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Thread Statistics | Show CCP posts - 41 post(s) |
Zhul Chembull
Phantom Power Incorporated Rebel Alliance of New Eden
22
|
Posted - 2014.10.02 10:48:00 -
[3061] - Quote
Ochiniwa wrote:Hi,
This thread will be the longest thread ever.
I am always surprised when I read how people predict what will happen and what will be done with some changes and only see the negative thing whenever somethings comes up that shakes them out of their daily sleep.
Basically CCP is putting a huge bomb in the game and it will take months for the dust to settle and see what has happened. I just love this, sounds like fun!
As such I 100% support this change, I do not care about the impacts, it will be fun to re-invent the game and find the new mechanics that work best.
Since everybody seems to predict the impact I am going to give it a try too:
I see a lot of small blocs protecting space no further away than 10 LY, so many "small" alliances to be created and organized. Medium size warfare will happen more often and logistics will be a challenge. A lot of fun back-stabbing.
You will start using multiple characters for fights and alts will no longer only do scouting and stuff but "transporting" ships to give them over to other chars for the final attacks.
Also CCP will tweak fatigue to bring it down to a reasonable level.
I wish this would come earlier... CCP DO NOT BACK DOWN!
Cheers, Ochi
they are just making the game more boring is all.
|
Cabult 0103
Blastphemy. The Bastion
4
|
Posted - 2014.10.02 10:48:00 -
[3062] - Quote
Ccp have you thought maybe placing adds on tv primetime in different countries. Just an idea to try to help boost the player base. |
Selexid
Imperial Shipment Amarr Empire
42
|
Posted - 2014.10.02 10:49:00 -
[3063] - Quote
Lurifax wrote:Selexid wrote:Lurifax wrote:This will change nothing for the renter empires and the blue donut! Well then how will the renter overlords will be able to defend all their space when multiple smaller entities attack them all over the shop? Remember no more insta teleporting 5 regions away for that tower. First off with the changes to jump range, it will be hard to maintain anything if you dont kiss the ring and blue up, so you can go through the systems and stations needed to get to highsec. The changes will also allow us to roll around in small cap/super groups in our backyard with 0 risk. The only ones who could threathen these bash group is no longer able to reach them, because of cool down timers. We dont have to hold the space. We just need to restrict the access to highsec. It will actually be easier for the old powers to hold power. Thx CCP
Well maybe you can kiss the ring for a while and your other friend corp can too... but then you all start attacking @ 0800 and see what happens. The dudes that have been camping the HS entrance for days can join the attack too.
Yes the Blob can and prob will defend, but will be harder for them to be all over the place.
And they will realize they can hold their space without needing to kiss anyone rings and thus fragmentation might begin.
One can only hope. |
Akami Satou
Ministry of War Amarr Empire
1
|
Posted - 2014.10.02 10:50:00 -
[3064] - Quote
I totally understand and approve of your intention to nerf the capitals' ability to involve in any fight across the whole of New Eden but please reconsider nerfing jump distance for the logibros. It's already a pain in the ass to seed the market in nullsec and move stuff to/from Jita as an alliance service. |
CA Ambraelle
Federal Navy Academy Gallente Federation
2
|
Posted - 2014.10.02 10:51:00 -
[3065] - Quote
So you guys (some of the people posting here) say nullbears have no right of existence? Who is going to pay four your PvP ships then (or are you all buying plex)?
Oh I understand ... you say they should use freighter convoys instead of JF as it was years ago?
What about a small 5-10 member nullbear corp renting a system and mining ore there to construct your ships? Rarely there are more than 3 members online at a given time. They do not have the manpower nor the skills to protect frighter convoys and jumping a freighter through gates without protection is simply suicide these days. Hiring mercenarys (if available) or accepting the losses makes the whole null sec operation unprofitable and pointless.
So what options remain?
You guys draw your fun from PvP but you have to concede that there are others who draw their fun from other activities - e.g. simply making ISK. If you make null operations as the one described above unprofitable those players will NOT start PvPing ... they will either retreat to high sec or quit eve. And I strongly believe that will hurt every eve player in the long term. |
Sigras
Conglomo
906
|
Posted - 2014.10.02 10:51:00 -
[3066] - Quote
Darth Push wrote:If you ask me, i'd suggest to make Jump Bridges unaffected by Jump Fatigue. Capitals should be restricted to move freely across the Universe but there is no actual reason to restrict sub-cap fleets to move freely across their own territory. I would agree that invading enemy or neutral territory should be more difficult than just lighting a cyno and dropping whole bunch of everything, but JBs already have mechanics to restrict them (stationary, only your SOV, require regular support, can be shut down). I would support them giving half the fatigue of other methods of travel, but no fatigue makes it far too easy to traverse the half of the map that you goons already own... |
Dark Razer
Van Diemen's Demise Pandemic Legion
16
|
Posted - 2014.10.02 10:51:00 -
[3067] - Quote
Dear Long-Distance Travel Changes,
I love you. I love every little thing about you. I love your rugged icelandic good looks, your magical eyes, and the sound of sobbing carebears. I love your gentle touch as you rip out the heart of nullsec coalitions, and I love the warmth I feel when I read the tears of those who are unable to adapt. I can't stop thinking about you when downtime tears us apart. I need you by my side. You complete me. You mean the world to me. You are the best thing that will ever happened to me. You are the one I've always wished for. I never thought that CCP would make as special as you.
Love Always, Dark Razer
P.S. Please don't listen to all the bads. These changes are exactly what Nullsec needs. The JF changes are the most important to the whole thing. The current ease of JF logistics is like crack. Yeah, your gonna have to wean them off slowly, but this is a great first step. |
Crysantos Callahan
Control-Space DARKNESS.
24
|
Posted - 2014.10.02 10:52:00 -
[3068] - Quote
Zhul Chembull wrote:John McCreedy wrote:Greyscale, hopefully you'll read this so let me try to explain why this is such a bad idea as it stands. those of you in favour of this as it is should also pay attention.
First of all I understand exactly what you want to achieve and I'm on board with it. It's localisation of null sec. It's an attempt to make 0.0 bigger than it is now without adding more space because as things stand, to add more space would simply be to hand more money to the major coalitions and that would not be healthy for the game. Vast swathes of null sec are uninhabited and unused and this is an attempt to shrink the amount of space held by any one entity by making it logistically difficult to control. But this is where the problems start.
With increased localisation comes increased dependency upon self sufficiency. For a major alliance with thousands of members, with hundreds online at a time it's a relatively easy transition to self sufficiency. You have the man power with which to make it work. Your logistics becomes less of an issue because you're able to produce most of what you need internally and so there's rarely a need to visit Empire. Since controlling as much space will be logistically difficult, and since your major rivals are now so far away as to make invasion impractical, you'll give up unprofitable space which will then be inhabited by other entities. These other Alliances need no longer be blue so that increases content on a smaller, more localised scale than it occurs now. As alliances grow they will inevitably need more space so there will be more localised Sov wars. All of a sudden, rather than having two major blocks blobbing the holy hell out of each other in one system, you have dozens of sov wars occurring over a far greater, but more concentrated area. On paper, it's the utopian dream for 0.0.
The problems occur when you're a smaller alliance. You lack the man power for self sufficiency, you lack the tools required for the job (blueprints for example) and you're wholly dependent upon Empire for your resources. But the logistics involved in gathering those resources is now extremely difficult, costly and time consuming so you're at an immediate disadvantage because you're unable to compete with the larger alliance for ship replacement. Because you lack the Blueprints to build, builders won't join so copies are of no use, and with no one to build, there's no need for miners so you're unable to reach a state of self sufficiency.
It's like the back story of Eve; the smaller Colonies died out because they where still reliant upon Earth, the larger ones who where self sufficient survived and prospered. Now if your plan is to kill all the small alliances and reduce Eve to a handful of Mega alliances, this is the way forward. But it won't solve the underlying issue of null sec stagnation. There needs to be a transitional period for Alliances to adjust and make changes to their internal configuration to allow them to cope with the change. Reduce the Jump distance gradually over a period of months so that it's a gradual evolution rather than throwing us off a cliff. Most of all you need to exempt Jump Freighters (and only Jump Freighters because Rorquals can and are used to manage mining towers and if major alliances can still hold all the moons in null sec, it defeats the object of this exercise) so that smaller alliances can be formed/continue to exist and grow. If you rush this out like you've rushed other things out in the past, and if you nerf Jump Freighters in to uselessness, I guarantee you will kill null sec. It will destroy the very thing you're trying to save. You're the ones always on about iteration and if ever something needed to be iterated on, this plan is it. Bingo
I agree but even small alliances should be able to provide T1 BPOs (if you can afford a JF to move ****, you should be able to buy basic blueprints) and mining is easy, too. What they need to tackle is the T2 materials/moons mess and the racial ice - maybe work on WH exit sizes to enable alliances to move more **** via them.
No alliance will survive 0.0 without a decent organization and logistics backbone. JF won't solve that issue.
But I agree that 5 LY are a bit harsh and there should an exception for Rorquals and JFs. But in general these changes promote smaller entities. |
Lee Anderson
The Flying Tigers Black Core Alliance
49
|
Posted - 2014.10.02 10:53:00 -
[3069] - Quote
I don't know what is bigger, My epeen or the size of this thread naught . It's does not matter what we say. CCP will do as they wish. The old saying goe's CCP stands for Can't, Code, Properly this still stands to this day almost 15 years later. We must adapt or unsubscribe what path will you choose? Professionals are predictable, it's the amateurs that are dangerous ones.-á |
Cabult 0103
Blastphemy. The Bastion
4
|
Posted - 2014.10.02 10:54:00 -
[3070] - Quote
Akami Satou wrote:I totally understand and approve of your intention to nerf the capitals' ability to involve in any fight across the whole of New Eden but please reconsider nerfing jump distance for the logibros. It's already a pain in the ass to seed the market in nullsec and move stuff to/from Jita as an alliance service. Ccp has said that they want nullsec to be able to do what it needs to with out Nita so I think this is there attempt to kill the market in jita |
|
Bones Outten
Council of Economic Advisors Liga Hanseatica
5
|
Posted - 2014.10.02 10:56:00 -
[3071] - Quote
Alt chains not needed, nor Cap chains, just lots of Inty's & parked caps.
To be honest this will have little to no change on caps & supers, as the changes to interceptors being bubble immune; Super Cap pilots will Inty to each base with a Super Cap at, causing more supers to be spread around Eden. The biggest effect by far will be on JF's moving large quantities of products around Eden.
Last year I was tempted to train for a JF for exactly this purpose, but now that temptation is passed
Would be nice to see Supers & caps in LS/HS so we can have a look at them |
Ochiniwa
New Republic The Initiative.
6
|
Posted - 2014.10.02 10:56:00 -
[3072] - Quote
Zhul Chembull wrote:Ochiniwa wrote:Hi,
This thread will be the longest thread ever.
I am always surprised when I read how people predict what will happen and what will be done with some changes and only see the negative thing whenever somethings comes up that shakes them out of their daily sleep.
Basically CCP is putting a huge bomb in the game and it will take months for the dust to settle and see what has happened. I just love this, sounds like fun!
As such I 100% support this change, I do not care about the impacts, it will be fun to re-invent the game and find the new mechanics that work best.
Since everybody seems to predict the impact I am going to give it a try too:
I see a lot of small blocs protecting space no further away than 10 LY, so many "small" alliances to be created and organized. Medium size warfare will happen more often and logistics will be a challenge. A lot of fun back-stabbing.
You will start using multiple characters for fights and alts will no longer only do scouting and stuff but "transporting" ships to give them over to other chars for the final attacks.
Also CCP will tweak fatigue to bring it down to a reasonable level.
I wish this would come earlier... CCP DO NOT BACK DOWN!
Cheers, Ochi they are just making the game more boring is all.
Well the game is as boring as YOU make it.
I have been playing it on a continuous basis for more than 5 years now and have never been bored! I constantly try new things and there as so many epic moments I had in this game which have nothing to do with the mechanics or the changes. What I personally like most in this game (and I only speak for myself) is the changes themselves. Most people are reluctant to change but no change means stagnation and the game is stagnating right now.
Regards, Ochi
|
Smertyukovitch
Caladari CareBear Corporation Northern Associates.
0
|
Posted - 2014.10.02 10:57:00 -
[3073] - Quote
How is this all is "improvement"?! Killing logistics, killing multiple escalations running, killing very ability to travel for big ships (not only caps but BS as well), increasing minimums you need to live in 0.0.
1. ATM i need 4 cynos to get to low sec. I'm gonna need 8 or more. Not sure how big timer i'd get after 8'th or 9'th but i'm pretty sure that neither i nor my corp mates waiting to lite up cyno will enjoy it.... I'm not the one who plays eve to look at some colored circles in the corner of my screen. 2. I run 2-8 escalations a day. About half of them ends up in other region, couple dozens jumps away from where i bought them and they require carrier or 3 BS to kill last structure. Same as with logistics, this changes just gonna waste my and my mates time. 3. It is obvious that with capitals going through gates there will be bubbles on nearly every gate. How idiotic that would be: cap ship jumps through gate and observes at least 20km of this stuff and it doesn't even have big enough prop module. Battleships have MJD, MWD or AB, but anyway their already ridiculous travel time will increase. 3b. Jump Bridges. Once again you give us crappy choice between waiting or going through gate, bubbles and so on... 4. More cyno chars, interceptors and more people in a system.
CCP, you did something like that before. You've "improved" jump bridges and changed anomaly's spawn mechanic. Today bigger part of 0.0 is almost useless and rarely populated with bot\multibox miners. You've also changed warp speeds and now flying a freighter is for those who have no other choice of some fans of warp well. Now what? To hold sov and protect them selves people will have to live even in a greater density on some small areas leaving even more space empty and having less stuff to do because of limited system resources and limited ability to travel.
Some would say that this all is a good thing but... There are people who play eve to look at a single veldspar asteroid on two screens, there are fans of big slow vessels, there is somewhere someone who enjoys gate visual effect especially with it's lag in the middle... Question is: how many of them? And how many of those who want some action? |
Draahk Chimera
0ne Percent. Odin's Call
28
|
Posted - 2014.10.02 10:58:00 -
[3074] - Quote
A small throwback to the time when 0.0 was awesome: Pool yer isk, have one guy go to trade hub in a freighter and buy, escort said guy home. You know, actually play the game. 404 - Image not found |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1666
|
Posted - 2014.10.02 11:01:00 -
[3075] - Quote
Ochiniwa wrote:Hi,
This thread will be the longest thread ever.
I am always surprised when I read how people predict what will happen and what will be done with some changes and only see the negative thing whenever somethings comes up that shakes them out of their daily sleep.
Basically CCP is putting a huge bomb in the game and it will take months for the dust to settle and see what has happened. I just love this, sounds like fun!
As such I 100% support this change, I do not care about the impacts, it will be fun to re-invent the game and find the new mechanics that work best.
Since everybody seems to predict the impact I am going to give it a try too:
I see a lot of small blocs protecting space no further away than 10 LY, so many "small" alliances to be created and organized. Medium size warfare will happen more often and logistics will be a challenge. A lot of fun back-stabbing.
You will start using multiple characters for fights and alts will no longer only do scouting and stuff but "transporting" ships to give them over to other chars for the final attacks.
Also CCP will tweak fatigue to bring it down to a reasonable level.
I wish this would come earlier... CCP DO NOT BACK DOWN!
Cheers, Ochi
Because almost every single time CCP made a messup people predicted the result and they were right. Go back to dominion changes thread and read it. I remember besides myself at least 20 other people predicting EXACLTY what we have today. THe happy group on other hand thought it would make the empires smaller create more smaller fights, make subcapitals more important... seems familiar?
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
BrundleMeth
Caldari Provisions Caldari State
225
|
Posted - 2014.10.02 11:01:00 -
[3076] - Quote
domino 8 wrote: They are about to change the GSOL reward from PLEX to amphetamine once the changes go through - so now's the time to sign up.
Beautiful...
My name says it all...
|
Schluffi Schluffelsen
State War Academy Caldari State
3
|
Posted - 2014.10.02 11:02:00 -
[3077] - Quote
Smertyukovitch wrote:How is this all is "improvement"?! Killing logistics, killing multiple escalations running, killing very ability to travel for big ships (not only caps but BS as well), increasing minimums you need to live in 0.0.
1. ATM i need 4 cynos to get to low sec. I'm gonna need 8 or more. Not sure how big timer i'd get after 8'th or 9'th but i'm pretty sure that neither i nor my corp mates waiting to lite up cyno will enjoy it.... I'm not the one who plays eve to look at some colored circles in the corner of my screen. 2. I run 2-8 escalations a day. About half of them ends up in other region, couple dozens jumps away from where i bought them and they require carrier or 3 BS to kill last structure. Same as with logistics, this changes just gonna waste my and my mates time. 3. It is obvious that with capitals going through gates there will be bubbles on nearly every gate. How idiotic that would be: cap ship jumps through gate and observes at least 20km of this stuff and it doesn't even have big enough prop module. Battleships have MJD, MWD or AB, but anyway their already ridiculous travel time will increase. 3b. Jump Bridges. Once again you give us crappy choice between waiting or going through gate, bubbles and so on... 4. More cyno chars, interceptors and more people in a system.
CCP, you did something like that before. You've "improved" jump bridges and changed anomaly's spawn mechanic. Today bigger part of 0.0 is almost useless and rarely populated with bot\multibox miners. You've also changed warp speeds and now flying a freighter is for those who have no other choice of some fans of warp well. Now what? To hold sov and protect them selves people will have to live even in a greater density on some small areas leaving even more space empty and having less stuff to do because of limited system resources and limited ability to travel.
Some would say that this all is a good thing but... There are people who play eve to look at a single veldspar asteroid on two screens, there are fans of big slow vessels, there is somewhere someone who enjoys gate visual effect especially with it's lag in the middle... Question is: how many of them? And how many of those who want some action?
Errrhm, great tears from the prototypical renter. Maybe you'll learn what it means to conquer your space, to fight for your "easy" JB network and cozy cyno entries to your space. Man I love these changes, this post alone is worth the outlook for the next months. |
ugly inside
Imperial Academy Amarr Empire
10
|
Posted - 2014.10.02 11:03:00 -
[3078] - Quote
~gets inside JF after patch, wants to do contract supply runs like i been doing.. cant... unsubscribes from game because CCP said i make too much monies they no happy...~
wheres the perks to reduce the fatigue?!?! wheres the rigs or the implants or the boosts.. ooh boosts...
QUAFE BOOST: effects: -50% fatigue time, also provides ship with large group of exotic dancers since you will have plenty of fap fap to do during your down time. |
Brodit
Z3R0 Return Mining Inc. Illusion of Solitude
7
|
Posted - 2014.10.02 11:03:00 -
[3079] - Quote
(tl;dr +1 for the changes. + lots for the null bear tears.)
Eve is a game based on the investment of time and creativity. Now that Jump travel is slower it requires greater investment and greater risk. Caps started as a rapid deployment military force to preserve the sovereignty of an alliance. It still completes that function albeit with a much shorter range. This should cut down the sprawl of larger alliances who are too thinly spread and help smaller (and renter) alliances whose membership tend to be clustered into specific constellations.
Another benefit of these changes will be the resurgence of organised gate camps on a scale not seen for a long while. The unwary and afk pilots beware. These are the subtle rule changes which maintain evolution in the Eve universe "adapt or die" as it were. The instant you train up a skill you run the risk of later obsolescence, Eve is replete with evidence for this. Every pilot in the game should already know this but sometimes it needs repeating,
"If you don't like a rule in eve, wait for 5 patches and it'll have changed." |
HellGate fr
Yarrbear Inc.
37
|
Posted - 2014.10.02 11:04:00 -
[3080] - Quote
I understand what you are trying to do CCP, but I would revert any changes here.
You are going, to kill your game. |
|
Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
57
|
Posted - 2014.10.02 11:04:00 -
[3081] - Quote
all these people crying about logistics. Do the math!
going from cobalt edge to empire will take about 9 mins in a jump freighter or rorqual after the patch. just takes a few more cyno's and a 1 min wait at each jump
theres also wh;s to get your snuff into your little home.
stop complaining and figure out how to abuse it and use it to your advantage. theres plenty of advantages to it |
Zhul Chembull
Phantom Power Incorporated Rebel Alliance of New Eden
22
|
Posted - 2014.10.02 11:05:00 -
[3082] - Quote
Ochiniwa wrote:Zhul Chembull wrote:Ochiniwa wrote:Hi,
This thread will be the longest thread ever.
I am always surprised when I read how people predict what will happen and what will be done with some changes and only see the negative thing whenever somethings comes up that shakes them out of their daily sleep.
Basically CCP is putting a huge bomb in the game and it will take months for the dust to settle and see what has happened. I just love this, sounds like fun!
As such I 100% support this change, I do not care about the impacts, it will be fun to re-invent the game and find the new mechanics that work best.
Since everybody seems to predict the impact I am going to give it a try too:
I see a lot of small blocs protecting space no further away than 10 LY, so many "small" alliances to be created and organized. Medium size warfare will happen more often and logistics will be a challenge. A lot of fun back-stabbing.
You will start using multiple characters for fights and alts will no longer only do scouting and stuff but "transporting" ships to give them over to other chars for the final attacks.
Also CCP will tweak fatigue to bring it down to a reasonable level.
I wish this would come earlier... CCP DO NOT BACK DOWN!
Cheers, Ochi they are just making the game more boring is all. Well the game is as boring as YOU make it. I have been playing it on a continuous basis for more than 5 years now and have never been bored! I constantly try new things and there as so many epic moments I had in this game which have nothing to do with the mechanics or the changes. What I personally like most in this game (and I only speak for myself) is the changes themselves. Most people are reluctant to change but no change means stagnation and the game is stagnating right now. Regards, Ochi
Again wrong. The mechanics to traveling to Jita to supply a market that all of you partake is the boring part. Going back to traveling in a horse and carriage after having a jet is not what I want. Most of the supplies from nullsec, in particular the T2 moon materials is centralized in Jita because it is a central hub for Eve. This is not going to change, what will change is how long it will take for pilots to move the material once more. I have been here for 11 years and believe me it is boring as all hell moving stuff past choke points and then to have to go 40 jumps to jita. It is redundant, it is boring and now because of the various gate camps, it will be suicide. Let me say this once more, the big alliances could give two rats ass about it, they will easily adapt due to the amount of people they have and the isk. The smaller alliances that rely heavily on being able to bring supplies out and new recruits will die away. Hell at this point I may just join the big blobs as well to simply keep my status has an industrialist.
|
Black Ambulance
8
|
Posted - 2014.10.02 11:05:00 -
[3083] - Quote
Good Job Grayscale
this idea will totally kill this game , you are on the best way to achieve this , keep going.
|
Arronicus
Bitter Lemons Brothers of Tangra
1146
|
Posted - 2014.10.02 11:05:00 -
[3084] - Quote
JIn wai wrote:With out trying to be fascious does this not now make Super-carriers un-killable in low sec?
As an example, I'm pvping in my Nyx with my fleet.
We hit a gate and engage a hostile fleet. The fights going south and we're loosing so I de-agress (something which should not be hard in a supper) and jump through the gate.
I wait 20 seconds de-cloak fire my Capital ECM and then jump to a waiting cyno.
Aka we're back to Motherships rule low sec, if supers can use jump gates. So in low sec I would argue capitals should not be able to use gates as we can't use bubbles.
This is incredibly easily remedied by allowing heavy interdictors to interdict stargates, preventing capital size+ ships from passing through them. If you cant kill the heavy interdictors or stop them, you shouldnt be able to escape. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1666
|
Posted - 2014.10.02 11:07:00 -
[3085] - Quote
Selexid wrote:Lurifax wrote:This will change nothing for the renter empires and the blue donut! Well then how will the renter overlords will be able to defend all their space when multiple smaller entities attack them all over the shop? Remember no more insta teleporting 5 regions away for that tower.
EXACLTY as they do today. They put a crapton of subcapitals and move their capitals to get close to the more likely group to escalate to usage of capitals. As soon as they can they provoke a jutland battle with FULL force crush COMPLETELY and utterly the enemy because it will be ALONE with its fleet agaisnt he full massed fleet of the defender empire, while his allies cannto come to help. On next day they do the same against the other group.
You may be sure these groups will have 300 archosn stationed on every troublesome corner of their empire, and they will SHUTTLE travel or interceptor travel in 20 min there, get into their archons and obliterate the attacking fleet that cannot be reinforced because of these changes.
Peopel wake UP. This will make even more STUPID to spread your forces. Force concentration is not counterable in this game, so the empires will still focus ALL Their force and the other groups trying to attack from different flanks will have a FAR HARDER time fighting back.
The only thing you will see less is Supercarriers and Titans on not critical fights. But the archon blobs will remain EXACT as before. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1666
|
Posted - 2014.10.02 11:08:00 -
[3086] - Quote
Arronicus wrote:JIn wai wrote:With out trying to be fascious does this not now make Super-carriers un-killable in low sec?
As an example, I'm pvping in my Nyx with my fleet.
We hit a gate and engage a hostile fleet. The fights going south and we're loosing so I de-agress (something which should not be hard in a supper) and jump through the gate.
I wait 20 seconds de-cloak fire my Capital ECM and then jump to a waiting cyno.
Aka we're back to Motherships rule low sec, if supers can use jump gates. So in low sec I would argue capitals should not be able to use gates as we can't use bubbles. This is incredibly easily remedied by allowing heavy interdictors to interdict stargates, preventing capital size+ ships from passing through them. If you cant kill the heavy interdictors or stop them, you shouldnt be able to escape.
The focused point of the Hic already covers that. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Phoenix Jones
Isogen 5
693
|
Posted - 2014.10.02 11:10:00 -
[3087] - Quote
Arronicus wrote:JIn wai wrote:With out trying to be fascious does this not now make Super-carriers un-killable in low sec?
As an example, I'm pvping in my Nyx with my fleet.
We hit a gate and engage a hostile fleet. The fights going south and we're loosing so I de-agress (something which should not be hard in a supper) and jump through the gate.
I wait 20 seconds de-cloak fire my Capital ECM and then jump to a waiting cyno.
Aka we're back to Motherships rule low sec, if supers can use jump gates. So in low sec I would argue capitals should not be able to use gates as we can't use bubbles. This is incredibly easily remedied by allowing heavy interdictors to interdict stargates, preventing capital size+ ships from passing through them. If you cant kill the heavy interdictors or stop them, you shouldnt be able to escape.
Even I think that is a little too extreme.
There are ways to address this, but it is not a problem "Yet". I'm sure it will be when this happens, but let it and see if it needs a fix. Yaay!!!! |
Arronicus
Bitter Lemons Brothers of Tangra
1146
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Posted - 2014.10.02 11:11:00 -
[3088] - Quote
Kagura Nikon wrote:Arronicus wrote:JIn wai wrote:With out trying to be fascious does this not now make Super-carriers un-killable in low sec?
As an example, I'm pvping in my Nyx with my fleet.
We hit a gate and engage a hostile fleet. The fights going south and we're loosing so I de-agress (something which should not be hard in a supper) and jump through the gate.
I wait 20 seconds de-cloak fire my Capital ECM and then jump to a waiting cyno.
Aka we're back to Motherships rule low sec, if supers can use jump gates. So in low sec I would argue capitals should not be able to use gates as we can't use bubbles. This is incredibly easily remedied by allowing heavy interdictors to interdict stargates, preventing capital size+ ships from passing through them. If you cant kill the heavy interdictors or stop them, you shouldnt be able to escape. The focused point of the Hic already covers that.
The focused point of a hic does not prevent ships from passing through a stargate, no. |
Gregor Parud
649
|
Posted - 2014.10.02 11:11:00 -
[3089] - Quote
This is really good news after all these years. Stay on target CCP, don't soften the deal. In fact I do think that fatigue should be even more of a factor so that jumping/bridging becomes a limited option, a decision to be taken with great care that actually has consequences.
I'm also, again, enjoying all the "nono, it doesn't affect us but all those other people will be royally fcked so I'm protesting against it for them, not for us. No really". It's so obvious, it's so glorious. |
Roman Kalashnikov
VooDoo Warriors Legion of xXDEATHXx
0
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Posted - 2014.10.02 11:13:00 -
[3090] - Quote
Nothing lasts forever.. Sorry for the time spent on the game. I think that half of the players this patch was removed. Wait a few hours to play.. CCP is not worth it to spend 2 hours waiting..
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