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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Marsha Mallow
1577
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Posted - 2014.10.01 17:30:00 -
[91] - Quote
Sold!
Having dozens of alts rather than supers seems like a wise investment now.
Love the lowsec DD addition. Caps through gates is going to be diabolically funny, already looking forward to that. Re clone jump timers, a vicinity based cooldown would be preferable to allow people to still use their implant specific clones reasonably quickly provided they aren't too spread out.
Good luck with the incoming 'feedback' monsoon, I'm already laughing my head off at the responses. Hopefully we'll see multiple 'proclamations' being issued in response, bahaha. Anyway, well played for hitting the biggest issue first. If the moaning gets too much reduce the LY range again. DON'T BE RIDICULOUS! |
Sam Mayhem
Common Sense Ltd Nulli Secunda
0
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Posted - 2014.10.01 17:30:00 -
[92] - Quote
I don't normally post on the forums but this dev blog affects me severely and I am against the majority of points on this dev blog.
I disagree that lowering the jump range of caps down to 5ly will help anyone. I disagree that suicide jumping needs to be removed. I disagree with allowing capitals through stargates.
If the changes go ahead I will be packing my bags and leaving eve. |
Hicksimus
Torgue
333
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Posted - 2014.10.01 17:30:00 -
[93] - Quote
I don't even live in nullsec any more and I'm skeptical.
+1 to the clone changes though. People in nullsec have the opportunity to make incredible piles of isk while AFK.....the least they can do is fly somewhere when they want to slap somebody down with their economic advantage. Do you have it? |
Saidin Thor
The Odin Conspiracy
30
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Posted - 2014.10.01 17:30:00 -
[94] - Quote
This makes cyno jammers much less useful. If nothing changes though, it's still what, 20M/day to have the ihub upgrade installed? And there's no way to remove it without unanchoring the ihub and destroying all the upgrades. |
Solanus Omaristos
Brave Newbies Inc. Brave Collective
0
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Posted - 2014.10.01 17:30:00 -
[95] - Quote
Are you out of your mind, CCP? Do you want to kill off a large chunk of your playerbase? |
Grookshank
Brave Newbies Inc. Brave Collective
13
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Posted - 2014.10.01 17:30:00 -
[96] - Quote
Why do you want to kill Null-Sec travel for subcaps? With the proposed changes taking multiple jump bridges will be impossible. Image an Alliance living in different parts of one region.
To assemble a fleet to will already put a lot of their pilots on different timers and fatigues values. When they try to reach their goal, they will a) all have to wait for the people with the longest timers or b) drop people at jump bridges.
When poded players want to reship and rejoin the fleet, they will also have to wait out multiple timers.
How does disabling people to take multiple jump bridges make NULL-SEC less static? |
Arkumord Churhee
Bavarian Unstressed Mining Mob Synergy of Steel
5
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Posted - 2014.10.01 17:31:00 -
[97] - Quote
So, people are gonna breed "jump alts" to move their caps and seed them around the galaxy... they jump it 2-3 times, then the next alt takes over the ship, while the actual combat pilot is having a sandwich and then jumpcloning to the meeting point to do the final jump and the kill / grind |
Liang Nuren
Heretic Army
4353
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Posted - 2014.10.01 17:31:00 -
[98] - Quote
It's an interesting take on a somewhat intractable problem. Good luck with this. Also, thanks for the explanation paragraph at the bottom.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Toriessian
Helion Production Labs Independent Operators Consortium
302
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Posted - 2014.10.01 17:31:00 -
[99] - Quote
Thead Enco wrote:Does this **** include BLOPS?
If I'm reading the changes right and I'm pretty sure I am, this completely destroys the black ops fleet doctrine. After the first BLOPS drop and the return trip you are essentially done. They need to exlclude blacks ops portals and drives from this as, whats the point of black ops at all if you can't bridge and jump?
first jump - 1 minute, plus 4.85 minutes for the distance travelled, for a total of 5.85 minutes, or 5 minutes 51 seconds. He also gains a jump fatigue value of 5.85. - This gets a BLOPS fleet TO the fight.
second jump - In this time his jump fatigue decays down to 5.27. He then makes his next jump GÇô 3.57 LY to LEK-N5. He gets a 5 minute 16 second jump cooldown timer - BLOPS fleet make it home
third jump - He waits out his timer, which also reduces his fatigue to 23.53. third jump.He gains a jump cooldown timer of 23 minutes 32 seconds, and his fatigue is multiplied by 5.19, up to 122.14.
These are all distances that are within reason for a BLOPS fleet. |
Axandrias Darkstar
Black Omega Security Goonswarm Federation
1
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Posted - 2014.10.01 17:31:00 -
[100] - Quote
I have been looking for a reason to stop playing this game. Thank you CCP RL is calling. |
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afkboss
Imperial Academy Amarr Empire
32
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Posted - 2014.10.01 17:32:00 -
[101] - Quote
are you fuckign kidding me |
Drak Fel
Blackwater USA Inc. Pandemic Legion
64
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Posted - 2014.10.01 17:32:00 -
[102] - Quote
Congratulations CFC, you won Eve. |
Alain Colcer
Agiolet Security and Logistics
109
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Posted - 2014.10.01 17:32:00 -
[103] - Quote
If you are using arbitrary tools to limit jump mechanics, Why not make it a capacitor depletion?
A short jump uses a small ammount of capacitor, and reduces very slightly your cap regen for a small ammount of time. A long jump uses a fair ammount of capacitor, and drastically reduces your cap regen for a longer ammount of time.
Making it a risky proposition to cross the galaxy (unless you first secured the exit point), yet a safe one to make short jump for defensive deployment. Wouldnt that make more sense? |
Worrff
Viziam Amarr Empire
17
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Posted - 2014.10.01 17:32:00 -
[104] - Quote
Chrono Eva wrote:**** no. Just no. This is the worst set of ideas I have heard for years.
Are you surprised ?
This is CCP & the CSM we are talking about, none of which ever seem to undock or do anything meaningful in the game. |
severne Xadi
The Northerners Northern Coalition.
0
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Posted - 2014.10.01 17:32:00 -
[105] - Quote
And you wonder why less and less people are logging in????
Seriously you need to get a grip and start listening to the people that actually play the game |
Nyctef
Dreddit Test Alliance Please Ignore
67
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Posted - 2014.10.01 17:32:00 -
[106] - Quote
Retar Aveymone wrote: 3) Killing pod-jumping is a giant, giant change that makes the game worse for everyone. I mean everyone, from the rawest dirt-scratching peasant in highsec mining veldspar all the way to me. It makes it impossible to go get skills easily, it makes it impossible for newbies to join their corp, it makes it impossible to decide to leave a warzone, it is a massive change and it seems to have not been thought through. Instead, this seems to me like someone thought of an issue (dread caches, not as big an issue as you think) and put in the first fix they thought of.
+1 to this |
350125GO
Transcendent Sedition Protean Concept
68
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Posted - 2014.10.01 17:32:00 -
[107] - Quote
Domanique Altares wrote:[quote=Fonac]
You know what was probably painful? The days when alliances had to put together freighter convoys through low into null and back again, because there were no easy-move options.
CCP should bring that back for a few weeks first, so that 5ly and jump fatigue seems like a blessing.
^^this
also, I've never before enjoyed tears like this. It's like I've finally won Eve after 9 years.
We also used to break up gate camps to allow newbies to enter null to get to our space. All these tears about how this will ruin the game are great. It won't break the game, it just makes you work harder. If only CCP could somehow build an isk sink into this it would be amazing. You're young, you'll adjust. I'm old, I'll get used to it. |
Kismeteer
GoonWaffe Goonswarm Federation
660
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Posted - 2014.10.01 17:32:00 -
[108] - Quote
So I've done some of the Jump Bridge planning for the CFC for a few years. 5 LY is nothing. You have some systems that will be inaccessible to hostiles through a proper set of cyno jammers. I'd swear that some people don't even play the game they support.
Congrats CCP, you really know how to break up a hegemony. gg |
Bamboozlement
Caldari Provisions Caldari State
37
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Posted - 2014.10.01 17:33:00 -
[109] - Quote
Axandrias Darkstar wrote:I have been looking for a reason to stop playing this game. Thank you CCP RL is calling.
CAN I HAVE YOUR STUFF?? AHAHAHAHAH I have a Ph.D |
Giovanni Titus
Hoover Inc. Pandemic Legion
1
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Posted - 2014.10.01 17:33:00 -
[110] - Quote
So, basically, you want people to spend LESS time playing the game - and instead waiting to travel to fights?
Say I want to kill something with my blops, I
1) burn an alt to the target system. 2) Jump to the cyno, and kill the target and/or die?
After these changes. I'm now going to have to wait another few minutes before actually being able to continue playing?
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ulililillia
Deep Core Mining Inc. Caldari State
7
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Posted - 2014.10.01 17:34:00 -
[111] - Quote
"WAAAHH WE CAN'T USE INSTANT TELEPORTING SHIPS AND RACE THE ENTIRE GALAXY IN 10 MINUTES ANYMORE" -Nullbabby 2014
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Mindo Junde
Bunnie Slayers Redrum Fleet
34
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Posted - 2014.10.01 17:34:00 -
[112] - Quote
Bamboozlement wrote:I just came to drink f1 monkey tears. *unzip tear bottle*God bless CCP Greyscale, love it guys
Bottle? BOTTLE! You'll need a F++king supertanker to cope with this. |
Diivil
Magellanic Itg Goonswarm Federation
290
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Posted - 2014.10.01 17:34:00 -
[113] - Quote
Where is brain in the box? These changes will cause a massive increase in gate travel which in turn causes massive tidi which then causes massive increase in time spent on that gate travel.
I don't mind the changes, they seem pretty good. But gate travel even for just two 250 man fleets that are about to fight each other will be a pain. Right now you can generally just bridge from your staging system to a target system which is reinforced cutting off all travel that would go through non-reinforced systems. |
Frank Pannon
107
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Posted - 2014.10.01 17:34:00 -
[114] - Quote
I might sing against the choir, but massive changes were needed, and CCP delivered, hats off. People might complain about loosing ease of movement, but I remember many people also stating that New Eden has become too small. Such changes are difficult to adjust to, especially if you thrive in / are on top of the current status quo, and any change means a negative shift towards your "privileges".
I like this direction, makes me interested in playing this game again. Should be an interesting winter.
This made me grin : lowsec doomsday
CCP Greyscale, thank you for providing me with something to read for tomorrow. |
Bruce Wie
Aliastra Gallente Federation
12
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Posted - 2014.10.01 17:34:00 -
[115] - Quote
I thought the incarna changes were ill thought out but WOW. GG ccp. Your tinfoil hat is in the post. |
Nartel Vortok
Nex Exercitus Northern Coalition.
59
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Posted - 2014.10.01 17:35:00 -
[116] - Quote
Well it's been fun o7 |
Anharat
Cutting Edge Incorporated RAZOR Alliance
75
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Posted - 2014.10.01 17:35:00 -
[117] - Quote
Yes please. |
Help me ImDieing
Tackled In Belt xXPlease Pandemic Citizens Reloaded Alliance.Xx
17
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Posted - 2014.10.01 17:35:00 -
[118] - Quote
Thanks ccp i really enjoyed how slow tidi made the game and NOW YOU STUPID ******* NIGGERS DECIDED TO MAKE THE GAME EVEN ******* SLOWER NOW I CANT EVEN ******* GO TO THE FIGHTS WITH A DECENT SPEED AND WHAT THE **** YOU DECIDED TO **** DEATH CLONING TOO ARE YOU ******* MONGOS? |
ic35t0rm
The Scope Gallente Federation
0
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Posted - 2014.10.01 17:35:00 -
[119] - Quote
I want all my skill points refunded for Jump skills |
Erasmus Phoenix
Balls to the Walls No Response
126
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Posted - 2014.10.01 17:35:00 -
[120] - Quote
Toriessian wrote:Thead Enco wrote:Does this **** include BLOPS? If I'm reading the changes right and I'm pretty sure I am, this completely destroys the black ops fleet doctrine. After the first BLOPS drop and the return trip you are essentially done. They need to exlclude blacks ops portals and drives from this as, whats the point of black ops at all if you can't bridge and jump? first jump - 1 minute, plus 4.85 minutes for the distance travelled, for a total of 5.85 minutes, or 5 minutes 51 seconds. He also gains a jump fatigue value of 5.85. - This gets a BLOPS fleet TO the fight. second jump - In this time his jump fatigue decays down to 5.27. He then makes his next jump GÇô 3.57 LY to LEK-N5. He gets a 5 minute 16 second jump cooldown timer - BLOPS fleet make it home third jump - He waits out his timer, which also reduces his fatigue to 23.53. third jump.He gains a jump cooldown timer of 23 minutes 32 seconds, and his fatigue is multiplied by 5.19, up to 122.14. These are all distances that are within reason for a BLOPS fleet.
Keep in mind that blops battleships will still have a longer range... so you could easily end up waiting 10+ minutes to bridge your fleet home, and your second drop would leave you with half an hour to wait.
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