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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
5yndr0m3
Origin. Black Legion.
23
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Posted - 2014.09.18 06:14:00 -
[121] - Quote
Adwokat Diabla wrote:. I am also really happy to see one of Black Legion's favourite little bugs getting fixed with regards to force-fields that have yet to be activated.
could you explain this in detail? i have no idea what you are talking about and it would be nice to know.
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Carhart Jacket
Republic Military School Minmatar Republic
1
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Posted - 2014.09.18 06:27:00 -
[122] - Quote
Darksen Belisarius wrote:CCP Fozzie wrote:Hello everyone. In our upcoming Oceanus release we are planning to make a change to the rules surrounding the way Cynos and Starbases interact. These new rules will help mitigate the issues surrounding jumping capitals sometimes colliding with ships inside a starbase forcefield.
Currently you can light cynosural beacons as long as you are outside the forcefield. After this change, cynos will not be lightable within 25km of the forcefield edge. If for any reason a cyno is active within 25km of a forcefield (if the cyno was lit before the password was entered for instance) then any ships jumping to that cyno will appear within 5km of a point that is a minimum of 25km from the forcefield (instead of appearing around the cyno).
At the same time we will also be increasing the minimum distance that Jump Bridges and Cyno Generator Arrays may be anchored from the forcefield to 25km. The maximum distance away from the control tower that any structure can be anchored will be increased to 55km/60km/65km for small/medium/large starbases respectively. Any existing Jump Bridge and Cyno Generator Array structures will be automatically pushed away from their starbase's forcefield until they are 25km away.
This change does increase the risk involved in cynoing to starbases in some situations, but in our opinion this added risk is both acceptable and desirable. What will be with the people who already lost titan due to "POS bump" ? as usual nope?
you/they get qq'd. ask mittens to give you one of his |
gascanu
Bearing Srl.
151
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Posted - 2014.09.18 06:31:00 -
[123] - Quote
how about that pos rework that CCP promised like, uhmm... 3-4 years ago? instead we get duct tape? |
Anthar Thebess
694
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Posted - 2014.09.18 06:41:00 -
[124] - Quote
25k is good change , but can it be increased bit more? Titans have big signature , and you can still bump them into the direction of forcefield.
Can we get at the same time more range on Mobile Cyno Inhibitor , or at least reduce the minimal range between those structures.
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
162
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Posted - 2014.09.18 06:43:00 -
[125] - Quote
CCP Fozzie wrote:... If for any reason a cyno is active within 25km of a forcefield (if the cyno was lit before the password was entered for instance) then any ships jumping to that cyno will appear within 5km of a point that is a minimum of 25km from the forcefield (instead of appearing around the cyno)... This seems to imply that it will still be possible to light a cyno within 25 KM of a POS shield if the password is in place? |
colera deldios
206
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Posted - 2014.09.18 06:43:00 -
[126] - Quote
From reddit:
This change is so ******* stupid it's not even a ******* exploit. In EVE we punish people for every stupid move they did not think over before doing:
- Go to HS in 10+b JF without quick exit cyno we punish you,
- Grinding infrastructure in 0.0 with solo super we punish you,
- You don't look what anomaly you warp to you end your carrier in ESS bubble we punish you,
- You don't align as you land in anomaly we punish you,
- You don't anchor up in fleet fight you primary you dead,
- You don't look which button you press and you jump instead of bridge we punish you
- So many punishments for so many tiny mistakes but THIS this is where we are going to hold hands for stupid people who are incapable of deploying a Mobile Cyno Inhibitor you can have like 500000000 of these in your Titan or your Super Carrier or any fleet scout can take them with him.
HERE we are going to hold hands and in turn **** over entire EVE. https://wiki.eveonline.com/en/wiki/Mobile_Cynosural_Inhibitor[1] This module has been out for what a year now. You drop this thing in direction your Titan/Fleet is facing and noone can jump in. It's cheap, it's already made, it works and it costs no dev hours and it wont destroy 1000's of hours of work. This is another Jump Fuel change. It's stupid and ******** and wont do anything else but **** over people who made all the bookmarks for corps/alliances. |
Anthar Thebess
694
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Posted - 2014.09.18 06:45:00 -
[127] - Quote
Leifler wrote:So lets say a titan in a forward system away from your staging accidentally bumps out of the tower and gets tackled. Said titan doesnt bump 25km outside of the forcefield. With this change he cant even light a cyno to save himself. How does this make sense?
Alchy09 had and interesting idea posted in the reddit thread about this "Whilst I do like this change, the whole mechanic of bumping going through a Cyno is a pain in the backside, and something that should of been looked at years ago. However!
Recently they made some changes elsewhere that could in theory be applied to Cynos. Wormhole mechanics! Hear me out here! What if mass dictated where you appear when you go through a cyno, meaning inties, land 5k off, dreads say 15km around, titans say, 25km around. This would resolve a lot of the issues with bumping, and the mechanic for it already exists, CCP just simply need to apply it to cynos. Tho... would make jumping to stations with a JF seriously fun.... ooo I like!"
No this will cause more issues. Overall idea is good, but recent events proved that people will abuse every possible bug.
Can during the jump drive code check if there is pos nearby and spawn ships "not closer than" tower size + pos shields +40 Km Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Anthar Thebess
695
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Posted - 2014.09.18 06:48:00 -
[128] - Quote
colera deldios wrote:Stuff You are aware that this is because of exploit mechanics in the obsolete pos code?
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Gerdan BloodELF
Sniggerdly Pandemic Legion
15
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Posted - 2014.09.18 06:50:00 -
[129] - Quote
Fozzie,
I see what you are trying to fix and its commendable but I feel like its a bandaid on a bigger issue to do with mechanics around forcefields, model hitbox sizes and bumping mechanics. Id like to see a better solution to solve the issue than the ones you have proposed and I am sure other before me have listed some alternatives above me that would be more ideal. |
JIeoH Mocc
brotherhood of desman Southern Federation
282
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Posted - 2014.09.18 07:08:00 -
[130] - Quote
Leifler wrote:So lets say a titan in a forward system away from your staging accidentally bumps out of the tower and gets tackled. Said titan doesnt bump 25km outside of the forcefield. With this change he cant even light a cyno to save himself. How does this make sense?
Well mate, there's a point to your question but ... This change removes a significant factor which can cause your titan to be bumped out, that's one. The statement by CCP Falcon regarding bumping ANY ship out of the POS as long as there's not password to it ASSURES that the bump you mention can only happen with some amount of negligence or other, otherwise it's an EXPLOIT - that's two. Cause we all know that CCP will own up to their WELL DEFINED statements, right guyz? |
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Eugene Kerner
TunDraGon Cynosural Field Theory.
1371
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Posted - 2014.09.18 07:18:00 -
[131] - Quote
In before jf pilot rage...picking up moon goo in those non station systems... TunDraGon is recruiting! "Also, your boobs " -á CCP Eterne, 2012 "When in doubt...make a di++k joke."-áRobin Williams - RIP
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Anthar Thebess
695
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Posted - 2014.09.18 07:19:00 -
[132] - Quote
Depending who exploits bugs , or what alliance loose ships to large player scale engagements. But at least someone did something. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Mizhir
Mind Games. Suddenly Spaceships.
68784
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Posted - 2014.09.18 07:40:00 -
[133] - Quote
CCP Fozzie wrote: This change does increase the risk involved in cynoing to starbases in some situations, but in our opinion this added risk is both acceptable and desirable.
Indeed it is. Awesome changes. One Man Crew - Collective solo pvp |
Kat Ayclism
Habitual Euthanasia Pandemic Legion
287
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Posted - 2014.09.18 08:11:00 -
[134] - Quote
Oh, Fozzie making another nonsensical poorly thought out post that pretty much wrecks a whole lot more of Eve than it's intended to address, but we have to "stay on topic" in the face of something clearly put forward devoid of thought. Should we all just post +1 to the 3-4 posts that succinctly point out just how idiotic this is?
Added risk?
This eliminates a lot of risk for any triage repping a pos up. This eliminates or severely limits a lot of risk for pos shoot groups. Both of which will just sit in the 25km sphere of ******* invulnerability.
It makes the people that exploit (yes, exploit) the cyno into a pos with no forcefield up for invulnerability of their super/titan even safer- since CCP won't ever actually lay down the law when they do so no- all they have to do is time it slightly differently.
So where is the risk added in?
It's added in to the already most mindnumbing bullshit in this game of doing JF runs, now you get the option of being completely defenseless with zero chance to burn into the pos.
It's added further to any titan bumped out by whatever means, cause they won't even be able to light a ******* cyno to bring in help unless the merciful bump gods do send them 25.0000001 km out.
I'm pretty goddamned sure the added safety to triage and pos shooters kinda outweighs annoying the everliving **** out of JF nerds and absolutely damning bumped out titans.
**** it, if there's a good point it clearly has to go to reddit instead of here. |
Diivil
Magellanic Itg Goonswarm Federation
286
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Posted - 2014.09.18 08:11:00 -
[135] - Quote
As others have posted you should be able to light the cyno but have the ship land 25km away from the shields. Being tackled in a titan in the exclusion would be pretty frustrating otherwise.
But my main question is why is this measured from the forcefields and not from the POS stick? Cynoing in to a POS with forcefields down and then putting them up has been ruled as an exploit right? People still do that all the time.
So why not just make the exclusion zone not care about the forcefields and use the POS stick as the anchor point for calculating distance? That way you would get rid of two exploits at once. |
Anthar Thebess
695
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Posted - 2014.09.18 08:18:00 -
[136] - Quote
Good idea, or make this constant value. So no matter how big pos is the same range applies.
Why ? As it is much easier to bump stuff from small and med tower.
EDIT: Can we get cyno spin up timer depending on the ship size? 15 seconds : noobships. 10 s : T1 Frigates 5s : T1 Destroyers , industrials 0s : T1 Cruisers and above , T2 Ships Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
GeeShizzle MacCloud
471
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Posted - 2014.09.18 08:37:00 -
[137] - Quote
Thank f**king god the +1up'ing of ridiculous lengthy and completely irrelevant posts on this thread is over. was doing my nut in.
and more PL tears plz as its hilarious that you guys can complain about something that prevents you in even the most trivial of ways especially when you argue your corner when there's such a simple and obvious solution to your little faux-issue with this fix.
grow up and stop acting like a spoilt little child throwing ur toys out of the pram, sheesh! |
Saisin
State War Academy Caldari State
143
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Posted - 2014.09.18 08:43:00 -
[138] - Quote
Diivil wrote:As others have posted you should be able to light the cyno but have the ship land 25km away from the shields. Being tackled in a titan in the exclusion would be pretty frustrating otherwise.
But my main question is why is this measured from the forcefields and not from the POS stick? Cynoing in to a POS with forcefields down and then putting them up has been ruled as an exploit right? People still do that all the time.
So why not just make the exclusion zone not care about the forcefields and use the POS stick as the anchor point for calculating distance? That way you would get rid of two exploits at once. +1 "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |
Alvatore DiMarco
Capricious Endeavours Ltd
2677
|
Posted - 2014.09.18 08:43:00 -
[139] - Quote
One small step for EVE..
...one giant leap towards death to all supers. |
Sentient Blade
Crisis Atmosphere
1355
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Posted - 2014.09.18 08:49:00 -
[140] - Quote
Having read through 7 pages worth, here is my feedback:
#1 Invisible interdiction areas are a horrible mechanic. Not knowing when you / someone else can light a cyno because of some invisible and arbitrary line in the sand is poor game play.
#2 Bookmarks, if these are not updated then this should definitely not happen.
#3 The issue of not being able to light a defensive cyno on the edge of a POS, in the case of a titan / super being bumped out, is practically begging to become an exploit itself. Ships will be bumped out of the POS but kept within cyno blocking range and not be able to call for reinforcements.
#4 This is ultimately a solution to something which should not have been allowed in the first place. Rather than fixing the mechanics problem (collision bubbles being able to penetrate POS shields) this fix has much wider repercussions, in many cases negative ones. |
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Alvatore DiMarco
Capricious Endeavours Ltd
2677
|
Posted - 2014.09.18 08:56:00 -
[141] - Quote
Sentient Blade wrote:Having read through 7 pages worth, here is my feedback:
#1 Invisible interdiction areas are a horrible mechanic. Not knowing when you / someone else can light a cyno because of some invisible and arbitrary line in the sand is poor game play.
Stop flying with your overview minimized. Fozzie's told you where the "line in the sand" is. All you have to do is be able to read numbers and understand which ones are greater than/less than 25.
Furthermore, I can virtually guarantee that after the change goes live, attempting to light a cyno will give you an error message that states the correct minimum distance required. |
Rad1st
AirGuard LowSechnaya Sholupen
2
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Posted - 2014.09.18 09:02:00 -
[142] - Quote
I require cynos will not be lightable within 25km of the any stations too
Or patch will be not full |
Anthar Thebess
695
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Posted - 2014.09.18 09:08:00 -
[143] - Quote
Large tower 30km shield radius + 25km = 55km from pos. Make it 55km from all towers , as i stated again small and med towers are much easier to bump out. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Anthar Thebess
695
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Posted - 2014.09.18 09:09:00 -
[144] - Quote
Rad1st wrote:I require cynos will not be lightable within 25km of the any stations too Or patch will be not full
This could be interesting , but at the same time stations are to different . Some are small, and on some traveling dozens of KM is still keeping you in dock range. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Zomgnomnom
Royal Black Watch Highlanders Mordus Angels
41
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Posted - 2014.09.18 09:20:00 -
[145] - Quote
So let me make sure I am understanding this. You clearly have the ability to fix the ACTUAL problem with the code your're wishing to implement. But instead of just fixing the actual problem, you're going to create 37 more?
This change, as proposed, creates more problems than it solves and is therefore a poor one in my opinion. |
Kasimir Wulf
Ubiquitous Hurt Exodus.
15
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Posted - 2014.09.18 09:50:00 -
[146] - Quote
Sentient Blade wrote:Having read through 7 pages worth, here is my feedback:
#1 Invisible interdiction areas are a horrible mechanic. Not knowing when you / someone else can light a cyno because of some invisible and arbitrary line in the sand is poor game play.
#2 Bookmarks, if these are not updated then this should definitely not happen.
#3 The issue of not being able to light a defensive cyno on the edge of a POS, in the case of a titan / super being bumped out, is practically begging to become an exploit itself. Ships will be bumped out of the POS but kept within cyno blocking range and not be able to call for reinforcements.
#4 This is ultimately a solution to something which should not have been allowed in the first place. Rather than fixing the mechanics problem (collision bubbles being able to penetrate POS shields) this fix has much wider repercussions, in many cases negative ones.
1. learn how to use your overview.
2. bookmarks are easy to make, oh no the jump bridge moved 25km out, what will i ever do, oh wait i can warp to the bookmark at 20km and land within jump range of the bridge while also making a new bookmark. but hey if i was smart i'd of already made a 300km pounce off the pos so it shouldn't matter anyways.. stop complaining, learn how to play the game..
3. two part answer.. T2 logistics have a 71.4km rep range, carriers have a 52/57km rep range.. so in laymen terms THAT MEANS YOU WILL ALWAYS BE IN RANGE!
4. ultimately the solution fixes a major game mechanic exploit, is it the perfect fix? no, is it a fix that works with the current engine mechanics? yes. you're complaining about a fix to a game that has existed for 11 years, there is only so much they can do with what currently exists without out having to waste 100's of hours completely rewriting something just so a small portion of players are happy because they are to damn risk adverse.
the only negative effect this has is that people will be forced to put their ships at risk if they are using a pos, woopty friggin do.. if you can't handle it then don't fly it.
and for the other people complaining about how it'll effect people pos bashing, ion seige blasters hit out to 46.3km without any range scripts, rev hits out to 40km, nag hits out to 53km... that MEANS AT 25 KM YOU ARE STILL IN RANGE. for the love of god(although who loves something that doesn't exist, oh well) you kids need to quit knee jerk reacting to every change CCP makes and actually spend 5 minutes checking things before you cry about it.
woooo my brain hurts now, i was forced to actually think, what will i ever do now../sarcasm
Anthar Thebess wrote:Large tower 30km shield radius + 25km = 55km from pos. Make it 55km from all towers , as i stated again small and med towers are much easier to bump out.
it doesn't matter if it's easier, it's still 25km off the edge of the pos shield not the actual tower whether it's a small or large.. so it's the same exact effect. |
Adrie Atticus
The Shadow Plague The Bastion
329
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Posted - 2014.09.18 09:50:00 -
[147] - Quote
nvm, read wrong. |
Azami Nevinyrall
Red Federation RvB - RED Federation
2006
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Posted - 2014.09.18 10:01:00 -
[148] - Quote
You missed the "You cannot use Titan Bridges within 25km of POS shields...let alone inside them" part... EVE needs more Pssshhhh |
Kasimir Wulf
Ubiquitous Hurt Exodus.
15
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Posted - 2014.09.18 10:03:00 -
[149] - Quote
Azami Nevinyrall wrote:You missed the "You cannot use Titan Bridges within 25km of POS shields...let alone inside them" part...
if only that was the case then everything in eve would be great again.. |
RoCkEt X
Sniggerdly Pandemic Legion
90
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Posted - 2014.09.18 10:10:00 -
[150] - Quote
RIP bumping stuff off the edge of a forcefield... ever again.
This change is poorly thought out at best. So much so i cba to argue the point. |
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