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Thread Statistics | Show CCP posts - 7 post(s) |

Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
90
|
Posted - 2014.09.18 19:47:00 -
[241] - Quote
Retar Aveymone wrote:Dirk MacGirk wrote:Drak Fel wrote:You should really make it so that you can still light a cyno withing 25km but ships jumping in land beyond 25km.
Capitals/Supers/Titans in the 25km deadzone will not be able to light a cyno to even attempt to save themselves if they are tackled in between. Very legitimate point here, unless it is somehow covered by this part of Fozzie's remarks: "If for any reason a cyno is active within 25km of a forcefield (if the cyno was lit before the password was entered for instance) then any ships jumping to that cyno will appear within 5km of a point that is a minimum of 25km from the forcefield (instead of appearing around the cyno)." Not sure how else a cyno could be active if it is a dead zone, unless it's referring to a cyno that is lit and coasts or is bumped into the dead zone. pos was not online when the cyno was lit, so there was no forcefield creating a barrier, then the pos came online
Yeah. Agreed that is what he meant |

DaGreat Cornholio
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.09.18 19:54:00 -
[242] - Quote
Hmm what was it that nullsecers were telling wormholers with regard to the recent wormhole mass spew mechanic here:
Forum Post
I believe it was HTFU. Sounds like things have come full circle. |

Alp Khan
GoonWaffe Goonswarm Federation
149
|
Posted - 2014.09.18 20:04:00 -
[243] - Quote
MeBiatch wrote:Hairpins Blueprint wrote:cynogen/jb i guess no one cares but station? oh boy  you wona kill low sec  no more jump freighters lol IMO jumping a ship jumping should be the same risk as using a stargate. if its not then there is a major problem in the mechanics. JB network/titan jumping/ jump drives are supposed to save time not the risk of loosing the ship.
While at it, why don't you ask CCP for a button to instantly teleport you on top of nearest JF in null space and automatically get it tackled for you?
You are not making any sense. Nobody would live in null if logistics was tangled with your weird vision. |

Retar Aveymone
GoonWaffe Goonswarm Federation
808
|
Posted - 2014.09.18 20:11:00 -
[244] - Quote
I have no fundamental problem with ending jumping to docking rings (though you'd need to do some thinking about if jump freighters would need a corresponding buff of some kind), but it seems silly to extend the discussion that far without figuring out what the goals are here. |

MeBiatch
GRR GOONS
1922
|
Posted - 2014.09.18 20:13:00 -
[245] - Quote
Alp Khan wrote:MeBiatch wrote:Hairpins Blueprint wrote:cynogen/jb i guess no one cares but station? oh boy  you wona kill low sec  no more jump freighters lol IMO jumping a ship jumping should be the same risk as using a stargate. if its not then there is a major problem in the mechanics. JB network/titan jumping/ jump drives are supposed to save time not the risk of loosing the ship. While at it, why don't you ask CCP for a button to instantly teleport you on top of nearest JF in null space and automatically get it tackled for you? You are not making any sense. Nobody would live in null if logistics was tangled with your weird vision.
So according to you no one lived in 0.0 before red moon rising? There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

Alp Khan
GoonWaffe Goonswarm Federation
149
|
Posted - 2014.09.18 20:16:00 -
[246] - Quote
MeBiatch wrote:Alp Khan wrote:MeBiatch wrote:Hairpins Blueprint wrote:cynogen/jb i guess no one cares but station? oh boy  you wona kill low sec  no more jump freighters lol IMO jumping a ship jumping should be the same risk as using a stargate. if its not then there is a major problem in the mechanics. JB network/titan jumping/ jump drives are supposed to save time not the risk of loosing the ship. While at it, why don't you ask CCP for a button to instantly teleport you on top of nearest JF in null space and automatically get it tackled for you? You are not making any sense. Nobody would live in null if logistics was tangled with your weird vision. So according to you no one lived in 0.0 before red moon rising?
Null was a different place with different variables in logistics before Red Moon Rising. CCP moved away from that vision, to the current vision. Now, CCP has another vision that they are building towards with the player built stargates and all, but that is not a discussion pertaining to this forum thread. |

MeBiatch
GRR GOONS
1922
|
Posted - 2014.09.18 20:18:00 -
[247] - Quote
Retar Aveymone wrote:I have no fundamental problem with ending jumping to docking rings (though you'd need to do some thinking about if jump freighters would need a corresponding buff of some kind), but it seems silly to extend the discussion that far without figuring out what the goals are here.
I know people wont like it but IMO. Only tech 1 freighters should be able to hold regular non packaged items.
I would the make jump freighters have a 4million m3 sma instead.
If you want to import items up the 0.0 pipe from jita then you should need an escort fleet like in 2007. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1922
|
Posted - 2014.09.18 20:22:00 -
[248] - Quote
Alp Khan wrote:MeBiatch wrote:Alp Khan wrote:MeBiatch wrote:Hairpins Blueprint wrote:cynogen/jb i guess no one cares but station? oh boy  you wona kill low sec  no more jump freighters lol IMO jumping a ship jumping should be the same risk as using a stargate. if its not then there is a major problem in the mechanics. JB network/titan jumping/ jump drives are supposed to save time not the risk of loosing the ship. While at it, why don't you ask CCP for a button to instantly teleport you on top of nearest JF in null space and automatically get it tackled for you? You are not making any sense. Nobody would live in null if logistics was tangled with your weird vision. So according to you no one lived in 0.0 before red moon rising? Null was a different place with different variables in logistics before Red Moon Rising. CCP moved away from that vision, to the current vision. Now, CCP has another vision that they are building towards with the player built stargates and all, but that is not a discussion pertaining to this forum thread.
You mean null sec was a fun place back then. Logistics is one of tge main problems with emipre sprawl.
Jf are some of the most important components of 0.0 empires yet they do not generate content and do not die that often outside of low/high sec...
There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

Jessica Duranin
Science and Trade Institute Caldari State
143
|
Posted - 2014.09.18 20:38:00 -
[249] - Quote
Drak Fel wrote:Jessica Duranin wrote: You can still have someone else light a cyno outside the 25km range. If you can't protect your caps you shouldn't be using them.
Because the only way to keep Eve's subscriber count rising is to create the artificial need for even more alt accounts? Yep. They already did it to w-space. Now it's your turn to feel the pain.  |

Retar Aveymone
GoonWaffe Goonswarm Federation
808
|
Posted - 2014.09.18 20:52:00 -
[250] - Quote
MeBiatch wrote:Retar Aveymone wrote:I have no fundamental problem with ending jumping to docking rings (though you'd need to do some thinking about if jump freighters would need a corresponding buff of some kind), but it seems silly to extend the discussion that far without figuring out what the goals are here. I know people wont like it but IMO. Only tech 1 freighters should be able to hold regular non packaged items. I would the make jump freighters have a 4million m3 sma instead. If you want to import items up the 0.0 pipe from jita then you should need an escort fleet like in 2007. freighter ops were stupid as all ******* hell in 2007 and have gotten no better since
plus the thing that carries packaged ships already exists, it's called a carrier |
|

Retar Aveymone
GoonWaffe Goonswarm Federation
808
|
Posted - 2014.09.18 20:54:00 -
[251] - Quote
MeBiatch wrote: Jf are some of the most important components of 0.0 empires yet they do not generate content and do not die that often outside of low/high sec...
the content that does exist in 0.0 exists only because of jump freighters, and although there's little content in killing or saving them they are a necessary factor in any other content |

MeBiatch
GRR GOONS
1922
|
Posted - 2014.09.18 21:02:00 -
[252] - Quote
Retar Aveymone wrote:MeBiatch wrote: Jf are some of the most important components of 0.0 empires yet they do not generate content and do not die that often outside of low/high sec...
the content that does exist in 0.0 exists only because of jump freighters, and although there's little content in killing or saving them they are a necessary factor in any other content
so you are saying that the current stagnation of null sec is contributed threw safe logistics and if this was changed would act as a paragim shift in the way 0.0 works? There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

Retar Aveymone
GoonWaffe Goonswarm Federation
808
|
Posted - 2014.09.18 21:06:00 -
[253] - Quote
MeBiatch wrote:Retar Aveymone wrote:MeBiatch wrote: Jf are some of the most important components of 0.0 empires yet they do not generate content and do not die that often outside of low/high sec...
the content that does exist in 0.0 exists only because of jump freighters, and although there's little content in killing or saving them they are a necessary factor in any other content so you are saying that the current stagnation of null sec is contributed threw safe logistics and if this was changed would act as a paragim shift in the way 0.0 works? i am saying what i posted, not whatever nonsense you understood
logistics that exist in a way that permits transport of goods to and from highsec in volumes and effort levels that only jump freighters can supply is an absolute necessity for any content in 0.0
you can tweak the safety in which they do so (though that is an increase in effort and can cause issues if not balanced) but the idea of going back to freighter ops is one of those mind-bogglingly stupid ideas only ever put forth by people who have never been on a freighter op |

Retar Aveymone
GoonWaffe Goonswarm Federation
808
|
Posted - 2014.09.18 21:09:00 -
[254] - Quote
it also requires a stupendous amount of poor thinking to think that freighter ops would benefit the little guy
we could do freighter ops: the various small groups we fight who live in npc null could not (and would quickly run out of stuff) |

MeBiatch
GRR GOONS
1922
|
Posted - 2014.09.18 21:18:00 -
[255] - Quote
Retar Aveymone wrote:MeBiatch wrote:Retar Aveymone wrote:MeBiatch wrote: Jf are some of the most important components of 0.0 empires yet they do not generate content and do not die that often outside of low/high sec...
the content that does exist in 0.0 exists only because of jump freighters, and although there's little content in killing or saving them they are a necessary factor in any other content so you are saying that the current stagnation of null sec is contributed threw safe logistics and if this was changed would act as a paragim shift in the way 0.0 works? i am saying what i posted, not whatever nonsense you understood logistics that exist in a way that permits transport of goods to and from highsec in volumes and effort levels that only jump freighters can supply is an absolute necessity for any content in 0.0 you can tweak the safety in which they do so (though that is an increase in effort and can cause issues if not balanced) but the idea of going back to freighter ops is one of those mind-bogglingly stupid ideas only ever put forth by people who have never been on a freighter op
dude back in 07 were the most fun i have had ni 0.0 doing freighter ops. Having to berak threw gate camps... each jump was a thrill. it lead to great fights and loads of fun. Hell i even remember before all the jump bridge nonsence having to take a iteron V filled with plush drone goo threw 14x and avioding burn eden gate camps... those days were truely the best in eve.
and no having basically risk free logistics does not lead to fun. By making JF logistics risky will be great for 0.0... for 1 it will incentify players to have local hubs instead of just jita. and 2 it will generate heck loads of content for pirates and null sec players...
its really a win win.
I just think its rather ironic that a 0.0 sov guy would claim that 0.0 logistics should be less risky then high sec. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

Retar Aveymone
GoonWaffe Goonswarm Federation
808
|
Posted - 2014.09.18 21:24:00 -
[256] - Quote
MeBiatch wrote: dude back in 07 were the most fun i have had ni 0.0 doing freighter ops.
and no having basically risk free logistics does not lead to fun. By making JF logistics risky will be great for 0.0... for 1 it will incentify players to have local hubs instead of just jita. and 2 it will generate heck loads of content for pirates and null sec players...
its really a win win.
I just think its rather ironic that a 0.0 sov guy would claim that 0.0 logistics should be less risky then high sec.
man if the most fun you had in 2007 was freighter ops i hope you got the mental health treatment you needed because that's just a horrible life to be living, a completely pleasureless year is a sign something is seriously wrong
i have had to organize and attend freighter ops recently - short ones, relatively speaking - and every bit of it sucked. there were no redeeming features whatsoever.
you cannot simply rely on local hubs because the eve economy is set up to require trading: ice, moon minerals, and regular minerals are regional. you simply must import low-ends, non-regional moon minerals, and the non-local isotopes at a bare minimum. that's not even including other stuff like datacores, faction mods, deadspace mods, decryptors and the like that all must be imported from somewhere else but aren't as big volume-wise
crius made it a lot more managable to do local production so the need for JFs is (hopefully) dwindling somewhat - I know we've turned from a net importer of t2 ships to a net exporter. but that doesn't mean we can survive without logistical lines to empire: you end jfs and we'll move to torrinos and supply ourselves with npc freighters
like i said i've got no fundamental opposition to making jfing somewhat riskier by making it no longer possible to cyno onto docking rings, but the idea of freighter ops as the standard for logitics is madness |

SFM Hobb3s
Wrecking Shots Black Legion.
150
|
Posted - 2014.09.18 21:26:00 -
[257] - Quote
I'm not going to point fingers but I found this announcement hilarious after a mass petition was submitted a week ago for shenanigans involving bumping your own cyno carrier into your pos shields for lulz. I guess I'm lulzing now. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
447
|
Posted - 2014.09.18 21:29:00 -
[258] - Quote
SFM Hobb3s wrote:I'm not going to point fingers but I found this announcement hilarious after a mass petition was submitted a week ago for shenanigans involving bumping your own cyno carrier into your pos shields for lulz. I guess I'm lulzing now. you seem to be unfamiliar with how we play eve: online, a spaceship game |

Dread Nanana
Action Super Dupper Test Corp
29
|
Posted - 2014.09.18 21:46:00 -
[259] - Quote
Retar Aveymone wrote:you cannot simply rely on local hubs because the eve economy is set up to require trading: ice, moon minerals, and regular minerals are regional. you simply must import low-ends, non-regional moon minerals, and the non-local isotopes at a bare minimum. that's not even including other stuff like datacores, faction mods, deadspace mods, decryptors and the like that all must be imported from somewhere else but aren't as big volume-wise
What? There is no Veldspar in 0.0? I think you may be wrong on that! I think Chribba can confirm that there is veldspar in 0.0.
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
447
|
Posted - 2014.09.18 21:47:00 -
[260] - Quote
Dread Nanana wrote:Retar Aveymone wrote:you cannot simply rely on local hubs because the eve economy is set up to require trading: ice, moon minerals, and regular minerals are regional. you simply must import low-ends, non-regional moon minerals, and the non-local isotopes at a bare minimum. that's not even including other stuff like datacores, faction mods, deadspace mods, decryptors and the like that all must be imported from somewhere else but aren't as big volume-wise
What? There is no Veldspar in 0.0? I think you may be wrong on that! I think Chribba can confirm that there is veldspar in 0.0. hella offtopic but even completely discounting minerals, you still have to deal with the other crap he talked about
0.0 cannot exist in a vacuum, the whole of the economy is predicated on inter-regional trade |
|

Retar Aveymone
GoonWaffe Goonswarm Federation
808
|
Posted - 2014.09.18 21:50:00 -
[261] - Quote
SFM Hobb3s wrote:I'm not going to point fingers but I found this announcement hilarious after a mass petition was submitted a week ago for shenanigans involving bumping your own cyno carrier into your pos shields for lulz. I guess I'm lulzing now. you know i suspect the actual impetus was the bowling titans out of pos, not cyno carriers using a trick that's existed since 2007 |

MeBiatch
GRR GOONS
1922
|
Posted - 2014.09.18 22:04:00 -
[262] - Quote
Retar Aveymone wrote:man if the most fun you had in 2007 was freighter ops i hope you got the mental health treatment you needed because that's just a horrible life to be living, a completely pleasureless year is a sign something is seriously wrong i have had to organize and attend freighter ops recently - short ones, relatively speaking - and every bit of it sucked. there were no redeeming features whatsoever. you cannot simply rely on local hubs because the eve economy is set up to require trading: ice, moon minerals, and regular minerals are regional. you simply must import low-ends, non-regional moon minerals, and the non-local isotopes at a bare minimum. that's not even including other stuff like datacores, faction mods, deadspace mods, decryptors and the like that all must be imported from somewhere else but aren't as big volume-wise crius made it a lot more managable to do local production so the need for JFs is (hopefully) dwindling somewhat - I know we've turned from a net importer of t2 ships to a net exporter. but that doesn't mean we can survive without logistical lines to empire: you end jfs and we'll move to torrinos and supply ourselves with npc freighters like i said i've got no fundamental opposition to making jfing somewhat riskier by making it no longer possible to cyno onto docking rings, but the idea of freighter ops as the standard for logitics is madness True enough about ICE and local moon mins that you simply cant get in each region. though this could be fixed by making ice belts more random in the type of ice they have and adding more r8 and r32 moons to non racial space. I am sure the warp speed changes have made frieghters ops rather dull incomparion so what they were back in the day. For me the ops typically lead to content in form of being chaced or leading to fights. The best was when FREGE had to leave its space and we did a 15 frieghter escape op... that was so freaky i almost had a heart attack. i do agree removing the JF ability to jump to POS but i think think this should be enhaced to outposts too. that would give us the risk of old school frighter ops without killing todays jf There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1922
|
Posted - 2014.09.18 22:09:00 -
[263] - Quote
Dread Nanana wrote:Retar Aveymone wrote:you cannot simply rely on local hubs because the eve economy is set up to require trading: ice, moon minerals, and regular minerals are regional. you simply must import low-ends, non-regional moon minerals, and the non-local isotopes at a bare minimum. that's not even including other stuff like datacores, faction mods, deadspace mods, decryptors and the like that all must be imported from somewhere else but aren't as big volume-wise
What? There is no Veldspar in 0.0? I think you may be wrong on that! I think Chribba can confirm that there is veldspar in 0.0.
hes talking about regional ice mins and regional r32 mins.
though this could be solved with ring mining and making ice mins non regional. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1922
|
Posted - 2014.09.18 22:19:00 -
[264] - Quote
Promiscuous Female wrote: hella offtopic but even completely discounting minerals, you still have to deal with the other crap he talked about
0.0 cannot exist in a vacuum, the whole of the economy is predicated on inter-regional trade
is that not part of the problem?
i think if it was actually inter-regional trade that would be awesome...
but inreality dont the major groupd n3/pl/cfc just end up taking all the regional moon mins in low sec anyways?
if there was some ability so that this was not actionable... like force projection nerfs so they cant protect all the low sec moons. would be a step in the right direction to impliment real inter-regional trade. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

oohthey ioh
Republic University Minmatar Republic
23
|
Posted - 2014.09.18 22:51:00 -
[265] - Quote
CCP Fozzie wrote:(if the cyno was lit before the password was entered for instance) then any ships jumping to that cyno will appear within 5km of a point that is a minimum of 25km from the forcefield (instead of appearing around the cyno). am i the only one read it? |

oohthey ioh
Republic University Minmatar Republic
23
|
Posted - 2014.09.18 22:58:00 -
[266] - Quote
Inslander Wessette wrote:Dear CCP fozzie,
I'll give a situation which u will solve for me ?
Assuming U own 5 poses in a system say in "Khanid" region say "Upt" which has no stations 3 jumps out . And u wanna do maintenance on ur pos .. fuel , taking moon goo etc ..
So u cyno in ur JF 150km from the tower cos i'm sure ur not gonna slow boat 25km in a Rhea into the shields.. u use an alt to deploy Cyno Jammer , Scan inhibitor yada yada yada .. U even use a Rapier to web ur JF to warp from 150km .
Le me scouting systems .. see u doing this i pass by .. i jus add u to watch list . 1 month later .. U do the same thing .. jus that i'll b having a 30 man ishtar fleet with 6 guardians cyoned in the adjacent system.. enuf to kill u b4 the pos guns even target us .. cos u cant call back up thru cyno ..cos ur own cyno jammer is up and running for good effect . Ur rapier is toast as well .
ur pos goes outta fuel soon cos ofc u cant fuel it buddy . Might as well write down ur pos to me . cos if u are gonna run 10 jumps to high sec in an iteron 5 with moon goo and fuel i'm gonna enjoy camping u .
CCP trolling on the little guys as usual .
guys who are about to face this situation - end subscription as soon as possible best solution there is .
or join a power block u'll eventually get there
CCP Fozzie wrote: (if the cyno was lit before the password was entered for instance) then any ships jumping to that cyno will appear within 5km of a point that is a minimum of 25km from the forcefield (instead of appearing around the cyno). |

Retar Aveymone
GoonWaffe Goonswarm Federation
808
|
Posted - 2014.09.19 00:05:00 -
[267] - Quote
oohthey ioh wrote:CCP Fozzie wrote:(if the cyno was lit before the password was entered for instance) then any ships jumping to that cyno will appear within 5km of a point that is a minimum of 25km from the forcefield (instead of appearing around the cyno). am i the only one read it? no, but im going to bet you were the only person who misinterpreted it in whatever way you just did |

Captain StringfellowHawk
Forsaken Reavers Rim Worlds Protectorate
153
|
Posted - 2014.09.19 00:43:00 -
[268] - Quote
Azami Nevinyrall wrote:Anthar Thebess wrote:Azami Nevinyrall wrote:CCP Fozzie wrote:I've been in meetings with the CSM all morning, and amongst all the topics we did some further discussion around this change taking the public feedback into account. The conclusion of the discussion was satisfactory for all parties. Now, do the same for Titan Bridging... You know you want too... It'll instantly kill the Blue Doughnut! Don't forget about capital jump range. Block their ability to jump between regions, and force them to use XL sized regional gates. Every one wins! Even blocking ability to bridge between regions could be good. Actually, ranges are fine! Move the Titans outside POSs for bridging! I'm more then willing to bet every Nullsec CSM will foam at the mouth at the thought of it!
Agreed Do the same restriction for Cyno's as for Bridging. X amount away from the Shield. If EVE is truly supposed to be a game of RISK, do it across the board. |

Ranger 1
Ranger Corp
5875
|
Posted - 2014.09.19 01:18:00 -
[269] - Quote
Finally, a move towards putting risk and difficulty back into null sec logistics and fleet movement.
Jump freighter logistics and easy long distance movement of capital assets has been crippling the game for far too long.
An excellent first step, hopefully only the first of many.
Keep this up and our noble null sec players might actually start enjoying the game again, despite what they think at the moment.  If you like EVE Online and War Thunder content stop by my YouTube channel.-á
Ranger 1 Presents https://www.youtube.com/user/Ranger1Presents |

Vigilanta
S0utherN Comfort DARKNESS.
40
|
Posted - 2014.09.19 02:13:00 -
[270] - Quote
Ranger 1 wrote:Finally, a move towards putting risk and difficulty back into null sec logistics and fleet movement. Jump freighter logistics and easy long distance movement of capital assets has been crippling the game for far too long. An excellent first step, hopefully only the first of many. Keep this up and our noble null sec players might actually start enjoying the game again, despite what they think at the moment. 
Yea, except this change adds zero risk to the game, it in fact makes nullsec unironically safer, by creating a larger permanent cyno jamming effect around pos shields. The changes should be focused around the core issue, titan bump field mechanics, not poses or cynos.
Anyone who think this is a change that adds risk in the game, does not understand how to use a cyno beacon properly, if at all. I in fact will spell it out to you since you don't seem to understand.
Step 1, creat bookmark @ warp distance from the beacon, with your pos shield in the middle Step 2: jump in cap Step 3: warp to bookmark at range, land in pos shield
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