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Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Scarr Face
Sebiestor tribe
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Posted - 2009.06.16 19:49:00 -
[1201]
I agree with the assessment of what is probably just a photoshop job for that web header. Too bad, because all it means is that somebody else out there has the right idea.
o/ signed for support.
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Alteris Domond
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Posted - 2009.06.16 20:16:00 -
[1202]
/signed. i would become much more invested in POS if this was the case. I understand that there is tons of code involved. but adding a link mechanism shouldnt break the bank. plus a new menu would prolly need to be made. both not HUGLY game shattering tho |

Taladool
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Posted - 2009.06.17 03:36:00 -
[1203]
This has been a great Idea for years
/signed it then /signed it now |

Jinx Barker
Caldari GFB Scientific
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Posted - 2009.06.17 11:36:00 -
[1204]
Edited by: Jinx Barker on 17/06/2009 11:36:00 CCP needs to address this seriously, not just a comment here and there. Give us a dev blog that talks about the POS in detail the issues involved in changing it and so forth... anyway all been said before.
Rescuing from page 3.
flog... flog... flog... |

Syberbolt8
Gallente The Fated E.Y
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Posted - 2009.06.17 17:12:00 -
[1205]
Saved from page 2, The CSM need to take this back to CCP,
CCP also needs to stop ignoring the pos issue in the public eye, in other words if they have a better idea then they need to tell us about it, otherwise stop reply to the good idea's for pos's.
/signed to make this happen since 2006 |

Orange Faeces
Sebiestor tribe
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Posted - 2009.06.17 19:48:00 -
[1206]
Can i troll? Great!
This is a great idea but there are some things that need sorted and I'm not gonna read 40 pages to see whether they are realistically reviewed by the OP or not.
1. Knock knock. Whos there. When I scout a hostile POS I need to know who is in there. If they can dock there that's fine, but I need to be able to see who is in there and what they are currently flying. This brings up the issue that when you are "docked" in the POS does it take 30 seconds to undock as it does with stations? If you have to load another environment then its going to have to do that.
2. Moving around in there. When someone attacks my POS, I frequently need to move to the edge of the shields to snipe them in the face. A big sprawling interconnection of modules looks pretty but its gonna be hard to move around in there. Its already bad enough with a CHA, SMA, hardeners, 50 other people around the tower, etc...
Not saying this is a bad idea. It looks great and all, but consider something other than the aesthetics and creature comforts of it before messing...
---
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Alteris Domond
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Posted - 2009.06.18 00:20:00 -
[1207]
Yay troll XP. That is part of some issues then. add another layer. What happens when YOU want to ambush or hide? or if you want to jump out and pew pew pew? just a counter thought. and I agree that another 30 second wait window would be a bad thing. mehbe a modified PoS menue. that you can do station functions, but still in space with being able to be sceene. or our ships can be seen via radar, but other POS rules apply abut shooting. like add [ISHTAR]{Alteris - docked} to overview to show people there. this should be a mini Outpost, but requires fuel and doesnt 100% protect you
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2009.06.18 04:48:00 -
[1208]
Best thing for since 2006!
1. Knock knock. Whos there. Dosnt matter. You dont know what the guy in the station is flying either. Check local
2. Moving around in there. Cant be any worse than what it is now
some1 with some skills put some skins on the pics and a background...will look mad 
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Syberbolt8
Gallente The Fated E.Y
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Posted - 2009.06.18 18:33:00 -
[1209]
As im not the OP i cant say what he had in mind with those issues
As far as docking gos, IMO, you would see the outside of the pos, there would be no pos shield, and your 50 man fleet could only fit in the pos if you had small ships or docked in a capitalship SMA, with big ones, no undock timers at all,
as there is no shield you don't need to move around. yourfleet stays docked up, and guess what, you have no idea what is in that pos, wont that be fun? it means that the odds of you fitting for what ever they have in the pos are 0, and it should be that way.
bump from page 3 |

theshadowduke
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Posted - 2009.06.19 08:44:00 -
[1210]
/signed
My corp just put a pos up for a week in wormspace and frankly the thing is a nightmare to deal with. The modules have to be placed in a specific distance ring, guns are a major PITA to place because they have to be outside of the field.
Can we just get this system put in please? It has been several years since it was first suggested, and it has maintained a strong push by the players. For god sakes CCP, just do this.
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Syberbolt8
Gallente The Fated E.Y
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Posted - 2009.06.20 06:14:00 -
[1211]
Bump to the top, best post in F&I
Support the DEAD HORSE POS's |

Re'taka
Minmatar Republic University
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Posted - 2009.06.21 04:36:00 -
[1212]
Need more support, help keep this thread on the first page.
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SolidHadden
Minmatar Sphere Industries
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Posted - 2009.06.21 14:17:00 -
[1213]
Flogging the horse cause it's needed /signed |

Nemtar Nataal
Demonic Retribution
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Posted - 2009.06.22 06:00:00 -
[1214]
back on top...
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Jinx Barker
Caldari GFB Scientific
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Posted - 2009.06.22 17:02:00 -
[1215]
Up she goes, rescuing from page 5.
CCP, this aint going nowhere... so might as well address it properly.
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Damia
Sad Panda Inc. Pandora's Box.
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Posted - 2009.06.23 15:36:00 -
[1216]
hell yes! Sign me up for more of this! *bump* __________________________________ :Signed: |

Syberbolt8
Gallente The Fated E.Y
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Posted - 2009.06.23 22:29:00 -
[1217]
Come on CCP, this is the oldest non-necroed thread in F&I, and has majority support from 90% of the people that read it, including 2 of your very own dev's, Please make this happen |

Ravenal
The Fated E.Y
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Posted - 2009.06.23 22:42:00 -
[1218]
did I say /signed already?
...really.
It is understandable that modifying all in-game POS to a new system. The DB updates and whatnot are most likely beyond complex. So the question is... what will it take for you to consider a POS change. What can the community do to make this (and hopefully more) change to the POS system? |

Yal XianKun
Ominous Corp Ethereal Dawn
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Posted - 2009.06.24 11:11:00 -
[1219]
Originally by: Ravenal did I say /signed already?
...really.
It is understandable that modifying all in-game POS to a new system. The DB updates and whatnot are most likely beyond complex. So the question is... what will it take for you to consider a POS change. What can the community do to make this (and hopefully more) change to the POS system?
If retro changes are impossible, make them a new type of T2 style interim between POS and outpost, and rename the POS to something else. As this model looks more like a true starbase, I suggest renaming a few things and then implementing it as a new tech. What we currently call outposts should be stations, what we currently call POSes should become outposts because they are more legitimately an outpost in the English sense then a "base", and call this one a starbase. |

Quivering Palm
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Posted - 2009.06.24 12:19:00 -
[1220]
/signed |
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Syberbolt8
Gallente The Fated E.Y
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Posted - 2009.06.24 13:46:00 -
[1221]
Originally by: Yal XianKun
Originally by: Ravenal did I say /signed already?
...really.
It is understandable that modifying all in-game POS to a new system. The DB updates and whatnot are most likely beyond complex. So the question is... what will it take for you to consider a POS change. What can the community do to make this (and hopefully more) change to the POS system?
If retro changes are impossible, make them a new type of T2 style interim between POS and outpost, and rename the POS to something else. As this model looks more like a true starbase, I suggest renaming a few things and then implementing it as a new tech. What we currently call outposts should be stations, what we currently call POSes should become outposts because they are more legitimately an outpost in the English sense then a "base", and call this one a starbase.
Ok, I need to stop you right there, if not replace current pos's then more costly Tier 2 pos's no t2 pos, we already have to mess around with invention more then I know 1/2 of us want to, no reason add yet another t2 invention bs, and seeing as t1 pos bpo's arnt out, it wouldnt make sense anyway |

Yal XianKun
Ominous Corp Ethereal Dawn
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Posted - 2009.06.24 14:16:00 -
[1222]
I did not mean in a literal T2 style. Perhaps what I meant was in a tier or class style: the outpost would be to the starbase what a frigate is to a cruiser, and the stations the "battleships" of the same simile. |

Esiel
Caldari
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Posted - 2009.06.24 23:54:00 -
[1223]
There really is no need to make a t2 (unless ccp really wants to) replacement of the towers has been covered many times and ccp could easily just do it.
Just replace everything leave it unconnected, let POS's owners put them together whenever they want.
Use a script and randomly put everything together during downtime
... come up with your own idea
_
Eve Fiction and Ship Comparison guide.
...
Beat the dead horse |

JonnyKay
Gallente Federation of Freedom Fighters Aggression.
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Posted - 2009.06.25 00:09:00 -
[1224]
Edited by: JonnyKay on 25/06/2009 00:08:50 /signed
I love the idea of having a POS actually feel like a station with interconnecting modules rather than a random tower with a few modules floating around here and there.
If the station is too big there's nothing wrong with them increasing the shield size of all the POS by about 5km or so to enable people to still move around easily.
1224 replies to this I believe, I think it's pretty much obvious what CCP should do now
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Syberbolt8
Gallente Mercurialis Inc. Wildly Inappropriate.
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Posted - 2009.06.26 02:23:00 -
[1225]
Bump to page one, need more support for this topic guys. |

Cygwin Gaad
Caldari The Element Syndicate Black Mesa Project
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Posted - 2009.06.26 03:38:00 -
[1226]
I support this idea. ive seen it done in missions, and i'd like to see it in playerspace as well. |

JesDarkJewel
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Posted - 2009.06.26 04:20:00 -
[1227]
i not support this Idea. Want all-in-one buy Outpost. (Claim it you trouble you want home? get it)
But i support construction like this on future in "Planet Base"
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Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
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Posted - 2009.06.26 04:38:00 -
[1228]
Now I was thinking about being able to see what players ships we're docked. How nice would it be to have an actual docking ring with a number of slots available for ships to dock. What ever ships are docked are shown on the ring.
End thing is that POSes are just plain horrible. |

Syberbolt8
Gallente Mercurialis Inc. Wildly Inappropriate.
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Posted - 2009.06.27 13:23:00 -
[1229]
Edited by: Syberbolt8 on 27/06/2009 13:23:16
Originally by: JesDarkJewel i not support this Idea. Want all-in-one buy Outpost. (Claim it you trouble you want home? get it)
But i support construction like this on future in "Planet Base"
We aren't asking for an outpost, we are asking for a pos that is both functional and appealing in look and setup. If you don't think we need some kind of update to pos's be it this idea or another then your missing something, or have never had to setup, deal with pos's.
oh, and bump to page one again, best idea in F&I since 2006 Support the DEAD HORSE POS's |

Xeranes
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Posted - 2009.06.27 20:45:00 -
[1230]
Signed, signed, signed, and oh, SIGNED!!!!!
This is probably the best idea to come out of this forum! 
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