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Author |
Thread Statistics | Show CCP posts - 38 post(s) |
Frostys Virpio
The Mjolnir Bloc The Bloc
1384
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Posted - 2014.12.02 18:28:53 -
[2221] - Quote
Niskin wrote:Number of accounts needed to drop yourself a cyno: 2 Number of accounts needed to scout a gate for yourself: 2
But then you have to fly the scout instead of just using a cyno chain and we all know gates are for plebs... |
Frostys Virpio
The Mjolnir Bloc The Bloc
1384
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Posted - 2014.12.02 18:30:33 -
[2222] - Quote
Alavaria Fera wrote:Rowells wrote:Alice Saki wrote:Home at last!
Jump Fatigue = 30Days 2hrs 9mins
Jump Activation = 2Days 16hrs 14mins
Now If I jump again in these 30days, I assume My Timer will go to 3days
I'm sorry but this seems silly? What's silly is how poorly optimized your route was. Yeah, you're doing what those people were suggesting that will get you to millenia-long timers.
The saddest part of the change is the actual timer cap because we might never get to collect the tears of the millenia fatigue crew... |
SFM Hobb3s
Wrecking Shots Black Legion.
240
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Posted - 2014.12.05 19:23:36 -
[2223] - Quote
CCP Manifest 2014: "obviously we need to move Venal further away"
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Rasha Maklawa
Tides of Silence Sev3rance
0
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Posted - 2014.12.07 20:42:01 -
[2224] - Quote
Dear CCP.
I've been around in Eve for a while now and to me and the way i play EvE. These new jump bridge changes are single most stupid, idiotic and ill thought through changes CCP has EVER made to EvE. .. Ever! And from the bottom of my bleeding EvE heart i beg you to fix this. PLEASE
This is on par with if ships took damage from flying into stations, gates, asteroids, other ships or any celestial for that matter. That would be complete and utter stupidity. Eve, fortunately is not a simulation game.
Eve has always been about choices, and CCP has imo done an awe inspiring job building and maintaining EvE. This new change to jump bridges however don't even care to present itself with an illusion of choice or even a somewhat logical lore'ish reason for this mechanic. It feels like a surprise rap-e version of shooting flies with cannon balls, and i think you affect a lot of people you didn't intent to and in a pretty extreme manner as well
I currently have 30days blue timer and 2days + until i can use a jump bridge again. It's like i have done something really bad and has been punished severely for my disobedient and reckless behavior. I'm not sure how many jumps i made to get this but i believe it's around 6-7 jumps. All has been solo jumps (not in fleet) in ships ranging from BC to frigate. Last night i made 1 jump using our JB in a t1 logi and i got a 2d 16h timer until i can jump next time...
Dear creators of EvE, when you decided to make these changes then why not also make a mod you could fit to counter the effect or an implant, or both, or better yet make the fatigue depending on fleet size jumping with you, if that is possible. OR best of all fire the simulation squad and revert the changes done to the jump bridges.
It makes no sense to me why the same pod in a ship with less mass and jumping 3LY i.e Assault Frigate would get more fatigued, than a big fat Orca jumping maybe twice that, just cause the AF doesn't haul ****???
0.0 alliances pay for their space in blood, isk, time, danger and more and it's not an unfair reward that a member can bypass potential hotspots for reds or get to reported reds faster within owned space in a t1 logi or what ever single ship he or she so chooses without getting a 2d 16h timer (for 1 freaking jump) before he or she can once again approach a jump bridge and with a little tear of joy and excitement in the corner of his eye make yet another one of these now almost fabled jumps.
Finally jump bridges aren't free or invulnerable, and they have a fair amount prerequisites that needs to be in order before they can deployed, so...THERE WHERE NOTHING WRONG WITH THE JUMP BRIDGES! STOP FKING THEM UP! What ever unbalance in 0.0 you think you are fixing with these jb changes, you are not! |
Rasha Maklawa
Tides of Silence Sev3rance
0
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Posted - 2014.12.07 21:46:50 -
[2225] - Quote
Attrezzo Pox wrote:I LOVE These changes. I've been gone since 2011 but this brought me back..
Nullsec was BORING once capitals and cyno jumping was introduced. Basically relegated to gate camps to catch poor new players or attacking some pos or station.
Capitals where introduced in 2005....
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SFM Hobb3s
Wrecking Shots Black Legion.
241
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Posted - 2014.12.08 14:34:51 -
[2226] - Quote
Rasha Maklawa wrote:
Finally jump bridges aren't free or invulnerable, and they have a fair amount prerequisites that needs to be in order before they can deployed, so...THERE WHERE NOTHING WRONG WITH THE JUMP BRIDGES! STOP FKING THEM UP! What ever unbalance in 0.0 you think you are fixing with these jb changes, you are not!
You clearly have too much space if you are depending on jump bridge use for anything other than emergencies. It's not CCP's fault you haven't adapted to Le Tired like everyone else...its yours. |
Rasha Maklawa
Tides of Silence Sev3rance
0
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Posted - 2014.12.08 18:30:30 -
[2227] - Quote
SFM Hobb3s wrote:Rasha Maklawa wrote:
Finally jump bridges aren't free or invulnerable, and they have a fair amount prerequisites that needs to be in order before they can deployed, so...THERE WHERE NOTHING WRONG WITH THE JUMP BRIDGES! STOP FKING THEM UP! What ever unbalance in 0.0 you think you are fixing with these jb changes, you are not!
You clearly have too much space if you are depending on jump bridge use for anything other than emergencies. It's not CCP's fault you haven't adapted to Le Tired like everyone else...its yours. And to further the argument, it seems like many of the major entities in null have not only adapted, but proven to CCP that the current nerfs to power projection are still not enough. Further nerfs on both capital and subcapital levels are going to be needed to 'promote' further localization.
I'll consider the first part of your post unimportant as it doesn't have much to do with my post, it's just your personal opinions on what, when, who and where.
And for the last part, please note I talk about jump bridges only. |
Dirk Morbho
Mindstar Technology Get Off My Lawn
19
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Posted - 2014.12.08 21:30:06 -
[2228] - Quote
So with Greyscale's depature, it begs the question: will these changes be scaled back at all?
Ideas for this include: - JB's get 50% reduction because home defence - Scale the fatigue multipler to about 75-80% of what it is currently - Bump up ly range slight, maybe to the 6.5 - 7.5ly neighborhood (just increase base range)
Also, I'd like to see jump cal 5 (the train from hell!) give you a full 1 ly boost to range.
ps. Good luck in your future endeavors, Matt/"Greyscale"
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
845
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Posted - 2014.12.08 22:27:41 -
[2229] - Quote
Rasha Maklawa wrote:Eve has always been about choices, and CCP has imo done an awe inspiring job building and maintaining EvE.
I currently have 30days blue timer and 2days + until i can use a jump bridge again.
(Emphasis added)
You are absolutely right. EvE is 100% about choices.
You chose poorly. You got hit with a penalty for doing so.
Adapt or perish.
EDIT: To clarify, had you waited out some of your fatigue between jumps instead of letting it build up exponentially, this wouldn't have happened. Waiting out your fatigue until it's down to 10 minutes instead of jumping as soon as your timer expires means it rarely builds up. Did you really need to be somewhere that fast? If so, this is now the price you pay. Or, you can use gates. Your choice.
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
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Zurin Arctus
Trauma Ward
15
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Posted - 2014.12.09 03:22:06 -
[2230] - Quote
The changes are great. If anything, they didn't go far enough - but I'll take it, as long as CCP doesn't backpedal in the face of whine threadnaughts. |
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Nevyn Auscent
Broke Sauce
1755
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Posted - 2014.12.09 04:13:46 -
[2231] - Quote
Dirk Morbho wrote:So with Greyscale's depature, it begs the question: will these changes be scaled back at all?
Ideas for this include: - JB's get 50% reduction because home defence - Scale the fatigue multipler to about 75-80% of what it is currently - Bump up ly range slight, maybe to the 6.5 - 7.5ly neighborhood (just increase base range)
Also, I'd like to see jump cal 5 (the train from hell!) give you a full 1 ly boost to range.
ps. Good luck in your future endeavors, Matt/"Greyscale"
1. Home defence you can use gates much easier. Also you have the internal arc so shorter distances normally. 2. Why? They want jumps nerfed. 3. Why? They want jumps nerfed. |
Mike Azariah
DemSal Corporation DemSal Unlimited
2096
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Posted - 2014.12.09 04:39:25 -
[2232] - Quote
Dirk Morbho wrote:So with Greyscale's depature, it begs the question: will these changes be scaled back at all?
Ideas for this include: - JB's get 50% reduction because home defence - Scale the fatigue multipler to about 75-80% of what it is currently - Bump up ly range slight, maybe to the 6.5 - 7.5ly neighborhood (just increase base range)
Also, I'd like to see jump cal 5 (the train from hell!) give you a full 1 ly boost to range.
ps. Good luck in your future endeavors, Matt/"Greyscale"
That would be interesting, if each coder/dev TOOK his ideas and code with him when he left. I wonder what the game would be like or if it even would exist.
No
m
Mike Azariah-á CSM8 and now CSM9
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Dirk Morbho
Mindstar Technology Get Off My Lawn
19
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Posted - 2014.12.09 05:37:10 -
[2233] - Quote
Nevyn Auscent wrote: 1. Home defence you can use gates much easier. Also you have the internal arc so shorter distances normally.
You pay for the sov, you upgrade the systems, you install the jumpbridges. You do this so you can use the JB to jump ahead of your enemy and catch them - not just chase them like scrubs. It's call the homefield advantage.
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FT Diomedes
The Graduates Forged of Fire
673
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Posted - 2014.12.09 06:00:28 -
[2234] - Quote
SFM Hobb3s wrote:
And to further the argument, it seems like many of the major entities in null have not only adapted, but proven to CCP that the current nerfs to power projection are still not enough. Further nerfs on both capital and subcapital levels are going to be needed to 'promote' further localization.
Agreed.
This is my signature. There are many like it, but this one is mine.
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FT Diomedes
The Graduates Forged of Fire
673
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Posted - 2014.12.09 06:02:05 -
[2235] - Quote
Zurin Arctus wrote:The changes are great. If anything, they didn't go far enough - but I'll take it, as long as CCP doesn't backpedal in the face of whine threadnaughts.
It would be a real shame to see CCP backpedal on this one. It would be awesome to see them come up with something less annoying that still nerfed power projection in a meaninful way.
This is my signature. There are many like it, but this one is mine.
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baltec1
Bat Country Goonswarm Federation
14140
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Posted - 2014.12.09 07:13:34 -
[2236] - Quote
I did tell you people power projection cannot be nerfed.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Rasha Maklawa
Tides of Silence Sev3rance
0
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Posted - 2014.12.09 10:01:01 -
[2237] - Quote
Bronson Hughes wrote:Rasha Maklawa wrote:Eve has always been about choices, and CCP has imo done an awe inspiring job building and maintaining EvE.
I currently have 30days blue timer and 2days + until i can use a jump bridge again. (Emphasis added) You are absolutely right. EvE is 100% about choices. You chose poorly. You got hit with a penalty for doing so. Adapt or perish. EDIT: To clarify, had you waited out some of your fatigue between jumps instead of letting it build up exponentially, this wouldn't have happened. Waiting out your fatigue until it's down to 10 minutes instead of jumping as soon as your timer expires means it rarely builds up. Did you really need to be somewhere that fast? If so, this is now the price you pay. Or, you can use gates. Your choice.
You are absolutely right. I chose poorly and got hit with a penalty for doing so and i will adapt or parish.
Now... like i said in my original post, those penalties are imo way out of proportion compared to the prerequisites needed to put up and maintain a jump bridge. And for every 1 jump bridge you need those prerequisites to be met and maintained in 2 systems.
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Lord TGR
Bat Country Goonswarm Federation
181
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Posted - 2014.12.09 10:08:41 -
[2238] - Quote
baltec1 wrote:I did tell you people power projection cannot be nerfed. And I did tell Greyscale that the major political upheavals wouldn't come with this nerf, even though it did have a bit of an impact. I'm going to have to wait for them to actually implement a new sov system, but I'm still confident that I'll be proven right, and that it will be the biggest "power projection nerf".
Although, I am told it has let lowsec breathe a bit now that capitals aren't as easy to move around as they once were, so there's that. |
Sgt Ocker
Caldari Provisions Caldari State
282
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Posted - 2014.12.09 10:48:06 -
[2239] - Quote
Rasha Maklawa wrote:Bronson Hughes wrote:Rasha Maklawa wrote:Eve has always been about choices, and CCP has imo done an awe inspiring job building and maintaining EvE.
I currently have 30days blue timer and 2days + until i can use a jump bridge again. (Emphasis added) You are absolutely right. EvE is 100% about choices. You chose poorly. You got hit with a penalty for doing so. Adapt or perish. EDIT: To clarify, had you waited out some of your fatigue between jumps instead of letting it build up exponentially, this wouldn't have happened. Waiting out your fatigue until it's down to 10 minutes instead of jumping as soon as your timer expires means it rarely builds up. Did you really need to be somewhere that fast? If so, this is now the price you pay. Or, you can use gates. Your choice. You are absolutely right. I chose poorly and got hit with a penalty for doing so and i will adapt or parish. Now... like i said in my original post, those penalties are imo way out of proportion compared to the prerequisites needed to put up and maintain a jump bridge. And for every 1 jump bridge you need those prerequisites to be met and maintained in 2 systems. The addition of punitive measures for playing the game had little to do with the majority of players. Yet it is in fact the day to day player who had nothing to do with the reasons fatigue and range nerfs were thought necessary that is affected the most.
Fatigue and jump range nerfs was CCP's way of ripping off the bandaid. Only problem is, nulsec is now bleeding to death far faster than it was previously. They essentially nerfed what little content there was in nulsec to allow lowsec capitals room to play unhindered.
NB; 2 days ago I sold one of my Dreads to a lowsec player of 7 years who in the past said he would never fly capitals. Why did he change his mind? CCP has made capitals kings of the hill in lowsec (his words).
While in nulsec, unless you belong to a major coalition, they have become all but useless.. Well done CCP
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Serendipity Lost
Repo Industries Chelonaphobia
668
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Posted - 2014.12.10 13:29:34 -
[2240] - Quote
So when I look at the map now, it seems that there is actual activity in Null. Some parts of it appear to be on fire. Are we still complaining that this is a game ruiner??
I think CCP ruined 'your game' but saved 'the game'
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Frostys Virpio
The Mjolnir Bloc The Bloc
1391
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Posted - 2014.12.10 14:09:42 -
[2241] - Quote
baltec1 wrote:I did tell you people power projection cannot be nerfed.
I though the 4 supers + 2 carrier N3 lost to reavers were because their whole fleet could not be everywhere at any time but I guess you have a different explanation to that than they could not save it because it was more than a jump away. |
baltec1
Bat Country Goonswarm Federation
14151
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Posted - 2014.12.10 14:39:16 -
[2242] - Quote
Frostys Virpio wrote:baltec1 wrote:I did tell you people power projection cannot be nerfed. I though the 4 supers + 2 carrier N3 lost to reavers were because their whole fleet could not be everywhere at any time but I guess you have a different explanation to that than they could not save it because it was more than a jump away.
Reavers dont exist.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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SFM Hobb3s
Wrecking Shots Black Legion.
241
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Posted - 2014.12.10 14:56:05 -
[2243] - Quote
...and 'Vengeance' has so far cost CFC more than 1 trillion isk (almost a trillion just counting the loss of three destroyed titans, and the expense of 'replacing' them). Op success! |
Barrett Fruitcake
State War Academy Caldari State
1
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Posted - 2014.12.10 21:28:14 -
[2244] - Quote
Rasha Maklawa wrote:Attrezzo Pox wrote:I LOVE These changes. I've been gone since 2011 but this brought me back..
Nullsec was BORING once capitals and cyno jumping was introduced. Basically relegated to gate camps to catch poor new players or attacking some pos or station. Capitals where introduced in 2005....
I agree that null sec got pretty bad once capitals started getting a lot of use in the years between their release and 2011.
I also think these changes have been great. Our smaller corp has been able to field Caps lately without the huge threat of the "bat phone" bringing half of Eve in because a carrier got bumped off a dock ring.
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1911
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Posted - 2014.12.11 09:28:39 -
[2245] - Quote
Rasha Maklawa wrote:Attrezzo Pox wrote:I LOVE These changes. I've been gone since 2011 but this brought me back..
Nullsec was BORING once capitals and cyno jumping was introduced. Basically relegated to gate camps to catch poor new players or attacking some pos or station. Capitals where introduced in 2005....
And? I think you shoudl read his sentence again and notice how your statement has no correlation at all with what he is stating.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1911
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Posted - 2014.12.11 09:31:04 -
[2246] - Quote
baltec1 wrote:I did tell you people power projection cannot be nerfed.
Well it CAN.. it is just very costly. Allow people to jump trough a gate only once every week and you have zeroed any power projection.. the downside is that you killed the game :P
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1911
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Posted - 2014.12.11 09:36:32 -
[2247] - Quote
Anyone that got himself to a 30 day fatigue timer is probably mentally challenged enough that surely his opinion should be ignored.
You need to be VERY dumb, or traveling under drugs to do that to yourself. Jumping ASAP when the timer gets to allow you it is NOT the fastest way to travel even!
Waiting a some minutes every jump so that the fatigue doe snot increase in such an fast way will get you across the cluster MUCH faster.
Also.. why did you not SELL that moros and re bought a new one on other side of universe instead?
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
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Frostys Virpio
The Mjolnir Bloc The Bloc
1394
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Posted - 2014.12.11 15:04:58 -
[2248] - Quote
baltec1 wrote:Frostys Virpio wrote:baltec1 wrote:I did tell you people power projection cannot be nerfed. I though the 4 supers + 2 carrier N3 lost to reavers were because their whole fleet could not be everywhere at any time but I guess you have a different explanation to that than they could not save it because it was more than a jump away. Reavers dont exist.
Fine, let's say they died to a random CFC fleet who built a neat slowdown system in the pipe to the system where the kills happened. The kills still happened because they could not throw a cap reinforcement fleet there or it was totally not because of that?
Kagura Nikon wrote:
You need to be VERY dumb, or traveling under drugs to do that to yourself. Jumping ASAP when the timer gets to allow you it is NOT the fastest way to travel even!
Key exception : If your destination is the system you are jumping into and you intend to stay there for a while but that's a really small niche and the rule of waiting apply in every other case. |
Niskin
League of the Lost
135
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Posted - 2014.12.11 18:46:58 -
[2249] - Quote
I kind of thought people would just roll the whole thing into jump planning. Instead of worrying only about their route, they would also consider timing. They would realize that you could let a little fatigue build up when you knew you wouldn't be online for a while, whether they were sleeping or working or whatever. The flaw in my thought process was this:
This is Jump Fatigue, not B#$%job Fatigue. If the latter were the case they'd have this whole thing gamed out to maximize BPD (B#$%jobs Per Day). There'd be BPD planners and all kinds of things. But no, this is Jump Fatigue and people ain't got time for that. Luckily the direct affect of not having time for that is suddenly having a lot of time... for that.
It's Dark In Here - The Lonely Wormhole Blog
Remember kiddies: the best ship in Eve is Friendship.
-MooMooDachshundCow
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Kon Kre8r
Konz Korp
2
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Posted - 2014.12.12 02:47:54 -
[2250] - Quote
Can I have ALL of my Skill Points related to cyno field theory, covert cynos, covert jump drives, covert jump portals, conservation etc Retruned to me to use elsewhere now?
Thank you |
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