anymore). I have been trying to figure out what (if anything) I could have done wrong, and the only thing I could have screwed up is the target painter or the range scripts. I'm certain I had the TP going, and I don't remember missing any volleys(except at the very beginning when it pulled range for a moment), so even if the scripts were off (I'm 90% certain I had them on) I was hitting.
You're using a similar fitting to Anize's cheap fit, and when I looked at hers in comparison to Ploing's, Ploing's had more dps and more range with only a difference in the optimal range for the TP. Yours uses a T2 rig for damage application, Ploing's and Anize's uses a T1 (their range rigs are T2) so maybe the application has been making enough of a difference for you. |
Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.24 19:22:16 -
[1236] - Quote
You must have been replying as I was editing:
Quote:EDIT: I see now why my 224 DPS is not the same as your 224 DPS. Explosion radius. It's impossible for a fitting tool to factor this into a DPS calculation without knowing your targets' specific speed and sig radius. Between the T2 rig I use and the Guided Missile Precision skill this explains why my 224 DPS was more effective than your 224 DPS. NB: GMP was the last missile skill I maxxed and ran TONS of these missions before I got it to lvl 5.
So you while you can chase a higher DPS number, it may not be as effective as you'd hope without taking explosion radius into account. The 224 DPS I'm sporting (with all level 5 skill except Rocket Spec) is PLENTY to get these missions done with EASE. And I'm serious when I say I've done these hundreds of times . . . |
Ploing
Blue Republic RvB - BLUE Republic
77
|
Posted - 2016.12.24 19:39:16 -
[1237] - Quote
Clennel wrote:You must have been replying as I was editing: Quote:EDIT: I see now why my 224 DPS is not the same as your 224 DPS. Explosion radius. It's impossible for a fitting tool to factor this into a DPS calculation without knowing your targets' specific speed and sig radius. Between the T2 rig I use and the Guided Missile Precision skill this explains why my 224 DPS was more effective than your 224 DPS. NB: GMP was the last missile skill I maxxed and ran TONS of these missions before I got it to lvl 5. So you while you can chase a higher DPS number, it may not be as effective as you'd hope without taking explosion radius into account. The 224 DPS I'm sporting (with all level 5 skill except Rocket Spec) is PLENTY to get these missions done with EASE. And I'm serious when I say I've done these hundreds of times . . .
on the other hand i made tests with a precision script and the damage applicated was the same as before. |
Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.24 19:57:29 -
[1238] - Quote
I just did a test against the Vengeance burner.
Time to complete (using "Free Stopwatch" Windows app):
Lap 400:00:53.3900:03:58.39 Lap 300:00:19.1400:03:04.99 (yeah, yeah, I was slow reloading) Lap 200:00:49.9600:02:45.85 Lap 100:01:55.8800:01:55.88 (OH guns to 50% damage on armor)
Sample combat log from first logi:
19:46:27NotifyCaldari Navy Nova Rocket deactivates as the item it was targeted at is no longer present. 19:46:26Combat65 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:24Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:22Combat399 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:20Combat216 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:18Combat221 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:16Combat397 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits (Getting into hull now) 19:46:14Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:13Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:11Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:09Combat392 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:07Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:05Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:03Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:01Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:00Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:58Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:56Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:54Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:52Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:51Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits (Pounding away at armor) |
Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.24 20:34:35 -
[1239] - Quote
Clennel wrote: 19:46:07Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:05Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:03Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:01Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:00Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:58Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:56Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:54Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:52Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:51Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits (Pounding away at armor)
Based upon your test I have no idea why I was getting to 90% damage on my modules without killing them, I was doing 208 consistently to their armor.
I just spent a crap-load of ISK on extractors to move 1.5m SP from a useless datacore mining skill to my warhead (figured why not apply damage to all missiles) skill and part of rocket spec 5, I can do 235 before OH now (275 with). I'll probably be fine now, but I'll report back after my next attempt. I want to do some normal missions to get to it because I don't know if I can recover from tanking my standings yet (i.e. consistently do the burners). |
Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.24 20:59:04 -
[1240] - Quote
Please do report back. This has me truly curious why I'm completing these easily and reliably with less DPS.
In regards to standings, those aren't hard to fix. The same diminishing returns mechanic (percent * (10 - current)) that causes your standings to rise faster when your closer to 0 and more slowly as you approach 10.0 works in your favor when losing standings. They drop slower when your closer to 0 and faster when your closer to 10.0. My agent standings hover in the 0 to 3 range, maybe a little higher for a short while if I have a lucky run of missions. It's only when the they get in the 0 to -0.99 range that I start thinking about doing standard missions. |
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Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.24 22:24:33 -
[1241] - Quote
So here's a question. I don't have Minmatar Cruiser V for the Vagabond, but I have Gallente and Caldari V and could even have an Onyx in 3 days, is there any alternative to the Talos Burners/Serpentis Base?
7 days from Minmtar Cruiser 5 :( |
Chainsaw Plankton
Deep Core Mining Inc. Caldari State
2349
|
Posted - 2016.12.24 23:24:48 -
[1242] - Quote
the deimos was the original serpentis base ship, check the links in the OP
@ChainsawPlankto
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Ploing
Blue Republic RvB - BLUE Republic
77
|
Posted - 2016.12.24 23:34:03 -
[1243] - Quote
Kubera Vaisravana wrote:So here's a question. I don't have Minmatar Cruiser V for the Vagabond, but I have Gallente and Caldari V and could even have an Onyx in 3 days, is there any alternative to the Talos Burners/Serpentis Base?
7 days from Minmtar Cruiser 5 :(
the onyx is an alternative for the blood base |
Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.25 00:32:22 -
[1244] - Quote
Vexor Navy Issue works quite well for the Talos burners also. |
Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.25 03:12:40 -
[1245] - Quote
Well, with 374 OH I'm doing much better, but I haven't received another Enyo team so I don't know how I'll fair there yet. The Jaguar is a little nerve wracking though because the logi can be a little flaky even with 28km range.
Now, if only I could get the ISK and the balls to run the single burner missions. I depleted most of my liquid isk to retrain my science into my missile skills, so I think I'll have to be happy with having the team burners under my belt until I can get a little buffer in my wallet to cover potential losses from breaking into that. The extra skill required to run those missions coupled with the more blingy ships... it definitely gets the blood pumping like pvp, just for different reasons, heh.
Thank you all for your help. |
Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.26 02:28:42 -
[1246] - Quote
Well, I just lost my second Garmur, this time because I dipped into point range as I got into orbit. This even after I had tried to follow advice I'd read suggesting to keep at range of about 30-40km for a little bit to let things normalize and prevent dips when orbiting. Is there any other advice you can provide to reduce/avoid these situations? |
Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.26 11:31:05 -
[1247] - Quote
I really don't understand that at all. Assuming you had set the correct orbit distances (25km for Jaguar, 20km for everything else) that's just a simple click on burner, orbit, then mwd all in quick succession. Then never touch anything related to navigating the ship until it's time to loot.
One tip that mght be helpful: I always do set my default orbit distance to the required distance rather than having to fumble around in the context menu.
In terms of navigation skills, I have the following:
Acceleration Control 4 Afterburner 5 (irrelevant here, just mentioning for completeness) Evasive Maneuvering 5 Fuel Conservation 4 (Irrelevant) High Speed Maneuvering 4 Navigation 5 Warpr Drive Operation 4 (Really irrelevant) MJD Operation 4 (Also really irrelevant)
Those skills have been pretty much untouched since before I started doing burners. |
Ploing
Blue Republic RvB - BLUE Republic
77
|
Posted - 2016.12.26 11:32:05 -
[1248] - Quote
Kubera Vaisravana wrote:Well, I just lost my second Garmur, this time because I dipped into point range as I got into orbit. This even after I had tried to follow advice I'd read suggesting to keep at range of about 30-40km for a little bit to let things normalize and prevent dips when orbiting. Is there any other advice you can provide to reduce/avoid these situations?
never had that. sure you orbited the burner and not the logi?
|
Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.26 11:48:35 -
[1249] - Quote
Ploing wrote:
never had that. sure you orbited the burner and not the logi?
I didn't mention that because I thought I was he only one careless enough to do that (was multitasking while doing RL work and just misclicked on a logi instead of the burner). Was my only team burner loss (and honestly, the only close call I ever had). |
Ploing
Blue Republic RvB - BLUE Republic
77
|
Posted - 2016.12.26 12:27:33 -
[1250] - Quote
once i had a mouse which interprets a single click as a doubleclick. since that i avoid to turn the camera to much. and always checking that i still orbit |
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Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.26 17:31:47 -
[1251] - Quote
Thanks for the responses, folks.
I admittedly never see Anise do anything other than orbit in her videos, but I read a blog from someone else and they mentioned that they frequently keep-at-range first to prevent dips, and I myself had fallen within 15km range before when orbiting so it worried me a bit. Perhaps it was a self-fulfilling prophecy.
Still, I do think Clennel might be on to something about the skills related to microwarpdrives. Perhaps between my skills and the difference in the meta of your and her microwarpdrive on your fits I'm increasing my risk. I'll take a look at it all and let you know how things go.
Thanks again! |
Chainsaw Plankton
FaDoyToy
2350
|
Posted - 2016.12.26 19:16:36 -
[1252] - Quote
I just kite in a straight line and use ECM, sure sometimes it takes a little longer but one less thing to mess up.
The first one is my old fit, the second one is one I want to try soonGäó as the compact stuff wasn't around last time I played. The missile range may feel a little low, but since the npcs are flying in a straight line at you, you effectively end up getting a few extra KM range. The signal amp is nice as it gives just enough targeting range to start ECM as soon as you land, and the damage is just high enough to punch through a logi if you get super unlucky with ECM. The second fit has just a bit more damage and hopefully should punch through the logi even quicker to hopefully give even more consistent complete times.
I will vouch the first fit for caldari and gallente team burners. It works for the minmatar but I'm not sure if it can hit the logi at 25km+ so I can't guarantee you won't get hit by a wrecking shot, I use an ecm harpy for that one. Also can't remember about the amarr team, I always just used the unified daredevil for that one. The pure EM damage is super easy to tank, and the daredevil dps is just so overwhelming it goes super fast. Of course with the ECM it will eventually work, but I remember the amarr logi having the highest logi tank so not sure how well it breaks through that.
[Garmur, Polar Ecm Kite] Ballistic Control System II Ballistic Control System II 'Basic' Signal Amplifier
1MN Afterburner II Peripheral Compact Target Painter CZ-4 Compact Gravimetric ECM CZ-4 Compact Gravimetric ECM
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters I Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition I
Mjolnir Rage Rocket x953 Caldari Navy Inferno Rocket x681 Caldari Navy Mjolnir Rocket x507 Nova Rage Rocket x839 Inferno Rage Rocket x627 Caldari Navy Nova Rocket x524
[Garmur, Polar Ecm 3 bcu] Crosslink Compact Ballistic Control System Crosslink Compact Ballistic Control System Crosslink Compact Ballistic Control System
1MN Y-S8 Compact Afterburner Peripheral Compact Target Painter CZ-4 Compact Gravimetric ECM CZ-4 Compact Gravimetric ECM
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters I Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition I
Mjolnir Rage Rocket x953 Caldari Navy Inferno Rocket x681 Caldari Navy Mjolnir Rocket x507 Nova Rage Rocket x839 Inferno Rage Rocket x627 Caldari Navy Nova Rocket x524
and because I mentioned it my ECM harpy fit. [Harpy, 150mm ECM] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Co-Processor II
Halting Compact Ladar ECM Coreli A-Type 5MN Microwarpdrive Cap Recharger II Halting Compact Ladar ECM
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S [empty high slot] 150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S
Small Hybrid Locus Coordinator II Small Hybrid Locus Coordinator II
@ChainsawPlankto
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Clennel
The Scope Gallente Federation
8
|
Posted - 2016.12.27 23:18:04 -
[1253] - Quote
I've never had good luck using ECM in missions. Probably because my skills are somewhat lackluster in that area. Would you mind sharing some recommended skill levels?
Thanks in advance!
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Chainsaw Plankton
FaDoyToy
2352
|
Posted - 2016.12.28 00:59:03 -
[1254] - Quote
according to http://games.chruker.dk/eve_online/npc_ships.php?supergroup=25&return_to= the team burner logi have sensor strengths between 17-21. EFT says a heated meta ECM has a 4.95 jam strength so you are looking at roughly a 1/4 chance to jam. Dropping the various skills to 4 doesn't seem to lower the chances that much. Also I find that if you have a bad streak of not being able to jam the first logi swapping to the other logi works most of the time, but RNG is R.
Signal Dispersion is the skill that increases ECM strength so it is the main skill to work on, most of the other ewar skills won't make a big difference as ECM has adequate range. But Long distance jamming doesn't hurt.
@ChainsawPlankto
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Clennel
The Scope Gallente Federation
8
|
Posted - 2016.12.28 08:10:12 -
[1255] - Quote
I appreciate the info! Thanks! Unfortunately, most of my skills are already level 4. And if I'm understanding correctly, even if i trained up to level 5 (Signal Dispersion alone being a rank 5 skill), I could only hope for about a 25% chance of jamming? That doesn't sound like the kind of return on training time investment I'd be really interested in.
Again, thanks for the reply! All info is good!
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Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.30 00:18:37 -
[1256] - Quote
Just reporting back some recent experience.
I would advise against using the T2 flare rig on the Garmur unless you can reach 28k with a missile range implant. It's fine for all of the burners except for the Jaguar, as when orbiting at 25km the Bursts are almost always 27-28k off.
Also, the guidance computers become damaged extremely quickly so they can't be relied upon overheated for the range difference. |
Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.31 00:24:38 -
[1257] - Quote
So, the Cuor seems tough to break the tank on given the various disadvantages you have when fighting it. With the cheaper version of the wolf, I can attain 266.4 dps unheated (303.9 OH).
Anize is using the more expensive fit in her video, which does 12 more dps (with my skills) and has a better web (5% difference) and it still seems like there is very little room for mistakes.
I'm uncomfortable throwing an additional 160 million at a ship when I'm still taking my lumps. Do you think I have enough damage to take it out if I don't screw up too badly? |
Chainsaw Plankton
FaDoyToy
2363
|
Posted - 2016.12.31 02:11:46 -
[1258] - Quote
This is the fit I use, ~100m all together and is the recommended fit from this thread. I use a corpii or centii a-type rep which are a bit over 40m, It looks like you could use the coreli a-type which is a bit less at 22mil, but I like having the higher reps of the copii/centii and the isk difference isn't material to me. I don't think the 5 cap difference in activation cost will really make a difference, and the 20 hp/rep probably doesn't make a big difference either.
I guess I don't really understand the recommended fit in Anize's guide, it costs more and does less damage. The gyro to tracking enhancer may be a good swap, but I don't get the 2 faction gyros (cost bloat), or swapping the super cheap a-type plating to a t2 Energized membrane which seems like a waste of fitting room.
I just looked at the video and it looks to be more like my fitting. only uses 2 faction gryos and fits a t2 web with t2 rocket launcher. I think I'd rather keep my meta web/rocket and t2 gyros to help keep the cost down.
I get ~320 dps with this fit with a 5% turret damage implant (the SS-905). It consistently takes me 5 cap boosters to complete the mission. I'm guessing with lower damage it will take some extra cap boosters but will be doable. With an all level 4 pilot it looks to do 268 damage, which goes up to 281 with the 5% implant and 321 with implant and heat on the guns. I believe it can be broken with max skills and no heat so with your fit I'd assume the same.
worst thing you can do in this mission is burn your guns out. I've lost several wolfs to this, the thing is mostly a bullet sponge so sometimes I get bored in the middle of the fight and stop paying attention. I mostly solved this by waiting till the burner is in low armor before activating heat, this way the burner dies before I burn my guns out.
[Wolf, Blood burner] Corpii A-Type Small Armor Repairer Centii A-Type Thermal Plating Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
Fleeting Compact Stasis Webifier Small Capacitor Booster II, Navy Cap Booster 400
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 'Arbalest' Rocket Launcher I, Caldari Navy Nova Rocket 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S
Small Auxiliary Nano Pump II Small Anti-Thermal Pump II
Republic Fleet Fusion S x2000 Navy Cap Booster 400 x13 Caldari Navy Nova Rocket x750
@ChainsawPlankto
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Takh Meir'noen
24th Imperial Recon
1
|
Posted - 2016.12.31 02:16:21 -
[1259] - Quote
[Vengeance, Burner (Blood) CapBattery]
Corpii A-Type Small Armor Repairer Corpum C-Type Energized EM Membrane Corpum C-Type Energized Thermal Membrane Ballistic Control System II
Stasis Webifier II Republic Fleet Small Cap Battery Republic Fleet Small Cap Battery
Rocket Launcher II, Caldari Navy Inferno Rocket Rocket Launcher II, Caldari Navy Inferno Rocket [Empty High slot] Rocket Launcher II, Caldari Navy Inferno Rocket Rocket Launcher II, Caldari Navy Inferno Rocket
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump II
Tank: 190.9 HP/s vs Conflagration in a standstill shooting match (Cruor does 180 HP/s?). DPS: 151 DPS, 15 radius/225 velocity. 60% web should get him to ~320 m/s for at least 90% damage application. Cap: +21.1 GJ/s / -10.1 GJ/s = +10.2 GJ/s surplus. 18 GJ/s neut should be reduced to 10.06 GJ/s by the batteries.
I've never run a Burner mission. I've been reading a LOT about it, but I've never run one. I really want to see how many of the agents I can do with a Retribution or Vengeance. So this should be able to tank it easily, and not get capped out... but will the 135ish DPS that applies be enough to break it's tank? |
Chainsaw Plankton
FaDoyToy
2363
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Posted - 2016.12.31 03:24:04 -
[1260] - Quote
sounds like you are underestimating the content, I know I did when they first came out. Think of them as player ships that are officer fit, overheated, have multiple pirate implant sets, and full command bursts.
also AFAIK cap batteries don't do anything vs npc neuts/nos, but I have little info to support/deny that.
At least the retribution should be able to do all the team burners. I have a kiting beam fit that does plenty of dps to punch through the logi reps. I typically fly with an ECM in the mids and an afterburner, this means it is too slow for the minmatar version where I use a mwd harpy.
[Retribution, kill it burner mwd kite] Heat Sink II Heat Sink II Heat Sink II Heat Sink II Dread Guristas Co-Processor
5MN Y-T8 Compact Microwarpdrive Cap Recharger II
Small Focused Beam Laser II, Imperial Navy Gamma S Small Focused Beam Laser II, Imperial Navy Gamma S [empty high slot] Small Focused Beam Laser II, Imperial Navy Gamma S Small Focused Beam Laser II, Imperial Navy Gamma S
Small Processor Overclocking Unit I Small Energy Locus Coordinator II
@ChainsawPlankto
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