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Thread Statistics | Show CCP posts - 7 post(s) |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
151
|
Posted - 2014.09.21 00:02:00 -
[331] - Quote
Maybe, just maybe we should
PROHIBIT ALL MODULES in this zone, that way no more repping carriers hugging the shields, no more links hugging the shields etc
I would say this should apply to inside the shields, but a bridging Titan in lowsec for FW wouldn't last 12 seconds if it had to bridge outside the shields, so for that reason, I would say that is OK for now. |

Burl en Daire
M.O.M.S. Corp
40
|
Posted - 2014.09.21 02:47:00 -
[332] - Quote
Is this the WH thread about the new mechanics? Yesterday's weirdness is tomorrow's reason why. Hunter S. Thompson
|

Primary This Rifter
4S Corporation Goonswarm Federation
63
|
Posted - 2014.09.21 03:48:00 -
[333] - Quote
Did nobody else notice that Fozzie didn't say anything about why he was moving jump bridges and cyno beacons?
Are we supposed to guess? Alt of [redacted on advice from a reputable internet spaceships lawyer] |

Jessica Duranin
Science and Trade Institute Caldari State
151
|
Posted - 2014.09.21 08:02:00 -
[334] - Quote
Suzuka A1 wrote:Jessica Duranin wrote:If you can't protect your caps you shouldn't be using them. Oh, so then small Alliances should have no caps or JFs. Got it. Correct. At least that's what the nullbears told us in the wormhole spawn distance thread and CCP seems to agree. |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
935
|
Posted - 2014.09.21 12:09:00 -
[335] - Quote
Dread Nanana wrote:CCP, can you draw a line?
Since distance for forcefield is calculated already, therefore the answer is Yes, you can. So, instead of making force field some sort of a cyno jammers, when someone lights a cyno within 25km of force field, just move the cyno along the line from the cyno generator to forcefield (you know, the distance line) such that the distance is at minimum 25km
This does not add any significant calculations since this calculation is already done anyway. And this way anyone can continue to light any cyno within 25km, but the cyno would still appear 25km from the force field.
Expanding on this, move the cyno and the ship at a speed sufficient to get to that point in the calculating server tick or two This way there is no cyno shield huggers, and we get some fun as the cyno ship starbursts off grid Which could be a fun thing for battle, being able to remove cyno ships from the immediate area |

Jessica Duranin
Science and Trade Institute Caldari State
151
|
Posted - 2014.09.21 13:42:00 -
[336] - Quote
NEONOVUS wrote: Expanding on this, move the cyno and the ship at a speed sufficient to get to that point in the calculating server tick or two This way there is no cyno shield huggers, and we get some fun as the cyno ship starbursts off grid Which could be a fun thing for battle, being able to remove cyno ships from the immediate area
Go into Siege, light cyno, bump into hostile fleet at 25km/s....sounds fun. |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
935
|
Posted - 2014.09.21 21:53:00 -
[337] - Quote
Indeed, would also help alleviate the well **** cage tactics Oh and the humor of any remaining approach fc + f1s But mostly I like the idea of moving the offender more than just cyno up, drop jump ins here |

Sweet Times
Riptide Riot
18
|
Posted - 2014.09.22 03:57:00 -
[338] - Quote
This is my question why make a huge problem for every1 else in the game who as to update all thise bookmarks an changes the mechanics around starbases when the solution to the problem is so easy if these players are using a stated exploit BAN them ...problem solved you come down hard on other exploits i dont understand your reasoning on this one it seems neejerk and franckl daft and badly tought out
Ban the people who exploit problem solved |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1645
|
Posted - 2014.09.22 10:15:00 -
[339] - Quote
Kenneth Feld wrote:Maybe, just maybe we should
PROHIBIT ALL MODULES in this zone, that way no more repping carriers hugging the shields, no more links hugging the shields etc
I would say this should apply to inside the shields, but a bridging Titan in lowsec for FW wouldn't last 12 seconds if it had to bridge outside the shields, so for that reason, I would say that is OK for now.
Not good as well. BEcause then enemy ships could not get close and tackle a carrier there if their own modules did nto work there.
I understand your idea, but remember if it works for both ways it does nerf even more subcapitals. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Bremmon
Midnight Caretakers The Methodical Alliance
0
|
Posted - 2014.09.22 12:58:00 -
[340] - Quote
After reading people complaining, people with maybe viable solutions, and the overall theme of the update being "let's fix it till it breaks again". Seriously needs good amounts of testing before implemented. the bridges being moved is one hell of a nightmare alone, just from a bookmark perspective. Retool pos's totally, or at least clue us in as to what else you have planned for the future because as I see it it doesn't just break to fix stuff, it requires a major change on the part of everyone who utilizes what has just been changed for non-expolit and that number is far higher. I for one would love to see the transcript of the csm and how it got confirmed that this was still a good idea. How I fully understand risk vs reward, the situations which will now come up because of this will be rather large. The new system can potentially kill ships because oh look, the enemy can call in reinforcements because they are outside the range, but the slowboating (insert ship type here) is 15 km from either the shield or the edge of the no-cyno zone. I have no issue with the 25 km range, my issue is that a cyno (by the system) cannot be lit at all unless shield is down? You already require the cyno to be 25 km away, so force cynoing in ships to appear that far away in a 180 degree spread around that side of the pos. |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
935
|
Posted - 2014.09.22 15:51:00 -
[341] - Quote
Bremmon wrote:After reading people complaining, people with maybe viable solutions, and the overall theme of the update being "let's fix it till it breaks again". Seriously needs good amounts of testing before implemented. the bridges being moved is one hell of a nightmare alone, just from a bookmark perspective. Retool pos's totally, or at least clue us in as to what else you have planned for the future because as I see it it doesn't just break to fix stuff, it requires a major change on the part of everyone who utilizes what has just been changed for non-expolit and that number is far higher. I for one would love to see the transcript of the csm and how it got confirmed that this was still a good idea. How I fully understand risk vs reward, the situations which will now come up because of this will be rather large. The new system can potentially kill ships because oh look, the enemy can call in reinforcements because they are outside the range, but the slowboating (insert ship type here) is 15 km from either the shield or the edge of the no-cyno zone. I have no issue with the 25 km range, my issue is that a cyno (by the system) cannot be lit at all unless shield is down? You already require the cyno to be 25 km away, so force cynoing in ships to appear that far away in a 180 degree spread around that side of the pos. Your reward for being in a pos is the invulnerable shielding Your risk is that you dont get to summon bigger fish constantly
This is just finally adding some risk to hiding out in a pos |
|

CCP Fozzie
C C P C C P Alliance
11323

|
Posted - 2014.09.22 17:58:00 -
[342] - Quote
Hey everyone. Like I said before, we incorporated the feedback from this thread last week and discussed a modified version of the plan with the CSM. We're now ready to announce the results.
In this new version of the plan, you will be able to activate the Cyno Field Gen module anywhere outside the shields, but if the ship lighting the cyno is within 25km of a starbase forcefield, the actual beacon will appear at least 25km away from the forcefield. Ships jumping to the cyno field will appear around that beacon 25km away instead of beside your ship.
The OP has been updated. Thanks for the feedback and keep it coming. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Retar Aveymone
GoonWaffe Goonswarm Federation
829
|
Posted - 2014.09.22 18:00:00 -
[343] - Quote
CCP Fozzie wrote:Hey everyone. Like I said before, we incorporated the feedback from this thread last week and discussed a modified version of the plan with the CSM. We're now ready to announce the results.
In this new version of the plan, you will be able to activate the Cyno Field Gen module anywhere outside the shields, but if the ship lighting the cyno is within 25km of a starbase forcefield, the actual beacon will appear at least 25km away from the forcefield. Ships jumping to the cyno field will appear around that beacon 25km away instead of beside your ship.
The OP has been updated. Thanks for the feedback and keep it coming. that makes sense - so hostiles will know where people will be popping out of a cyno inside the exclusion zone instead of having to guess
better solution than the one commonly proposed here, I like it |

Altrue
Exploration Frontier inc Brave Collective
1300
|
Posted - 2014.09.22 18:02:00 -
[344] - Quote
What happens if the tower is online but without password? (Thus without forcefield) Signature Tanking - Best Tanking
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
791
|
Posted - 2014.09.22 18:08:00 -
[345] - Quote
CCP Fozzie wrote:Hey everyone. Like I said before, we incorporated the feedback from this thread last week and discussed a modified version of the plan with the CSM. We're now ready to announce the results.
In this new version of the plan, you will be able to activate the Cyno Field Gen module anywhere outside the shields, but if the ship lighting the cyno is within 25km of a starbase forcefield, the actual beacon will appear at least 25km away from the forcefield. Ships jumping to the cyno field will appear around that beacon 25km away instead of beside your ship.
The OP has been updated. Thanks for the feedback and keep it coming. Very nice -- I wouldn't have thought to move the beacon itself. That makes a lot of sense and is very simple to implement. Thanks for considering this compromise. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

BadAssMcKill
ElitistOps
885
|
Posted - 2014.09.22 18:09:00 -
[346] - Quote
Wow
You actually listened
Am I in a dream . |

Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
91
|
Posted - 2014.09.22 18:13:00 -
[347] - Quote
CCP Fozzie wrote:Hey everyone. Like I said before, we incorporated the feedback from this thread last week and discussed a modified version of the plan with the CSM. We're now ready to announce the results.
In this new version of the plan, you will be able to activate the Cyno Field Gen module anywhere outside the shields, but if the ship lighting the cyno is within 25km of a starbase forcefield, the actual beacon will appear at least 25km away from the forcefield. Ships jumping to the cyno field will appear around that beacon 25km away instead of beside your ship.
The OP has been updated. Thanks for the feedback and keep it coming.
Superdupe change. thanks for listening |

Georgik Sojik
SniggWaffe WAFFLES.
6
|
Posted - 2014.09.22 18:16:00 -
[348] - Quote
Forgive the question if it has been previously asked.
Does this exclusion zone only affect normal cynofields? Would it be still possible to bridge bombers/recons/cloaky T3s and BlackOps within the 25km zone? |

Powers Sa
1376
|
Posted - 2014.09.22 18:28:00 -
[349] - Quote
Here i was looking forward to all the would be cyno pilots trying to rage light and getting errors. lol |

Primary This Rifter
4S Corporation Goonswarm Federation
63
|
Posted - 2014.09.22 18:29:00 -
[350] - Quote
CCP Fozzie wrote:Hey everyone. Like I said before, we incorporated the feedback from this thread last week and discussed a modified version of the plan with the CSM. We're now ready to announce the results.
In this new version of the plan, you will be able to activate the Cyno Field Gen module anywhere outside the shields, but if the ship lighting the cyno is within 25km of a starbase forcefield, the actual beacon will appear at least 25km away from the forcefield. Ships jumping to the cyno field will appear around that beacon 25km away instead of beside your ship.
The OP has been updated. Thanks for the feedback and keep it coming. You still haven't explained why you're moving jump bridges and cyno gen arrays. Alt of [redacted on advice from a reputable internet spaceships lawyer] |

Tarsas Phage
Freight Club
327
|
Posted - 2014.09.22 18:32:00 -
[351] - Quote
Math is hard, but I guess this is an ok substitute. |
|

CCP Fozzie
C C P C C P Alliance
11325

|
Posted - 2014.09.22 18:36:00 -
[352] - Quote
Georgik Sojik wrote:Forgive the question if it has been previously asked.
Does this exclusion zone only affect normal cynofields? Would it be still possible to bridge bombers/recons/cloaky T3s and BlackOps within the 25km zone?
This applies to all cynos, including covert cynos. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Current Habit
Get LP or Die Trying
9
|
Posted - 2014.09.22 18:38:00 -
[353] - Quote
BadAssMcKill wrote:Wow
You actually listened
Am I in a dream
CCP also just used the idea of a player when it came to jump fuel increase (decrease tope volume by 50% instead of increasing fuel bays) |

Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
91
|
Posted - 2014.09.22 18:39:00 -
[354] - Quote
CCP Fozzie wrote:Hey everyone. Like I said before, we incorporated the feedback from this thread last week and discussed a modified version of the plan with the CSM. We're now ready to announce the results.
In this new version of the plan, you will be able to activate the Cyno Field Gen module anywhere outside the shields, but if the ship lighting the cyno is within 25km of a starbase forcefield, the actual beacon will appear at least 25km away from the forcefield. Ships jumping to the cyno field will appear around that beacon 25km away instead of beside your ship.
The OP has been updated. Thanks for the feedback and keep it coming.
Now about that decision to shift Cyno Beacons and Jump Bridges out to the 25km position? Whyyyyyyyyyy? That does nothing with regard to this bumping issue and really nothing to create a shift in risk. What is does do is create the changing of millions of bookmarks. |

Eldwinn
SomeWhat SophiSticateD Shadow Cartel
18
|
Posted - 2014.09.22 18:54:00 -
[355] - Quote
It is always good to find that we are making a small progress in regards to the Cyno Bumping of Titans. However the details regarding bumping in general with a POS involved have yet to be clarified upon. We recently lost one of our pilots to a permaban. The pilot was bumping a titan that was sticking it's head out of the shield. He did not have the POS password and was using a tornado to bump with. The thread is found from, link . In that regard is there any plans to revise or properly adjust the policies so this information is properly conveyed? |

Tarsas Phage
Freight Club
327
|
Posted - 2014.09.22 19:26:00 -
[356] - Quote
Eldwinn wrote:It is always good to find that we are making a small progress in regards to the Cyno Bumping of Titans. However the details regarding bumping in general with a POS involved have yet to be clarified upon. We recently lost one of our pilots to a permaban. The pilot was bumping a titan that was sticking it's head out of the shield. He did not have the POS password and was using a tornado to bump with. The thread is found from, link . In that regard is there any plans to revise or properly adjust the policies so this information is properly conveyed?
This, and CCP needs to make it crystal clear that they are indeed able to accurately verify - after the fact - the circumstances of a titan getting bumped... simply because I foresee a day when someone will discover a titan sitting outside of a POS, is bumped further off and killed and the pilots involved are banned because all the dead titan pilot needs to do is merely insinuate that s/he was inside (in part or in whole) of the force field.
Part of this is the edge case of a Titan's model sticking partially (either substantially or minimally) outside of a forefield, allowing it to be bumped by an external ship. CCP should clarify that IN the forcefield means completely inside in a verifiable manner.
In short - A titan pilot who is unaware of his ship's position in relation to a very visible boundary should not be covered by nebulous and arbitrarily-enforced rules which carry the most extreme consequences. |

Klyith
GoonWaffe Goonswarm Federation
144
|
Posted - 2014.09.22 19:45:00 -
[357] - Quote
Tarsas Phage wrote:I foresee a day when someone will discover a titan sitting outside of a POS, is bumped further off and killed and the pilots involved are banned because all the dead titan pilot needs to do is merely insinuate that s/he was inside (in part or in whole) of the force field. Hysterics much? One guy that we know of has received some sort of punishment, for bumping in a manner that was declared an exploit. The rule as originally set out is pretty clear: bump a ship out of the field when you don't have the password, get banned. It just got muddied as people found ways to exploit without getting caught / being punished.
The game just has a weird grey area because different people -- including different GMs evidently -- have different opinions on what "inside the forcefield" means. It is the targeting box? The ship's collision sphere? The model as drawn by client graphics, which isn't always consistent from client to client?
Quote:Part of this is the edge case of a Titan's model sticking partially (either substantially or minimally) outside of a forefield, allowing it to be bumped by an external ship. CCP should clarify that IN the forcefield means completely inside in a verifiable manner. Or clarify that a ship is inside the forcefield when the game says "you fail to target ship because it is inside the forcefield". The new rules may come down to don't bump if you can't lock. If you want to prevent those lying titan pilots from insinuating that they were inside the shields, lock them and screenshot before bumping them further out.
The main reason we are having this discussion in a thread about cynos around starbases is that cyno-bumping gave people way too much plausible deniability. |

Grarr Dexx
Snuff Box
439
|
Posted - 2014.09.22 19:56:00 -
[358] - Quote
By "listened to feedback", do you mean "my PL buddies told me on Mumble they'd lose out on a bunch of dread kills if they couldn't just warp to zero on the targets and light a cyno without trouble"? You finally added a minor measure of skill to hot dropping stationary targets and all it takes is a bit of lobbying from your old pals for you to completely cave in. Weak ****. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
464
|
Posted - 2014.09.22 20:13:00 -
[359] - Quote
Dirk MacGirk wrote: Now about that decision to shift Cyno Beacons and Jump Bridges out to the 25km position? Whyyyyyyyyyy? That does nothing with regard to this bumping issue and really nothing to create a shift in risk. What is does do is create the changing of millions of bookmarks.
because otherwise you could anchor a cyno beacon or jump bridge to circumvent the 25km restriction
also do they not have corp bookmarks where you live, even we in the cfc, largest jump bridge havers in the game, can fit our entire catalog in 200 bookmarks or so |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
464
|
Posted - 2014.09.22 20:25:00 -
[360] - Quote
also this is nothing, were you there when they seeded new r64s, requiring that we re-scan EVERY MOON IN EVE
rebookmarking 250 jump bridges is peanuts compared to that |
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