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Thread Statistics | Show CCP posts - 41 post(s) |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1666
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Posted - 2014.10.02 11:14:00 -
[3091] - Quote
Arronicus wrote:Kagura Nikon wrote:Arronicus wrote:JIn wai wrote:With out trying to be fascious does this not now make Super-carriers un-killable in low sec?
As an example, I'm pvping in my Nyx with my fleet.
We hit a gate and engage a hostile fleet. The fights going south and we're loosing so I de-agress (something which should not be hard in a supper) and jump through the gate.
I wait 20 seconds de-cloak fire my Capital ECM and then jump to a waiting cyno.
Aka we're back to Motherships rule low sec, if supers can use jump gates. So in low sec I would argue capitals should not be able to use gates as we can't use bubbles. This is incredibly easily remedied by allowing heavy interdictors to interdict stargates, preventing capital size+ ships from passing through them. If you cant kill the heavy interdictors or stop them, you shouldnt be able to escape. The focused point of the Hic already covers that. The focused point of a hic does not prevent ships from passing through a stargate, no.
A few hics at the other side DO. You cannot expect to kill a super carrier with a SINGLE hic anyway. If you are fighting a super while you are unprepared the super SHOULD escape. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

EVIL SYNNs
Evil Turtles Chelonaphobia
37
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Posted - 2014.10.02 11:14:00 -
[3092] - Quote
Game was dropping subs, now! ... Now a chance for life!
Lets take back null !!!!
Good change would read again! (from an old timer who lived in null before jump freighters, when our alliance didn't have a carrier, who watched 10 freighters head from YOUWHAT to fountain core for an invasion they must have planned for months)
THE I CAN BE ANYWHERE IN EVE BUTTON - BE GONE! |

Selexid
Imperial Shipment Amarr Empire
50
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Posted - 2014.10.02 11:15:00 -
[3093] - Quote
Kagura Nikon wrote: The only thing you will see less is Supercarriers and Titans on not critical fights. But the archon blobs will remain EXACT as before.
Perhaps you are right, but perhaps after the big blue donut gets bigger and fatter some dudes will realize they dont need the big blue donut to survive. (in my understanding that is why we have a big blue donut - to be able to hold space).
And since dropping a random carrier with 20 SC 5 regions away cant be done as easily, maybe they will split on smaller entities to move to the aforesaid region to be able to drop the poor sucker if that is their game. |

Phoenix Jones
Isogen 5
693
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Posted - 2014.10.02 11:15:00 -
[3094] - Quote
Kagura Nikon wrote:Selexid wrote:Lurifax wrote:This will change nothing for the renter empires and the blue donut! Well then how will the renter overlords will be able to defend all their space when multiple smaller entities attack them all over the shop? Remember no more insta teleporting 5 regions away for that tower. EXACLTY as they do today. They put a crapton of subcapitals and move their capitals to get close to the more likely group to escalate to usage of capitals. As soon as they can they provoke a jutland battle with FULL force crush COMPLETELY and utterly the enemy because it will be ALONE with its fleet agaisnt he full massed fleet of the defender empire, while his allies cannto come to help. On next day they do the same against the other group. You may be sure these groups will have 300 archosn stationed on every troublesome corner of their empire, and they will SHUTTLE travel or interceptor travel in 20 min there, get into their archons and obliterate the attacking fleet that cannot be reinforced because of these changes. Peopel wake UP. This will make even more STUPID to spread your forces. Force concentration is not counterable in this game, so the empires will still focus ALL Their force and the other groups trying to attack from different flanks will have a FAR HARDER time fighting back. The only thing you will see less is Supercarriers and Titans on not critical fights. But the archon blobs will remain EXACT as before.
The archon blob is a direct issue with sentry drones, remote reps, and capital logistic ships. That can be addressed in the Capital Ship Balance pass.
Its a strategic move of assets. While you can stage all these ships everywhere, it would be exceedingly difficult (because while alliances have their cache and stores of stuff, most people still have "their nyx" and "their own dread".
Yaay!!!! |

Gregor Parud
649
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Posted - 2014.10.02 11:15:00 -
[3095] - Quote
Roman Kalashnikov wrote:Nothing lasts forever.. Sorry for the time spent on the game. I think that half of the players this patch was removed. Wait a few hours to play.. CCP is not worth it to spend 2 hours waiting..
Now you'll just have to find your fights closer by, but that would require not having set everyone within 30 jumps blue! *gasp* |

Tyby
Little Willies Out of Sight.
1
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Posted - 2014.10.02 11:16:00 -
[3096] - Quote
Draahk Chimera wrote:A small throwback to the time when 0.0 was awesome: Pool yer isk, have one guy go to trade hub in a freighter and buy, escort said guy home. You know, actually play the game.
one question: how big that escort will have to be to escort a freighter from m-o to h-pa in venal, tru the middle of the entire CFC? |

True Sight
Deep Freeze Industries
229
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Posted - 2014.10.02 11:17:00 -
[3097] - Quote
Alternative Suggestion If unspecified, assume current mechanics
- From now on, ship cannot simply jump to any Cyno/Beacon within the range of their maximum jump radius
- When a Cyno module is first activated, only ships within 1ly are able to jump to it
- After 1minute of being active, ships within 2ly can jump to the beacon
- After 5minutes, ships within 5ly can reach the beacon
- After 8minutes, any ship who's jump-range can reach the ship can jump to the beacon
What impact this actually has
- Ships cannot instantly jump to a cyno, hot-dropping an opposing force from their maximum jump range, as it would take minutes for the beacon to become "bright enough" for them to reach
- The effective travel remains the same as today, but will simply take longer
- Sudden, rapid deployment becomes increasingly tricky to coordinate, either groups would triple the amount of jumps done in order to use the cyno fields faster, or they would have to try and very intricately time the activation of the cyno's with the capacitor recharge of the moving fleet.
- Carriers jumping maximum distance chains would only be able to reach the next cyno after it had been active for 8 minutes, giving opportunities for defending forces to interrupt cyno's, see an advanced warning of the path lighting up on the map (eve-map could show cyno strength as brightness for example).
- I could explain how this mechanic works to a new player in a couple of minutes without him having to break out a calculator, start crying and deciding he never wants to do anything that triggers jump fatigue.
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Davader
Space Cleaners The Gorgon Empire
56
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Posted - 2014.10.02 11:18:00 -
[3098] - Quote
What could be better than oceans of tears and that smoke of burned asses from members of current claim holders coalition?
The idea of jump fatigue, 5 ly max distance and caps jumping by gates looks really fresh against the background of current zero space swamp.
Hope, that the enormous torrent of whine won't prevent CCP from applying the changes, that would be real run.
P.S. I own a super and a few simple cap pilots myself, so I'll be affected by that very heavily as well. |

wyliana virras
The Deities Knights of Tomorrow
5
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Posted - 2014.10.02 11:19:00 -
[3099] - Quote
I see the light on the end of the tunnel. Its grey(scale)ish... |

Rob Kashuken
School of Applied Knowledge Caldari State
61
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Posted - 2014.10.02 11:20:00 -
[3100] - Quote
Well, one thing's for certain. Wormholes just became a strategic asset. |
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Selexid
Imperial Shipment Amarr Empire
51
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Posted - 2014.10.02 11:20:00 -
[3101] - Quote
Tyby wrote:Draahk Chimera wrote:A small throwback to the time when 0.0 was awesome: Pool yer isk, have one guy go to trade hub in a freighter and buy, escort said guy home. You know, actually play the game. one question: how big that escort will have to be to escort a freighter from m-o to h-pa in venal, tru the middle of the entire CFC?
Depends on the time of the day. |

CA Ambraelle
Federal Navy Academy Gallente Federation
2
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Posted - 2014.10.02 11:20:00 -
[3102] - Quote
Ncc 1709 wrote: all these people crying about logistics. Do the math!
going from cobalt edge to empire will take about 9 mins in a jump freighter or rorqual after the patch. just takes a few more cyno's and a 1 min wait at each jump
theres also wh;s to get your snuff into your little home.
stop complaining and figure out how to abuse it and use it to your advantage. theres plenty of advantages to it
True. Despite being one of the guys crying about logistics I do AGREE with your statement.
And as i wrote before I do not mind the upcoming changes in general.
There is only the one issue that bothers me: A shorter max jump range for JF resullts in the necessity to fly detours around gaps > 5 ly. So you not only increase the travel time but also the fuel cost for logistics. If that issue was solved somehow I would be happy with the long-distance travel changes.
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LtCol RTButts
UK Corp RAZOR Alliance
27
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Posted - 2014.10.02 11:21:00 -
[3103] - Quote
sorry, but i have a RL and a family. there is not enough time left to wait for some more timers to move **** from A to B, especially when the timers can reach days, weeks, month, years ....
you can reach in under 10 jumps the end of the EVE universe....
R.I.P. |

Gossi91
Space Cowboys AG Brothers of Tangra
0
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Posted - 2014.10.02 11:22:00 -
[3104] - Quote
Gregor Parud wrote:Roman Kalashnikov wrote:Nothing lasts forever.. Sorry for the time spent on the game. I think that half of the players this patch was removed. Wait a few hours to play.. CCP is not worth it to spend 2 hours waiting..
Now you'll just have to find your fights closer by, but that would require not having set everyone within 30 jumps blue! *gasp*
Give it up, he couldnt play eve if he istn in capitals  |

True Sight
Deep Freeze Industries
229
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Posted - 2014.10.02 11:22:00 -
[3105] - Quote
Davader wrote:What could be better than oceans of tears and that smoke of burned asses from members of current claim holders coalition?
The idea of jump fatigue, 5 ly max distance and caps jumping by gates looks really fresh against the background of current zero space swamp.
Hope, that the enormous torrent of whine won't prevent CCP from applying the changes, that would be real run.
P.S. I own a super and a few simple cap pilots myself, so I'll be affected by that very heavily as well.
You realise... those big claim holders become... even better at protecting their space, their space has 100 titans and 200 super carriers in an area where it's now even harder for an invading force to contest than it was before. |

Josef Djugashvilis
2549
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Posted - 2014.10.02 11:23:00 -
[3106] - Quote
javer wrote:congratulations ccp you just had 4 less paying accounts to your name and keep on sticking your head into the excrement and you can have 0 paying customers at the end
Not so my good sir.
I for one will not quit over these proposed changes. This is not a signature. |

LtCol RTButts
UK Corp RAZOR Alliance
27
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Posted - 2014.10.02 11:23:00 -
[3107] - Quote
Ncc 1709 wrote:all these people crying about logistics. Do the math!
going from cobalt edge to empire will take about 9 mins in a jump freighter or rorqual after the patch. just takes a few more cyno's and a 1 min wait at each jump
theres also wh;s to get your snuff into your little home.
stop complaining and figure out how to abuse it and use it to your advantage. theres plenty of advantages to it
you were not good at math and reality in the past but anyways, seems we will see some funny killmails soon again from you. would be not the first time your corp is loosing a complete JF fleet.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1666
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Posted - 2014.10.02 11:23:00 -
[3108] - Quote
Selexid wrote:Kagura Nikon wrote: The only thing you will see less is Supercarriers and Titans on not critical fights. But the archon blobs will remain EXACT as before.
Perhaps you are right, but perhaps after the big blue donut gets bigger and fatter some dudes will realize they dont need the big blue donut to survive. (in my understanding that is why we have a big blue donut - to be able to hold space). And since dropping a random carrier with 20 SC 5 regions away cant be done as easily, maybe they will split on smaller entities to move to the aforesaid region to be able to drop the poor sucker if that is their game.
Nope... sorry but they have already shown they are cowards. They will just tighten even more their relations so they are sure their borders are secure.
Until the sov by presence and economic usage is implemented, nothing will change.
The time to deploy supers might be too might to just gank a lone carrier. But is irrelevant on a war sacale. PL/NC and CFC will still deploy full force (and by that i do not mean all they have, they do not do that today, I mean all that a node can handle) whenever they have a war scenario.
So while these changes will make Supercarriers solo hunting carriers a thing of the past, they will have zero impact in strategic warfare. THerefore will not change null sec stagnation. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Tyby
Little Willies Out of Sight.
1
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Posted - 2014.10.02 11:23:00 -
[3109] - Quote
Selexid wrote:Tyby wrote:Draahk Chimera wrote:A small throwback to the time when 0.0 was awesome: Pool yer isk, have one guy go to trade hub in a freighter and buy, escort said guy home. You know, actually play the game. one question: how big that escort will have to be to escort a freighter from m-o to h-pa in venal, tru the middle of the entire CFC? Depends on the time of the day.
let's just say the freighter pilot is a lucky one and he play around 20.00-20.00 eve time |
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CCP Greyscale
C C P C C P Alliance
3017

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Posted - 2014.10.02 11:24:00 -
[3110] - Quote
Marker for self: 11:23. |
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Papa Django
CosmoTeK LTD La Division Bleue
33
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Posted - 2014.10.02 11:24:00 -
[3111] - Quote
John McCreedy wrote: The problems occur when you're a smaller alliance. You lack the man power for self sufficiency, you lack the tools required for the job (blueprints for example) and you're wholly dependent upon Empire for your resources. But the logistics involved in gathering those resources is now extremely difficult, costly and time consuming so you're at an immediate disadvantage because you're unable to compete with the larger alliance for ship replacement. Because you lack the Blueprints to build, builders won't join so copies are of no use, and with no one to build, there's no need for miners so you're unable to reach a state of self sufficiency.
And the Mighty Bob give to you the W-Space ...
Use it as a short-cut for your log.
It is completly ok for small NS entities to contract intel to wh entities.
Most of the serious wh entities can give you bookmarks from a NS entry point to HS with all data needed (mass, duration, etc ...)
A new business incoming.
And piracy in wh 
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ziktreyon
Cutting Edge Incorporated RAZOR Alliance
7
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Posted - 2014.10.02 11:25:00 -
[3112] - Quote
Dear CCP,
I like you guys a lot, Im hoping 155 pages of responses is showing you that maybe this is ill concieved.
But seriously, Im not bashing you guys, I see where youre coming from.
But please, slowing down a game that makes chess look like a shootout isnt a great idea.
There are better ways of doing this.
Not to mention...if you want to kill the batphone, then maybe you should consider that youve given the biggest advantage to us (the people with the batphones). The CFC has so many pilots, many of which are below the requirements for fighting in a capital but can still pilot one, that we end up with the biggest advantage. We can use many pilots to move a single ship, a smaller entity that cant do that doesnt stand a chance. In a prolonged engagement, they burn out their pilots after a few fights and none of them can jump for a few weeks while we can keep going forever and ever by recycling pilots until the cows come home.
Youre gold plating the batphone and handing it to the CFC on a silver platter.
[and if anyone says im QQing about the CFC, pay attention...Im IN the CFC. But I know we are a lot of the perceived problem =D ] |

Altrue
Exploration Frontier inc Brave Collective
1311
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Posted - 2014.10.02 11:25:00 -
[3113] - Quote
CCP Greyscale wrote:Marker for self: 11:23.
Suspense intensifies!  Signature Tanking - Best Tanking
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Tyby
Little Willies Out of Sight.
2
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Posted - 2014.10.02 11:27:00 -
[3114] - Quote
CCP Greyscale wrote:Marker for self: 11:23.
thx for all the content you shared with us |

Neesa Corrinne
Sanctuary of Shadows Honorable Third Party
62
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Posted - 2014.10.02 11:28:00 -
[3115] - Quote
Instant travel from one side of EVE to the other has become an addictive drug.
These players will go through all the stages of loss when you take their drug away and then, if they still really want to play EVE, they'll adapt and overcome.
In the end we'll have a better nullsec for a time until the players learn how to game the new system and then more changes will be required. Lets hope these changes don't take five years next time.
Let's be clear: ANYTHING that changes the current power structure in EVE will be met with anger, hate and threats to unsub their 20 accounts. No plan you come up with will be fine with these players.
Keep the faith CCP. Keep the faith.
Also, announcing these changes one day after the Blue Donut put out their open letter on how THEY would like to have indestructible NPC areas near all their precious soon-to-be destructable assets is super funny. CCP be trollin hard. |

bear mcgreedy
Shadow State Fatal Ascension
1
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Posted - 2014.10.02 11:28:00 -
[3116] - Quote
CCP Greyscale wrote:Marker for self: 11:23.
is this a marker to see how many folk have unsubbed because of your f*ck t*rd idea? |

Dalia Rensini
State War Academy Caldari State
2
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Posted - 2014.10.02 11:29:00 -
[3117] - Quote
CCP Greyscale wrote:Can supers use gates after this change? Yes.
Does this make it too difficult for new pilots to get out into 0.0? Yes, it probably does. We are going to look at this tomorrow to try and make this easier.
Is the balance for Black Ops final? No. Please give feedback!
The math about the minimum jump timer is inconsistent in the blog, right? Yes, it is, I'll fix it as soon as I have time, thread's moving too fast atm!
Very large fatigue values will take a loooong time to decay, is this too much? Possibly yes, we'll have a look at this.
@ CCP Greyscale
You do realise that most people playing this game are adults with real jobs and life, who play this game for fun.
Most people have no ambition / patience / intention to wait 3 days moving a capital ship a few dozen LY.
Yes go ahead and take the fun away by creating yet another time sink.
If you are intending to limit power projection, limit amount of ships that can be bridged / jumped / maximum mass allowed to enter into a system / day or something like that, not jump fatique which is such a terrible idea I cannot even describe. |

True Sight
Deep Freeze Industries
229
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Posted - 2014.10.02 11:29:00 -
[3118] - Quote
These changes also screw capital builders.
At one stage I was actively building Moros, which I then jumped to the Forge region and sold 11 or so jumps from Jita on the market.
According to a quick fiddle with dotlan, under the 'new' mechanics, that would be EIGHT jumps, it would take DAYS to move a Moros what is currently a single mid-point just to sell it.
As of today, a Buyer may be willing to buy a capital ship that's not near his home, as he can get it back home, after this patch, no one will want to buy any capitals unless it's already exactly where they want it. |

John McCreedy
Eve Defence Force Cult of War
138
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Posted - 2014.10.02 11:29:00 -
[3119] - Quote
Papa Django wrote:And the Mighty Bob give to you the W-Space ... Use it as a short-cut for your log. It is completly ok for small NS entities to contract intel to wh entities. Most of the serious wh entities can give you bookmarks from a NS entry point to HS with all data needed (mass, duration, etc ...) A new business incoming. And piracy in wh 
I don't disagree there's alternatives for small alliances. W-space is one of them. That's not the issue, the issue is about re-energising null sec, not driving smaller entities out of there which is what nerfing JF jump range and travel time will do. For the rest of the Caps, I think it's a rather good idea. I simply want JFs to be exempt from the changes. |

Hexatron Ormand
Aperture Deep Space Sanctuary Pact
81
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Posted - 2014.10.02 11:30:00 -
[3120] - Quote
Even with the bonus on the Jumpfreighters and Rorquals jump fatigue, i think this cutting into the logistics hugely cause of the reduction to 5LJs.
This means additional cyno spots, cyno chars. So where a single person could do the logistics and transports before, you now need several people to get this going.
If you own all this space, it may be no trouble as you can fly the cyno char through gates to the next system and open the next cyno. But if you don't what then? Moving a warfleet with several people being part of it is one thing. But moving ships like JFs or Rorquals was usually a "1 man show". So limiting their jumpange will severly limit their usability. If it stays to a 1 man show, the JF can only move on to the next system every 19-24 hours, when the cyno char can jumpclone to the next cyno spot. So a route that could be done in a single jump in very short amout of time before, now suddenly needs a complete day or even longer if you need several jumps?
The "warfare" part of those changes may be great to change the power projection, yet the changes to the "civilian" sector of this are horrible.
What if you give the JFs and Rorqual a role bonus of a hugely improved jump distance instead? So they can jump the same distances as before, or maybe even further? So you may have a huge jump fatigue afterwards, but can shrug it off as you reach your goal in a single jump and can wait it out there? Or a combination of both.. improved range, and reduced fatigue, trying to balance it out in a good way?
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